4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16 #include "../common/stats.qh"
18 #include "../csqcmodellib/cl_player.qh"
20 #include "../warpzonelib/mathlib.qh"
28 // a border picture is a texture containing nine parts:
29 // 1/4 width: left part
30 // 1/2 width: middle part (stretched)
31 // 1/4 width: right part
33 // 1/4 height: top part
34 // 1/2 height: middle part (stretched)
35 // 1/4 height: bottom part
36 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
38 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
40 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
43 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
45 // draw only the central part
46 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
53 //pic = draw_UseSkinFor(pic);
54 width = eX * theSize.x;
55 height = eY * theSize.y;
56 if(theSize.x <= theBorderSize.x * 2)
58 // not wide enough... draw just left and right then
59 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
60 if(theSize.y <= theBorderSize.y * 2)
62 // not high enough... draw just corners
63 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
64 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71 dY = theBorderSize.x * eY;
72 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
73 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
74 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
75 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
82 if(theSize.y <= theBorderSize.y * 2)
84 // not high enough... draw just top and bottom then
85 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
86 dX = theBorderSize.x * eX;
87 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
88 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
89 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
90 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96 dX = theBorderSize.x * eX;
97 dY = theBorderSize.x * eY;
98 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
99 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
100 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
101 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
111 vector HUD_Get_Num_Color (float x, float maxvalue)
116 color.x = sin(2*M_PI*time);
118 color.z = sin(2*M_PI*time);
120 else if(x > maxvalue * 0.75) {
121 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
122 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
125 else if(x > maxvalue * 0.5) {
126 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
127 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
128 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
130 else if(x > maxvalue * 0.25) {
133 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
135 else if(x > maxvalue * 0.1) {
137 color.y = (x-20)*90/27/100; // green value between 0 -> 1
138 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
146 blinkingamt = (1 - x/maxvalue/0.25);
149 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
150 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
151 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
156 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
158 float aspect = size_y / size_x;
159 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
162 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
165 float ratio, best_ratio = 0;
166 float best_columns = 1, best_rows = 1;
167 bool vertical = (psize.x / psize.y >= item_aspect);
170 psize = eX * psize.y + eY * psize.x;
171 item_aspect = 1 / item_aspect;
174 rows = ceil(sqrt(item_count));
175 columns = ceil(item_count/rows);
178 ratio = (psize.x/columns) / (psize.y/rows);
179 if(ratio > item_aspect)
180 ratio = item_aspect * item_aspect / ratio;
182 if(ratio <= best_ratio)
183 break; // ratio starts decreasing by now, skip next configurations
185 best_columns = columns;
193 rows = ceil(item_count/columns);
197 return eX * best_rows + eY * best_columns;
199 return eX * best_columns + eY * best_rows;
202 float stringwidth_colors(string s, vector theSize)
204 return stringwidth(s, true, theSize);
207 float stringwidth_nocolors(string s, vector theSize)
209 return stringwidth(s, false, theSize);
212 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
214 position.x -= 2 / 3 * strlen(text) * theScale.x;
215 drawstring(position, text, theScale, rgb, theAlpha, flag);
218 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
220 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
221 drawstring(position, text, theScale, rgb, theAlpha, flag);
224 // return the string of the onscreen race timer
225 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
233 if(theirtime == 0) // goal hit
237 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
247 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
253 lapstr = sprintf(_(" (-%dL)"), lapdelta);
256 else if(lapdelta < 0)
258 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262 else if(theirtime > 0) // anticipation
264 if(mytime >= theirtime)
265 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
267 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
277 cpname = _("Start line");
279 cpname = _("Finish line");
281 cpname = sprintf(_("Intermediate %d"), cp);
283 cpname = _("Finish line");
286 return strcat(col, cpname);
287 else if(theirname == "")
288 return strcat(col, sprintf("%s (%s)", cpname, timestr));
290 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
293 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
294 int race_CheckName(string net_name)
297 for (i=RANKINGS_CNT-1;i>=0;--i)
298 if(grecordholder[i] == net_name)
303 int GetPlayerColorForce(int i)
308 return stof(getplayerkeyvalue(i, "colors")) & 15;
311 int GetPlayerColor(int i)
313 if(!playerslots[i].gotscores) // unconnected
314 return NUM_SPECTATOR;
315 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
316 return NUM_SPECTATOR;
318 return GetPlayerColorForce(i);
321 string GetPlayerName(int i)
323 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
333 // draw the background/borders
334 #define HUD_Panel_DrawBg(theAlpha) do { \
335 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
336 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
339 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
340 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
342 if(!length_ratio || !theAlpha)
348 if(length_ratio < -1)
351 else if(length_ratio < 0)
355 vector width, height;
357 pic = strcat(hud_skin_path, "/", pic, "_vertical");
358 if(precache_pic(pic) == "") {
359 pic = "gfx/hud/default/progressbar_vertical";
362 if (baralign == 1) // bottom align
363 theOrigin.y += (1 - length_ratio) * theSize.y;
364 else if (baralign == 2) // center align
365 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
366 else if (baralign == 3) // center align, positive values down, negative up
369 if (length_ratio > 0)
370 theOrigin.y += theSize.y;
373 theOrigin.y += (1 + length_ratio) * theSize.y;
374 length_ratio = -length_ratio;
377 theSize.y *= length_ratio;
380 width = eX * theSize.x;
381 height = eY * theSize.y;
382 if(theSize.y <= theSize.x * 2)
384 // button not high enough
385 // draw just upper and lower part then
386 square = eY * theSize.y * 0.5;
387 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
388 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
389 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393 square = eY * theSize.x;
394 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
395 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
396 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
399 pic = strcat(hud_skin_path, "/", pic);
400 if(precache_pic(pic) == "") {
401 pic = "gfx/hud/default/progressbar";
404 if (baralign == 1) // right align
405 theOrigin.x += (1 - length_ratio) * theSize.x;
406 else if (baralign == 2) // center align
407 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
408 else if (baralign == 3) // center align, positive values on the right, negative on the left
411 if (length_ratio > 0)
412 theOrigin.x += theSize.x;
415 theOrigin.x += (1 + length_ratio) * theSize.x;
416 length_ratio = -length_ratio;
419 theSize.x *= length_ratio;
422 width = eX * theSize.x;
423 height = eY * theSize.y;
424 if(theSize.x <= theSize.y * 2)
426 // button not wide enough
427 // draw just left and right part then
428 square = eX * theSize.x * 0.5;
429 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
430 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
431 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435 square = eX * theSize.y;
436 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
437 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
438 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
443 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
449 pic = strcat(hud_skin_path, "/num_leading");
450 if(precache_pic(pic) == "") {
451 pic = "gfx/hud/default/num_leading";
454 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
455 if(mySize.x/mySize.y > 2)
456 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
457 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
462 entity weaponorder[WEP_MAXCOUNT];
463 void weaponorder_swap(int i, int j, entity pass)
465 entity h = weaponorder[i];
466 weaponorder[i] = weaponorder[j];
470 string weaponorder_cmp_str;
471 int weaponorder_cmp(int i, int j, entity pass)
474 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
475 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
476 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
479 void HUD_Weapons(void)
482 WepSet weapons_stat = WepSet_GetFromStat();
486 vector center = '0 0 0';
487 int weapon_count, weapon_id;
488 int row, column, rows = 0, columns = 0;
489 bool vertical_order = true;
490 float aspect = autocvar_hud_panel_weapons_aspect;
492 float timeout = autocvar_hud_panel_weapons_timeout;
493 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
494 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
496 vector barsize = '0 0 0', baroffset = '0 0 0';
497 vector ammo_color = '1 0 1';
498 float ammo_alpha = 1;
500 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
501 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
503 vector weapon_pos, weapon_size = '0 0 0';
506 // check to see if we want to continue
507 if(hud != HUD_NORMAL) { return; }
509 if(!autocvar__hud_configure)
511 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
513 if(timeout && time >= weapontime + timeout + timeout_effect_length)
514 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
516 weaponprevtime = time;
521 // update generic hud functions
522 HUD_Panel_UpdateCvars();
524 draw_beginBoldFont();
526 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
527 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
530 if(weaponorder_bypriority)
531 strunzone(weaponorder_bypriority);
532 if(weaponorder_byimpulse)
533 strunzone(weaponorder_byimpulse);
535 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
536 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
537 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
540 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
542 self = get_weaponinfo(i);
543 if(self.impulse >= 0)
545 weaponorder[weapon_cnt] = self;
549 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
550 weaponorder[i] = world;
551 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
553 weaponorder_cmp_str = string_null;
556 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
559 if(autocvar__hud_configure)
562 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
563 weapons_stat |= WepSet_FromWeapon(i);
569 weapons_stat = '0 0 0';
570 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
571 for(i = WEP_FIRST; i <= countw; ++i)
572 weapons_stat |= WepSet_FromWeapon(i);
577 // determine which weapons are going to be shown
578 if (autocvar_hud_panel_weapons_onlyowned)
580 if(autocvar__hud_configure)
582 if(menu_enabled != 2)
583 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
586 // do we own this weapon?
