3 #include <client/draw.qh>
4 #include <client/mapvoting.qh>
5 #include <client/resources.qh>
6 #include <client/teamradar.qh>
7 #include <common/ent_cs.qh>
8 #include <common/mutators/mutator/waypoints/all.qh>
12 void HUD_Radar_Export(int fh)
14 // allow saving cvars that aesthetically change the panel into hud skin files
15 HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
16 HUD_Write_Cvar("hud_panel_radar_rotation");
17 HUD_Write_Cvar("hud_panel_radar_zoommode");
18 HUD_Write_Cvar("hud_panel_radar_scale");
19 HUD_Write_Cvar("hud_panel_radar_maximized_scale");
20 HUD_Write_Cvar("hud_panel_radar_maximized_size");
21 HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
22 HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
25 bool HUD_Radar_Clickable()
27 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
30 void HUD_Radar_Show_Maximized(bool doshow, bool clickable)
33 hud_panel_radar_maximized = doshow;
34 hud_panel_radar_temp_hidden = 0;
40 hud_panel_radar_mouse = 1;
42 // we must unset the player's buttons, as they aren't released elsewhere
50 else if ( hud_panel_radar_mouse )
52 hud_panel_radar_mouse = 0;
56 void HUD_Radar_Hide_Maximized()
58 HUD_Radar_Show_Maximized(false,false);
62 float HUD_Radar_InputEvent(int bInputType, float nPrimary, float nSecondary)
65 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse || autocvar__hud_configure || mv_active)
70 mousepos_x = nPrimary;
71 mousepos_y = nSecondary;
78 // at this point bInputType can only be 0 or 1 (key pressed or released)
79 bool key_pressed = (bInputType == 0);
81 if(nPrimary == K_MOUSE1)
84 mouseClicked |= S_MOUSE1;
86 mouseClicked -= (mouseClicked & S_MOUSE1);
88 else if(nPrimary == K_MOUSE2)
91 mouseClicked |= S_MOUSE2;
93 mouseClicked -= (mouseClicked & S_MOUSE2);
95 else if (nPrimary == K_ESCAPE && key_pressed)
97 HUD_Radar_Hide_Maximized();
101 // allow console/use binds to work without hiding the map
102 string con_keys = strcat(findkeysforcommand("toggleconsole", 0), " ", findkeysforcommand("+use", 0)) ;
103 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
105 for (i = 0; i < keys; ++i)
107 if(nPrimary == stof(argv(i)))
111 if ( STAT(HEALTH) <= 0 )
114 con_keys = findkeysforcommand("+showscores", 0);
115 keys = tokenize(con_keys);
116 for (i = 0; i < keys; ++i)
118 if ( nPrimary == stof(argv(i)) )
120 hud_panel_radar_temp_hidden = key_pressed;
125 else if (key_pressed)
126 HUD_Radar_Hide_Maximized();
134 void HUD_Radar_Mouse()
136 if ( !hud_panel_radar_mouse ) return;
137 if(mv_active) return;
141 HUD_Radar_Hide_Maximized();
145 if(mouseClicked & S_MOUSE2)
147 HUD_Radar_Hide_Maximized();
151 panel = HUD_PANEL(RADAR);
152 HUD_Panel_LoadCvars();
155 panel_size = autocvar_hud_panel_radar_maximized_size;
156 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
157 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
158 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
159 panel_pos_y = (vid_conheight - panel_size_y) / 2;
161 if(mouseClicked & S_MOUSE1)
164 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
165 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
167 HUD_Radar_Hide_Maximized();
170 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
171 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
173 HUD_Radar_Hide_Maximized();
178 float HUD_Radar_GetZoomFactor(int zoommode)
182 case 1: return 1 - current_zoomfraction;
186 return current_zoomfraction;
189 float HUD_Radar_GetAngle(int rotation)
192 return 90 * rotation;
193 return view_angles.y - 90;
198 if (!autocvar__hud_configure)
200 if (hud_panel_radar_maximized)
202 if (!hud_draw_maximized) return;
206 if (autocvar_hud_panel_radar == 0) return;
207 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
208 if(radar_panel_modified)
210 panel.update_time = time; // forces reload of panel attributes
211 radar_panel_modified = false;
216 if ( hud_panel_radar_temp_hidden )
219 HUD_Panel_LoadCvars();
221 float zoom_factor = 0;
223 if (hud_panel_radar_maximized && !autocvar__hud_configure)
225 panel_size = autocvar_hud_panel_radar_maximized_size;
226 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
