3 // Additional OPTIONAL Fields and Globals
5 float scoreboard_showscores;
6 float scoreboard_showaccuracy;
16 // Darkplaces Render Modifications
25 .int enttype; // entity type sent from server
26 .int sv_entnum; // entity number sent from server
34 float race_checkpoint;
37 float race_checkpointtime;
38 float race_previousbesttime;
39 float race_mypreviousbesttime;
40 string race_previousbestname;
41 float race_nextcheckpoint;
42 float race_nextbesttime;
43 float race_mybesttime;
44 string race_nextbestname;
45 float race_penaltyaccumulator; // qualifying: total penalty time in tenths
46 float race_penaltyeventtime; // time when the player got the penalty
47 float race_penaltytime; // duration of penalty time, in tenths
48 string race_penaltyreason; // reason for penalty
49 float race_server_record; // server record
50 float race_speedaward;
51 string race_speedaward_holder;
52 string race_speedaward_unit;
53 float race_speedaward_alltimebest;
54 string race_speedaward_alltimebest_holder;
55 string race_speedaward_alltimebest_unit;
58 float race_mycheckpoint;
59 float race_mycheckpointtime;
60 float race_mycheckpointdelta;
61 float race_mycheckpointlapsdelta;
62 string race_mycheckpointenemy;
63 float race_othercheckpoint;
64 float race_othercheckpointtime;
65 float race_othercheckpointdelta;
66 float race_othercheckpointlapsdelta;
67 string race_othercheckpointenemy;
68 float scoreboard_showscores_force;
70 string race_status_name;
77 float spectatee_status;
82 // database for misc stuff
85 vector hook_shotorigin[4];
86 vector lightning_shotorigin[4];
90 float blurtest_time0, blurtest_time1, blurtest_radius, blurtest_power;
93 float serverprevtime, serverdeltatime;
97 .float damageforcescale;
98 const float MIN_DAMAGEEXTRARADIUS = 2;
99 const float MAX_DAMAGEEXTRARADIUS = 16;
100 .float damageextraradius;
101 .void(entity this, float thisdmg, int hittype, vector org, vector thisforce) event_damage;
107 float w_issilent, w_random;
108 vector w_org, w_backoff;
112 string weaponorder_byimpulse;
113 string weaponorder_bypriority;
115 float vortex_charge_movingavg;
119 float uid2name_dialog;
121 float intermission_time;
123 .bool csqcmodel_isdead; // used by shownames and miscfunctions (entcs_IsDead) to know when a player is dead
125 #define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)