7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
98 else if(x > maxvalue * 0.75) {
99 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
103 else if(x > maxvalue * 0.5) {
104 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108 else if(x > maxvalue * 0.25) {
111 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113 else if(x > maxvalue * 0.1) {
115 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
126 float stringwidth_colors(string s, vector theSize)
128 return stringwidth(s, TRUE, theSize);
131 float stringwidth_nocolors(string s, vector theSize)
133 return stringwidth(s, FALSE, theSize);
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
145 void centerprint(string strMessage)
147 float i, j, n, hcount;
150 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
152 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
154 if(autocvar_scr_centertime <= 0)
160 // strip trailing newlines
161 j = strlen(strMessage) - 1;
162 while(substring(strMessage, j, 1) == "\n" && j >= 0)
164 strMessage = substring(strMessage, 0, j + 1);
169 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
171 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
173 strMessage = substring(strMessage, j, strlen(strMessage) - j);
174 centerprint_offset_hint = j;
179 // if we get here, we have a message. Initialize its height.
182 n = tokenizebyseparator(strMessage, "\n");
184 for(j = 0; j < n; ++j)
186 getWrappedLine_remaining = argv(j);
187 while(getWrappedLine_remaining)
189 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191 centerprint_time = time;
192 if(centerprint_messages[i])
193 strunzone(centerprint_messages[i]);
194 centerprint_messages[i] = strzone(s);
195 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
198 // half height for empty lines looks better
204 if(i >= CENTERPRINT_MAX_LINES)
210 h = centerprint_fontsize_y*hcount;
212 havail = vid_conheight;
213 if(autocvar_con_chatpos < 0)
214 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
215 if(havail > vid_conheight - 70)
216 havail = vid_conheight - 70; // avoid overlapping HUD
219 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
221 // here, the centerprint would cover the crosshair. REALLY BAD.
222 forbiddenmin = vid_conheight * 0.5 - h - 16;
223 forbiddenmax = vid_conheight * 0.5 + 16;
225 allowedmin = scoreboard_bottom;
226 allowedmax = havail - h;
227 preferred = (havail - h)/2;
230 // possible orderings (total: 4! / 4 = 6)
231 // allowedmin allowedmax forbiddenmin forbiddenmax
232 // forbiddenmin forbiddenmax allowedmin allowedmax
233 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
235 // forbidden doesn't matter in this case
236 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
238 // allowedmin forbiddenmin allowedmax forbiddenmax
239 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
241 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
243 // allowedmin forbiddenmin forbiddenmax allowedmax
244 else if(allowedmin < forbiddenmin)
246 // make sure the forbidden zone is not covered
247 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
250 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
252 // forbiddenmin allowedmin allowedmax forbiddenmax
253 else if(allowedmax < forbiddenmax)
255 // it's better to leave the allowed zone (overlap with scoreboard) than
256 // to cover the forbidden zone (crosshair)
257 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258 centerprint_start_y = forbiddenmax;
260 centerprint_start_y = forbiddenmin;
262 // forbiddenmin allowedmin forbiddenmax allowedmax
265 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
272 centerprint_expire = time + autocvar_scr_centertime;
275 void HUD_DrawCenterPrint (void)
282 if(time - centerprint_time < 0.25)
283 a = (time - centerprint_time) / 0.25;
285 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
292 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
293 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
295 pos = centerprint_start;
296 for (i=0; i<centerprint_num; i = i + 1)
298 ts = centerprint_messages[i];
299 drawfontscale = sz * '1 1 0';
300 drawfont = hud_bigfont;
301 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
304 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305 pos_y = pos_y + centerprint_fontsize_y;
308 // half height for empty lines looks better
309 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310 drawfontscale = '1 1 0';
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 position_x -= 2 / 3 * strlen(text) * scale_x;
318 drawstring(position, text, scale, rgb, alpha, flag);
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
323 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324 drawstring(position, text, scale, rgb, alpha, flag);
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
336 return strcat(ftos(pos), "th");
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
348 if(histime == 0) // goal hit
352 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
362 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
368 lapstr = strcat(" (-", ftos(lapdelta), "L)");
371 else if(lapdelta < 0)
373 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
377 else if(histime > 0) // anticipation
379 if(mytime >= histime)
380 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
382 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
389 cpname = "Start line";
391 cpname = "Finish line";
393 cpname = strcat("Intermediate ", ftos(cp));
395 cpname = "Finish line";
398 return strcat(col, cpname);
399 else if(hisname == "")
400 return strcat(col, cpname, " (", timestr, ")");
402 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
408 for (i=RANKINGS_CNT-1;i>=0;--i)
409 if(grecordholder[i] == net_name)
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
427 void HUD_Panel_ExportCfg(string cfgname)
430 string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
431 fh = fopen(filename, FILE_WRITE);
434 HUD_Write_Cvar_q("hud_skin");
435 HUD_Write_Cvar_q("hud_panel_bg");
436 HUD_Write_Cvar_q("hud_panel_bg_color");
437 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439 HUD_Write_Cvar_q("hud_panel_bg_border");
440 HUD_Write_Cvar_q("hud_panel_bg_padding");
441 HUD_Write_Cvar_q("hud_panel_fg_alpha");
444 HUD_Write_Cvar_q("hud_dock");
445 HUD_Write_Cvar_q("hud_dock_color");
446 HUD_Write_Cvar_q("hud_dock_color_team");
447 HUD_Write_Cvar_q("hud_dock_alpha");
450 HUD_Write_Cvar_q("hud_progressbar_alpha");
451 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453 HUD_Write_Cvar_q("hud_progressbar_health_color");
454 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
459 HUD_Write_Cvar_q("_hud_panelorder");
462 HUD_Write_Cvar_q("hud_configure_grid");
463 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464 HUD_Write_Cvar_q("hud_configure_grid_ysize");
467 HUD_Write_Cvar_q("scr_centerpos");
470 // common cvars for all panels
472 for (i = 0; i < HUD_PANEL_NUM; ++i)
474 HUD_Panel_GetName(i);
476 HUD_Write_PanelCvar_n("");
477 HUD_Write_PanelCvar_q("_pos");
478 HUD_Write_PanelCvar_q("_size");
479 HUD_Write_PanelCvar_q("_bg");
480 HUD_Write_PanelCvar_q("_bg_color");
481 HUD_Write_PanelCvar_q("_bg_color_team");
482 HUD_Write_PanelCvar_q("_bg_alpha");
483 HUD_Write_PanelCvar_q("_bg_border");
484 HUD_Write_PanelCvar_q("_bg_padding");
486 case HUD_PANEL_WEAPONS:
487 HUD_Write_PanelCvar_q("_complainbubble");
488 HUD_Write_PanelCvar_q("_complainbubble_padding");
489 HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490 HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491 HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492 HUD_Write_PanelCvar_q("_ammo_color");
493 HUD_Write_PanelCvar_q("_ammo_alpha");
494 HUD_Write_PanelCvar_q("_aspect");
497 HUD_Write_PanelCvar_q("_onlycurrent");
498 HUD_Write_PanelCvar_q("_iconalign");
499 HUD_Write_PanelCvar_q("_progressbar");
500 HUD_Write_PanelCvar_q("_progressbar_name");
501 HUD_Write_PanelCvar_q("_progressbar_xoffset");
502 HUD_Write_PanelCvar_q("_text");
504 case HUD_PANEL_POWERUPS:
505 HUD_Write_PanelCvar_q("_flip");
506 HUD_Write_PanelCvar_q("_iconalign");
507 HUD_Write_PanelCvar_q("_baralign");
508 HUD_Write_PanelCvar_q("_progressbar");
509 HUD_Write_PanelCvar_q("_progressbar_strength");
510 HUD_Write_PanelCvar_q("_progressbar_shield");
512 case HUD_PANEL_HEALTHARMOR:
513 HUD_Write_PanelCvar_q("_flip");
514 HUD_Write_PanelCvar_q("_iconalign");
515 HUD_Write_PanelCvar_q("_baralign");
516 HUD_Write_PanelCvar_q("_progressbar");
517 HUD_Write_PanelCvar_q("_progressbar_health");
518 HUD_Write_PanelCvar_q("_progressbar_armor");
519 HUD_Write_PanelCvar_q("_text");
521 case HUD_PANEL_NOTIFY:
522 HUD_Write_PanelCvar_q("_flip");
523 HUD_Write_PanelCvar_q("_print");
525 case HUD_PANEL_RADAR:
526 HUD_Write_PanelCvar_q("_foreground_alpha");
529 HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
531 case HUD_PANEL_PRESSEDKEYS:
532 HUD_Write_PanelCvar_q("_aspect");
534 case HUD_PANEL_INFOMESSAGES:
535 HUD_Write_PanelCvar_q("_flip");
540 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
542 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
546 print("^1Couldn't write to ", filename, "\n");
549 const float hlBorderSize = 4;
550 const string hlBorder = "gfx/hud/default/border_highlighted";
551 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
552 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
554 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
555 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
556 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
557 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
558 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
561 // draw the background/borders
562 #define HUD_Panel_DrawBg(alpha)\
564 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
565 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
567 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
568 } ENDS_WITH_CURLY_BRACE
570 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
578 pic = strcat(hud_skin_path, "/", pic, "_vertical");
579 if(precache_pic(pic) == "") {
580 pic = "gfx/hud/default/statusbar_vertical";
584 drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
586 drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
588 pic = strcat(hud_skin_path, "/", pic);
589 if(precache_pic(pic) == "") {
590 pic = "gfx/hud/default/statusbar";
594 drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
596 drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
599 drawpic(pos, pic, mySize, color, alpha, drawflag);
603 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
609 pic = strcat(hud_skin_path, "/num_leading");
610 if(precache_pic(pic) == "") {
611 pic = "gfx/hud/default/num_leading";
614 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
615 if(mySize_x/mySize_y > 2)
616 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
617 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
620 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
621 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
630 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
631 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
633 for (i = 0; i < HUD_PANEL_NUM; ++i) {
634 if(i == highlightedPanel || !panel_enabled)
637 HUD_Panel_UpdatePosSizeForId(i);
639 panel_pos -= '1 1 0' * panel_bg_border;
640 panel_size += '2 2 0' * panel_bg_border;
642 if(myPos_y + mySize_y < panel_pos_y)
644 if(myPos_y > panel_pos_y + panel_size_y)
647 if(myPos_x + mySize_x < panel_pos_x)
649 if(myPos_x > panel_pos_x + panel_size_x)
652 // OK, there IS a collision.
