3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
26 vector HUD_Get_Num_Color (float x, float maxvalue)
31 color.x = sin(2*M_PI*time);
33 color.z = sin(2*M_PI*time);
35 else if(x > maxvalue * 0.75) {
36 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
40 else if(x > maxvalue * 0.5) {
41 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
45 else if(x > maxvalue * 0.25) {
48 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
50 else if(x > maxvalue * 0.1) {
52 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
61 blinkingamt = (1 - x/maxvalue/0.25);
64 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
73 float aspect = size_y / size_x;
74 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
80 float ratio, best_ratio = 0;
81 float best_columns = 1, best_rows = 1;
82 bool vertical = (psize.x / psize.y >= item_aspect);
85 psize = eX * psize.y + eY * psize.x;
86 item_aspect = 1 / item_aspect;
89 rows = ceil(sqrt(item_count));
90 columns = ceil(item_count/rows);
93 ratio = (psize.x/columns) / (psize.y/rows);
94 if(ratio > item_aspect)
95 ratio = item_aspect * item_aspect / ratio;
97 if(ratio <= best_ratio)
98 break; // ratio starts decreasing by now, skip next configurations
100 best_columns = columns;
108 rows = ceil(item_count/columns);
112 return eX * best_rows + eY * best_columns;
114 return eX * best_columns + eY * best_rows;
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
126 if(theirtime == 0) // goal hit
130 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
140 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
146 lapstr = sprintf(_(" (-%dL)"), lapdelta);
149 else if(lapdelta < 0)
151 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
155 else if(theirtime > 0) // anticipation
157 if(mytime >= theirtime)
158 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
160 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
170 cpname = _("Start line");
172 cpname = _("Finish line");
174 cpname = sprintf(_("Intermediate %d"), cp);
176 cpname = _("Finish line");
179 return strcat(col, cpname);
180 else if(theirname == "")
181 return strcat(col, sprintf("%s (%s)", cpname, timestr));
183 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
190 for (i=RANKINGS_CNT-1;i>=0;--i)
191 if(grecordholder[i] == net_name)
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
205 if(!length_ratio || !theAlpha)
211 if(length_ratio < -1)
214 else if(length_ratio < 0)
218 vector width, height;
220 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221 if(precache_pic(pic) == "") {
222 pic = "gfx/hud/default/progressbar_vertical";
225 if (baralign == 1) // bottom align
226 theOrigin.y += (1 - length_ratio) * theSize.y;
227 else if (baralign == 2) // center align
228 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229 else if (baralign == 3) // center align, positive values down, negative up
232 if (length_ratio > 0)
233 theOrigin.y += theSize.y;
236 theOrigin.y += (1 + length_ratio) * theSize.y;
237 length_ratio = -length_ratio;
240 theSize.y *= length_ratio;
243 width = eX * theSize.x;
244 height = eY * theSize.y;
245 if(theSize.y <= theSize.x * 2)
247 // button not high enough
248 // draw just upper and lower part then
249 square = eY * theSize.y * 0.5;
250 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
256 square = eY * theSize.x;
257 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
259 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
262 pic = strcat(hud_skin_path, "/", pic);
263 if(precache_pic(pic) == "") {
264 pic = "gfx/hud/default/progressbar";
267 if (baralign == 1) // right align
268 theOrigin.x += (1 - length_ratio) * theSize.x;
269 else if (baralign == 2) // center align
270 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271 else if (baralign == 3) // center align, positive values on the right, negative on the left
274 if (length_ratio > 0)
275 theOrigin.x += theSize.x;
278 theOrigin.x += (1 + length_ratio) * theSize.x;
279 length_ratio = -length_ratio;
282 theSize.x *= length_ratio;
285 width = eX * theSize.x;
286 height = eY * theSize.y;
287 if(theSize.x <= theSize.y * 2)
289 // button not wide enough
290 // draw just left and right part then
291 square = eX * theSize.x * 0.5;
292 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
298 square = eX * theSize.y;
299 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
301 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
312 pic = strcat(hud_skin_path, "/num_leading");
313 if(precache_pic(pic) == "") {
314 pic = "gfx/hud/default/num_leading";
317 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318 if(mySize.x/mySize.y > 2)
319 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
328 entity h = weaponorder[i];
329 weaponorder[i] = weaponorder[j];
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
337 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
346 WepSet weapons_stat = WepSet_GetFromStat();
350 vector center = '0 0 0';
351 int weapon_count, weapon_id;
352 int row, column, rows = 0, columns = 0;
353 bool vertical_order = true;
354 float aspect = autocvar_hud_panel_weapons_aspect;
356 float timeout = autocvar_hud_panel_weapons_timeout;
357 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
358 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
360 vector barsize = '0 0 0', baroffset = '0 0 0';
361 vector ammo_color = '1 0 1';
362 float ammo_alpha = 1;
364 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
365 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
367 vector weapon_pos, weapon_size = '0 0 0';
370 // check to see if we want to continue
371 if(hud != HUD_NORMAL) return;
373 if(!autocvar__hud_configure)
375 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
377 if(timeout && time >= weapontime + timeout + timeout_effect_length)
378 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
380 weaponprevtime = time;
385 // update generic hud functions
386 HUD_Panel_UpdateCvars();
388 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
389 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
392 if(weaponorder_bypriority)
393 strunzone(weaponorder_bypriority);
394 if(weaponorder_byimpulse)
395 strunzone(weaponorder_byimpulse);
397 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
398 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
399 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
402 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
404 setself(get_weaponinfo(i));
405 if(self.impulse >= 0)
407 weaponorder[weapon_cnt] = self;
411 for(i = weapon_cnt; i < Weapons_MAX; ++i)
412 weaponorder[i] = world;
413 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
415 weaponorder_cmp_str = string_null;
418 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
421 if(autocvar__hud_configure)
424 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
425 weapons_stat |= WepSet_FromWeapon(i);
431 weapons_stat = '0 0 0';
432 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
433 for(i = WEP_FIRST; i <= countw; ++i)
434 weapons_stat |= WepSet_FromWeapon(i);
439 // determine which weapons are going to be shown
440 if (autocvar_hud_panel_weapons_onlyowned)
442 if(autocvar__hud_configure)
444 if(menu_enabled != 2)
445 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
448 // do we own this weapon?
450 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
451 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
455 // might as well commit suicide now, no reason to live ;)
456 if (weapon_count == 0)
459 vector old_panel_size = panel_size;
460 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
462 // get the all-weapons layout
464 WepSet weapons_stat = WepSet_GetFromStat();
465 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
466 WepSet weapons_wep = WepSet_FromWeapon(i);
467 if (weapons_stat & weapons_wep) continue;
468 Weapon w = get_weaponinfo(i);
469 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
471 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
472 columns = table_size.x;
474 weapon_size.x = padded_panel_size.x / columns;
475 weapon_size.y = padded_panel_size.y / rows;
477 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
478 // we enlarge them a bit when possible to better match the desired aspect ratio
479 if(padded_panel_size.x / padded_panel_size.y < aspect)
481 // maximum number of rows that allows to display items with the desired aspect ratio
482 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
483 columns = min(columns, ceil(weapon_count / max_rows));
484 rows = ceil(weapon_count / columns);
485 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
486 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
487 vertical_order = false;
491 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
492 rows = min(rows, ceil(weapon_count / max_columns));
493 columns = ceil(weapon_count / rows);
494 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
495 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
496 vertical_order = true;
499 // reduce size of the panel
500 panel_size.x = columns * weapon_size.x;
501 panel_size.y = rows * weapon_size.y;
502 panel_size += '2 2 0' * panel_bg_padding;
504 // center the resized panel, or snap it to the screen edge when close enough
505 if(panel_pos.x > vid_conwidth * 0.001)
507 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
508 panel_pos.x += old_panel_size.x - panel_size.x;
510 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
512 else if(old_panel_size.x > vid_conwidth * 0.999)
513 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
515 if(panel_pos.y > vid_conheight * 0.001)
517 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
518 panel_pos.y += old_panel_size.y - panel_size.y;
520 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
522 else if(old_panel_size.y > vid_conheight * 0.999)
523 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
526 weapon_count = (Weapons_COUNT - 1);
528 // animation for fading in/out the panel respectively when not in use
529 if(!autocvar__hud_configure)
531 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
533 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
535 // fade the panel alpha
536 if(autocvar_hud_panel_weapons_timeout_effect == 1)
538 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
539 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
541 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
543 panel_bg_alpha *= (1 - f);
544 panel_fg_alpha *= (1 - f);
547 // move the panel off the screen
548 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
550 f *= f; // for a cooler movement
551 center.x = panel_pos.x + panel_size.x/2;
552 center.y = panel_pos.y + panel_size.y/2;
553 screen_ar = vid_conwidth/vid_conheight;
554 if (center.x/center.y < screen_ar) //bottom left
556 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
557 panel_pos.y += f * (vid_conheight - panel_pos.y);
559 panel_pos.x -= f * (panel_pos.x + panel_size.x);
563 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
564 panel_pos.x += f * (vid_conwidth - panel_pos.x);
566 panel_pos.y -= f * (panel_pos.y + panel_size.y);
569 center.x = -1; // mark the panel as off screen
571 weaponprevtime = time - (1 - f) * timein_effect_length;
573 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
575 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
577 // fade the panel alpha
578 if(autocvar_hud_panel_weapons_timeout_effect == 1)
580 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
581 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
583 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
585 panel_bg_alpha *= (f);
586 panel_fg_alpha *= (f);
589 // move the panel back on screen
590 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
592 f *= f; // for a cooler movement
594 center.x = panel_pos.x + panel_size.x/2;
595 center.y = panel_pos.y + panel_size.y/2;
596 screen_ar = vid_conwidth/vid_conheight;
597 if (center.x/center.y < screen_ar) //bottom left
599 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
600 panel_pos.y += f * (vid_conheight - panel_pos.y);
602 panel_pos.x -= f * (panel_pos.x + panel_size.x);
606 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
607 panel_pos.x += f * (vid_conwidth - panel_pos.x);
609 panel_pos.y -= f * (panel_pos.y + panel_size.y);
615 // draw the background, then change the virtual size of it to better fit other items inside
623 panel_pos += '1 1 0' * panel_bg_padding;
624 panel_size -= '2 2 0' * panel_bg_padding;
627 // after the sizing and animations are done, update the other values
629 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
631 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
632 columns = table_size.x;
634 weapon_size.x = panel_size.x / columns;
635 weapon_size.y = panel_size.y / rows;
636 vertical_order = (panel_size.x / panel_size.y >= aspect);
639 // calculate position/size for visual bar displaying ammount of ammo status
640 if (autocvar_hud_panel_weapons_ammo)
642 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
