3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
26 vector HUD_Get_Num_Color (float x, float maxvalue)
31 color.x = sin(2*M_PI*time);
33 color.z = sin(2*M_PI*time);
35 else if(x > maxvalue * 0.75) {
36 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
40 else if(x > maxvalue * 0.5) {
41 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
45 else if(x > maxvalue * 0.25) {
48 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
50 else if(x > maxvalue * 0.1) {
52 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
61 blinkingamt = (1 - x/maxvalue/0.25);
64 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
73 float aspect = size_y / size_x;
74 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
80 float ratio, best_ratio = 0;
81 float best_columns = 1, best_rows = 1;
82 bool vertical = (psize.x / psize.y >= item_aspect);
85 psize = eX * psize.y + eY * psize.x;
86 item_aspect = 1 / item_aspect;
89 rows = ceil(sqrt(item_count));
90 columns = ceil(item_count/rows);
93 ratio = (psize.x/columns) / (psize.y/rows);
94 if(ratio > item_aspect)
95 ratio = item_aspect * item_aspect / ratio;
97 if(ratio <= best_ratio)
98 break; // ratio starts decreasing by now, skip next configurations
100 best_columns = columns;
108 rows = ceil(item_count/columns);
112 return eX * best_rows + eY * best_columns;
114 return eX * best_columns + eY * best_rows;
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
126 if(theirtime == 0) // goal hit
130 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
140 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
146 lapstr = sprintf(_(" (-%dL)"), lapdelta);
149 else if(lapdelta < 0)
151 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
155 else if(theirtime > 0) // anticipation
157 if(mytime >= theirtime)
158 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
160 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
170 cpname = _("Start line");
172 cpname = _("Finish line");
174 cpname = sprintf(_("Intermediate %d"), cp);
176 cpname = _("Finish line");
179 return strcat(col, cpname);
180 else if(theirname == "")
181 return strcat(col, sprintf("%s (%s)", cpname, timestr));
183 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
190 for (i=RANKINGS_CNT-1;i>=0;--i)
191 if(grecordholder[i] == net_name)
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
205 if(!length_ratio || !theAlpha)
211 if(length_ratio < -1)
214 else if(length_ratio < 0)
218 vector width, height;
220 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221 if(precache_pic(pic) == "") {
222 pic = "gfx/hud/default/progressbar_vertical";
225 if (baralign == 1) // bottom align
226 theOrigin.y += (1 - length_ratio) * theSize.y;
227 else if (baralign == 2) // center align
228 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229 else if (baralign == 3) // center align, positive values down, negative up
232 if (length_ratio > 0)
233 theOrigin.y += theSize.y;
236 theOrigin.y += (1 + length_ratio) * theSize.y;
237 length_ratio = -length_ratio;
240 theSize.y *= length_ratio;
243 width = eX * theSize.x;
244 height = eY * theSize.y;
245 if(theSize.y <= theSize.x * 2)
247 // button not high enough
248 // draw just upper and lower part then
249 square = eY * theSize.y * 0.5;
250 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
256 square = eY * theSize.x;
257 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
259 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
262 pic = strcat(hud_skin_path, "/", pic);
263 if(precache_pic(pic) == "") {
264 pic = "gfx/hud/default/progressbar";
267 if (baralign == 1) // right align
268 theOrigin.x += (1 - length_ratio) * theSize.x;
269 else if (baralign == 2) // center align
270 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271 else if (baralign == 3) // center align, positive values on the right, negative on the left
274 if (length_ratio > 0)
275 theOrigin.x += theSize.x;
278 theOrigin.x += (1 + length_ratio) * theSize.x;
279 length_ratio = -length_ratio;
282 theSize.x *= length_ratio;
285 width = eX * theSize.x;
286 height = eY * theSize.y;
287 if(theSize.x <= theSize.y * 2)
289 // button not wide enough
290 // draw just left and right part then
291 square = eX * theSize.x * 0.5;
292 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
298 square = eX * theSize.y;
299 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
301 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
312 pic = strcat(hud_skin_path, "/num_leading");
313 if(precache_pic(pic) == "") {
314 pic = "gfx/hud/default/num_leading";
317 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318 if(mySize.x/mySize.y > 2)
319 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
328 entity h = weaponorder[i];
329 weaponorder[i] = weaponorder[j];
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
337 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
342 void HUD_Weapons(void)
345 WepSet weapons_stat = WepSet_GetFromStat();
349 vector center = '0 0 0';
350 int weapon_count, weapon_id;
351 int row, column, rows = 0, columns = 0;
352 bool vertical_order = true;
353 float aspect = autocvar_hud_panel_weapons_aspect;
355 float timeout = autocvar_hud_panel_weapons_timeout;
356 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
357 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
359 vector barsize = '0 0 0', baroffset = '0 0 0';
360 vector ammo_color = '1 0 1';
361 float ammo_alpha = 1;
363 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
364 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
366 vector weapon_pos, weapon_size = '0 0 0';
369 // check to see if we want to continue
370 if(hud != HUD_NORMAL) return;
372 if(!autocvar__hud_configure)
374 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
376 if(timeout && time >= weapontime + timeout + timeout_effect_length)
377 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
379 weaponprevtime = time;
384 // update generic hud functions
385 HUD_Panel_UpdateCvars();
387 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
388 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
391 if(weaponorder_bypriority)
392 strunzone(weaponorder_bypriority);
393 if(weaponorder_byimpulse)
394 strunzone(weaponorder_byimpulse);
396 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
397 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
398 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
401 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
403 setself(get_weaponinfo(i));
404 if(self.impulse >= 0)
406 weaponorder[weapon_cnt] = self;
410 for(i = weapon_cnt; i < Weapons_MAX; ++i)
411 weaponorder[i] = world;
412 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
414 weaponorder_cmp_str = string_null;
417 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
420 if(autocvar__hud_configure)
423 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
424 weapons_stat |= WepSet_FromWeapon(i);
430 weapons_stat = '0 0 0';
431 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
432 for(i = WEP_FIRST; i <= countw; ++i)
433 weapons_stat |= WepSet_FromWeapon(i);
438 // determine which weapons are going to be shown
439 if (autocvar_hud_panel_weapons_onlyowned)
441 if(autocvar__hud_configure)
443 if(menu_enabled != 2)
444 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
447 // do we own this weapon?
