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1 #pragma once
2
3 #include <common/weapons/all.qh>
4
5 bool HUD_Radar_Clickable();
6 void HUD_Radar_Mouse();
7
8 REGISTRY(hud_panels, BITS(6))
9 #define hud_panels_from(i) _hud_panels_from(i, NULL)
10 REGISTER_REGISTRY(hud_panels)
11
12 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
13         void draw_func(); \
14         REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \
15                 this.panel_id = this.m_id; \
16                 this.panel_draw = draw_func; \
17                 this.panel_name = #name; \
18                 this.panel_configflags = configflags; \
19                 this.panel_showflags = showflags; \
20         }
21
22 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
23
24 // draw the background/borders
25 #define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN {                                                                                                                                                                \
26         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
27                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
28 } MACRO_END
29
30 int panel_order[hud_panels_MAX];
31 string hud_panelorder_prev;
32
33 bool hud_draw_maximized;
34 bool hud_panel_radar_maximized;
35 bool hud_panel_radar_mouse;
36 float hud_panel_radar_bottom;
37 bool hud_panel_radar_temp_hidden;
38 bool chat_panel_modified;
39 bool radar_panel_modified;
40
41 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
42 void HUD_Radar_Hide_Maximized();
43
44 void HUD_Reset ();
45 void HUD_Main ();
46
47 int vote_yescount;
48 int vote_nocount;
49 int vote_needed;
50 int vote_highlighted; // currently selected vote
51
52 int vote_active; // is there an active vote?
53 int vote_prev; // previous state of vote_active to check for a change
54 float vote_alpha;
55 float vote_change; // "time" when vote_active changed
56
57 float hud_panel_quickmenu;
58
59 vector mousepos;
60 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
61 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
62 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
63 entity highlightedPanel;
64 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
65
66 const float BORDER_MULTIPLIER = 0.25;
67 float scoreboard_bottom;
68 int weapon_accuracy[Weapons_MAX];
69
70 int complain_weapon;
71 float complain_weapon_type;
72 float complain_weapon_time;
73
74 int ps_primary, ps_secondary;
75 int ts_primary, ts_secondary;
76
77 Weapon last_switchweapon;
78 Weapon last_activeweapon;
79 float weapontime;
80 float weaponprevtime;
81
82 float teamnagger;
83
84 float hud_configure_checkcollisions;
85 float hud_configure_prev;
86 vector hud_configure_gridSize;
87 vector hud_configure_realGridSize;
88
89 int hudShiftState;
90 const int S_SHIFT = 1;
91 const int S_CTRL = 2;
92 const int S_ALT = 4;
93
94 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
95
96 float hud_fade_alpha;
97
98 string hud_skin_path;
99 string hud_skin_prev;
100
101 vector myteamcolors;
102
103 entity highlightedPanel_backup;
104 vector panel_pos_backup;
105 vector panel_size_backup;
106
107 vector panel_size_copied;
108
109 entity panel;
110 entityclass(HUDPanel);
111 class(HUDPanel) .string panel_name;
112 class(HUDPanel) .int panel_id;
113 class(HUDPanel) .vector current_panel_pos;
114 class(HUDPanel) .vector current_panel_size;
115 class(HUDPanel) .string current_panel_bg;
116 class(HUDPanel) .float current_panel_bg_alpha;
117 class(HUDPanel) .float current_panel_bg_border;
118 class(HUDPanel) .vector current_panel_bg_color;
119 class(HUDPanel) .float current_panel_bg_color_team;
120 class(HUDPanel) .float current_panel_bg_padding;
121 class(HUDPanel) .float current_panel_fg_alpha;
122 class(HUDPanel) .float update_time;
123 float panel_enabled;
124 vector panel_pos;
125 vector panel_size;
126 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
127 vector panel_bg_color;
128 string panel_bg_color_str;
129 float panel_bg_color_team;
130 string panel_bg_color_team_str;
131 float panel_fg_alpha;
132 float panel_bg_alpha;
133 string panel_bg_alpha_str;
134 float panel_bg_border;
135 string panel_bg_border_str;
136 float panel_bg_padding;
137 string panel_bg_padding_str;
138
139 class(HUDPanel) .void() panel_draw;
140
141 // chat panel can be reduced / moved while the mapvote is active
142 // let know the mapvote panel about chat pos and size
143 float chat_posy;
144 float chat_sizey;
145
146 float current_player;
147
148 float stringwidth_colors(string s, vector theSize);
149 float stringwidth_nocolors(string s, vector theSize);
150 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
151
152 .int panel_showflags;
153 const int PANEL_SHOW_NEVER    = 0x00;
154 const int PANEL_SHOW_MAINGAME = 0x01;
155 const int PANEL_SHOW_MINIGAME = 0x02;
156 const int PANEL_SHOW_MAPVOTE  = 0x04;
157 const int PANEL_SHOW_ALWAYS   = 0xff;
158 bool HUD_Panel_CheckFlags(int showflags);
159
160 .int panel_configflags;
161 const int PANEL_CONFIG_NO    = 0x00;
162 const int PANEL_CONFIG_MAIN  = 0x01;
163
164
165 // prev_* vars contain the health/armor at the previous FRAME
166 // set to -1 when player is dead or was not playing
167 int prev_health, prev_armor;
168 float health_damagetime, armor_damagetime;
169 int health_beforedamage, armor_beforedamage;
170 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
171 int old_p_health, old_p_armor;
172 float old_p_healthtime, old_p_armortime;
173 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
174 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
175 int prev_p_health, prev_p_armor;
176
177 void HUD_ItemsTime();
178
179 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
180 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
181 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
182 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
183 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
184 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
185 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
186 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
187 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
188 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
189 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
190 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
191 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
192 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
193 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
194 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
195 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
196 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
197 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
198 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
199 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
200 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
201 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
202 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
203 // always add new panels to the end of list
204
205 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
206 // ----------------------
207 // MACRO HELL STARTS HERE
208 // ----------------------
209 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
210
211 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
212 // comment on last line of macro: // we probably want to see a background in config mode at all times...
213 #define HUD_Panel_GetBg() MACRO_BEGIN {                                                                             \
214         string panel_bg;                                                                                                \
