4 // FIXME: strafehud doesn't work properly in spectate due to lack of IS_ONGROUND()
6 #include "strafehud.qh"
8 #include <client/autocvars.qh>
9 #include <client/miscfunctions.qh>
10 #include <common/ent_cs.qh>
11 #include <common/mapinfo.qh>
12 #include <common/mapobjects/trigger/swamp.qh>
13 #include <common/physics/movetypes/movetypes.qh>
14 #include <common/physics/player.qh>
15 #include <lib/csqcmodel/cl_player.qh>
17 bool strafehud_fwd = true;
18 float strafehud_demo_angle = -37;
19 float strafehud_demo_direction = 1;
20 float strafehud_demo_time = 0;
21 float strafehud_state_onground_time = 0;
22 float strafehud_state_strafekeys_time = 0;
23 bool strafehud_state_onground = true;
24 bool strafehud_state_strafekeys = false;
25 bool strafehud_turn = false;
26 float strafehud_turnangle;
32 if(!autocvar__hud_configure)
34 if(!autocvar_hud_panel_strafehud) return;
35 if(spectatee_status == -1 && (autocvar_hud_panel_strafehud == 1 || autocvar_hud_panel_strafehud == 3)) return;
36 if(autocvar_hud_panel_strafehud == 3 && !(ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
39 HUD_Panel_LoadCvars();
41 if (autocvar_hud_panel_strafehud_dynamichud)
48 panel_pos += '1 1 0' * panel_bg_padding;
49 panel_size -= '2 2 0' * panel_bg_padding;
52 if(spectatee_status > 0)
54 strafeplayer = CSQCModel_server2csqc(player_localentnum - 1);
58 strafeplayer = csqcplayer;
62 if(csqcplayer && strafeplayer)
65 float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
66 vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
67 vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
68 vector strafehud_bestangle_opposite_color = autocvar_hud_panel_strafehud_indicator_switch_color;
69 vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
70 vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
71 vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
72 vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
73 float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
74 float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
75 float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
76 float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
79 float strafehud_onground = IS_ONGROUND(strafeplayer);
80 float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
81 float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
82 float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
83 float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
84 float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
85 float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
86 float strafehud_view_angle = view_angles.y + 180;
87 float strafehud_angle;
88 float strafehud_direction;
89 vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
90 int strafehud_keys = STAT(PRESSED_KEYS);
91 float strafehud_wishangle;
92 float strafehud_shiftangle;
93 float strafehud_moveangle;
96 float strafehud_hudangle;
97 vector strafehud_currentangle_color = strafehud_warning_color;
98 vector strafehud_currentangle_size = '0 0 0';
99 float strafehud_currentangle_offset;
100 vector strafehud_bestangle_size = '0 0 0';
101 bool strafehud_bestangle_anywhere = false;
102 float strafehud_bestangle = 0;
103 float strafehud_bestangle_offset;
104 float strafehud_bestangle_opposite_offset;
105 float strafehud_accelzone_offset;
106 vector strafehud_accelzone_size = panel_size;
107 float strafehud_overturn_offset;
108 vector strafehud_overturn_size = panel_size;
109 float strafehud_mirrorangle;
110 float strafehud_mirror_overturn_offset;
111 vector strafehud_mirror_overturn_size = panel_size;
112 vector strafehud_direction_size_vertical = '0 0 0';
113 vector strafehud_direction_size_horizontal = '0 0 0';
114 float strafehud_maxangle;
116 strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
118 // determine whether the player is strafing forwards or backwards
119 if(strafeplayer == csqcplayer) // if entity is local player
121 if(strafehud_movement_x > 0)
123 strafehud_fwd = true;
125 else if(strafehud_movement_x < 0)
127 strafehud_fwd = false;
130 else // alternatively determine direction by querying pressed keys
132 if((strafehud_keys & KEY_FORWARD) && !(strafehud_keys & KEY_BACKWARD))
134 strafehud_fwd = true;
136 else if(!(strafehud_keys & KEY_FORWARD) && (strafehud_keys & KEY_BACKWARD))
138 strafehud_fwd = false;
142 // determine player wishdir
143 if(strafeplayer == csqcplayer) // if entity is local player
145 if(strafehud_movement_x == 0)
147 if(strafehud_movement_y < 0)
149 strafehud_wishangle = -90;
151 else if(strafehud_movement_y > 0)