449 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
450 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
454 // might as well commit suicide now, no reason to live ;)
455 if (weapon_count == 0)
458 vector old_panel_size = panel_size;
459 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
461 // get the all-weapons layout
463 WepSet weapons_stat = WepSet_GetFromStat();
464 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
465 WepSet weapons_wep = WepSet_FromWeapon(i);
466 if (weapons_stat & weapons_wep) continue;
467 Weapon w = get_weaponinfo(i);
468 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
470 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
471 columns = table_size.x;
473 weapon_size.x = padded_panel_size.x / columns;
474 weapon_size.y = padded_panel_size.y / rows;
476 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
477 // we enlarge them a bit when possible to better match the desired aspect ratio
478 if(padded_panel_size.x / padded_panel_size.y < aspect)
480 // maximum number of rows that allows to display items with the desired aspect ratio
481 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
482 columns = min(columns, ceil(weapon_count / max_rows));
483 rows = ceil(weapon_count / columns);
484 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
485 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
486 vertical_order = false;
490 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
491 rows = min(rows, ceil(weapon_count / max_columns));
492 columns = ceil(weapon_count / rows);
493 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
494 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
495 vertical_order = true;
498 // reduce size of the panel
499 panel_size.x = columns * weapon_size.x;
500 panel_size.y = rows * weapon_size.y;
501 panel_size += '2 2 0' * panel_bg_padding;
503 // center the resized panel, or snap it to the screen edge when close enough
504 if(panel_pos.x > vid_conwidth * 0.001)
506 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
507 panel_pos.x += old_panel_size.x - panel_size.x;
509 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
511 else if(old_panel_size.x > vid_conwidth * 0.999)
512 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
514 if(panel_pos.y > vid_conheight * 0.001)
516 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
517 panel_pos.y += old_panel_size.y - panel_size.y;
519 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
521 else if(old_panel_size.y > vid_conheight * 0.999)
522 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
525 weapon_count = (Weapons_COUNT - 1);
527 // animation for fading in/out the panel respectively when not in use
528 if(!autocvar__hud_configure)
530 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
532 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
534 // fade the panel alpha
535 if(autocvar_hud_panel_weapons_timeout_effect == 1)
537 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
538 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
540 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
542 panel_bg_alpha *= (1 - f);
543 panel_fg_alpha *= (1 - f);
546 // move the panel off the screen
547 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549 f *= f; // for a cooler movement
550 center.x = panel_pos.x + panel_size.x/2;
551 center.y = panel_pos.y + panel_size.y/2;
552 screen_ar = vid_conwidth/vid_conheight;
553 if (center.x/center.y < screen_ar) //bottom left
555 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
556 panel_pos.y += f * (vid_conheight - panel_pos.y);
558 panel_pos.x -= f * (panel_pos.x + panel_size.x);
562 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
563 panel_pos.x += f * (vid_conwidth - panel_pos.x);
565 panel_pos.y -= f * (panel_pos.y + panel_size.y);
568 center.x = -1; // mark the panel as off screen
570 weaponprevtime = time - (1 - f) * timein_effect_length;
572 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
574 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
576 // fade the panel alpha
577 if(autocvar_hud_panel_weapons_timeout_effect == 1)
579 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
580 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
582 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584 panel_bg_alpha *= (f);
585 panel_fg_alpha *= (f);
588 // move the panel back on screen
589 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591 f *= f; // for a cooler movement
593 center.x = panel_pos.x + panel_size.x/2;
594 center.y = panel_pos.y + panel_size.y/2;
595 screen_ar = vid_conwidth/vid_conheight;
596 if (center.x/center.y < screen_ar) //bottom left
598 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
599 panel_pos.y += f * (vid_conheight - panel_pos.y);
601 panel_pos.x -= f * (panel_pos.x + panel_size.x);
605 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
606 panel_pos.x += f * (vid_conwidth - panel_pos.x);
608 panel_pos.y -= f * (panel_pos.y + panel_size.y);
614 // draw the background, then change the virtual size of it to better fit other items inside
622 panel_pos += '1 1 0' * panel_bg_padding;
623 panel_size -= '2 2 0' * panel_bg_padding;
626 // after the sizing and animations are done, update the other values
628 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
630 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
631 columns = table_size.x;
633 weapon_size.x = panel_size.x / columns;
634 weapon_size.y = panel_size.y / rows;
635 vertical_order = (panel_size.x / panel_size.y >= aspect);
638 // calculate position/size for visual bar displaying ammount of ammo status
639 if (autocvar_hud_panel_weapons_ammo)
641 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
642 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644 if(weapon_size.x/weapon_size.y > aspect)
646 barsize.x = aspect * weapon_size.y;
647 barsize.y = weapon_size.y;
648 baroffset.x = (weapon_size.x - barsize.x) / 2;
652 barsize.y = 1/aspect * weapon_size.x;
653 barsize.x = weapon_size.x;
654 baroffset.y = (weapon_size.y - barsize.y) / 2;
657 if(autocvar_hud_panel_weapons_accuracy)
658 Accuracy_LoadColors();
662 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
663 vector noncurrent_pos = '0 0 0';
664 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
665 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
668 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670 // retrieve information about the current weapon to be drawn
671 setself(weaponorder[i]);
672 weapon_id = self.impulse;
673 isCurrent = (self.weapon == switchweapon);
675 // skip if this weapon doesn't exist
676 if(!self || weapon_id < 0) { continue; }
678 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
679 if(autocvar_hud_panel_weapons_onlyowned)
680 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
683 // figure out the drawing position of weapon
684 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
685 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
686 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
688 // draw background behind currently selected weapon
690 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
692 // draw the weapon accuracy
693 if(autocvar_hud_panel_weapons_accuracy)
695 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
696 if(panel_weapon_accuracy >= 0)
698 color = Accuracy_GetColor(panel_weapon_accuracy);
699 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
703 // drawing all the weapon items
704 if(weapons_stat & WepSet_FromWeapon(self.weapon))
706 // draw the weapon image
708 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
710 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
712 // draw weapon label string
713 switch(autocvar_hud_panel_weapons_label)
715 case 1: // weapon number
716 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
720 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
723 case 3: // weapon name
724 drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731 // draw ammo status bar
732 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
735 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
739 switch(self.ammo_field)
741 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
742 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
743 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
744 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
745 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
746 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
747 default: ammo_full = 60;
751 weapon_pos.x + baroffset.x,
752 weapon_pos.y + baroffset.y,
753 barsize.x * bound(0, a/ammo_full, 1),
770 else // draw a "ghost weapon icon" if you don't have the weapon
