1 #include "healtharmor.qh"
3 #include <common/deathtypes/all.qh>
9 int armor, health, fuel;
10 if(!autocvar__hud_configure)
12 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
14 if(hud != HUD_NORMAL) return;
16 health = STAT(HEALTH);
21 if(autocvar_hud_panel_healtharmor_hide_ondeath)
26 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
27 // prev_p_health and prev_health can be set to -1 there
29 if (prev_p_health == -1)
32 health_beforedamage = 0;
33 armor_beforedamage = 0;
34 health_damagetime = 0;
38 old_p_health = health;
40 prev_p_health = health;
43 else if (prev_health == -1)
45 //start the load effect
46 health_damagetime = 0;
60 HUD_Panel_LoadCvars();
68 if (autocvar_hud_panel_healtharmor_dynamichud)
75 pos += '1 1 0' * panel_bg_padding;
76 mySize -= '2 2 0' * panel_bg_padding;
79 int baralign = autocvar_hud_panel_healtharmor_baralign;
80 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
82 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
83 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
84 if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
87 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
89 float hp = floor(v.x + 1);
91 float maxtotal = maxhealth + maxarmor;
93 if(v.z) // NOT fully armored
95 biggercount = "health";
96 if(autocvar_hud_panel_healtharmor_progressbar)
97 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
98 if(armor && autocvar_hud_panel_healtharmor_text)
99 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
103 biggercount = "armor";
104 if(autocvar_hud_panel_healtharmor_progressbar)
105 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
106 if(health && autocvar_hud_panel_healtharmor_text)
107 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
109 if(autocvar_hud_panel_healtharmor_text)
110 DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
113 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
117 float panel_ar = mySize.x/mySize.y;
118 bool is_vertical = (panel_ar < 1);
119 vector health_offset = '0 0 0', armor_offset = '0 0 0';
120 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
123 if (autocvar_hud_panel_healtharmor_flip)
124 health_offset.x = mySize.x;
126 armor_offset.x = mySize.x;
131 if (autocvar_hud_panel_healtharmor_flip)
132 health_offset.y = mySize.y;
134 armor_offset.y = mySize.y;
137 bool health_baralign, armor_baralign, fuel_baralign;
138 bool health_iconalign, armor_iconalign;
139 if (autocvar_hud_panel_healtharmor_flip)
141 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
142 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
143 fuel_baralign = health_baralign;
144 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
145 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
149 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
150 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
151 fuel_baralign = armor_baralign;
152 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
153 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
158 if(autocvar_hud_panel_healtharmor_progressbar)
160 float p_health, pain_health_alpha;
162 pain_health_alpha = 1;
163 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
165 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
167 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
169 if (time - old_p_healthtime < 1)
170 old_p_health = prev_p_health;
172 old_p_health = prev_health;
173 old_p_healthtime = time;
175 if (time - old_p_healthtime < 1)
177 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
178 prev_p_health = p_health;
181 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
183 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
185 if (time - health_damagetime >= 1)
186 health_beforedamage = prev_health;
187 health_damagetime = time;
189 if (time - health_damagetime < 1)
191 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
192 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
195 prev_health = health;
197 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
199 float BLINK_FACTOR = 0.15;
200 float BLINK_BASE = 0.85;
201 float BLINK_FREQ = 9;
202 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
205 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
207 if(autocvar_hud_panel_healtharmor_text)
208 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
213 float p_armor = armor;
214 if(autocvar_hud_panel_healtharmor_progressbar)
216 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
218 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
220 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
222 if (time - old_p_armortime < 1)
223 old_p_armor = prev_p_armor;
225 old_p_armor = prev_armor;
226 old_p_armortime = time;
228 if (time - old_p_armortime < 1)
230 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
231 prev_p_armor = p_armor;
234 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
236 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
238 if (time - armor_damagetime >= 1)
239 armor_beforedamage = prev_armor;
240 armor_damagetime = time;
242 if (time - armor_damagetime < 1)
244 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
245 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
251 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
253 if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
254 if(autocvar_hud_panel_healtharmor_text)
255 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
261 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
265 mySize.x *= 2; //restore full panel size
266 else if (panel_ar < 1/4)
267 mySize.y *= 2; //restore full panel size
268 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);