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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / score.qc
1 #include "score.qh"
2
3 #include <client/draw.qh>
4 #include <client/hud/panel/scoreboard.qh>
5 #include <common/ent_cs.qh>
6 #include <common/scores.qh>
7
8 // Score (#7)
9
10 void HUD_Score_Export(int fh)
11 {
12         // allow saving cvars that aesthetically change the panel into hud skin files
13         HUD_Write_Cvar("hud_panel_score_rankings");
14 }
15
16 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
17 {
18         float score;
19         entity tm = NULL, pl;
20         int SCOREPANEL_MAX_ENTRIES = 6;
21         float SCOREPANEL_ASPECTRATIO = 2;
22         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
23         vector fontsize = '1 1 0' * (mySize.y/entries);
24
25         vector rgb, score_color;
26         rgb = '1 1 1';
27         score_color = '1 1 1';
28
29         float name_size = mySize.x*0.75;
30         float spacing_size = mySize.x*0.04;
31         const float highlight_alpha = 0.2;
32         int i = 0, first_pl = 0;
33         bool me_printed = false;
34         string s;
35         if (autocvar__hud_configure)
36         {
37                 float players_per_team = 0;
38                 if (team_count)
39                 {
40                         // show team scores in the first line
41                         float score_size = mySize.x / team_count;
42                         players_per_team = max(2, ceil((entries - 1) / team_count));
43                         for(i=0; i<team_count; ++i) {
44                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
45                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
46                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
47                         }
48                         first_pl = 1;
49                         pos.y += fontsize.y;
50                 }
51                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
52                 for (i=first_pl; i<entries; ++i)
53                 {
54                         //simulate my score is lower than all displayed players,
55                         //so that I don't appear at all showing pure rankings.
56                         //This is to better show the difference between the 2 ranking views
57                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
58                         {
59                                 rgb = '1 1 0';
60                                 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
61                                 s = entcs_GetName(player_localnum);
62                                 score = 7;
63                         }
64                         else
65                         {
66                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
67                                 score -= 3;
68                         }
69
70                         if (team_count)
71                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
72                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
73                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
74                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
75                         pos.y += fontsize.y;
76                 }
77                 return;
78         }
79
80         Scoreboard_UpdatePlayerTeams();
81         if (team_count)
82         {
83                 // show team scores in the first line
84                 float score_size = mySize.x / team_count;
85                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
86                         if(tm.team == NUM_SPECTATOR)
87                                 continue;
88                         if(!tm.team)
89                                 continue;
90
91                         if (tm.team == myteam)
92                                 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
93                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
94                         ++i;
95                 }
96                 first_pl = 1;
97                 pos.y += fontsize.y;
98                 tm = teams.sort_next;
99         }
100         i = first_pl;
101
102         do
103         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
104         {
105                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
106                         continue;
107
108                 if (i == entries-1 && !me_printed && pl != me)
109                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
110                 {
111                         for (pl = me.sort_next; pl; pl = pl.sort_next)
112                                 if (pl.team != NUM_SPECTATOR)
113                                         break;
114
115                         if (pl)
116                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
117                         else
118                                 rgb = '1 0 0'; //last: red
119                         pl = me;
120                 }
121
122                 if (pl == me)
123                 {
124                         if (i == first_pl)
125                                 rgb = '0 1 0'; //first: green
126                         me_printed = true;
127                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
128                 }
129                 if (team_count)
130                         score_color = Team_ColorRGB(pl.team) * 0.8;
131                 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
132                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
133                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
134                 pos.y += fontsize.y;
135                 ++i;
136         }
137         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
138 }
139
140 void HUD_Score()
141 {
142         if(!autocvar__hud_configure)
143         {
144                 if(!autocvar_hud_panel_score) return;
145                 if(MUTATOR_CALLHOOK(HUD_Score_show)) return;
146         }
147
148         HUD_Panel_LoadCvars();
149         vector pos, mySize;
150         pos = panel_pos;
151         mySize = panel_size;
152
153         if (autocvar_hud_panel_score_dynamichud)
154                 HUD_Scale_Enable();
155         else
156                 HUD_Scale_Disable();
157         HUD_Panel_DrawBg();
158         if(panel_bg_padding)
159         {
160                 pos += '1 1 0' * panel_bg_padding;
161                 mySize -= '2 2 0' * panel_bg_padding;
162         }
163
164         float score, distribution = 0;
165         string sign;
166         vector distribution_color;
167         entity tm, pl, me;
168
169         me = playerslots[current_player];
170
171         if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
172                 string timer, distrtimer;
173
174                 pl = players.sort_next;
175                 if(pl == me)
176                         pl = pl.sort_next;