772 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
775 // draw the complain message
776 if(self.weapon == complain_weapon)
779 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781 a = ((complain_weapon_time + when > time) ? 1 : 0);
784 if(complain_weapon_type == 0) {
785 s = _("Out of ammo");
786 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788 else if(complain_weapon_type == 1) {
790 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
793 s = _("Unavailable");
794 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
797 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
798 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
803 if(!autocvar_hud_panel_weapons_onlyowned)
805 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
806 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
810 // continue with new position for the next weapon
814 if(column >= columns)
833 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
835 HUD_Panel_DrawProgressBar(
836 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
837 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838 autocvar_hud_panel_ammo_progressbar_name,
839 progress, 0, 0, color,
840 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
843 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
845 float bonusNades = getstatf(STAT_NADE_BONUS);
846 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
847 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
848 vector nadeColor = Nades[bonusType].m_color;
849 string nadeIcon = Nades[bonusType].m_icon;
851 vector iconPos, textPos;
853 if(autocvar_hud_panel_ammo_iconalign)
855 iconPos = myPos + eX * 2 * mySize.y;
861 textPos = myPos + eX * mySize.y;
864 if(bonusNades > 0 || bonusProgress > 0)
866 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
868 if(autocvar_hud_panel_ammo_text)
869 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
872 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
874 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
878 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
880 if(ammoType == ammo_none)
883 // Initialize variables
886 if(autocvar__hud_configure)
888 isCurrent = (ammoType == ammo_rockets); // Rockets always current
892 ammo = getstati(GetAmmoStat(ammoType));
896 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
897 myPos = myPos + (mySize - mySize * scale) * 0.5;
898 mySize = mySize * scale;
901 vector iconPos, textPos;
902 if(autocvar_hud_panel_ammo_iconalign)
904 iconPos = myPos + eX * 2 * mySize.y;
910 textPos = myPos + eX * mySize.y;
913 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
915 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
918 textColor = '0.2 0.95 0';
922 textColor = '0.8 0.04 0';
928 alpha = panel_fg_alpha;
930 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
932 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
934 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
939 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
942 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
944 if(autocvar_hud_panel_ammo_text)
945 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
947 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
952 float nade_statuschange_time;
955 if(hud != HUD_NORMAL) return;
956 if(!autocvar__hud_configure)
958 if(!autocvar_hud_panel_ammo) return;
959 if(spectatee_status == -1) return;
962 HUD_Panel_UpdateCvars();
964 draw_beginBoldFont();
973 pos += '1 1 0' * panel_bg_padding;
974 mySize -= '2 2 0' * panel_bg_padding;
977 int rows = 0, columns, row, column;
978 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
979 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
980 float nade_statuschange_elapsedtime;
981 int total_ammo_count;
984 if (autocvar_hud_panel_ammo_onlycurrent)
985 total_ammo_count = 1;
987 total_ammo_count = AMMO_COUNT;
992 if (nade_cnt != nade_prevframe)
994 nade_statuschange_time = time;
995 nade_prevstatus = nade_prevframe;
996 nade_prevframe = nade_cnt;
1000 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1002 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1003 columns = ceil((total_ammo_count)/rows);
1004 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1006 vector offset = '0 0 0'; // fteqcc sucks
1008 if(ammo_size.x/ammo_size.y > 3)
1010 newSize = 3 * ammo_size.y;
1011 offset.x = ammo_size.x - newSize;
1012 pos.x += offset.x/2;
1013 ammo_size.x = newSize;
1017 newSize = 1/3 * ammo_size.x;
1018 offset.y = ammo_size.y - newSize;
1019 pos.y += offset.y/2;
1020 ammo_size.y = newSize;
1024 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1026 if(autocvar_hud_panel_ammo_onlycurrent)
1028 if(autocvar__hud_configure)
1030 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1037 (get_weaponinfo(switchweapon)).ammo_field,
1047 column = column + 1;
1054 for(i = 0; i < AMMO_COUNT; ++i)
1056 ammotype = GetAmmoFieldFromNum(i);
1058 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1061 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1069 column = column + 1;
1076 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1078 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1080 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1086 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1088 vector newPos = '0 0 0', newSize = '0 0 0';
1089 vector picpos, numpos;
1093 if(mySize.y/mySize.x > 2)
1095 newSize.y = 2 * mySize.x;
1096 newSize.x = mySize.x;
1098 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1103 newSize.x = 1/2 * mySize.y;
1104 newSize.y = mySize.y;
1106 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1110 if(icon_right_align)
1113 picpos = newPos + eY * newSize.x;
1118 numpos = newPos + eY * newSize.x;
1122 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1123 // make number smaller than icon, it looks better
1124 // reduce only y to draw numbers with different number of digits with the same y size
1125 numpos.y += newSize.y * ((1 - 0.7) / 2);
1127 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1131 if(mySize.x/mySize.y > 3)
1133 newSize.x = 3 * mySize.y;
1134 newSize.y = mySize.y;
1136 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1141 newSize.y = 1/3 * mySize.x;
1142 newSize.x = mySize.x;
1144 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1148 if(icon_right_align) // right align
1151 picpos = newPos + eX * 2 * newSize.y;
1155 numpos = newPos + eX * newSize.y;
1159 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1160 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1161 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1162 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1165 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1167 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1173 // Powerup item fields (reusing existing fields)
1174 .string message; // Human readable name
1175 .string netname; // Icon name
1176 .vector colormod; // Color
1177 .float count; // Time left
1178 .float lifetime; // Maximum time
1180 entity powerupItems;
1181 int powerupItemsCount;
1183 void resetPowerupItems()
1186 for(item = powerupItems; item; item = item.chain)
1189 powerupItemsCount = 0;
1192 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1195 powerupItems = spawn();
1198 for(item = powerupItems; item.count; item = item.chain)
1200 item.chain = spawn();
1202 item.message = name;
1203 item.netname = icon;
1204 item.colormod = color;
1205 item.count = currentTime;
1206 item.lifetime = lifeTime;
1208 ++powerupItemsCount;
1211 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1216 bool isTop = isVertical && rows > 1 && row == 0;
1217 bool isBottom = isVertical && rows > 1 && row == rows-1;
1218 bool isLeft = !isVertical && columns > 1 && column == 0;
1219 bool isRight = !isVertical && columns > 1 && column == columns-1;
1221 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1222 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1229 int allItems = getstati(STAT_ITEMS, 0, 24);
1230 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1231 int strengthTime, shieldTime, superTime;
1234 if(!autocvar__hud_configure)
1236 if(!autocvar_hud_panel_powerups) return;
1237 if(spectatee_status == -1) return;
1238 if(getstati(STAT_HEALTH) <= 0) return;
1239 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1241 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1242 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1243 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1245 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1248 // Prevent stuff to show up on mismatch that will be fixed next frame
1249 if(!(allItems & IT_SUPERWEAPON))
