7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
554 void HUD_Panel_ExportCfg(string cfgname)
557 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
560 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
576 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
585 // common cvars for all panels
587 for (i = 0; i < HUD_PANEL_NUM; ++i)
589 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
624 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
629 vector HUD_Panel_GetMinSize(float id)
632 // note: please only set mySize_y on aspect ratio forced panels
635 mySize_x = 1/10; // at least 1/10 * height
636 mySize_y = 1/26; // at least 1/26 * width
639 if(cvar("hud_inventory_onlycurrent"))
640 mySize_y = 2/5; // 2/5 width
642 mySize_x = 0.7; // at least 0.7 * height
645 if(cvar("hud_healtharmor") == 2)
646 mySize_y = 0.23; // 0.23 * width, trial and error...
649 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650 mySize_y = 1/12; // 1/12 * width
653 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
656 mySize_y = 1/4; // 1/4 * width
659 mySize_y = 1/4; // 1/4 * width
662 mySize_y = 1/4; // 1/4 * width
665 mySize_y = 1/2; // 1/2 * width
668 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672 mySize_x = 1/mySize_y;
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
679 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
688 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
690 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
699 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
701 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
704 pos_x = vid_conwidth + pos_x;
706 pos_y = vid_conheight + pos_y;
710 float HUD_Panel_GetBorder(float id)
713 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
715 border = cvar_string("hud_bg_border");
719 vector HUD_Panel_GetColor(float id)
725 // fetch per-panel color
726 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727 f = stof(getplayerkey(self.sv_entnum, "colors"));
728 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
731 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732 color_vec = stov(color);
734 if(color == "") { // fetch default color
735 color = cvar_string("hud_bg_color");
736 color_vec = stov(color);
737 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738 f = stof(getplayerkey(self.sv_entnum, "colors"));
739 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
741 else if(color == "shirt") {
742 f = stof(getplayerkey(self.sv_entnum, "colors"));
743 color_vec = colormapPaletteColor(floor(f / 16), 0);
745 else if(color == "pants") {
746 f = stof(getplayerkey(self.sv_entnum, "colors"));
747 color_vec = colormapPaletteColor(mod(f, 16), 1);
750 else if(color == "shirt") {
751 f = stof(getplayerkey(self.sv_entnum, "colors"));
752 color_vec = colormapPaletteColor(floor(f / 16), 0);
754 else if(color == "pants") {
755 f = stof(getplayerkey(self.sv_entnum, "colors"));
756 color_vec = colormapPaletteColor(mod(f, 16), 1);
761 vector HUD_Panel_Dock_GetColor(void)
766 color = cvar_string("hud_dock_color");
767 color_vec = stov(color);
768 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769 f = stof(getplayerkey(self.sv_entnum, "colors"));
770 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
772 else if(color == "shirt") {
773 f = stof(getplayerkey(self.sv_entnum, "colors"));
774 color_vec = colormapPaletteColor(floor(f / 16), 0);
776 else if(color == "pants") {
777 f = stof(getplayerkey(self.sv_entnum, "colors"));
778 color_vec = colormapPaletteColor(mod(f, 16), 1);
783 float HUD_Panel_GetAlpha(float id)
786 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
788 alpha = cvar_string("hud_bg_alpha");
789 return stof(alpha) * menu_fade_alpha;
792 float HUD_Panel_GetPadding(float id)
795 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
797 padding = cvar_string("hud_bg_padding");
800 mySize = HUD_Panel_GetSize(id);
802 smallestsize = min(mySize_x, mySize_y);
803 return min(smallestsize/2, stof(padding));
806 // draw the background/borders
807 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
809 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
813 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
815 bg = cvar_string("hud_bg");
817 if(bg == "0" && hud_configure) {
818 bg = "border"; // we probably want to see a background in config mode at all times...
824 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
827 color = HUD_Panel_GetColor(id);
830 alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
832 alpha = HUD_Panel_GetAlpha(id);
834 if(disable_menu_alphacheck == 2 && highlightedPanel == id)
836 else if(hud_configure)
837 alpha = max(cvar("hud_configure_bg_minalpha") * menu_fade_alpha, alpha);
839 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
843 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
845 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
847 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
849 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
850 if(mySize_y/mySize_x > 2)
851 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
852 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
854 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
855 if(mySize_x/mySize_y > 2)
856 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
857 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
861 vector HUD_Panel_GetProgressBarColor(string item)
863 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
866 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
867 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
878 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
879 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
881 for (i = 0; i < HUD_PANEL_NUM; ++i) {
882 if(i == id || !HUD_Panel_CheckActive(i))
885 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
886 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
888 if(myPos_y + mySize_y < targPos_y)
890 if(myPos_y > targPos_y + targSize_y)
893 if(myPos_x + mySize_x < targPos_x)
895 if(myPos_x > targPos_x + targSize_x)
898 // OK, there IS a collision.
900 myCenter_x = myPos_x + 0.5 * mySize_x;
901 myCenter_y = myPos_y + 0.5 * mySize_y;
903 targCenter_x = targPos_x + 0.5 * targSize_x;
904 targCenter_y = targPos_y + 0.5 * targSize_y;
906 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
908 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
909 myTarget_x = targPos_x - mySize_x;
910 else // push it upwards
911 myTarget_y = targPos_y - mySize_y;
913 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
915 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
916 myTarget_x = targPos_x + targSize_x;
917 else // push it upwards
918 myTarget_y = targPos_y - mySize_y;
920 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
922 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
923 myTarget_x = targPos_x - mySize_x;
924 else // push it downwards
925 myTarget_y = targPos_y + targSize_y;
927 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
929 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
930 myTarget_x = targPos_x + targSize_x;
931 else // push it downwards
932 myTarget_y = targPos_y + targSize_y;
939 void HUD_Panel_SetPos(float id, vector pos)
942 oldPos = HUD_Panel_GetPos(id);
945 mySize = HUD_Panel_GetSize(id);
947 if(cvar("hud_configure_checkcollisions"))
948 pos = HUD_Panel_CheckMove(id, pos, mySize);
950 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
951 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
953 if(cvar("hud_configure_grid"))
955 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
956 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
959 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
960 pos_x = pos_x - vid_conwidth;
961 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
962 pos_y = pos_y - vid_conheight;
965 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
967 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
970 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
971 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
982 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
983 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
985 for (i = 0; i < HUD_PANEL_NUM; ++i) {
986 if(i == id || !HUD_Panel_CheckActive(i))
989 targPos = HUD_Panel_GetPos(i);
990 targSize = HUD_Panel_GetSize(i);
992 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
993 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
995 if(myPos_y + mySize_y < targPos_y)
997 if(myPos_y > targPos_y + targSize_y)
1000 if(myPos_x + mySize_x < targPos_x)
1002 if(myPos_x > targPos_x + targSize_x)
1005 // OK, there IS a collision.
