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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows = 0, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
458         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
459
460         vector weapon_pos, weapon_size = '0 0 0';
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         if(autocvar_hud_panel_weapons_complainbubble)
518         if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
519                 complain_weapon = 0;
520
521         // determine which weapons are going to be shown
522         if (autocvar_hud_panel_weapons_onlyowned)
523         {
524                 if(autocvar__hud_configure)
525                 {
526                         if (WEPSET_EMPTY_A(weapons_stat))
527                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
528                                         WEPSET_OR_AW(weapons_stat, i);
529
530                         if(menu_enabled != 2)
531                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
532                 }
533
534                 // do we own this weapon?
535                 weapon_count = 0;
536                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
537                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
538                                 ++weapon_count;
539
540                 // add it anyway if weaponcomplain is shown
541                 if(complain_weapon)
542                         ++weapon_count;
543
544                 // might as well commit suicide now, no reason to live ;)
545                 if (weapon_count == 0)
546                 {
547                         draw_endBoldFont();
548                         return;
549                 }
550
551                 old_panel_size = panel_size;
552                 if(panel_bg_padding)
553                         old_panel_size -= '2 2 0' * panel_bg_padding;
554
555                 // first find values for the standard table (with all the weapons)
556                 rows = old_panel_size_y/old_panel_size_x;
557                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
558                 columns = ceil(WEP_COUNT/rows);
559                 weapon_size_x = old_panel_size_x / columns;
560                 weapon_size_y = old_panel_size_y / rows;
561
562                 // change table values to include only the owned weapons
563                 // weapon_size won't be changed
564                 if(weapon_count <= rows)
565                 {
566                         rows = weapon_count;
567                         columns = 1;
568                 }
569                 else
570                         columns = ceil(weapon_count / rows);
571
572                 // reduce size of the panel
573                 panel_size_x = columns * weapon_size_x;
574                 panel_size_y = rows * weapon_size_y;
575                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
576                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
577                 if(panel_bg_padding)
578                         panel_size += '2 2 0' * panel_bg_padding;
579         }
580         else
581                 weapon_count = WEP_COUNT;
582
583         // animation for fading in/out the panel respectively when not in use
584         if(!autocvar__hud_configure)
585         {
586                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
587                 {
588                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
589
590                         // fade the panel alpha
591                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
592                         {
593                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
594                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
595                         }
596                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
597                         {
598                                 panel_bg_alpha *= (1 - f);
599                                 panel_fg_alpha *= (1 - f);
600                         }
601
602                         // move the panel off the screen
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 center_x = panel_pos_x + panel_size_x/2;
607                                 center_y = panel_pos_y + panel_size_y/2;
608                                 screen_ar = vid_conwidth/vid_conheight;
609                                 if (center_x/center_y < screen_ar) //bottom left
610                                 {
611                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
612                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
613                                         else //left
614                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
615                                 }
616                                 else //top right
617                                 {
618                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
619                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
620                                         else //top
621                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
622                                 }
623                                 if(f == 1)
624                                         center_x = -1; // mark the panel as off screen
625                         }
626                         weaponprevtime = time - (1 - f) * timein_effect_length;
627                 }
628                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
629                 {
630                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
631
632                         // fade the panel alpha
633                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
634                         {
635                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
636                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
637                         }
638                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
639                         {
640                                 panel_bg_alpha *= (f);
641                                 panel_fg_alpha *= (f);
642                         }
643
644                         // move the panel back on screen
645                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
646                         {
647                                 f *= f; // for a cooler movement
648                                 f = 1 - f;
649                                 center_x = panel_pos_x + panel_size_x/2;
650                                 center_y = panel_pos_y + panel_size_y/2;
651                                 screen_ar = vid_conwidth/vid_conheight;
652                                 if (center_x/center_y < screen_ar) //bottom left
653                                 {
654                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
655                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
656                                         else //left
657                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
658                                 }
659                                 else //top right
660                                 {
661                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
662                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
663                                         else //top
664                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
665                                 }
666                         }
667                 }
668         }
669
670         // draw the background, then change the virtual size of it to better fit other items inside
671         HUD_Panel_DrawBg(1);
672
673         if(center_x == -1)
674         {
675                 draw_endBoldFont();
676                 return;
677         }
678
679         if(panel_bg_padding)
680         {
681                 panel_pos += '1 1 0' * panel_bg_padding;
682                 panel_size -= '2 2 0' * panel_bg_padding;
683         }
684
685         // after the sizing and animations are done, update the other values
686
687         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
688         {
689                 rows = panel_size_y/panel_size_x;
690                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
691                 columns = ceil(weapon_count/rows);
692                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
693         }
694
695         // calculate position/size for visual bar displaying ammount of ammo status
696         if (autocvar_hud_panel_weapons_ammo)
697         {
698                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
699                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
700
701                 if(weapon_size_x/weapon_size_y > aspect)
702                 {
703                         barsize_x = aspect * weapon_size_y;
704                         barsize_y = weapon_size_y;
705                         baroffset_x = (weapon_size_x - barsize_x) / 2;
706                 }
707                 else
708                 {
709                         barsize_y = 1/aspect * weapon_size_x;
710                         barsize_x = weapon_size_x;
711                         baroffset_y = (weapon_size_y - barsize_y) / 2;
712                 }
713         }
714         if(autocvar_hud_panel_weapons_accuracy)
715                 Accuracy_LoadColors();
716
717         row = column = 0;
718         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
719         {
720                 // retrieve information about the current weapon to be drawn
721                 self = weaponorder[i];
722                 weapon_id = self.impulse;
723
724                 // skip if this weapon doesn't exist
725                 if (!self || self.impulse < 0) { continue; }
726
727                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
728                 if(autocvar_hud_panel_weapons_onlyowned)
729                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
730                         continue;
731
732                 // figure out the drawing position of weapon
733                 weapon_pos = (panel_pos 
734                         + eX * column * weapon_size_x 
735                         + eY * row * weapon_size_y);
736
737                 // draw background behind currently selected weapon
738                 if(self.weapon == switchweapon)
739                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740
741                 // draw the weapon accuracy
742                 if(autocvar_hud_panel_weapons_accuracy)
743                 {
744                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
745                         if(panel_weapon_accuracy >= 0)
746                         {
747                                 color = Accuracy_GetColor(panel_weapon_accuracy);
748                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
749                         }
750                 }
751
752                 // drawing all the weapon items
753                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
754                 {
755                         // draw the weapon image
756                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757
758                         // draw weapon label string
759                         switch(autocvar_hud_panel_weapons_label)
760                         {
761                                 case 1: // weapon number
762                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
763                                         break;
764
765                                 case 2: // bind
766                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
767                                         break;
768
769                                 case 3: // weapon name
770                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771                                         break;
772
773                                 default: // nothing
774                                         break;
775                         }
776
777                         // draw ammo status bar
778                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
779                         {
780                                 a = 0;
781                                 ammo_type = GetAmmoTypeForWep(self.weapon);
782                                 if(ammo_type != -1)
783                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
784
785                                 if(a > 0)
786                                 {
787                                         switch(ammo_type) {
788                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
789                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
790                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
791                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
792                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
793                                                 default: ammo_full = 60;
794                                         }
795
796                                         drawsetcliparea(
797                                                 weapon_pos_x + baroffset_x,
798                                                 weapon_pos_y + baroffset_y,
799                                                 barsize_x * bound(0, a/ammo_full, 1),
800                                                 barsize_y);
801                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
802                                         drawresetcliparea();
803                                 }
804                         }
805                 }
806                 else // draw a "ghost weapon icon" if you don't have the weapon
807                 {
808                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
809                 }
810
811                 // draw the complain message
812                 if(self.weapon == complain_weapon)
813                 {
814                         if(fadetime)
815                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
816                         else
817                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
818
819                         string s;
820                         if(complain_weapon_type == 0) {
821                                 s = _("Out of ammo");
822                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
823                         }
824                         else if(complain_weapon_type == 1) {
825                                 s = _("Don't have");
826                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
827                         }
828                         else {
829                                 s = _("Unavailable");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
831                         }
832                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
835                 }
836
837                 // continue with new position for the next weapon
838                 ++row;
839                 if(row >= rows)
840                 {
841                         row = 0;
842                         ++column;
843                 }
844         }
845
846         draw_endBoldFont();
847 }
848
849 // Ammo (#1)
850 //
851 // TODO: macro
852 float GetAmmoItemCode(float i)
853 {
854         switch(i)
855         {
856                 case 0: return IT_SHELLS;
857                 case 1: return IT_NAILS;
858                 case 2: return IT_ROCKETS;
859                 case 3: return IT_CELLS;
860                 case 4: return IT_FUEL;
861                 default: return -1;
862         }
863 }
864
865 string GetAmmoPicture(float i)
866 {
867         switch(i)
868         {
869                 case 0: return "ammo_shells";
870                 case 1: return "ammo_bullets";
871                 case 2: return "ammo_rockets";
872                 case 3: return "ammo_cells";
873                 case 4: return "ammo_fuel";
874                 default: return "";
875         }
876 }
877
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
879 {
880         float a;
881         if(autocvar__hud_configure)
882         {
883                 currently_selected = (itemcode == 2); //rockets always selected
884                 a = 31 + mod(itemcode*93, 128);
885         }
886         else
887                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
888
889         vector color;
890         if(infinite_ammo)
891                 color = '0 0.5 0.75';
892         else if(a < 10)
893                 color = '0.7 0 0';
894         else
895                 color = '1 1 1';
896
897         float theAlpha;
898         if(currently_selected)
899                 theAlpha = 1;
900         else
901                 theAlpha = 0.7;
902
903         vector picpos, numpos;
904         if(autocvar_hud_panel_ammo_iconalign)
905         {
906                 numpos = myPos;
907                 picpos = myPos + eX * 2 * mySize_y;
908         }
909         else
910         {
911                 numpos = myPos + eX * mySize_y;
912                 picpos = myPos;
913         }
914
915         if (currently_selected)
916                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
917
918     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
920
921     if(autocvar_hud_panel_ammo_text)
922     {
923         if(a > 0 || infinite_ammo)
924             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925         else // "ghost" ammo count
926             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
927     }
928         if(a > 0 || infinite_ammo)
929                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930         else // "ghost" ammo icon
931                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
932 }
933
934 void HUD_Ammo(void)
935 {
936     if(hud != HUD_NORMAL) return;
937         if(!autocvar__hud_configure)
938         {
939                 if(!autocvar_hud_panel_ammo) return;
940                 if(spectatee_status == -1) return;
941         }
942         else
943                 hud_configure_active_panel = HUD_PANEL_AMMO;
944
945         HUD_Panel_UpdateCvars(ammo);
946         HUD_Panel_ApplyFadeAlpha();
947
948         draw_beginBoldFont();
949
950         vector pos, mySize;
951         pos = panel_pos;
952         mySize = panel_size;
953
954         HUD_Panel_DrawBg(1);
955         if(panel_bg_padding)
956         {
957                 pos += '1 1 0' * panel_bg_padding;
958                 mySize -= '2 2 0' * panel_bg_padding;
959         }
960
961         float rows = 0, columns, row, column;
962         vector ammo_size;
963         if (autocvar_hud_panel_ammo_onlycurrent)
964                 ammo_size = mySize;
965         else
966         {
967                 rows = mySize_y/mySize_x;
968                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969                 //                               ^^^ ammo item aspect goes here
970
971                 columns = ceil(AMMO_COUNT/rows);
972
973                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
974         }
975
976         local vector offset = '0 0 0'; // fteqcc sucks
977         float newSize;
978         if(ammo_size_x/ammo_size_y > 3)
979         {
980                 newSize = 3 * ammo_size_y;
981                 offset_x = ammo_size_x - newSize;
982                 pos_x += offset_x/2;
983                 ammo_size_x = newSize;
984         }
985         else
986         {
987                 newSize = 1/3 * ammo_size_x;
988                 offset_y = ammo_size_y - newSize;
989                 pos_y += offset_y/2;
990                 ammo_size_y = newSize;
991         }
992
993         float i, stat_items, currently_selected, infinite_ammo;
994         infinite_ammo = FALSE;
995         if (autocvar_hud_panel_ammo_onlycurrent)
996         {
997                 if(autocvar__hud_configure)
998                 {
999                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1000                 }
1001                 else
1002                 {
1003                         stat_items = getstati(STAT_ITEMS, 0, 24);
1004                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005                                 infinite_ammo = TRUE;
1006                         for (i = 0; i < AMMO_COUNT; ++i) {
1007                                 currently_selected = stat_items & GetAmmoItemCode(i);
1008                                 if (currently_selected)
1009                                 {
1010                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1011                                         break;
1012                                 }
1013                         }
1014                 }
1015         }
1016         else
1017         {
1018                 stat_items = getstati(STAT_ITEMS, 0, 24);
1019                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020                         infinite_ammo = TRUE;
1021                 row = column = 0;
1022                 for (i = 0; i < AMMO_COUNT; ++i) {
1023                         currently_selected = stat_items & GetAmmoItemCode(i);
1024                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1025                         ++row;
1026                         if(row >= rows)
1027                         {
1028                                 row = 0;
1029                                 column = column + 1;
1030                         }
1031                 }
1032         }
1033
1034         draw_endBoldFont();
1035 }
1036
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1038 {
1039         vector newPos = '0 0 0', newSize = '0 0 0';
1040         vector picpos, numpos;
1041
1042         if (vertical)
1043         {
1044                 if(mySize_y/mySize_x > 2)
1045                 {
1046                         newSize_y = 2 * mySize_x;
1047                         newSize_x = mySize_x;
1048
1049                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                         newPos_x = myPos_x;
1051                 }
1052                 else
1053                 {
1054                         newSize_x = 1/2 * mySize_y;
1055                         newSize_y = mySize_y;
1056
1057                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1058                         newPos_y = myPos_y;
1059                 }
1060
1061                 if(icon_right_align)
1062                 {
1063                         numpos = newPos;
1064                         picpos = newPos + eY * newSize_x;
1065                 }
1066                 else
1067                 {
1068                         picpos = newPos;
1069                         numpos = newPos + eY * newSize_x;
1070                 }
1071
1072                 newSize_y /= 2;
1073                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074                 // make number smaller than icon, it looks better
1075                 // reduce only y to draw numbers with different number of digits with the same y size
1076                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1077                 newSize_y *= 0.7;
1078                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1079                 return;
1080         }
1081
1082         if(mySize_x/mySize_y > 3)
1083         {
1084                 newSize_x = 3 * mySize_y;
1085                 newSize_y = mySize_y;
1086
1087                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1088                 newPos_y = myPos_y;
1089         }
1090         else
1091         {
1092                 newSize_y = 1/3 * mySize_x;
1093                 newSize_x = mySize_x;
1094
1095                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1096                 newPos_x = myPos_x;
1097         }
1098
1099         if(icon_right_align) // right align
1100         {
1101                 numpos = newPos;
1102                 picpos = newPos + eX * 2 * newSize_y;
1103         }
1104         else // left align
1105         {
1106                 numpos = newPos + eX * newSize_y;
1107                 picpos = newPos;
1108         }
1109
1110         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1114 }
1115
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1117 {
1118         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1119 }
1120
1121 // Powerups (#2)
1122 //
1123 void HUD_Powerups(void)
1124 {
1125         float strength_time, shield_time, superweapons_time;
1126         if(!autocvar__hud_configure)
1127         {
1128                 if(!autocvar_hud_panel_powerups) return;
1129                 if(spectatee_status == -1) return;
1130                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131                 if (getstati(STAT_HEALTH) <= 0) return;
1132
1133                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1136
1137                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138                         superweapons_time = 99; // force max
1139
1140                 // prevent stuff to show up on mismatch that will be fixed next frame
1141                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142                         superweapons_time = 0;
1143         }
1144         else
1145         {
1146                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1147
1148                 strength_time = 15;
1149                 shield_time = 27;
1150                 superweapons_time = 13;
1151         }
1152
1153         HUD_Panel_UpdateCvars(powerups);
1154         HUD_Panel_ApplyFadeAlpha();
1155
1156         draw_beginBoldFont();
1157
1158         vector pos, mySize;
1159         pos = panel_pos;
1160         mySize = panel_size;
1161
1162         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163         if(panel_bg_padding)
1164         {
1165                 pos += '1 1 0' * panel_bg_padding;
1166                 mySize -= '2 2 0' * panel_bg_padding;
1167         }
1168
1169         float panel_ar = mySize_x/mySize_y;
1170         float is_vertical = (panel_ar < 1);
1171         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1172
1173         float superweapons_is = -1;
1174
1175         if(superweapons_time)
1176         {
1177                 if(strength_time)
1178                 {
1179                         if(shield_time)
1180                                 superweapons_is = 0;
1181                         else
1182                                 superweapons_is = 2;
1183                 }
1184                 else
1185                 {
1186                         if(shield_time)
1187                                 superweapons_is = 1;