1260 // Add items to linked list
1261 resetPowerupItems();
1264 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1266 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1268 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1270 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1271 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1274 if(!powerupItemsCount)
1277 // Draw panel background
1278 HUD_Panel_UpdateCvars();
1279 HUD_Panel_DrawBg(1);
1282 vector pos = panel_pos;
1283 vector size = panel_size;
1284 bool isVertical = size.y > size.x;
1286 if(panel_bg_padding)
1288 pos += '1 1 0' * panel_bg_padding;
1289 size -= '2 2 0' * panel_bg_padding;
1292 // Find best partitioning of the drawing area
1293 const float DESIRED_ASPECT = 6;
1294 float aspect = 0, a;
1301 c = floor(powerupItemsCount / i);
1302 r = ceil(powerupItemsCount / c);
1303 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1305 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1312 while(++i <= powerupItemsCount);
1314 // Prevent single items from getting too wide
1315 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1320 pos.y += size.y * 0.5;
1325 pos.x += size.x * 0.5;
1329 // Draw items from linked list
1330 vector itemPos = pos;
1331 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1332 vector textColor = '1 1 1';
1334 int fullSeconds = 0;
1339 draw_beginBoldFont();
1340 for(entity item = powerupItems; item.count; item = item.chain)
1342 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1345 if(autocvar_hud_panel_powerups_progressbar)
1347 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1348 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1351 // Draw icon and text
1352 if(autocvar_hud_panel_powerups_text)
1354 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1355 fullSeconds = ceil(item.count);
1356 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1359 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1361 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1364 // Determine next section
1367 if(++column >= columns)
1385 // Health/armor (#3)
1389 void HUD_HealthArmor(void)
1391 int armor, health, fuel;
1392 if(!autocvar__hud_configure)
1394 if(!autocvar_hud_panel_healtharmor) return;
1395 if(hud != HUD_NORMAL) return;
1396 if(spectatee_status == -1) return;
1398 health = getstati(STAT_HEALTH);
1404 armor = getstati(STAT_ARMOR);
1406 // code to check for spectatee_status changes is in Ent_ClientData()
1407 // prev_p_health and prev_health can be set to -1 there
1409 if (prev_p_health == -1)
1412 health_beforedamage = 0;
1413 armor_beforedamage = 0;
1414 health_damagetime = 0;
1415 armor_damagetime = 0;
1416 prev_health = health;
1418 old_p_health = health;
1419 old_p_armor = armor;
1420 prev_p_health = health;
1421 prev_p_armor = armor;
1423 else if (prev_health == -1)
1425 //start the load effect
1426 health_damagetime = 0;
1427 armor_damagetime = 0;
1431 fuel = getstati(STAT_FUEL);
1440 HUD_Panel_UpdateCvars();
1442 draw_beginBoldFont();
1446 mySize = panel_size;
1448 HUD_Panel_DrawBg(1);
1449 if(panel_bg_padding)
1451 pos += '1 1 0' * panel_bg_padding;
1452 mySize -= '2 2 0' * panel_bg_padding;
1455 int baralign = autocvar_hud_panel_healtharmor_baralign;
1456 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1458 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1459 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1460 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1463 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1468 float maxtotal = maxhealth + maxarmor;
1470 if(v.z) // NOT fully armored
1472 biggercount = "health";
1473 if(autocvar_hud_panel_healtharmor_progressbar)
1474 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1476 if(autocvar_hud_panel_healtharmor_text)
1477 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1481 biggercount = "armor";
1482 if(autocvar_hud_panel_healtharmor_progressbar)
1483 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485 if(autocvar_hud_panel_healtharmor_text)
1486 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1488 if(autocvar_hud_panel_healtharmor_text)
1489 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1492 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1496 float panel_ar = mySize.x/mySize.y;
1497 bool is_vertical = (panel_ar < 1);
1498 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1499 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1502 if (autocvar_hud_panel_healtharmor_flip)
1503 health_offset.x = mySize.x;
1505 armor_offset.x = mySize.x;
1510 if (autocvar_hud_panel_healtharmor_flip)
1511 health_offset.y = mySize.y;
1513 armor_offset.y = mySize.y;
1516 bool health_baralign, armor_baralign, fuel_baralign;
1517 bool health_iconalign, armor_iconalign;
1518 if (autocvar_hud_panel_healtharmor_flip)
1520 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1521 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 fuel_baralign = health_baralign;
1523 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1524 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1528 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1529 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1530 fuel_baralign = armor_baralign;
1531 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1532 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1537 if(autocvar_hud_panel_healtharmor_progressbar)
1539 float p_health, pain_health_alpha;
1541 pain_health_alpha = 1;
1542 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1544 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1546 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1548 if (time - old_p_healthtime < 1)
1549 old_p_health = prev_p_health;
1551 old_p_health = prev_health;
1552 old_p_healthtime = time;
1554 if (time - old_p_healthtime < 1)
1556 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1557 prev_p_health = p_health;
1560 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1562 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1564 if (time - health_damagetime >= 1)
1565 health_beforedamage = prev_health;
1566 health_damagetime = time;
1568 if (time - health_damagetime < 1)
1570 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1571 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1574 prev_health = health;
1576 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1578 float BLINK_FACTOR = 0.15;
1579 float BLINK_BASE = 0.85;
1580 float BLINK_FREQ = 9;
1581 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1584 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1586 if(autocvar_hud_panel_healtharmor_text)
1587 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1592 if(autocvar_hud_panel_healtharmor_progressbar)
1596 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1598 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1600 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1602 if (time - old_p_armortime < 1)
1603 old_p_armor = prev_p_armor;
1605 old_p_armor = prev_armor;
1606 old_p_armortime = time;
1608 if (time - old_p_armortime < 1)
1610 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1611 prev_p_armor = p_armor;
1614 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1616 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1618 if (time - armor_damagetime >= 1)
1619 armor_beforedamage = prev_armor;
1620 armor_damagetime = time;
1622 if (time - armor_damagetime < 1)
1624 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1625 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1630 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1632 if(autocvar_hud_panel_healtharmor_text)
1633 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1639 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1643 mySize.x *= 2; //restore full panel size
1644 else if (panel_ar < 1/4)
1645 mySize.y *= 2; //restore full panel size
1646 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1653 // Notification area (#4)
1656 void HUD_Notify_Push(string icon, string attacker, string victim)
1664 if (notify_index == -1)
1665 notify_index = NOTIFY_MAX_ENTRIES-1;
1668 if (notify_attackers[notify_index])
1669 strunzone(notify_attackers[notify_index]);
1671 if (notify_victims[notify_index])
1672 strunzone(notify_victims[notify_index]);
1674 if (notify_icons[notify_index])
1675 strunzone(notify_icons[notify_index]);
1677 // Allocate new strings
1680 notify_attackers[notify_index] = strzone(attacker);
1681 notify_victims[notify_index] = strzone(victim);
1685 // In case of a notification without a victim, the attacker
1686 // is displayed on the victim's side. Instead of special
1687 // treatment later on, we can simply switch them here.
