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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
79 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         vector imgsize;
81         imgsize = drawgetimagesize(pic);
82         float imgaspect;
83         imgaspect = imgsize_x/imgsize_y;
84
85         vector oldsz;
86         oldsz = sz;
87         float aspect;
88         aspect = sz_x/sz_y;
89
90         if(aspect > imgaspect) {
91                 sz_x = sz_y * imgaspect;
92                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
93         } else {
94                 sz_y = sz_x / imgaspect; 
95                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
96         }
97 }
98
99 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
100 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
101         drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
102 }
103
104 // TODO: aspect!
105 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
106         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
107 }
108
109 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
110         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
111 }
112
113 // return HUD background color
114 vector HUD_GetBgColor()
115 {
116         vector color;
117         if (teamplay)
118                 GetTeamRGB(myteam) * hud_color_bg_team;
119         else {
120                 // allow custom HUD colors in non-teamgames
121                 color_x = cvar("hud_color_bg_r");
122                 color_y = cvar("hud_color_bg_g");
123                 color_z = cvar("hud_color_bg_b");
124         }
125         return color;
126 }
127
128 // return accuracy text color
129 vector HUD_AccuracyColor(float accuracy)
130 {
131         vector rgb;
132         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
133         if(accuracy >= 100) {
134                 rgb_x = 0;
135                 rgb_y = 1;
136         }
137         else if(accuracy > yellow_accuracy) {
138                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
139                 rgb_y = 1;
140         }
141         else {
142                 rgb_x = 1;
143                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
144         }
145         rgb_z = 0;
146         return rgb;
147 }
148
149 // draw number in the XSCALE font
150 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
151 {
152         float l, i;
153         string str, tmp, l_length;
154         float minus, plus;
155         vector vsize, num_color;
156
157         vsize_x = vsize_y = lettersize;
158         vsize_z = 0;
159
160         // showsign 1: always prefix with minus sign (useful in race distribution display)
161         // showsign 2: always prefix with plus sign (useful in race distribution display)
162         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
163
164         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
165         {
166                 plus = true;
167                 pos_x -= lettersize;
168         } else
169                 plus = false;
170
171         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
172         {
173                 minus = true;
174                 num = -num;
175                 pos_x -= lettersize;
176         } else
177                 minus = false;
178
179         if(digits < 0)
180         {
181                 tmp = ftos(num);
182                 digits = -digits;
183                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
184         } else
185                 str = ftos(num);
186
187         l = strlen(str);
188         l_length = ftos(l);
189
190         if(l > digits)
191         {
192                 str = substring(str, l-digits, 999);
193                 l = strlen(str);
194         } else if(l < digits)
195                 pos_x += (digits-l) * lettersize;
196
197         if (highlighted == 1) {
198                 vector hl_size;
199                 hl_size_x = vsize_x * l + vsize_x * 0.2;
200                 hl_size_y = vsize_y * 1.1;
201                 hl_size_z = 0;
202                 if(minus)
203                         hl_size_x = hl_size_x + vsize_x;
204
205                 vector hl_pos;
206                 hl_pos_x = pos_x - lettersize/10;
207                 hl_pos_y = pos_y - lettersize/20;
208                 hl_pos_z = 0;
209
210                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
211         }
212
213         if (stroke == 1)
214                 num_color = '1 1 1';
215         else
216                 num_color = rgb;
217
218         if(minus)
219         {
220                 if (stroke == 1)
221                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
222                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
223                 pos_x += lettersize;
224         } else if(plus)
225         {
226                 if (stroke == 1)
227                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
228                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
229                 pos_x += lettersize;
230         }
231
232         for(i = 0; i < l; ++i)
233         {
234                 tmp = substring(str, i, 1);
235                 if (stroke == 1)
236                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
237                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
238                 pos_x += lettersize;
239         }
240 }
241
242 vector HUD_Get_Num_Color (float x, float maxvalue)
243 {
244         vector color;
245         if(x > maxvalue) {
246                 color_x = 0;
247                 color_y = 1;
248                 color_z = 0;
249         }
250         else if(x > maxvalue * 0.75) {
251                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
252                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
253                 color_z = 0;
254         }
255         else if(x > maxvalue * 0.5) {
256                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
257                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
258                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
259         }
260         else if(x > maxvalue * 0.25) {
261                 color_x = 1;
262                 color_y = 1;
263                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
264         }
265         else if(x > maxvalue * 0.1) {
266                 color_x = 1;
267                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
268                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
269         }
270         else {
271                 color_x = 1;
272                 color_y = 0;
273                 color_z = 0;
274         }
275         return color;
276 }
277 // color the number differently based on how big it is (used in the health/armor panel)
278 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
279 {
280         vector color;
281         color = HUD_Get_Num_Color (x, 200);
282         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
283 }
284
285 float stringwidth_colors(string s, vector theSize)
286 {
287         return stringwidth(s, TRUE, theSize);
288 }
289
290 float stringwidth_nocolors(string s, vector theSize)
291 {
292         return stringwidth(s, FALSE, theSize);
293 }
294
295 #define CENTERPRINT_MAX_LINES 30
296 string centerprint_messages[CENTERPRINT_MAX_LINES];
297 float centerprint_width[CENTERPRINT_MAX_LINES];
298 vector centerprint_start;
299 float centerprint_expire;
300 float centerprint_num;
301 float centerprint_offset_hint;
302 vector centerprint_fontsize;
303
304 void centerprint(string strMessage)
305 {
306         float i, j, n, hcount;
307         string s;
308
309         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
310
311         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
312
313         if(cvar("scr_centertime") <= 0)
314                 return;
315
316         if(strMessage == "")
317                 return;
318
319         // strip trailing newlines
320         j = strlen(strMessage) - 1;
321         while(substring(strMessage, j, 1) == "\n" && j >= 0)
322                 j = j - 1;
323         strMessage = substring(strMessage, 0, j + 1);
324
325         if(strMessage == "")
326                 return;
327
328         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
329         j = 0;
330         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
331                 j = j + 1;
332         strMessage = substring(strMessage, j, strlen(strMessage) - j);
333         centerprint_offset_hint = j;
334
335         if(strMessage == "")
336                 return;
337
338         // if we get here, we have a message. Initialize its height.
339         centerprint_num = 0;
340
341         n = tokenizebyseparator(strMessage, "\n");
342         i = hcount = 0;
343         for(j = 0; j < n; ++j)
344         {
345                 getWrappedLine_remaining = argv(j);
346                 while(getWrappedLine_remaining)
347                 {
348                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
349                         if(centerprint_messages[i])
350                                 strunzone(centerprint_messages[i]);
351                         centerprint_messages[i] = strzone(s);
352                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
353                         ++i;
354
355                         // half height for empty lines looks better
356                         if(s == "")
357                                 hcount += 0.5;
358                         else
359                                 hcount += 1;
360
361                         if(i >= CENTERPRINT_MAX_LINES)
362                                 break;
363                 }
364         }
365
366         float h, havail;
367         h = centerprint_fontsize_y*hcount;
368
369         havail = vid_conheight;
370         if(cvar("con_chatpos") < 0)
371                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
372         if(havail > vid_conheight - 70)
373                 havail = vid_conheight - 70; // avoid overlapping HUD
374
375         centerprint_start_x = 0;
376
377 #if 0
378         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
379
380         // here, the centerprint would cover the crosshair. REALLY BAD.
381         forbiddenmin = vid_conheight * 0.5 - h - 16;
382         forbiddenmax = vid_conheight * 0.5 + 16;
383
384         allowedmin = scoreboard_bottom;
385         allowedmax = havail - h;
386         preferred = (havail - h)/2;
387
388
389         // possible orderings (total: 4! / 4 = 6)
390         //  allowedmin allowedmax forbiddenmin forbiddenmax
391         //  forbiddenmin forbiddenmax allowedmin allowedmax
392         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
393         {
394                 // forbidden doesn't matter in this case
395                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
396         }
397         //  allowedmin forbiddenmin allowedmax forbiddenmax
398         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
399         {
400                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
401         }
402         //  allowedmin forbiddenmin forbiddenmax allowedmax
403         else if(allowedmin < forbiddenmin)
404         {
405                 // make sure the forbidden zone is not covered
406                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
407                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
408                 else
409                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
410         }
411         //  forbiddenmin allowedmin allowedmax forbiddenmax
412         else if(allowedmax < forbiddenmax)
413         {
414                 // it's better to leave the allowed zone (overlap with scoreboard) than
415                 // to cover the forbidden zone (crosshair)
416                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
417                         centerprint_start_y = forbiddenmax;
418                 else
419                         centerprint_start_y = forbiddenmin;
420         }
421         //  forbiddenmin allowedmin forbiddenmax allowedmax
422         else
423         {
424                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
425         }
426 #else
427         centerprint_start_y =
428                 min(
429                         max(
430                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
431                                 (havail - h)/2
432                         ),
433                         havail - h
434                 );
435 #endif
436
437         centerprint_num = i;
438         centerprint_expire = time + cvar("scr_centertime");
439 }
440
441 void HUD_DrawCenterPrint (void)
442 {
443         float i;
444         vector pos;
445         string ts;
446         float a;
447
448         //if(time > centerprint_expire)
449         //      return;
450
451         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
452         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
453         //sz = 1.2 / (a + 0.2);
454
455         if(a <= 0)
456                 return;
457
458         pos = centerprint_start;
459         for (i=0; i<centerprint_num; i = i + 1)
460         {
461                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
462                 ts = centerprint_messages[i];
463                 if (ts != "")
464                 {
465                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
466                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
467                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
468                         pos_y = pos_y + centerprint_fontsize_y;
469                 }
470                 else
471                         // half height for empty lines looks better
472                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
473         }
474 }
475
476 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
477 {
478         position_x -= 2 / 3 * strlen(text) * scale_x;
479         drawstring(position, text, scale, rgb, alpha, flag);
480 }
481
482 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
483 {
484         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
485         drawstring(position, text, scale, rgb, alpha, flag);
486 }
487
488 // return the string of the given race place
489 string race_PlaceName(float pos) {
490         if(pos == 1)
491                 return "1st";
492         else if(pos == 2)
493                 return "2nd";
494         else if(pos == 3)
495                 return "3rd";
496         else
497                 return strcat(ftos(pos), "th");
498 }
499
500 // return the string of the onscreen race timer
501 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
502 {
503         string col;
504         string timestr;
505         string cpname;
506         string lapstr;
507         lapstr = "";
508
509         if(histime == 0) // goal hit
510         {
511                 if(mytime > 0)
512                 {
513                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
514                         col = "^1";
515                 }
516                 else if(mytime == 0)
517                 {
518                         timestr = "+0.0";
519                         col = "^3";
520                 }
521                 else
522                 {
523                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
524                         col = "^2";
525                 }
526
527                 if(lapdelta > 0)
528                 {
529                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
530                         col = "^2";
531                 }
532                 else if(lapdelta < 0)
533                 {
534                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
535                         col = "^1";
536                 }
537         }
538         else if(histime > 0) // anticipation
539         {
540                 if(mytime >= histime)
541                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
542                 else
543                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
544                 col = "^3";
545         }
546         else
547                 col = "^7";
548
549         if(cp == 254)
550                 cpname = "Start line";
551         else if(cp == 255)
552                 cpname = "Finish line";
553         else if(cp)
554                 cpname = strcat("Intermediate ", ftos(cp));
555         else
556                 cpname = "Finish line";
557
558         if(histime < 0)
559                 return strcat(col, cpname);
560         else if(hisname == "")
561                 return strcat(col, cpname, " (", timestr, ")");
562         else
563                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
564 }
565
566 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
567 float race_CheckName(string net_name) {
568         float i;
569         for (i=RANKINGS_CNT-1;i>=0;--i)
570                 if(grecordholder[i] == net_name)
571                         return i+1;
572         return 0;
573 }
574
575 /*
576 ==================
577 HUD panels
578 ==================
579 */
580
581 // Save the config
582 void HUD_Panel_ExportCfg(string cfgname)
583 {
584         float fh;
585         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
586         if(fh >= 0)
587         {
588                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
589                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
590                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
594                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
595                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
596                 fputs(fh, "\n");
597
598                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
602                 fputs(fh, "\n");
603
604                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
605                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
606                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
607                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
608                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
609                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
610                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
611                 fputs(fh, "\n");
612
613                 // common cvars for all panels
614                 float i;
615                 for (i = 0; i < HUD_PANEL_NUM; ++i)
616                 {
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
618                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
619                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
620                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
621                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
622                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
623                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
624                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
625                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
626                         switch(i) {
627                                 case 0:
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
629                                         break;
630                                 case 1:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
632                                         break;
633                                 case 2:
634                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
636                                         break;
637                                 case 3:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
639                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
640                                         break;
641                                 case 4:
642                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
643                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
644                                         break;
645                                 case 6:
646                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
647                                 case 9:
648                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
649                                         break;
650                         }
651                         fputs(fh, "\n");
652                 }
653
654                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
655         }
656         fclose(fh);
657 }
658
659 // return active status of panel
660 float HUD_Panel_CheckActive(float id)
661 {
662         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
663                 return 1;
664         return 0;
665 }
666
667 // return size of given panel
668 vector HUD_Panel_GetSize(float id)
669 {
670         vector mySize;
671         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
672
673         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
674
675         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
676         {
677                 vector menu_enable_maxsize, menu_enable_size;
678                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
679                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
680                 menu_enable_maxsize_y = 0.18 * vid_conheight;
681                 if(mySize_x > mySize_y)
682                 {
683                         if(mySize_y > menu_enable_maxsize_y)
684                         {
685                                 menu_enable_size_y = menu_enable_maxsize_y;
686                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
687                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
688                         }
689                 }
690                 else
691                 {
692                         if(mySize_x > menu_enable_maxsize_x)
693                         {
694                                 menu_enable_size_x = menu_enable_maxsize_x;
695                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
696                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
697                         }
698                 }
699         }
700         return mySize;
701 }
702
703 // return pos of given panel
704 vector HUD_Panel_GetPos(float id)
705 {
706         vector pos;
707         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
708
709         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
710
711         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
712         {
713                 vector mySize, menu_enable_panelpos;
714                 mySize = HUD_Panel_GetSize(id);
715                 if(mySize_x > mySize_y)
716                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
717                 else
718                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
719                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
720         }
721         return pos;
722 }
723
724 float HUD_Panel_GetBorder(float id)
725 {
726         string border;
727         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
728         if(border == "")
729                 border = cvar_string("hud_bg_border");
730         return stof(border);
731 }
732
733 vector HUD_Panel_GetColor(float id)
734 {
735         float f;
736         vector color_vec;
737         string color;
738
739         // fetch per-panel color
740         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
741                 f = stof(getplayerkey(self.sv_entnum, "colors"));
742                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
743         }
744         else
745                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
746         color_vec = stov(color);
747
748         if(color == "") { // fetch default color
749                 color = cvar_string("hud_bg_color");
750                 color_vec = stov(color);
751                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
752                         f = stof(getplayerkey(self.sv_entnum, "colors"));
753                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
754                 }
755                 else if(color == "shirt") {
756                         f = stof(getplayerkey(self.sv_entnum, "colors"));
757                         color_vec = colormapPaletteColor(floor(f / 16), 0);
758                 }
759                 else if(color == "pants") {
760                         f = stof(getplayerkey(self.sv_entnum, "colors"));
761                         color_vec = colormapPaletteColor(mod(f, 16), 1);
762                 }
763         }
764         else if(color == "shirt") {
765                 f = stof(getplayerkey(self.sv_entnum, "colors"));
766                 color_vec = colormapPaletteColor(floor(f / 16), 0);
767         }
768         else if(color == "pants") {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1);
771         }
772         return color_vec;
773 }
774
775 vector HUD_Panel_Dock_GetColor(void)
776 {
777         float f;
778         vector color_vec;
779         string color;
780         color = cvar_string("hud_dock_color");
781         color_vec = stov(color);
782         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
783                 f = stof(getplayerkey(self.sv_entnum, "colors"));
784                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
785         }
786         else if(color == "shirt") {
787                 f = stof(getplayerkey(self.sv_entnum, "colors"));
788                 color_vec = colormapPaletteColor(floor(f / 16), 0);
789         }
790         else if(color == "pants") {
791                 f = stof(getplayerkey(self.sv_entnum, "colors"));
792                 color_vec = colormapPaletteColor(mod(f, 16), 1);
793         }
794         return color_vec;
795 }
796
797 float HUD_Panel_GetBgAlpha(float id)
798 {
799         string alpha;
800         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
801         if(alpha == "")
802                 alpha = cvar_string("hud_bg_alpha");
803
804         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
805                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
806         else if(hud_configure)
807                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
808
809         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
810                 return 0.25;
811
812         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
813                 return stof(alpha);
814         else
815                 return stof(alpha) * menu_fade_alpha;
816 }
817
818 float HUD_Panel_GetFgAlpha(float id)
819 {
820         float alpha;
821         alpha = hud_fg_alpha;
822
823         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
824                 return 0.25;
825
826         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
827                 return alpha;
828         else
829                 return alpha * menu_fade_alpha;
830 }
831
832 float HUD_Panel_GetPadding(float id)
833 {
834         string padding;
835         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
836         if(padding == "")
837                 padding = cvar_string("hud_bg_padding");
838
839         vector mySize;
840         mySize = HUD_Panel_GetSize(id);
841         float smallestsize;
842         smallestsize = min(mySize_x, mySize_y);
843         return min(smallestsize/2 - 5, stof(padding));
844 }
845
846 // draw the background/borders
847 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
848 {
849         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
850                 return;
851
852         string bg;
853         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
854         if(bg == "")
855                 bg = cvar_string("hud_bg");
856
857         if(bg == "0" && hud_configure) {
858                 bg = "border"; // we probably want to see a background in config mode at all times...