588 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
589 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
593 // might as well commit suicide now, no reason to live ;)
594 if (weapon_count == 0)
600 vector old_panel_size = panel_size;
601 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
603 // get the all-weapons layout
604 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
605 columns = table_size.x;
607 weapon_size.x = padded_panel_size.x / columns;
608 weapon_size.y = padded_panel_size.y / rows;
610 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
611 // we enlarge them a bit when possible to better match the desired aspect ratio
612 if(padded_panel_size.x / padded_panel_size.y < aspect)
614 // maximum number of rows that allows to display items with the desired aspect ratio
615 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
616 columns = min(columns, ceil(weapon_count / max_rows));
617 rows = ceil(weapon_count / columns);
618 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
619 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
620 vertical_order = false;
624 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
625 rows = min(rows, ceil(weapon_count / max_columns));
626 columns = ceil(weapon_count / rows);
627 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
628 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
629 vertical_order = true;
632 // reduce size of the panel
633 panel_size.x = columns * weapon_size.x;
634 panel_size.y = rows * weapon_size.y;
635 panel_size += '2 2 0' * panel_bg_padding;
637 // center the resized panel, or snap it to the screen edge when close enough
638 if(panel_pos.x > vid_conwidth * 0.001)
640 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
641 panel_pos.x += old_panel_size.x - panel_size.x;
643 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
645 else if(old_panel_size.x > vid_conwidth * 0.999)
646 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
648 if(panel_pos.y > vid_conheight * 0.001)
650 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
651 panel_pos.y += old_panel_size.y - panel_size.y;
653 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
655 else if(old_panel_size.y > vid_conheight * 0.999)
656 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
659 weapon_count = WEP_COUNT;
661 // animation for fading in/out the panel respectively when not in use
662 if(!autocvar__hud_configure)
664 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
666 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
668 // fade the panel alpha
669 if(autocvar_hud_panel_weapons_timeout_effect == 1)
671 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
672 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
674 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
676 panel_bg_alpha *= (1 - f);
677 panel_fg_alpha *= (1 - f);
680 // move the panel off the screen
681 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
683 f *= f; // for a cooler movement
684 center.x = panel_pos.x + panel_size.x/2;
685 center.y = panel_pos.y + panel_size.y/2;
686 screen_ar = vid_conwidth/vid_conheight;
687 if (center.x/center.y < screen_ar) //bottom left
689 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
690 panel_pos.y += f * (vid_conheight - panel_pos.y);
692 panel_pos.x -= f * (panel_pos.x + panel_size.x);
696 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
697 panel_pos.x += f * (vid_conwidth - panel_pos.x);
699 panel_pos.y -= f * (panel_pos.y + panel_size.y);
702 center.x = -1; // mark the panel as off screen
704 weaponprevtime = time - (1 - f) * timein_effect_length;
706 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
708 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
710 // fade the panel alpha
711 if(autocvar_hud_panel_weapons_timeout_effect == 1)
713 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
714 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
716 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
718 panel_bg_alpha *= (f);
719 panel_fg_alpha *= (f);
722 // move the panel back on screen
723 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
725 f *= f; // for a cooler movement
727 center.x = panel_pos.x + panel_size.x/2;
728 center.y = panel_pos.y + panel_size.y/2;
729 screen_ar = vid_conwidth/vid_conheight;
730 if (center.x/center.y < screen_ar) //bottom left
732 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
733 panel_pos.y += f * (vid_conheight - panel_pos.y);
735 panel_pos.x -= f * (panel_pos.x + panel_size.x);
739 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
740 panel_pos.x += f * (vid_conwidth - panel_pos.x);
742 panel_pos.y -= f * (panel_pos.y + panel_size.y);
748 // draw the background, then change the virtual size of it to better fit other items inside
759 panel_pos += '1 1 0' * panel_bg_padding;
760 panel_size -= '2 2 0' * panel_bg_padding;
763 // after the sizing and animations are done, update the other values
765 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
767 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
768 columns = table_size.x;
770 weapon_size.x = panel_size.x / columns;
771 weapon_size.y = panel_size.y / rows;
772 vertical_order = (panel_size.x / panel_size.y >= aspect);
775 // calculate position/size for visual bar displaying ammount of ammo status
776 if (autocvar_hud_panel_weapons_ammo)
778 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
779 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
781 if(weapon_size.x/weapon_size.y > aspect)
783 barsize.x = aspect * weapon_size.y;
784 barsize.y = weapon_size.y;
785 baroffset.x = (weapon_size.x - barsize.x) / 2;
789 barsize.y = 1/aspect * weapon_size.x;
790 barsize.x = weapon_size.x;
791 baroffset.y = (weapon_size.y - barsize.y) / 2;
794 if(autocvar_hud_panel_weapons_accuracy)
795 Accuracy_LoadColors();
799 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
800 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802 // retrieve information about the current weapon to be drawn
803 self = weaponorder[i];
804 weapon_id = self.impulse;
806 // skip if this weapon doesn't exist
807 if(!self || weapon_id < 0) { continue; }
809 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
810 if(autocvar_hud_panel_weapons_onlyowned)
811 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
814 // figure out the drawing position of weapon
815 weapon_pos = (panel_pos
816 + eX * column * weapon_size.x
817 + eY * row * weapon_size.y);
819 // draw background behind currently selected weapon
820 if(self.weapon == switchweapon)
821 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
823 // draw the weapon accuracy
824 if(autocvar_hud_panel_weapons_accuracy)
826 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
827 if(panel_weapon_accuracy >= 0)
829 color = Accuracy_GetColor(panel_weapon_accuracy);
830 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
834 // drawing all the weapon items
835 if(weapons_stat & WepSet_FromWeapon(self.weapon))
837 // draw the weapon image
838 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
840 // draw weapon label string
841 switch(autocvar_hud_panel_weapons_label)
843 case 1: // weapon number
844 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
848 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
851 case 3: // weapon name
852 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
859 // draw ammo status bar
860 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
863 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
867 switch(self.ammo_field)
869 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
870 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
871 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
872 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
873 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
874 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
875 default: ammo_full = 60;
879 weapon_pos.x + baroffset.x,
880 weapon_pos.y + baroffset.y,
881 barsize.x * bound(0, a/ammo_full, 1),
898 else // draw a "ghost weapon icon" if you don't have the weapon
900 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
903 // draw the complain message
904 if(self.weapon == complain_weapon)
907 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
909 a = ((complain_weapon_time + when > time) ? 1 : 0);
912 if(complain_weapon_type == 0) {
913 s = _("Out of ammo");
914 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
916 else if(complain_weapon_type == 1) {
918 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
921 s = _("Unavailable");
922 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
924 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
925 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
926 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
931 if(!autocvar_hud_panel_weapons_onlyowned)
933 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
934 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
938 // continue with new position for the next weapon
942 if(column >= columns)
963 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
966 HUD_Panel_DrawProgressBar(
967 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
968 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
969 autocvar_hud_panel_ammo_progressbar_name,
970 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
971 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
975 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
977 float theAlpha = 1, a, b;
978 vector nade_color, picpos, numpos;
980 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
982 a = getstatf(STAT_NADE_BONUS);
983 b = getstatf(STAT_NADE_BONUS_SCORE);
985 if(autocvar_hud_panel_ammo_iconalign)
988 picpos = myPos + eX * 2 * mySize.y;
992 numpos = myPos + eX * mySize.y;
996 DrawNadeScoreBar(myPos, mySize, nade_color);
1000 if(autocvar_hud_panel_ammo_text)
1001 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1004 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
1006 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1007 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1013 if(ammoType == ammo_none)
1016 // Initialize variables
1019 if(autocvar__hud_configure)
1021 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1025 ammo = getstati(GetAmmoStat(ammoType));
1029 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031 mySize = mySize * scale;
1034 vector iconPos, textPos;
1035 if(autocvar_hud_panel_ammo_iconalign)
1037 iconPos = myPos + eX * 2 * mySize.y;
1043 textPos = myPos + eX * mySize.y;
1046 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1048 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1051 textColor = '0.2 0.95 0';
1053 textColor = '0 0 0';
1055 textColor = '0.8 0.04 0';
1057 textColor = '1 1 1';
1061 alpha = panel_fg_alpha;
1063 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1065 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1067 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1072 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1074 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1077 if(autocvar_hud_panel_ammo_text)
1078 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1080 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1083 int nade_prevstatus;
1085 float nade_statuschange_time;
1088 if(hud != HUD_NORMAL) return;
1089 if(!autocvar__hud_configure)
1091 if(!autocvar_hud_panel_ammo) return;
1092 if(spectatee_status == -1) return;
1095 HUD_Panel_UpdateCvars();
1097 draw_beginBoldFont();
1101 mySize = panel_size;
1103 HUD_Panel_DrawBg(1);
1104 if(panel_bg_padding)
1106 pos += '1 1 0' * panel_bg_padding;
1107 mySize -= '2 2 0' * panel_bg_padding;
1110 int rows = 0, columns, row, column;
1111 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1112 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1113 float nade_statuschange_elapsedtime;
1114 int total_ammo_count;
1117 if (autocvar_hud_panel_ammo_onlycurrent)
1118 total_ammo_count = 1;
1120 total_ammo_count = AMMO_COUNT;
1125 if (nade_cnt != nade_prevframe)
1127 nade_statuschange_time = time;
1128 nade_prevstatus = nade_prevframe;
1129 nade_prevframe = nade_cnt;
1133 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1135 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1136 columns = ceil((total_ammo_count)/rows);
1137 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1139 vector offset = '0 0 0'; // fteqcc sucks
1141 if(ammo_size.x/ammo_size.y > 3)
1143 newSize = 3 * ammo_size.y;
1144 offset.x = ammo_size.x - newSize;
1145 pos.x += offset.x/2;
1146 ammo_size.x = newSize;
1150 newSize = 1/3 * ammo_size.x;
1151 offset.y = ammo_size.y - newSize;
1152 pos.y += offset.y/2;
1153 ammo_size.y = newSize;
1157 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1159 if(autocvar_hud_panel_ammo_onlycurrent)
1161 if(autocvar__hud_configure)
