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initial work on supporting kill messages
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 default: return "";
569         }
570 }
571
572 // Save the config
573 void HUD_Panel_ExportCfg(string cfgname)
574 {
575         float fh;
576         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
577         if(fh >= 0)
578         {
579                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
586                 fputs(fh, "\n");
587
588                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
591                 fputs(fh, "\n");
592
593                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
600                 fputs(fh, "\n");
601
602                 // common cvars for all panels
603                 float i;
604                 for (i = 0; i < panel_cnt; ++i)
605                 {
606                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
614                         switch(i) {
615                                 case 0:
616                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
618                                         break;
619                                 case 1:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
621                                         break;
622                                 case 2:
623                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625                                         break;
626                                 case 3:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 9:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632                                         break;
633                         }
634                         fputs(fh, "\n");
635                 }
636
637                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638         }
639         fclose(fh);
640 }
641
642 vector HUD_Panel_GetMinSize(float id)
643 {
644         vector mySize;
645         // note: please only set mySize_y on aspect ratio forced panels
646         switch(id) {
647                 case 0: 
648                         mySize_x = 1/10; // at least 1/10 * height
649                         mySize_y = 1/26; // at least 1/26 * width
650                         break;
651                 case 1: 
652                         if(cvar("hud_inventory_onlycurrent"))
653                                 mySize_y = 2/5; //  2/5 width
654                         else
655                                 mySize_x = 0.7; // at least 0.7 * height
656                         break;
657                 case 3: 
658                         if(cvar("hud_healtharmor") == 2)
659                                 mySize_y = 0.23; // 0.23 * width, trial and error...
660                         break;
661                 case 5: 
662                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
663                         break;
664                 case 7: 
665                         mySize_y = 1/4; // 1/4 * width
666                         break;
667                 case 8: 
668                         mySize_y = 1/4; // 1/4 * width
669                         break;
670                 case 9: 
671                         mySize_y = 1/4; // 1/4 * width
672                         break;
673                 case 10: 
674                         mySize_y = 1/2; // 1/2 * width
675                         break;
676                 case 11: 
677                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
678                         break;
679         }
680         if(!mySize_x)
681                 mySize_x = 1/mySize_y;
682         return mySize;
683 }
684
685 // return active status of panel
686 float HUD_Panel_CheckActive(float id)
687 {
688         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
689                 return 1;
690         return 0;
691 }
692
693 // return size of given panel
694 vector HUD_Panel_GetSize(float id)
695 {
696         vector mySize;
697         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
698
699         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
700
701         return mySize;
702 }
703
704 // return pos of given panel
705 vector HUD_Panel_GetPos(float id)
706 {
707         vector pos;
708         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
709
710         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
711
712         if (pos_x < 0)
713                 pos_x = vid_conwidth + pos_x;
714         if (pos_y < 0)
715                 pos_y = vid_conheight + pos_y;
716         return pos;
717 }
718
719 float HUD_Panel_GetBorder(float id)
720 {
721         string border;
722         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
723         if(border == "")
724                 border = cvar_string("hud_bg_border");
725         return stof(border);
726 }
727
728 vector HUD_Panel_GetColor(float id)
729 {
730         float f;
731         vector color_vec;
732         string color;
733         color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
734         color_vec = stov(color);
735         if(color == "") {
736                 color = cvar_string("hud_bg_color");
737                 color_vec = stov(color);
738                 if(color == "shirt") {
739                         f = stof(getplayerkey(self.sv_entnum, "colors"));
740                         color_vec = colormapPaletteColor(floor(f / 16), 0);
741                 }
742                 else if(color == "pants") {
743                         f = stof(getplayerkey(self.sv_entnum, "colors"));
744                         color_vec = colormapPaletteColor(mod(f, 16), 1);
745                 }
746         }
747         else if(color == "shirt") {
748                 f = stof(getplayerkey(self.sv_entnum, "colors"));
749                 color_vec = colormapPaletteColor(floor(f / 16), 0);
750         }
751         else if(color == "pants") {
752                 f = stof(getplayerkey(self.sv_entnum, "colors"));
753                 color_vec = colormapPaletteColor(mod(f, 16), 1);
754         }
755         return color_vec;
756 }
757
758 vector HUD_Panel_Dock_GetColor(void)
759 {
760         float f;
761         vector color_vec;
762         string color;
763         color = cvar_string("hud_dock_color");
764         color_vec = stov(color);
765         if(color == "shirt") {
766                 f = stof(getplayerkey(self.sv_entnum, "colors"));
767                 color_vec = colormapPaletteColor(floor(f / 16), 0);
768         }
769         else if(color == "pants") {
770                 f = stof(getplayerkey(self.sv_entnum, "colors"));
771                 color_vec = colormapPaletteColor(mod(f, 16), 1);
772         }
773         return color_vec;
774 }
775
776 float HUD_Panel_GetAlpha(float id)
777 {
778         string alpha;
779         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
780         if(alpha == "")
781                 alpha = cvar_string("hud_bg_alpha");
782         return stof(alpha);
783 }
784
785 float HUD_Panel_GetPadding(float id)
786 {
787         string padding;
788         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
789         if(padding == "")
790                 padding = cvar_string("hud_bg_padding");
791         return stof(padding);
792 }
793
794 // draw the background/borders
795 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
796 {
797         float alpha;
798
799         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
800                 return;
801
802         string bg;
803         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
804         if(bg == "")
805                 bg = cvar_string("hud_bg");
806
807         if(bg == "0" && hud_configure) {
808                 bg = "border"; // we probably want to see a background in config mode at all times...
809                 alpha = cvar("hud_configure_bg_minalpha");
810         }
811
812         if(bg != "0")
813         {
814                 float border;
815                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
816
817                 vector color;
818                 color = HUD_Panel_GetColor(id);
819
820                 if(!alpha)
821                         alpha = HUD_Panel_GetAlpha(id);
822
823                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
824         }
825 }
826
827 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
828 {
829 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
830         string pic;
831         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
832         if(vertical) {
833                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
834                 if(mySize_y/mySize_x > 2)
835                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
836                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
837         } else {
838                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
839                 if(mySize_x/mySize_y > 2)
840                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
841                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
842         }
843 }
844
845 vector HUD_Panel_GetProgressBarColor(string item)
846 {
847         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
848 }
849
850 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
851 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
852 {
853         float i;
854
855         vector myTarget;
856         myTarget = myPos;
857
858         vector targPos;
859         vector targSize;
860         vector myCenter;
861         vector targCenter;
862         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
863         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
864
865         for (i = 0; i < panel_cnt; ++i) {
866                 if(i == id || !HUD_Panel_CheckActive(i))
867                         continue;
868
869                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
870                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
871
872                 if(myPos_y + mySize_y < targPos_y)
873                         continue;
874                 if(myPos_y > targPos_y + targSize_y)
875                         continue;
876
877                 if(myPos_x + mySize_x < targPos_x)
878                         continue;
879                 if(myPos_x > targPos_x + targSize_x)
880                         continue;
881
882                 // OK, there IS a collision.
883
884                 myCenter_x = myPos_x + 0.5 * mySize_x;
885                 myCenter_y = myPos_y + 0.5 * mySize_y;
886
887                 targCenter_x = targPos_x + 0.5 * targSize_x;
888                 targCenter_y = targPos_y + 0.5 * targSize_y;
889
890                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
891                 {
892                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
893                                 myTarget_x = targPos_x - mySize_x;
894                         else // push it upwards
895                                 myTarget_y = targPos_y - mySize_y;
896                 }
897                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
898                 {
899                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
900                                 myTarget_x = targPos_x + targSize_x;
901                         else // push it upwards
902                                 myTarget_y = targPos_y - mySize_y;
903                 }
904                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
905                 {
906                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
907                                 myTarget_x = targPos_x - mySize_x;
908                         else // push it downwards
909                                 myTarget_y = targPos_y + targSize_y;
910                 }
911                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
912                 {
913                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
914                                 myTarget_x = targPos_x + targSize_x;
915                         else // push it downwards
916                                 myTarget_y = targPos_y + targSize_y;
917                 }
918         }
919
920         return myTarget;
921 }
922
923 void HUD_Panel_SetPos(float id, vector pos)
924 {
925         vector oldPos;
926         oldPos = HUD_Panel_GetPos(id);
927
928         vector mySize;
929         mySize = HUD_Panel_GetSize(id);
930
931         if(cvar("hud_configure_checkcollisions"))
932                 pos = HUD_Panel_CheckMove(id, pos, mySize);
933
934         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
935         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
936
937         if(cvar("hud_configure_grid"))
938         {
939                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
940                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
941         }
942
943         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
944                 pos_x = pos_x - vid_conwidth;
945         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
946                 pos_y = pos_y - vid_conheight;
947
948         string s;
949         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
950
951         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
952 }
953
954 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
955 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
956 {
957         float i;
958
959         vector myTarget;
960         myTarget = mySize;
961
962         vector targPos;
963         vector targSize;
964         vector myCenter;
965         vector targCenter;
966         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
967         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
968
969         for (i = 0; i < panel_cnt; ++i) {
970                 if(i == id || !HUD_Panel_CheckActive(i))
971                         continue;
972
973                 targPos = HUD_Panel_GetPos(i);
974                 targSize = HUD_Panel_GetSize(i);
975
976                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
977                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
978
979                 if(myPos_y + mySize_y < targPos_y)
980                         continue;
981                 if(myPos_y > targPos_y + targSize_y)
982                         continue;
983
984                 if(myPos_x + mySize_x < targPos_x)
985                         continue;
986                 if(myPos_x > targPos_x + targSize_x)
987                         continue;
988
989                 // OK, there IS a collision.