859         }
860
861         if(bg != "0")
862         {
863                 float border;
864                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
865
866                 vector color;
867                 color = HUD_Panel_GetColor(id);
868
869                 if(alpha)
870                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
871                 else
872                         alpha = HUD_Panel_GetBgAlpha(id);
873
874                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
875         }
876 }
877
878 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
879 {
880 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
881         string pic;
882         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
883         if(vertical) {
884                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
885                 if(mySize_y/mySize_x > 2)
886                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
887                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
888         } else {
889                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
890                 if(mySize_x/mySize_y > 2)
891                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
892                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
893         }
894 }
895
896 vector HUD_Panel_GetProgressBarColor(string item)
897 {
898         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
899 }
900
901 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
902 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
903 {
904         float i;
905
906         vector myTarget;
907         myTarget = myPos;
908
909         vector targPos;
910         vector targSize;
911         vector myCenter;
912         vector targCenter;
913         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
914         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
915
916         for (i = 0; i < HUD_PANEL_NUM; ++i) {
917                 if(i == id || !HUD_Panel_CheckActive(i))
918                         continue;
919
920                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
921                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
922
923                 if(myPos_y + mySize_y < targPos_y)
924                         continue;
925                 if(myPos_y > targPos_y + targSize_y)
926                         continue;
927
928                 if(myPos_x + mySize_x < targPos_x)
929                         continue;
930                 if(myPos_x > targPos_x + targSize_x)
931                         continue;
932
933                 // OK, there IS a collision.
934
935                 myCenter_x = myPos_x + 0.5 * mySize_x;
936                 myCenter_y = myPos_y + 0.5 * mySize_y;
937
938                 targCenter_x = targPos_x + 0.5 * targSize_x;
939                 targCenter_y = targPos_y + 0.5 * targSize_y;
940
941                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
942                 {
943                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
944                                 myTarget_x = targPos_x - mySize_x;
945                         else // push it upwards
946                                 myTarget_y = targPos_y - mySize_y;
947                 }
948                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
949                 {
950                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
951                                 myTarget_x = targPos_x + targSize_x;
952                         else // push it upwards
953                                 myTarget_y = targPos_y - mySize_y;
954                 }
955                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
956                 {
957                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
958                                 myTarget_x = targPos_x - mySize_x;
959                         else // push it downwards
960                                 myTarget_y = targPos_y + targSize_y;
961                 }
962                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
963                 {
964                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
965                                 myTarget_x = targPos_x + targSize_x;
966                         else // push it downwards
967                                 myTarget_y = targPos_y + targSize_y;
968                 }
969         }
970
971         return myTarget;
972 }
973
974 void HUD_Panel_SetPos(float id, vector pos)
975 {
976         vector oldPos;
977         oldPos = HUD_Panel_GetPos(id);
978
979         vector mySize;
980         mySize = HUD_Panel_GetSize(id);
981
982         if(hud_configure_checkcollisions)
983                 pos = HUD_Panel_CheckMove(id, pos, mySize);
984
985         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
986         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
987
988         if(cvar("hud_configure_grid"))
989         {
990                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
991                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
992         }
993
994         string s;
995         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
996
997         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
998 }
999
1000 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1001 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
1002         float i;
1003
1004         float targBorder;
1005         vector targPos;
1006         vector targSize;
1007         vector targEndPos;
1008
1009         vector dist;
1010         float ratio;
1011         ratio = mySize_x/mySize_y;
1012
1013         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1014                 if(i == id || !HUD_Panel_CheckActive(i))
1015                         continue;
1016
1017                 targBorder = HUD_Panel_GetBorder(i);
1018                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
1019                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
1020                 targEndPos = targPos + targSize;
1021
1022                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
1023                 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
1024                         continue;
1025
1026                 if (resizeCorner == 1)
1027                 {
1028                         // check if this panel is on our way
1029                         if (resizeorigin_x <= targPos_x)
1030                                 continue;
1031                         if (resizeorigin_y <= targPos_y)
1032                                 continue;
1033                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1034                                 continue;
1035                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1036                                 continue;
1037
1038                         // there is a collision:
1039                         // detect which side of the panel we are facing is actually limiting the resizing
1040                         // (which side the resize direction finds for first) and reduce the size up to there
1041                         //
1042                         // dist is the distance between resizeorigin and the "analogous" point of the panel
1043                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
1044                         dist_x = resizeorigin_x - targEndPos_x;
1045                         dist_y = resizeorigin_y - targEndPos_y;
1046                         if (dist_y < 0 || dist_x / dist_y > ratio)
1047                                 mySize_x = min(mySize_x, dist_x);
1048                         else
1049                                 mySize_y = min(mySize_y, dist_y);
1050                 }
1051                 else if (resizeCorner == 2)
1052                 {
1053                         if (resizeorigin_x >= targEndPos_x)
1054                                 continue;
1055                         if (resizeorigin_y <= targPos_y)
1056                                 continue;
1057                         if (targPos_x >= resizeorigin_x + mySize_x)
1058                                 continue;
1059                         if (targEndPos_y <= resizeorigin_y - mySize_y)
1060                                 continue;
1061
1062                         dist_x = targPos_x - resizeorigin_x;
1063                         dist_y = resizeorigin_y - targEndPos_y;
1064                         if (dist_y < 0 || dist_x / dist_y > ratio)
1065                                 mySize_x = min(mySize_x, dist_x);
1066                         else
1067                                 mySize_y = min(mySize_y, dist_y);
1068                 }
1069                 else if (resizeCorner == 3)
1070                 {
1071                         if (resizeorigin_x <= targPos_x)
1072                                 continue;
1073                         if (resizeorigin_y >= targEndPos_y)
1074                                 continue;
1075                         if (targEndPos_x <= resizeorigin_x - mySize_x)
1076                                 continue;
1077                         if (targPos_y >= resizeorigin_y + mySize_y)
1078                                 continue;
1079
1080                         dist_x = resizeorigin_x - targEndPos_x;
1081                         dist_y = targPos_y - resizeorigin_y;
1082                         if (dist_y < 0 || dist_x / dist_y > ratio)
1083                                 mySize_x = min(mySize_x, dist_x);
1084                         else
1085                                 mySize_y = min(mySize_y, dist_y);
1086                 }
1087                 else if (resizeCorner == 4)
1088                 {
1089                         if (resizeorigin_x >= targEndPos_x)
1090                                 continue;
1091                         if (resizeorigin_y >= targEndPos_y)
1092                                 continue;
1093                         if (targPos_x >= resizeorigin_x + mySize_x)
1094                                 continue;
1095                         if (targPos_y >= resizeorigin_y + mySize_y)
1096                                 continue;
1097
1098                         dist_x = targPos_x - resizeorigin_x;
1099                         dist_y = targPos_y - resizeorigin_y;
1100                         if (dist_y < 0 || dist_x / dist_y > ratio)
1101                                 mySize_x = min(mySize_x, dist_x);
1102                         else
1103                                 mySize_y = min(mySize_y, dist_y);
1104                 }
1105                 if(cvar("hud_configure_checkcollisions_debug"))
1106                         drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
1107         }
1108
1109         return mySize;
1110 }
1111
1112 void HUD_Panel_SetPosSize(float id, vector mySize)
1113 {
1114         vector resizeorigin;
1115         resizeorigin = panel_click_resizeorigin;
1116         vector myPos;
1117
1118         // minimum panel size cap
1119         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1120         mySize_y = max(0.025 * vid_conheight, mySize_y);
1121
1122         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1123         {
1124                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1125                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1126         }
1127
1128         // collision testing|
1129         // -----------------+
1130
1131         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1132         if(resizeCorner == 1) {
1133                 myPos_x = resizeorigin_x - mySize_x;
1134                 myPos_y = resizeorigin_y - mySize_y;
1135         } else if(resizeCorner == 2) {
1136                 myPos_x = resizeorigin_x;
1137                 myPos_y = resizeorigin_y - mySize_y;
1138         } else if(resizeCorner == 3) {
1139                 myPos_x = resizeorigin_x - mySize_x;
1140                 myPos_y = resizeorigin_y;
1141         } else { // resizeCorner == 4
1142                 myPos_x = resizeorigin_x;
1143                 myPos_y = resizeorigin_y;
1144         }
1145
1146         // left/top screen edges
1147         if(myPos_x < 0)
1148                 mySize_x = mySize_x + myPos_x;
1149         if(myPos_y < 0)
1150                 mySize_y = mySize_y + myPos_y;
1151
1152         // bottom/right screen edges
1153         if(myPos_x + mySize_x > vid_conwidth)
1154                 mySize_x = vid_conwidth - myPos_x;
1155         if(myPos_y + mySize_y > vid_conheight)
1156                 mySize_y = vid_conheight - myPos_y;
1157
1158         if(cvar("hud_configure_checkcollisions_debug"))
1159                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1160
1161         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1162         if(cvar("hud_configure_grid"))
1163         {
1164                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_x"), 0.2) * vid_conwidth;
1165                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * bound(0.005, cvar("hud_configure_grid_y"), 0.2) * vid_conheight;
1166         }
1167
1168         if(hud_configure_checkcollisions)
1169                 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1170
1171         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1172         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1173         mySize_y = max(0.025 * vid_conheight, mySize_y);
1174
1175         // do another pos check, as size might have changed by now
1176         if(resizeCorner == 1) {
1177                 myPos_x = resizeorigin_x - mySize_x;
1178                 myPos_y = resizeorigin_y - mySize_y;
1179         } else if(resizeCorner == 2) {
1180                 myPos_x = resizeorigin_x;
1181                 myPos_y = resizeorigin_y - mySize_y;
1182         } else if(resizeCorner == 3) {
1183                 myPos_x = resizeorigin_x - mySize_x;
1184                 myPos_y = resizeorigin_y;
1185         } else { // resizeCorner == 4
1186                 myPos_x = resizeorigin_x;
1187                 myPos_y = resizeorigin_y;
1188         }
1189
1190         if(cvar("hud_configure_checkcollisions_debug"))
1191                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1192
1193         string s;
1194         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1195         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1196
1197         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1198         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1199 }
1200
1201 float pressed_key_time;
1202 void HUD_Panel_Arrow_Action(float nPrimary)
1203 {
1204         if (highlightedPanel_prev == -1)
1205                 return;
1206
1207         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1208
1209         float step;
1210         if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1211                 step = vid_conheight;
1212         else
1213                 step = vid_conwidth;
1214         if (hudShiftState & S_SHIFT)
1215                 step = (step / 256); // more precision
1216         else
1217                 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1218
1219         highlightedPanel = highlightedPanel_prev;
1220
1221         if (hudShiftState & S_ALT) // resize
1222         {
1223                 highlightedAction = 1;
1224                 if(nPrimary == K_UPARROW)
1225                         resizeCorner = 1;
1226                 else if(nPrimary == K_RIGHTARROW)
1227                         resizeCorner = 2;
1228                 else if(nPrimary == K_LEFTARROW)
1229                         resizeCorner = 3;
1230                 else // if(nPrimary == K_DOWNARROW)
1231                         resizeCorner = 4;
1232
1233                 // ctrl+arrow reduces the size, instead of increasing it
1234                 // Note that ctrl disables collisions check too, but it's fine
1235                 // since we don't collide with anything reducing the size
1236                 if (hudShiftState & S_CTRL) {
1237                         step = -step;
1238                         resizeCorner = 5 - resizeCorner;
1239                 }
1240
1241                 vector mySize;
1242                 mySize = HUD_Panel_GetSize(highlightedPanel);
1243                 panel_click_resizeorigin = HUD_Panel_GetPos(highlightedPanel);
1244                 if(resizeCorner == 1) {
1245                         panel_click_resizeorigin += mySize;
1246                         mySize_y += step;
1247                 } else if(resizeCorner == 2) {
1248                         panel_click_resizeorigin_y += mySize_y;
1249                         mySize_x += step;
1250                 } else if(resizeCorner == 3) {
1251                         panel_click_resizeorigin_x += mySize_x;
1252                         mySize_x += step;
1253                 } else { // resizeCorner == 4
1254                         mySize_y += step;
1255                 }
1256                 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1257         }
1258         else // move
1259         {
1260                 highlightedAction = 2;
1261                 vector pos;
1262                 pos = HUD_Panel_GetPos(highlightedPanel);
1263                 if(nPrimary == K_UPARROW)
1264                         pos_y -= step;
1265                 else if(nPrimary == K_DOWNARROW)
1266                         pos_y += step;
1267                 else if(nPrimary == K_LEFTARROW)
1268                         pos_x -= step;
1269                 else // if(nPrimary == K_RIGHTARROW)
1270                         pos_x += step;
1271
1272                 HUD_Panel_SetPos(highlightedPanel, pos);
1273         }
1274 }
1275
1276 float mouseClicked;
1277 float prevMouseClicked; // previous state
1278 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1279 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1280
1281 float menu_enabled;
1282 float menu_enabled_time;
1283 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1284 {
1285         if(!hud_configure)
1286                 return false;
1287
1288         // allow console bind to work
1289         string con_keys;
1290         float keys;
1291         con_keys = findkeysforcommand("toggleconsole");
1292         keys = tokenize(con_keys);
1293
1294         float hit_con_bind, i;
1295         for (i = 0; i < keys; ++i)
1296         {
1297                 if(nPrimary == stof(argv(i)))
1298                         hit_con_bind = 1;
1299         }
1300
1301         if(bInputType == 0) {
1302                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1303                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1304                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1305         }
1306         else if(bInputType == 1) {
1307                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1308                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1309                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1310         }
1311
1312         if(nPrimary == K_MOUSE1)
1313         {
1314                 if(bInputType == 0) { // key pressed
1315                         mouseClicked = 1;
1316                         return true;
1317                 }
1318                 else if(bInputType == 1) {// key released
1319                         mouseClicked = 0;
1320                         return true;
1321                 }
1322         }
1323         else if(nPrimary == K_ESCAPE)
1324         {
1325                 if (bInputType == 1)
1326                         return true;
1327                 disable_menu_alphacheck = 1;
1328                 menu_enabled = 1;
1329                 menu_enabled_time = time;
1330                 localcmd("menu_showhudexit\n");
1331         }
1332         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1333         {
1334                 if (bInputType == 1)
1335                 {
1336                         pressed_key_time = 0;
1337                         return true;
1338                 }
1339                 else if (pressed_key_time == 0)
1340                         pressed_key_time = time;
1341
1342                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1343         }
1344         else if(hit_con_bind)
1345                 return false;
1346
1347         return true; // Suppress ALL other input
1348 }
1349
1350 void HUD_Panel_Highlight()
1351 {
1352         float i, border;
1353         vector panelPos;
1354         vector panelSize;
1355
1356         for(i = 0; i < HUD_PANEL_NUM; ++i)
1357         {
1358                 panelPos = HUD_Panel_GetPos(i);
1359                 panelSize = HUD_Panel_GetSize(i);
1360                 border = HUD_Panel_GetBorder(i);
1361
1362                 // move
1363                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1364                 {
1365                         highlightedPanel = i;
1366                         highlightedAction = 1;
1367                         panel_click_distance = mousepos - panelPos;
1368                         return;
1369                 }
1370                 // resize from topleft border
1371                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1372                 {
1373                         highlightedPanel = i;
1374                         highlightedAction = 2;
1375                         resizeCorner = 1;
1376                         panel_click_distance = mousepos - panelPos;
1377                         panel_click_resizeorigin = panelPos + panelSize;
1378                         return;
1379                 }
1380                 // resize from topright border
1381                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1382                 {
1383                         highlightedPanel = i;
1384                         highlightedAction = 2;
1385                         resizeCorner = 2;
1386                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1387                         panel_click_distance_y = mousepos_y - panelPos_y;
