7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // return HUD background color
79 vector HUD_GetBgColor()
83 GetTeamRGB(myteam) * hud_color_bg_team;
85 // allow custom HUD colors in non-teamgames
86 color_x = cvar("hud_color_bg_r");
87 color_y = cvar("hud_color_bg_g");
88 color_z = cvar("hud_color_bg_b");
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
97 float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
102 else if(accuracy > yellow_accuracy) {
103 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
108 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
118 string str, tmp, l_length;
120 vector vsize, num_color;
122 vsize_x = vsize_y = lettersize;
125 // showsign 1: always prefix with minus sign (useful in race distribution display)
126 // showsign 2: always prefix with plus sign (useful in race distribution display)
127 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
129 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
136 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
148 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
157 str = substring(str, l-digits, 999);
159 } else if(l < digits)
160 pos_x += (digits-l) * lettersize;
162 if (highlighted == 1) {
164 hl_size_x = vsize_x * l + vsize_x * 0.2;
165 hl_size_y = vsize_y * 1.1;
168 hl_size_x = hl_size_x + vsize_x;
171 hl_pos_x = pos_x - lettersize/10;
172 hl_pos_y = pos_y - lettersize/20;
175 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
186 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
192 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
197 for(i = 0; i < l; ++i)
199 tmp = substring(str, i, 1);
201 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
217 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
222 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
229 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
233 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
241 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
244 float stringwidth_colors(string s, vector theSize)
246 return stringwidth(s, TRUE, theSize);
249 float stringwidth_nocolors(string s, vector theSize)
251 return stringwidth(s, FALSE, theSize);
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
263 void centerprint(string strMessage)
265 float i, j, n, hcount;
268 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
270 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
272 if(cvar("scr_centertime") <= 0)
278 // strip trailing newlines
279 j = strlen(strMessage) - 1;
280 while(substring(strMessage, j, 1) == "\n" && j >= 0)
282 strMessage = substring(strMessage, 0, j + 1);
287 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
289 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
291 strMessage = substring(strMessage, j, strlen(strMessage) - j);
292 centerprint_offset_hint = j;
297 // if we get here, we have a message. Initialize its height.
300 n = tokenizebyseparator(strMessage, "\n");
302 for(j = 0; j < n; ++j)
304 getWrappedLine_remaining = argv(j);
305 while(getWrappedLine_remaining)
307 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308 if(centerprint_messages[i])
309 strunzone(centerprint_messages[i]);
310 centerprint_messages[i] = strzone(s);
311 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
314 // half height for empty lines looks better
320 if(i >= CENTERPRINT_MAX_LINES)
326 h = centerprint_fontsize_y*hcount;
328 havail = vid_conheight;
329 if(cvar("con_chatpos") < 0)
330 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331 if(havail > vid_conheight - 70)
332 havail = vid_conheight - 70; // avoid overlapping HUD
334 centerprint_start_x = 0;
337 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
339 // here, the centerprint would cover the crosshair. REALLY BAD.
340 forbiddenmin = vid_conheight * 0.5 - h - 16;
341 forbiddenmax = vid_conheight * 0.5 + 16;
343 allowedmin = scoreboard_bottom;
344 allowedmax = havail - h;
345 preferred = (havail - h)/2;
348 // possible orderings (total: 4! / 4 = 6)
349 // allowedmin allowedmax forbiddenmin forbiddenmax
350 // forbiddenmin forbiddenmax allowedmin allowedmax
351 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
353 // forbidden doesn't matter in this case
354 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
356 // allowedmin forbiddenmin allowedmax forbiddenmax
357 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
359 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
361 // allowedmin forbiddenmin forbiddenmax allowedmax
362 else if(allowedmin < forbiddenmin)
364 // make sure the forbidden zone is not covered
365 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
368 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
370 // forbiddenmin allowedmin allowedmax forbiddenmax
371 else if(allowedmax < forbiddenmax)
373 // it's better to leave the allowed zone (overlap with scoreboard) than
374 // to cover the forbidden zone (crosshair)
375 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376 centerprint_start_y = forbiddenmax;
378 centerprint_start_y = forbiddenmin;
380 // forbiddenmin allowedmin forbiddenmax allowedmax
383 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
386 centerprint_start_y =
389 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
397 centerprint_expire = time + cvar("scr_centertime");
400 void HUD_DrawCenterPrint (void)
407 //if(time > centerprint_expire)
410 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412 //sz = 1.2 / (a + 0.2);
417 pos = centerprint_start;
418 for (i=0; i<centerprint_num; i = i + 1)
420 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421 ts = centerprint_messages[i];
424 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427 pos_y = pos_y + centerprint_fontsize_y;
430 // half height for empty lines looks better
431 pos_y = pos_y + centerprint_fontsize_y * 0.5;
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
437 position_x -= 2 / 3 * strlen(text) * scale_x;
438 drawstring(position, text, scale, rgb, alpha, flag);
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
443 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444 drawstring(position, text, scale, rgb, alpha, flag);
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
456 return strcat(ftos(pos), "th");
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
468 if(histime == 0) // goal hit
472 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
488 lapstr = strcat(" (-", ftos(lapdelta), "L)");
491 else if(lapdelta < 0)
493 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
497 else if(histime > 0) // anticipation
499 if(mytime >= histime)
500 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
502 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
509 cpname = "Start line";
511 cpname = "Finish line";
513 cpname = strcat("Intermediate ", ftos(cp));
515 cpname = "Finish line";
518 return strcat(col, cpname);
519 else if(hisname == "")
520 return strcat(col, cpname, " (", timestr, ")");
522 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
