7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 vector HUD_Get_Num_Color (float x, float maxvalue)
228 else if(x > maxvalue * 0.75) {
229 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
230 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
233 else if(x > maxvalue * 0.5) {
234 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
235 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
236 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238 else if(x > maxvalue * 0.25) {
241 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243 else if(x > maxvalue * 0.1) {
245 color_y = (x-20)*90/27/100; // green value between 0 -> 1
246 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
255 // color the number differently based on how big it is (used in the health/armor panel)
256 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
259 color = HUD_Get_Num_Color (x, 200);
260 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
263 float stringwidth_colors(string s, vector theSize)
265 return stringwidth(s, TRUE, theSize);
268 float stringwidth_nocolors(string s, vector theSize)
270 return stringwidth(s, FALSE, theSize);
273 #define CENTERPRINT_MAX_LINES 30
274 string centerprint_messages[CENTERPRINT_MAX_LINES];
275 float centerprint_width[CENTERPRINT_MAX_LINES];
276 vector centerprint_start;
277 float centerprint_expire;
278 float centerprint_num;
279 float centerprint_offset_hint;
280 vector centerprint_fontsize;
282 void centerprint(string strMessage)
284 float i, j, n, hcount;
287 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
289 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
291 if(cvar("scr_centertime") <= 0)
297 // strip trailing newlines
298 j = strlen(strMessage) - 1;
299 while(substring(strMessage, j, 1) == "\n" && j >= 0)
301 strMessage = substring(strMessage, 0, j + 1);
306 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
308 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
310 strMessage = substring(strMessage, j, strlen(strMessage) - j);
311 centerprint_offset_hint = j;
316 // if we get here, we have a message. Initialize its height.
319 n = tokenizebyseparator(strMessage, "\n");
321 for(j = 0; j < n; ++j)
323 getWrappedLine_remaining = argv(j);
324 while(getWrappedLine_remaining)
326 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
327 if(centerprint_messages[i])
328 strunzone(centerprint_messages[i]);
329 centerprint_messages[i] = strzone(s);
330 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
333 // half height for empty lines looks better
339 if(i >= CENTERPRINT_MAX_LINES)
345 h = centerprint_fontsize_y*hcount;
347 havail = vid_conheight;
348 if(cvar("con_chatpos") < 0)
349 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
350 if(havail > vid_conheight - 70)
351 havail = vid_conheight - 70; // avoid overlapping HUD
353 centerprint_start_x = 0;
356 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
358 // here, the centerprint would cover the crosshair. REALLY BAD.
359 forbiddenmin = vid_conheight * 0.5 - h - 16;
360 forbiddenmax = vid_conheight * 0.5 + 16;
362 allowedmin = scoreboard_bottom;
363 allowedmax = havail - h;
364 preferred = (havail - h)/2;
367 // possible orderings (total: 4! / 4 = 6)
368 // allowedmin allowedmax forbiddenmin forbiddenmax
369 // forbiddenmin forbiddenmax allowedmin allowedmax
370 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
372 // forbidden doesn't matter in this case
373 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
375 // allowedmin forbiddenmin allowedmax forbiddenmax
376 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
378 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380 // allowedmin forbiddenmin forbiddenmax allowedmax
381 else if(allowedmin < forbiddenmin)
383 // make sure the forbidden zone is not covered
384 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
387 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
389 // forbiddenmin allowedmin allowedmax forbiddenmax
390 else if(allowedmax < forbiddenmax)
392 // it's better to leave the allowed zone (overlap with scoreboard) than
393 // to cover the forbidden zone (crosshair)
394 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
395 centerprint_start_y = forbiddenmax;
397 centerprint_start_y = forbiddenmin;
399 // forbiddenmin allowedmin forbiddenmax allowedmax
402 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
405 centerprint_start_y =
408 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
416 centerprint_expire = time + cvar("scr_centertime");
419 void HUD_DrawCenterPrint (void)
426 //if(time > centerprint_expire)
429 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
430 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
431 //sz = 1.2 / (a + 0.2);
436 pos = centerprint_start;
437 for (i=0; i<centerprint_num; i = i + 1)
439 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
440 ts = centerprint_messages[i];
443 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
444 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
445 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
446 pos_y = pos_y + centerprint_fontsize_y;
449 // half height for empty lines looks better
450 pos_y = pos_y + centerprint_fontsize_y * 0.5;
454 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x -= 2 / 3 * strlen(text) * scale_x;
457 drawstring(position, text, scale, rgb, alpha, flag);
460 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
462 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
463 drawstring(position, text, scale, rgb, alpha, flag);
466 // return the string of the given race place
467 string race_PlaceName(float pos) {
475 return strcat(ftos(pos), "th");
478 // return the string of the onscreen race timer
479 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
487 if(histime == 0) // goal hit
491 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
501 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
507 lapstr = strcat(" (-", ftos(lapdelta), "L)");
510 else if(lapdelta < 0)
512 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
516 else if(histime > 0) // anticipation
518 if(mytime >= histime)
519 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
521 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
528 cpname = "Start line";
530 cpname = "Finish line";
532 cpname = strcat("Intermediate ", ftos(cp));
534 cpname = "Finish line";
537 return strcat(col, cpname);
538 else if(hisname == "")
539 return strcat(col, cpname, " (", timestr, ")");
541 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
544 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
545 float race_CheckName(string net_name) {
547 for (i=RANKINGS_CNT-1;i>=0;--i)
548 if(grecordholder[i] == net_name)
560 void HUD_Panel_ExportCfg(string cfgname)
563 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
566 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
568 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
569 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
576 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
577 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
583 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
587 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
591 // common cvars for all panels
593 for (i = 0; i < HUD_PANEL_NUM; ++i)
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
598 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
599 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
602 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
603 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
621 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
626 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
632 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
637 vector HUD_Panel_GetMinSize(float id)
640 // note: please only set mySize_y on aspect ratio forced panels
643 mySize_x = 1/10; // at least 1/10 * height
644 mySize_y = 1/26; // at least 1/26 * width
647 if(cvar("hud_inventory_onlycurrent"))
648 mySize_y = 2/5; // 2/5 width
650 mySize_x = 0.7; // at least 0.7 * height
653 if(cvar("hud_healtharmor") == 2)
655 mySize_x = 4.35; // 4.35 * height, trial and error...
656 mySize_y = 0.01; // "unlimited" ;)
660 mySize_x = 1.1; // 4/5 * height, trial and error...
661 mySize_y = 1/3; // 1/3 * width, trial and error...
664 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
667 mySize_y = 1/4; // 1/4 * width
670 mySize_y = 1/4; // 1/4 * width
673 mySize_y = 1/4; // 1/4 * width
676 mySize_y = 1/2; // 1/2 * width
679 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
682 mySize_y = 0.25; // 0.25 * width, trial and error...
685 if(!mySize_x && mySize_y)
686 mySize_x = 1/mySize_y;
690 // return active status of panel
691 float HUD_Panel_CheckActive(float id)
693 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
698 // return size of given panel
699 vector HUD_Panel_GetSize(float id)
702 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
704 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
706 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
708 vector menu_enable_maxsize, menu_enable_size;
709 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
710 menu_enable_maxsize_x = 0.3 * vid_conwidth;
711 menu_enable_maxsize_y = 0.18 * vid_conheight;
712 if(mySize_x > mySize_y)
714 if(mySize_y > menu_enable_maxsize_y)
716 menu_enable_size_y = menu_enable_maxsize_y;
717 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
718 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
723 if(mySize_x > menu_enable_maxsize_x)
725 menu_enable_size_x = menu_enable_maxsize_x;
726 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
727 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
734 // return pos of given panel
735 vector HUD_Panel_GetPos(float id)
738 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
740 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
743 pos_x = vid_conwidth + pos_x;
745 pos_y = vid_conheight + pos_y;
747 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
749 vector mySize, menu_enable_panelpos;
750 mySize = HUD_Panel_GetSize(id);
751 if(mySize_x > mySize_y)
752 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
754 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
755 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
760 float HUD_Panel_GetBorder(float id)
763 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
765 border = cvar_string("hud_bg_border");
769 vector HUD_Panel_GetColor(float id)
775 // fetch per-panel color
776 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
777 f = stof(getplayerkey(self.sv_entnum, "colors"));
778 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
781 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
782 color_vec = stov(color);
784 if(color == "") { // fetch default color
785 color = cvar_string("hud_bg_color");
786 color_vec = stov(color);
787 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
788 f = stof(getplayerkey(self.sv_entnum, "colors"));
789 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
791 else if(color == "shirt") {
792 f = stof(getplayerkey(self.sv_entnum, "colors"));
793 color_vec = colormapPaletteColor(floor(f / 16), 0);
795 else if(color == "pants") {
796 f = stof(getplayerkey(self.sv_entnum, "colors"));
797 color_vec = colormapPaletteColor(mod(f, 16), 1);
800 else if(color == "shirt") {
801 f = stof(getplayerkey(self.sv_entnum, "colors"));
802 color_vec = colormapPaletteColor(floor(f / 16), 0);
804 else if(color == "pants") {
805 f = stof(getplayerkey(self.sv_entnum, "colors"));
806 color_vec = colormapPaletteColor(mod(f, 16), 1);
811 vector HUD_Panel_Dock_GetColor(void)
816 color = cvar_string("hud_dock_color");
817 color_vec = stov(color);
818 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
819 f = stof(getplayerkey(self.sv_entnum, "colors"));
820 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
822 else if(color == "shirt") {
823 f = stof(getplayerkey(self.sv_entnum, "colors"));
824 color_vec = colormapPaletteColor(floor(f / 16), 0);
826 else if(color == "pants") {
827 f = stof(getplayerkey(self.sv_entnum, "colors"));
828 color_vec = colormapPaletteColor(mod(f, 16), 1);
833 float HUD_Panel_GetBgAlpha(float id)
836 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
838 alpha = cvar_string("hud_bg_alpha");
840 if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
841 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
842 else if(hud_configure)
843 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
845 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
848 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
851 return stof(alpha) * menu_fade_alpha;
854 float HUD_Panel_GetFgAlpha(float id)
857 alpha = hud_fg_alpha;
859 if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
862 if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
865 return alpha * menu_fade_alpha;
868 float HUD_Panel_GetPadding(float id)
871 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
873 padding = cvar_string("hud_bg_padding");
876 mySize = HUD_Panel_GetSize(id);
878 smallestsize = min(mySize_x, mySize_y);
879 return min(smallestsize/2 - 5, stof(padding));
882 // draw the background/borders
883 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
885 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
889 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
891 bg = cvar_string("hud_bg");
893 if(bg == "0" && hud_configure) {
894 bg = "border"; // we probably want to see a background in config mode at all times...
