1 #include "hud_config.qh"
4 #include "panel/scoreboard.qh"
5 #include <client/autocvars.qh>
6 #include <client/defs.qh>
7 #include <client/miscfunctions.qh>
9 #define HUD_Write(s) fputs(fh, s)
10 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
11 #define HUD_Write_PanelCvar(cvar_suf) str = strcat("hud_panel_", panel.panel_name, cvar_suf), HUD_Write_Cvar(str)
13 void HUD_Panel_ExportCfg(string cfgname)
16 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
18 fh = fopen(filename, FILE_WRITE);
21 HUD_Write("//title \n");
22 HUD_Write("//author \n");
24 HUD_Write_Cvar("hud_skin");
25 HUD_Write_Cvar("hud_panel_bg");
26 HUD_Write_Cvar("hud_panel_bg_color");
27 HUD_Write_Cvar("hud_panel_bg_color_team");
28 HUD_Write_Cvar("hud_panel_bg_alpha");
29 HUD_Write_Cvar("hud_panel_bg_border");
30 HUD_Write_Cvar("hud_panel_bg_padding");
31 HUD_Write_Cvar("hud_panel_fg_alpha");
34 HUD_Write_Cvar("hud_dock");
35 HUD_Write_Cvar("hud_dock_color");
36 HUD_Write_Cvar("hud_dock_color_team");
37 HUD_Write_Cvar("hud_dock_alpha");
40 HUD_Write_Cvar("hud_progressbar_alpha");
41 HUD_Write_Cvar("hud_progressbar_strength_color");
42 HUD_Write_Cvar("hud_progressbar_superweapons_color");
43 HUD_Write_Cvar("hud_progressbar_shield_color");
44 HUD_Write_Cvar("hud_progressbar_health_color");
45 HUD_Write_Cvar("hud_progressbar_armor_color");
46 HUD_Write_Cvar("hud_progressbar_fuel_color");
47 HUD_Write_Cvar("hud_progressbar_nexball_color");
48 HUD_Write_Cvar("hud_progressbar_speed_color");
49 HUD_Write_Cvar("hud_progressbar_acceleration_color");
50 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
51 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
52 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
55 HUD_Write_Cvar("_hud_panelorder");
58 HUD_Write_Cvar("hud_configure_grid");
59 HUD_Write_Cvar("hud_configure_grid_xsize");
60 HUD_Write_Cvar("hud_configure_grid_ysize");
63 // common cvars for all panels
64 for (int i = 0; i < hud_panels_COUNT; ++i)
66 panel = hud_panels_from(i);
68 HUD_Write_PanelCvar("_pos");
69 HUD_Write_PanelCvar("_size");
70 HUD_Write_PanelCvar("_bg");
71 HUD_Write_PanelCvar("_bg_color");
72 HUD_Write_PanelCvar("_bg_color_team");
73 HUD_Write_PanelCvar("_bg_alpha");
74 HUD_Write_PanelCvar("_bg_border");
75 HUD_Write_PanelCvar("_bg_padding");
77 case HUD_PANEL_WEAPONS:
78 HUD_Write_Cvar("hud_panel_weapons_accuracy");
79 HUD_Write_Cvar("hud_panel_weapons_label");
80 HUD_Write_Cvar("hud_panel_weapons_label_scale");
81 HUD_Write_Cvar("hud_panel_weapons_complainbubble");
82 HUD_Write_Cvar("hud_panel_weapons_complainbubble_padding");
83 HUD_Write_Cvar("hud_panel_weapons_complainbubble_time");
84 HUD_Write_Cvar("hud_panel_weapons_complainbubble_fadetime");
85 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_outofammo");
86 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_donthave");
87 HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_unavailable");
88 HUD_Write_Cvar("hud_panel_weapons_ammo");
89 HUD_Write_Cvar("hud_panel_weapons_ammo_color");
90 HUD_Write_Cvar("hud_panel_weapons_ammo_alpha");
91 HUD_Write_Cvar("hud_panel_weapons_aspect");
92 HUD_Write_Cvar("hud_panel_weapons_timeout");
93 HUD_Write_Cvar("hud_panel_weapons_timeout_effect");
94 HUD_Write_Cvar("hud_panel_weapons_timeout_fadebgmin");
95 HUD_Write_Cvar("hud_panel_weapons_timeout_fadefgmin");
96 HUD_Write_Cvar("hud_panel_weapons_timeout_speed_in");
97 HUD_Write_Cvar("hud_panel_weapons_timeout_speed_out");
98 HUD_Write_Cvar("hud_panel_weapons_onlyowned");
99 HUD_Write_Cvar("hud_panel_weapons_noncurrent_alpha");
