3 #include <common/mapinfo.qh>
4 #include <common/ent_cs.qh>
5 #include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
9 bool mod_active; // is there any active mod icon?
11 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
13 TC(int, layout); TC(int, i);
16 vector color = '0 0 0';
19 case 0: stat = STAT(REDALIVE); pic = "player_red"; color = '1 0 0'; break;
20 case 1: stat = STAT(BLUEALIVE); pic = "player_blue"; color = '0 0 1'; break;
21 case 2: stat = STAT(YELLOWALIVE); pic = "player_yellow"; color = '1 1 0'; break;
23 case 3: stat = STAT(PINKALIVE); pic = "player_pink"; color = '1 0 1'; break;
26 if(mySize.x/mySize.y > aspect_ratio)
28 i = aspect_ratio * mySize.y;
29 myPos.x = myPos.x + (mySize.x - i) / 2;
34 i = 1/aspect_ratio * mySize.x;
35 myPos.y = myPos.y + (mySize.y - i) / 2;
41 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
42 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
45 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
48 // Clan Arena and Freeze Tag HUD modicons
49 void HUD_Mod_CA(vector myPos, vector mySize)
51 mod_active = 1; // required in each mod function that always shows something
54 if(gametype == MAPINFO_TYPE_CA)
55 layout = autocvar_hud_panel_modicons_ca_layout;
56 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
57 layout = autocvar_hud_panel_modicons_freezetag_layout;
60 aspect_ratio = (layout) ? 2 : 1;
61 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
62 columns = ceil(team_count/rows);
65 float row = 0, column = 0;
67 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
68 for(i=0; i<team_count; ++i)
70 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
72 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
83 // CTF HUD modicon section
84 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
85 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
86 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
88 void HUD_Mod_CTF_Reset()
90 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
91 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
92 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
95 int autocvar__teams_available;
96 void HUD_Mod_CTF(vector pos, vector mySize)
98 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
100 float f; // every function should have that
102 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
103 float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
104 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
105 bool ctf_stalemate; // currently in stalemate
106 int stat_items = STAT(CTF_FLAGSTATUS);
107 float fs, fs2, fs3, size1, size2;
110 int nteams = autocvar__teams_available;
112 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
113 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
114 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
115 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
116 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
118 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
120 ctf_stalemate = (stat_items & CTF_STALEMATE);
122 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
124 if (autocvar__hud_configure) {
131 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
134 // when status CHANGES, set old status into prevstatus and current status into status
135 #define X(team) MACRO_BEGIN { \
136 if (team##flag != team##flag_prevframe) { \
137 team##flag_statuschange_time = time; \
138 team##flag_prevstatus = team##flag_prevframe; \
139 team##flag_prevframe = team##flag; \
141 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
150 const float BLINK_FACTOR = 0.15;
151 const float BLINK_BASE = 0.85;
153 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
155 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
157 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
159 #define X(team, cond) \
160 string team##_icon = string_null, team##_icon_prevstatus = string_null; \
161 int team##_alpha, team##_alpha_prevstatus; \
162 team##_alpha = team##_alpha_prevstatus = 1; \
164 switch (team##flag) { \
165 case 1: team##_icon = "flag_" #team "_taken"; break; \
166 case 2: team##_icon = "flag_" #team "_lost"; break; \
167 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
169 if ((stat_items & CTF_SHIELDED) && (cond)) { \
170 team##_icon = "flag_" #team "_shielded"; \
172 team##_icon = string_null; \
176 switch (team##flag_prevstatus) { \
177 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
178 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
179 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
181 if (team##flag == 3) { \
182 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
183 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
184 team##_icon_prevstatus = "flag_" #team "_shielded"; \
186 team##_icon_prevstatus = string_null; \
191 X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0)));
192 X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1)));
193 X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
194 X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
195 X(neutral, ctf_oneflag);
205 // hacky, but these aren't needed
206 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
208 } else switch (tcount) {
210 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
211 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
212 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
215 if (mySize_x > mySize_y) {
231 blueflag_pos = pos + eX * fs2 * size1;
232 yellowflag_pos = pos - eX * fs2 * size1;
233 pinkflag_pos = pos + eX * fs3 * size1;
237 redflag_pos = pos + eX * fs2 * size1;
239 yellowflag_pos = pos - eX * fs2 * size1;
240 pinkflag_pos = pos + eX * fs3 * size1;
244 redflag_pos = pos + eX * fs3 * size1;
245 blueflag_pos = pos - eX * fs2 * size1;
246 yellowflag_pos = pos;