1388                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1389                         return;
1390                 }
1391                 // resize from bottomleft border
1392                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1393                 {
1394                         highlightedPanel = i;
1395                         highlightedAction = 2;
1396                         resizeCorner = 3;
1397                         panel_click_distance_x = mousepos_x - panelPos_x;
1398                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1399                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1400                         return;
1401                 }
1402                 // resize from bottomright border
1403                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1404                 {
1405                         highlightedPanel = i;
1406                         highlightedAction = 2;
1407                         resizeCorner = 4;
1408                         panel_click_distance = panelSize - mousepos + panelPos;
1409                         panel_click_resizeorigin = panelPos;
1410                         return;
1411                 }
1412         }
1413 }
1414
1415 void HUD_Panel_Mouse()
1416 {
1417         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1418         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1419                 disable_menu_alphacheck = 0;
1420         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1421                 menu_enabled = 0;
1422
1423         /*
1424         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1425         print("Highlighted: ", ftos(highlightedPanel), "\n");
1426         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1427         */
1428
1429         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1430                 highlightedPanel_prev = highlightedPanel;
1431                 highlightedPanel = -1;
1432                 highlightedAction = 0;
1433         }
1434
1435         mousepos = mousepos + getmousepos();
1436
1437         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1438         mousepos_y = bound(0, mousepos_y, vid_conheight);
1439
1440         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1441
1442         if(mouseClicked)
1443         {
1444                 if(prevMouseClicked == 0)
1445                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1446
1447                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1448
1449                 if(highlightedAction == 1)
1450                         HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1451                 else if(highlightedAction == 2)
1452                 {
1453                         vector mySize;
1454                         if(resizeCorner == 1) {
1455                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1456                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1457                         } else if(resizeCorner == 2) {
1458                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1459                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1460                         } else if(resizeCorner == 3) {
1461                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1462                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1463                         } else { // resizeCorner == 4
1464                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1465                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1466                         }
1467                         HUD_Panel_SetPosSize(highlightedPanel, mySize);
1468                 }
1469
1470                 // doubleclick check
1471                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1472                 {
1473                         mouseClicked = 0; // to prevent spam, I guess.
1474                         disable_menu_alphacheck = 2;
1475                         menu_enabled = 1;
1476                         menu_enabled_time = time;
1477                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1478                         return;
1479                 }
1480                 if(prevMouseClicked == 0)
1481                 {
1482                         prevMouseClickedTime = time;
1483                         prevMouseClickedPos = mousepos;
1484                 }
1485         }
1486         prevMouseClicked = mouseClicked;
1487 }
1488
1489 // Weapon icons (#0)
1490 //
1491 float weaponspace[10];
1492 void HUD_WeaponIcons_Clear()
1493 {
1494         float idx;
1495         for(idx = 0; idx < 10; ++idx)
1496                 weaponspace[idx] = 0;
1497 }
1498
1499 entity weaponorder[WEP_MAXCOUNT];
1500
1501 void weaponorder_swap(float i, float j, entity pass)
1502 {
1503         entity h;
1504         h = weaponorder[i];
1505         weaponorder[i] = weaponorder[j];
1506         weaponorder[j] = h;
1507 }
1508
1509 string weaponorder_cmp_str;
1510 float weaponorder_cmp(float i, float j, entity pass)
1511 {
1512         float ai, aj;
1513         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1514         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1515         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1516 }
1517
1518 void HUD_WeaponIcons(void)
1519 {
1520         float id = HUD_PANEL_WEAPONICONS;
1521         float alpha, stat_weapons; // "constants"
1522         vector pos, mySize, accuracy_color;
1523         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1524
1525         pos = HUD_Panel_GetPos(id);
1526         mySize = HUD_Panel_GetSize(id);
1527
1528         stat_weapons = getstati(STAT_WEAPONS);
1529         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1530         {
1531                 self = get_weaponinfo(i);
1532                 if(self.impulse >= 0)
1533                 {
1534                         weaponorder[weapon_cnt] = self;
1535                         ++weapon_cnt;
1536                 }
1537         }
1538
1539         // TODO make this configurable
1540         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1541         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1542
1543         HUD_Panel_DrawBg(id, pos, mySize, 0);
1544         float padding;
1545         padding = HUD_Panel_GetPadding(id);
1546         if(padding)
1547         {
1548                 pos += '1 1 0' * padding;
1549                 mySize -= '2 2 0' * padding;
1550         }
1551
1552         // hits
1553         weapon_stats = getstati(STAT_DAMAGE_HITS);
1554         weapon_number = weapon_stats & 63;
1555         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1556         // fired
1557         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1558         weapon_number = weapon_stats & 63;
1559         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1560
1561         if(cvar_or("hud_weaponicons_fade", 1))
1562         {
1563                 fade = 3.2 - 2 * (time - weapontime);
1564                 fade = bound(0.7, fade, 1);
1565         }
1566         else
1567                 fade = 1;
1568
1569         HUD_WeaponIcons_Clear();
1570
1571         float rows, columns;
1572         rows = mySize_y/mySize_x;
1573         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1574         //                               ^^^ weapon icon aspect goes here
1575
1576         columns = ceil(WEP_COUNT/rows);
1577         float row, column;
1578         for(i = 0; i < weapon_cnt; ++i)
1579         {
1580                 self = weaponorder[i];
1581                 weapid = self.impulse;
1582
1583                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1584
1585                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1586                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1587
1588                 // draw background behind currently selected weapon
1589                 if(self.weapon == activeweapon)
1590                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1591
1592                 // draw the weapon accuracy on the HUD
1593                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1594                 {
1595                         if(weapon_damage)
1596                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1597
1598                         accuracy_color = HUD_AccuracyColor(weapon_stats);
1599                         if(weapon_damage)
1600                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1601                 }
1602
1603                 // draw the weapon icon
1604                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1605                 {
1606                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1607
1608                         if(cvar_or("hud_weaponicons_number", 1))
1609                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1610                 }
1611                 else
1612                 {
1613                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1614                 }
1615
1616                 ++row;
1617                 if(row >= rows)
1618                 {
1619                         row = 0;
1620                         ++column;
1621                 }
1622         }
1623
1624 }
1625
1626 // Inventory (#1)
1627 //
1628 float GetAmmoStat(float i)
1629 {
1630         switch(i)
1631         {
1632                 case 0: return STAT_SHELLS;
1633                 case 1: return STAT_NAILS;
1634                 case 2: return STAT_ROCKETS;
1635                 case 3: return STAT_CELLS;
1636                 case 4: return STAT_FUEL;
1637                 default: return -1;
1638         }
1639 }
1640
1641 float GetAmmoItemCode(float i)
1642 {
1643         switch(i)
1644         {
1645                 case 0: return IT_SHELLS;
1646                 case 1: return IT_NAILS;
1647                 case 2: return IT_ROCKETS;
1648                 case 3: return IT_CELLS;
1649                 case 4: return IT_FUEL;
1650                 default: return -1;
1651         }
1652 }
1653
1654 string GetAmmoPicture(float i)
1655 {
1656         switch(i)
1657         {
1658                 case 0: return "ammo_shells";
1659                 case 1: return "ammo_bullets";
1660                 case 2: return "ammo_rockets";
1661                 case 3: return "ammo_cells";
1662                 case 4: return "ammo_fuel";
1663                 default: return "";
1664         }
1665 }
1666
1667 void HUD_Inventory(void)
1668 {
1669         float id = HUD_PANEL_INVENTORY;
1670         float i;
1671         float stat_items;
1672
1673         vector pos, mySize, mysize, mypos;
1674         pos = HUD_Panel_GetPos(id);
1675         mySize = HUD_Panel_GetSize(id);
1676
1677         HUD_Panel_DrawBg(id, pos, mySize, 0);
1678         float padding;
1679         padding = HUD_Panel_GetPadding(id);
1680         if(padding)
1681         {
1682                 pos += '1 1 0' * padding;
1683                 mySize -= '2 2 0' * padding;
1684         }
1685
1686         // ammo
1687         stat_items = getstati(STAT_ITEMS);
1688         for (i = 0; i < 4; ++i) {
1689                 float a;
1690                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1691                 if(hud_configure)
1692                         a = 100;
1693
1694                 if(cvar("hud_inventory_onlycurrent")) {
1695                         if(hud_configure)
1696                                 i = 2;
1697                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1698                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1699                                 if(a < 10)
1700                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1701                                 else
1702                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1703                         }
1704                         if(hud_configure)
1705                                 break;
1706                 } else {
1707                         if (a > 0) {
1708                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1709                                         switch (i) {
1710                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1711                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1712                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1713                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1714                                         }
1715                                         mysize_x = 0.25 * mySize_x;
1716                                         mysize_y = mySize_y;
1717                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1718                                         switch (i) {
1719                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1720                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1721                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1722                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1723                                         }
1724                                         mysize_x = 0.5 * mySize_x;
1725                                         mysize_y = 0.5 * mySize_y;
1726                                 } else { // arrange vertically
1727                                         switch (i) {
1728                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1729                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1730                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1731                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1732                                         }
1733                                         mysize_x = mySize_x;
1734                                         mysize_y = 0.25 * mySize_y;
1735                                 }
1736
1737                                 if (stat_items & GetAmmoItemCode(i))
1738                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1739                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1740                                 if (a < 10) {
1741                                         if(stat_items & GetAmmoItemCode(i))
1742                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1743                                         else
1744                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1745                                 } else {
1746                                         if(stat_items & GetAmmoItemCode(i))
1747                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1748                                         else
1749                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1750                                 }
1751                         }
1752                 }
1753         }
1754 }
1755
1756
1757 // Powerups (#2)
1758 //
1759 void HUD_Powerups(void) {
1760         float id = HUD_PANEL_POWERUPS;
1761         float stat_items;
1762         stat_items = getstati(STAT_ITEMS);
1763
1764         if(!hud_configure)
1765         {
1766                 if not(stat_items & IT_STRENGTH)
1767                         if not(stat_items & IT_INVINCIBLE)
1768                                 return;
1769
1770                 if (getstati(STAT_HEALTH) <= 0)
1771                         return;
1772         }
1773
1774         vector pos, mySize;
1775         pos = HUD_Panel_GetPos(id);
1776         mySize = HUD_Panel_GetSize(id);
1777
1778         HUD_Panel_DrawBg(id, pos, mySize, 0);
1779         float padding;
1780         padding = HUD_Panel_GetPadding(id);
1781         if(padding)
1782         {
1783                 pos += '1 1 0' * padding;
1784                 mySize -= '2 2 0' * padding;
1785         }
1786
1787         float strength_time, shield_time;
1788
1789         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1790         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1791
1792         if(hud_configure)
1793         {
1794                 strength_time = 15;
1795                 shield_time = 27;
1796         }
1797
1798         float len;
1799
1800         vector barpos, barsize;
1801         vector picpos;
1802         vector numpos;
1803
1804         string leftname, rightname;
1805         float leftcnt, rightcnt;
1806         float leftexact, rightexact;
1807         float leftalpha, rightalpha;
1808         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1809                 leftname = "strength";
1810                 leftcnt = ceil(strength_time);
1811                 leftexact = strength_time;
1812
1813                 rightname = "shield";
1814                 rightcnt = ceil(shield_time);
1815                 rightexact = shield_time;
1816         } else {
1817                 leftname = "shield";
1818                 leftcnt = ceil(shield_time);
1819                 leftexact = shield_time;
1820
1821                 rightname = "strength";
1822                 rightcnt = ceil(strength_time);
1823                 rightexact = strength_time;
1824         }
1825         leftalpha = bound(0, leftexact, 1);
1826         rightalpha = bound(0, rightexact, 1);
1827
1828         if (mySize_x/mySize_y > 4)
1829         {
1830                 if(leftcnt)
1831                 {
1832                         len = strlen(ftos(leftcnt));
1833
1834                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1835                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1836                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1837                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1838                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1839                         } else {
1840                                 barpos = pos;
1841                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1842                                 picpos = pos;
1843                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1844                         }
1845
1846                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1847                         if(leftcnt <= 5)
1848                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1849                         else
1850                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1851                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1852                 }
1853
1854                 if(rightcnt)
1855                 {
1856                         len = strlen(ftos(rightcnt));
1857
1858                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1859                                 barpos = pos + eX * 0.5 * mySize_x;
1860                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1861                                 picpos = pos + eX * 0.5 * mySize_x;
1862                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1863                         } else {
1864                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1865                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1866                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1867                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1868                         }
1869
1870                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1871                         if(rightcnt <= 5)
1872                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1873                         else
1874                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1875                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1876                 }
1877         }
1878         else if (mySize_x/mySize_y > 1.5)
1879         {
1880                 if(leftcnt)
1881                 {
1882                         len = strlen(ftos(leftcnt));
1883
1884                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1885                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1886                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1887                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1888                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1889                         } else {
1890                                 barpos = pos;
1891                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1892                                 picpos = pos;
1893                                 numpos = picpos + eX * 0.5 * mySize_y;
1894                         }
1895
1896                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1897                         if(leftcnt <= 5)
1898                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1899                         else
1900                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1901                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1902                 }
1903
1904                 if(rightcnt)
1905                 {
1906                         len = strlen(ftos(rightcnt));
1907
1908                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1909                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1910                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1911                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1912                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1913                         } else {
1914                                 barpos = pos + eY * 0.5 * mySize_y;
1915                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1916                                 picpos = pos + eY * 0.5 * mySize_y;
1917                                 numpos = picpos + eX * 0.5 * mySize_y;
1918                         }
1919
1920                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1921                         if(rightcnt <= 5)
1922                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1923                         else