100 HUD_Write_Cvar("hud_panel_weapons_noncurrent_scale");
101 HUD_Write_Cvar("hud_panel_weapons_selection_radius");
102 HUD_Write_Cvar("hud_panel_weapons_selection_speed");
105 HUD_Write_Cvar("hud_panel_ammo_onlycurrent");
106 HUD_Write_Cvar("hud_panel_ammo_noncurrent_alpha");
107 HUD_Write_Cvar("hud_panel_ammo_noncurrent_scale");
108 HUD_Write_Cvar("hud_panel_ammo_iconalign");
109 HUD_Write_Cvar("hud_panel_ammo_progressbar");
110 HUD_Write_Cvar("hud_panel_ammo_progressbar_name");
111 HUD_Write_Cvar("hud_panel_ammo_progressbar_xoffset");
112 HUD_Write_Cvar("hud_panel_ammo_text");
114 case HUD_PANEL_POWERUPS:
115 HUD_Write_Cvar("hud_panel_powerups_iconalign");
116 HUD_Write_Cvar("hud_panel_powerups_baralign");
117 HUD_Write_Cvar("hud_panel_powerups_progressbar");
118 HUD_Write_Cvar("hud_panel_powerups_text");
120 case HUD_PANEL_HEALTHARMOR:
121 HUD_Write_Cvar("hud_panel_healtharmor_combined");
122 HUD_Write_Cvar("hud_panel_healtharmor_flip");
123 HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
124 HUD_Write_Cvar("hud_panel_healtharmor_baralign");
125 HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
126 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
127 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
128 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
129 HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
130 HUD_Write_Cvar("hud_panel_healtharmor_text");
132 case HUD_PANEL_NOTIFY:
133 HUD_Write_Cvar("hud_panel_notify_flip");
134 HUD_Write_Cvar("hud_panel_notify_fontsize");
135 HUD_Write_Cvar("hud_panel_notify_time");
136 HUD_Write_Cvar("hud_panel_notify_fadetime");
137 HUD_Write_Cvar("hud_panel_notify_icon_aspect");
139 case HUD_PANEL_TIMER:
141 case HUD_PANEL_RADAR:
142 HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
143 HUD_Write_Cvar("hud_panel_radar_rotation");
144 HUD_Write_Cvar("hud_panel_radar_zoommode");
145 HUD_Write_Cvar("hud_panel_radar_scale");
146 HUD_Write_Cvar("hud_panel_radar_maximized_scale");
147 HUD_Write_Cvar("hud_panel_radar_maximized_size");
148 HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
149 HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
151 case HUD_PANEL_SCORE:
152 HUD_Write_Cvar("hud_panel_score_rankings");
155 HUD_Write_Cvar("hud_panel_vote_alreadyvoted_alpha");
157 case HUD_PANEL_MODICONS:
158 HUD_Write_Cvar("hud_panel_modicons_ca_layout");
159 HUD_Write_Cvar("hud_panel_modicons_dom_layout");
160 HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
162 case HUD_PANEL_PRESSEDKEYS:
163 HUD_Write_Cvar("hud_panel_pressedkeys_aspect");
164 HUD_Write_Cvar("hud_panel_pressedkeys_attack");
166 case HUD_PANEL_ENGINEINFO:
167 HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
168 HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
170 case HUD_PANEL_INFOMESSAGES:
171 HUD_Write_Cvar("hud_panel_infomessages_flip");
173 case HUD_PANEL_PHYSICS:
174 HUD_Write_Cvar("hud_panel_physics_speed_unit_show");
175 HUD_Write_Cvar("hud_panel_physics_speed_max");
176 HUD_Write_Cvar("hud_panel_physics_speed_vertical");
177 HUD_Write_Cvar("hud_panel_physics_topspeed");
178 HUD_Write_Cvar("hud_panel_physics_topspeed_time");
179 HUD_Write_Cvar("hud_panel_physics_acceleration_max");
180 HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
181 HUD_Write_Cvar("hud_panel_physics_flip");
182 HUD_Write_Cvar("hud_panel_physics_baralign");
183 HUD_Write_Cvar("hud_panel_physics_progressbar");
184 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_mode");
185 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_scale");
