7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
90 pic = strcat(hud_skin_path, "/", pic);
93 imgsize = drawgetimagesize(pic);
95 imgaspect = imgsize_x/imgsize_y;
102 if(aspect > imgaspect) {
103 sz_x = sz_y * imgaspect;
104 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
106 sz_y = sz_x / imgaspect;
107 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
111 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
112 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
114 imgsize = drawgetimagesize(pic);
116 imgaspect = imgsize_x/imgsize_y;
123 if(aspect > imgaspect) {
124 sz_x = sz_y * imgaspect;
125 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
127 sz_y = sz_x / imgaspect;
128 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
133 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
135 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
138 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
140 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
143 // return HUD background color
144 vector HUD_GetBgColor()
148 GetTeamRGB(myteam) * hud_color_bg_team;
150 // allow custom HUD colors in non-teamgames
151 color_x = cvar("hud_color_bg_r");
152 color_y = cvar("hud_color_bg_g");
153 color_z = cvar("hud_color_bg_b");
158 // return accuracy text color
159 vector HUD_AccuracyColor(float accuracy)
162 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
163 if(accuracy >= 100) {
167 else if(accuracy > yellow_accuracy) {
168 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
173 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
179 vector HUD_Get_Num_Color (float x, float maxvalue)
187 else if(x > maxvalue * 0.75) {
188 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
189 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
192 else if(x > maxvalue * 0.5) {
193 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
194 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
195 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
197 else if(x > maxvalue * 0.25) {
200 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
202 else if(x > maxvalue * 0.1) {
204 color_y = (x-20)*90/27/100; // green value between 0 -> 1
205 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
215 float stringwidth_colors(string s, vector theSize)
217 return stringwidth(s, TRUE, theSize);
220 float stringwidth_nocolors(string s, vector theSize)
222 return stringwidth(s, FALSE, theSize);
225 #define CENTERPRINT_MAX_LINES 30
226 string centerprint_messages[CENTERPRINT_MAX_LINES];
227 float centerprint_width[CENTERPRINT_MAX_LINES];
228 vector centerprint_start;
229 float centerprint_expire;
230 float centerprint_num;
231 float centerprint_offset_hint;
232 vector centerprint_fontsize;
234 void centerprint(string strMessage)
236 float i, j, n, hcount;
239 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
241 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
243 if(cvar("scr_centertime") <= 0)
249 // strip trailing newlines
250 j = strlen(strMessage) - 1;
251 while(substring(strMessage, j, 1) == "\n" && j >= 0)
253 strMessage = substring(strMessage, 0, j + 1);
258 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
260 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
262 strMessage = substring(strMessage, j, strlen(strMessage) - j);
263 centerprint_offset_hint = j;
268 // if we get here, we have a message. Initialize its height.
271 n = tokenizebyseparator(strMessage, "\n");
273 for(j = 0; j < n; ++j)
275 getWrappedLine_remaining = argv(j);
276 while(getWrappedLine_remaining)
278 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
279 if(centerprint_messages[i])
280 strunzone(centerprint_messages[i]);
281 centerprint_messages[i] = strzone(s);
282 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
285 // half height for empty lines looks better
291 if(i >= CENTERPRINT_MAX_LINES)
297 h = centerprint_fontsize_y*hcount;
299 havail = vid_conheight;
300 if(cvar("con_chatpos") < 0)
301 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
302 if(havail > vid_conheight - 70)
303 havail = vid_conheight - 70; // avoid overlapping HUD
305 centerprint_start_x = 0;
308 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
310 // here, the centerprint would cover the crosshair. REALLY BAD.
311 forbiddenmin = vid_conheight * 0.5 - h - 16;
312 forbiddenmax = vid_conheight * 0.5 + 16;
314 allowedmin = scoreboard_bottom;
315 allowedmax = havail - h;
316 preferred = (havail - h)/2;
319 // possible orderings (total: 4! / 4 = 6)
320 // allowedmin allowedmax forbiddenmin forbiddenmax
321 // forbiddenmin forbiddenmax allowedmin allowedmax
322 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
324 // forbidden doesn't matter in this case
325 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
327 // allowedmin forbiddenmin allowedmax forbiddenmax
328 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
330 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
332 // allowedmin forbiddenmin forbiddenmax allowedmax
333 else if(allowedmin < forbiddenmin)
335 // make sure the forbidden zone is not covered
336 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
337 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
339 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
341 // forbiddenmin allowedmin allowedmax forbiddenmax
342 else if(allowedmax < forbiddenmax)
344 // it's better to leave the allowed zone (overlap with scoreboard) than
345 // to cover the forbidden zone (crosshair)
346 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
347 centerprint_start_y = forbiddenmax;
349 centerprint_start_y = forbiddenmin;
351 // forbiddenmin allowedmin forbiddenmax allowedmax
354 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
357 centerprint_start_y =
360 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
368 centerprint_expire = time + cvar("scr_centertime");
371 void HUD_DrawCenterPrint (void)
378 //if(time > centerprint_expire)
381 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
382 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
383 //sz = 1.2 / (a + 0.2);
388 pos = centerprint_start;
389 for (i=0; i<centerprint_num; i = i + 1)
391 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
392 ts = centerprint_messages[i];
395 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
396 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
397 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
398 pos_y = pos_y + centerprint_fontsize_y;
401 // half height for empty lines looks better
402 pos_y = pos_y + centerprint_fontsize_y * 0.5;
406 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
408 position_x -= 2 / 3 * strlen(text) * scale_x;
409 drawstring(position, text, scale, rgb, alpha, flag);
412 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
414 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
415 drawstring(position, text, scale, rgb, alpha, flag);
418 // return the string of the given race place
419 string race_PlaceName(float pos) {
427 return strcat(ftos(pos), "th");
430 // return the string of the onscreen race timer
431 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
439 if(histime == 0) // goal hit
443 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
453 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
459 lapstr = strcat(" (-", ftos(lapdelta), "L)");
462 else if(lapdelta < 0)
464 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
468 else if(histime > 0) // anticipation
470 if(mytime >= histime)
471 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
473 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
480 cpname = "Start line";
482 cpname = "Finish line";
484 cpname = strcat("Intermediate ", ftos(cp));
486 cpname = "Finish line";
489 return strcat(col, cpname);
490 else if(hisname == "")
491 return strcat(col, cpname, " (", timestr, ")");
493 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
496 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
497 float race_CheckName(string net_name) {
499 for (i=RANKINGS_CNT-1;i>=0;--i)
500 if(grecordholder[i] == net_name)
512 void HUD_Panel_ExportCfg(string cfgname)
515 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
518 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
519 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
520 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
521 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
522 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
523 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
524 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
525 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
528 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
529 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
530 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
531 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
534 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
535 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
536 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
537 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
538 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
539 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
540 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
543 // common cvars for all panels
545 for (i = 0; i < HUD_PANEL_NUM; ++i)
547 // HUD_Panel_GetName(i)
548 // HUD_Panel_UpdateCvarsForId(i)
550 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
552 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
553 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
554 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
555 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
556 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
557 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
558 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
560 case HUD_PANEL_WEAPONICONS:
561 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
563 case HUD_PANEL_INVENTORY:
564 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
565 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
567 case HUD_PANEL_POWERUPS:
568 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
569 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
570 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
572 case HUD_PANEL_HEALTHARMOR:
573 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
574 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
575 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
577 case HUD_PANEL_NOTIFY:
578 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
579 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
581 case HUD_PANEL_RADAR:
582 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
585 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
591 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
596 // return smoothly faded size of given panel when a dialog is active
597 vector HUD_Panel_GetMenuSize(float id)
600 mySize = stov(cvar_string(strcat("hud_", panel_name, "_size")));
602 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
604 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
606 vector menu_enable_maxsize, menu_enable_size;
607 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
608 menu_enable_maxsize_x = 0.3 * vid_conwidth;
609 menu_enable_maxsize_y = 0.18 * vid_conheight;
610 if(mySize_x > mySize_y)
612 if(mySize_y > menu_enable_maxsize_y)
614 menu_enable_size_y = menu_enable_maxsize_y;
615 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
616 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
621 if(mySize_x > menu_enable_maxsize_x)
623 menu_enable_size_x = menu_enable_maxsize_x;
624 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
625 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
632 // return smoothly faded pos of given panel when a dialog is active
633 vector HUD_Panel_GetMenuPos(float id)
636 pos = stov(cvar_string(strcat("hud_", panel_name, "_pos")));
638 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
640 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
642 vector mySize, menu_enable_panelpos;
643 mySize = HUD_Panel_GetMenuSize(id);
644 if(mySize_x > mySize_y)
645 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
647 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
648 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
653 vector HUD_Panel_GetColor(float id)
659 // fetch per-panel color
660 if(teamplay && cvar_string(strcat("hud_", panel_name, "_bg_color_team")) != "") {
661 f = stof(getplayerkey(player_localentnum - 1, "colors"));
662 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", panel_name, "_bg_color_team")));
665 color = cvar_string(strcat("hud_", panel_name, "_bg_color"));
666 color_vec = stov(color);
668 if(color == "") { // fetch default color
669 color = cvar_string("hud_bg_color");
670 color_vec = stov(color);
671 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
672 f = stof(getplayerkey(player_localentnum - 1, "colors"));
673 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
675 else if(color == "shirt") {
676 f = stof(getplayerkey(player_localentnum - 1, "colors"));
677 color_vec = colormapPaletteColor(floor(f / 16), 0);
679 else if(color == "pants") {
680 f = stof(getplayerkey(player_localentnum - 1, "colors"));
681 color_vec = colormapPaletteColor(mod(f, 16), 1);
684 else if(color == "shirt") {
685 f = stof(getplayerkey(player_localentnum - 1, "colors"));
686 color_vec = colormapPaletteColor(floor(f / 16), 0);
688 else if(color == "pants") {
689 f = stof(getplayerkey(player_localentnum - 1, "colors"));
690 color_vec = colormapPaletteColor(mod(f, 16), 1);
695 float HUD_Panel_GetBgAlpha(float id)
698 alpha = cvar_string(strcat("hud_", panel_name, "_bg_alpha"));
700 alpha = cvar_string("hud_bg_alpha");
702 if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
703 alpha = ftos((1 - cvar("_menu_alpha")) * max(autocvar_hud_configure_bg_minalpha, stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
704 else if(autocvar__hud_configure)
705 alpha = ftos(max(autocvar_hud_configure_bg_minalpha, stof(alpha)));
707 if(autocvar__hud_configure && !cvar(strcat("hud_", panel_name))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
710 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
713 return stof(alpha) * menu_fade_alpha;
716 float HUD_Panel_GetFgAlpha(float id)
719 alpha = hud_fg_alpha;
721 if(autocvar__hud_configure && !cvar(strcat("hud_", panel_name))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
724 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
727 return alpha * menu_fade_alpha;
730 float HUD_Panel_GetPadding(float id)
733 padding = cvar_string(strcat("hud_", panel_name, "_bg_padding"));
735 padding = cvar_string("hud_bg_padding");
740 smallestsize = min(mySize_x, mySize_y);
741 return min(smallestsize/2 - 5, stof(panel_bg_padding));
744 // draw the background/borders
745 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
747 if(!autocvar__hud_configure && panel_bg == "0")
751 panel_bg = cvar_string("hud_bg");
753 if(panel_bg == "0" && autocvar__hud_configure) {
754 panel_bg = "border"; // we probably want to see a background in config mode at all times...