1007 myCenter_x = myPos_x + 0.5 * mySize_x;
1008 myCenter_y = myPos_y + 0.5 * mySize_y;
1010 targCenter_x = targPos_x + 0.5 * targSize_x;
1011 targCenter_y = targPos_y + 0.5 * targSize_y;
1013 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1015 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1016 myTarget_x = targPos_x - myPos_x;
1017 else // push it upwards
1018 myTarget_y = targPos_y - myPos_y;
1020 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1022 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1023 myTarget_x = targPos_x + targSize_x;
1024 else // push it upwards
1025 myTarget_y = targPos_y - myPos_y;
1027 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1029 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1030 myTarget_x = targPos_x - myPos_x;
1031 else // push it downwards
1032 myTarget_y = targPos_y + targSize_y;
1034 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1036 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1037 myTarget_x = targPos_x + targSize_x;
1038 else // push it downwards
1039 myTarget_y = targPos_y + targSize_y;
1046 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1048 vector mySize, myPos;
1051 if(resizeCorner == 1) {
1052 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1053 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1054 } else if(resizeCorner == 2) {
1055 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1056 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1057 } else if(resizeCorner == 3) {
1058 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1059 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1060 } else { // resizeCorner == 4
1061 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1062 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1065 // minimum panel size cap
1066 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1067 mySize_y = max(0.025 * vid_conheight, mySize_y);
1069 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1071 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1072 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1075 // cap against panel's own limits
1077 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1079 mySize_x = max(minSize_x * mySize_y, mySize_x);
1080 mySize_y = max(minSize_y * mySize_x, mySize_y);
1082 // collision testing|
1083 // -----------------+
1085 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1086 if(resizeCorner == 1) {
1087 myPos_x = resizeorigin_x - mySize_x;
1088 myPos_y = resizeorigin_y - mySize_y;
1089 } else if(resizeCorner == 2) {
1090 myPos_x = resizeorigin_x;
1091 myPos_y = resizeorigin_y - mySize_y;
1092 } else if(resizeCorner == 3) {
1093 myPos_x = resizeorigin_x - mySize_x;
1094 myPos_y = resizeorigin_y;
1095 } else { // resizeCorner == 4
1096 myPos_x = resizeorigin_x;
1097 myPos_y = resizeorigin_y;
1100 // left/top screen edges
1101 mySize_x = min(myPos_x + mySize_x, mySize_x);
1102 mySize_y = min(myPos_y + mySize_y, mySize_y);
1104 // bottom/right screen edges
1105 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1106 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1108 if(cvar("hud_configure_checkcollisions")) {
1110 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1111 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1112 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1115 if(cvar("hud_configure_grid"))
1117 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1118 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1121 // do another pos check, as size might have changed by now
1122 if(resizeCorner == 1) {
1123 myPos_x = resizeorigin_x - mySize_x;
1124 myPos_y = resizeorigin_y - mySize_y;
1125 } else if(resizeCorner == 2) {
1126 myPos_x = resizeorigin_x;
1127 myPos_y = resizeorigin_y - mySize_y;
1128 } else if(resizeCorner == 3) {
1129 myPos_x = resizeorigin_x - mySize_x;
1130 myPos_y = resizeorigin_y;
1131 } else { // resizeCorner == 4
1132 myPos_x = resizeorigin_x;
1133 myPos_y = resizeorigin_y;
1137 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1138 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1140 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1141 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1145 float prevMouseClicked; // previous state
1146 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1147 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1150 float menu_enabled_time;
1151 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1156 // allow console bind to work
1159 con_keys = findkeysforcommand("toggleconsole");
1160 keys = tokenize(con_keys);
1162 float hit_con_bind, i;
1163 for (i = 0; i < keys; ++i)
1165 if(nPrimary == stof(argv(i)))
1169 if(nPrimary == K_MOUSE1)
1171 if(bInputType == 0) { // key pressed
1175 else if(bInputType == 1) {// key released
1180 else if(nPrimary == K_ESCAPE)
1182 disable_menu_alphacheck = 1;
1184 menu_enabled_time = time;
1185 localcmd("menu_showhudexit\n");
1188 else if(hit_con_bind)
1191 return true; // Suppress ALL other input
1194 void HUD_Panel_Mouse()
1196 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1197 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1198 disable_menu_alphacheck = 0;
1199 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1203 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1204 print("Highlighted: ", ftos(highlightedPanel), "\n");
1205 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1208 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1209 highlightedPanel = -1;
1210 highlightedAction = 0;
1213 mousepos = mousepos + getmousepos();
1215 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1216 mousepos_y = bound(0, mousepos_y, vid_conheight);
1218 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1226 for(i = 0; i <= HUD_PANEL_NUM; ++i)
1228 panelPos = HUD_Panel_GetPos(i);
1229 panelSize = HUD_Panel_GetSize(i);
1230 border = HUD_Panel_GetBorder(i);
1231 if(prevMouseClicked == 0) {
1233 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1235 highlightedPanel = i;
1236 highlightedAction = 1;
1238 // resize from topleft border
1239 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1241 highlightedPanel = i;
1242 highlightedAction = 2;
1245 // resize from topright border
1246 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1248 highlightedPanel = i;
1249 highlightedAction = 2;
1252 // resize from bottomleft border
1253 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1255 highlightedPanel = i;
1256 highlightedAction = 2;
1259 // resize from bottomright border
1260 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1262 highlightedPanel = i;
1263 highlightedAction = 2;
1268 if(highlightedPanel == i)
1270 if(prevMouseClicked == 0)
1272 if(highlightedAction == 1)
1273 panel_click_distance = mousepos - panelPos;
1274 else if(highlightedAction == 2)
1276 if(resizeCorner == 1) {
1277 panel_click_distance = mousepos - panelPos;
1278 panel_click_resizeorigin = panelPos + panelSize;
1279 } else if(resizeCorner == 2) {
1280 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1281 panel_click_distance_y = mousepos_y - panelPos_y;
1282 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1283 } else if(resizeCorner == 3) {
1284 panel_click_distance_x = mousepos_x - panelPos_x;
1285 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1286 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1287 } else if(resizeCorner == 4) {
1288 panel_click_distance = panelSize - mousepos + panelPos;
1289 panel_click_resizeorigin = panelPos;
1294 if(highlightedAction == 1)
1295 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1296 else if(highlightedAction == 2)
1297 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1301 // doubleclick check
1302 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1304 mouseClicked = 0; // to prevent spam, I guess.
1305 disable_menu_alphacheck = 2;
1307 menu_enabled_time = time;
1308 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1311 if(prevMouseClicked == 0)
1313 prevMouseClickedTime = time;
1314 prevMouseClickedPos = mousepos;
1317 prevMouseClicked = mouseClicked;
1320 // Weapon icons (#0)
1322 float weaponspace[10];
1323 void HUD_WeaponIcons_Clear()
1326 for(idx = 0; idx < 10; ++idx)
1327 weaponspace[idx] = 0;
1330 entity weaponorder[WEP_MAXCOUNT];
1332 void weaponorder_swap(float i, float j, entity pass)
1336 weaponorder[i] = weaponorder[j];
1340 float weaponorder_cmp(float i, float j, entity pass)
1343 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1346 d = weaponorder[i].weapon - weaponorder[j].weapon;
1350 void HUD_WeaponIcons(float forcealpha)
1352 float id = HUD_PANEL_WEAPONICONS;
1353 float alpha, stat_weapons; // "constants"
1354 vector pos, mySize, accuracy_color;
1355 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1357 pos = HUD_Panel_GetPos(id);
1358 mySize = HUD_Panel_GetSize(id);
1360 stat_weapons = getstati(STAT_WEAPONS);
1361 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1363 self = get_weaponinfo(i);
1364 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1366 weaponorder[weapon_cnt] = self;
1370 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1372 HUD_Panel_DrawBg(id, pos, mySize, 0);
1374 padding = HUD_Panel_GetPadding(id);
1377 pos += '1 1 0' * padding;
1378 mySize -= '2 2 0' * padding;
1382 weapon_stats = getstati(STAT_DAMAGE_HITS);
1383 weapon_number = weapon_stats & 63;
1384 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1386 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1387 weapon_number = weapon_stats & 63;
1388 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1390 if(cvar_or("hud_weaponicons_fade", 1))
1392 fade = 3.2 - 2 * (time - weapontime);
1393 fade = bound(0.7, fade, 1);
1398 HUD_WeaponIcons_Clear();
1400 float rows, columns;
1401 rows = mySize_y/mySize_x;
1402 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1403 // ^^^ weapon icon aspect goes here
1405 columns = ceil(WEP_COUNT/rows);
1407 for(i = 0; i < weapon_cnt; ++i)
1409 self = weaponorder[i];
1410 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1412 weapid = self.impulse;
1414 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1416 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1417 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1419 // draw background behind currently selected weapon
1420 if(self.weapon == activeweapon)
1421 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1423 // draw the weapon accuracy on the HUD