186 HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_nonlinear");
187 HUD_Write_Cvar("hud_panel_physics_text");
188 HUD_Write_Cvar("hud_panel_physics_text_scale");
190 case HUD_PANEL_CENTERPRINT:
191 HUD_Write_Cvar("hud_panel_centerprint_align");
192 HUD_Write_Cvar("hud_panel_centerprint_flip");
193 HUD_Write_Cvar("hud_panel_centerprint_fontscale");
194 HUD_Write_Cvar("hud_panel_centerprint_time");
195 HUD_Write_Cvar("hud_panel_centerprint_fade_in");
196 HUD_Write_Cvar("hud_panel_centerprint_fade_out");
197 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent");
198 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone");
199 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone_minalpha");
200 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo");
201 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo_minalpha");
202 HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_minfontsize");
203 HUD_Write_Cvar("hud_panel_centerprint_fade_minfontsize");
205 case HUD_PANEL_ITEMSTIME:
206 HUD_Write_Cvar("hud_panel_itemstime_iconalign");
207 HUD_Write_Cvar("hud_panel_itemstime_progressbar");
208 HUD_Write_Cvar("hud_panel_itemstime_progressbar_name");
209 HUD_Write_Cvar("hud_panel_itemstime_progressbar_reduced");
210 HUD_Write_Cvar("hud_panel_itemstime_text");
211 HUD_Write_Cvar("hud_panel_itemstime_ratio");
212 HUD_Write_Cvar("hud_panel_itemstime_dynamicsize");
214 case HUD_PANEL_MAPVOTE:
215 HUD_Write_Cvar("hud_panel_mapvote_highlight_border");
217 case HUD_PANEL_QUICKMENU:
218 HUD_Write_Cvar("hud_panel_quickmenu_align");
220 case HUD_PANEL_SCOREBOARD:
221 HUD_Write_Cvar("hud_panel_scoreboard_fadeinspeed");
222 HUD_Write_Cvar("hud_panel_scoreboard_fadeoutspeed");
223 HUD_Write_Cvar("hud_panel_scoreboard_respawntime_decimals");
224 HUD_Write_Cvar("hud_panel_scoreboard_table_bg_alpha");
225 HUD_Write_Cvar("hud_panel_scoreboard_table_bg_scale");
226 HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha");
227 HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha_self");
228 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
229 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
230 HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
231 HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
232 HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
233 HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
238 MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
240 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
242 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)"), filename);
246 LOG_INFOF(_("^1Couldn't write to %s"), filename);
249 void HUD_Configure_Exit_Force()
251 if (hud_configure_menu_open)
253 hud_configure_menu_open = 0;
254 localcmd("togglemenu\n");
256 mouse_over_panel = 0;
257 cvar_set("_hud_configure", "0");
260 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
261 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
263 vector myCenter, targCenter;
264 vector myTarget = myPos;
266 for (i = 0; i < hud_panels_COUNT; ++i) {
267 panel = hud_panels_from(i);
268 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
269 if(panel == highlightedPanel) continue;
270 HUD_Panel_UpdatePosSize();
271 if(!panel_enabled) continue;
273 panel_pos -= '1 1 0' * panel_bg_border;
274 panel_size += '2 2 0' * panel_bg_border;
276 if(myPos.y + mySize.y < panel_pos.y)
278 if(myPos.y > panel_pos.y + panel_size.y)
281 if(myPos.x + mySize.x < panel_pos.x)
283 if(myPos.x > panel_pos.x + panel_size.x)
286 // OK, there IS a collision.