1924                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1925                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1926                 }
1927         }
1928         else
1929         {
1930                 if(leftcnt)
1931                 {
1932                         len = strlen(ftos(leftcnt));
1933
1934                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1935                                 barpos = pos;
1936                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1937                                 picpos = pos + eX * 0.05 * mySize_x;
1938                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1939                         } else {
1940                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1941                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1942                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1943                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1944                         }
1945
1946                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1947                         if(leftcnt <= 5)
1948                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1949                         else
1950                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1951                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1952                 }
1953
1954                 if(rightcnt)
1955                 {
1956                         len = strlen(ftos(rightcnt));
1957
1958                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1959                                 barpos = pos + eX * 0.5 * mySize_x;
1960                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1961                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1962                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1963                         } else {
1964                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1965                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1966                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1967                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1968                         }
1969
1970                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1971                         if(rightcnt <= 5)
1972                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1973                         else
1974                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1975                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1976                 }
1977         }
1978 }
1979
1980 // Health/armor (#3)
1981 //
1982 void HUD_HealthArmor(void)
1983 {
1984         float id = HUD_PANEL_HEALTHARMOR;
1985         vector pos, mySize;
1986         pos = HUD_Panel_GetPos(id);
1987         mySize = HUD_Panel_GetSize(id);
1988
1989         HUD_Panel_DrawBg(id, pos, mySize, 0);
1990         float padding;
1991         padding = HUD_Panel_GetPadding(id);
1992         if(padding)
1993         {
1994                 pos += '1 1 0' * padding;
1995                 mySize -= '2 2 0' * padding;
1996         }
1997
1998         float armor, health;
1999         armor = getstati(STAT_ARMOR);
2000         health = getstati(STAT_HEALTH);
2001
2002         float fuel;
2003         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2004
2005         if(hud_configure)
2006         {
2007                 armor = 150;
2008                 health = 100;
2009                 fuel = 70;
2010         }
2011
2012         if(health <= 0)
2013                 return;
2014
2015         float len;
2016         vector barpos, barsize;
2017         vector picpos;
2018         vector numpos;
2019
2020         if(cvar("hud_healtharmor") == 2) // combined health and armor display
2021         {
2022                 vector v;
2023                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2024
2025                 float x;
2026                 x = floor(v_x + 1);
2027
2028                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2029                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2030                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2031                         picpos = pos;
2032                         numpos = picpos + eX * 1.5 * mySize_y;
2033                 } else {
2034                         barpos = pos;
2035                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2036                         picpos = pos + eX * 3 * mySize_y;
2037                         numpos = pos;
2038                 }
2039
2040                 if(v_z) // NOT fully armored
2041                 {
2042                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2043                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2044                         if(armor)
2045                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2046                 }
2047                 else
2048                 {
2049                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2050                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
2051                         if(armor)
2052                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2053                 }
2054                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
2055
2056                 // fuel
2057                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2058                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2059                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2060                 } else {
2061                         barpos = pos;
2062                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2063                 }
2064                 if(fuel)
2065                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2066         }
2067
2068         else
2069         {
2070                 string leftname, rightname;
2071                 float leftcnt, rightcnt;
2072                 float leftactive, rightactive;
2073                 float leftalpha, rightalpha;
2074                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2075                         leftname = "armor";
2076                         leftcnt = armor;
2077                         if(leftcnt)
2078                                 leftactive = 1;
2079                         leftalpha = min((armor+10)/55, 1);
2080
2081                         rightname = "health";
2082                         rightcnt = health;
2083                         rightactive = 1;
2084                         rightalpha = 1;
2085                 } else {
2086                         leftname = "health";
2087                         leftcnt = health;
2088                         leftactive = 1;
2089                         leftalpha = 1;
2090
2091                         rightname = "armor";
2092                         rightcnt = armor;
2093                         if(rightcnt)
2094                                 rightactive = 1;
2095                         rightalpha = min((armor+10)/55, 1);
2096                 }
2097
2098                 if (mySize_x/mySize_y > 5)
2099                 {
2100                         if(leftactive)
2101                         {
2102                                 len = strlen(ftos(leftcnt));
2103
2104                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2105                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2106                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2107                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2108                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2109                                 } else {
2110                                         barpos = pos;
2111                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2112                                         picpos = pos;
2113                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2114                                 }
2115
2116                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2117                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2118                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2119                         }
2120
2121                         if(rightactive)
2122                         {
2123                                 len = strlen(ftos(rightcnt));
2124
2125                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2126                                         barpos = pos + eX * 0.5 * mySize_x;
2127                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2128                                         picpos = pos + eX * 0.5 * mySize_x;
2129                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2130                                 } else {
2131                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2132                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2133                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2134                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2135                                 }
2136
2137                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2138                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2139                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2140                         }
2141
2142                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2143                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2144                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2145                         } else {
2146                                 barpos = pos;
2147                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2148                         }
2149                         if(fuel)
2150                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2151                 }
2152                 else if (mySize_x/mySize_y > 2)
2153                 {
2154                         if(leftactive)
2155                         {
2156                                 len = strlen(ftos(leftcnt));
2157
2158                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2159                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2160                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2161                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2162                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2163                                 } else {
2164                                         barpos = pos;
2165                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2166                                         picpos = pos;
2167                                         numpos = picpos + eX * 0.5 * mySize_y;
2168                                 }
2169
2170                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2171                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2172                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2173                         }
2174
2175                         if(rightactive)
2176                         {
2177                                 len = strlen(ftos(rightcnt));
2178
2179                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2180                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2181                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2182                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2183                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2184                                 } else {
2185                                         barpos = pos + eY * 0.5 * mySize_y;
2186                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2187                                         picpos = pos + eY * 0.5 * mySize_y;
2188                                         numpos = picpos + eX * 0.5 * mySize_y;
2189                                 }
2190
2191                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2192                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2193                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2194                         }
2195
2196                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2197                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2198                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2199                         } else {
2200                                 barpos = pos;
2201                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2202                         }
2203                         if(fuel)
2204                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2205                 }
2206                 else
2207                 {
2208                         if(leftactive)
2209                         {
2210                                 len = strlen(ftos(leftcnt));
2211
2212                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2213                                         barpos = pos;
2214                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2215                                         picpos = pos + eX * 0.05 * mySize_x;
2216                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2217                                 } else {
2218                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2219                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2220                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2221                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2222                                 }
2223
2224                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2225                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2226                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2227                         }
2228
2229                         if(rightactive)
2230                         {
2231                                 len = strlen(ftos(rightcnt));
2232
2233                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2234                                         barpos = pos + eX * 0.5 * mySize_x;
2235                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2236                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2237                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2238                                 } else {
2239                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2240                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2241                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2242                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2243                                 }
2244
2245                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2246                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2247                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2248                         }
2249
2250                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2251                                 barpos = pos;
2252                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2253                         } else {
2254                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2255                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2256                         }
2257                         if(fuel)
2258                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2259                 }
2260         }
2261 }
2262
2263 // ___TODO___ !!!
2264 // Notification area (#4)
2265 //
2266
2267 string Weapon_SuicideMessage(float deathtype)
2268 {
2269         w_deathtype = deathtype;
2270         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2271         return w_deathtypestring;
2272 }
2273
2274 string Weapon_KillMessage(float deathtype)
2275 {
2276         w_deathtype = deathtype;
2277         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2278         return w_deathtypestring;
2279 }
2280
2281 float killnotify_times[10];
2282 float killnotify_deathtype[10];
2283 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2284 string killnotify_attackers[10];
2285 string killnotify_victims[10];
2286 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2287 {
2288         float i;
2289         for (i = 9; i > 0; --i) {
2290                 killnotify_times[i] = killnotify_times[i-1];
2291                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2292                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2293                 if(killnotify_attackers[i])
2294                         strunzone(killnotify_attackers[i]);
2295                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2296                 if(killnotify_victims[i])
2297                         strunzone(killnotify_victims[i]);
2298                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2299         }
2300         killnotify_times[0] = time;
2301         killnotify_deathtype[0] = wpn;
2302         killnotify_actiontype[0] = actiontype;
2303         if(killnotify_attackers[0])
2304                 strunzone(killnotify_attackers[0]);
2305         killnotify_attackers[0] = strzone(attacker);
2306         if(killnotify_victims[0])
2307                 strunzone(killnotify_victims[0]);
2308         killnotify_victims[0] = strzone(victim);
2309 }
2310
2311 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2312 {
2313         float w;
2314         float alsoprint;
2315         alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2316         
2317         if(msg == MSG_SUICIDE) {
2318                 // TODO: cl_gentle
2319                 w = DEATH_WEAPONOF(type);
2320                 if(WEP_VALID(w)) {
2321                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2322                         if (alsoprint)
2323                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2324                 } else if (type == DEATH_KILL) {
2325                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2326                         if (alsoprint)
2327                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2328                 } else if (type == DEATH_ROT) {
2329                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2330                         if (alsoprint)
2331                                 print ("^1",s1, "^1 died\n");
2332                 } else if (type == DEATH_NOAMMO) {
2333                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2334                         if (alsoprint)
2335                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2336                 } else if (type == DEATH_CAMP) {
2337                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2338                         if (alsoprint)
2339                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2340                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2341                         HUD_KillNotify_Push(s1, "", 0, type);
2342                         if (alsoprint)
2343                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2344                 } else if (type == DEATH_CHEAT) {
2345                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2346                         if (alsoprint)
2347                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2348                 } else if (type == DEATH_FIRE) {
2349                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2350                         if (alsoprint)
2351                                 print ("^1",s1, "^1 burned to death\n");
2352                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2353                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2354                         if (alsoprint)
2355                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2356                 } 
2357                 
2358                 if (stof(s2) > 2) // killcount > 2
2359                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2360         } else if(msg == MSG_KILL) {
2361                 w = DEATH_WEAPONOF(type);
2362                 if(WEP_VALID(w)) {
2363                         HUD_KillNotify_Push(s2, s1, 1, w);
2364                         if (alsoprint)
2365                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2366                 }
2367                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2368                         HUD_KillNotify_Push(s1, s2, 1, type);
2369                         if(alsoprint)
2370                         {
2371                                 if(cvar("cl_gentle")) {
2372                                         print ("^1", s1, "^1 took action against a team mate\n");
2373                                 } else {
2374                                         print ("^1", s1, "^1 mows down a team mate\n");
2375                                 }
2376                         }
2377                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2378                                 if(cvar("cl_gentle"))
2379                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2380                                 else
2381                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2382                         }
2383                         else if (stof(s2) > 2) {
2384                                 if(cvar("cl_gentle"))
2385                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2386                                 else
2387                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2388                         }
2389                 }
2390                 else if(type == KILL_FIRST_BLOOD)
2391                         print("^1",s1, "^1 drew first blood", "\n");
2392                 // TODO: icon!