643 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
645 if(weapon_size.x/weapon_size.y > aspect)
647 barsize.x = aspect * weapon_size.y;
648 barsize.y = weapon_size.y;
649 baroffset.x = (weapon_size.x - barsize.x) / 2;
653 barsize.y = 1/aspect * weapon_size.x;
654 barsize.x = weapon_size.x;
655 baroffset.y = (weapon_size.y - barsize.y) / 2;
658 if(autocvar_hud_panel_weapons_accuracy)
659 Accuracy_LoadColors();
663 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
664 vector noncurrent_pos = '0 0 0';
665 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
666 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
669 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671 // retrieve information about the current weapon to be drawn
672 setself(weaponorder[i]);
673 weapon_id = self.impulse;
674 isCurrent = (self.weapon == switchweapon);
676 // skip if this weapon doesn't exist
677 if(!self || weapon_id < 0) { continue; }
679 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680 if(autocvar_hud_panel_weapons_onlyowned)
681 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
684 // figure out the drawing position of weapon
685 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
686 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
687 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
689 // draw background behind currently selected weapon
691 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
693 // draw the weapon accuracy
694 if(autocvar_hud_panel_weapons_accuracy)
696 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
697 if(panel_weapon_accuracy >= 0)
699 color = Accuracy_GetColor(panel_weapon_accuracy);
700 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
704 // drawing all the weapon items
705 if(weapons_stat & WepSet_FromWeapon(self.weapon))
707 // draw the weapon image
709 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
711 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
713 // draw weapon label string
714 switch(autocvar_hud_panel_weapons_label)
716 case 1: // weapon number
717 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
724 case 3: // weapon name
725 drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732 // draw ammo status bar
733 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
736 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
740 switch(self.ammo_field)
742 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
743 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
744 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
745 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
746 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
747 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
748 default: ammo_full = 60;
752 weapon_pos.x + baroffset.x,
753 weapon_pos.y + baroffset.y,
754 barsize.x * bound(0, a/ammo_full, 1),
771 else // draw a "ghost weapon icon" if you don't have the weapon
773 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
776 // draw the complain message
777 if(self.weapon == complain_weapon)
780 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
782 a = ((complain_weapon_time + when > time) ? 1 : 0);
785 if(complain_weapon_type == 0) {
786 s = _("Out of ammo");
787 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789 else if(complain_weapon_type == 1) {
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
794 s = _("Unavailable");
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
804 if(!autocvar_hud_panel_weapons_onlyowned)
806 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
807 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
811 // continue with new position for the next weapon
815 if(column >= columns)
834 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
836 HUD_Panel_DrawProgressBar(
837 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
839 autocvar_hud_panel_ammo_progressbar_name,
840 progress, 0, 0, color,
841 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
844 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
846 float bonusNades = getstatf(STAT_NADE_BONUS);
847 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
848 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
849 Nade def = Nades_from(bonusType);
850 vector nadeColor = def.m_color;
851 string nadeIcon = def.m_icon;
853 vector iconPos, textPos;
855 if(autocvar_hud_panel_ammo_iconalign)
857 iconPos = myPos + eX * 2 * mySize.y;
863 textPos = myPos + eX * mySize.y;
866 if(bonusNades > 0 || bonusProgress > 0)
868 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
870 if(autocvar_hud_panel_ammo_text)
871 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
874 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
876 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
882 if(ammoType == ammo_none)
885 // Initialize variables
888 if(autocvar__hud_configure)
890 isCurrent = (ammoType == ammo_rockets); // Rockets always current
894 ammo = getstati(GetAmmoStat(ammoType));
898 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
899 myPos = myPos + (mySize - mySize * scale) * 0.5;
900 mySize = mySize * scale;
903 vector iconPos, textPos;
904 if(autocvar_hud_panel_ammo_iconalign)
906 iconPos = myPos + eX * 2 * mySize.y;
912 textPos = myPos + eX * mySize.y;
915 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
917 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
920 textColor = '0.2 0.95 0';
924 textColor = '0.8 0.04 0';
930 alpha = panel_fg_alpha;
932 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
934 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
936 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
941 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
943 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
944 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
946 if(autocvar_hud_panel_ammo_text)
947 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
949 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
954 float nade_statuschange_time;
957 if(hud != HUD_NORMAL) return;
958 if(!autocvar__hud_configure)
960 if(!autocvar_hud_panel_ammo) return;
961 if(spectatee_status == -1) return;
964 HUD_Panel_UpdateCvars();
966 draw_beginBoldFont();
975 pos += '1 1 0' * panel_bg_padding;
976 mySize -= '2 2 0' * panel_bg_padding;
979 int rows = 0, columns, row, column;
980 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
981 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
982 float nade_statuschange_elapsedtime;
983 int total_ammo_count;
986 if (autocvar_hud_panel_ammo_onlycurrent)
987 total_ammo_count = 1;
989 total_ammo_count = AMMO_COUNT;
994 if (nade_cnt != nade_prevframe)
996 nade_statuschange_time = time;
997 nade_prevstatus = nade_prevframe;
998 nade_prevframe = nade_cnt;
1002 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1004 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1005 columns = ceil((total_ammo_count)/rows);
1006 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1008 vector offset = '0 0 0'; // fteqcc sucks
1010 if(ammo_size.x/ammo_size.y > 3)
1012 newSize = 3 * ammo_size.y;
1013 offset.x = ammo_size.x - newSize;
1014 pos.x += offset.x/2;
1015 ammo_size.x = newSize;
1019 newSize = 1/3 * ammo_size.x;
1020 offset.y = ammo_size.y - newSize;
1021 pos.y += offset.y/2;
1022 ammo_size.y = newSize;
1026 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1028 if(autocvar_hud_panel_ammo_onlycurrent)
1030 if(autocvar__hud_configure)
1032 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1039 (get_weaponinfo(switchweapon)).ammo_field,
1049 column = column + 1;
1056 for(i = 0; i < AMMO_COUNT; ++i)
1058 ammotype = GetAmmoFieldFromNum(i);
1060 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1063 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1071 column = column + 1;
1078 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1080 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1082 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1088 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1090 vector newPos = '0 0 0', newSize = '0 0 0';
1091 vector picpos, numpos;
1095 if(mySize.y/mySize.x > 2)
1097 newSize.y = 2 * mySize.x;
1098 newSize.x = mySize.x;
1100 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1105 newSize.x = 1/2 * mySize.y;
1106 newSize.y = mySize.y;
1108 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1112 if(icon_right_align)
1115 picpos = newPos + eY * newSize.x;
1120 numpos = newPos + eY * newSize.x;
1124 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1125 // make number smaller than icon, it looks better
1126 // reduce only y to draw numbers with different number of digits with the same y size
1127 numpos.y += newSize.y * ((1 - 0.7) / 2);
1129 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1133 if(mySize.x/mySize.y > 3)
1135 newSize.x = 3 * mySize.y;
1136 newSize.y = mySize.y;
1138 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1143 newSize.y = 1/3 * mySize.x;
1144 newSize.x = mySize.x;
1146 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1150 if(icon_right_align) // right align
1153 picpos = newPos + eX * 2 * newSize.y;
1157 numpos = newPos + eX * newSize.y;
1161 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1162 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1163 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1167 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1169 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1175 // Powerup item fields (reusing existing fields)
1176 .string message; // Human readable name
1177 .string netname; // Icon name
1178 .vector colormod; // Color
1179 .float count; // Time left
1180 .float lifetime; // Maximum time
1182 entity powerupItems;
1183 int powerupItemsCount;
1185 void resetPowerupItems()
1188 for(item = powerupItems; item; item = item.chain)
1191 powerupItemsCount = 0;
1194 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1197 powerupItems = spawn();
1200 for(item = powerupItems; item.count; item = item.chain)
1202 item.chain = spawn();
1204 item.message = name;
1205 item.netname = icon;
1206 item.colormod = color;
1207 item.count = currentTime;
1208 item.lifetime = lifeTime;
1210 ++powerupItemsCount;
1213 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1218 bool isTop = isVertical && rows > 1 && row == 0;
1219 bool isBottom = isVertical && rows > 1 && row == rows-1;
1220 bool isLeft = !isVertical && columns > 1 && column == 0;
1221 bool isRight = !isVertical && columns > 1 && column == columns-1;
1223 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1224 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1231 int allItems = getstati(STAT_ITEMS, 0, 24);
1232 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1233 int strengthTime, shieldTime, superTime;
1236 if(!autocvar__hud_configure)
1238 if(!autocvar_hud_panel_powerups) return;
1239 if(spectatee_status == -1) return;
1240 if(getstati(STAT_HEALTH) <= 0) return;
1241 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1243 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1244 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1245 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1247 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1250 // Prevent stuff to show up on mismatch that will be fixed next frame
1251 if(!(allItems & IT_SUPERWEAPON))
1262 // Add items to linked list
1263 resetPowerupItems();
1266 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1268 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1270 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1272 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1273 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1276 if(!powerupItemsCount)
1279 // Draw panel background
1280 HUD_Panel_UpdateCvars();
1281 HUD_Panel_DrawBg(1);
1284 vector pos = panel_pos;
1285 vector size = panel_size;
1286 bool isVertical = size.y > size.x;
1288 if(panel_bg_padding)
1290 pos += '1 1 0' * panel_bg_padding;
1291 size -= '2 2 0' * panel_bg_padding;
1294 // Find best partitioning of the drawing area
1295 const float DESIRED_ASPECT = 6;
1296 float aspect = 0, a;
1303 c = floor(powerupItemsCount / i);
1304 r = ceil(powerupItemsCount / c);
1305 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1307 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1314 while(++i <= powerupItemsCount);
1316 // Prevent single items from getting too wide
1317 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1322 pos.y += size.y * 0.5;
1327 pos.x += size.x * 0.5;
1331 // Draw items from linked list
1332 vector itemPos = pos;
1333 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1334 vector textColor = '1 1 1';
1336 int fullSeconds = 0;
1341 draw_beginBoldFont();
1342 for(entity item = powerupItems; item.count; item = item.chain)
1344 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1347 if(autocvar_hud_panel_powerups_progressbar)
1349 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1350 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1353 // Draw icon and text
