7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
573 void HUD_Panel_ExportCfg(string cfgname)
576 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
602 // common cvars for all panels
604 for (i = 0; i < panel_cnt; ++i)
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
637 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
642 vector HUD_Panel_GetMinSize(float id)
645 // note: please only set mySize_y on aspect ratio forced panels
648 mySize_x = 1/10; // at least 1/10 * height
649 mySize_y = 1/26; // at least 1/26 * width
652 if(cvar("hud_inventory_onlycurrent"))
653 mySize_y = 2/5; // 2/5 width
655 mySize_x = 0.7; // at least 0.7 * height
658 if(cvar("hud_healtharmor") == 2)
659 mySize_y = 0.23; // 0.23 * width, trial and error...
662 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
665 mySize_y = 1/4; // 1/4 * width
668 mySize_y = 1/4; // 1/4 * width
671 mySize_y = 1/4; // 1/4 * width
674 mySize_y = 1/2; // 1/2 * width
677 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
681 mySize_x = 1/mySize_y;
685 // return active status of panel
686 float HUD_Panel_CheckActive(float id)
688 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
693 // return size of given panel
694 vector HUD_Panel_GetSize(float id)
697 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
699 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
704 // return pos of given panel
705 vector HUD_Panel_GetPos(float id)
708 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
710 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
713 pos_x = vid_conwidth + pos_x;
715 pos_y = vid_conheight + pos_y;
719 float HUD_Panel_GetBorder(float id)
722 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
724 border = cvar_string("hud_bg_border");
728 vector HUD_Panel_GetColor(float id)
733 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
734 color_vec = stov(color);
736 color = cvar_string("hud_bg_color");
737 color_vec = stov(color);
738 if(color == "shirt") {
739 f = stof(getplayerkey(self.sv_entnum, "colors"));
740 color_vec = colormapPaletteColor(floor(f / 16), 0);
742 else if(color == "pants") {
743 f = stof(getplayerkey(self.sv_entnum, "colors"));
744 color_vec = colormapPaletteColor(mod(f, 16), 1);
747 else if(color == "shirt") {
748 f = stof(getplayerkey(self.sv_entnum, "colors"));
749 color_vec = colormapPaletteColor(floor(f / 16), 0);
751 else if(color == "pants") {
752 f = stof(getplayerkey(self.sv_entnum, "colors"));
753 color_vec = colormapPaletteColor(mod(f, 16), 1);
758 vector HUD_Panel_Dock_GetColor(void)
763 color = cvar_string("hud_dock_color");
764 color_vec = stov(color);
765 if(color == "shirt") {
766 f = stof(getplayerkey(self.sv_entnum, "colors"));
767 color_vec = colormapPaletteColor(floor(f / 16), 0);
769 else if(color == "pants") {
770 f = stof(getplayerkey(self.sv_entnum, "colors"));
771 color_vec = colormapPaletteColor(mod(f, 16), 1);
776 float HUD_Panel_GetAlpha(float id)
779 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
781 alpha = cvar_string("hud_bg_alpha");
785 float HUD_Panel_GetPadding(float id)
788 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
790 padding = cvar_string("hud_bg_padding");
791 return stof(padding);
794 // draw the background/borders
795 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
799 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
803 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
805 bg = cvar_string("hud_bg");
807 if(bg == "0" && hud_configure) {
808 bg = "border"; // we probably want to see a background in config mode at all times...
809 alpha = cvar("hud_configure_bg_minalpha");
815 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
818 color = HUD_Panel_GetColor(id);
821 alpha = HUD_Panel_GetAlpha(id);
823 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
827 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
829 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
831 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
833 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
834 if(mySize_y/mySize_x > 2)
835 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
836 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
838 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
839 if(mySize_x/mySize_y > 2)
840 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
841 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
845 vector HUD_Panel_GetProgressBarColor(string item)
847 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
850 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
851 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
862 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
863 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
865 for (i = 0; i < panel_cnt; ++i) {
866 if(i == id || !HUD_Panel_CheckActive(i))
869 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
870 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
872 if(myPos_y + mySize_y < targPos_y)
874 if(myPos_y > targPos_y + targSize_y)
877 if(myPos_x + mySize_x < targPos_x)
879 if(myPos_x > targPos_x + targSize_x)
882 // OK, there IS a collision.
884 myCenter_x = myPos_x + 0.5 * mySize_x;
885 myCenter_y = myPos_y + 0.5 * mySize_y;
887 targCenter_x = targPos_x + 0.5 * targSize_x;
888 targCenter_y = targPos_y + 0.5 * targSize_y;
890 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
892 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
893 myTarget_x = targPos_x - mySize_x;
894 else // push it upwards
895 myTarget_y = targPos_y - mySize_y;
897 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
899 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
900 myTarget_x = targPos_x + targSize_x;
901 else // push it upwards
902 myTarget_y = targPos_y - mySize_y;
904 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
906 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
907 myTarget_x = targPos_x - mySize_x;
908 else // push it downwards
909 myTarget_y = targPos_y + targSize_y;
911 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
913 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
914 myTarget_x = targPos_x + targSize_x;
915 else // push it downwards
916 myTarget_y = targPos_y + targSize_y;
923 void HUD_Panel_SetPos(float id, vector pos)
926 oldPos = HUD_Panel_GetPos(id);
929 mySize = HUD_Panel_GetSize(id);
931 if(cvar("hud_configure_checkcollisions"))
932 pos = HUD_Panel_CheckMove(id, pos, mySize);
934 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
935 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
937 if(cvar("hud_configure_grid"))
939 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
940 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
943 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
944 pos_x = pos_x - vid_conwidth;
945 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
946 pos_y = pos_y - vid_conheight;
949 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
951 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
954 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
955 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
966 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
967 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
969 for (i = 0; i < panel_cnt; ++i) {
970 if(i == id || !HUD_Panel_CheckActive(i))
973 targPos = HUD_Panel_GetPos(i);
974 targSize = HUD_Panel_GetSize(i);
976 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
977 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
979 if(myPos_y + mySize_y < targPos_y)
981 if(myPos_y > targPos_y + targSize_y)
984 if(myPos_x + mySize_x < targPos_x)
986 if(myPos_x > targPos_x + targSize_x)
989 // OK, there IS a collision.