900 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
903 color = HUD_Panel_GetColor(id);
906 alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
908 alpha = HUD_Panel_GetBgAlpha(id);
910 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
914 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
916 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
918 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
920 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
921 if(mySize_y/mySize_x > 2)
922 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
923 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
925 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
926 if(mySize_x/mySize_y > 2)
927 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
928 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
932 vector HUD_Panel_GetProgressBarColor(string item)
934 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
937 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
938 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
949 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
950 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
952 for (i = 0; i < HUD_PANEL_NUM; ++i) {
953 if(i == id || !HUD_Panel_CheckActive(i))
956 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
957 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
959 if(myPos_y + mySize_y < targPos_y)
961 if(myPos_y > targPos_y + targSize_y)
964 if(myPos_x + mySize_x < targPos_x)
966 if(myPos_x > targPos_x + targSize_x)
969 // OK, there IS a collision.
971 myCenter_x = myPos_x + 0.5 * mySize_x;
972 myCenter_y = myPos_y + 0.5 * mySize_y;
974 targCenter_x = targPos_x + 0.5 * targSize_x;
975 targCenter_y = targPos_y + 0.5 * targSize_y;
977 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
979 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
980 myTarget_x = targPos_x - mySize_x;
981 else // push it upwards
982 myTarget_y = targPos_y - mySize_y;
984 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
986 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
987 myTarget_x = targPos_x + targSize_x;
988 else // push it upwards
989 myTarget_y = targPos_y - mySize_y;
991 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
993 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
994 myTarget_x = targPos_x - mySize_x;
995 else // push it downwards
996 myTarget_y = targPos_y + targSize_y;
998 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1000 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1001 myTarget_x = targPos_x + targSize_x;
1002 else // push it downwards
1003 myTarget_y = targPos_y + targSize_y;
1010 void HUD_Panel_SetPos(float id, vector pos)
1013 oldPos = HUD_Panel_GetPos(id);
1016 mySize = HUD_Panel_GetSize(id);
1018 if(cvar("hud_configure_checkcollisions"))
1019 pos = HUD_Panel_CheckMove(id, pos, mySize);
1021 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1022 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1024 if(cvar("hud_configure_grid"))
1026 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1027 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1030 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1031 pos_x = pos_x - vid_conwidth;
1032 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1033 pos_y = pos_y - vid_conheight;
1036 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1038 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1041 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1046 // copy pasta from SetPosSize:
1047 // minimum panel size cap
1048 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1049 mySize_y = max(0.025 * vid_conheight, mySize_y);
1051 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1053 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1054 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1057 // cap against panel's own limits
1059 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1061 mySize_x = max(minSize_x * mySize_y, mySize_x);
1062 mySize_y = max(minSize_y * mySize_x, mySize_y);
1064 if(mySize == oldSize)
1070 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1071 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1079 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1080 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1082 for (i = 0; i < HUD_PANEL_NUM; ++i) {
1083 if(i == id || !HUD_Panel_CheckActive(i))
1086 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1087 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1089 if(myPos_y + mySize_y < targPos_y)
1091 if(myPos_y > targPos_y + targSize_y)
1094 if(myPos_x + mySize_x < targPos_x)
1096 if(myPos_x > targPos_x + targSize_x)
1099 // OK, there IS a collision.
1102 // Now check some special cases
1103 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1104 float Check_X, Check_Y;
1105 Check_X = Check_Y = 1;
1106 // check upper/left edges of targ panel
1107 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1109 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1111 // check lower/right edges of targ panel
1112 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1114 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1117 myCenter_x = myPos_x + 0.5 * mySize_x;
1118 myCenter_y = myPos_y + 0.5 * mySize_y;
1120 targCenter_x = targPos_x + 0.5 * targSize_x;
1121 targCenter_y = targPos_y + 0.5 * targSize_y;
1123 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1125 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1128 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1129 mySize_x = targPos_x - myPos_x;
1130 else if(Check_Y) // push it upwards
1131 mySize_y = targPos_y - resizeorigin_y;
1133 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1135 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1138 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1139 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1140 else if(Check_Y) // push it upwards
1141 mySize_y = targPos_y - resizeorigin_y;
1143 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1145 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1148 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1149 mySize_x = targPos_x - resizeorigin_x;
1150 else if(Check_Y) // push it upwards
1151 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1153 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1155 //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1158 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1159 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1160 else if(Check_Y) // push it upwards
1161 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1168 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1170 vector mySize, myPos;
1172 if(resizeCorner == 1) {
1173 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1174 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1175 } else if(resizeCorner == 2) {
1176 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1177 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1178 } else if(resizeCorner == 3) {
1179 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1180 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1181 } else { // resizeCorner == 4
1182 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1183 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1186 // minimum panel size cap
1187 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1188 mySize_y = max(0.025 * vid_conheight, mySize_y);
1190 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1192 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1193 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1196 // cap against panel's own limits
1198 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1200 mySize_x = max(minSize_x * mySize_y, mySize_x);
1201 mySize_y = max(minSize_y * mySize_x, mySize_y);
1203 // collision testing|
1204 // -----------------+
1206 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1207 if(resizeCorner == 1) {
1208 myPos_x = resizeorigin_x - mySize_x;
1209 myPos_y = resizeorigin_y - mySize_y;
1210 } else if(resizeCorner == 2) {
1211 myPos_x = resizeorigin_x;
1212 myPos_y = resizeorigin_y - mySize_y;
1213 } else if(resizeCorner == 3) {
1214 myPos_x = resizeorigin_x - mySize_x;
1215 myPos_y = resizeorigin_y;
1216 } else { // resizeCorner == 4
1217 myPos_x = resizeorigin_x;
1218 myPos_y = resizeorigin_y;
1221 // left/top screen edges
1222 mySize_x = min(myPos_x + mySize_x, mySize_x);
1223 mySize_y = min(myPos_y + mySize_y, mySize_y);
1225 // bottom/right screen edges
1226 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1227 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1229 if(cvar("hud_configure_checkcollisions"))
1230 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1232 if(cvar("hud_configure_grid"))
1234 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1235 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1238 // do another pos check, as size might have changed by now
1239 if(resizeCorner == 1) {
1240 myPos_x = resizeorigin_x - mySize_x;
1241 myPos_y = resizeorigin_y - mySize_y;
1242 } else if(resizeCorner == 2) {
1243 myPos_x = resizeorigin_x;
1244 myPos_y = resizeorigin_y - mySize_y;
1245 } else if(resizeCorner == 3) {
1246 myPos_x = resizeorigin_x - mySize_x;
1247 myPos_y = resizeorigin_y;
1248 } else { // resizeCorner == 4
1249 myPos_x = resizeorigin_x;
1250 myPos_y = resizeorigin_y;
1254 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1255 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1257 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1258 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1262 float prevMouseClicked; // previous state
1263 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1264 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1267 float menu_enabled_time;
1268 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1273 // allow console bind to work
1276 con_keys = findkeysforcommand("toggleconsole");
1277 keys = tokenize(con_keys);
1279 float hit_con_bind, i;
1280 for (i = 0; i < keys; ++i)
1282 if(nPrimary == stof(argv(i)))
1286 if(nPrimary == K_MOUSE1)
1288 if(bInputType == 0) { // key pressed
1292 else if(bInputType == 1) {// key released
1297 else if(nPrimary == K_ESCAPE)
1299 disable_menu_alphacheck = 1;
1301 menu_enabled_time = time;
1302 localcmd("menu_showhudexit\n");
1305 else if(hit_con_bind)
1308 return true; // Suppress ALL other input
1311 void HUD_Panel_Mouse()
1313 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1314 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1315 disable_menu_alphacheck = 0;
1316 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1320 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1321 print("Highlighted: ", ftos(highlightedPanel), "\n");
1322 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1325 if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1326 highlightedPanel = -1;
1327 highlightedAction = 0;
1330 mousepos = mousepos + getmousepos();
1332 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1333 mousepos_y = bound(0, mousepos_y, vid_conheight);
1335 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1343 for(i = 0; i < HUD_PANEL_NUM; ++i)
1345 panelPos = HUD_Panel_GetPos(i);
1346 panelSize = HUD_Panel_GetSize(i);
1347 border = HUD_Panel_GetBorder(i);
1348 if(prevMouseClicked == 0) {
1350 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1352 highlightedPanel = i;
1353 highlightedAction = 1;
1355 // resize from topleft border
1356 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1358 highlightedPanel = i;
1359 highlightedAction = 2;
1362 // resize from topright border
1363 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1365 highlightedPanel = i;
1366 highlightedAction = 2;
1369 // resize from bottomleft border
1370 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1372 highlightedPanel = i;
1373 highlightedAction = 2;
1376 // resize from bottomright border
1377 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1379 highlightedPanel = i;
1380 highlightedAction = 2;
1385 if(highlightedPanel == i)
1387 if(prevMouseClicked == 0)
1389 if(highlightedAction == 1)
1390 panel_click_distance = mousepos - panelPos;
1391 else if(highlightedAction == 2)
1393 if(resizeCorner == 1) {
1394 panel_click_distance = mousepos - panelPos;
1395 panel_click_resizeorigin = panelPos + panelSize;
1396 } else if(resizeCorner == 2) {
1397 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1398 panel_click_distance_y = mousepos_y - panelPos_y;
1399 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1400 } else if(resizeCorner == 3) {
1401 panel_click_distance_x = mousepos_x - panelPos_x;
1402 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1403 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1404 } else if(resizeCorner == 4) {
1405 panel_click_distance = panelSize - mousepos + panelPos;
1406 panel_click_resizeorigin = panelPos;
1411 if(highlightedAction == 1)
1412 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1413 else if(highlightedAction == 2)
1414 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1418 // doubleclick check
1419 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1421 mouseClicked = 0; // to prevent spam, I guess.
