3 // FEATURE: EF_NODRAW workalike
4 const int EF_BRIGHTFIELD = BIT(0);
5 const int EF_BRIGHTLIGHT = BIT(2);
6 const int EF_DIMLIGHT = BIT(3);
7 const int EF_DOUBLESIDED = BIT(15);
8 const int EF_NOSELFSHADOW = BIT(16);
9 const int EF_DYNAMICMODELLIGHT = BIT(17);
10 const int EF_RESTARTANIM_BIT = BIT(20);
11 const int EF_TELEPORT_BIT = BIT(21);
13 const int MF_ROCKET = BIT(0); // leave a trail
14 const int MF_GRENADE = BIT(1); // leave a trail
15 const int MF_GIB = BIT(2); // leave a trail
16 const int MF_ROTATE = BIT(3); // rotate (bonus items)
17 const int MF_TRACER = BIT(4); // green split trail
18 const int MF_ZOMGIB = BIT(5); // small blood trail
19 const int MF_TRACER2 = BIT(6); // orange split trail
20 const int MF_TRACER3 = BIT(7); // purple trail
22 .int csqcmodel_effects;
23 .int csqcmodel_modelflags;
24 .int csqcmodel_traileffect;
26 void CSQCModel_Effects_Apply(entity this);