990
991                 myCenter_x = myPos_x + 0.5 * mySize_x;
992                 myCenter_y = myPos_y + 0.5 * mySize_y;
993
994                 targCenter_x = targPos_x + 0.5 * targSize_x;
995                 targCenter_y = targPos_y + 0.5 * targSize_y;
996
997                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
998                 {
999                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1000                                 myTarget_x = targPos_x - myPos_x;
1001                         else // push it upwards
1002                                 myTarget_y = targPos_y - myPos_y;
1003                 }
1004                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1005                 {
1006                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1007                                 myTarget_x = targPos_x + targSize_x;
1008                         else // push it upwards
1009                                 myTarget_y = targPos_y - myPos_y;
1010                 }
1011                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1012                 {
1013                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1014                                 myTarget_x = targPos_x - myPos_x;
1015                         else // push it downwards
1016                                 myTarget_y = targPos_y + targSize_y;
1017                 }
1018                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1019                 {
1020                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1021                                 myTarget_x = targPos_x + targSize_x;
1022                         else // push it downwards
1023                                 myTarget_y = targPos_y + targSize_y;
1024                 }
1025         }
1026
1027         return myTarget;
1028 }
1029
1030 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1031 {
1032         vector mySize, myPos;
1033         vector oldPos;
1034
1035         if(resizeCorner == 1) {
1036                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1037                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1038         } else if(resizeCorner == 2) {          
1039                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1040                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1041         } else if(resizeCorner == 3) {
1042                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1043                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1044         } else { // resizeCorner == 4
1045                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1046                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1047         }
1048
1049         // minimum panel size cap
1050         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1051         mySize_y = max(0.025 * vid_conheight, mySize_y);
1052
1053         // cap against panel's own limits
1054         vector minSize;
1055         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1056
1057         mySize_x = max(minSize_x * mySize_y, mySize_x);
1058         mySize_y = max(minSize_y * mySize_x, mySize_y);
1059
1060         // collision testing|
1061         // -----------------+
1062
1063         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1064         if(resizeCorner == 1) {
1065                 myPos_x = resizeorigin_x - mySize_x;
1066                 myPos_y = resizeorigin_y - mySize_y;
1067         } else if(resizeCorner == 2) {
1068                 myPos_x = resizeorigin_x;
1069                 myPos_y = resizeorigin_y - mySize_y;
1070         } else if(resizeCorner == 3) {
1071                 myPos_x = resizeorigin_x - mySize_x;
1072                 myPos_y = resizeorigin_y;
1073         } else { // resizeCorner == 4
1074                 myPos_x = resizeorigin_x;
1075                 myPos_y = resizeorigin_y;
1076         }
1077
1078         // left/top screen edges
1079         mySize_x = min(myPos_x + mySize_x, mySize_x);
1080         mySize_y = min(myPos_y + mySize_y, mySize_y);
1081
1082         // bottom/right screen edges
1083         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1084         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1085
1086         if(cvar("hud_configure_checkcollisions")) {
1087                 oldPos = myPos;
1088                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1089                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1090                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1091         }
1092
1093         if(cvar("hud_configure_grid"))
1094         {
1095                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1096                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1097         }
1098
1099         // do another pos check, as size might have changed by now
1100         if(resizeCorner == 1) {
1101                 myPos_x = resizeorigin_x - mySize_x;
1102                 myPos_y = resizeorigin_y - mySize_y;
1103         } else if(resizeCorner == 2) {
1104                 myPos_x = resizeorigin_x;
1105                 myPos_y = resizeorigin_y - mySize_y;
1106         } else if(resizeCorner == 3) {
1107                 myPos_x = resizeorigin_x - mySize_x;
1108                 myPos_y = resizeorigin_y;
1109         } else { // resizeCorner == 4
1110                 myPos_x = resizeorigin_x;
1111                 myPos_y = resizeorigin_y;
1112         }
1113
1114         string s;
1115         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1116         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1117
1118         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1119         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1120 }
1121
1122 float mouseClicked;
1123 float prevMouseClicked; // previous state
1124 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1125 {
1126         prevMouseClicked = mouseClicked;
1127         if(nPrimary == K_MOUSE1)
1128         {
1129                 if(bInputType == 0) { // key pressed
1130                         mouseClicked = 1;
1131                         return true;
1132                 }
1133                 if(bInputType == 1) {// key released
1134                         mouseClicked = 0;
1135                         return true;
1136                 }
1137         }
1138         return false;
1139 }
1140
1141 void HUD_Panel_Mouse()
1142 {
1143         if(mouseClicked == 0) {
1144                 highlightedPanel = -1;
1145                 highlightedAction = 0;
1146         }
1147
1148         mousepos = mousepos + getmousepos();
1149
1150         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1151         mousepos_y = bound(0, mousepos_y, vid_conheight);
1152
1153         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1154
1155         if(mouseClicked)
1156         {
1157                 float i, border;
1158                 vector panelPos;
1159                 vector panelSize;
1160
1161                 for(i = 0; i <= panel_cnt; ++i)
1162                 {
1163                         panelPos = HUD_Panel_GetPos(i);
1164                         panelSize = HUD_Panel_GetSize(i);
1165                         border = HUD_Panel_GetBorder(i);
1166                         if(prevMouseClicked == 0) {
1167                                 // move
1168                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1169                                 {
1170                                         highlightedPanel = i;
1171                                         highlightedAction = 1;
1172                                 }
1173                                 // resize from topleft border
1174                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1175                                 {
1176                                         highlightedPanel = i;
1177                                         highlightedAction = 2;
1178                                         resizeCorner = 1;
1179                                 }
1180                                 // resize from topright border
1181                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1182                                 {
1183                                         highlightedPanel = i;
1184                                         highlightedAction = 2;
1185                                         resizeCorner = 2;
1186                                 }
1187                                 // resize from bottomleft border
1188                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1189                                 {
1190                                         highlightedPanel = i;
1191                                         highlightedAction = 2;
1192                                         resizeCorner = 3;
1193                                 }
1194                                 // resize from bottomright border
1195                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1196                                 {
1197                                         highlightedPanel = i;
1198                                         highlightedAction = 2;
1199                                         resizeCorner = 4;
1200                                 }
1201                         }
1202
1203                         if(highlightedPanel == i)
1204                         {
1205                                 if(prevMouseClicked == 0)
1206                                 {
1207                                         if(highlightedAction == 1)
1208                                                 panel_click_distance = mousepos - panelPos;
1209                                         else if(highlightedAction == 2)
1210                                         {
1211                                                 if(resizeCorner == 1) {
1212                                                         panel_click_distance = mousepos - panelPos;
1213                                                         panel_click_resizeorigin = panelPos + panelSize;
1214                                                 } else if(resizeCorner == 2) {
1215                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1216                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1217                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1218                                                 } else if(resizeCorner == 3) {
1219                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1220                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1221                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1222                                                 } else if(resizeCorner == 4) {
1223                                                         panel_click_distance = panelSize - mousepos + panelPos;
1224                                                         panel_click_resizeorigin = panelPos;
1225                                                 }
1226                                         }       
1227                                 }
1228
1229                                 if(highlightedAction == 1)
1230                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1231                                 else if(highlightedAction == 2)
1232                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1233                         }
1234                 }
1235         }
1236         prevMouseClicked = mouseClicked;
1237 }
1238
1239 // Weapon icons (#0)
1240 //
1241 float weaponspace[10];
1242 void HUD_WeaponIcons_Clear()
1243 {
1244         float idx;
1245         for(idx = 0; idx < 10; ++idx)
1246                 weaponspace[idx] = 0;
1247 }
1248
1249 entity weaponorder[WEP_MAXCOUNT];
1250
1251 void weaponorder_swap(float i, float j, entity pass)
1252 {
1253         entity h;
1254         h = weaponorder[i];
1255         weaponorder[i] = weaponorder[j];
1256         weaponorder[j] = h;
1257 }
1258
1259 float weaponorder_cmp(float i, float j, entity pass)
1260 {
1261         float d;
1262         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1263         if(d)
1264                 return d;
1265         d = weaponorder[i].weapon - weaponorder[j].weapon;
1266         return d;
1267 }
1268
1269 void HUD_WeaponIcons()
1270 {
1271         float id = 0;
1272         float alpha, stat_weapons; // "constants"
1273         vector pos, mySize, accuracy_color;
1274         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1275
1276         pos = HUD_Panel_GetPos(id);
1277         mySize = HUD_Panel_GetSize(id);
1278
1279         stat_weapons = getstati(STAT_WEAPONS);
1280         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1281         {
1282                 self = get_weaponinfo(i);
1283                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1284                 {
1285                         weaponorder[weapon_cnt] = self;
1286                         ++weapon_cnt;
1287                 }
1288         }
1289         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1290
1291         HUD_Panel_DrawBg(id, pos, mySize);
1292         float padding;
1293         padding = HUD_Panel_GetPadding(id);
1294         if(padding)
1295         {
1296                 pos += '1 1 0' * padding;
1297                 mySize -= '2 2 0' * padding;
1298         }
1299
1300         // hits
1301         weapon_stats = getstati(STAT_DAMAGE_HITS);
1302         weapon_number = weapon_stats & 63;
1303         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1304         // fired
1305         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1306         weapon_number = weapon_stats & 63;
1307         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1308
1309         if(cvar_or("hud_weaponicons_fade", 1))
1310         {
1311                 fade = 3.2 - 2 * (time - weapontime);
1312                 fade = bound(0.7, fade, 1);
1313         }
1314         else
1315                 fade = 1;
1316
1317         HUD_WeaponIcons_Clear();
1318
1319         float rows, columns;
1320         rows = mySize_y/mySize_x;
1321         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1322         //                               ^^^ weapon icon aspect goes here
1323
1324         columns = ceil(WEP_COUNT/rows);
1325         float row, column;
1326         for(i = 0; i < weapon_cnt; ++i)
1327         {
1328                 self = weaponorder[i];
1329                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1330                 {
1331                         weapid = self.impulse;
1332
1333                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1334
1335                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1336                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1337
1338                         // draw background behind currently selected weapon
1339                         if(self.weapon == activeweapon)
1340                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1341
1342                         // draw the weapon accuracy on the HUD
1343                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1344                         {
1345                                 if(weapon_damage)
1346                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1347
1348                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1349                                 if(weapon_damage)
1350                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1351                         }
1352
1353                         // draw the weapon icon
1354                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1355
1356                         if(cvar_or("hud_weaponicons_number", 1))
1357                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1358                 }
1359
1360                 ++row;
1361                 if(row >= rows)
1362                 {
1363                         row = 0;
1364                         ++column;
1365                 }
1366         }
1367
1368 }
1369
1370 // Inventory (#1)
1371 //
1372 float GetAmmoStat(float i)
1373 {
1374         switch(i)
1375         {
1376                 case 0: return STAT_SHELLS;
1377                 case 1: return STAT_NAILS;
1378                 case 2: return STAT_ROCKETS;
1379                 case 3: return STAT_CELLS;
1380                 case 4: return STAT_FUEL;
1381                 default: return -1;
1382         }
1383 }
1384
1385 float GetAmmoItemCode(float i)
1386 {
1387         switch(i)
1388         {
1389                 case 0: return IT_SHELLS;
1390                 case 1: return IT_NAILS;
1391                 case 2: return IT_ROCKETS;
1392                 case 3: return IT_CELLS;
1393                 case 4: return IT_FUEL;
1394                 default: return -1;