1424 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1427 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1429 accuracy_color = HUD_AccuracyColor(weapon_stats);
1431 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1434 // draw the weapon icon
1435 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1437 if(cvar_or("hud_weaponicons_number", 1))
1438 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1453 float GetAmmoStat(float i)
1457 case 0: return STAT_SHELLS;
1458 case 1: return STAT_NAILS;
1459 case 2: return STAT_ROCKETS;
1460 case 3: return STAT_CELLS;
1461 case 4: return STAT_FUEL;
1466 float GetAmmoItemCode(float i)
1470 case 0: return IT_SHELLS;
1471 case 1: return IT_NAILS;
1472 case 2: return IT_ROCKETS;
1473 case 3: return IT_CELLS;
1474 case 4: return IT_FUEL;
1479 string GetAmmoPicture(float i)
1483 case 0: return "ammo_shells";
1484 case 1: return "ammo_bullets";
1485 case 2: return "ammo_rockets";
1486 case 3: return "ammo_cells";
1487 case 4: return "ammo_fuel";
1492 void HUD_Inventory(float forcealpha)
1494 float id = HUD_PANEL_INVENTORY;
1498 vector pos, mySize, mysize, mypos;
1499 pos = HUD_Panel_GetPos(id);
1500 mySize = HUD_Panel_GetSize(id);
1502 HUD_Panel_DrawBg(id, pos, mySize, 0);
1504 padding = HUD_Panel_GetPadding(id);
1507 pos += '1 1 0' * padding;
1508 mySize -= '2 2 0' * padding;
1512 stat_items = getstati(STAT_ITEMS);
1513 for (i = 0; i < 4; ++i) {
1515 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1519 if(cvar("hud_inventory_onlycurrent")) {
1522 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1523 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1525 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1527 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1533 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1535 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1536 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1537 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1538 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1540 mysize_x = 0.25 * mySize_x;
1541 mysize_y = mySize_y;
1542 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1544 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1545 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1546 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1547 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1549 mysize_x = 0.5 * mySize_x;
1550 mysize_y = 0.5 * mySize_y;
1551 } else { // arrange vertically
1553 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1554 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1555 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1556 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1558 mysize_x = mySize_x;
1559 mysize_y = 0.25 * mySize_y;
1562 if (stat_items & GetAmmoItemCode(i))
1563 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1564 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1566 if(stat_items & GetAmmoItemCode(i))
1567 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1569 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, max(forcealpha, hud_fg_alpha) * 0.7, DRAWFLAG_NORMAL);
1571 if(stat_items & GetAmmoItemCode(i))
1572 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1574 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, max(forcealpha, hud_fg_alpha) * 0.7, DRAWFLAG_NORMAL);
1584 void HUD_Powerups(float forcealpha) {
1585 float id = HUD_PANEL_POWERUPS;
1587 stat_items = getstati(STAT_ITEMS);
1591 if not(stat_items & IT_STRENGTH)
1592 if not(stat_items & IT_INVINCIBLE)
1595 if (getstati(STAT_HEALTH) <= 0)
1600 pos = HUD_Panel_GetPos(id);
1601 mySize = HUD_Panel_GetSize(id);
1603 HUD_Panel_DrawBg(id, pos, mySize, 0);
1605 padding = HUD_Panel_GetPadding(id);
1608 pos += '1 1 0' * padding;
1609 mySize -= '2 2 0' * padding;
1612 float strength_time, shield_time;
1614 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1615 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1625 vector barpos, barsize;
1629 string leftname, rightname;
1630 float leftcnt, rightcnt;
1631 float leftexact, rightexact;
1632 float leftalpha, rightalpha;
1633 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1634 leftname = "strength";
1635 leftcnt = ceil(strength_time);
1636 leftexact = strength_time;
1638 rightname = "shield";
1639 rightcnt = ceil(shield_time);
1640 rightexact = shield_time;
1642 leftname = "shield";
1643 leftcnt = ceil(shield_time);
1644 leftexact = shield_time;
1646 rightname = "strength";
1647 rightcnt = ceil(strength_time);
1648 rightexact = strength_time;
1650 leftalpha = bound(0, leftexact, 1);
1651 rightalpha = bound(0, rightexact, 1);
1653 if (mySize_x/mySize_y > 4)
1657 len = strlen(ftos(leftcnt));
1659 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1660 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1661 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1662 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1663 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1666 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1668 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1671 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1673 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1675 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1676 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1681 len = strlen(ftos(rightcnt));
1683 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1684 barpos = pos + eX * 0.5 * mySize_x;
1685 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1686 picpos = pos + eX * 0.5 * mySize_x;
1687 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1689 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1690 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1691 picpos = pos + eX * mySize_x - eX * mySize_y;
1692 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1695 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1697 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1699 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1700 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1703 else if (mySize_x/mySize_y > 1.5)
1707 len = strlen(ftos(leftcnt));
1709 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1710 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1711 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1712 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1713 numpos = picpos - eX * len * 0.5 * mySize_y;
1716 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1718 numpos = picpos + eX * 0.5 * mySize_y;
1721 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1723 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1725 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1726 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1731 len = strlen(ftos(rightcnt));
1733 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1734 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1735 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1736 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1737 numpos = picpos - eX * len * 0.5 * mySize_y;
1739 barpos = pos + eY * 0.5 * mySize_y;
1740 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1741 picpos = pos + eY * 0.5 * mySize_y;
1742 numpos = picpos + eX * 0.5 * mySize_y;
1745 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1747 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1749 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1750 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1757 len = strlen(ftos(leftcnt));
1759 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1761 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1762 picpos = pos + eX * 0.05 * mySize_x;
1763 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1765 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1766 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1767 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1768 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1771 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1773 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1775 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1776 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1781 len = strlen(ftos(rightcnt));
1783 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1784 barpos = pos + eX * 0.5 * mySize_x;
1785 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1786 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1787 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1789 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1790 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1791 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1792 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1795 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1797 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1799 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1800 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1805 // Health/armor (#3)
1807 void HUD_HealthArmor(float forcealpha)
1809 float id = HUD_PANEL_HEALTHARMOR;
1811 pos = HUD_Panel_GetPos(id);
1812 mySize = HUD_Panel_GetSize(id);
1814 HUD_Panel_DrawBg(id, pos, mySize, 0);
1816 padding = HUD_Panel_GetPadding(id);
1819 pos += '1 1 0' * padding;
1820 mySize -= '2 2 0' * padding;
1823 float armor, health;
1824 armor = getstati(STAT_ARMOR);
1825 health = getstati(STAT_HEALTH);
1828 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1842 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1845 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1850 if(v_z) // NOT fully armored
1852 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1854 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * armor / health, DRAWFLAG_NORMAL);
1858 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * health / armor, DRAWFLAG_NORMAL);
1860 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1862 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, max(forcealpha, hud_fg_alpha)); // draw the combined health and armor
1867 vector barpos, barsize;
1871 string leftname, rightname;
1872 float leftcnt, rightcnt;
1873 float leftactive, rightactive;
1874 float leftalpha, rightalpha;
1875 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1880 leftalpha = min((armor+10)/55, 1);
1882 rightname = "health";
1887 leftname = "health";
1892 rightname = "armor";
1896 rightalpha = min((armor+10)/55, 1);
1899 if (mySize_x/mySize_y > 5)
1903 len = strlen(ftos(leftcnt));