761 border = cvar_string(strcat("hud_", panel_name, "_bg_border"));
763 border = cvar_string("hud_bg_border");
766 borderf = stof(border);
769 color = panel_bg_color;
772 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
774 alpha = HUD_Panel_GetBgAlpha(id);
776 draw_BorderPicture(pos - '1 1 0' * borderf, strcat("gfx/hud/", cvar_string("hud_skin"), "/", panel_bg), mySize + '1 1 0' * 2 * borderf, color, alpha, '1 1 0' * (borderf/BORDER_MULTIPLIER));
779 if(highlightedPanel_prev == id && autocvar__hud_configure)
780 drawfill(pos - '1 1 0' * borderf, mySize + '1 1 0' * 2 * borderf, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
783 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
789 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
791 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
792 if(mySize_y/mySize_x > 2)
793 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
794 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
796 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
797 if(mySize_x/mySize_y > 2)
798 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
799 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
804 #define HUD_Panel_GetProgressBarColor(item) \
805 stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
807 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
808 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
819 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
820 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
822 for (i = 0; i < HUD_PANEL_NUM; ++i) {
823 HUD_Panel_UpdateCvarsForId(i)
825 if(i == id || !panel_enabled)
829 targSize = panel_size;
831 if(myPos_y + mySize_y < targPos_y)
833 if(myPos_y > targPos_y + targSize_y)
836 if(myPos_x + mySize_x < targPos_x)
838 if(myPos_x > targPos_x + targSize_x)
841 // OK, there IS a collision.
843 myCenter_x = myPos_x + 0.5 * mySize_x;
844 myCenter_y = myPos_y + 0.5 * mySize_y;
846 targCenter_x = targPos_x + 0.5 * targSize_x;
847 targCenter_y = targPos_y + 0.5 * targSize_y;
849 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
851 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
852 myTarget_x = targPos_x - mySize_x;
853 else // push it upwards
854 myTarget_y = targPos_y - mySize_y;
856 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
858 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
859 myTarget_x = targPos_x + targSize_x;
860 else // push it upwards
861 myTarget_y = targPos_y - mySize_y;
863 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
865 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
866 myTarget_x = targPos_x - mySize_x;
867 else // push it downwards
868 myTarget_y = targPos_y + targSize_y;
870 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
872 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
873 myTarget_x = targPos_x + targSize_x;
874 else // push it downwards
875 myTarget_y = targPos_y + targSize_y;
882 void HUD_Panel_SetPos(float id, vector pos)
890 if(autocvar_hud_configure_checkcollisions)
891 pos = HUD_Panel_CheckMove(id, pos, mySize);
893 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
894 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
896 if(autocvar_hud_configure_grid)
898 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
899 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
903 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
905 cvar_set(strcat("hud_", panel_name, "_pos"), s);
908 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
909 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
919 ratio = mySize_x/mySize_y;
921 for (i = 0; i < HUD_PANEL_NUM; ++i) {
922 if(i == id || !panel_enabled)
926 targSize = panel_size;
927 targEndPos = targPos + targSize;
929 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
930 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
933 if (resizeCorner == 1)
935 // check if this panel is on our way
936 if (resizeorigin_x <= targPos_x)
938 if (resizeorigin_y <= targPos_y)
940 if (targEndPos_x <= resizeorigin_x - mySize_x)
942 if (targEndPos_y <= resizeorigin_y - mySize_y)
945 // there is a collision:
946 // detect which side of the panel we are facing is actually limiting the resizing
947 // (which side the resize direction finds for first) and reduce the size up to there
949 // dist is the distance between resizeorigin and the "analogous" point of the panel
950 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
951 dist_x = resizeorigin_x - targEndPos_x;
952 dist_y = resizeorigin_y - targEndPos_y;
953 if (dist_y < 0 || dist_x / dist_y > ratio)
954 mySize_x = min(mySize_x, dist_x);
956 mySize_y = min(mySize_y, dist_y);
958 else if (resizeCorner == 2)
960 if (resizeorigin_x >= targEndPos_x)
962 if (resizeorigin_y <= targPos_y)
964 if (targPos_x >= resizeorigin_x + mySize_x)
966 if (targEndPos_y <= resizeorigin_y - mySize_y)
969 dist_x = targPos_x - resizeorigin_x;
970 dist_y = resizeorigin_y - targEndPos_y;
971 if (dist_y < 0 || dist_x / dist_y > ratio)
972 mySize_x = min(mySize_x, dist_x);
974 mySize_y = min(mySize_y, dist_y);
976 else if (resizeCorner == 3)
978 if (resizeorigin_x <= targPos_x)
980 if (resizeorigin_y >= targEndPos_y)
982 if (targEndPos_x <= resizeorigin_x - mySize_x)
984 if (targPos_y >= resizeorigin_y + mySize_y)
987 dist_x = resizeorigin_x - targEndPos_x;
988 dist_y = targPos_y - resizeorigin_y;
989 if (dist_y < 0 || dist_x / dist_y > ratio)
990 mySize_x = min(mySize_x, dist_x);
992 mySize_y = min(mySize_y, dist_y);
994 else if (resizeCorner == 4)
996 if (resizeorigin_x >= targEndPos_x)
998 if (resizeorigin_y >= targEndPos_y)
1000 if (targPos_x >= resizeorigin_x + mySize_x)
1002 if (targPos_y >= resizeorigin_y + mySize_y)
1005 dist_x = targPos_x - resizeorigin_x;
1006 dist_y = targPos_y - resizeorigin_y;
1007 if (dist_y < 0 || dist_x / dist_y > ratio)
1008 mySize_x = min(mySize_x, dist_x);
1010 mySize_y = min(mySize_y, dist_y);
1012 if(cvar("hud_configure_checkcollisions_debug"))
1013 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
1019 void HUD_Panel_SetPosSize(float id, vector mySize)
1021 vector resizeorigin;
1022 resizeorigin = panel_click_resizeorigin;
1025 // minimum panel size cap
1026 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1027 mySize_y = max(0.025 * vid_conheight, mySize_y);
1029 if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1031 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1032 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
1035 // collision testing|
1036 // -----------------+
1038 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1039 if(resizeCorner == 1) {
1040 myPos_x = resizeorigin_x - mySize_x;
1041 myPos_y = resizeorigin_y - mySize_y;
1042 } else if(resizeCorner == 2) {
1043 myPos_x = resizeorigin_x;
1044 myPos_y = resizeorigin_y - mySize_y;
1045 } else if(resizeCorner == 3) {
1046 myPos_x = resizeorigin_x - mySize_x;
1047 myPos_y = resizeorigin_y;
1048 } else { // resizeCorner == 4
1049 myPos_x = resizeorigin_x;
1050 myPos_y = resizeorigin_y;
1053 // left/top screen edges
1055 mySize_x = mySize_x + myPos_x;
1057 mySize_y = mySize_y + myPos_y;
1059 // bottom/right screen edges
1060 if(myPos_x + mySize_x > vid_conwidth)
1061 mySize_x = vid_conwidth - myPos_x;
1062 if(myPos_y + mySize_y > vid_conheight)
1063 mySize_y = vid_conheight - myPos_y;
1065 if(cvar("hud_configure_checkcollisions_debug"))
1066 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
1068 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
1069 if(autocvar_hud_configure_grid)
1071 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1072 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1075 if(autocvar_hud_configure_checkcollisions)
1076 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
1078 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
1079 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1080 mySize_y = max(0.025 * vid_conheight, mySize_y);
1082 // do another pos check, as size might have changed by now
1083 if(resizeCorner == 1) {
1084 myPos_x = resizeorigin_x - mySize_x;
1085 myPos_y = resizeorigin_y - mySize_y;
1086 } else if(resizeCorner == 2) {
1087 myPos_x = resizeorigin_x;
1088 myPos_y = resizeorigin_y - mySize_y;
1089 } else if(resizeCorner == 3) {
1090 myPos_x = resizeorigin_x - mySize_x;
1091 myPos_y = resizeorigin_y;
1092 } else { // resizeCorner == 4
1093 myPos_x = resizeorigin_x;
1094 myPos_y = resizeorigin_y;
1097 if(cvar("hud_configure_checkcollisions_debug"))
1098 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1101 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1102 cvar_set(strcat("hud_", panel_name, "_size"), s);
1104 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1105 cvar_set(strcat("hud_", panel_name, "_pos"), s);
1109 float prevMouseClicked; // previous state
1110 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1111 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1114 float menu_enabled_time;
1115 float pressed_key_time;
1116 void HUD_Panel_Arrow_Action(float nPrimary)
1118 if (highlightedPanel_prev == -1 || mouseClicked)
1121 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1124 if(autocvar_hud_configure_grid)
1126 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1128 if (hudShiftState & S_SHIFT)
1129 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1131 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1135 if (hudShiftState & S_SHIFT)
1136 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1138 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1143 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1144 step = vid_conheight;
1146 step = vid_conwidth;
1147 if (hudShiftState & S_SHIFT)
1148 step = (step / 256); // more precision
1150 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1153 highlightedPanel = highlightedPanel_prev;
1155 HUD_Panel_UpdateCvarsForId(highlightedPanel)
1157 if (hudShiftState & S_ALT) // resize
1159 highlightedAction = 1;
1160 if(nPrimary == K_UPARROW)
1162 else if(nPrimary == K_RIGHTARROW)
1164 else if(nPrimary == K_LEFTARROW)
1166 else // if(nPrimary == K_DOWNARROW)
1169 // ctrl+arrow reduces the size, instead of increasing it
1170 // Note that ctrl disables collisions check too, but it's fine
1171 // since we don't collide with anything reducing the size
1172 if (hudShiftState & S_CTRL) {
1174 resizeCorner = 5 - resizeCorner;
1178 mySize = panel_size;
1179 panel_click_resizeorigin = panel_pos;
1180 if(resizeCorner == 1) {
1181 panel_click_resizeorigin += mySize;
1183 } else if(resizeCorner == 2) {
1184 panel_click_resizeorigin_y += mySize_y;
1186 } else if(resizeCorner == 3) {
1187 panel_click_resizeorigin_x += mySize_x;
1189 } else { // resizeCorner == 4
1192 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1196 highlightedAction = 2;
1199 if(nPrimary == K_UPARROW)
1201 else if(nPrimary == K_DOWNARROW)
1203 else if(nPrimary == K_LEFTARROW)
1205 else // if(nPrimary == K_RIGHTARROW)
1208 HUD_Panel_SetPos(highlightedPanel, pos);
1212 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1214 if(!autocvar__hud_configure)
1217 // allow console bind to work
1220 con_keys = findkeysforcommand("toggleconsole");
1221 keys = tokenize(con_keys);
1223 float hit_con_bind, i;
1224 for (i = 0; i < keys; ++i)
1226 if(nPrimary == stof(argv(i)))
1230 if(bInputType == 0) {
1231 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1232 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1233 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1235 else if(bInputType == 1) {
1236 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1237 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1238 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1241 if(nPrimary == K_MOUSE1)
1243 if(bInputType == 0) { // key pressed
1247 else if(bInputType == 1) {// key released
1252 else if(nPrimary == K_ESCAPE)
1254 if (bInputType == 1)
1256 disable_menu_alphacheck = 1;
1258 menu_enabled_time = time;
1259 localcmd("menu_showhudexit\n");
1261 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1263 if (bInputType == 1)
1265 pressed_key_time = 0;
1268 else if (pressed_key_time == 0)
1269 pressed_key_time = time;
1271 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1273 else if(hit_con_bind)
1276 return true; // Suppress ALL other input
1279 float HUD_Panel_HighlightCheck()
1285 for(i = 0; i < HUD_PANEL_NUM; ++i)
1287 panelPos = panel_pos;
1288 panelSize = panel_size;
1289 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1292 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1296 // resize from topleft border
1297 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1301 // resize from topright border
1302 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1306 // resize from bottomleft border
1307 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1311 // resize from bottomright border
1312 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1320 void HUD_Panel_Highlight()