991 myCenter_x = myPos_x + 0.5 * mySize_x;
992 myCenter_y = myPos_y + 0.5 * mySize_y;
994 targCenter_x = targPos_x + 0.5 * targSize_x;
995 targCenter_y = targPos_y + 0.5 * targSize_y;
997 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
999 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1000 myTarget_x = targPos_x - myPos_x;
1001 else // push it upwards
1002 myTarget_y = targPos_y - myPos_y;
1004 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1006 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1007 myTarget_x = targPos_x + targSize_x;
1008 else // push it upwards
1009 myTarget_y = targPos_y - myPos_y;
1011 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1013 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1014 myTarget_x = targPos_x - myPos_x;
1015 else // push it downwards
1016 myTarget_y = targPos_y + targSize_y;
1018 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1020 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1021 myTarget_x = targPos_x + targSize_x;
1022 else // push it downwards
1023 myTarget_y = targPos_y + targSize_y;
1030 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1032 vector mySize, myPos;
1035 if(resizeCorner == 1) {
1036 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1037 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1038 } else if(resizeCorner == 2) {
1039 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1040 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1041 } else if(resizeCorner == 3) {
1042 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1043 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1044 } else { // resizeCorner == 4
1045 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1046 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1049 // minimum panel size cap
1050 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1051 mySize_y = max(0.025 * vid_conheight, mySize_y);
1053 // cap against panel's own limits
1055 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1057 mySize_x = max(minSize_x * mySize_y, mySize_x);
1058 mySize_y = max(minSize_y * mySize_x, mySize_y);
1060 // collision testing|
1061 // -----------------+
1063 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1064 if(resizeCorner == 1) {
1065 myPos_x = resizeorigin_x - mySize_x;
1066 myPos_y = resizeorigin_y - mySize_y;
1067 } else if(resizeCorner == 2) {
1068 myPos_x = resizeorigin_x;
1069 myPos_y = resizeorigin_y - mySize_y;
1070 } else if(resizeCorner == 3) {
1071 myPos_x = resizeorigin_x - mySize_x;
1072 myPos_y = resizeorigin_y;
1073 } else { // resizeCorner == 4
1074 myPos_x = resizeorigin_x;
1075 myPos_y = resizeorigin_y;
1078 // left/top screen edges
1079 mySize_x = min(myPos_x + mySize_x, mySize_x);
1080 mySize_y = min(myPos_y + mySize_y, mySize_y);
1082 // bottom/right screen edges
1083 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1084 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1086 if(cvar("hud_configure_checkcollisions")) {
1088 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1089 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1090 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1093 if(cvar("hud_configure_grid"))
1095 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1096 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1099 // do another pos check, as size might have changed by now
1100 if(resizeCorner == 1) {
1101 myPos_x = resizeorigin_x - mySize_x;
1102 myPos_y = resizeorigin_y - mySize_y;
1103 } else if(resizeCorner == 2) {
1104 myPos_x = resizeorigin_x;
1105 myPos_y = resizeorigin_y - mySize_y;
1106 } else if(resizeCorner == 3) {
1107 myPos_x = resizeorigin_x - mySize_x;
1108 myPos_y = resizeorigin_y;
1109 } else { // resizeCorner == 4
1110 myPos_x = resizeorigin_x;
1111 myPos_y = resizeorigin_y;
1115 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1116 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1118 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1119 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1123 float prevMouseClicked; // previous state
1124 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1126 prevMouseClicked = mouseClicked;
1127 if(nPrimary == K_MOUSE1)
1129 if(bInputType == 0) { // key pressed
1133 if(bInputType == 1) {// key released
1141 void HUD_Panel_Mouse()
1143 if(mouseClicked == 0) {
1144 highlightedPanel = -1;
1145 highlightedAction = 0;
1148 mousepos = mousepos + getmousepos();
1150 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1151 mousepos_y = bound(0, mousepos_y, vid_conheight);
1153 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1161 for(i = 0; i <= panel_cnt; ++i)
1163 panelPos = HUD_Panel_GetPos(i);
1164 panelSize = HUD_Panel_GetSize(i);
1165 border = HUD_Panel_GetBorder(i);
1166 if(prevMouseClicked == 0) {
1168 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1170 highlightedPanel = i;
1171 highlightedAction = 1;
1173 // resize from topleft border
1174 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1176 highlightedPanel = i;
1177 highlightedAction = 2;
1180 // resize from topright border
1181 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183 highlightedPanel = i;
1184 highlightedAction = 2;
1187 // resize from bottomleft border
1188 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1190 highlightedPanel = i;
1191 highlightedAction = 2;
1194 // resize from bottomright border
1195 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1197 highlightedPanel = i;
1198 highlightedAction = 2;
1203 if(highlightedPanel == i)
1205 if(prevMouseClicked == 0)
1207 if(highlightedAction == 1)
1208 panel_click_distance = mousepos - panelPos;
1209 else if(highlightedAction == 2)
1211 if(resizeCorner == 1) {
1212 panel_click_distance = mousepos - panelPos;
1213 panel_click_resizeorigin = panelPos + panelSize;
1214 } else if(resizeCorner == 2) {
1215 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1216 panel_click_distance_y = mousepos_y - panelPos_y;
1217 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1218 } else if(resizeCorner == 3) {
1219 panel_click_distance_x = mousepos_x - panelPos_x;
1220 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1221 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1222 } else if(resizeCorner == 4) {
1223 panel_click_distance = panelSize - mousepos + panelPos;
1224 panel_click_resizeorigin = panelPos;
1229 if(highlightedAction == 1)
1230 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1231 else if(highlightedAction == 2)
1232 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1236 prevMouseClicked = mouseClicked;
1239 // Weapon icons (#0)
1241 float weaponspace[10];
1242 void HUD_WeaponIcons_Clear()
1245 for(idx = 0; idx < 10; ++idx)
1246 weaponspace[idx] = 0;
1249 entity weaponorder[WEP_MAXCOUNT];
1251 void weaponorder_swap(float i, float j, entity pass)
1255 weaponorder[i] = weaponorder[j];
1259 float weaponorder_cmp(float i, float j, entity pass)
1262 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1265 d = weaponorder[i].weapon - weaponorder[j].weapon;
1269 void HUD_WeaponIcons()
1272 float alpha, stat_weapons; // "constants"
1273 vector pos, mySize, accuracy_color;
1274 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1276 pos = HUD_Panel_GetPos(id);
1277 mySize = HUD_Panel_GetSize(id);
1279 stat_weapons = getstati(STAT_WEAPONS);
1280 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1282 self = get_weaponinfo(i);
1283 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1285 weaponorder[weapon_cnt] = self;
1289 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1291 HUD_Panel_DrawBg(id, pos, mySize);
1293 padding = HUD_Panel_GetPadding(id);
1296 pos += '1 1 0' * padding;
1297 mySize -= '2 2 0' * padding;
1301 weapon_stats = getstati(STAT_DAMAGE_HITS);
1302 weapon_number = weapon_stats & 63;
1303 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1305 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1306 weapon_number = weapon_stats & 63;
1307 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1309 if(cvar_or("hud_weaponicons_fade", 1))
1311 fade = 3.2 - 2 * (time - weapontime);
1312 fade = bound(0.7, fade, 1);
1317 HUD_WeaponIcons_Clear();
1319 float rows, columns;
1320 rows = mySize_y/mySize_x;
1321 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1322 // ^^^ weapon icon aspect goes here
1324 columns = ceil(WEP_COUNT/rows);
1326 for(i = 0; i < weapon_cnt; ++i)
1328 self = weaponorder[i];
1329 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1331 weapid = self.impulse;