1163 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1170 (get_weaponinfo(switchweapon)).ammo_field,
1180 column = column + 1;
1187 for(i = 0; i < AMMO_COUNT; ++i)
1189 ammotype = GetAmmoFieldFromNum(i);
1191 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1194 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1202 column = column + 1;
1209 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1211 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1213 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1219 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1221 vector newPos = '0 0 0', newSize = '0 0 0';
1222 vector picpos, numpos;
1226 if(mySize.y/mySize.x > 2)
1228 newSize.y = 2 * mySize.x;
1229 newSize.x = mySize.x;
1231 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1236 newSize.x = 1/2 * mySize.y;
1237 newSize.y = mySize.y;
1239 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1243 if(icon_right_align)
1246 picpos = newPos + eY * newSize.x;
1251 numpos = newPos + eY * newSize.x;
1255 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1256 // make number smaller than icon, it looks better
1257 // reduce only y to draw numbers with different number of digits with the same y size
1258 numpos.y += newSize.y * ((1 - 0.7) / 2);
1260 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1264 if(mySize.x/mySize.y > 3)
1266 newSize.x = 3 * mySize.y;
1267 newSize.y = mySize.y;
1269 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1274 newSize.y = 1/3 * mySize.x;
1275 newSize.x = mySize.x;
1277 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1281 if(icon_right_align) // right align
1284 picpos = newPos + eX * 2 * newSize.y;
1288 numpos = newPos + eX * newSize.y;
1292 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1293 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1294 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1295 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1298 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1300 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1305 void HUD_Powerups(void)
1307 float strength_time, shield_time, superweapons_time;
1308 if(!autocvar__hud_configure)
1310 if(!autocvar_hud_panel_powerups) return;
1311 if(spectatee_status == -1) return;
1312 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1313 if (getstati(STAT_HEALTH) <= 0) return;
1315 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1316 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1317 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1319 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1320 superweapons_time = 99; // force max
1322 // prevent stuff to show up on mismatch that will be fixed next frame
1323 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1324 superweapons_time = 0;
1330 superweapons_time = 13;
1333 HUD_Panel_UpdateCvars();
1335 draw_beginBoldFont();
1339 mySize = panel_size;
1341 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1342 if(panel_bg_padding)
1344 pos += '1 1 0' * panel_bg_padding;
1345 mySize -= '2 2 0' * panel_bg_padding;
1348 float panel_ar = mySize.x/mySize.y;
1349 bool is_vertical = (panel_ar < 1);
1350 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1352 int superweapons_is = -1;
1354 if(superweapons_time)
1359 superweapons_is = 0;
1361 superweapons_is = 2;
1366 superweapons_is = 1;
1368 superweapons_is = 2;
1372 // FIXME handle superweapons here
1373 if(superweapons_is == 0)
1375 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1377 mySize.x *= (1.0 / 3.0);
1378 superweapons_offset.x = mySize.x;
1379 if (autocvar_hud_panel_powerups_flip)
1380 shield_offset.x = 2*mySize.x;
1382 strength_offset.x = 2*mySize.x;
1386 mySize.y *= (1.0 / 3.0);
1387 superweapons_offset.y = mySize.y;
1388 if (autocvar_hud_panel_powerups_flip)
1389 shield_offset.y = 2*mySize.y;
1391 strength_offset.y = 2*mySize.y;
1396 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1399 if (autocvar_hud_panel_powerups_flip)
1400 shield_offset.x = mySize.x;
1402 strength_offset.x = mySize.x;
1407 if (autocvar_hud_panel_powerups_flip)
1408 shield_offset.y = mySize.y;
1410 strength_offset.y = mySize.y;
1414 bool shield_baralign, strength_baralign, superweapons_baralign;
1415 bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1417 if (autocvar_hud_panel_powerups_flip)
1419 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1420 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1421 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1422 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1426 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1427 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1428 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1429 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1432 if(superweapons_is == 0)
1434 superweapons_iconalign = strength_iconalign;
1435 superweapons_baralign = 2;
1437 else if(superweapons_is == 1)
1439 superweapons_offset = strength_offset;
1440 superweapons_iconalign = strength_iconalign;
1441 superweapons_baralign = strength_baralign;
1443 else // if(superweapons_is == 2)
1445 superweapons_offset = shield_offset;
1446 superweapons_iconalign = shield_iconalign;
1447 superweapons_baralign = shield_baralign;
1452 const float maxshield = 30;
1453 float shield = ceil(shield_time);
1454 if(autocvar_hud_panel_powerups_progressbar)
1455 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1456 if(autocvar_hud_panel_powerups_text)
1459 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1461 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1467 const float maxstrength = 30;
1468 float strength = ceil(strength_time);
1469 if(autocvar_hud_panel_powerups_progressbar)
1470 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471 if(autocvar_hud_panel_powerups_text)
1474 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1476 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1480 if(superweapons_time)
1482 const float maxsuperweapons = 30;
1483 float superweapons = ceil(superweapons_time);
1484 if(autocvar_hud_panel_powerups_progressbar)
1485 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486 if(autocvar_hud_panel_powerups_text)
1488 if(superweapons > 1)
1489 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1490 if(superweapons <= 5)
1491 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1498 // Health/armor (#3)
1502 void HUD_HealthArmor(void)
1504 int armor, health, fuel;
1505 if(!autocvar__hud_configure)
1507 if(!autocvar_hud_panel_healtharmor) return;
1508 if(hud != HUD_NORMAL) return;
1509 if(spectatee_status == -1) return;
1511 health = getstati(STAT_HEALTH);
1517 armor = getstati(STAT_ARMOR);
1519 // code to check for spectatee_status changes is in Ent_ClientData()
1520 // prev_p_health and prev_health can be set to -1 there
1522 if (prev_p_health == -1)
1525 health_beforedamage = 0;
1526 armor_beforedamage = 0;
1527 health_damagetime = 0;
1528 armor_damagetime = 0;
1529 prev_health = health;
1531 old_p_health = health;
1532 old_p_armor = armor;
1533 prev_p_health = health;
1534 prev_p_armor = armor;
1536 else if (prev_health == -1)
1538 //start the load effect
1539 health_damagetime = 0;
1540 armor_damagetime = 0;
1544 fuel = getstati(STAT_FUEL);
1553 HUD_Panel_UpdateCvars();
1556 mySize = panel_size;
1558 HUD_Panel_DrawBg(1);
1559 if(panel_bg_padding)
1561 pos += '1 1 0' * panel_bg_padding;
1562 mySize -= '2 2 0' * panel_bg_padding;
1565 int baralign = autocvar_hud_panel_healtharmor_baralign;
1566 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1568 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1569 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1570 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1573 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1578 float maxtotal = maxhealth + maxarmor;
1580 if(v.z) // NOT fully armored
1582 biggercount = "health";
1583 if(autocvar_hud_panel_healtharmor_progressbar)
1584 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1586 if(autocvar_hud_panel_healtharmor_text)
1587 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1591 biggercount = "armor";
1592 if(autocvar_hud_panel_healtharmor_progressbar)
1593 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1595 if(autocvar_hud_panel_healtharmor_text)
1596 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1598 if(autocvar_hud_panel_healtharmor_text)
1599 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1602 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1606 float panel_ar = mySize.x/mySize.y;
1607 bool is_vertical = (panel_ar < 1);
1608 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1609 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1612 if (autocvar_hud_panel_healtharmor_flip)
1613 health_offset.x = mySize.x;
1615 armor_offset.x = mySize.x;
1620 if (autocvar_hud_panel_healtharmor_flip)
1621 health_offset.y = mySize.y;
1623 armor_offset.y = mySize.y;
1626 bool health_baralign, armor_baralign, fuel_baralign;
1627 bool health_iconalign, armor_iconalign;
1628 if (autocvar_hud_panel_healtharmor_flip)
1630 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1631 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1632 fuel_baralign = health_baralign;
1633 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1634 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1638 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1639 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1640 fuel_baralign = armor_baralign;
1641 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1642 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1647 if(autocvar_hud_panel_healtharmor_progressbar)
1649 float p_health, pain_health_alpha;
1651 pain_health_alpha = 1;
1652 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1654 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1656 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1658 if (time - old_p_healthtime < 1)
1659 old_p_health = prev_p_health;
1661 old_p_health = prev_health;
1662 old_p_healthtime = time;
1664 if (time - old_p_healthtime < 1)
1666 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1667 prev_p_health = p_health;
1670 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1672 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1674 if (time - health_damagetime >= 1)
1675 health_beforedamage = prev_health;
1676 health_damagetime = time;
1678 if (time - health_damagetime < 1)
1680 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1681 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1684 prev_health = health;
1686 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1688 float BLINK_FACTOR = 0.15;
1689 float BLINK_BASE = 0.85;
1690 float BLINK_FREQ = 9;
1691 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1694 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1696 if(autocvar_hud_panel_healtharmor_text)
1697 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1702 if(autocvar_hud_panel_healtharmor_progressbar)
1706 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1708 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1710 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1712 if (time - old_p_armortime < 1)
1713 old_p_armor = prev_p_armor;
1715 old_p_armor = prev_armor;
1716 old_p_armortime = time;
1718 if (time - old_p_armortime < 1)
1720 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1721 prev_p_armor = p_armor;
1724 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1726 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1728 if (time - armor_damagetime >= 1)
1729 armor_beforedamage = prev_armor;
1730 armor_damagetime = time;
1732 if (time - armor_damagetime < 1)
1734 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1735 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1740 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1742 if(autocvar_hud_panel_healtharmor_text)
1743 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1749 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1753 mySize.x *= 2; //restore full panel size
1754 else if (panel_ar < 1/4)
1755 mySize.y *= 2; //restore full panel size
1756 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1761 // Notification area (#4)
1764 void HUD_Notify_Push(string icon, string attacker, string victim)
1772 if (notify_index == -1)
1773 notify_index = NOTIFY_MAX_ENTRIES-1;
1776 if (notify_attackers[notify_index])
1777 strunzone(notify_attackers[notify_index]);
1779 if (notify_victims[notify_index])
1780 strunzone(notify_victims[notify_index]);
1782 if (notify_icons[notify_index])
1783 strunzone(notify_icons[notify_index]);
1785 // Allocate new strings
1788 notify_attackers[notify_index] = strzone(attacker);
1789 notify_victims[notify_index] = strzone(victim);
1793 // In case of a notification without a victim, the attacker
1794 // is displayed on the victim's side. Instead of special
1795 // treatment later on, we can simply switch them here.