528 for (i=RANKINGS_CNT-1;i>=0;--i)
529 if(grecordholder[i] == net_name)
540 string HUD_Panel_GetName(float id)
543 case 0: return "weaponicons"; break;
544 case 1: return "inventory"; break;
545 case 2: return "powerups"; break;
546 case 3: return "healtharmor"; break;
547 case 4: return "notify"; break;
548 case 5: return "timer"; break;
549 case 6: return "radar"; break;
550 case 7: return "score"; break;
551 case 8: return "racetimer"; break;
556 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
560 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
561 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
567 // return active status of panel
568 float HUD_Panel_CheckActive(float id)
570 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
575 // return size of given panel
576 vector HUD_Panel_GetSize(float id)
578 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
581 // return pos of given panel
582 vector HUD_Panel_GetPos(float id)
585 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
588 pos_x = vid_conwidth + pos_x;
590 pos_y = vid_conheight + pos_y;
594 float HUD_Panel_GetMarigin(float id)
596 return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
599 vector HUD_Panel_GetColor(float id)
601 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
602 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
604 return stov(cvar_string("hud_color"));
607 float HUD_Panel_GetBgActive(float id)
609 if(cvar("_hud_configure"))
612 return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
615 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
616 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
617 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
629 for (i = 0; i < panel_cnt; ++i) {
630 if(i == id || !HUD_Panel_CheckActive(i))
633 targPos = HUD_Panel_GetPos(i);
634 targSize = HUD_Panel_GetSize(i);
636 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
637 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
639 if(myPos_y + mySize_y < targPos_y)
641 if(myPos_y > targPos_y + targSize_y)
644 if(myPos_x + mySize_x < targPos_x)
646 if(myPos_x > targPos_x + targSize_x)
649 // OK, there IS a collision.
651 myCenter_x = myPos_x + 0.5 * mySize_x;
652 myCenter_y = myPos_y + 0.5 * mySize_y;
654 targCenter_x = targPos_x + 0.5 * targSize_x;
655 targCenter_y = targPos_y + 0.5 * targSize_y;
658 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
660 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
661 myTarget_x = targPos_x - myPos_x;
662 else // push it upwards
663 myTarget_y = targPos_y - myPos_y;
665 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
667 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
668 myTarget_x = targPos_x + targSize_x;
669 else // push it upwards
670 myTarget_y = targPos_y - myPos_y;
672 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
674 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
675 myTarget_x = targPos_x - myPos_x;
676 else // push it downwards
677 myTarget_y = targPos_y + targSize_y;
679 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
681 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
682 myTarget_x = targPos_x + targSize_x;
683 else // push it downwards
684 myTarget_y = targPos_y + targSize_y;
692 float HUD_Panel_SetSize(float id, vector mySize)
697 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
700 myPos = HUD_Panel_GetPos(id);
702 // check for collisions
703 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
705 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
706 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
708 // cap against panel's own limits
709 mySize = HUD_Panel_CheckLimitSize(id, mySize);
711 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
712 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
714 // TODO: is this needed?
715 // this is to check if (and how) SetPos should be called
716 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
717 didntresize = 3; // didnt resize either
718 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
719 didntresize = 2; // resized Y
720 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
721 didntresize = 1; // resized X
724 s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
725 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
729 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
730 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
742 for (i = 0; i < panel_cnt; ++i) {
743 if(i == id || !HUD_Panel_CheckActive(i))
746 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
747 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
749 if(myPos_y + mySize_y < targPos_y)
751 if(myPos_y > targPos_y + targSize_y)
754 if(myPos_x + mySize_x < targPos_x)
756 if(myPos_x > targPos_x + targSize_x)
759 // OK, there IS a collision.
761 myCenter_x = myPos_x + 0.5 * mySize_x;
762 myCenter_y = myPos_y + 0.5 * mySize_y;
764 targCenter_x = targPos_x + 0.5 * targSize_x;
765 targCenter_y = targPos_y + 0.5 * targSize_y;
768 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
770 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
771 myTarget_x = targPos_x - mySize_x;
772 else // push it upwards
773 myTarget_y = targPos_y - mySize_y;
775 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
777 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
778 myTarget_x = targPos_x + targSize_x;
779 else // push it upwards
780 myTarget_y = targPos_y - mySize_y;
782 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
784 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
785 myTarget_x = targPos_x - mySize_x;
786 else // push it downwards
787 myTarget_y = targPos_y + targSize_y;
789 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
791 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
792 myTarget_x = targPos_x + targSize_x;
793 else // push it downwards
794 myTarget_y = targPos_y + targSize_y;
801 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
804 oldPos = HUD_Panel_GetPos(id);
807 else if(didntresize == 1)
809 else if(didntresize == 3)
813 mySize = HUD_Panel_GetSize(id);
815 pos = HUD_Panel_CheckMove(id, pos, mySize);
817 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
818 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
820 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
821 pos_x = pos_x - vid_conwidth;
822 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
823 pos_y = pos_y - vid_conheight;
826 s = strcat(ftos(pos_x), " ", ftos(pos_y));
828 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
832 float prevMouseClicked; // previous state
833 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
835 prevMouseClicked = mouseClicked;
836 if(nPrimary == K_MOUSE1)
838 if(bInputType == 0) { // key pressed
842 if(bInputType == 1) {// key released
850 vector mousepos, mouseprevpos;
851 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
852 vector panel_click_pos; // panel pos (saved only upon a click)
853 vector panel_click_size; // panel size (saved only upon a click)