1333 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1335 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1336 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1338 // draw background behind currently selected weapon
1339 if(self.weapon == activeweapon)
1340 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1342 // draw the weapon accuracy on the HUD
1343 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1346 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1348 accuracy_color = HUD_AccuracyColor(weapon_stats);
1350 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1353 // draw the weapon icon
1354 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1356 if(cvar_or("hud_weaponicons_number", 1))
1357 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1372 float GetAmmoStat(float i)
1376 case 0: return STAT_SHELLS;
1377 case 1: return STAT_NAILS;
1378 case 2: return STAT_ROCKETS;
1379 case 3: return STAT_CELLS;
1380 case 4: return STAT_FUEL;
1385 float GetAmmoItemCode(float i)
1389 case 0: return IT_SHELLS;
1390 case 1: return IT_NAILS;
1391 case 2: return IT_ROCKETS;
1392 case 3: return IT_CELLS;
1393 case 4: return IT_FUEL;
1398 string GetAmmoPicture(float i)
1402 case 0: return "ammo_shells";
1403 case 1: return "ammo_bullets";
1404 case 2: return "ammo_rockets";
1405 case 3: return "ammo_cells";
1406 case 4: return "ammo_fuel";
1411 void HUD_Inventory()
1417 vector pos, mySize, mysize, mypos;
1418 pos = HUD_Panel_GetPos(id);
1419 mySize = HUD_Panel_GetSize(id);
1421 HUD_Panel_DrawBg(id, pos, mySize);
1423 padding = HUD_Panel_GetPadding(id);
1426 pos += '1 1 0' * padding;
1427 mySize -= '2 2 0' * padding;
1431 stat_items = getstati(STAT_ITEMS);
1432 for (i = 0; i < 4; ++i) {
1434 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1438 if(cvar("hud_inventory_onlycurrent")) {
1439 if (stat_items & GetAmmoItemCode(i)) {
1440 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1442 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1444 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1448 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1450 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1451 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1452 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1453 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1455 mysize_x = 0.25 * mySize_x;
1456 mysize_y = mySize_y;
1457 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1459 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1460 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1461 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1462 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1464 mysize_x = 0.5 * mySize_x;
1465 mysize_y = 0.5 * mySize_y;
1466 } else { // arrange vertically
1468 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1469 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1470 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1471 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1473 mysize_x = mySize_x;
1474 mysize_y = 0.25 * mySize_y;
1477 if (stat_items & GetAmmoItemCode(i))
1478 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1479 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1481 if(stat_items & GetAmmoItemCode(i))
1482 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1484 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1486 if(stat_items & GetAmmoItemCode(i))
1487 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1489 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1499 void HUD_Powerups() {
1502 stat_items = getstati(STAT_ITEMS);
1506 if not(stat_items & IT_STRENGTH)
1507 if not(stat_items & IT_INVINCIBLE)
1510 if (getstati(STAT_HEALTH) <= 0)
1515 pos = HUD_Panel_GetPos(id);
1516 mySize = HUD_Panel_GetSize(id);
1518 HUD_Panel_DrawBg(id, pos, mySize);
1520 padding = HUD_Panel_GetPadding(id);
1523 pos += '1 1 0' * padding;
1524 mySize -= '2 2 0' * padding;
1527 float strength_time, shield_time;
1529 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1530 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1540 vector barpos, barsize;
1544 string leftname, rightname;
1545 float leftcnt, rightcnt;
1546 float leftexact, rightexact;
1547 float leftalpha, rightalpha;
1548 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1549 leftname = "strength";
1550 leftcnt = ceil(strength_time);
1551 leftexact = strength_time;
1553 rightname = "shield";
1554 rightcnt = ceil(shield_time);
1555 rightexact = shield_time;
1557 leftname = "shield";
1558 leftcnt = ceil(shield_time);
1559 leftexact = shield_time;
1561 rightname = "strength";
1562 rightcnt = ceil(strength_time);
1563 rightexact = strength_time;
1565 leftalpha = bound(0, leftexact, 1);
1566 rightalpha = bound(0, rightexact, 1);
1568 if (mySize_x/mySize_y > 4)
1572 len = strlen(ftos(leftcnt));
1574 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1575 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1576 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1577 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1578 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1581 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1583 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1586 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1588 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1590 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1591 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1596 len = strlen(ftos(rightcnt));
1598 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1599 barpos = pos + eX * 0.5 * mySize_x;
1600 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1601 picpos = pos + eX * 0.5 * mySize_x;
1602 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1604 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1605 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1606 picpos = pos + eX * mySize_x - eX * mySize_y;
1607 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1610 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1612 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1614 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1615 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1618 else if (mySize_x/mySize_y > 1.5)
1622 len = strlen(ftos(leftcnt));
1624 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1625 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1626 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1627 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1628 numpos = picpos - eX * len * 0.5 * mySize_y;
1631 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1633 numpos = picpos + eX * 0.5 * mySize_y;
1636 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1638 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1640 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1641 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1646 len = strlen(ftos(rightcnt));
1648 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1649 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1650 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1651 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1652 numpos = picpos - eX * len * 0.5 * mySize_y;
1654 barpos = pos + eY * 0.5 * mySize_y;
1655 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1656 picpos = pos + eY * 0.5 * mySize_y;
1657 numpos = picpos + eX * 0.5 * mySize_y;
1660 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1662 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1664 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1665 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1672 len = strlen(ftos(leftcnt));
1674 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1676 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1677 picpos = pos + eX * 0.05 * mySize_x;
1678 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1680 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1681 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1682 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1683 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1686 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1688 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1690 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1691 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1696 len = strlen(ftos(rightcnt));
1698 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1699 barpos = pos + eX * 0.5 * mySize_x;