153 strafehud_wishangle = 90;
157 strafehud_wishangle = 0;
162 if(strafehud_movement_y == 0)
164 strafehud_wishangle = 0;
168 strafehud_wishangle = RAD2DEG * atan2(strafehud_movement_y, strafehud_movement_x);
172 else // alternatively calculate wishdir by querying pressed keys
174 if(strafehud_keys & KEY_FORWARD)
176 strafehud_wishangle = 45;
178 else if(strafehud_keys & KEY_BACKWARD)
180 strafehud_wishangle = 135;
184 strafehud_wishangle = 90;
186 if(strafehud_keys & KEY_LEFT)
188 strafehud_wishangle *= -1;
190 else if(!(strafehud_keys & KEY_RIGHT))
192 strafehud_wishangle = 0;
196 // determine how much the angle shifts in the hud
197 strafehud_shiftangle = fabs(strafehud_wishangle) % 90;
198 if(strafehud_shiftangle > 45)
200 strafehud_shiftangle = 45 - fabs(remainder(strafehud_wishangle, 45));
202 strafehud_shiftangle = 90 - strafehud_shiftangle;
204 if(autocvar_hud_panel_strafehud_angle == 0)
206 if(autocvar__hud_configure)
208 strafehud_hudangle = 45;
212 strafehud_hudangle = strafehud_shiftangle;
217 strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense and break the code
220 // detecting strafe turning
221 if(!autocvar__hud_configure)
223 if(strafehud_onground != strafehud_state_onground)
225 strafehud_state_onground_time = time;
227 strafehud_state_onground = strafehud_onground;
228 if((fabs(strafehud_wishangle) == 90) != strafehud_state_strafekeys)
230 strafehud_state_strafekeys_time = time;
232 strafehud_state_strafekeys = fabs(strafehud_wishangle) == 90;
233 if((strafehud_keys & KEY_FORWARD) || (strafehud_keys & KEY_BACKWARD))
235 strafehud_turn = false;
237 else if(strafehud_onground)
239 if((time - strafehud_state_onground_time) >= strafehud_timeout_ground)
241 strafehud_turn = false;
244 else // air strafe only
246 if(fabs(strafehud_wishangle) == 90)
248 if((time - strafehud_state_onground_time) >= strafehud_timeout_air)
250 strafehud_turn = true; // CPMA turning
251 strafehud_turnangle = strafehud_wishangle;
254 else if((time - strafehud_state_strafekeys_time) >= strafehud_timeout_strafe)
256 strafehud_turn = false;
261 strafehud_maxspeed = PHYS_MAXAIRSTRAFESPEED(strafeplayer) * strafehud_maxspeed_swamp_mod; // no crouching here because it doesn't affect air strafing
262 strafehud_wishangle = strafehud_turnangle;
266 // add a background to the strafe-o-meter
267 HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
269 // get current strafing angle ranging from -180° to +180°
270 if(!autocvar__hud_configure)
272 if(!strafehud_fwd) strafehud_wishangle += strafehud_wishangle < 0 ? 180 : strafehud_wishangle > 0 ? -180 : 0;
273 if(strafehud_speed > 0)
275 if(!strafehud_fwd) strafehud_view_angle += strafehud_view_angle < 0 ? 180 : strafehud_view_angle > 0 ? -180 : 0;
276 strafehud_angle = strafehud_view_angle - strafehud_vel_angle;
278 if (strafehud_angle > 180) strafehud_angle = -360 + strafehud_angle;
279 else if(strafehud_angle < -180) strafehud_angle = 360 + strafehud_angle;
281 strafehud_angle = 180 - strafehud_angle;
282 if(strafehud_angle > 180)
284 strafehud_angle = -fabs(360 - strafehud_angle);
287 // making the hud less flickery in case of rounding errors
288 if(strafehud_angle > 179.9 || strafehud_angle < -179.9)
290 strafehud_currentangle_color = strafehud_alert_color;
293 if(strafehud_angle < .1 && strafehud_angle > -.1)
303 else // simulate turning for HUD setup
305 if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
307 strafehud_demo_time = time;
308 strafehud_demo_angle += 1 * strafehud_demo_direction;
309 if(fabs(strafehud_demo_angle) >= 55)
311 strafehud_demo_direction = -strafehud_demo_direction;
314 strafehud_angle = strafehud_demo_angle;
315 strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
318 if (autocvar_v_flipped)
320 strafehud_angle = -strafehud_angle;
321 strafehud_wishangle = -strafehud_wishangle;
324 strafehud_moveangle = strafehud_angle + strafehud_wishangle;
326 if(strafehud_wishangle != 0)
328 strafehud_direction = strafehud_wishangle > 0 ? 1 : -1;
332 strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
335 // decelerating at this angle
336 strafehud_maxangle = 90 - fabs(strafehud_wishangle);
337 // best angle to strafe at
338 strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
339 // various offsets and size calculations of hud indicators elements
340 // best strafe acceleration angle
341 strafehud_bestangle_offset = floor( strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
342 strafehud_bestangle_opposite_offset = floor(-strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