288 myCenter.x = myPos.x + 0.5 * mySize.x;
289 myCenter.y = myPos.y + 0.5 * mySize.y;
291 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
292 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
294 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
296 if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
297 myTarget.x = panel_pos.x - mySize.x;
298 else // push it upwards
299 myTarget.y = panel_pos.y - mySize.y;
301 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
303 if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
304 myTarget.x = panel_pos.x + panel_size.x;
305 else // push it upwards
306 myTarget.y = panel_pos.y - mySize.y;
308 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
310 if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
311 myTarget.x = panel_pos.x - mySize.x;
312 else // push it downwards
313 myTarget.y = panel_pos.y + panel_size.y;
315 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
317 if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
318 myTarget.x = panel_pos.x + panel_size.x;
319 else // push it downwards
320 myTarget.y = panel_pos.y + panel_size.y;
322 //if(cvar("hud_configure_checkcollisions_debug"))
323 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
329 void HUD_Panel_SetPos(vector pos)
331 panel = highlightedPanel;
332 HUD_Panel_UpdatePosSize();
336 //if(cvar("hud_configure_checkcollisions_debug"))
337 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
339 if(autocvar_hud_configure_grid)
341 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
342 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
345 if(hud_configure_checkcollisions)
346 pos = HUD_Panel_CheckMove(pos, mySize);
348 pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
349 pos.y = bound(0, pos.y, vid_conheight - mySize.y);
352 s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
354 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
357 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
358 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
361 float ratio = mySize.x/mySize.y;
363 for (i = 0; i < hud_panels_COUNT; ++i) {
364 panel = hud_panels_from(i);
365 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
366 if(panel == highlightedPanel) continue;
367 HUD_Panel_UpdatePosSize();
368 if(!panel_enabled) continue;
370 panel_pos -= '1 1 0' * panel_bg_border;
371 panel_size += '2 2 0' * panel_bg_border;
373 targEndPos = panel_pos + panel_size;
375 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
376 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
379 if (resizeCorner == 1)
381 // check if this panel is on our way
382 if (resizeorigin.x <= panel_pos.x)
384 if (resizeorigin.y <= panel_pos.y)
386 if (targEndPos.x <= resizeorigin.x - mySize.x)
388 if (targEndPos.y <= resizeorigin.y - mySize.y)
391 // there is a collision:
392 // detect which side of the panel we are facing is actually limiting the resizing
393 // (which side the resize direction finds for first) and reduce the size up to there
395 // dist is the distance between resizeorigin and the "analogous" point of the panel
396 // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
397 dist.x = resizeorigin.x - targEndPos.x;
398 dist.y = resizeorigin.y - targEndPos.y;
399 if (dist.y <= 0 || dist.x / dist.y > ratio)
400 mySize.x = min(mySize.x, dist.x);
402 mySize.y = min(mySize.y, dist.y);
404 else if (resizeCorner == 2)
406 if (resizeorigin.x >= targEndPos.x)
408 if (resizeorigin.y <= panel_pos.y)
410 if (panel_pos.x >= resizeorigin.x + mySize.x)
412 if (targEndPos.y <= resizeorigin.y - mySize.y)
415 dist.x = panel_pos.x - resizeorigin.x;
416 dist.y = resizeorigin.y - targEndPos.y;
417 if (dist.y <= 0 || dist.x / dist.y > ratio)
418 mySize.x = min(mySize.x, dist.x);
420 mySize.y = min(mySize.y, dist.y);
422 else if (resizeCorner == 3)
424 if (resizeorigin.x <= panel_pos.x)
426 if (resizeorigin.y >= targEndPos.y)
428 if (targEndPos.x <= resizeorigin.x - mySize.x)
430 if (panel_pos.y >= resizeorigin.y + mySize.y)
433 dist.x = resizeorigin.x - targEndPos.x;
434 dist.y = panel_pos.y - resizeorigin.y;
435 if (dist.y <= 0 || dist.x / dist.y > ratio)
436 mySize.x = min(mySize.x, dist.x);
438 mySize.y = min(mySize.y, dist.y);
440 else if (resizeCorner == 4)
442 if (resizeorigin.x >= targEndPos.x)
444 if (resizeorigin.y >= targEndPos.y)
446 if (panel_pos.x >= resizeorigin.x + mySize.x)
