4 #include "strafehud.qh"
6 #include <client/autocvars.qh>
7 #include <client/miscfunctions.qh>
8 #include <common/animdecide.qh>
9 #include <common/ent_cs.qh>
10 #include <common/mapinfo.qh>
11 #include <common/mapobjects/trigger/swamp.qh>
12 #include <common/physics/movetypes/movetypes.qh>
13 #include <common/physics/player.qh>
14 #include <lib/csqcmodel/cl_player.qh>
16 bool strafehud_fwd = true;
17 float strafehud_demo_angle = -37;
18 float strafehud_demo_direction = 1;
19 float strafehud_demo_time = 0;
20 float strafehud_state_onground_time = 0;
21 float strafehud_state_strafekeys_time = 0;
22 bool strafehud_state_onground = true;
23 bool strafehud_state_strafekeys = false;
24 bool strafehud_turn = false;
25 float strafehud_turnangle;
31 if(!autocvar__hud_configure)
33 if(!autocvar_hud_panel_strafehud) return;
34 if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
35 if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
38 HUD_Panel_LoadCvars();
40 if (autocvar_hud_panel_strafehud_dynamichud)
47 panel_pos += '1 1 0' * panel_bg_padding;
48 panel_size -= '2 2 0' * panel_bg_padding;
51 if(spectatee_status > 0)
53 strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
57 strafeplayer = csqcplayer;
61 if(csqcplayer && strafeplayer)
64 float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
65 vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
66 vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
67 vector strafehud_bestangle_opposite_color = autocvar_hud_panel_strafehud_indicator_switch_color;
68 vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
69 vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
70 vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
71 vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
72 float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
73 float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
74 float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
75 float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
78 float strafehud_onground = strafeplayer == csqcplayer ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
79 float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
80 float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
81 float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
82 float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
83 float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
84 float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
85 float strafehud_view_angle = view_angles.y + 180;
86 float strafehud_angle;
87 float strafehud_direction;
88 vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
89 int strafehud_keys = STAT(PRESSED_KEYS);
90 float strafehud_wishangle;
91 float strafehud_moveangle;
94 float strafehud_hudangle;
95 vector strafehud_currentangle_color = strafehud_warning_color;
96 vector strafehud_currentangle_size = '0 0 0';
97 float strafehud_currentangle_offset;
98 vector strafehud_bestangle_size = '0 0 0';
99 bool strafehud_bestangle_anywhere = false;
100 float strafehud_bestangle = 0;
101 float strafehud_bestangle_offset;
102 float strafehud_bestangle_opposite_offset;
103 float strafehud_accelzone_offset;
104 vector strafehud_accelzone_size = panel_size;
105 float strafehud_overturn_offset;
106 vector strafehud_overturn_size = panel_size;
107 float strafehud_mirrorangle;
108 float strafehud_mirror_overturn_offset;
109 vector strafehud_mirror_overturn_size = panel_size;
110 vector strafehud_direction_size_vertical = '0 0 0';
111 vector strafehud_direction_size_horizontal = '0 0 0';
112 float strafehud_maxangle;
113 float strafehud_range_minangle;
115 // determine whether the player is strafing forwards or backwards
116 if(strafeplayer == csqcplayer) // if entity is local player
118 if(strafehud_movement_x > 0)
120 strafehud_fwd = true;
122 else if(strafehud_movement_x < 0)
124 strafehud_fwd = false;
127 else // alternatively determine direction by querying pressed keys
129 if((strafehud_keys & KEY_FORWARD) && !(strafehud_keys & KEY_BACKWARD))
131 strafehud_fwd = true;
133 else if(!(strafehud_keys & KEY_FORWARD) && (strafehud_keys & KEY_BACKWARD))
135 strafehud_fwd = false;
139 // determine player wishdir
140 if(strafeplayer == csqcplayer) // if entity is local player
142 if(strafehud_movement_x == 0)
144 if(strafehud_movement_y < 0)
146 strafehud_wishangle = -90;
148 else if(strafehud_movement_y > 0)
150 strafehud_wishangle = 90;
154 strafehud_wishangle = 0;
159 if(strafehud_movement_y == 0)
161 strafehud_wishangle = 0;
165 strafehud_wishangle = RAD2DEG * atan2(strafehud_movement_y, strafehud_movement_x);
169 else // alternatively calculate wishdir by querying pressed keys