1354 if(autocvar_hud_panel_powerups_text)
1356 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1357 fullSeconds = ceil(item.count);
1358 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1361 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1363 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1366 // Determine next section
1369 if(++column >= columns)
1387 // Health/armor (#3)
1391 void HUD_HealthArmor()
1393 int armor, health, fuel;
1394 if(!autocvar__hud_configure)
1396 if(!autocvar_hud_panel_healtharmor) return;
1397 if(hud != HUD_NORMAL) return;
1398 if(spectatee_status == -1) return;
1400 health = getstati(STAT_HEALTH);
1406 armor = getstati(STAT_ARMOR);
1408 // code to check for spectatee_status changes is in Ent_ClientData()
1409 // prev_p_health and prev_health can be set to -1 there
1411 if (prev_p_health == -1)
1414 health_beforedamage = 0;
1415 armor_beforedamage = 0;
1416 health_damagetime = 0;
1417 armor_damagetime = 0;
1418 prev_health = health;
1420 old_p_health = health;
1421 old_p_armor = armor;
1422 prev_p_health = health;
1423 prev_p_armor = armor;
1425 else if (prev_health == -1)
1427 //start the load effect
1428 health_damagetime = 0;
1429 armor_damagetime = 0;
1433 fuel = getstati(STAT_FUEL);
1442 HUD_Panel_UpdateCvars();
1444 draw_beginBoldFont();
1448 mySize = panel_size;
1450 HUD_Panel_DrawBg(1);
1451 if(panel_bg_padding)
1453 pos += '1 1 0' * panel_bg_padding;
1454 mySize -= '2 2 0' * panel_bg_padding;
1457 int baralign = autocvar_hud_panel_healtharmor_baralign;
1458 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1460 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1461 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1462 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1465 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1470 float maxtotal = maxhealth + maxarmor;
1472 if(v.z) // NOT fully armored
1474 biggercount = "health";
1475 if(autocvar_hud_panel_healtharmor_progressbar)
1476 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1478 if(autocvar_hud_panel_healtharmor_text)
1479 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1483 biggercount = "armor";
1484 if(autocvar_hud_panel_healtharmor_progressbar)
1485 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1487 if(autocvar_hud_panel_healtharmor_text)
1488 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1490 if(autocvar_hud_panel_healtharmor_text)
1491 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1494 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1498 float panel_ar = mySize.x/mySize.y;
1499 bool is_vertical = (panel_ar < 1);
1500 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1501 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1504 if (autocvar_hud_panel_healtharmor_flip)
1505 health_offset.x = mySize.x;
1507 armor_offset.x = mySize.x;
1512 if (autocvar_hud_panel_healtharmor_flip)
1513 health_offset.y = mySize.y;
1515 armor_offset.y = mySize.y;
1518 bool health_baralign, armor_baralign, fuel_baralign;
1519 bool health_iconalign, armor_iconalign;
1520 if (autocvar_hud_panel_healtharmor_flip)
1522 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1524 fuel_baralign = health_baralign;
1525 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1532 fuel_baralign = armor_baralign;
1533 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1539 if(autocvar_hud_panel_healtharmor_progressbar)
1541 float p_health, pain_health_alpha;
1543 pain_health_alpha = 1;
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1548 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1550 if (time - old_p_healthtime < 1)
1551 old_p_health = prev_p_health;
1553 old_p_health = prev_health;
1554 old_p_healthtime = time;
1556 if (time - old_p_healthtime < 1)
1558 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1559 prev_p_health = p_health;
1562 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1564 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1566 if (time - health_damagetime >= 1)
1567 health_beforedamage = prev_health;
1568 health_damagetime = time;
1570 if (time - health_damagetime < 1)
1572 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1573 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1576 prev_health = health;
1578 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1580 float BLINK_FACTOR = 0.15;
1581 float BLINK_BASE = 0.85;
1582 float BLINK_FREQ = 9;
1583 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1586 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1588 if(autocvar_hud_panel_healtharmor_text)
1589 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1594 if(autocvar_hud_panel_healtharmor_progressbar)
1598 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1600 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1602 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1604 if (time - old_p_armortime < 1)
1605 old_p_armor = prev_p_armor;
1607 old_p_armor = prev_armor;
1608 old_p_armortime = time;
1610 if (time - old_p_armortime < 1)
1612 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1613 prev_p_armor = p_armor;
1616 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1618 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1620 if (time - armor_damagetime >= 1)
1621 armor_beforedamage = prev_armor;
1622 armor_damagetime = time;
1624 if (time - armor_damagetime < 1)
1626 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1627 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1632 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1634 if(autocvar_hud_panel_healtharmor_text)
1635 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1641 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1645 mySize.x *= 2; //restore full panel size
1646 else if (panel_ar < 1/4)
1647 mySize.y *= 2; //restore full panel size
1648 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1655 // Notification area (#4)
1658 void HUD_Notify_Push(string icon, string attacker, string victim)
1666 if (notify_index == -1)
1667 notify_index = NOTIFY_MAX_ENTRIES-1;
1670 if (notify_attackers[notify_index])
1671 strunzone(notify_attackers[notify_index]);
1673 if (notify_victims[notify_index])
1674 strunzone(notify_victims[notify_index]);
1676 if (notify_icons[notify_index])
1677 strunzone(notify_icons[notify_index]);
1679 // Allocate new strings
1682 notify_attackers[notify_index] = strzone(attacker);
1683 notify_victims[notify_index] = strzone(victim);
1687 // In case of a notification without a victim, the attacker
1688 // is displayed on the victim's side. Instead of special
1689 // treatment later on, we can simply switch them here.
1690 notify_attackers[notify_index] = string_null;
1691 notify_victims[notify_index] = strzone(attacker);
1694 notify_icons[notify_index] = strzone(icon);
1695 notify_times[notify_index] = time;
1700 if (!autocvar__hud_configure)
1701 if (!autocvar_hud_panel_notify)
1704 HUD_Panel_UpdateCvars();
1705 HUD_Panel_DrawBg(1);
1707 if (!autocvar__hud_configure)
1708 if (notify_count == 0)
1715 if (panel_bg_padding)
1717 pos += '1 1 0' * panel_bg_padding;
1718 size -= '2 2 0' * panel_bg_padding;
1721 float fade_start = max(0, autocvar_hud_panel_notify_time);
1722 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1723 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1725 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1726 float entry_height = size.y / entry_count;
1728 float panel_width_half = size.x * 0.5;
1729 float icon_width_half = entry_height * icon_aspect / 2;
1730 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1732 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1733 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1734 vector icon_left = eX * (panel_width_half - icon_width_half);
1735 vector attacker_right = eX * name_maxwidth;
1736 vector victim_left = eX * (size.x - name_maxwidth);
1738 vector attacker_pos, victim_pos, icon_pos;
1739 string attacker, victim, icon;
1740 int i, j, count, step, limit;
1743 if (autocvar_hud_panel_notify_flip)
1745 // Order items from the top down
1748 limit = entry_count;
1752 // Order items from the bottom up
1753 i = entry_count - 1;
1758 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1760 if(autocvar__hud_configure)
1762 attacker = sprintf(_("Player %d"), count + 1);
1763 victim = sprintf(_("Player %d"), count + 2);
1764 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1765 alpha = bound(0, 1.2 - count / entry_count, 1);
1769 if (j == NOTIFY_MAX_ENTRIES)
1772 if (notify_times[j] + fade_start > time)
1774 else if (fade_time != 0)
1776 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1783 attacker = notify_attackers[j];
1784 victim = notify_victims[j];
1785 icon = notify_icons[j];
1788 if (icon != "" && victim != "")
1790 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1792 icon_pos = pos + icon_left + eY * i * entry_height;
1793 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1795 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1796 victim_pos = pos + victim_left + name_top;
1797 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1801 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1802 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1803 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1808 notify_count = count;
1813 if(!autocvar__hud_configure)
1815 if(!autocvar_hud_panel_timer) return;
1818 HUD_Panel_UpdateCvars();
1820 draw_beginBoldFont();
1824 mySize = panel_size;
1826 HUD_Panel_DrawBg(1);
1827 if(panel_bg_padding)
1829 pos += '1 1 0' * panel_bg_padding;
1830 mySize -= '2 2 0' * panel_bg_padding;
1834 float timelimit, elapsedTime, timeleft, minutesLeft;
1836 timelimit = getstatf(STAT_TIMELIMIT);
1838 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1839 timeleft = ceil(timeleft);
1841 minutesLeft = floor(timeleft / 60);
1844 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1845 timer_color = '1 1 1'; //white
1846 else if(minutesLeft >= 1)
1847 timer_color = '1 1 0'; //yellow
1849 timer_color = '1 0 0'; //red
1851 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1852 if (time < getstatf(STAT_GAMESTARTTIME)) {
1853 //while restart is still active, show 00:00
1854 timer = seconds_tostring(0);
1856 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1857 timer = seconds_tostring(elapsedTime);
1860 timer = seconds_tostring(timeleft);
1863 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1871 float HUD_Radar_Clickable()
1873 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1876 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1878 hud_panel_radar_maximized = doshow;
1879 hud_panel_radar_temp_hidden = 0;
1885 if(autocvar_hud_cursormode)
1887 hud_panel_radar_mouse = 1;
1890 else if ( hud_panel_radar_mouse )
1892 hud_panel_radar_mouse = 0;
1894 if(autocvar_hud_cursormode)
1899 void HUD_Radar_Hide_Maximized()
1901 HUD_Radar_Show_Maximized(false,false);
1905 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1907 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1908 autocvar__hud_configure || mv_active)
1913 mousepos_x = nPrimary;
1914 mousepos_y = nSecondary;
1918 if(nPrimary == K_MOUSE1)
1920 if(bInputType == 0) // key pressed
1921 mouseClicked |= S_MOUSE1;
1922 else if(bInputType == 1) // key released
1923 mouseClicked -= (mouseClicked & S_MOUSE1);
1925 else if(nPrimary == K_MOUSE2)
1927 if(bInputType == 0) // key pressed
1928 mouseClicked |= S_MOUSE2;
1929 else if(bInputType == 1) // key released
1930 mouseClicked -= (mouseClicked & S_MOUSE2);
1932 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1934 HUD_Radar_Hide_Maximized();
1938 // allow console/use binds to work without hiding the map
1942 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1943 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1944 for (i = 0; i < keys; ++i)
1946 if(nPrimary == stof(argv(i)))
1950 if ( getstati(STAT_HEALTH) <= 0 )
1953 if ( bInputType < 2 )
1955 con_keys = findkeysforcommand("+showscores", 0);
1956 keys = tokenize(con_keys);
1957 for (i = 0; i < keys; ++i)
1959 if ( nPrimary == stof(argv(i)) )
1961 hud_panel_radar_temp_hidden = bInputType == 0;
1967 else if ( bInputType == 0 )
1968 HUD_Radar_Hide_Maximized();
1976 void HUD_Radar_Mouse()
1978 if ( !hud_panel_radar_mouse ) return;
1979 if(mv_active) return;
1983 HUD_Radar_Hide_Maximized();
1987 if(mouseClicked & S_MOUSE2)
1989 HUD_Radar_Hide_Maximized();
1993 if(!autocvar_hud_cursormode)
1995 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1997 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1998 mousepos_y = bound(0, mousepos_y, vid_conheight);
2001 HUD_Panel_UpdateCvars();
2004 panel_size = autocvar_hud_panel_radar_maximized_size;
2005 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2006 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2007 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2008 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2010 if(mouseClicked & S_MOUSE1)
2013 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2014 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2016 HUD_Radar_Hide_Maximized();