854 float highlightedPanel;
855 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
856 void HUD_Panel_Mouse()
858 if(mouseClicked == 0) {
859 highlightedPanel = -1;
860 highlightedAction = 0;
863 mousepos = mousepos + getmousepos();
865 mousepos_x = bound(0, mousepos_x, vid_conwidth);
866 mousepos_y = bound(0, mousepos_y, vid_conheight);
868 drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
876 for(i = 0; i <= panel_cnt; i++)
878 panelPos = HUD_Panel_GetPos(i);
879 panelSize = HUD_Panel_GetSize(i);
880 marigin = HUD_Panel_GetMarigin(i);
881 if(prevMouseClicked == 0) {
883 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
885 highlightedPanel = i;
886 highlightedAction = 1;
888 // resize from topleft border
889 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
891 highlightedPanel = i;
892 highlightedAction = 2;
895 // resize from topright border
896 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
898 highlightedPanel = i;
899 highlightedAction = 2;
902 // resize from bottomleft border
903 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
905 highlightedPanel = i;
906 highlightedAction = 2;
909 // resize from bottomright border
910 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
912 highlightedPanel = i;
913 highlightedAction = 2;
918 if(highlightedPanel == i)
920 if(prevMouseClicked == 0)
922 panel_click_distance = mousepos - panelPos;
923 panel_click_pos = panelPos;
924 panel_click_size = panelSize;
927 if(highlightedAction == 1)
928 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
929 else if(highlightedAction == 2)
931 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
932 if(resizeCorner == 1) {
933 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
934 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
936 if(resizeCorner == 2) {
937 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
938 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
939 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
941 if(resizeCorner == 3) {
942 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
943 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
945 if(resizeCorner == 4) {
946 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
952 mouseprevpos = mousepos;
953 prevMouseClicked = mouseClicked;
956 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
962 */ // maybe one day, since this will be quite complicated
967 float weaponspace[10];
968 void HUD_WeaponIcons_Clear()
971 for(idx = 0; idx < 10; ++idx)
972 weaponspace[idx] = 0;
975 void HUD_WeaponIcons()
977 float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
978 vector pos, mySize, mysize, mypos, color, accuracy_color;
979 float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
981 marigin = HUD_Panel_GetMarigin(0);
982 pos = HUD_Panel_GetPos(0);
983 mySize = HUD_Panel_GetSize(0);
984 color = HUD_Panel_GetColor(0);
985 accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
987 stat_weapons = getstati(STAT_WEAPONS);
988 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
990 self = get_weaponinfo(i);
991 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
995 if(HUD_Panel_GetBgActive(0) && weapon_cnt)
996 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
999 weapon_stats = getstati(STAT_DAMAGE_HITS);
1000 weapon_number = weapon_stats & 63;
1001 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1003 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1004 weapon_number = weapon_stats & 63;
1005 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1007 if(cvar_or("hud_weaponicons_fade", 1))
1009 fade = 3.2 - 2 * (time - weapontime);
1010 fade = bound(0.7, fade, 1);
1015 HUD_WeaponIcons_Clear();
1017 float rows, columns;
1018 //TODO: yuck. there must be a better way :)
1019 //rows = ceil(4 * mySize_y/mySize_x);
1020 if(mySize_y/mySize_x < 0.08)
1022 else if(mySize_y/mySize_x < 0.25)
1024 else if(mySize_y/mySize_x < 0.5)
1026 else if(mySize_y/mySize_x < 0.7)
1028 else if(mySize_y/mySize_x < 0.9)
1030 else if(mySize_y/mySize_x < 1.25)
1032 else if(mySize_y/mySize_x < 1.7)
1034 else if(mySize_y/mySize_x < 2.5)
1036 else if(mySize_y/mySize_x < 4)
1038 else if(mySize_y/mySize_x < 6)
1043 columns = ceil(16/rows);
1045 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1047 self = get_weaponinfo(i);
1048 if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
1052 alpha = (id == activeweapon) ? 1 : 0.6;
1054 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1055 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1056 if(id == 0) // porto and hook should be last
1061 if(id+1 == activeweapon)
1062 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1063 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1065 if(cvar_or("hud_weaponicons_number", 1))
1066 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1068 // draw the weapon accuracy on the HUD
1069 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1072 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1074 accuracy_color = HUD_AccuracyColor(weapon_stats);
1076 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1093 float GetAmmoStat(float i)
1097 case 0: return STAT_SHELLS;
1098 case 1: return STAT_NAILS;
1099 case 2: return STAT_ROCKETS;
1100 case 3: return STAT_CELLS;
1101 case 4: return STAT_FUEL;
1106 float GetAmmoItemCode(float i)
1110 case 0: return IT_SHELLS;
1111 case 1: return IT_NAILS;
1112 case 2: return IT_ROCKETS;
1113 case 3: return IT_CELLS;
1114 case 4: return IT_FUEL;
1119 string GetAmmoPicture(float i)
1123 case 0: return "gfx/hud/sb_shells";
1124 case 1: return "gfx/hud/sb_bullets";
1125 case 2: return "gfx/hud/sb_rocket";
1126 case 3: return "gfx/hud/sb_cells";
1127 case 4: return "gfx/hud/sb_fuel";
1132 void HUD_Inventory()
1138 vector pos, mySize, mysize, mypos, color;
1139 marigin = HUD_Panel_GetMarigin(1);
1140 pos = HUD_Panel_GetPos(1);
1141 mySize = HUD_Panel_GetSize(1);
1142 color = HUD_Panel_GetColor(1);
1144 if(HUD_Panel_GetBgActive(1))
1145 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1148 stat_items = getstati(STAT_ITEMS);
1149 for (i = 0; i < 4; ++i) {
1151 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1153 if(cvar("hud_ammo_onlycurrent")) { // force showing current ammo only with conwidths < 800
1154 if (stat_items & GetAmmoItemCode(i)) {
1155 drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1156 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1158 HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1160 HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1164 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1166 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1167 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1168 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1169 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1171 mysize_x = 0.25 * mySize_x;
1172 mysize_y = mySize_y;