1688 notify_attackers[notify_index] = string_null;
1689 notify_victims[notify_index] = strzone(attacker);
1692 notify_icons[notify_index] = strzone(icon);
1693 notify_times[notify_index] = time;
1696 void HUD_Notify(void)
1698 if (!autocvar__hud_configure)
1699 if (!autocvar_hud_panel_notify)
1702 HUD_Panel_UpdateCvars();
1703 HUD_Panel_DrawBg(1);
1705 if (!autocvar__hud_configure)
1706 if (notify_count == 0)
1713 if (panel_bg_padding)
1715 pos += '1 1 0' * panel_bg_padding;
1716 size -= '2 2 0' * panel_bg_padding;
1719 float fade_start = max(0, autocvar_hud_panel_notify_time);
1720 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1721 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1723 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1724 float entry_height = size.y / entry_count;
1726 float panel_width_half = size.x * 0.5;
1727 float icon_width_half = entry_height * icon_aspect / 2;
1728 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1730 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1731 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1732 vector icon_left = eX * (panel_width_half - icon_width_half);
1733 vector attacker_right = eX * name_maxwidth;
1734 vector victim_left = eX * (size.x - name_maxwidth);
1736 vector attacker_pos, victim_pos, icon_pos;
1737 string attacker, victim, icon;
1738 int i, j, count, step, limit;
1741 if (autocvar_hud_panel_notify_flip)
1743 // Order items from the top down
1746 limit = entry_count;
1750 // Order items from the bottom up
1751 i = entry_count - 1;
1756 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1758 if(autocvar__hud_configure)
1760 attacker = sprintf(_("Player %d"), count + 1);
1761 victim = sprintf(_("Player %d"), count + 2);
1762 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1763 alpha = bound(0, 1.2 - count / entry_count, 1);
1767 if (j == NOTIFY_MAX_ENTRIES)
1770 if (notify_times[j] + fade_start > time)
1772 else if (fade_time != 0)
1774 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1781 attacker = notify_attackers[j];
1782 victim = notify_victims[j];
1783 icon = notify_icons[j];
1786 if (icon != "" && victim != "")
1788 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1790 icon_pos = pos + icon_left + eY * i * entry_height;
1791 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1793 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1794 victim_pos = pos + victim_left + name_top;
1795 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1799 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1800 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1801 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1806 notify_count = count;
1809 void HUD_Timer(void)
1811 if(!autocvar__hud_configure)
1813 if(!autocvar_hud_panel_timer) return;
1816 HUD_Panel_UpdateCvars();
1818 draw_beginBoldFont();
1822 mySize = panel_size;
1824 HUD_Panel_DrawBg(1);
1825 if(panel_bg_padding)
1827 pos += '1 1 0' * panel_bg_padding;
1828 mySize -= '2 2 0' * panel_bg_padding;
1832 float timelimit, elapsedTime, timeleft, minutesLeft;
1834 timelimit = getstatf(STAT_TIMELIMIT);
1836 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1837 timeleft = ceil(timeleft);
1839 minutesLeft = floor(timeleft / 60);
1842 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1843 timer_color = '1 1 1'; //white
1844 else if(minutesLeft >= 1)
1845 timer_color = '1 1 0'; //yellow
1847 timer_color = '1 0 0'; //red
1849 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1850 if (time < getstatf(STAT_GAMESTARTTIME)) {
1851 //while restart is still active, show 00:00
1852 timer = seconds_tostring(0);
1854 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1855 timer = seconds_tostring(elapsedTime);
1858 timer = seconds_tostring(timeleft);
1861 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1869 float HUD_Radar_Clickable()
1871 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1874 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1876 hud_panel_radar_maximized = doshow;
1877 hud_panel_radar_temp_hidden = 0;
1883 if(autocvar_hud_cursormode)
1885 hud_panel_radar_mouse = 1;
1888 else if ( hud_panel_radar_mouse )
1890 hud_panel_radar_mouse = 0;
1892 if(autocvar_hud_cursormode)
1897 void HUD_Radar_Hide_Maximized()
1899 HUD_Radar_Show_Maximized(false,false);
1903 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1905 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1906 autocvar__hud_configure || mv_active)
1911 mousepos_x = nPrimary;
1912 mousepos_y = nSecondary;
1916 if(nPrimary == K_MOUSE1)
1918 if(bInputType == 0) // key pressed
1919 mouseClicked |= S_MOUSE1;
1920 else if(bInputType == 1) // key released
1921 mouseClicked -= (mouseClicked & S_MOUSE1);
1923 else if(nPrimary == K_MOUSE2)
1925 if(bInputType == 0) // key pressed
1926 mouseClicked |= S_MOUSE2;
1927 else if(bInputType == 1) // key released
1928 mouseClicked -= (mouseClicked & S_MOUSE2);
1930 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1932 HUD_Radar_Hide_Maximized();
1936 // allow console/use binds to work without hiding the map
1940 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1941 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1942 for (i = 0; i < keys; ++i)
1944 if(nPrimary == stof(argv(i)))
1948 if ( getstati(STAT_HEALTH) <= 0 )
1951 if ( bInputType < 2 )
1953 con_keys = findkeysforcommand("+showscores", 0);
1954 keys = tokenize(con_keys);
1955 for (i = 0; i < keys; ++i)
1957 if ( nPrimary == stof(argv(i)) )
1959 hud_panel_radar_temp_hidden = bInputType == 0;
1965 else if ( bInputType == 0 )
1966 HUD_Radar_Hide_Maximized();
1974 void HUD_Radar_Mouse()
1976 if ( !hud_panel_radar_mouse ) return;
1977 if(mv_active) return;
1981 HUD_Radar_Hide_Maximized();
1985 if(mouseClicked & S_MOUSE2)
1987 HUD_Radar_Hide_Maximized();
1991 if(!autocvar_hud_cursormode)
1993 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1995 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1996 mousepos_y = bound(0, mousepos_y, vid_conheight);
1999 HUD_Panel_UpdateCvars();
2002 panel_size = autocvar_hud_panel_radar_maximized_size;
2003 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2004 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2005 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2006 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2008 if(mouseClicked & S_MOUSE1)
2011 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2012 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2014 HUD_Radar_Hide_Maximized();
2017 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2018 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2020 HUD_Radar_Hide_Maximized();
2025 const vector cursor_size = '32 32 0';
2026 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2029 void HUD_Radar(void)
2031 if (!autocvar__hud_configure)
2033 if (hud_panel_radar_maximized)
2035 if (!hud_draw_maximized) return;
2039 if (autocvar_hud_panel_radar == 0) return;
2040 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2041 if(radar_panel_modified)
2043 panel.update_time = time; // forces reload of panel attributes
2044 radar_panel_modified = false;
2049 if ( hud_panel_radar_temp_hidden )
2052 HUD_Panel_UpdateCvars();
2056 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2058 panel_size = autocvar_hud_panel_radar_maximized_size;
2059 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2060 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2061 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2062 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2065 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2066 if(precache_pic(panel_bg) == "")
2067 panel_bg = "gfx/hud/default/border_default"; // fallback
2068 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2069 radar_panel_modified = true;
2070 if(panel.current_panel_bg)
2071 strunzone(panel.current_panel_bg);
2072 panel.current_panel_bg = strzone(panel_bg);
2074 switch(hud_panel_radar_maximized_zoommode)
2078 f = current_zoomfraction;
2081 f = 1 - current_zoomfraction;
2091 switch(hud_panel_radar_maximized_rotation)
2094 teamradar_angle = view_angles.y - 90;
2097 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2101 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2103 switch(hud_panel_radar_zoommode)
2107 f = current_zoomfraction;
2110 f = 1 - current_zoomfraction;
2120 switch(hud_panel_radar_rotation)
2123 teamradar_angle = view_angles.y - 90;
2126 teamradar_angle = 90 * hud_panel_radar_rotation;
2133 mySize = panel_size;
2135 HUD_Panel_DrawBg(1);
2136 if(panel_bg_padding)
2138 pos += '1 1 0' * panel_bg_padding;
2139 mySize -= '2 2 0' * panel_bg_padding;
2144 float scale2d, normalsize, bigsize;
2146 teamradar_origin2d = pos + 0.5 * mySize;
2147 teamradar_size2d = mySize;
2149 if(minimapname == "")
2152 teamradar_loadcvars();
2154 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2155 teamradar_size2d = mySize;
2157 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2159 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2160 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2162 // max-min distance must fit the radar in any rotation
2163 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2167 vector c0, c1, c2, c3, span;
2168 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2169 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2170 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2171 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2173 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2174 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2176 // max-min distance must fit the radar in x=x, y=y
2178 teamradar_size2d.x * scale2d / (1.05 * span.x),
2179 teamradar_size2d.y * scale2d / (1.05 * span.y)
2183 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2184 if(bigsize > normalsize)
