7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 vector HUD_Get_Num_Color (float x, float maxvalue)
93 else if(x > maxvalue * 0.75) {
94 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
98 else if(x > maxvalue * 0.5) {
99 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
103 else if(x > maxvalue * 0.25) {
106 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
108 else if(x > maxvalue * 0.1) {
110 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
121 float stringwidth_colors(string s, vector theSize)
123 return stringwidth(s, TRUE, theSize);
126 float stringwidth_nocolors(string s, vector theSize)
128 return stringwidth(s, FALSE, theSize);
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
140 void centerprint(string strMessage)
142 float i, j, n, hcount;
145 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
147 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
149 if(cvar("scr_centertime") <= 0)
155 // strip trailing newlines
156 j = strlen(strMessage) - 1;
157 while(substring(strMessage, j, 1) == "\n" && j >= 0)
159 strMessage = substring(strMessage, 0, j + 1);
164 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
166 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
168 strMessage = substring(strMessage, j, strlen(strMessage) - j);
169 centerprint_offset_hint = j;
174 // if we get here, we have a message. Initialize its height.
177 n = tokenizebyseparator(strMessage, "\n");
179 for(j = 0; j < n; ++j)
181 getWrappedLine_remaining = argv(j);
182 while(getWrappedLine_remaining)
184 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186 centerprint_time = time;
187 if(centerprint_messages[i])
188 strunzone(centerprint_messages[i]);
189 centerprint_messages[i] = strzone(s);
190 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
193 // half height for empty lines looks better
199 if(i >= CENTERPRINT_MAX_LINES)
205 h = centerprint_fontsize_y*hcount;
207 havail = vid_conheight;
208 if(cvar("con_chatpos") < 0)
209 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210 if(havail > vid_conheight - 70)
211 havail = vid_conheight - 70; // avoid overlapping HUD
214 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
216 // here, the centerprint would cover the crosshair. REALLY BAD.
217 forbiddenmin = vid_conheight * 0.5 - h - 16;
218 forbiddenmax = vid_conheight * 0.5 + 16;
220 allowedmin = scoreboard_bottom;
221 allowedmax = havail - h;
222 preferred = (havail - h)/2;
225 // possible orderings (total: 4! / 4 = 6)
226 // allowedmin allowedmax forbiddenmin forbiddenmax
227 // forbiddenmin forbiddenmax allowedmin allowedmax
228 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
230 // forbidden doesn't matter in this case
231 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
233 // allowedmin forbiddenmin allowedmax forbiddenmax
234 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
236 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
238 // allowedmin forbiddenmin forbiddenmax allowedmax
239 else if(allowedmin < forbiddenmin)
241 // make sure the forbidden zone is not covered
242 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
245 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
247 // forbiddenmin allowedmin allowedmax forbiddenmax
248 else if(allowedmax < forbiddenmax)
250 // it's better to leave the allowed zone (overlap with scoreboard) than
251 // to cover the forbidden zone (crosshair)
252 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253 centerprint_start_y = forbiddenmax;
255 centerprint_start_y = forbiddenmin;
257 // forbiddenmin allowedmin forbiddenmax allowedmax
260 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
267 centerprint_expire = time + cvar("scr_centertime");
270 void HUD_DrawCenterPrint (void)
277 if(time - centerprint_time < 0.25)
278 a = (time - centerprint_time) / 0.25;
280 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
287 if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
290 pos = centerprint_start;
291 for (i=0; i<centerprint_num; i = i + 1)
293 ts = centerprint_messages[i];
294 drawfontscale = sz * '1 1 0';
295 drawfont = hud_bigfont;
296 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
299 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300 pos_y = pos_y + centerprint_fontsize_y;
303 // half height for empty lines looks better
304 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305 drawfontscale = '1 1 0';
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 position_x -= 2 / 3 * strlen(text) * scale_x;
313 drawstring(position, text, scale, rgb, alpha, flag);
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319 drawstring(position, text, scale, rgb, alpha, flag);
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
331 return strcat(ftos(pos), "th");
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
343 if(histime == 0) // goal hit
347 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
357 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363 lapstr = strcat(" (-", ftos(lapdelta), "L)");
366 else if(lapdelta < 0)
368 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
372 else if(histime > 0) // anticipation
374 if(mytime >= histime)
375 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
384 cpname = "Start line";
386 cpname = "Finish line";
388 cpname = strcat("Intermediate ", ftos(cp));
390 cpname = "Finish line";
393 return strcat(col, cpname);
394 else if(hisname == "")
395 return strcat(col, cpname, " (", timestr, ")");
397 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
403 for (i=RANKINGS_CNT-1;i>=0;--i)
404 if(grecordholder[i] == net_name)
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
422 void HUD_Panel_ExportCfg(string cfgname)
425 string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426 fh = fopen(filename, FILE_WRITE);
429 HUD_Write_Cvar_q("hud_skin");
430 HUD_Write_Cvar_q("hud_panel_bg");
431 HUD_Write_Cvar_q("hud_panel_bg_color");
432 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434 HUD_Write_Cvar_q("hud_panel_bg_border");
435 HUD_Write_Cvar_q("hud_panel_bg_padding");
436 HUD_Write_Cvar_q("hud_panel_fg_alpha");
439 HUD_Write_Cvar_q("hud_dock");
440 HUD_Write_Cvar_q("hud_dock_color");
441 HUD_Write_Cvar_q("hud_dock_color_team");
442 HUD_Write_Cvar_q("hud_dock_alpha");
445 HUD_Write_Cvar_q("hud_progressbar_alpha");
446 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448 HUD_Write_Cvar_q("hud_progressbar_health_color");
449 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
454 HUD_Write_Cvar_q("_hud_panelorder");
457 HUD_Write_Cvar_q("hud_configure_grid");
458 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459 HUD_Write_Cvar_q("hud_configure_grid_ysize");
462 HUD_Write_Cvar_q("scr_centerpos");
465 // common cvars for all panels
467 for (i = 0; i < HUD_PANEL_NUM; ++i)
469 HUD_Panel_GetName(i);
471 HUD_Write_PanelCvar_n("");
472 HUD_Write_PanelCvar_q("_pos");
473 HUD_Write_PanelCvar_q("_size");
474 HUD_Write_PanelCvar_q("_bg");
475 HUD_Write_PanelCvar_q("_bg_color");
476 HUD_Write_PanelCvar_q("_bg_color_team");
477 HUD_Write_PanelCvar_q("_bg_alpha");
478 HUD_Write_PanelCvar_q("_bg_border");
479 HUD_Write_PanelCvar_q("_bg_padding");
481 case HUD_PANEL_WEAPONS:
482 HUD_Write_PanelCvar_q("_complainbubble");
483 HUD_Write_PanelCvar_q("_complainbubble_padding");
484 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487 HUD_Write_PanelCvar_q("_ammo_color");
488 HUD_Write_PanelCvar_q("_ammo_alpha");
489 HUD_Write_PanelCvar_q("_aspect");
492 HUD_Write_PanelCvar_q("_onlycurrent");
493 HUD_Write_PanelCvar_q("_iconalign");
495 case HUD_PANEL_POWERUPS:
496 HUD_Write_PanelCvar_q("_flip");
497 HUD_Write_PanelCvar_q("_iconalign");
498 HUD_Write_PanelCvar_q("_baralign");
499 HUD_Write_PanelCvar_q("_progressbar");
501 case HUD_PANEL_HEALTHARMOR:
502 HUD_Write_PanelCvar_q("_flip");
503 HUD_Write_PanelCvar_q("_iconalign");
504 HUD_Write_PanelCvar_q("_baralign");
505 HUD_Write_PanelCvar_q("_progressbar");
507 case HUD_PANEL_NOTIFY:
508 HUD_Write_PanelCvar_q("_flip");
509 HUD_Write_PanelCvar_q("_print");
511 case HUD_PANEL_RADAR:
512 HUD_Write_PanelCvar_q("_foreground_alpha");
515 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
517 case HUD_PANEL_PRESSEDKEYS:
518 HUD_Write_PanelCvar_q("_aspect");
520 case HUD_PANEL_INFOMESSAGES:
521 HUD_Write_PanelCvar_q("_flip");
526 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
528 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
532 print("^1Couldn't write to ", filename, "\n");
535 const float hlBorderSize = 4;
536 const string hlBorder = "gfx/hud/default/border_highlighted";
537 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
538 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
540 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
541 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
547 // draw the background/borders
548 #define HUD_Panel_DrawBg(alpha)\
550 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
551 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
553 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
554 } ENDS_WITH_CURLY_BRACE
556 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
563 pic = strcat(hud_skin_path, "/statusbar_vertical");
564 if(precache_pic(pic) == "") {
565 pic = "gfx/hud/default/statusbar_vertical";
567 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
568 if(mySize_y/mySize_x > 2)
569 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
570 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
572 pic = strcat(hud_skin_path, "/statusbar");
573 if(precache_pic(pic) == "") {
574 pic = "gfx/hud/default/statusbar";
576 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577 if(mySize_x/mySize_y > 2)
578 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
583 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
589 pic = strcat(hud_skin_path, "/num_leading");
590 if(precache_pic(pic) == "") {
591 pic = "gfx/hud/default/num_leading";
594 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
595 if(mySize_x/mySize_y > 2)
596 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
597 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
600 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
601 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
610 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
613 for (i = 0; i < HUD_PANEL_NUM; ++i) {
614 if(i == highlightedPanel || !panel_enabled)
617 HUD_Panel_UpdatePosSizeForId(i);
619 panel_pos -= '1 1 0' * panel_bg_border;
620 panel_size += '2 2 0' * panel_bg_border;
622 if(myPos_y + mySize_y < panel_pos_y)
624 if(myPos_y > panel_pos_y + panel_size_y)
627 if(myPos_x + mySize_x < panel_pos_x)
629 if(myPos_x > panel_pos_x + panel_size_x)
632 // OK, there IS a collision.