1796 notify_attackers[notify_index] = string_null;
1797 notify_victims[notify_index] = strzone(attacker);
1800 notify_icons[notify_index] = strzone(icon);
1801 notify_times[notify_index] = time;
1804 void HUD_Notify(void)
1806 if (!autocvar__hud_configure)
1807 if (!autocvar_hud_panel_notify)
1810 HUD_Panel_UpdateCvars();
1811 HUD_Panel_DrawBg(1);
1813 if (!autocvar__hud_configure)
1814 if (notify_count == 0)
1821 if (panel_bg_padding)
1823 pos += '1 1 0' * panel_bg_padding;
1824 size -= '2 2 0' * panel_bg_padding;
1827 float fade_start = max(0, autocvar_hud_panel_notify_time);
1828 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1829 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1831 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1832 float entry_height = size.y / entry_count;
1834 float panel_width_half = size.x * 0.5;
1835 float icon_width_half = entry_height * icon_aspect / 2;
1836 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1838 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1839 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1840 vector icon_left = eX * (panel_width_half - icon_width_half);
1841 vector attacker_right = eX * name_maxwidth;
1842 vector victim_left = eX * (size.x - name_maxwidth);
1844 vector attacker_pos, victim_pos, icon_pos;
1845 string attacker, victim, icon;
1846 int i, j, count, step, limit;
1849 if (autocvar_hud_panel_notify_flip)
1851 // Order items from the top down
1854 limit = entry_count;
1858 // Order items from the bottom up
1859 i = entry_count - 1;
1864 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1866 if(autocvar__hud_configure)
1868 attacker = sprintf(_("Player %d"), count + 1);
1869 victim = sprintf(_("Player %d"), count + 2);
1870 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1871 alpha = bound(0, 1.2 - count / entry_count, 1);
1875 if (j == NOTIFY_MAX_ENTRIES)
1878 if (notify_times[j] + fade_start > time)
1880 else if (fade_time != 0)
1882 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1889 attacker = notify_attackers[j];
1890 victim = notify_victims[j];
1891 icon = notify_icons[j];
1894 if (icon != "" && victim != "")
1896 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1898 icon_pos = pos + icon_left + eY * i * entry_height;
1899 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1901 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1902 victim_pos = pos + victim_left + name_top;
1903 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1907 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1908 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1909 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1914 notify_count = count;
1920 string seconds_tostring(float sec)
1923 minutes = floor(sec / 60);
1925 sec -= minutes * 60;
1926 return sprintf("%d:%02d", minutes, sec);
1929 void HUD_Timer(void)
1931 if(!autocvar__hud_configure)
1933 if(!autocvar_hud_panel_timer) return;
1936 HUD_Panel_UpdateCvars();
1938 draw_beginBoldFont();
1942 mySize = panel_size;
1944 HUD_Panel_DrawBg(1);
1945 if(panel_bg_padding)
1947 pos += '1 1 0' * panel_bg_padding;
1948 mySize -= '2 2 0' * panel_bg_padding;
1952 float timelimit, elapsedTime, timeleft, minutesLeft;
1954 timelimit = getstatf(STAT_TIMELIMIT);
1956 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1957 timeleft = ceil(timeleft);
1959 minutesLeft = floor(timeleft / 60);
1962 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1963 timer_color = '1 1 1'; //white
1964 else if(minutesLeft >= 1)
1965 timer_color = '1 1 0'; //yellow
1967 timer_color = '1 0 0'; //red
1969 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1970 if (time < getstatf(STAT_GAMESTARTTIME)) {
1971 //while restart is still active, show 00:00
1972 timer = seconds_tostring(0);
1974 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1975 timer = seconds_tostring(elapsedTime);
1978 timer = seconds_tostring(timeleft);
1981 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1988 void HUD_Radar(void)
1990 if (!autocvar__hud_configure)
1992 if (hud_panel_radar_maximized)
1994 if (!hud_draw_maximized) return;
1998 if (autocvar_hud_panel_radar == 0) return;
1999 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2000 if(radar_panel_modified)
2002 panel.update_time = time; // forces reload of panel attributes
2003 radar_panel_modified = false;
2008 HUD_Panel_UpdateCvars();
2012 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2014 panel_size = autocvar_hud_panel_radar_maximized_size;
2015 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2016 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2017 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2018 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2021 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2022 if(precache_pic(panel_bg) == "")
2023 panel_bg = "gfx/hud/default/border_default"; // fallback
2024 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2025 radar_panel_modified = true;
2026 if(panel.current_panel_bg)
2027 strunzone(panel.current_panel_bg);
2028 panel.current_panel_bg = strzone(panel_bg);
2030 switch(hud_panel_radar_maximized_zoommode)
2034 f = current_zoomfraction;
2037 f = 1 - current_zoomfraction;
2047 switch(hud_panel_radar_maximized_rotation)
2050 teamradar_angle = view_angles.y - 90;
2053 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2057 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2059 switch(hud_panel_radar_zoommode)
2063 f = current_zoomfraction;
2066 f = 1 - current_zoomfraction;
2076 switch(hud_panel_radar_rotation)
2079 teamradar_angle = view_angles.y - 90;
2082 teamradar_angle = 90 * hud_panel_radar_rotation;
2089 mySize = panel_size;
2091 HUD_Panel_DrawBg(1);
2092 if(panel_bg_padding)
2094 pos += '1 1 0' * panel_bg_padding;
2095 mySize -= '2 2 0' * panel_bg_padding;
2100 float scale2d, normalsize, bigsize;
2102 teamradar_origin2d = pos + 0.5 * mySize;
2103 teamradar_size2d = mySize;
2105 if(minimapname == "")
2108 teamradar_loadcvars();
2110 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2111 teamradar_size2d = mySize;
2113 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2115 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2116 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2118 // max-min distance must fit the radar in any rotation
2119 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2123 vector c0, c1, c2, c3, span;
2124 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2125 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2126 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2127 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2129 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2130 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2132 // max-min distance must fit the radar in x=x, y=y
2134 teamradar_size2d.x * scale2d / (1.05 * span.x),
2135 teamradar_size2d.y * scale2d / (1.05 * span.y)
2139 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2140 if(bigsize > normalsize)
2141 normalsize = bigsize;
2145 + (1 - f) * normalsize;
2146 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2148 + (1 - f) * view_origin);
2157 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2159 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2160 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2161 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2162 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2163 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2165 color2 = GetPlayerColor(tm.sv_entnum);
2166 //if(color == NUM_SPECTATOR || color == color2)
2167 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2169 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2171 drawresetcliparea();
2176 void HUD_UpdatePlayerTeams();
2177 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2180 entity tm = world, pl;
2181 int SCOREPANEL_MAX_ENTRIES = 6;
2182 float SCOREPANEL_ASPECTRATIO = 2;
2183 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2184 vector fontsize = '1 1 0' * (mySize.y/entries);
2186 vector rgb, score_color;
2188 score_color = '1 1 1';
2190 float name_size = mySize.x*0.75;
2191 float spacing_size = mySize.x*0.04;
2192 const float highlight_alpha = 0.2;
2193 int i = 0, first_pl = 0;
2194 bool me_printed = false;
2196 if (autocvar__hud_configure)
2198 float players_per_team = 0;
2201 // show team scores in the first line
2202 float score_size = mySize.x / team_count;
2203 players_per_team = max(2, ceil((entries - 1) / team_count));
2204 for(i=0; i<team_count; ++i) {
2205 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2206 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2210 pos.y += fontsize.y;
2212 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2213 for (i=first_pl; i<entries; ++i)
2215 //simulate my score is lower than all displayed players,
2216 //so that I don't appear at all showing pure rankings.
2217 //This is to better show the difference between the 2 ranking views
2218 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2221 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2222 s = GetPlayerName(player_localnum);
2227 s = sprintf(_("Player %d"), i + 1 - first_pl);
2232 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2233 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2234 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2235 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2236 pos.y += fontsize.y;
2241 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2242 HUD_UpdatePlayerTeams();
2245 // show team scores in the first line
2246 float score_size = mySize.x / team_count;
2247 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2248 if(tm.team == NUM_SPECTATOR)
2250 if (tm.team == myteam)
2251 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2252 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2256 pos.y += fontsize.y;
2257 tm = teams.sort_next;
2262 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2264 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2267 if (i == entries-1 && !me_printed && pl != me)
2268 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2270 for (pl = me.sort_next; pl; pl = pl.sort_next)
2271 if (pl.team != NUM_SPECTATOR)
2275 rgb = '1 1 0'; //not last but not among the leading players: yellow
2277 rgb = '1 0 0'; //last: red
2284 rgb = '0 1 0'; //first: green
2286 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2289 score_color = Team_ColorRGB(pl.team) * 0.8;
2290 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2291 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2292 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2293 pos.y += fontsize.y;
2296 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2299 void HUD_Score(void)
2301 if(!autocvar__hud_configure)
2303 if(!autocvar_hud_panel_score) return;
2304 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2307 HUD_Panel_UpdateCvars();
2310 mySize = panel_size;
2312 HUD_Panel_DrawBg(1);
2313 if(panel_bg_padding)
2315 pos += '1 1 0' * panel_bg_padding;
2316 mySize -= '2 2 0' * panel_bg_padding;
2319 float score, distribution = 0;
2321 vector distribution_color;
2324 me = playerslots[player_localentnum - 1];
2326 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2327 string timer, distrtimer;
2329 pl = players.sort_next;
2332 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2333 if(pl.scores[ps_primary] == 0)
2336 score = me.(scores[ps_primary]);
2337 timer = TIME_ENCODED_TOSTRING(score);
2339 draw_beginBoldFont();
2340 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2341 // distribution display
2342 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2344 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2346 if (distribution <= 0) {
2347 distribution_color = '0 1 0';
2351 distribution_color = '1 0 0';
2354 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2356 // race record display
2357 if (distribution <= 0)
2358 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2361 } else if (!teamplay) { // non-teamgames
2362 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2364 HUD_Score_Rankings(pos, mySize, me);
2367 // me vector := [team/connected frags id]
2368 pl = players.sort_next;
2372 if(autocvar__hud_configure)
2375 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2379 score = me.(scores[ps_primary]);
2380 if(autocvar__hud_configure)
2383 if(distribution >= 5)
2384 distribution_color = eY;
2385 else if(distribution >= 0)
2386 distribution_color = '1 1 1';
2387 else if(distribution >= -5)
2388 distribution_color = '1 1 0';
2390 distribution_color = eX;
2392 string distribution_str;
2393 distribution_str = ftos(distribution);
2394 draw_beginBoldFont();
2395 if (distribution >= 0)
2397 if (distribution > 0)
2398 distribution_str = strcat("+", distribution_str);
2399 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2401 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2402 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2404 } else { // teamgames
2405 float row, column, rows = 0, columns = 0;
2406 vector offset = '0 0 0';
2407 vector score_pos, score_size; //for scores other than myteam
2408 if(autocvar_hud_panel_score_rankings)
2410 HUD_Score_Rankings(pos, mySize, me);
2413 if(spectatee_status == -1)
2415 rows = HUD_GetRowCount(team_count, mySize, 3);
2416 columns = ceil(team_count/rows);
2417 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2420 if(score_size.x/score_size.y > 3)
2422 newSize = 3 * score_size.y;
2423 offset.x = score_size.x - newSize;
2424 pos.x += offset.x/2;
2425 score_size.x = newSize;
2429 newSize = 1/3 * score_size.x;
2430 offset.y = score_size.y - newSize;
2431 pos.y += offset.y/2;
2432 score_size.y = newSize;
2436 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2438 float max_fragcount;
2439 max_fragcount = -99;
2440 draw_beginBoldFont();
2442 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2443 if(tm.team == NUM_SPECTATOR)
2445 score = tm.(teamscores[ts_primary]);
2446 if(autocvar__hud_configure)
2449 if (score > max_fragcount)
2450 max_fragcount = score;
2452 if (spectatee_status == -1)
2454 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2455 if (max_fragcount == score)
2456 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2457 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2465 else if(tm.team == myteam) {
2466 if (max_fragcount == score)
2467 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2468 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2470 if (max_fragcount == score)
2471 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2472 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2482 void HUD_RaceTimer (void)
2484 if(!autocvar__hud_configure)
2486 if(!autocvar_hud_panel_racetimer) return;
2487 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2488 if(spectatee_status == -1) return;
2491 HUD_Panel_UpdateCvars();
2493 draw_beginBoldFont();
2497 mySize = panel_size;
2499 HUD_Panel_DrawBg(1);
2500 if(panel_bg_padding)
2502 pos += '1 1 0' * panel_bg_padding;
2503 mySize -= '2 2 0' * panel_bg_padding;
2506 // always force 4:1 aspect
2507 vector newSize = '0 0 0';
2508 if(mySize.x/mySize.y > 4)
2510 newSize.x = 4 * mySize.y;
2511 newSize.y = mySize.y;
2513 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2517 newSize.y = 1/4 * mySize.x;
2518 newSize.x = mySize.x;
2520 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2525 string s, forcetime;
2527 if(autocvar__hud_configure)
2530 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2531 s = _("^1Intermediate 1 (+15.42)");
2532 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2533 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2534 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2536 else if(race_checkpointtime)
2538 a = bound(0, 2 - (time - race_checkpointtime), 1);
2541 if(a > 0) // just hit a checkpoint?