1173 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1175 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1176 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1177 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1178 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1180 mysize_x = 0.5 * mySize_x;
1181 mysize_y = 0.5 * mySize_y;
1182 } else { // arrange vertically
1184 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1185 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1186 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1187 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1189 mysize_x = mySize_x;
1190 mysize_y = 0.25 * mySize_y;
1193 if (stat_items & GetAmmoItemCode(i))
1194 drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1195 drawpic(mypos + eX * 0.66 * mysize_x + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1197 if(stat_items & GetAmmoItemCode(i))
1198 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1200 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1202 if(stat_items & GetAmmoItemCode(i))
1203 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1205 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1212 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1214 if (a > 0) { // if we have fuel, draw the amount
1215 float invincibility_time, dt;
1216 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1217 dt = invincibility_time - time;
1218 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
1222 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
1226 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1228 HUD_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1230 HUD_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1237 void HUD_Powerups() {
1238 float stat_items, dt;
1241 vector pos, mySize, color;
1242 marigin = HUD_Panel_GetMarigin(2);
1243 pos = HUD_Panel_GetPos(2);
1244 mySize = HUD_Panel_GetSize(2);
1245 color = HUD_Panel_GetColor(2);
1247 if(HUD_Panel_GetBgActive(2))
1248 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1250 stat_items = getstati(STAT_ITEMS);
1252 if not(stat_items & IT_STRENGTH)
1253 if not(stat_items & IT_INVINCIBLE)
1257 if (getstati(STAT_HEALTH) <= 0)
1260 float strength_time, invincibility_time, countdown_fontsize;
1263 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1264 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1266 if (strength_time) {
1267 dt = strength_time - time;
1272 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1273 bound(0, (ceil(dt) - dt) / 0.5, 1));
1277 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1279 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1283 drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1284 bound(0, -dt / 0.5, 1));
1289 if (invincibility_time) {
1290 dt = invincibility_time - time;
1295 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1296 bound(0, (ceil(dt) - dt) / 0.5, 1));
1300 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1302 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1306 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1307 bound(0, -dt / 0.5, 1));
1312 // Health/armor (#3)
1314 void HUD_HealthArmor(void)
1318 vector pos, mySize, color;
1319 marigin = HUD_Panel_GetMarigin(3);
1320 pos = HUD_Panel_GetPos(3);
1321 mySize = HUD_Panel_GetSize(3);
1322 color = HUD_Panel_GetColor(3);
1324 if(HUD_Panel_GetBgActive(3))
1325 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1327 float armor, health, x;
1328 armor = getstati(STAT_ARMOR);
1329 health = getstati(STAT_HEALTH);
1332 if(hud_hudselector == 2) // combined health and armor display
1335 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1338 num_pos = - '96 28 0';
1342 if(v_z) // fully armored
1344 // here, armorideal > armor
1345 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1346 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1350 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1351 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1353 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1358 vector health_pos, armor_pos;
1360 if (hud_hudselector == 0) { // old style layout with armor left of health
1362 health_pos = pos + eX * 0.5 * mySize_x;
1366 armor_pos = pos + eX * 0.5 * mySize_x;
1370 if (mySize_x/mySize_y > 5)
1384 drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1386 drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1387 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1392 drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1393 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.25 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
1395 else if (mySize_x/mySize_y > 3.2)
1409 drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1411 drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1412 HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1424 drawpic(pos + eX * mySize_x - eX * 1.22 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1425 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1436 vector pos, mySize, color;
1437 marigin = HUD_Panel_GetMarigin(7);
1438 pos = HUD_Panel_GetPos(7);
1439 mySize = HUD_Panel_GetSize(7);
1440 color = HUD_Panel_GetColor(7);
1442 if(HUD_Panel_GetBgActive(7))
1443 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1445 float score, distribution, leader;
1446 vector score_pos, secondary_score_pos, distribution_color;
1448 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1450 if (!teamplay) { // non-teamgames
1451 // me vector := [team/connected frags id]
1452 pl = players.sort_next;
1457 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1461 score = me.(scores[ps_primary]);
1463 if(distribution >= 5) {
1464 distribution_color = eY;
1466 } else if(distribution >= 0) {
1467 distribution_color = '1 1 1';
1469 } else if(distribution >= -5)
1470 distribution_color = '1 1 0';
1472 distribution_color = eX;
1474 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3 * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1475 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1476 } else { // teamgames
1477 float max_fragcount;
1478 max_fragcount = -999;
1480 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1481 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1483 score = tm.(teamscores[ts_primary]);
1486 if (score > max_fragcount)
1487 max_fragcount = score;
1489 if(tm.team == myteam) {
1490 if (max_fragcount == score)
1492 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1494 if (max_fragcount == score)
1496 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1497 secondary_score_pos = secondary_score_pos + '0 16 0';
1505 void HUD_RaceTimer (void) {
1508 vector pos, mySize, color;
1509 marigin = HUD_Panel_GetMarigin(8);
1510 pos = HUD_Panel_GetPos(8);
1511 mySize = HUD_Panel_GetSize(8);
1512 color = HUD_Panel_GetColor(8);
1514 if(HUD_Panel_GetBgActive(8))
1515 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1517 drawfont = sbar_bigfont;
1519 string s, forcetime;
1521 if(race_checkpointtime)
1523 a = bound(0, 2 - (time - race_checkpointtime), 1);
1526 if(a > 0) // just hit a checkpoint?