654 myCenter_x = myPos_x + 0.5 * mySize_x;
655 myCenter_y = myPos_y + 0.5 * mySize_y;
657 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
658 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
660 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
662 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
663 myTarget_x = panel_pos_x - mySize_x;
664 else // push it upwards
665 myTarget_y = panel_pos_y - mySize_y;
667 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
669 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
670 myTarget_x = panel_pos_x + panel_size_x;
671 else // push it upwards
672 myTarget_y = panel_pos_y - mySize_y;
674 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
676 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
677 myTarget_x = panel_pos_x - mySize_x;
678 else // push it downwards
679 myTarget_y = panel_pos_y + panel_size_y;
681 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
683 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
684 myTarget_x = panel_pos_x + panel_size_x;
685 else // push it downwards
686 myTarget_y = panel_pos_y + panel_size_y;
688 //if(cvar("hud_configure_checkcollisions_debug"))
689 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
695 void HUD_Panel_SetPos(vector pos)
697 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
701 //if(cvar("hud_configure_checkcollisions_debug"))
702 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
704 if(autocvar_hud_configure_grid)
706 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
707 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
710 if(hud_configure_checkcollisions)
711 pos = HUD_Panel_CheckMove(pos, mySize);
713 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
714 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
717 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
719 HUD_Panel_GetName(highlightedPanel);
720 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
723 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
724 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
729 float dist_x, dist_y;
731 ratio = mySize_x/mySize_y;
733 for (i = 0; i < HUD_PANEL_NUM; ++i) {
734 if(i == highlightedPanel || !panel_enabled)
737 HUD_Panel_UpdatePosSizeForId(i);
739 panel_pos -= '1 1 0' * panel_bg_border;
740 panel_size += '2 2 0' * panel_bg_border;
742 targEndPos = panel_pos + panel_size;
744 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
745 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
748 if (resizeCorner == 1)
750 // check if this panel is on our way
751 if (resizeorigin_x <= panel_pos_x)
753 if (resizeorigin_y <= panel_pos_y)
755 if (targEndPos_x <= resizeorigin_x - mySize_x)
757 if (targEndPos_y <= resizeorigin_y - mySize_y)
760 // there is a collision:
761 // detect which side of the panel we are facing is actually limiting the resizing
762 // (which side the resize direction finds for first) and reduce the size up to there
764 // dist is the distance between resizeorigin and the "analogous" point of the panel
765 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
766 dist_x = resizeorigin_x - targEndPos_x;
767 dist_y = resizeorigin_y - targEndPos_y;
768 if (dist_y <= 0 || dist_x / dist_y > ratio)
769 mySize_x = min(mySize_x, dist_x);
771 mySize_y = min(mySize_y, dist_y);
773 else if (resizeCorner == 2)
775 if (resizeorigin_x >= targEndPos_x)
777 if (resizeorigin_y <= panel_pos_y)
779 if (panel_pos_x >= resizeorigin_x + mySize_x)
781 if (targEndPos_y <= resizeorigin_y - mySize_y)
784 dist_x = panel_pos_x - resizeorigin_x;
785 dist_y = resizeorigin_y - targEndPos_y;
786 if (dist_y <= 0 || dist_x / dist_y > ratio)
787 mySize_x = min(mySize_x, dist_x);
789 mySize_y = min(mySize_y, dist_y);
791 else if (resizeCorner == 3)
793 if (resizeorigin_x <= panel_pos_x)
795 if (resizeorigin_y >= targEndPos_y)
797 if (targEndPos_x <= resizeorigin_x - mySize_x)
799 if (panel_pos_y >= resizeorigin_y + mySize_y)
802 dist_x = resizeorigin_x - targEndPos_x;
803 dist_y = panel_pos_y - resizeorigin_y;
804 if (dist_y <= 0 || dist_x / dist_y > ratio)
805 mySize_x = min(mySize_x, dist_x);
807 mySize_y = min(mySize_y, dist_y);
809 else if (resizeCorner == 4)
811 if (resizeorigin_x >= targEndPos_x)
813 if (resizeorigin_y >= targEndPos_y)
815 if (panel_pos_x >= resizeorigin_x + mySize_x)
817 if (panel_pos_y >= resizeorigin_y + mySize_y)
820 dist_x = panel_pos_x - resizeorigin_x;
821 dist_y = panel_pos_y - resizeorigin_y;
822 if (dist_y <= 0 || dist_x / dist_y > ratio)
823 mySize_x = min(mySize_x, dist_x);
825 mySize_y = min(mySize_y, dist_y);
827 //if(cvar("hud_configure_checkcollisions_debug"))
828 //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
834 void HUD_Panel_SetPosSize(vector mySize)
836 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
838 resizeorigin = panel_click_resizeorigin;
841 // minimum panel size cap
842 mySize_x = max(0.025 * vid_conwidth, mySize_x);
843 mySize_y = max(0.025 * vid_conheight, mySize_y);
845 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
847 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
848 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
851 // collision testing|
852 // -----------------+
854 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
855 if(resizeCorner == 1) {
856 myPos_x = resizeorigin_x - mySize_x;
857 myPos_y = resizeorigin_y - mySize_y;
858 } else if(resizeCorner == 2) {
859 myPos_x = resizeorigin_x;
860 myPos_y = resizeorigin_y - mySize_y;
861 } else if(resizeCorner == 3) {
862 myPos_x = resizeorigin_x - mySize_x;
863 myPos_y = resizeorigin_y;
864 } else { // resizeCorner == 4
865 myPos_x = resizeorigin_x;
866 myPos_y = resizeorigin_y;
869 // left/top screen edges
871 mySize_x = mySize_x + myPos_x;
873 mySize_y = mySize_y + myPos_y;
875 // bottom/right screen edges
876 if(myPos_x + mySize_x > vid_conwidth)
877 mySize_x = vid_conwidth - myPos_x;
878 if(myPos_y + mySize_y > vid_conheight)
879 mySize_y = vid_conheight - myPos_y;
881 //if(cvar("hud_configure_checkcollisions_debug"))
882 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
884 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
885 if(autocvar_hud_configure_grid)
887 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
888 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
891 if(hud_configure_checkcollisions)
892 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
894 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
895 mySize_x = max(0.025 * vid_conwidth, mySize_x);
896 mySize_y = max(0.025 * vid_conheight, mySize_y);
898 // do another pos check, as size might have changed by now
899 if(resizeCorner == 1) {
900 myPos_x = resizeorigin_x - mySize_x;
901 myPos_y = resizeorigin_y - mySize_y;
902 } else if(resizeCorner == 2) {
903 myPos_x = resizeorigin_x;
904 myPos_y = resizeorigin_y - mySize_y;
905 } else if(resizeCorner == 3) {
906 myPos_x = resizeorigin_x - mySize_x;
907 myPos_y = resizeorigin_y;
908 } else { // resizeCorner == 4
909 myPos_x = resizeorigin_x;
910 myPos_y = resizeorigin_y;
913 //if(cvar("hud_configure_checkcollisions_debug"))
914 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
916 HUD_Panel_GetName(highlightedPanel);
918 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
919 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
921 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
922 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
926 float prevMouseClicked; // previous state
927 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
928 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
930 float pressed_key_time;
931 void HUD_Panel_Arrow_Action(float nPrimary)
933 if (highlightedPanel_prev == -1 || mouseClicked)
936 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
939 if(autocvar_hud_configure_grid)
941 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
943 if (hudShiftState & S_SHIFT)
944 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
946 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
950 if (hudShiftState & S_SHIFT)
951 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
953 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
958 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
959 step = vid_conheight;
962 if (hudShiftState & S_SHIFT)
963 step = (step / 256); // more precision
965 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
968 highlightedPanel = highlightedPanel_prev;
970 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
972 vector prev_pos, prev_size;
973 prev_pos = panel_pos;
974 prev_size = panel_size;
976 if (hudShiftState & S_ALT) // resize
978 highlightedAction = 1;
979 if(nPrimary == K_UPARROW)
981 else if(nPrimary == K_RIGHTARROW)
983 else if(nPrimary == K_LEFTARROW)
985 else // if(nPrimary == K_DOWNARROW)
988 // ctrl+arrow reduces the size, instead of increasing it
989 // Note that ctrl disables collisions check too, but it's fine
990 // since we don't collide with anything reducing the size
991 if (hudShiftState & S_CTRL) {
993 resizeCorner = 5 - resizeCorner;
998 panel_click_resizeorigin = panel_pos;
999 if(resizeCorner == 1) {
1000 panel_click_resizeorigin += mySize;
1002 } else if(resizeCorner == 2) {
1003 panel_click_resizeorigin_y += mySize_y;
1005 } else if(resizeCorner == 3) {
1006 panel_click_resizeorigin_x += mySize_x;
1008 } else { // resizeCorner == 4
1011 HUD_Panel_SetPosSize(mySize);
1015 highlightedAction = 2;
1018 if(nPrimary == K_UPARROW)
1020 else if(nPrimary == K_DOWNARROW)
1022 else if(nPrimary == K_LEFTARROW)
1024 else // if(nPrimary == K_RIGHTARROW)
1027 HUD_Panel_SetPos(pos);
1030 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1032 if (prev_pos != panel_pos || prev_size != panel_size)
1035 panel_pos_backup = prev_pos;
1036 panel_size_backup = prev_size;
1037 highlightedPanel_backup = highlightedPanel;
1041 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1045 if(!autocvar__hud_configure)
1048 // allow console bind to work
1051 con_keys = findkeysforcommand("toggleconsole");
1052 keys = tokenize(con_keys);
1054 float hit_con_bind, i;
1055 for (i = 0; i < keys; ++i)
1057 if(nPrimary == stof(argv(i)))
1061 if(bInputType == 0) {
1062 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1063 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1064 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1066 else if(bInputType == 1) {
1067 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1068 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1069 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1072 if(nPrimary == K_MOUSE1)
1074 if(bInputType == 0) { // key pressed
1078 else if(bInputType == 1) {// key released
1083 else if(nPrimary == K_ESCAPE)
1085 if (bInputType == 1)
1088 menu_enabled_time = time;
1089 localcmd("menu_showhudexit\n");
1091 else if(hudShiftState & S_CTRL)
1096 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1098 if (bInputType == 1)
1101 if (highlightedPanel_prev != -1)
1102 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1104 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1106 if(nPrimary == 'c') // copy highlighted panel size
1108 if (bInputType == 1)
1111 if (highlightedPanel_prev != -1)
1113 panel_size_copied = panel_size;
1114 highlightedPanel_copied = highlightedPanel_prev;
1117 else if(nPrimary == 'v') // past copied size on the highlighted panel
1119 if (bInputType == 1)
1122 if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1125 HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1127 // reduce size if it'd go beyond screen boundaries
1128 vector tmp_size = panel_size_copied;
1129 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1130 tmp_size_x = vid_conwidth - panel_pos_x;
1131 if (panel_pos_y + panel_size_copied_y > vid_conheight)
1132 tmp_size_y = vid_conheight - panel_pos_y;
1134 if (panel_size == tmp_size)
1138 panel_pos_backup = panel_pos;
1139 panel_size_backup = panel_size;
1140 highlightedPanel_backup = highlightedPanel_prev;
1142 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1143 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1145 else if(nPrimary == 'z') // undo last action
1147 if (bInputType == 1)
1149 //restore previous values
1150 if (highlightedPanel_backup != -1)
1152 HUD_Panel_GetName(highlightedPanel_backup);
1153 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1154 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1155 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1156 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1157 highlightedPanel_backup = -1;
1161 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1163 if (bInputType == 1)
1165 pressed_key_time = 0;
1168 else if (pressed_key_time == 0)
1169 pressed_key_time = time;
1171 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1173 else if(hit_con_bind)
1176 return true; // Suppress ALL other input
1179 float HUD_Panel_HighlightCheck()
1185 while(j <= HUD_PANEL_NUM)
1190 HUD_Panel_UpdatePosSizeForId(i);
1192 panelPos = panel_pos;
1193 panelSize = panel_size;
1194 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1197 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1201 // resize from topleft border
1202 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1206 // resize from topright border
1207 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1211 // resize from bottomleft border
1212 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1216 // resize from bottomright border
1217 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1225 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1226 void HUD_Panel_FirstInDrawQ(float id)
1229 var float place = -1;
1230 // find out where in the array our current id is, save into place
1231 for(i = 0; i < HUD_PANEL_NUM; ++i)
1233 if(panel_order[i] == id)
1239 // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1241 place = HUD_PANEL_NUM - 1;
1243 // move all ids up by one step in the array until "place"
1244 for(i = place; i > 0; --i)
1246 panel_order[i] = panel_order[i-1];
1248 // now save the new top id
1249 panel_order[0] = id;
1251 // let's save them into the cvar by some strcat trickery
1253 for(i = 0; i < HUD_PANEL_NUM; ++i)
1255 s = strcat(s, ftos(panel_order[i]), " ");
1257 cvar_set("_hud_panelorder", s);
1258 if(hud_panelorder_prev)
1259 strunzone(hud_panelorder_prev);
1260 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1263 void HUD_Panel_Highlight()
1269 while(j <= HUD_PANEL_NUM)
1274 HUD_Panel_UpdatePosSizeForId(i);
1276 panelPos = panel_pos;
1277 panelSize = panel_size;
1278 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1281 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1283 highlightedPanel = i;
1284 HUD_Panel_FirstInDrawQ(i);
1285 highlightedAction = 1;
1286 panel_click_distance = mousepos - panelPos;
1289 // resize from topleft border
1290 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1292 highlightedPanel = i;
1293 HUD_Panel_FirstInDrawQ(i);
1294 highlightedAction = 2;
1296 panel_click_distance = mousepos - panelPos;
1297 panel_click_resizeorigin = panelPos + panelSize;
1300 // resize from topright border
1301 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1303 highlightedPanel = i;
1304 HUD_Panel_FirstInDrawQ(i);
1305 highlightedAction = 2;
1307 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1308 panel_click_distance_y = mousepos_y - panelPos_y;
1309 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1312 // resize from bottomleft border
1313 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1315 highlightedPanel = i;
1316 HUD_Panel_FirstInDrawQ(i);
1317 highlightedAction = 2;
1319 panel_click_distance_x = mousepos_x - panelPos_x;
1320 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1321 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1324 // resize from bottomright border
1325 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1327 highlightedPanel = i;
1328 HUD_Panel_FirstInDrawQ(i);
1329 highlightedAction = 2;
1331 panel_click_distance = panelSize - mousepos + panelPos;
1332 panel_click_resizeorigin = panelPos;
1337 highlightedPanel_prev = -1;
1342 float highlightcheck;
1343 vector prev_pos, prev_size;
1344 void HUD_Panel_Mouse()
1346 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1347 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1351 print("menu_enabled: ", ftos(menu_enabled), "\n");
1352 print("Highlighted: ", ftos(highlightedPanel), "\n");
1353 print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1356 // instantly hide the editor cursor if we open the HUDExit dialog
1357 // as hud_fade_alpha doesn't decrease to 0 in this case
1358 // TODO: find a way to fade the cursor out even in this case
1359 if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1362 if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1363 highlightedPanel = -1;
1364 highlightedAction = 0;
1366 if(highlightedPanel != -1)
1367 highlightedPanel_prev = highlightedPanel;
1369 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1371 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1372 mousepos_y = bound(0, mousepos_y, vid_conheight);
1376 if(prevMouseClicked == 0)
1378 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1379 // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1380 prev_pos = panel_pos;
1381 prev_size = panel_size;
1384 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1386 if (prev_pos != panel_pos || prev_size != panel_size)
1388 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1390 panel_pos_backup = prev_pos;
1391 panel_size_backup = prev_size;
1392 highlightedPanel_backup = highlightedPanel;
1395 // in case the clicked panel is inside another panel and we aren't
1396 // moving it, avoid the immediate "fix" of its position/size
1397 // (often unwanted and hateful) by disabling collisions check
1398 hud_configure_checkcollisions = false;
1400 if(highlightedAction == 1)
1401 HUD_Panel_SetPos(mousepos - panel_click_distance);
1402 else if(highlightedAction == 2)
1405 if(resizeCorner == 1) {
1406 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1407 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1408 } else if(resizeCorner == 2) {
1409 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1410 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1411 } else if(resizeCorner == 3) {
1412 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1413 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1414 } else { // resizeCorner == 4
1415 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1416 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1418 HUD_Panel_SetPosSize(mySize);
1421 // doubleclick check
1422 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1424 mouseClicked = 0; // to prevent spam, I guess.