2393                 else if (type == DEATH_TELEFRAG)
2394                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2395                 else if (type == DEATH_DROWN) {
2396                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2397                         if(alsoprint)
2398                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2399                 }
2400                 else if (type == DEATH_SLIME) {
2401                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2402                         if(alsoprint)
2403                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2404                 }
2405                 else if (type == DEATH_LAVA) {
2406                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2407                         if(alsoprint)
2408                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2409                 }
2410                 else if (type == DEATH_FALL) {
2411                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2412                         if(alsoprint)
2413                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2414                 }
2415                 else if (type == DEATH_SHOOTING_STAR) {
2416                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2417                         if(alsoprint)
2418                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2419                 }
2420                 else if (type == DEATH_SWAMP) {
2421                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2422                         if(alsoprint)
2423                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2424                 }
2425                 else if (type == DEATH_HURTTRIGGER)
2426                 {
2427                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2428                         if(alsoprint)
2429                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2430                 } else if(type == DEATH_SBCRUSH) {
2431                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2432                         if(alsoprint)
2433                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2434                 } else if(type == DEATH_SBMINIGUN) {
2435                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2436                         if(alsoprint)
2437                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2438                 } else if(type == DEATH_SBROCKET) {
2439                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2440                         if(alsoprint)
2441                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2442                 } else if(type == DEATH_SBBLOWUP) {
2443                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2444                         if(alsoprint)
2445                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2446                 } else if(type == DEATH_WAKIGUN) {
2447                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2448                         if(alsoprint)
2449                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2450                 } else if(type == DEATH_WAKIROCKET) {
2451                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2452                         if(alsoprint)
2453                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2454                 } else if(type == DEATH_WAKIBLOWUP) {
2455                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2456                         if(alsoprint)
2457                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2458                 } else if(type == DEATH_TURRET) {
2459                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2460                         if(alsoprint)
2461                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2462                 } else if(type == DEATH_TOUCHEXPLODE) {
2463                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2464                         if(alsoprint)
2465                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2466                 } else if(type == DEATH_CHEAT) {
2467                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2468                         if(alsoprint)
2469                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2470                 } else if (type == DEATH_FIRE) {
2471                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2472                         if(alsoprint)
2473                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2474                 } else if (type == DEATH_CUSTOM) {
2475                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2476                         if(alsoprint)
2477                                 print ("^1",s1, "^1 ", s2, "\n");
2478                 } else {
2479                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2480                         if(alsoprint)
2481                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2482                 }
2483         } else if(msg == MSG_SPREE) {
2484                 if(type == KILL_END_SPREE) {
2485                         if(cvar("cl_gentle"))
2486                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2487                         else
2488                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2489                 } else if(type == KILL_SPREE) {
2490                         if(cvar("cl_gentle"))
2491                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2492                         else
2493                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2494                 } else if(type == KILL_SPREE_3) {
2495                         if(cvar("cl_gentle"))
2496                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2497                         else
2498                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2499                 } else if(type == KILL_SPREE_5) {
2500                         if(cvar("cl_gentle"))
2501                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2502                         else
2503                                 print (s1,"^7 unleashes ^1RAGE\n");
2504                 } else if(type == KILL_SPREE_10) {
2505                         if(cvar("cl_gentle"))
2506                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2507                         else
2508                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2509                 } else if(type == KILL_SPREE_15) {
2510                         if(cvar("cl_gentle"))
2511                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2512                         else
2513                                 print (s1,"^7 executes ^1MAYHEM!\n");
2514                 } else if(type == KILL_SPREE_20) {
2515                         if(cvar("cl_gentle"))
2516                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2517                         else
2518                                 print (s1,"^7 is a ^1BERSERKER!\n");
2519                 } else if(type == KILL_SPREE_25) {
2520                         if(cvar("cl_gentle"))
2521                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2522                         else
2523                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2524                 } else if(type == KILL_SPREE_30) {
2525                         if(cvar("cl_gentle"))
2526                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2527                         else
2528                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2529                 }
2530         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2531                 if (type == DEATH_DROWN) {
2532                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2533                         if(alsoprint)
2534                         {
2535                                 if(cvar("cl_gentle"))
2536                                         print ("^1",s1, "^1 was in the water for too long\n");
2537                                 else
2538                                         print ("^1",s1, "^1 drowned\n");
2539                         }
2540                 } else if (type == DEATH_SLIME) {
2541                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2542                         if(alsoprint)
2543                                 print ("^1",s1, "^1 was slimed\n");
2544                 } else if (type == DEATH_LAVA) {
2545                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2546                         if(alsoprint)
2547                         {
2548                                 if(cvar("cl_gentle"))
2549                                         print ("^1",s1, "^1 found a hot place\n");
2550                                 else
2551                                         print ("^1",s1, "^1 turned into hot slag\n");
2552                         }
2553                 } else if (type == DEATH_FALL) {
2554                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2555                         if(alsoprint)
2556                         {
2557                                 if(cvar("cl_gentle"))
2558                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2559                                 else
2560                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2561                         }
2562                 } else if (type == DEATH_SHOOTING_STAR) {
2563                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2564                         if(alsoprint)
2565                                 print ("^1",s1, "^1 became a shooting star\n");
2566                 } else if (type == DEATH_SWAMP) {
2567                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2568                         if(alsoprint)
2569                         {
2570                                 if(cvar("cl_gentle"))
2571                                         print ("^1",s1, "^1 discovered a swamp\n");
2572                                 else
2573                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2574                         }
2575                 } else if(type == DEATH_TURRET) {
2576                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2577                         if(alsoprint)
2578                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2579                 } else if (type == DEATH_CUSTOM) {
2580                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2581                         if(alsoprint)
2582                                 print ("^1",s1, "^1 ", s2, "\n");
2583                 } else if (type == DEATH_HURTTRIGGER) {
2584                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2585                         if(alsoprint)
2586                                 print ("^1",s1, "^1 was in the wrong place\n");
2587                 } else if(type == DEATH_TOUCHEXPLODE) {
2588                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2589                         if(alsoprint)
2590                                 print ("^1",s1, "^1 died in an accident\n");
2591                 } else if(type == DEATH_CHEAT) {
2592                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2593                         if(alsoprint)
2594                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2595                 } else if(type == DEATH_FIRE) {
2596                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2597                         if(alsoprint)
2598                         {
2599                                 if(cvar("cl_gentle"))
2600                                         print ("^1",s1, "^1 felt a little hot\n");
2601                                 else
2602                                         print ("^1",s1, "^1 burnt to death\n");
2603                                 }
2604                 } else {
2605                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2606                         if(alsoprint)
2607                         {
2608                                 if(cvar("cl_gentle"))
2609                                         print ("^1",s1, "^1 needs a restart\n");
2610                                 else
2611                                         print ("^1",s1, "^1 died\n");
2612                         }
2613                 }
2614         } else if(msg == MSG_KILL_ACTION_SPREE) {
2615                 if(cvar("cl_gentle"))
2616                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2617                 else
2618                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2619         } else if(msg == MSG_INFO) {
2620                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2621                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2622                         print(s1, "^7 got the ", s2, "\n");
2623                 } else if(type == INFO_LOSTFLAG) {
2624                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2625                         print(s1, "^7 lost the ", s2, "\n");
2626                 } else if(type == INFO_PICKUPFLAG) {
2627                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2628                         print(s1, "^7 picked up the ", s2, "\n");
2629                 } else if(type == INFO_RETURNFLAG) {
2630                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2631                         print(s1, "^7 returned the ", s2, "\n");
2632                 }
2633         }
2634 }
2635
2636 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2637
2638 void HUD_Centerprint(string s1, string s2, float type, float msg)
2639 {
2640         if(msg == MSG_SUICIDE) {
2641                 if (type == DEATH_TEAMCHANGE) {
2642                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2643                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2644                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2645                 } else if (type == DEATH_CAMP) {
2646                         if(cvar("cl_gentle"))
2647                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2648                         else
2649                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2650                 } else if (type == DEATH_NOAMMO) {
2651                         if(cvar("cl_gentle"))
2652                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2653                         else
2654                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2655                 } else if (type == DEATH_ROT) {
2656                         if(cvar("cl_gentle"))
2657                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2658                         else
2659                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2660                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2661                         if(cvar("cl_gentle"))
2662                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2663                         else
2664                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2665                 } else if (type == DEATH_QUIET) {
2666                         // do nothing
2667                 } else if (type == DEATH_KILL) {
2668                         if(cvar("cl_gentle"))
2669                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2670                         else
2671                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2672                 }
2673         } else if(msg == MSG_KILL) {
2674                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2675                         if(cvar("cl_gentle")) {
2676                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2677                         } else {
2678                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2679                         }
2680                 } else if (type == KILL_FIRST_BLOOD) {
2681                         if(cvar("cl_gentle")) {
2682                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2683                         } else {
2684                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2685                         }
2686                 } else if (type == KILL_FIRST_VICTIM) {
2687                         if(cvar("cl_gentle")) {
2688                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2689                         } else {
2690                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2691                         }
2692                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2693                         if(cvar("cl_gentle")) {
2694                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2695                         } else {
2696                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2697                         }
2698                 } else if (type == KILL_TYPEFRAGGED) {
2699                         if(cvar("cl_gentle")) {
2700                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2701                         } else {
2702                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2703                         }
2704                 } else if (type == KILL_FRAG) {
2705                         if(cvar("cl_gentle")) {
2706                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2707                         } else {
2708                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2709                         }
2710                 } else if (type == KILL_FRAGGED) {
2711                         if(cvar("cl_gentle")) {
2712                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2713                         } else {
2714                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2715                         }
2716                 }
2717         } else if(msg == MSG_KILL_ACTION) {
2718                 // TODO: invent more centerprints here?
2719                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2720         }
2721 }
2722
2723 void HUD_Notify (void)
2724 {
2725         float id = HUD_PANEL_NOTIFY;
2726         vector pos, mySize;
2727         pos = HUD_Panel_GetPos(id);
2728         mySize = HUD_Panel_GetSize(id);
2729
2730         HUD_Panel_DrawBg(id, pos, mySize, 0);
2731         float padding;
2732         padding = HUD_Panel_GetPadding(id);
2733         if(padding)
2734         {
2735                 pos += '1 1 0' * padding;
2736                 mySize -= '2 2 0' * padding;
2737         }
2738
2739         float entries, height;
2740         entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2741         height = mySize_y/entries;
2742         entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2743         
2744         vector fontsize;
2745         fontsize = '0.5 0.5 0' * height;
2746
2747         float a;
2748         float when;
2749         when = cvar("hud_notify_time");
2750         float fadetime;
2751         fadetime = cvar("hud_notify_fadetime");
2752
2753         string s;
2754
2755         vector pos_attacker, pos_victim;
2756         vector weap_pos;
2757         float width_attacker, width_victim;
2758         string attacker, victim;
2759
2760         float i, j;
2761         for(j = 0; j < entries; ++j)
2762         {
2763                 if(cvar("hud_notify_flip"))
2764                         i = j;
2765                 else // rather nasty hack for ordering items from the bottom up
2766                         i = entries - j - 1;
2767                 if(cvar("hud_notify_info_top"))
2768                         i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2769
2770                 if(fadetime)
2771                 {
2772                         if(killnotify_times[j] + when > time)
2773                                 a = 1;
2774                         else
2775                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2776                 }
2777                 else
2778                 {
2779                         if(killnotify_times[j] + when > time)
2780                                 a = 1;
2781                         else
2782                                 a = 0;
2783                 }
2784
2785                 // TODO: maybe print in team colors?
2786                 // TODO: maybe this could be cleaned up somehow...