1395         }
1396 }
1397
1398 string GetAmmoPicture(float i)
1399 {
1400         switch(i)
1401         {
1402                 case 0: return "ammo_shells";
1403                 case 1: return "ammo_bullets";
1404                 case 2: return "ammo_rockets";
1405                 case 3: return "ammo_cells";
1406                 case 4: return "ammo_fuel";
1407                 default: return "";
1408         }
1409 }
1410
1411 void HUD_Inventory()
1412 {
1413         float id = 1;
1414         float i;
1415         float stat_items;
1416
1417         vector pos, mySize, mysize, mypos;
1418         pos = HUD_Panel_GetPos(id);
1419         mySize = HUD_Panel_GetSize(id);
1420
1421         HUD_Panel_DrawBg(id, pos, mySize);
1422         float padding;
1423         padding = HUD_Panel_GetPadding(id);
1424         if(padding)
1425         {
1426                 pos += '1 1 0' * padding;
1427                 mySize -= '2 2 0' * padding;
1428         }
1429
1430         // ammo
1431         stat_items = getstati(STAT_ITEMS);
1432         for (i = 0; i < 4; ++i) {
1433                 float a;
1434                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1435                 if(hud_configure)
1436                         a = 100;
1437
1438                 if(cvar("hud_inventory_onlycurrent")) {
1439                         if (stat_items & GetAmmoItemCode(i)) {
1440                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1441                                 if(a < 10)
1442                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1443                                 else
1444                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1445                         }
1446                 } else {
1447                         if (a > 0) {
1448                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1449                                         switch (i) {
1450                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1451                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1452                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1453                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1454                                         }
1455                                         mysize_x = 0.25 * mySize_x;
1456                                         mysize_y = mySize_y;
1457                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1458                                         switch (i) {
1459                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1460                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1461                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1462                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1463                                         }
1464                                         mysize_x = 0.5 * mySize_x;
1465                                         mysize_y = 0.5 * mySize_y;
1466                                 } else { // arrange vertically
1467                                         switch (i) {
1468                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1469                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1470                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1471                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1472                                         }
1473                                         mysize_x = mySize_x;
1474                                         mysize_y = 0.25 * mySize_y;
1475                                 }
1476
1477                                 if (stat_items & GetAmmoItemCode(i))
1478                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1479                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1480                                 if (a < 10) {
1481                                         if(stat_items & GetAmmoItemCode(i))
1482                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1483                                         else
1484                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1485                                 } else {
1486                                         if(stat_items & GetAmmoItemCode(i))
1487                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1488                                         else
1489                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1490                                 }
1491                         }
1492                 }
1493         }
1494 }
1495
1496
1497 // Powerups (#2)
1498 //
1499 void HUD_Powerups() {
1500         float id = 2;
1501         float stat_items;
1502         stat_items = getstati(STAT_ITEMS);
1503
1504         if(!hud_configure)
1505         {
1506                 if not(stat_items & IT_STRENGTH)
1507                         if not(stat_items & IT_INVINCIBLE)
1508                                 return;
1509
1510                 if (getstati(STAT_HEALTH) <= 0)
1511                         return;
1512         }
1513
1514         vector pos, mySize;
1515         pos = HUD_Panel_GetPos(id);
1516         mySize = HUD_Panel_GetSize(id);
1517
1518         HUD_Panel_DrawBg(id, pos, mySize);
1519         float padding;
1520         padding = HUD_Panel_GetPadding(id);
1521         if(padding)
1522         {
1523                 pos += '1 1 0' * padding;
1524                 mySize -= '2 2 0' * padding;
1525         }
1526
1527         float strength_time, shield_time;
1528
1529         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1530         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1531
1532         if(hud_configure)
1533         {
1534                 strength_time = 15;
1535                 shield_time = 27;
1536         }
1537
1538         float len;
1539
1540         vector barpos, barsize;
1541         vector picpos;
1542         vector numpos;
1543
1544         string leftname, rightname;
1545         float leftcnt, rightcnt;
1546         float leftexact, rightexact;
1547         float leftalpha, rightalpha;
1548         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1549                 leftname = "strength";
1550                 leftcnt = ceil(strength_time);
1551                 leftexact = strength_time;
1552
1553                 rightname = "shield";
1554                 rightcnt = ceil(shield_time);
1555                 rightexact = shield_time;
1556         } else {
1557                 leftname = "shield";
1558                 leftcnt = ceil(shield_time);
1559                 leftexact = shield_time;
1560
1561                 rightname = "strength";
1562                 rightcnt = ceil(strength_time);
1563                 rightexact = strength_time;
1564         }
1565         leftalpha = bound(0, leftexact, 1);
1566         rightalpha = bound(0, rightexact, 1);
1567
1568         if (mySize_x/mySize_y > 4)
1569         {
1570                 if(leftcnt)
1571                 {
1572                         len = strlen(ftos(leftcnt));
1573
1574                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1575                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1576                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1577                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1578                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1579                         } else {
1580                                 barpos = pos;
1581                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1582                                 picpos = pos;
1583                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1584                         }
1585
1586                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1587                         if(leftcnt <= 5)
1588                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1589                         else
1590                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1591                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1592                 }
1593
1594                 if(rightcnt)
1595                 {
1596                         len = strlen(ftos(rightcnt));
1597
1598                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1599                                 barpos = pos + eX * 0.5 * mySize_x;
1600                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1601                                 picpos = pos + eX * 0.5 * mySize_x;
1602                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1603                         } else {
1604                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1605                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1606                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1607                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1608                         }
1609
1610                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1611                         if(rightcnt <= 5)
1612                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1613                         else
1614                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1615                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1616                 }
1617         }
1618         else if (mySize_x/mySize_y > 1.5)
1619         {
1620                 if(leftcnt)
1621                 {
1622                         len = strlen(ftos(leftcnt));
1623
1624                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1625                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1626                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1627                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1628                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1629                         } else {
1630                                 barpos = pos;
1631                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1632                                 picpos = pos;
1633                                 numpos = picpos + eX * 0.5 * mySize_y;
1634                         }
1635
1636                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1637                         if(leftcnt <= 5)
1638                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1639                         else
1640                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1641                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1642                 }
1643
1644                 if(rightcnt)
1645                 {
1646                         len = strlen(ftos(rightcnt));
1647
1648                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1649                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1650                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1651                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1652                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1653                         } else {
1654                                 barpos = pos + eY * 0.5 * mySize_y;
1655                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1656                                 picpos = pos + eY * 0.5 * mySize_y;
1657                                 numpos = picpos + eX * 0.5 * mySize_y;
1658                         }
1659
1660                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1661                         if(rightcnt <= 5)
1662                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1663                         else
1664                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1665                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1666                 }
1667         }
1668         else
1669         {
1670                 if(leftcnt)
1671                 {
1672                         len = strlen(ftos(leftcnt));
1673
1674                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1675                                 barpos = pos;
1676                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1677                                 picpos = pos + eX * 0.05 * mySize_x;
1678                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1679                         } else {
1680                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1681                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1682                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1683                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1684                         }
1685
1686                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1687                         if(leftcnt <= 5)
1688                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1689                         else
1690                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1691                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1692                 }
1693
1694                 if(rightcnt)
1695                 {
1696                         len = strlen(ftos(rightcnt));
1697
1698                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1699                                 barpos = pos + eX * 0.5 * mySize_x;
1700                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1701                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1702                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1703                         } else {
1704                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1705                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1706                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1707                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1708                         }
1709
1710                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1711                         if(rightcnt <= 5)
1712                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1713                         else
1714                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1715                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1716                 }
1717         }
1718 }
1719
1720 // Health/armor (#3)
1721 //
1722 void HUD_HealthArmor(void)
1723 {
1724         float id = 3;
1725         vector pos, mySize;
1726         pos = HUD_Panel_GetPos(id);
1727         mySize = HUD_Panel_GetSize(id);
1728
1729         HUD_Panel_DrawBg(id, pos, mySize);
1730         float padding;
1731         padding = HUD_Panel_GetPadding(id);
1732         if(padding)
1733         {
1734                 pos += '1 1 0' * padding;
1735                 mySize -= '2 2 0' * padding;
1736         }
1737
1738         float armor, health;
1739         armor = getstati(STAT_ARMOR);
1740         health = getstati(STAT_HEALTH);
1741
1742         float fuel;
1743         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1744
1745         if(hud_configure)
1746         {
1747                 armor = 150;
1748                 health = 100;
1749                 fuel = 70;
1750         }
1751
1752         if(health <= 0)
1753                 return;
1754
1755         float len;
1756
1757         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1758         {
1759                 vector v;
1760                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1761
1762                 float x;
1763                 x = floor(v_x + 1);
1764
1765                 if(v_z) // NOT fully armored
1766                 {
1767                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1768                         if(armor)
1769                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1770                 }
1771                 else
1772                 {
1773                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1774                         if(armor)
1775                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1776                 }
1777                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1778         }
1779
1780         else
1781         {
1782                 vector barpos, barsize;
1783                 vector picpos;
1784                 vector numpos;
1785
1786                 string leftname, rightname;
1787                 float leftcnt, rightcnt;
1788                 float leftactive, rightactive;
1789                 float leftalpha, rightalpha;
1790                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1791                         leftname = "armor";
1792                         leftcnt = armor;
1793                         if(leftcnt)
1794                                 leftactive = 1;