1528 if(race_checkpoint != 254)
1530 if(race_time && race_previousbesttime)
1531 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1533 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1535 forcetime = TIME_ENCODED_TOSTRING(race_time);
1540 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1542 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1543 if(a > 0) // next one?
1545 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1550 if(s != "" && a > 0)
1552 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1553 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1554 drawcolorcodedstring(pos, s, '1 1 0' * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1557 if(race_penaltytime)
1559 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1562 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1563 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1564 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1565 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1571 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1572 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1573 drawstring_expanding(pos - eX * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1578 if(race_laptime && race_checkpoint != 255)
1580 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1581 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1582 drawstring(pos - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1587 if(race_mycheckpointtime)
1589 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1590 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1591 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1592 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1593 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1595 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1597 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1598 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1599 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1600 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1601 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1604 if(race_penaltytime && !race_penaltyaccumulator)
1606 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1607 a = bound(0, (1 + t - time), 1);
1611 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1613 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1614 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1615 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1616 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1621 drawfont = sbar_font;
1630 // Notification area (#4)
1631 // OH MY GOOODDDDDD this thing is colossal :/
1633 float vote_yescount;
1636 float vote_highlighted; // currently selected vote
1638 float vote_active; // is there an active vote?
1639 float vote_prev; // previous state of vote_active to check for a change
1641 float vote_change; // "time" when vote_active changed
1645 if(spectatee_status && !intermission)
1647 drawfont = sbar_bigfont;
1648 if(spectatee_status == -1)
1651 s = GetPlayerName(spectatee_status - 1);
1652 // spectated player name between HUD and chat area, aligned to the left
1654 pos_y = - 50 - sbar_fontsize_spec_y;
1655 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
1656 drawcolorcodedstring(pos, s, sbar_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1657 drawfont = sbar_font;
1659 // spectator text in the upper right corner
1660 if(spectatee_status == -1)
1661 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1663 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1665 if(spectatee_status == -1)
1666 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1668 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1670 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1672 if(gametype == GAME_ARENA)
1673 s = "^1Wait for your turn to join";
1674 else if(gametype == GAME_LMS)
1677 sk = playerslots[player_localentnum - 1];
1678 if(sk.(scores[ps_primary]) >= 666)
1679 s = "^1Match has already begun";
1680 else if(sk.(scores[ps_primary]) > 0)
1681 s = "^1You have no more lives left";
1683 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1686 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1688 //show restart countdown:
1689 if (time < getstatf(STAT_GAMESTARTTIME)) {
1691 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1692 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1693 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1696 if(warmup_stage && !intermission)
1698 s = "^2Currently in ^1warmup^2 stage!";
1701 // move more important stuff more to the middle so its more visible
1704 if(mod(time, 1) >= 0.5)
1709 if(ready_waiting && !intermission && !spectatee_status)
1711 if(ready_waiting_for_me)
1714 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1716 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1721 s = strcat("^2Waiting for others to ready up to end warmup...");
1723 s = strcat("^2Waiting for others to ready up...");
1726 else if(warmup_stage && !intermission && !spectatee_status)
1728 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1731 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1733 float ts_min, ts_max;
1734 tm = teams.sort_next;
1737 for(; tm.sort_next; tm = tm.sort_next)
1739 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1741 if(!ts_min) ts_min = tm.team_size;
1742 else ts_min = min(ts_min, tm.team_size);
1743 if(!ts_max) ts_max = tm.team_size;
1744 else ts_max = max(ts_max, tm.team_size);
1746 if ((ts_max - ts_min) > 1)
1748 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1749 tm = GetTeam(myteam, false);
1751 if (tm.team != COLOR_SPECTATOR)
1752 if (tm.team_size == ts_max)
1753 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1759 if(vote_active != vote_prev) {
1761 vote_prev = bound(0, vote_active, 1);
1765 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1767 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1770 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1772 vector voteorigin = bottomright - '290 135 0';
1773 vector votesize = '280 70 0';
1774 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1776 s = "A vote has been called for: ";
1777 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - eX * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1778 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
1779 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - eX * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1781 // print the yes/no counts
1782 s = strcat("Yes: ", ftos(vote_yescount));
1783 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1784 s = strcat("No: ", ftos(vote_nocount));
1785 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - eX * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1787 // draw the progress bars
1788 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
1789 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1791 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
1792 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1794 // draw the highlights
1795 if(vote_highlighted == 1) {
1796 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1797 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1799 else if(vote_highlighted == 2) {