634 myCenter_x = myPos_x + 0.5 * mySize_x;
635 myCenter_y = myPos_y + 0.5 * mySize_y;
637 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
638 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
640 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
642 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643 myTarget_x = panel_pos_x - mySize_x;
644 else // push it upwards
645 myTarget_y = panel_pos_y - mySize_y;
647 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
649 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
650 myTarget_x = panel_pos_x + panel_size_x;
651 else // push it upwards
652 myTarget_y = panel_pos_y - mySize_y;
654 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
656 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657 myTarget_x = panel_pos_x - mySize_x;
658 else // push it downwards
659 myTarget_y = panel_pos_y + panel_size_y;
661 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
663 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
664 myTarget_x = panel_pos_x + panel_size_x;
665 else // push it downwards
666 myTarget_y = panel_pos_y + panel_size_y;
668 //if(cvar("hud_configure_checkcollisions_debug"))
669 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
675 void HUD_Panel_SetPos(vector pos)
677 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
681 //if(cvar("hud_configure_checkcollisions_debug"))
682 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
684 if(cvar("hud_configure_grid"))
686 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
687 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
690 if(hud_configure_checkcollisions)
691 pos = HUD_Panel_CheckMove(pos, mySize);
693 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
694 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
697 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
699 HUD_Panel_GetName(highlightedPanel);
700 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
703 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
704 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
709 float dist_x, dist_y;
711 ratio = mySize_x/mySize_y;
713 for (i = 0; i < HUD_PANEL_NUM; ++i) {
714 if(i == highlightedPanel || !panel_enabled)
717 HUD_Panel_UpdatePosSizeForId(i);
719 panel_pos -= '1 1 0' * panel_bg_border;
720 panel_size += '2 2 0' * panel_bg_border;
722 targEndPos = panel_pos + panel_size;
724 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
725 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
728 if (resizeCorner == 1)
730 // check if this panel is on our way
731 if (resizeorigin_x <= panel_pos_x)
733 if (resizeorigin_y <= panel_pos_y)
735 if (targEndPos_x <= resizeorigin_x - mySize_x)
737 if (targEndPos_y <= resizeorigin_y - mySize_y)
740 // there is a collision:
741 // detect which side of the panel we are facing is actually limiting the resizing
742 // (which side the resize direction finds for first) and reduce the size up to there
744 // dist is the distance between resizeorigin and the "analogous" point of the panel
745 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
746 dist_x = resizeorigin_x - targEndPos_x;
747 dist_y = resizeorigin_y - targEndPos_y;
748 if (dist_y <= 0 || dist_x / dist_y > ratio)
749 mySize_x = min(mySize_x, dist_x);
751 mySize_y = min(mySize_y, dist_y);
753 else if (resizeCorner == 2)
755 if (resizeorigin_x >= targEndPos_x)
757 if (resizeorigin_y <= panel_pos_y)
759 if (panel_pos_x >= resizeorigin_x + mySize_x)
761 if (targEndPos_y <= resizeorigin_y - mySize_y)
764 dist_x = panel_pos_x - resizeorigin_x;
765 dist_y = resizeorigin_y - targEndPos_y;
766 if (dist_y <= 0 || dist_x / dist_y > ratio)
767 mySize_x = min(mySize_x, dist_x);
769 mySize_y = min(mySize_y, dist_y);
771 else if (resizeCorner == 3)
773 if (resizeorigin_x <= panel_pos_x)
775 if (resizeorigin_y >= targEndPos_y)
777 if (targEndPos_x <= resizeorigin_x - mySize_x)
779 if (panel_pos_y >= resizeorigin_y + mySize_y)
782 dist_x = resizeorigin_x - targEndPos_x;
783 dist_y = panel_pos_y - resizeorigin_y;
784 if (dist_y <= 0 || dist_x / dist_y > ratio)
785 mySize_x = min(mySize_x, dist_x);
787 mySize_y = min(mySize_y, dist_y);
789 else if (resizeCorner == 4)
791 if (resizeorigin_x >= targEndPos_x)
793 if (resizeorigin_y >= targEndPos_y)
795 if (panel_pos_x >= resizeorigin_x + mySize_x)
797 if (panel_pos_y >= resizeorigin_y + mySize_y)
800 dist_x = panel_pos_x - resizeorigin_x;
801 dist_y = panel_pos_y - resizeorigin_y;
802 if (dist_y <= 0 || dist_x / dist_y > ratio)
803 mySize_x = min(mySize_x, dist_x);
805 mySize_y = min(mySize_y, dist_y);
807 //if(cvar("hud_configure_checkcollisions_debug"))
808 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
814 void HUD_Panel_SetPosSize(vector mySize)
816 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
818 resizeorigin = panel_click_resizeorigin;
821 // minimum panel size cap
822 mySize_x = max(0.025 * vid_conwidth, mySize_x);
823 mySize_y = max(0.025 * vid_conheight, mySize_y);
825 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
827 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
828 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
831 // collision testing|
832 // -----------------+
834 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
835 if(resizeCorner == 1) {
836 myPos_x = resizeorigin_x - mySize_x;
837 myPos_y = resizeorigin_y - mySize_y;
838 } else if(resizeCorner == 2) {
839 myPos_x = resizeorigin_x;
840 myPos_y = resizeorigin_y - mySize_y;
841 } else if(resizeCorner == 3) {
842 myPos_x = resizeorigin_x - mySize_x;
843 myPos_y = resizeorigin_y;
844 } else { // resizeCorner == 4
845 myPos_x = resizeorigin_x;
846 myPos_y = resizeorigin_y;
849 // left/top screen edges
851 mySize_x = mySize_x + myPos_x;
853 mySize_y = mySize_y + myPos_y;
855 // bottom/right screen edges
856 if(myPos_x + mySize_x > vid_conwidth)
857 mySize_x = vid_conwidth - myPos_x;
858 if(myPos_y + mySize_y > vid_conheight)
859 mySize_y = vid_conheight - myPos_y;
861 //if(cvar("hud_configure_checkcollisions_debug"))
862 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
864 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
865 if(cvar("hud_configure_grid"))
867 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
868 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
871 if(hud_configure_checkcollisions)
872 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
874 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
875 mySize_x = max(0.025 * vid_conwidth, mySize_x);
876 mySize_y = max(0.025 * vid_conheight, mySize_y);
878 // do another pos check, as size might have changed by now
879 if(resizeCorner == 1) {
880 myPos_x = resizeorigin_x - mySize_x;
881 myPos_y = resizeorigin_y - mySize_y;
882 } else if(resizeCorner == 2) {
883 myPos_x = resizeorigin_x;
884 myPos_y = resizeorigin_y - mySize_y;
885 } else if(resizeCorner == 3) {
886 myPos_x = resizeorigin_x - mySize_x;
887 myPos_y = resizeorigin_y;
888 } else { // resizeCorner == 4
889 myPos_x = resizeorigin_x;
890 myPos_y = resizeorigin_y;
893 //if(cvar("hud_configure_checkcollisions_debug"))
894 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
896 HUD_Panel_GetName(highlightedPanel);
898 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
899 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
901 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
902 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
906 float prevMouseClicked; // previous state
907 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
908 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
910 float pressed_key_time;
911 void HUD_Panel_Arrow_Action(float nPrimary)
913 if (highlightedPanel_prev == -1 || mouseClicked)
916 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
919 if(cvar("hud_configure_grid"))
921 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
923 if (hudShiftState & S_SHIFT)
924 step = hud_configure_realGridSize_y;
926 step = 2 * hud_configure_realGridSize_y;
930 if (hudShiftState & S_SHIFT)
931 step = hud_configure_realGridSize_x;
933 step = 2 * hud_configure_realGridSize_x;
938 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939 step = vid_conheight;
942 if (hudShiftState & S_SHIFT)
943 step = (step / 256); // more precision
945 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
948 highlightedPanel = highlightedPanel_prev;
950 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
952 vector prev_pos, prev_size;
953 prev_pos = panel_pos;
954 prev_size = panel_size;
956 if (hudShiftState & S_ALT) // resize
958 highlightedAction = 1;
959 if(nPrimary == K_UPARROW)
961 else if(nPrimary == K_RIGHTARROW)
963 else if(nPrimary == K_LEFTARROW)
965 else // if(nPrimary == K_DOWNARROW)
968 // ctrl+arrow reduces the size, instead of increasing it
969 // Note that ctrl disables collisions check too, but it's fine
970 // since we don't collide with anything reducing the size
971 if (hudShiftState & S_CTRL) {
973 resizeCorner = 5 - resizeCorner;
978 panel_click_resizeorigin = panel_pos;
979 if(resizeCorner == 1) {
980 panel_click_resizeorigin += mySize;
982 } else if(resizeCorner == 2) {
983 panel_click_resizeorigin_y += mySize_y;
985 } else if(resizeCorner == 3) {
986 panel_click_resizeorigin_x += mySize_x;
988 } else { // resizeCorner == 4
991 HUD_Panel_SetPosSize(mySize);
995 highlightedAction = 2;
998 if(nPrimary == K_UPARROW)
1000 else if(nPrimary == K_DOWNARROW)
1002 else if(nPrimary == K_LEFTARROW)
1004 else // if(nPrimary == K_RIGHTARROW)
1007 HUD_Panel_SetPos(pos);
1010 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1012 if (prev_pos != panel_pos || prev_size != panel_size)
1015 panel_pos_backup = prev_pos;
1016 panel_size_backup = prev_size;
1017 highlightedPanel_backup = highlightedPanel;
1021 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1025 if(!autocvar__hud_configure)
1028 // allow console bind to work
1031 con_keys = findkeysforcommand("toggleconsole");
1032 keys = tokenize(con_keys);
1034 float hit_con_bind, i;
1035 for (i = 0; i < keys; ++i)
1037 if(nPrimary == stof(argv(i)))
1041 if(bInputType == 0) {
1042 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1046 else if(bInputType == 1) {
1047 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1052 if(nPrimary == K_MOUSE1)
1054 if(bInputType == 0) { // key pressed
1058 else if(bInputType == 1) {// key released
1063 else if(nPrimary == K_ESCAPE)
1065 if (bInputType == 1)
1068 menu_enabled_time = time;
1069 localcmd("menu_showhudexit\n");
1071 else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
1073 if (bInputType == 1 || mouseClicked)
1076 if (highlightedPanel_prev != -1)
1077 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1079 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1081 else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
1083 if (bInputType == 1 || mouseClicked)
1086 if (highlightedPanel_prev != -1)
1088 panel_size_copied = panel_size;
1089 highlightedPanel_copied = highlightedPanel_prev;
1092 else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
1094 if (bInputType == 1 || mouseClicked)
1097 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1100 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1102 // reduce size if it'd go beyond screen boundaries
1103 vector tmp_size = panel_size_copied;
1104 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1105 tmp_size_x = vid_conwidth - panel_pos_x;
1106 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1107 tmp_size_y = vid_conheight - panel_pos_y;
1109 if (panel_size == tmp_size)
1113 panel_pos_backup = panel_pos;
1114 panel_size_backup = panel_size;
1115 highlightedPanel_backup = highlightedPanel_prev;
1117 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1118 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1120 else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
1122 if (bInputType == 1 || mouseClicked)
1124 //restore previous values
1125 if (highlightedPanel_backup != -1)
1127 HUD_Panel_GetName(highlightedPanel_backup);
1128 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1129 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1130 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1131 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1132 highlightedPanel_backup = -1;
1135 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1137 if (bInputType == 1)
1139 pressed_key_time = 0;
1142 else if (pressed_key_time == 0)
1143 pressed_key_time = time;
1145 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1147 else if(hit_con_bind)
1150 return true; // Suppress ALL other input
1153 float HUD_Panel_HighlightCheck()
1157 while(j < HUD_PANEL_NUM)
1162 HUD_Panel_UpdatePosSizeForId(i);
1164 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1167 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1171 // resize from topleft border
1172 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1176 // resize from topright border
1177 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1181 // resize from bottomleft border
1182 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1186 // resize from bottomright border
1187 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1195 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1196 void HUD_Panel_FirstInDrawQ(float id)
1199 var float place = -1;
1200 // find out where in the array our current id is, save into place
1201 for(i = 0; i < HUD_PANEL_NUM; ++i)
1203 if(panel_order[i] == id)
1209 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1211 place = HUD_PANEL_NUM - 1;
1213 // move all ids up by one step in the array until "place"
1214 for(i = place; i > 0; --i)
1216 panel_order[i] = panel_order[i-1];
1218 // now save the new top id
1219 panel_order[0] = id;
1221 // let's save them into the cvar by some strcat trickery
1223 for(i = 0; i < HUD_PANEL_NUM; ++i)
1225 s = strcat(s, ftos(panel_order[i]), " ");
1227 cvar_set("_hud_panelorder", s);
1228 if(hud_panelorder_prev)
1229 strunzone(hud_panelorder_prev);
1230 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1233 void HUD_Panel_Highlight()
1237 while(j < HUD_PANEL_NUM)
1242 HUD_Panel_UpdatePosSizeForId(i);
1244 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1247 if(mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
1249 highlightedPanel = i;
1250 HUD_Panel_FirstInDrawQ(i);
1251 highlightedAction = 1;
1252 panel_click_distance = mousepos - panel_pos;
1255 // resize from topleft border
1256 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1258 highlightedPanel = i;
1259 HUD_Panel_FirstInDrawQ(i);
1260 highlightedAction = 2;
1262 panel_click_distance = mousepos - panel_pos;
1263 panel_click_resizeorigin = panel_pos + panel_size;
1266 // resize from topright border
1267 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1269 highlightedPanel = i;
1270 HUD_Panel_FirstInDrawQ(i);
1271 highlightedAction = 2;
1273 panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1274 panel_click_distance_y = mousepos_y - panel_pos_y;
1275 panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1278 // resize from bottomleft border
1279 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1281 highlightedPanel = i;
1282 HUD_Panel_FirstInDrawQ(i);
1283 highlightedAction = 2;
1285 panel_click_distance_x = mousepos_x - panel_pos_x;
1286 panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1287 panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1290 // resize from bottomright border
1291 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1293 highlightedPanel = i;
1294 HUD_Panel_FirstInDrawQ(i);
1295 highlightedAction = 2;
1297 panel_click_distance = panel_size - mousepos + panel_pos;
1298 panel_click_resizeorigin = panel_pos;
1303 highlightedPanel_prev = -1;
1308 float highlightcheck;
1309 vector prev_pos, prev_size;
1310 void HUD_Panel_Mouse()
1312 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1313 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1317 print("menu_enabled: ", ftos(menu_enabled), "\n");
1318 print("Highlighted: ", ftos(highlightedPanel), "\n");
1319 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1322 // instantly hide the editor cursor if we open the HUDExit dialog
1323 // as hud_fade_alpha doesn't decrease to 0 in this case
1324 // TODO: find a way to fade the cursor out even in this case
1325 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1328 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1329 highlightedPanel = -1;
1330 highlightedAction = 0;
1332 if(highlightedPanel != -1)
1333 highlightedPanel_prev = highlightedPanel;
1335 mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1337 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1338 mousepos_y = bound(0, mousepos_y, vid_conheight);
1342 if(prevMouseClicked == 0)
1344 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1345 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1346 prev_pos = panel_pos;
1347 prev_size = panel_size;
1350 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1352 if (prev_pos != panel_pos || prev_size != panel_size)
1354 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1356 panel_pos_backup = prev_pos;
1357 panel_size_backup = prev_size;
1358 highlightedPanel_backup = highlightedPanel;
1361 // in case the clicked panel is inside another panel and we aren't
1362 // moving it, avoid the immediate "fix" of its position/size
1363 // (often unwanted and hateful) by disabling collisions check
1364 hud_configure_checkcollisions = false;
1366 if(highlightedAction == 1)
1367 HUD_Panel_SetPos(mousepos - panel_click_distance);
1368 else if(highlightedAction == 2)
1371 if(resizeCorner == 1) {
1372 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1373 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1374 } else if(resizeCorner == 2) {
1375 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1376 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1377 } else if(resizeCorner == 3) {
1378 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1379 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1380 } else { // resizeCorner == 4
1381 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1382 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1384 HUD_Panel_SetPosSize(mySize);
1387 // doubleclick check
1388 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1390 mouseClicked = 0; // to prevent spam, I guess.