2185 normalsize = bigsize;
2189 + (1 - f) * normalsize;
2190 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2192 + (1 - f) * view_origin);
2201 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2203 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2204 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2208 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2210 if ( hud_panel_radar_mouse )
2211 if ( tm.health > 0 )
2212 if ( tm.team == myteam+1 )
2214 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2215 if ( vlen(mousepos-coord) < 8 )
2217 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2218 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2219 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2220 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2223 entity icon = RadarIcons[tm.teamradar_icon];
2224 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2226 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2228 color2 = GetPlayerColor(tm.sv_entnum);
2229 //if(color == NUM_SPECTATOR || color == color2)
2230 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2232 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2234 drawresetcliparea();
2236 if ( hud_panel_radar_mouse )
2238 string message = "Click to select teleport destination";
2240 if ( getstati(STAT_HEALTH) <= 0 )
2242 message = "Click to select spawn location";
2245 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2246 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2248 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2254 void HUD_UpdatePlayerTeams();
2255 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2258 entity tm = world, pl;
2259 int SCOREPANEL_MAX_ENTRIES = 6;
2260 float SCOREPANEL_ASPECTRATIO = 2;
2261 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2262 vector fontsize = '1 1 0' * (mySize.y/entries);
2264 vector rgb, score_color;
2266 score_color = '1 1 1';
2268 float name_size = mySize.x*0.75;
2269 float spacing_size = mySize.x*0.04;
2270 const float highlight_alpha = 0.2;
2271 int i = 0, first_pl = 0;
2272 bool me_printed = false;
2274 if (autocvar__hud_configure)
2276 float players_per_team = 0;
2279 // show team scores in the first line
2280 float score_size = mySize.x / team_count;
2281 players_per_team = max(2, ceil((entries - 1) / team_count));
2282 for(i=0; i<team_count; ++i) {
2283 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2284 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2285 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2288 pos.y += fontsize.y;
2290 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2291 for (i=first_pl; i<entries; ++i)
2293 //simulate my score is lower than all displayed players,
2294 //so that I don't appear at all showing pure rankings.
2295 //This is to better show the difference between the 2 ranking views
2296 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2299 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2300 s = GetPlayerName(player_localnum);
2305 s = sprintf(_("Player %d"), i + 1 - first_pl);
2310 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2311 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2312 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2313 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2314 pos.y += fontsize.y;
2319 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2320 HUD_UpdatePlayerTeams();
2323 // show team scores in the first line
2324 float score_size = mySize.x / team_count;
2325 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2326 if(tm.team == NUM_SPECTATOR)
2328 if (tm.team == myteam)
2329 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2330 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2334 pos.y += fontsize.y;
2335 tm = teams.sort_next;
2340 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2342 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2345 if (i == entries-1 && !me_printed && pl != me)
2346 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2348 for (pl = me.sort_next; pl; pl = pl.sort_next)
2349 if (pl.team != NUM_SPECTATOR)
2353 rgb = '1 1 0'; //not last but not among the leading players: yellow
2355 rgb = '1 0 0'; //last: red
2362 rgb = '0 1 0'; //first: green
2364 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2367 score_color = Team_ColorRGB(pl.team) * 0.8;
2368 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2369 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2370 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2371 pos.y += fontsize.y;
2374 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2377 void HUD_Score(void)
2379 if(!autocvar__hud_configure)
2381 if(!autocvar_hud_panel_score) return;
2382 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2385 HUD_Panel_UpdateCvars();
2388 mySize = panel_size;
2390 HUD_Panel_DrawBg(1);
2391 if(panel_bg_padding)
2393 pos += '1 1 0' * panel_bg_padding;
2394 mySize -= '2 2 0' * panel_bg_padding;
2397 float score, distribution = 0;
2399 vector distribution_color;
2402 me = playerslots[current_player];
2404 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2405 string timer, distrtimer;
2407 pl = players.sort_next;
2410 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2411 if(pl.scores[ps_primary] == 0)
2414 score = me.(scores[ps_primary]);
2415 timer = TIME_ENCODED_TOSTRING(score);
2417 draw_beginBoldFont();
2418 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2419 // distribution display
2420 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2422 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2424 if (distribution <= 0) {
2425 distribution_color = '0 1 0';
2429 distribution_color = '1 0 0';
2432 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2434 // race record display
2435 if (distribution <= 0)
2436 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2437 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2439 } else if (!teamplay) { // non-teamgames
2440 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2442 HUD_Score_Rankings(pos, mySize, me);
2445 // me vector := [team/connected frags id]
2446 pl = players.sort_next;
2450 if(autocvar__hud_configure)
2453 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2457 score = me.(scores[ps_primary]);
2458 if(autocvar__hud_configure)
2461 if(distribution >= 5)
2462 distribution_color = eY;
2463 else if(distribution >= 0)
2464 distribution_color = '1 1 1';
2465 else if(distribution >= -5)
2466 distribution_color = '1 1 0';
2468 distribution_color = eX;
2470 string distribution_str;
2471 distribution_str = ftos(distribution);
2472 draw_beginBoldFont();
2473 if (distribution >= 0)
2475 if (distribution > 0)
2476 distribution_str = strcat("+", distribution_str);
2477 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2479 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2480 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2482 } else { // teamgames
2483 float row, column, rows = 0, columns = 0;
2484 vector offset = '0 0 0';
2485 vector score_pos, score_size; //for scores other than myteam
2486 if(autocvar_hud_panel_score_rankings)
2488 HUD_Score_Rankings(pos, mySize, me);
2491 if(spectatee_status == -1)
2493 rows = HUD_GetRowCount(team_count, mySize, 3);
2494 columns = ceil(team_count/rows);
2495 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2498 if(score_size.x/score_size.y > 3)
2500 newSize = 3 * score_size.y;
2501 offset.x = score_size.x - newSize;
2502 pos.x += offset.x/2;
2503 score_size.x = newSize;
2507 newSize = 1/3 * score_size.x;
2508 offset.y = score_size.y - newSize;
2509 pos.y += offset.y/2;
2510 score_size.y = newSize;
2514 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2516 float max_fragcount;
2517 max_fragcount = -99;
2518 draw_beginBoldFont();
2520 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2521 if(tm.team == NUM_SPECTATOR)
2523 score = tm.(teamscores[ts_primary]);
2524 if(autocvar__hud_configure)
2527 if (score > max_fragcount)
2528 max_fragcount = score;
2530 if (spectatee_status == -1)
2532 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2533 if (max_fragcount == score)
2534 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2535 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2543 else if(tm.team == myteam) {
2544 if (max_fragcount == score)
2545 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2546 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2548 if (max_fragcount == score)
2549 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2550 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2560 void HUD_RaceTimer (void)
2562 if(!autocvar__hud_configure)
2564 if(!autocvar_hud_panel_racetimer) return;
2565 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2566 if(spectatee_status == -1) return;
2569 HUD_Panel_UpdateCvars();
2573 mySize = panel_size;
2575 HUD_Panel_DrawBg(1);
2576 if(panel_bg_padding)
2578 pos += '1 1 0' * panel_bg_padding;
2579 mySize -= '2 2 0' * panel_bg_padding;
2582 // always force 4:1 aspect
2583 vector newSize = '0 0 0';
2584 if(mySize.x/mySize.y > 4)
2586 newSize.x = 4 * mySize.y;
2587 newSize.y = mySize.y;
2589 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2593 newSize.y = 1/4 * mySize.x;
2594 newSize.x = mySize.x;
2596 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2601 string s, forcetime;
2603 if(autocvar__hud_configure)
2606 draw_beginBoldFont();
2607 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2609 s = _("^1Intermediate 1 (+15.42)");
2610 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2611 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2612 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2614 else if(race_checkpointtime)
2616 a = bound(0, 2 - (time - race_checkpointtime), 1);
2619 if(a > 0) // just hit a checkpoint?
