3 #include <common/mapinfo.qh>
4 #include <common/ent_cs.qh>
5 #include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
7 // Mod icons panel (#10)
9 bool mod_active; // is there any active mod icon?
11 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
13 TC(int, layout); TC(int, i);
16 vector color = '0 0 0';
20 stat = STAT(REDALIVE);
21 pic = "player_red.tga";
25 stat = STAT(BLUEALIVE);
26 pic = "player_blue.tga";
30 stat = STAT(YELLOWALIVE);
31 pic = "player_yellow.tga";
36 stat = STAT(PINKALIVE);
37 pic = "player_pink.tga";
42 if(mySize.x/mySize.y > aspect_ratio)
44 i = aspect_ratio * mySize.y;
45 myPos.x = myPos.x + (mySize.x - i) / 2;
50 i = 1/aspect_ratio * mySize.x;
51 myPos.y = myPos.y + (mySize.y - i) / 2;
57 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
58 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
61 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
64 // Clan Arena and Freeze Tag HUD modicons
65 void HUD_Mod_CA(vector myPos, vector mySize)
67 mod_active = 1; // required in each mod function that always shows something
70 if(gametype == MAPINFO_TYPE_CA)
71 layout = autocvar_hud_panel_modicons_ca_layout;
72 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
73 layout = autocvar_hud_panel_modicons_freezetag_layout;
76 aspect_ratio = (layout) ? 2 : 1;
77 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
78 columns = ceil(team_count/rows);
81 float row = 0, column = 0;
83 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
84 for(i=0; i<team_count; ++i)
86 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
88 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
99 // CTF HUD modicon section
100 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
101 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
102 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
104 void HUD_Mod_CTF_Reset()
106 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
107 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
108 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
111 int autocvar__teams_available;
112 void HUD_Mod_CTF(vector pos, vector mySize)
114 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
116 float f; // every function should have that
118 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
119 float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
120 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
121 int stat_items = STAT(CTF_FLAGSTATUS);
122 float fs, fs2, fs3, size1, size2;
125 int nteams = autocvar__teams_available;
127 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
128 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
129 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
130 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
131 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
133 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
135 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
137 if (autocvar__hud_configure) {
144 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
147 // when status CHANGES, set old status into prevstatus and current status into status
148 #define X(team) MACRO_BEGIN { \
149 if (team##flag != team##flag_prevframe) { \
150 team##flag_statuschange_time = time; \
151 team##flag_prevstatus = team##flag_prevframe; \
152 team##flag_prevframe = team##flag; \
154 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
163 const float BLINK_FACTOR = 0.15;
164 const float BLINK_BASE = 0.85;
166 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
168 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
170 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
172 #define X(team, cond) \
173 string team##_icon = string_null, team##_icon_prevstatus = string_null; \
174 int team##_alpha, team##_alpha_prevstatus; \
175 team##_alpha = team##_alpha_prevstatus = 1; \
177 switch (team##flag) { \
178 case 1: team##_icon = "flag_" #team "_taken"; break; \
179 case 2: team##_icon = "flag_" #team "_lost"; break; \
180 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
182 if ((stat_items & CTF_SHIELDED) && (cond)) { \
183 team##_icon = "flag_" #team "_shielded"; \
185 team##_icon = string_null; \
189 switch (team##flag_prevstatus) { \
190 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
191 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
192 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
194 if (team##flag == 3) { \
195 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
196 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
197 team##_icon_prevstatus = "flag_" #team "_shielded"; \
199 team##_icon_prevstatus = string_null; \
204 X(red, myteam != NUM_TEAM_1);
205 X(blue, myteam != NUM_TEAM_2);
206 X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
207 X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
208 X(neutral, ctf_oneflag);
217 LOG_INFO(ftos(tcount), "\n");
220 // hacky, but these aren't needed
221 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
223 } else switch (tcount) {
225 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
226 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
227 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
230 if (mySize_x > mySize_y) {
246 blueflag_pos = pos + eX * fs2 * size1;
247 yellowflag_pos = pos - eX * fs2 * size1;
248 pinkflag_pos = pos + eX * fs3 * size1;
252 redflag_pos = pos + eX * fs2 * size1;
254 yellowflag_pos = pos - eX * fs2 * size1;
255 pinkflag_pos = pos + eX * fs3 * size1;
259 redflag_pos = pos + eX * fs3 * size1;
260 blueflag_pos = pos - eX * fs2 * size1;
261 yellowflag_pos = pos;
262 pinkflag_pos = pos + eX * fs2 * size1;
266 redflag_pos = pos - eX * fs2 * size1;
267 blueflag_pos = pos + eX * fs3 * size1;
268 yellowflag_pos = pos + eX * fs2 * size1;
273 neutralflag_pos = pos;
274 flag_size = e1 * fs * size1 + e2 * size2;