1700 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1701 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1702 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1704 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1705 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1706 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1707 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1710 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1712 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1714 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1715 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1720 // Health/armor (#3)
1722 void HUD_HealthArmor(void)
1726 pos = HUD_Panel_GetPos(id);
1727 mySize = HUD_Panel_GetSize(id);
1729 HUD_Panel_DrawBg(id, pos, mySize);
1731 padding = HUD_Panel_GetPadding(id);
1734 pos += '1 1 0' * padding;
1735 mySize -= '2 2 0' * padding;
1738 float armor, health;
1739 armor = getstati(STAT_ARMOR);
1740 health = getstati(STAT_HEALTH);
1743 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1757 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1760 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1765 if(v_z) // NOT fully armored
1767 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1769 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1773 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1775 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1777 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1782 vector barpos, barsize;
1786 string leftname, rightname;
1787 float leftcnt, rightcnt;
1788 float leftactive, rightactive;
1789 float leftalpha, rightalpha;
1790 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1795 leftalpha = min((armor+10)/55, 1);
1797 rightname = "health";
1802 leftname = "health";
1807 rightname = "armor";
1811 rightalpha = min((armor+10)/55, 1);
1814 if (mySize_x/mySize_y > 5)
1818 len = strlen(ftos(leftcnt));
1820 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1821 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1822 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1823 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1824 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1827 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1829 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1832 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1833 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1834 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1839 len = strlen(ftos(rightcnt));
1841 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1842 barpos = pos + eX * 0.5 * mySize_x;
1843 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1844 picpos = pos + eX * 0.5 * mySize_x;
1845 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1847 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1848 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1849 picpos = pos + eX * mySize_x - eX * mySize_y;
1850 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1853 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1854 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1855 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1858 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1859 barpos = pos - eX * mySize_x * min(1, fuel/100);
1860 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1863 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1866 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1868 else if (mySize_x/mySize_y > 2)
1872 len = strlen(ftos(leftcnt));
1874 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1875 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1876 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1877 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1878 numpos = picpos - eX * len * 0.5 * mySize_y;
1881 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1883 numpos = picpos + eX * 0.5 * mySize_y;
1886 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1887 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1888 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1893 len = strlen(ftos(rightcnt));
1895 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1896 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1897 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1898 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1899 numpos = picpos - eX * len * 0.5 * mySize_y;
1901 barpos = pos + eY * 0.5 * mySize_y;
1902 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1903 picpos = pos + eY * 0.5 * mySize_y;
1904 numpos = picpos + eX * 0.5 * mySize_y;
1907 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1908 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1909 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1912 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1913 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1914 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1917 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1920 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1926 len = strlen(ftos(leftcnt));
1928 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1930 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1931 picpos = pos + eX * 0.05 * mySize_x;
1932 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1934 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1935 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1936 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1937 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1940 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1941 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1942 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1947 len = strlen(ftos(rightcnt));
1949 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1950 barpos = pos + eX * 0.5 * mySize_x;
1951 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1952 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1953 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1955 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1956 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1957 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1958 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1961 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1962 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1963 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1966 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1968 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1970 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1971 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1974 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1980 // Notification area (#4)
1983 string Weapon_SuicideMessage(float id)
1988 return "lasered himself to hell";
1990 return "did the impossible";
1992 return "did the impossible";
1994 if(id & HITTYPE_SECONDARY)
1995 return "tried out his own grenade";
1998 // TODO: was blasted by?
1999 return strcat("[no kill message for weapon ", ftos(id), "!]");
2002 string Weapon_KillMessage(float id)
2007 return "was lasered to death by";
2009 return "was gunned by";
2011 if(id & HITTYPE_SECONDARY)
2012 return "was sniped by";
2013 return "was riddled full of holes by";
2015 if(id & HITTYPE_BOUNCE)
2016 return "didn't see #'s grenade";
2017 return "almost dodged #'s grenade";
2019 return strcat("[no suicide message for weapon ", ftos(id), "!]");
2022 float killnotify_times[10];
2023 float killnotify_weapons[10];
2024 string killnotify_attackers[10];
2025 string killnotify_victims[10];
2026 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2029 for (i = 9; i > 0; --i) {
2030 killnotify_times[i] = killnotify_times[i-1];
2031 killnotify_weapons[i] = killnotify_weapons[i-1];
2032 killnotify_attackers[i] = killnotify_attackers[i-1];
2033 killnotify_victims[i] = killnotify_victims[i-1];
2035 killnotify_times[0] = time;
2036 killnotify_weapons[0] = wpn;
2037 killnotify_attackers[0] = attacker;
2038 killnotify_victims[0] = victim;
2041 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2043 if(msg == MSG_SUICIDE) {
2045 // TODO: way of finding out secondary?
2046 if(type == DEATH_WEAPON) {
2047 HUD_KillNotify_Push(s1, "", stof(s3));
2048 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2049 print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s3)), "\n");
2051 else if (type == DEATH_KILL)
2052 print ("^1",s1, "^1 couldn't take it anymore\n");
2053 else if (type == DEATH_ROT)
2054 print ("^1",s1, "^1 died\n");
2055 else if (type == DEATH_NOAMMO)
2056 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2057 else if (type == DEATH_CAMP)
2058 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2059 else if (type == DEATH_MIRRORDAMAGE)