1795                         leftalpha = min((armor+10)/55, 1);
1796
1797                         rightname = "health";
1798                         rightcnt = health;
1799                         rightactive = 1;
1800                         rightalpha = 1;
1801                 } else {
1802                         leftname = "health";
1803                         leftcnt = health;
1804                         leftactive = 1;
1805                         leftalpha = 1;
1806
1807                         rightname = "armor";
1808                         rightcnt = armor;
1809                         if(rightcnt)
1810                                 rightactive = 1;
1811                         rightalpha = min((armor+10)/55, 1);
1812                 }
1813
1814                 if (mySize_x/mySize_y > 5)
1815                 {
1816                         if(leftactive)
1817                         {
1818                                 len = strlen(ftos(leftcnt));
1819
1820                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1821                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1822                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1823                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1824                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1825                                 } else {
1826                                         barpos = pos;
1827                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1828                                         picpos = pos;
1829                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1830                                 }
1831
1832                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1833                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1834                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1835                         }
1836
1837                         if(rightactive)
1838                         {
1839                                 len = strlen(ftos(rightcnt));
1840
1841                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1842                                         barpos = pos + eX * 0.5 * mySize_x;
1843                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1844                                         picpos = pos + eX * 0.5 * mySize_x;
1845                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1846                                 } else {
1847                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1848                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1849                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1850                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1851                                 }
1852
1853                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1854                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1855                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1856                         }
1857
1858                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1859                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1860                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1861                         } else {
1862                                 barpos = pos;
1863                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1864                         }
1865                         if(fuel)
1866                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1867                 }
1868                 else if (mySize_x/mySize_y > 2)
1869                 {
1870                         if(leftactive)
1871                         {
1872                                 len = strlen(ftos(leftcnt));
1873
1874                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1875                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1876                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1877                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1878                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1879                                 } else {
1880                                         barpos = pos;
1881                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1882                                         picpos = pos;
1883                                         numpos = picpos + eX * 0.5 * mySize_y;
1884                                 }
1885
1886                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1887                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1888                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1889                         }
1890
1891                         if(rightactive)
1892                         {
1893                                 len = strlen(ftos(rightcnt));
1894
1895                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1896                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1897                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1898                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1899                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1900                                 } else {
1901                                         barpos = pos + eY * 0.5 * mySize_y;
1902                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1903                                         picpos = pos + eY * 0.5 * mySize_y;
1904                                         numpos = picpos + eX * 0.5 * mySize_y;
1905                                 }
1906
1907                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1908                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1909                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1910                         }
1911
1912                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1913                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1914                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1915                         } else {
1916                                 barpos = pos;
1917                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1918                         }
1919                         if(fuel)
1920                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1921                 }
1922                 else
1923                 {
1924                         if(leftactive)
1925                         {
1926                                 len = strlen(ftos(leftcnt));
1927
1928                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1929                                         barpos = pos;
1930                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1931                                         picpos = pos + eX * 0.05 * mySize_x;
1932                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1933                                 } else {
1934                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1935                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1936                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1937                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1938                                 }
1939
1940                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1941                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1942                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1943                         }
1944
1945                         if(rightactive)
1946                         {
1947                                 len = strlen(ftos(rightcnt));
1948
1949                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1950                                         barpos = pos + eX * 0.5 * mySize_x;
1951                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1952                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1953                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1954                                 } else {
1955                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1956                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1957                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1958                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1959                                 }
1960
1961                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1962                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1963                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1964                         }
1965
1966                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1967                                 barpos = pos;
1968                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1969                         } else {
1970                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1971                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1972                         }
1973                         if(fuel)
1974                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1975                 }
1976         }
1977 }
1978
1979 // ___TODO___ !!!
1980 // Notification area (#4)
1981 //
1982
1983 string Weapon_SuicideMessage(float id)
1984 {
1985         switch (id)
1986         {
1987                 case 1:
1988                         return "lasered himself to hell";
1989                 case 2:
1990                         return "did the impossible";
1991                 case 3:
1992                         return "did the impossible";
1993                 case 4:
1994                         if(id & HITTYPE_SECONDARY)
1995                                 return "tried out his own grenade";
1996                         return "detonated";
1997         }
1998         // TODO: was blasted by?
1999         return strcat("[no kill message for weapon ", ftos(id), "!]");
2000 }
2001
2002 string Weapon_KillMessage(float id)
2003 {
2004         switch (id)
2005         {
2006                 case 1:
2007                         return "was lasered to death by";
2008                 case 2:
2009                         return "was gunned by";
2010                 case 3:
2011                         if(id & HITTYPE_SECONDARY)
2012                                 return "was sniped by";
2013                         return "was riddled full of holes by";
2014                 case 4:
2015                         if(id & HITTYPE_BOUNCE)
2016                                 return "didn't see #'s grenade";
2017                         return "almost dodged #'s grenade";
2018         }
2019         return strcat("[no suicide message for weapon ", ftos(id), "!]");
2020 }
2021
2022 float killnotify_times[10];
2023 float killnotify_weapons[10];
2024 string killnotify_attackers[10];
2025 string killnotify_victims[10];
2026 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2027 {
2028         float i;
2029         for (i = 9; i > 0; --i) {
2030                 killnotify_times[i] = killnotify_times[i-1];
2031                 killnotify_weapons[i] = killnotify_weapons[i-1];
2032                 killnotify_attackers[i] = killnotify_attackers[i-1];
2033                 killnotify_victims[i] = killnotify_victims[i-1];
2034         }
2035         killnotify_times[0] = time;
2036         killnotify_weapons[0] = wpn;
2037         killnotify_attackers[0] = attacker;
2038         killnotify_victims[0] = victim;
2039 }
2040
2041 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2042 {
2043         if(msg == MSG_SUICIDE) {
2044                 // TODO: cl_gentle
2045                 // TODO: way of finding out secondary?
2046                 if(type == DEATH_WEAPON) {
2047                         HUD_KillNotify_Push(s1, "", stof(s3));
2048                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2049                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(stof(s3)), "\n");
2050                 }
2051                 else if (type == DEATH_KILL)
2052                         print ("^1",s1, "^1 couldn't take it anymore\n");
2053                 else if (type == DEATH_ROT)
2054                         print ("^1",s1, "^1 died\n");
2055                 else if (type == DEATH_NOAMMO)
2056                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2057                 else if (type == DEATH_CAMP)
2058                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2059                 else if (type == DEATH_MIRRORDAMAGE)
2060                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2061                 else if (type == DEATH_CHEAT)
2062                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2063                 else if (type == DEATH_FIRE)
2064                         print ("^1",s1, "^1 burned to death\n");
2065                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2066                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2067                 if (stof(s2) > 2) // killcount > 2
2068                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2069         } else if(msg == MSG_KILL) {
2070                 if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2071                                 if(cvar("cl_gentle")) {
2072                                         print ("^1", s1, "^1 took action against a team mate\n");
2073                                 } else {
2074                                         print ("^1", s1, "^1 mows down a team mate\n");
2075                                 }
2076                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2077                                         if(cvar("cl_gentle"))
2078                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2079                                         else
2080                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2081                                 }
2082                                 else if (stof(s2) > 2) {
2083                                         if(cvar("cl_gentle"))
2084                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2085                                         else
2086                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2087                                 }
2088                 }
2089                 else if(type == KILL_FIRST_BLOOD)
2090                         print("^1",s1, "^1 drew first blood", "\n");
2091                 else if (type == DEATH_WEAPON) {
2092                         HUD_KillNotify_Push(s1, s2, stof(s3));
2093                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2094                                 print("^1", s1, "^1 ", Weapon_KillMessage(stof(s3)), "\n");
2095                 }
2096                 else if (type == DEATH_TELEFRAG)
2097                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2098                 else if (type == DEATH_DROWN)
2099                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2100                 else if (type == DEATH_SLIME)
2101                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2102                 else if (type == DEATH_LAVA)
2103                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2104                 else if (type == DEATH_FALL)
2105                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2106                 else if (type == DEATH_SHOOTING_STAR)
2107                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2108                 else if (type == DEATH_SWAMP)
2109                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2110                 // TODO
2111                 /*else if (type == DEATH_HURTTRIGGER && inflictor.msg2 != "")
2112                 {
2113                         print("^1", s1, "^1 ", s2, "^1", s3, "\n");
2114                 }*/
2115                 else if(type == DEATH_SBCRUSH)
2116                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2117                 else if(type == DEATH_SBMINIGUN)
2118                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2119                 else if(type == DEATH_SBROCKET)
2120                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2121                 else if(type == DEATH_SBBLOWUP)
2122                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2123
2124                 else if(type == DEATH_WAKIGUN)
2125                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2126                 else if(type == DEATH_WAKIROCKET)
2127                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2128                 else if(type == DEATH_WAKIBLOWUP)
2129                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2130