1326 for(i = 0; i < HUD_PANEL_NUM; ++i)
1328 panelPos = panel_pos;
1329 panelSize = panel_size;
1330 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1333 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1335 highlightedPanel = i;
1336 highlightedAction = 1;
1337 panel_click_distance = mousepos - panelPos;
1340 // resize from topleft border
1341 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1343 highlightedPanel = i;
1344 highlightedAction = 2;
1346 panel_click_distance = mousepos - panelPos;
1347 panel_click_resizeorigin = panelPos + panelSize;
1350 // resize from topright border
1351 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1353 highlightedPanel = i;
1354 highlightedAction = 2;
1356 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1357 panel_click_distance_y = mousepos_y - panelPos_y;
1358 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1361 // resize from bottomleft border
1362 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1364 highlightedPanel = i;
1365 highlightedAction = 2;
1367 panel_click_distance_x = mousepos_x - panelPos_x;
1368 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1369 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1372 // resize from bottomright border
1373 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1375 highlightedPanel = i;
1376 highlightedAction = 2;
1378 panel_click_distance = panelSize - mousepos + panelPos;
1379 panel_click_resizeorigin = panelPos;
1385 float highlightcheck;
1386 void HUD_Panel_Mouse()
1388 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1389 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1390 disable_menu_alphacheck = 0;
1391 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1395 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1396 print("Highlighted: ", ftos(highlightedPanel), "\n");
1397 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1400 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1401 highlightedPanel_prev = highlightedPanel;
1402 highlightedPanel = -1;
1403 highlightedAction = 0;
1406 mousepos = mousepos + getmousepos();
1408 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1409 mousepos_y = bound(0, mousepos_y, vid_conheight);
1413 if(prevMouseClicked == 0)
1414 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1416 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1418 if(highlightedAction == 1)
1419 HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1420 else if(highlightedAction == 2)
1423 if(resizeCorner == 1) {
1424 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1425 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1426 } else if(resizeCorner == 2) {
1427 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1428 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1429 } else if(resizeCorner == 3) {
1430 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1431 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1432 } else { // resizeCorner == 4
1433 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1434 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1436 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1439 // doubleclick check
1440 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1442 mouseClicked = 0; // to prevent spam, I guess.
1443 disable_menu_alphacheck = 2;
1445 menu_enabled_time = time;
1446 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1449 if(prevMouseClicked == 0)
1451 prevMouseClickedTime = time;
1452 prevMouseClickedPos = mousepos;
1457 highlightcheck = HUD_Panel_HighlightCheck();
1459 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1462 cursorsize = '32 32 0';
1464 if(highlightcheck == 0)
1465 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1466 else if(highlightcheck == 1)
1467 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1468 else if(highlightcheck == 2)
1469 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1471 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1473 prevMouseClicked = mouseClicked;
1476 // Weapon icons (#0)
1478 float weaponspace[10];
1479 void HUD_WeaponIcons_Clear()
1482 for(idx = 0; idx < 10; ++idx)
1483 weaponspace[idx] = 0;
1486 entity weaponorder[WEP_MAXCOUNT];
1487 void weaponorder_swap(float i, float j, entity pass)
1491 weaponorder[i] = weaponorder[j];
1495 string weaponorder_cmp_str_save;
1496 string weaponorder_cmp_str;
1497 float weaponorder_cmp(float i, float j, entity pass)
1500 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1501 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1502 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1505 void HUD_WeaponIcons(void)
1507 float id = HUD_PANEL_WEAPONICONS;
1508 HUD_Panel_UpdateCvarsForId(id);
1509 float alpha, stat_weapons; // "constants"
1510 vector pos, mySize, accuracy_color;
1511 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1513 pos = stov(cvar_string("hud_weaponicons_pos"));
1514 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
1516 mySize = panel_size;
1518 stat_weapons = getstati(STAT_WEAPONS);
1520 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1522 self = get_weaponinfo(i);
1523 if(self.impulse >= 0)
1527 // TODO make this configurable
1528 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1530 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1532 if(weaponorder_cmp_str_save)
1533 strunzone(weaponorder_cmp_str_save);
1534 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1536 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1538 self = get_weaponinfo(i);
1539 if(self.impulse >= 0)
1541 weaponorder[weapon_cnt] = self;
1545 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1548 HUD_Panel_DrawBg(id, pos, mySize, 0);
1549 padding = panel_bg_padding;
1550 if(panel_bg_padding)
1552 pos += '1 1 0' * panel_bg_padding;
1553 mySize -= '2 2 0' * panel_bg_padding;
1557 weapon_stats = getstati(STAT_DAMAGE_HITS);
1558 weapon_number = weapon_stats & 63;
1559 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1561 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1562 weapon_number = weapon_stats & 63;
1563 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1565 if(cvar_or("hud_weaponicons_fade", 1))
1567 fade = 3.2 - 2 * (time - weapontime);
1568 fade = bound(0.7, fade, 1);
1573 HUD_WeaponIcons_Clear();
1575 float rows, columns;
1576 rows = mySize_y/mySize_x;
1577 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1578 // ^^^ weapon icon aspect goes here
1580 columns = ceil(WEP_COUNT/rows);
1585 when = cvar("hud_weaponicons_complainbubble_time");
1587 fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
1589 for(i = 0; i < weapon_cnt; ++i)
1591 self = weaponorder[i];
1592 weapid = self.impulse;
1594 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1596 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1597 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1599 // draw background behind currently selected weapon
1600 if(self.weapon == activeweapon)
1601 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1603 // draw the weapon accuracy on the HUD
1604 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1607 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1609 accuracy_color = HUD_AccuracyColor(weapon_stats);
1611 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1614 // draw the weapon icon
1615 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1617 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1619 if(cvar_or("hud_weaponicons_number", 1))
1620 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1622 // draw a "ghost weapon icon" if you don't have the weapon
1625 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
1628 // draw the complain message
1629 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
1633 if(complain_weapon_time + when > time)
1636 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1640 if(complain_weapon_time + when > time)
1646 vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
1647 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1651 if(complain_weapon_type == 0) {
1652 s = "Out of ammo for the";
1655 else if(complain_weapon_type == 1) {
1656 s = "You don't have the";
1660 s = "Map doesn't have the";
1663 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1664 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
1679 float GetAmmoStat(float i)
1683 case 0: return STAT_SHELLS;
1684 case 1: return STAT_NAILS;
1685 case 2: return STAT_ROCKETS;
1686 case 3: return STAT_CELLS;
1687 case 4: return STAT_FUEL;
1692 float GetAmmoItemCode(float i)
1696 case 0: return IT_SHELLS;
1697 case 1: return IT_NAILS;
1698 case 2: return IT_ROCKETS;
1699 case 3: return IT_CELLS;
1700 case 4: return IT_FUEL;
1705 string GetAmmoPicture(float i)
1709 case 0: return "ammo_shells";
1710 case 1: return "ammo_bullets";
1711 case 2: return "ammo_rockets";
1712 case 3: return "ammo_cells";
1713 case 4: return "ammo_fuel";
1718 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1721 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1722 if(autocvar__hud_configure)
1732 if(currently_selected)
1737 vector newSize, newPos;
1738 if(mySize_x/mySize_y > 3)
1740 newSize_x = 3 * mySize_y;
1741 newSize_y = mySize_y;
1743 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1748 newSize_y = 1/3 * mySize_x;
1749 newSize_x = mySize_x;
1751 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1755 vector picpos, numpos;
1756 if(cvar("hud_inventory_iconalign"))
1759 picpos = newPos + eX * 2 * newSize_y;
1763 numpos = newPos + eX * newSize_y;
1767 if (currently_selected)
1768 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY), DRAWFLAG_NORMAL);
1770 drawfont = hud_bigfont;
1771 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1772 drawfont = hud_font;
1773 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_INVENTORY) * alpha, DRAWFLAG_NORMAL);
1776 void HUD_Inventory(void)
1778 float id = HUD_PANEL_INVENTORY;
1779 HUD_Panel_UpdateCvarsForId(id);
1780 float i, currently_selected;
1784 mySize = panel_size;
1786 HUD_Panel_DrawBg(id, pos, mySize, 0);
1787 padding = panel_bg_padding;
1788 if(panel_bg_padding)
1790 pos += '1 1 0' * panel_bg_padding;
1791 mySize -= '2 2 0' * panel_bg_padding;
1794 float rows, columns;
1795 rows = mySize_y/mySize_x;
1796 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1797 // ^^^ ammo item aspect goes here
1799 columns = ceil(AMMO_COUNT/rows);
1803 for (i = 0; i < AMMO_COUNT; ++i) {
1804 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1805 if(cvar("hud_inventory_onlycurrent")) {
1806 if(autocvar__hud_configure)
1808 if (currently_selected || autocvar__hud_configure)
1809 DrawAmmoItem(pos, mySize, i, currently_selected);
1812 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1817 column = column + 1;
1823 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1825 vector newSize, newPos;
1826 if(mySize_x/mySize_y > 3)
1828 newSize_x = 3 * mySize_y;
1829 newSize_y = mySize_y;
1831 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1836 newSize_y = 1/3 * mySize_x;
1837 newSize_x = mySize_x;
1839 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1843 vector picpos, numpos;
1845 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1848 if(iconalign == 1 || iconalign == 3) // right align
1851 picpos = newPos + eX * 2 * newSize_y;
1855 numpos = newPos + eX * newSize_y;
1861 if(iconalign == 0 || iconalign == 3) // left align
1863 numpos = newPos + eX * newSize_y;
1869 picpos = newPos + eX * 2 * newSize_y;
1873 drawfont = hud_bigfont;
1874 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1875 drawfont = hud_font;
1876 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1881 void HUD_Powerups(void) {
1882 float id = HUD_PANEL_POWERUPS;
1883 HUD_Panel_UpdateCvarsForId(id);
1885 stat_items = getstati(STAT_ITEMS);
1887 if(!autocvar__hud_configure)
1889 if not(stat_items & IT_STRENGTH)
1890 if not(stat_items & IT_INVINCIBLE)
1893 if (getstati(STAT_HEALTH) <= 0)
1899 mySize = panel_size;
1901 HUD_Panel_DrawBg(id, pos, mySize, 0);
1902 padding = panel_bg_padding;
1903 if(panel_bg_padding)
1905 pos += '1 1 0' * panel_bg_padding;
1906 mySize -= '2 2 0' * panel_bg_padding;
1909 float strength_time, shield_time;
1911 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1912 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1914 if(autocvar__hud_configure)
1920 vector barpos, barsize;
1924 string leftname, rightname;
1925 float leftcnt, rightcnt;
1926 float leftexact, rightexact;
1927 float leftalpha, rightalpha;
1928 if (cvar(strcat("hud_", panel_name, "_flip"))) {
1929 leftname = "strength";
1930 leftcnt = ceil(strength_time);
1931 leftexact = strength_time;
1933 rightname = "shield";
1934 rightcnt = ceil(shield_time);
1935 rightexact = shield_time;
1937 leftname = "shield";
1938 leftcnt = ceil(shield_time);
1939 leftexact = shield_time;
1941 rightname = "strength";