1188                         else
1189                                 superweapons_is = 2;
1190                 }
1191         }
1192
1193         // FIXME handle superweapons here
1194         if(superweapons_is == 0)
1195         {
1196                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1197                 {
1198                         mySize_x *= (1.0 / 3.0);
1199                         superweapons_offset_x = mySize_x;
1200                         if (autocvar_hud_panel_powerups_flip)
1201                                 shield_offset_x = 2*mySize_x;
1202                         else
1203                                 strength_offset_x = 2*mySize_x;
1204                 }
1205                 else
1206                 {
1207                         mySize_y *= (1.0 / 3.0);
1208                         superweapons_offset_y = mySize_y;
1209                         if (autocvar_hud_panel_powerups_flip)
1210                                 shield_offset_y = 2*mySize_y;
1211                         else
1212                                 strength_offset_y = 2*mySize_y;
1213                 }
1214         }
1215         else
1216         {
1217                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1218                 {
1219                         mySize_x *= 0.5;
1220                         if (autocvar_hud_panel_powerups_flip)
1221                                 shield_offset_x = mySize_x;
1222                         else
1223                                 strength_offset_x = mySize_x;
1224                 }
1225                 else
1226                 {
1227                         mySize_y *= 0.5;
1228                         if (autocvar_hud_panel_powerups_flip)
1229                                 shield_offset_y = mySize_y;
1230                         else
1231                                 strength_offset_y = mySize_y;
1232                 }
1233         }
1234
1235         float shield_baralign, strength_baralign, superweapons_baralign;
1236         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1237
1238         if (autocvar_hud_panel_powerups_flip)
1239         {
1240                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1244         }
1245         else
1246         {
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1251         }
1252
1253         if(superweapons_is == 0)
1254         {
1255                 superweapons_iconalign = strength_iconalign;
1256                 superweapons_baralign = 2;
1257         }
1258         else if(superweapons_is == 1)
1259         {
1260                 superweapons_offset = strength_offset;
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = strength_baralign;
1263         }
1264         else // if(superweapons_is == 2)
1265         {
1266                 superweapons_offset = shield_offset;
1267                 superweapons_iconalign = shield_iconalign;
1268                 superweapons_baralign = shield_baralign;
1269         }
1270
1271         if(shield_time)
1272         {
1273                 const float maxshield = 30;
1274                 float shield = ceil(shield_time);
1275                 if(autocvar_hud_panel_powerups_progressbar)
1276                 {
1277                         HUD_Panel_GetProgressBarColor(shield);
1278                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1279                 }
1280                 if(autocvar_hud_panel_powerups_text)
1281                 {
1282                         if(shield > 1)
1283                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1284                         if(shield <= 5)
1285                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286                 }
1287         }
1288
1289         if(strength_time)
1290         {
1291                 const float maxstrength = 30;
1292                 float strength = ceil(strength_time);
1293                 if(autocvar_hud_panel_powerups_progressbar)
1294                 {
1295                         HUD_Panel_GetProgressBarColor(strength);
1296                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1297                 }
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                 {
1313                         HUD_Panel_GetProgressBarColor(superweapons);
1314                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1315                 }
1316                 if(autocvar_hud_panel_powerups_text)
1317                 {
1318                         if(superweapons > 1)
1319                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320                         if(superweapons <= 5)
1321                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1322                 }
1323         }
1324
1325         draw_endBoldFont();
1326 }
1327
1328 // Health/armor (#3)
1329 //
1330
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1342
1343 void HUD_HealthArmor(void)
1344 {
1345         float armor, health, fuel;
1346         if(!autocvar__hud_configure)
1347         {
1348                 if(!autocvar_hud_panel_healtharmor) return;
1349                 if(hud != HUD_NORMAL) return;
1350                 if(spectatee_status == -1) return;
1351
1352                 health = getstati(STAT_HEALTH);
1353                 if(health <= 0)
1354                 {
1355                         prev_health = -1;
1356                         return;
1357                 }
1358                 armor = getstati(STAT_ARMOR);
1359
1360                 // code to check for spectatee_status changes is in Ent_ClientData()
1361                 // prev_p_health and prev_health can be set to -1 there
1362
1363                 if (prev_p_health == -1)
1364                 {
1365                         // no effect
1366                         health_beforedamage = 0;
1367                         armor_beforedamage = 0;
1368                         health_damagetime = 0;
1369                         armor_damagetime = 0;
1370                         prev_health = health;
1371                         prev_armor = armor;
1372                         old_p_health = health;
1373                         old_p_armor = armor;
1374                         prev_p_health = health;
1375                         prev_p_armor = armor;
1376                 }
1377                 else if (prev_health == -1)
1378                 {
1379                         //start the load effect
1380                         health_damagetime = 0;
1381                         armor_damagetime = 0;
1382                         prev_health = 0;
1383                         prev_armor = 0;
1384                 }
1385                 fuel = getstati(STAT_FUEL);
1386         }
1387         else
1388         {
1389                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1390
1391                 health = 150;
1392                 armor = 75;
1393                 fuel = 20;
1394         }
1395
1396         HUD_Panel_UpdateCvars(healtharmor);
1397         HUD_Panel_ApplyFadeAlpha();
1398         vector pos, mySize;
1399         pos = panel_pos;
1400         mySize = panel_size;
1401
1402         HUD_Panel_DrawBg(1);
1403         if(panel_bg_padding)
1404         {
1405                 pos += '1 1 0' * panel_bg_padding;
1406                 mySize -= '2 2 0' * panel_bg_padding;
1407         }
1408
1409         float baralign = autocvar_hud_panel_healtharmor_baralign;
1410         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1411
1412     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1415         {
1416                 vector v;
1417                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1418
1419                 float x;
1420                 x = floor(v_x + 1);
1421
1422         float maxtotal = maxhealth + maxarmor;
1423                 string biggercount;
1424                 if(v_z) // NOT fully armored
1425                 {
1426                         biggercount = "health";
1427                         if(autocvar_hud_panel_healtharmor_progressbar)
1428                         {
1429                                 HUD_Panel_GetProgressBarColor(health);
1430                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1431                         }
1432                         if(armor)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1435                 }
1436                 else
1437                 {
1438                         biggercount = "armor";
1439                         if(autocvar_hud_panel_healtharmor_progressbar)
1440                         {
1441                                 HUD_Panel_GetProgressBarColor(armor);
1442                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443                         }
1444                         if(health)
1445             if(autocvar_hud_panel_healtharmor_text)
1446                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1447                 }
1448         if(autocvar_hud_panel_healtharmor_text)
1449                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1450
1451                 if(fuel)
1452                 {
1453                         HUD_Panel_GetProgressBarColor(fuel);
1454                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1455                 }
1456         }
1457         else
1458         {
1459                 float panel_ar = mySize_x/mySize_y;
1460                 float is_vertical = (panel_ar < 1);
1461                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1463                 {
1464                         mySize_x *= 0.5;
1465                         if (autocvar_hud_panel_healtharmor_flip)
1466                                 health_offset_x = mySize_x;
1467                         else
1468                                 armor_offset_x = mySize_x;
1469                 }
1470                 else
1471                 {
1472                         mySize_y *= 0.5;
1473                         if (autocvar_hud_panel_healtharmor_flip)
1474                                 health_offset_y = mySize_y;
1475                         else
1476                                 armor_offset_y = mySize_y;
1477                 }
1478
1479                 float health_baralign, armor_baralign, fuel_baralign;
1480                 float health_iconalign, armor_iconalign;
1481                 if (autocvar_hud_panel_healtharmor_flip)
1482                 {
1483                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485                         fuel_baralign = health_baralign;
1486                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1488                 }
1489                 else
1490                 {
1491                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493                         fuel_baralign = armor_baralign;
1494                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1496                 }
1497
1498                 //if(health)
1499                 {
1500                         if(autocvar_hud_panel_healtharmor_progressbar)
1501                         {
1502                                 HUD_Panel_GetProgressBarColor(health);
1503                                 float p_health, pain_health_alpha;
1504                                 p_health = health;
1505                                 pain_health_alpha = 1;
1506                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1507                                 {
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1509                                         {
1510                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1511                                                 {
1512                                                         if (time - old_p_healthtime < 1)
1513                                                                 old_p_health = prev_p_health;
1514                                                         else
1515                                                                 old_p_health = prev_health;
1516                                                         old_p_healthtime = time;
1517                                                 }
1518                                                 if (time - old_p_healthtime < 1)
1519                                                 {
1520                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521                                                         prev_p_health = p_health;
1522                                                 }
1523                                         }
1524                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1525                                         {
1526                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1527                                                 {
1528                                                         if (time - health_damagetime >= 1)
1529                                                                 health_beforedamage = prev_health;
1530                                                         health_damagetime = time;
1531                                                 }
1532                                                 if (time - health_damagetime < 1)
1533                                                 {
1534                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1536                                                 }
1537                                         }
1538                                         prev_health = health;
1539
1540                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1541                                         {
1542                                                 float BLINK_FACTOR = 0.15;
1543                                                 float BLINK_BASE = 0.85;
1544                                                 float BLINK_FREQ = 9; 
1545                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1546                                         }
1547                                 }
1548                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1549                         }
1550                         if(autocvar_hud_panel_healtharmor_text)
1551                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1552                 }
1553
1554                 if(armor)
1555                 {
1556                         if(autocvar_hud_panel_healtharmor_progressbar)
1557                         {
1558                                 HUD_Panel_GetProgressBarColor(armor);
1559                                 float p_armor;
1560                                 p_armor = armor;
1561                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1562                                 {
1563                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1564                                         {
1565                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1566                                                 {
1567                                                         if (time - old_p_armortime < 1)
1568                                                                 old_p_armor = prev_p_armor;
1569                                                         else
1570                                                                 old_p_armor = prev_armor;
1571                                                         old_p_armortime = time;
1572                                                 }
1573                                                 if (time - old_p_armortime < 1)
1574                                                 {
1575                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576                                                         prev_p_armor = p_armor;
1577                                                 }
1578                                         }
1579                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1580                                         {
1581                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1582                                                 {
1583                                                         if (time - armor_damagetime >= 1)
1584                                                                 armor_beforedamage = prev_armor;
1585                                                         armor_damagetime = time;
1586                                                 }
1587                                                 if (time - armor_damagetime < 1)
1588                                                 {
1589                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1591                                                 }
1592                                         }
1593                                         prev_armor = armor;
1594                                 }
1595                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1596                         }
1597                         if(autocvar_hud_panel_healtharmor_text)
1598                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1599                 }
1600
1601                 if(fuel)
1602                 {
1603                         if (is_vertical)
1604                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1605                         else
1606                                 mySize_y *= 0.2;
1607                         if (panel_ar >= 4)
1608                                 mySize_x *= 2; //restore full panel size
1609                         else if (panel_ar < 1/4)
1610                                 mySize_y *= 2; //restore full panel size
1611                         HUD_Panel_GetProgressBarColor(fuel);
1612                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1613                 }
1614         }
1615 }
1616
1617 // Notification area (#4)
1618 //
1619
1620 string Weapon_SuicideMessage(float deathtype)
1621 {
1622         w_deathtype = deathtype;
1623         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624         return w_deathtypestring;
1625 }
1626
1627 string Weapon_KillMessage(float deathtype)
1628 {
1629         w_deathtype = deathtype;
1630         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631         return w_deathtypestring;
1632 }
1633
1634 #define KN_MAX_ENTRIES 10
1635 float kn_index;
1636 float killnotify_times[KN_MAX_ENTRIES];
1637 float killnotify_deathtype[KN_MAX_ENTRIES];
1638 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1639 string killnotify_attackers[KN_MAX_ENTRIES];
1640 string killnotify_victims[KN_MAX_ENTRIES];
1641 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1642 {
1643         --kn_index;
1644         if (kn_index == -1)
1645                 kn_index = KN_MAX_ENTRIES-1;
1646         killnotify_times[kn_index] = time;
1647         killnotify_deathtype[kn_index] = wpn;
1648         killnotify_actiontype[kn_index] = actiontype;
1649         if(killnotify_attackers[kn_index])
1650                 strunzone(killnotify_attackers[kn_index]);
1651         killnotify_attackers[kn_index] = strzone(attacker);
1652         if(killnotify_victims[kn_index])
1653                 strunzone(killnotify_victims[kn_index]);
1654         killnotify_victims[kn_index] = strzone(victim);
1655 }
1656
1657 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1658 {
1659         float w;
1660         float alsoprint, gentle;
1661         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1662         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1663         
1664         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1665                 return;
1666
1667         if(msg == MSG_SUICIDE) {
1668                 w = DEATH_WEAPONOF(type);
1669                 if(WEP_VALID(w)) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671                         if (alsoprint)
1672                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1673                 } else if (type == DEATH_KILL) {
1674                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1677                 } else if (type == DEATH_ROT) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 died\n"), s1));
1681                 } else if (type == DEATH_NOAMMO) {
1682                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1683                         if (alsoprint)
1684                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1685                 } else if (type == DEATH_CAMP) {
1686                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1687                         if (alsoprint)
1688                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1689                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1690                         HUD_KillNotify_Push(s1, "", 0, type);
1691                         if (alsoprint)
1692                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1693                 } else if (type == DEATH_CHEAT) {
1694                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1695                         if (alsoprint)
1696                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1697                 } else if (type == DEATH_FIRE) {
1698                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1699                         if (alsoprint)
1700                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1701                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1702                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1703                         if (alsoprint)
1704                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1705                 } 
1706                 
1707                 if (stof(s2) > 2) // killcount > 2
1708                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1709         } else if(msg == MSG_KILL) {
1710                 w = DEATH_WEAPONOF(type);
1711                 if(WEP_VALID(w)) {
1712                         HUD_KillNotify_Push(s1, s2, 1, type);
1713                         if (alsoprint)
1714                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1715                 }
1716                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1717                         HUD_KillNotify_Push(s1, s2, 1, type);
1718                         if(alsoprint)
1719                         {
1720                                 if(gentle) {
1721                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1722                                 } else {
1723                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1724                                 }
1725                         }
1726                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1727                                 if(gentle)
1728                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1729                                 else
1730                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1731                         }
1732                         else if (stof(s2) > 2) {
1733                                 if(gentle)
1734                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1735                                 else
1736                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1737                         }
1738                 }
1739                 else if(type == KILL_FIRST_BLOOD)
1740                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1741                 else if (type == DEATH_TELEFRAG) {
1742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1743                         if(gentle)
1744                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1745                         else
1746                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1747                 }
1748                 else if (type == DEATH_DROWN) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1752                 }
1753                 else if (type == DEATH_SLIME) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1757                 }
1758                 else if (type == DEATH_LAVA) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1762                 }
1763                 else if (type == DEATH_FALL) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1767                 }
1768                 else if (type == DEATH_SHOOTING_STAR) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1772                 }
1773                 else if (type == DEATH_SWAMP) {
1774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1775                         if(alsoprint)
1776                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1777                 }
1778                 else if (type == DEATH_HURTTRIGGER)
1779                 {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1781                         if(alsoprint)
1782                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1783                 } else if(type == DEATH_VHCRUSH) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1787                 } else if(type == DEATH_SBMINIGUN) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1791                 } else if(type == DEATH_SBROCKET) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1795                 } else if(type == DEATH_SBBLOWUP) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1799                 } else if(type == DEATH_WAKIGUN) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1803                 } else if(type == DEATH_BUMB_GUN) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1807                 } else if(type == DEATH_WAKIROCKET) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1811                 } else if(type == DEATH_WAKIBLOWUP) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1815                 } else if(type == DEATH_RAPTOR_CANNON) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1819                 } else if(type == DEATH_RAPTOR_BOMB) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821                         if(alsoprint)
1822                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1823                 } else if(type == DEATH_RAPTOR_DEATH) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825                         if(alsoprint)
1826                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1827                 } else if(type == DEATH_TURRET) {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829                         if(alsoprint)
1830                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1831                 } else if(type == DEATH_TOUCHEXPLODE) {
1832                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1833                         if(alsoprint)
1834                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1835                 } else if(type == DEATH_CHEAT) {
