3 #include "../csqcmodellib/interpolate.qh"
4 #include "../warpzonelib/common.qh"
7 class(Hook) .float HookType; // ENT_CLIENT_*
8 class(Hook) .vector origin;
9 class(Hook) .vector velocity;
10 class(Hook) .float HookSilent;
11 class(Hook) .float HookRange;
13 string Draw_GrapplingHook_trace_callback_tex;
14 float Draw_GrapplingHook_trace_callback_rnd;
15 vector Draw_GrapplingHook_trace_callback_rgb;
16 float Draw_GrapplingHook_trace_callback_a;
17 void Draw_GrapplingHook_trace_callback(vector start, vector hit, vector end)
21 vorg = WarpZone_TransformOrigin(WarpZone_trace_transform, view_origin);
22 for(i = 0; i < Draw_GrapplingHook_trace_callback_a; ++i)
23 Draw_CylindricLine(hit, start, 8, Draw_GrapplingHook_trace_callback_tex, 0.25, Draw_GrapplingHook_trace_callback_rnd, Draw_GrapplingHook_trace_callback_rgb, min(1, Draw_GrapplingHook_trace_callback_a - i), DRAWFLAG_NORMAL, vorg);
24 Draw_GrapplingHook_trace_callback_rnd += 0.25 * vlen(hit - start) / 8;
27 class(Hook) .float teleport_time;
28 void Draw_GrapplingHook(entity this)
36 float intensity, offset;
38 if(self.teleport_time)
39 if(time > self.teleport_time)
41 sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); // safeguard
42 self.teleport_time = 0;
45 InterpolateOrigin_Do();
47 s = autocvar_cl_gunalign;
48 if(s != 1 && s != 2 && s != 4)
49 s = 3; // default value
55 vs = hook_shotorigin[s];
57 case ENT_CLIENT_ARC_BEAM:
58 vs = lightning_shotorigin[s];
62 if((self.owner.sv_entnum == player_localentnum - 1) && autocvar_chase_active <= 0)
68 a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
71 case ENT_CLIENT_ARC_BEAM:
73 b = view_origin + view_forward * self.HookRange;
75 b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
76 WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
77 b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
78 a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
91 case ENT_CLIENT_ARC_BEAM:
98 t = GetPlayerColorForce(self.owner.sv_entnum);
100 switch(self.HookType)
103 case ENT_CLIENT_HOOK:
108 case NUM_TEAM_1: tex = "particles/hook_red"; rgb = '1 0.3 0.3'; break;
109 case NUM_TEAM_2: tex = "particles/hook_blue"; rgb = '0.3 0.3 1'; break;
110 case NUM_TEAM_3: tex = "particles/hook_yellow"; rgb = '1 1 0.3'; break;
111 case NUM_TEAM_4: tex = "particles/hook_pink"; rgb = '1 0.3 1'; break;
112 default: tex = "particles/hook_white"; rgb = getcsqcplayercolor(self.sv_entnum); break;
115 case ENT_CLIENT_ARC_BEAM: // todo
116 intensity = bound(0.2, 1 + Noise_Pink(self, frametime) * 1 + Noise_Burst(self, frametime, 0.03) * 0.3, 2);
117 offset = Noise_Brown(self, frametime) * 10;
118 tex = "particles/lgbeam";
123 Draw_GrapplingHook_trace_callback_tex = tex;
124 Draw_GrapplingHook_trace_callback_rnd = offset;
125 Draw_GrapplingHook_trace_callback_rgb = rgb;
126 Draw_GrapplingHook_trace_callback_a = intensity;
127 WarpZone_TraceBox_ThroughZone(a, '0 0 0', '0 0 0', b, ((self.HookType == ENT_CLIENT_HOOK) ? MOVE_NOTHING : MOVE_NORMAL), world, world, Draw_GrapplingHook_trace_callback);
128 Draw_GrapplingHook_trace_callback_tex = string_null;
130 atrans = WarpZone_TransformOrigin(WarpZone_trace_transform, a);
132 switch(self.HookType)
135 case ENT_CLIENT_HOOK:
136 if(vlen(trace_endpos - atrans) > 0.5)
138 setorigin(self, trace_endpos); // hook endpoint!
139 self.angles = vectoangles(trace_endpos - atrans);
140 self.drawmask = MASK_NORMAL;
147 case ENT_CLIENT_ARC_BEAM:
148 setorigin(self, a); // beam origin!
152 switch(self.HookType)
155 case ENT_CLIENT_HOOK:
157 case ENT_CLIENT_ARC_BEAM:
158 pointparticles(particleeffectnum(EFFECT_ARC_LIGHTNING2), trace_endpos, normalize(atrans - trace_endpos), frametime * intensity); // todo: new effect
163 void Remove_GrapplingHook()
165 sound (self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
168 void Ent_ReadHook(float bIsNew, float type)
170 self.HookType = type;
174 self.HookSilent = (sf & 0x80);
175 self.iflags = IFLAG_VELOCITY | IFLAG_ORIGIN;
177 InterpolateOrigin_Undo();
181 int myowner = ReadByte();
182 self.owner = playerslots[myowner - 1];
183 self.sv_entnum = myowner;
184 switch(self.HookType)
187 case ENT_CLIENT_HOOK:
190 case ENT_CLIENT_ARC_BEAM:
191 self.HookRange = ReadCoord();
197 self.origin_x = ReadCoord();
198 self.origin_y = ReadCoord();
199 self.origin_z = ReadCoord();
200 setorigin(self, self.origin);
204 self.velocity_x = ReadCoord();
205 self.velocity_y = ReadCoord();
206 self.velocity_z = ReadCoord();
209 InterpolateOrigin_Note();
211 if(bIsNew || !self.teleport_time)
213 self.draw = Draw_GrapplingHook;
214 self.entremove = Remove_GrapplingHook;
216 switch(self.HookType)
219 case ENT_CLIENT_HOOK:
221 setmodel(self, MDL_HOOK);
222 self.drawmask = MASK_NORMAL;
224 case ENT_CLIENT_ARC_BEAM:
225 sound (self, CH_SHOTS_SINGLE, SND_LGBEAM_FLY, VOL_BASE, ATTEN_NORM);
230 self.teleport_time = time + 10;
233 // TODO: hook: temporarily transform self.origin for drawing the model along warpzones!