1426 menu_enabled_time = time;
1427 HUD_Panel_GetName(highlightedPanel);
1428 localcmd("menu_showhudoptions ", panel_name, "\n");
1431 if(prevMouseClicked == 0)
1433 prevMouseClickedTime = time;
1434 prevMouseClickedPos = mousepos;
1439 highlightcheck = HUD_Panel_HighlightCheck();
1441 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1443 cursorsize = '32 32 0';
1445 if(highlightcheck == 0)
1446 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1447 else if(highlightcheck == 1)
1448 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1449 else if(highlightcheck == 2)
1450 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1452 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1454 prevMouseClicked = mouseClicked;
1457 // Weapon icons (#0)
1459 float weaponspace[10];
1460 #define HUD_Weapons_Clear()\
1462 for(idx = 0; idx < 10; ++idx)\
1463 weaponspace[idx] = 0
1465 entity weaponorder[WEP_MAXCOUNT];
1466 void weaponorder_swap(float i, float j, entity pass)
1470 weaponorder[i] = weaponorder[j];
1474 string weaponorder_cmp_str;
1475 float weaponorder_cmp(float i, float j, entity pass)
1478 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1479 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1480 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1483 float GetAmmoStat(float i)
1487 case 0: return STAT_SHELLS;
1488 case 1: return STAT_NAILS;
1489 case 2: return STAT_ROCKETS;
1490 case 3: return STAT_CELLS;
1491 case 4: return STAT_FUEL;
1496 float GetAmmoTypeForWep(float i)
1500 case WEP_SHOTGUN: return 0;
1501 case WEP_UZI: return 1;
1502 case WEP_GRENADE_LAUNCHER: return 2;
1503 case WEP_MINE_LAYER: return 2;
1504 case WEP_ELECTRO: return 3;
1505 case WEP_CRYLINK: return 3;
1506 case WEP_HLAC: return 3;
1507 case WEP_MINSTANEX: return 3;
1508 case WEP_NEX: return 3;
1509 case WEP_CAMPINGRIFLE: return 1;
1510 case WEP_HAGAR: return 2;
1511 case WEP_ROCKET_LAUNCHER: return 2;
1512 case WEP_SEEKER: return 2;
1513 case WEP_FIREBALL: return 4;
1514 case WEP_HOOK: return 3;
1519 void HUD_Weapons(void)
1522 float center_x, center_y;
1524 if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1527 float timeout = autocvar_hud_panel_weapons_timeout;
1528 float timeout_effect_length, timein_effect_length;
1529 if (autocvar_hud_panel_weapons_timeout_effect == 0)
1531 timeout_effect_length = 0;
1532 timein_effect_length = 0;
1536 timeout_effect_length = 0.75;
1537 timein_effect_length = 0.375;
1540 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1542 weaponprevtime = time;
1546 active_panel = HUD_PANEL_WEAPONS;
1547 HUD_Panel_UpdateCvars(weapons);
1549 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1551 f = (time - (weapontime + timeout)) / timeout_effect_length;
1552 if (autocvar_hud_panel_weapons_timeout_effect)
1554 panel_bg_alpha *= (1 - f);
1555 panel_fg_alpha *= (1 - f);
1557 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1559 f *= f; // for a cooler movement
1560 center_x = panel_pos_x + panel_size_x/2;
1561 center_y = panel_pos_y + panel_size_y/2;
1562 screen_ar = vid_conwidth/vid_conheight;
1563 if (center_x/center_y < screen_ar) //bottom left
1565 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1566 panel_pos_y += f * (vid_conheight - panel_pos_y);
1568 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1572 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1573 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1575 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1578 weaponprevtime = time - (1 - f) * timein_effect_length;
1580 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1582 f = (time - weaponprevtime) / timein_effect_length;
1583 if (autocvar_hud_panel_weapons_timeout_effect)
1585 panel_bg_alpha *= (f);
1586 panel_fg_alpha *= (f);
1588 if (autocvar_hud_panel_weapons_timeout_effect == 1)
1590 f *= f; // for a cooler movement
1592 center_x = panel_pos_x + panel_size_x/2;
1593 center_y = panel_pos_y + panel_size_y/2;
1594 screen_ar = vid_conwidth/vid_conheight;
1595 if (center_x/center_y < screen_ar) //bottom left
1597 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1598 panel_pos_y += f * (vid_conheight - panel_pos_y);
1600 panel_pos_x -= f * (panel_pos_x + panel_size_x);
1604 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1605 panel_pos_x += f * (vid_conwidth - panel_pos_x);
1607 panel_pos_y -= f * (panel_pos_y + panel_size_y);
1612 float i, weapid, wpnalpha, weapon_cnt;
1614 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1616 self = get_weaponinfo(i);
1617 if(self.impulse >= 0)
1621 // TODO make this configurable
1622 if(weaponorder_bypriority != autocvar_cl_weaponpriority)
1624 if(weaponorder_bypriority)
1625 strunzone(weaponorder_bypriority);
1626 if(weaponorder_byimpulse)
1627 strunzone(weaponorder_byimpulse);
1629 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
1630 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1631 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1634 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1636 self = get_weaponinfo(i);
1637 if(self.impulse >= 0)
1639 weaponorder[weapon_cnt] = self;
1643 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1645 weaponorder_cmp_str = string_null;
1648 HUD_Panel_DrawBg(1);
1649 if(panel_bg_padding)
1651 panel_pos += '1 1 0' * panel_bg_padding;
1652 panel_size -= '2 2 0' * panel_bg_padding;
1655 if(autocvar_hud_panel_weapons_fade)
1657 wpnalpha = 3.2 - 2 * (time - weapontime);
1658 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1661 wpnalpha = panel_fg_alpha;
1663 HUD_Weapons_Clear();
1665 float rows, columns;
1666 float aspect = autocvar_hud_panel_weapons_aspect;
1667 rows = panel_size_y/panel_size_x;
1668 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1670 columns = ceil(WEP_COUNT/rows);
1673 float a, type, fullammo;
1675 when = autocvar_hud_panel_weapons_complainbubble_time;
1677 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1683 float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1686 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1687 float barsize_x, barsize_y, baroffset_x, baroffset_y;
1688 float show_ammo = autocvar_hud_panel_weapons_ammo;
1691 fullammo_shells = autocvar_hud_panel_weapons_ammo_full_shells;
1692 fullammo_nails = autocvar_hud_panel_weapons_ammo_full_nails;
1693 fullammo_rockets = autocvar_hud_panel_weapons_ammo_full_rockets;
1694 fullammo_cells = autocvar_hud_panel_weapons_ammo_full_cells;
1695 fullammo_fuel = autocvar_hud_panel_weapons_ammo_full_fuel;
1696 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
1697 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
1700 if(wpnsize_x/wpnsize_y > aspect)
1702 barsize_x = aspect * wpnsize_y;
1703 barsize_y = wpnsize_y;
1704 baroffset_x = (wpnsize_x - barsize_x) / 2;
1708 barsize_y = 1/aspect * wpnsize_x;
1709 barsize_x = wpnsize_x;
1710 baroffset_y = (wpnsize_y - barsize_y) / 2;
1714 float show_accuracy;
1716 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1718 show_accuracy = true;
1719 if (acc_col_x[0] == -1)
1720 for (i = 0; i < acc_levels; ++i)
1721 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1724 float weapons_st = getstati(STAT_WEAPONS);
1725 float label = autocvar_hud_panel_weapons_label;
1727 for(i = 0; i < weapon_cnt; ++i)
1729 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1731 self = weaponorder[i];
1732 weapid = self.impulse;
1734 // draw background behind currently selected weapon
1735 if(self.weapon == activeweapon)
1736 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1738 // draw the weapon accuracy
1741 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1742 if(weapon_stats >= 0)
1744 // find the max level lower than weapon_stats
1747 while ( j && weapon_stats < acc_lev[j] )
1750 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1752 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1754 color = color + factor * (acc_col[j+1] - color);
1756 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1760 // draw the weapon icon
1761 if((weapid >= 0) && (weapons_st & self.weapons))
1763 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1765 if(label == 1) // weapon number
1766 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1767 else if(label == 2) // bind
1768 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1770 // draw ammo status bar
1771 if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1774 type = GetAmmoTypeForWep(weapid);
1776 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1781 case 0: fullammo = fullammo_shells; break;
1782 case 1: fullammo = fullammo_nails; break;
1783 case 2: fullammo = fullammo_rockets; break;
1784 case 3: fullammo = fullammo_cells; break;
1785 case 4: fullammo = fullammo_fuel; break;
1786 default: fullammo = 60;
1790 wpnpos_x + baroffset_x,
1791 wpnpos_y + baroffset_y,
1792 barsize_x * bound(0, a/fullammo, 1),
1794 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1795 drawresetcliparea();
1800 // draw a "ghost weapon icon" if you don't have the weapon
1803 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1806 // draw the complain message
1807 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1811 if(complain_weapon_time + when > time)
1814 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1818 if(complain_weapon_time + when > time)
1825 if(complain_weapon_type == 0) {
1827 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
1829 else if(complain_weapon_type == 1) {
1831 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
1835 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
1837 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
1838 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1839 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1855 float GetAmmoItemCode(float i)
1859 case 0: return IT_SHELLS;
1860 case 1: return IT_NAILS;
1861 case 2: return IT_ROCKETS;
1862 case 3: return IT_CELLS;
1863 case 4: return IT_FUEL;
1868 string GetAmmoPicture(float i)
1872 case 0: return "ammo_shells";
1873 case 1: return "ammo_bullets";
1874 case 2: return "ammo_rockets";
1875 case 3: return "ammo_cells";
1876 case 4: return "ammo_fuel";
1881 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1884 if(autocvar__hud_configure)
1886 currently_selected = (itemcode == 2); //rockets always selected
1890 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1899 if(currently_selected)
1904 vector picpos, numpos;
1905 if(autocvar_hud_panel_ammo_iconalign)
1908 picpos = myPos + eX * 2 * mySize_y;
1912 numpos = myPos + eX * mySize_y;
1916 if (currently_selected)
1917 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1919 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1920 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, 0, 0, min(1, a/autocvar_hud_panel_ammo_maxammo), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1922 if(autocvar_hud_panel_ammo_text)
1925 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1926 else // "ghost" ammo count
1927 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1930 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1931 else // "ghost" ammo icon
1932 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1937 if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1940 active_panel = HUD_PANEL_AMMO;
1941 HUD_Panel_UpdateCvars(ammo);
1944 mySize = panel_size;
1946 HUD_Panel_DrawBg(1);
1947 if(panel_bg_padding)
1949 pos += '1 1 0' * panel_bg_padding;
1950 mySize -= '2 2 0' * panel_bg_padding;
1953 float rows, columns, row, column;
1955 if (autocvar_hud_panel_ammo_onlycurrent)
1959 rows = mySize_y/mySize_x;
1960 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1961 // ^^^ ammo item aspect goes here
1963 columns = ceil(AMMO_COUNT/rows);
1965 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1970 if(ammo_size_x/ammo_size_y > 3)
1972 newSize = 3 * ammo_size_y;
1973 offset_x = ammo_size_x - newSize;
1974 pos_x += offset_x/2;
1975 ammo_size_x = newSize;
1979 newSize = 1/3 * ammo_size_x;
1980 offset_y = ammo_size_y - newSize;
1981 pos_y += offset_y/2;
1982 ammo_size_y = newSize;
1985 drawfont = hud_bigfont;
1986 float i, stat_items, currently_selected;
1987 if (autocvar_hud_panel_ammo_onlycurrent)
1989 if(autocvar__hud_configure)
1991 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1994 stat_items = getstati(STAT_ITEMS);
1995 for (i = 0; i < AMMO_COUNT; ++i) {
1996 currently_selected = stat_items & GetAmmoItemCode(i);
1997 if (currently_selected)
1999 DrawAmmoItem(pos, ammo_size, i, true);
2003 return; // nothing to display
2006 stat_items = getstati(STAT_ITEMS);
2007 for (i = 0; i < AMMO_COUNT; ++i) {
2008 currently_selected = stat_items & GetAmmoItemCode(i);
2009 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2014 column = column + 1;
2017 drawfont = hud_font;
2020 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2023 float newSize_x, newSize_y;
2024 if(mySize_x/mySize_y > 3)
2026 newSize_x = 3 * mySize_y;
2027 newSize_y = mySize_y;
2029 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2034 newSize_y = 1/3 * mySize_x;
2035 newSize_x = mySize_x;
2037 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2041 vector picpos, numpos;
2044 if(iconalign == 1 || iconalign == 3) // right align
2047 picpos = newPos + eX * 2 * newSize_y;
2051 numpos = newPos + eX * newSize_y;
2057 if(iconalign == 0 || iconalign == 3) // left align
2059 numpos = newPos + eX * newSize_y;
2065 picpos = newPos + eX * 2 * newSize_y;
2069 drawfont = hud_bigfont;
2070 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2071 drawfont = hud_font;
2072 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2075 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2078 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2080 DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2085 void HUD_Powerups(void) {