1836                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1837                         if(alsoprint)
1838                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1839                 } else if (type == DEATH_FIRE) {
1840                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1841                         if(alsoprint)
1842                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1843                 } else if (type == DEATH_CUSTOM) {
1844                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1845                         if(alsoprint)
1846                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1847                 } else if (type == DEATH_HURTTRIGGER) {
1848                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1849                         if(alsoprint)
1850                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1851                 } else {
1852                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1853                         if(alsoprint)
1854                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1855                 }
1856         } else if(msg == MSG_SPREE) {
1857                 if(type == KILL_END_SPREE) {
1858                         if(gentle)
1859                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1860                         else
1861                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1862                 } else if(type == KILL_SPREE) {
1863                         if(gentle)
1864                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1865                         else
1866                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1867                 } else if(type == KILL_SPREE_3) {
1868                         if(gentle)
1869                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1870                         else
1871                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1872                 } else if(type == KILL_SPREE_5) {
1873                         if(gentle)
1874                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1875                         else
1876                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1877                 } else if(type == KILL_SPREE_10) {
1878                         if(gentle)
1879                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1880                         else
1881                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1882                 } else if(type == KILL_SPREE_15) {
1883                         if(gentle)
1884                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1885                         else
1886                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1887                 } else if(type == KILL_SPREE_20) {
1888                         if(gentle)
1889                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1890                         else
1891                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1892                 } else if(type == KILL_SPREE_25) {
1893                         if(gentle)
1894                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1895                         else
1896                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1897                 } else if(type == KILL_SPREE_30) {
1898                         if(gentle)
1899                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1900                         else
1901                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1902                 }
1903         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1904                 if (type == DEATH_DROWN) {
1905                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1906                         if(alsoprint)
1907                         {
1908                                 if(gentle)
1909                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1910                                 else
1911                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1912                         }
1913                 } else if (type == DEATH_SLIME) {
1914                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1915                         if(alsoprint)
1916                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1917                 } else if (type == DEATH_LAVA) {
1918                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1919                         if(alsoprint)
1920                         {
1921                                 if(gentle)
1922                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1923                                 else
1924                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1925                         }
1926                 } else if (type == DEATH_FALL) {
1927                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1928                         if(alsoprint)
1929                         {
1930                                 if(gentle)
1931                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1932                                 else
1933                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1934                         }
1935                 } else if (type == DEATH_SHOOTING_STAR) {
1936                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1937                         if(alsoprint)
1938                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1939                 } else if (type == DEATH_SWAMP) {
1940                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1941                         if(alsoprint)
1942                         {
1943                                 if(gentle)
1944                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1945                                 else
1946                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1947                         }
1948                 } else if(DEATH_ISTURRET(type)) {
1949                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1950                         if(alsoprint)
1951                         {
1952                                 if(gentle)
1953                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1954                                 else
1955                                 {
1956                                         switch(type)
1957                                         {
1958                                                 case DEATH_TURRET_EWHEEL:
1959                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_FLAC:
1962                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_MACHINEGUN:
1965                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_WALKER_GUN:
1968                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1969                                                         break;
1970                                                 case DEATH_TURRET_WALKER_MEELE:
1971                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1972                                                         break;
1973                                                 case DEATH_TURRET_WALKER_ROCKET:
1974                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1975                                                         break;
1976                                                 case DEATH_TURRET_HELLION:
1977                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1978                                                         break;
1979                                                 case DEATH_TURRET_HK:
1980                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1981                                                         break;
1982                                                 case DEATH_TURRET_MLRS:
1983                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1984                                                         break;
1985                                                 case DEATH_TURRET_PLASMA:
1986                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1987                                                         break;
1988                                                 case DEATH_TURRET_PHASER:
1989                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1990                                                         break;
1991                                                 case DEATH_TURRET_TESLA:                        
1992                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1993                                                         break;
1994                                         }
1995                                 }
1996                         }
1997                 } else if(DEATH_ISMONSTER(type)) {
1998                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1999                         if(alsoprint)
2000                         {
2001                                 if(gentle)
2002                                         print (sprintf(_("^1%s^1 hit a monster, and the monster hit back\n"), s1));
2003                                 else
2004                                 {
2005                                         switch(type)
2006                                         {
2007                                                 case DEATH_MONSTER_DEMON_MELEE:
2008                                                         print (sprintf(_("^1%s^1 was eviscerated by a Fiend \n"), s1));
2009                                                         break;
2010                                                 case DEATH_MONSTER_DEMON_JUMP:
2011                                                         print (sprintf(_("^1%s^1 didn't see the Fiend pouncing at them \n"), s1));
2012                                                         break;
2013                                                 case DEATH_MONSTER_SHAMBLER_MELEE:
2014                                                         print (sprintf(_("^1%s^1 was smashed by a Shambler \n"), s1));
2015                                                         break;
2016                                                 case DEATH_MONSTER_SHAMBLER_CLAW:
2017                                                         print (sprintf(_("^1%s^1's insides were ripped out by a Shambler \n"), s1));
2018                                                         break;
2019                                                 case DEATH_MONSTER_SHAMBLER_LIGHTNING:
2020                                                         print (sprintf(_("^1%s^1 was zapped to death by a Shambler \n"), s1));
2021                                                         break;
2022                                                 case DEATH_MONSTER_SOLDIER_NAIL:
2023                                                         print (sprintf(_("^1%s^1 was riddled full of holes by a Soldier \n"), s1));
2024                                                         break;
2025                                                 case DEATH_MONSTER_ENFORCER_NAIL:
2026                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Enforcer \n"), s1));
2027                                                         break;
2028                                                 case DEATH_MONSTER_DOG_BITE:
2029                                                         print (sprintf(_("^1%s^1 was mauled by a Rottweiler \n"), s1));
2030                                                         break;
2031                                                 case DEATH_MONSTER_DOG_JUMP:
2032                                                         print (sprintf(_("^1%s^1 didn't see the pouncing Rottweiler \n"), s1));
2033                                                         break;
2034                                                 case DEATH_MONSTER_TARBABY_BLOWUP:
2035                                                         print (sprintf(_("^1%s^1 was slimed by a Spawn \n"), s1));
2036                                                         break;
2037                                                 case DEATH_MONSTER_FISH_BITE:
2038                                                         print (sprintf(_("^1%s^1 was fed to the Rotfish \n"), s1));
2039                                                         break;
2040                                                 case DEATH_MONSTER_HELLFISH_BITE:                       
2041                                                         print (sprintf(_("^1%s^1 was eaten alive by a Hellfish \n"), s1));
2042                                                         break;
2043                         case DEATH_MONSTER_SHALRATH_MELEE:
2044                                                         print (sprintf(_("^1%s^1 was exploded by a Vore \n"), s1));
2045                                                         break;
2046                                                 case DEATH_MONSTER_OGRE_CHAINSAW:
2047                                                         print (sprintf(_("^1%s^1 was destroyed by an Ogre \n"), s1));
2048                                                         break;
2049                                                 case DEATH_MONSTER_OGRE_NAIL:
2050                                                         print (sprintf(_("^1%s^1 was riddled full of holes by an Ogre \n"), s1));
2051                                                         break;
2052                                                 case DEATH_MONSTER_ZOMBIE:
2053                                                         print (sprintf(_("^1%s^1's brains were eaten by a Zombie \n"), s1));
2054                                                         break;
2055                                                 case DEATH_MONSTER_HELLKNIGHT_FIREBALL:
2056                                                         print (sprintf(_("^1%s^1 was exploded by a Hell-Knight's fireball \n"), s1));
2057                                                 case DEATH_MONSTER_MELEE:                       
2058                                                         print (sprintf(_("^1%s^1 was killed by a monster \n"), s1));
2059                                                         break;
2060                                         }
2061                                 }
2062                         }
2063                 }        
2064         else if (type == DEATH_CUSTOM) {
2065                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2066                         if(alsoprint)
2067                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2068                 } else if (type == DEATH_HURTTRIGGER) {
2069                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2070                         if(alsoprint)
2071                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2072                 } else if(type == DEATH_TOUCHEXPLODE) {
2073                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2074                         if(alsoprint)
2075                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2076                 } else if(type == DEATH_CHEAT) {
2077                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2078                         if(alsoprint)
2079                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2080                 } else if(type == DEATH_FIRE) {
2081                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2082                         if(alsoprint)
2083                         {
2084                                 if(gentle)
2085                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2086                                 else
2087                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2088                                 }
2089                 } else {
2090                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2091                         if(alsoprint)
2092                         {
2093                                 if(gentle)
2094                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2095                                 else
2096                                         print (sprintf(_("^1%s^1 died\n"), s1));
2097                         }
2098                 }
2099         } else if(msg == MSG_KILL_ACTION_SPREE) {
2100                 if(gentle)
2101                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2102                 else
2103                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2104         } else if(msg == MSG_INFO) {
2105                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2106                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2107                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2108                 } else if(type == INFO_LOSTFLAG) {
2109                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2110                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2111                 } else if(type == INFO_PICKUPFLAG) {
2112                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2113                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2114                 } else if(type == INFO_RETURNFLAG) {
2115                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2116                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2117                 } else if(type == INFO_CAPTUREFLAG) {
2118                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2119                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2120                 }
2121         } else if(msg == MSG_RACE) {
2122                 if(type == RACE_SERVER_RECORD) {
2123                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2124                 }
2125                 else if(type == RACE_NEW_RANK) {
2126                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2127                 }
2128                 else if(type == RACE_NEW_TIME) {
2129                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2130                 }
2131                 else if(type == RACE_FAIL) {
2132                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2133                 }
2134         } else if(msg == MSG_KA) {
2135                 if(type == KA_PICKUPBALL) {
2136                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2137                         if(alsoprint)
2138                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2139                 }
2140                 else if(type == KA_DROPBALL) {
2141                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2142                         if(alsoprint)
2143                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2144                 }
2145         }
2146 }
2147
2148 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2149 {
2150         float gentle;
2151         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2152         if(msg == MSG_SUICIDE) {
2153                 if (type == DEATH_TEAMCHANGE) {
2154                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2155                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2156                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2157                 } else if (type == DEATH_CAMP) {
2158                         if(gentle)
2159                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2160                         else
2161                                 centerprint_hud(_("^1Die camper!"));
2162                 } else if (type == DEATH_NOAMMO) {
2163                         if(gentle)
2164                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2165                         else
2166                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2167                 } else if (type == DEATH_ROT) {
2168                         if(gentle)
2169                                 centerprint_hud(_("^1You need to preserve your health"));
2170                         else
2171                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2172                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2173                         if(gentle)
2174                                 centerprint_hud(_("^1Don't go against team mates!"));
2175                         else
2176                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2177                 } else if (type == DEATH_QUIET) {
2178                         // do nothing
2179                 } else { // generic message
2180                         if(gentle)
2181                                 centerprint_hud(_("^1You need to be more careful!"));
2182                         else
2183                                 centerprint_hud(_("^1You killed your own dumb self!"));
2184                 }
2185         } else if(msg == MSG_KILL) {
2186                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2187                         if(gentle) {
2188                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2189                         } else {
2190                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2191                         }
2192                 } else if (type == KILL_FIRST_BLOOD) {
2193                         if(gentle) {
2194                                 centerprint_hud(_("^1First score"));
2195                         } else {
2196                                 centerprint_hud(_("^1First blood"));
2197                         }
2198                 } else if (type == KILL_FIRST_VICTIM) {
2199                         if(gentle) {
2200                                 centerprint_hud(_("^1First casualty"));
2201                         } else {
2202                                 centerprint_hud(_("^1First victim"));
2203                         }
2204                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2205                         if(gentle) {
2206                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2207                         } else {
2208                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2209                         }
2210                 } else if (type == KILL_TYPEFRAGGED) {
2211                         if(gentle) {
2212                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2213                         } else {
2214                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2215                         }
2216                 } else if (type == KILL_FRAG) {
2217                         if(gentle) {
2218                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2219                         } else {
2220                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2221                         }
2222                 } else { // generic message
2223                         if(gentle) {
2224                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2225                         } else {
2226                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2227                         }
2228                 }
2229         } else if(msg == MSG_KILL_ACTION) {
2230                 // TODO: invent more centerprints here?
2231                 centerprint_hud(_("^1Watch your step!"));
2232         }
2233 }
2234
2235 void HUD_Notify (void)
2236 {
2237         if(!autocvar__hud_configure)
2238         {
2239                 if(!autocvar_hud_panel_notify) return;
2240         }
2241         else
2242                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2243
2244         HUD_Panel_UpdateCvars(notify);
2245         HUD_Panel_ApplyFadeAlpha();
2246         vector pos, mySize;
2247         pos = panel_pos;
2248         mySize = panel_size;
2249
2250         HUD_Panel_DrawBg(1);
2251         if(panel_bg_padding)
2252         {
2253                 pos += '1 1 0' * panel_bg_padding;
2254                 mySize -= '2 2 0' * panel_bg_padding;
2255         }
2256
2257         float entries, height;
2258         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2259         height = mySize_y/entries;
2260         
2261         vector fontsize;
2262         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2263         fontsize = '0.5 0.5 0' * fontheight;
2264
2265         float a;
2266         float when;
2267         when = autocvar_hud_panel_notify_time;
2268         float fadetime;
2269         fadetime = autocvar_hud_panel_notify_fadetime;
2270
2271         string s;
2272
2273         vector pos_attacker, pos_victim;
2274         vector weap_pos;
2275         float width_attacker;
2276         string attacker, victim;
2277
2278         float i, j, w, type, step, limit;
2279         if(autocvar_hud_panel_notify_flip) //order items from the top down
2280         {
2281                 i = 0;
2282                 step = +1;
2283                 limit = entries;
2284         }
2285         else //order items from the bottom up
2286         {
2287                 i = entries - 1;
2288                 step = -1;
2289                 limit = -1;
2290         }
2291
2292         for(j = kn_index;  i != limit;  i += step, ++j)
2293         {
2294                 if(autocvar__hud_configure)
2295                 {
2296                         if (step == +1)
2297                                 a = i;
2298                         else // inverse order
2299                                 a = entries - 1 - i;
2300                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2301                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2302                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2303                         a = bound(0, (when - a) / 4, 1);
2304                         goto hud_config_notifyprint;
2305                 }
2306
2307                 if (j == KN_MAX_ENTRIES)
2308                         j = 0;
2309
2310                 if(killnotify_times[j] + when > time)
2311                         a = 1;
2312                 else if(fadetime)
2313                 {
2314                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2315                         if(!a)
2316                         {
2317                                 break;
2318                         }
2319                 }
2320                 else
2321                 {
2322                         break;
2323                 }
2324
2325                 s = "";
2326
2327                 type = killnotify_deathtype[j];
2328                 w = DEATH_WEAPONOF(type);
2329
2330                 // TODO: maybe print in team colors?