2131                 else if(type == DEATH_TURRET)
2132                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2133                 else if(type == DEATH_TOUCHEXPLODE)
2134                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2135                 else if(type == DEATH_CHEAT)
2136                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2137                 else if (type == DEATH_FIRE)
2138                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2139                 else if (type == DEATH_CUSTOM)
2140                         print ("^1",s1, "^1 ", s2, "\n");
2141                 else
2142                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2143         } else if(msg == MSG_SPREE) {
2144                 if(type == KILL_END_SPREE) {
2145                         if(cvar("cl_gentle"))
2146                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2147                         else
2148                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2149                 } else if(type == KILL_SPREE) {
2150                         if(cvar("cl_gentle"))
2151                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2152                         else
2153                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2154                 } else if(type == KILL_SPREE_3) {
2155                         if(cvar("cl_gentle"))
2156                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2157                         else
2158                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2159                 } else if(type == KILL_SPREE_5) {
2160                         if(cvar("cl_gentle"))
2161                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2162                         else
2163                                 print (s1,"^7 unleashes ^1RAGE\n");
2164                 } else if(type == KILL_SPREE_10) {
2165                         if(cvar("cl_gentle"))
2166                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2167                         else
2168                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2169                 } else if(type == KILL_SPREE_15) {
2170                         if(cvar("cl_gentle"))
2171                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2172                         else
2173                                 print (s1,"^7 executes ^1MAYHEM!\n");
2174                 } else if(type == KILL_SPREE_20) {
2175                         if(cvar("cl_gentle"))
2176                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2177                         else
2178                                 print (s1,"^7 is a ^1BERSERKER!\n");
2179                 } else if(type == KILL_SPREE_25) {
2180                         if(cvar("cl_gentle"))
2181                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2182                         else
2183                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2184                 } else if(type == KILL_SPREE_30) {
2185                         if(cvar("cl_gentle"))
2186                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2187                         else
2188                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2189                 }
2190         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2191                 if (type == DEATH_DROWN) {
2192                         if(cvar("cl_gentle"))
2193                                 print ("^1",s1, "^1 was in the water for too long\n");
2194                         else
2195                                 print ("^1",s1, "^1 drowned\n");
2196                 }
2197                 else if (type == DEATH_SLIME)
2198                         print ("^1",s1, "^1 was slimed\n");
2199                 else if (type == DEATH_LAVA) {
2200                         if(cvar("cl_gentle"))
2201                                 print ("^1",s1, "^1 found a hot place\n");
2202                         else
2203                                 print ("^1",s1, "^1 turned into hot slag\n");
2204                 }
2205                 else if (type == DEATH_FALL) {
2206                         if(cvar("cl_gentle"))
2207                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2208                         else
2209                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2210                 }
2211                 else if (type == DEATH_SHOOTING_STAR)
2212                         print ("^1",s1, "^1 became a shooting star\n");
2213                 else if (type == DEATH_SWAMP) {
2214                         if(cvar("cl_gentle"))
2215                                 print ("^1",s1, "^1 discovered a swamp\n");
2216                         else
2217                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2218                 }
2219                 else if(type == DEATH_TURRET)
2220                         print ("^1",s1, "^1 was mowed down by a turret \n");
2221                 else if (type == DEATH_CUSTOM)
2222                         print ("^1",s1, "^1 ", s2, "\n");
2223                 else if(type == DEATH_TOUCHEXPLODE)
2224                         print ("^1",s1, "^1 died in an accident\n");
2225                 else if(type == DEATH_CHEAT)
2226                         print ("^1",s1, "^1 was unfairly eliminated\n");
2227                 else if(type == DEATH_FIRE) {
2228                         if(cvar("cl_gentle"))
2229                                 print ("^1",s1, "^1 felt a little hot\n");
2230                         else
2231                                 print ("^1",s1, "^1 burnt to death\n");
2232                 }
2233                 else {
2234                         if(cvar("cl_gentle"))
2235                                 print ("^1",s1, "^1 needs a restart\n");
2236                         else
2237                                 print ("^1",s1, "^1 died\n");
2238                 }
2239         } else if(msg == MSG_KILL_ACTION_SPREE) {
2240                 if(cvar("cl_gentle"))
2241                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2242                 else
2243                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2244         }
2245 }
2246
2247 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2248
2249 void HUD_Centerprint(string s1, float type)
2250 {
2251         if (type == DEATH_TEAMCHANGE) {
2252                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2253         } else if (type == DEATH_AUTOTEAMCHANGE) {
2254                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2255         } else if (type == DEATH_CAMP) {
2256                 if(cvar("cl_gentle"))
2257                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2258                 else
2259                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2260         } else if (type == DEATH_NOAMMO) {
2261                 if(cvar("cl_gentle"))
2262                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2263                 else
2264                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2265         } else if (type == DEATH_ROT) {
2266                 if(cvar("cl_gentle"))
2267                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2268                 else
2269                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2270         } else if (type == DEATH_MIRRORDAMAGE) {
2271                 if(cvar("cl_gentle"))
2272                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2273                 else
2274                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2275         } else if (type == DEATH_QUIET) {
2276                 // do nothing
2277         } else if (type == DEATH_KILL) {
2278                 if(cvar("cl_gentle"))
2279                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2280                 else
2281                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2282         } else if (type == KILL_TEAM) {
2283                 if(cvar("cl_gentle")) {
2284                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2285                 } else {
2286                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2287                 }
2288         }
2289 }
2290
2291 void HUD_Notify (void)
2292 {
2293         float id = 4;
2294         vector pos, mySize;
2295         pos = HUD_Panel_GetPos(id);
2296         mySize = HUD_Panel_GetSize(id);
2297
2298         HUD_Panel_DrawBg(id, pos, mySize);
2299         float padding;
2300         padding = HUD_Panel_GetPadding(id);
2301         if(padding)
2302         {
2303                 pos += '1 1 0' * padding;
2304                 mySize -= '2 2 0' * padding;
2305         }
2306
2307         float entries;
2308         entries = 4 * mySize_y/mySize_x;
2309         float i;
2310         for(i = 0; i <= entries; ++i)
2311         {
2312                 drawcolorcodedstring(pos + eY * i * (mySize_y/entries),killnotify_attackers[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2313                 drawcolorcodedstring(pos + eX * 0.35 * mySize_x + eY * i * (mySize_y/entries),ftos(killnotify_weapons[i]), '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2314                 drawcolorcodedstring(pos + eX * 0.75 * mySize_x + eY * i * (mySize_y/entries),killnotify_victims[i], '1 1 0' * (mySize_y/entries), hud_alpha_fg, DRAWFLAG_NORMAL);
2315         }
2316         /* This will come later.
2317         string s;
2318         entity tm;
2319         if(spectatee_status && !intermission)
2320         {
2321                 drawfont = hud_bigfont;
2322                 if(spectatee_status == -1)
2323                         s = "^1Observing";
2324                 else
2325                         s = GetPlayerName(spectatee_status - 1);
2326                 // spectated player name between HUD and chat area, aligned to the left
2327                 pos_x = 0;
2328                 pos_y = - 50 - hud_fontsize_spec_y;
2329                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2330                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2331                 drawfont = hud_font;
2332
2333                 // spectator text in the upper right corner
2334                 if(spectatee_status == -1)
2335                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2336                 else
2337                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2338
2339                 if(spectatee_status == -1)
2340                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2341                 else
2342                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2343
2344                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2345
2346                 if(gametype == GAME_ARENA)
2347                         s = "^1Wait for your turn to join";
2348                 else if(gametype == GAME_LMS)
2349                 {
2350                         entity sk;
2351                         sk = playerslots[player_localentnum - 1];
2352                         if(sk.(scores[ps_primary]) >= 666)
2353                                 s = "^1Match has already begun";
2354                         else if(sk.(scores[ps_primary]) > 0)
2355                                 s = "^1You have no more lives left";
2356                         else
2357                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2358                 }
2359                 else
2360                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2361
2362                 //show restart countdown:
2363                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2364                         float countdown;
2365                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2366                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2367                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2368                 }
2369         }
2370         if(warmup_stage && !intermission)
2371         {
2372                 s = "^2Currently in ^1warmup^2 stage!";
2373         }
2374
2375         // move more important stuff more to the middle so its more visible
2376
2377         string blinkcolor;
2378         if(mod(time, 1) >= 0.5)
2379                 blinkcolor = "^1";
2380         else
2381                 blinkcolor = "^3";
2382
2383         if(ready_waiting && !intermission && !spectatee_status)
2384         {
2385                 if(ready_waiting_for_me)
2386                 {
2387                         if(warmup_stage)
2388                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2389                         else
2390                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2391                 }
2392                 else
2393                 {
2394                         if(warmup_stage)
2395                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2396                         else
2397                                 s = strcat("^2Waiting for others to ready up...");
2398                 }
2399         }
2400         else if(warmup_stage && !intermission && !spectatee_status)
2401         {
2402                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2403         }
2404
2405         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2406         {
2407                 float ts_min, ts_max;
2408                 tm = teams.sort_next;
2409                 if (tm)
2410                 {
2411                         for(; tm.sort_next; tm = tm.sort_next)
2412                         {
2413                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2414                                         continue;
2415                                 if(!ts_min) ts_min = tm.team_size;
2416                                 else ts_min = min(ts_min, tm.team_size);
2417                                 if(!ts_max) ts_max = tm.team_size;
2418                                 else ts_max = max(ts_max, tm.team_size);
2419                         }
2420                         if ((ts_max - ts_min) > 1)
2421                         {
2422                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2423                                 tm = GetTeam(myteam, false);
2424                                 if (tm)
2425                                 if (tm.team != COLOR_SPECTATOR)
2426                                 if (tm.team_size == ts_max)
2427                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2428
2429                         }
2430                 }
2431         }
2432         */
2433 }
2434
2435 // Timer (#5)
2436 //
2437 void HUD_Timer()
2438 {
2439         float id = 5;
2440         vector pos, mySize;
2441         pos = HUD_Panel_GetPos(id);
2442         mySize = HUD_Panel_GetSize(id);
2443
2444         HUD_Panel_DrawBg(id, pos, mySize);
2445         float padding;
2446         padding = HUD_Panel_GetPadding(id);
2447         if(padding)
2448         {
2449                 pos += '1 1 0' * padding;
2450                 mySize -= '2 2 0' * padding;
2451         }
2452
2453         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2454
2455         timelimit = getstatf(STAT_TIMELIMIT);
2456
2457         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2458         timeleft = ceil(timeleft);
2459         minutesLeft = floor(timeleft / 60);
2460         secondsLeft = timeleft - minutesLeft*60;
2461
2462         vector timer_color;
2463         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2464                 timer_color = '1 1 1'; //white
2465         else if(minutesLeft >= 1)
2466                 timer_color = '1 1 0'; //yellow
2467         else
2468                 timer_color = '1 0 0'; //red
2469
2470         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2471                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2472                         //while restart is still active, show 00:00
2473                         minutes = seconds = 0;
2474                 } else {
2475                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2476                         minutes = floor(elapsedTime / 60);
2477                         seconds = elapsedTime - minutes*60;
2478                 }
2479         } else {
2480                 minutes = minutesLeft;
2481                 seconds = secondsLeft;
2482         }
2483
2484         if(minutes > 999)
2485                 seconds = 99;
2486         minutes = min(minutes, 999);
2487         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2488                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2489                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2490         }
2491         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2492 }
2493
2494 // Radar (#6)
2495 //
2496 void HUD_Radar(void)
2497 {