215         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
216                 panel_bg = "0";                                                                                             \
217         } else {                                                                                                        \
218                 if (panel_bg_str == "") {                                                                                   \
219                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
220                 }                                                                                                           \
221                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
222                         panel_bg = "0";                                                                                         \
223                 } else {                                                                                                    \
224                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
225                                 panel_bg_alpha_str = "0";                                                                           \
226                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
227                         if (precache_pic(panel_bg) == "") {                                                                     \
228                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
229                                 if (precache_pic(panel_bg) == "") {                                                                 \
230                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
231                                 }                                                                                                   \
232                         }                                                                                                       \
233                 }                                                                                                           \
234         }                                                                                                               \
235         if (panel.current_panel_bg)                                                                                     \
236                 strunzone(panel.current_panel_bg);                                                                          \
237         panel.current_panel_bg = strzone(panel_bg);                                                                     \
238 } MACRO_END
239
240 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
241 #define HUD_Panel_GetColor() MACRO_BEGIN {                                                                          \
242         if ((teamplay) && panel_bg_color_team) {                                                                        \
243                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
244                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
245                 else                                                                                                        \
246                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
247         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
248                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
249         } else {                                                                                                        \
250                 if (panel_bg_color_str == "") {                                                                             \
251                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
252                 } else {                                                                                                    \
253                         if (panel_bg_color_str == "shirt") {                                                                    \
254                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
255                         } else if (panel_bg_color_str == "pants") {                                                             \
256                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
257                         } else {                                                                                                \
258                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
259                         }                                                                                                       \
260                 }                                                                                                           \
261         }                                                                                                               \
262 } MACRO_END
263
264 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
265 #define HUD_Panel_GetColorTeam() MACRO_BEGIN {                                                                      \
266         if (panel_bg_color_team_str == "") {                                                                            \
267                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
268         } else {                                                                                                        \
269                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
270         }                                                                                                               \
271 } MACRO_END
272
273 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
274 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
275 #define HUD_Panel_GetBgAlpha() MACRO_BEGIN {                                                                        \
276         if (panel_bg_alpha_str == "") {                                                                                 \
277                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
278         }                                                                                                               \
279         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
280         if (autocvar__hud_configure) {                                                                                  \
281                 if (!panel_enabled)                                                                                         \
282                         panel_bg_alpha = 0.25;                                                                                  \
283                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
284                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
285                 else                                                                                                        \
286                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
287         }                                                                                                               \
288 } MACRO_END
289
290 // Get value for panel_fg_alpha. Also do various minalpha checks
291 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
292 #define HUD_Panel_GetFgAlpha() MACRO_BEGIN {                                                                        \
293         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
294         if (autocvar__hud_configure && !panel_enabled)                                                                  \
295                 panel_fg_alpha = 0.25;                                                                                      \
296 } MACRO_END
297
298 // Get border. See comments above, it's similar.