1800 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1801 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1804 drawresetcliparea();
1806 else if(!vote_active) {
1807 vote_highlighted = 0;
1813 float race_status_time;
1814 float race_status_prev;
1815 string race_status_name_prev;
1816 void HUD_DrawRaceStatus(vector pos)
1818 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1819 race_status_time = time + 5;
1820 race_status_prev = race_status;
1821 if (race_status_name_prev)
1822 strunzone(race_status_name_prev);
1823 race_status_name_prev = strzone(race_status_name);
1827 a = bound(0, race_status_time - time, 1);
1830 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1834 rank = race_CheckName(race_status_name);
1836 rankname = race_PlaceName(rank);
1838 if(race_status == 0)
1839 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1840 else if(race_status == 1) {
1841 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1842 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1843 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1844 } else if(race_status == 2) {
1845 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1846 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1848 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1849 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1850 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1851 } else if(race_status == 3) {
1852 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1853 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1854 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1857 if (race_status_time - time <= 0) {
1858 race_status_prev = -1;
1860 if(race_status_name)
1861 strunzone(race_status_name);
1862 race_status_name = string_null;
1863 if(race_status_name_prev)
1864 strunzone(race_status_name_prev);
1865 race_status_name_prev = string_null;
1869 // CTF HUD modicon section
1870 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1871 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1872 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1874 void CSQC_ctf_hudreset(void)
1876 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1879 void CSQC_ctf_hud(void)
1881 vector bottomleft, redflag_pos, blueflag_pos, sz;
1882 float f; // every function should have that
1883 bottomleft_y = vid_conheight;
1886 float redflag, blueflag; // current status
1887 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1890 stat_items = getstati(STAT_ITEMS);
1891 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1892 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1894 // when status CHANGES, set old status into prevstatus and current status into status
1895 if (redflag != redflag_prevframe)
1897 redflag_statuschange_time = time;
1898 redflag_prevstatus = redflag_prevframe;
1899 redflag_prevframe = redflag;
1902 if (blueflag != blueflag_prevframe)
1904 blueflag_statuschange_time = time;
1905 blueflag_prevstatus = blueflag_prevframe;
1906 blueflag_prevframe = blueflag;
1909 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1910 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1912 float BLINK_FACTOR = 0.15;
1913 float BLINK_BASE = 0.85;
1915 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1917 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1919 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1921 string red_icon, red_icon_prevstatus;
1922 float red_alpha, red_alpha_prevstatus;
1923 red_alpha = red_alpha_prevstatus = 1;
1925 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
1926 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
1927 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1929 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1930 red_icon = "gfx/hud/sb_flag_red_shielded";
1932 red_icon = string_null;
1935 switch(redflag_prevstatus) {
1936 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
1937 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
1938 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1941 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
1942 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1943 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
1945 red_icon_prevstatus = string_null;
1949 string blue_icon, blue_icon_prevstatus;
1950 float blue_alpha, blue_alpha_prevstatus;
1951 blue_alpha = blue_alpha_prevstatus = 1;
1953 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
1954 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
1955 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1957 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1958 blue_icon = "gfx/hud/sb_flag_blue_shielded";
1960 blue_icon = string_null;
1963 switch(blueflag_prevstatus) {
1964 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
1965 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
1966 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1969 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
1970 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1971 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
1973 blue_icon_prevstatus = string_null;
1977 if (myteam == COLOR_TEAM1) { // always draw own flag on left
1978 redflag_pos = bottomleft - '-4 50 0';
1979 blueflag_pos = bottomleft - '-62 50 0';
1981 blueflag_pos = bottomleft - '-4 50 0';
1982 redflag_pos = bottomleft - '-62 50 0';
1987 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
1988 if(red_icon_prevstatus && f < 1)
1989 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
1991 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
1993 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
1994 if(blue_icon_prevstatus && f < 1)
1995 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
1997 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2000 /*void HUD_Mod_Race (void) {
2001 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2002 pl = players.sort_next;
2005 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2006 if(pl.scores[ps_primary] == 0)
2009 score = me.(scores[ps_primary]);
2011 float racemin, racesec, racemsec;
2012 float distsec, distmsec, minusplus;
2014 racemin = floor(score/(60 * TIME_FACTOR));
2015 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2016 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2018 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2019 // distribution display
2020 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2022 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2023 distmsec = fabs(distribution);
2025 distsec = floor(fabs(distribution)/TIME_FACTOR);
2026 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2027 if (distribution < 0)
2031 if (distribution <= 0) {
2032 distribution_color = eY;
2033 minusplus = 1; // minusplus 1: always prefix with minus sign
2036 distribution_color = eX;
2037 minusplus = 2; // minusplus 1: always prefix with plus sign
2039 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2040 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2041 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2043 // race record display