2019 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2020 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2022 HUD_Radar_Hide_Maximized();
2027 const vector cursor_size = '32 32 0';
2028 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2033 if (!autocvar__hud_configure)
2035 if (hud_panel_radar_maximized)
2037 if (!hud_draw_maximized) return;
2041 if (autocvar_hud_panel_radar == 0) return;
2042 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2043 if(radar_panel_modified)
2045 panel.update_time = time; // forces reload of panel attributes
2046 radar_panel_modified = false;
2051 if ( hud_panel_radar_temp_hidden )
2054 HUD_Panel_UpdateCvars();
2058 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2060 panel_size = autocvar_hud_panel_radar_maximized_size;
2061 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2062 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2063 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2064 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2067 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2068 if(precache_pic(panel_bg) == "")
2069 panel_bg = "gfx/hud/default/border_default"; // fallback
2070 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2071 radar_panel_modified = true;
2072 if(panel.current_panel_bg)
2073 strunzone(panel.current_panel_bg);
2074 panel.current_panel_bg = strzone(panel_bg);
2076 switch(hud_panel_radar_maximized_zoommode)
2080 f = current_zoomfraction;
2083 f = 1 - current_zoomfraction;
2093 switch(hud_panel_radar_maximized_rotation)
2096 teamradar_angle = view_angles.y - 90;
2099 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2103 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2105 switch(hud_panel_radar_zoommode)
2109 f = current_zoomfraction;
2112 f = 1 - current_zoomfraction;
2122 switch(hud_panel_radar_rotation)
2125 teamradar_angle = view_angles.y - 90;
2128 teamradar_angle = 90 * hud_panel_radar_rotation;
2135 mySize = panel_size;
2137 HUD_Panel_DrawBg(1);
2138 if(panel_bg_padding)
2140 pos += '1 1 0' * panel_bg_padding;
2141 mySize -= '2 2 0' * panel_bg_padding;
2146 float scale2d, normalsize, bigsize;
2148 teamradar_origin2d = pos + 0.5 * mySize;
2149 teamradar_size2d = mySize;
2151 if(minimapname == "")
2154 teamradar_loadcvars();
2156 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2157 teamradar_size2d = mySize;
2159 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2161 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2162 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2164 // max-min distance must fit the radar in any rotation
2165 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2169 vector c0, c1, c2, c3, span;
2170 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2171 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2172 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2173 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2175 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2176 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2178 // max-min distance must fit the radar in x=x, y=y
2180 teamradar_size2d.x * scale2d / (1.05 * span.x),
2181 teamradar_size2d.y * scale2d / (1.05 * span.y)
2185 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2186 if(bigsize > normalsize)
2187 normalsize = bigsize;
2191 + (1 - f) * normalsize;
2192 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2194 + (1 - f) * view_origin);
2203 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2205 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2206 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2210 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2212 if ( hud_panel_radar_mouse )
2213 if ( tm.health > 0 )
2214 if ( tm.team == myteam+1 )
2216 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2217 if ( vlen(mousepos-coord) < 8 )
2219 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2220 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2221 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2222 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2225 entity icon = RadarIcons_from(tm.teamradar_icon);
2226 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2228 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2230 color2 = GetPlayerColor(tm.sv_entnum);
2231 //if(color == NUM_SPECTATOR || color == color2)
2232 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2234 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2236 drawresetcliparea();
2238 if ( hud_panel_radar_mouse )
2240 string message = "Click to select teleport destination";
2242 if ( getstati(STAT_HEALTH) <= 0 )
2244 message = "Click to select spawn location";
2247 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2248 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2250 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2256 void HUD_UpdatePlayerTeams();
2257 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2260 entity tm = world, pl;
2261 int SCOREPANEL_MAX_ENTRIES = 6;
2262 float SCOREPANEL_ASPECTRATIO = 2;
2263 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2264 vector fontsize = '1 1 0' * (mySize.y/entries);
2266 vector rgb, score_color;
2268 score_color = '1 1 1';
2270 float name_size = mySize.x*0.75;
2271 float spacing_size = mySize.x*0.04;
2272 const float highlight_alpha = 0.2;
2273 int i = 0, first_pl = 0;
2274 bool me_printed = false;
2276 if (autocvar__hud_configure)
2278 float players_per_team = 0;
2281 // show team scores in the first line
2282 float score_size = mySize.x / team_count;
2283 players_per_team = max(2, ceil((entries - 1) / team_count));
2284 for(i=0; i<team_count; ++i) {
2285 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2286 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 pos.y += fontsize.y;
2292 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2293 for (i=first_pl; i<entries; ++i)
2295 //simulate my score is lower than all displayed players,
2296 //so that I don't appear at all showing pure rankings.
2297 //This is to better show the difference between the 2 ranking views
2298 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2301 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2302 s = GetPlayerName(player_localnum);
2307 s = sprintf(_("Player %d"), i + 1 - first_pl);
2312 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2313 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2314 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2315 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2316 pos.y += fontsize.y;
2321 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2322 HUD_UpdatePlayerTeams();
2325 // show team scores in the first line
2326 float score_size = mySize.x / team_count;
2327 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2328 if(tm.team == NUM_SPECTATOR)
2330 if (tm.team == myteam)
2331 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2332 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2336 pos.y += fontsize.y;
2337 tm = teams.sort_next;
2342 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2344 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2347 if (i == entries-1 && !me_printed && pl != me)
2348 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2350 for (pl = me.sort_next; pl; pl = pl.sort_next)
2351 if (pl.team != NUM_SPECTATOR)
2355 rgb = '1 1 0'; //not last but not among the leading players: yellow
2357 rgb = '1 0 0'; //last: red
2364 rgb = '0 1 0'; //first: green
2366 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2369 score_color = Team_ColorRGB(pl.team) * 0.8;
2370 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2371 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2372 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2373 pos.y += fontsize.y;
2376 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2381 if(!autocvar__hud_configure)
2383 if(!autocvar_hud_panel_score) return;
2384 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2387 HUD_Panel_UpdateCvars();
2390 mySize = panel_size;
2392 HUD_Panel_DrawBg(1);
2393 if(panel_bg_padding)
2395 pos += '1 1 0' * panel_bg_padding;
2396 mySize -= '2 2 0' * panel_bg_padding;
2399 float score, distribution = 0;
2401 vector distribution_color;
2404 me = playerslots[current_player];
2406 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2407 string timer, distrtimer;
2409 pl = players.sort_next;
2412 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2413 if(pl.scores[ps_primary] == 0)
2416 score = me.(scores[ps_primary]);
2417 timer = TIME_ENCODED_TOSTRING(score);
2419 draw_beginBoldFont();
2420 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2421 // distribution display
2422 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2424 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2426 if (distribution <= 0) {
2427 distribution_color = '0 1 0';
2431 distribution_color = '1 0 0';
2434 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2436 // race record display
2437 if (distribution <= 0)
2438 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2439 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2441 } else if (!teamplay) { // non-teamgames
2442 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2444 HUD_Score_Rankings(pos, mySize, me);
2447 // me vector := [team/connected frags id]
2448 pl = players.sort_next;
2452 if(autocvar__hud_configure)
2455 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2459 score = me.(scores[ps_primary]);
2460 if(autocvar__hud_configure)
2463 if(distribution >= 5)
2464 distribution_color = eY;
2465 else if(distribution >= 0)
2466 distribution_color = '1 1 1';
2467 else if(distribution >= -5)
2468 distribution_color = '1 1 0';
2470 distribution_color = eX;
2472 string distribution_str;
2473 distribution_str = ftos(distribution);
2474 draw_beginBoldFont();
2475 if (distribution >= 0)
2477 if (distribution > 0)
2478 distribution_str = strcat("+", distribution_str);
2479 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2481 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2482 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2484 } else { // teamgames
2485 float row, column, rows = 0, columns = 0;
2486 vector offset = '0 0 0';
2487 vector score_pos, score_size; //for scores other than myteam
2488 if(autocvar_hud_panel_score_rankings)
2490 HUD_Score_Rankings(pos, mySize, me);
2493 if(spectatee_status == -1)
2495 rows = HUD_GetRowCount(team_count, mySize, 3);
2496 columns = ceil(team_count/rows);
2497 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2500 if(score_size.x/score_size.y > 3)
2502 newSize = 3 * score_size.y;
2503 offset.x = score_size.x - newSize;
2504 pos.x += offset.x/2;
2505 score_size.x = newSize;
2509 newSize = 1/3 * score_size.x;
2510 offset.y = score_size.y - newSize;
2511 pos.y += offset.y/2;
2512 score_size.y = newSize;
2516 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2518 float max_fragcount;
2519 max_fragcount = -99;
2520 draw_beginBoldFont();
2522 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2523 if(tm.team == NUM_SPECTATOR)
2525 score = tm.(teamscores[ts_primary]);
2526 if(autocvar__hud_configure)
2529 if (score > max_fragcount)
2530 max_fragcount = score;
2532 if (spectatee_status == -1)
2534 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2535 if (max_fragcount == score)
2536 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2537 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2545 else if(tm.team == myteam) {
2546 if (max_fragcount == score)
2547 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2548 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2550 if (max_fragcount == score)
2551 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2552 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2562 void HUD_RaceTimer ()
2564 if(!autocvar__hud_configure)
2566 if(!autocvar_hud_panel_racetimer) return;
2567 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2568 if(spectatee_status == -1) return;
2571 HUD_Panel_UpdateCvars();
2575 mySize = panel_size;
2577 HUD_Panel_DrawBg(1);
2578 if(panel_bg_padding)
2580 pos += '1 1 0' * panel_bg_padding;
2581 mySize -= '2 2 0' * panel_bg_padding;
2584 // always force 4:1 aspect
2585 vector newSize = '0 0 0';
2586 if(mySize.x/mySize.y > 4)
2588 newSize.x = 4 * mySize.y;
2589 newSize.y = mySize.y;
2591 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2595 newSize.y = 1/4 * mySize.x;
2596 newSize.x = mySize.x;
2598 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2603 string s, forcetime;
2605 if(autocvar__hud_configure)
2608 draw_beginBoldFont();
2609 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2611 s = _("^1Intermediate 1 (+15.42)");
2612 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2613 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2614 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2616 else if(race_checkpointtime)
2618 a = bound(0, 2 - (time - race_checkpointtime), 1);
2621 if(a > 0) // just hit a checkpoint?