1942 rightcnt = ceil(strength_time);
1943 rightexact = strength_time;
1945 leftalpha = bound(0, leftexact, 1);
1946 rightalpha = bound(0, rightexact, 1);
1948 float baralign, iconalign;
1949 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
1950 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1952 if (mySize_x/mySize_y > 4)
1956 if(baralign == 1 || baralign == 3) { // right align
1957 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1958 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1959 } else { // left align
1961 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1964 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1965 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1968 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1970 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1975 if(baralign == 0 || baralign == 3) { // left align
1976 barpos = pos + eX * 0.5 * mySize_x;
1977 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1978 } else { // right align
1979 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1980 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1983 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1984 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1987 else if (mySize_x/mySize_y > 1.5)
1991 if(baralign == 1 || baralign == 3) { // right align
1992 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1993 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1994 } else { // left align
1996 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1999 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2000 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
2005 if(baralign == 0 || baralign == 3) { // left align
2006 barpos = pos + eY * 0.5 * mySize_y;
2007 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2008 } else { // right align
2009 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2010 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2013 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2014 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
2021 if(baralign == 1 || baralign == 3) { // down align
2022 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2023 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2024 } else { // up align
2026 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2029 if(iconalign == 1 || iconalign == 3) { // down align
2030 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2031 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2032 } else { // up align
2033 picpos = pos + eX * 0.05 * mySize_x;
2034 numpos = pos + eY * 0.4 * mySize_x;
2037 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2039 drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
2041 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2042 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2047 if(baralign == 0 || baralign == 3) { // up align
2048 barpos = pos + eX * 0.5 * mySize_x;
2049 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2050 } else { // down align
2051 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2052 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2055 if(iconalign == 0 || iconalign == 3) { // up align
2056 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2057 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2058 } else { // down align
2059 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2060 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2063 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2065 drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2067 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2068 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2073 // Health/armor (#3)
2075 void HUD_HealthArmor(void)
2077 float id = HUD_PANEL_HEALTHARMOR;
2078 HUD_Panel_UpdateCvarsForId(id);
2081 mySize = panel_size;
2083 HUD_Panel_DrawBg(id, pos, mySize, 0);
2084 padding = panel_bg_padding;
2085 if(panel_bg_padding)
2087 pos += '1 1 0' * panel_bg_padding;
2088 mySize -= '2 2 0' * panel_bg_padding;
2091 float armor, health;
2092 armor = getstati(STAT_ARMOR);
2093 health = getstati(STAT_HEALTH);
2096 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2098 if(autocvar__hud_configure)
2108 vector barpos, barsize;
2112 float baralign, iconalign;
2113 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
2114 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
2116 if(cvar("hud_healtharmor") == 2) // combined health and armor display
2119 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2124 if(baralign == 1 || baralign == 3) { // right align
2125 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2126 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2127 } else { // left align
2129 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2133 if(v_z) // NOT fully armored
2135 biggercount = "health";
2136 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2138 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
2142 biggercount = "armor";
2143 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2145 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2147 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2152 if(baralign == 0 || baralign == 3) { // left align
2153 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2154 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2157 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2159 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2164 string leftname, rightname;
2165 float leftcnt, rightcnt;
2166 float leftactive, rightactive;
2167 float leftalpha, rightalpha;
2168 if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
2173 leftalpha = min((armor+10)/55, 1);
2175 rightname = "health";
2180 leftname = "health";
2185 rightname = "armor";
2189 rightalpha = min((armor+10)/55, 1);
2192 if (mySize_x/mySize_y > 4)
2196 if(baralign == 1 || baralign == 3) { // right align
2197 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2198 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2199 } else { // left align
2201 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2204 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2205 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2210 if(baralign == 0 || baralign == 3) { // left align
2211 barpos = pos + eX * 0.5 * mySize_x;
2212 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2213 } else { // right align
2214 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2215 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2218 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2219 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2224 if(baralign == 0 || baralign == 3) { // left align
2225 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2226 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2229 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2231 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2234 else if (mySize_x/mySize_y > 1.5)
2238 if(baralign == 1 || baralign == 3) { // right align
2239 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2240 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2241 } else { // left align
2243 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2246 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2247 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2252 if(baralign == 0 || baralign == 3) { // left align
2253 barpos = pos + eY * 0.5 * mySize_y;
2254 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2255 } else { // right align
2256 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2257 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2260 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2261 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2266 if(baralign == 0 || baralign == 3) { // left align
2267 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2268 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2271 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2273 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2280 if(baralign == 1 || baralign == 3) { // down align
2281 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2282 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2283 } else { // up align
2285 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2288 if(iconalign == 1 || iconalign == 3) { // down align
2289 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2290 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2291 } else { // up align
2292 picpos = pos + eX * 0.05 * mySize_x;
2293 numpos = pos + eY * 0.4 * mySize_x;
2296 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2297 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2298 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2303 if(baralign == 0 || baralign == 3) { // up align
2304 barpos = pos + eX * 0.5 * mySize_x;
2305 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2306 } else { // down align
2307 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2308 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2311 if(iconalign == 0 || iconalign == 3) { // up align
2312 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2313 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2314 } else { // down align
2315 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2316 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2319 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2320 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2321 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2326 if(baralign == 0 || baralign == 3) { // left align
2328 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2330 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2331 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2333 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2340 // Notification area (#4)
2343 string Weapon_SuicideMessage(float deathtype)
2345 w_deathtype = deathtype;
2346 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2347 return w_deathtypestring;
2350 string Weapon_KillMessage(float deathtype)
2352 w_deathtype = deathtype;
2353 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2354 return w_deathtypestring;
2357 float killnotify_times[10];
2358 float killnotify_deathtype[10];
2359 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2360 string killnotify_attackers[10];
2361 string killnotify_victims[10];
2362 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2365 for (i = 9; i > 0; --i) {
2366 killnotify_times[i] = killnotify_times[i-1];
2367 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2368 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2369 if(killnotify_attackers[i])
2370 strunzone(killnotify_attackers[i]);
2371 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2372 if(killnotify_victims[i])
2373 strunzone(killnotify_victims[i]);
2374 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2376 killnotify_times[0] = time;
2377 killnotify_deathtype[0] = wpn;
2378 killnotify_actiontype[0] = actiontype;
2379 if(killnotify_attackers[0])
2380 strunzone(killnotify_attackers[0]);
2381 killnotify_attackers[0] = strzone(attacker);
2382 if(killnotify_victims[0])
2383 strunzone(killnotify_victims[0]);
2384 killnotify_victims[0] = strzone(victim);
2387 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2391 alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2393 if(msg == MSG_SUICIDE) {
2395 w = DEATH_WEAPONOF(type);
2397 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2399 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2400 } else if (type == DEATH_KILL) {
2401 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2403 print ("^1",s1, "^1 couldn't take it anymore\n");
2404 } else if (type == DEATH_ROT) {
2405 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2407 print ("^1",s1, "^1 died\n");
2408 } else if (type == DEATH_NOAMMO) {
2409 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2411 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2412 } else if (type == DEATH_CAMP) {
2413 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2415 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2416 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2417 HUD_KillNotify_Push(s1, "", 0, type);
2419 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2420 } else if (type == DEATH_CHEAT) {
2421 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2423 print ("^1",s1, "^1 unfairly eliminated themself\n");
2424 } else if (type == DEATH_FIRE) {
2425 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2427 print ("^1",s1, "^1 burned to death\n");
2428 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2429 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2431 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2434 if (stof(s2) > 2) // killcount > 2
2435 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2436 } else if(msg == MSG_KILL) {