2543 if(race_checkpoint != 254)
2545 if(race_time && race_previousbesttime)
2546 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2548 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2550 forcetime = TIME_ENCODED_TOSTRING(race_time);
2555 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2557 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2558 if(a > 0) // next one?
2560 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2565 if(s != "" && a > 0)
2567 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2570 if(race_penaltytime)
2572 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2575 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2576 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2582 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2583 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2588 if(race_laptime && race_checkpoint != 255)
2590 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2591 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2596 if(race_mycheckpointtime)
2598 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2599 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2600 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2602 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2604 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2605 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2606 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2609 if(race_penaltytime && !race_penaltyaccumulator)
2611 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2612 a = bound(0, (1 + t - time), 1);
2616 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2618 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2619 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2632 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2635 if (autocvar__hud_configure)
2639 print(_("^1You must answer before entering hud configure mode\n"));
2640 cvar_set("_hud_configure", "0");
2642 if(vote_called_vote)
2643 strunzone(vote_called_vote);
2644 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2645 uid2name_dialog = 1;
2648 if(!autocvar__hud_configure)
2650 if(!autocvar_hud_panel_vote) return;
2652 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2653 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2655 if(panel_bg_alpha_str == "") {
2656 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2658 panel_bg_alpha = stof(panel_bg_alpha_str);
2669 if(vote_active != vote_prev) {
2671 vote_prev = vote_active;
2674 if(vote_active || autocvar__hud_configure)
2675 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2677 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2682 HUD_Panel_UpdateCvars();
2686 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2687 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2690 // these must be below above block
2693 mySize = panel_size;
2695 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2696 HUD_Panel_DrawBg(a);
2697 a = panel_fg_alpha * a;
2699 if(panel_bg_padding)
2701 pos += '1 1 0' * panel_bg_padding;
2702 mySize -= '2 2 0' * panel_bg_padding;
2705 // always force 3:1 aspect
2706 vector newSize = '0 0 0';
2707 if(mySize.x/mySize.y > 3)
2709 newSize.x = 3 * mySize.y;
2710 newSize.y = mySize.y;
2712 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2716 newSize.y = 1/3 * mySize.x;
2717 newSize.x = mySize.x;
2719 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2723 s = _("A vote has been called for:");
2725 s = _("Allow servers to store and display your name?");
2726 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2727 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2728 if(autocvar__hud_configure)
2729 s = _("^1Configure the HUD");
2730 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2732 // print the yes/no counts
2733 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2734 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2735 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2736 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2738 // draw the progress bar backgrounds
2739 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2741 // draw the highlights
2742 if(vote_highlighted == 1) {
2743 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2744 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2746 else if(vote_highlighted == -1) {
2747 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2748 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2751 // draw the progress bars
2752 if(vote_yescount && vote_needed)
2754 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2755 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2758 if(vote_nocount && vote_needed)
2760 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2761 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2764 drawresetcliparea();
2767 // Mod icons panel (#10)
2770 bool mod_active; // is there any active mod icon?
2772 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2776 vector color = '0 0 0';
2780 stat = getstati(STAT_REDALIVE);
2781 pic = "player_red.tga";
2785 stat = getstati(STAT_BLUEALIVE);
2786 pic = "player_blue.tga";
2790 stat = getstati(STAT_YELLOWALIVE);
2791 pic = "player_yellow.tga";
2796 stat = getstati(STAT_PINKALIVE);
2797 pic = "player_pink.tga";
2802 if(mySize.x/mySize.y > aspect_ratio)
2804 i = aspect_ratio * mySize.y;
2805 myPos.x = myPos.x + (mySize.x - i) / 2;
2810 i = 1/aspect_ratio * mySize.x;
2811 myPos.y = myPos.y + (mySize.y - i) / 2;
2817 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2818 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2821 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2824 // Clan Arena and Freeze Tag HUD modicons
2825 void HUD_Mod_CA(vector myPos, vector mySize)
2827 mod_active = 1; // required in each mod function that always shows something
2830 if(gametype == MAPINFO_TYPE_CA)
2831 layout = autocvar_hud_panel_modicons_ca_layout;
2832 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2833 layout = autocvar_hud_panel_modicons_freezetag_layout;
2836 aspect_ratio = (layout) ? 2 : 1;
2837 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2838 columns = ceil(team_count/rows);
2841 float row = 0, column = 0;
2842 vector pos, itemSize;
2843 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2844 for(i=0; i<team_count; ++i)
2846 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2848 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2859 // CTF HUD modicon section
2860 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2861 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2862 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2864 void HUD_Mod_CTF_Reset(void)
2866 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2869 void HUD_Mod_CTF(vector pos, vector mySize)
2871 vector redflag_pos, blueflag_pos;
2873 float f; // every function should have that
2875 int redflag, blueflag; // current status
2876 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2879 stat_items = getstati(STAT_ITEMS, 0, 24);
2880 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2881 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2883 if(redflag || blueflag)
2888 if(autocvar__hud_configure)
2894 // when status CHANGES, set old status into prevstatus and current status into status
2895 if (redflag != redflag_prevframe)
2897 redflag_statuschange_time = time;
2898 redflag_prevstatus = redflag_prevframe;
2899 redflag_prevframe = redflag;
2902 if (blueflag != blueflag_prevframe)
2904 blueflag_statuschange_time = time;
2905 blueflag_prevstatus = blueflag_prevframe;
2906 blueflag_prevframe = blueflag;
2909 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2910 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2912 float BLINK_FACTOR = 0.15;
2913 float BLINK_BASE = 0.85;
2915 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2917 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2919 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2921 string red_icon, red_icon_prevstatus;
2922 float red_alpha, red_alpha_prevstatus;
2923 red_alpha = red_alpha_prevstatus = 1;
2925 case 1: red_icon = "flag_red_taken"; break;
2926 case 2: red_icon = "flag_red_lost"; break;
2927 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2929 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2930 red_icon = "flag_red_shielded";
2932 red_icon = string_null;
2935 switch(redflag_prevstatus) {
2936 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2937 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2938 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2941 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2942 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2943 red_icon_prevstatus = "flag_red_shielded";
2945 red_icon_prevstatus = string_null;
2949 string blue_icon, blue_icon_prevstatus;
2950 float blue_alpha, blue_alpha_prevstatus;
2951 blue_alpha = blue_alpha_prevstatus = 1;
2953 case 1: blue_icon = "flag_blue_taken"; break;
2954 case 2: blue_icon = "flag_blue_lost"; break;
2955 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2957 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2958 blue_icon = "flag_blue_shielded";
2960 blue_icon = string_null;
2963 switch(blueflag_prevstatus) {
2964 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2965 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2966 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2969 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2970 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2971 blue_icon_prevstatus = "flag_blue_shielded";
2973 blue_icon_prevstatus = string_null;
2977 if(mySize.x > mySize.y) {
2978 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2980 blueflag_pos = pos + eX * 0.5 * mySize.x;
2983 redflag_pos = pos + eX * 0.5 * mySize.x;
2985 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2987 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2989 blueflag_pos = pos + eY * 0.5 * mySize.y;
2992 redflag_pos = pos + eY * 0.5 * mySize.y;
2994 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2997 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2998 if(red_icon_prevstatus && f < 1)
2999 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3001 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3003 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3004 if(blue_icon_prevstatus && f < 1)
3005 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3007 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3010 // Keyhunt HUD modicon section
3013 void HUD_Mod_KH(vector pos, vector mySize)
3015 mod_active = 1; // keyhunt should never hide the mod icons panel
3017 // Read current state
3019 int state = getstati(STAT_KH_KEYS);
3021 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3022 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3024 for(i = 0; i < 4; ++i)
3026 key_state = (bitshift(state, i * -5) & 31) - 1;
3039 case NUM_TEAM_1: ++team1_keys; break;
3040 case NUM_TEAM_2: ++team2_keys; break;
3041 case NUM_TEAM_3: ++team3_keys; break;
3042 case NUM_TEAM_4: ++team4_keys; break;
3043 case 29: ++dropped_keys; break;
3049 // Calculate slot measurements
3053 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3055 // Quadratic arrangement
3056 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3058 KH_SLOTS[1] = pos + eX * slot_size.x;
3059 KH_SLOTS[2] = pos + eY * slot_size.y;
3060 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3064 if(mySize.x > mySize.y)
3066 // Horizontal arrangement
3067 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3068 for(i = 0; i < all_keys; ++i)
3069 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3073 // Vertical arrangement
3074 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3075 for(i = 0; i < all_keys; ++i)
3076 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3080 // Make icons blink in case of RUN HERE
3082 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3089 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3090 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3091 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3092 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3100 if(myteam == NUM_TEAM_1 && carrying_keys)
