1 #include "infomessages.qh"
2 // Info messages panel (#14)
4 #define drawInfoMessage(s) MACRO_BEGIN { \
5 if(autocvar_hud_panel_infomessages_flip) \
6 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
7 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
10 void HUD_InfoMessages()
12 if(!autocvar__hud_configure)
14 if(!autocvar_hud_panel_infomessages) return;
17 HUD_Panel_UpdateCvars();
25 pos += '1 1 0' * panel_bg_padding;
26 mySize -= '2 2 0' * panel_bg_padding;
29 // always force 5:1 aspect
30 vector newSize = '0 0 0';
31 if(mySize.x/mySize.y > 5)
33 newSize.x = 5 * mySize.y;
36 pos.x = pos.x + (mySize.x - newSize.x) / 2;
40 newSize.y = 1/5 * mySize.x;
43 pos.y = pos.y + (mySize.y - newSize.y) / 2;
52 fontsize = '0.20 0.20 0' * mySize.y;
58 if(!autocvar__hud_configure)
63 if(spectatee_status == -1)
66 s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
69 if(spectatee_status == -1)
70 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
72 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
75 if(spectatee_status == -1)
76 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
78 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
81 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
84 if(gametype == MAPINFO_TYPE_LMS)
87 sk = playerslots[player_localnum];
88 if(sk.(scores[ps_primary]) >= 666)
89 s = _("^1Match has already begun");
90 else if(sk.(scores[ps_primary]) > 0)
91 s = _("^1You have no more lives left");
93 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
96 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
100 if (time < STAT(GAMESTARTTIME))
102 //we need to ceil, otherwise the countdown would be off by .5 when using round()
103 float countdown = ceil(STAT(GAMESTARTTIME) - time);
104 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
110 s = _("^2Currently in ^1warmup^2 stage!");
120 if(ready_waiting && !spectatee_status)
122 if(ready_waiting_for_me)
125 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
127 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
132 s = _("^2Waiting for others to ready up to end warmup...");
134 s = _("^2Waiting for others to ready up...");
138 else if(warmup_stage && !spectatee_status)
140 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
144 if(teamplay && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
146 float ts_min = 0, ts_max = 0;
147 tm = teams.sort_next;
150 for (; tm.sort_next; tm = tm.sort_next)
152 if(!tm.team_size || tm.team == NUM_SPECTATOR)
154 if(!ts_min) ts_min = tm.team_size;
155 else ts_min = min(ts_min, tm.team_size);
156 if(!ts_max) ts_max = tm.team_size;
157 else ts_max = max(ts_max, tm.team_size);
159 if ((ts_max - ts_min) > 1)
161 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
162 tm = GetTeam(myteam, false);
164 if (tm.team != NUM_SPECTATOR)
165 if (tm.team_size == ts_max)
166 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
174 s = _("^7Press ^3ESC ^7to show HUD options.");
176 s = _("^3Doubleclick ^7a panel for panel-specific options.");
178 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
180 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");