2331                 //
2332                 // Y [used by] X
2333                 if(killnotify_actiontype[j] == 0) 
2334                 {
2335                         if(type == DEATH_GENERIC)
2336                         {
2337                                 s = "notify_death";
2338                         }
2339                         else if(type == DEATH_NOAMMO)
2340                         {
2341                                 s = "notify_outofammo";
2342                         }
2343                         else if(type == DEATH_KILL)
2344                         {
2345                                 s = "notify_selfkill";
2346                         }
2347                         else if(type == DEATH_CAMP)
2348                         {
2349                                 s = "notify_camping";
2350                         }
2351                         else if(type == KILL_TEAM_RED)
2352                         {
2353                                 s = "notify_teamkill_red";
2354                         }
2355                         else if(type == KILL_TEAM_BLUE)
2356                         {
2357                                 s = "notify_teamkill_blue";
2358                         }
2359                         else if(type == DEATH_DROWN)
2360                         {
2361                                 s = "notify_water";
2362                         }
2363                         else if(type == DEATH_SLIME)
2364                         {
2365                                 s = "notify_slime";
2366                         }
2367                         else if(type == DEATH_LAVA)
2368                         {
2369                                 s = "notify_lava";
2370                         }
2371                         else if(type == DEATH_FALL)
2372                         {
2373                                 s = "notify_fall";
2374                         }
2375                         else if(type == DEATH_SHOOTING_STAR)
2376                         {
2377                                 s = "notify_shootingstar";
2378                         }
2379                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2380                         {
2381                                 s = "notify_death";
2382                         }
2383                         else if(type == INFO_GOTFLAG)
2384                         {
2385                                 if(killnotify_victims[j] == "^1RED^7 flag")
2386                                 {
2387                                         s = "notify_red_taken";
2388                                 }
2389                                 else
2390                                 {
2391                                         s = "notify_blue_taken";
2392                                 }
2393                         }
2394                         else if(type == INFO_RETURNFLAG)
2395                         {
2396                                 if(killnotify_victims[j] == "^1RED^7 flag")
2397                                 {
2398                                         s = "notify_red_returned";
2399                                 }
2400                                 else
2401                                 {
2402                                         s = "notify_blue_returned";
2403                                 }
2404                         }
2405                         else if(type == INFO_LOSTFLAG)
2406                         {
2407                                 if(killnotify_victims[j] == "^1RED^7 flag")
2408                                 {
2409                                         s = "notify_red_lost";
2410                                 }
2411                                 else
2412                                 {
2413                                         s = "notify_blue_lost";
2414                                 }
2415                         }
2416                         else if(type == INFO_CAPTUREFLAG)
2417                         {
2418                                 if(killnotify_victims[j] == "^1RED^7 flag")
2419                                 {
2420                                         s = "notify_red_captured";
2421                                 }
2422                                 else
2423                                 {
2424                                         s = "notify_blue_captured";
2425                                 }
2426                         }
2427                         else if(type == KA_DROPBALL)
2428                         {
2429                                 s = "notify_balldropped";
2430                         }
2431                         else if(type == KA_PICKUPBALL)
2432                         {
2433                                 s = "notify_ballpickedup";
2434                         }
2435                         
2436                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2437                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2438                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2439
2440                         if(s != "")
2441                         {
2442                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2443                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2444                         }
2445                 }
2446                 // X [did action to] Y
2447                 else
2448                 {
2449                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2450                         {
2451                                 s = "notify_melee_laser";
2452                         }
2453                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2454                         {
2455                                 s = "notify_melee_shotgun";
2456                         }
2457                         else if(WEP_VALID(w))
2458                         {
2459                                 self = get_weaponinfo(w);
2460                                 s = strcat("weapon", self.netname);
2461                         }
2462                         else if(type == KILL_TEAM_RED)
2463                         {
2464                                 s = "notify_teamkill_red";
2465                         }
2466                         else if(type == KILL_TEAM_BLUE)
2467                         {
2468                                 s = "notify_teamkill_red";
2469                         }
2470                         else if(type == DEATH_TELEFRAG)
2471                         {
2472                                 s = "notify_telefrag";
2473                         }
2474                         else if(type == DEATH_DROWN)
2475                         {
2476                                 s = "notify_water";
2477                         }
2478                         else if(type == DEATH_SLIME)
2479                         {
2480                                 s = "notify_slime";
2481                         }
2482                         else if(type == DEATH_LAVA)
2483                         {
2484                                 s = "notify_lava";
2485                         }
2486                         else if(type == DEATH_FALL)
2487                         {
2488                                 s = "notify_fall";
2489                         }
2490                         else if(type == DEATH_SHOOTING_STAR)
2491                         {
2492                                 s = "notify_shootingstar";
2493                         }
2494                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2495                         {
2496                                 s = "notify_void";
2497                         }
2498                         else if(type == RACE_SERVER_RECORD)
2499                         {
2500                                 s = "race_newrecordserver";
2501                         }
2502                         else if(type == RACE_NEW_RANK)
2503                         {
2504                                 s = "race_newrankyellow";
2505                         }
2506                         else if(type == RACE_NEW_TIME)
2507                         {
2508                                 s = "race_newtime";
2509                         }
2510                         else if(type == RACE_FAIL)
2511                         {
2512                                 s = "race_newfail";
2513                         }
2514
2515                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2516                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2517 :hud_config_notifyprint
2518                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2519                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2520                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2521                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2522
2523                         if(s != "")
2524                         {
2525                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2526                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2527                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2528                         }
2529                 }
2530         }
2531 }
2532
2533 // Timer (#5)
2534 //
2535 // TODO: macro
2536 string seconds_tostring(float sec)
2537 {
2538         float minutes;
2539         minutes = floor(sec / 60);
2540
2541         sec -= minutes * 60;
2542         return sprintf("%d:%02d", minutes, sec);
2543 }
2544
2545 void HUD_Timer(void)
2546 {
2547         if(!autocvar__hud_configure)
2548         {
2549                 if(!autocvar_hud_panel_timer) return;
2550         }
2551         else
2552                 hud_configure_active_panel = HUD_PANEL_TIMER;
2553
2554         HUD_Panel_UpdateCvars(timer);
2555         HUD_Panel_ApplyFadeAlpha();
2556
2557         draw_beginBoldFont();
2558
2559         vector pos, mySize;
2560         pos = panel_pos;
2561         mySize = panel_size;
2562
2563         HUD_Panel_DrawBg(1);
2564         if(panel_bg_padding)
2565         {
2566                 pos += '1 1 0' * panel_bg_padding;
2567                 mySize -= '2 2 0' * panel_bg_padding;
2568         }
2569
2570         string timer;
2571         float timelimit, elapsedTime, timeleft, minutesLeft;
2572
2573         timelimit = getstatf(STAT_TIMELIMIT);
2574
2575         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2576         timeleft = ceil(timeleft);
2577
2578         minutesLeft = floor(timeleft / 60);
2579
2580         vector timer_color;
2581         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2582                 timer_color = '1 1 1'; //white
2583         else if(minutesLeft >= 1)
2584                 timer_color = '1 1 0'; //yellow
2585         else
2586                 timer_color = '1 0 0'; //red
2587
2588         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2589                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2590                         //while restart is still active, show 00:00
2591                         timer = seconds_tostring(0);
2592                 } else {
2593                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2594                         timer = seconds_tostring(elapsedTime);
2595                 }
2596         } else {
2597                 timer = seconds_tostring(timeleft);
2598         }
2599
2600         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2601
2602         draw_endBoldFont();
2603 }
2604
2605 // Radar (#6)
2606 //
2607 void HUD_Radar(void)
2608 {
2609         if (!autocvar__hud_configure)
2610         {
2611                 if (hud_panel_radar_maximized)
2612                 {
2613                         if (!hud_draw_maximized) return;
2614                 }
2615                 else
2616                 {
2617                         if (autocvar_hud_panel_radar == 0) return;
2618                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2619                 }
2620         }
2621         else
2622                 hud_configure_active_panel = HUD_PANEL_RADAR;
2623
2624         HUD_Panel_UpdateCvars(radar);
2625         HUD_Panel_ApplyFadeAlpha();
2626         
2627         float f = 0;
2628
2629         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2630         {
2631                 panel_size = autocvar_hud_panel_radar_maximized_size;
2632                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2633                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2634                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2635                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2636                 
2637                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2638                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2639                 
2640                 switch(hud_panel_radar_maximized_zoommode)
2641                 {
2642                         default:
2643                         case 0:
2644                                 f = current_zoomfraction;
2645                                 break;
2646                         case 1:
2647                                 f = 1 - current_zoomfraction;
2648                                 break;
2649                         case 2:
2650                                 f = 0;
2651                                 break;
2652                         case 3:
2653                                 f = 1;
2654                                 break;
2655                 }
2656                 
2657                 switch(hud_panel_radar_maximized_rotation)
2658                 {
2659                         case 0:
2660                                 teamradar_angle = view_angles_y - 90;
2661                                 break;
2662                         default:
2663                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2664                                 break;
2665                 }
2666         }
2667         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2668         {
2669                 switch(hud_panel_radar_zoommode)
2670                 {
2671                         default:
2672                         case 0:
2673                                 f = current_zoomfraction;
2674                                 break;
2675                         case 1:
2676                                 f = 1 - current_zoomfraction;
2677                                 break;
2678                         case 2:
2679                                 f = 0;
2680                                 break;
2681                         case 3:
2682                                 f = 1;
2683                                 break;
2684                 }
2685                 
2686                 switch(hud_panel_radar_rotation)
2687                 {
2688                         case 0:
2689                                 teamradar_angle = view_angles_y - 90;
2690                                 break;
2691                         default:
2692                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2693                                 break;
2694                 }
2695         }
2696
2697         vector pos, mySize;
2698         pos = panel_pos;
2699         mySize = panel_size;
2700
2701         HUD_Panel_DrawBg(1);
2702         if(panel_bg_padding)
2703         {
2704                 pos += '1 1 0' * panel_bg_padding;
2705                 mySize -= '2 2 0' * panel_bg_padding;
2706         }
2707
2708         float color2;
2709         entity tm;
2710         float scale2d, normalsize, bigsize;
2711
2712         teamradar_origin2d = pos + 0.5 * mySize;
2713         teamradar_size2d = mySize;
2714
2715         if(minimapname == "")
2716                 return;
2717
2718         teamradar_loadcvars();
2719
2720         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2721         teamradar_size2d = mySize;
2722
2723         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2724
2725         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2726         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2727         {
2728                 // max-min distance must fit the radar in any rotation
2729                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2730         }
2731         else
2732         {
2733                 vector c0, c1, c2, c3, span;
2734                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2735                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2736                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2737                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2738                 span = '0 0 0';
2739                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2740                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2741
2742                 // max-min distance must fit the radar in x=x, y=y
2743                 bigsize = min(
2744                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2745                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2746                 );
2747         }
2748
2749         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2750         if(bigsize > normalsize)
2751                 normalsize = bigsize;
2752
2753         teamradar_size =
2754                   f * bigsize
2755                 + (1 - f) * normalsize;
2756         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2757                   f * mi_center
2758                 + (1 - f) * view_origin);
2759
2760         drawsetcliparea(
2761                 pos_x,
2762                 pos_y,
2763                 mySize_x,
2764                 mySize_y
2765         );
2766
2767         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2768
2769         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2770                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2771         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2772                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2773         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2774         {
2775                 color2 = GetPlayerColor(tm.sv_entnum);
2776                 //if(color == COLOR_SPECTATOR || color == color2)
2777                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2778         }
2779         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2780
2781         drawresetcliparea();
2782 };
2783
2784 // Score (#7)
2785 //
2786 void HUD_UpdatePlayerTeams();
2787 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2788 {
2789         float score;
2790         entity tm = world, pl;
2791 #define SCOREPANEL_MAX_ENTRIES 6
2792 #define SCOREPANEL_ASPECTRATIO 2
2793         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2794         vector fontsize = '1 1 0' * (mySize_y/entries);
2795
2796         vector rgb, score_color;
2797         rgb = '1 1 1';
2798         score_color = '1 1 1';
2799
2800         float name_size = mySize_x*0.75;
2801         float spacing_size = mySize_x*0.04;
2802         const float highlight_alpha = 0.2;
2803         float i = 0, me_printed = 0, first_pl = 0;
2804         string s;
2805         if (autocvar__hud_configure)
2806         {
2807                 float players_per_team = 0;
2808                 if (team_count)
2809                 {
2810                         // show team scores in the first line
2811                         float score_size = mySize_x / team_count;
2812                         players_per_team = max(2, ceil((entries - 1) / team_count));
2813                         for(i=0; i<team_count; ++i) {
2814                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2815                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2817                         }
2818                         first_pl = 1;
2819                         pos_y += fontsize_y;
2820                 }
2821                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2822                 for (i=first_pl; i<entries; ++i)
2823                 {
2824                         //simulate my score is lower than all displayed players,
2825                         //so that I don't appear at all showing pure rankings.