2086 if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2089 if(!autocvar__hud_configure)
2091 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2094 if (getstati(STAT_HEALTH) <= 0)
2098 active_panel = HUD_PANEL_POWERUPS;
2099 HUD_Panel_UpdateCvars(powerups);
2102 mySize = panel_size;
2104 float strength_time, shield_time;
2105 if(autocvar__hud_configure)
2112 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2113 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2116 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2117 if(panel_bg_padding)
2119 pos += '1 1 0' * panel_bg_padding;
2120 mySize -= '2 2 0' * panel_bg_padding;
2123 vector barpos, barsize;
2127 string leftname, rightname;
2128 string leftprogressname, rightprogressname;
2129 float leftcnt, rightcnt;
2130 float leftexact, rightexact;
2131 float flip = autocvar_hud_panel_powerups_flip;
2133 leftname = "strength";
2134 leftprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2135 leftcnt = ceil(strength_time);
2136 leftexact = strength_time;
2138 rightname = "shield";
2139 rightprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2140 rightcnt = ceil(shield_time);
2141 rightexact = shield_time;
2143 leftname = "shield";
2144 leftprogressname = autocvar_hud_panel_powerups_progressbar_shield;
2145 leftcnt = ceil(shield_time);
2146 leftexact = shield_time;
2148 rightname = "strength";
2149 rightprogressname = autocvar_hud_panel_powerups_progressbar_strength;
2150 rightcnt = ceil(strength_time);
2151 rightexact = strength_time;
2154 drawfont = hud_bigfont;
2155 float baralign = autocvar_hud_panel_powerups_baralign;
2157 float iconalign = autocvar_hud_panel_powerups_iconalign;
2158 float progressbar = autocvar_hud_panel_powerups_progressbar;
2159 if (mySize_x/mySize_y > 4)
2161 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2164 if(baralign == 1 || baralign == 3) { // right align
2165 barpos = pos + eX * 0.5 * mySize_x;
2167 } else { // left align
2174 HUD_Panel_GetProgressBarColorForString(leftname);
2175 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2177 if(autocvar_hud_panel_powerups_text)
2180 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2182 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2188 if(baralign == 0 || baralign == 3) { // left align
2191 } else { // right align
2192 barpos = pos + eX * 0.5 * mySize_x;
2198 HUD_Panel_GetProgressBarColorForString(rightname);
2199 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2201 if(autocvar_hud_panel_powerups_text)
2204 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2206 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2210 else if (mySize_x/mySize_y > 1.5)
2212 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2216 if(baralign == 1 || baralign == 3) { // right/down align
2218 } else { // left/up align
2224 HUD_Panel_GetProgressBarColorForString(leftname);
2225 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2227 if(autocvar_hud_panel_powerups_text)
2230 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2232 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2238 barpos = pos + eY * 0.5 * mySize_y;
2239 if(baralign == 0 || baralign == 3) { // left align
2241 } else { // right align
2247 HUD_Panel_GetProgressBarColorForString(rightname);
2248 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2250 if(autocvar_hud_panel_powerups_text)
2253 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2255 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2261 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2265 if(baralign == 1 || baralign == 3) { // down align
2267 } else { // up align
2271 if(iconalign == 1 || iconalign == 3) { // down align
2272 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2273 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2274 } else { // up align
2275 picpos = pos + eX * 0.05 * mySize_x;
2276 numpos = pos + eY * 0.4 * mySize_x;
2281 HUD_Panel_GetProgressBarColorForString(leftname);
2282 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2284 if(autocvar_hud_panel_powerups_text)
2287 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2289 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2290 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2296 barpos = pos + eX * 0.5 * mySize_x;
2297 if(baralign == 0 || baralign == 3) { // down align
2299 } else { // up align
2303 if(iconalign == 0 || iconalign == 3) { // up align
2304 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2305 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2306 } else { // down align
2307 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2308 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2313 HUD_Panel_GetProgressBarColorForString(rightname);
2314 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2316 if(autocvar_hud_panel_powerups_text)
2319 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2321 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2322 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2326 drawfont = hud_font;
2329 // Health/armor (#3)
2331 void HUD_HealthArmor(void)
2333 if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2336 active_panel = HUD_PANEL_HEALTHARMOR;
2337 HUD_Panel_UpdateCvars(healtharmor);
2340 mySize = panel_size;
2342 HUD_Panel_DrawBg(1);
2343 if(panel_bg_padding)
2345 pos += '1 1 0' * panel_bg_padding;
2346 mySize -= '2 2 0' * panel_bg_padding;
2349 float armor, health, fuel;
2350 armor = getstati(STAT_ARMOR);
2351 health = getstati(STAT_HEALTH);
2352 fuel = getstati(STAT_FUEL);
2354 if(autocvar__hud_configure)
2364 vector barpos, barsize;
2368 drawfont = hud_bigfont;
2369 float baralign = autocvar_hud_panel_healtharmor_baralign;
2370 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
2371 float progressbar = autocvar_hud_panel_healtharmor_progressbar;
2373 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
2374 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
2375 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2378 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2383 float maxtotal = maxhealth + maxarmor;
2389 if(v_z) // NOT fully armored
2391 biggercount = "health";
2394 HUD_Panel_GetProgressBarColor(health);
2395 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_health, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2398 if(autocvar_hud_panel_healtharmor_text)
2399 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2403 biggercount = "armor";
2406 HUD_Panel_GetProgressBarColor(armor);
2407 HUD_Panel_DrawProgressBar(barpos, barsize, autocvar_hud_panel_healtharmor_progressbar_armor, 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2410 if(autocvar_hud_panel_healtharmor_text)
2411 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2413 if(autocvar_hud_panel_healtharmor_text)
2414 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2420 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2421 HUD_Panel_GetProgressBarColor(fuel);
2422 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2427 string leftname, rightname;
2428 string leftprogressname, rightprogressname;
2429 float leftcnt, rightcnt;
2430 float leftmax, rightmax;
2431 float leftactive, rightactive;
2432 float leftalpha, rightalpha;
2433 float flip = autocvar_hud_panel_healtharmor_flip;
2435 if (flip) { // old style layout with armor left/top of health
2437 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2441 leftalpha = min((armor+10)/55, 1);
2444 rightname = "health";
2445 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2449 rightmax = maxhealth;
2451 leftname = "health";
2452 leftprogressname = autocvar_hud_panel_healtharmor_progressbar_health;
2456 leftmax = maxhealth;
2458 rightname = "armor";
2459 rightprogressname = autocvar_hud_panel_healtharmor_progressbar_armor;
2463 rightalpha = min((armor+10)/55, 1);
2464 rightmax = maxarmor;
2467 if (mySize_x/mySize_y > 4)
2469 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2473 if(baralign == 1 || baralign == 3) { // right align
2475 } else { // left align
2481 HUD_Panel_GetProgressBarColorForString(leftname);
2482 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2484 if(autocvar_hud_panel_healtharmor_text)
2485 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2490 barpos = pos + eX * 0.5 * mySize_x;
2491 if(baralign == 0 || baralign == 3) { // left align
2493 } else { // right align
2499 HUD_Panel_GetProgressBarColorForString(rightname);
2500 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2502 if(autocvar_hud_panel_healtharmor_text)
2503 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2509 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2510 HUD_Panel_GetProgressBarColor(fuel);
2511 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2514 else if (mySize_x/mySize_y > 1.5)
2516 barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2520 if(baralign == 1 || baralign == 3) { // right align
2522 } else { // left align
2528 HUD_Panel_GetProgressBarColorForString(leftname);
2529 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2531 if(autocvar_hud_panel_healtharmor_text)
2532 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2537 barpos = pos + eY * 0.5 * mySize_y;
2538 if(baralign == 0 || baralign == 3) { // left align
2540 } else { // right align
2546 HUD_Panel_GetProgressBarColorForString(rightname);
2547 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2549 if(autocvar_hud_panel_healtharmor_text)
2550 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2556 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2557 HUD_Panel_GetProgressBarColor(fuel);
2558 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2563 barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2567 if(baralign == 1 || baralign == 3) { // right align
2569 } else { // left align
2573 if(iconalign == 1 || iconalign == 3) { // down align
2574 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2575 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2576 } else { // up align
2577 picpos = pos + eX * 0.05 * mySize_x;
2578 numpos = pos + eY * 0.4 * mySize_x;
2583 HUD_Panel_GetProgressBarColorForString(leftname);
2584 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2586 if(autocvar_hud_panel_healtharmor_text)
2588 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2589 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2595 barpos = pos + eX * 0.5 * mySize_x;
2596 if(baralign == 0 || baralign == 3) { // left align
2598 } else { // right align
2602 if(iconalign == 0 || iconalign == 3) { // up align
2603 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2604 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2605 } else { // down align
2606 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2607 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2612 HUD_Panel_GetProgressBarColorForString(rightname);
2613 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2615 if(autocvar_hud_panel_healtharmor_text)
2617 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2618 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2625 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2626 HUD_Panel_GetProgressBarColor(fuel);
2627 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2631 drawfont = hud_font;
2634 // Notification area (#4)
2637 string Weapon_SuicideMessage(float deathtype)
2639 w_deathtype = deathtype;
2640 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2641 return w_deathtypestring;
2644 string Weapon_KillMessage(float deathtype)
2646 w_deathtype = deathtype;
2647 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2648 return w_deathtypestring;
2651 #define KN_MAX_ENTRIES 10
2653 float killnotify_times[KN_MAX_ENTRIES];
2654 float killnotify_deathtype[KN_MAX_ENTRIES];
2655 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2656 string killnotify_attackers[KN_MAX_ENTRIES];
2657 string killnotify_victims[KN_MAX_ENTRIES];
2658 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2662 kn_index = KN_MAX_ENTRIES-1;
2663 killnotify_times[kn_index] = time;
2664 killnotify_deathtype[kn_index] = wpn;
2665 killnotify_actiontype[kn_index] = actiontype;
2666 if(killnotify_attackers[kn_index])
2667 strunzone(killnotify_attackers[kn_index]);
2668 killnotify_attackers[kn_index] = strzone(attacker);
2669 if(killnotify_victims[kn_index])
2670 strunzone(killnotify_victims[kn_index]);
2671 killnotify_victims[kn_index] = strzone(victim);
2674 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2677 float alsoprint, gentle;
2678 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2679 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2681 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2684 if(msg == MSG_SUICIDE) {
2685 w = DEATH_WEAPONOF(type);
2687 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2689 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2690 } else if (type == DEATH_KILL) {
2691 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2693 print ("^1",s1, "^1 couldn't take it anymore\n");
2694 } else if (type == DEATH_ROT) {
2695 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2697 print ("^1",s1, "^1 died\n");
2698 } else if (type == DEATH_NOAMMO) {
2699 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2701 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2702 } else if (type == DEATH_CAMP) {
2703 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2705 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2706 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2707 HUD_KillNotify_Push(s1, "", 0, type);
2709 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2710 } else if (type == DEATH_CHEAT) {
2711 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2713 print ("^1",s1, "^1 unfairly eliminated themself\n");
2714 } else if (type == DEATH_FIRE) {
2715 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2717 print ("^1",s1, "^1 burned to death\n");