1905 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1906 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1907 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1908 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1909 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1912 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1914 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1917 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1918 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1919 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1924 len = strlen(ftos(rightcnt));
1926 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1927 barpos = pos + eX * 0.5 * mySize_x;
1928 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1929 picpos = pos + eX * 0.5 * mySize_x;
1930 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1932 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1933 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1934 picpos = pos + eX * mySize_x - eX * mySize_y;
1935 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1938 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1939 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1940 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1943 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1944 barpos = pos - eX * mySize_x * min(1, fuel/100);
1945 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1948 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1951 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), max(forcealpha, hud_fg_alpha) * 0.8, DRAWFLAG_NORMAL);
1953 else if (mySize_x/mySize_y > 2)
1957 len = strlen(ftos(leftcnt));
1959 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1960 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1961 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1962 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1963 numpos = picpos - eX * len * 0.5 * mySize_y;
1966 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1968 numpos = picpos + eX * 0.5 * mySize_y;
1971 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1972 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1973 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1978 len = strlen(ftos(rightcnt));
1980 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1981 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1982 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1983 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1984 numpos = picpos - eX * len * 0.5 * mySize_y;
1986 barpos = pos + eY * 0.5 * mySize_y;
1987 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1988 picpos = pos + eY * 0.5 * mySize_y;
1989 numpos = picpos + eX * 0.5 * mySize_y;
1992 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1993 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1994 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1997 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1998 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1999 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2002 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2005 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), max(forcealpha, hud_fg_alpha) * 0.8, DRAWFLAG_NORMAL);
2011 len = strlen(ftos(leftcnt));
2013 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2015 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2016 picpos = pos + eX * 0.05 * mySize_x;
2017 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2019 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2020 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2021 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2022 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2025 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2026 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2027 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, max(forcealpha, hud_fg_alpha));
2032 len = strlen(ftos(rightcnt));
2034 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2035 barpos = pos + eX * 0.5 * mySize_x;
2036 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2037 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2038 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2040 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2041 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2042 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2043 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2046 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2047 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2048 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, max(forcealpha, hud_fg_alpha));
2051 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2053 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2055 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2056 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2059 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), max(forcealpha, hud_fg_alpha) * 0.8, DRAWFLAG_NORMAL);
2065 // Notification area (#4)
2068 string Weapon_SuicideMessage(float deathtype)
2070 w_deathtype = deathtype;
2071 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2072 return w_deathtypestring;
2075 string Weapon_KillMessage(float deathtype)
2077 w_deathtype = deathtype;
2078 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2079 return w_deathtypestring;
2082 float killnotify_times[10];
2083 float killnotify_deathtype[10];
2084 string killnotify_attackers[10];
2085 string killnotify_victims[10];
2086 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2089 for (i = 9; i > 0; --i) {
2090 killnotify_times[i] = killnotify_times[i-1];
2091 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2092 if(killnotify_attackers[i])
2093 strunzone(killnotify_attackers[i]);
2094 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2095 if(killnotify_victims[i])
2096 strunzone(killnotify_victims[i]);
2097 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2099 killnotify_times[0] = time;
2100 killnotify_deathtype[0] = wpn;
2101 if(killnotify_attackers[0])
2102 strunzone(killnotify_attackers[0]);
2103 killnotify_attackers[0] = strzone(attacker);
2104 if(killnotify_victims[0])
2105 strunzone(killnotify_victims[0]);
2106 killnotify_victims[0] = strzone(victim);
2109 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2112 if(msg == MSG_SUICIDE) {
2113 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2116 w = DEATH_WEAPONOF(type);
2118 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2119 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2121 else if (type == DEATH_KILL)
2122 print ("^1",s1, "^1 couldn't take it anymore\n");
2123 else if (type == DEATH_ROT)
2124 print ("^1",s1, "^1 died\n");
2125 else if (type == DEATH_NOAMMO)
2126 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2127 else if (type == DEATH_CAMP)
2128 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2129 else if (type == DEATH_MIRRORDAMAGE)
2130 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2131 else if (type == DEATH_CHEAT)
2132 print ("^1",s1, "^1 unfairly eliminated themself\n");
2133 else if (type == DEATH_FIRE)
2134 print ("^1",s1, "^1 burned to death\n");
2135 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2136 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2137 if (stof(s2) > 2) // killcount > 2
2138 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2139 } else if(msg == MSG_KILL) {
2140 w = DEATH_WEAPONOF(type);
2142 HUD_KillNotify_Push(s2, s1, w);
2143 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2144 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2146 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2147 if(cvar("cl_gentle")) {
2148 print ("^1", s1, "^1 took action against a team mate\n");
2150 print ("^1", s1, "^1 mows down a team mate\n");
2152 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2153 if(cvar("cl_gentle"))
2154 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2156 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2158 else if (stof(s2) > 2) {
2159 if(cvar("cl_gentle"))
2160 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2162 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2165 else if(type == KILL_FIRST_BLOOD)
2166 print("^1",s1, "^1 drew first blood", "\n");
2167 else if (type == DEATH_TELEFRAG)
2168 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2169 else if (type == DEATH_DROWN) {
2170 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2171 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2173 else if (type == DEATH_SLIME) {
2174 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2175 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2177 else if (type == DEATH_LAVA) {
2178 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2179 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2181 else if (type == DEATH_FALL) {
2182 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2183 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2185 else if (type == DEATH_SHOOTING_STAR) {
2186 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2187 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2189 else if (type == DEATH_SWAMP) {
2190 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2191 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2193 else if (type == DEATH_HURTTRIGGER && s3 != "")
2195 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2198 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2200 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2202 else if(type == DEATH_SBCRUSH)
2203 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2204 else if(type == DEATH_SBMINIGUN)
2205 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2206 else if(type == DEATH_SBROCKET)
2207 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2208 else if(type == DEATH_SBBLOWUP)
2209 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2211 else if(type == DEATH_WAKIGUN)
2212 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2213 else if(type == DEATH_WAKIROCKET)
2214 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2215 else if(type == DEATH_WAKIBLOWUP)
2216 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2218 else if(type == DEATH_TURRET)
2219 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2220 else if(type == DEATH_TOUCHEXPLODE)
2221 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2222 else if(type == DEATH_CHEAT)
2223 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2224 else if (type == DEATH_FIRE)
2225 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2226 else if (type == DEATH_CUSTOM)