247 pinkflag_pos = pos + eX * fs2 * size1;
251 redflag_pos = pos - eX * fs2 * size1;
252 blueflag_pos = pos + eX * fs3 * size1;
253 yellowflag_pos = pos + eX * fs2 * size1;
258 neutralflag_pos = pos;
259 flag_size = e1 * fs * size1 + e2 * size2;
261 #define X(team) MACRO_BEGIN { \
262 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
263 if (team##_icon && ctf_stalemate) \
264 drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
265 if (team##_icon_prevstatus && f < 1) \
266 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
268 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
278 // Keyhunt HUD modicon section
281 void HUD_Mod_KH(vector pos, vector mySize)
283 mod_active = 1; // keyhunt should never hide the mod icons panel
285 // Read current state
286 int state = STAT(KH_KEYS);
290 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
291 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
293 for(i = 0; i < 4; ++i)
295 key_state = (bitshift(state, i * -5) & 31) - 1;
308 case NUM_TEAM_1: ++team1_keys; break;
309 case NUM_TEAM_2: ++team2_keys; break;
310 case NUM_TEAM_3: ++team3_keys; break;
311 case NUM_TEAM_4: ++team4_keys; break;
312 case 29: ++dropped_keys; break;
318 // Calculate slot measurements
320 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
322 // Quadratic arrangement
323 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
325 KH_SLOTS[1] = pos + eX * slot_size.x;
326 KH_SLOTS[2] = pos + eY * slot_size.y;
327 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
331 if(mySize.x > mySize.y)
333 // Horizontal arrangement
334 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
335 for(i = 0; i < all_keys; ++i)
336 KH_SLOTS[i] = pos + eX * slot_size.x * i;
340 // Vertical arrangement
341 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
342 for(i = 0; i < all_keys; ++i)
343 KH_SLOTS[i] = pos + eY * slot_size.y * i;
347 // Make icons blink in case of RUN HERE
352 float blink = 0.6 + sin(2 * M_PI * time) * 0.4; // Oscillate between 0.2 and 1
355 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
356 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
357 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
358 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
367 if(myteam == NUM_TEAM_1 && carrying_keys)
369 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
373 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
376 if(myteam == NUM_TEAM_2 && carrying_keys)
378 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
382 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
385 if(myteam == NUM_TEAM_3 && carrying_keys)
387 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
391 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
394 if(myteam == NUM_TEAM_4 && carrying_keys)
396 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
400 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
402 while(dropped_keys--)
403 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
406 // Keepaway HUD mod icon
407 int kaball_prevstatus; // last remembered status
408 float kaball_statuschange_time; // time when the status changed
410 // we don't need to reset for keepaway since it immediately
411 // autocorrects prevstatus as to if the player has the ball or not
413 void HUD_Mod_Keepaway(vector pos, vector mySize)
415 mod_active = 1; // keepaway should always show the mod HUD
417 float BLINK_FACTOR = 0.15;
418 float BLINK_BASE = 0.85;
419 float BLINK_FREQ = 5;
420 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
422 int stat_items = STAT(ITEMS);
423 int kaball = (stat_items/IT_KEY1) & 1;
425 if(kaball != kaball_prevstatus)
427 kaball_statuschange_time = time;
428 kaball_prevstatus = kaball;
431 vector kaball_pos, kaball_size;
433 if(mySize.x > mySize.y) {
434 kaball_pos = pos + eX * 0.25 * mySize.x;
435 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
437 kaball_pos = pos + eY * 0.25 * mySize.y;
438 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
441 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
442 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
444 if(kaball_prevstatus && f < 1)
445 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
448 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
452 // Nexball HUD mod icon
453 void HUD_Mod_NexBall(vector pos, vector mySize)
455 float nb_pb_starttime, dt, p;
458 stat_items = STAT(ITEMS);
459 nb_pb_starttime = STAT(NB_METERSTART);
461 if (stat_items & IT_KEY1)
466 //Manage the progress bar if any
467 if (nb_pb_starttime > 0)
469 dt = (time - nb_pb_starttime) % nb_pb_period;
470 // one period of positive triangle
471 p = 2 * dt / nb_pb_period;
475 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
478 if (stat_items & IT_KEY1)
479 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
482 // Race/CTS HUD mod icons
483 float crecordtime_prev; // last remembered crecordtime
484 float crecordtime_change_time; // time when crecordtime last changed
485 float srecordtime_prev; // last remembered srecordtime
486 float srecordtime_change_time; // time when srecordtime last changed
488 float race_status_time;
489 int race_status_prev;
490 string race_status_name_prev;
492 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
493 int race_CheckName(string net_name)
496 for (i=RANKINGS_CNT-1;i>=0;--i)
497 if(grecordholder[i] == net_name)
502 void race_showTime(string text, vector pos, vector timeText_ofs, float theTime, vector textSize, float f)
504 drawstring_aspect(pos, text, textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
505 drawstring_aspect(pos + timeText_ofs, TIME_ENCODED_TOSTRING(theTime), textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
507 drawstring_aspect_expanding(pos, text, textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