1422 disable_menu_alphacheck = 2;
1424 menu_enabled_time = time;
1425 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1428 if(prevMouseClicked == 0)
1430 prevMouseClickedTime = time;
1431 prevMouseClickedPos = mousepos;
1434 prevMouseClicked = mouseClicked;
1437 // Weapon icons (#0)
1439 float weaponspace[10];
1440 void HUD_WeaponIcons_Clear()
1443 for(idx = 0; idx < 10; ++idx)
1444 weaponspace[idx] = 0;
1447 entity weaponorder[WEP_MAXCOUNT];
1449 void weaponorder_swap(float i, float j, entity pass)
1453 weaponorder[i] = weaponorder[j];
1457 string weaponorder_cmp_str;
1458 float weaponorder_cmp(float i, float j, entity pass)
1461 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1462 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1463 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1466 void HUD_WeaponIcons(void)
1468 float id = HUD_PANEL_WEAPONICONS;
1469 float alpha, stat_weapons; // "constants"
1470 vector pos, mySize, accuracy_color;
1471 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1473 pos = HUD_Panel_GetPos(id);
1474 mySize = HUD_Panel_GetSize(id);
1476 stat_weapons = getstati(STAT_WEAPONS);
1477 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1479 self = get_weaponinfo(i);
1480 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1482 weaponorder[weapon_cnt] = self;
1487 // TODO make this configurable
1488 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1489 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1491 HUD_Panel_DrawBg(id, pos, mySize, 0);
1493 padding = HUD_Panel_GetPadding(id);
1496 pos += '1 1 0' * padding;
1497 mySize -= '2 2 0' * padding;
1501 weapon_stats = getstati(STAT_DAMAGE_HITS);
1502 weapon_number = weapon_stats & 63;
1503 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1505 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1506 weapon_number = weapon_stats & 63;
1507 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1509 if(cvar_or("hud_weaponicons_fade", 1))
1511 fade = 3.2 - 2 * (time - weapontime);
1512 fade = bound(0.7, fade, 1);
1517 HUD_WeaponIcons_Clear();
1519 float rows, columns;
1520 rows = mySize_y/mySize_x;
1521 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1522 // ^^^ weapon icon aspect goes here
1524 columns = ceil(WEP_COUNT/rows);
1526 for(i = 0; i < weapon_cnt; ++i)
1528 self = weaponorder[i];
1529 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1531 weapid = self.impulse;
1533 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1535 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1536 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1538 // draw background behind currently selected weapon
1539 if(self.weapon == activeweapon)
1540 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1542 // draw the weapon accuracy on the HUD
1543 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1546 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1548 accuracy_color = HUD_AccuracyColor(weapon_stats);
1550 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1553 // draw the weapon icon
1554 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1556 if(cvar_or("hud_weaponicons_number", 1))
1557 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1572 float GetAmmoStat(float i)
1576 case 0: return STAT_SHELLS;
1577 case 1: return STAT_NAILS;
1578 case 2: return STAT_ROCKETS;
1579 case 3: return STAT_CELLS;
1580 case 4: return STAT_FUEL;
1585 float GetAmmoItemCode(float i)
1589 case 0: return IT_SHELLS;
1590 case 1: return IT_NAILS;
1591 case 2: return IT_ROCKETS;
1592 case 3: return IT_CELLS;
1593 case 4: return IT_FUEL;
1598 string GetAmmoPicture(float i)
1602 case 0: return "ammo_shells";
1603 case 1: return "ammo_bullets";
1604 case 2: return "ammo_rockets";
1605 case 3: return "ammo_cells";
1606 case 4: return "ammo_fuel";
1611 void HUD_Inventory(void)
1613 float id = HUD_PANEL_INVENTORY;
1617 vector pos, mySize, mysize, mypos;
1618 pos = HUD_Panel_GetPos(id);
1619 mySize = HUD_Panel_GetSize(id);
1621 HUD_Panel_DrawBg(id, pos, mySize, 0);
1623 padding = HUD_Panel_GetPadding(id);
1626 pos += '1 1 0' * padding;
1627 mySize -= '2 2 0' * padding;
1631 stat_items = getstati(STAT_ITEMS);
1632 for (i = 0; i < 4; ++i) {
1634 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1638 if(cvar("hud_inventory_onlycurrent")) {
1641 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1642 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1644 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1646 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1652 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1654 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1655 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1656 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1657 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1659 mysize_x = 0.25 * mySize_x;
1660 mysize_y = mySize_y;
1661 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1663 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1664 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1665 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1666 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1668 mysize_x = 0.5 * mySize_x;
1669 mysize_y = 0.5 * mySize_y;
1670 } else { // arrange vertically
1672 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1673 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1674 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1675 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1677 mysize_x = mySize_x;
1678 mysize_y = 0.25 * mySize_y;
1681 if (stat_items & GetAmmoItemCode(i))
1682 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1683 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1685 if(stat_items & GetAmmoItemCode(i))
1686 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1688 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1690 if(stat_items & GetAmmoItemCode(i))
1691 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1693 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1703 void HUD_Powerups(void) {
1704 float id = HUD_PANEL_POWERUPS;
1706 stat_items = getstati(STAT_ITEMS);
1710 if not(stat_items & IT_STRENGTH)
1711 if not(stat_items & IT_INVINCIBLE)
1714 if (getstati(STAT_HEALTH) <= 0)
1719 pos = HUD_Panel_GetPos(id);
1720 mySize = HUD_Panel_GetSize(id);
1722 HUD_Panel_DrawBg(id, pos, mySize, 0);
1724 padding = HUD_Panel_GetPadding(id);
1727 pos += '1 1 0' * padding;
1728 mySize -= '2 2 0' * padding;
1731 float strength_time, shield_time;
1733 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1734 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1744 vector barpos, barsize;
1748 string leftname, rightname;
1749 float leftcnt, rightcnt;
1750 float leftexact, rightexact;
1751 float leftalpha, rightalpha;
1752 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1753 leftname = "strength";
1754 leftcnt = ceil(strength_time);
1755 leftexact = strength_time;
1757 rightname = "shield";
1758 rightcnt = ceil(shield_time);
1759 rightexact = shield_time;
1761 leftname = "shield";
1762 leftcnt = ceil(shield_time);
1763 leftexact = shield_time;
1765 rightname = "strength";
1766 rightcnt = ceil(strength_time);
1767 rightexact = strength_time;
1769 leftalpha = bound(0, leftexact, 1);
1770 rightalpha = bound(0, rightexact, 1);
1772 if (mySize_x/mySize_y > 4)
1776 len = strlen(ftos(leftcnt));
1778 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1779 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1780 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1781 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1782 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1785 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1787 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1790 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1792 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1794 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1795 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1800 len = strlen(ftos(rightcnt));
1802 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1803 barpos = pos + eX * 0.5 * mySize_x;
1804 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1805 picpos = pos + eX * 0.5 * mySize_x;
1806 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1808 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1809 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1810 picpos = pos + eX * mySize_x - eX * mySize_y;
1811 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1814 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1816 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1818 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1819 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1822 else if (mySize_x/mySize_y > 1.5)
1826 len = strlen(ftos(leftcnt));
1828 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1829 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1830 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1831 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1832 numpos = picpos - eX * len * 0.5 * mySize_y;
1835 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1837 numpos = picpos + eX * 0.5 * mySize_y;
1840 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1842 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1844 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1845 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1850 len = strlen(ftos(rightcnt));
1852 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1853 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1854 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1855 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1856 numpos = picpos - eX * len * 0.5 * mySize_y;
1858 barpos = pos + eY * 0.5 * mySize_y;
1859 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1860 picpos = pos + eY * 0.5 * mySize_y;
1861 numpos = picpos + eX * 0.5 * mySize_y;
1864 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1866 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1868 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1869 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1876 len = strlen(ftos(leftcnt));
1878 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1880 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1881 picpos = pos + eX * 0.05 * mySize_x;
1882 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1884 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1885 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1886 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1887 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1890 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1892 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1894 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1895 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1900 len = strlen(ftos(rightcnt));
1902 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903 barpos = pos + eX * 0.5 * mySize_x;
1904 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1905 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1906 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1908 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1909 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1910 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1911 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1914 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1916 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1918 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1919 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1924 // Health/armor (#3)