276 #define X(team) MACRO_BEGIN { \
277 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
278 if (team##_icon_prevstatus && f < 1) \
279 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
281 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
291 // Keyhunt HUD modicon section
294 void HUD_Mod_KH(vector pos, vector mySize)
296 mod_active = 1; // keyhunt should never hide the mod icons panel
298 // Read current state
300 int state = STAT(KH_KEYS);
302 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
303 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
305 for(i = 0; i < 4; ++i)
307 key_state = (bitshift(state, i * -5) & 31) - 1;
320 case NUM_TEAM_1: ++team1_keys; break;
321 case NUM_TEAM_2: ++team2_keys; break;
322 case NUM_TEAM_3: ++team3_keys; break;
323 case NUM_TEAM_4: ++team4_keys; break;
324 case 29: ++dropped_keys; break;
330 // Calculate slot measurements
334 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
336 // Quadratic arrangement
337 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
339 KH_SLOTS[1] = pos + eX * slot_size.x;
340 KH_SLOTS[2] = pos + eY * slot_size.y;
341 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
345 if(mySize.x > mySize.y)
347 // Horizontal arrangement
348 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
349 for(i = 0; i < all_keys; ++i)
350 KH_SLOTS[i] = pos + eX * slot_size.x * i;
354 // Vertical arrangement
355 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
356 for(i = 0; i < all_keys; ++i)
357 KH_SLOTS[i] = pos + eY * slot_size.y * i;
361 // Make icons blink in case of RUN HERE
363 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
370 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
371 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
372 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
373 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
381 if(myteam == NUM_TEAM_1 && carrying_keys)
383 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
387 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
390 if(myteam == NUM_TEAM_2 && carrying_keys)
392 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
396 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
399 if(myteam == NUM_TEAM_3 && carrying_keys)
401 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
405 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
408 if(myteam == NUM_TEAM_4 && carrying_keys)
410 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
414 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
416 while(dropped_keys--)
417 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
420 // Keepaway HUD mod icon
421 int kaball_prevstatus; // last remembered status
422 float kaball_statuschange_time; // time when the status changed
424 // we don't need to reset for keepaway since it immediately
425 // autocorrects prevstatus as to if the player has the ball or not
427 void HUD_Mod_Keepaway(vector pos, vector mySize)
429 mod_active = 1; // keepaway should always show the mod HUD
431 float BLINK_FACTOR = 0.15;
432 float BLINK_BASE = 0.85;
433 float BLINK_FREQ = 5;
434 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
436 int stat_items = STAT(ITEMS);
437 int kaball = (stat_items/IT_KEY1) & 1;
439 if(kaball != kaball_prevstatus)
441 kaball_statuschange_time = time;
442 kaball_prevstatus = kaball;
445 vector kaball_pos, kaball_size;
447 if(mySize.x > mySize.y) {
448 kaball_pos = pos + eX * 0.25 * mySize.x;
449 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
451 kaball_pos = pos + eY * 0.25 * mySize.y;
452 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
455 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
456 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
458 if(kaball_prevstatus && f < 1)
459 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
462 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
466 // Nexball HUD mod icon
467 void HUD_Mod_NexBall(vector pos, vector mySize)
469 float nb_pb_starttime, dt, p;
472 stat_items = STAT(ITEMS);
473 nb_pb_starttime = STAT(NB_METERSTART);
475 if (stat_items & IT_KEY1)
480 //Manage the progress bar if any
481 if (nb_pb_starttime > 0)
483 dt = (time - nb_pb_starttime) % nb_pb_period;
484 // one period of positive triangle
485 p = 2 * dt / nb_pb_period;
489 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
492 if (stat_items & IT_KEY1)
493 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
496 // Race/CTS HUD mod icons
497 float crecordtime_prev; // last remembered crecordtime
498 float crecordtime_change_time; // time when crecordtime last changed
499 float srecordtime_prev; // last remembered srecordtime
500 float srecordtime_change_time; // time when srecordtime last changed
502 float race_status_time;
503 int race_status_prev;
504 string race_status_name_prev;
506 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
507 int race_CheckName(string net_name)
510 for (i=RANKINGS_CNT-1;i>=0;--i)
511 if(grecordholder[i] == net_name)
516 void race_showTime(string text, vector pos, vector timeText_ofs, float theTime, vector textSize, float f)
518 drawstring_aspect(pos, text, textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
519 drawstring_aspect(pos + timeText_ofs, TIME_ENCODED_TOSTRING(theTime), textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
521 drawstring_aspect_expanding(pos, text, textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
522 drawstring_aspect_expanding(pos + timeText_ofs, TIME_ENCODED_TOSTRING(theTime), textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
526 void HUD_Mod_Race(vector pos, vector mySize)
528 mod_active = 1; // race should never hide the mod icons panel
530 me = playerslots[player_localnum];
532 score = me.(scores[ps_primary]);
534 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
535 return; // no records in the actual race