448 if (panel_pos.y >= resizeorigin.y + mySize.y)
451 dist.x = panel_pos.x - resizeorigin.x;
452 dist.y = panel_pos.y - resizeorigin.y;
453 if (dist.y <= 0 || dist.x / dist.y > ratio)
454 mySize.x = min(mySize.x, dist.x);
456 mySize.y = min(mySize.y, dist.y);
458 //if(cvar("hud_configure_checkcollisions_debug"))
459 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
465 void HUD_Panel_SetPosSize(vector mySize)
467 panel = highlightedPanel;
468 HUD_Panel_UpdatePosSize();
469 vector resizeorigin = panel_click_resizeorigin;
472 // minimum panel size cap
473 mySize.x = max(0.025 * vid_conwidth, mySize.x);
474 mySize.y = max(0.025 * vid_conheight, mySize.y);
476 if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
478 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
479 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
482 // collision testing|
483 // -----------------+
485 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
486 if(resizeCorner == 1) {
487 myPos.x = resizeorigin.x - mySize.x;
488 myPos.y = resizeorigin.y - mySize.y;
489 } else if(resizeCorner == 2) {
490 myPos.x = resizeorigin.x;
491 myPos.y = resizeorigin.y - mySize.y;
492 } else if(resizeCorner == 3) {
493 myPos.x = resizeorigin.x - mySize.x;
494 myPos.y = resizeorigin.y;
495 } else { // resizeCorner == 4
496 myPos.x = resizeorigin.x;
497 myPos.y = resizeorigin.y;
500 // left/top screen edges
502 mySize.x = mySize.x + myPos.x;
504 mySize.y = mySize.y + myPos.y;
506 // bottom/right screen edges
507 if(myPos.x + mySize.x > vid_conwidth)
508 mySize.x = vid_conwidth - myPos.x;
509 if(myPos.y + mySize.y > vid_conheight)
510 mySize.y = vid_conheight - myPos.y;
512 //if(cvar("hud_configure_checkcollisions_debug"))
513 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
515 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
516 if(autocvar_hud_configure_grid)
518 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
519 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
522 if(hud_configure_checkcollisions)
523 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
525 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
526 mySize.x = max(0.025 * vid_conwidth, mySize.x);
527 mySize.y = max(0.025 * vid_conheight, mySize.y);
529 // do another pos check, as size might have changed by now
530 if(resizeCorner == 1) {
531 myPos.x = resizeorigin.x - mySize.x;
532 myPos.y = resizeorigin.y - mySize.y;
533 } else if(resizeCorner == 2) {
534 myPos.x = resizeorigin.x;
535 myPos.y = resizeorigin.y - mySize.y;
536 } else if(resizeCorner == 3) {
537 myPos.x = resizeorigin.x - mySize.x;
538 myPos.y = resizeorigin.y;
539 } else { // resizeCorner == 4
540 myPos.x = resizeorigin.x;
541 myPos.y = resizeorigin.y;
544 //if(cvar("hud_configure_checkcollisions_debug"))
545 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
548 s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
549 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
551 s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
552 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
555 float pressed_key_time;
556 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
557 void HUD_Panel_Arrow_Action(float nPrimary)
559 if(!highlightedPanel)
562 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
565 if(autocvar_hud_configure_grid)
567 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
569 if (hudShiftState & S_SHIFT)
570 step = hud_configure_realGridSize.y;
572 step = 2 * hud_configure_realGridSize.y;
576 if (hudShiftState & S_SHIFT)
577 step = hud_configure_realGridSize.x;
579 step = 2 * hud_configure_realGridSize.x;
584 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
585 step = vid_conheight;
588 if (hudShiftState & S_SHIFT)
589 step = (step / 256); // more precision
591 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
594 panel = highlightedPanel;
595 HUD_Panel_UpdatePosSize();
597 highlightedPanel_initial_pos = panel_pos;
598 highlightedPanel_initial_size = panel_size;
600 if (hudShiftState & S_ALT) // resize
602 if(nPrimary == K_UPARROW)
604 else if(nPrimary == K_RIGHTARROW)
606 else if(nPrimary == K_LEFTARROW)
608 else // if(nPrimary == K_DOWNARROW)
611 // ctrl+arrow reduces the size, instead of increasing it
612 // Note that ctrl disables collisions check too, but it's fine
613 // since we don't collide with anything reducing the size
614 if (hudShiftState & S_CTRL) {
616 resizeCorner = 5 - resizeCorner;