2227 print ("^1",s1, "^1 ", s2, "\n");
2229 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2230 } else if(msg == MSG_SPREE) {
2231 if(type == KILL_END_SPREE) {
2232 if(cvar("cl_gentle"))
2233 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2235 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2236 } else if(type == KILL_SPREE) {
2237 if(cvar("cl_gentle"))
2238 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2240 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2241 } else if(type == KILL_SPREE_3) {
2242 if(cvar("cl_gentle"))
2243 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2245 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2246 } else if(type == KILL_SPREE_5) {
2247 if(cvar("cl_gentle"))
2248 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2250 print (s1,"^7 unleashes ^1RAGE\n");
2251 } else if(type == KILL_SPREE_10) {
2252 if(cvar("cl_gentle"))
2253 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2255 print (s1,"^7 starts the ^1MASSACRE!\n");
2256 } else if(type == KILL_SPREE_15) {
2257 if(cvar("cl_gentle"))
2258 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2260 print (s1,"^7 executes ^1MAYHEM!\n");
2261 } else if(type == KILL_SPREE_20) {
2262 if(cvar("cl_gentle"))
2263 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2265 print (s1,"^7 is a ^1BERSERKER!\n");
2266 } else if(type == KILL_SPREE_25) {
2267 if(cvar("cl_gentle"))
2268 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2270 print (s1,"^7 inflicts ^1CARNAGE!\n");
2271 } else if(type == KILL_SPREE_30) {
2272 if(cvar("cl_gentle"))
2273 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2275 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2277 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2278 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2279 if (type == DEATH_DROWN) {
2280 if(cvar("cl_gentle"))
2281 print ("^1",s1, "^1 was in the water for too long\n");
2283 print ("^1",s1, "^1 drowned\n");
2285 else if (type == DEATH_SLIME)
2286 print ("^1",s1, "^1 was slimed\n");
2287 else if (type == DEATH_LAVA) {
2288 if(cvar("cl_gentle"))
2289 print ("^1",s1, "^1 found a hot place\n");
2291 print ("^1",s1, "^1 turned into hot slag\n");
2293 else if (type == DEATH_FALL) {
2294 if(cvar("cl_gentle"))
2295 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2297 print ("^1",s1, "^1 hit the ground with a crunch\n");
2299 else if (type == DEATH_SHOOTING_STAR)
2300 print ("^1",s1, "^1 became a shooting star\n");
2301 else if (type == DEATH_SWAMP) {
2302 if(cvar("cl_gentle"))
2303 print ("^1",s1, "^1 discovered a swamp\n");
2305 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2307 else if(type == DEATH_TURRET)
2308 print ("^1",s1, "^1 was mowed down by a turret \n");
2309 else if (type == DEATH_CUSTOM)
2310 print ("^1",s1, "^1 ", s2, "\n");
2311 else if(type == DEATH_TOUCHEXPLODE)
2312 print ("^1",s1, "^1 died in an accident\n");
2313 else if(type == DEATH_CHEAT)
2314 print ("^1",s1, "^1 was unfairly eliminated\n");
2315 else if(type == DEATH_FIRE) {
2316 if(cvar("cl_gentle"))
2317 print ("^1",s1, "^1 felt a little hot\n");
2319 print ("^1",s1, "^1 burnt to death\n");
2322 if(cvar("cl_gentle"))
2323 print ("^1",s1, "^1 needs a restart\n");
2325 print ("^1",s1, "^1 died\n");
2327 } else if(msg == MSG_KILL_ACTION_SPREE) {
2328 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2329 if(cvar("cl_gentle"))
2330 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2332 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2333 } else if(msg == MSG_INFO) {
2334 if(type == INFO_GOTFLAG) {
2335 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2336 print(s1, "^7 got the ", s2, "\n");
2337 } else if(type == INFO_LOSTFLAG) {
2338 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2339 print(s1, "^7 lost the ", s2, "\n");
2340 } else if(type == INFO_PICKUPFLAG) {
2341 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2342 print(s1, "^7 picked up the ", s2, "\n");
2343 } else if(type == INFO_RETURNFLAG) {
2344 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2345 print(s1, "^7 returned the ", s2, "\n");
2351 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2353 void HUD_Centerprint(string s1, float type, float msg)
2355 if(msg == MSG_SUICIDE) {
2356 if (type == DEATH_TEAMCHANGE) {
2357 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2358 } else if (type == DEATH_AUTOTEAMCHANGE) {
2359 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2360 } else if (type == DEATH_CAMP) {
2361 if(cvar("cl_gentle"))
2362 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2364 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2365 } else if (type == DEATH_NOAMMO) {
2366 if(cvar("cl_gentle"))
2367 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2369 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2370 } else if (type == DEATH_ROT) {
2371 if(cvar("cl_gentle"))
2372 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2374 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2375 } else if (type == DEATH_MIRRORDAMAGE) {
2376 if(cvar("cl_gentle"))
2377 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2379 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2380 } else if (type == DEATH_QUIET) {
2382 } else if (type == DEATH_KILL) {
2383 if(cvar("cl_gentle"))
2384 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2386 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2388 } else if(msg == MSG_KILL) {
2389 if (type == KILL_TEAM) {
2390 if(cvar("cl_gentle")) {
2391 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2393 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2395 } else if (type == KILL_FIRST_BLOOD) {
2396 if(cvar("cl_gentle")) {
2397 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2399 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2401 } else if (type == KILL_FIRST_VICTIM) {
2402 if(cvar("cl_gentle")) {
2403 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2405 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2407 } else if (type == KILL_TYPEFRAG) {
2408 if(cvar("cl_gentle")) {
2409 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2411 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2413 } else if (type == KILL_TYPEFRAGGED) {
2414 if(cvar("cl_gentle")) {
2415 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2417 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2419 } else if (type == KILL_FRAG) {
2420 if(cvar("cl_gentle")) {
2421 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2423 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2425 } else if (type == KILL_FRAGGED) {
2426 if(cvar("cl_gentle")) {
2427 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2429 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2432 } else if(msg == MSG_KILL_ACTION) {
2433 // TODO: invent more centerprints here?
2434 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2438 void HUD_Notify (float forcealpha)
2440 float id = HUD_PANEL_NOTIFY;
2442 pos = HUD_Panel_GetPos(id);
2443 mySize = HUD_Panel_GetSize(id);
2445 HUD_Panel_DrawBg(id, pos, mySize, 0);
2447 padding = HUD_Panel_GetPadding(id);
2450 pos += '1 1 0' * padding;
2451 mySize -= '2 2 0' * padding;
2454 float entries, height;
2455 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2456 height = mySize_y/entries;
2459 fontsize = '0.5 0.5 0' * height;
2463 when = cvar("hud_notify_time");
2465 fadetime = cvar("hud_notify_fadetime");
2469 vector pos_attacker, pos_victim;
2471 float width_attacker, width_victim;
2472 string attacker, victim;
2475 for(j = 0; j < entries; ++j)
2477 if(cvar("hud_notify_flip"))
2479 else // rather nasty hack for ordering items from the bottom up
2480 i = entries - j - 1;
2484 if(killnotify_times[j] + when > time)
2487 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2491 if(killnotify_times[j] + when > time)
2497 // TODO: maybe print in team colors?
2498 // TODO: maybe this could be cleaned up somehow...
2500 // X [did action to] Y
2501 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2505 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2506 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2510 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2511 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2513 width_attacker = stringwidth(attacker, TRUE, fontsize);
2514 width_victim = stringwidth(victim, TRUE, fontsize);
2515 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2516 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2517 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2519 if(hud_configure) // example actions for config mode
2521 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2522 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2523 drawcolorcodedstring(pos_victim, victim, fontsize, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2525 else if(WEP_VALID(killnotify_deathtype[j]))
2527 self = get_weaponinfo(killnotify_deathtype[j]);
2528 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2529 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2530 drawcolorcodedstring(pos_victim, victim, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2532 else if(killnotify_deathtype[j] == DEATH_FALL)
2534 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2535 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2536 drawcolorcodedstring(pos_victim, victim, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2543 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2545 width_attacker = stringwidth(attacker, TRUE, fontsize);
2546 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2548 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2549 if(killnotify_deathtype[j] == DEATH_KILL)
2551 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2552 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2554 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2556 if(killnotify_victims[j] == "^1RED^7 flag")
2560 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2561 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2563 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2565 if(killnotify_victims[j] == "^1RED^7 flag")
2569 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2570 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2572 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2574 if(killnotify_victims[j] == "^1RED^7 flag")
2578 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2579 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2583 /* This will come later.