2498         float id = 6;
2499         vector pos, mySize;
2500         pos = HUD_Panel_GetPos(id);
2501         mySize = HUD_Panel_GetSize(id);
2502
2503         HUD_Panel_DrawBg(id, pos, mySize);
2504         float padding;
2505         padding = HUD_Panel_GetPadding(id);
2506         if(padding)
2507         {
2508                 pos += '1 1 0' * padding;
2509                 mySize -= '2 2 0' * padding;
2510         }
2511
2512         local float color1, color2; // color already declared as a global in hud.qc
2513         local vector rgb;
2514         local entity tm;
2515         float scale2d, normalsize, bigsize;
2516         float f;
2517
2518         teamradar_origin2d = pos + 0.5 * mySize;
2519         teamradar_size2d = mySize;
2520
2521         if(minimapname == "")
2522                 return;
2523
2524         teamradar_loadcvars();
2525
2526         switch(hud_radar_zoommode)
2527         {
2528                 default:
2529                 case 0:
2530                         f = current_zoomfraction;
2531                         break;
2532                 case 1:
2533                         f = 1 - current_zoomfraction;
2534                         break;
2535                 case 2:
2536                         f = 0;
2537                         break;
2538                 case 3:
2539                         f = 1;
2540                         break;
2541         }
2542
2543         switch(hud_radar_rotation)
2544         {
2545                 case 0:
2546                         teamradar_angle = view_angles_y - 90;
2547                         break;
2548                 default:
2549                         teamradar_angle = 90 * hud_radar_rotation;
2550                         break;
2551         }
2552
2553         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2554         teamradar_size2d = mySize;
2555
2556         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2557
2558         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2559         if(hud_radar_rotation == 0)
2560         {
2561                 // max-min distance must fit the radar in any rotation
2562                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2563         }
2564         else
2565         {
2566                 vector c0, c1, c2, c3, span;
2567                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2568                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2569                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2570                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2571                 span = '0 0 0';
2572                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2573                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2574
2575                 // max-min distance must fit the radar in x=x, y=y
2576                 bigsize = min(
2577                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2578                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2579                 );
2580         }
2581
2582         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2583         if(bigsize > normalsize)
2584                 normalsize = bigsize;
2585
2586         teamradar_size =
2587                   f * bigsize
2588                 + (1 - f) * normalsize;
2589         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2590                   f * (mi_min + mi_max) * 0.5
2591                 + (1 - f) * view_origin);
2592
2593         color1 = GetPlayerColor(player_localentnum-1);
2594         rgb = GetTeamRGB(color1);
2595
2596         drawsetcliparea(
2597                 pos_x,
2598                 pos_y,
2599                 mySize_x,
2600                 mySize_y
2601         );
2602
2603         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2604
2605         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2606                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2607         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2608                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2609         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2610         {
2611                 color2 = GetPlayerColor(tm.sv_entnum);
2612                 //if(color == COLOR_SPECTATOR || color == color2)
2613                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2614         }
2615         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2616
2617         drawresetcliparea();
2618 };
2619
2620 // Score (#7)
2621 //
2622 void HUD_Score()
2623 {
2624         float id = 7;
2625         vector pos, mySize;
2626         pos = HUD_Panel_GetPos(id);
2627         mySize = HUD_Panel_GetSize(id);
2628
2629         HUD_Panel_DrawBg(id, pos, mySize);
2630         float padding;
2631         padding = HUD_Panel_GetPadding(id);
2632         if(padding)
2633         {
2634                 pos += '1 1 0' * padding;
2635                 mySize -= '2 2 0' * padding;
2636         }
2637
2638         float score, distribution, leader;
2639         float score_len, distr_len;
2640         vector distribution_color;
2641         entity tm, pl, me;
2642         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2643
2644         // TODO... this (race part) still uses constant coordinates :/
2645         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2646                 /*pl = players.sort_next;
2647                 if(pl == me)
2648                         pl = pl.sort_next;
2649                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2650                         if(pl.scores[ps_primary] == 0)
2651                                 pl = world;
2652
2653                 score = me.(scores[ps_primary]);
2654
2655                 float racemin, racesec, racemsec;
2656                 float distsec, distmsec, minusplus;
2657
2658                 racemin = floor(score/(60 * TIME_FACTOR));
2659                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2660                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2661
2662                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2663                         // distribution display
2664                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2665
2666                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2667                                 distmsec = fabs(distribution);
2668                         else {
2669                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2670                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2671                                 if (distribution < 0)
2672                                         distsec = -distsec;
2673                         }
2674
2675                         if (distribution <= 0) {
2676                                 distribution_color = eY;
2677                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2678                         }
2679                         else {
2680                                 distribution_color = eX;
2681                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2682                         }
2683                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2684                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2685                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2686                 }
2687                 // race record display
2688                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2689                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2690
2691                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2692                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2693                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2694
2695                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2696                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2697                 */
2698         } else if (!teamplay) { // non-teamgames
2699                 // me vector := [team/connected frags id]
2700                 pl = players.sort_next;
2701                 if(pl == me)
2702                         pl = pl.sort_next;
2703
2704                 if(hud_configure)
2705                         distribution = 42;
2706                 else if(pl)
2707                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2708                 else
2709                         distribution = 0;
2710
2711                 score = me.(scores[ps_primary]);
2712                 if(hud_configure)
2713                         score = 123;
2714
2715                 if(distribution >= 5) {
2716                         distribution_color = eY;
2717                         leader = 1;
2718                 } else if(distribution >= 0) {
2719                         distribution_color = '1 1 1';
2720                         leader = 1;
2721                 } else if(distribution >= -5)
2722                         distribution_color = '1 1 0';
2723                 else
2724                         distribution_color = eX;
2725
2726                 score_len = strlen(ftos(score));
2727                 distr_len = strlen(ftos(distribution));
2728
2729                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2730                 if (leader)
2731                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2732                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2733         } else { // teamgames
2734                 float max_fragcount;
2735                 max_fragcount = -99;
2736
2737                 float teamnum;
2738                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2739                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2740                                 continue;
2741                         score = tm.(teamscores[ts_primary]);
2742                         if(hud_configure)
2743                                 score = 123;
2744                         leader = 0;
2745                         
2746                         score_len = strlen(ftos(score));
2747
2748                         if (score > max_fragcount)
2749                                 max_fragcount = score;
2750
2751                         if(tm.team == myteam) {
2752                                 if (max_fragcount == score)
2753                                         leader = 1;
2754                                 if (leader)
2755                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2756                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2757                         } else {
2758                                 if (max_fragcount == score)
2759                                         leader = 1;
2760                                 if (leader)
2761                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2762                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2763                                 teamnum += 1;
2764                         }
2765                 }
2766         }
2767 }
2768
2769 // Race timer (#8)
2770 //
2771 void HUD_RaceTimer (void) {
2772         float id = 8;
2773         vector pos, mySize;
2774         pos = HUD_Panel_GetPos(id);
2775         mySize = HUD_Panel_GetSize(id);
2776
2777         HUD_Panel_DrawBg(id, pos, mySize);
2778         float padding;
2779         padding = HUD_Panel_GetPadding(id);
2780         if(padding)
2781         {
2782                 pos += '1 1 0' * padding;
2783                 mySize -= '2 2 0' * padding;
2784         }
2785
2786         drawfont = hud_bigfont;
2787         float a, t;
2788         string s, forcetime;
2789
2790         if(hud_configure)
2791         {
2792                 s = "0:13:37";
2793                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2794                 s = "^1Intermediate 1 (+15.42)";
2795                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2796         }
2797         else if(race_checkpointtime)
2798         {
2799                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2800                 s = "";
2801                 forcetime = "";
2802                 if(a > 0) // just hit a checkpoint?
2803                 {
2804                         if(race_checkpoint != 254)
2805                         {
2806                                 if(race_time && race_previousbesttime)
2807                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2808                                 else
2809                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2810                                 if(race_time)
2811                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2812                         }
2813                 }
2814                 else
2815                 {
2816                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2817                         {
2818                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2819                                 if(a > 0) // next one?
2820                                 {
2821                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2822                                 }
2823                         }
2824                 }
2825
2826                 if(s != "" && a > 0)
2827                 {
2828                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2829                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2830                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2831                 }
2832
2833                 // ___ TODO!!!___
2834                 if(race_penaltytime)
2835                 {
2836                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2837                         if(a > 0)
2838                         {
2839                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2840                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2841                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2842                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2843                         }
2844                 }
2845
2846                 if(forcetime != "")
2847                 {
2848                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2849                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2850                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2851                 }
2852                 else
2853                         a = 1;
2854
2855                 if(race_laptime && race_checkpoint != 255)
2856                 {
2857                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2858                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2859                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2860                 }
2861         }
2862         else
2863         {
2864                 if(race_mycheckpointtime)
2865                 {
2866                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2867                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2868                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2869                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2870                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2871                 }
2872                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2873                 {
2874                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2875                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2876                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2877                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2878                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2879                 }
2880
2881                 if(race_penaltytime && !race_penaltyaccumulator)
2882                 {
2883                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2884                         a = bound(0, (1 + t - time), 1);
2885                         if(a > 0)
2886                         {
2887                                 if(time < t)
2888                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2889                                 else
2890                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2891                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2892                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2893                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2894                         }
2895                 }
2896         }
2897
2898         drawfont = hud_font;
2899 }
2900
2901 // Vote window (#9)
2902 //
2903 float vote_yescount;
2904 float vote_nocount;
2905 float vote_needed;
2906 float vote_highlighted; // currently selected vote
2907
2908 float vote_active; // is there an active vote?