2437 w = DEATH_WEAPONOF(type);
2439 HUD_KillNotify_Push(s2, s1, 1, w);
2441 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2443 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2444 HUD_KillNotify_Push(s1, s2, 1, type);
2447 if(cvar("cl_gentle")) {
2448 print ("^1", s1, "^1 took action against a team mate\n");
2450 print ("^1", s1, "^1 mows down a team mate\n");
2453 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2454 if(cvar("cl_gentle"))
2455 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2457 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2459 else if (stof(s2) > 2) {
2460 if(cvar("cl_gentle"))
2461 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2463 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2466 else if(type == KILL_FIRST_BLOOD)
2467 print("^1",s1, "^1 drew first blood", "\n");
2469 else if (type == DEATH_TELEFRAG)
2470 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2471 else if (type == DEATH_DROWN) {
2472 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2474 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2476 else if (type == DEATH_SLIME) {
2477 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2479 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2481 else if (type == DEATH_LAVA) {
2482 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2484 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2486 else if (type == DEATH_FALL) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2489 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2491 else if (type == DEATH_SHOOTING_STAR) {
2492 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2494 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2496 else if (type == DEATH_SWAMP) {
2497 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2499 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2501 else if (type == DEATH_HURTTRIGGER)
2503 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2505 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2506 } else if(type == DEATH_SBCRUSH) {
2507 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2509 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2510 } else if(type == DEATH_SBMINIGUN) {
2511 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2513 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2514 } else if(type == DEATH_SBROCKET) {
2515 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2517 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2518 } else if(type == DEATH_SBBLOWUP) {
2519 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2521 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2522 } else if(type == DEATH_WAKIGUN) {
2523 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2525 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2526 } else if(type == DEATH_WAKIROCKET) {
2527 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2529 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2530 } else if(type == DEATH_WAKIBLOWUP) {
2531 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2533 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2534 } else if(type == DEATH_TURRET) {
2535 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2537 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2538 } else if(type == DEATH_TOUCHEXPLODE) {
2539 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2541 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2542 } else if(type == DEATH_CHEAT) {
2543 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2545 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2546 } else if (type == DEATH_FIRE) {
2547 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2549 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2550 } else if (type == DEATH_CUSTOM) {
2551 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2553 print ("^1",s1, "^1 ", s2, "\n");
2555 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2557 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2559 } else if(msg == MSG_SPREE) {
2560 if(type == KILL_END_SPREE) {
2561 if(cvar("cl_gentle"))
2562 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2564 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2565 } else if(type == KILL_SPREE) {
2566 if(cvar("cl_gentle"))
2567 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2569 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2570 } else if(type == KILL_SPREE_3) {
2571 if(cvar("cl_gentle"))
2572 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2574 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2575 } else if(type == KILL_SPREE_5) {
2576 if(cvar("cl_gentle"))
2577 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2579 print (s1,"^7 unleashes ^1RAGE\n");
2580 } else if(type == KILL_SPREE_10) {
2581 if(cvar("cl_gentle"))
2582 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2584 print (s1,"^7 starts the ^1MASSACRE!\n");
2585 } else if(type == KILL_SPREE_15) {
2586 if(cvar("cl_gentle"))
2587 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2589 print (s1,"^7 executes ^1MAYHEM!\n");
2590 } else if(type == KILL_SPREE_20) {
2591 if(cvar("cl_gentle"))
2592 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2594 print (s1,"^7 is a ^1BERSERKER!\n");
2595 } else if(type == KILL_SPREE_25) {
2596 if(cvar("cl_gentle"))
2597 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2599 print (s1,"^7 inflicts ^1CARNAGE!\n");
2600 } else if(type == KILL_SPREE_30) {
2601 if(cvar("cl_gentle"))
2602 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2604 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2606 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2607 if (type == DEATH_DROWN) {
2608 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2611 if(cvar("cl_gentle"))
2612 print ("^1",s1, "^1 was in the water for too long\n");
2614 print ("^1",s1, "^1 drowned\n");
2616 } else if (type == DEATH_SLIME) {
2617 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2619 print ("^1",s1, "^1 was slimed\n");
2620 } else if (type == DEATH_LAVA) {
2621 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2624 if(cvar("cl_gentle"))
2625 print ("^1",s1, "^1 found a hot place\n");
2627 print ("^1",s1, "^1 turned into hot slag\n");
2629 } else if (type == DEATH_FALL) {
2630 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2633 if(cvar("cl_gentle"))
2634 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2636 print ("^1",s1, "^1 hit the ground with a crunch\n");
2638 } else if (type == DEATH_SHOOTING_STAR) {
2639 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2641 print ("^1",s1, "^1 became a shooting star\n");
2642 } else if (type == DEATH_SWAMP) {
2643 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2646 if(cvar("cl_gentle"))
2647 print ("^1",s1, "^1 discovered a swamp\n");
2649 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2651 } else if(type == DEATH_TURRET) {
2652 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2654 print ("^1",s1, "^1 was mowed down by a turret \n");
2655 } else if (type == DEATH_CUSTOM) {
2656 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2658 print ("^1",s1, "^1 ", s2, "\n");
2659 } else if (type == DEATH_HURTTRIGGER) {
2660 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2662 print ("^1",s1, "^1 was in the wrong place\n");
2663 } else if(type == DEATH_TOUCHEXPLODE) {
2664 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2666 print ("^1",s1, "^1 died in an accident\n");
2667 } else if(type == DEATH_CHEAT) {
2668 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2670 print ("^1",s1, "^1 was unfairly eliminated\n");
2671 } else if(type == DEATH_FIRE) {
2672 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2675 if(cvar("cl_gentle"))
2676 print ("^1",s1, "^1 felt a little hot\n");
2678 print ("^1",s1, "^1 burnt to death\n");
2681 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2684 if(cvar("cl_gentle"))
2685 print ("^1",s1, "^1 needs a restart\n");
2687 print ("^1",s1, "^1 died\n");
2690 } else if(msg == MSG_KILL_ACTION_SPREE) {
2691 if(cvar("cl_gentle"))
2692 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2694 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2695 } else if(msg == MSG_INFO) {
2696 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2697 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2698 print(s1, "^7 got the ", s2, "\n");
2699 } else if(type == INFO_LOSTFLAG) {
2700 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2701 print(s1, "^7 lost the ", s2, "\n");
2702 } else if(type == INFO_PICKUPFLAG) {
2703 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2704 print(s1, "^7 picked up the ", s2, "\n");
2705 } else if(type == INFO_RETURNFLAG) {
2706 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2707 print(s1, "^7 returned the ", s2, "\n");
2712 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2714 void HUD_Centerprint(string s1, string s2, float type, float msg)
2716 if(msg == MSG_SUICIDE) {
2717 if (type == DEATH_TEAMCHANGE) {
2718 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2719 } else if (type == DEATH_AUTOTEAMCHANGE) {
2720 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2721 } else if (type == DEATH_CAMP) {
2722 if(cvar("cl_gentle"))
2723 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2725 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2726 } else if (type == DEATH_NOAMMO) {
2727 if(cvar("cl_gentle"))
2728 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2730 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2731 } else if (type == DEATH_ROT) {
2732 if(cvar("cl_gentle"))
2733 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2735 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2736 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2737 if(cvar("cl_gentle"))
2738 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2740 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2741 } else if (type == DEATH_QUIET) {
2743 } else if (type == DEATH_KILL) {
2744 if(cvar("cl_gentle"))
2745 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2747 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2749 } else if(msg == MSG_KILL) {
2750 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2751 if(cvar("cl_gentle")) {
2752 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2754 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2756 } else if (type == KILL_FIRST_BLOOD) {
2757 if(cvar("cl_gentle")) {
2758 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2760 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2762 } else if (type == KILL_FIRST_VICTIM) {
2763 if(cvar("cl_gentle")) {
2764 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2766 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2768 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2769 if(cvar("cl_gentle")) {
2770 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2772 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2774 } else if (type == KILL_TYPEFRAGGED) {
2775 if(cvar("cl_gentle")) {
2776 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2778 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2780 } else if (type == KILL_FRAG) {
2781 if(cvar("cl_gentle")) {
2782 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2784 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2786 } else if (type == KILL_FRAGGED) {
2787 if(cvar("cl_gentle")) {
2788 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2790 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2793 } else if(msg == MSG_KILL_ACTION) {
2794 // TODO: invent more centerprints here?
2795 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2799 void HUD_Notify (void)
2801 float id = HUD_PANEL_NOTIFY;
2802 HUD_Panel_UpdateCvarsForId(id);
2805 mySize = panel_size;
2807 HUD_Panel_DrawBg(id, pos, mySize, 0);
2808 padding = panel_bg_padding;
2809 if(panel_bg_padding)
2811 pos += '1 1 0' * panel_bg_padding;
2812 mySize -= '2 2 0' * panel_bg_padding;
2815 float entries, height;
2816 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2817 height = mySize_y/entries;
2818 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2821 fontsize = '0.5 0.5 0' * height;
2825 when = cvar("hud_notify_time");
2827 fadetime = cvar("hud_notify_fadetime");
2831 vector pos_attacker, pos_victim;
2833 float width_attacker, width_victim;
2834 string attacker, victim;
2837 for(j = 0; j < entries; ++j)
2839 if(cvar("hud_notify_flip"))
2841 else // rather nasty hack for ordering items from the bottom up
2842 i = entries - j - 1;
2843 if(cvar("hud_notify_info_top"))
2844 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2848 if(killnotify_times[j] + when > time)
2851 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2855 if(killnotify_times[j] + when > time)
2861 // TODO: maybe print in team colors?
2862 // TODO: maybe this could be cleaned up somehow...