3102 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3106 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3109 if(myteam == NUM_TEAM_2 && carrying_keys)
3111 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3115 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3118 if(myteam == NUM_TEAM_3 && carrying_keys)
3120 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3124 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3127 if(myteam == NUM_TEAM_4 && carrying_keys)
3129 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3133 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3135 while(dropped_keys--)
3136 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3139 // Keepaway HUD mod icon
3140 int kaball_prevstatus; // last remembered status
3141 float kaball_statuschange_time; // time when the status changed
3143 // we don't need to reset for keepaway since it immediately
3144 // autocorrects prevstatus as to if the player has the ball or not
3146 void HUD_Mod_Keepaway(vector pos, vector mySize)
3148 mod_active = 1; // keepaway should always show the mod HUD
3150 float BLINK_FACTOR = 0.15;
3151 float BLINK_BASE = 0.85;
3152 float BLINK_FREQ = 5;
3153 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3155 int stat_items = getstati(STAT_ITEMS, 0, 24);
3156 int kaball = (stat_items/IT_KEY1) & 1;
3158 if(kaball != kaball_prevstatus)
3160 kaball_statuschange_time = time;
3161 kaball_prevstatus = kaball;
3164 vector kaball_pos, kaball_size;
3166 if(mySize.x > mySize.y) {
3167 kaball_pos = pos + eX * 0.25 * mySize.x;
3168 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3170 kaball_pos = pos + eY * 0.25 * mySize.y;
3171 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3174 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3175 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3177 if(kaball_prevstatus && f < 1)
3178 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3181 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3185 // Nexball HUD mod icon
3186 void HUD_Mod_NexBall(vector pos, vector mySize)
3188 float nb_pb_starttime, dt, p;
3191 stat_items = getstati(STAT_ITEMS, 0, 24);
3192 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3194 if (stat_items & IT_KEY1)
3199 //Manage the progress bar if any
3200 if (nb_pb_starttime > 0)
3202 dt = (time - nb_pb_starttime) % nb_pb_period;
3203 // one period of positive triangle
3204 p = 2 * dt / nb_pb_period;
3208 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3211 if (stat_items & IT_KEY1)
3212 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 // Race/CTS HUD mod icons
3216 float crecordtime_prev; // last remembered crecordtime
3217 float crecordtime_change_time; // time when crecordtime last changed
3218 float srecordtime_prev; // last remembered srecordtime
3219 float srecordtime_change_time; // time when srecordtime last changed
3221 float race_status_time;
3222 int race_status_prev;
3223 string race_status_name_prev;
3224 void HUD_Mod_Race(vector pos, vector mySize)
3226 mod_active = 1; // race should never hide the mod icons panel
3228 me = playerslots[player_localnum];
3230 float f; // yet another function has this
3231 score = me.(scores[ps_primary]);
3233 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3234 return; // no records in the actual race
3236 // clientside personal record
3238 if(gametype == MAPINFO_TYPE_CTS)
3242 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3244 if(score && (score < t || !t)) {
3245 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3246 if(autocvar_cl_autodemo_delete_keeprecords)
3248 f = autocvar_cl_autodemo_delete;
3250 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3254 if(t != crecordtime_prev) {
3255 crecordtime_prev = t;
3256 crecordtime_change_time = time;
3259 vector textPos, medalPos;
3261 if(mySize.x > mySize.y) {
3262 // text on left side
3263 squareSize = min(mySize.y, mySize.x/2);
3264 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3265 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3268 squareSize = min(mySize.x, mySize.y/2);
3269 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3270 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3273 f = time - crecordtime_change_time;
3276 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3277 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3279 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3282 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3286 t = race_server_record;
3287 if(t != srecordtime_prev) {
3288 srecordtime_prev = t;
3289 srecordtime_change_time = time;
3291 f = time - srecordtime_change_time;
3294 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3297 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3300 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3303 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3304 race_status_time = time + 5;
3305 race_status_prev = race_status;
3306 if (race_status_name_prev)
3307 strunzone(race_status_name_prev);
3308 race_status_name_prev = strzone(race_status_name);
3313 a = bound(0, race_status_time - time, 1);
3316 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3320 rank = race_CheckName(race_status_name);
3324 rankname = count_ordinal(rank);
3327 namepos = medalPos + '0 0.8 0' * squareSize;
3329 rankpos = medalPos + '0 0.15 0' * squareSize;
3331 if(race_status == 0)
3332 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3333 else if(race_status == 1) {
3334 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3335 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3336 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3337 } else if(race_status == 2) {
3338 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3339 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3341 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3342 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344 } else if(race_status == 3) {
3345 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3350 if (race_status_time - time <= 0) {
3351 race_status_prev = -1;
3353 if(race_status_name)
3354 strunzone(race_status_name);
3355 race_status_name = string_null;
3356 if(race_status_name_prev)
3357 strunzone(race_status_name_prev);
3358 race_status_name_prev = string_null;
3362 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3366 vector color = '0 0 0';
3370 stat = getstatf(STAT_DOM_PPS_RED);
3371 pic = "dom_icon_red";
3375 stat = getstatf(STAT_DOM_PPS_BLUE);
3376 pic = "dom_icon_blue";
3380 stat = getstatf(STAT_DOM_PPS_YELLOW);
3381 pic = "dom_icon_yellow";
3386 stat = getstatf(STAT_DOM_PPS_PINK);
3387 pic = "dom_icon_pink";
3391 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3393 if(mySize.x/mySize.y > aspect_ratio)
3395 i = aspect_ratio * mySize.y;
3396 myPos.x = myPos.x + (mySize.x - i) / 2;
3401 i = 1/aspect_ratio * mySize.x;
3402 myPos.y = myPos.y + (mySize.y - i) / 2;
3406 if (layout) // show text too
3409 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3410 if (layout == 2) // average pps
3411 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3412 else // percentage of average pps
3413 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3417 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3420 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3421 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3422 drawresetcliparea();
3426 void HUD_Mod_Dom(vector myPos, vector mySize)
3428 mod_active = 1; // required in each mod function that always shows something
3430 int layout = autocvar_hud_panel_modicons_dom_layout;
3433 aspect_ratio = (layout) ? 3 : 1;
3434 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3435 columns = ceil(team_count/rows);
3438 float row = 0, column = 0;
3439 vector pos, itemSize;
3440 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3441 for(i=0; i<team_count; ++i)
3443 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3445 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3456 void HUD_ModIcons_SetFunc()
3460 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3461 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3462 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3463 case MAPINFO_TYPE_CTS:
3464 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3465 case MAPINFO_TYPE_CA:
3466 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3467 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3468 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3472 int mod_prev; // previous state of mod_active to check for a change
3474 float mod_change; // "time" when mod_active changed
3476 void HUD_ModIcons(void)
3478 if(!autocvar__hud_configure)
3480 if(!autocvar_hud_panel_modicons) return;
3481 if(!HUD_ModIcons_GameType) return;
3484 HUD_Panel_UpdateCvars();
3486 draw_beginBoldFont();
3488 if(mod_active != mod_prev) {
3490 mod_prev = mod_active;
3493 if(mod_active || autocvar__hud_configure)
3494 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3496 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3499 HUD_Panel_DrawBg(mod_alpha);
3501 if(panel_bg_padding)
3503 panel_pos += '1 1 0' * panel_bg_padding;
3504 panel_size -= '2 2 0' * panel_bg_padding;
3507 if(autocvar__hud_configure)
3508 HUD_Mod_CTF(panel_pos, panel_size);
3510 HUD_ModIcons_GameType(panel_pos, panel_size);
3515 // Draw pressed keys (#11)
3517 void HUD_PressedKeys(void)
3519 if(!autocvar__hud_configure)
3521 if(!autocvar_hud_panel_pressedkeys) return;
3522 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3525 HUD_Panel_UpdateCvars();
3528 mySize = panel_size;
3530 HUD_Panel_DrawBg(1);
3531 if(panel_bg_padding)
3533 pos += '1 1 0' * panel_bg_padding;
3534 mySize -= '2 2 0' * panel_bg_padding;
3537 // force custom aspect
3538 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3541 vector newSize = '0 0 0';
3542 if(mySize.x/mySize.y > aspect)
3544 newSize.x = aspect * mySize.y;
3545 newSize.y = mySize.y;
3547 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3551 newSize.y = 1/aspect * mySize.x;
3552 newSize.x = mySize.x;
3554 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3560 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3562 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3564 if(autocvar_hud_panel_pressedkeys_attack)
3566 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3567 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3571 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3572 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580 // Handle chat as a panel (#12)
3584 if(!autocvar__hud_configure)
3586 if (!autocvar_hud_panel_chat)
3588 if (!autocvar_con_chatrect)
3589 cvar_set("con_chatrect", "0");
3592 if(autocvar__con_chat_maximized)
3594 if(!hud_draw_maximized) return;
3596 else if(chat_panel_modified)
3598 panel.update_time = time; // forces reload of panel attributes
3599 chat_panel_modified = false;
3603 HUD_Panel_UpdateCvars();
3605 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3607 panel_pos.y = panel_bg_border;
3608 panel_size.y = vid_conheight - panel_bg_border * 2;
3609 if(panel.current_panel_bg == "0") // force a border when maximized
3612 panel_bg = strcat(hud_skin_path, "/border_default");
3613 if(precache_pic(panel_bg) == "")
3614 panel_bg = "gfx/hud/default/border_default";
3615 if(panel.current_panel_bg)
3616 strunzone(panel.current_panel_bg);
3617 panel.current_panel_bg = strzone(panel_bg);
3618 chat_panel_modified = true;
3620 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3625 mySize = panel_size;
3627 HUD_Panel_DrawBg(1);
3629 if(panel_bg_padding)
3631 pos += '1 1 0' * panel_bg_padding;
3632 mySize -= '2 2 0' * panel_bg_padding;
3635 if (!autocvar_con_chatrect)
3636 cvar_set("con_chatrect", "1");
3638 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3639 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3641 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3642 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3644 if(autocvar__hud_configure)
3647 chatsize = '1 1 0' * autocvar_con_chatsize;
3648 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3650 for(i = 0; i < autocvar_con_chat; ++i)