2623 if(race_checkpoint != 254)
2625 if(race_time && race_previousbesttime)
2626 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2628 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2630 forcetime = TIME_ENCODED_TOSTRING(race_time);
2635 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2637 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2638 if(a > 0) // next one?
2640 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2645 if(s != "" && a > 0)
2647 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2650 if(race_penaltytime)
2652 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2655 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2656 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2660 draw_beginBoldFont();
2664 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2665 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2670 if(race_laptime && race_checkpoint != 255)
2672 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2673 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2680 if(race_mycheckpointtime)
2682 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2683 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2684 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2686 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2688 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2689 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2690 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2693 if(race_penaltytime && !race_penaltyaccumulator)
2695 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2696 a = bound(0, (1 + t - time), 1);
2700 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2702 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2703 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2714 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2717 if (autocvar__hud_configure)
2721 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2722 cvar_set("_hud_configure", "0");
2724 if(vote_called_vote)
2725 strunzone(vote_called_vote);
2726 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2727 uid2name_dialog = 1;
2730 if(!autocvar__hud_configure)
2732 if(!autocvar_hud_panel_vote) return;
2734 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2735 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2737 if(panel_bg_alpha_str == "") {
2738 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2740 panel_bg_alpha = stof(panel_bg_alpha_str);
2751 if(vote_active != vote_prev) {
2753 vote_prev = vote_active;
2756 if(vote_active || autocvar__hud_configure)
2757 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2759 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2764 HUD_Panel_UpdateCvars();
2768 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2769 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2772 // these must be below above block
2775 mySize = panel_size;
2777 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2778 HUD_Panel_DrawBg(a);
2779 a = panel_fg_alpha * a;
2781 if(panel_bg_padding)
2783 pos += '1 1 0' * panel_bg_padding;
2784 mySize -= '2 2 0' * panel_bg_padding;
2787 // always force 3:1 aspect
2788 vector newSize = '0 0 0';
2789 if(mySize.x/mySize.y > 3)
2791 newSize.x = 3 * mySize.y;
2792 newSize.y = mySize.y;
2794 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2798 newSize.y = 1/3 * mySize.x;
2799 newSize.x = mySize.x;
2801 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2805 s = _("A vote has been called for:");
2807 s = _("Allow servers to store and display your name?");
2808 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2809 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2810 if(autocvar__hud_configure)
2811 s = _("^1Configure the HUD");
2812 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2814 // print the yes/no counts
2815 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2816 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2817 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2818 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2820 // draw the progress bar backgrounds
2821 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2823 // draw the highlights
2824 if(vote_highlighted == 1) {
2825 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2826 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2828 else if(vote_highlighted == -1) {
2829 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2830 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2833 // draw the progress bars
2834 if(vote_yescount && vote_needed)
2836 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2837 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2840 if(vote_nocount && vote_needed)
2842 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2843 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2846 drawresetcliparea();
2849 // Mod icons panel (#10)
2852 bool mod_active; // is there any active mod icon?
2854 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2858 vector color = '0 0 0';
2862 stat = getstati(STAT_REDALIVE);
2863 pic = "player_red.tga";
2867 stat = getstati(STAT_BLUEALIVE);
2868 pic = "player_blue.tga";
2872 stat = getstati(STAT_YELLOWALIVE);
2873 pic = "player_yellow.tga";
2878 stat = getstati(STAT_PINKALIVE);
2879 pic = "player_pink.tga";
2884 if(mySize.x/mySize.y > aspect_ratio)
2886 i = aspect_ratio * mySize.y;
2887 myPos.x = myPos.x + (mySize.x - i) / 2;
2892 i = 1/aspect_ratio * mySize.x;
2893 myPos.y = myPos.y + (mySize.y - i) / 2;
2899 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2900 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2903 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2906 // Clan Arena and Freeze Tag HUD modicons
2907 void HUD_Mod_CA(vector myPos, vector mySize)
2909 mod_active = 1; // required in each mod function that always shows something
2912 if(gametype == MAPINFO_TYPE_CA)
2913 layout = autocvar_hud_panel_modicons_ca_layout;
2914 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2915 layout = autocvar_hud_panel_modicons_freezetag_layout;
2918 aspect_ratio = (layout) ? 2 : 1;
2919 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2920 columns = ceil(team_count/rows);
2923 float row = 0, column = 0;
2924 vector pos, itemSize;
2925 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2926 for(i=0; i<team_count; ++i)
2928 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2930 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2941 // CTF HUD modicon section
2942 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2943 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2944 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2946 void HUD_Mod_CTF_Reset()
2948 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2949 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2950 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2953 void HUD_Mod_CTF(vector pos, vector mySize)
2955 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2957 float f; // every function should have that
2959 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2960 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2961 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2962 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2963 float fs, fs2, fs3, size1, size2;
2966 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2967 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2968 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2969 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2970 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2972 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2974 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2976 if (autocvar__hud_configure) {
2979 if (team_count >= 3)
2981 if (team_count >= 4)
2983 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2986 // when status CHANGES, set old status into prevstatus and current status into status
2987 #define X(team) do { \
2988 if (team##flag != team##flag_prevframe) { \
2989 team##flag_statuschange_time = time; \
2990 team##flag_prevstatus = team##flag_prevframe; \
2991 team##flag_prevframe = team##flag; \
2993 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3002 const float BLINK_FACTOR = 0.15;
3003 const float BLINK_BASE = 0.85;
3005 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3007 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3009 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3011 #define X(team, cond) \
3012 string team##_icon, team##_icon_prevstatus; \
3013 int team##_alpha, team##_alpha_prevstatus; \
3014 team##_alpha = team##_alpha_prevstatus = 1; \
3016 switch (team##flag) { \
3017 case 1: team##_icon = "flag_" #team "_taken"; break; \
3018 case 2: team##_icon = "flag_" #team "_lost"; break; \
3019 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3021 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3022 team##_icon = "flag_" #team "_shielded"; \
3024 team##_icon = string_null; \
3028 switch (team##flag_prevstatus) { \
3029 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3030 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3031 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3033 if (team##flag == 3) { \
3034 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3035 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3036 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3038 team##_icon_prevstatus = string_null; \
3043 X(red, myteam != NUM_TEAM_1);
3044 X(blue, myteam != NUM_TEAM_2);
3045 X(yellow, myteam != NUM_TEAM_3);
3046 X(pink, myteam != NUM_TEAM_4);
3051 // hacky, but these aren't needed
3052 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3054 } else switch (team_count) {
3056 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3057 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3058 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3061 if (mySize_x > mySize_y) {
3077 blueflag_pos = pos + eX * fs2 * size1;
3078 yellowflag_pos = pos - eX * fs2 * size1;
3079 pinkflag_pos = pos + eX * fs3 * size1;
3083 redflag_pos = pos + eX * fs2 * size1;
3085 yellowflag_pos = pos - eX * fs2 * size1;
3086 pinkflag_pos = pos + eX * fs3 * size1;
3090 redflag_pos = pos + eX * fs3 * size1;
3091 blueflag_pos = pos - eX * fs2 * size1;
3092 yellowflag_pos = pos;
3093 pinkflag_pos = pos + eX * fs2 * size1;
3097 redflag_pos = pos - eX * fs2 * size1;
3098 blueflag_pos = pos + eX * fs3 * size1;
3099 yellowflag_pos = pos + eX * fs2 * size1;
3104 neutralflag_pos = pos;
3105 flag_size = e1 * fs * size1 + e2 * size2;
3107 #define X(team) do { \
3108 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3109 if (team##_icon_prevstatus && f < 1) \
3110 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3112 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3122 // Keyhunt HUD modicon section
3125 void HUD_Mod_KH(vector pos, vector mySize)
3127 mod_active = 1; // keyhunt should never hide the mod icons panel
3129 // Read current state
3131 int state = getstati(STAT_KH_KEYS);
3133 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3134 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3136 for(i = 0; i < 4; ++i)
3138 key_state = (bitshift(state, i * -5) & 31) - 1;
3151 case NUM_TEAM_1: ++team1_keys; break;
3152 case NUM_TEAM_2: ++team2_keys; break;
3153 case NUM_TEAM_3: ++team3_keys; break;
3154 case NUM_TEAM_4: ++team4_keys; break;
3155 case 29: ++dropped_keys; break;
3161 // Calculate slot measurements
3165 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3167 // Quadratic arrangement
3168 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3170 KH_SLOTS[1] = pos + eX * slot_size.x;
3171 KH_SLOTS[2] = pos + eY * slot_size.y;
3172 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3176 if(mySize.x > mySize.y)
3178 // Horizontal arrangement
3179 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3180 for(i = 0; i < all_keys; ++i)
3181 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3185 // Vertical arrangement
3186 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3187 for(i = 0; i < all_keys; ++i)
3188 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3192 // Make icons blink in case of RUN HERE