2718 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2719 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2721 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2724 if (stof(s2) > 2) // killcount > 2
2725 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2726 } else if(msg == MSG_KILL) {
2727 w = DEATH_WEAPONOF(type);
2729 if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2730 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2732 HUD_KillNotify_Push(s1, s2, 1, type);
2735 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2737 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2738 HUD_KillNotify_Push(s1, s2, 1, type);
2742 print ("^1", s1, "^1 took action against a team mate\n");
2744 print ("^1", s1, "^1 mows down a team mate\n");
2747 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2749 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2751 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2753 else if (stof(s2) > 2) {
2755 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2757 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2760 else if(type == KILL_FIRST_BLOOD)
2761 print("^1",s1, "^1 drew first blood", "\n");
2762 else if (type == DEATH_TELEFRAG) {
2763 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2765 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2767 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2769 else if (type == DEATH_DROWN) {
2770 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2772 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2774 else if (type == DEATH_SLIME) {
2775 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2777 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2779 else if (type == DEATH_LAVA) {
2780 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2782 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2784 else if (type == DEATH_FALL) {
2785 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2787 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2789 else if (type == DEATH_SHOOTING_STAR) {
2790 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2792 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2794 else if (type == DEATH_SWAMP) {
2795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2797 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2799 else if (type == DEATH_HURTTRIGGER)
2801 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2803 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2804 } else if(type == DEATH_SBCRUSH) {
2805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2808 } else if(type == DEATH_SBMINIGUN) {
2809 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2811 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2812 } else if(type == DEATH_SBROCKET) {
2813 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2815 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2816 } else if(type == DEATH_SBBLOWUP) {
2817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2819 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2820 } else if(type == DEATH_WAKIGUN) {
2821 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2823 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2824 } else if(type == DEATH_WAKIROCKET) {
2825 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2827 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2828 } else if(type == DEATH_WAKIBLOWUP) {
2829 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2831 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2832 } else if(type == DEATH_TURRET) {
2833 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2835 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2836 } else if(type == DEATH_TOUCHEXPLODE) {
2837 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2839 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2840 } else if(type == DEATH_CHEAT) {
2841 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2843 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2844 } else if (type == DEATH_FIRE) {
2845 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2847 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2848 } else if (type == DEATH_CUSTOM) {
2849 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2851 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2852 } else if (type == DEATH_HURTTRIGGER) {
2853 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2855 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2857 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2859 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2861 } else if(msg == MSG_SPREE) {
2862 if(type == KILL_END_SPREE) {
2864 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2866 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2867 } else if(type == KILL_SPREE) {
2869 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2871 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2872 } else if(type == KILL_SPREE_3) {
2874 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2876 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2877 } else if(type == KILL_SPREE_5) {
2879 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2881 print (s1,"^7 unleashes ^1RAGE\n");
2882 } else if(type == KILL_SPREE_10) {
2884 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2886 print (s1,"^7 starts the ^1MASSACRE!\n");
2887 } else if(type == KILL_SPREE_15) {
2889 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2891 print (s1,"^7 executes ^1MAYHEM!\n");
2892 } else if(type == KILL_SPREE_20) {
2894 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2896 print (s1,"^7 is a ^1BERSERKER!\n");
2897 } else if(type == KILL_SPREE_25) {
2899 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2901 print (s1,"^7 inflicts ^1CARNAGE!\n");
2902 } else if(type == KILL_SPREE_30) {
2904 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2906 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2908 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2909 if (type == DEATH_DROWN) {
2910 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2914 print ("^1",s1, "^1 was in the water for too long\n");
2916 print ("^1",s1, "^1 drowned\n");
2918 } else if (type == DEATH_SLIME) {
2919 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2921 print ("^1",s1, "^1 was slimed\n");
2922 } else if (type == DEATH_LAVA) {
2923 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2927 print ("^1",s1, "^1 found a hot place\n");
2929 print ("^1",s1, "^1 turned into hot slag\n");
2931 } else if (type == DEATH_FALL) {
2932 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2936 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2938 print ("^1",s1, "^1 hit the ground with a crunch\n");
2940 } else if (type == DEATH_SHOOTING_STAR) {
2941 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2943 print ("^1",s1, "^1 became a shooting star\n");
2944 } else if (type == DEATH_SWAMP) {
2945 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2949 print ("^1",s1, "^1 discovered a swamp\n");
2951 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2953 } else if(type == DEATH_TURRET) {
2954 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2956 print ("^1",s1, "^1 was mowed down by a turret \n");
2957 } else if (type == DEATH_CUSTOM) {
2958 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2960 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2961 } else if (type == DEATH_HURTTRIGGER) {
2962 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2964 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2965 } else if(type == DEATH_TOUCHEXPLODE) {
2966 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2968 print ("^1",s1, "^1 died in an accident\n");
2969 } else if(type == DEATH_CHEAT) {
2970 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2972 print ("^1",s1, "^1 was unfairly eliminated\n");
2973 } else if(type == DEATH_FIRE) {
2974 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2978 print ("^1",s1, "^1 felt a little hot\n");
2980 print ("^1",s1, "^1 burnt to death\n");
2983 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2987 print ("^1",s1, "^1 needs a restart\n");
2989 print ("^1",s1, "^1 died\n");
2992 } else if(msg == MSG_KILL_ACTION_SPREE) {
2994 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2996 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2997 } else if(msg == MSG_INFO) {
2998 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2999 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3000 print(s1, "^7 got the ", s2, "\n");
3001 } else if(type == INFO_LOSTFLAG) {
3002 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
3003 print(s1, "^7 lost the ", s2, "\n");
3004 } else if(type == INFO_PICKUPFLAG) {
3005 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
3006 print(s1, "^7 picked up the ", s2, "\n");
3007 } else if(type == INFO_RETURNFLAG) {
3008 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
3009 print(s1, "^7 returned the ", s2, "\n");
3010 } else if(type == INFO_CAPTUREFLAG) {
3011 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
3012 print(s1, "^7 captured the ", s2, s3, "\n");
3014 } else if(msg == MSG_RACE) {
3015 if(type == RACE_SERVER_RECORD) {
3016 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
3018 else if(type == RACE_NEW_RANK) {
3019 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
3021 else if(type == RACE_NEW_TIME) {
3022 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
3024 else if(type == RACE_FAIL) {
3025 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
3027 } else if(msg == MSG_KA) {
3028 if(type == KA_PICKUPBALL) {
3029 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
3031 print (s1, "^7 has picked up the ball!\n");
3033 else if(type == KA_DROPBALL) {
3034 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
3036 print(s1, "^7 has dropped the ball!\n");
3041 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
3043 void HUD_Centerprint(string s1, string s2, float type, float msg)
3046 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
3047 if(msg == MSG_SUICIDE) {
3048 if (type == DEATH_TEAMCHANGE) {
3049 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3050 } else if (type == DEATH_AUTOTEAMCHANGE) {
3051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3052 } else if (type == DEATH_CAMP) {
3054 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3056 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3057 } else if (type == DEATH_NOAMMO) {
3059 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3062 } else if (type == DEATH_ROT) {
3064 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3066 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3067 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3069 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3071 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3072 } else if (type == DEATH_QUIET) {
3074 } else { // generic message
3076 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3078 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3080 } else if(msg == MSG_KILL) {
3081 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3083 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3085 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3087 } else if (type == KILL_FIRST_BLOOD) {
3089 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3091 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3093 } else if (type == KILL_FIRST_VICTIM) {
3095 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3097 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3099 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3101 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3103 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3105 } else if (type == KILL_TYPEFRAGGED) {
3107 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3109 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3111 } else if (type == KILL_FRAG) {
3113 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3115 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3117 } else { // generic message
3119 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3121 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3124 } else if(msg == MSG_KILL_ACTION) {
3125 // TODO: invent more centerprints here?
3126 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3130 void HUD_Notify (void)
3132 if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3135 active_panel = HUD_PANEL_NOTIFY;
3136 HUD_Panel_UpdateCvars(notify);
3139 mySize = panel_size;
3141 HUD_Panel_DrawBg(1);
3142 if(panel_bg_padding)
3144 pos += '1 1 0' * panel_bg_padding;
3145 mySize -= '2 2 0' * panel_bg_padding;
3148 float entries, height;
3149 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3150 height = mySize_y/entries;
3153 fontsize = '0.5 0.5 0' * height;
3157 when = autocvar_hud_panel_notify_time;
3159 fadetime = autocvar_hud_panel_notify_fadetime;
3163 vector pos_attacker, pos_victim;
3165 float width_attacker;
3166 string attacker, victim;
3168 float i, j, w, step, limit;
3169 if(autocvar_hud_panel_notify_flip) //order items from the top down
3175 else //order items from the bottom up
3182 for(j = kn_index; i != limit; i += step, ++j)
3184 if(autocvar__hud_configure)
3188 else // inverse order
3189 a = entries - 1 - i;
3190 attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3191 victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3192 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3193 a = bound(0, (when - a) / 4, 1);
3194 goto hud_config_notifyprint;
3197 if (j == KN_MAX_ENTRIES)
3200 if(killnotify_times[j] + when > time)
3204 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3218 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3220 // TODO: maybe print in team colors?