3652 if(i == autocvar_con_chat - 1)
3655 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3656 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3657 pos.y += chatsize.y;
3662 // Engine info panel (#13)
3669 float frametimeavg1; // 1 frame ago
3670 float frametimeavg2; // 2 frames ago
3671 void HUD_EngineInfo(void)
3673 if(!autocvar__hud_configure)
3675 if(!autocvar_hud_panel_engineinfo) return;
3678 HUD_Panel_UpdateCvars();
3681 mySize = panel_size;
3683 HUD_Panel_DrawBg(1);
3684 if(panel_bg_padding)
3686 pos += '1 1 0' * panel_bg_padding;
3687 mySize -= '2 2 0' * panel_bg_padding;
3690 float currentTime = gettime(GETTIME_REALTIME);
3691 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3693 float currentframetime = currentTime - prevfps_time;
3694 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3695 frametimeavg2 = frametimeavg1;
3696 frametimeavg1 = frametimeavg;
3699 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3700 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3702 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3703 prevfps = (1/currentframetime);
3704 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3706 prevfps_time = currentTime;
3711 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3713 prevfps = framecounter/(currentTime - prevfps_time);
3715 prevfps_time = currentTime;
3720 color = HUD_Get_Num_Color (prevfps, 100);
3721 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3724 // Info messages panel (#14)
3726 #define drawInfoMessage(s) do { \
3727 if(autocvar_hud_panel_infomessages_flip) \
3728 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3729 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3730 o.y += fontsize.y; \
3732 void HUD_InfoMessages(void)
3734 if(!autocvar__hud_configure)
3736 if(!autocvar_hud_panel_infomessages) return;
3739 HUD_Panel_UpdateCvars();
3742 mySize = panel_size;
3744 HUD_Panel_DrawBg(1);
3745 if(panel_bg_padding)
3747 pos += '1 1 0' * panel_bg_padding;
3748 mySize -= '2 2 0' * panel_bg_padding;
3751 // always force 5:1 aspect
3752 vector newSize = '0 0 0';
3753 if(mySize.x/mySize.y > 5)
3755 newSize.x = 5 * mySize.y;
3756 newSize.y = mySize.y;
3758 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3762 newSize.y = 1/5 * mySize.x;
3763 newSize.x = mySize.x;
3765 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3774 fontsize = '0.20 0.20 0' * mySize.y;
3780 if(!autocvar__hud_configure)
3782 if(spectatee_status && !intermission)
3785 if(spectatee_status == -1)
3786 s = _("^1Observing");
3788 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3791 if(spectatee_status == -1)
3792 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3794 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3797 if(spectatee_status == -1)
3798 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3800 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3803 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3806 if(gametype == MAPINFO_TYPE_LMS)
3809 sk = playerslots[player_localnum];
3810 if(sk.(scores[ps_primary]) >= 666)
3811 s = _("^1Match has already begun");
3812 else if(sk.(scores[ps_primary]) > 0)
3813 s = _("^1You have no more lives left");
3815 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3818 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3821 //show restart countdown:
3822 if (time < getstatf(STAT_GAMESTARTTIME)) {
3824 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3825 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3826 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3827 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3831 if(warmup_stage && !intermission)
3833 s = _("^2Currently in ^1warmup^2 stage!");
3843 if(ready_waiting && !intermission && !spectatee_status)
3845 if(ready_waiting_for_me)
3848 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3850 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3855 s = _("^2Waiting for others to ready up to end warmup...");
3857 s = _("^2Waiting for others to ready up...");
3861 else if(warmup_stage && !intermission && !spectatee_status)
3863 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3867 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3869 float ts_min = 0, ts_max = 0;
3870 tm = teams.sort_next;
3873 for (; tm.sort_next; tm = tm.sort_next)
3875 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3877 if(!ts_min) ts_min = tm.team_size;
3878 else ts_min = min(ts_min, tm.team_size);
3879 if(!ts_max) ts_max = tm.team_size;
3880 else ts_max = max(ts_max, tm.team_size);
3882 if ((ts_max - ts_min) > 1)
3884 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3885 tm = GetTeam(myteam, false);
3887 if (tm.team != NUM_SPECTATOR)
3888 if (tm.team_size == ts_max)
3889 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3897 s = _("^7Press ^3ESC ^7to show HUD options.");
3899 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3901 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3903 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3908 // Physics panel (#15)
3910 vector acc_prevspeed;
3911 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3912 void HUD_Physics(void)
3914 if(!autocvar__hud_configure)
3916 if(!autocvar_hud_panel_physics) return;
3917 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3918 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3921 HUD_Panel_UpdateCvars();
3923 draw_beginBoldFont();
3925 HUD_Panel_DrawBg(1);
3926 if(panel_bg_padding)
3928 panel_pos += '1 1 0' * panel_bg_padding;
3929 panel_size -= '2 2 0' * panel_bg_padding;
3932 float acceleration_progressbar_scale = 0;
3933 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3934 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3937 if (autocvar_hud_panel_physics_text_scale <= 0)
3940 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3943 float speed, conversion_factor;
3946 switch(autocvar_hud_panel_physics_speed_unit)
3951 conversion_factor = 1.0;
3955 conversion_factor = 0.0254;
3959 conversion_factor = 0.0254 * 3.6;
3963 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3967 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3971 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3973 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3974 if (autocvar__hud_configure)
3975 speed = floor( max_speed * 0.65 + 0.5 );
3976 else if(autocvar_hud_panel_physics_speed_vertical)
3977 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3979 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3981 //compute acceleration
3982 float acceleration, f;
3983 if (autocvar__hud_configure)
3984 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3987 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3988 f = time - acc_prevtime;
3989 if(autocvar_hud_panel_physics_acceleration_vertical)
3990 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3992 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3994 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3996 acc_prevspeed = vel;
3997 acc_prevtime = time;
3999 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4001 f = bound(0, f * 10, 1);
4002 acc_avg = acc_avg * (1 - f) + acceleration * f;
4003 acceleration = acc_avg;
4008 float panel_ar = panel_size.x/panel_size.y;
4009 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4010 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4012 panel_size.x *= 0.5;
4013 if (autocvar_hud_panel_physics_flip)
4014 speed_offset.x = panel_size.x;
4016 acceleration_offset.x = panel_size.x;
4020 panel_size.y *= 0.5;
4021 if (autocvar_hud_panel_physics_flip)
4022 speed_offset.y = panel_size.y;
4024 acceleration_offset.y = panel_size.y;
4026 int speed_baralign, acceleration_baralign;
4027 if (autocvar_hud_panel_physics_baralign == 1)
4028 acceleration_baralign = speed_baralign = 1;
4029 else if(autocvar_hud_panel_physics_baralign == 4)
4030 acceleration_baralign = speed_baralign = 2;
4031 else if (autocvar_hud_panel_physics_flip)
4033 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4034 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4038 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4039 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4041 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4042 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4046 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4047 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4048 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4049 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4051 tmp_size.x = panel_size.x * 0.75;
4052 tmp_size.y = panel_size.y * text_scale;
4054 tmp_offset.x = panel_size.x - tmp_size.x;
4057 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4058 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4064 tmp_offset.x = tmp_size.x;
4065 if (autocvar_hud_panel_physics_speed_unit_show)
4068 tmp_size.x = panel_size.x * (1 - 0.75);
4069 tmp_size.y = panel_size.y * 0.4 * text_scale;
4070 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4071 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4075 //compute and draw top speed
4076 if (autocvar_hud_panel_physics_topspeed)
4077 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4079 if (autocvar__hud_configure)
4081 top_speed = floor( max_speed * 0.75 + 0.5 );
4086 if (speed >= top_speed)
4089 top_speed_time = time;
4093 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4094 // divide by f to make it start from 1
4095 f = cos( ((time - top_speed_time) / f) * PI/2 );
4097 else //hide top speed 0, it would be stupid
4102 //top speed progressbar peak
4103 if(speed < top_speed)
4104 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4107 vector peak_size = '0 0 0';
4108 if (speed_baralign == 0)
4109 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4110 else if (speed_baralign == 1)
4111 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4112 else // if (speed_baralign == 2)
4113 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4114 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4115 peak_size.y = panel_size.y;
4116 if (speed_baralign == 2) // draw two peaks, on both sides
4118 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4119 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4122 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4126 tmp_offset.y = panel_size.y * 0.4;
4127 tmp_size.x = panel_size.x * (1 - 0.75);
4128 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4129 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4130 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4138 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4140 vector progressbar_color;
4141 if(acceleration < 0)
4142 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4144 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4146 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4147 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4148 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4150 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4152 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4154 if (acceleration_baralign == 1)
4155 tmp_offset.x = panel_size.x - tmp_size.x;
4156 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4157 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4164 tmp_size = panel_size;
4165 tmp_offset = '0 0 0';
4168 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4170 tmp_size.x = panel_size.x;
4171 tmp_size.y = panel_size.y * text_scale;
4173 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4174 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4175 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4180 // CenterPrint (#16)
4182 const int CENTERPRINT_MAX_MSGS = 10;
4183 const int CENTERPRINT_MAX_ENTRIES = 50;
4184 const float CENTERPRINT_SPACING = 0.7;
4186 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4187 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4188 float centerprint_time[CENTERPRINT_MAX_MSGS];
4189 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4190 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4191 bool centerprint_showing;