2826                         //This is to better show the difference between the 2 ranking views
2827                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2828                         {
2829                                 rgb = '1 1 0';
2830                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2831                                 s = GetPlayerName(player_localnum);
2832                                 score = 7;
2833                         }
2834                         else
2835                         {
2836                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2837                                 score -= 3;
2838                         }
2839
2840                         if (team_count)
2841                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2842                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2843                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2844                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2845                         pos_y += fontsize_y;
2846                 }
2847                 return;
2848         }
2849
2850         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2851                 HUD_UpdatePlayerTeams();
2852         if (team_count)
2853         {
2854                 // show team scores in the first line
2855                 float score_size = mySize_x / team_count;
2856                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2857                         if(tm.team == COLOR_SPECTATOR)
2858                                 continue;
2859                         if (tm.team == myteam)
2860                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2861                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2862                         ++i;
2863                 }
2864                 first_pl = 1;
2865                 pos_y += fontsize_y;
2866                 tm = teams.sort_next;
2867         }
2868         i = first_pl;
2869
2870         do
2871         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2872         {
2873                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2874                         continue;
2875
2876                 if (i == entries-1 && !me_printed && pl != me)
2877                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2878                 {
2879                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2880                                 if (pl.team != COLOR_SPECTATOR)
2881                                         break;
2882
2883                         if (pl)
2884                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2885                         else
2886                                 rgb = '1 0 0'; //last: red
2887                         pl = me;
2888                 }
2889
2890                 if (pl == me)
2891                 {
2892                         if (i == first_pl)
2893                                 rgb = '0 1 0'; //first: green
2894                         me_printed = 1;
2895                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2896                 }
2897                 if (team_count)
2898                         score_color = GetTeamRGB(pl.team) * 0.8;
2899                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2900                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2901                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902                 pos_y += fontsize_y;
2903                 ++i;
2904         }
2905         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2906 }
2907
2908 void HUD_Score(void)
2909 {
2910         if(!autocvar__hud_configure)
2911         {
2912                 if(!autocvar_hud_panel_score) return;
2913                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2914         }
2915         else
2916                 hud_configure_active_panel = HUD_PANEL_SCORE;
2917
2918         HUD_Panel_UpdateCvars(score);
2919         HUD_Panel_ApplyFadeAlpha();
2920         vector pos, mySize;
2921         pos = panel_pos;
2922         mySize = panel_size;
2923
2924         HUD_Panel_DrawBg(1);
2925         if(panel_bg_padding)
2926         {
2927                 pos += '1 1 0' * panel_bg_padding;
2928                 mySize -= '2 2 0' * panel_bg_padding;
2929         }
2930
2931         float score, distribution = 0;
2932         string sign;
2933         vector distribution_color;
2934         entity tm, pl, me;
2935
2936 #ifdef COMPAT_XON050_ENGINE
2937         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2938 #else
2939         me = playerslots[player_localentnum - 1];
2940 #endif
2941
2942         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2943                 string timer, distrtimer;
2944
2945                 pl = players.sort_next;
2946                 if(pl == me)
2947                         pl = pl.sort_next;
2948                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2949                         if(pl.scores[ps_primary] == 0)
2950                                 pl = world;
2951
2952                 score = me.(scores[ps_primary]);
2953                 timer = TIME_ENCODED_TOSTRING(score);
2954
2955                 draw_beginBoldFont();
2956                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2957                         // distribution display
2958                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2959
2960                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2961
2962                         if (distribution <= 0) {
2963                                 distribution_color = '0 1 0';
2964                                 sign = "-";
2965                         }
2966                         else {
2967                                 distribution_color = '1 0 0';
2968                                 sign = "+";
2969                         }
2970                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2971                 }
2972                 // race record display
2973                 if (distribution <= 0)
2974                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2975                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2976                 draw_endBoldFont();
2977         } else if (!teamplay) { // non-teamgames
2978                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2979                 {
2980                         HUD_Score_Rankings(pos, mySize, me, 0);
2981                         return;
2982                 }
2983                 // me vector := [team/connected frags id]
2984                 pl = players.sort_next;
2985                 if(pl == me)
2986                         pl = pl.sort_next;
2987
2988                 if(autocvar__hud_configure)
2989                         distribution = 42;
2990                 else if(pl)
2991                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2992                 else
2993                         distribution = 0;
2994
2995                 score = me.(scores[ps_primary]);
2996                 if(autocvar__hud_configure)
2997                         score = 123;
2998
2999                 if(distribution >= 5)
3000                         distribution_color = eY;
3001                 else if(distribution >= 0)
3002                         distribution_color = '1 1 1';
3003                 else if(distribution >= -5)
3004                         distribution_color = '1 1 0';
3005                 else
3006                         distribution_color = eX;
3007
3008                 string distribution_str;
3009                 distribution_str = ftos(distribution);
3010                 draw_beginBoldFont();
3011                 if (distribution >= 0)
3012                 {
3013                         if (distribution > 0)
3014                                 distribution_str = strcat("+", distribution_str);
3015                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3016                 }
3017                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3018                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3019                 draw_endBoldFont();
3020         } else { // teamgames
3021                 float scores_count = 0, row, column, rows = 0, columns = 0;
3022                 local noref vector offset = '0 0 0';
3023                 vector score_pos, score_size; //for scores other than myteam
3024                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
3025                 {
3026                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
3027                                 ++scores_count;
3028                         if (autocvar_hud_panel_score_rankings)
3029                         {
3030                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
3031                                 return;
3032                         }
3033                         rows = mySize_y/mySize_x;
3034                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
3035                         //                               ^^^ ammo item aspect goes here
3036
3037                         columns = ceil(scores_count/rows);
3038
3039                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3040
3041                         float newSize;
3042                         if(score_size_x/score_size_y > 3)
3043                         {
3044                                 newSize = 3 * score_size_y;
3045                                 offset_x = score_size_x - newSize;
3046                                 pos_x += offset_x/2;
3047                                 score_size_x = newSize;
3048                         }
3049                         else
3050                         {
3051                                 newSize = 1/3 * score_size_x;
3052                                 offset_y = score_size_y - newSize;
3053                                 pos_y += offset_y/2;
3054                                 score_size_y = newSize;
3055                         }
3056                 }
3057                 else
3058                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
3059
3060                 float max_fragcount;
3061                 max_fragcount = -99;
3062                 draw_beginBoldFont();
3063                 row = column = 0;
3064                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3065                         if(tm.team == COLOR_SPECTATOR)
3066                                 continue;
3067                         score = tm.(teamscores[ts_primary]);
3068                         if(autocvar__hud_configure)
3069                                 score = 123;
3070                         
3071                         if (score > max_fragcount)
3072                                 max_fragcount = score;
3073
3074                         if (spectatee_status == -1)
3075                         {
3076                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
3077                                 if (max_fragcount == score)
3078                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3079                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3080                                 ++row;
3081                                 if(row >= rows)
3082                                 {
3083                                         row = 0;
3084                                         ++column;
3085                                 }
3086                         }
3087                         else if(tm.team == myteam) {
3088                                 if (max_fragcount == score)
3089                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3090                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3091                         } else {
3092                                 if (max_fragcount == score)
3093                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3094                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3095                                 ++rows;
3096                         }
3097                 }
3098                 draw_endBoldFont();
3099         }
3100 }
3101
3102 // Race timer (#8)
3103 //
3104 void HUD_RaceTimer (void)
3105 {
3106         if(!autocvar__hud_configure)
3107         {
3108                 if(!autocvar_hud_panel_racetimer) return;
3109                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3110                 if(spectatee_status == -1) return;
3111         }
3112         else
3113                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3114
3115         HUD_Panel_UpdateCvars(racetimer);
3116         HUD_Panel_ApplyFadeAlpha();
3117
3118         draw_beginBoldFont();
3119
3120         vector pos, mySize;
3121         pos = panel_pos;
3122         mySize = panel_size;
3123
3124         HUD_Panel_DrawBg(1);
3125         if(panel_bg_padding)
3126         {
3127                 pos += '1 1 0' * panel_bg_padding;
3128                 mySize -= '2 2 0' * panel_bg_padding;
3129         }
3130
3131         // always force 4:1 aspect
3132         vector newSize = '0 0 0';
3133         if(mySize_x/mySize_y > 4)
3134         {
3135                 newSize_x = 4 * mySize_y;
3136                 newSize_y = mySize_y;
3137
3138                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3139         }
3140         else
3141         {
3142                 newSize_y = 1/4 * mySize_x;
3143                 newSize_x = mySize_x;
3144
3145                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3146         }
3147         mySize = newSize;
3148
3149         float a, t;
3150         string s, forcetime;
3151
3152         if(autocvar__hud_configure)
3153         {
3154                 s = "0:13:37";
3155                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3156                 s = _("^1Intermediate 1 (+15.42)");
3157                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3158                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3159                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3160         }
3161         else if(race_checkpointtime)
3162         {
3163                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3164                 s = "";
3165                 forcetime = "";
3166                 if(a > 0) // just hit a checkpoint?
3167                 {
3168                         if(race_checkpoint != 254)
3169                         {
3170                                 if(race_time && race_previousbesttime)
3171                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3172                                 else
3173                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3174                                 if(race_time)
3175                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3176                         }
3177                 }
3178                 else
3179                 {
3180                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3181                         {
3182                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3183                                 if(a > 0) // next one?
3184                                 {
3185                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3186                                 }
3187                         }
3188                 }
3189
3190                 if(s != "" && a > 0)
3191                 {
3192                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193                 }
3194
3195                 if(race_penaltytime)
3196                 {
3197                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3198                         if(a > 0)
3199                         {
3200                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3201                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3202                         }
3203                 }
3204
3205                 if(forcetime != "")
3206                 {
3207                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3208                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3209                 }
3210                 else
3211                         a = 1;
3212
3213                 if(race_laptime && race_checkpoint != 255)
3214                 {
3215                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3216                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3217                 }
3218         }
3219         else
3220         {
3221                 if(race_mycheckpointtime)
3222                 {
3223                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3224                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3225                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3226                 }
3227                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3228                 {
3229                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3230                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3231                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3232                 }
3233
3234                 if(race_penaltytime && !race_penaltyaccumulator)
3235                 {
3236                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3237                         a = bound(0, (1 + t - time), 1);
3238                         if(a > 0)
3239                         {
3240                                 if(time < t)
3241                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3242                                 else
3243                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3244                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245                         }
3246                 }
3247         }
3248
3249         draw_endBoldFont();
3250 }
3251
3252 // Vote window (#9)
3253 //
3254 float vote_yescount;
3255 float vote_nocount;
3256 float vote_needed;
3257 float vote_highlighted; // currently selected vote
3258
3259 float vote_active; // is there an active vote?
3260 float vote_prev; // previous state of vote_active to check for a change
3261 float vote_alpha;
3262 float vote_change; // "time" when vote_active changed
3263
3264 void HUD_VoteWindow(void) 
3265 {
3266         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3267         {
3268                 vote_active = 1;
3269                 if (autocvar__hud_configure)
3270                 {
3271                         vote_yescount = 0;
3272                         vote_nocount = 0;
3273                         print(_("^1You must answer before entering hud configure mode\n"));
3274                         cvar_set("_hud_configure", "0");
3275                 }
3276                 if(vote_called_vote)
3277                         strunzone(vote_called_vote);
3278                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3279                 uid2name_dialog = 1;
3280         }
3281
3282         if(!autocvar__hud_configure)
3283         {
3284                 if(!autocvar_hud_panel_vote) return;
3285
3286                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3287                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3288
3289                 if(panel_bg_alpha_str == "") {
3290                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3291                 }
3292                 panel_bg_alpha = stof(panel_bg_alpha_str);
3293         }
3294         else
3295         {
3296                 hud_configure_active_panel = HUD_PANEL_VOTE;
3297
3298                 vote_yescount = 3;
3299                 vote_nocount = 2;
3300                 vote_needed = 4;
3301         }
3302
3303         string s;
3304         float a;
3305         if(vote_active != vote_prev) {
3306                 vote_change = time;
3307                 vote_prev = vote_active;
3308         }
3309
3310         if(vote_active || autocvar__hud_configure)
3311                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3312         else
3313                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3314
3315         if(!vote_alpha)
3316                 return;
3317
3318         HUD_Panel_UpdateCvars(vote);
3319         HUD_Panel_ApplyFadeAlpha();
3320
3321         if(uid2name_dialog)
3322         {
3323                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3324                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3325         }
3326
3327     // these must be below above block
3328         vector pos, mySize;
3329         pos = panel_pos;
3330         mySize = panel_size;
3331
3332         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3333         HUD_Panel_DrawBg(a);
3334         a = panel_fg_alpha * a;
3335
3336         if(panel_bg_padding)
3337         {
3338                 pos += '1 1 0' * panel_bg_padding;
3339                 mySize -= '2 2 0' * panel_bg_padding;
3340         }
3341
3342         // always force 3:1 aspect
3343         vector newSize = '0 0 0';
3344         if(mySize_x/mySize_y > 3)
3345         {
3346                 newSize_x = 3 * mySize_y;
3347                 newSize_y = mySize_y;
3348
3349                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3350         }
3351         else
3352         {
3353                 newSize_y = 1/3 * mySize_x;
3354                 newSize_x = mySize_x;
3355
3356                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3357         }
3358         mySize = newSize;
3359
3360         s = _("A vote has been called for:");
3361         if(uid2name_dialog)
3362                 s = _("Allow servers to store and display your name?");
3363         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3364         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3365         if(autocvar__hud_configure)
3366                 s = _("^1Configure the HUD");
3367         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3368
3369         // print the yes/no counts
3370     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3371         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3372     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3373         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3374
3375         // draw the progress bar backgrounds
3376         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3377
3378         // draw the highlights
3379         if(vote_highlighted == 1) {
3380                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3381                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3382         }
3383         else if(vote_highlighted == -1) {
3384                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3385                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3386         }
3387
3388         // draw the progress bars
3389         if(vote_yescount && vote_needed)
3390         {
3391                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3392                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3393         }
3394
3395         if(vote_nocount && vote_needed)
3396         {
3397                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3398                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3399         }
3400
3401         drawresetcliparea();
3402 }
3403
3404 // Mod icons panel (#10)
3405 //
3406
3407 float mod_active; // is there any active mod icon?
3408
3409 // Clan Arena HUD modicons
3410 void HUD_Mod_CA(vector pos, vector mySize)
3411 {
3412         mod_active = 1; // CA should never hide the mod icons panel
3413         float redalive, bluealive;
3414         redalive = getstati(STAT_REDALIVE);
3415         bluealive = getstati(STAT_BLUEALIVE);
3416
3417         vector redpos, bluepos;
3418         if(mySize_x > mySize_y)
3419         {
3420                 redpos = pos;
3421                 bluepos = pos + eY * 0.5 * mySize_y;
3422                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3423                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3424                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3425                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3426         }
3427         else
3428         {
3429                 redpos = pos;
3430                 bluepos = pos + eY * 0.5 * mySize_y;
3431                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3432                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3433                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3434                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435         }
3436 }
3437
3438 // CTF HUD modicon section
3439 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3440 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3441 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3442
3443 void HUD_Mod_CTF_Reset(void)
3444 {
3445         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3446 }
3447
3448 void HUD_Mod_CTF(vector pos, vector mySize)
3449 {
3450         vector redflag_pos, blueflag_pos;
3451         vector flag_size;
3452         float f; // every function should have that
3453
3454         float redflag, blueflag; // current status
3455         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3456         float stat_items;
3457
3458         stat_items = getstati(STAT_ITEMS, 0, 24);
3459         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3460         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3461         
3462         if(redflag || blueflag)