2863 // TODO: less copypaste code below
2866 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2868 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2870 width_attacker = stringwidth(attacker, TRUE, fontsize);
2871 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2873 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2874 if(killnotify_deathtype[j] == DEATH_GENERIC)
2876 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2877 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2879 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2881 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2882 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2884 else if(killnotify_deathtype[j] == DEATH_KILL)
2886 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2887 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2889 else if(killnotify_deathtype[j] == DEATH_CAMP)
2891 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2892 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2894 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2896 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2897 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2899 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2901 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2902 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2904 else if(killnotify_deathtype[j] == DEATH_DROWN)
2906 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2907 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2909 else if(killnotify_deathtype[j] == DEATH_SLIME)
2911 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2912 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2914 else if(killnotify_deathtype[j] == DEATH_LAVA)
2916 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2917 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2919 else if(killnotify_deathtype[j] == DEATH_FALL)
2921 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2922 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2924 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2926 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2927 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2929 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2931 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2932 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2934 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2936 if(killnotify_victims[j] == "^1RED^7 flag")
2940 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2941 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2943 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2945 if(killnotify_victims[j] == "^1RED^7 flag")
2949 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2950 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2952 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2954 if(killnotify_victims[j] == "^1RED^7 flag")
2958 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2959 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2962 // X [did action to] Y
2965 if(autocvar__hud_configure)
2967 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2968 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2969 a = bound(0, (when - j) / 4, 1);
2973 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2974 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2976 width_attacker = stringwidth(attacker, TRUE, fontsize);
2977 width_victim = stringwidth(victim, TRUE, fontsize);
2978 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2979 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2980 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2982 if(autocvar__hud_configure) // example actions for config mode
2984 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2985 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2986 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2988 else if(WEP_VALID(killnotify_deathtype[j]))
2990 self = get_weaponinfo(killnotify_deathtype[j]);
2991 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2992 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2993 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2995 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2997 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2998 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2999 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3001 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3003 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3004 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3005 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3007 else if(killnotify_deathtype[j] == DEATH_DROWN)
3009 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3010 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3011 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3013 else if(killnotify_deathtype[j] == DEATH_SLIME)
3015 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3016 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3017 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3019 else if(killnotify_deathtype[j] == DEATH_LAVA)
3021 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3022 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3023 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3025 else if(killnotify_deathtype[j] == DEATH_FALL)
3027 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3028 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3029 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3031 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3033 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3034 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3035 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3037 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3039 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3040 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3041 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3047 // TODO: separate panel for these?
3053 if(cvar("hud_notify_info_top"))
3056 o = pos + eY * mySize_y - eY * 2 * height;
3058 if(spectatee_status && !intermission)
3060 //drawfont = hud_bigfont;
3061 if(spectatee_status == -1)
3064 s = GetPlayerName(spectatee_status - 1);
3066 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
3067 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3068 //drawfont = hud_font;
3070 // spectator text in the upper right corner
3071 if(spectatee_status == -1)
3072 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3074 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3075 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3076 o += eY * fontsize_y;
3078 if(spectatee_status == -1)
3079 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3081 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3082 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3083 o += eY * fontsize_y;
3085 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3086 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3087 o += eY * fontsize_y;
3089 if(gametype == GAME_ARENA)
3090 s = "^1Wait for your turn to join";
3091 else if(gametype == GAME_LMS)
3094 sk = playerslots[player_localentnum - 1];
3095 if(sk.(scores[ps_primary]) >= 666)
3096 s = "^1Match has already begun";
3097 else if(sk.(scores[ps_primary]) > 0)
3098 s = "^1You have no more lives left";
3100 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3103 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3104 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3105 o += eY * fontsize_y;
3107 //show restart countdown:
3108 if (time < getstatf(STAT_GAMESTARTTIME)) {
3110 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3111 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3112 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3113 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3114 o += eY * fontsize_y;
3117 if(warmup_stage && !intermission)
3119 s = "^2Currently in ^1warmup^2 stage!";
3120 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3121 o += eY * fontsize_y;
3125 if(mod(time, 1) >= 0.5)
3130 if(ready_waiting && !intermission && !spectatee_status)
3132 if(ready_waiting_for_me)
3135 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3137 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3142 s = strcat("^2Waiting for others to ready up to end warmup...");
3144 s = strcat("^2Waiting for others to ready up...");
3146 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3147 o += eY * fontsize_y;
3149 else if(warmup_stage && !intermission && !spectatee_status)
3151 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3152 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3153 o += eY * fontsize_y;
3156 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3158 float ts_min, ts_max;
3159 tm = teams.sort_next;
3162 for(; tm.sort_next; tm = tm.sort_next)
3164 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3166 if(!ts_min) ts_min = tm.team_size;
3167 else ts_min = min(ts_min, tm.team_size);
3168 if(!ts_max) ts_max = tm.team_size;
3169 else ts_max = max(ts_max, tm.team_size);
3171 if ((ts_max - ts_min) > 1)
3173 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3174 tm = GetTeam(myteam, false);
3176 if (tm.team != COLOR_SPECTATOR)
3177 if (tm.team_size == ts_max)
3178 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3180 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3181 o += eY * fontsize_y;
3185 if(autocvar__hud_configure)
3187 s = "^7Press ^3ESC ^7to show HUD options.";
3188 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3189 o += eY * fontsize_y;
3190 s = "^3Doubleclick a panel for panel-specific options.";
3191 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3192 o += eY * fontsize_y;
3198 string seconds_tostring(float sec)
3201 minutes = floor(sec / 60);
3203 sec -= minutes * 60;
3206 s = ftos(100 + sec);
3208 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3211 void HUD_Timer(void)
3213 float id = HUD_PANEL_TIMER;
3214 HUD_Panel_UpdateCvarsForId(id);
3217 mySize = panel_size;
3219 HUD_Panel_DrawBg(id, pos, mySize, 0);
3220 padding = panel_bg_padding;
3221 if(panel_bg_padding)
3223 pos += '1 1 0' * panel_bg_padding;
3224 mySize -= '2 2 0' * panel_bg_padding;
3228 float timelimit, elapsedTime, timeleft, minutesLeft;
3230 timelimit = getstatf(STAT_TIMELIMIT);
3232 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3233 timeleft = ceil(timeleft);
3235 minutesLeft = floor(timeleft / 60);
3238 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3239 timer_color = '1 1 1'; //white
3240 else if(minutesLeft >= 1)
3241 timer_color = '1 1 0'; //yellow
3243 timer_color = '1 0 0'; //red
3245 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3246 if (time < getstatf(STAT_GAMESTARTTIME)) {
3247 //while restart is still active, show 00:00
3248 timer = seconds_tostring(0);
3250 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3251 timer = seconds_tostring(elapsedTime);
3254 timer = seconds_tostring(timeleft);
3257 drawfont = hud_bigfont;
3258 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, HUD_Panel_GetFgAlpha(HUD_PANEL_TIMER), DRAWFLAG_NORMAL);
3259 drawfont = hud_font;
3264 void HUD_Radar(void)
3266 float id = HUD_PANEL_RADAR;
3267 HUD_Panel_UpdateCvarsForId(id);
3270 mySize = panel_size;
3272 HUD_Panel_DrawBg(id, pos, mySize, 0);
3273 padding = panel_bg_padding;
3274 if(panel_bg_padding)
3276 pos += '1 1 0' * panel_bg_padding;
3277 mySize -= '2 2 0' * panel_bg_padding;
3280 local float color1, color2; // color already declared as a global in hud.qc
3283 float scale2d, normalsize, bigsize;
3286 teamradar_origin2d = pos + 0.5 * mySize;
3287 teamradar_size2d = mySize;
3289 if(minimapname == "")
3292 teamradar_loadcvars();
3294 switch(hud_radar_zoommode)
3298 f = current_zoomfraction;
3301 f = 1 - current_zoomfraction;
3311 switch(hud_radar_rotation)
3314 teamradar_angle = view_angles_y - 90;
3317 teamradar_angle = 90 * hud_radar_rotation;
3321 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3322 teamradar_size2d = mySize;
3324 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3326 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3327 if(hud_radar_rotation == 0)
3329 // max-min distance must fit the radar in any rotation
3330 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3334 vector c0, c1, c2, c3, span;
3335 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3336 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3337 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3338 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3340 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3341 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3343 // max-min distance must fit the radar in x=x, y=y
3345 teamradar_size2d_x * scale2d / (1.05 * span_x),
3346 teamradar_size2d_y * scale2d / (1.05 * span_y)
3350 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3351 if(bigsize > normalsize)
3352 normalsize = bigsize;
3356 + (1 - f) * normalsize;
3357 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3358 f * (mi_min + mi_max) * 0.5
3359 + (1 - f) * view_origin);
3361 color1 = GetPlayerColor(player_localentnum-1);
3362 rgb = GetTeamRGB(color1);
3371 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3373 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3374 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3375 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3376 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3377 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3379 color2 = GetPlayerColor(tm.sv_entnum);
3380 //if(color == COLOR_SPECTATOR || color == color2)
3381 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3383 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3385 drawresetcliparea();
3390 void HUD_Score(void)
3392 float id = HUD_PANEL_SCORE;
3393 HUD_Panel_UpdateCvarsForId(id);
3396 mySize = panel_size;
3398 HUD_Panel_DrawBg(id, pos, mySize, 0);
3399 padding = panel_bg_padding;
3400 if(panel_bg_padding)
3402 pos += '1 1 0' * panel_bg_padding;
3403 mySize -= '2 2 0' * panel_bg_padding;
3406 float score, distribution, leader;
3408 vector distribution_color;
3410 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3412 // TODO... this (race part) still uses constant coordinates :/
3413 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3414 /*pl = players.sort_next;
3417 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3418 if(pl.scores[ps_primary] == 0)
3421 score = me.(scores[ps_primary]);
3423 float racemin, racesec, racemsec;
3424 float distsec, distmsec, minusplus;
3426 racemin = floor(score/(60 * TIME_FACTOR));
3427 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3428 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3430 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3431 // distribution display
3432 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3434 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3435 distmsec = fabs(distribution);
3437 distsec = floor(fabs(distribution)/TIME_FACTOR);
3438 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3439 if (distribution < 0)
3443 if (distribution <= 0) {
3444 distribution_color = eY;
3445 minusplus = 1; // minusplus 1: always prefix with minus sign
3448 distribution_color = eX;
3449 minusplus = 2; // minusplus 1: always prefix with plus sign
3451 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3452 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3453 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3455 // race record display
3456 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3457 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3459 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3460 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3461 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3463 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3464 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3466 } else if (!teamplay) { // non-teamgames
3467 // me vector := [team/connected frags id]
3468 pl = players.sort_next;
3472 if(autocvar__hud_configure)
3475 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3479 score = me.(scores[ps_primary]);
3480 if(autocvar__hud_configure)
3483 if(distribution >= 5) {
3484 distribution_color = eY;
3486 } else if(distribution >= 0) {
3487 distribution_color = '1 1 1';
3489 } else if(distribution >= -5)
3490 distribution_color = '1 1 0';
3492 distribution_color = eX;
3494 score_len = strlen(ftos(score));
3496 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3498 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3499 drawfont = hud_bigfont;
3500 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3501 drawfont = hud_font;
3502 } else { // teamgames
3503 float max_fragcount;
3504 max_fragcount = -99;
3507 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3508 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3510 score = tm.(teamscores[ts_primary]);
3511 if(autocvar__hud_configure)
3515 score_len = strlen(ftos(score));
3517 if (score > max_fragcount)
3518 max_fragcount = score;
3520 if(tm.team == myteam) {
3521 if (max_fragcount == score)
3524 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3525 drawfont = hud_bigfont;
3526 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3527 drawfont = hud_font;
3529 if (max_fragcount == score)
3532 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3533 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3542 void HUD_RaceTimer (void) {
3543 float id = HUD_PANEL_RACETIMER;
3544 HUD_Panel_UpdateCvarsForId(id);
3547 mySize = panel_size;
3549 HUD_Panel_DrawBg(id, pos, mySize, 0);
3550 padding = panel_bg_padding;
3551 if(panel_bg_padding)
3553 pos += '1 1 0' * panel_bg_padding;
3554 mySize -= '2 2 0' * panel_bg_padding;
3557 // always force 2:1 aspect
3559 if(mySize_x/mySize_y > 2)
3561 newSize_x = 2 * mySize_y;
3562 newSize_y = mySize_y;
3564 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3568 newSize_y = 1/2 * mySize_x;
3569 newSize_x = mySize_x;
3571 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3575 drawfont = hud_bigfont;
3577 string s, forcetime;
3579 if(autocvar__hud_configure)
3582 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3583 s = "^1Intermediate 1 (+15.42)";
3584 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3585 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3586 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3588 else if(race_checkpointtime)
3590 a = bound(0, 2 - (time - race_checkpointtime), 1);
3593 if(a > 0) // just hit a checkpoint?