4193 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4195 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4198 if(strMessage == "" && new_id == 0)
4201 // strip trailing newlines
4202 j = strlen(strMessage) - 1;
4203 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4205 if (j < strlen(strMessage) - 1)
4206 strMessage = substring(strMessage, 0, j + 1);
4208 if(strMessage == "" && new_id == 0)
4211 // strip leading newlines
4213 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4216 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4218 if(strMessage == "" && new_id == 0)
4221 if (!centerprint_showing)
4222 centerprint_showing = true;
4224 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4226 if (j == CENTERPRINT_MAX_MSGS)
4228 if (new_id && new_id == centerprint_msgID[j])
4230 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4232 // fade out the current msg (duration and countdown_num are ignored)
4233 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4234 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4235 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4238 break; // found a msg with the same id, at position j
4242 if (i == CENTERPRINT_MAX_MSGS)
4244 // a msg with the same id was not found, add the msg at the next position
4246 if (cpm_index == -1)
4247 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4250 if(centerprint_messages[j])
4251 strunzone(centerprint_messages[j]);
4252 centerprint_messages[j] = strzone(strMessage);
4253 centerprint_msgID[j] = new_id;
4256 centerprint_time[j] = -1;
4257 centerprint_expire_time[j] = time;
4262 duration = max(1, autocvar_hud_panel_centerprint_time);
4263 centerprint_time[j] = duration;
4264 centerprint_expire_time[j] = time + duration;
4266 centerprint_countdown_num[j] = countdown_num;
4269 void centerprint_hud(string strMessage)
4271 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4274 void reset_centerprint_messages(void)
4277 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4279 centerprint_expire_time[i] = 0;
4280 centerprint_time[i] = 1;
4281 centerprint_msgID[i] = 0;
4282 if(centerprint_messages[i])
4283 strunzone(centerprint_messages[i]);
4284 centerprint_messages[i] = string_null;
4287 float hud_configure_cp_generation_time;
4288 void HUD_CenterPrint (void)
4290 if(!autocvar__hud_configure)
4292 if(!autocvar_hud_panel_centerprint) return;
4294 if(hud_configure_prev)
4295 reset_centerprint_messages();
4299 if(!hud_configure_prev)
4300 reset_centerprint_messages();
4301 if (time > hud_configure_cp_generation_time)
4306 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4308 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4310 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4311 hud_configure_cp_generation_time = time + 1 + random()*4;
4315 // this panel fades only when the menu does
4316 float hud_fade_alpha_save = 0;
4317 if(scoreboard_fade_alpha)
4319 hud_fade_alpha_save = hud_fade_alpha;
4320 hud_fade_alpha = 1 - autocvar__menu_alpha;
4322 HUD_Panel_UpdateCvars();
4324 if(scoreboard_fade_alpha)
4326 hud_fade_alpha = hud_fade_alpha_save;
4328 // move the panel below the scoreboard
4329 if (scoreboard_bottom >= 0.96 * vid_conheight)
4333 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4335 if(target_pos.y > panel_pos.y)
4337 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4338 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4342 HUD_Panel_DrawBg(1);
4344 if (!centerprint_showing)
4347 if(panel_bg_padding)
4349 panel_pos += '1 1 0' * panel_bg_padding;
4350 panel_size -= '2 2 0' * panel_bg_padding;
4356 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4357 // height = panel_size_y/entries;
4358 // fontsize = '1 1 0' * height;
4359 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4360 fontsize = '1 1 0' * height;
4361 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4364 float a, sz, align, current_msg_posY = 0, msg_size;
4367 bool all_messages_expired = true;
4370 if (autocvar_hud_panel_centerprint_flip)
4371 pos.y += panel_size.y;
4372 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4373 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4375 if (j == CENTERPRINT_MAX_MSGS)
4377 if (centerprint_expire_time[j] <= time)
4379 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4381 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4382 if (centerprint_countdown_num[j] == 0)
4384 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4386 else if(centerprint_time[j] != -1)
4390 all_messages_expired = false;
4392 // fade the centerprint_hud in/out
4393 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4394 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4395 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4396 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4397 else // Expiring soon, so fade it out.
4398 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4400 // while counting down show it anyway in order to hold the current message position
4401 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4406 // set the size from fading in/out before subsequent fading
4407 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4409 // also fade it based on positioning
4410 if(autocvar_hud_panel_centerprint_fade_subsequent)
4412 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4413 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4415 a *= panel_fg_alpha;
4417 // finally set the size based on the new theAlpha from subsequent fading
4418 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4419 drawfontscale = sz * '1 1 0';
4421 if (centerprint_countdown_num[j])
4422 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4424 n = tokenizebyseparator(centerprint_messages[j], "\n");
4426 if (autocvar_hud_panel_centerprint_flip)
4428 // check if the message can be entirely shown
4429 for(k = 0; k < n; ++k)
4431 getWrappedLine_remaining = argv(k);
4432 while(getWrappedLine_remaining)
4434 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4436 pos.y -= fontsize.y;
4438 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4441 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4445 for(k = 0; k < n; ++k)
4447 getWrappedLine_remaining = argv(k);
4448 while(getWrappedLine_remaining)
4450 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4454 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4455 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4456 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4457 pos.y += fontsize.y;
4460 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4464 ++g; // move next position number up
4466 msg_size = pos.y - msg_size;
4467 if (autocvar_hud_panel_centerprint_flip)
4469 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4470 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4471 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4473 if (pos.y < panel_pos.y) // check if the next message can be shown
4475 drawfontscale = '1 1 0';
4481 pos.y += CENTERPRINT_SPACING * fontsize.y;
4482 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4483 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4485 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4487 drawfontscale = '1 1 0';
4492 drawfontscale = '1 1 0';
4493 if (all_messages_expired)
4495 centerprint_showing = false;
4496 reset_centerprint_messages();
4502 void HUD_Buffs(void)
4504 int buffs = getstati(STAT_BUFFS, 0, 24);
4505 if(!autocvar__hud_configure)
4507 if(!autocvar_hud_panel_buffs) return;
4508 if(spectatee_status == -1) return;
4509 if(getstati(STAT_HEALTH) <= 0) return;
4514 buffs = Buff_Type_first.items; // force first buff
4517 int b = 0; // counter to tell other functions that we have buffs
4520 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4523 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4527 s = strcat(s, " ", o);
4530 HUD_Panel_UpdateCvars();
4532 draw_beginBoldFont();
4536 mySize = panel_size;
4538 HUD_Panel_DrawBg(bound(0, b, 1));
4539 if(panel_bg_padding)
4541 pos += '1 1 0' * panel_bg_padding;
4542 mySize -= '2 2 0' * panel_bg_padding;
4545 //float panel_ar = mySize_x/mySize_y;
4546 //bool is_vertical = (panel_ar < 1);
4547 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4548 vector buff_offset = '0 0 0';
4550 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4552 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4553 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4566 void HUD_Reset (void)
4568 // reset gametype specific icons
4569 if(gametype == MAPINFO_TYPE_CTF)
4570 HUD_Mod_CTF_Reset();
4573 void HUD_Main (void)
4576 // global hud theAlpha fade
4577 if(menu_enabled == 1)
4580 hud_fade_alpha = (1 - autocvar__menu_alpha);
4582 if(scoreboard_fade_alpha)
4583 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4585 HUD_Configure_Frame();
4587 if(intermission == 2) // no hud during mapvote
4590 // panels that we want to be active together with the scoreboard
4591 // they must fade only when the menu does
4592 if(scoreboard_fade_alpha == 1)
4594 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4598 if(!autocvar__hud_configure && !hud_fade_alpha)
4602 if (hud_skin_prev != autocvar_hud_skin)
4605 strunzone(hud_skin_path);
4606 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4608 strunzone(hud_skin_prev);
4609 hud_skin_prev = strzone(autocvar_hud_skin);
4612 current_player = player_localentnum;
4615 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4619 float hud_dock_color_team = autocvar_hud_dock_color_team;
4620 if((teamplay) && hud_dock_color_team) {
4621 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4622 color = '1 0 0' * hud_dock_color_team;
4624 color = myteamcolors * hud_dock_color_team;
4626 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4627 color = '1 0 0' * hud_dock_color_team;
4631 string hud_dock_color = autocvar_hud_dock_color;
4632 if(hud_dock_color == "shirt") {
4633 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4634 color = colormapPaletteColor(floor(f / 16), 0);
4636 else if(hud_dock_color == "pants") {
4637 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4638 color = colormapPaletteColor(f % 16, 1);
4641 color = stov(hud_dock_color);
4645 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4646 if(precache_pic(pic) == "") {
4647 pic = strcat(hud_skin_path, "/dock_medium");
4648 if(precache_pic(pic) == "") {
4649 pic = "gfx/hud/default/dock_medium";
4652 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4655 // cache the panel order into the panel_order array
4656 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4657 for(i = 0; i < HUD_PANEL_NUM; ++i)
4658 panel_order[i] = -1;
4661 bool warning = false;
4662 int argc = tokenize_console(autocvar__hud_panelorder);
4663 if (argc > HUD_PANEL_NUM)
4665 //first detect wrong/missing panel numbers
4666 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4667 p_num = stoi(argv(i));
4668 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4669 if (panel_order[p_num] == -1) //found for the first time?
4670 s = strcat(s, ftos(p_num), " ");
4671 panel_order[p_num] = 1; //mark as found
4676 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4677 if (panel_order[i] == -1) {
4679 s = strcat(s, ftos(i), " "); //add missing panel number
4683 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4685 cvar_set("_hud_panelorder", s);
4686 if(hud_panelorder_prev)
4687 strunzone(hud_panelorder_prev);
4688 hud_panelorder_prev = strzone(s);
4690 //now properly set panel_order
4691 tokenize_console(s);
4692 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4693 panel_order[i] = stof(argv(i));
4697 hud_draw_maximized = 0;
4698 // draw panels in order specified by panel_order array
4699 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4700 (panel = hud_panel[panel_order[i]]).panel_draw();
4702 hud_draw_maximized = 1; // panels that may be maximized must check this var
4703 // draw maximized panels on top
4704 if(hud_panel_radar_maximized)
4705 (panel = HUD_PANEL(RADAR)).panel_draw();
4706 if(autocvar__con_chat_maximized)
4707 (panel = HUD_PANEL(CHAT)).panel_draw();
4709 HUD_Configure_PostDraw();
4711 hud_configure_prev = autocvar__hud_configure;