1926 void HUD_HealthArmor(void)
1928 float id = HUD_PANEL_HEALTHARMOR;
1930 pos = HUD_Panel_GetPos(id);
1931 mySize = HUD_Panel_GetSize(id);
1933 HUD_Panel_DrawBg(id, pos, mySize, 0);
1935 padding = HUD_Panel_GetPadding(id);
1938 pos += '1 1 0' * padding;
1939 mySize -= '2 2 0' * padding;
1942 float armor, health;
1943 armor = getstati(STAT_ARMOR);
1944 health = getstati(STAT_HEALTH);
1947 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1960 vector barpos, barsize;
1964 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1967 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1972 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1973 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1974 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1976 numpos = picpos + eX * 1.5 * mySize_y;
1979 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1980 picpos = pos + eX * 3 * mySize_y;
1984 if(v_z) // NOT fully armored
1986 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1987 drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1989 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1993 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1994 drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1996 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1998 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
2001 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2002 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2003 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2006 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2009 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2014 string leftname, rightname;
2015 float leftcnt, rightcnt;
2016 float leftactive, rightactive;
2017 float leftalpha, rightalpha;
2018 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2023 leftalpha = min((armor+10)/55, 1);
2025 rightname = "health";
2030 leftname = "health";
2035 rightname = "armor";
2039 rightalpha = min((armor+10)/55, 1);
2042 if (mySize_x/mySize_y > 5)
2046 len = strlen(ftos(leftcnt));
2048 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2049 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2050 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2051 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2052 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2055 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2057 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2060 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2061 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2062 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2067 len = strlen(ftos(rightcnt));
2069 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2070 barpos = pos + eX * 0.5 * mySize_x;
2071 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2072 picpos = pos + eX * 0.5 * mySize_x;
2073 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2075 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2076 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2077 picpos = pos + eX * mySize_x - eX * mySize_y;
2078 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2081 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2082 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2083 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2086 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2087 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2088 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2091 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2094 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2096 else if (mySize_x/mySize_y > 2)
2100 len = strlen(ftos(leftcnt));
2102 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2103 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2104 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2105 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2106 numpos = picpos - eX * len * 0.5 * mySize_y;
2109 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2111 numpos = picpos + eX * 0.5 * mySize_y;
2114 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2115 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2116 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2121 len = strlen(ftos(rightcnt));
2123 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2124 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2125 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2126 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2127 numpos = picpos - eX * len * 0.5 * mySize_y;
2129 barpos = pos + eY * 0.5 * mySize_y;
2130 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2131 picpos = pos + eY * 0.5 * mySize_y;
2132 numpos = picpos + eX * 0.5 * mySize_y;
2135 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2136 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2137 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2140 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2141 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2142 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2145 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2148 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2154 len = strlen(ftos(leftcnt));
2156 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2158 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2159 picpos = pos + eX * 0.05 * mySize_x;
2160 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2162 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2163 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2164 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2165 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2168 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2169 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2170 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2175 len = strlen(ftos(rightcnt));
2177 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2178 barpos = pos + eX * 0.5 * mySize_x;
2179 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2180 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2181 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2183 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2184 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2185 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2186 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2189 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2190 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2191 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2194 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2196 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2198 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2199 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2202 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2208 // Notification area (#4)
2211 string Weapon_SuicideMessage(float deathtype)
2213 w_deathtype = deathtype;
2214 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2215 return w_deathtypestring;
2218 string Weapon_KillMessage(float deathtype)
2220 w_deathtype = deathtype;
2221 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2222 return w_deathtypestring;
2225 float killnotify_times[10];
2226 float killnotify_deathtype[10];
2227 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2228 string killnotify_attackers[10];
2229 string killnotify_victims[10];
2230 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2233 for (i = 9; i > 0; --i) {
2234 killnotify_times[i] = killnotify_times[i-1];
2235 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2236 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2237 if(killnotify_attackers[i])
2238 strunzone(killnotify_attackers[i]);
2239 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2240 if(killnotify_victims[i])
2241 strunzone(killnotify_victims[i]);
2242 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2244 killnotify_times[0] = time;
2245 killnotify_deathtype[0] = wpn;
2246 killnotify_actiontype[0] = actiontype;
2247 if(killnotify_attackers[0])
2248 strunzone(killnotify_attackers[0]);
2249 killnotify_attackers[0] = strzone(attacker);
2250 if(killnotify_victims[0])
2251 strunzone(killnotify_victims[0]);
2252 killnotify_victims[0] = strzone(victim);
2255 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2259 alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
2261 if(msg == MSG_SUICIDE) {
2263 w = DEATH_WEAPONOF(type);
2265 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2267 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2268 } else if (type == DEATH_KILL) {
2269 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2271 print ("^1",s1, "^1 couldn't take it anymore\n");
2272 } else if (type == DEATH_ROT) {
2273 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2275 print ("^1",s1, "^1 died\n");
2276 } else if (type == DEATH_NOAMMO) {
2277 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2279 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2280 } else if (type == DEATH_CAMP) {
2281 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2283 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2284 } else if (type == DEATH_MIRRORDAMAGE) {
2285 HUD_KillNotify_Push(s1, "", 0, DEATH_MIRRORDAMAGE);
2287 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2288 } else if (type == DEATH_CHEAT) {
2289 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2291 print ("^1",s1, "^1 unfairly eliminated themself\n");
2292 } else if (type == DEATH_FIRE) {
2293 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2295 print ("^1",s1, "^1 burned to death\n");
2296 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2297 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2299 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2302 if (stof(s2) > 2) // killcount > 2
2303 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2304 } else if(msg == MSG_KILL) {
2305 w = DEATH_WEAPONOF(type);
2307 HUD_KillNotify_Push(s2, s1, 1, w);
2309 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2311 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2312 HUD_KillNotify_Push(s1, s2, 1, DEATH_MIRRORDAMAGE);
2315 if(cvar("cl_gentle")) {
2316 print ("^1", s1, "^1 took action against a team mate\n");
2318 print ("^1", s1, "^1 mows down a team mate\n");
2321 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2322 if(cvar("cl_gentle"))
2323 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2325 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2327 else if (stof(s2) > 2) {
2328 if(cvar("cl_gentle"))
2329 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2331 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2334 else if(type == KILL_FIRST_BLOOD)
2335 print("^1",s1, "^1 drew first blood", "\n");
2337 else if (type == DEATH_TELEFRAG)
2338 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2339 else if (type == DEATH_DROWN) {
2340 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2342 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2344 else if (type == DEATH_SLIME) {
2345 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2347 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2349 else if (type == DEATH_LAVA) {