3194 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3201 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3202 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3203 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3204 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3212 if(myteam == NUM_TEAM_1 && carrying_keys)
3214 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3218 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3221 if(myteam == NUM_TEAM_2 && carrying_keys)
3223 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3227 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3230 if(myteam == NUM_TEAM_3 && carrying_keys)
3232 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3236 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3239 if(myteam == NUM_TEAM_4 && carrying_keys)
3241 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3245 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3247 while(dropped_keys--)
3248 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3251 // Keepaway HUD mod icon
3252 int kaball_prevstatus; // last remembered status
3253 float kaball_statuschange_time; // time when the status changed
3255 // we don't need to reset for keepaway since it immediately
3256 // autocorrects prevstatus as to if the player has the ball or not
3258 void HUD_Mod_Keepaway(vector pos, vector mySize)
3260 mod_active = 1; // keepaway should always show the mod HUD
3262 float BLINK_FACTOR = 0.15;
3263 float BLINK_BASE = 0.85;
3264 float BLINK_FREQ = 5;
3265 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3267 int stat_items = getstati(STAT_ITEMS, 0, 24);
3268 int kaball = (stat_items/IT_KEY1) & 1;
3270 if(kaball != kaball_prevstatus)
3272 kaball_statuschange_time = time;
3273 kaball_prevstatus = kaball;
3276 vector kaball_pos, kaball_size;
3278 if(mySize.x > mySize.y) {
3279 kaball_pos = pos + eX * 0.25 * mySize.x;
3280 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3282 kaball_pos = pos + eY * 0.25 * mySize.y;
3283 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3286 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3287 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3289 if(kaball_prevstatus && f < 1)
3290 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3293 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3297 // Nexball HUD mod icon
3298 void HUD_Mod_NexBall(vector pos, vector mySize)
3300 float nb_pb_starttime, dt, p;
3303 stat_items = getstati(STAT_ITEMS, 0, 24);
3304 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3306 if (stat_items & IT_KEY1)
3311 //Manage the progress bar if any
3312 if (nb_pb_starttime > 0)
3314 dt = (time - nb_pb_starttime) % nb_pb_period;
3315 // one period of positive triangle
3316 p = 2 * dt / nb_pb_period;
3320 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3323 if (stat_items & IT_KEY1)
3324 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327 // Race/CTS HUD mod icons
3328 float crecordtime_prev; // last remembered crecordtime
3329 float crecordtime_change_time; // time when crecordtime last changed
3330 float srecordtime_prev; // last remembered srecordtime
3331 float srecordtime_change_time; // time when srecordtime last changed
3333 float race_status_time;
3334 int race_status_prev;
3335 string race_status_name_prev;
3336 void HUD_Mod_Race(vector pos, vector mySize)
3338 mod_active = 1; // race should never hide the mod icons panel
3340 me = playerslots[player_localnum];
3342 float f; // yet another function has this
3343 score = me.(scores[ps_primary]);
3345 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3346 return; // no records in the actual race
3348 // clientside personal record
3350 if(gametype == MAPINFO_TYPE_CTS)
3354 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3356 if(score && (score < t || !t)) {
3357 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3358 if(autocvar_cl_autodemo_delete_keeprecords)
3360 f = autocvar_cl_autodemo_delete;
3362 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3366 if(t != crecordtime_prev) {
3367 crecordtime_prev = t;
3368 crecordtime_change_time = time;
3371 vector textPos, medalPos;
3373 if(mySize.x > mySize.y) {
3374 // text on left side
3375 squareSize = min(mySize.y, mySize.x/2);
3376 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3377 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3380 squareSize = min(mySize.x, mySize.y/2);
3381 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3382 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3385 f = time - crecordtime_change_time;
3388 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3393 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3394 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3398 t = race_server_record;
3399 if(t != srecordtime_prev) {
3400 srecordtime_prev = t;
3401 srecordtime_change_time = time;
3403 f = time - srecordtime_change_time;
3406 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3411 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3412 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3415 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3416 race_status_time = time + 5;
3417 race_status_prev = race_status;
3418 if (race_status_name_prev)
3419 strunzone(race_status_name_prev);
3420 race_status_name_prev = strzone(race_status_name);
3425 a = bound(0, race_status_time - time, 1);
3428 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3432 rank = race_CheckName(race_status_name);
3436 rankname = count_ordinal(rank);
3439 namepos = medalPos + '0 0.8 0' * squareSize;
3441 rankpos = medalPos + '0 0.15 0' * squareSize;
3443 if(race_status == 0)
3444 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445 else if(race_status == 1) {
3446 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3448 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3449 } else if(race_status == 2) {
3450 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3451 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456 } else if(race_status == 3) {
3457 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3459 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462 if (race_status_time - time <= 0) {
3463 race_status_prev = -1;
3465 if(race_status_name)
3466 strunzone(race_status_name);
3467 race_status_name = string_null;
3468 if(race_status_name_prev)
3469 strunzone(race_status_name_prev);
3470 race_status_name_prev = string_null;
3474 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3478 vector color = '0 0 0';
3482 stat = getstatf(STAT_DOM_PPS_RED);
3483 pic = "dom_icon_red";
3487 stat = getstatf(STAT_DOM_PPS_BLUE);
3488 pic = "dom_icon_blue";
3492 stat = getstatf(STAT_DOM_PPS_YELLOW);
3493 pic = "dom_icon_yellow";
3498 stat = getstatf(STAT_DOM_PPS_PINK);
3499 pic = "dom_icon_pink";
3503 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3505 if(mySize.x/mySize.y > aspect_ratio)
3507 i = aspect_ratio * mySize.y;
3508 myPos.x = myPos.x + (mySize.x - i) / 2;
3513 i = 1/aspect_ratio * mySize.x;
3514 myPos.y = myPos.y + (mySize.y - i) / 2;
3518 if (layout) // show text too
3521 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3522 if (layout == 2) // average pps
3523 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3524 else // percentage of average pps
3525 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3529 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3533 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3534 drawresetcliparea();
3538 void HUD_Mod_Dom(vector myPos, vector mySize)
3540 mod_active = 1; // required in each mod function that always shows something
3542 int layout = autocvar_hud_panel_modicons_dom_layout;
3545 aspect_ratio = (layout) ? 3 : 1;
3546 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3547 columns = ceil(team_count/rows);
3550 float row = 0, column = 0;
3551 vector pos, itemSize;
3552 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3553 for(i=0; i<team_count; ++i)
3555 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3557 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3568 void HUD_ModIcons_SetFunc()
3572 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3573 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3574 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3575 case MAPINFO_TYPE_CTS:
3576 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3577 case MAPINFO_TYPE_CA:
3578 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3579 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3580 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3584 int mod_prev; // previous state of mod_active to check for a change
3586 float mod_change; // "time" when mod_active changed
3590 if(!autocvar__hud_configure)
3592 if(!autocvar_hud_panel_modicons) return;
3593 if(!HUD_ModIcons_GameType) return;
3596 HUD_Panel_UpdateCvars();
3598 draw_beginBoldFont();
3600 if(mod_active != mod_prev) {
3602 mod_prev = mod_active;
3605 if(mod_active || autocvar__hud_configure)
3606 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3608 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3611 HUD_Panel_DrawBg(mod_alpha);
3613 if(panel_bg_padding)
3615 panel_pos += '1 1 0' * panel_bg_padding;
3616 panel_size -= '2 2 0' * panel_bg_padding;
3619 if(autocvar__hud_configure)
3620 HUD_Mod_CTF(panel_pos, panel_size);
3622 HUD_ModIcons_GameType(panel_pos, panel_size);
3627 // Draw pressed keys (#11)
3629 void HUD_PressedKeys()
3631 if(!autocvar__hud_configure)
3633 if(!autocvar_hud_panel_pressedkeys) return;
3634 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3637 HUD_Panel_UpdateCvars();
3640 mySize = panel_size;
3642 HUD_Panel_DrawBg(1);
3643 if(panel_bg_padding)
3645 pos += '1 1 0' * panel_bg_padding;
3646 mySize -= '2 2 0' * panel_bg_padding;
3649 // force custom aspect
3650 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3653 vector newSize = '0 0 0';
3654 if(mySize.x/mySize.y > aspect)
3656 newSize.x = aspect * mySize.y;
3657 newSize.y = mySize.y;
3659 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3663 newSize.y = 1/aspect * mySize.x;
3664 newSize.x = mySize.x;
3666 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3672 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3674 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3676 if(autocvar_hud_panel_pressedkeys_attack)
3678 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3679 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3689 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3692 // Handle chat as a panel (#12)
3696 if(!autocvar__hud_configure)
3698 if (!autocvar_hud_panel_chat)
3700 if (!autocvar_con_chatrect)
3701 cvar_set("con_chatrect", "0");
3704 if(autocvar__con_chat_maximized)
3706 if(!hud_draw_maximized) return;
3708 else if(chat_panel_modified)
3710 panel.update_time = time; // forces reload of panel attributes
3711 chat_panel_modified = false;
3715 HUD_Panel_UpdateCvars();
3717 if(intermission == 2)
3719 // reserve some more space to the mapvote panel
3720 // by resizing and moving chat panel to the bottom
3721 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3722 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3723 chat_posy = panel_pos.y;
3724 chat_sizey = panel_size.y;
3726 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3728 panel_pos.y = panel_bg_border;
3729 panel_size.y = vid_conheight - panel_bg_border * 2;
3730 if(panel.current_panel_bg == "0") // force a border when maximized
3733 panel_bg = strcat(hud_skin_path, "/border_default");
3734 if(precache_pic(panel_bg) == "")
3735 panel_bg = "gfx/hud/default/border_default";
3736 if(panel.current_panel_bg)
3737 strunzone(panel.current_panel_bg);
3738 panel.current_panel_bg = strzone(panel_bg);
3739 chat_panel_modified = true;
3741 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3746 mySize = panel_size;
3748 HUD_Panel_DrawBg(1);
3750 if(panel_bg_padding)
3752 pos += '1 1 0' * panel_bg_padding;
3753 mySize -= '2 2 0' * panel_bg_padding;
3756 if (!autocvar_con_chatrect)
3757 cvar_set("con_chatrect", "1");
3759 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3760 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3762 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3763 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3765 if(autocvar__hud_configure)
3768 chatsize = '1 1 0' * autocvar_con_chatsize;
3769 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3771 for(i = 0; i < autocvar_con_chat; ++i)