621 panel_click_resizeorigin = panel_pos;
622 if(resizeCorner == 1) {
623 panel_click_resizeorigin += mySize;
625 } else if(resizeCorner == 2) {
626 panel_click_resizeorigin.y += mySize.y;
628 } else if(resizeCorner == 3) {
629 panel_click_resizeorigin.x += mySize.x;
631 } else { // resizeCorner == 4
634 HUD_Panel_SetPosSize(mySize);
640 if(nPrimary == K_UPARROW)
642 else if(nPrimary == K_DOWNARROW)
644 else if(nPrimary == K_LEFTARROW)
646 else // if(nPrimary == K_RIGHTARROW)
649 HUD_Panel_SetPos(pos);
652 panel = highlightedPanel;
653 HUD_Panel_UpdatePosSize();
655 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
658 panel_pos_backup = highlightedPanel_initial_pos;
659 panel_size_backup = highlightedPanel_initial_size;
660 highlightedPanel_backup = highlightedPanel;
664 entity tab_panels[hud_panels_MAX];
666 vector tab_panel_pos;
668 void reset_tab_panels()
670 for (int i = 0; i < hud_panels_COUNT; ++i)
671 tab_panels[i] = NULL;
673 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
680 if(!autocvar__hud_configure)
685 mousepos.x = nPrimary;
686 mousepos.y = nSecondary;
690 // block any input while a menu dialog is fading
691 // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
692 if(autocvar__menu_alpha)
699 // allow console bind to work
700 string con_keys = findkeysforcommand("toggleconsole", 0);
701 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
703 bool hit_con_bind = false;
705 for (i = 0; i < keys; ++i)
707 if(nPrimary == stof(argv(i)))
711 if(bInputType == 0) {
712 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
713 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
714 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
716 else if(bInputType == 1) {
717 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
718 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
719 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
722 if(nPrimary == K_CTRL)
724 if (bInputType == 1) //ctrl has been released
728 //switch to selected panel
729 highlightedPanel = tab_panel;
730 highlightedAction = 0;
731 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
738 if(nPrimary == K_MOUSE1)
740 if(bInputType == 0) // key pressed
741 mouseClicked |= S_MOUSE1;
742 else if(bInputType == 1) // key released
743 mouseClicked -= (mouseClicked & S_MOUSE1);
745 else if(nPrimary == K_MOUSE2)
747 if(bInputType == 0) // key pressed
748 mouseClicked |= S_MOUSE2;
749 else if(bInputType == 1) // key released
750 mouseClicked -= (mouseClicked & S_MOUSE2);
752 else if(nPrimary == K_ESCAPE)
756 hud_configure_menu_open = 1;
757 localcmd("menu_showhudexit\n");
759 else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
763 if (!hud_configure_menu_open)
764 HUD_Configure_Exit_Force();
766 else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
768 if (bInputType == 1 || mouseClicked)
771 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
772 // lays in the same level of another panel then the next consecutive
773 // CTRL TAB presses will reselect once more the highlighted panel
775 entity starting_panel;
776 entity old_tab_panel = tab_panel;
777 if (!tab_panel) //first press of TAB
779 if (highlightedPanel)
781 panel = highlightedPanel;
782 HUD_Panel_UpdatePosSize();
786 starting_panel = highlightedPanel;
787 tab_panel_pos = panel_pos; //to compute level
791 if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
793 starting_panel = tab_panel;
795 tab_backward = (hudShiftState & S_SHIFT);
797 float k, level = 0, start_posX;
798 vector candidate_pos = '0 0 0';
799 const float LEVELS_NUM = 4;
800 float level_height = vid_conheight / LEVELS_NUM;
801 LABEL(find_tab_panel)
802 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
803 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
804 start_posX = tab_panel_pos.x;
809 for(i = 0; i < hud_panels_COUNT; ++i)
811 panel = hud_panels_from(i);
812 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
814 if (panel == tab_panels[i] || panel == starting_panel)
816 HUD_Panel_UpdatePosSize();
817 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
818 if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
819 || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
822 tab_panel_pos = candidate_pos = panel_pos;
827 if (k == LEVELS_NUM) //tab_panel not found
835 starting_panel = old_tab_panel;
836 old_tab_panel = NULL;
837 goto find_tab_panel; //u must find tab_panel!