2586 if(spectatee_status && !intermission)
2588 drawfont = hud_bigfont;
2589 if(spectatee_status == -1)
2592 s = GetPlayerName(spectatee_status - 1);
2593 // spectated player name between HUD and chat area, aligned to the left
2595 pos_y = - 50 - hud_fontsize_spec_y;
2596 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2597 drawcolorcodedstring(pos, s, hud_fontsize_spec, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2598 drawfont = hud_font;
2600 // spectator text in the upper right corner
2601 if(spectatee_status == -1)
2602 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2604 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2606 if(spectatee_status == -1)
2607 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2609 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2611 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2613 if(gametype == GAME_ARENA)
2614 s = "^1Wait for your turn to join";
2615 else if(gametype == GAME_LMS)
2618 sk = playerslots[player_localentnum - 1];
2619 if(sk.(scores[ps_primary]) >= 666)
2620 s = "^1Match has already begun";
2621 else if(sk.(scores[ps_primary]) > 0)
2622 s = "^1You have no more lives left";
2624 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2627 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2629 //show restart countdown:
2630 if (time < getstatf(STAT_GAMESTARTTIME)) {
2632 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2633 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2634 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2637 if(warmup_stage && !intermission)
2639 s = "^2Currently in ^1warmup^2 stage!";
2642 // move more important stuff more to the middle so its more visible
2645 if(mod(time, 1) >= 0.5)
2650 if(ready_waiting && !intermission && !spectatee_status)
2652 if(ready_waiting_for_me)
2655 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2657 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2662 s = strcat("^2Waiting for others to ready up to end warmup...");
2664 s = strcat("^2Waiting for others to ready up...");
2667 else if(warmup_stage && !intermission && !spectatee_status)
2669 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2672 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2674 float ts_min, ts_max;
2675 tm = teams.sort_next;
2678 for(; tm.sort_next; tm = tm.sort_next)
2680 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2682 if(!ts_min) ts_min = tm.team_size;
2683 else ts_min = min(ts_min, tm.team_size);
2684 if(!ts_max) ts_max = tm.team_size;
2685 else ts_max = max(ts_max, tm.team_size);
2687 if ((ts_max - ts_min) > 1)
2689 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2690 tm = GetTeam(myteam, false);
2692 if (tm.team != COLOR_SPECTATOR)
2693 if (tm.team_size == ts_max)
2694 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2704 void HUD_Timer(float forcealpha)
2706 float id = HUD_PANEL_TIMER;
2708 pos = HUD_Panel_GetPos(id);
2709 mySize = HUD_Panel_GetSize(id);
2711 HUD_Panel_DrawBg(id, pos, mySize, 0);
2713 padding = HUD_Panel_GetPadding(id);
2716 pos += '1 1 0' * padding;
2717 mySize -= '2 2 0' * padding;
2720 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2722 timelimit = getstatf(STAT_TIMELIMIT);
2724 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2725 timeleft = ceil(timeleft);
2726 minutesLeft = floor(timeleft / 60);
2727 secondsLeft = timeleft - minutesLeft*60;
2730 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2731 timer_color = '1 1 1'; //white
2732 else if(minutesLeft >= 1)
2733 timer_color = '1 1 0'; //yellow
2735 timer_color = '1 0 0'; //red
2737 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2738 if (time < getstatf(STAT_GAMESTARTTIME)) {
2739 //while restart is still active, show 00:00
2740 minutes = seconds = 0;
2742 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2743 minutes = floor(elapsedTime / 60);
2744 seconds = elapsedTime - minutes*60;
2747 minutes = minutesLeft;
2748 seconds = secondsLeft;
2753 minutes = min(minutes, 999);
2754 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2755 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2756 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2758 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2763 void HUD_Radar(float forcealpha)
2765 float id = HUD_PANEL_RADAR;
2767 pos = HUD_Panel_GetPos(id);
2768 mySize = HUD_Panel_GetSize(id);
2770 HUD_Panel_DrawBg(id, pos, mySize, 0);
2772 padding = HUD_Panel_GetPadding(id);
2775 pos += '1 1 0' * padding;
2776 mySize -= '2 2 0' * padding;
2779 local float color1, color2; // color already declared as a global in hud.qc
2782 float scale2d, normalsize, bigsize;
2785 teamradar_origin2d = pos + 0.5 * mySize;
2786 teamradar_size2d = mySize;
2788 if(minimapname == "")
2791 teamradar_loadcvars();
2793 switch(hud_radar_zoommode)
2797 f = current_zoomfraction;
2800 f = 1 - current_zoomfraction;
2810 switch(hud_radar_rotation)
2813 teamradar_angle = view_angles_y - 90;
2816 teamradar_angle = 90 * hud_radar_rotation;
2820 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2821 teamradar_size2d = mySize;
2823 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2825 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2826 if(hud_radar_rotation == 0)
2828 // max-min distance must fit the radar in any rotation
2829 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2833 vector c0, c1, c2, c3, span;
2834 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2835 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2836 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2837 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2839 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2840 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2842 // max-min distance must fit the radar in x=x, y=y
2844 teamradar_size2d_x * scale2d / (1.05 * span_x),
2845 teamradar_size2d_y * scale2d / (1.05 * span_y)
2849 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2850 if(bigsize > normalsize)
2851 normalsize = bigsize;
2855 + (1 - f) * normalsize;
2856 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2857 f * (mi_min + mi_max) * 0.5
2858 + (1 - f) * view_origin);
2860 color1 = GetPlayerColor(player_localentnum-1);
2861 rgb = GetTeamRGB(color1);
2870 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2872 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2873 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2874 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2875 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, max(forcealpha, hud_fg_alpha));
2876 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2878 color2 = GetPlayerColor(tm.sv_entnum);
2879 //if(color == COLOR_SPECTATOR || color == color2)
2880 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2882 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2884 drawresetcliparea();
2889 void HUD_Score(float forcealpha)
2891 float id = HUD_PANEL_SCORE;
2893 pos = HUD_Panel_GetPos(id);
2894 mySize = HUD_Panel_GetSize(id);
2896 HUD_Panel_DrawBg(id, pos, mySize, 0);
2898 padding = HUD_Panel_GetPadding(id);
2901 pos += '1 1 0' * padding;
2902 mySize -= '2 2 0' * padding;
2905 float score, distribution, leader;
2906 float score_len, distr_len;
2907 vector distribution_color;
2909 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2911 // TODO... this (race part) still uses constant coordinates :/
2912 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2913 /*pl = players.sort_next;
2916 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2917 if(pl.scores[ps_primary] == 0)
2920 score = me.(scores[ps_primary]);
2922 float racemin, racesec, racemsec;
2923 float distsec, distmsec, minusplus;
2925 racemin = floor(score/(60 * TIME_FACTOR));
2926 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2927 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2929 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2930 // distribution display
2931 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2933 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2934 distmsec = fabs(distribution);
2936 distsec = floor(fabs(distribution)/TIME_FACTOR);
2937 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2938 if (distribution < 0)
2942 if (distribution <= 0) {
2943 distribution_color = eY;
2944 minusplus = 1; // minusplus 1: always prefix with minus sign
2947 distribution_color = eX;
2948 minusplus = 2; // minusplus 1: always prefix with plus sign
2950 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2951 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2952 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE);
2954 // race record display
2955 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2956 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2958 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2959 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2960 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE);
2962 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2963 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE);
2965 } else if (!teamplay) { // non-teamgames
2966 // me vector := [team/connected frags id]
2967 pl = players.sort_next;
2974 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2978 score = me.(scores[ps_primary]);
2982 if(distribution >= 5) {
2983 distribution_color = eY;
2985 } else if(distribution >= 0) {
2986 distribution_color = '1 1 1';
2988 } else if(distribution >= -5)
2989 distribution_color = '1 1 0';
2991 distribution_color = eX;
2993 score_len = strlen(ftos(score));
2994 distr_len = strlen(ftos(distribution));
2996 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2998 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2999 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3000 } else { // teamgames
3001 float max_fragcount;
3002 max_fragcount = -99;
3005 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3006 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3008 score = tm.(teamscores[ts_primary]);
3013 score_len = strlen(ftos(score));
3015 if (score > max_fragcount)
3016 max_fragcount = score;
3018 if(tm.team == myteam) {
3019 if (max_fragcount == score)
3022 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3023 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3025 if (max_fragcount == score)
3028 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3029 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3038 void HUD_RaceTimer (float forcealpha) {
3039 float id = HUD_PANEL_RACETIMER;
3041 pos = HUD_Panel_GetPos(id);
3042 mySize = HUD_Panel_GetSize(id);
3044 HUD_Panel_DrawBg(id, pos, mySize, 0);
3046 padding = HUD_Panel_GetPadding(id);
3049 pos += '1 1 0' * padding;
3050 mySize -= '2 2 0' * padding;
3053 drawfont = hud_bigfont;
3055 string s, forcetime;
3060 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3061 s = "^1Intermediate 1 (+15.42)";
3062 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3064 else if(race_checkpointtime)
3066 a = bound(0, 2 - (time - race_checkpointtime), 1);
3069 if(a > 0) // just hit a checkpoint?
3071 if(race_checkpoint != 254)
3073 if(race_time && race_previousbesttime)
3074 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3076 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3078 forcetime = TIME_ENCODED_TOSTRING(race_time);
3083 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3085 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3086 if(a > 0) // next one?