2909 float vote_prev; // previous state of vote_active to check for a change
2910 float vote_alpha;
2911 float vote_change; // "time" when vote_active changed
2912
2913 void HUD_VoteWindow(void) 
2914 {
2915         float id = 9;
2916         vector pos, mySize;
2917         pos = HUD_Panel_GetPos(id);
2918         mySize = HUD_Panel_GetSize(id);
2919
2920         string s;
2921         float a;
2922         if(vote_active != vote_prev) {
2923                 vote_change = time;
2924                 vote_prev = bound(0, vote_active, 1);
2925         }
2926
2927         if(vote_active)
2928                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2929         else
2930                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2931
2932         if(hud_configure)
2933         {
2934                 vote_alpha = 1;
2935                 vote_yescount = 3;
2936                 vote_nocount = 2;
2937                 vote_needed = 4;
2938         }
2939
2940         HUD_Panel_DrawBg(id, pos, mySize);
2941         float padding;
2942         padding = HUD_Panel_GetPadding(id);
2943         if(padding)
2944         {
2945                 pos += '1 1 0' * padding;
2946                 mySize -= '2 2 0' * padding;
2947         }
2948
2949         if(vote_alpha) {
2950                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2951
2952                 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2953
2954                 s = "A vote has been called for: ";
2955                 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2956                 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2957                 if(hud_configure)
2958                         s = "Configure the HUD";
2959                 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2960
2961                 // print the yes/no counts
2962                 s = strcat("Yes: ", ftos(vote_yescount));
2963                 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2964                 s = strcat("No: ", ftos(vote_nocount));
2965                 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2966
2967                 // draw the progress bars
2968                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2969                 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2970
2971                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2972                 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2973
2974                 // draw the highlights
2975                 if(vote_highlighted == 1) {
2976                         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2977                         drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2978                 }
2979                 else if(vote_highlighted == 2) {
2980                         drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2981                         drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2982                 }
2983
2984                 drawresetcliparea();
2985         }
2986         else if(!vote_active) {
2987                 vote_highlighted = 0;
2988         }
2989 }
2990
2991 // Mod icons panel (#10)
2992 //
2993
2994 // CTF HUD modicon section
2995 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2996 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2997 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2998
2999 void HUD_Mod_CTF_Reset(void)
3000 {
3001         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3002 }
3003
3004 void HUD_Mod_CTF(vector pos, vector mySize)
3005 {
3006         vector redflag_pos, blueflag_pos;
3007         float f; // every function should have that
3008
3009         float redflag, blueflag; // current status
3010         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3011         float stat_items;
3012
3013         stat_items = getstati(STAT_ITEMS);
3014         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3015         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3016
3017         if(hud_configure)
3018         {
3019                 redflag = 1;
3020                 blueflag = 2;
3021         }
3022
3023         // when status CHANGES, set old status into prevstatus and current status into status
3024         if (redflag != redflag_prevframe)
3025         {
3026                 redflag_statuschange_time = time;
3027                 redflag_prevstatus = redflag_prevframe;
3028                 redflag_prevframe = redflag;
3029         }
3030
3031         if (blueflag != blueflag_prevframe)
3032         {
3033                 blueflag_statuschange_time = time;
3034                 blueflag_prevstatus = blueflag_prevframe;
3035                 blueflag_prevframe = blueflag;
3036         }
3037
3038         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3039         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3040
3041         float BLINK_FACTOR = 0.15;
3042         float BLINK_BASE = 0.85;
3043         // note:
3044         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3045         // thus
3046         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3047         // ensure RMS == 1
3048         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3049
3050         string red_icon, red_icon_prevstatus;
3051         float red_alpha, red_alpha_prevstatus;
3052         red_alpha = red_alpha_prevstatus = 1;
3053         switch(redflag) {
3054                 case 1: red_icon = "flag_red_taken"; break;
3055                 case 2: red_icon = "flag_red_lost"; break;
3056                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3057                 default:
3058                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3059                                 red_icon = "flag_red_shielded";
3060                         else
3061                                 red_icon = string_null;
3062                         break;
3063         }
3064         switch(redflag_prevstatus) {
3065                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3066                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3067                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3068                 default:
3069                         if(redflag == 3)
3070                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3071                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3072                                 red_icon_prevstatus = "flag_red_shielded";
3073                         else
3074                                 red_icon_prevstatus = string_null;
3075                         break;
3076         }
3077
3078         string blue_icon, blue_icon_prevstatus;
3079         float blue_alpha, blue_alpha_prevstatus;
3080         blue_alpha = blue_alpha_prevstatus = 1;
3081         switch(blueflag) {
3082                 case 1: blue_icon = "flag_blue_taken"; break;
3083                 case 2: blue_icon = "flag_blue_lost"; break;
3084                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3085                 default:
3086                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3087                                 blue_icon = "flag_blue_shielded";
3088                         else
3089                                 blue_icon = string_null;
3090                         break;
3091         }
3092         switch(blueflag_prevstatus) {
3093                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3094                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3095                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3096                 default:
3097                         if(blueflag == 3)
3098                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3099                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3100                                 blue_icon_prevstatus = "flag_blue_shielded";
3101                         else
3102                                 blue_icon_prevstatus = string_null;
3103                         break;
3104         }
3105
3106         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3107                 redflag_pos = pos;
3108                 blueflag_pos = pos + eX * mySize_y;
3109         } else {
3110                 blueflag_pos = pos;
3111                 redflag_pos = pos + eX * mySize_y;
3112         }
3113
3114         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3115         if(red_icon_prevstatus && f < 1)
3116                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3117         if(red_icon)
3118                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3119
3120         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3121         if(blue_icon_prevstatus && f < 1)
3122                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3123         if(blue_icon)
3124                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3125 }
3126
3127 // Keyhunt HUD modicon section
3128 float kh_runheretime;
3129
3130 void HUD_Mod_KH_Reset(void)
3131 {
3132         kh_runheretime = 0;
3133 }
3134
3135 void HUD_Mod_KH(vector pos, vector mySize)
3136 {
3137         float kh_keys;
3138         float keyteam;
3139         float a, aa;
3140         vector p, pa, kh_size, kh_asize;
3141
3142         p_x = pos_x;
3143         p_y = pos_y + 0.25 * mySize_y;
3144
3145         kh_keys = getstati(STAT_KH_KEYS);
3146
3147         kh_size_x = mySize_x * 0.25;
3148         kh_size_y = 0.75 * mySize_y;
3149
3150         pa = p - eY * 0.25 * mySize_y;
3151
3152         kh_asize_x = mySize_x * 0.25;
3153         kh_asize_y = mySize_y * 0.25;
3154
3155         float i, key;
3156
3157         float keycount;
3158         keycount = 0;
3159         for(i = 0; i < 4; ++i)
3160         {
3161                 key = floor(kh_keys / pow(32, i)) & 31;
3162                 keyteam = key - 1;
3163                 if(keyteam == 30 && keycount <= 4)
3164                         keycount += 4;
3165                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3166                         keycount += 1;
3167         }
3168         // this yields 8 exactly if "RUN HERE" shows
3169
3170         if(keycount == 8)
3171         {
3172                 if(!kh_runheretime)
3173                         kh_runheretime = time;
3174                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3175         }
3176         else
3177                 kh_runheretime = 0;
3178
3179         for(i = 0; i < 4; ++i)
3180         {
3181                 key = floor(kh_keys / pow(32, i)) & 31;
3182                 keyteam = key - 1;
3183                 switch(keyteam)
3184                 {
3185                         case 30: // my key
3186                                 keyteam = myteam;
3187                                 a = 1;
3188                                 aa = 1;
3189                                 break;
3190                         case -1: // no key
3191                                 a = 0;
3192                                 aa = 0;
3193                                 break;
3194                         default: // owned or dropped
3195                                 a = 0.2;
3196                                 aa = 0.5;
3197                                 break;
3198                 }
3199                 a = a * hud_alpha_fg;
3200                 aa = aa * hud_alpha_fg;
3201                 if(a > 0)
3202                 {
3203                         switch(keyteam)
3204                         {
3205                                 case COLOR_TEAM1:
3206                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3207                                         break;
3208                                 case COLOR_TEAM2:
3209                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3210                                         break;
3211                                 case COLOR_TEAM3:
3212                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3213                                         break;
3214                                 case COLOR_TEAM4:
3215                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3216                                         break;
3217                                 default:
3218                                         break;
3219                         }
3220                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3221                         {
3222                                 case 0:
3223                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3224                                         break;
3225                                 case 1:
3226                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3227                                         break;
3228                                 case 2:
3229                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3230                                         break;
3231                                 case 3:
3232                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3233                                         break;
3234                         }
3235                 }
3236                 p_x += 0.25 * mySize_x;
3237                 pa_x += 0.25 * mySize_x;
3238         }
3239 }
3240
3241 // Nexball HUD mod icon
3242 void HUD_Mod_NexBall(vector pos, vector mySize)
3243 {
3244         float stat_items, nb_pb_starttime, dt, p;
3245
3246         stat_items = getstati(STAT_ITEMS);
3247         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3248
3249         //Manage the progress bar if any
3250         if (nb_pb_starttime > 0)
3251         {
3252                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3253                 // one period of positive triangle
3254                 p = 2 * dt / nb_pb_period;
3255                 if (p > 1)