841 level = (level + level_height) % vid_conheight;
843 candidate_pos.x = vid_conwidth;
847 level = (level - level_height) % vid_conheight;
848 start_posX = vid_conwidth;
853 tab_panels[tab_panel.panel_id] = tab_panel;
855 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
857 if (bInputType == 1 || mouseClicked)
860 if (highlightedPanel)
862 if(panel.panel_configflags & PANEL_CONFIG_CANBEOFF)
863 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
866 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
868 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
870 if (bInputType == 1 || mouseClicked)
873 if (highlightedPanel)
875 panel = highlightedPanel;
876 HUD_Panel_UpdatePosSize();
877 panel_size_copied = panel_size;
880 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
882 if (bInputType == 1 || mouseClicked)
885 if (panel_size_copied == '0 0 0' || !highlightedPanel)
888 panel = highlightedPanel;
889 HUD_Panel_UpdatePosSize();
891 // reduce size if it'd go beyond screen boundaries
892 vector tmp_size = panel_size_copied;
893 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
894 tmp_size.x = vid_conwidth - panel_pos.x;
895 if (panel_pos.y + panel_size_copied.y > vid_conheight)
896 tmp_size.y = vid_conheight - panel_pos.y;
898 if (panel_size == tmp_size)
902 panel_pos_backup = panel_pos;
903 panel_size_backup = panel_size;
904 highlightedPanel_backup = highlightedPanel;
906 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
907 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
909 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
911 if (bInputType == 1 || mouseClicked)
913 //restore previous values
914 if (highlightedPanel_backup)
916 s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
917 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
918 s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
919 cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
920 highlightedPanel_backup = NULL;
923 else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
925 if (bInputType == 1 || mouseClicked)
927 localcmd("hud save myconfig\n");
929 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
933 pressed_key_time = 0;
936 else if (pressed_key_time == 0)
937 pressed_key_time = time;
940 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
942 else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
946 if (highlightedPanel)
947 HUD_Panel_EnableMenu();
949 else if(hit_con_bind || nPrimary == K_PAUSE)
955 float HUD_Panel_Check_Mouse_Pos(float allow_move)
958 while(j < hud_panels_COUNT)
963 panel = hud_panels_from(i);
964 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
965 HUD_Panel_UpdatePosSize();
967 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
970 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
974 // resize from topleft border
975 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
979 // resize from topright border
980 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
984 // resize from bottomleft border
985 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
989 // resize from bottomright border
990 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
998 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
999 void HUD_Panel_FirstInDrawQ(float id)
1003 // find out where in the array our current id is, save into place
1004 for(i = 0; i < hud_panels_COUNT; ++i)
1006 if(panel_order[i] == id)
1012 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1014 place = hud_panels_COUNT - 1;
1016 // move all ids up by one step in the array until "place"
1017 for(i = place; i > 0; --i)
1019 panel_order[i] = panel_order[i-1];
1021 // now save the new top id
1022 panel_order[0] = id;
1024 // let's save them into the cvar by some strcat trickery
1026 for(i = 0; i < hud_panels_COUNT; ++i)
1028 s = strcat(s, ftos(panel_order[i]), " ");
1030 cvar_set("_hud_panelorder", s);
1031 strcpy(hud_panelorder_prev, autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1034 void HUD_Panel_Highlight(float allow_move)
1038 while(j < hud_panels_COUNT)
1043 panel = hud_panels_from(i);
1044 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1046 HUD_Panel_UpdatePosSize();
1048 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1051 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1053 highlightedPanel = hud_panels_from(i);
1054 HUD_Panel_FirstInDrawQ(i);
1055 highlightedAction = 1;
1056 panel_click_distance = mousepos - panel_pos;
1059 // resize from topleft border
1060 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1062 highlightedPanel = hud_panels_from(i);
1063 HUD_Panel_FirstInDrawQ(i);
1064 highlightedAction = 2;
1066 panel_click_distance = mousepos - panel_pos;
1067 panel_click_resizeorigin = panel_pos + panel_size;
1070 // resize from topright border
1071 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1073 highlightedPanel = hud_panels_from(i);
1074 HUD_Panel_FirstInDrawQ(i);
1075 highlightedAction = 2;
1077 panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1078 panel_click_distance.y = mousepos.y - panel_pos.y;
1079 panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1082 // resize from bottomleft border
1083 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1085 highlightedPanel = hud_panels_from(i);
1086 HUD_Panel_FirstInDrawQ(i);
1087 highlightedAction = 2;
1089 panel_click_distance.x = mousepos.x - panel_pos.x;
1090 panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1091 panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1094 // resize from bottomright border
1095 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1097 highlightedPanel = hud_panels_from(i);
1098 HUD_Panel_FirstInDrawQ(i);
1099 highlightedAction = 2;
1101 panel_click_distance = panel_size - mousepos + panel_pos;
1102 panel_click_resizeorigin = panel_pos;
1106 highlightedPanel = NULL;
1107 highlightedAction = 0;
1110 void HUD_Panel_EnableMenu()
1112 hud_configure_menu_open = 2;
1113 localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1115 void HUD_Panel_Mouse()
1117 if(autocvar__menu_alpha == 1)
1122 if(prevMouseClicked == 0)
1126 //stop ctrl-tab selection
1130 HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1131 // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1132 if (highlightedPanel)
1134 highlightedPanel_initial_pos = panel_pos;
1135 highlightedPanel_initial_size = panel_size;
1137 // doubleclick check
1138 if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1140 mouseClicked = 0; // to prevent spam, I guess.