227 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
228 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
229 panel_pos.y = (vid_conheight - panel_size.y) / 2;
232 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
233 if(precache_pic(panel_bg) == "")
234 panel_bg = "gfx/hud/default/border_default"; // fallback
235 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
236 radar_panel_modified = true;
237 strcpy(panel.current_panel_bg, panel_bg);
239 zoom_factor = HUD_Radar_GetZoomFactor(hud_panel_radar_maximized_zoommode);
240 teamradar_angle = HUD_Radar_GetAngle(hud_panel_radar_maximized_rotation);
243 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
245 zoom_factor = HUD_Radar_GetZoomFactor(hud_panel_radar_zoommode);
246 teamradar_angle = HUD_Radar_GetAngle(hud_panel_radar_rotation);
253 if (autocvar_hud_panel_radar_dynamichud)
260 pos += '1 1 0' * panel_bg_padding;
261 mySize -= '2 2 0' * panel_bg_padding;
265 float scale2d, normalsize, bigsize;
267 teamradar_origin2d = HUD_Shift(pos + 0.5 * mySize);
268 teamradar_size2d = mySize;
270 if(minimapname == "")
273 teamradar_loadcvars();
275 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
276 teamradar_size2d = HUD_Scale(mySize);
278 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
280 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
281 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
283 // max-min distance must fit the radar in any rotation
284 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen(vec2(mi_scale)));
288 vector c0, c1, c2, c3, span;
289 c0 = Rotate(mi_min, teamradar_angle * DEG2RAD);
290 c1 = Rotate(mi_max, teamradar_angle * DEG2RAD);
291 c2 = Rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
292 c3 = Rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
294 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
295 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
297 // max-min distance must fit the radar in x=x, y=y
299 teamradar_size2d.x * scale2d / (1.05 * span.x),
300 teamradar_size2d.y * scale2d / (1.05 * span.y)
304 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
305 if(bigsize > normalsize)
306 normalsize = bigsize;
308 teamradar_size = zoom_factor * bigsize + (1 - zoom_factor) * normalsize;
309 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(zoom_factor * mi_center + (1 - zoom_factor) * view_origin);
311 drawsetcliparea(pos.x, pos.y, mySize.x, mySize.y);
313 draw_teamradar_background(hud_panel_radar_foreground_alpha);
315 IL_EACH(g_radarlinks, true, draw_teamradar_link(it.origin, it.velocity, it.team));
317 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamRadar_Draw); // TODO: allow players to show on the radar as well!
319 IL_EACH(g_radaricons, it.teamradar_icon, {
320 if ( hud_panel_radar_mouse )
321 if ( GetResource(it, RES_HEALTH) >= 0 )
322 if ( it.team == myteam + 1 || mutator_returnvalue || !teamplay )
324 vector coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(it.origin));
325 if(vdist((mousepos - coord), <, 8))
328 brightcolor_x = min(1,it.teamradar_color_x*1.5);
329 brightcolor_y = min(1,it.teamradar_color_y*1.5);
330 brightcolor_z = min(1,it.teamradar_color_z*1.5);
331 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
334 entity icon = REGISTRY_GET(RadarIcons, it.teamradar_icon);
335 draw_teamradar_icon(it.origin, icon, it, spritelookupcolor(it, icon.netname, it.teamradar_color), panel_fg_alpha);
337 AL_EACH(_entcs, e, it != NULL, {
338 if (!it.m_entcs_private) continue;
339 if (it.sv_entnum == current_player) continue;
340 color2 = entcs_GetTeam(it.sv_entnum);
341 draw_teamradar_player(it.origin, it.angles, Team_ColorRGB(color2));
343 draw_teamradar_player(entcs_receiver(current_player).origin, view_angles, '1 1 1');
347 if ( hud_panel_radar_mouse )
349 string message = _("Click to select teleport destination");
351 if ( STAT(HEALTH) <= 0 )
353 message = _("Click to select spawn location");
356 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
357 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
359 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;