3463                 mod_active = 1;
3464         else
3465                 mod_active = 0;
3466
3467         if(autocvar__hud_configure)
3468         {
3469                 redflag = 1;
3470                 blueflag = 2;
3471         }
3472
3473         // when status CHANGES, set old status into prevstatus and current status into status
3474         if (redflag != redflag_prevframe)
3475         {
3476                 redflag_statuschange_time = time;
3477                 redflag_prevstatus = redflag_prevframe;
3478                 redflag_prevframe = redflag;
3479         }
3480
3481         if (blueflag != blueflag_prevframe)
3482         {
3483                 blueflag_statuschange_time = time;
3484                 blueflag_prevstatus = blueflag_prevframe;
3485                 blueflag_prevframe = blueflag;
3486         }
3487
3488         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3489         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3490
3491         float BLINK_FACTOR = 0.15;
3492         float BLINK_BASE = 0.85;
3493         // note:
3494         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3495         // thus
3496         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3497         // ensure RMS == 1
3498         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3499
3500         string red_icon, red_icon_prevstatus;
3501         float red_alpha, red_alpha_prevstatus;
3502         red_alpha = red_alpha_prevstatus = 1;
3503         switch(redflag) {
3504                 case 1: red_icon = "flag_red_taken"; break;
3505                 case 2: red_icon = "flag_red_lost"; break;
3506                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3507                 default:
3508                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3509                                 red_icon = "flag_red_shielded";
3510                         else
3511                                 red_icon = string_null;
3512                         break;
3513         }
3514         switch(redflag_prevstatus) {
3515                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3516                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3517                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3518                 default:
3519                         if(redflag == 3)
3520                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3521                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3522                                 red_icon_prevstatus = "flag_red_shielded";
3523                         else
3524                                 red_icon_prevstatus = string_null;
3525                         break;
3526         }
3527
3528         string blue_icon, blue_icon_prevstatus;
3529         float blue_alpha, blue_alpha_prevstatus;
3530         blue_alpha = blue_alpha_prevstatus = 1;
3531         switch(blueflag) {
3532                 case 1: blue_icon = "flag_blue_taken"; break;
3533                 case 2: blue_icon = "flag_blue_lost"; break;
3534                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3535                 default:
3536                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3537                                 blue_icon = "flag_blue_shielded";
3538                         else
3539                                 blue_icon = string_null;
3540                         break;
3541         }
3542         switch(blueflag_prevstatus) {
3543                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3544                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3545                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3546                 default:
3547                         if(blueflag == 3)
3548                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3549                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3550                                 blue_icon_prevstatus = "flag_blue_shielded";
3551                         else
3552                                 blue_icon_prevstatus = string_null;
3553                         break;
3554         }
3555
3556         if(mySize_x > mySize_y) {
3557                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3558                         redflag_pos = pos;
3559                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3560                 } else {
3561                         blueflag_pos = pos;
3562                         redflag_pos = pos + eX * 0.5 * mySize_x;
3563                 }
3564                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3565         } else {
3566                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3567                         redflag_pos = pos;
3568                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3569                 } else {
3570                         blueflag_pos = pos;
3571                         redflag_pos = pos + eY * 0.5 * mySize_y;
3572                 }
3573                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3574         }
3575
3576         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3577         if(red_icon_prevstatus && f < 1)
3578                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3579         if(red_icon)
3580                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3581
3582         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3583         if(blue_icon_prevstatus && f < 1)
3584                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3585         if(blue_icon)
3586                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3587 }
3588
3589 // Keyhunt HUD modicon section
3590 float kh_runheretime;
3591
3592 void HUD_Mod_KH_Reset(void)
3593 {
3594         kh_runheretime = 0;
3595 }
3596
3597 void HUD_Mod_KH(vector pos, vector mySize)
3598 {
3599         mod_active = 1; // keyhunt should never hide the mod icons panel
3600         float kh_keys;
3601         float keyteam;
3602         float a, aa;
3603         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3604
3605         kh_keys = getstati(STAT_KH_KEYS);
3606
3607         p_x = pos_x;
3608         if(mySize_x > mySize_y)
3609         {
3610                 p_y = pos_y + 0.25 * mySize_y;
3611                 pa = p - eY * 0.25 * mySize_y;
3612
3613                 kh_size_x = mySize_x * 0.25;
3614                 kh_size_y = 0.75 * mySize_y;
3615                 kh_asize_x = mySize_x * 0.25;
3616                 kh_asize_y = mySize_y * 0.25;
3617         }
3618         else
3619         {
3620                 p_y = pos_y + 0.125 * mySize_y;
3621                 pa = p - eY * 0.125 * mySize_y;
3622
3623                 kh_size_x = mySize_x * 0.5;
3624                 kh_size_y = 0.375 * mySize_y;
3625                 kh_asize_x = mySize_x * 0.5;
3626                 kh_asize_y = mySize_y * 0.125;
3627         }
3628
3629         float i, key;
3630
3631         float keycount;
3632         keycount = 0;
3633         for(i = 0; i < 4; ++i)
3634         {
3635                 key = floor(kh_keys / pow(32, i)) & 31;
3636                 keyteam = key - 1;
3637                 if(keyteam == 30 && keycount <= 4)
3638                         keycount += 4;
3639                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3640                         keycount += 1;
3641         }
3642
3643         // this yields 8 exactly if "RUN HERE" shows
3644
3645         if(keycount == 8)
3646         {
3647                 if(!kh_runheretime)
3648                         kh_runheretime = time;
3649                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3650         }
3651         else
3652                 kh_runheretime = 0;
3653
3654         for(i = 0; i < 4; ++i)
3655         {
3656                 key = floor(kh_keys / pow(32, i)) & 31;
3657                 keyteam = key - 1;
3658                 switch(keyteam)
3659                 {
3660                         case 30: // my key
3661                                 keyteam = myteam;
3662                                 a = 1;
3663                                 aa = 1;
3664                                 break;
3665                         case -1: // no key
3666                                 a = 0;
3667                                 aa = 0;
3668                                 break;
3669                         default: // owned or dropped
3670                                 a = 0.2;
3671                                 aa = 0.5;
3672                                 break;
3673                 }
3674                 a = a * panel_fg_alpha;
3675                 aa = aa * panel_fg_alpha;
3676                 if(a > 0)
3677                 {
3678                         switch(keyteam)
3679                         {
3680                                 case COLOR_TEAM1:
3681                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3682                                         break;
3683                                 case COLOR_TEAM2:
3684                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3685                                         break;
3686                                 case COLOR_TEAM3:
3687                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3688                                         break;
3689                                 case COLOR_TEAM4:
3690                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3691                                         break;
3692                                 default:
3693                                         break;
3694                         }
3695                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3696                         {
3697                                 case 0:
3698                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3699                                         break;
3700                                 case 1:
3701                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3702                                         break;
3703                                 case 2:
3704                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3705                                         break;
3706                                 case 3:
3707                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3708                                         break;
3709                         }
3710                 }
3711                 if(mySize_x > mySize_y)
3712                 {
3713                         p_x += 0.25 * mySize_x;
3714                         pa_x += 0.25 * mySize_x;
3715                 }
3716                 else
3717                 {
3718                         if(i == 1)
3719                         {
3720                                 p_y = pos_y + 0.625 * mySize_y;
3721                                 pa_y = pos_y + 0.5 * mySize_y;
3722                                 p_x = pos_x;
3723                                 pa_x = pos_x;
3724                         }
3725                         else
3726                         {
3727                                 p_x += 0.5 * mySize_x;
3728                                 pa_x += 0.5 * mySize_x;
3729                         }
3730                 }
3731         }
3732 }
3733
3734 // Keepaway HUD mod icon
3735 float kaball_prevstatus; // last remembered status
3736 float kaball_statuschange_time; // time when the status changed
3737
3738 // we don't need to reset for keepaway since it immediately 
3739 // autocorrects prevstatus as to if the player has the ball or not
3740
3741 void HUD_Mod_Keepaway(vector pos, vector mySize)
3742 {
3743         mod_active = 1; // keepaway should always show the mod HUD
3744         
3745         float BLINK_FACTOR = 0.15;
3746         float BLINK_BASE = 0.85;
3747         float BLINK_FREQ = 5; 
3748         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3749         
3750         float stat_items = getstati(STAT_ITEMS, 0, 24);
3751         float kaball = (stat_items/IT_KEY1) & 1;
3752         
3753         if(kaball != kaball_prevstatus)
3754         {
3755                 kaball_statuschange_time = time;
3756                 kaball_prevstatus = kaball;
3757         }
3758         
3759         vector kaball_pos, kaball_size;
3760         
3761         if(mySize_x > mySize_y) {
3762                 kaball_pos = pos + eX * 0.25 * mySize_x;
3763                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3764         } else {
3765                 kaball_pos = pos + eY * 0.25 * mySize_y;
3766                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3767         }
3768         
3769         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3770         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3771         
3772         if(kaball_prevstatus && f < 1)
3773                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3774         
3775         if(kaball)
3776                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3777 }
3778
3779
3780 // Nexball HUD mod icon
3781 void HUD_Mod_NexBall(vector pos, vector mySize)
3782 {
3783         float stat_items, nb_pb_starttime, dt, p;
3784
3785         stat_items = getstati(STAT_ITEMS, 0, 24);
3786         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3787
3788         if (stat_items & IT_KEY1)
3789                 mod_active = 1;
3790         else
3791                 mod_active = 0;
3792
3793         //Manage the progress bar if any
3794         if (nb_pb_starttime > 0)
3795         {
3796                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3797                 // one period of positive triangle
3798                 p = 2 * dt / nb_pb_period;
3799                 if (p > 1)
3800                         p = 2 - p;
3801
3802                 //Draw the filling
3803                 HUD_Panel_GetProgressBarColor(nexball);
3804                 if(mySize_x > mySize_y)
3805                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3806                 else
3807                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3808         }
3809
3810         if (stat_items & IT_KEY1)
3811                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3812 }
3813
3814 // Race/CTS HUD mod icons
3815 float crecordtime_prev; // last remembered crecordtime
3816 float crecordtime_change_time; // time when crecordtime last changed
3817 float srecordtime_prev; // last remembered srecordtime
3818 float srecordtime_change_time; // time when srecordtime last changed
3819
3820 float race_status_time;
3821 float race_status_prev;
3822 string race_status_name_prev;
3823 void HUD_Mod_Race(vector pos, vector mySize)
3824 {
3825         mod_active = 1; // race should never hide the mod icons panel
3826         entity me;
3827         me = playerslots[player_localnum];
3828         float t, score;
3829         float f; // yet another function has this
3830         score = me.(scores[ps_primary]);
3831
3832         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3833                 return; // no records in the actual race
3834
3835         // clientside personal record
3836         string rr;
3837         if(gametype == MAPINFO_TYPE_CTS)
3838                 rr = CTS_RECORD;
3839         else
3840                 rr = RACE_RECORD;
3841         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3842
3843         if(score && (score < t || !t)) {
3844                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3845                 if(autocvar_cl_autodemo_delete_keeprecords)
3846                 {
3847                         f = autocvar_cl_autodemo_delete;
3848                         f &~= 1;
3849                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3850                 }
3851         }
3852
3853         if(t != crecordtime_prev) {
3854                 crecordtime_prev = t;
3855                 crecordtime_change_time = time;
3856         }
3857
3858         vector textPos, medalPos;
3859         float squareSize;
3860         if(mySize_x > mySize_y) {
3861                 // text on left side
3862                 squareSize = min(mySize_y, mySize_x/2);
3863                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3864                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3865         } else {
3866                 // text on top
3867                 squareSize = min(mySize_x, mySize_y/2);
3868                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3869                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3870         }
3871
3872         f = time - crecordtime_change_time;
3873
3874         if (f > 1) {
3875                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3876                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3877         } else {
3878                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3879                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3881                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3882         }
3883
3884         // server record
3885         t = race_server_record;
3886         if(t != srecordtime_prev) {
3887                 srecordtime_prev = t;
3888                 srecordtime_change_time = time;
3889         }
3890         f = time - srecordtime_change_time;
3891
3892         if (f > 1) {
3893                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3894                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3895         } else {
3896                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3897                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3898                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3899                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3900         }
3901
3902         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3903                 race_status_time = time + 5;
3904                 race_status_prev = race_status;
3905                 if (race_status_name_prev)
3906                         strunzone(race_status_name_prev);
3907                 race_status_name_prev = strzone(race_status_name);
3908         }
3909
3910         // race "awards"
3911         float a;
3912         a = bound(0, race_status_time - time, 1);
3913
3914         string s;
3915         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3916
3917         float rank;
3918         if(race_status > 0)
3919                 rank = race_CheckName(race_status_name);
3920         else
3921                 rank = 0;
3922         string rankname;
3923         rankname = race_PlaceName(rank);
3924
3925         vector namepos;
3926         namepos = medalPos + '0 0.8 0' * squareSize;
3927         vector rankpos;
3928         rankpos = medalPos + '0 0.15 0' * squareSize;
3929
3930         if(race_status == 0)
3931                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3932         else if(race_status == 1) {
3933                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3934                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3935                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3936         } else if(race_status == 2) {
3937                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3938                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3939                 else
3940                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3941                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3942                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3943         } else if(race_status == 3) {
3944                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3945                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3946                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3947         }
3948
3949         if (race_status_time - time <= 0) {
3950                 race_status_prev = -1;
3951                 race_status = -1;
3952                 if(race_status_name)
3953                         strunzone(race_status_name);
3954                 race_status_name = string_null;
3955                 if(race_status_name_prev)
3956                         strunzone(race_status_name_prev);
3957                 race_status_name_prev = string_null;
3958         }
3959 }
3960
3961 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3962 {
3963         float stat, pps_ratio;
3964         string pic;
3965         vector color;
3966 #ifdef GMQCC
3967         stat = -1;
3968         pic = "";
3969         color = '0 0 0';
3970 #endif
3971         switch(i)
3972         {
3973                 case 0:
3974                         stat = getstatf(STAT_DOM_PPS_RED);
3975                         pic = "dom_icon_red";
3976                         color = '1 0 0';
3977                         break;
3978                 case 1:
3979                         stat = getstatf(STAT_DOM_PPS_BLUE);
3980                         pic = "dom_icon_blue";
3981                         color = '0 0 1';
3982                         break;
3983                 case 2:
3984                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3985                         pic = "dom_icon_yellow";
3986                         color = '1 1 0';
3987                         break;
3988                 default:
3989                 case 3:
3990                         stat = getstatf(STAT_DOM_PPS_PINK);
3991                         pic = "dom_icon_pink";
3992                         color = '1 0 1';
3993                         break;
3994         }
3995         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3996
3997         if(mySize_x/mySize_y > aspect_ratio)
3998         {
3999                 i = aspect_ratio * mySize_y;
4000                 myPos_x = myPos_x + (mySize_x - i) / 2;
4001                 mySize_x = i;
4002         }
4003         else
4004         {
4005                 i = 1/aspect_ratio * mySize_x;
4006                 myPos_y = myPos_y + (mySize_y - i) / 2;
4007                 mySize_y = i;
4008         }
4009
4010         if (layout) // show text too
4011         {
4012                 //draw the text
4013                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
4014                 if (layout == 2) // average pps
4015                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4016                 else // percentage of average pps
4017                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4018         }
4019
4020         //draw the icon
4021         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4022         if (stat > 0)
4023         {
4024                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
4025                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4026                 drawresetcliparea();
4027         }
4028 }
4029
4030 void HUD_Mod_Dom(vector myPos, vector mySize)
4031 {
4032         mod_active = 1; // required in each mod function that always shows something
4033         entity tm;
4034         float teams_count = 0;
4035         for(tm = teams.sort_next; tm; tm = tm.sort_next)
4036                 if(tm.team != COLOR_SPECTATOR)
4037                         ++teams_count;
4038
4039         float layout = autocvar_hud_panel_modicons_dom_layout;
4040         float rows, columns, aspect_ratio;
4041         rows = mySize_y/mySize_x;
4042         aspect_ratio = (layout) ? 3 : 1;
4043         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
4044         columns = ceil(teams_count/rows);
4045
4046         int i;
4047         float row = 0, column = 0;
4048         for(i=0; i<teams_count; ++i)
4049         {
4050                 vector pos, itemSize;
4051                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
4052                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4053
4054                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4055
4056                 ++row;
4057                 if(row >= rows)
4058                 {
4059                         row = 0;
4060                         ++column;
4061                 }
4062         }
4063 }
4064
4065 float mod_prev; // previous state of mod_active to check for a change
4066 float mod_alpha;
4067 float mod_change; // "time" when mod_active changed
4068
4069 void HUD_ModIcons(void)
4070 {
4071         if(!autocvar__hud_configure)
4072         {
4073                 if(!autocvar_hud_panel_modicons) return;
4074                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4075         }
4076         else
4077                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4078
4079         HUD_Panel_UpdateCvars(modicons);
4080         HUD_Panel_ApplyFadeAlpha();
4081
4082         draw_beginBoldFont();
4083
4084         vector pos, mySize;
4085         pos = panel_pos;
4086         mySize = panel_size;
4087
4088         if(mod_active != mod_prev) {
4089                 mod_change = time;
4090                 mod_prev = mod_active;
4091         }
4092
4093         if(mod_active || autocvar__hud_configure)
4094                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4095         else
4096                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4097
4098         if(mod_alpha)
4099                 HUD_Panel_DrawBg(mod_alpha);
4100
4101         if(panel_bg_padding)
4102         {
4103                 pos += '1 1 0' * panel_bg_padding;
4104                 mySize -= '2 2 0' * panel_bg_padding;
4105         }
4106
4107         // these MUST be ran in order to update mod_active
4108         if(gametype == MAPINFO_TYPE_KEYHUNT)
4109                 HUD_Mod_KH(pos, mySize);