3773 if(i == autocvar_con_chat - 1)
3776 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3777 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3778 pos.y += chatsize.y;
3783 // Engine info panel (#13)
3790 float frametimeavg1; // 1 frame ago
3791 float frametimeavg2; // 2 frames ago
3792 void HUD_EngineInfo()
3794 if(!autocvar__hud_configure)
3796 if(!autocvar_hud_panel_engineinfo) return;
3799 HUD_Panel_UpdateCvars();
3802 mySize = panel_size;
3804 HUD_Panel_DrawBg(1);
3805 if(panel_bg_padding)
3807 pos += '1 1 0' * panel_bg_padding;
3808 mySize -= '2 2 0' * panel_bg_padding;
3811 float currentTime = gettime(GETTIME_REALTIME);
3812 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3814 float currentframetime = currentTime - prevfps_time;
3815 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3816 frametimeavg2 = frametimeavg1;
3817 frametimeavg1 = frametimeavg;
3820 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3821 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3823 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3824 prevfps = (1/currentframetime);
3825 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3827 prevfps_time = currentTime;
3832 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3834 prevfps = framecounter/(currentTime - prevfps_time);
3836 prevfps_time = currentTime;
3841 color = HUD_Get_Num_Color (prevfps, 100);
3842 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3845 // Info messages panel (#14)
3847 #define drawInfoMessage(s) do { \
3848 if(autocvar_hud_panel_infomessages_flip) \
3849 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3850 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3851 o.y += fontsize.y; \
3853 void HUD_InfoMessages()
3855 if(!autocvar__hud_configure)
3857 if(!autocvar_hud_panel_infomessages) return;
3860 HUD_Panel_UpdateCvars();
3863 mySize = panel_size;
3865 HUD_Panel_DrawBg(1);
3866 if(panel_bg_padding)
3868 pos += '1 1 0' * panel_bg_padding;
3869 mySize -= '2 2 0' * panel_bg_padding;
3872 // always force 5:1 aspect
3873 vector newSize = '0 0 0';
3874 if(mySize.x/mySize.y > 5)
3876 newSize.x = 5 * mySize.y;
3877 newSize.y = mySize.y;
3879 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3883 newSize.y = 1/5 * mySize.x;
3884 newSize.x = mySize.x;
3886 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3895 fontsize = '0.20 0.20 0' * mySize.y;
3901 if(!autocvar__hud_configure)
3903 if(spectatee_status && !intermission)
3906 if(spectatee_status == -1)
3907 s = _("^1Observing");
3909 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3912 if(spectatee_status == -1)
3913 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3915 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3918 if(spectatee_status == -1)
3919 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3921 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3924 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3927 if(gametype == MAPINFO_TYPE_LMS)
3930 sk = playerslots[player_localnum];
3931 if(sk.(scores[ps_primary]) >= 666)
3932 s = _("^1Match has already begun");
3933 else if(sk.(scores[ps_primary]) > 0)
3934 s = _("^1You have no more lives left");
3936 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3939 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3942 //show restart countdown:
3943 if (time < getstatf(STAT_GAMESTARTTIME)) {
3945 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3946 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3947 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3948 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3952 if(warmup_stage && !intermission)
3954 s = _("^2Currently in ^1warmup^2 stage!");
3964 if(ready_waiting && !intermission && !spectatee_status)
3966 if(ready_waiting_for_me)
3969 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3971 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3976 s = _("^2Waiting for others to ready up to end warmup...");
3978 s = _("^2Waiting for others to ready up...");
3982 else if(warmup_stage && !intermission && !spectatee_status)
3984 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3988 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3990 float ts_min = 0, ts_max = 0;
3991 tm = teams.sort_next;
3994 for (; tm.sort_next; tm = tm.sort_next)
3996 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3998 if(!ts_min) ts_min = tm.team_size;
3999 else ts_min = min(ts_min, tm.team_size);
4000 if(!ts_max) ts_max = tm.team_size;
4001 else ts_max = max(ts_max, tm.team_size);
4003 if ((ts_max - ts_min) > 1)
4005 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4006 tm = GetTeam(myteam, false);
4008 if (tm.team != NUM_SPECTATOR)
4009 if (tm.team_size == ts_max)
4010 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4018 s = _("^7Press ^3ESC ^7to show HUD options.");
4020 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4022 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4024 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4029 // Physics panel (#15)
4031 vector acc_prevspeed;
4032 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4033 float physics_update_time, discrete_speed, discrete_acceleration;
4036 if(!autocvar__hud_configure)
4038 if(!autocvar_hud_panel_physics) return;
4039 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4040 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4043 HUD_Panel_UpdateCvars();
4045 draw_beginBoldFont();
4047 HUD_Panel_DrawBg(1);
4048 if(panel_bg_padding)
4050 panel_pos += '1 1 0' * panel_bg_padding;
4051 panel_size -= '2 2 0' * panel_bg_padding;
4054 float acceleration_progressbar_scale = 0;
4055 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4056 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4059 if (autocvar_hud_panel_physics_text_scale <= 0)
4062 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4065 float speed, conversion_factor;
4068 switch(autocvar_hud_panel_physics_speed_unit)
4073 conversion_factor = 1.0;
4077 conversion_factor = 0.0254;
4081 conversion_factor = 0.0254 * 3.6;
4085 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4089 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4093 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4095 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4096 if (autocvar__hud_configure)
4097 speed = floor( max_speed * 0.65 + 0.5 );
4098 else if(autocvar_hud_panel_physics_speed_vertical)
4099 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4101 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4103 //compute acceleration
4104 float acceleration, f;
4105 if (autocvar__hud_configure)
4106 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4109 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4110 f = time - acc_prevtime;
4111 if(autocvar_hud_panel_physics_acceleration_vertical)
4112 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4114 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4116 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4118 acc_prevspeed = vel;
4119 acc_prevtime = time;
4121 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4123 f = bound(0, f * 10, 1);
4124 acc_avg = acc_avg * (1 - f) + acceleration * f;
4125 acceleration = acc_avg;
4129 int acc_decimals = 2;
4130 if(time > physics_update_time)
4132 // workaround for ftos_decimals returning a negative 0
4133 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4134 discrete_acceleration = 0;
4135 discrete_acceleration = acceleration;
4136 discrete_speed = speed;
4137 physics_update_time += autocvar_hud_panel_physics_update_interval;
4141 float panel_ar = panel_size.x/panel_size.y;
4142 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4143 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4145 panel_size.x *= 0.5;
4146 if (autocvar_hud_panel_physics_flip)
4147 speed_offset.x = panel_size.x;
4149 acceleration_offset.x = panel_size.x;
4153 panel_size.y *= 0.5;
4154 if (autocvar_hud_panel_physics_flip)
4155 speed_offset.y = panel_size.y;
4157 acceleration_offset.y = panel_size.y;
4159 int speed_baralign, acceleration_baralign;
4160 if (autocvar_hud_panel_physics_baralign == 1)
4161 acceleration_baralign = speed_baralign = 1;
4162 else if(autocvar_hud_panel_physics_baralign == 4)
4163 acceleration_baralign = speed_baralign = 2;
4164 else if (autocvar_hud_panel_physics_flip)
4166 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4167 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4171 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4172 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4174 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4175 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4179 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4180 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4181 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4182 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4184 tmp_size.x = panel_size.x * 0.75;
4185 tmp_size.y = panel_size.y * text_scale;
4187 tmp_offset.x = panel_size.x - tmp_size.x;
4190 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4191 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4197 tmp_offset.x = tmp_size.x;
4198 if (autocvar_hud_panel_physics_speed_unit_show)
4201 tmp_size.x = panel_size.x * (1 - 0.75);
4202 tmp_size.y = panel_size.y * 0.4 * text_scale;
4203 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4204 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4208 //compute and draw top speed
4209 if (autocvar_hud_panel_physics_topspeed)
4210 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4212 if (autocvar__hud_configure)
4214 top_speed = floor( max_speed * 0.75 + 0.5 );
4219 if (speed >= top_speed)
4222 top_speed_time = time;
4226 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4227 // divide by f to make it start from 1
4228 f = cos( ((time - top_speed_time) / f) * PI/2 );
4230 else //hide top speed 0, it would be stupid
4235 //top speed progressbar peak
4236 if(speed < top_speed)
4237 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4240 vector peak_size = '0 0 0';
4241 if (speed_baralign == 0)
4242 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4243 else if (speed_baralign == 1)
4244 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4245 else // if (speed_baralign == 2)
4246 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4247 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4248 peak_size.y = panel_size.y;
4249 if (speed_baralign == 2) // draw two peaks, on both sides
4251 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4252 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4255 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4259 tmp_offset.y = panel_size.y * 0.4;
4260 tmp_size.x = panel_size.x * (1 - 0.75);
4261 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4262 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4263 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4271 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4273 vector progressbar_color;
4274 if(acceleration < 0)
4275 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4277 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4279 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4280 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4281 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4283 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4285 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4287 if (acceleration_baralign == 1)
4288 tmp_offset.x = panel_size.x - tmp_size.x;
4289 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4290 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4297 tmp_size = panel_size;
4298 tmp_offset = '0 0 0';
4301 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4304 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4306 tmp_size.x = panel_size.x;
4307 tmp_size.y = panel_size.y * text_scale;
4309 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4311 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4317 // CenterPrint (#16)
4319 const int CENTERPRINT_MAX_MSGS = 10;
4320 const int CENTERPRINT_MAX_ENTRIES = 50;
4321 const float CENTERPRINT_SPACING = 0.7;
4323 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4324 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4325 float centerprint_time[CENTERPRINT_MAX_MSGS];