2060 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2061 else if (type == DEATH_CHEAT)
2062 print ("^1",s1, "^1 unfairly eliminated themself\n");
2063 else if (type == DEATH_FIRE)
2064 print ("^1",s1, "^1 burned to death\n");
2065 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2066 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2067 if (stof(s2) > 2) // killcount > 2
2068 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2069 } else if(msg == MSG_KILL) {
2070 if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2071 if(cvar("cl_gentle")) {
2072 print ("^1", s1, "^1 took action against a team mate\n");
2074 print ("^1", s1, "^1 mows down a team mate\n");
2076 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2077 if(cvar("cl_gentle"))
2078 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2080 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2082 else if (stof(s2) > 2) {
2083 if(cvar("cl_gentle"))
2084 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2086 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2089 else if(type == KILL_FIRST_BLOOD)
2090 print("^1",s1, "^1 drew first blood", "\n");
2091 else if (type == DEATH_WEAPON) {
2092 HUD_KillNotify_Push(s1, s2, stof(s3));
2093 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2094 print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
2096 else if (type == DEATH_TELEFRAG)
2097 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2098 else if (type == DEATH_DROWN)
2099 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2100 else if (type == DEATH_SLIME)
2101 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2102 else if (type == DEATH_LAVA)
2103 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2104 else if (type == DEATH_FALL)
2105 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2106 else if (type == DEATH_SHOOTING_STAR)
2107 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2108 else if (type == DEATH_SWAMP)
2109 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2111 /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
2113 print("^1", s1, "^1 ", s2, "^1", s3, "\n");
2115 else if(type == DEATH_SBCRUSH)
2116 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2117 else if(type == DEATH_SBMINIGUN)
2118 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2119 else if(type == DEATH_SBROCKET)
2120 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2121 else if(type == DEATH_SBBLOWUP)
2122 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2124 else if(type == DEATH_WAKIGUN)
2125 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2126 else if(type == DEATH_WAKIROCKET)
2127 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2128 else if(type == DEATH_WAKIBLOWUP)
2129 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2131 else if(type == DEATH_TURRET)
2132 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2133 else if(type == DEATH_TOUCHEXPLODE)
2134 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2135 else if(type == DEATH_CHEAT)
2136 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2137 else if (type == DEATH_FIRE)
2138 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2139 else if (type == DEATH_CUSTOM)
2140 print ("^1",s1, "^1 ", s2, "\n");
2142 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2143 } else if(msg == MSG_SPREE) {
2144 if(type == KILL_END_SPREE) {
2145 if(cvar("cl_gentle"))
2146 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2148 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2149 } else if(type == KILL_SPREE) {
2150 if(cvar("cl_gentle"))
2151 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2153 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2154 } else if(type == KILL_SPREE_3) {
2155 if(cvar("cl_gentle"))
2156 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2158 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2159 } else if(type == KILL_SPREE_5) {
2160 if(cvar("cl_gentle"))
2161 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2163 print (s1,"^7 unleashes ^1RAGE\n");
2164 } else if(type == KILL_SPREE_10) {
2165 if(cvar("cl_gentle"))
2166 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2168 print (s1,"^7 starts the ^1MASSACRE!\n");
2169 } else if(type == KILL_SPREE_15) {
2170 if(cvar("cl_gentle"))
2171 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2173 print (s1,"^7 executes ^1MAYHEM!\n");
2174 } else if(type == KILL_SPREE_20) {
2175 if(cvar("cl_gentle"))
2176 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2178 print (s1,"^7 is a ^1BERSERKER!\n");
2179 } else if(type == KILL_SPREE_25) {
2180 if(cvar("cl_gentle"))
2181 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2183 print (s1,"^7 inflicts ^1CARNAGE!\n");
2184 } else if(type == KILL_SPREE_30) {
2185 if(cvar("cl_gentle"))
2186 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2188 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2190 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2191 if (type == DEATH_DROWN) {
2192 if(cvar("cl_gentle"))
2193 print ("^1",s1, "^1 was in the water for too long\n");
2195 print ("^1",s1, "^1 drowned\n");
2197 else if (type == DEATH_SLIME)
2198 print ("^1",s1, "^1 was slimed\n");
2199 else if (type == DEATH_LAVA) {
2200 if(cvar("cl_gentle"))
2201 print ("^1",s1, "^1 found a hot place\n");
2203 print ("^1",s1, "^1 turned into hot slag\n");
2205 else if (type == DEATH_FALL) {
2206 if(cvar("cl_gentle"))
2207 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2209 print ("^1",s1, "^1 hit the ground with a crunch\n");
2211 else if (type == DEATH_SHOOTING_STAR)
2212 print ("^1",s1, "^1 became a shooting star\n");
2213 else if (type == DEATH_SWAMP) {
2214 if(cvar("cl_gentle"))
2215 print ("^1",s1, "^1 discovered a swamp\n");
2217 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2219 else if(type == DEATH_TURRET)
2220 print ("^1",s1, "^1 was mowed down by a turret \n");
2221 else if (type == DEATH_CUSTOM)
2222 print ("^1",s1, "^1 ", s2, "\n");
2223 else if(type == DEATH_TOUCHEXPLODE)
2224 print ("^1",s1, "^1 died in an accident\n");
2225 else if(type == DEATH_CHEAT)
2226 print ("^1",s1, "^1 was unfairly eliminated\n");
2227 else if(type == DEATH_FIRE) {
2228 if(cvar("cl_gentle"))
2229 print ("^1",s1, "^1 felt a little hot\n");
2231 print ("^1",s1, "^1 burnt to death\n");
2234 if(cvar("cl_gentle"))
2235 print ("^1",s1, "^1 needs a restart\n");
2237 print ("^1",s1, "^1 died\n");
2239 } else if(msg == MSG_KILL_ACTION_SPREE) {
2240 if(cvar("cl_gentle"))
2241 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2243 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2247 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2249 void HUD_Centerprint(string s1, float type)
2251 if (type == DEATH_TEAMCHANGE) {
2252 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2253 } else if (type == DEATH_AUTOTEAMCHANGE) {
2254 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2255 } else if (type == DEATH_CAMP) {
2256 if(cvar("cl_gentle"))
2257 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2259 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2260 } else if (type == DEATH_NOAMMO) {
2261 if(cvar("cl_gentle"))
2262 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2264 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2265 } else if (type == DEATH_ROT) {
2266 if(cvar("cl_gentle"))
2267 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2269 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2270 } else if (type == DEATH_MIRRORDAMAGE) {
2271 if(cvar("cl_gentle"))
2272 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2274 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2275 } else if (type == DEATH_QUIET) {
2277 } else if (type == DEATH_KILL) {
2278 if(cvar("cl_gentle"))
2279 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2281 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2282 } else if (type == KILL_TEAM) {
2283 if(cvar("cl_gentle")) {
2284 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2286 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2291 void HUD_Notify (void)
2295 pos = HUD_Panel_GetPos(id);
2296 mySize = HUD_Panel_GetSize(id);
2298 HUD_Panel_DrawBg(id, pos, mySize);
2300 padding = HUD_Panel_GetPadding(id);
2303 pos += '1 1 0' * padding;
2304 mySize -= '2 2 0' * padding;
2308 entries = 4 * mySize_y/mySize_x;
2310 for(i = 0; i <= entries; ++i)
2312 drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2313 drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2314 drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2316 /* This will come later.