3088 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3093 if(s != "" && a > 0)
3095 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3096 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3097 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3101 if(race_penaltytime)
3103 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3106 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3107 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3108 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3109 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3115 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3116 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', max(forcealpha, hud_fg_alpha), 0, a);
3117 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), 0, a);
3122 if(race_laptime && race_checkpoint != 255)
3124 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3125 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3126 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3131 if(race_mycheckpointtime)
3133 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3134 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3135 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3136 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3137 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3139 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3141 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3142 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3143 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3144 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3145 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3148 if(race_penaltytime && !race_penaltyaccumulator)
3150 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3151 a = bound(0, (1 + t - time), 1);
3155 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3157 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3158 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3159 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3160 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3165 drawfont = hud_font;
3170 float vote_yescount;
3173 float vote_highlighted; // currently selected vote
3175 float vote_active; // is there an active vote?
3176 float vote_prev; // previous state of vote_active to check for a change
3178 float vote_change; // "time" when vote_active changed
3180 void HUD_VoteWindow(float forcealpha)
3182 float id = HUD_PANEL_VOTE;
3184 pos = HUD_Panel_GetPos(id);
3185 mySize = HUD_Panel_GetSize(id);
3189 if(vote_active != vote_prev) {
3191 vote_prev = vote_active;
3194 if(vote_active || hud_configure)
3195 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3197 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3209 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3211 HUD_Panel_DrawBg(id, pos, mySize, a);
3213 padding = HUD_Panel_GetPadding(id);
3216 pos += '1 1 0' * padding;
3217 mySize -= '2 2 0' * padding;
3220 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3222 s = "A vote has been called for: ";
3223 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3224 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3226 s = "Configure the HUD";
3227 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3229 // print the yes/no counts
3230 s = strcat("Yes: ", ftos(vote_yescount));
3231 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3232 s = strcat("No: ", ftos(vote_nocount));
3233 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3235 // draw the progress bars
3236 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3237 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3239 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3240 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3242 // draw the highlights
3243 if(vote_highlighted == 1) {
3244 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3245 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3247 else if(vote_highlighted == 2) {
3248 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3249 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3252 drawresetcliparea();
3255 vote_highlighted = 0;
3259 // Mod icons panel (#10)
3262 float mod_active; // is there any active mod icon?
3264 // CTF HUD modicon section
3265 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3266 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3267 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3269 void HUD_Mod_CTF_Reset(void)
3271 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3274 void HUD_Mod_CTF(vector pos, vector mySize, float forcealpha)
3276 vector redflag_pos, blueflag_pos;
3277 float f; // every function should have that
3279 float redflag, blueflag; // current status
3280 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3283 stat_items = getstati(STAT_ITEMS);
3284 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3285 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3287 if(redflag || blueflag)
3298 // when status CHANGES, set old status into prevstatus and current status into status
3299 if (redflag != redflag_prevframe)
3301 redflag_statuschange_time = time;
3302 redflag_prevstatus = redflag_prevframe;
3303 redflag_prevframe = redflag;
3306 if (blueflag != blueflag_prevframe)
3308 blueflag_statuschange_time = time;
3309 blueflag_prevstatus = blueflag_prevframe;
3310 blueflag_prevframe = blueflag;
3313 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3314 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3316 float BLINK_FACTOR = 0.15;
3317 float BLINK_BASE = 0.85;
3319 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3321 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3323 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3325 string red_icon, red_icon_prevstatus;
3326 float red_alpha, red_alpha_prevstatus;
3327 red_alpha = red_alpha_prevstatus = 1;
3329 case 1: red_icon = "flag_red_taken"; break;
3330 case 2: red_icon = "flag_red_lost"; break;
3331 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3333 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3334 red_icon = "flag_red_shielded";
3336 red_icon = string_null;
3339 switch(redflag_prevstatus) {
3340 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3341 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3342 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3345 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3346 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3347 red_icon_prevstatus = "flag_red_shielded";
3349 red_icon_prevstatus = string_null;
3353 string blue_icon, blue_icon_prevstatus;
3354 float blue_alpha, blue_alpha_prevstatus;
3355 blue_alpha = blue_alpha_prevstatus = 1;
3357 case 1: blue_icon = "flag_blue_taken"; break;
3358 case 2: blue_icon = "flag_blue_lost"; break;
3359 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3361 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3362 blue_icon = "flag_blue_shielded";
3364 blue_icon = string_null;
3367 switch(blueflag_prevstatus) {
3368 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3369 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3370 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3373 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3374 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3375 blue_icon_prevstatus = "flag_blue_shielded";
3377 blue_icon_prevstatus = string_null;
3381 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3383 blueflag_pos = pos + eX * mySize_y;
3386 redflag_pos = pos + eX * mySize_y;
3389 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3390 if(red_icon_prevstatus && f < 1)
3391 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3393 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * red_alpha * f, DRAWFLAG_NORMAL);
3395 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3396 if(blue_icon_prevstatus && f < 1)
3397 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3399 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * blue_alpha * f, DRAWFLAG_NORMAL);
3402 // Keyhunt HUD modicon section
3403 float kh_runheretime;
3405 void HUD_Mod_KH_Reset(void)
3410 void HUD_Mod_KH(vector pos, vector mySize)
3412 mod_active = 1; // keyhunt should never hide the mod icons panel
3416 vector p, pa, kh_size, kh_asize;
3419 p_y = pos_y + 0.25 * mySize_y;
3421 kh_keys = getstati(STAT_KH_KEYS);
3423 kh_size_x = mySize_x * 0.25;
3424 kh_size_y = 0.75 * mySize_y;
3426 pa = p - eY * 0.25 * mySize_y;
3428 kh_asize_x = mySize_x * 0.25;
3429 kh_asize_y = mySize_y * 0.25;
3435 for(i = 0; i < 4; ++i)
3437 key = floor(kh_keys / pow(32, i)) & 31;
3439 if(keyteam == 30 && keycount <= 4)
3441 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3445 // this yields 8 exactly if "RUN HERE" shows
3450 kh_runheretime = time;
3451 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3456 for(i = 0; i < 4; ++i)
3458 key = floor(kh_keys / pow(32, i)) & 31;
3471 default: // owned or dropped
3476 a = a * hud_fg_alpha;
3477 aa = aa * hud_fg_alpha;
3483 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3486 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3489 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3492 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3497 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3500 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3503 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3506 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3509 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3513 p_x += 0.25 * mySize_x;
3514 pa_x += 0.25 * mySize_x;
3518 // Nexball HUD mod icon
3519 void HUD_Mod_NexBall(vector pos, vector mySize)
3521 float stat_items, nb_pb_starttime, dt, p;
3523 stat_items = getstati(STAT_ITEMS);
3524 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3526 if (stat_items & IT_KEY1)
3531 //Manage the progress bar if any
3532 if (nb_pb_starttime > 0)
3534 dt = mod(time - nb_pb_starttime, nb_pb_period);
3535 // one period of positive triangle
3536 p = 2 * dt / nb_pb_period;
3541 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3544 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3546 if (stat_items & IT_KEY1)
3547 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3550 // Race/CTS HUD mod icons
3551 float crecordtime_prev; // last remembered crecordtime
3552 float crecordtime_change_time; // time when crecordtime last changed
3553 float srecordtime_prev; // last remembered srecordtime
3554 float srecordtime_change_time; // time when srecordtime last changed
3556 float race_status_time;
3557 float race_status_prev;
3558 string race_status_name_prev;
3559 void HUD_Mod_Race(vector pos, vector mySize)
3561 mod_active = 1; // race should never hide the mod icons panel
3563 me = playerslots[player_localentnum - 1];
3565 float f; // yet another function has this
3566 score = me.(scores[ps_primary]);
3568 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3569 return; // no records in the actual race
3571 drawfont = hud_bigfont;
3573 // clientside personal record
3575 if(gametype == GAME_CTS)
3579 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3581 if(score && (score < t || !t)) {