2044 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2045 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2047 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2048 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2049 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2051 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2052 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2056 // Keyhunt HUD modicon section
2057 float kh_runheretime;
2059 void CSQC_kh_hudreset(void)
2064 void CSQC_kh_hud(void)
2069 vector p, pa, kh_size, kh_asize;
2072 p_y = vid_conheight - 34 - 3;
2075 kh_keys = getstati(STAT_KH_KEYS);
2077 kh_size = '19 34 0';
2078 kh_asize = '19 10 0';
2085 for(i = 0; i < 4; ++i)
2087 key = floor(kh_keys / pow(32, i)) & 31;
2089 if(keyteam == 30 && keycount <= 4)
2091 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2094 // this yields 8 exactly if "RUN HERE" shows
2099 kh_runheretime = time;
2100 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2105 for(i = 0; i < 4; ++i)
2107 key = floor(kh_keys / pow(32, i)) & 31;
2120 default: // owned or dropped
2125 a = a * hud_alpha_fg;
2126 aa = aa * hud_alpha_fg;
2132 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2135 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2138 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2141 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2146 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2149 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2152 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2155 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2158 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2167 // Nexball HUD modicon section
2168 #define NBPB_SIZE '96 38 0'
2169 #define NBPB_BT 2 //thickness
2170 #define NBPB_BRGB '1 1 1'
2171 #define NBPB_BALPH 1 //alpha
2172 #define NBPB_BFLAG DRAWFLAG_NORMAL
2173 #define NBPB_IALPH 0.4
2174 #define NBPB_IFLAG DRAWFLAG_NORMAL
2175 #define NBPB_IRGB '0.7 0.1 0'
2177 void CSQC_nb_hud(void)
2179 float stat_items, nb_pb_starttime, dt, p;
2182 stat_items = getstati(STAT_ITEMS);
2183 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2186 pos_y = vid_conheight - 42;
2189 //Manage the progress bar if any
2190 if (nb_pb_starttime > 0)
2193 dt = mod(time - nb_pb_starttime, nb_pb_period);
2194 // one period of positive triangle
2195 p = 2 * dt / nb_pb_period;
2201 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2205 drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2206 drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2207 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2208 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2211 pos_x += 12; //horizontal margin to the picture
2212 pos_y += 2; //vertical margin to the picture
2214 if (stat_items & IT_KEY1)
2215 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2218 // Race/CTS HUD modicon section
2219 float crecordtime_prev; // last remembered crecordtime
2220 float crecordtime_change_time; // time when crecordtime last changed
2221 float srecordtime_prev; // last remembered srecordtime
2222 float srecordtime_change_time; // time when srecordtime last changed
2223 void CSQC_race_hud(void)
2226 me = playerslots[player_localentnum - 1];
2228 float f; // yet another function has this
2229 score = me.(scores[ps_primary]);
2231 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2232 return; // no records in the actual race
2234 drawfont = sbar_bigfont;
2237 pos_y = vid_conheight - 48;
2239 // clientside personal record
2241 if(gametype == GAME_CTS)
2245 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2247 if(score && score < t || !t)
2248 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2250 if(t != crecordtime_prev) {
2251 crecordtime_prev = t;
2252 crecordtime_change_time = time;
2254 f = time - crecordtime_change_time;
2257 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2258 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2260 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2261 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2262 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2263 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2268 t = race_server_record;
2269 if(t != srecordtime_prev) {
2270 srecordtime_prev = t;
2271 srecordtime_change_time = time;
2273 f = time - srecordtime_change_time;
2276 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2277 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2279 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2280 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2281 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2282 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2284 drawfont = sbar_font;
2293 vector pos, mySize, color;
2294 marigin = HUD_Panel_GetMarigin(5);
2295 pos = HUD_Panel_GetPos(5);
2296 mySize = HUD_Panel_GetSize(5);
2297 color = HUD_Panel_GetColor(5);
2299 if(HUD_Panel_GetBgActive(5))
2300 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2302 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2304 timelimit = getstatf(STAT_TIMELIMIT);
2306 HUD_DrawRaceStatus(pos + '0 30 0');
2308 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2309 timeleft = ceil(timeleft);
2310 minutesLeft = floor(timeleft / 60);
2311 secondsLeft = timeleft - minutesLeft*60;
2314 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2315 timer_color = '1 1 1'; //white
2316 else if(minutesLeft >= 1)
2317 timer_color = '1 1 0'; //yellow
2319 timer_color = '1 0 0'; //red
2321 if (cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2322 if (time < getstatf(STAT_GAMESTARTTIME)) {
2323 //while restart is still active, show 00:00
2324 minutes = seconds = 0;
2326 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2327 minutes = floor(elapsedTime / 60);
2328 seconds = elapsedTime - minutes*60;
2331 minutes = minutesLeft;
2332 seconds = secondsLeft;
2335 if(minutesLeft >= 1 || cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2336 HUD_DrawXNum(pos, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2337 drawpic(pos + eX * 0.5 * mySize_x, "gfx/hud/num_colon", eX * mySize_y + eY * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2339 HUD_DrawXNum(pos + eX * 0.6 * mySize_x, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2345 void() teamradar_view =
2349 vector pos, mySize, color;
2350 marigin = HUD_Panel_GetMarigin(6);
2351 pos = HUD_Panel_GetPos(6);
2352 mySize = HUD_Panel_GetSize(6);
2353 color = HUD_Panel_GetColor(6);
2355 if(HUD_Panel_GetBgActive(6))
2356 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2358 local float color1, color2; // color already declared as a global in sbar.qc
2361 float scale2d, normalsize, bigsize;
2364 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2365 teamradar_size2d = mySize;
2367 if(minimapname == "" && !ons_showmap)
2370 teamradar_loadcvars();
2372 switch(cl_teamradar_zoommode)
2376 f = current_zoomfraction;
2379 f = 1 - current_zoomfraction;
2389 switch(cl_teamradar_rotation)
2392 teamradar_angle = view_angles_y - 90;
2395 teamradar_angle = 90 * cl_teamradar_rotation;
2399 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2400 teamradar_size2d = mySize;