3595 if(race_checkpoint != 254)
3597 if(race_time && race_previousbesttime)
3598 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3600 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3602 forcetime = TIME_ENCODED_TOSTRING(race_time);
3607 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3609 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3610 if(a > 0) // next one?
3612 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3617 if(s != "" && a > 0)
3619 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3620 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3621 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3624 if(race_penaltytime)
3626 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3629 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3630 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3631 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3632 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3638 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3639 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3640 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3645 if(race_laptime && race_checkpoint != 255)
3647 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3648 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3649 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3654 if(race_mycheckpointtime)
3656 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3657 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3658 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3659 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3660 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3662 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3664 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3665 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3666 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3667 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3668 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3671 if(race_penaltytime && !race_penaltyaccumulator)
3673 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3674 a = bound(0, (1 + t - time), 1);
3678 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3680 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3681 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3682 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3683 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3688 drawfont = hud_font;
3693 float vote_yescount;
3696 float vote_highlighted; // currently selected vote
3698 float vote_active; // is there an active vote?
3699 float vote_prev; // previous state of vote_active to check for a change
3701 float vote_change; // "time" when vote_active changed
3703 void HUD_VoteWindow(void)
3705 float id = HUD_PANEL_VOTE;
3706 HUD_Panel_UpdateCvarsForId(id);
3709 mySize = panel_size;
3713 if(vote_active != vote_prev) {
3715 vote_prev = vote_active;
3718 if(vote_active || autocvar__hud_configure)
3719 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3721 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3723 if(autocvar__hud_configure)
3733 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3735 HUD_Panel_DrawBg(id, pos, mySize, a);
3736 padding = panel_bg_padding;
3737 if(panel_bg_padding)
3739 pos += '1 1 0' * panel_bg_padding;
3740 mySize -= '2 2 0' * panel_bg_padding;
3743 // always force 2:1 aspect
3745 if(mySize_x/mySize_y > 2)
3747 newSize_x = 2 * mySize_y;
3748 newSize_y = mySize_y;
3750 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3754 newSize_y = 1/2 * mySize_x;
3755 newSize_x = mySize_x;
3757 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3761 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3763 s = "A vote has been called for: ";
3764 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3765 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3766 if(autocvar__hud_configure)
3767 s = "Configure the HUD";
3768 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3770 // print the yes/no counts
3771 s = strcat("Yes: ", ftos(vote_yescount));
3772 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3773 s = strcat("No: ", ftos(vote_nocount));
3774 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3776 // draw the progress bars
3777 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3778 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3780 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3781 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3783 // draw the highlights
3784 if(vote_highlighted == 1) {
3785 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3786 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3788 else if(vote_highlighted == 2) {
3789 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3790 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3793 drawresetcliparea();
3796 vote_highlighted = 0;
3800 // Mod icons panel (#10)
3803 float mod_active; // is there any active mod icon?
3805 // CTF HUD modicon section
3806 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3807 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3808 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3810 void HUD_Mod_CTF_Reset(void)
3812 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3815 void HUD_Mod_CTF(vector pos, vector mySize)
3817 vector redflag_pos, blueflag_pos;
3819 float f; // every function should have that
3821 float redflag, blueflag; // current status
3822 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3825 stat_items = getstati(STAT_ITEMS);
3826 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3827 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3829 if(redflag || blueflag)
3834 if(autocvar__hud_configure)
3840 // when status CHANGES, set old status into prevstatus and current status into status
3841 if (redflag != redflag_prevframe)
3843 redflag_statuschange_time = time;
3844 redflag_prevstatus = redflag_prevframe;
3845 redflag_prevframe = redflag;
3848 if (blueflag != blueflag_prevframe)
3850 blueflag_statuschange_time = time;
3851 blueflag_prevstatus = blueflag_prevframe;
3852 blueflag_prevframe = blueflag;
3855 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3856 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3858 float BLINK_FACTOR = 0.15;
3859 float BLINK_BASE = 0.85;
3861 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3863 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3865 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3867 string red_icon, red_icon_prevstatus;
3868 float red_alpha, red_alpha_prevstatus;
3869 red_alpha = red_alpha_prevstatus = 1;
3871 case 1: red_icon = "flag_red_taken"; break;
3872 case 2: red_icon = "flag_red_lost"; break;
3873 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3875 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3876 red_icon = "flag_red_shielded";
3878 red_icon = string_null;
3881 switch(redflag_prevstatus) {
3882 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3883 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3884 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3887 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3888 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3889 red_icon_prevstatus = "flag_red_shielded";
3891 red_icon_prevstatus = string_null;
3895 string blue_icon, blue_icon_prevstatus;
3896 float blue_alpha, blue_alpha_prevstatus;
3897 blue_alpha = blue_alpha_prevstatus = 1;
3899 case 1: blue_icon = "flag_blue_taken"; break;
3900 case 2: blue_icon = "flag_blue_lost"; break;
3901 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3903 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3904 blue_icon = "flag_blue_shielded";
3906 blue_icon = string_null;
3909 switch(blueflag_prevstatus) {
3910 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3911 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3912 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3915 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3916 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3917 blue_icon_prevstatus = "flag_blue_shielded";
3919 blue_icon_prevstatus = string_null;
3923 if(mySize_x > mySize_y) {
3924 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3926 blueflag_pos = pos + eX * 0.5 * mySize_x;
3929 redflag_pos = pos + eX * 0.5 * mySize_x;
3931 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3933 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3935 blueflag_pos = pos + eY * 0.5 * mySize_y;
3938 redflag_pos = pos + eY * 0.5 * mySize_y;
3940 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3943 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3944 if(red_icon_prevstatus && f < 1)
3945 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3947 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3949 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3950 if(blue_icon_prevstatus && f < 1)
3951 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3953 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3956 // Keyhunt HUD modicon section
3957 float kh_runheretime;
3959 void HUD_Mod_KH_Reset(void)
3964 void HUD_Mod_KH(vector pos, vector mySize)
3966 mod_active = 1; // keyhunt should never hide the mod icons panel
3970 vector p, pa, kh_size, kh_asize;
3972 kh_keys = getstati(STAT_KH_KEYS);
3975 if(mySize_x > mySize_y)
3977 p_y = pos_y + 0.25 * mySize_y;
3978 pa = p - eY * 0.25 * mySize_y;
3980 kh_size_x = mySize_x * 0.25;
3981 kh_size_y = 0.75 * mySize_y;
3982 kh_asize_x = mySize_x * 0.25;
3983 kh_asize_y = mySize_y * 0.25;
3987 p_y = pos_y + 0.125 * mySize_y;
3988 pa = p - eY * 0.125 * mySize_y;
3990 kh_size_x = mySize_x * 0.5;
3991 kh_size_y = 0.375 * mySize_y;
3992 kh_asize_x = mySize_x * 0.5;
3993 kh_asize_y = mySize_y * 0.125;
4000 for(i = 0; i < 4; ++i)
4002 key = floor(kh_keys / pow(32, i)) & 31;
4004 if(keyteam == 30 && keycount <= 4)
4006 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4010 // this yields 8 exactly if "RUN HERE" shows
4015 kh_runheretime = time;
4016 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4021 for(i = 0; i < 4; ++i)
4023 key = floor(kh_keys / pow(32, i)) & 31;
4036 default: // owned or dropped
4041 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4042 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
4048 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4051 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4054 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4057 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4062 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4065 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4068 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4071 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4074 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4078 if(mySize_x > mySize_y)
4080 p_x += 0.25 * mySize_x;
4081 pa_x += 0.25 * mySize_x;
4087 p_y = pos_y + 0.625 * mySize_y;
4088 pa_y = pos_y + 0.5 * mySize_y;
4094 p_x += 0.5 * mySize_x;
4095 pa_x += 0.5 * mySize_x;
4101 // Nexball HUD mod icon
4102 void HUD_Mod_NexBall(vector pos, vector mySize)
4104 float stat_items, nb_pb_starttime, dt, p;
4106 stat_items = getstati(STAT_ITEMS);
4107 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4109 if (stat_items & IT_KEY1)
4114 //Manage the progress bar if any
4115 if (nb_pb_starttime > 0)
4117 dt = mod(time - nb_pb_starttime, nb_pb_period);
4118 // one period of positive triangle
4119 p = 2 * dt / nb_pb_period;
4126 if(mySize_x > mySize_y)
4128 barsize = eX * p * mySize_x + eY * mySize_y;
4133 barsize = eX * mySize_x + eY * p * mySize_y;
4136 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4139 if (stat_items & IT_KEY1)
4140 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4143 // Race/CTS HUD mod icons
4144 float crecordtime_prev; // last remembered crecordtime
4145 float crecordtime_change_time; // time when crecordtime last changed
4146 float srecordtime_prev; // last remembered srecordtime
4147 float srecordtime_change_time; // time when srecordtime last changed
4149 float race_status_time;
4150 float race_status_prev;
4151 string race_status_name_prev;
4152 void HUD_Mod_Race(vector pos, vector mySize)
4154 mod_active = 1; // race should never hide the mod icons panel
4156 me = playerslots[player_localentnum - 1];
4158 float f; // yet another function has this
4159 score = me.(scores[ps_primary]);