3582 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3583 if(cvar("cl_autodemo_delete_keeprecords"))
3585 f = cvar("cl_autodemo_delete");
3587 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3591 if(t != crecordtime_prev) {
3592 crecordtime_prev = t;
3593 crecordtime_change_time = time;
3595 f = time - crecordtime_change_time;
3598 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3599 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3601 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3602 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3603 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3604 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3608 t = race_server_record;
3609 if(t != srecordtime_prev) {
3610 srecordtime_prev = t;
3611 srecordtime_change_time = time;
3613 f = time - srecordtime_change_time;
3616 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3617 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3619 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3620 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3621 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3622 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3625 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3626 race_status_time = time + 5;
3627 race_status_prev = race_status;
3628 if (race_status_name_prev)
3629 strunzone(race_status_name_prev);
3630 race_status_name_prev = strzone(race_status_name);
3633 pos_x += mySize_x/2;
3636 a = bound(0, race_status_time - time, 1);
3639 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3643 rank = race_CheckName(race_status_name);
3645 rankname = race_PlaceName(rank);
3647 if(race_status == 0)
3648 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3649 else if(race_status == 1) {
3650 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3651 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3652 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3653 } else if(race_status == 2) {
3654 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3655 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3657 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3658 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3659 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3660 } else if(race_status == 3) {
3661 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3662 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3663 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3666 if (race_status_time - time <= 0) {
3667 race_status_prev = -1;
3669 if(race_status_name)
3670 strunzone(race_status_name);
3671 race_status_name = string_null;
3672 if(race_status_name_prev)
3673 strunzone(race_status_name_prev);
3674 race_status_name_prev = string_null;
3676 drawfont = hud_font;
3679 float mod_prev; // previous state of mod_active to check for a change
3681 float mod_change; // "time" when mod_active changed
3683 void HUD_ModIcons(float forcealpha)
3685 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3688 float id = HUD_PANEL_MODICONS;
3690 pos = HUD_Panel_GetPos(id);
3691 mySize = HUD_Panel_GetSize(id);
3693 if(mod_active != mod_prev) {
3695 mod_prev = mod_active;
3698 if(mod_active || hud_configure)
3699 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3701 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3704 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3707 padding = HUD_Panel_GetPadding(id);
3710 pos += '1 1 0' * padding;
3711 mySize -= '2 2 0' * padding;
3714 // these MUST be ran in order to update mod_active
3715 if(gametype == GAME_KEYHUNT)
3716 HUD_Mod_KH(pos, mySize);
3717 else if(gametype == GAME_CTF || hud_configure)
3718 HUD_Mod_CTF(pos, mySize, forcealpha); // forcealpha only needed for ctf icons, as only they are shown in config mode
3719 else if(gametype == GAME_NEXBALL)
3720 HUD_Mod_NexBall(pos, mySize);
3721 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3722 HUD_Mod_Race(pos, mySize);
3725 // Draw pressed keys (#11)
3727 void HUD_DrawPressedKeys(float forcealpha)
3729 float id = HUD_PANEL_PRESSEDKEYS;
3731 pos = HUD_Panel_GetPos(id);
3732 mySize = HUD_Panel_GetSize(id);
3734 HUD_Panel_DrawBg(id, pos, mySize, 0);
3736 padding = HUD_Panel_GetPadding(id);
3739 pos += '1 1 0' * padding;
3740 mySize -= '2 2 0' * padding;
3745 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3746 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3747 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3748 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3749 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3750 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3751 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3752 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3755 // Handle chat as a panel (#12)
3757 float chat_prevtime;
3758 void HUD_Chat(float forcealpha)
3760 float id = HUD_PANEL_CHAT;
3762 pos = HUD_Panel_GetPos(id);
3763 mySize = HUD_Panel_GetSize(id);
3765 HUD_Panel_DrawBg(id, pos, mySize, 0);
3767 padding = HUD_Panel_GetPadding(id);
3770 pos += '1 1 0' * padding;
3771 mySize -= '2 2 0' * padding;
3774 cvar_set("con_csqcpositioning", "1");
3776 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3777 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3779 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3780 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3784 if(chat_prevtime != floor(time/5))
3786 chat_prevtime = floor(time/5);
3789 sound_prev = cvar("con_chatsound");
3791 // disable chat bleep
3792 cvar_set("con_chatsound", "0");
3793 print("\x01Player^7: This is the chat area\n");
3794 cvar_set("con_chatsound", ftos(sound_prev));
3805 void HUD_ShowSpeed(void)
3808 float pos, conversion_factor;
3809 string speed, zspeed, unit;
3811 switch(cvar("cl_showspeed_unit"))
3816 conversion_factor = 1.0;
3820 conversion_factor = 1.0;
3824 conversion_factor = 0.0254;
3828 conversion_factor = 0.0254 * 3.6;
3832 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3836 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3840 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3842 numsize_x = numsize_y = cvar("cl_showspeed_size");
3843 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3845 drawfont = hud_bigfont;
3846 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3848 if (cvar("cl_showspeed_z") == 1) {
3849 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3850 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3853 drawfont = hud_font;
3856 vector acc_prevspeed;
3860 void HUD_ShowAcceleration(void)
3862 float acceleration, sz, scale, alpha, f;
3863 vector pos, top, rgb;
3864 top_x = vid_conwidth/2;
3867 f = time - acc_prevtime;
3868 if(cvar("cl_showacceleration_z"))
3869 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3871 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3872 acc_prevspeed = pmove_vel;
3873 acc_prevtime = time;
3875 f = bound(0, f * 10, 1);
3876 acc_avg = acc_avg * (1 - f) + acceleration * f;
3877 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3879 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3881 sz = cvar("cl_showacceleration_size");
3882 scale = cvar("cl_showacceleration_scale");
3883 alpha = cvar("cl_showacceleration_alpha");
3884 if (cvar("cl_showacceleration_color_custom"))
3885 rgb = stov(cvar_string("cl_showacceleration_color"));
3888 if (acceleration < 0) {
3889 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3890 } else if (acceleration > 0) {
3891 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3895 if (acceleration > 0)
3896 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3897 else if (acceleration < 0)
3898 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3901 void HUD_Reset (void)
3903 // reset gametype specific icons
3904 if(gametype == GAME_KEYHUNT)
3906 else if(gametype == GAME_CTF)
3907 HUD_Mod_CTF_Reset();
3910 void HUD_Main (void)
3912 if(disable_menu_alphacheck == 1)
3913 menu_fade_alpha = 1;
3915 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3916 hud_fg_alpha = cvar("hud_fg_alpha") * menu_fade_alpha;
3918 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3919 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3920 hud_color_bg_team = cvar("hud_color_bg_team");
3922 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3923 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3925 hud_configure = cvar("_hud_configure");
3929 // HUD configure visible grid
3930 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3934 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3936 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3939 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3941 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3945 if(cvar_string("hud_dock") != "")
3946 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
3948 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS))
3949 HUD_WeaponIcons(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_WEAPONICONS);
3950 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY))
3951 HUD_Inventory(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_INVENTORY);
3952 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS))
3953 HUD_Powerups(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_POWERUPS);
3954 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR))
3955 HUD_HealthArmor(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_HEALTHARMOR);
3956 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY))
3957 HUD_Notify(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_NOTIFY);
3958 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER))
3959 HUD_Timer(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_TIMER);
3961 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR))
3962 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3963 HUD_Radar(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_RADAR);
3964 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE))
3965 HUD_Score(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_SCORE);
3966 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER))
3967 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3968 HUD_RaceTimer(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_RACETIMER);
3969 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE))
3970 HUD_VoteWindow(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_VOTE);
3971 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS))
3972 HUD_ModIcons(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_MODICONS);
3974 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS))
3975 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3976 HUD_DrawPressedKeys(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_PRESSEDKEYS);
3977 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT))
3978 HUD_Chat(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_CHAT);
3980 cvar_set("con_csqcpositioning", "0");
3982 // TODO hud_'ify these
3983 if (cvar("cl_showspeed"))
3985 if (cvar("cl_showacceleration"))
3986 HUD_ShowAcceleration();
3988 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3989 localcmd("cmd selectteam auto; cmd join\n");
3991 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
3992 disable_menu_alphacheck = 0;