2350 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2352 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2354 else if (type == DEATH_FALL) {
2355 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2357 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2359 else if (type == DEATH_SHOOTING_STAR) {
2360 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2362 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2364 else if (type == DEATH_SWAMP) {
2365 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2367 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2369 else if (type == DEATH_HURTTRIGGER)
2371 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2373 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2374 } else if(type == DEATH_SBCRUSH) {
2375 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2377 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2378 } else if(type == DEATH_SBMINIGUN) {
2379 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2381 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2382 } else if(type == DEATH_SBROCKET) {
2383 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2385 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2386 } else if(type == DEATH_SBBLOWUP) {
2387 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2389 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2390 } else if(type == DEATH_WAKIGUN) {
2391 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2393 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2394 } else if(type == DEATH_WAKIROCKET) {
2395 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2397 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2398 } else if(type == DEATH_WAKIBLOWUP) {
2399 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2401 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2402 } else if(type == DEATH_TURRET) {
2403 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2405 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2406 } else if(type == DEATH_TOUCHEXPLODE) {
2407 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2409 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2410 } else if(type == DEATH_CHEAT) {
2411 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2413 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2414 } else if (type == DEATH_FIRE) {
2415 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2417 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2418 } else if (type == DEATH_CUSTOM) {
2419 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2421 print ("^1",s1, "^1 ", s2, "\n");
2423 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2425 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2427 } else if(msg == MSG_SPREE) {
2428 if(type == KILL_END_SPREE) {
2429 if(cvar("cl_gentle"))
2430 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2432 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2433 } else if(type == KILL_SPREE) {
2434 if(cvar("cl_gentle"))
2435 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2437 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2438 } else if(type == KILL_SPREE_3) {
2439 if(cvar("cl_gentle"))
2440 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2442 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2443 } else if(type == KILL_SPREE_5) {
2444 if(cvar("cl_gentle"))
2445 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2447 print (s1,"^7 unleashes ^1RAGE\n");
2448 } else if(type == KILL_SPREE_10) {
2449 if(cvar("cl_gentle"))
2450 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2452 print (s1,"^7 starts the ^1MASSACRE!\n");
2453 } else if(type == KILL_SPREE_15) {
2454 if(cvar("cl_gentle"))
2455 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2457 print (s1,"^7 executes ^1MAYHEM!\n");
2458 } else if(type == KILL_SPREE_20) {
2459 if(cvar("cl_gentle"))
2460 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2462 print (s1,"^7 is a ^1BERSERKER!\n");
2463 } else if(type == KILL_SPREE_25) {
2464 if(cvar("cl_gentle"))
2465 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2467 print (s1,"^7 inflicts ^1CARNAGE!\n");
2468 } else if(type == KILL_SPREE_30) {
2469 if(cvar("cl_gentle"))
2470 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2472 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2474 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2475 if (type == DEATH_DROWN) {
2476 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2479 if(cvar("cl_gentle"))
2480 print ("^1",s1, "^1 was in the water for too long\n");
2482 print ("^1",s1, "^1 drowned\n");
2484 } else if (type == DEATH_SLIME) {
2485 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2487 print ("^1",s1, "^1 was slimed\n");
2488 } else if (type == DEATH_LAVA) {
2489 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2492 if(cvar("cl_gentle"))
2493 print ("^1",s1, "^1 found a hot place\n");
2495 print ("^1",s1, "^1 turned into hot slag\n");
2497 } else if (type == DEATH_FALL) {
2498 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2501 if(cvar("cl_gentle"))
2502 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2504 print ("^1",s1, "^1 hit the ground with a crunch\n");
2506 } else if (type == DEATH_SHOOTING_STAR) {
2507 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2509 print ("^1",s1, "^1 became a shooting star\n");
2510 } else if (type == DEATH_SWAMP) {
2511 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2514 if(cvar("cl_gentle"))
2515 print ("^1",s1, "^1 discovered a swamp\n");
2517 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2519 } else if(type == DEATH_TURRET) {
2520 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2522 print ("^1",s1, "^1 was mowed down by a turret \n");
2523 } else if (type == DEATH_CUSTOM) {
2524 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2526 print ("^1",s1, "^1 ", s2, "\n");
2527 } else if (type == DEATH_HURTTRIGGER) {
2528 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2530 print ("^1",s1, "^1 was in the wrong place\n");
2531 } else if(type == DEATH_TOUCHEXPLODE) {
2532 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2534 print ("^1",s1, "^1 died in an accident\n");
2535 } else if(type == DEATH_CHEAT) {
2536 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2538 print ("^1",s1, "^1 was unfairly eliminated\n");
2539 } else if(type == DEATH_FIRE) {
2540 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2543 if(cvar("cl_gentle"))
2544 print ("^1",s1, "^1 felt a little hot\n");
2546 print ("^1",s1, "^1 burnt to death\n");
2549 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2552 if(cvar("cl_gentle"))
2553 print ("^1",s1, "^1 needs a restart\n");
2555 print ("^1",s1, "^1 died\n");
2558 } else if(msg == MSG_KILL_ACTION_SPREE) {
2559 if(cvar("cl_gentle"))
2560 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2562 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2563 } else if(msg == MSG_INFO) {
2564 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2565 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2566 print(s1, "^7 got the ", s2, "\n");
2567 } else if(type == INFO_LOSTFLAG) {
2568 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2569 print(s1, "^7 lost the ", s2, "\n");
2570 } else if(type == INFO_PICKUPFLAG) {
2571 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2572 print(s1, "^7 picked up the ", s2, "\n");
2573 } else if(type == INFO_RETURNFLAG) {
2574 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2575 print(s1, "^7 returned the ", s2, "\n");
2580 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2582 void HUD_Centerprint(string s1, string s2, float type, float msg)
2584 if(msg == MSG_SUICIDE) {
2585 if (type == DEATH_TEAMCHANGE) {
2586 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2587 } else if (type == DEATH_AUTOTEAMCHANGE) {
2588 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2589 } else if (type == DEATH_CAMP) {
2590 if(cvar("cl_gentle"))
2591 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2593 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2594 } else if (type == DEATH_NOAMMO) {
2595 if(cvar("cl_gentle"))
2596 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2598 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2599 } else if (type == DEATH_ROT) {
2600 if(cvar("cl_gentle"))
2601 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2603 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2604 } else if (type == DEATH_MIRRORDAMAGE) {
2605 if(cvar("cl_gentle"))
2606 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2608 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2609 } else if (type == DEATH_QUIET) {
2611 } else if (type == DEATH_KILL) {
2612 if(cvar("cl_gentle"))
2613 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2615 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2617 } else if(msg == MSG_KILL) {
2618 if (type == KILL_TEAM) {
2619 if(cvar("cl_gentle")) {
2620 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2622 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2624 } else if (type == KILL_FIRST_BLOOD) {
2625 if(cvar("cl_gentle")) {
2626 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2628 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2630 } else if (type == KILL_FIRST_VICTIM) {
2631 if(cvar("cl_gentle")) {
2632 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2634 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2636 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2637 if(cvar("cl_gentle")) {
2638 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!", s2));
2640 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2642 } else if (type == KILL_TYPEFRAGGED) {
2643 if(cvar("cl_gentle")) {
2644 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!", s2));
2646 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2648 } else if (type == KILL_FRAG) {
2649 if(cvar("cl_gentle")) {
2650 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2652 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2654 } else if (type == KILL_FRAGGED) {
2655 if(cvar("cl_gentle")) {
2656 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1, s2));
2658 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1, s2));
2661 } else if(msg == MSG_KILL_ACTION) {
2662 // TODO: invent more centerprints here?
2663 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2667 void HUD_Notify (void)
2669 float id = HUD_PANEL_NOTIFY;
2671 pos = HUD_Panel_GetPos(id);
2672 mySize = HUD_Panel_GetSize(id);
2674 HUD_Panel_DrawBg(id, pos, mySize, 0);
2676 padding = HUD_Panel_GetPadding(id);
2679 pos += '1 1 0' * padding;
2680 mySize -= '2 2 0' * padding;
2683 float entries, height;
2684 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2685 height = mySize_y/entries;
2686 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2689 fontsize = '0.5 0.5 0' * height;
2693 when = cvar("hud_notify_time");
2695 fadetime = cvar("hud_notify_fadetime");
2699 vector pos_attacker, pos_victim;
2701 float width_attacker, width_victim;
2702 string attacker, victim;
2705 for(j = 0; j < entries; ++j)
2707 if(cvar("hud_notify_flip"))
2709 else // rather nasty hack for ordering items from the bottom up
2710 i = entries - j - 1;
2711 if(cvar("hud_notify_info_top"))
2712 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2716 if(killnotify_times[j] + when > time)
2719 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2723 if(killnotify_times[j] + when > time)
2729 // TODO: maybe print in team colors?
2730 // TODO: maybe this could be cleaned up somehow...