177                 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
178                         if(pl.scores(ps_primary) == 0)
179                                 pl = NULL;
180
181                 score = me.(scores(ps_primary));
182                 timer = TIME_ENCODED_TOSTRING(score);
183
184                 draw_beginBoldFont();
185                 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
186                         // distribution display
187                         distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
188
189                         distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
190
191                         if (distribution <= 0) {
192                                 distribution_color = '0 1 0';
193                                 sign = "-";
194                         }
195                         else {
196                                 distribution_color = '1 0 0';
197                                 sign = "+";
198                         }
199                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
200                 }
201                 // race record display
202                 if (distribution <= 0)
203                         HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
204                 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
205                 draw_endBoldFont();
206         } else if (!teamplay) { // non-teamgames
207                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
208                 {
209                         HUD_Score_Rankings(pos, mySize, me);
210                         return;
211                 }
212                 // me vector := [team/connected frags id]
213                 pl = players.sort_next;
214                 if(pl == me)
215                         pl = pl.sort_next;
216
217                 if(autocvar__hud_configure)
218                         distribution = 42;
219                 else if(pl)
220                         distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
221                 else
222                         distribution = 0;
223
224                 score = me.(scores(ps_primary));
225                 if(autocvar__hud_configure)
226                         score = 123;
227
228                 if(distribution >= 5)
229                         distribution_color = eY;
230                 else if(distribution >= 0)
231                         distribution_color = '1 1 1';
232                 else if(distribution >= -5)
233                         distribution_color = '1 1 0';
234                 else
235                         distribution_color = eX;
236
237                 string distribution_str;
238                 distribution_str = ftos(distribution);
239                 draw_beginBoldFont();
240                 if (distribution >= 0)
241                 {
242                         if (distribution > 0)
243                                 distribution_str = strcat("+", distribution_str);
244                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
245                 }
246                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
247                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
248                 draw_endBoldFont();
249         } else { // teamgames
250                 float row, column, rows = 0, columns = 0;
251                 vector offset = '0 0 0';
252                 vector score_pos, score_size; //for scores other than myteam
253                 if(autocvar_hud_panel_score_rankings)
254                 {
255                         HUD_Score_Rankings(pos, mySize, me);
256                         return;
257                 }
258                 if(spectatee_status == -1)
259                 {
260                         rows = HUD_GetRowCount(team_count, mySize, 3);
261                         columns = ceil(team_count/rows);
262                         score_size = vec2(mySize.x / columns, mySize.y / rows);
263
264                         float newSize;
265                         if(score_size.x/score_size.y > 3)
266                         {
267                                 newSize = 3 * score_size.y;
268                                 offset.x = score_size.x - newSize;
269                                 pos.x += offset.x/2;
270                                 score_size.x = newSize;
271                         }
272                         else
273                         {
274                                 newSize = 1/3 * score_size.x;
275                                 offset.y = score_size.y - newSize;
276                                 pos.y += offset.y/2;
277                                 score_size.y = newSize;
278                         }
279                 }
280                 else
281                         score_size = vec2(mySize.x / 4, mySize.y / 3);
282
283                 float max_fragcount;
284                 max_fragcount = -99;
285                 draw_beginBoldFont();
286                 row = column = 0;
287                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
288                         if(tm.team == NUM_SPECTATOR)
289                                 continue;
290                         if(!tm.team)
291                                 continue;
292
293                         score = tm.(teamscores(ts_primary));
294                         if(autocvar__hud_configure)
295                                 score = 123;
296
297                         if (score > max_fragcount)
298                                 max_fragcount = score;
299
300                         if (spectatee_status == -1)
301                         {
302                                 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
303                                 if (max_fragcount == score)
304                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
305                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
306                                 ++row;
307                                 if(row >= rows)
308                                 {
309                                         row = 0;
310                                         ++column;
311                                 }
312                         }
313                         else if(tm.team == myteam) {
314                                 if (max_fragcount == score)
315                                         HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
316                                 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
317                         } else {
318                                 if (max_fragcount == score)
319                                         HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
320                                 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
321                                 ++rows;
322                         }
323                 }
324                 draw_endBoldFont();
325         }
326 }