1392 menu_enabled_time = time;
1393 HUD_Panel_GetName(highlightedPanel);
1394 localcmd("menu_showhudoptions ", panel_name, "\n");
1397 if(prevMouseClicked == 0)
1399 prevMouseClickedTime = time;
1400 prevMouseClickedPos = mousepos;
1405 highlightcheck = HUD_Panel_HighlightCheck();
1407 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1409 cursorsize = '32 32 0';
1411 if(highlightcheck == 0)
1412 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1413 else if(highlightcheck == 1)
1414 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1415 else if(highlightcheck == 2)
1416 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1418 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1420 prevMouseClicked = mouseClicked;
1423 // Weapon icons (#0)
1425 float weaponspace[10];
1426 #define HUD_Weapons_Clear()\
1428 for(idx = 0; idx < 10; ++idx)\
1429 weaponspace[idx] = 0
1431 entity weaponorder[WEP_MAXCOUNT];
1432 void weaponorder_swap(float i, float j, entity pass)
1436 weaponorder[i] = weaponorder[j];
1440 string weaponorder_cmp_str;
1441 float weaponorder_cmp(float i, float j, entity pass)
1444 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1445 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1446 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1449 float GetAmmoStat(float i)
1453 case 0: return STAT_SHELLS;
1454 case 1: return STAT_NAILS;
1455 case 2: return STAT_ROCKETS;
1456 case 3: return STAT_CELLS;
1457 case 4: return STAT_FUEL;
1462 float GetAmmoTypeForWep(float i)
1466 case WEP_SHOTGUN: return 0;
1467 case WEP_UZI: return 1;
1468 case WEP_GRENADE_LAUNCHER: return 2;
1469 case WEP_MINE_LAYER: return 2;
1470 case WEP_ELECTRO: return 3;
1471 case WEP_CRYLINK: return 3;
1472 case WEP_HLAC: return 3;
1473 case WEP_MINSTANEX: return 3;
1474 case WEP_NEX: return 3;
1475 case WEP_CAMPINGRIFLE: return 1;
1476 case WEP_HAGAR: return 2;
1477 case WEP_ROCKET_LAUNCHER: return 2;
1478 case WEP_SEEKER: return 2;
1479 case WEP_FIREBALL: return 4;
1480 case WEP_HOOK: return 3;
1485 void HUD_Weapons(void)
1488 float center_x, center_y;
1490 if(!autocvar__hud_configure)
1492 if(!autocvar_hud_panel_weapons) return;
1493 if(spectatee_status == -1) return;
1496 float timeout = cvar("hud_panel_weapons_timeout");
1497 float timeout_effect_length, timein_effect_length;
1498 if (cvar("hud_panel_weapons_timeout_effect") == 0)
1500 timeout_effect_length = 0;
1501 timein_effect_length = 0;
1505 timeout_effect_length = 0.75;
1506 timein_effect_length = 0.375;
1509 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1511 weaponprevtime = time;
1515 active_panel = HUD_PANEL_WEAPONS;
1516 HUD_Panel_UpdateCvars(weapons);
1518 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1520 f = (time - (weapontime + timeout)) / timeout_effect_length;
1521 if (cvar("hud_panel_weapons_timeout_effect"))
1523 panel_bg_alpha *= (1 - f);
1524 panel_fg_alpha *= (1 - f);
1526 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1528 f *= f; // for a cooler movement
1529 center_x = panel_pos_x + panel_size_x/2;
1530 center_y = panel_pos_y + panel_size_y/2;
1531 screen_ar = vid_conwidth/vid_conheight;
1532 if (center_x/center_y < screen_ar) //bottom left
1534 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1535 panel_pos_y += f * (vid_conheight - panel_pos_y);
1537 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1541 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1542 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1544 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1547 weaponprevtime = time - (1 - f) * timein_effect_length;
1549 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1551 f = (time - weaponprevtime) / timein_effect_length;
1552 if (cvar("hud_panel_weapons_timeout_effect"))
1554 panel_bg_alpha *= (f);
1555 panel_fg_alpha *= (f);
1557 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1559 f *= f; // for a cooler movement
1561 center_x = panel_pos_x + panel_size_x/2;
1562 center_y = panel_pos_y + panel_size_y/2;
1563 screen_ar = vid_conwidth/vid_conheight;
1564 if (center_x/center_y < screen_ar) //bottom left
1566 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1567 panel_pos_y += f * (vid_conheight - panel_pos_y);
1569 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1573 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1574 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1576 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1581 float i, weapid, wpnalpha, weapon_cnt;
1583 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1585 self = get_weaponinfo(i);
1586 if(self.impulse >= 0)
1590 // TODO make this configurable
1591 if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1593 if(weaponorder_bypriority)
1594 strunzone(weaponorder_bypriority);
1595 if(weaponorder_byimpulse)
1596 strunzone(weaponorder_byimpulse);
1598 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1599 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1600 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1603 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1605 self = get_weaponinfo(i);
1606 if(self.impulse >= 0)
1608 weaponorder[weapon_cnt] = self;
1612 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1614 weaponorder_cmp_str = string_null;
1617 HUD_Panel_DrawBg(1);
1618 if(panel_bg_padding)
1620 panel_pos += '1 1 0' * panel_bg_padding;
1621 panel_size -= '2 2 0' * panel_bg_padding;
1624 if(cvar_or("hud_panel_weapons_fade", 1))
1626 wpnalpha = 3.2 - 2 * (time - weapontime);
1627 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1630 wpnalpha = panel_fg_alpha;
1632 HUD_Weapons_Clear();
1634 float rows, columns;
1635 float aspect = cvar("hud_panel_weapons_aspect");
1636 rows = panel_size_y/panel_size_x;
1637 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1639 columns = ceil(WEP_COUNT/rows);
1642 float a, type, fullammo;
1644 when = cvar("hud_panel_weapons_complainbubble_time");
1646 fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1652 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1655 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1656 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1657 float show_ammo = cvar("hud_panel_weapons_ammo");
1660 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1661 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1662 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1663 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1664 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1665 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1666 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1669 if(wpnsize_x/wpnsize_y > aspect)
1671 barsize_x = aspect * wpnsize_y;
1672 barsize_y = wpnsize_y;
1673 baroffset_x = (wpnsize_x - barsize_x) / 2;
1677 barsize_y = 1/aspect * wpnsize_x;
1678 barsize_x = wpnsize_x;
1679 baroffset_y = (wpnsize_y - barsize_y) / 2;
1683 float show_accuracy;
1684 float weapon_stats, weapon_number;
1685 if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1687 show_accuracy = true;
1689 weapon_stats = getstati(STAT_DAMAGE_HITS);
1690 weapon_number = weapon_stats & 63;
1691 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1693 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1694 weapon_number = weapon_stats & 63;
1695 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1696 if (acc_col_x[0] == -1)
1697 for (i = 0; i < acc_levels; ++i)
1698 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1701 float weapons_st = getstati(STAT_WEAPONS);
1702 float label = cvar("hud_panel_weapons_label");
1704 for(i = 0; i < weapon_cnt; ++i)
1706 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1708 self = weaponorder[i];
1709 weapid = self.impulse;
1711 // draw background behind currently selected weapon
1712 if(self.weapon == activeweapon)
1713 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1715 // draw the weapon accuracy
1718 float weapon_hit, weapon_damage;
1719 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1722 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1723 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1725 // find the max level lower than weapon_stats
1728 while ( j && weapon_stats < acc_lev[j] )
1731 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1733 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1735 color = color + factor * (acc_col[j+1] - color);
1737 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1741 // draw the weapon icon
1742 if((weapid >= 0) && (weapons_st & self.weapons))
1744 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1746 if(label == 1) // weapon number
1747 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1748 else if(label == 2) // bind
1749 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1751 // draw ammo status bar
1752 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1755 type = GetAmmoTypeForWep(weapid);
1757 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1762 case 0: fullammo = fullammo_shells; break;
1763 case 1: fullammo = fullammo_nails; break;
1764 case 2: fullammo = fullammo_rockets; break;
1765 case 3: fullammo = fullammo_cells; break;
1766 case 4: fullammo = fullammo_fuel; break;
1767 default: fullammo = 60;
1771 wpnpos_x + baroffset_x,
1772 wpnpos_y + baroffset_y,
1773 barsize_x * bound(0, a/fullammo, 1),
1775 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1776 drawresetcliparea();
1781 // draw a "ghost weapon icon" if you don't have the weapon
1784 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1787 // draw the complain message
1788 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1792 if(complain_weapon_time + when > time)
1795 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1799 if(complain_weapon_time + when > time)
1806 if(complain_weapon_type == 0) {
1808 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1810 else if(complain_weapon_type == 1) {
1812 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1816 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1818 float padding = cvar("hud_panel_weapons_complainbubble_padding");
1819 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1820 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1836 float GetAmmoItemCode(float i)
1840 case 0: return IT_SHELLS;
1841 case 1: return IT_NAILS;
1842 case 2: return IT_ROCKETS;
1843 case 3: return IT_CELLS;
1844 case 4: return IT_FUEL;
1849 string GetAmmoPicture(float i)
1853 case 0: return "ammo_shells";
1854 case 1: return "ammo_bullets";
1855 case 2: return "ammo_rockets";
1856 case 3: return "ammo_cells";
1857 case 4: return "ammo_fuel";
1862 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1865 if(autocvar__hud_configure)
1867 currently_selected = (itemcode == 2); //rockets always selected
1868 a = 31 + mod(itemcode*93, 128);
1871 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1880 if(currently_selected)
1885 vector picpos, numpos;
1886 if(autocvar_hud_panel_ammo_iconalign)
1889 picpos = myPos + eX * 2 * mySize_y;
1893 numpos = myPos + eX * mySize_y;
1897 if (currently_selected)
1898 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1901 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1902 else // "ghost" ammo count
1903 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1905 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1906 else // "ghost" ammo icon
1907 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1912 if(!autocvar__hud_configure)
1914 if(!autocvar_hud_panel_ammo) return;
1915 if(spectatee_status == -1) return;
1918 active_panel = HUD_PANEL_AMMO;
1919 HUD_Panel_UpdateCvars(ammo);
1922 mySize = panel_size;
1924 HUD_Panel_DrawBg(1);
1925 if(panel_bg_padding)
1927 pos += '1 1 0' * panel_bg_padding;
1928 mySize -= '2 2 0' * panel_bg_padding;
1931 float rows, columns, row, column;
1933 if (autocvar_hud_panel_ammo_onlycurrent)
1937 rows = mySize_y/mySize_x;
1938 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1939 // ^^^ ammo item aspect goes here
1941 columns = ceil(AMMO_COUNT/rows);
1943 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1948 if(ammo_size_x/ammo_size_y > 3)
1950 newSize = 3 * ammo_size_y;
1951 offset_x = ammo_size_x - newSize;
1952 pos_x += offset_x/2;
1953 ammo_size_x = newSize;
1957 newSize = 1/3 * ammo_size_x;
1958 offset_y = ammo_size_y - newSize;
1959 pos_y += offset_y/2;
1960 ammo_size_y = newSize;
1963 drawfont = hud_bigfont;
1964 float i, stat_items, currently_selected;
1965 if (autocvar_hud_panel_ammo_onlycurrent)
1967 if(autocvar__hud_configure)
1969 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1972 stat_items = getstati(STAT_ITEMS);
1973 for (i = 0; i < AMMO_COUNT; ++i) {
1974 currently_selected = stat_items & GetAmmoItemCode(i);
1975 if (currently_selected)
1977 DrawAmmoItem(pos, ammo_size, i, true);
1981 return; // nothing to display
1984 stat_items = getstati(STAT_ITEMS);
1985 for (i = 0; i < AMMO_COUNT; ++i) {
1986 currently_selected = stat_items & GetAmmoItemCode(i);
1987 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1992 column = column + 1;
1995 drawfont = hud_font;
1998 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2001 float newSize_x, newSize_y;
2002 if(mySize_x/mySize_y > 3)
2004 newSize_x = 3 * mySize_y;
2005 newSize_y = mySize_y;
2007 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2012 newSize_y = 1/3 * mySize_x;
2013 newSize_x = mySize_x;
2015 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2019 vector picpos, numpos;
2022 if(iconalign == 1 || iconalign == 3) // right align
2025 picpos = newPos + eX * 2 * newSize_y;
2029 numpos = newPos + eX * newSize_y;
2035 if(iconalign == 0 || iconalign == 3) // left align
2037 numpos = newPos + eX * newSize_y;
2043 picpos = newPos + eX * 2 * newSize_y;
2047 drawfont = hud_bigfont;
2048 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2049 drawfont = hud_font;
2050 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2053 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2056 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2058 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2063 void HUD_Powerups(void) {
2064 if(!autocvar__hud_configure)