3223 if(killnotify_actiontype[j] == 0)
3225 if(killnotify_deathtype[j] == DEATH_GENERIC)
3229 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3231 s = "notify_outofammo";
3233 else if(killnotify_deathtype[j] == DEATH_KILL)
3235 s = "notify_selfkill";
3237 else if(killnotify_deathtype[j] == DEATH_CAMP)
3239 s = "notify_camping";
3241 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3243 s = "notify_teamkill_red";
3245 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3247 s = "notify_teamkill_blue";
3249 else if(killnotify_deathtype[j] == DEATH_DROWN)
3253 else if(killnotify_deathtype[j] == DEATH_SLIME)
3257 else if(killnotify_deathtype[j] == DEATH_LAVA)
3261 else if(killnotify_deathtype[j] == DEATH_FALL)
3265 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3267 s = "notify_shootingstar";
3269 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3273 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3275 if(killnotify_victims[j] == "^1RED^7 flag")
3277 s = "notify_red_taken";
3281 s = "notify_blue_taken";
3284 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3286 if(killnotify_victims[j] == "^1RED^7 flag")
3288 s = "notify_red_returned";
3292 s = "notify_blue_returned";
3295 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3297 if(killnotify_victims[j] == "^1RED^7 flag")
3299 s = "notify_red_lost";
3303 s = "notify_blue_lost";
3306 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3308 if(killnotify_victims[j] == "^1RED^7 flag")
3310 s = "notify_red_captured";
3314 s = "notify_blue_captured";
3317 else if(killnotify_deathtype[j] == KA_DROPBALL)
3319 s = "notify_balldropped";
3321 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
3323 s = "notify_ballpickedup";
3326 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3327 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3328 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3332 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3333 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3336 // X [did action to] Y
3339 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3341 s = "notify_melee_laser";
3343 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3345 s = "notify_melee_shotgun";
3347 else if(WEP_VALID(w))
3349 self = get_weaponinfo(w);
3350 s = strcat("weapon", self.netname);
3352 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3354 s = "notify_teamkill_red";
3356 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3358 s = "notify_teamkill_red";
3360 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3362 s = "notify_telefrag";
3364 else if(killnotify_deathtype[j] == DEATH_DROWN)
3368 else if(killnotify_deathtype[j] == DEATH_SLIME)
3372 else if(killnotify_deathtype[j] == DEATH_LAVA)
3376 else if(killnotify_deathtype[j] == DEATH_FALL)
3380 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3382 s = "notify_shootingstar";
3384 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3388 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3390 s = "notify_headshot";
3392 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3394 s = "race_newrecordserver";
3396 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3398 s = "race_newrankyellow";
3400 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3404 else if(killnotify_deathtype[j] == RACE_FAIL)
3409 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3410 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3411 :hud_config_notifyprint
3412 width_attacker = stringwidth(attacker, TRUE, fontsize);
3413 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3414 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3415 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3419 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3420 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3421 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3430 string seconds_tostring(float sec)
3433 minutes = floor(sec / 60);
3435 sec -= minutes * 60;
3438 s = ftos(100 + sec);
3440 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3443 void HUD_Timer(void)
3445 if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3448 active_panel = HUD_PANEL_TIMER;
3449 HUD_Panel_UpdateCvars(timer);
3452 mySize = panel_size;
3454 HUD_Panel_DrawBg(1);
3455 if(panel_bg_padding)
3457 pos += '1 1 0' * panel_bg_padding;
3458 mySize -= '2 2 0' * panel_bg_padding;
3462 float timelimit, elapsedTime, timeleft, minutesLeft;
3464 timelimit = getstatf(STAT_TIMELIMIT);
3466 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3467 timeleft = ceil(timeleft);
3469 minutesLeft = floor(timeleft / 60);
3472 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3473 timer_color = '1 1 1'; //white
3474 else if(minutesLeft >= 1)
3475 timer_color = '1 1 0'; //yellow
3477 timer_color = '1 0 0'; //red
3479 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3480 if (time < getstatf(STAT_GAMESTARTTIME)) {
3481 //while restart is still active, show 00:00
3482 timer = seconds_tostring(0);
3484 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3485 timer = seconds_tostring(elapsedTime);
3488 timer = seconds_tostring(timeleft);
3491 drawfont = hud_bigfont;
3492 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3493 drawfont = hud_font;
3498 void HUD_Radar(void)
3500 if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3503 active_panel = HUD_PANEL_RADAR;
3504 HUD_Panel_UpdateCvars(radar);
3507 mySize = panel_size;
3509 HUD_Panel_DrawBg(1);
3510 if(panel_bg_padding)
3512 pos += '1 1 0' * panel_bg_padding;
3513 mySize -= '2 2 0' * panel_bg_padding;
3516 local float color1, color2; // color already declared as a global in hud.qc
3519 float scale2d, normalsize, bigsize;
3522 teamradar_origin2d = pos + 0.5 * mySize;
3523 teamradar_size2d = mySize;
3525 if(minimapname == "")
3528 teamradar_loadcvars();
3530 switch(hud_panel_radar_zoommode)
3534 f = current_zoomfraction;
3537 f = 1 - current_zoomfraction;
3547 switch(hud_panel_radar_rotation)
3550 teamradar_angle = view_angles_y - 90;
3553 teamradar_angle = 90 * hud_panel_radar_rotation;
3557 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3558 teamradar_size2d = mySize;
3560 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3562 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3563 if(hud_panel_radar_rotation == 0)
3565 // max-min distance must fit the radar in any rotation
3566 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
3570 vector c0, c1, c2, c3, span;
3571 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3572 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3573 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3574 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3576 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3577 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3579 // max-min distance must fit the radar in x=x, y=y
3581 teamradar_size2d_x * scale2d / (1.05 * span_x),
3582 teamradar_size2d_y * scale2d / (1.05 * span_y)
3586 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3587 if(bigsize > normalsize)
3588 normalsize = bigsize;
3592 + (1 - f) * normalsize;
3593 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3595 + (1 - f) * view_origin);
3597 color1 = GetPlayerColor(player_localentnum-1);
3598 rgb = GetTeamRGB(color1);
3607 draw_teamradar_background(hud_panel_radar_foreground_alpha);
3609 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3610 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3611 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3612 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3613 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3615 color2 = GetPlayerColor(tm.sv_entnum);
3616 //if(color == COLOR_SPECTATOR || color == color2)
3617 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3619 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3621 drawresetcliparea();
3626 void HUD_Score(void)
3628 if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3631 active_panel = HUD_PANEL_SCORE;
3632 HUD_Panel_UpdateCvars(score);
3635 mySize = panel_size;
3637 HUD_Panel_DrawBg(1);
3638 if(panel_bg_padding)
3640 pos += '1 1 0' * panel_bg_padding;
3641 mySize -= '2 2 0' * panel_bg_padding;
3644 float score, distribution, leader;
3646 vector distribution_color;
3648 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3650 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3651 string timer, distrtimer;
3653 pl = players.sort_next;
3656 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3657 if(pl.scores[ps_primary] == 0)
3660 score = me.(scores[ps_primary]);
3661 timer = TIME_ENCODED_TOSTRING(score);
3663 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3664 // distribution display
3665 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3667 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3669 if (distribution <= 0) {
3670 distribution_color = '0 1 0';
3674 distribution_color = '1 0 0';
3677 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3679 // race record display
3680 if (distribution <= 0)
3681 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682 drawfont = hud_bigfont;
3683 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684 drawfont = hud_font;
3685 } else if (!teamplay) { // non-teamgames
3686 // me vector := [team/connected frags id]
3687 pl = players.sort_next;
3691 if(autocvar__hud_configure)
3694 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3698 score = me.(scores[ps_primary]);
3699 if(autocvar__hud_configure)
3702 if(distribution >= 5) {
3703 distribution_color = eY;
3705 } else if(distribution >= 0) {
3706 distribution_color = '1 1 1';
3708 } else if(distribution >= -5)
3709 distribution_color = '1 1 0';
3711 distribution_color = eX;
3713 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3715 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3716 drawfont = hud_bigfont;
3717 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3718 drawfont = hud_font;
3719 } else { // teamgames
3720 float max_fragcount;
3721 max_fragcount = -99;
3724 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3725 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3727 score = tm.(teamscores[ts_primary]);
3728 if(autocvar__hud_configure)
3732 if (score > max_fragcount)
3733 max_fragcount = score;
3735 if(tm.team == myteam) {
3736 if (max_fragcount == score)
3739 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3740 drawfont = hud_bigfont;
3741 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3742 drawfont = hud_font;
3744 if (max_fragcount == score)
3747 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3748 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3757 void HUD_RaceTimer (void) {
3758 if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3761 active_panel = HUD_PANEL_RACETIMER;
3762 HUD_Panel_UpdateCvars(racetimer);
3765 mySize = panel_size;
3767 HUD_Panel_DrawBg(1);
3768 if(panel_bg_padding)
3770 pos += '1 1 0' * panel_bg_padding;
3771 mySize -= '2 2 0' * panel_bg_padding;
3774 // always force 4:1 aspect
3776 if(mySize_x/mySize_y > 4)
3778 newSize_x = 4 * mySize_y;
3779 newSize_y = mySize_y;
3781 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3785 newSize_y = 1/4 * mySize_x;
3786 newSize_x = mySize_x;
3788 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3792 drawfont = hud_bigfont;
3794 string s, forcetime;
3796 if(autocvar__hud_configure)
3799 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3800 s = "^1Intermediate 1 (+15.42)";
3801 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3802 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3803 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3805 else if(race_checkpointtime)
3807 a = bound(0, 2 - (time - race_checkpointtime), 1);
3810 if(a > 0) // just hit a checkpoint?
3812 if(race_checkpoint != 254)
3814 if(race_time && race_previousbesttime)
3815 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3817 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3819 forcetime = TIME_ENCODED_TOSTRING(race_time);
3824 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3826 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3827 if(a > 0) // next one?
3829 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3834 if(s != "" && a > 0)
3836 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3839 if(race_penaltytime)
3841 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3844 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3845 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3851 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3852 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3857 if(race_laptime && race_checkpoint != 255)
3859 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3860 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3865 if(race_mycheckpointtime)
3867 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3868 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3869 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3871 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3873 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3874 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3875 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3878 if(race_penaltytime && !race_penaltyaccumulator)
3880 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3881 a = bound(0, (1 + t - time), 1);
3885 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3887 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3888 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3893 drawfont = hud_font;
3898 float vote_yescount;
3901 float vote_highlighted; // currently selected vote
3903 float vote_active; // is there an active vote?
3904 float vote_prev; // previous state of vote_active to check for a change
3906 float vote_change; // "time" when vote_active changed
3908 void HUD_VoteWindow(void)
3910 uid2name_dialog = 0;
3911 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3914 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3915 uid2name_dialog = 1;
3918 if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3921 if(!autocvar__hud_configure)
3923 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3924 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3926 if(panel_bg_alpha_str == "") {
3927 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3929 panel_bg_alpha = stof(panel_bg_alpha_str);
3934 if(vote_active != vote_prev) {
3936 vote_prev = vote_active;
3939 if(vote_active || autocvar__hud_configure)
3940 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3942 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3944 if(autocvar__hud_configure)
3954 active_panel = HUD_PANEL_VOTE;
3955 HUD_Panel_UpdateCvars(vote);
3959 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3960 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3963 // these must be below above block
3966 mySize = panel_size;
3968 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3969 HUD_Panel_DrawBg(a);
3970 a = panel_fg_alpha * a;
3972 if(panel_bg_padding)
3974 pos += '1 1 0' * panel_bg_padding;
3975 mySize -= '2 2 0' * panel_bg_padding;
3978 // always force 3:1 aspect
3980 if(mySize_x/mySize_y > 3)
3982 newSize_x = 3 * mySize_y;
3983 newSize_y = mySize_y;
3985 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3989 newSize_y = 1/3 * mySize_x;
3990 newSize_x = mySize_x;
3992 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3996 s = "A vote has been called for:";
3998 s = "Allow servers to store and display your name?";
3999 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4000 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
4001 if(autocvar__hud_configure)
4002 s = "^1Configure the HUD";
4003 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
4005 // print the yes/no counts
4006 s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
4007 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
4008 s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
4009 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
4011 // draw the progress bar backgrounds
4012 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4014 // draw the highlights
4015 if(vote_highlighted == 1) {
4016 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
4017 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4019 else if(vote_highlighted == 2) {
4020 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
4021 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4024 // draw the progress bars
4025 if(vote_yescount && vote_needed)
4027 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
4028 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4031 if(vote_nocount && vote_needed)
4033 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
4034 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
4037 drawresetcliparea();
4040 vote_highlighted = 0;
4044 // Mod icons panel (#10)
4047 float mod_active; // is there any active mod icon?