2319 if(spectatee_status && !intermission)
2321 drawfont = hud_bigfont;
2322 if(spectatee_status == -1)
2325 s = GetPlayerName(spectatee_status - 1);
2326 // spectated player name between HUD and chat area, aligned to the left
2328 pos_y = - 50 - hud_fontsize_spec_y;
2329 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2330 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2331 drawfont = hud_font;
2333 // spectator text in the upper right corner
2334 if(spectatee_status == -1)
2335 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2337 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2339 if(spectatee_status == -1)
2340 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2342 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2344 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2346 if(gametype == GAME_ARENA)
2347 s = "^1Wait for your turn to join";
2348 else if(gametype == GAME_LMS)
2351 sk = playerslots[player_localentnum - 1];
2352 if(sk.(scores[ps_primary]) >= 666)
2353 s = "^1Match has already begun";
2354 else if(sk.(scores[ps_primary]) > 0)
2355 s = "^1You have no more lives left";
2357 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2360 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2362 //show restart countdown:
2363 if (time < getstatf(STAT_GAMESTARTTIME)) {
2365 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2366 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2367 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2370 if(warmup_stage && !intermission)
2372 s = "^2Currently in ^1warmup^2 stage!";
2375 // move more important stuff more to the middle so its more visible
2378 if(mod(time, 1) >= 0.5)
2383 if(ready_waiting && !intermission && !spectatee_status)
2385 if(ready_waiting_for_me)
2388 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2390 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2395 s = strcat("^2Waiting for others to ready up to end warmup...");
2397 s = strcat("^2Waiting for others to ready up...");
2400 else if(warmup_stage && !intermission && !spectatee_status)
2402 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2405 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2407 float ts_min, ts_max;
2408 tm = teams.sort_next;
2411 for(; tm.sort_next; tm = tm.sort_next)
2413 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2415 if(!ts_min) ts_min = tm.team_size;
2416 else ts_min = min(ts_min, tm.team_size);
2417 if(!ts_max) ts_max = tm.team_size;
2418 else ts_max = max(ts_max, tm.team_size);
2420 if ((ts_max - ts_min) > 1)
2422 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2423 tm = GetTeam(myteam, false);
2425 if (tm.team != COLOR_SPECTATOR)
2426 if (tm.team_size == ts_max)
2427 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2441 pos = HUD_Panel_GetPos(id);
2442 mySize = HUD_Panel_GetSize(id);
2444 HUD_Panel_DrawBg(id, pos, mySize);
2446 padding = HUD_Panel_GetPadding(id);
2449 pos += '1 1 0' * padding;
2450 mySize -= '2 2 0' * padding;
2453 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2455 timelimit = getstatf(STAT_TIMELIMIT);
2457 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2458 timeleft = ceil(timeleft);
2459 minutesLeft = floor(timeleft / 60);
2460 secondsLeft = timeleft - minutesLeft*60;
2463 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2464 timer_color = '1 1 1'; //white
2465 else if(minutesLeft >= 1)
2466 timer_color = '1 1 0'; //yellow
2468 timer_color = '1 0 0'; //red
2470 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2471 if (time < getstatf(STAT_GAMESTARTTIME)) {
2472 //while restart is still active, show 00:00
2473 minutes = seconds = 0;
2475 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2476 minutes = floor(elapsedTime / 60);
2477 seconds = elapsedTime - minutes*60;
2480 minutes = minutesLeft;
2481 seconds = secondsLeft;
2486 minutes = min(minutes, 999);
2487 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2488 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2489 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2491 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2496 void HUD_Radar(void)
2500 pos = HUD_Panel_GetPos(id);
2501 mySize = HUD_Panel_GetSize(id);
2503 HUD_Panel_DrawBg(id, pos, mySize);
2505 padding = HUD_Panel_GetPadding(id);
2508 pos += '1 1 0' * padding;
2509 mySize -= '2 2 0' * padding;
2512 local float color1, color2; // color already declared as a global in hud.qc
2515 float scale2d, normalsize, bigsize;
2518 teamradar_origin2d = pos + 0.5 * mySize;
2519 teamradar_size2d = mySize;
2521 if(minimapname == "")
2524 teamradar_loadcvars();
2526 switch(hud_radar_zoommode)
2530 f = current_zoomfraction;
2533 f = 1 - current_zoomfraction;
2543 switch(hud_radar_rotation)
2546 teamradar_angle = view_angles_y - 90;
2549 teamradar_angle = 90 * hud_radar_rotation;
2553 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2554 teamradar_size2d = mySize;
2556 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2558 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2559 if(hud_radar_rotation == 0)
2561 // max-min distance must fit the radar in any rotation
2562 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2566 vector c0, c1, c2, c3, span;
2567 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2568 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2569 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2570 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2572 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2573 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2575 // max-min distance must fit the radar in x=x, y=y
2577 teamradar_size2d_x * scale2d / (1.05 * span_x),
2578 teamradar_size2d_y * scale2d / (1.05 * span_y)
2582 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2583 if(bigsize > normalsize)
2584 normalsize = bigsize;
2588 + (1 - f) * normalsize;
2589 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2590 f * (mi_min + mi_max) * 0.5
2591 + (1 - f) * view_origin);
2593 color1 = GetPlayerColor(player_localentnum-1);
2594 rgb = GetTeamRGB(color1);
2603 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2605 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2606 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2607 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2608 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2609 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2611 color2 = GetPlayerColor(tm.sv_entnum);
2612 //if(color == COLOR_SPECTATOR || color == color2)
2613 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2615 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2617 drawresetcliparea();
2626 pos = HUD_Panel_GetPos(id);
2627 mySize = HUD_Panel_GetSize(id);
2629 HUD_Panel_DrawBg(id, pos, mySize);
2631 padding = HUD_Panel_GetPadding(id);
2634 pos += '1 1 0' * padding;
2635 mySize -= '2 2 0' * padding;
2638 float score, distribution, leader;
2639 float score_len, distr_len;
2640 vector distribution_color;
2642 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2644 // TODO... this (race part) still uses constant coordinates :/
2645 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2646 /*pl = players.sort_next;
2649 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2650 if(pl.scores[ps_primary] == 0)
2653 score = me.(scores[ps_primary]);
2655 float racemin, racesec, racemsec;
2656 float distsec, distmsec, minusplus;
2658 racemin = floor(score/(60 * TIME_FACTOR));
2659 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2660 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2662 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2663 // distribution display
2664 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2666 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2667 distmsec = fabs(distribution);
2669 distsec = floor(fabs(distribution)/TIME_FACTOR);
2670 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2671 if (distribution < 0)
2675 if (distribution <= 0) {
2676 distribution_color = eY;
2677 minusplus = 1; // minusplus 1: always prefix with minus sign
2680 distribution_color = eX;
2681 minusplus = 2; // minusplus 1: always prefix with plus sign
2683 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2684 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2685 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2687 // race record display
2688 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2689 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2691 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2692 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2693 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2695 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2696 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2698 } else if (!teamplay) { // non-teamgames
2699 // me vector := [team/connected frags id]
2700 pl = players.sort_next;
2707 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2711 score = me.(scores[ps_primary]);
2715 if(distribution >= 5) {
2716 distribution_color = eY;
2718 } else if(distribution >= 0) {
2719 distribution_color = '1 1 1';
2721 } else if(distribution >= -5)
2722 distribution_color = '1 1 0';
2724 distribution_color = eX;
2726 score_len = strlen(ftos(score));
2727 distr_len = strlen(ftos(distribution));
2729 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2731 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2732 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2733 } else { // teamgames
2734 float max_fragcount;
2735 max_fragcount = -99;
2738 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2739 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2741 score = tm.(teamscores[ts_primary]);
2746 score_len = strlen(ftos(score));
2748 if (score > max_fragcount)
2749 max_fragcount = score;
2751 if(tm.team == myteam) {
2752 if (max_fragcount == score)
2755 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2756 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2758 if (max_fragcount == score)
2761 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2762 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2771 void HUD_RaceTimer (void) {
2774 pos = HUD_Panel_GetPos(id);
2775 mySize = HUD_Panel_GetSize(id);
2777 HUD_Panel_DrawBg(id, pos, mySize);
2779 padding = HUD_Panel_GetPadding(id);
2782 pos += '1 1 0' * padding;
2783 mySize -= '2 2 0' * padding;
2786 drawfont = hud_bigfont;
2788 string s, forcetime;
2793 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2794 s = "^1Intermediate 1 (+15.42)";
2795 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2797 else if(race_checkpointtime)
2799 a = bound(0, 2 - (time - race_checkpointtime), 1);
2802 if(a > 0) // just hit a checkpoint?
2804 if(race_checkpoint != 254)
2806 if(race_time && race_previousbesttime)
2807 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2809 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2811 forcetime = TIME_ENCODED_TOSTRING(race_time);
2816 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2818 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2819 if(a > 0) // next one?