2066 if(!autocvar_hud_panel_powerups) return;
2067 if(spectatee_status == -1) return;
2068 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
2069 if (getstati(STAT_HEALTH) <= 0) return;
2072 active_panel = HUD_PANEL_POWERUPS;
2073 HUD_Panel_UpdateCvars(powerups);
2076 mySize = panel_size;
2078 float strength_time, shield_time;
2079 if(autocvar__hud_configure)
2086 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2087 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2090 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2091 if(panel_bg_padding)
2093 pos += '1 1 0' * panel_bg_padding;
2094 mySize -= '2 2 0' * panel_bg_padding;
2097 vector barpos, barsize;
2101 string leftname, rightname;
2102 float leftcnt, rightcnt;
2103 float leftexact, rightexact;
2104 float flip = cvar("hud_panel_powerups_flip");
2106 leftname = "strength";
2107 leftcnt = ceil(strength_time);
2108 leftexact = strength_time;
2110 rightname = "shield";
2111 rightcnt = ceil(shield_time);
2112 rightexact = shield_time;
2114 leftname = "shield";
2115 leftcnt = ceil(shield_time);
2116 leftexact = shield_time;
2118 rightname = "strength";
2119 rightcnt = ceil(strength_time);
2120 rightexact = strength_time;
2123 drawfont = hud_bigfont;
2124 float baralign = cvar("hud_panel_powerups_baralign");
2125 float iconalign = cvar("hud_panel_powerups_iconalign");
2126 float progressbar = cvar("hud_panel_powerups_progressbar");
2127 if (mySize_x/mySize_y > 4)
2131 if(baralign == 1 || baralign == 3) { // right align
2132 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2133 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2134 } else { // left align
2136 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2141 HUD_Panel_GetProgressBarColorForString(leftname);
2142 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2145 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2147 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2152 if(baralign == 0 || baralign == 3) { // left align
2153 barpos = pos + eX * 0.5 * mySize_x;
2154 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2155 } else { // right align
2156 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2157 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2162 HUD_Panel_GetProgressBarColorForString(rightname);
2163 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2166 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2168 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2171 else if (mySize_x/mySize_y > 1.5)
2175 if(baralign == 1 || baralign == 3) { // right align
2176 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2177 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2178 } else { // left align
2180 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2185 HUD_Panel_GetProgressBarColorForString(leftname);
2186 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2189 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2191 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2196 if(baralign == 0 || baralign == 3) { // left align
2197 barpos = pos + eY * 0.5 * mySize_y;
2198 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2199 } else { // right align
2200 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2201 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2206 HUD_Panel_GetProgressBarColorForString(rightname);
2207 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2210 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2212 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2219 if(baralign == 1 || baralign == 3) { // down align
2220 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2221 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2222 } else { // up align
2224 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2227 if(iconalign == 1 || iconalign == 3) { // down align
2228 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2229 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2230 } else { // up align
2231 picpos = pos + eX * 0.05 * mySize_x;
2232 numpos = pos + eY * 0.4 * mySize_x;
2237 HUD_Panel_GetProgressBarColorForString(leftname);
2238 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2241 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2243 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2244 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2249 if(baralign == 0 || baralign == 3) { // up align
2250 barpos = pos + eX * 0.5 * mySize_x;
2251 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2252 } else { // down align
2253 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2254 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2257 if(iconalign == 0 || iconalign == 3) { // up align
2258 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2259 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2260 } else { // down align
2261 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2262 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2267 HUD_Panel_GetProgressBarColorForString(rightname);
2268 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2271 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2273 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2274 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2277 drawfont = hud_font;
2280 // Health/armor (#3)
2282 void HUD_HealthArmor(void)
2284 if(!autocvar__hud_configure)
2286 if(!autocvar_hud_panel_healtharmor) return;
2287 if(spectatee_status == -1) return;
2290 active_panel = HUD_PANEL_HEALTHARMOR;
2291 HUD_Panel_UpdateCvars(healtharmor);
2294 mySize = panel_size;
2296 HUD_Panel_DrawBg(1);
2297 if(panel_bg_padding)
2299 pos += '1 1 0' * panel_bg_padding;
2300 mySize -= '2 2 0' * panel_bg_padding;
2303 float armor, health, fuel;
2304 armor = getstati(STAT_ARMOR);
2305 health = getstati(STAT_HEALTH);
2306 fuel = getstati(STAT_FUEL);
2308 if(autocvar__hud_configure)
2318 vector barpos, barsize;
2322 drawfont = hud_bigfont;
2323 float baralign = cvar("hud_panel_healtharmor_baralign");
2324 float iconalign = cvar("hud_panel_healtharmor_iconalign");
2325 float progressbar = cvar("hud_panel_healtharmor_progressbar");
2326 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2329 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2334 if(baralign == 1 || baralign == 3) { // right align
2335 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2336 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2337 } else { // left align
2339 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2343 if(v_z) // NOT fully armored
2345 biggercount = "health";
2348 HUD_Panel_GetProgressBarColor(health);
2349 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2352 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2356 biggercount = "armor";
2359 HUD_Panel_GetProgressBarColor(armor);
2360 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2363 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2365 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2370 if(baralign == 0 || baralign == 3) { // left align
2371 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2372 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2375 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2377 HUD_Panel_GetProgressBarColor(fuel);
2378 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2383 string leftname, rightname;
2384 float leftcnt, rightcnt;
2385 float leftactive, rightactive;
2386 float leftalpha, rightalpha;
2387 float flip = cvar("hud_panel_healtharmor_flip");
2388 if (flip) { // old style layout with armor left/top of health
2393 leftalpha = min((armor+10)/55, 1);
2395 rightname = "health";
2400 leftname = "health";
2405 rightname = "armor";
2409 rightalpha = min((armor+10)/55, 1);
2412 if (mySize_x/mySize_y > 4)
2416 if(baralign == 1 || baralign == 3) { // right align
2417 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2418 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2419 } else { // left align
2421 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2426 HUD_Panel_GetProgressBarColorForString(leftname);
2427 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2429 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2434 if(baralign == 0 || baralign == 3) { // left align
2435 barpos = pos + eX * 0.5 * mySize_x;
2436 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2437 } else { // right align
2438 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2439 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2444 HUD_Panel_GetProgressBarColorForString(rightname);
2445 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2447 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2452 if(baralign == 0 || baralign == 3) { // left align
2453 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2454 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2457 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2459 HUD_Panel_GetProgressBarColor(fuel);
2460 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2463 else if (mySize_x/mySize_y > 1.5)
2467 if(baralign == 1 || baralign == 3) { // right align
2468 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2469 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2470 } else { // left align
2472 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2477 HUD_Panel_GetProgressBarColorForString(leftname);
2478 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2480 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2485 if(baralign == 0 || baralign == 3) { // left align
2486 barpos = pos + eY * 0.5 * mySize_y;
2487 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2488 } else { // right align
2489 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2490 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2495 HUD_Panel_GetProgressBarColorForString(rightname);
2496 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2498 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2503 if(baralign == 0 || baralign == 3) { // left align
2504 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2505 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2508 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2510 HUD_Panel_GetProgressBarColor(fuel);
2511 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2518 if(baralign == 1 || baralign == 3) { // down align
2519 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2520 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2521 } else { // up align
2523 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2526 if(iconalign == 1 || iconalign == 3) { // down align
2527 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2528 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2529 } else { // up align
2530 picpos = pos + eX * 0.05 * mySize_x;
2531 numpos = pos + eY * 0.4 * mySize_x;
2536 HUD_Panel_GetProgressBarColorForString(leftname);
2537 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2539 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2540 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2545 if(baralign == 0 || baralign == 3) { // up align
2546 barpos = pos + eX * 0.5 * mySize_x;
2547 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2548 } else { // down align
2549 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2550 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2553 if(iconalign == 0 || iconalign == 3) { // up align
2554 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2555 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2556 } else { // down align
2557 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2558 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2563 HUD_Panel_GetProgressBarColorForString(rightname);
2564 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2566 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2567 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2572 if(baralign == 0 || baralign == 3) { // left align
2574 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2576 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2577 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2579 HUD_Panel_GetProgressBarColor(fuel);
2580 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2584 drawfont = hud_font;
2587 // Notification area (#4)
2590 string Weapon_SuicideMessage(float deathtype)
2592 w_deathtype = deathtype;
2593 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2594 return w_deathtypestring;
2597 string Weapon_KillMessage(float deathtype)
2599 w_deathtype = deathtype;
2600 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2601 return w_deathtypestring;
2604 #define KN_MAX_ENTRIES 10
2606 float killnotify_times[KN_MAX_ENTRIES];
2607 float killnotify_deathtype[KN_MAX_ENTRIES];
2608 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2609 string killnotify_attackers[KN_MAX_ENTRIES];
2610 string killnotify_victims[KN_MAX_ENTRIES];
2611 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2615 kn_index = KN_MAX_ENTRIES-1;
2616 killnotify_times[kn_index] = time;
2617 killnotify_deathtype[kn_index] = wpn;
2618 killnotify_actiontype[kn_index] = actiontype;
2619 if(killnotify_attackers[kn_index])
2620 strunzone(killnotify_attackers[kn_index]);
2621 killnotify_attackers[kn_index] = strzone(attacker);
2622 if(killnotify_victims[kn_index])
2623 strunzone(killnotify_victims[kn_index]);
2624 killnotify_victims[kn_index] = strzone(victim);
2627 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2630 float alsoprint, gentle;
2631 alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2632 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2634 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2637 if(msg == MSG_SUICIDE) {
2638 w = DEATH_WEAPONOF(type);
2640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2642 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2643 } else if (type == DEATH_KILL) {
2644 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2646 print ("^1",s1, "^1 couldn't take it anymore\n");
2647 } else if (type == DEATH_ROT) {
2648 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2650 print ("^1",s1, "^1 died\n");
2651 } else if (type == DEATH_NOAMMO) {