2787                 // TODO: less copypaste code below
2788                 //
2789                 // Y [used by] X
2790                 if(killnotify_actiontype[j] == 0 && !hud_configure) 
2791                 {
2792                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2793
2794                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2795                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2796
2797                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2798                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2799                         {
2800                                 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2801                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2802                         }
2803                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2804                         {
2805                                 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2806                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2807                         }
2808                         else if(killnotify_deathtype[j] == DEATH_KILL)
2809                         {
2810                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2811                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2812                         }
2813                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2814                         {
2815                                 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2816                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2817                         }
2818                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2819                         {
2820                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2821                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2822                         }
2823                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2824                         {
2825                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2826                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2827                         }
2828                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2829                         {
2830                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2831                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2832                         }
2833                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2834                         {
2835                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2836                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2837                         }
2838                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2839                         {
2840                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2841                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2842                         }
2843                         else if(killnotify_deathtype[j] == DEATH_FALL)
2844                         {
2845                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2846                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2847                         }
2848                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2849                         {
2850                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2851                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2852                         }
2853                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2854                         {
2855                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2856                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2857                         }
2858                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2859                         {
2860                                 if(killnotify_victims[j] == "^1RED^7 flag")
2861                                         s = "red";
2862                                 else
2863                                         s = "blue";
2864                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2865                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2866                         }
2867                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2868                         {
2869                                 if(killnotify_victims[j] == "^1RED^7 flag")
2870                                         s = "red";
2871                                 else
2872                                         s = "blue";
2873                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2874                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2875                         }
2876                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2877                         {
2878                                 if(killnotify_victims[j] == "^1RED^7 flag")
2879                                         s = "red";
2880                                 else
2881                                         s = "blue";
2882                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2883                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2884                         }
2885                 }
2886                 // X [did action to] Y
2887                 else
2888                 {
2889                         if(hud_configure)
2890                         {
2891                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2892                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2893                                 a = bound(0, (when - j) / 4, 1);
2894                         }
2895                         else
2896                         {
2897                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2898                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2899                         }
2900                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2901                         width_victim = stringwidth(victim, TRUE, fontsize);
2902                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2903                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2904                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2905
2906                         if(hud_configure) // example actions for config mode
2907                         {
2908                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2909                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2910                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2911                         }
2912                         else if(WEP_VALID(killnotify_deathtype[j]))
2913                         {
2914                                 self = get_weaponinfo(killnotify_deathtype[j]);
2915                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2916                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2917                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2918                         }
2919                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2920                         {
2921                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2922                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2923                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2924                         }
2925                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2926                         {
2927                                 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2928                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2929                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2930                         }
2931                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2932                         {
2933                                 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2934                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2935                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2936                         }
2937                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2938                         {
2939                                 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2940                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2941                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2942                         }
2943                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2944                         {
2945                                 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2946                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2947                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2948                         }
2949                         else if(killnotify_deathtype[j] == DEATH_FALL)
2950                         {
2951                                 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2952                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2953                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2954                         }
2955                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2956                         {
2957                                 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2958                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2959                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2960                         }
2961                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2962                         {
2963                                 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2964                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2965                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2966                         }
2967                 }
2968
2969         }
2970
2971         // Info messages
2972         //
2973         entity tm;
2974         vector o;
2975         o = pos;
2976         if(cvar("hud_notify_info_top"))
2977                 o = pos + eY;
2978         else
2979                 o = pos + eY * mySize_y - eY * 2 * height;
2980         
2981         if(spectatee_status && !intermission)
2982         {
2983                 //drawfont = hud_bigfont;
2984                 if(spectatee_status == -1)
2985                         s = "^1Observing";
2986                 else
2987                         s = GetPlayerName(spectatee_status - 1);
2988
2989                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2990                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2991                 //drawfont = hud_font;
2992
2993                 // spectator text in the upper right corner
2994                 if(spectatee_status == -1)
2995                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2996                 else
2997                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2998                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2999                 o += eY * fontsize_y;
3000
3001                 if(spectatee_status == -1)
3002                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3003                 else
3004                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3005                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3006                 o += eY * fontsize_y;
3007
3008                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3009                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3010                 o += eY * fontsize_y;
3011
3012                 if(gametype == GAME_ARENA)
3013                         s = "^1Wait for your turn to join";
3014                 else if(gametype == GAME_LMS)
3015                 {
3016                         entity sk;
3017                         sk = playerslots[player_localentnum - 1];
3018                         if(sk.(scores[ps_primary]) >= 666)
3019                                 s = "^1Match has already begun";
3020                         else if(sk.(scores[ps_primary]) > 0)
3021                                 s = "^1You have no more lives left";
3022                         else
3023                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3024                 }
3025                 else
3026                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3027                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3028                 o += eY * fontsize_y;
3029
3030                 //show restart countdown:
3031                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3032                         float countdown;
3033                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
3034                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3035                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3036                         drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3037                         o += eY * fontsize_y;
3038                 }
3039         }
3040         if(warmup_stage && !intermission)
3041         {
3042                 s = "^2Currently in ^1warmup^2 stage!";
3043                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3044                 o += eY * fontsize_y;
3045         }
3046
3047         string blinkcolor;
3048         if(mod(time, 1) >= 0.5)
3049                 blinkcolor = "^1";
3050         else
3051                 blinkcolor = "^3";
3052
3053         if(ready_waiting && !intermission && !spectatee_status)
3054         {
3055                 if(ready_waiting_for_me)
3056                 {
3057                         if(warmup_stage)
3058                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3059                         else
3060                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3061                 }
3062                 else
3063                 {
3064                         if(warmup_stage)
3065                                 s = strcat("^2Waiting for others to ready up to end warmup...");
3066                         else
3067                                 s = strcat("^2Waiting for others to ready up...");
3068                 }
3069                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3070                 o += eY * fontsize_y;
3071         }
3072         else if(warmup_stage && !intermission && !spectatee_status)
3073         {
3074                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3075                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3076                 o += eY * fontsize_y;
3077         }
3078
3079         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3080         {
3081                 float ts_min, ts_max;
3082                 tm = teams.sort_next;
3083                 if (tm)
3084                 {
3085                         for(; tm.sort_next; tm = tm.sort_next)
3086                         {
3087                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3088                                         continue;
3089                                 if(!ts_min) ts_min = tm.team_size;
3090                                 else ts_min = min(ts_min, tm.team_size);
3091                                 if(!ts_max) ts_max = tm.team_size;
3092                                 else ts_max = max(ts_max, tm.team_size);
3093                         }
3094                         if ((ts_max - ts_min) > 1)
3095                         {
3096                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3097                                 tm = GetTeam(myteam, false);
3098                                 if (tm)
3099                                 if (tm.team != COLOR_SPECTATOR)
3100                                 if (tm.team_size == ts_max)
3101                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3102
3103                                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3104                                 o += eY * fontsize_y;
3105                         }
3106                 }
3107         }
3108         if(hud_configure)
3109         {
3110                 s = "^7Press ^3ESC ^7to show HUD options.";
3111                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3112                 o += eY * fontsize_y;
3113                 s = "^3Doubleclick a panel for panel-specific options.";
3114                 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3115                 o += eY * fontsize_y;
3116         }
3117 }
3118
3119 // Timer (#5)
3120 //
3121 string seconds_tostring(float sec)
3122 {
3123         float minutes;
3124         minutes = floor(sec / 60);
3125
3126         sec -= minutes * 60;
3127
3128         string s;
3129         s = ftos(100 + sec);
3130
3131         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3132 }
3133
3134 void HUD_Timer(void)
3135 {
3136         float id = HUD_PANEL_TIMER;
3137         vector pos, mySize;
3138         pos = HUD_Panel_GetPos(id);
3139         mySize = HUD_Panel_GetSize(id);
3140
3141         HUD_Panel_DrawBg(id, pos, mySize, 0);
3142         float padding;
3143         padding = HUD_Panel_GetPadding(id);
3144         if(padding)
3145         {
3146                 pos += '1 1 0' * padding;
3147                 mySize -= '2 2 0' * padding;
3148         }
3149
3150         string timer;
3151         float timelimit, elapsedTime, timeleft, minutesLeft;
3152
3153         timelimit = getstatf(STAT_TIMELIMIT);
3154
3155         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3156         timeleft = ceil(timeleft);
3157
3158         minutesLeft = floor(timeleft / 60);
3159
3160         vector timer_color;
3161         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3162                 timer_color = '1 1 1'; //white
3163         else if(minutesLeft >= 1)
3164                 timer_color = '1 1 0'; //yellow
3165         else
3166                 timer_color = '1 0 0'; //red
3167
3168         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3169                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3170                         //while restart is still active, show 00:00
3171                         timer = seconds_tostring(0);
3172                 } else {
3173                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3174                         timer = seconds_tostring(elapsedTime);
3175                 }
3176         } else {
3177                 timer = seconds_tostring(timeleft);
3178         }
3179
3180         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3181 }
3182
3183 // Radar (#6)
3184 //
3185 void HUD_Radar(void)
3186 {
3187         float id = HUD_PANEL_RADAR;
3188         vector pos, mySize;
3189         pos = HUD_Panel_GetPos(id);
3190         mySize = HUD_Panel_GetSize(id);
3191
3192         HUD_Panel_DrawBg(id, pos, mySize, 0);
3193         float padding;
3194         padding = HUD_Panel_GetPadding(id);
3195         if(padding)
3196         {
3197                 pos += '1 1 0' * padding;
3198                 mySize -= '2 2 0' * padding;
3199         }
3200
3201         local float color1, color2; // color already declared as a global in hud.qc
3202         local vector rgb;
3203         local entity tm;
3204         float scale2d, normalsize, bigsize;
3205         float f;
3206
3207         teamradar_origin2d = pos + 0.5 * mySize;
3208         teamradar_size2d = mySize;
3209
3210         if(minimapname == "")
3211                 return;
3212
3213         teamradar_loadcvars();
3214
3215         switch(hud_radar_zoommode)
3216         {
3217                 default:
3218                 case 0:
3219                         f = current_zoomfraction;
3220                         break;
3221                 case 1:
3222                         f = 1 - current_zoomfraction;
3223                         break;
3224                 case 2:
3225                         f = 0;
3226                         break;
3227                 case 3:
3228                         f = 1;
3229                         break;
3230         }
3231
3232         switch(hud_radar_rotation)
3233         {
3234                 case 0:
3235                         teamradar_angle = view_angles_y - 90;
3236                         break;
3237                 default:
3238                         teamradar_angle = 90 * hud_radar_rotation;
3239                         break;
3240         }
3241
3242         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3243         teamradar_size2d = mySize;
3244
3245         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3246
3247         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3248         if(hud_radar_rotation == 0)
3249         {
3250                 // max-min distance must fit the radar in any rotation
3251                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3252         }
3253         else
3254         {
3255                 vector c0, c1, c2, c3, span;
3256                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3257                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3258                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3259                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3260                 span = '0 0 0';
3261                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3262                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3263
3264                 // max-min distance must fit the radar in x=x, y=y
3265                 bigsize = min(
3266                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3267                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3268                 );
3269         }
3270
3271         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3272         if(bigsize > normalsize)
3273                 normalsize = bigsize;
3274
3275         teamradar_size =
3276                   f * bigsize
3277                 + (1 - f) * normalsize;
3278         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3279                   f * (mi_min + mi_max) * 0.5
3280                 + (1 - f) * view_origin);
3281
3282         color1 = GetPlayerColor(player_localentnum-1);
3283         rgb = GetTeamRGB(color1);
3284
3285         drawsetcliparea(
3286                 pos_x,
3287                 pos_y,
3288                 mySize_x,
3289                 mySize_y
3290         );
3291
3292         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3293
3294         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3295                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3296         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3297                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3298         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3299         {
3300                 color2 = GetPlayerColor(tm.sv_entnum);
3301                 //if(color == COLOR_SPECTATOR || color == color2)
3302                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3303         }
3304         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3305
3306         drawresetcliparea();
3307 };
3308
3309 // Score (#7)
3310 //
3311 void HUD_Score(void)
3312 {
3313         float id = HUD_PANEL_SCORE;
3314         vector pos, mySize;
3315         pos = HUD_Panel_GetPos(id);
3316         mySize = HUD_Panel_GetSize(id);
3317
3318         HUD_Panel_DrawBg(id, pos, mySize, 0);
3319         float padding;
3320         padding = HUD_Panel_GetPadding(id);
3321         if(padding)
3322         {
3323                 pos += '1 1 0' * padding;
3324                 mySize -= '2 2 0' * padding;
3325         }
3326
3327         float score, distribution, leader;
3328         float score_len, distr_len;
3329         vector distribution_color;
3330         entity tm, pl, me;
3331         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3332
3333         // TODO... this (race part) still uses constant coordinates :/
3334         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3335                 /*pl = players.sort_next;
3336                 if(pl == me)
3337                         pl = pl.sort_next;
3338                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3339                         if(pl.scores[ps_primary] == 0)
3340                                 pl = world;
3341
3342                 score = me.(scores[ps_primary]);
3343
3344                 float racemin, racesec, racemsec;
3345                 float distsec, distmsec, minusplus;
3346
3347                 racemin = floor(score/(60 * TIME_FACTOR));
3348                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3349                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3350
3351                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3352                         // distribution display
3353                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3354
3355                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3356                                 distmsec = fabs(distribution);
3357                         else {
3358                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3359                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3360                                 if (distribution < 0)
3361                                         distsec = -distsec;
3362                         }
3363
3364                         if (distribution <= 0) {
3365                                 distribution_color = eY;
3366                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3367                         }
3368                         else {
3369                                 distribution_color = eX;
3370                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3371                         }
3372                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3373                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3374                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3375                 }
3376                 // race record display
3377                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3378                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3379
3380                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3381                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3382                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3383
3384                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3385                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3386                 */
3387         } else if (!teamplay) { // non-teamgames
3388                 // me vector := [team/connected frags id]
3389                 pl = players.sort_next;
3390                 if(pl == me)
3391                         pl = pl.sort_next;
3392
3393                 if(hud_configure)
3394                         distribution = 42;
3395                 else if(pl)
3396                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3397                 else
3398                         distribution = 0;
3399
3400                 score = me.(scores[ps_primary]);
3401                 if(hud_configure)
3402                         score = 123;
3403
3404                 if(distribution >= 5) {
3405                         distribution_color = eY;
3406                         leader = 1;
3407                 } else if(distribution >= 0) {
3408                         distribution_color = '1 1 1';
3409                         leader = 1;
3410                 } else if(distribution >= -5)
3411                         distribution_color = '1 1 0';
3412                 else
3413                         distribution_color = eX;
3414
3415                 score_len = strlen(ftos(score));
3416                 distr_len = strlen(ftos(distribution));
3417
3418                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3419                 if (leader)
3420                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3421                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3422         } else { // teamgames
3423                 float max_fragcount;
3424                 max_fragcount = -99;
3425
3426                 float teamnum;
3427                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3428                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3429                                 continue;
3430                         score = tm.(teamscores[ts_primary]);
3431                         if(hud_configure)
3432                                 score = 123;
3433                         leader = 0;
3434                         
3435                         score_len = strlen(ftos(score));
3436
3437                         if (score > max_fragcount)
3438                                 max_fragcount = score;
3439
3440                         if(tm.team == myteam) {
3441                                 if (max_fragcount == score)
3442                                         leader = 1;
3443                                 if (leader)
3444                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3445                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3446                         } else {
3447                                 if (max_fragcount == score)
3448                                         leader = 1;
3449                                 if (leader)
3450                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3451                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3452                                 teamnum += 1;
3453                         }
3454                 }
3455         }
3456 }
3457
3458 // Race timer (#8)
3459 //
3460 void HUD_RaceTimer (void) {
3461         float id = HUD_PANEL_RACETIMER;
3462         vector pos, mySize;
3463         pos = HUD_Panel_GetPos(id);
3464         mySize = HUD_Panel_GetSize(id);
3465
3466         HUD_Panel_DrawBg(id, pos, mySize, 0);
3467         float padding;
3468         padding = HUD_Panel_GetPadding(id);
3469         if(padding)
3470         {
3471                 pos += '1 1 0' * padding;
3472                 mySize -= '2 2 0' * padding;
3473         }
3474
3475         drawfont = hud_bigfont;
3476         float a, t;
3477         string s, forcetime;
3478
3479         if(hud_configure)
3480         {
3481                 s = "0:13:37";
3482                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3483                 s = "^1Intermediate 1 (+15.42)";
3484                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3485                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3486                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3487         }
3488         else if(race_checkpointtime)
3489         {
3490                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3491                 s = "";
3492                 forcetime = "";
3493                 if(a > 0) // just hit a checkpoint?