508 drawstring_aspect_expanding(pos + timeText_ofs, TIME_ENCODED_TOSTRING(theTime), textSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
512 void HUD_Mod_Race(vector pos, vector mySize)
514 mod_active = 1; // race should never hide the mod icons panel
516 me = playerslots[player_localnum];
518 score = me.(scores(ps_primary));
520 if(!(scores_flags(ps_primary) & SFL_TIME) || teamplay) // race/cts record display on HUD
521 return; // no records in the actual race
523 // clientside personal record
525 if(gametype == MAPINFO_TYPE_CTS)
529 float t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
531 if(score && (score < t || !t)) {
532 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
533 if(autocvar_cl_autodemo_delete_keeprecords)
535 float f = autocvar_cl_autodemo_delete;
537 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
541 if(t != crecordtime_prev) {
542 crecordtime_prev = t;
543 crecordtime_change_time = time;
546 vector textPos, medalPos;
548 if(mySize.x > mySize.y) {
550 squareSize = min(mySize.y, mySize.x/2);
551 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
552 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
555 squareSize = min(mySize.x, mySize.y/2);
556 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
557 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
559 vector textSize = eX * squareSize + eY * 0.25 * squareSize;
561 race_showTime(_("Personal best"), textPos, eY * 0.25 * squareSize, t, textSize, time - crecordtime_change_time);
564 t = race_server_record;
565 if(t != srecordtime_prev) {
566 srecordtime_prev = t;
567 srecordtime_change_time = time;
570 textPos += eY * 0.5 * squareSize;
571 race_showTime(_("Server best"), textPos, eY * 0.25 * squareSize, t, textSize, time - srecordtime_change_time);
573 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
574 race_status_time = time + 5;
575 race_status_prev = race_status;
576 if (race_status_name_prev)
577 strunzone(race_status_name_prev);
578 race_status_name_prev = strzone(race_status_name);
583 a = bound(0, race_status_time - time, 1);
586 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
590 rank = race_CheckName(race_status_name);
594 rankname = count_ordinal(rank);
597 namepos = medalPos + '0 0.8 0' * squareSize;
599 rankpos = medalPos + '0 0.15 0' * squareSize;
602 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
603 else if(race_status == 1) {
604 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
605 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
606 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
607 } else if(race_status == 2) {
608 if(race_status_name == entcs_GetName(player_localnum) || !race_myrank || race_myrank < rank)
609 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
611 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
612 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
613 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
614 } else if(race_status == 3) {
615 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
616 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
617 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
620 if (race_status_time - time <= 0) {
621 race_status_prev = -1;
624 strunzone(race_status_name);
625 race_status_name = string_null;
626 if(race_status_name_prev)
627 strunzone(race_status_name_prev);
628 race_status_name_prev = string_null;
632 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
634 TC(int, layout); TC(int, i);
637 vector color = '0 0 0';
640 case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break;
641 case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break;
642 case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break;
644 case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break;
647 if(STAT(DOM_TOTAL_PPS))
648 pps_ratio = stat / STAT(DOM_TOTAL_PPS);
650 if(mySize.x/mySize.y > aspect_ratio)
652 i = aspect_ratio * mySize.y;
653 myPos.x = myPos.x + (mySize.x - i) / 2;
658 i = 1/aspect_ratio * mySize.x;
659 myPos.y = myPos.y + (mySize.y - i) / 2;
663 if (layout) // show text too
666 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
667 if (layout == 2) // average pps
668 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
669 else // percentage of average pps
670 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
674 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
677 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
678 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
683 void HUD_Mod_Dom(vector myPos, vector mySize)
685 mod_active = 1; // required in each mod function that always shows something
687 int layout = autocvar_hud_panel_modicons_dom_layout;
690 aspect_ratio = (layout) ? 3 : 1;
691 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
692 columns = ceil(team_count/rows);
695 float row = 0, column = 0;
696 vector pos, itemSize;
697 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
698 for(i=0; i<team_count; ++i)
700 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
702 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
713 void HUD_ModIcons_SetFunc()
715 HUD_ModIcons_GameType = gametype.m_modicons;
722 if(!autocvar__hud_configure)
724 if(!autocvar_hud_panel_modicons) return;
725 if(!HUD_ModIcons_GameType) return;
728 if(mod_active || autocvar__hud_configure)
729 mod_alpha = min(mod_alpha + frametime * 2, 1);
731 mod_alpha = max(mod_alpha - frametime * 2, 0);
735 panel_fade_alpha *= mod_alpha;
736 HUD_Panel_LoadCvars();
738 draw_beginBoldFont();
740 if (autocvar_hud_panel_modicons_dynamichud)
749 panel_pos += '1 1 0' * panel_bg_padding;
750 panel_size -= '2 2 0' * panel_bg_padding;
753 if(autocvar__hud_configure)
754 HUD_Mod_CTF(panel_pos, panel_size);
756 HUD_ModIcons_GameType(panel_pos, panel_size);