343 strafehud_bestangle_size.x = floor(panel_size.x * .01 + .5);
344 strafehud_bestangle_size.y = panel_size.y;
346 strafehud_currentangle_offset = floor(bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
347 strafehud_currentangle_size.x = floor(panel_size.x * .005 + .5);
348 strafehud_currentangle_size.y = floor(panel_size.y * 1.5 + .5);
349 // direction indicator
350 strafehud_direction_size_vertical.x = floor(panel_size.x * .0075 + .5);
351 strafehud_direction_size_vertical.y = panel_size.y;
352 strafehud_direction_size_horizontal.x = floor(strafehud_direction_size_vertical.x * 3 + .5);
353 strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
355 strafehud_mirrorangle = 90 - strafehud_shiftangle - (180 - strafehud_hudangle);
356 strafehud_overturn_size.x = floor((panel_size.x * (strafehud_hudangle - strafehud_maxangle) / strafehud_hudangle) / 2 + .5);
357 strafehud_mirror_overturn_size.x = panel_size.x * strafehud_mirrorangle / 360;
359 switch(autocvar_hud_panel_strafehud_mode)
362 case 0: // view centered
363 // mark the ideal strafe angle
364 if(strafehud_speed >= strafehud_indicator_minspeed) // draw indicators if strafing is required to gain speed
366 if (fabs(strafehud_bestangle) <= strafehud_hudangle) // don't draw angle indicator and acceleration zones if outside of hud range
368 if (strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
370 // calculate zone in which strafe acceleration happens
371 if(strafehud_direction < 0) // moving left
373 strafehud_accelzone_offset = 0;
374 strafehud_accelzone_size.x = strafehud_bestangle_offset;
378 strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
379 strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
381 if(strafehud_hudangle > strafehud_maxangle) // draw overturn area and move acceleration zone
383 if(strafehud_direction < 0) // moving left
385 // calculate offset of overturn area
386 strafehud_overturn_offset = 0;
387 // move/adjust acceleration zone
388 strafehud_accelzone_offset += strafehud_overturn_size.x;
389 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
390 // draw the remainder of the overturn zone on the opposite side
391 strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
395 // calculate offset of overturn area
396 strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
397 // adjust acceleration zone
398 strafehud_accelzone_size.x -= strafehud_overturn_size.x;
399 // draw the remainder of the overturn zone on the opposite side
400 strafehud_mirror_overturn_offset = 0;
402 // draw overturn area
403 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
404 // draw remaining overturn area on the opposite side if there is any (180 degree in total)
405 if(strafehud_mirrorangle > 0)
407 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
410 // draw acceleration zone
411 HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
413 // draw the direction indicator caps at the sides of the hud
415 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
416 // top horizontal line
417 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
418 // bottom horizontal line
419 drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
421 // draw opposite best strafe angle zone
422 drawfill(panel_pos + eX * (strafehud_bestangle_opposite_offset - (-strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
423 // draw current best strafe angle zone
424 drawfill(panel_pos + eX * (strafehud_bestangle_offset - (strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
428 // draw best angles for acceleration
429 drawfill(panel_pos + eX * (strafehud_bestangle_opposite_offset - strafehud_bestangle_size.x), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
430 drawfill(panel_pos + eX * (strafehud_bestangle_offset), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
436 strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
439 // draw the actual strafe angle
440 if (!strafehud_bestangle_anywhere) // player gains speed with strafing
442 if ((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
443 (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
444 strafehud_currentangle_color = strafehud_good_color;
447 if (fabs(strafehud_moveangle) > 89.9) // player is overturning
449 strafehud_currentangle_color = strafehud_alert_color;
452 if (strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
454 strafehud_currentangle_color = strafehud_good_color;
457 drawfill(panel_pos - '0 1 0'*floor(panel_size.y * .25 + .5) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
459 case 1: // angle centered
460 // TODO: implement angle centered strafehud