4049 // Clan Arena HUD modicons
4050 void HUD_Mod_CA(vector pos, vector mySize)
4052 mod_active = 1; // CA should never hide the mod icons panel
4053 float redalive, bluealive;
4054 redalive = getstati(STAT_REDALIVE);
4055 bluealive = getstati(STAT_BLUEALIVE);
4057 drawfont = hud_bigfont;
4058 vector redpos, bluepos;
4059 if(mySize_x > mySize_y)
4062 bluepos = pos + eY * 0.5 * mySize_y;
4063 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4064 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4065 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4066 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4071 bluepos = pos + eY * 0.5 * mySize_y;
4072 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4073 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4075 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4077 drawfont = hud_font;
4080 // CTF HUD modicon section
4081 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4082 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4083 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4085 void HUD_Mod_CTF_Reset(void)
4087 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4090 void HUD_Mod_CTF(vector pos, vector mySize)
4092 vector redflag_pos, blueflag_pos;
4094 float f; // every function should have that
4096 float redflag, blueflag; // current status
4097 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4100 stat_items = getstati(STAT_ITEMS);
4101 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4102 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4104 if(redflag || blueflag)
4109 if(autocvar__hud_configure)
4115 // when status CHANGES, set old status into prevstatus and current status into status
4116 if (redflag != redflag_prevframe)
4118 redflag_statuschange_time = time;
4119 redflag_prevstatus = redflag_prevframe;
4120 redflag_prevframe = redflag;
4123 if (blueflag != blueflag_prevframe)
4125 blueflag_statuschange_time = time;
4126 blueflag_prevstatus = blueflag_prevframe;
4127 blueflag_prevframe = blueflag;
4130 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4131 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4133 float BLINK_FACTOR = 0.15;
4134 float BLINK_BASE = 0.85;
4136 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4138 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4140 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4142 string red_icon, red_icon_prevstatus;
4143 float red_alpha, red_alpha_prevstatus;
4144 red_alpha = red_alpha_prevstatus = 1;
4146 case 1: red_icon = "flag_red_taken"; break;
4147 case 2: red_icon = "flag_red_lost"; break;
4148 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4150 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4151 red_icon = "flag_red_shielded";
4153 red_icon = string_null;
4156 switch(redflag_prevstatus) {
4157 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4158 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4159 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4162 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4163 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4164 red_icon_prevstatus = "flag_red_shielded";
4166 red_icon_prevstatus = string_null;
4170 string blue_icon, blue_icon_prevstatus;
4171 float blue_alpha, blue_alpha_prevstatus;
4172 blue_alpha = blue_alpha_prevstatus = 1;
4174 case 1: blue_icon = "flag_blue_taken"; break;
4175 case 2: blue_icon = "flag_blue_lost"; break;
4176 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4178 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4179 blue_icon = "flag_blue_shielded";
4181 blue_icon = string_null;
4184 switch(blueflag_prevstatus) {
4185 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4186 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4187 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4190 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4191 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4192 blue_icon_prevstatus = "flag_blue_shielded";
4194 blue_icon_prevstatus = string_null;
4198 if(mySize_x > mySize_y) {
4199 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4201 blueflag_pos = pos + eX * 0.5 * mySize_x;
4204 redflag_pos = pos + eX * 0.5 * mySize_x;
4206 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4208 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4210 blueflag_pos = pos + eY * 0.5 * mySize_y;
4213 redflag_pos = pos + eY * 0.5 * mySize_y;
4215 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4218 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4219 if(red_icon_prevstatus && f < 1)
4220 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4222 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4224 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4225 if(blue_icon_prevstatus && f < 1)
4226 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4228 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4231 // Keyhunt HUD modicon section
4232 float kh_runheretime;
4234 void HUD_Mod_KH_Reset(void)
4239 void HUD_Mod_KH(vector pos, vector mySize)
4241 mod_active = 1; // keyhunt should never hide the mod icons panel
4245 vector p, pa, kh_size, kh_asize;
4247 kh_keys = getstati(STAT_KH_KEYS);
4250 if(mySize_x > mySize_y)
4252 p_y = pos_y + 0.25 * mySize_y;
4253 pa = p - eY * 0.25 * mySize_y;
4255 kh_size_x = mySize_x * 0.25;
4256 kh_size_y = 0.75 * mySize_y;
4257 kh_asize_x = mySize_x * 0.25;
4258 kh_asize_y = mySize_y * 0.25;
4262 p_y = pos_y + 0.125 * mySize_y;
4263 pa = p - eY * 0.125 * mySize_y;
4265 kh_size_x = mySize_x * 0.5;
4266 kh_size_y = 0.375 * mySize_y;
4267 kh_asize_x = mySize_x * 0.5;
4268 kh_asize_y = mySize_y * 0.125;
4275 for(i = 0; i < 4; ++i)
4277 key = floor(kh_keys / pow(32, i)) & 31;
4279 if(keyteam == 30 && keycount <= 4)
4281 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4285 // this yields 8 exactly if "RUN HERE" shows
4290 kh_runheretime = time;
4291 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4296 for(i = 0; i < 4; ++i)
4298 key = floor(kh_keys / pow(32, i)) & 31;
4311 default: // owned or dropped
4316 a = a * panel_fg_alpha;
4317 aa = aa * panel_fg_alpha;
4323 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4326 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4329 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4332 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4337 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4340 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4343 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4346 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4349 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4353 if(mySize_x > mySize_y)
4355 p_x += 0.25 * mySize_x;
4356 pa_x += 0.25 * mySize_x;
4362 p_y = pos_y + 0.625 * mySize_y;
4363 pa_y = pos_y + 0.5 * mySize_y;
4369 p_x += 0.5 * mySize_x;
4370 pa_x += 0.5 * mySize_x;
4376 // Keepaway HUD mod icon
4377 float kaball_prevstatus; // last remembered status
4378 float kaball_statuschange_time; // time when the status changed
4380 // we don't need to reset for keepaway since it immediately
4381 // autocorrects prevstatus as to if the player has the ball or not
4383 void HUD_Mod_Keepaway(vector pos, vector mySize)
4385 mod_active = 1; // keepaway should always show the mod HUD
4387 float BLINK_FACTOR = 0.15;
4388 float BLINK_BASE = 0.85;
4389 float BLINK_FREQ = 5;
4390 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
4392 float stat_items = getstati(STAT_ITEMS);
4393 float kaball = (stat_items/IT_KEY1) & 1;
4395 if(kaball != kaball_prevstatus)
4397 kaball_statuschange_time = time;
4398 kaball_prevstatus = kaball;
4401 // todo: Fix the sizing with the expanding image
4403 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
4404 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
4406 if(kaball_prevstatus && f < 1)
4407 drawpic_aspect_skin_expanding(pos + eY * 0.25 * mySize_y, "keepawayball_carrying", eX * mySize_x + eY * mySize_y * 0.5, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
4410 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
4414 // Nexball HUD mod icon
4415 void HUD_Mod_NexBall(vector pos, vector mySize)
4417 float stat_items, nb_pb_starttime, dt, p;
4419 stat_items = getstati(STAT_ITEMS);
4420 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4422 if (stat_items & IT_KEY1)
4427 //Manage the progress bar if any
4428 if (nb_pb_starttime > 0)
4430 dt = mod(time - nb_pb_starttime, nb_pb_period);
4431 // one period of positive triangle
4432 p = 2 * dt / nb_pb_period;
4438 if(mySize_x > mySize_y)
4446 HUD_Panel_GetProgressBarColor(nexball);
4447 HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4450 if (stat_items & IT_KEY1)
4451 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4454 // Race/CTS HUD mod icons
4455 float crecordtime_prev; // last remembered crecordtime
4456 float crecordtime_change_time; // time when crecordtime last changed
4457 float srecordtime_prev; // last remembered srecordtime
4458 float srecordtime_change_time; // time when srecordtime last changed
4460 float race_status_time;
4461 float race_status_prev;
4462 string race_status_name_prev;
4463 void HUD_Mod_Race(vector pos, vector mySize)
4465 mod_active = 1; // race should never hide the mod icons panel
4467 me = playerslots[player_localentnum - 1];
4469 float f; // yet another function has this
4470 score = me.(scores[ps_primary]);
4472 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4473 return; // no records in the actual race
4475 drawfont = hud_bigfont;
4477 // clientside personal record
4479 if(gametype == GAME_CTS)
4483 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4485 if(score && (score < t || !t)) {
4486 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4487 if(autocvar_cl_autodemo_delete_keeprecords)
4489 f = autocvar_cl_autodemo_delete;
4491 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4495 if(t != crecordtime_prev) {
4496 crecordtime_prev = t;
4497 crecordtime_change_time = time;
4500 vector textPos, medalPos;
4502 if(mySize_x > mySize_y) {
4503 // text on left side
4504 squareSize = min(mySize_y, mySize_x/2);
4505 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4506 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4509 squareSize = min(mySize_x, mySize_y/2);
4510 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4511 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4514 f = time - crecordtime_change_time;
4517 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4518 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4520 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4521 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4522 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4523 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4527 t = race_server_record;
4528 if(t != srecordtime_prev) {
4529 srecordtime_prev = t;
4530 srecordtime_change_time = time;
4532 f = time - srecordtime_change_time;
4535 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4536 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4538 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4539 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4540 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4541 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4544 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4545 race_status_time = time + 5;
4546 race_status_prev = race_status;
4547 if (race_status_name_prev)
4548 strunzone(race_status_name_prev);
4549 race_status_name_prev = strzone(race_status_name);
4554 a = bound(0, race_status_time - time, 1);
4557 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4561 rank = race_CheckName(race_status_name);
4563 rankname = race_PlaceName(rank);
4566 namepos = medalPos + '0 0.8 0' * squareSize;
4568 rankpos = medalPos + '0 0.15 0' * squareSize;
4570 if(race_status == 0)
4571 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4572 else if(race_status == 1) {
4573 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4574 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4575 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4576 } else if(race_status == 2) {
4577 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4578 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4580 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4581 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4582 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4583 } else if(race_status == 3) {
4584 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4585 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4586 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4589 if (race_status_time - time <= 0) {
4590 race_status_prev = -1;
4592 if(race_status_name)
4593 strunzone(race_status_name);
4594 race_status_name = string_null;
4595 if(race_status_name_prev)
4596 strunzone(race_status_name_prev);
4597 race_status_name_prev = string_null;
4599 drawfont = hud_font;
4602 float mod_prev; // previous state of mod_active to check for a change
4604 float mod_change; // "time" when mod_active changed
4606 void HUD_ModIcons(void)
4608 if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4611 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && !autocvar__hud_configure)
4614 active_panel = HUD_PANEL_MODICONS;
4615 HUD_Panel_UpdateCvars(modicons);
4618 mySize = panel_size;
4620 if(mod_active != mod_prev) {
4622 mod_prev = mod_active;
4625 if(mod_active || autocvar__hud_configure)
4626 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4628 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4631 HUD_Panel_DrawBg(mod_alpha);
4633 if(panel_bg_padding)
4635 pos += '1 1 0' * panel_bg_padding;
4636 mySize -= '2 2 0' * panel_bg_padding;
4639 // these MUST be ran in order to update mod_active
4640 if(gametype == GAME_KEYHUNT)
4641 HUD_Mod_KH(pos, mySize);
4642 else if(gametype == GAME_CTF || autocvar__hud_configure)
4643 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4644 else if(gametype == GAME_NEXBALL)
4645 HUD_Mod_NexBall(pos, mySize);
4646 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4647 HUD_Mod_Race(pos, mySize);