2652 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2654 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2655 } else if (type == DEATH_CAMP) {
2656 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2658 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2659 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2660 HUD_KillNotify_Push(s1, "", 0, type);
2662 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2663 } else if (type == DEATH_CHEAT) {
2664 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2666 print ("^1",s1, "^1 unfairly eliminated themself\n");
2667 } else if (type == DEATH_FIRE) {
2668 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2670 print ("^1",s1, "^1 burned to death\n");
2671 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2672 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2674 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2677 if (stof(s2) > 2) // killcount > 2
2678 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2679 } else if(msg == MSG_KILL) {
2680 w = DEATH_WEAPONOF(type);
2682 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2683 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2685 HUD_KillNotify_Push(s1, s2, 1, type);
2688 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2690 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2691 HUD_KillNotify_Push(s1, s2, 1, type);
2695 print ("^1", s1, "^1 took action against a team mate\n");
2697 print ("^1", s1, "^1 mows down a team mate\n");
2700 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2702 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2704 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2706 else if (stof(s2) > 2) {
2708 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2710 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2713 else if(type == KILL_FIRST_BLOOD)
2714 print("^1",s1, "^1 drew first blood", "\n");
2715 else if (type == DEATH_TELEFRAG) {
2716 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2718 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2720 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2722 else if (type == DEATH_DROWN) {
2723 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2725 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2727 else if (type == DEATH_SLIME) {
2728 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2730 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2732 else if (type == DEATH_LAVA) {
2733 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2735 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2737 else if (type == DEATH_FALL) {
2738 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2740 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2742 else if (type == DEATH_SHOOTING_STAR) {
2743 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2745 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2747 else if (type == DEATH_SWAMP) {
2748 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2750 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2752 else if (type == DEATH_HURTTRIGGER)
2754 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2756 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2757 } else if(type == DEATH_SBCRUSH) {
2758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2760 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2761 } else if(type == DEATH_SBMINIGUN) {
2762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2764 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2765 } else if(type == DEATH_SBROCKET) {
2766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2768 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2769 } else if(type == DEATH_SBBLOWUP) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2772 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2773 } else if(type == DEATH_WAKIGUN) {
2774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2776 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2777 } else if(type == DEATH_WAKIROCKET) {
2778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2780 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2781 } else if(type == DEATH_WAKIBLOWUP) {
2782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2784 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2785 } else if(type == DEATH_TURRET) {
2786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2788 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2789 } else if(type == DEATH_TOUCHEXPLODE) {
2790 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2792 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2793 } else if(type == DEATH_CHEAT) {
2794 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2796 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2797 } else if (type == DEATH_FIRE) {
2798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2800 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2801 } else if (type == DEATH_CUSTOM) {
2802 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2804 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2805 } else if (type == DEATH_HURTTRIGGER) {
2806 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2808 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2810 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2812 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2814 } else if(msg == MSG_SPREE) {
2815 if(type == KILL_END_SPREE) {
2817 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2819 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2820 } else if(type == KILL_SPREE) {
2822 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2824 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2825 } else if(type == KILL_SPREE_3) {
2827 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2829 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2830 } else if(type == KILL_SPREE_5) {
2832 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2834 print (s1,"^7 unleashes ^1RAGE\n");
2835 } else if(type == KILL_SPREE_10) {
2837 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2839 print (s1,"^7 starts the ^1MASSACRE!\n");
2840 } else if(type == KILL_SPREE_15) {
2842 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2844 print (s1,"^7 executes ^1MAYHEM!\n");
2845 } else if(type == KILL_SPREE_20) {
2847 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2849 print (s1,"^7 is a ^1BERSERKER!\n");
2850 } else if(type == KILL_SPREE_25) {
2852 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2854 print (s1,"^7 inflicts ^1CARNAGE!\n");
2855 } else if(type == KILL_SPREE_30) {
2857 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2859 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2861 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2862 if (type == DEATH_DROWN) {
2863 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2867 print ("^1",s1, "^1 was in the water for too long\n");
2869 print ("^1",s1, "^1 drowned\n");
2871 } else if (type == DEATH_SLIME) {
2872 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2874 print ("^1",s1, "^1 was slimed\n");
2875 } else if (type == DEATH_LAVA) {
2876 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2880 print ("^1",s1, "^1 found a hot place\n");
2882 print ("^1",s1, "^1 turned into hot slag\n");
2884 } else if (type == DEATH_FALL) {
2885 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2889 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2891 print ("^1",s1, "^1 hit the ground with a crunch\n");
2893 } else if (type == DEATH_SHOOTING_STAR) {
2894 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2896 print ("^1",s1, "^1 became a shooting star\n");
2897 } else if (type == DEATH_SWAMP) {
2898 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2902 print ("^1",s1, "^1 discovered a swamp\n");
2904 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2906 } else if(type == DEATH_TURRET) {
2907 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2909 print ("^1",s1, "^1 was mowed down by a turret \n");
2910 } else if (type == DEATH_CUSTOM) {
2911 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2913 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2914 } else if (type == DEATH_HURTTRIGGER) {
2915 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2917 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2918 } else if(type == DEATH_TOUCHEXPLODE) {
2919 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2921 print ("^1",s1, "^1 died in an accident\n");
2922 } else if(type == DEATH_CHEAT) {
2923 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2925 print ("^1",s1, "^1 was unfairly eliminated\n");
2926 } else if(type == DEATH_FIRE) {
2927 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2931 print ("^1",s1, "^1 felt a little hot\n");
2933 print ("^1",s1, "^1 burnt to death\n");
2936 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2940 print ("^1",s1, "^1 needs a restart\n");
2942 print ("^1",s1, "^1 died\n");
2945 } else if(msg == MSG_KILL_ACTION_SPREE) {
2947 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2949 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2950 } else if(msg == MSG_INFO) {
2951 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2952 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2953 print(s1, "^7 got the ", s2, "\n");
2954 } else if(type == INFO_LOSTFLAG) {
2955 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2956 print(s1, "^7 lost the ", s2, "\n");
2957 } else if(type == INFO_PICKUPFLAG) {
2958 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2959 print(s1, "^7 picked up the ", s2, "\n");
2960 } else if(type == INFO_RETURNFLAG) {
2961 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2962 print(s1, "^7 returned the ", s2, "\n");
2963 } else if(type == INFO_CAPTUREFLAG) {
2964 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2965 print(s1, "^7 captured the ", s2, s3, "\n");
2967 } else if(msg == MSG_RACE) {
2968 if(type == RACE_SERVER_RECORD) {
2969 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2971 else if(type == RACE_NEW_RANK) {
2972 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2974 else if(type == RACE_NEW_TIME) {
2975 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2977 else if(type == RACE_FAIL) {
2978 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2983 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2985 void HUD_Centerprint(string s1, string s2, float type, float msg)
2988 gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2989 if(msg == MSG_SUICIDE) {
2990 if (type == DEATH_TEAMCHANGE) {
2991 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2992 } else if (type == DEATH_AUTOTEAMCHANGE) {
2993 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2994 } else if (type == DEATH_CAMP) {
2996 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2998 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2999 } else if (type == DEATH_NOAMMO) {
3001 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3003 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3004 } else if (type == DEATH_ROT) {
3006 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3008 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3009 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3011 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3013 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3014 } else if (type == DEATH_QUIET) {
3016 } else { // generic message
3018 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3020 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3022 } else if(msg == MSG_KILL) {
3023 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3025 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3027 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3029 } else if (type == KILL_FIRST_BLOOD) {
3031 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3033 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3035 } else if (type == KILL_FIRST_VICTIM) {
3037 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3039 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3041 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3043 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3045 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3047 } else if (type == KILL_TYPEFRAGGED) {
3049 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3053 } else if (type == KILL_FRAG) {
3055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3057 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3059 } else { // generic message
3061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3066 } else if(msg == MSG_KILL_ACTION) {
3067 // TODO: invent more centerprints here?
3068 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3072 void HUD_Notify (void)
3074 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3077 active_panel = HUD_PANEL_NOTIFY;
3078 HUD_Panel_UpdateCvars(notify);
3081 mySize = panel_size;
3083 HUD_Panel_DrawBg(1);
3084 if(panel_bg_padding)
3086 pos += '1 1 0' * panel_bg_padding;
3087 mySize -= '2 2 0' * panel_bg_padding;
3090 float entries, height;
3091 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3092 height = mySize_y/entries;
3095 fontsize = '0.5 0.5 0' * height;
3099 when = cvar("hud_panel_notify_time");
3101 fadetime = cvar("hud_panel_notify_fadetime");
3105 vector pos_attacker, pos_victim;
3107 float width_attacker;
3108 string attacker, victim;
3110 float i, j, w, step, limit;
3111 if(cvar("hud_panel_notify_flip")) //order items from the top down
3117 else //order items from the bottom up
3124 for(j = kn_index; i != limit; i += step, ++j)
3126 if(autocvar__hud_configure)
3130 else // inverse order
3131 a = entries - 1 - i;
3132 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3133 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3134 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3135 a = bound(0, (when - a) / 4, 1);
3136 goto hud_config_notifyprint;
3139 if (j == KN_MAX_ENTRIES)
3142 if(killnotify_times[j] + when > time)
3146 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3160 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3162 // TODO: maybe print in team colors?