4110         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4111                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4112         else if(gametype == MAPINFO_TYPE_NEXBALL)
4113                 HUD_Mod_NexBall(pos, mySize);
4114         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4115                 HUD_Mod_Race(pos, mySize);
4116         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4117                 HUD_Mod_CA(pos, mySize);
4118         else if(gametype == MAPINFO_TYPE_DOMINATION)
4119                 HUD_Mod_Dom(pos, mySize);
4120         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4121                 HUD_Mod_Keepaway(pos, mySize);
4122
4123         draw_endBoldFont();
4124 }
4125
4126 // Draw pressed keys (#11)
4127 //
4128 void HUD_DrawPressedKeys(void)
4129 {
4130         if(!autocvar__hud_configure)
4131         {
4132                 if(!autocvar_hud_panel_pressedkeys) return;
4133                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4134         }
4135         else
4136                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4137
4138
4139         HUD_Panel_UpdateCvars(pressedkeys);
4140         HUD_Panel_ApplyFadeAlpha();
4141         vector pos, mySize;
4142         pos = panel_pos;
4143         mySize = panel_size;
4144
4145         HUD_Panel_DrawBg(1);
4146         if(panel_bg_padding)
4147         {
4148                 pos += '1 1 0' * panel_bg_padding;
4149                 mySize -= '2 2 0' * panel_bg_padding;
4150         }
4151
4152         // force custom aspect
4153         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4154         if(aspect)
4155         {
4156                 vector newSize = '0 0 0';
4157                 if(mySize_x/mySize_y > aspect)
4158                 {
4159                         newSize_x = aspect * mySize_y;
4160                         newSize_y = mySize_y;
4161
4162                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4163                 }
4164                 else
4165                 {
4166                         newSize_y = 1/aspect * mySize_x;
4167                         newSize_x = mySize_x;
4168
4169                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4170                 }
4171                 mySize = newSize;
4172         }
4173
4174         vector keysize;
4175         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4176         float pressedkeys;
4177         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4178
4179         if(autocvar_hud_panel_pressedkeys_attack)
4180         {
4181                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4182                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4183                 pos_y += keysize_y;
4184         }
4185
4186         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4187         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4188         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4189         pos_y += keysize_y;
4190         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4191         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4192         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4193 }
4194
4195 // Handle chat as a panel (#12)
4196 //
4197 void HUD_Chat(void)
4198 {
4199         if(!autocvar__hud_configure)
4200         {
4201                 if (!autocvar_hud_panel_chat)
4202                 {
4203                         if (!autocvar_con_chatrect)
4204                                 cvar_set("con_chatrect", "0");
4205                         return;
4206                 }
4207                 if(autocvar__con_chat_maximized)
4208                         if(!hud_draw_maximized) return;
4209         }
4210         else
4211                 hud_configure_active_panel = HUD_PANEL_CHAT;
4212
4213         HUD_Panel_UpdateCvars(chat);
4214         HUD_Panel_ApplyFadeAlpha();
4215
4216         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4217         {
4218                 panel_pos_y = panel_bg_border;
4219                 panel_size_y = vid_conheight - panel_bg_border * 2;
4220                 if(panel_bg == "0") // force a border when maximized
4221                 {
4222                         if(precache_pic(panel_bg) == "") {
4223                                 panel_bg = strcat(hud_skin_path, "/border_default");
4224                                 if(precache_pic(panel_bg) == "") {
4225                                         panel_bg = "gfx/hud/default/border_default";
4226                                 }
4227                         }
4228                 }
4229                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4230         }
4231
4232         vector pos, mySize;
4233         pos = panel_pos;
4234         mySize = panel_size;
4235
4236         HUD_Panel_DrawBg(1);
4237
4238         if(panel_bg_padding)
4239         {
4240                 pos += '1 1 0' * panel_bg_padding;
4241                 mySize -= '2 2 0' * panel_bg_padding;
4242         }
4243
4244         if (!autocvar_con_chatrect)
4245                 cvar_set("con_chatrect", "1");
4246
4247         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4248         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4249
4250         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4251         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4252
4253         if(autocvar__hud_configure)
4254         {
4255                 vector chatsize;
4256                 chatsize = '1 1 0' * autocvar_con_chatsize;
4257                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4258                 float i, a;
4259                 for(i = 0; i < autocvar_con_chat; ++i)
4260                 {
4261                         if(i == autocvar_con_chat - 1)
4262                                 a = panel_fg_alpha;
4263                         else
4264                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4265                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4266                         pos_y += chatsize_y;
4267                 }
4268         }
4269 }
4270
4271 // Engine info panel (#13)
4272 //
4273 float prevfps;
4274 float prevfps_time;
4275 float framecounter;
4276
4277 float frametimeavg;
4278 float frametimeavg1; // 1 frame ago
4279 float frametimeavg2; // 2 frames ago
4280 void HUD_EngineInfo(void)
4281 {
4282         if(!autocvar__hud_configure)
4283         {
4284                 if(!autocvar_hud_panel_engineinfo) return;
4285         }
4286         else
4287                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4288
4289         HUD_Panel_UpdateCvars(engineinfo);
4290         HUD_Panel_ApplyFadeAlpha();
4291         vector pos, mySize;
4292         pos = panel_pos;
4293         mySize = panel_size;
4294
4295         HUD_Panel_DrawBg(1);
4296         if(panel_bg_padding)
4297         {
4298                 pos += '1 1 0' * panel_bg_padding;
4299                 mySize -= '2 2 0' * panel_bg_padding;
4300         }
4301
4302         float currentTime = gettime(GETTIME_REALTIME);
4303         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4304         {
4305                 float currentframetime = currentTime - prevfps_time;
4306                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4307                 frametimeavg2 = frametimeavg1;
4308                 frametimeavg1 = frametimeavg;
4309                 
4310                 float weight;
4311                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4312                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4313                 {
4314                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4315                                 prevfps = (1/currentframetime);
4316                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4317                 }
4318                 prevfps_time = currentTime;
4319         }
4320         else
4321         {
4322                 framecounter += 1;
4323                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4324                 {
4325                         prevfps = framecounter/(currentTime - prevfps_time);
4326                         framecounter = 0;
4327                         prevfps_time = currentTime;
4328                 }
4329         }
4330
4331         vector color;
4332         color = HUD_Get_Num_Color (prevfps, 100);
4333         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4334 }
4335
4336 // Info messages panel (#14)
4337 //
4338 #define drawInfoMessage(s)\
4339         if(autocvar_hud_panel_infomessages_flip)\
4340                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4341         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4342         o_y += fontsize_y;
4343 void HUD_InfoMessages(void)
4344 {
4345         if(!autocvar__hud_configure)
4346         {
4347                 if(!autocvar_hud_panel_infomessages) return;
4348         }
4349         else
4350                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4351
4352         HUD_Panel_UpdateCvars(infomessages);
4353         HUD_Panel_ApplyFadeAlpha();
4354         vector pos, mySize;
4355         pos = panel_pos;
4356         mySize = panel_size;
4357
4358         HUD_Panel_DrawBg(1);
4359         if(panel_bg_padding)
4360         {
4361                 pos += '1 1 0' * panel_bg_padding;
4362                 mySize -= '2 2 0' * panel_bg_padding;
4363         }
4364
4365         // always force 5:1 aspect
4366         vector newSize = '0 0 0';
4367         if(mySize_x/mySize_y > 5)
4368         {
4369                 newSize_x = 5 * mySize_y;
4370                 newSize_y = mySize_y;
4371
4372                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4373         }
4374         else
4375         {
4376                 newSize_y = 1/5 * mySize_x;
4377                 newSize_x = mySize_x;
4378
4379                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4380         }
4381
4382         mySize = newSize;
4383         entity tm;
4384         vector o;
4385         o = pos;
4386
4387         vector fontsize;
4388         fontsize = '0.20 0.20 0' * mySize_y;
4389         
4390         float a;
4391         a = panel_fg_alpha;
4392
4393         string s;
4394         if(!autocvar__hud_configure)
4395         {
4396                 if(spectatee_status && !intermission)
4397                 {
4398                         a = 1;
4399                         if(spectatee_status == -1)
4400                                 s = _("^1Observing");
4401                         else
4402 #ifdef COMPAT_XON050_ENGINE
4403                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4404 #else
4405                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4406 #endif
4407                         drawInfoMessage(s)
4408
4409                         if(spectatee_status == -1)
4410                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4411                         else
4412                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4413                         drawInfoMessage(s)
4414
4415                         if(spectatee_status == -1)
4416                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4417                         else
4418                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4419                         drawInfoMessage(s)
4420
4421                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4422                         drawInfoMessage(s)
4423
4424                         if(gametype == MAPINFO_TYPE_ARENA)
4425                                 s = _("^1Wait for your turn to join");
4426                         else if(gametype == MAPINFO_TYPE_LMS)
4427                         {
4428                                 entity sk;
4429                                 sk = playerslots[player_localnum];
4430                                 if(sk.(scores[ps_primary]) >= 666)
4431                                         s = _("^1Match has already begun");
4432                                 else if(sk.(scores[ps_primary]) > 0)
4433                                         s = _("^1You have no more lives left");
4434                                 else
4435                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4436                         }
4437                         else
4438                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4439                         drawInfoMessage(s)
4440
4441                         //show restart countdown:
4442                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4443                                 float countdown;
4444                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4445                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4446                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4447                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4448                                 o_y += fontsize_y;
4449                         }
4450                 }
4451                 if(warmup_stage && !intermission)
4452                 {
4453                         s = _("^2Currently in ^1warmup^2 stage!");
4454                         drawInfoMessage(s)
4455                 }
4456
4457                 string blinkcolor;
4458                 if(mod(time, 1) >= 0.5)
4459                         blinkcolor = "^1";
4460                 else
4461                         blinkcolor = "^3";
4462
4463                 if(ready_waiting && !intermission && !spectatee_status)
4464                 {
4465                         if(ready_waiting_for_me)
4466                         {
4467                                 if(warmup_stage)
4468                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4469                                 else
4470                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4471                         }
4472                         else
4473                         {
4474                                 if(warmup_stage)
4475                                         s = _("^2Waiting for others to ready up to end warmup...");
4476                                 else
4477                                         s = _("^2Waiting for others to ready up...");
4478                         }
4479                         drawInfoMessage(s)
4480                 }
4481                 else if(warmup_stage && !intermission && !spectatee_status)
4482                 {
4483                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4484                         drawInfoMessage(s)
4485                 }
4486
4487                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4488                 {
4489                         float ts_min = 0, ts_max = 0;
4490                         tm = teams.sort_next;
4491                         if (tm)
4492                         {
4493                                 for(; tm.sort_next; tm = tm.sort_next)
4494                                 {
4495                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4496                                                 continue;
4497                                         if(!ts_min) ts_min = tm.team_size;
4498                                         else ts_min = min(ts_min, tm.team_size);
4499                                         if(!ts_max) ts_max = tm.team_size;
4500                                         else ts_max = max(ts_max, tm.team_size);
4501                                 }
4502                                 if ((ts_max - ts_min) > 1)
4503                                 {
4504                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4505                                         tm = GetTeam(myteam, false);
4506                                         if (tm)
4507                                         if (tm.team != COLOR_SPECTATOR)
4508                                         if (tm.team_size == ts_max)
4509                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4510                                         drawInfoMessage(s)
4511                                 }
4512                         }
4513                 }
4514         }
4515         else 
4516         {
4517                 s = _("^7Press ^3ESC ^7to show HUD options.");
4518                 drawInfoMessage(s)
4519                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4520                 drawInfoMessage(s)
4521                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4522                 drawInfoMessage(s)
4523                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4524                 drawInfoMessage(s)
4525         }
4526 }
4527
4528 // Physics panel (#15)
4529 //
4530 vector acc_prevspeed;
4531 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4532 void HUD_Physics(void)
4533 {
4534         if(!autocvar__hud_configure)
4535         {
4536                 if(!autocvar_hud_panel_physics) return;
4537                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4538                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4539         }
4540         else
4541                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4542
4543         HUD_Panel_UpdateCvars(physics);
4544         HUD_Panel_ApplyFadeAlpha();
4545
4546         draw_beginBoldFont();
4547
4548         HUD_Panel_DrawBg(1);
4549         if(panel_bg_padding)
4550         {
4551                 panel_pos += '1 1 0' * panel_bg_padding;
4552                 panel_size -= '2 2 0' * panel_bg_padding;
4553         }
4554
4555         float acceleration_progressbar_scale = 0;
4556         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4557                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4558
4559         float text_scale;
4560         if (autocvar_hud_panel_physics_text_scale <= 0)
4561                 text_scale = 1;
4562         else
4563                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4564
4565         //compute speed
4566         float speed, conversion_factor;
4567         string unit;
4568
4569         switch(autocvar_hud_panel_physics_speed_unit)
4570         {
4571                 default:
4572                 case 1:
4573                         unit = _(" qu/s");
4574                         conversion_factor = 1.0;
4575                         break;
4576                 case 2:
4577                         unit = _(" m/s");
4578                         conversion_factor = 0.0254;
4579                         break;
4580                 case 3:
4581                         unit = _(" km/h");
4582                         conversion_factor = 0.0254 * 3.6;
4583                         break;
4584                 case 4:
4585                         unit = _(" mph");
4586                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4587                         break;
4588                 case 5:
4589                         unit = _(" knots");
4590                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4591                         break;
4592         }
4593         
4594         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4595
4596         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4597         if (autocvar__hud_configure)
4598                 speed = floor( max_speed * 0.65 + 0.5 );
4599         else if(autocvar_hud_panel_physics_speed_vertical)
4600                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4601         else
4602                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4603
4604         //compute acceleration
4605         float acceleration, f;
4606         if (autocvar__hud_configure)
4607                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4608         else
4609         {
4610                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4611                 f = time - acc_prevtime;
4612                 if(autocvar_hud_panel_physics_acceleration_vertical)
4613                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4614                 else
4615                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4616                 
4617                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4618                 
4619                 acc_prevspeed = vel;
4620                 acc_prevtime = time;
4621
4622                 f = bound(0, f * 10, 1);
4623                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4624         }
4625
4626         //compute layout
4627         float panel_ar = panel_size_x/panel_size_y;
4628         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4629         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4630         {
4631                 panel_size_x *= 0.5;
4632                 if (autocvar_hud_panel_physics_flip)
4633                         speed_offset_x = panel_size_x;
4634                 else
4635                         acceleration_offset_x = panel_size_x;
4636         }
4637         else
4638         {
4639                 panel_size_y *= 0.5;
4640                 if (autocvar_hud_panel_physics_flip)
4641                         speed_offset_y = panel_size_y;
4642                 else
4643                         acceleration_offset_y = panel_size_y;
4644         }
4645         float speed_baralign, acceleration_baralign;
4646         if (autocvar_hud_panel_physics_baralign == 1)
4647                 acceleration_baralign = speed_baralign = 1;
4648     else if(autocvar_hud_panel_physics_baralign == 4)
4649                 acceleration_baralign = speed_baralign = 2;
4650         else if (autocvar_hud_panel_physics_flip)
4651         {
4652                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4653                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4654         }
4655         else
4656         {
4657                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4658                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4659         }
4660         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4661                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4662
4663         //draw speed
4664         if(speed)
4665         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4666         {
4667                 HUD_Panel_GetProgressBarColor(speed);
4668                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4669         }
4670         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4671         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4672         {
4673                 tmp_size_x = panel_size_x * 0.75;
4674                 tmp_size_y = panel_size_y * text_scale;
4675                 if (speed_baralign)
4676                         tmp_offset_x = panel_size_x - tmp_size_x;
4677                 //else
4678                         //tmp_offset_x = 0;
4679                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4680                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4681
4682                 //draw speed unit
4683                 if (speed_baralign)
4684                         tmp_offset_x = 0;
4685                 else
4686                         tmp_offset_x = tmp_size_x;
4687                 if (autocvar_hud_panel_physics_speed_unit_show)
4688                 {
4689                         //tmp_offset_y = 0;
4690                         tmp_size_x = panel_size_x * (1 - 0.75);
4691                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4692                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4693                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4694                 }
4695         }
4696
4697         //compute and draw top speed
4698         if (autocvar_hud_panel_physics_topspeed)
4699         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4700         {
4701                 if (autocvar__hud_configure)
4702                 {
4703                         top_speed = floor( max_speed * 0.75 + 0.5 );
4704                         f = 1;
4705                 }
4706                 else
4707                 {
4708                         if (speed >= top_speed)
4709                         {
4710                                 top_speed = speed;
4711                                 top_speed_time = time;
4712                         }
4713                         if (top_speed != 0)
4714                         {
4715                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4716                                 // divide by f to make it start from 1
4717                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4718                         }
4719             else //hide top speed 0, it would be stupid
4720                                 f = 0;
4721                 }
4722                 if (f > 0)
4723                 {
4724                         //top speed progressbar peak
4725                         if(speed < top_speed)
4726                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4727                         {
4728                                 float peak_offset_x;
4729                                 vector peak_size = '0 0 0';
4730                                 if (speed_baralign == 0)
4731                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4732                 else if (speed_baralign == 1)
4733                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4734                 else // if (speed_baralign == 2)
4735                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4736                                 //if speed is not 0 the speed progressbar already fetched the color