537 // clientside personal record
539 if(gametype == MAPINFO_TYPE_CTS)
543 float t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
545 if(score && (score < t || !t)) {
546 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
547 if(autocvar_cl_autodemo_delete_keeprecords)
549 float f = autocvar_cl_autodemo_delete;
551 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
555 if(t != crecordtime_prev) {
556 crecordtime_prev = t;
557 crecordtime_change_time = time;
560 vector textPos, medalPos;
562 if(mySize.x > mySize.y) {
564 squareSize = min(mySize.y, mySize.x/2);
565 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
566 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
569 squareSize = min(mySize.x, mySize.y/2);
570 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
571 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
573 vector textSize = eX * squareSize + eY * 0.25 * squareSize;
575 race_showTime(_("Personal best"), textPos, eY * 0.25 * squareSize, t, textSize, time - crecordtime_change_time);
578 t = race_server_record;
579 if(t != srecordtime_prev) {
580 srecordtime_prev = t;
581 srecordtime_change_time = time;
584 textPos += eY * 0.5 * squareSize;
585 race_showTime(_("Server best"), textPos, eY * 0.25 * squareSize, t, textSize, time - srecordtime_change_time);
587 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
588 race_status_time = time + 5;
589 race_status_prev = race_status;
590 if (race_status_name_prev)
591 strunzone(race_status_name_prev);
592 race_status_name_prev = strzone(race_status_name);
597 a = bound(0, race_status_time - time, 1);
600 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
604 rank = race_CheckName(race_status_name);
608 rankname = count_ordinal(rank);
611 namepos = medalPos + '0 0.8 0' * squareSize;
613 rankpos = medalPos + '0 0.15 0' * squareSize;
616 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
617 else if(race_status == 1) {
618 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
619 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
620 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
621 } else if(race_status == 2) {
622 if(race_status_name == entcs_GetName(player_localnum) || !race_myrank || race_myrank < rank)
623 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
625 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
626 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
627 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
628 } else if(race_status == 3) {
629 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
630 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
631 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
634 if (race_status_time - time <= 0) {
635 race_status_prev = -1;
638 strunzone(race_status_name);
639 race_status_name = string_null;
640 if(race_status_name_prev)
641 strunzone(race_status_name_prev);
642 race_status_name_prev = string_null;
646 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
648 TC(int, layout); TC(int, i);
651 vector color = '0 0 0';
655 stat = STAT(DOM_PPS_RED);
656 pic = "dom_icon_red";
660 stat = STAT(DOM_PPS_BLUE);
661 pic = "dom_icon_blue";
665 stat = STAT(DOM_PPS_YELLOW);
666 pic = "dom_icon_yellow";
671 stat = STAT(DOM_PPS_PINK);
672 pic = "dom_icon_pink";
676 float pps_ratio = stat / STAT(DOM_TOTAL_PPS);
678 if(mySize.x/mySize.y > aspect_ratio)
680 i = aspect_ratio * mySize.y;
681 myPos.x = myPos.x + (mySize.x - i) / 2;
686 i = 1/aspect_ratio * mySize.x;
687 myPos.y = myPos.y + (mySize.y - i) / 2;
691 if (layout) // show text too
694 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
695 if (layout == 2) // average pps
696 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
697 else // percentage of average pps
698 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
702 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
705 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
706 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
711 void HUD_Mod_Dom(vector myPos, vector mySize)
713 mod_active = 1; // required in each mod function that always shows something
715 int layout = autocvar_hud_panel_modicons_dom_layout;
718 aspect_ratio = (layout) ? 3 : 1;
719 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
720 columns = ceil(team_count/rows);
723 float row = 0, column = 0;
724 vector pos, itemSize;
725 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
726 for(i=0; i<team_count; ++i)
728 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
730 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
741 void HUD_ModIcons_SetFunc()
745 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
746 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
747 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
748 case MAPINFO_TYPE_CTS:
749 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
750 case MAPINFO_TYPE_CA:
751 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
752 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
753 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
757 int mod_prev; // previous state of mod_active to check for a change
759 float mod_change; // "time" when mod_active changed
763 if(!autocvar__hud_configure)
765 if(!autocvar_hud_panel_modicons) return;
766 if(!HUD_ModIcons_GameType) return;
769 HUD_Panel_UpdateCvars();
771 draw_beginBoldFont();
773 if(mod_active != mod_prev) {
775 mod_prev = mod_active;
778 if(mod_active || autocvar__hud_configure)
779 mod_alpha = bound(0, (time - mod_change) * 2, 1);
781 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
783 if (autocvar_hud_panel_modicons_dynamichud)
788 HUD_Panel_DrawBg(mod_alpha);
792 panel_pos += '1 1 0' * panel_bg_padding;
793 panel_size -= '2 2 0' * panel_bg_padding;
796 if(autocvar__hud_configure)
797 HUD_Mod_CTF(panel_pos, panel_size);
799 HUD_ModIcons_GameType(panel_pos, panel_size);