3165 if(killnotify_actiontype[j] == 0)
3167 if(killnotify_deathtype[j] == DEATH_GENERIC)
3171 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3173 s = "notify_outofammo";
3175 else if(killnotify_deathtype[j] == DEATH_KILL)
3177 s = "notify_selfkill";
3179 else if(killnotify_deathtype[j] == DEATH_CAMP)
3181 s = "notify_camping";
3183 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3185 s = "notify_teamkill_red";
3187 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3189 s = "notify_teamkill_blue";
3191 else if(killnotify_deathtype[j] == DEATH_DROWN)
3195 else if(killnotify_deathtype[j] == DEATH_SLIME)
3199 else if(killnotify_deathtype[j] == DEATH_LAVA)
3203 else if(killnotify_deathtype[j] == DEATH_FALL)
3207 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3209 s = "notify_shootingstar";
3211 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3215 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3217 if(killnotify_victims[j] == "^1RED^7 flag")
3219 s = "notify_red_taken";
3223 s = "notify_blue_taken";
3226 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3228 if(killnotify_victims[j] == "^1RED^7 flag")
3230 s = "notify_red_returned";
3234 s = "notify_blue_returned";
3237 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3239 if(killnotify_victims[j] == "^1RED^7 flag")
3241 s = "notify_red_lost";
3245 s = "notify_blue_lost";
3248 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3250 if(killnotify_victims[j] == "^1RED^7 flag")
3252 s = "notify_red_captured";
3256 s = "notify_blue_captured";
3259 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3260 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3261 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3265 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3269 // X [did action to] Y
3272 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3274 s = "notify_melee_laser";
3276 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3278 s = "notify_melee_shotgun";
3280 else if(WEP_VALID(w))
3282 self = get_weaponinfo(w);
3283 s = strcat("weapon", self.netname);
3285 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3287 s = "notify_teamkill_red";
3289 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3291 s = "notify_teamkill_red";
3293 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3295 s = "notify_telefrag";
3297 else if(killnotify_deathtype[j] == DEATH_DROWN)
3301 else if(killnotify_deathtype[j] == DEATH_SLIME)
3305 else if(killnotify_deathtype[j] == DEATH_LAVA)
3309 else if(killnotify_deathtype[j] == DEATH_FALL)
3313 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3315 s = "notify_shootingstar";
3317 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3321 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3323 s = "notify_headshot";
3325 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3327 s = "race_newrecordserver";
3329 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3331 s = "race_newrankyellow";
3333 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3337 else if(killnotify_deathtype[j] == RACE_FAIL)
3342 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3343 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3344 :hud_config_notifyprint
3345 width_attacker = stringwidth(attacker, TRUE, fontsize);
3346 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3347 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3348 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3352 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3353 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3354 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3363 string seconds_tostring(float sec)
3366 minutes = floor(sec / 60);
3368 sec -= minutes * 60;
3371 s = ftos(100 + sec);
3373 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3376 void HUD_Timer(void)
3378 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3381 active_panel = HUD_PANEL_TIMER;
3382 HUD_Panel_UpdateCvars(timer);
3385 mySize = panel_size;
3387 HUD_Panel_DrawBg(1);
3388 if(panel_bg_padding)
3390 pos += '1 1 0' * panel_bg_padding;
3391 mySize -= '2 2 0' * panel_bg_padding;
3395 float timelimit, elapsedTime, timeleft, minutesLeft;
3397 timelimit = getstatf(STAT_TIMELIMIT);
3399 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3400 timeleft = ceil(timeleft);
3402 minutesLeft = floor(timeleft / 60);
3405 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3406 timer_color = '1 1 1'; //white
3407 else if(minutesLeft >= 1)
3408 timer_color = '1 1 0'; //yellow
3410 timer_color = '1 0 0'; //red
3412 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3413 if (time < getstatf(STAT_GAMESTARTTIME)) {
3414 //while restart is still active, show 00:00
3415 timer = seconds_tostring(0);
3417 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3418 timer = seconds_tostring(elapsedTime);
3421 timer = seconds_tostring(timeleft);
3424 drawfont = hud_bigfont;
3425 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3426 drawfont = hud_font;
3431 void HUD_Radar(void)
3433 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3436 active_panel = HUD_PANEL_RADAR;
3437 HUD_Panel_UpdateCvars(radar);
3440 mySize = panel_size;
3442 HUD_Panel_DrawBg(1);
3443 if(panel_bg_padding)
3445 pos += '1 1 0' * panel_bg_padding;
3446 mySize -= '2 2 0' * panel_bg_padding;
3449 local float color1, color2; // color already declared as a global in hud.qc
3452 float scale2d, normalsize, bigsize;
3455 teamradar_origin2d = pos + 0.5 * mySize;
3456 teamradar_size2d = mySize;
3458 if(minimapname == "")
3461 teamradar_loadcvars();
3463 switch(hud_panel_radar_zoommode)
3467 f = current_zoomfraction;
3470 f = 1 - current_zoomfraction;
3480 switch(hud_panel_radar_rotation)
3483 teamradar_angle = view_angles_y - 90;
3486 teamradar_angle = 90 * hud_panel_radar_rotation;
3490 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3491 teamradar_size2d = mySize;
3493 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3495 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3496 if(hud_panel_radar_rotation == 0)
3498 // max-min distance must fit the radar in any rotation
3499 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3503 vector c0, c1, c2, c3, span;
3504 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3505 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3506 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3507 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3509 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3510 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3512 // max-min distance must fit the radar in x=x, y=y
3514 teamradar_size2d_x * scale2d / (1.05 * span_x),
3515 teamradar_size2d_y * scale2d / (1.05 * span_y)
3519 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3520 if(bigsize > normalsize)
3521 normalsize = bigsize;
3525 + (1 - f) * normalsize;
3526 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3527 f * (mi_min + mi_max) * 0.5
3528 + (1 - f) * view_origin);
3530 color1 = GetPlayerColor(player_localentnum-1);
3531 rgb = GetTeamRGB(color1);
3540 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3542 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3543 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3544 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3545 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3546 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3548 color2 = GetPlayerColor(tm.sv_entnum);
3549 //if(color == COLOR_SPECTATOR || color == color2)
3550 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3552 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3554 drawresetcliparea();
3559 void HUD_UpdatePlayerTeams();
3560 void HUD_Score(void)
3562 if(!autocvar__hud_configure && !autocvar_hud_panel_score)
3565 active_panel = HUD_PANEL_SCORE;
3566 HUD_Panel_UpdateCvars(score);
3569 mySize = panel_size;
3571 HUD_Panel_DrawBg(1);
3572 if(panel_bg_padding)
3574 pos += '1 1 0' * panel_bg_padding;
3575 mySize -= '2 2 0' * panel_bg_padding;
3578 float score, distribution;
3580 vector distribution_color;
3582 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3584 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3585 string timer, distrtimer;
3587 pl = players.sort_next;
3590 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3591 if(pl.scores[ps_primary] == 0)
3594 score = me.(scores[ps_primary]);
3595 timer = TIME_ENCODED_TOSTRING(score);
3597 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3598 // distribution display
3599 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3601 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3603 if (distribution <= 0) {
3604 distribution_color = '0 1 0';
3608 distribution_color = '1 0 0';
3611 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3613 // race record display
3614 if (distribution <= 0)
3615 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3616 drawfont = hud_bigfont;
3617 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3618 drawfont = hud_font;
3619 } else if (!teamplay) { // non-teamgames
3620 if (spectatee_status == -1 || cvar("hud_panel_score_rankings"))
3622 #define SCOREPANEL_MAX_ENTRIES 6
3623 #define SCOREPANEL_ASPECTRATIO 2
3624 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
3625 float height = mySize_y/entries;
3626 vector fontsize = '0.9 0.9 0' * height;
3627 pos_y += height * (1 - 0.9) / 2;
3632 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
3633 HUD_UpdatePlayerTeams();
3635 float name_size = mySize_x*0.75;
3636 float i, me_printed;
3637 for (pl = players.sort_next, i=0; pl && i<entries; pl = pl.sort_next, ++i)
3639 if (pl.team == COLOR_SPECTATOR)
3642 if (i == entries-1 && !me_printed && pl != me)
3643 if (cvar("hud_panel_score_rankings") == 1 && spectatee_status != -1)
3645 for (pl = me.sort_next; pl; pl = pl.sort_next)
3646 if (pl.team != COLOR_SPECTATOR)
3650 rgb = '1 1 0'; //not last but not among the leading players: yellow
3652 rgb = '1 0 0'; //last: red
3659 rgb = '0 1 0'; //first: green
3661 drawfill(pos - eY * (height * (1 - 0.9) / 2), eX * mySize_x + eY * height, rgb, 0.3 * panel_fg_alpha, DRAWFLAG_NORMAL);
3663 string s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
3664 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3665 drawstring(pos + eX * mySize_x*0.79, ftos(pl.(scores[ps_primary])), fontsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3670 // me vector := [team/connected frags id]
3671 pl = players.sort_next;
3675 if(autocvar__hud_configure)
3678 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3682 score = me.(scores[ps_primary]);
3683 if(autocvar__hud_configure)
3686 if(distribution >= 5)
3687 distribution_color = eY;
3688 else if(distribution >= 0)
3689 distribution_color = '1 1 1';
3690 else if(distribution >= -5)
3691 distribution_color = '1 1 0';
3693 distribution_color = eX;
3695 string distribution_str;
3696 distribution_str = ftos(distribution);
3697 if (distribution >= 0)
3699 if (distribution > 0)
3700 distribution_str = strcat("+", distribution_str);
3701 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3703 drawfont = hud_bigfont;
3704 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3705 drawfont = hud_font;
3706 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3707 } else { // teamgames
3708 float max_fragcount;
3709 max_fragcount = -99;
3711 float scores_count, row, column, rows, columns;
3713 vector score_pos, score_size; //for scores other than myteam
3714 if (spectatee_status == -1)
3716 if (autocvar__hud_configure)
3718 else for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3719 if(tm.team == COLOR_SPECTATOR)
3723 rows = mySize_y/mySize_x;
3724 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3725 // ^^^ ammo item aspect goes here
3727 columns = ceil(scores_count/rows);
3729 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3732 if(score_size_x/score_size_y > 3)
3734 newSize = 3 * score_size_y;
3735 offset_x = score_size_x - newSize;
3736 pos_x += offset_x/2;
3737 score_size_x = newSize;
3741 newSize = 1/3 * score_size_x;
3742 offset_y = score_size_y - newSize;
3743 pos_y += offset_y/2;
3744 score_size_y = newSize;
3748 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3749 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3750 if(tm.team == COLOR_SPECTATOR)
3752 score = tm.(teamscores[ts_primary]);
3753 if(autocvar__hud_configure)
3756 if (score > max_fragcount)
3757 max_fragcount = score;
3759 if (spectatee_status == -1)
3761 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3762 if (max_fragcount == score)
3763 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3764 drawfont = hud_bigfont;
3765 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3766 drawfont = hud_font;
3774 else if(tm.team == myteam) {
3775 if (max_fragcount == score)
3776 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777 drawfont = hud_bigfont;
3778 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3779 drawfont = hud_font;
3781 if (max_fragcount == score)
3782 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3783 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3792 void HUD_RaceTimer (void) {
3793 if(!autocvar__hud_configure)
3795 if(!autocvar_hud_panel_racetimer) return;
3796 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
3797 if(spectatee_status == -1) return;
3800 active_panel = HUD_PANEL_RACETIMER;
3801 HUD_Panel_UpdateCvars(racetimer);
3804 mySize = panel_size;
3806 HUD_Panel_DrawBg(1);
3807 if(panel_bg_padding)
3809 pos += '1 1 0' * panel_bg_padding;
3810 mySize -= '2 2 0' * panel_bg_padding;
3813 // always force 4:1 aspect
3815 if(mySize_x/mySize_y > 4)
3817 newSize_x = 4 * mySize_y;
3818 newSize_y = mySize_y;
3820 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3824 newSize_y = 1/4 * mySize_x;
3825 newSize_x = mySize_x;
3827 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3831 drawfont = hud_bigfont;
3833 string s, forcetime;
3835 if(autocvar__hud_configure)
3838 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3839 s = "^1Intermediate 1 (+15.42)";
3840 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3841 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3842 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3844 else if(race_checkpointtime)
3846 a = bound(0, 2 - (time - race_checkpointtime), 1);
3849 if(a > 0) // just hit a checkpoint?
3851 if(race_checkpoint != 254)
3853 if(race_time && race_previousbesttime)
3854 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3856 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3858 forcetime = TIME_ENCODED_TOSTRING(race_time);
3863 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3865 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3866 if(a > 0) // next one?
3868 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3873 if(s != "" && a > 0)
3875 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3878 if(race_penaltytime)
3880 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3883 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3884 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3890 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3891 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3896 if(race_laptime && race_checkpoint != 255)
3898 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3899 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3904 if(race_mycheckpointtime)
3906 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3907 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3908 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3910 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3912 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3913 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3914 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3917 if(race_penaltytime && !race_penaltyaccumulator)
3919 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3920 a = bound(0, (1 + t - time), 1);
3924 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3926 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3927 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3932 drawfont = hud_font;
3937 float vote_yescount;
3940 float vote_highlighted; // currently selected vote
3942 float vote_active; // is there an active vote?