171 if(strafehud_keys & KEY_FORWARD)
173 strafehud_wishangle = 45;
175 else if(strafehud_keys & KEY_BACKWARD)
177 strafehud_wishangle = 135;
181 strafehud_wishangle = 90;
183 if(strafehud_keys & KEY_LEFT)
185 strafehud_wishangle *= -1;
187 else if(!(strafehud_keys & KEY_RIGHT))
189 strafehud_wishangle = 0;
193 // determine minimum required angle to display full strafe range
194 strafehud_range_minangle = fabs(strafehud_wishangle) % 90; // maximum range is 90 degree
195 if(strafehud_range_minangle > 45) // minimum angle range is 45
197 strafehud_range_minangle = 45 - fabs(strafehud_wishangle) % 45;
199 strafehud_range_minangle = 90 - strafehud_range_minangle; // calculate value which is never >90 or <45
201 if(autocvar_hud_panel_strafehud_angle == 0)
203 if(autocvar__hud_configure)
205 strafehud_hudangle = 45;
209 strafehud_hudangle = strafehud_range_minangle; // use minimum angle required if dynamically setting hud angle
214 strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense and break the code
217 // detecting strafe turning
218 if(!autocvar__hud_configure)
220 if(strafehud_onground != strafehud_state_onground)
222 strafehud_state_onground_time = time;
224 strafehud_state_onground = strafehud_onground;
225 if((fabs(strafehud_wishangle) == 90) != strafehud_state_strafekeys)
227 strafehud_state_strafekeys_time = time;
229 strafehud_state_strafekeys = fabs(strafehud_wishangle) == 90;
230 if((strafehud_keys & KEY_FORWARD) || (strafehud_keys & KEY_BACKWARD))
232 strafehud_turn = false;
234 else if(strafehud_onground)
236 if((time - strafehud_state_onground_time) >= strafehud_timeout_ground)
238 strafehud_turn = false;
241 else // air strafe only
243 if(fabs(strafehud_wishangle) == 90)
245 if((time - strafehud_state_onground_time) >= strafehud_timeout_air)
247 strafehud_turn = true; // CPMA turning
248 strafehud_turnangle = strafehud_wishangle;
251 else if((time - strafehud_state_strafekeys_time) >= strafehud_timeout_strafe)
253 strafehud_turn = false;
258 strafehud_maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer) * strafehud_maxspeed_swamp_mod; // no crouching here because it doesn't affect air strafing
259 strafehud_wishangle = strafehud_turnangle;
263 strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
265 // add a background to the strafe-o-meter
266 if(panel_size.x != 0 && panel_size.y != 0)
268 HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
271 // get current strafing angle ranging from -180° to +180°
272 if(!autocvar__hud_configure)
274 if(!strafehud_fwd) strafehud_wishangle += strafehud_wishangle < 0 ? 180 : strafehud_wishangle > 0 ? -180 : 0;
275 if(strafehud_speed > 0)
277 if(!strafehud_fwd) strafehud_view_angle += strafehud_view_angle < 0 ? 180 : strafehud_view_angle > 0 ? -180 : 0;
278 strafehud_angle = strafehud_view_angle - strafehud_vel_angle;
280 if (strafehud_angle > 180) strafehud_angle = -360 + strafehud_angle;
281 else if(strafehud_angle < -180) strafehud_angle = 360 + strafehud_angle;
283 strafehud_angle = 180 - strafehud_angle;
284 if(strafehud_angle > 180)
286 strafehud_angle = -fabs(360 - strafehud_angle);
289 // making the hud less flickery in case of rounding errors
290 if(strafehud_angle > 179.9 || strafehud_angle < -179.9)
292 strafehud_currentangle_color = strafehud_alert_color;
295 if(strafehud_angle < .1 && strafehud_angle > -.1)
305 else // simulate turning for HUD setup
307 if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
309 strafehud_demo_time = time;
310 strafehud_demo_angle += 1 * strafehud_demo_direction;
311 if(fabs(strafehud_demo_angle) >= 55)
313 strafehud_demo_direction = -strafehud_demo_direction;
316 strafehud_angle = strafehud_demo_angle;
317 strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
320 if (autocvar_v_flipped)
322 strafehud_angle = -strafehud_angle;
323 strafehud_wishangle = -strafehud_wishangle;
326 strafehud_moveangle = strafehud_angle + strafehud_wishangle;
328 if(strafehud_wishangle != 0)
330 strafehud_direction = strafehud_wishangle > 0 ? 1 : -1;
334 strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
337 // decelerating at this angle
338 strafehud_maxangle = 90 - fabs(strafehud_wishangle);
339 // best angle to strafe at
340 strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
341 // various offsets and size calculations of hud indicators elements
342 // best strafe acceleration angle
343 strafehud_bestangle_offset = floor( strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
344 strafehud_bestangle_opposite_offset = floor(-strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
345 strafehud_bestangle_size.x = floor(panel_size.x * .01 + .5);
346 strafehud_bestangle_size.y = panel_size.y;