4737                                 if (speed == 0)
4738                                         HUD_Panel_GetProgressBarColor(speed);
4739                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4740                 peak_size_y = panel_size_y;
4741                 if (speed_baralign == 2) // draw two peaks, on both sides
4742                 {
4743                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4744                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4745                 }
4746                 else
4747                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4748                         }
4749
4750                         //top speed
4751                         tmp_offset_y = panel_size_y * 0.4;
4752                         tmp_size_x = panel_size_x * (1 - 0.75);
4753                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4754                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4755                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4756                 }
4757                 else
4758                         top_speed = 0;
4759         }
4760
4761         //draw acceleration
4762         if(acceleration)
4763         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4764         {
4765                 if (acceleration < 0)
4766                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4767                 else
4768                         HUD_Panel_GetProgressBarColor(acceleration);
4769
4770                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4771                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4772                         f = sqrt(f);
4773
4774                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4775                 {
4776                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4777
4778                         if (acceleration_baralign == 1)
4779                                 tmp_offset_x = panel_size_x - tmp_size_x;
4780                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4781                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4782                         else
4783                                 tmp_offset_x = 0;
4784                         tmp_offset_y = 0;
4785                 }
4786                 else
4787                 {
4788                         tmp_size = panel_size;
4789                         tmp_offset = '0 0 0';
4790                 }
4791
4792                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4793         }
4794         tmp_size_x = panel_size_x;
4795         tmp_size_y = panel_size_y * text_scale;
4796         tmp_offset_x = 0;
4797         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4798         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4799                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4800
4801         draw_endBoldFont();
4802 }
4803
4804 // CenterPrint (#16)
4805 //
4806 #define CENTERPRINT_MAX_MSGS 10
4807 #define CENTERPRINT_MAX_ENTRIES 50
4808 #define CENTERPRINT_SPACING 0.7
4809 float cpm_index;
4810 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4811 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4812 float centerprint_time[CENTERPRINT_MAX_MSGS];
4813 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4814 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4815 float centerprint_showing;
4816
4817 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4818 {
4819         float i, j;
4820
4821         if(strMessage == "" && new_id == 0)
4822                 return;
4823
4824         // strip trailing newlines
4825         j = strlen(strMessage) - 1;
4826         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4827                 --j;
4828         if (j < strlen(strMessage) - 1)
4829                 strMessage = substring(strMessage, 0, j + 1);
4830
4831         if(strMessage == "" && new_id == 0)
4832                 return;
4833
4834         // strip leading newlines
4835         j = 0;
4836         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4837                 ++j;
4838         if (j > 0)
4839                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4840
4841         if(strMessage == "" && new_id == 0)
4842                 return;
4843
4844         if (!centerprint_showing)
4845                 centerprint_showing = TRUE;
4846
4847         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4848         {
4849                 if (j == CENTERPRINT_MAX_MSGS)
4850                         j = 0;
4851                 if (new_id && new_id == centerprint_msgID[j])
4852                 {
4853                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4854                         {
4855                                 // fade out the current msg (duration and countdown_num are ignored)
4856                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4857                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4858                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4859                                 return;
4860                         }
4861                         break; // found a msg with the same id, at position j
4862                 }
4863         }
4864
4865         if (i == CENTERPRINT_MAX_MSGS)
4866         {
4867                 // a msg with the same id was not found, add the msg at the next position
4868                 --cpm_index;
4869                 if (cpm_index == -1)
4870                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4871                 j = cpm_index;
4872         }
4873         if(centerprint_messages[j])
4874                 strunzone(centerprint_messages[j]);
4875         centerprint_messages[j] = strzone(strMessage);
4876         centerprint_msgID[j] = new_id;
4877         if (duration < 0)
4878                 centerprint_time[j] = -1;
4879         else
4880         {
4881                 if(duration == 0)
4882                         duration = max(1, autocvar_hud_panel_centerprint_time);
4883                 centerprint_time[j] = duration;
4884                 centerprint_expire_time[j] = time + duration;
4885         }
4886         centerprint_countdown_num[j] = countdown_num;
4887 }
4888
4889 void centerprint_hud(string strMessage)
4890 {
4891         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4892 }
4893
4894 void reset_centerprint_messages(void)
4895 {
4896         float i;
4897         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4898         {
4899                 centerprint_expire_time[i] = 0;
4900                 centerprint_time[i] = 1;
4901                 centerprint_msgID[i] = 0;
4902                 if(centerprint_messages[i])
4903                         strunzone(centerprint_messages[i]);
4904                 centerprint_messages[i] = string_null;
4905         }
4906 }
4907 float hud_configure_cp_generation_time;
4908 void HUD_CenterPrint (void)
4909 {
4910         if(!autocvar__hud_configure)
4911         {
4912                 if(!autocvar_hud_panel_centerprint) return;
4913
4914                 if (hud_configure_prev && hud_configure_prev != -1)
4915                         reset_centerprint_messages();
4916         }
4917         else
4918         {
4919                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4920
4921                 if (!hud_configure_prev)
4922                         reset_centerprint_messages();
4923                 if (time > hud_configure_cp_generation_time)
4924                 {
4925                         float r;
4926                         r = random();
4927                         if (r > 0.9)
4928                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4929                         else if (r > 0.8)
4930                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4931                         else
4932                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4933                         hud_configure_cp_generation_time = time + 1 + random()*4;
4934                 }
4935         }
4936
4937         HUD_Panel_UpdateCvars(centerprint);
4938
4939         // this panel doesn't fade when showing the scoreboard
4940         if(autocvar__menu_alpha)
4941                 HUD_Panel_ApplyFadeAlpha();
4942
4943         if(scoreboard_fade_alpha)
4944         {
4945                 // move the panel below the scoreboard
4946                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4947                         return;
4948                 vector target_pos;
4949                 
4950                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4951                 
4952                 if(target_pos_y > panel_pos_y)
4953                 {
4954                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4955                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4956                 }
4957         }
4958
4959         HUD_Panel_DrawBg(1);
4960
4961         if (!centerprint_showing)
4962                 return;
4963
4964         if(panel_bg_padding)
4965         {
4966                 panel_pos += '1 1 0' * panel_bg_padding;
4967                 panel_size -= '2 2 0' * panel_bg_padding;
4968         }
4969
4970         float entries, height;
4971         vector fontsize;
4972         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4973         // height = panel_size_y/entries;
4974         // fontsize = '1 1 0' * height;
4975         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4976         fontsize = '1 1 0' * height;
4977         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4978
4979         float i, j, k, n;
4980         float a, sz, align, current_msg_pos_y = 0, msg_size;
4981         vector pos;
4982         string ts;
4983
4984         n = -1; // if no msg will be displayed, n stays -1
4985
4986         pos = panel_pos;
4987         if (autocvar_hud_panel_centerprint_flip)
4988                 pos_y += panel_size_y;
4989         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4990         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4991         {
4992                 if (j == CENTERPRINT_MAX_MSGS)
4993                         j = 0;
4994                 if (centerprint_expire_time[j] <= time)
4995                 {
4996                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4997                         {
4998                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4999                                 if (centerprint_countdown_num[j] == 0)
5000                                         continue;
5001                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
5002                         }
5003                         else
5004                                 continue;
5005                 }
5006                 
5007                 // fade the centerprint_hud in/out 
5008                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
5009                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
5010                 else if (centerprint_expire_time[j] > time)
5011                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
5012                 else
5013                         a = 0;
5014                 
5015                 // set the size from fading in/out before subsequent fading
5016                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
5017                 
5018                 // also fade it based on positioning
5019                 if(autocvar_hud_panel_centerprint_fade_subsequent)
5020                 {
5021                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
5022                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
5023                 }
5024                 
5025                 // finally set the size based on the new theAlpha from subsequent fading
5026                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
5027                 drawfontscale = sz * '1 1 0';
5028                 
5029                 if (centerprint_countdown_num[j])
5030                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
5031                 else
5032                         n = tokenizebyseparator(centerprint_messages[j], "\n");
5033
5034                 if (autocvar_hud_panel_centerprint_flip)
5035                 {
5036                         // check if the message can be entirely shown
5037                         for(k = 0; k < n; ++k)
5038                         {
5039                                 getWrappedLine_remaining = argv(k);
5040                                 while(getWrappedLine_remaining)
5041                                 {
5042                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5043                                         if (ts != "")
5044                                                 pos_y -= fontsize_y;
5045                                         else
5046                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
5047                                 }
5048                         }
5049                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
5050                 }
5051
5052                 msg_size = pos_y;
5053                 for(k = 0; k < n; ++k)
5054                 {
5055                         getWrappedLine_remaining = argv(k);
5056                         while(getWrappedLine_remaining)
5057                         {
5058                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5059                                 if (ts != "")
5060                                 {
5061                                         if (align)
5062                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5063                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5064                                         pos_y += fontsize_y;
5065                                 }
5066                                 else
5067                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5068                         }
5069                 }
5070                 msg_size = pos_y - msg_size;
5071                 if (autocvar_hud_panel_centerprint_flip)
5072                 {
5073                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5074                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5075                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5076                                 
5077                         if (pos_y < panel_pos_y) // check if the next message can be shown
5078                         {
5079                                 drawfontscale = '1 1 0';
5080                                 return;
5081                         }
5082                 }
5083                 else
5084                 {
5085                         pos_y += CENTERPRINT_SPACING * fontsize_y;
5086                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5087                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5088                                 
5089                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5090                         {
5091                                 drawfontscale = '1 1 0';
5092                                 return;
5093                         }
5094                 }
5095         }
5096         drawfontscale = '1 1 0';
5097         if (n == -1)
5098         {
5099                 centerprint_showing = FALSE;
5100                 reset_centerprint_messages();
5101         }
5102 }
5103
5104 /*
5105 ==================
5106 Main HUD system
5107 ==================
5108 */
5109
5110 void HUD_Reset (void)
5111 {
5112         // reset gametype specific icons
5113         if(gametype == MAPINFO_TYPE_KEYHUNT)
5114                 HUD_Mod_KH_Reset();
5115         else if(gametype == MAPINFO_TYPE_CTF)
5116                 HUD_Mod_CTF_Reset();
5117 }
5118
5119 #define HUD_DrawPanel(id)\
5120 switch (id) {\
5121         case (HUD_PANEL_RADAR):\
5122                 HUD_Radar(); break;\
5123         case (HUD_PANEL_WEAPONS):\
5124                 HUD_Weapons(); break;\
5125         case (HUD_PANEL_AMMO):\
5126                 HUD_Ammo(); break;\
5127         case (HUD_PANEL_POWERUPS):\
5128                 HUD_Powerups(); break;\
5129         case (HUD_PANEL_HEALTHARMOR):\
5130                 HUD_HealthArmor(); break;\
5131         case (HUD_PANEL_NOTIFY):\
5132                 HUD_Notify(); break;\
5133         case (HUD_PANEL_TIMER):\
5134                 HUD_Timer(); break;\
5135         case (HUD_PANEL_SCORE):\
5136                 HUD_Score(); break;\
5137         case (HUD_PANEL_RACETIMER):\
5138                 HUD_RaceTimer(); break;\
5139         case (HUD_PANEL_VOTE):\
5140                 HUD_VoteWindow(); break;\
5141         case (HUD_PANEL_MODICONS):\
5142                 HUD_ModIcons(); break;\
5143         case (HUD_PANEL_PRESSEDKEYS):\
5144                 HUD_DrawPressedKeys(); break;\
5145         case (HUD_PANEL_CHAT):\
5146                 HUD_Chat(); break;\
5147         case (HUD_PANEL_ENGINEINFO):\
5148                 HUD_EngineInfo(); break;\
5149         case (HUD_PANEL_INFOMESSAGES):\
5150                 HUD_InfoMessages(); break;\
5151         case (HUD_PANEL_PHYSICS):\
5152                 HUD_Physics(); break;\
5153         case (HUD_PANEL_CENTERPRINT):\
5154                 HUD_CenterPrint(); break;\
5155 } ENDS_WITH_CURLY_BRACE
5156
5157 void HUD_Main (void)
5158 {
5159         float i;
5160         // global hud theAlpha fade
5161         if(menu_enabled == 1)
5162                 hud_fade_alpha = 1;
5163         else
5164                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5165
5166         if(scoreboard_fade_alpha)
5167                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5168
5169         if(autocvar__hud_configure)
5170                 if(isdemo())
5171                         HUD_Configure_Exit_Force();
5172
5173         if(intermission == 2) // no hud during mapvote
5174         {
5175                 if (autocvar__hud_configure)
5176                         HUD_Configure_Exit_Force();
5177                 hud_fade_alpha = 0;
5178         }
5179         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5180                 hud_fade_alpha = 1;
5181
5182         // panels that we want to be active together with the scoreboard
5183         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5184         if(scoreboard_fade_alpha == 1)
5185         {
5186                 HUD_CenterPrint();
5187                 return;
5188         }
5189
5190         if(!autocvar__hud_configure && !hud_fade_alpha)
5191                 return;
5192
5193         // Drawing stuff
5194         if (hud_skin_prev != autocvar_hud_skin)
5195         {
5196                 if (hud_skin_path)
5197                         strunzone(hud_skin_path);
5198                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5199                 if (hud_skin_prev)
5200                         strunzone(hud_skin_prev);
5201                 hud_skin_prev = strzone(autocvar_hud_skin);
5202         }
5203
5204         // HUD configure visible grid
5205         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5206         {
5207                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5208                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5209                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5210                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5211                 vector s;
5212                 // x-axis
5213                 s = eX + eY * vid_conheight;
5214                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5215                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5216                 // y-axis
5217                 s = eY + eX * vid_conwidth;
5218                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5219                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5220         }
5221
5222 #ifdef COMPAT_XON050_ENGINE
5223     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5224 #else
5225     current_player = player_localentnum;
5226 #endif
5227
5228         // draw the dock
5229         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5230         {
5231                 float f;
5232                 vector color;
5233                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5234                 if((teamplay) && hud_dock_color_team) {
5235                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5236                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5237                 }
5238                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5239                         color = '1 0 0' * hud_dock_color_team;
5240                 }
5241                 else
5242                 {
5243                         string hud_dock_color = autocvar_hud_dock_color;
5244                         if(hud_dock_color == "shirt") {
5245                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5246                                 color = colormapPaletteColor(floor(f / 16), 0);
5247                         }
5248                         else if(hud_dock_color == "pants") {
5249                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5250                                 color = colormapPaletteColor(mod(f, 16), 1);
5251                         }
5252                         else
5253                                 color = stov(hud_dock_color);
5254                 }
5255
5256                 string pic;
5257                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5258                 if(precache_pic(pic) == "") {
5259                         pic = strcat(hud_skin_path, "/dock_medium");
5260                         if(precache_pic(pic) == "") {
5261                                 pic = "gfx/hud/default/dock_medium";
5262                         }
5263                 }
5264                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5265         }
5266
5267         // cache the panel order into the panel_order array
5268         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5269                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5270                         panel_order[i] = -1;
5271                 string s = "";
5272                 float p_num, warning = false;
5273                 float argc = tokenize_console(autocvar__hud_panelorder);
5274                 if (argc > HUD_PANEL_NUM)
5275                         warning = true;
5276                 //first detect wrong/missing panel numbers
5277                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5278                         p_num = stof(argv(i));
5279                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5280                                 if (panel_order[p_num] == -1) //found for the first time?
5281                                         s = strcat(s, ftos(p_num), " ");
5282                                 panel_order[p_num] = 1; //mark as found
5283                         }
5284                         else
5285                                 warning = true;
5286                 }
5287                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5288                         if (panel_order[i] == -1) {
5289                                 warning = true;
5290                                 s = strcat(s, ftos(i), " "); //add missing panel number
5291                         }
5292                 }
5293                 if (warning)
5294                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5295
5296                 cvar_set("_hud_panelorder", s);
5297                 if(hud_panelorder_prev)
5298                         strunzone(hud_panelorder_prev);
5299                 hud_panelorder_prev = strzone(s);
5300
5301                 //now properly set panel_order
5302                 tokenize_console(s);
5303                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5304                         panel_order[i] = stof(argv(i));
5305                 }
5306         }
5307
5308         hud_draw_maximized = 0;
5309         // draw panels in order specified by panel_order array
5310         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5311                 HUD_DrawPanel(panel_order[i]);
5312
5313         hud_draw_maximized = 1; // panels that may be maximized must check this var
5314         // draw maximized panels on top
5315         if(hud_panel_radar_maximized)
5316                 HUD_Radar();
5317         if(autocvar__con_chat_maximized)
5318                 HUD_Chat();
5319
5320         if(autocvar__hud_configure)
5321         {
5322                 if(tab_panel != -1)
5323                 {
5324                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5325                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5326                 }
5327                 if(highlightedPanel != -1)
5328                 {
5329                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5330                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5331                 }
5332                 if(!hud_configure_prev || hud_configure_prev == -1)
5333                 {
5334                         if(autocvar_hud_cursormode) { setcursormode(1); }
5335                         hudShiftState = 0;
5336                 }
5337         }
5338         else if (hud_configure_prev && autocvar_hud_cursormode)
5339                 setcursormode(0);
5340
5341         hud_configure_prev = autocvar__hud_configure;
5342
5343         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5344                 if (menu_enabled)
5345                         menu_enabled = 0;
5346 }