3943 float vote_prev; // previous state of vote_active to check for a change
3945 float vote_change; // "time" when vote_active changed
3947 void HUD_VoteWindow(void)
3949 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3952 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3955 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3958 if(!autocvar__hud_configure)
3960 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3961 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3963 if(panel_bg_alpha_str == "") {
3964 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3966 panel_bg_alpha = stof(panel_bg_alpha_str);
3971 if(vote_active != vote_prev) {
3973 vote_prev = vote_active;
3976 if(vote_active || autocvar__hud_configure)
3977 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3979 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3981 if(autocvar__hud_configure)
3991 active_panel = HUD_PANEL_VOTE;
3992 HUD_Panel_UpdateCvars(vote);
3995 mySize = panel_size;
3997 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3999 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
4000 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
4003 a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
4004 HUD_Panel_DrawBg(a);
4005 a = panel_fg_alpha * a;
4007 if(panel_bg_padding)
4009 pos += '1 1 0' * panel_bg_padding;
4010 mySize -= '2 2 0' * panel_bg_padding;
4013 // always force 3:1 aspect
4015 if(mySize_x/mySize_y > 3)
4017 newSize_x = 3 * mySize_y;
4018 newSize_y = mySize_y;
4020 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4024 newSize_y = 1/3 * mySize_x;
4025 newSize_x = mySize_x;
4027 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4031 s = "A vote has been called for:";
4032 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4033 s = "Allow servers to store and display your name?";
4034 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4035 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4036 if(autocvar__hud_configure)
4037 s = "^1Configure the HUD";
4038 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4040 // print the yes/no counts
4041 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4042 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4043 s = strcat("Yes: (press y)");
4044 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4045 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4046 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
4047 s = strcat("No: (press n)");
4048 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4050 // draw the progress bar backgrounds
4051 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4053 // draw the highlights
4054 if(vote_highlighted == 1) {
4055 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4056 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4058 else if(vote_highlighted == 2) {
4059 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4060 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4063 // draw the progress bars
4064 if(vote_yescount && vote_needed)
4066 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4067 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4070 if(vote_nocount && vote_needed)
4072 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4073 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4076 drawresetcliparea();
4079 vote_highlighted = 0;
4083 // Mod icons panel (#10)
4086 float mod_active; // is there any active mod icon?
4088 // Clan Arena HUD modicons
4089 void HUD_Mod_CA(vector pos, vector mySize)
4091 mod_active = 1; // CA should never hide the mod icons panel
4092 float redalive, bluealive;
4093 redalive = getstati(STAT_REDALIVE);
4094 bluealive = getstati(STAT_BLUEALIVE);
4096 drawfont = hud_bigfont;
4097 vector redpos, bluepos;
4098 if(mySize_x > mySize_y)
4101 bluepos = pos + eY * 0.5 * mySize_y;
4102 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4103 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4104 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4105 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4110 bluepos = pos + eY * 0.5 * mySize_y;
4111 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4112 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4113 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4114 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4116 drawfont = hud_font;
4119 // CTF HUD modicon section
4120 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4121 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4122 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4124 void HUD_Mod_CTF_Reset(void)
4126 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4129 void HUD_Mod_CTF(vector pos, vector mySize)
4131 vector redflag_pos, blueflag_pos;
4133 float f; // every function should have that
4135 float redflag, blueflag; // current status
4136 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4139 stat_items = getstati(STAT_ITEMS);
4140 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4141 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4143 if(redflag || blueflag)
4148 if(autocvar__hud_configure)
4154 // when status CHANGES, set old status into prevstatus and current status into status
4155 if (redflag != redflag_prevframe)
4157 redflag_statuschange_time = time;
4158 redflag_prevstatus = redflag_prevframe;
4159 redflag_prevframe = redflag;
4162 if (blueflag != blueflag_prevframe)
4164 blueflag_statuschange_time = time;
4165 blueflag_prevstatus = blueflag_prevframe;
4166 blueflag_prevframe = blueflag;
4169 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4170 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4172 float BLINK_FACTOR = 0.15;
4173 float BLINK_BASE = 0.85;
4175 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4177 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4179 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4181 string red_icon, red_icon_prevstatus;
4182 float red_alpha, red_alpha_prevstatus;
4183 red_alpha = red_alpha_prevstatus = 1;
4185 case 1: red_icon = "flag_red_taken"; break;
4186 case 2: red_icon = "flag_red_lost"; break;
4187 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4189 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4190 red_icon = "flag_red_shielded";
4192 red_icon = string_null;
4195 switch(redflag_prevstatus) {
4196 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4197 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4198 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4201 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4202 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4203 red_icon_prevstatus = "flag_red_shielded";
4205 red_icon_prevstatus = string_null;
4209 string blue_icon, blue_icon_prevstatus;
4210 float blue_alpha, blue_alpha_prevstatus;
4211 blue_alpha = blue_alpha_prevstatus = 1;
4213 case 1: blue_icon = "flag_blue_taken"; break;
4214 case 2: blue_icon = "flag_blue_lost"; break;
4215 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4217 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4218 blue_icon = "flag_blue_shielded";
4220 blue_icon = string_null;
4223 switch(blueflag_prevstatus) {
4224 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4225 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4226 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4229 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4230 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4231 blue_icon_prevstatus = "flag_blue_shielded";
4233 blue_icon_prevstatus = string_null;
4237 if(mySize_x > mySize_y) {
4238 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4240 blueflag_pos = pos + eX * 0.5 * mySize_x;
4243 redflag_pos = pos + eX * 0.5 * mySize_x;
4245 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4247 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4249 blueflag_pos = pos + eY * 0.5 * mySize_y;
4252 redflag_pos = pos + eY * 0.5 * mySize_y;
4254 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4257 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4258 if(red_icon_prevstatus && f < 1)
4259 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4261 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4263 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4264 if(blue_icon_prevstatus && f < 1)
4265 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4267 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4270 // Keyhunt HUD modicon section
4271 float kh_runheretime;
4273 void HUD_Mod_KH_Reset(void)
4278 void HUD_Mod_KH(vector pos, vector mySize)
4280 mod_active = 1; // keyhunt should never hide the mod icons panel
4284 vector p, pa, kh_size, kh_asize;
4286 kh_keys = getstati(STAT_KH_KEYS);
4289 if(mySize_x > mySize_y)
4291 p_y = pos_y + 0.25 * mySize_y;
4292 pa = p - eY * 0.25 * mySize_y;
4294 kh_size_x = mySize_x * 0.25;
4295 kh_size_y = 0.75 * mySize_y;
4296 kh_asize_x = mySize_x * 0.25;
4297 kh_asize_y = mySize_y * 0.25;
4301 p_y = pos_y + 0.125 * mySize_y;
4302 pa = p - eY * 0.125 * mySize_y;
4304 kh_size_x = mySize_x * 0.5;
4305 kh_size_y = 0.375 * mySize_y;
4306 kh_asize_x = mySize_x * 0.5;
4307 kh_asize_y = mySize_y * 0.125;
4314 for(i = 0; i < 4; ++i)
4316 key = floor(kh_keys / pow(32, i)) & 31;
4318 if(keyteam == 30 && keycount <= 4)
4320 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4324 // this yields 8 exactly if "RUN HERE" shows
4329 kh_runheretime = time;
4330 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4335 for(i = 0; i < 4; ++i)
4337 key = floor(kh_keys / pow(32, i)) & 31;
4350 default: // owned or dropped
4355 a = a * panel_fg_alpha;
4356 aa = aa * panel_fg_alpha;
4362 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4365 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4368 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4371 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4376 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4379 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4382 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4385 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4388 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4392 if(mySize_x > mySize_y)
4394 p_x += 0.25 * mySize_x;
4395 pa_x += 0.25 * mySize_x;
4401 p_y = pos_y + 0.625 * mySize_y;
4402 pa_y = pos_y + 0.5 * mySize_y;
4408 p_x += 0.5 * mySize_x;
4409 pa_x += 0.5 * mySize_x;
4415 // Nexball HUD mod icon
4416 void HUD_Mod_NexBall(vector pos, vector mySize)
4418 float stat_items, nb_pb_starttime, dt, p;
4420 stat_items = getstati(STAT_ITEMS);
4421 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4423 if (stat_items & IT_KEY1)
4428 //Manage the progress bar if any
4429 if (nb_pb_starttime > 0)
4431 dt = mod(time - nb_pb_starttime, nb_pb_period);
4432 // one period of positive triangle
4433 p = 2 * dt / nb_pb_period;
4440 if(mySize_x > mySize_y)
4442 barsize = eX * p * mySize_x + eY * mySize_y;
4447 barsize = eX * mySize_x + eY * p * mySize_y;
4450 HUD_Panel_GetProgressBarColor(nexball);
4451 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4454 if (stat_items & IT_KEY1)
4455 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4458 // Race/CTS HUD mod icons
4459 float crecordtime_prev; // last remembered crecordtime
4460 float crecordtime_change_time; // time when crecordtime last changed
4461 float srecordtime_prev; // last remembered srecordtime
4462 float srecordtime_change_time; // time when srecordtime last changed
4464 float race_status_time;
4465 float race_status_prev;
4466 string race_status_name_prev;
4467 void HUD_Mod_Race(vector pos, vector mySize)
4469 mod_active = 1; // race should never hide the mod icons panel
4471 me = playerslots[player_localentnum - 1];
4473 float f; // yet another function has this
4474 score = me.(scores[ps_primary]);
4476 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4477 return; // no records in the actual race
4479 drawfont = hud_bigfont;
4481 // clientside personal record
4483 if(gametype == GAME_CTS)
4487 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4489 if(score && (score < t || !t)) {
4490 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4491 if(cvar("cl_autodemo_delete_keeprecords"))
4493 f = cvar("cl_autodemo_delete");
4495 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4499 if(t != crecordtime_prev) {
4500 crecordtime_prev = t;
4501 crecordtime_change_time = time;
4504 vector textPos, medalPos;
4506 if(mySize_x > mySize_y) {
4507 // text on left side
4508 squareSize = min(mySize_y, mySize_x/2);
4509 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4510 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4513 squareSize = min(mySize_x, mySize_y/2);
4514 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4515 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4518 f = time - crecordtime_change_time;
4521 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4522 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4524 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4525 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4526 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4527 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4531 t = race_server_record;
4532 if(t != srecordtime_prev) {
4533 srecordtime_prev = t;
4534 srecordtime_change_time = time;
4536 f = time - srecordtime_change_time;
4539 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4540 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4542 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4543 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4544 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4545 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4548 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4549 race_status_time = time + 5;
4550 race_status_prev = race_status;
4551 if (race_status_name_prev)
4552 strunzone(race_status_name_prev);
4553 race_status_name_prev = strzone(race_status_name);
4558 a = bound(0, race_status_time - time, 1);
4561 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4565 rank = race_CheckName(race_status_name);
4567 rankname = race_PlaceName(rank);
4570 namepos = medalPos + '0 0.8 0' * squareSize;
4572 rankpos = medalPos + '0 0.15 0' * squareSize;
4574 if(race_status == 0)
4575 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4576 else if(race_status == 1) {
4577 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4578 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4579 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4580 } else if(race_status == 2) {
4581 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4582 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4584 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4585 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4586 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4587 } else if(race_status == 3) {
4588 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4589 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4590 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4593 if (race_status_time - time <= 0) {
4594 race_status_prev = -1;
4596 if(race_status_name)
4597 strunzone(race_status_name);
4598 race_status_name = string_null;
4599 if(race_status_name_prev)
4600 strunzone(race_status_name_prev);
4601 race_status_name_prev = string_null;
4603 drawfont = hud_font;