348 strafehud_currentangle_offset = floor(bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
349 strafehud_currentangle_size.x = floor(panel_size.x * .005 + .5);
350 strafehud_currentangle_size.y = floor(panel_size.y * 1.5 + .5);
351 // direction indicator
352 strafehud_direction_size_vertical.x = floor(panel_size.x * .0075 + .5);
353 strafehud_direction_size_vertical.y = panel_size.y;
354 strafehud_direction_size_horizontal.x = floor(strafehud_direction_size_vertical.x * 3 + .5);
355 strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
357 strafehud_mirrorangle = strafehud_maxangle + strafehud_hudangle - 180; // how many degrees of overturn area are on the opposite side of the hud
358 strafehud_overturn_size.x = floor((panel_size.x * (strafehud_hudangle - strafehud_maxangle) / strafehud_hudangle) / 2 + .5);
359 strafehud_mirror_overturn_size.x = floor(panel_size.x * strafehud_mirrorangle / (strafehud_hudangle * 2) + .5);
361 // mark the ideal strafe angle
362 if(strafehud_speed >= strafehud_indicator_minspeed) // draw indicators if strafing is required to gain speed
364 if (fabs(strafehud_bestangle) <= strafehud_hudangle) // don't draw angle indicator and acceleration zones if outside of hud range
366 if (strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
368 // calculate zone in which strafe acceleration happens
369 if(strafehud_direction < 0) // moving left
371 strafehud_accelzone_offset = 0;
372 strafehud_accelzone_size.x = strafehud_bestangle_offset;
376 strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
377 strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
380 if(strafehud_hudangle > strafehud_maxangle) // draw overturn area and move acceleration zone
382 if(strafehud_direction < 0) // moving left
384 // calculate offset of overturn area
385 strafehud_overturn_offset = 0;
386 // move/adjust acceleration zone
387 strafehud_accelzone_offset += strafehud_overturn_size.x;
388 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
389 // calculate the remainder of the overturn zone on the opposite side
390 strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
394 // calculate offset of overturn area
395 strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
396 // adjust acceleration zone
397 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
398 // calculate the remainder of the overturn zone on the opposite side
399 strafehud_mirror_overturn_offset = 0;
401 // draw overturn area
402 if(strafehud_overturn_size.x != 0 && strafehud_overturn_size.y != 0)
404 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
406 // draw remaining overturn area on the opposite side if there is any (180 degree in total)
407 if(strafehud_mirrorangle > 0 && strafehud_mirror_overturn_size.x != 0 && strafehud_mirror_overturn_size.y != 0)
409 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
413 // draw acceleration zone
414 if(strafehud_accelzone_size.x != 0 && strafehud_accelzone_size.y != 0)
416 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
419 // draw the direction indicator caps at the sides of the hud
421 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
422 // top horizontal line
423 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
424 // bottom horizontal line
425 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
427 // draw opposite best strafe angle
428 drawfill(panel_pos + eX * (strafehud_bestangle_opposite_offset - (-strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
429 // draw current best strafe angle
430 drawfill(panel_pos + eX * (strafehud_bestangle_offset - (strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
434 // draw best angles for acceleration
435 drawfill(panel_pos + eX * (strafehud_bestangle_opposite_offset - strafehud_bestangle_size.x), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
436 drawfill(panel_pos + eX * (strafehud_bestangle_offset), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
442 strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
445 // draw the actual strafe angle
446 if (!strafehud_bestangle_anywhere) // player gains speed with strafing
448 if ((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
449 (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
450 strafehud_currentangle_color = strafehud_good_color;
453 if (fabs(strafehud_moveangle) > 89.9) // player is overturning
455 strafehud_currentangle_color = strafehud_alert_color;
458 if (strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
460 strafehud_currentangle_color = strafehud_good_color;
463 drawfill(panel_pos - '0 1 0'*floor(panel_size.y * .25 + .5) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);