4648 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
4649 HUD_Mod_CA(pos, mySize);
4650 else if(gametype == GAME_KEEPAWAY)
4651 HUD_Mod_Keepaway(pos, mySize);
4654 // Draw pressed keys (#11)
4656 void HUD_DrawPressedKeys(void)
4658 if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4661 if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4664 active_panel = HUD_PANEL_PRESSEDKEYS;
4665 HUD_Panel_UpdateCvars(pressedkeys);
4668 mySize = panel_size;
4670 HUD_Panel_DrawBg(1);
4671 if(panel_bg_padding)
4673 pos += '1 1 0' * panel_bg_padding;
4674 mySize -= '2 2 0' * panel_bg_padding;
4677 // force custom aspect
4678 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4682 if(mySize_x/mySize_y > aspect)
4684 newSize_x = aspect * mySize_y;
4685 newSize_y = mySize_y;
4687 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4691 newSize_y = 1/aspect * mySize_x;
4692 newSize_x = mySize_x;
4694 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4700 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4703 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4704 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4705 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4706 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4707 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4708 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4709 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4712 // Handle chat as a panel (#12)
4716 if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4718 cvar_set("con_chatrect", "0");
4722 active_panel = HUD_PANEL_CHAT;
4723 HUD_Panel_UpdateCvars(chat);
4725 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4727 panel_pos_y = panel_bg_border;
4728 panel_size_y = vid_conheight - panel_bg_border * 2;
4729 if(panel_bg == "0") // force a border when maximized
4731 if(precache_pic(panel_bg) == "") {
4732 panel_bg = strcat(hud_skin_path, "/border_default");
4733 if(precache_pic(panel_bg) == "") {
4734 panel_bg = "gfx/hud/default/border_default";
4738 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4743 mySize = panel_size;
4745 HUD_Panel_DrawBg(1);
4747 if(panel_bg_padding)
4749 pos += '1 1 0' * panel_bg_padding;
4750 mySize -= '2 2 0' * panel_bg_padding;
4753 cvar_set("con_chatrect", "1");
4755 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4756 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4758 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4759 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4761 if(autocvar__hud_configure)
4764 chatsize = autocvar_con_chatsize;
4765 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4767 for(i = 0; i < autocvar_con_chat; ++i)
4769 if(i == autocvar_con_chat - 1)
4772 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4773 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4778 // Engine info panel (#13)
4785 float frametimeavg1; // 1 frame ago
4786 float frametimeavg2; // 2 frames ago
4787 void HUD_EngineInfo(void)
4789 if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4792 active_panel = HUD_PANEL_ENGINEINFO;
4793 HUD_Panel_UpdateCvars(engineinfo);
4796 mySize = panel_size;
4798 HUD_Panel_DrawBg(1);
4799 if(panel_bg_padding)
4801 pos += '1 1 0' * panel_bg_padding;
4802 mySize -= '2 2 0' * panel_bg_padding;
4805 float currentTime = gettime(GETTIME_REALTIME);
4806 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4808 float currentframetime = currentTime - prevfps_time;
4809 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4810 frametimeavg2 = frametimeavg1;
4811 frametimeavg1 = frametimeavg;
4814 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4815 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4817 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4818 prevfps = (1/currentframetime);
4819 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4821 prevfps_time = currentTime;
4826 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4828 prevfps = framecounter/(currentTime - prevfps_time);
4830 prevfps_time = currentTime;
4835 color = HUD_Get_Num_Color (prevfps, 100);
4836 drawfont = hud_bigfont;
4837 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, autocvar_hud_panel_engineinfo_framecounter_decimals)), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4838 drawfont = hud_font;
4841 // Info messages panel (#14)
4843 #define drawInfoMessage(s)\
4844 if(autocvar_hud_panel_infomessages_flip)\
4845 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4846 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4848 void HUD_InfoMessages(void)
4850 if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4853 active_panel = HUD_PANEL_INFOMESSAGES;
4854 HUD_Panel_UpdateCvars(infomessages);
4857 mySize = panel_size;
4859 HUD_Panel_DrawBg(1);
4860 if(panel_bg_padding)
4862 pos += '1 1 0' * panel_bg_padding;
4863 mySize -= '2 2 0' * panel_bg_padding;
4866 // always force 5:1 aspect
4868 if(mySize_x/mySize_y > 5)
4870 newSize_x = 5 * mySize_y;
4871 newSize_y = mySize_y;
4873 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4877 newSize_y = 1/5 * mySize_x;
4878 newSize_x = mySize_x;
4880 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4889 fontsize = '0.20 0.20 0' * mySize_y;
4892 if(spectatee_status != 0)
4898 if(!autocvar__hud_configure)
4900 if(spectatee_status && !intermission)
4902 if(spectatee_status == -1)
4905 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4908 if(spectatee_status == -1)
4909 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4911 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4914 if(spectatee_status == -1)
4915 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4917 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4920 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4923 if(gametype == GAME_ARENA)
4924 s = "^1Wait for your turn to join";
4925 else if(gametype == GAME_LMS)
4928 sk = playerslots[player_localentnum - 1];
4929 if(sk.(scores[ps_primary]) >= 666)
4930 s = "^1Match has already begun";
4931 else if(sk.(scores[ps_primary]) > 0)
4932 s = "^1You have no more lives left";
4934 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4937 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4940 //show restart countdown:
4941 if (time < getstatf(STAT_GAMESTARTTIME)) {
4943 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4944 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4945 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4946 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4950 if(warmup_stage && !intermission)
4952 s = "^2Currently in ^1warmup^2 stage!";
4957 if(mod(time, 1) >= 0.5)
4962 if(ready_waiting && !intermission && !spectatee_status)
4964 if(ready_waiting_for_me)
4967 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4969 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4974 s = strcat("^2Waiting for others to ready up to end warmup...");
4976 s = strcat("^2Waiting for others to ready up...");
4980 else if(warmup_stage && !intermission && !spectatee_status)
4982 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4986 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4988 float ts_min, ts_max;
4989 tm = teams.sort_next;
4992 for(; tm.sort_next; tm = tm.sort_next)
4994 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4996 if(!ts_min) ts_min = tm.team_size;
4997 else ts_min = min(ts_min, tm.team_size);
4998 if(!ts_max) ts_max = tm.team_size;
4999 else ts_max = max(ts_max, tm.team_size);
5001 if ((ts_max - ts_min) > 1)
5003 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
5004 tm = GetTeam(myteam, false);
5006 if (tm.team != COLOR_SPECTATOR)
5007 if (tm.team_size == ts_max)
5008 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
5016 s = "^7Press ^3ESC ^7to show HUD options.";
5018 s = "^3Doubleclick ^7a panel for panel-specific options.";
5020 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
5022 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
5033 void HUD_ShowSpeed(void)
5036 float pos, conversion_factor;
5037 string speed, zspeed, unit;
5039 switch(autocvar_cl_showspeed_unit)
5044 conversion_factor = 1.0;
5048 conversion_factor = 1.0;
5052 conversion_factor = 0.0254;
5056 conversion_factor = 0.0254 * 3.6;
5060 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
5064 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
5068 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
5070 numsize_x = numsize_y = autocvar_cl_showspeed_size;
5071 pos = (vid_conheight - numsize_y) * autocvar_cl_showspeed_position;
5073 drawfont = hud_bigfont;
5074 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5076 if (autocvar_cl_showspeed_z == 1) {
5077 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
5078 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
5081 drawfont = hud_font;
5084 vector acc_prevspeed;
5088 void HUD_ShowAcceleration(void)
5090 float acceleration, sz, scale, alpha, f;
5091 vector pos, top, rgb;
5092 top_x = vid_conwidth/2;
5095 f = time - acc_prevtime;
5096 if(autocvar_cl_showacceleration_z)
5097 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5099 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5100 acc_prevspeed = pmove_vel;
5101 acc_prevtime = time;
5103 f = bound(0, f * 10, 1);
5104 acc_avg = acc_avg * (1 - f) + acceleration * f;
5105 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5106 if (acceleration == 0)
5109 pos = top - sz/2 * eY + (autocvar_cl_showacceleration_position * vid_conheight) * eY;
5111 sz = autocvar_cl_showacceleration_size;
5112 scale = autocvar_cl_showacceleration_scale;
5113 alpha = autocvar_cl_showacceleration_alpha;
5114 if (autocvar_cl_showacceleration_color_custom)
5115 rgb = stov(autocvar_cl_showacceleration_color);
5117 if (acceleration < 0)
5118 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5120 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5123 if (acceleration > 0)
5124 HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5126 HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5129 void HUD_Reset (void)
5131 // reset gametype specific icons
5132 if(gametype == GAME_KEYHUNT)
5134 else if(gametype == GAME_CTF)
5135 HUD_Mod_CTF_Reset();
5138 #define HUD_DrawPanel(id)\
5140 case (HUD_PANEL_RADAR):\
5141 HUD_Radar(); break;\
5142 case (HUD_PANEL_WEAPONS):\
5143 HUD_Weapons(); break;\
5144 case (HUD_PANEL_AMMO):\
5146 case (HUD_PANEL_POWERUPS):\
5147 HUD_Powerups(); break;\
5148 case (HUD_PANEL_HEALTHARMOR):\
5149 HUD_HealthArmor(); break;\
5150 case (HUD_PANEL_NOTIFY):\
5151 HUD_Notify(); break;\
5152 case (HUD_PANEL_TIMER):\
5153 HUD_Timer(); break;\
5154 case (HUD_PANEL_SCORE):\
5155 HUD_Score(); break;\
5156 case (HUD_PANEL_RACETIMER):\
5157 HUD_RaceTimer(); break;\
5158 case (HUD_PANEL_VOTE):\
5159 HUD_VoteWindow(); break;\
5160 case (HUD_PANEL_MODICONS):\
5161 HUD_ModIcons(); break;\
5162 case (HUD_PANEL_PRESSEDKEYS):\
5163 HUD_DrawPressedKeys(); break;\
5164 case (HUD_PANEL_CHAT):\
5166 case (HUD_PANEL_ENGINEINFO):\
5167 HUD_EngineInfo(); break;\
5168 case (HUD_PANEL_INFOMESSAGES):\
5169 HUD_InfoMessages(); break;\
5170 } ENDS_WITH_CURLY_BRACE
5172 void HUD_Main (void)
5175 // global hud alpha fade
5176 if(menu_enabled == 1)
5179 hud_fade_alpha = (1 - autocvar__menu_alpha);
5181 if(scoreboard_fade_alpha)
5182 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5184 if(intermission == 2) // no hud during mapvote
5186 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5189 hud_fontsize = HUD_GetFontsize("hud_fontsize");
5191 if(!autocvar__hud_configure && !hud_fade_alpha)
5195 if (hud_skin_path != autocvar_hud_skin)
5198 strunzone(hud_skin_path);
5199 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5202 // HUD configure visible grid
5203 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5206 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5208 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5211 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5213 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5218 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5222 float hud_dock_color_team = autocvar_hud_dock_color_team;
5223 if((teamplay) && hud_dock_color_team) {
5224 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5225 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5227 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5228 color = '1 0 0' * hud_dock_color_team;
5232 string hud_dock_color = autocvar_hud_dock_color;
5233 if(hud_dock_color == "shirt") {
5234 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5235 color = colormapPaletteColor(floor(f / 16), 0);
5237 else if(hud_dock_color == "pants") {
5238 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5239 color = colormapPaletteColor(mod(f, 16), 1);
5242 color = stov(hud_dock_color);
5246 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5247 if(precache_pic(pic) == "") {
5248 pic = strcat(hud_skin_path, "/dock_medium");
5249 if(precache_pic(pic) == "") {
5250 pic = "gfx/hud/default/dock_medium";
5253 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5256 // cache the panel order into the panel_order array
5257 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5258 if(hud_panelorder_prev)
5259 strunzone(hud_panelorder_prev);
5260 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5261 tokenize_console(autocvar__hud_panelorder);
5262 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5263 panel_order[i] = stof(argv(i));
5266 // draw panels in order specified by panel_order array
5267 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5268 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5269 HUD_DrawPanel(panel_order[i]);
5272 // draw chat panel on top if it is maximized
5273 if(autocvar__con_chat_maximized)
5274 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5276 // TODO hud_'ify these
5277 if (autocvar_cl_showspeed)
5279 if (autocvar_cl_showacceleration)
5280 HUD_ShowAcceleration();
5282 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5283 localcmd("cmd selectteam auto; cmd join\n");
5285 hud_configure_prev = autocvar__hud_configure;
5287 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again