3494                 {
3495                         if(race_checkpoint != 254)
3496                         {
3497                                 if(race_time && race_previousbesttime)
3498                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3499                                 else
3500                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3501                                 if(race_time)
3502                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3503                         }
3504                 }
3505                 else
3506                 {
3507                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3508                         {
3509                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3510                                 if(a > 0) // next one?
3511                                 {
3512                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3513                                 }
3514                         }
3515                 }
3516
3517                 if(s != "" && a > 0)
3518                 {
3519                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3520                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3521                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3522                 }
3523
3524                 if(race_penaltytime)
3525                 {
3526                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3527                         if(a > 0)
3528                         {
3529                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3530                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3531                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3532                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3533                         }
3534                 }
3535
3536                 if(forcetime != "")
3537                 {
3538                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3539                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3540                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3541                 }
3542                 else
3543                         a = 1;
3544
3545                 if(race_laptime && race_checkpoint != 255)
3546                 {
3547                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3548                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3549                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3550                 }
3551         }
3552         else
3553         {
3554                 if(race_mycheckpointtime)
3555                 {
3556                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3557                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3558                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3559                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3560                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3561                 }
3562                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3563                 {
3564                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3565                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3566                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3567                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3568                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3569                 }
3570
3571                 if(race_penaltytime && !race_penaltyaccumulator)
3572                 {
3573                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3574                         a = bound(0, (1 + t - time), 1);
3575                         if(a > 0)
3576                         {
3577                                 if(time < t)
3578                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3579                                 else
3580                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3581                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3582                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3583                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3584                         }
3585                 }
3586         }
3587
3588         drawfont = hud_font;
3589 }
3590
3591 // Vote window (#9)
3592 //
3593 float vote_yescount;
3594 float vote_nocount;
3595 float vote_needed;
3596 float vote_highlighted; // currently selected vote
3597
3598 float vote_active; // is there an active vote?
3599 float vote_prev; // previous state of vote_active to check for a change
3600 float vote_alpha;
3601 float vote_change; // "time" when vote_active changed
3602
3603 void HUD_VoteWindow(void) 
3604 {
3605         float id = HUD_PANEL_VOTE;
3606         vector pos, mySize;
3607         pos = HUD_Panel_GetPos(id);
3608         mySize = HUD_Panel_GetSize(id);
3609
3610         string s;
3611         float a;
3612         if(vote_active != vote_prev) {
3613                 vote_change = time;
3614                 vote_prev = vote_active;
3615         }
3616
3617         if(vote_active || hud_configure)
3618                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3619         else
3620                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3621
3622         if(hud_configure)
3623         {
3624                 vote_yescount = 3;
3625                 vote_nocount = 2;
3626                 vote_needed = 4;
3627         }
3628
3629         if(!vote_alpha)
3630                 return;
3631
3632         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3633
3634         HUD_Panel_DrawBg(id, pos, mySize, a);
3635         float padding;
3636         padding = HUD_Panel_GetPadding(id);
3637         if(padding)
3638         {
3639                 pos += '1 1 0' * padding;
3640                 mySize -= '2 2 0' * padding;
3641         }
3642
3643         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3644
3645         s = "A vote has been called for: ";
3646         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3647         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3648         if(hud_configure)
3649                 s = "Configure the HUD";
3650         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3651
3652         // print the yes/no counts
3653         s = strcat("Yes: ", ftos(vote_yescount));
3654         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3655         s = strcat("No: ", ftos(vote_nocount));
3656         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3657
3658         // draw the progress bars
3659         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3660         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3661
3662         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3663         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3664
3665         // draw the highlights
3666         if(vote_highlighted == 1) {
3667                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3668                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3669         }
3670         else if(vote_highlighted == 2) {
3671                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3672                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3673         }
3674
3675         drawresetcliparea();
3676
3677         if(!vote_active) {
3678                 vote_highlighted = 0;
3679         }
3680 }
3681
3682 // Mod icons panel (#10)
3683 //
3684
3685 float mod_active; // is there any active mod icon?
3686
3687 // CTF HUD modicon section
3688 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3689 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3690 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3691
3692 void HUD_Mod_CTF_Reset(void)
3693 {
3694         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3695 }
3696
3697 void HUD_Mod_CTF(vector pos, vector mySize)
3698 {
3699         vector redflag_pos, blueflag_pos;
3700         vector flag_size;
3701         float f; // every function should have that
3702
3703         float redflag, blueflag; // current status
3704         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3705         float stat_items;
3706
3707         stat_items = getstati(STAT_ITEMS);
3708         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3709         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3710         
3711         if(redflag || blueflag)
3712                 mod_active = 1;
3713         else
3714                 mod_active = 0;
3715
3716         if(hud_configure)
3717         {
3718                 redflag = 1;
3719                 blueflag = 2;
3720         }
3721
3722         // when status CHANGES, set old status into prevstatus and current status into status
3723         if (redflag != redflag_prevframe)
3724         {
3725                 redflag_statuschange_time = time;
3726                 redflag_prevstatus = redflag_prevframe;
3727                 redflag_prevframe = redflag;
3728         }
3729
3730         if (blueflag != blueflag_prevframe)
3731         {
3732                 blueflag_statuschange_time = time;
3733                 blueflag_prevstatus = blueflag_prevframe;
3734                 blueflag_prevframe = blueflag;
3735         }
3736
3737         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3738         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3739
3740         float BLINK_FACTOR = 0.15;
3741         float BLINK_BASE = 0.85;
3742         // note:
3743         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3744         // thus
3745         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3746         // ensure RMS == 1
3747         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3748
3749         string red_icon, red_icon_prevstatus;
3750         float red_alpha, red_alpha_prevstatus;
3751         red_alpha = red_alpha_prevstatus = 1;
3752         switch(redflag) {
3753                 case 1: red_icon = "flag_red_taken"; break;
3754                 case 2: red_icon = "flag_red_lost"; break;
3755                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3756                 default:
3757                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3758                                 red_icon = "flag_red_shielded";
3759                         else
3760                                 red_icon = string_null;
3761                         break;
3762         }
3763         switch(redflag_prevstatus) {
3764                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3765                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3766                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3767                 default:
3768                         if(redflag == 3)
3769                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3770                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3771                                 red_icon_prevstatus = "flag_red_shielded";
3772                         else
3773                                 red_icon_prevstatus = string_null;
3774                         break;
3775         }
3776
3777         string blue_icon, blue_icon_prevstatus;
3778         float blue_alpha, blue_alpha_prevstatus;
3779         blue_alpha = blue_alpha_prevstatus = 1;
3780         switch(blueflag) {
3781                 case 1: blue_icon = "flag_blue_taken"; break;
3782                 case 2: blue_icon = "flag_blue_lost"; break;
3783                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3784                 default:
3785                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3786                                 blue_icon = "flag_blue_shielded";
3787                         else
3788                                 blue_icon = string_null;
3789                         break;
3790         }
3791         switch(blueflag_prevstatus) {
3792                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3793                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3794                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3795                 default:
3796                         if(blueflag == 3)
3797                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3798                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3799                                 blue_icon_prevstatus = "flag_blue_shielded";
3800                         else
3801                                 blue_icon_prevstatus = string_null;
3802                         break;
3803         }
3804
3805         if(mySize_x > mySize_y) {
3806                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3807                         redflag_pos = pos;
3808                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3809                 } else {
3810                         blueflag_pos = pos;
3811                         redflag_pos = pos + eX * 0.5 * mySize_x;
3812                 }
3813                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3814         } else {
3815                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3816                         redflag_pos = pos;
3817                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3818                 } else {
3819                         blueflag_pos = pos;
3820                         redflag_pos = pos + eY * 0.5 * mySize_y;
3821                 }
3822                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3823         }
3824
3825         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3826         if(red_icon_prevstatus && f < 1)
3827                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3828         if(red_icon)
3829                 drawpic_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3830
3831         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3832         if(blue_icon_prevstatus && f < 1)
3833                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3834         if(blue_icon)
3835                 drawpic_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3836 }
3837
3838 // Keyhunt HUD modicon section
3839 float kh_runheretime;
3840
3841 void HUD_Mod_KH_Reset(void)
3842 {
3843         kh_runheretime = 0;
3844 }
3845
3846 void HUD_Mod_KH(vector pos, vector mySize)
3847 {
3848         mod_active = 1; // keyhunt should never hide the mod icons panel
3849         float kh_keys;
3850         float keyteam;
3851         float a, aa;
3852         vector p, pa, kh_size, kh_asize;
3853
3854         kh_keys = getstati(STAT_KH_KEYS);
3855
3856         p_x = pos_x;
3857         if(mySize_x > mySize_y)
3858         {
3859                 p_y = pos_y + 0.25 * mySize_y;
3860                 pa = p - eY * 0.25 * mySize_y;
3861
3862                 kh_size_x = mySize_x * 0.25;
3863                 kh_size_y = 0.75 * mySize_y;
3864                 kh_asize_x = mySize_x * 0.25;
3865                 kh_asize_y = mySize_y * 0.25;
3866         }
3867         else
3868         {
3869                 p_y = pos_y + 0.125 * mySize_y;
3870                 pa = p - eY * 0.125 * mySize_y;
3871
3872                 kh_size_x = mySize_x * 0.5;
3873                 kh_size_y = 0.375 * mySize_y;
3874                 kh_asize_x = mySize_x * 0.5;
3875                 kh_asize_y = mySize_y * 0.125;
3876         }
3877
3878         float i, key;
3879
3880         float keycount;
3881         keycount = 0;
3882         for(i = 0; i < 4; ++i)
3883         {
3884                 key = floor(kh_keys / pow(32, i)) & 31;
3885                 keyteam = key - 1;
3886                 if(keyteam == 30 && keycount <= 4)
3887                         keycount += 4;
3888                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3889                         keycount += 1;
3890         }
3891
3892         // this yields 8 exactly if "RUN HERE" shows
3893
3894         if(keycount == 8)
3895         {
3896                 if(!kh_runheretime)
3897                         kh_runheretime = time;
3898                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3899         }
3900         else
3901                 kh_runheretime = 0;
3902
3903         for(i = 0; i < 4; ++i)
3904         {
3905                 key = floor(kh_keys / pow(32, i)) & 31;
3906                 keyteam = key - 1;
3907                 switch(keyteam)
3908                 {
3909                         case 30: // my key
3910                                 keyteam = myteam;
3911                                 a = 1;
3912                                 aa = 1;
3913                                 break;
3914                         case -1: // no key
3915                                 a = 0;
3916                                 aa = 0;
3917                                 break;
3918                         default: // owned or dropped
3919                                 a = 0.2;
3920                                 aa = 0.5;
3921                                 break;
3922                 }
3923                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3924                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3925                 if(a > 0)
3926                 {
3927                         switch(keyteam)
3928                         {
3929                                 case COLOR_TEAM1:
3930                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3931                                         break;
3932                                 case COLOR_TEAM2:
3933                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3934                                         break;
3935                                 case COLOR_TEAM3:
3936                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3937                                         break;
3938                                 case COLOR_TEAM4:
3939                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3940                                         break;
3941                                 default:
3942                                         break;
3943                         }
3944                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3945                         {
3946                                 case 0:
3947                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3948                                         break;
3949                                 case 1:
3950                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3951                                         break;
3952                                 case 2:
3953                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3954                                         break;
3955                                 case 3:
3956                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3957                                         break;
3958                         }
3959                 }
3960                 if(mySize_x > mySize_y)
3961                 {
3962                         p_x += 0.25 * mySize_x;
3963                         pa_x += 0.25 * mySize_x;
3964                 }
3965                 else
3966                 {
3967                         if(i == 1)
3968                         {
3969                                 p_y = pos_y + 0.625 * mySize_y;
3970                                 pa_y = pos_y + 0.5 * mySize_y;
3971                                 p_x = pos_x;
3972                                 pa_x = pos_x;
3973                         }
3974                         else
3975                         {
3976                                 p_x += 0.5 * mySize_x;
3977                                 pa_x += 0.5 * mySize_x;
3978                         }
3979                 }
3980         }
3981 }
3982
3983 // Nexball HUD mod icon
3984 void HUD_Mod_NexBall(vector pos, vector mySize)
3985 {
3986         float stat_items, nb_pb_starttime, dt, p;
3987
3988         stat_items = getstati(STAT_ITEMS);
3989         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3990
3991         if (stat_items & IT_KEY1)
3992                 mod_active = 1;
3993         else
3994                 mod_active = 0;
3995
3996         //Manage the progress bar if any
3997         if (nb_pb_starttime > 0)
3998         {
3999                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4000                 // one period of positive triangle