4161 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4162 return; // no records in the actual race
4164 drawfont = hud_bigfont;
4166 // clientside personal record
4168 if(gametype == GAME_CTS)
4172 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4174 if(score && (score < t || !t)) {
4175 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4176 if(cvar("cl_autodemo_delete_keeprecords"))
4178 f = cvar("cl_autodemo_delete");
4180 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4184 if(t != crecordtime_prev) {
4185 crecordtime_prev = t;
4186 crecordtime_change_time = time;
4188 f = time - crecordtime_change_time;
4191 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4192 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4194 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4195 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4196 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4197 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4201 t = race_server_record;
4202 if(t != srecordtime_prev) {
4203 srecordtime_prev = t;
4204 srecordtime_change_time = time;
4206 f = time - srecordtime_change_time;
4209 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4210 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4212 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4213 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
4214 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4215 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
4218 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4219 race_status_time = time + 5;
4220 race_status_prev = race_status;
4221 if (race_status_name_prev)
4222 strunzone(race_status_name_prev);
4223 race_status_name_prev = strzone(race_status_name);
4226 pos_x += mySize_x/2;
4229 a = bound(0, race_status_time - time, 1);
4232 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4236 rank = race_CheckName(race_status_name);
4238 rankname = race_PlaceName(rank);
4241 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4243 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4245 if(race_status == 0)
4246 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4247 else if(race_status == 1) {
4248 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4249 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4250 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4251 } else if(race_status == 2) {
4252 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4253 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4255 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4256 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4257 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4258 } else if(race_status == 3) {
4259 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4260 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4261 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4264 if (race_status_time - time <= 0) {
4265 race_status_prev = -1;
4267 if(race_status_name)
4268 strunzone(race_status_name);
4269 race_status_name = string_null;
4270 if(race_status_name_prev)
4271 strunzone(race_status_name_prev);
4272 race_status_name_prev = string_null;
4274 drawfont = hud_font;
4277 float mod_prev; // previous state of mod_active to check for a change
4279 float mod_change; // "time" when mod_active changed
4281 void HUD_ModIcons(void)
4283 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4286 float id = HUD_PANEL_MODICONS;
4287 HUD_Panel_UpdateCvarsForId(id);
4290 mySize = panel_size;
4292 if(mod_active != mod_prev) {
4294 mod_prev = mod_active;
4297 if(mod_active || autocvar__hud_configure)
4298 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4300 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4303 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4305 padding = panel_bg_padding;
4306 if(panel_bg_padding)
4308 pos += '1 1 0' * panel_bg_padding;
4309 mySize -= '2 2 0' * panel_bg_padding;
4312 // these MUST be ran in order to update mod_active
4313 if(gametype == GAME_KEYHUNT)
4314 HUD_Mod_KH(pos, mySize);
4315 else if(gametype == GAME_CTF || autocvar__hud_configure)
4316 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4317 else if(gametype == GAME_NEXBALL)
4318 HUD_Mod_NexBall(pos, mySize);
4319 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4320 HUD_Mod_Race(pos, mySize);
4323 // Draw pressed keys (#11)
4325 void HUD_DrawPressedKeys(void)
4327 float id = HUD_PANEL_PRESSEDKEYS;
4328 HUD_Panel_UpdateCvarsForId(id);
4331 mySize = panel_size;
4333 HUD_Panel_DrawBg(id, pos, mySize, 0);
4334 padding = panel_bg_padding;
4335 if(panel_bg_padding)
4337 pos += '1 1 0' * panel_bg_padding;
4338 mySize -= '2 2 0' * panel_bg_padding;
4342 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4345 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4346 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4347 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4348 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4349 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4350 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4351 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4354 // Handle chat as a panel (#12)
4358 float id = HUD_PANEL_CHAT;
4359 HUD_Panel_UpdateCvarsForId(id);
4362 mySize = panel_size;
4364 HUD_Panel_DrawBg(id, pos, mySize, 0);
4365 padding = panel_bg_padding;
4366 if(panel_bg_padding)
4368 pos += '1 1 0' * panel_bg_padding;
4369 mySize -= '2 2 0' * panel_bg_padding;
4372 cvar_set("con_chatrect", "1");
4374 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4375 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4377 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4378 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4380 if(autocvar__hud_configure)
4383 chatsize = cvar("con_chatsize");
4384 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4386 for(i = 0; i < cvar("con_chat"); ++i)
4388 if(i == cvar("con_chat") - 1)
4389 a = HUD_Panel_GetFgAlpha(id);
4391 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4392 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4397 // Engine info panel (#13)
4404 float frametimeavg1; // 1 frame ago
4405 float frametimeavg2; // 2 frames ago
4406 void HUD_EngineInfo(void)
4408 float id = HUD_PANEL_ENGINEINFO;
4409 HUD_Panel_UpdateCvarsForId(id);
4412 mySize = panel_size;
4414 HUD_Panel_DrawBg(id, pos, mySize, 0);
4415 padding = panel_bg_padding;
4416 if(panel_bg_padding)
4418 pos += '1 1 0' * panel_bg_padding;
4419 mySize -= '2 2 0' * panel_bg_padding;
4422 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4424 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4425 frametimeavg2 = frametimeavg1;
4426 frametimeavg1 = frametimeavg;
4429 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4430 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4432 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4433 prevfps = (1/frametime);
4434 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4440 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4442 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4444 prevfps_time = time;
4449 color = HUD_Get_Num_Color (prevfps, 100);
4450 drawfont = hud_bigfont;
4451 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4452 drawfont = hud_font;
4460 void HUD_ShowSpeed(void)
4463 float pos, conversion_factor;
4464 string speed, zspeed, unit;
4466 switch(cvar("cl_showspeed_unit"))
4471 conversion_factor = 1.0;
4475 conversion_factor = 1.0;
4479 conversion_factor = 0.0254;
4483 conversion_factor = 0.0254 * 3.6;
4487 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4491 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4495 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4497 numsize_x = numsize_y = cvar("cl_showspeed_size");
4498 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4500 drawfont = hud_bigfont;
4501 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4503 if (cvar("cl_showspeed_z") == 1) {
4504 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4505 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4508 drawfont = hud_font;
4511 vector acc_prevspeed;
4515 void HUD_ShowAcceleration(void)
4517 float acceleration, sz, scale, alpha, f;
4518 vector pos, top, rgb;
4519 top_x = vid_conwidth/2;
4522 f = time - acc_prevtime;
4523 if(cvar("cl_showacceleration_z"))
4524 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4526 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4527 acc_prevspeed = pmove_vel;
4528 acc_prevtime = time;
4530 f = bound(0, f * 10, 1);
4531 acc_avg = acc_avg * (1 - f) + acceleration * f;
4532 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4534 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4536 sz = cvar("cl_showacceleration_size");
4537 scale = cvar("cl_showacceleration_scale");
4538 alpha = cvar("cl_showacceleration_alpha");
4539 if (cvar("cl_showacceleration_color_custom"))
4540 rgb = stov(cvar_string("cl_showacceleration_color"));
4543 if (acceleration < 0) {
4544 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4545 } else if (acceleration > 0) {
4546 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4550 if (acceleration > 0)
4551 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4552 else if (acceleration < 0)
4553 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4556 void HUD_Reset (void)
4558 // reset gametype specific icons
4559 if(gametype == GAME_KEYHUNT)
4561 else if(gametype == GAME_CTF)
4562 HUD_Mod_CTF_Reset();
4565 void HUD_Main (void)
4567 hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
4569 if(disable_menu_alphacheck == 1)
4570 menu_fade_alpha = 1;
4572 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4573 hud_fg_alpha = cvar("hud_fg_alpha");
4575 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4576 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4577 hud_color_bg_team = cvar("hud_color_bg_team");
4579 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4580 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4584 // HUD configure visible grid
4585 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4589 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4591 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4594 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4596 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4603 color = cvar_string("hud_dock_color");
4604 color_vec = stov(color);
4605 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
4606 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4607 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
4609 else if(color == "shirt") {
4610 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4611 color_vec = colormapPaletteColor(floor(f / 16), 0);
4613 else if(color == "pants") {
4614 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4615 color_vec = colormapPaletteColor(mod(f, 16), 1);
4618 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4619 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4621 if(autocvar_hud_radar || autocvar__hud_configure)
4622 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4624 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4626 if(autocvar_hud_inventory || autocvar__hud_configure)
4628 if(autocvar_hud_powerups || autocvar__hud_configure)
4630 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4632 if(autocvar_hud_notify || autocvar__hud_configure)
4634 if(autocvar_hud_timer || autocvar__hud_configure)
4636 if(autocvar_hud_score || autocvar__hud_configure)
4638 if(autocvar_hud_racetimer || autocvar__hud_configure)
4639 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4641 if(autocvar_hud_vote || autocvar__hud_configure)
4643 if(autocvar_hud_modicons || autocvar__hud_configure)
4645 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4646 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || autocvar__hud_configure)
4647 HUD_DrawPressedKeys();
4648 if(autocvar_hud_chat || autocvar__hud_configure)
4651 cvar_set("con_chatrect", "0");
4652 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4655 // TODO hud_'ify these
4656 if (cvar("cl_showspeed"))
4658 if (cvar("cl_showacceleration"))
4659 HUD_ShowAcceleration();
4661 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4662 localcmd("cmd selectteam auto; cmd join\n");
4664 hud_configure_prev = autocvar__hud_configure;
4666 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4667 disable_menu_alphacheck = 0;