2731 // TODO: less copypaste code below
2734 if(killnotify_actiontype[j] == 0 && !hud_configure)
2736 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2738 width_attacker = stringwidth(attacker, TRUE, fontsize);
2739 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2741 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2742 if(killnotify_deathtype[j] == DEATH_GENERIC)
2744 drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2745 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2747 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2749 drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2750 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2752 else if(killnotify_deathtype[j] == DEATH_KILL)
2754 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2755 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2757 else if(killnotify_deathtype[j] == DEATH_CAMP)
2759 drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2760 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2762 else if(killnotify_deathtype[j] == DEATH_MIRRORDAMAGE)
2764 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2765 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2767 else if(killnotify_deathtype[j] == DEATH_DROWN)
2769 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2770 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2772 else if(killnotify_deathtype[j] == DEATH_SLIME)
2774 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2775 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2777 else if(killnotify_deathtype[j] == DEATH_LAVA)
2779 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2780 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2782 else if(killnotify_deathtype[j] == DEATH_FALL)
2784 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2785 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2787 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2789 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2790 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2792 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2794 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2795 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2797 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2799 if(killnotify_victims[j] == "^1RED^7 flag")
2803 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2804 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2806 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2808 if(killnotify_victims[j] == "^1RED^7 flag")
2812 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2813 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2815 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2817 if(killnotify_victims[j] == "^1RED^7 flag")
2821 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2822 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2825 // X [did action to] Y
2830 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2831 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2832 a = bound(0, (when - j) / 4, 1);
2836 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2837 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2839 width_attacker = stringwidth(attacker, TRUE, fontsize);
2840 width_victim = stringwidth(victim, TRUE, fontsize);
2841 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2842 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2843 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2845 if(hud_configure) // example actions for config mode
2847 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2848 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2849 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2851 else if(WEP_VALID(killnotify_deathtype[j]))
2853 self = get_weaponinfo(killnotify_deathtype[j]);
2854 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2855 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2856 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2858 else if(killnotify_deathtype[j] == DEATH_MIRRORDAMAGE)
2860 drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2861 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2862 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2864 else if(killnotify_deathtype[j] == DEATH_DROWN)
2866 drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2868 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2870 else if(killnotify_deathtype[j] == DEATH_SLIME)
2872 drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2873 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2874 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2876 else if(killnotify_deathtype[j] == DEATH_LAVA)
2878 drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2879 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2880 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2882 else if(killnotify_deathtype[j] == DEATH_FALL)
2884 drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2885 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2886 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2888 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2890 drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2891 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2892 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2894 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2896 drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2897 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2898 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2909 if(cvar("hud_notify_info_top"))
2912 o = pos + eY * mySize_y - eY * 2 * height;
2914 if(spectatee_status && !intermission)
2916 //drawfont = hud_bigfont;
2917 if(spectatee_status == -1)
2920 s = GetPlayerName(spectatee_status - 1);
2922 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2923 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2924 //drawfont = hud_font;
2926 // spectator text in the upper right corner
2927 if(spectatee_status == -1)
2928 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2930 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2931 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2932 o += eY * fontsize_y;
2934 if(spectatee_status == -1)
2935 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2937 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2938 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2939 o += eY * fontsize_y;
2941 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2942 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2943 o += eY * fontsize_y;
2945 if(gametype == GAME_ARENA)
2946 s = "^1Wait for your turn to join";
2947 else if(gametype == GAME_LMS)
2950 sk = playerslots[player_localentnum - 1];
2951 if(sk.(scores[ps_primary]) >= 666)
2952 s = "^1Match has already begun";
2953 else if(sk.(scores[ps_primary]) > 0)
2954 s = "^1You have no more lives left";
2956 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2959 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2960 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2961 o += eY * fontsize_y;
2963 //show restart countdown:
2964 if (time < getstatf(STAT_GAMESTARTTIME)) {
2966 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2967 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2968 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2969 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2970 o += eY * fontsize_y;
2973 if(warmup_stage && !intermission)
2975 s = "^2Currently in ^1warmup^2 stage!";
2976 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2977 o += eY * fontsize_y;
2981 if(mod(time, 1) >= 0.5)
2986 if(ready_waiting && !intermission && !spectatee_status)
2988 if(ready_waiting_for_me)
2991 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2993 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2998 s = strcat("^2Waiting for others to ready up to end warmup...");
3000 s = strcat("^2Waiting for others to ready up...");
3002 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3003 o += eY * fontsize_y;
3005 else if(warmup_stage && !intermission && !spectatee_status)
3007 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3008 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3009 o += eY * fontsize_y;
3012 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3014 float ts_min, ts_max;
3015 tm = teams.sort_next;
3018 for(; tm.sort_next; tm = tm.sort_next)
3020 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3022 if(!ts_min) ts_min = tm.team_size;
3023 else ts_min = min(ts_min, tm.team_size);
3024 if(!ts_max) ts_max = tm.team_size;
3025 else ts_max = max(ts_max, tm.team_size);
3027 if ((ts_max - ts_min) > 1)
3029 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3030 tm = GetTeam(myteam, false);
3032 if (tm.team != COLOR_SPECTATOR)
3033 if (tm.team_size == ts_max)
3034 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3036 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3037 o += eY * fontsize_y;
3043 s = "^7Press ^3ESC ^7to show HUD options.";
3044 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3045 o += eY * fontsize_y;
3046 s = "^3Doubleclick a panel for panel-specific options.";
3047 drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3048 o += eY * fontsize_y;
3054 void HUD_Timer(void)
3056 float id = HUD_PANEL_TIMER;
3058 pos = HUD_Panel_GetPos(id);
3059 mySize = HUD_Panel_GetSize(id);
3061 HUD_Panel_DrawBg(id, pos, mySize, 0);
3063 padding = HUD_Panel_GetPadding(id);
3066 pos += '1 1 0' * padding;
3067 mySize -= '2 2 0' * padding;
3070 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
3072 timelimit = getstatf(STAT_TIMELIMIT);
3074 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3075 timeleft = ceil(timeleft);
3076 minutesLeft = floor(timeleft / 60);
3077 secondsLeft = timeleft - minutesLeft*60;
3080 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3081 timer_color = '1 1 1'; //white
3082 else if(minutesLeft >= 1)
3083 timer_color = '1 1 0'; //yellow
3085 timer_color = '1 0 0'; //red
3087 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3088 if (time < getstatf(STAT_GAMESTARTTIME)) {
3089 //while restart is still active, show 00:00
3090 minutes = seconds = 0;
3092 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3093 minutes = floor(elapsedTime / 60);
3094 seconds = elapsedTime - minutes*60;
3097 minutes = minutesLeft;
3098 seconds = secondsLeft;
3103 minutes = min(minutes, 999);
3104 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3105 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3106 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3108 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3113 void HUD_Radar(void)
3115 float id = HUD_PANEL_RADAR;
3117 pos = HUD_Panel_GetPos(id);
3118 mySize = HUD_Panel_GetSize(id);
3120 HUD_Panel_DrawBg(id, pos, mySize, 0);
3122 padding = HUD_Panel_GetPadding(id);
3125 pos += '1 1 0' * padding;
3126 mySize -= '2 2 0' * padding;
3129 local float color1, color2; // color already declared as a global in hud.qc
3132 float scale2d, normalsize, bigsize;
3135 teamradar_origin2d = pos + 0.5 * mySize;
3136 teamradar_size2d = mySize;
3138 if(minimapname == "")
3141 teamradar_loadcvars();
3143 switch(hud_radar_zoommode)
3147 f = current_zoomfraction;
3150 f = 1 - current_zoomfraction;
3160 switch(hud_radar_rotation)
3163 teamradar_angle = view_angles_y - 90;
3166 teamradar_angle = 90 * hud_radar_rotation;
3170 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3171 teamradar_size2d = mySize;
3173 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3175 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3176 if(hud_radar_rotation == 0)
3178 // max-min distance must fit the radar in any rotation
3179 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3183 vector c0, c1, c2, c3, span;
3184 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3185 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3186 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3187 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3189 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3190 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3192 // max-min distance must fit the radar in x=x, y=y
3194 teamradar_size2d_x * scale2d / (1.05 * span_x),
3195 teamradar_size2d_y * scale2d / (1.05 * span_y)
3199 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3200 if(bigsize > normalsize)
3201 normalsize = bigsize;
3205 + (1 - f) * normalsize;
3206 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3207 f * (mi_min + mi_max) * 0.5
3208 + (1 - f) * view_origin);
3210 color1 = GetPlayerColor(player_localentnum-1);
3211 rgb = GetTeamRGB(color1);
3220 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3222 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3223 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3224 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3225 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3226 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3228 color2 = GetPlayerColor(tm.sv_entnum);
3229 //if(color == COLOR_SPECTATOR || color == color2)
3230 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3232 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3234 drawresetcliparea();
3239 void HUD_Score(void)
3241 float id = HUD_PANEL_SCORE;
3243 pos = HUD_Panel_GetPos(id);
3244 mySize = HUD_Panel_GetSize(id);
3246 HUD_Panel_DrawBg(id, pos, mySize, 0);
3248 padding = HUD_Panel_GetPadding(id);
3251 pos += '1 1 0' * padding;
3252 mySize -= '2 2 0' * padding;
3255 float score, distribution, leader;
3256 float score_len, distr_len;
3257 vector distribution_color;
3259 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3261 // TODO... this (race part) still uses constant coordinates :/
3262 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3263 /*pl = players.sort_next;
3266 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3267 if(pl.scores[ps_primary] == 0)
3270 score = me.(scores[ps_primary]);
3272 float racemin, racesec, racemsec;
3273 float distsec, distmsec, minusplus;
3275 racemin = floor(score/(60 * TIME_FACTOR));
3276 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3277 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3279 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3280 // distribution display
3281 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3283 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3284 distmsec = fabs(distribution);
3286 distsec = floor(fabs(distribution)/TIME_FACTOR);
3287 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3288 if (distribution < 0)
3292 if (distribution <= 0) {
3293 distribution_color = eY;
3294 minusplus = 1; // minusplus 1: always prefix with minus sign
3297 distribution_color = eX;
3298 minusplus = 2; // minusplus 1: always prefix with plus sign
3300 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3301 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3302 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3304 // race record display
3305 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3306 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3308 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3309 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3310 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3312 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3313 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3315 } else if (!teamplay) { // non-teamgames
3316 // me vector := [team/connected frags id]
3317 pl = players.sort_next;
3324 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3328 score = me.(scores[ps_primary]);
3332 if(distribution >= 5) {
3333 distribution_color = eY;
3335 } else if(distribution >= 0) {
3336 distribution_color = '1 1 1';
3338 } else if(distribution >= -5)
3339 distribution_color = '1 1 0';
3341 distribution_color = eX;
3343 score_len = strlen(ftos(score));
3344 distr_len = strlen(ftos(distribution));
3346 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3348 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3349 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3350 } else { // teamgames
3351 float max_fragcount;
3352 max_fragcount = -99;
3355 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3356 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3358 score = tm.(teamscores[ts_primary]);
3363 score_len = strlen(ftos(score));
3365 if (score > max_fragcount)
3366 max_fragcount = score;
3368 if(tm.team == myteam) {
3369 if (max_fragcount == score)
3372 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3373 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3375 if (max_fragcount == score)
3378 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3379 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3388 void HUD_RaceTimer (void) {
3389 float id = HUD_PANEL_RACETIMER;
3391 pos = HUD_Panel_GetPos(id);
3392 mySize = HUD_Panel_GetSize(id);
3394 HUD_Panel_DrawBg(id, pos, mySize, 0);
3396 padding = HUD_Panel_GetPadding(id);
3399 pos += '1 1 0' * padding;
3400 mySize -= '2 2 0' * padding;
3403 drawfont = hud_bigfont;
3405 string s, forcetime;
3410 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3411 s = "^1Intermediate 1 (+15.42)";
3412 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3413 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3414 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3416 else if(race_checkpointtime)
3418 a = bound(0, 2 - (time - race_checkpointtime), 1);
3421 if(a > 0) // just hit a checkpoint?
