4 if(!autocvar__hud_configure)
6 if(!autocvar_hud_panel_timer) return;
9 HUD_Panel_UpdateCvars();
21 pos += '1 1 0' * panel_bg_padding;
22 mySize -= '2 2 0' * panel_bg_padding;
26 float timelimit, elapsedTime, timeleft, minutesLeft;
28 timelimit = STAT(TIMELIMIT);
30 timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
31 timeleft = ceil(timeleft);
33 minutesLeft = floor(timeleft / 60);
35 float warmup_timeleft = 0;
38 float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
39 if(warmup_timelimit > 0)
40 warmup_timeleft = max(0, warmup_timelimit - time);
41 else if(warmup_timelimit == 0)
42 warmup_timeleft = timeleft;
43 warmup_timeleft = ceil(warmup_timeleft);
47 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
48 timer_color = '1 1 1'; //white
49 else if(minutesLeft >= 1)
50 timer_color = '1 1 0'; //yellow
52 timer_color = '1 0 0'; //red
54 if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
55 if (time < STAT(GAMESTARTTIME)) {
56 //while restart is still active, show 00:00
57 timer = seconds_tostring(0);
59 elapsedTime = floor(time - STAT(GAMESTARTTIME));
60 timer = seconds_tostring(elapsedTime);
64 timer = seconds_tostring(warmup_timeleft);
66 timer = seconds_tostring(timeleft);
69 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);