2402 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2403 if(pos == eX * vid_conwidth)
2405 if(cl_teamradar_nohudhack < 2)
2407 if(cl_teamradar_nohudhack < 1)
2408 teamradar_extraclip_mins_y -= 25;
2410 else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2412 if(cl_teamradar_nohudhack < 2)
2414 //if(cl_teamradar_nohudhack < 1)
2415 //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2418 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2419 if(cl_teamradar_rotation == 0)
2421 // max-min distance must fit the radar in any rotation
2422 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2426 vector c0, c1, c2, c3, span;
2427 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2428 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2429 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2430 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2432 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2433 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2435 // max-min distance must fit the radar in x=x, y=y
2437 teamradar_size2d_x * scale2d / (1.05 * span_x),
2438 teamradar_size2d_y * scale2d / (1.05 * span_y)
2442 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2443 if(bigsize > normalsize)
2444 normalsize = bigsize;
2448 + (1 - f) * normalsize;
2449 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2450 f * (mi_min + mi_max) * 0.5
2451 + (1 - f) * view_origin);
2453 color1 = GetPlayerColor(player_localentnum-1);
2454 rgb = GetTeamRGB(color1);
2463 draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2467 drawresetcliparea();
2469 vector frame_origin, frame_size;
2470 frame_origin = frame_size = '0 0 0';
2472 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2473 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2474 frame_size_x = pos_x * 1.1171875; // matches the picture
2475 frame_size_y = pos_y * 1.1171875; // matches the picture
2476 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2477 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2480 pos_x - teamradar_size2d_x * 0.5,
2481 pos_y - teamradar_size2d_y * 0.5,
2487 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2488 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2489 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2490 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2491 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2493 color2 = GetPlayerColor(tm.sv_entnum);
2494 //if(color == COLOR_SPECTATOR || color == color2)
2495 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2497 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2499 drawresetcliparea();
2508 void HUD_DrawPressedKeys(void)
2513 pos = stov(cvar_string("cl_showpressedkeys_position"));
2515 bgsize = '126 75 0';
2517 pos = eX * (vid_conwidth - bgsize_x) * pos_x
2518 + eY * (vid_conheight - bgsize_y) * pos_y;
2519 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2521 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2522 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2523 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2524 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2525 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2526 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2527 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2528 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2531 void HUD_ShowSpeed(void)
2534 float pos, conversion_factor;
2535 string speed, zspeed, unit;
2537 switch(cvar("cl_showspeed_unit"))
2542 conversion_factor = 1.0;
2546 conversion_factor = 1.0;
2550 conversion_factor = 0.0254;
2554 conversion_factor = 0.0254 * 3.6;
2558 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2562 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2566 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2568 numsize_x = numsize_y = cvar("cl_showspeed_size");
2569 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2571 drawfont = sbar_bigfont;
2572 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2574 if (cvar("cl_showspeed_z") == 1) {
2575 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2576 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2579 drawfont = sbar_font;
2582 vector acc_prevspeed;
2586 void HUD_ShowAcceleration(void)
2588 float acceleration, sz, scale, alpha, f;
2589 vector pos, top, rgb;
2590 top_x = vid_conwidth/2;
2593 f = time - acc_prevtime;
2594 if(cvar("cl_showacceleration_z"))
2595 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2597 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2598 acc_prevspeed = pmove_vel;
2599 acc_prevtime = time;
2601 f = bound(0, f * 10, 1);
2602 acc_avg = acc_avg * (1 - f) + acceleration * f;
2603 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2605 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2607 sz = cvar("cl_showacceleration_size");
2608 scale = cvar("cl_showacceleration_scale");
2609 alpha = cvar("cl_showacceleration_alpha");
2610 if (cvar("cl_showacceleration_color_custom"))
2611 rgb = stov(cvar_string("cl_showacceleration_color"));
2614 if (acceleration < 0) {
2615 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2616 } else if (acceleration > 0) {
2617 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2621 if (acceleration > 0)
2622 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2623 else if (acceleration < 0)
2624 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2627 void HUD_Reset (void)
2629 // reset gametype specific icons
2630 if(gametype == GAME_KEYHUNT)
2632 else if(gametype == GAME_CTF)
2633 CSQC_ctf_hudreset();
2636 void HUD_Main (void)
2638 hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2639 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2640 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2641 hud_color_bg_team = cvar("hud_color_bg_team");
2643 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2644 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2646 if(cvar_or("hud_inventory", 1))
2648 if(cvar_or("hud_weaponicons", 1))
2650 if(cvar_or("hud_timer", 1))
2652 if(cvar_or("hud_powerups", 1))
2654 if(cvar_or("hud_health", 1))
2656 if(cvar_or("hud_notify", 1))
2658 if((gametype == GAME_RACE || gametype == GAME_CTS) && cvar_or("hud_racetimer", 1))
2660 if(cvar("hud_pressedkeys"))
2661 HUD_DrawPressedKeys();
2662 if(cvar("hud_speed"))
2664 if(cvar("hud_acceleration"))
2665 HUD_ShowAcceleration();
2667 //Sbar_UpdatePlayerTeams();
2668 // move this stuff to View.qc
2669 if (intermission == 2) // map voting screen
2671 if(sb_showaccuracy && spectatee_status != -1) {
2672 //HUD_DrawAccuracyStats();
2676 else if(sb_showscores) {
2677 //HUD_DrawScoreboard();
2682 //HUD_FinaleOverlay();
2686 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2688 //if(sb_showaccuracy && spectatee_status != -1)
2689 //HUD_DrawAccuracyStats();
2691 //HUD_DrawScoreboard();
2699 //if(sb_showaccuracy && spectatee_status != -1)
2700 //HUD_DrawAccuracyStats();
2702 // HUD_DrawScoreboard();
2704 // draw scores and timer
2708 // draw gametype specific icons
2709 if(gametype == GAME_KEYHUNT)
2711 else if(gametype == GAME_CTF)
2713 else if(gametype == GAME_NEXBALL)
2715 else if(gametype == GAME_CTS || gametype == GAME_RACE)