4001                 p = 2 * dt / nb_pb_period;
4002                 if (p > 1)
4003                         p = 2 - p;
4004
4005                 //Draw the filling
4006                 vector barsize;
4007                 float vertical;
4008                 if(mySize_x > mySize_y)
4009                 {
4010                         barsize = eX * p * mySize_x + eY * mySize_y;
4011                         vertical = 0;
4012                 }
4013                 else
4014                 {
4015                         barsize = eX * mySize_x + eY * p * mySize_y;
4016                         vertical = 1;
4017                 }
4018                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4019         }
4020
4021         if (stat_items & IT_KEY1)
4022                 drawpic_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4023 }
4024
4025 // Race/CTS HUD mod icons
4026 float crecordtime_prev; // last remembered crecordtime
4027 float crecordtime_change_time; // time when crecordtime last changed
4028 float srecordtime_prev; // last remembered srecordtime
4029 float srecordtime_change_time; // time when srecordtime last changed
4030
4031 float race_status_time;
4032 float race_status_prev;
4033 string race_status_name_prev;
4034 void HUD_Mod_Race(vector pos, vector mySize)
4035 {
4036         mod_active = 1; // race should never hide the mod icons panel
4037         entity me;
4038         me = playerslots[player_localentnum - 1];
4039         float t, score;
4040         float f; // yet another function has this
4041         score = me.(scores[ps_primary]);
4042
4043         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4044                 return; // no records in the actual race
4045
4046         drawfont = hud_bigfont;
4047
4048         // clientside personal record
4049         string rr;
4050         if(gametype == GAME_CTS)
4051                 rr = CTS_RECORD;
4052         else
4053                 rr = RACE_RECORD;
4054         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4055
4056         if(score && (score < t || !t)) {
4057                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4058                 if(cvar("cl_autodemo_delete_keeprecords"))
4059                 {
4060                         f = cvar("cl_autodemo_delete");
4061                         f &~= 1;
4062                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4063                 }
4064         }
4065
4066         if(t != crecordtime_prev) {
4067                 crecordtime_prev = t;
4068                 crecordtime_change_time = time;
4069         }
4070         f = time - crecordtime_change_time;
4071
4072         if (f > 1) {
4073                 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4074                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4075         } else {
4076                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4077                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4078                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4079                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4080         }
4081
4082         // server record
4083         t = race_server_record;
4084         if(t != srecordtime_prev) {
4085                 srecordtime_prev = t;
4086                 srecordtime_change_time = time;
4087         }
4088         f = time - srecordtime_change_time;
4089
4090         if (f > 1) {
4091                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4092                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4093         } else {
4094                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4095                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4096                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4097                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4098         }
4099
4100         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4101                 race_status_time = time + 5;
4102                 race_status_prev = race_status;
4103                 if (race_status_name_prev)
4104                         strunzone(race_status_name_prev);
4105                 race_status_name_prev = strzone(race_status_name);
4106         }
4107
4108         pos_x += mySize_x/2;
4109         // race "awards"
4110         float a;
4111         a = bound(0, race_status_time - time, 1);
4112
4113         string s;
4114         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4115
4116         float rank;
4117         if(race_status > 0)
4118                 rank = race_CheckName(race_status_name);
4119         string rankname;
4120         rankname = race_PlaceName(rank);
4121
4122         vector namepos;
4123         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4124         vector rankpos;
4125         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4126
4127         if(race_status == 0)
4128                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4129         else if(race_status == 1) {
4130                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4131                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4132                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4133         } else if(race_status == 2) {
4134                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4135                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4136                 else
4137                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4138                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4139                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4140         } else if(race_status == 3) {
4141                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4142                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4143                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4144         }
4145
4146         if (race_status_time - time <= 0) {
4147                 race_status_prev = -1;
4148                 race_status = -1;
4149                 if(race_status_name)
4150                         strunzone(race_status_name);
4151                 race_status_name = string_null;
4152                 if(race_status_name_prev)
4153                         strunzone(race_status_name_prev);
4154                 race_status_name_prev = string_null;
4155         }
4156         drawfont = hud_font;
4157 }
4158
4159 float mod_prev; // previous state of mod_active to check for a change
4160 float mod_alpha;
4161 float mod_change; // "time" when mod_active changed
4162
4163 void HUD_ModIcons(void)
4164 {
4165         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4166                 return;
4167
4168         float id = HUD_PANEL_MODICONS;
4169         vector pos, mySize;
4170         pos = HUD_Panel_GetPos(id);
4171         mySize = HUD_Panel_GetSize(id);
4172
4173         if(mod_active != mod_prev) {
4174                 mod_change = time;
4175                 mod_prev = mod_active;
4176         }
4177
4178         if(mod_active || hud_configure)
4179                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4180         else
4181                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4182
4183         if(mod_alpha)
4184                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4185
4186         float padding;
4187         padding = HUD_Panel_GetPadding(id);
4188         if(padding)
4189         {
4190                 pos += '1 1 0' * padding;
4191                 mySize -= '2 2 0' * padding;
4192         }
4193
4194         // these MUST be ran in order to update mod_active
4195         if(gametype == GAME_KEYHUNT)
4196                 HUD_Mod_KH(pos, mySize);
4197         else if(gametype == GAME_CTF || hud_configure)
4198                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4199         else if(gametype == GAME_NEXBALL)
4200                 HUD_Mod_NexBall(pos, mySize);
4201         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4202                 HUD_Mod_Race(pos, mySize);
4203 }
4204
4205 // Draw pressed keys (#11)
4206 //
4207 void HUD_DrawPressedKeys(void)
4208 {
4209         float id = HUD_PANEL_PRESSEDKEYS;
4210         vector pos, mySize;
4211         pos = HUD_Panel_GetPos(id);
4212         mySize = HUD_Panel_GetSize(id);
4213
4214         HUD_Panel_DrawBg(id, pos, mySize, 0);
4215         float padding;
4216         padding = HUD_Panel_GetPadding(id);
4217         if(padding)
4218         {
4219                 pos += '1 1 0' * padding;
4220                 mySize -= '2 2 0' * padding;
4221         }
4222
4223         vector keysize;
4224         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4225         float pressedkeys;
4226
4227         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4228         drawpic_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4229         drawpic_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4230         drawpic_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4231         drawpic_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4232         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4233         drawpic_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4234 }
4235
4236 // Handle chat as a panel (#12)
4237 //
4238 void HUD_Chat(void)
4239 {
4240         float id = HUD_PANEL_CHAT;
4241         vector pos, mySize;
4242         pos = HUD_Panel_GetPos(id);
4243         mySize = HUD_Panel_GetSize(id);
4244
4245         HUD_Panel_DrawBg(id, pos, mySize, 0);
4246         float padding;
4247         padding = HUD_Panel_GetPadding(id);
4248         if(padding)
4249         {
4250                 pos += '1 1 0' * padding;
4251                 mySize -= '2 2 0' * padding;
4252         }
4253
4254         cvar_set("con_chatrect", "1");
4255
4256         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4257         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4258
4259         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4260         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4261
4262         if(hud_configure)
4263         {
4264                 float chatsize;
4265                 chatsize = cvar("con_chatsize");
4266                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4267                 float i, a;
4268                 for(i = 0; i < cvar("con_chat"); ++i)
4269                 {
4270                         if(i == cvar("con_chat") - 1)
4271                                 a = HUD_Panel_GetFgAlpha(id);
4272                         else
4273                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4274                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4275                 }
4276         }
4277 }
4278
4279 // Engine info panel (#13)
4280 //
4281 float prevfps;
4282 float prevfps_time;
4283 float framecounter;
4284
4285 float frametimeavg;
4286 float frametimeavg1; // 1 frame ago
4287 float frametimeavg2; // 2 frames ago
4288 void HUD_EngineInfo(void)
4289 {
4290         float id = HUD_PANEL_ENGINEINFO;
4291         vector pos, mySize;
4292         pos = HUD_Panel_GetPos(id);
4293         mySize = HUD_Panel_GetSize(id);
4294
4295         HUD_Panel_DrawBg(id, pos, mySize, 0);
4296         float padding;
4297         padding = HUD_Panel_GetPadding(id);
4298         if(padding)
4299         {
4300                 pos += '1 1 0' * padding;
4301                 mySize -= '2 2 0' * padding;
4302         }
4303
4304         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4305         {
4306                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4307                 frametimeavg2 = frametimeavg1;
4308                 frametimeavg1 = frametimeavg;
4309                 
4310                 float weight;
4311                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4312                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4313                 {
4314                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4315                                 prevfps = (1/frametime);
4316                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4317                 }
4318         }
4319         else
4320         {
4321                 framecounter += 1;
4322                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4323                 {
4324                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4325                         framecounter = 0;
4326                         prevfps_time = time;
4327                 }
4328         }
4329
4330         vector color;
4331         color = HUD_Get_Num_Color (prevfps, 100);
4332         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4333 }
4334 /*
4335 ==================
4336 Main HUD system
4337 ==================
4338 */
4339
4340 void HUD_ShowSpeed(void)
4341 {
4342         vector numsize;
4343         float pos, conversion_factor;
4344         string speed, zspeed, unit;
4345
4346         switch(cvar("cl_showspeed_unit"))
4347         {
4348                 default:
4349                 case 0:
4350                         unit = "";
4351                         conversion_factor = 1.0;
4352                         break;
4353                 case 1:
4354                         unit = " qu/s";
4355                         conversion_factor = 1.0;
4356                         break;
4357                 case 2:
4358                         unit = " m/s";
4359                         conversion_factor = 0.0254;
4360                         break;
4361                 case 3:
4362                         unit = " km/h";
4363                         conversion_factor = 0.0254 * 3.6;
4364                         break;
4365                 case 4:
4366                         unit = " mph";
4367                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4368                         break;
4369                 case 5:
4370                         unit = " knots";
4371                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4372                         break;
4373         }
4374
4375         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4376
4377         numsize_x = numsize_y = cvar("cl_showspeed_size");
4378         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4379
4380         drawfont = hud_bigfont;
4381         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4382
4383         if (cvar("cl_showspeed_z") == 1) {
4384                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4385                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4386         }
4387
4388         drawfont = hud_font;
4389 }
4390
4391 vector acc_prevspeed;
4392 float acc_prevtime;
4393 float acc_avg;
4394
4395 void HUD_ShowAcceleration(void)
4396 {
4397         float acceleration, sz, scale, alpha, f;
4398         vector pos, top, rgb;
4399         top_x = vid_conwidth/2;
4400         top_y = 0;
4401
4402         f = time - acc_prevtime;
4403         if(cvar("cl_showacceleration_z"))
4404                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4405         else
4406                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4407         acc_prevspeed = pmove_vel;
4408         acc_prevtime = time;
4409
4410         f = bound(0, f * 10, 1);
4411         acc_avg = acc_avg * (1 - f) + acceleration * f;
4412         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4413
4414         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4415
4416         sz = cvar("cl_showacceleration_size");
4417         scale = cvar("cl_showacceleration_scale");
4418         alpha = cvar("cl_showacceleration_alpha");
4419         if (cvar("cl_showacceleration_color_custom"))
4420                 rgb = stov(cvar_string("cl_showacceleration_color"));
4421         else {
4422                 rgb = '1 1 1';
4423                 if (acceleration < 0) {
4424                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4425                 } else if (acceleration > 0) {
4426                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4427                 }
4428         }
4429
4430         if (acceleration > 0)
4431                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4432         else if (acceleration < 0)
4433                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4434 }
4435
4436 void HUD_Reset (void)
4437 {
4438         // reset gametype specific icons
4439         if(gametype == GAME_KEYHUNT)
4440                 HUD_Mod_KH_Reset();
4441         else if(gametype == GAME_CTF)
4442                 HUD_Mod_CTF_Reset();
4443 }
4444
4445 void HUD_Main (void)
4446 {
4447         if(disable_menu_alphacheck == 1)
4448                 menu_fade_alpha = 1;
4449         else
4450                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4451         hud_fg_alpha = cvar("hud_fg_alpha");
4452
4453         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4454         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4455         hud_color_bg_team = cvar("hud_color_bg_team");
4456
4457         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4458         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4459
4460         hud_configure = cvar("_hud_configure");
4461
4462         // Drawing stuff
4463
4464         // HUD configure visible grid
4465         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4466         {
4467                 float i;
4468                 // x-axis
4469                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_x"), 0.2); ++i)
4470                 {
4471                         drawfill(eX * i * vid_conwidth * bound(0.005, cvar("hud_configure_grid_x"), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4472                 }
4473                 // y-axis
4474                 for(i = 0; i < 1/bound(0.005, cvar("hud_configure_grid_y"), 0.2); ++i)
4475                 {
4476                         drawfill(eY * i * vid_conheight * bound(0.005, cvar("hud_configure_grid_y"), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4477                 }
4478         }
4479
4480         if(cvar_string("hud_dock") != "")
4481                 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4482
4483         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4484                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4485                         HUD_Radar();
4486         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4487                 HUD_WeaponIcons();
4488         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4489                 HUD_Inventory();
4490         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4491                 HUD_Powerups();
4492         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4493                 HUD_HealthArmor();
4494         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4495                 HUD_Notify();
4496         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4497                 HUD_Timer();
4498         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4499                 HUD_Score();
4500         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4501                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4502                         HUD_RaceTimer();
4503         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4504                 HUD_VoteWindow();
4505         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4506                 HUD_ModIcons();
4507         // TODO hud'ify
4508         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4509                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4510                         HUD_DrawPressedKeys();
4511         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4512                 HUD_Chat();
4513         else
4514                 cvar_set("con_chatrect", "0");
4515         if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4516                 HUD_EngineInfo();
4517
4518         // TODO hud_'ify these
4519         if (cvar("cl_showspeed"))
4520                 HUD_ShowSpeed();
4521         if (cvar("cl_showacceleration"))
4522                 HUD_ShowAcceleration();
4523
4524         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4525                 localcmd("cmd selectteam auto; cmd join\n");
4526
4527         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4528                 disable_menu_alphacheck = 0;
4529 }