299 #define HUD_Panel_GetBorder() MACRO_BEGIN {                                                                         \
300         if (panel_bg_border_str == "") {                                                                                \
301                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
302         } else {                                                                                                        \
303                 panel_bg_border = stof(panel_bg_border_str);                                                                \
304         }                                                                                                               \
305 } MACRO_END
306
307 // Get padding. See comments above, it's similar.
308 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
309 #define HUD_Panel_GetPadding() MACRO_BEGIN {                                                                        \
310         if (panel_bg_padding_str == "") {                                                                               \
311                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
312         } else {                                                                                                        \
313                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
314         }                                                                                                               \
315         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
316 } MACRO_END
317
318 // return smoothly faded pos and size of given panel when a dialog is active
319 // don't center too wide panels, it doesn't work with different resolutions
320 #define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
321         vector menu_enable_size = panel_size; \
322         float max_panel_width = 0.52 * vid_conwidth; \
323         if(panel_size.x > max_panel_width) \
324         { \
325                 menu_enable_size.x = max_panel_width; \
326                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
327         } \
328         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
329         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
330         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
331 } MACRO_END
332
333 // Scale the pos and size vectors to absolute coordinates
334 #define HUD_Panel_ScalePosSize() MACRO_BEGIN {                                                                      \
335         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
336         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
337 } MACRO_END
338
339 // NOTE: in hud_configure mode cvars must be reloaded every frame
340 #define HUD_Panel_UpdateCvars() MACRO_BEGIN {                                                                       \
341         if (panel.update_time <= time) {                                                                                \
342                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
343                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
344                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
345                 HUD_Panel_ScalePosSize();                                                                                   \
346                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
347                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
348                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
349                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
350                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
351                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
352                 HUD_Panel_GetBg();                                                                                          \
353                 if (panel.current_panel_bg != "0") {                                                                        \
354                         HUD_Panel_GetColorTeam();                                                                               \
355                         HUD_Panel_GetColor();                                                                                   \
356                         HUD_Panel_GetBgAlpha();                                                                                 \
357                         HUD_Panel_GetBorder();                                                                                  \
358                 }                                                                                                           \
359                 HUD_Panel_GetFgAlpha();                                                                                     \
360                 HUD_Panel_GetPadding();                                                                                     \
361                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
362                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
363                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
364                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
365                 } else {                                                                                                    \
366                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
367                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
368                 }                                                                                                           \
369                 panel.current_panel_pos = panel_pos;                                                                        \
370                 panel.current_panel_size = panel_size;                                                                      \
371                 panel.current_panel_bg_border = panel_bg_border;                                                            \
372                 panel.current_panel_bg_color = panel_bg_color;                                                              \
373                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
374                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
375                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
376         } else {                                                                                                        \
377                 panel_pos = panel.current_panel_pos;                                                                        \
378                 panel_size = panel.current_panel_size;                                                                      \
379                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
380                 panel_bg_border = panel.current_panel_bg_border;                                                            \
381                 panel_bg_color = panel.current_panel_bg_color;                                                              \
382                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
383                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
384                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
385         }                                                                                                               \
386 } MACRO_END
387
388 #define HUD_Panel_UpdatePosSize() MACRO_BEGIN {                                                                     \
389         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
390         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
391         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
392         HUD_Panel_ScalePosSize();                                                                                       \
393         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
394                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
395         }                                                                                                               \
396         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
397         HUD_Panel_GetBorder();                                                                                          \
398 } MACRO_END
399
400 const int NOTIFY_MAX_ENTRIES = 10;
401 const float NOTIFY_ICON_MARGIN = 0.02;
402
403 int notify_index;
404 int notify_count;
405 float notify_times[NOTIFY_MAX_ENTRIES];
406 string notify_attackers[NOTIFY_MAX_ENTRIES];
407 string notify_victims[NOTIFY_MAX_ENTRIES];
408 string notify_icons[NOTIFY_MAX_ENTRIES];
409
410 void HUD_Notify_Push(string icon, string attacker, string victim);
411
412 var void HUD_ModIcons_GameType(vector pos, vector size);
413 void HUD_ModIcons_SetFunc();