2621 if(race_checkpoint != 254)
2623 if(race_time && race_previousbesttime)
2624 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2626 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2628 forcetime = TIME_ENCODED_TOSTRING(race_time);
2633 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2635 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2636 if(a > 0) // next one?
2638 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2643 if(s != "" && a > 0)
2645 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2648 if(race_penaltytime)
2650 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2653 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2654 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2658 draw_beginBoldFont();
2662 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2663 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2668 if(race_laptime && race_checkpoint != 255)
2670 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2671 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2678 if(race_mycheckpointtime)
2680 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2681 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2682 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2684 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2686 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2687 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2688 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2691 if(race_penaltytime && !race_penaltyaccumulator)
2693 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2694 a = bound(0, (1 + t - time), 1);
2698 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2700 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2701 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2712 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2715 if (autocvar__hud_configure)
2719 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2720 cvar_set("_hud_configure", "0");
2722 if(vote_called_vote)
2723 strunzone(vote_called_vote);
2724 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2725 uid2name_dialog = 1;
2728 if(!autocvar__hud_configure)
2730 if(!autocvar_hud_panel_vote) return;
2732 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2733 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2735 if(panel_bg_alpha_str == "") {
2736 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2738 panel_bg_alpha = stof(panel_bg_alpha_str);
2749 if(vote_active != vote_prev) {
2751 vote_prev = vote_active;
2754 if(vote_active || autocvar__hud_configure)
2755 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2757 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2762 HUD_Panel_UpdateCvars();
2766 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2767 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2770 // these must be below above block
2773 mySize = panel_size;
2775 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2776 HUD_Panel_DrawBg(a);
2777 a = panel_fg_alpha * a;
2779 if(panel_bg_padding)
2781 pos += '1 1 0' * panel_bg_padding;
2782 mySize -= '2 2 0' * panel_bg_padding;
2785 // always force 3:1 aspect
2786 vector newSize = '0 0 0';
2787 if(mySize.x/mySize.y > 3)
2789 newSize.x = 3 * mySize.y;
2790 newSize.y = mySize.y;
2792 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2796 newSize.y = 1/3 * mySize.x;
2797 newSize.x = mySize.x;
2799 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2803 s = _("A vote has been called for:");
2805 s = _("Allow servers to store and display your name?");
2806 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2807 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2808 if(autocvar__hud_configure)
2809 s = _("^1Configure the HUD");
2810 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2812 // print the yes/no counts
2813 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2814 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2815 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2816 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2818 // draw the progress bar backgrounds
2819 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2821 // draw the highlights
2822 if(vote_highlighted == 1) {
2823 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2824 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2826 else if(vote_highlighted == -1) {
2827 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2828 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2831 // draw the progress bars
2832 if(vote_yescount && vote_needed)
2834 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2835 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2838 if(vote_nocount && vote_needed)
2840 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2841 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2844 drawresetcliparea();
2847 // Mod icons panel (#10)
2850 bool mod_active; // is there any active mod icon?
2852 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2856 vector color = '0 0 0';
2860 stat = getstati(STAT_REDALIVE);
2861 pic = "player_red.tga";
2865 stat = getstati(STAT_BLUEALIVE);
2866 pic = "player_blue.tga";
2870 stat = getstati(STAT_YELLOWALIVE);
2871 pic = "player_yellow.tga";
2876 stat = getstati(STAT_PINKALIVE);
2877 pic = "player_pink.tga";
2882 if(mySize.x/mySize.y > aspect_ratio)
2884 i = aspect_ratio * mySize.y;
2885 myPos.x = myPos.x + (mySize.x - i) / 2;
2890 i = 1/aspect_ratio * mySize.x;
2891 myPos.y = myPos.y + (mySize.y - i) / 2;
2897 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2898 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2901 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2904 // Clan Arena and Freeze Tag HUD modicons
2905 void HUD_Mod_CA(vector myPos, vector mySize)
2907 mod_active = 1; // required in each mod function that always shows something
2910 if(gametype == MAPINFO_TYPE_CA)
2911 layout = autocvar_hud_panel_modicons_ca_layout;
2912 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2913 layout = autocvar_hud_panel_modicons_freezetag_layout;
2916 aspect_ratio = (layout) ? 2 : 1;
2917 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2918 columns = ceil(team_count/rows);
2921 float row = 0, column = 0;
2922 vector pos, itemSize;
2923 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2924 for(i=0; i<team_count; ++i)
2926 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2928 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2939 // CTF HUD modicon section
2940 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2941 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2942 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2944 void HUD_Mod_CTF_Reset(void)
2946 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2947 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2948 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2951 void HUD_Mod_CTF(vector pos, vector mySize)
2953 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2955 float f; // every function should have that
2957 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2958 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2959 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2960 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2961 float fs, fs2, fs3, size1, size2;
2964 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2965 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2966 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2967 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2968 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2970 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2972 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2974 if (autocvar__hud_configure) {
2977 if (team_count >= 3)
2979 if (team_count >= 4)
2981 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2984 // when status CHANGES, set old status into prevstatus and current status into status
2985 #define X(team) do { \
2986 if (team##flag != team##flag_prevframe) { \
2987 team##flag_statuschange_time = time; \
2988 team##flag_prevstatus = team##flag_prevframe; \
2989 team##flag_prevframe = team##flag; \
2991 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3000 const float BLINK_FACTOR = 0.15;
3001 const float BLINK_BASE = 0.85;
3003 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3005 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3007 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3009 #define X(team, cond) \
3010 string team##_icon, team##_icon_prevstatus; \
3011 int team##_alpha, team##_alpha_prevstatus; \
3012 team##_alpha = team##_alpha_prevstatus = 1; \
3014 switch (team##flag) { \