4326 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4327 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4328 bool centerprint_showing;
4330 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4332 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4335 if(strMessage == "" && new_id == 0)
4338 // strip trailing newlines
4339 j = strlen(strMessage) - 1;
4340 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4342 if (j < strlen(strMessage) - 1)
4343 strMessage = substring(strMessage, 0, j + 1);
4345 if(strMessage == "" && new_id == 0)
4348 // strip leading newlines
4350 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4353 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4355 if(strMessage == "" && new_id == 0)
4358 if (!centerprint_showing)
4359 centerprint_showing = true;
4361 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4363 if (j == CENTERPRINT_MAX_MSGS)
4365 if (new_id && new_id == centerprint_msgID[j])
4367 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4369 // fade out the current msg (duration and countdown_num are ignored)
4370 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4371 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4372 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4375 break; // found a msg with the same id, at position j
4379 if (i == CENTERPRINT_MAX_MSGS)
4381 // a msg with the same id was not found, add the msg at the next position
4383 if (cpm_index == -1)
4384 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4387 if(centerprint_messages[j])
4388 strunzone(centerprint_messages[j]);
4389 centerprint_messages[j] = strzone(strMessage);
4390 centerprint_msgID[j] = new_id;
4393 centerprint_time[j] = -1;
4394 centerprint_expire_time[j] = time;
4399 duration = max(1, autocvar_hud_panel_centerprint_time);
4400 centerprint_time[j] = duration;
4401 centerprint_expire_time[j] = time + duration;
4403 centerprint_countdown_num[j] = countdown_num;
4406 void centerprint_hud(string strMessage)
4408 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4411 void reset_centerprint_messages()
4414 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4416 centerprint_expire_time[i] = 0;
4417 centerprint_time[i] = 1;
4418 centerprint_msgID[i] = 0;
4419 if(centerprint_messages[i])
4420 strunzone(centerprint_messages[i]);
4421 centerprint_messages[i] = string_null;
4424 float hud_configure_cp_generation_time;
4425 void HUD_CenterPrint ()
4427 if(!autocvar__hud_configure)
4429 if(!autocvar_hud_panel_centerprint) return;
4431 if(hud_configure_prev)
4432 reset_centerprint_messages();
4436 if(!hud_configure_prev)
4437 reset_centerprint_messages();
4438 if (time > hud_configure_cp_generation_time)
4440 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4445 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4447 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4449 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4450 hud_configure_cp_generation_time = time + 1 + random()*4;
4454 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4455 hud_configure_cp_generation_time = time + 10 - random()*3;
4460 // this panel fades only when the menu does
4461 float hud_fade_alpha_save = 0;
4462 if(scoreboard_fade_alpha)
4464 hud_fade_alpha_save = hud_fade_alpha;
4465 hud_fade_alpha = 1 - autocvar__menu_alpha;
4467 HUD_Panel_UpdateCvars();
4469 if ( HUD_Radar_Clickable() )
4471 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4474 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4475 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4477 else if(scoreboard_fade_alpha)
4479 hud_fade_alpha = hud_fade_alpha_save;
4481 // move the panel below the scoreboard
4482 if (scoreboard_bottom >= 0.96 * vid_conheight)
4486 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4488 if(target_pos.y > panel_pos.y)
4490 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4491 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4495 HUD_Panel_DrawBg(1);
4497 if (!centerprint_showing)
4500 if(panel_bg_padding)
4502 panel_pos += '1 1 0' * panel_bg_padding;
4503 panel_size -= '2 2 0' * panel_bg_padding;
4509 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4510 // height = panel_size_y/entries;
4511 // fontsize = '1 1 0' * height;
4512 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4513 fontsize = '1 1 0' * height;
4514 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4517 float a, sz, align, current_msg_posY = 0, msg_size;
4520 bool all_messages_expired = true;
4523 if (autocvar_hud_panel_centerprint_flip)
4524 pos.y += panel_size.y;
4525 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4526 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4528 if (j == CENTERPRINT_MAX_MSGS)
4530 if (centerprint_expire_time[j] <= time)
4532 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4534 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4535 if (centerprint_countdown_num[j] == 0)
4537 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4539 else if(centerprint_time[j] != -1)
4543 all_messages_expired = false;
4545 // fade the centerprint_hud in/out
4546 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4547 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4548 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4549 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4550 else // Expiring soon, so fade it out.
4551 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4553 // while counting down show it anyway in order to hold the current message position
4554 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4559 // set the size from fading in/out before subsequent fading
4560 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4562 // also fade it based on positioning
4563 if(autocvar_hud_panel_centerprint_fade_subsequent)
4565 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4566 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4568 a *= panel_fg_alpha;
4570 // finally set the size based on the new theAlpha from subsequent fading
4571 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4572 drawfontscale = sz * '1 1 0';
4574 if (centerprint_countdown_num[j])
4575 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4577 n = tokenizebyseparator(centerprint_messages[j], "\n");
4579 if (autocvar_hud_panel_centerprint_flip)
4581 // check if the message can be entirely shown
4582 for(k = 0; k < n; ++k)
4584 getWrappedLine_remaining = argv(k);
4585 while(getWrappedLine_remaining)
4587 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4589 pos.y -= fontsize.y;
4591 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4594 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4598 for(k = 0; k < n; ++k)
4600 getWrappedLine_remaining = argv(k);
4601 while(getWrappedLine_remaining)
4603 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4607 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4608 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4609 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4610 pos.y += fontsize.y;
4613 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4617 ++g; // move next position number up
4619 msg_size = pos.y - msg_size;
4620 if (autocvar_hud_panel_centerprint_flip)
4622 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4623 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4624 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4626 if (pos.y < panel_pos.y) // check if the next message can be shown
4628 drawfontscale = '1 1 0';
4634 pos.y += CENTERPRINT_SPACING * fontsize.y;
4635 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4636 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4638 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4640 drawfontscale = '1 1 0';
4645 drawfontscale = '1 1 0';
4646 if (all_messages_expired)
4648 centerprint_showing = false;
4649 reset_centerprint_messages();
4656 #include "../common/minigames/cl_minigames_hud.qc"
4661 #include "quickmenu.qc"
4672 if(autocvar__hud_configure) return;
4673 if(intermission == 2) return;
4675 if(hud == HUD_BUMBLEBEE_GUN)
4676 CSQC_BUMBLE_GUN_HUD();
4678 Vehicle info = get_vehicleinfo(hud);
4683 bool HUD_Panel_CheckFlags(int showflags)
4685 if ( HUD_Minigame_Showpanels() )
4686 return showflags & PANEL_SHOW_MINIGAME;
4687 if(intermission == 2)
4688 return showflags & PANEL_SHOW_MAPVOTE;
4689 return showflags & PANEL_SHOW_MAINGAME;
4692 void HUD_Panel_Draw(entity panent)
4695 if(autocvar__hud_configure)
4697 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4700 else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4706 // reset gametype specific icons
4707 if(gametype == MAPINFO_TYPE_CTF)
4708 HUD_Mod_CTF_Reset();
4714 // global hud theAlpha fade
4715 if(menu_enabled == 1)
4718 hud_fade_alpha = (1 - autocvar__menu_alpha);
4720 if(scoreboard_fade_alpha)
4721 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4723 HUD_Configure_Frame();
4725 // panels that we want to be active together with the scoreboard
4726 // they must fade only when the menu does
4727 if(scoreboard_fade_alpha == 1)
4729 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4733 if(!autocvar__hud_configure && !hud_fade_alpha)
4736 HUD_Panel_Draw(HUD_PANEL(VOTE));
4742 if (hud_skin_prev != autocvar_hud_skin)
4745 strunzone(hud_skin_path);
4746 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4748 strunzone(hud_skin_prev);
4749 hud_skin_prev = strzone(autocvar_hud_skin);
4753 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4757 float hud_dock_color_team = autocvar_hud_dock_color_team;
4758 if((teamplay) && hud_dock_color_team) {
4759 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4760 color = '1 0 0' * hud_dock_color_team;
4762 color = myteamcolors * hud_dock_color_team;
4764 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4765 color = '1 0 0' * hud_dock_color_team;
4769 string hud_dock_color = autocvar_hud_dock_color;
4770 if(hud_dock_color == "shirt") {
4771 f = stof(getplayerkeyvalue(current_player, "colors"));
4772 color = colormapPaletteColor(floor(f / 16), 0);
4774 else if(hud_dock_color == "pants") {
4775 f = stof(getplayerkeyvalue(current_player, "colors"));
4776 color = colormapPaletteColor(f % 16, 1);
4779 color = stov(hud_dock_color);
4783 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4784 if(precache_pic(pic) == "") {
4785 pic = strcat(hud_skin_path, "/dock_medium");
4786 if(precache_pic(pic) == "") {
4787 pic = "gfx/hud/default/dock_medium";
4790 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4793 // cache the panel order into the panel_order array
4794 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4795 for(i = 0; i < hud_panels_COUNT; ++i)
4796 panel_order[i] = -1;
4799 bool warning = false;
4800 int argc = tokenize_console(autocvar__hud_panelorder);
4801 if (argc > hud_panels_COUNT)
4803 //first detect wrong/missing panel numbers
4804 for(i = 0; i < hud_panels_COUNT; ++i) {
4805 p_num = stoi(argv(i));
4806 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4807 if (panel_order[p_num] == -1) //found for the first time?
4808 s = strcat(s, ftos(p_num), " ");
4809 panel_order[p_num] = 1; //mark as found
4814 for(i = 0; i < hud_panels_COUNT; ++i) {
4815 if (panel_order[i] == -1) {
4817 s = strcat(s, ftos(i), " "); //add missing panel number
4821 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4823 cvar_set("_hud_panelorder", s);
4824 if(hud_panelorder_prev)
4825 strunzone(hud_panelorder_prev);
4826 hud_panelorder_prev = strzone(s);
4828 //now properly set panel_order
4829 tokenize_console(s);
4830 for(i = 0; i < hud_panels_COUNT; ++i) {
4831 panel_order[i] = stof(argv(i));
4835 hud_draw_maximized = 0;
4836 // draw panels in the order specified by panel_order array
4837 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4838 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
4842 hud_draw_maximized = 1; // panels that may be maximized must check this var
4843 // draw maximized panels on top
4844 if(hud_panel_radar_maximized)
4845 HUD_Panel_Draw(HUD_PANEL(RADAR));
4846 if(autocvar__con_chat_maximized)
4847 HUD_Panel_Draw(HUD_PANEL(CHAT));
4848 if(hud_panel_quickmenu)
4849 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4851 if (scoreboard_active || intermission == 2)
4854 HUD_Configure_PostDraw();
4856 hud_configure_prev = autocvar__hud_configure;