3423 if(race_checkpoint != 254)
3425 if(race_time && race_previousbesttime)
3426 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3428 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3430 forcetime = TIME_ENCODED_TOSTRING(race_time);
3435 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3437 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3438 if(a > 0) // next one?
3440 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3445 if(s != "" && a > 0)
3447 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3448 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3449 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3452 if(race_penaltytime)
3454 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3457 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3458 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3459 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3460 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3466 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3467 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3468 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3473 if(race_laptime && race_checkpoint != 255)
3475 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3476 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3477 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3482 if(race_mycheckpointtime)
3484 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3485 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3486 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3487 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3488 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3490 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3492 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3493 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3494 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3495 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3499 if(race_penaltytime && !race_penaltyaccumulator)
3501 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3502 a = bound(0, (1 + t - time), 1);
3506 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3508 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3509 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3510 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3511 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3516 drawfont = hud_font;
3521 float vote_yescount;
3524 float vote_highlighted; // currently selected vote
3526 float vote_active; // is there an active vote?
3527 float vote_prev; // previous state of vote_active to check for a change
3529 float vote_change; // "time" when vote_active changed
3531 void HUD_VoteWindow(void)
3533 float id = HUD_PANEL_VOTE;
3535 pos = HUD_Panel_GetPos(id);
3536 mySize = HUD_Panel_GetSize(id);
3540 if(vote_active != vote_prev) {
3542 vote_prev = vote_active;
3545 if(vote_active || hud_configure)
3546 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3548 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3560 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3562 HUD_Panel_DrawBg(id, pos, mySize, a);
3564 padding = HUD_Panel_GetPadding(id);
3567 pos += '1 1 0' * padding;
3568 mySize -= '2 2 0' * padding;
3571 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3573 s = "A vote has been called for: ";
3574 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3575 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3577 s = "Configure the HUD";
3578 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3580 // print the yes/no counts
3581 s = strcat("Yes: ", ftos(vote_yescount));
3582 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3583 s = strcat("No: ", ftos(vote_nocount));
3584 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3586 // draw the progress bars
3587 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3588 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3590 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3591 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3593 // draw the highlights
3594 if(vote_highlighted == 1) {
3595 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3596 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3598 else if(vote_highlighted == 2) {
3599 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3600 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3603 drawresetcliparea();
3606 vote_highlighted = 0;
3610 // Mod icons panel (#10)
3613 float mod_active; // is there any active mod icon?
3615 // CTF HUD modicon section
3616 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3617 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3618 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3620 void HUD_Mod_CTF_Reset(void)
3622 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3625 void HUD_Mod_CTF(vector pos, vector mySize)
3627 vector redflag_pos, blueflag_pos;
3628 float f; // every function should have that
3630 float redflag, blueflag; // current status
3631 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3634 stat_items = getstati(STAT_ITEMS);
3635 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3636 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3638 if(redflag || blueflag)
3649 // when status CHANGES, set old status into prevstatus and current status into status
3650 if (redflag != redflag_prevframe)
3652 redflag_statuschange_time = time;
3653 redflag_prevstatus = redflag_prevframe;
3654 redflag_prevframe = redflag;
3657 if (blueflag != blueflag_prevframe)
3659 blueflag_statuschange_time = time;
3660 blueflag_prevstatus = blueflag_prevframe;
3661 blueflag_prevframe = blueflag;
3664 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3665 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3667 float BLINK_FACTOR = 0.15;
3668 float BLINK_BASE = 0.85;
3670 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3672 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3674 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3676 string red_icon, red_icon_prevstatus;
3677 float red_alpha, red_alpha_prevstatus;
3678 red_alpha = red_alpha_prevstatus = 1;
3680 case 1: red_icon = "flag_red_taken"; break;
3681 case 2: red_icon = "flag_red_lost"; break;
3682 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3684 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3685 red_icon = "flag_red_shielded";
3687 red_icon = string_null;
3690 switch(redflag_prevstatus) {
3691 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3692 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3693 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3696 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3697 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3698 red_icon_prevstatus = "flag_red_shielded";
3700 red_icon_prevstatus = string_null;
3704 string blue_icon, blue_icon_prevstatus;
3705 float blue_alpha, blue_alpha_prevstatus;
3706 blue_alpha = blue_alpha_prevstatus = 1;
3708 case 1: blue_icon = "flag_blue_taken"; break;
3709 case 2: blue_icon = "flag_blue_lost"; break;
3710 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3712 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3713 blue_icon = "flag_blue_shielded";
3715 blue_icon = string_null;
3718 switch(blueflag_prevstatus) {
3719 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3720 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3721 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3724 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3725 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3726 blue_icon_prevstatus = "flag_blue_shielded";
3728 blue_icon_prevstatus = string_null;
3732 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3734 blueflag_pos = pos + eX * mySize_y;
3737 redflag_pos = pos + eX * mySize_y;
3740 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3741 if(red_icon_prevstatus && f < 1)
3742 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3744 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3746 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3747 if(blue_icon_prevstatus && f < 1)
3748 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3750 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3753 // Keyhunt HUD modicon section
3754 float kh_runheretime;
3756 void HUD_Mod_KH_Reset(void)
3761 void HUD_Mod_KH(vector pos, vector mySize)
3763 mod_active = 1; // keyhunt should never hide the mod icons panel
3767 vector p, pa, kh_size, kh_asize;
3770 p_y = pos_y + 0.25 * mySize_y;
3772 kh_keys = getstati(STAT_KH_KEYS);
3774 kh_size_x = mySize_x * 0.25;
3775 kh_size_y = 0.75 * mySize_y;
3777 pa = p - eY * 0.25 * mySize_y;
3779 kh_asize_x = mySize_x * 0.25;
3780 kh_asize_y = mySize_y * 0.25;
3786 for(i = 0; i < 4; ++i)
3788 key = floor(kh_keys / pow(32, i)) & 31;
3790 if(keyteam == 30 && keycount <= 4)
3792 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3796 // this yields 8 exactly if "RUN HERE" shows
3801 kh_runheretime = time;
3802 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3807 for(i = 0; i < 4; ++i)
3809 key = floor(kh_keys / pow(32, i)) & 31;
3822 default: // owned or dropped
3827 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3828 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3834 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3837 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3840 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3843 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3848 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3851 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3854 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3857 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3860 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3864 p_x += 0.25 * mySize_x;
3865 pa_x += 0.25 * mySize_x;
3869 // Nexball HUD mod icon
3870 void HUD_Mod_NexBall(vector pos, vector mySize)
3872 float stat_items, nb_pb_starttime, dt, p;
3874 stat_items = getstati(STAT_ITEMS);
3875 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3877 if (stat_items & IT_KEY1)
3882 //Manage the progress bar if any
3883 if (nb_pb_starttime > 0)
3885 dt = mod(time - nb_pb_starttime, nb_pb_period);
3886 // one period of positive triangle
3887 p = 2 * dt / nb_pb_period;
3892 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3895 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3897 if (stat_items & IT_KEY1)
3898 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3901 // Race/CTS HUD mod icons
3902 float crecordtime_prev; // last remembered crecordtime
3903 float crecordtime_change_time; // time when crecordtime last changed
3904 float srecordtime_prev; // last remembered srecordtime
3905 float srecordtime_change_time; // time when srecordtime last changed
3907 float race_status_time;
3908 float race_status_prev;
3909 string race_status_name_prev;
3910 void HUD_Mod_Race(vector pos, vector mySize)
3912 mod_active = 1; // race should never hide the mod icons panel
3914 me = playerslots[player_localentnum - 1];
3916 float f; // yet another function has this
3917 score = me.(scores[ps_primary]);
3919 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3920 return; // no records in the actual race
3922 drawfont = hud_bigfont;
3924 // clientside personal record
3926 if(gametype == GAME_CTS)
3930 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3932 if(score && (score < t || !t)) {