2821 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2826 if(s != "" && a > 0)
2828 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2829 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2830 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2834 if(race_penaltytime)
2836 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2839 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2840 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2841 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2842 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2848 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2849 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2850 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2855 if(race_laptime && race_checkpoint != 255)
2857 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2858 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2859 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2864 if(race_mycheckpointtime)
2866 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2867 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2868 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2869 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2870 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2872 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2874 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2875 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2876 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2877 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2878 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2881 if(race_penaltytime && !race_penaltyaccumulator)
2883 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2884 a = bound(0, (1 + t - time), 1);
2888 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2890 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2891 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2892 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2893 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2898 drawfont = hud_font;
2903 float vote_yescount;
2906 float vote_highlighted; // currently selected vote
2908 float vote_active; // is there an active vote?
2909 float vote_prev; // previous state of vote_active to check for a change
2911 float vote_change; // "time" when vote_active changed
2913 void HUD_VoteWindow(void)
2917 pos = HUD_Panel_GetPos(id);
2918 mySize = HUD_Panel_GetSize(id);
2922 if(vote_active != vote_prev) {
2924 vote_prev = bound(0, vote_active, 1);
2928 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2930 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2940 HUD_Panel_DrawBg(id, pos, mySize);
2942 padding = HUD_Panel_GetPadding(id);
2945 pos += '1 1 0' * padding;
2946 mySize -= '2 2 0' * padding;
2950 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2952 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2954 s = "A vote has been called for: ";
2955 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2956 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2958 s = "Configure the HUD";
2959 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2961 // print the yes/no counts
2962 s = strcat("Yes: ", ftos(vote_yescount));
2963 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2964 s = strcat("No: ", ftos(vote_nocount));
2965 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2967 // draw the progress bars
2968 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2969 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2971 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2972 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2974 // draw the highlights
2975 if(vote_highlighted == 1) {
2976 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2977 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2979 else if(vote_highlighted == 2) {
2980 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2981 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2984 drawresetcliparea();
2986 else if(!vote_active) {
2987 vote_highlighted = 0;
2991 // Mod icons panel (#10)
2994 // CTF HUD modicon section
2995 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2996 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2997 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2999 void HUD_Mod_CTF_Reset(void)
3001 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3004 void HUD_Mod_CTF(vector pos, vector mySize)
3006 vector redflag_pos, blueflag_pos;
3007 float f; // every function should have that
3009 float redflag, blueflag; // current status
3010 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3013 stat_items = getstati(STAT_ITEMS);
3014 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3015 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3023 // when status CHANGES, set old status into prevstatus and current status into status
3024 if (redflag != redflag_prevframe)
3026 redflag_statuschange_time = time;
3027 redflag_prevstatus = redflag_prevframe;
3028 redflag_prevframe = redflag;
3031 if (blueflag != blueflag_prevframe)
3033 blueflag_statuschange_time = time;
3034 blueflag_prevstatus = blueflag_prevframe;
3035 blueflag_prevframe = blueflag;
3038 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3039 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3041 float BLINK_FACTOR = 0.15;
3042 float BLINK_BASE = 0.85;
3044 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3046 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3048 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3050 string red_icon, red_icon_prevstatus;
3051 float red_alpha, red_alpha_prevstatus;
3052 red_alpha = red_alpha_prevstatus = 1;
3054 case 1: red_icon = "flag_red_taken"; break;
3055 case 2: red_icon = "flag_red_lost"; break;
3056 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3058 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3059 red_icon = "flag_red_shielded";
3061 red_icon = string_null;
3064 switch(redflag_prevstatus) {
3065 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3066 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3067 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3070 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3071 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3072 red_icon_prevstatus = "flag_red_shielded";
3074 red_icon_prevstatus = string_null;
3078 string blue_icon, blue_icon_prevstatus;
3079 float blue_alpha, blue_alpha_prevstatus;
3080 blue_alpha = blue_alpha_prevstatus = 1;
3082 case 1: blue_icon = "flag_blue_taken"; break;
3083 case 2: blue_icon = "flag_blue_lost"; break;
3084 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3086 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3087 blue_icon = "flag_blue_shielded";
3089 blue_icon = string_null;
3092 switch(blueflag_prevstatus) {
3093 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3094 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3095 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3098 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3099 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3100 blue_icon_prevstatus = "flag_blue_shielded";
3102 blue_icon_prevstatus = string_null;
3106 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3108 blueflag_pos = pos + eX * mySize_y;
3111 redflag_pos = pos + eX * mySize_y;
3114 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3115 if(red_icon_prevstatus && f < 1)
3116 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3118 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3120 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3121 if(blue_icon_prevstatus && f < 1)
3122 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3124 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3127 // Keyhunt HUD modicon section
3128 float kh_runheretime;
3130 void HUD_Mod_KH_Reset(void)
3135 void HUD_Mod_KH(vector pos, vector mySize)
3140 vector p, pa, kh_size, kh_asize;
3143 p_y = pos_y + 0.25 * mySize_y;
3145 kh_keys = getstati(STAT_KH_KEYS);
3147 kh_size_x = mySize_x * 0.25;
3148 kh_size_y = 0.75 * mySize_y;
3150 pa = p - eY * 0.25 * mySize_y;
3152 kh_asize_x = mySize_x * 0.25;
3153 kh_asize_y = mySize_y * 0.25;
3159 for(i = 0; i < 4; ++i)
3161 key = floor(kh_keys / pow(32, i)) & 31;
3163 if(keyteam == 30 && keycount <= 4)
3165 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3168 // this yields 8 exactly if "RUN HERE" shows
3173 kh_runheretime = time;
3174 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3179 for(i = 0; i < 4; ++i)
3181 key = floor(kh_keys / pow(32, i)) & 31;
3194 default: // owned or dropped
3199 a = a * hud_alpha_fg;
3200 aa = aa * hud_alpha_fg;
3206 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3209 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3212 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3215 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3220 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3223 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3226 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3229 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3232 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3236 p_x += 0.25 * mySize_x;