3256                         p = 2 - p;
3257
3258                 //Draw the filling
3259                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
3260         }
3261
3262         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3263
3264         if (stat_items & IT_KEY1)
3265                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3266 }
3267
3268 // Race/CTS HUD mod icons
3269 float crecordtime_prev; // last remembered crecordtime
3270 float crecordtime_change_time; // time when crecordtime last changed
3271 float srecordtime_prev; // last remembered srecordtime
3272 float srecordtime_change_time; // time when srecordtime last changed
3273
3274 float race_status_time;
3275 float race_status_prev;
3276 string race_status_name_prev;
3277 void HUD_Mod_Race(vector pos, vector mySize)
3278 {
3279         entity me;
3280         me = playerslots[player_localentnum - 1];
3281         float t, score;
3282         float f; // yet another function has this
3283         score = me.(scores[ps_primary]);
3284
3285         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3286                 return; // no records in the actual race
3287
3288         drawfont = hud_bigfont;
3289
3290         // clientside personal record
3291         string rr;
3292         if(gametype == GAME_CTS)
3293                 rr = CTS_RECORD;
3294         else
3295                 rr = RACE_RECORD;
3296         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3297
3298         if(score && (score < t || !t)) {
3299                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3300                 if(cvar("cl_autodemo_delete_keeprecords"))
3301                 {
3302                         f = cvar("cl_autodemo_delete");
3303                         f &~= 1;
3304                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3305                 }
3306         }
3307
3308         if(t != crecordtime_prev) {
3309                 crecordtime_prev = t;
3310                 crecordtime_change_time = time;
3311         }
3312         f = time - crecordtime_change_time;
3313
3314         if (f > 1) {
3315                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3316                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3317         } else {
3318                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3319                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3320                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3321                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3322         }
3323
3324         // server record
3325         t = race_server_record;
3326         if(t != srecordtime_prev) {
3327                 srecordtime_prev = t;
3328                 srecordtime_change_time = time;
3329         }
3330         f = time - srecordtime_change_time;
3331
3332         if (f > 1) {
3333                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3334                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3335         } else {
3336                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3337                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3338                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3339                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3340         }
3341
3342         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3343                 race_status_time = time + 5;
3344                 race_status_prev = race_status;
3345                 if (race_status_name_prev)
3346                         strunzone(race_status_name_prev);
3347                 race_status_name_prev = strzone(race_status_name);
3348         }
3349
3350         pos_x += mySize_x/2;
3351         // race "awards"
3352         float a;
3353         a = bound(0, race_status_time - time, 1);
3354
3355         string s;
3356         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3357
3358         float rank;
3359         if(race_status > 0)
3360                 rank = race_CheckName(race_status_name);
3361         string rankname;
3362         rankname = race_PlaceName(rank);
3363
3364         if(race_status == 0)
3365                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3366         else if(race_status == 1) {
3367                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3368                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3369                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3370         } else if(race_status == 2) {
3371                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3372                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3373                 else
3374                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3375                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3376                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3377         } else if(race_status == 3) {
3378                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3379                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3380                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3381         }
3382
3383         if (race_status_time - time <= 0) {
3384                 race_status_prev = -1;
3385                 race_status = -1;
3386                 if(race_status_name)
3387                         strunzone(race_status_name);
3388                 race_status_name = string_null;
3389                 if(race_status_name_prev)
3390                         strunzone(race_status_name_prev);
3391                 race_status_name_prev = string_null;
3392         }
3393         drawfont = hud_font;
3394 }
3395
3396 // TODO: idea: alpha fade in/out empty panels
3397 void HUD_ModIcons(void)
3398 {
3399         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3400                 return;
3401         float id = 10;
3402         vector pos, mySize;
3403         pos = HUD_Panel_GetPos(id);
3404         mySize = HUD_Panel_GetSize(id);
3405
3406         HUD_Panel_DrawBg(id, pos, mySize);
3407         float padding;
3408         padding = HUD_Panel_GetPadding(id);
3409         if(padding)
3410         {
3411                 pos += '1 1 0' * padding;
3412                 mySize -= '2 2 0' * padding;
3413         }
3414
3415         // TODO... well make them work in a panel etc
3416         if(gametype == GAME_KEYHUNT)
3417                 HUD_Mod_KH(pos, mySize);
3418         else if(gametype == GAME_CTF || hud_configure)
3419                 HUD_Mod_CTF(pos, mySize);
3420         else if(gametype == GAME_NEXBALL)
3421                 HUD_Mod_NexBall(pos, mySize);
3422         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3423                 HUD_Mod_Race(pos, mySize);
3424 }
3425
3426 // Draw pressed keys (#11)
3427 //
3428 void HUD_DrawPressedKeys(void)
3429 {
3430         float id = 11;
3431         vector pos, mySize;
3432         pos = HUD_Panel_GetPos(id);
3433         mySize = HUD_Panel_GetSize(id);
3434
3435         HUD_Panel_DrawBg(id, pos, mySize);
3436         float padding;
3437         padding = HUD_Panel_GetPadding(id);
3438         if(padding)
3439         {
3440                 pos += '1 1 0' * padding;
3441                 mySize -= '2 2 0' * padding;
3442         }
3443
3444         float pressedkeys;
3445
3446         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3447         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3448         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3449         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3450         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3451         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3452         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3453         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3454 }
3455
3456 /*
3457 ==================
3458 Main HUD system
3459 ==================
3460 */
3461
3462 void HUD_ShowSpeed(void)
3463 {
3464         vector numsize;
3465         float pos, conversion_factor;
3466         string speed, zspeed, unit;
3467
3468         switch(cvar("cl_showspeed_unit"))
3469         {
3470                 default:
3471                 case 0:
3472                         unit = "";
3473                         conversion_factor = 1.0;
3474                         break;
3475                 case 1:
3476                         unit = " qu/s";
3477                         conversion_factor = 1.0;
3478                         break;
3479                 case 2:
3480                         unit = " m/s";
3481                         conversion_factor = 0.0254;
3482                         break;
3483                 case 3:
3484                         unit = " km/h";
3485                         conversion_factor = 0.0254 * 3.6;
3486                         break;
3487                 case 4:
3488                         unit = " mph";
3489                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3490                         break;
3491                 case 5:
3492                         unit = " knots";
3493                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3494                         break;
3495         }
3496
3497         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3498
3499         numsize_x = numsize_y = cvar("cl_showspeed_size");
3500         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3501
3502         drawfont = hud_bigfont;
3503         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3504
3505         if (cvar("cl_showspeed_z") == 1) {
3506                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3507                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3508         }
3509
3510         drawfont = hud_font;
3511 }
3512
3513 vector acc_prevspeed;
3514 float acc_prevtime;
3515 float acc_avg;
3516
3517 void HUD_ShowAcceleration(void)
3518 {
3519         float acceleration, sz, scale, alpha, f;
3520         vector pos, top, rgb;
3521         top_x = vid_conwidth/2;
3522         top_y = 0;
3523
3524         f = time - acc_prevtime;
3525         if(cvar("cl_showacceleration_z"))
3526                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3527         else
3528                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3529         acc_prevspeed = pmove_vel;
3530         acc_prevtime = time;
3531
3532         f = bound(0, f * 10, 1);
3533         acc_avg = acc_avg * (1 - f) + acceleration * f;
3534         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3535
3536         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3537
3538         sz = cvar("cl_showacceleration_size");
3539         scale = cvar("cl_showacceleration_scale");
3540         alpha = cvar("cl_showacceleration_alpha");
3541         if (cvar("cl_showacceleration_color_custom"))
3542                 rgb = stov(cvar_string("cl_showacceleration_color"));
3543         else {
3544                 rgb = '1 1 1';
3545                 if (acceleration < 0) {
3546                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3547                 } else if (acceleration > 0) {
3548                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3549                 }
3550         }
3551
3552         if (acceleration > 0)
3553                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3554         else if (acceleration < 0)
3555                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3556 }
3557
3558 void HUD_Reset (void)
3559 {
3560         // reset gametype specific icons
3561         if(gametype == GAME_KEYHUNT)
3562                 HUD_Mod_KH_Reset();
3563         else if(gametype == GAME_CTF)
3564                 HUD_Mod_CTF_Reset();
3565 }
3566
3567 void HUD_Main (void)
3568 {
3569         hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3570         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3571         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3572         hud_color_bg_team = cvar("hud_color_bg_team");
3573
3574         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3575         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3576
3577         hud_configure = cvar("_hud_configure");
3578
3579         // Drawing stuff
3580         if(cvar_string("hud_dock") != "")
3581                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3582
3583         if(HUD_Panel_CheckActive(0))
3584                 HUD_WeaponIcons();
3585         if(HUD_Panel_CheckActive(1))
3586                 HUD_Inventory();
3587         if(HUD_Panel_CheckActive(2))
3588                 HUD_Powerups();
3589         if(HUD_Panel_CheckActive(3))
3590                 HUD_HealthArmor();
3591         if(HUD_Panel_CheckActive(4))
3592                 HUD_Notify();
3593         if(HUD_Panel_CheckActive(5))
3594                 HUD_Timer();
3595         // TODO hud'ify
3596         if(HUD_Panel_CheckActive(6))
3597                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3598                         HUD_Radar();
3599         if(HUD_Panel_CheckActive(7))
3600                 HUD_Score();
3601         if(HUD_Panel_CheckActive(8))
3602                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3603                         HUD_RaceTimer();
3604         if(HUD_Panel_CheckActive(9))
3605                 HUD_VoteWindow();
3606         if(HUD_Panel_CheckActive(10))
3607                 HUD_ModIcons();
3608         // TODO hud'ify
3609         if(HUD_Panel_CheckActive(11))
3610                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3611                         HUD_DrawPressedKeys();
3612
3613         // TODO hud_'ify these
3614         if (cvar("cl_showspeed"))
3615                 HUD_ShowSpeed();
3616         if (cvar("cl_showacceleration"))
3617                 HUD_ShowAcceleration();
3618 }