3933 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3934 if(cvar("cl_autodemo_delete_keeprecords"))
3936 f = cvar("cl_autodemo_delete");
3938 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3942 if(t != crecordtime_prev) {
3943 crecordtime_prev = t;
3944 crecordtime_change_time = time;
3946 f = time - crecordtime_change_time;
3949 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3950 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3952 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3953 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3954 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3955 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3959 t = race_server_record;
3960 if(t != srecordtime_prev) {
3961 srecordtime_prev = t;
3962 srecordtime_change_time = time;
3964 f = time - srecordtime_change_time;
3967 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3968 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3970 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3971 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3972 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3973 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3976 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3977 race_status_time = time + 5;
3978 race_status_prev = race_status;
3979 if (race_status_name_prev)
3980 strunzone(race_status_name_prev);
3981 race_status_name_prev = strzone(race_status_name);
3984 pos_x += mySize_x/2;
3987 a = bound(0, race_status_time - time, 1);
3990 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3994 rank = race_CheckName(race_status_name);
3996 rankname = race_PlaceName(rank);
3999 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4001 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4003 if(race_status == 0)
4004 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4005 else if(race_status == 1) {
4006 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4007 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4008 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4009 } else if(race_status == 2) {
4010 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4011 drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4013 drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4014 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4015 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4016 } else if(race_status == 3) {
4017 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4018 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4019 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
4022 if (race_status_time - time <= 0) {
4023 race_status_prev = -1;
4025 if(race_status_name)
4026 strunzone(race_status_name);
4027 race_status_name = string_null;
4028 if(race_status_name_prev)
4029 strunzone(race_status_name_prev);
4030 race_status_name_prev = string_null;
4032 drawfont = hud_font;
4035 float mod_prev; // previous state of mod_active to check for a change
4037 float mod_change; // "time" when mod_active changed
4039 void HUD_ModIcons(void)
4041 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
4044 float id = HUD_PANEL_MODICONS;
4046 pos = HUD_Panel_GetPos(id);
4047 mySize = HUD_Panel_GetSize(id);
4049 if(mod_active != mod_prev) {
4051 mod_prev = mod_active;
4054 if(mod_active || hud_configure)
4055 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4057 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4060 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4063 padding = HUD_Panel_GetPadding(id);
4066 pos += '1 1 0' * padding;
4067 mySize -= '2 2 0' * padding;
4070 // these MUST be ran in order to update mod_active
4071 if(gametype == GAME_KEYHUNT)
4072 HUD_Mod_KH(pos, mySize);
4073 else if(gametype == GAME_CTF || hud_configure)
4074 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4075 else if(gametype == GAME_NEXBALL)
4076 HUD_Mod_NexBall(pos, mySize);
4077 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4078 HUD_Mod_Race(pos, mySize);
4081 // Draw pressed keys (#11)
4083 void HUD_DrawPressedKeys(void)
4085 float id = HUD_PANEL_PRESSEDKEYS;
4087 pos = HUD_Panel_GetPos(id);
4088 mySize = HUD_Panel_GetSize(id);
4090 HUD_Panel_DrawBg(id, pos, mySize, 0);
4092 padding = HUD_Panel_GetPadding(id);
4095 pos += '1 1 0' * padding;
4096 mySize -= '2 2 0' * padding;
4101 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4102 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4103 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4104 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4105 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4106 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4107 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4108 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4111 // Handle chat as a panel (#12)
4115 float id = HUD_PANEL_CHAT;
4117 pos = HUD_Panel_GetPos(id);
4118 mySize = HUD_Panel_GetSize(id);
4120 HUD_Panel_DrawBg(id, pos, mySize, 0);
4122 padding = HUD_Panel_GetPadding(id);
4125 pos += '1 1 0' * padding;
4126 mySize -= '2 2 0' * padding;
4129 cvar_set("con_chatrect", "1");
4131 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4132 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4134 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4135 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4140 chatsize = cvar("con_chatsize");
4141 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4143 for(i = 0; i < cvar("con_chat"); ++i)
4145 if(i == cvar("con_chat") - 1)
4146 a = HUD_Panel_GetFgAlpha(id);
4148 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4149 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4154 // Engine info panel (#13)
4161 float frametimeavg1; // 1 frame ago
4162 float frametimeavg2; // 2 frames ago
4163 void HUD_EngineInfo(void)
4165 float id = HUD_PANEL_ENGINEINFO;
4167 pos = HUD_Panel_GetPos(id);
4168 mySize = HUD_Panel_GetSize(id);
4170 HUD_Panel_DrawBg(id, pos, mySize, 0);
4172 padding = HUD_Panel_GetPadding(id);
4175 pos += '1 1 0' * padding;
4176 mySize -= '2 2 0' * padding;
4179 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4181 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4182 frametimeavg2 = frametimeavg1;
4183 frametimeavg1 = frametimeavg;
4186 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4187 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4189 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4190 prevfps = (1/frametime);
4191 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4197 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4199 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4201 prevfps_time = time;
4206 color = HUD_Get_Num_Color (prevfps, 100);
4207 drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * 0.5 * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
4215 void HUD_ShowSpeed(void)
4218 float pos, conversion_factor;
4219 string speed, zspeed, unit;
4221 switch(cvar("cl_showspeed_unit"))
4226 conversion_factor = 1.0;
4230 conversion_factor = 1.0;
4234 conversion_factor = 0.0254;
4238 conversion_factor = 0.0254 * 3.6;
4242 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4246 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4250 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4252 numsize_x = numsize_y = cvar("cl_showspeed_size");
4253 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4255 drawfont = hud_bigfont;
4256 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4258 if (cvar("cl_showspeed_z") == 1) {
4259 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4260 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4263 drawfont = hud_font;
4266 vector acc_prevspeed;
4270 void HUD_ShowAcceleration(void)
4272 float acceleration, sz, scale, alpha, f;
4273 vector pos, top, rgb;
4274 top_x = vid_conwidth/2;
4277 f = time - acc_prevtime;
4278 if(cvar("cl_showacceleration_z"))
4279 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4281 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4282 acc_prevspeed = pmove_vel;
4283 acc_prevtime = time;
4285 f = bound(0, f * 10, 1);
4286 acc_avg = acc_avg * (1 - f) + acceleration * f;
4287 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4289 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4291 sz = cvar("cl_showacceleration_size");
4292 scale = cvar("cl_showacceleration_scale");
4293 alpha = cvar("cl_showacceleration_alpha");
4294 if (cvar("cl_showacceleration_color_custom"))
4295 rgb = stov(cvar_string("cl_showacceleration_color"));
4298 if (acceleration < 0) {
4299 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4300 } else if (acceleration > 0) {
4301 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4305 if (acceleration > 0)
4306 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4307 else if (acceleration < 0)
4308 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4311 void HUD_Reset (void)
4313 // reset gametype specific icons
4314 if(gametype == GAME_KEYHUNT)
4316 else if(gametype == GAME_CTF)
4317 HUD_Mod_CTF_Reset();
4320 void HUD_Main (void)
4322 if(disable_menu_alphacheck == 1)
4323 menu_fade_alpha = 1;
4325 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4326 hud_fg_alpha = cvar("hud_fg_alpha");
4328 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4329 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4330 hud_color_bg_team = cvar("hud_color_bg_team");
4332 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4333 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4335 hud_configure = cvar("_hud_configure");
4339 // HUD configure visible grid
4340 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4344 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4346 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4349 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4351 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4355 if(cvar_string("hud_dock") != "")
4356 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4358 if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4360 if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4362 if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4364 if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4366 if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4368 if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4371 if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4372 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4374 if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4376 if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4377 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4379 if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4381 if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4384 if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4385 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4386 HUD_DrawPressedKeys();
4387 if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4390 cvar_set("con_csqcpositioning", "0");
4391 if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
4394 // TODO hud_'ify these
4395 if (cvar("cl_showspeed"))
4397 if (cvar("cl_showacceleration"))
4398 HUD_ShowAcceleration();
4400 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4401 localcmd("cmd selectteam auto; cmd join\n");
4403 if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4404 disable_menu_alphacheck = 0;