1141 HUD_Panel_EnableMenu();
1145 if (mouseClicked & S_MOUSE1)
1147 prevMouseClickedTime = time;
1148 prevMouseClickedPos = mousepos;
1150 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1155 panel = highlightedPanel;
1156 HUD_Panel_UpdatePosSize();
1159 if (highlightedPanel)
1161 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1162 if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1164 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1166 panel_pos_backup = highlightedPanel_initial_pos;
1167 panel_size_backup = highlightedPanel_initial_size;
1168 highlightedPanel_backup = highlightedPanel;
1171 // in case the clicked panel is inside another panel and we aren't
1172 // moving it, avoid the immediate "fix" of its position/size
1173 // (often unwanted and hateful) by disabling collisions check
1174 hud_configure_checkcollisions = false;
1177 if(highlightedAction == 1)
1178 HUD_Panel_SetPos(mousepos - panel_click_distance);
1179 else if(highlightedAction == 2)
1181 vector mySize = '0 0 0';
1182 if(resizeCorner == 1) {
1183 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1184 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1185 } else if(resizeCorner == 2) {
1186 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1187 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1188 } else if(resizeCorner == 3) {
1189 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1190 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1191 } else { // resizeCorner == 4
1192 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1193 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1195 HUD_Panel_SetPosSize(mySize);
1200 if(prevMouseClicked)
1201 highlightedAction = 0;
1202 if(hud_configure_menu_open == 2)
1203 mouse_over_panel = 0;
1205 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1206 if (mouse_over_panel && !tab_panel)
1207 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1210 void HUD_Configure_DrawGrid()
1213 if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1215 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1216 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1217 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1218 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1221 s = vec2(1, vid_conheight);
1222 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1223 drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1225 s = vec2(vid_conwidth, 1);
1226 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1227 drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1231 float _menu_alpha_prev;
1232 void HUD_Configure_Frame()
1235 if(autocvar__hud_configure)
1237 if(isdemo() || intermission == 2 || scoreboard_active)
1239 HUD_Configure_Exit_Force();
1243 if(!hud_configure_prev)
1246 for(i = hud_panels_COUNT - 1; i >= 0; --i)
1247 hud_panels_from(panel_order[i]).update_time = time;
1250 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1251 if(autocvar__menu_alpha != _menu_alpha_prev)
1253 if(autocvar__menu_alpha == 0)
1254 hud_configure_menu_open = 0;
1255 _menu_alpha_prev = autocvar__menu_alpha;
1258 HUD_Configure_DrawGrid();
1260 else if(hud_configure_prev)
1262 if(hud_configure_menu_open)
1263 hud_configure_menu_open = 0;
1264 hud_dynamic_shake_factor = -1;
1268 const float hlBorderSize = 2;
1269 const string hlBorder = "gfx/hud/default/border_highlighted";
1270 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1271 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1273 vector pos = panel_pos - vec2(myBorder, myBorder);
1274 drawfill(pos, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1275 drawpic_tiled(pos, hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1276 drawpic_tiled(pos + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1277 pos.y += hlBorderSize;
1278 drawpic_tiled(pos, hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1279 drawpic_tiled(pos + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1282 void HUD_Configure_PostDraw()
1284 if(autocvar__hud_configure)
1289 HUD_Panel_UpdatePosSize();
1290 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1292 if(highlightedPanel)
1294 panel = highlightedPanel;
1295 HUD_Panel_UpdatePosSize();
1296 HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));