3237 pa_x += 0.25 * mySize_x;
3241 // Nexball HUD mod icon
3242 void HUD_Mod_NexBall(vector pos, vector mySize)
3244 float stat_items, nb_pb_starttime, dt, p;
3246 stat_items = getstati(STAT_ITEMS);
3247 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3249 //Manage the progress bar if any
3250 if (nb_pb_starttime > 0)
3252 dt = mod(time - nb_pb_starttime, nb_pb_period);
3253 // one period of positive triangle
3254 p = 2 * dt / nb_pb_period;
3259 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
3262 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3264 if (stat_items & IT_KEY1)
3265 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3268 // Race/CTS HUD mod icons
3269 float crecordtime_prev; // last remembered crecordtime
3270 float crecordtime_change_time; // time when crecordtime last changed
3271 float srecordtime_prev; // last remembered srecordtime
3272 float srecordtime_change_time; // time when srecordtime last changed
3274 float race_status_time;
3275 float race_status_prev;
3276 string race_status_name_prev;
3277 void HUD_Mod_Race(vector pos, vector mySize)
3280 me = playerslots[player_localentnum - 1];
3282 float f; // yet another function has this
3283 score = me.(scores[ps_primary]);
3285 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3286 return; // no records in the actual race
3288 drawfont = hud_bigfont;
3290 // clientside personal record
3292 if(gametype == GAME_CTS)
3296 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3298 if(score && (score < t || !t)) {
3299 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3300 if(cvar("cl_autodemo_delete_keeprecords"))
3302 f = cvar("cl_autodemo_delete");
3304 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3308 if(t != crecordtime_prev) {
3309 crecordtime_prev = t;
3310 crecordtime_change_time = time;
3312 f = time - crecordtime_change_time;
3315 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3316 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3318 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3319 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3320 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3321 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3325 t = race_server_record;
3326 if(t != srecordtime_prev) {
3327 srecordtime_prev = t;
3328 srecordtime_change_time = time;
3330 f = time - srecordtime_change_time;
3333 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3334 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3336 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3337 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3338 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3339 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3342 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3343 race_status_time = time + 5;
3344 race_status_prev = race_status;
3345 if (race_status_name_prev)
3346 strunzone(race_status_name_prev);
3347 race_status_name_prev = strzone(race_status_name);
3350 pos_x += mySize_x/2;
3353 a = bound(0, race_status_time - time, 1);
3356 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3360 rank = race_CheckName(race_status_name);
3362 rankname = race_PlaceName(rank);
3364 if(race_status == 0)
3365 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3366 else if(race_status == 1) {
3367 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3368 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3369 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3370 } else if(race_status == 2) {
3371 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3372 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3374 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3375 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3376 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3377 } else if(race_status == 3) {
3378 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3379 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3380 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3383 if (race_status_time - time <= 0) {
3384 race_status_prev = -1;
3386 if(race_status_name)
3387 strunzone(race_status_name);
3388 race_status_name = string_null;
3389 if(race_status_name_prev)
3390 strunzone(race_status_name_prev);
3391 race_status_name_prev = string_null;
3393 drawfont = hud_font;
3396 // TODO: idea: alpha fade in/out empty panels
3397 void HUD_ModIcons(void)
3399 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3403 pos = HUD_Panel_GetPos(id);
3404 mySize = HUD_Panel_GetSize(id);
3406 HUD_Panel_DrawBg(id, pos, mySize);
3408 padding = HUD_Panel_GetPadding(id);
3411 pos += '1 1 0' * padding;
3412 mySize -= '2 2 0' * padding;
3415 // TODO... well make them work in a panel etc
3416 if(gametype == GAME_KEYHUNT)
3417 HUD_Mod_KH(pos, mySize);
3418 else if(gametype == GAME_CTF || hud_configure)
3419 HUD_Mod_CTF(pos, mySize);
3420 else if(gametype == GAME_NEXBALL)
3421 HUD_Mod_NexBall(pos, mySize);
3422 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3423 HUD_Mod_Race(pos, mySize);
3426 // Draw pressed keys (#11)
3428 void HUD_DrawPressedKeys(void)
3432 pos = HUD_Panel_GetPos(id);
3433 mySize = HUD_Panel_GetSize(id);
3435 HUD_Panel_DrawBg(id, pos, mySize);
3437 padding = HUD_Panel_GetPadding(id);
3440 pos += '1 1 0' * padding;
3441 mySize -= '2 2 0' * padding;
3446 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3447 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3448 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3449 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3450 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3451 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3452 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3453 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3462 void HUD_ShowSpeed(void)
3465 float pos, conversion_factor;
3466 string speed, zspeed, unit;
3468 switch(cvar("cl_showspeed_unit"))
3473 conversion_factor = 1.0;
3477 conversion_factor = 1.0;
3481 conversion_factor = 0.0254;
3485 conversion_factor = 0.0254 * 3.6;
3489 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3493 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3497 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3499 numsize_x = numsize_y = cvar("cl_showspeed_size");
3500 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3502 drawfont = hud_bigfont;
3503 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3505 if (cvar("cl_showspeed_z") == 1) {
3506 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3507 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3510 drawfont = hud_font;
3513 vector acc_prevspeed;
3517 void HUD_ShowAcceleration(void)
3519 float acceleration, sz, scale, alpha, f;
3520 vector pos, top, rgb;
3521 top_x = vid_conwidth/2;
3524 f = time - acc_prevtime;
3525 if(cvar("cl_showacceleration_z"))
3526 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3528 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3529 acc_prevspeed = pmove_vel;
3530 acc_prevtime = time;
3532 f = bound(0, f * 10, 1);
3533 acc_avg = acc_avg * (1 - f) + acceleration * f;
3534 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3536 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3538 sz = cvar("cl_showacceleration_size");
3539 scale = cvar("cl_showacceleration_scale");
3540 alpha = cvar("cl_showacceleration_alpha");
3541 if (cvar("cl_showacceleration_color_custom"))
3542 rgb = stov(cvar_string("cl_showacceleration_color"));
3545 if (acceleration < 0) {
3546 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3547 } else if (acceleration > 0) {
3548 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3552 if (acceleration > 0)
3553 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3554 else if (acceleration < 0)
3555 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3558 void HUD_Reset (void)
3560 // reset gametype specific icons
3561 if(gametype == GAME_KEYHUNT)
3563 else if(gametype == GAME_CTF)
3564 HUD_Mod_CTF_Reset();
3567 void HUD_Main (void)
3569 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3570 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3571 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3572 hud_color_bg_team = cvar("hud_color_bg_team");
3574 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3575 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3577 hud_configure = cvar("_hud_configure");
3580 if(cvar_string("hud_dock") != "")
3581 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3583 if(HUD_Panel_CheckActive(0))
3585 if(HUD_Panel_CheckActive(1))
3587 if(HUD_Panel_CheckActive(2))
3589 if(HUD_Panel_CheckActive(3))
3591 if(HUD_Panel_CheckActive(4))
3593 if(HUD_Panel_CheckActive(5))
3596 if(HUD_Panel_CheckActive(6))
3597 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3599 if(HUD_Panel_CheckActive(7))
3601 if(HUD_Panel_CheckActive(8))
3602 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3604 if(HUD_Panel_CheckActive(9))
3606 if(HUD_Panel_CheckActive(10))
3609 if(HUD_Panel_CheckActive(11))
3610 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3611 HUD_DrawPressedKeys();
3613 // TODO hud_'ify these
3614 if (cvar("cl_showspeed"))
3616 if (cvar("cl_showacceleration"))
3617 HUD_ShowAcceleration();