4606 float mod_prev; // previous state of mod_active to check for a change
4608 float mod_change; // "time" when mod_active changed
4610 void HUD_ModIcons(void)
4612 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4615 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4618 active_panel = HUD_PANEL_MODICONS;
4619 HUD_Panel_UpdateCvars(modicons);
4622 mySize = panel_size;
4624 if(mod_active != mod_prev) {
4626 mod_prev = mod_active;
4629 if(mod_active || autocvar__hud_configure)
4630 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4632 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4635 HUD_Panel_DrawBg(mod_alpha);
4637 if(panel_bg_padding)
4639 pos += '1 1 0' * panel_bg_padding;
4640 mySize -= '2 2 0' * panel_bg_padding;
4643 // these MUST be ran in order to update mod_active
4644 if(gametype == GAME_KEYHUNT)
4645 HUD_Mod_KH(pos, mySize);
4646 else if(gametype == GAME_CTF || autocvar__hud_configure)
4647 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4648 else if(gametype == GAME_NEXBALL)
4649 HUD_Mod_NexBall(pos, mySize);
4650 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4651 HUD_Mod_Race(pos, mySize);
4652 else if(gametype == GAME_CA)
4653 HUD_Mod_CA(pos, mySize);
4656 // Draw pressed keys (#11)
4658 void HUD_DrawPressedKeys(void)
4660 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4663 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4666 active_panel = HUD_PANEL_PRESSEDKEYS;
4667 HUD_Panel_UpdateCvars(pressedkeys);
4670 mySize = panel_size;
4672 HUD_Panel_DrawBg(1);
4673 if(panel_bg_padding)
4675 pos += '1 1 0' * panel_bg_padding;
4676 mySize -= '2 2 0' * panel_bg_padding;
4679 // force custom aspect
4680 float aspect = cvar("hud_panel_pressedkeys_aspect");
4684 if(mySize_x/mySize_y > aspect)
4686 newSize_x = aspect * mySize_y;
4687 newSize_y = mySize_y;
4689 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4693 newSize_y = 1/aspect * mySize_x;
4694 newSize_x = mySize_x;
4696 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4702 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4704 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4706 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4707 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4708 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4710 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4711 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4712 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4715 // Handle chat as a panel (#12)
4719 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4721 cvar_set("con_chatrect", "0");
4725 active_panel = HUD_PANEL_CHAT;
4726 HUD_Panel_UpdateCvars(chat);
4728 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4730 panel_pos_y = panel_bg_border;
4731 panel_size_y = vid_conheight - panel_bg_border * 2;
4732 if(panel_bg == "0") // force a border when maximized
4734 if(precache_pic(panel_bg) == "") {
4735 panel_bg = strcat(hud_skin_path, "/border_default");
4736 if(precache_pic(panel_bg) == "") {
4737 panel_bg = "gfx/hud/default/border_default";
4741 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4746 mySize = panel_size;
4748 HUD_Panel_DrawBg(1);
4750 if(panel_bg_padding)
4752 pos += '1 1 0' * panel_bg_padding;
4753 mySize -= '2 2 0' * panel_bg_padding;
4756 cvar_set("con_chatrect", "1");
4758 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4759 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4761 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4762 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4764 if(autocvar__hud_configure)
4767 chatsize = cvar("con_chatsize");
4768 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4770 for(i = 0; i < cvar("con_chat"); ++i)
4772 if(i == cvar("con_chat") - 1)
4775 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4776 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4781 // Engine info panel (#13)
4788 float frametimeavg1; // 1 frame ago
4789 float frametimeavg2; // 2 frames ago
4790 void HUD_EngineInfo(void)
4792 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4795 active_panel = HUD_PANEL_ENGINEINFO;
4796 HUD_Panel_UpdateCvars(engineinfo);
4799 mySize = panel_size;
4801 HUD_Panel_DrawBg(1);
4802 if(panel_bg_padding)
4804 pos += '1 1 0' * panel_bg_padding;
4805 mySize -= '2 2 0' * panel_bg_padding;
4808 float currentTime = gettime(GETTIME_REALTIME);
4809 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4811 float currentframetime = currentTime - prevfps_time;
4812 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4813 frametimeavg2 = frametimeavg1;
4814 frametimeavg1 = frametimeavg;
4817 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4818 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4820 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4821 prevfps = (1/currentframetime);
4822 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4824 prevfps_time = currentTime;
4829 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4831 prevfps = framecounter/(currentTime - prevfps_time);
4833 prevfps_time = currentTime;
4838 color = HUD_Get_Num_Color (prevfps, 100);
4839 drawfont = hud_bigfont;
4840 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4841 drawfont = hud_font;
4844 // Info messages panel (#14)
4846 #define drawInfoMessage(s)\
4847 if(autocvar_hud_panel_infomessages_flip)\
4848 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4849 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4851 void HUD_InfoMessages(void)
4853 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4856 active_panel = HUD_PANEL_INFOMESSAGES;
4857 HUD_Panel_UpdateCvars(infomessages);
4860 mySize = panel_size;
4862 HUD_Panel_DrawBg(1);
4863 if(panel_bg_padding)
4865 pos += '1 1 0' * panel_bg_padding;
4866 mySize -= '2 2 0' * panel_bg_padding;
4869 // always force 5:1 aspect
4871 if(mySize_x/mySize_y > 5)
4873 newSize_x = 5 * mySize_y;
4874 newSize_y = mySize_y;
4876 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4880 newSize_y = 1/5 * mySize_x;
4881 newSize_x = mySize_x;
4883 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4892 fontsize = '0.20 0.20 0' * mySize_y;
4895 if(spectatee_status != 0)
4901 if(!autocvar__hud_configure)
4903 if(spectatee_status && !intermission)
4905 if(spectatee_status == -1)
4908 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4911 if(spectatee_status == -1)
4912 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4914 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4917 if(spectatee_status == -1)
4918 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4920 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4923 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4926 if(gametype == GAME_ARENA)
4927 s = "^1Wait for your turn to join";
4928 else if(gametype == GAME_LMS)
4931 sk = playerslots[player_localentnum - 1];
4932 if(sk.(scores[ps_primary]) >= 666)
4933 s = "^1Match has already begun";
4934 else if(sk.(scores[ps_primary]) > 0)
4935 s = "^1You have no more lives left";
4937 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4940 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4943 //show restart countdown:
4944 if (time < getstatf(STAT_GAMESTARTTIME)) {
4946 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4947 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4948 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4949 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4953 if(warmup_stage && !intermission)
4955 s = "^2Currently in ^1warmup^2 stage!";
4960 if(mod(time, 1) >= 0.5)
4965 if(ready_waiting && !intermission && !spectatee_status)
4967 if(ready_waiting_for_me)
4970 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4972 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4977 s = strcat("^2Waiting for others to ready up to end warmup...");
4979 s = strcat("^2Waiting for others to ready up...");
4983 else if(warmup_stage && !intermission && !spectatee_status)
4985 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4989 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4991 float ts_min, ts_max;
4992 tm = teams.sort_next;
4995 for(; tm.sort_next; tm = tm.sort_next)
4997 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4999 if(!ts_min) ts_min = tm.team_size;
5000 else ts_min = min(ts_min, tm.team_size);
5001 if(!ts_max) ts_max = tm.team_size;
5002 else ts_max = max(ts_max, tm.team_size);
5004 if ((ts_max - ts_min) > 1)
5006 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5007 tm = GetTeam(myteam, false);
5009 if (tm.team != COLOR_SPECTATOR)
5010 if (tm.team_size == ts_max)
5011 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5019 s = "^7Press ^3ESC ^7to show HUD options.";
5021 s = "^3Doubleclick ^7a panel for panel-specific options.";
5023 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5025 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5036 void HUD_ShowSpeed(void)
5039 float pos, conversion_factor;
5040 string speed, zspeed, unit;
5042 switch(cvar("cl_showspeed_unit"))
5047 conversion_factor = 1.0;
5051 conversion_factor = 1.0;
5055 conversion_factor = 0.0254;
5059 conversion_factor = 0.0254 * 3.6;
5063 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5067 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5071 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5073 numsize_x = numsize_y = cvar("cl_showspeed_size");
5074 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
5076 drawfont = hud_bigfont;
5077 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5079 if (cvar("cl_showspeed_z") == 1) {
5080 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5081 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5084 drawfont = hud_font;
5087 vector acc_prevspeed;
5091 void HUD_ShowAcceleration(void)
5093 float acceleration, sz, scale, alpha, f;
5094 vector pos, top, rgb;
5095 top_x = vid_conwidth/2;
5098 f = time - acc_prevtime;
5099 if(cvar("cl_showacceleration_z"))
5100 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5102 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5103 acc_prevspeed = pmove_vel;
5104 acc_prevtime = time;
5106 f = bound(0, f * 10, 1);
5107 acc_avg = acc_avg * (1 - f) + acceleration * f;
5108 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5109 if (acceleration == 0)
5112 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
5114 sz = cvar("cl_showacceleration_size");
5115 scale = cvar("cl_showacceleration_scale");
5116 alpha = cvar("cl_showacceleration_alpha");
5117 if (cvar("cl_showacceleration_color_custom"))
5118 rgb = stov(cvar_string("cl_showacceleration_color"));
5120 if (acceleration < 0)
5121 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5123 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5126 if (acceleration > 0)
5127 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5129 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5132 void HUD_Reset (void)
5134 // reset gametype specific icons
5135 if(gametype == GAME_KEYHUNT)
5137 else if(gametype == GAME_CTF)
5138 HUD_Mod_CTF_Reset();
5141 #define HUD_DrawPanel(id)\
5143 case (HUD_PANEL_RADAR):\
5144 HUD_Radar(); break;\
5145 case (HUD_PANEL_WEAPONS):\
5146 HUD_Weapons(); break;\
5147 case (HUD_PANEL_AMMO):\
5149 case (HUD_PANEL_POWERUPS):\
5150 HUD_Powerups(); break;\
5151 case (HUD_PANEL_HEALTHARMOR):\
5152 HUD_HealthArmor(); break;\
5153 case (HUD_PANEL_NOTIFY):\
5154 HUD_Notify(); break;\
5155 case (HUD_PANEL_TIMER):\
5156 HUD_Timer(); break;\
5157 case (HUD_PANEL_SCORE):\
5158 HUD_Score(); break;\
5159 case (HUD_PANEL_RACETIMER):\
5160 HUD_RaceTimer(); break;\
5161 case (HUD_PANEL_VOTE):\
5162 HUD_VoteWindow(); break;\
5163 case (HUD_PANEL_MODICONS):\
5164 HUD_ModIcons(); break;\
5165 case (HUD_PANEL_PRESSEDKEYS):\
5166 HUD_DrawPressedKeys(); break;\
5167 case (HUD_PANEL_CHAT):\
5169 case (HUD_PANEL_ENGINEINFO):\
5170 HUD_EngineInfo(); break;\
5171 case (HUD_PANEL_INFOMESSAGES):\
5172 HUD_InfoMessages(); break;\
5173 } ENDS_WITH_CURLY_BRACE
5175 void HUD_Main (void)
5178 // global hud alpha fade
5179 if(menu_enabled == 1)
5182 hud_fade_alpha = (1 - autocvar__menu_alpha);
5184 if(scoreboard_fade_alpha)
5185 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5187 if(intermission == 2) // no hud during mapvote
5189 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5192 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5194 if(!autocvar__hud_configure && !hud_fade_alpha)
5198 if (hud_skin_path != cvar_string("hud_skin"))
5201 strunzone(hud_skin_path);
5202 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5205 // HUD configure visible grid
5206 float hud_configure_grid_alpha;
5207 if(autocvar__hud_configure && cvar("hud_configure_grid") && (hud_configure_grid_alpha = cvar("hud_configure_grid_alpha")))
5209 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5210 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5211 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5212 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5214 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
5215 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5217 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
5218 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5222 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5226 float hud_dock_color_team = cvar("hud_dock_color_team");
5227 if((teamplay) && hud_dock_color_team) {
5228 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5229 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5231 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5232 color = '1 0 0' * hud_dock_color_team;
5236 string hud_dock_color = cvar_string("hud_dock_color");
5237 if(hud_dock_color == "shirt") {
5238 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5239 color = colormapPaletteColor(floor(f / 16), 0);
5241 else if(hud_dock_color == "pants") {
5242 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5243 color = colormapPaletteColor(mod(f, 16), 1);
5246 color = stov(hud_dock_color);
5250 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5251 if(precache_pic(pic) == "") {
5252 pic = strcat(hud_skin_path, "/dock_medium");
5253 if(precache_pic(pic) == "") {
5254 pic = "gfx/hud/default/dock_medium";
5257 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5260 // cache the panel order into the panel_order array
5261 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5262 if(hud_panelorder_prev)
5263 strunzone(hud_panelorder_prev);
5264 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5265 tokenize_console(autocvar__hud_panelorder);
5266 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5267 panel_order[i] = stof(argv(i));
5270 // draw panels in order specified by panel_order array
5271 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5272 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5273 HUD_DrawPanel(panel_order[i]);
5276 // draw chat panel on top if it is maximized
5277 if(autocvar__con_chat_maximized)
5278 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5280 // TODO hud_'ify these
5281 if (cvar("cl_showspeed"))
5283 if (cvar("cl_showacceleration"))
5284 HUD_ShowAcceleration();
5286 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5287 localcmd("cmd selectteam auto; cmd join\n");
5289 hud_configure_prev = autocvar__hud_configure;
5291 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again