1 #include "healtharmor.qh"
2 /** Health/armor (#3) */
5 int armor, health, fuel;
6 if(!autocvar__hud_configure)
8 if(!autocvar_hud_panel_healtharmor) return;
9 if(hud != HUD_NORMAL) return;
10 if(spectatee_status == -1) return;
12 health = STAT(HEALTH);
20 // code to check for spectatee_status changes is in Ent_ClientData()
21 // prev_p_health and prev_health can be set to -1 there
23 if (prev_p_health == -1)
26 health_beforedamage = 0;
27 armor_beforedamage = 0;
28 health_damagetime = 0;
32 old_p_health = health;
34 prev_p_health = health;
37 else if (prev_health == -1)
39 //start the load effect
40 health_damagetime = 0;
54 HUD_Panel_UpdateCvars();
65 pos += '1 1 0' * panel_bg_padding;
66 mySize -= '2 2 0' * panel_bg_padding;
69 int baralign = autocvar_hud_panel_healtharmor_baralign;
70 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
72 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
73 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
74 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
77 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
82 float maxtotal = maxhealth + maxarmor;
84 if(v.z) // NOT fully armored
86 biggercount = "health";
87 if(autocvar_hud_panel_healtharmor_progressbar)
88 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
90 if(autocvar_hud_panel_healtharmor_text)
91 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
95 biggercount = "armor";
96 if(autocvar_hud_panel_healtharmor_progressbar)
97 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
99 if(autocvar_hud_panel_healtharmor_text)
100 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
102 if(autocvar_hud_panel_healtharmor_text)
103 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
106 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
110 float panel_ar = mySize.x/mySize.y;
111 bool is_vertical = (panel_ar < 1);
112 vector health_offset = '0 0 0', armor_offset = '0 0 0';
113 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
116 if (autocvar_hud_panel_healtharmor_flip)
117 health_offset.x = mySize.x;
119 armor_offset.x = mySize.x;
124 if (autocvar_hud_panel_healtharmor_flip)
125 health_offset.y = mySize.y;
127 armor_offset.y = mySize.y;
130 bool health_baralign, armor_baralign, fuel_baralign;
131 bool health_iconalign, armor_iconalign;
132 if (autocvar_hud_panel_healtharmor_flip)
134 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
135 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
136 fuel_baralign = health_baralign;
137 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
138 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
142 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
143 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
144 fuel_baralign = armor_baralign;
145 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
146 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
151 if(autocvar_hud_panel_healtharmor_progressbar)
153 float p_health, pain_health_alpha;
155 pain_health_alpha = 1;
156 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
158 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
160 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
162 if (time - old_p_healthtime < 1)
163 old_p_health = prev_p_health;
165 old_p_health = prev_health;
166 old_p_healthtime = time;
168 if (time - old_p_healthtime < 1)
170 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
171 prev_p_health = p_health;
174 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
176 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
178 if (time - health_damagetime >= 1)
179 health_beforedamage = prev_health;
180 health_damagetime = time;
182 if (time - health_damagetime < 1)
184 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
185 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
188 prev_health = health;
190 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
192 float BLINK_FACTOR = 0.15;
193 float BLINK_BASE = 0.85;
194 float BLINK_FREQ = 9;
195 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
198 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
200 if(autocvar_hud_panel_healtharmor_text)
201 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
206 if(autocvar_hud_panel_healtharmor_progressbar)
210 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
212 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
214 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
216 if (time - old_p_armortime < 1)
217 old_p_armor = prev_p_armor;
219 old_p_armor = prev_armor;
220 old_p_armortime = time;
222 if (time - old_p_armortime < 1)
224 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
225 prev_p_armor = p_armor;
228 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
230 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
232 if (time - armor_damagetime >= 1)
233 armor_beforedamage = prev_armor;
234 armor_damagetime = time;
236 if (time - armor_damagetime < 1)
238 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
239 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
244 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
246 if(autocvar_hud_panel_healtharmor_text)
247 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
253 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
257 mySize.x *= 2; //restore full panel size
258 else if (panel_ar < 1/4)
259 mySize.y *= 2; //restore full panel size
260 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);