3015 case 1: team##_icon = "flag_" #team "_taken"; break; \
3016 case 2: team##_icon = "flag_" #team "_lost"; break; \
3017 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3019 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3020 team##_icon = "flag_" #team "_shielded"; \
3022 team##_icon = string_null; \
3026 switch (team##flag_prevstatus) { \
3027 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3028 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3029 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3031 if (team##flag == 3) { \
3032 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3033 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3034 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3036 team##_icon_prevstatus = string_null; \
3041 X(red, myteam != NUM_TEAM_1);
3042 X(blue, myteam != NUM_TEAM_2);
3043 X(yellow, myteam != NUM_TEAM_3);
3044 X(pink, myteam != NUM_TEAM_4);
3049 // hacky, but these aren't needed
3050 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3052 } else switch (team_count) {
3054 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3055 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3056 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3059 if (mySize_x > mySize_y) {
3075 blueflag_pos = pos + eX * fs2 * size1;
3076 yellowflag_pos = pos - eX * fs2 * size1;
3077 pinkflag_pos = pos + eX * fs3 * size1;
3081 redflag_pos = pos + eX * fs2 * size1;
3083 yellowflag_pos = pos - eX * fs2 * size1;
3084 pinkflag_pos = pos + eX * fs3 * size1;
3088 redflag_pos = pos + eX * fs3 * size1;
3089 blueflag_pos = pos - eX * fs2 * size1;
3090 yellowflag_pos = pos;
3091 pinkflag_pos = pos + eX * fs2 * size1;
3095 redflag_pos = pos - eX * fs2 * size1;
3096 blueflag_pos = pos + eX * fs3 * size1;
3097 yellowflag_pos = pos + eX * fs2 * size1;
3102 neutralflag_pos = pos;
3103 flag_size = e1 * fs * size1 + e2 * size2;
3105 #define X(team) do { \
3106 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3107 if (team##_icon_prevstatus && f < 1) \
3108 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3110 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3120 // Keyhunt HUD modicon section
3123 void HUD_Mod_KH(vector pos, vector mySize)
3125 mod_active = 1; // keyhunt should never hide the mod icons panel
3127 // Read current state
3129 int state = getstati(STAT_KH_KEYS);
3131 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3132 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3134 for(i = 0; i < 4; ++i)
3136 key_state = (bitshift(state, i * -5) & 31) - 1;
3149 case NUM_TEAM_1: ++team1_keys; break;
3150 case NUM_TEAM_2: ++team2_keys; break;
3151 case NUM_TEAM_3: ++team3_keys; break;
3152 case NUM_TEAM_4: ++team4_keys; break;
3153 case 29: ++dropped_keys; break;
3159 // Calculate slot measurements
3163 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3165 // Quadratic arrangement
3166 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3168 KH_SLOTS[1] = pos + eX * slot_size.x;
3169 KH_SLOTS[2] = pos + eY * slot_size.y;
3170 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3174 if(mySize.x > mySize.y)
3176 // Horizontal arrangement
3177 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3178 for(i = 0; i < all_keys; ++i)
3179 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3183 // Vertical arrangement
3184 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3185 for(i = 0; i < all_keys; ++i)
3186 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3190 // Make icons blink in case of RUN HERE
3192 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3199 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3200 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3201 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3202 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3210 if(myteam == NUM_TEAM_1 && carrying_keys)
3212 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3216 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3219 if(myteam == NUM_TEAM_2 && carrying_keys)
3221 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3225 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3228 if(myteam == NUM_TEAM_3 && carrying_keys)
3230 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3234 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3237 if(myteam == NUM_TEAM_4 && carrying_keys)
3239 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3243 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3245 while(dropped_keys--)
3246 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3249 // Keepaway HUD mod icon
3250 int kaball_prevstatus; // last remembered status
3251 float kaball_statuschange_time; // time when the status changed
3253 // we don't need to reset for keepaway since it immediately
3254 // autocorrects prevstatus as to if the player has the ball or not
3256 void HUD_Mod_Keepaway(vector pos, vector mySize)
3258 mod_active = 1; // keepaway should always show the mod HUD
3260 float BLINK_FACTOR = 0.15;
3261 float BLINK_BASE = 0.85;
3262 float BLINK_FREQ = 5;
3263 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3265 int stat_items = getstati(STAT_ITEMS, 0, 24);
3266 int kaball = (stat_items/IT_KEY1) & 1;
3268 if(kaball != kaball_prevstatus)
3270 kaball_statuschange_time = time;
3271 kaball_prevstatus = kaball;
3274 vector kaball_pos, kaball_size;
3276 if(mySize.x > mySize.y) {
3277 kaball_pos = pos + eX * 0.25 * mySize.x;
3278 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3280 kaball_pos = pos + eY * 0.25 * mySize.y;
3281 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3284 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3285 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3287 if(kaball_prevstatus && f < 1)
3288 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3291 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3295 // Nexball HUD mod icon
3296 void HUD_Mod_NexBall(vector pos, vector mySize)
3298 float nb_pb_starttime, dt, p;
3301 stat_items = getstati(STAT_ITEMS, 0, 24);
3302 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3304 if (stat_items & IT_KEY1)
3309 //Manage the progress bar if any
3310 if (nb_pb_starttime > 0)
3312 dt = (time - nb_pb_starttime) % nb_pb_period;
3313 // one period of positive triangle
3314 p = 2 * dt / nb_pb_period;
3318 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3321 if (stat_items & IT_KEY1)
3322 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 // Race/CTS HUD mod icons
3326 float crecordtime_prev; // last remembered crecordtime
3327 float crecordtime_change_time; // time when crecordtime last changed
3328 float srecordtime_prev; // last remembered srecordtime
3329 float srecordtime_change_time; // time when srecordtime last changed
3331 float race_status_time;
3332 int race_status_prev;
3333 string race_status_name_prev;
3334 void HUD_Mod_Race(vector pos, vector mySize)
3336 mod_active = 1; // race should never hide the mod icons panel
3338 me = playerslots[player_localnum];
3340 float f; // yet another function has this
3341 score = me.(scores[ps_primary]);
3343 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3344 return; // no records in the actual race
3346 // clientside personal record
3348 if(gametype == MAPINFO_TYPE_CTS)
3352 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3354 if(score && (score < t || !t)) {
3355 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3356 if(autocvar_cl_autodemo_delete_keeprecords)
3358 f = autocvar_cl_autodemo_delete;
3360 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3364 if(t != crecordtime_prev) {
3365 crecordtime_prev = t;
3366 crecordtime_change_time = time;
3369 vector textPos, medalPos;
3371 if(mySize.x > mySize.y) {
3372 // text on left side
3373 squareSize = min(mySize.y, mySize.x/2);
3374 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3375 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3378 squareSize = min(mySize.x, mySize.y/2);
3379 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3380 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3383 f = time - crecordtime_change_time;
3386 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3387 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3392 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3396 t = race_server_record;
3397 if(t != srecordtime_prev) {
3398 srecordtime_prev = t;
3399 srecordtime_change_time = time;
3401 f = time - srecordtime_change_time;
3404 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3410 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3413 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3414 race_status_time = time + 5;
3415 race_status_prev = race_status;
3416 if (race_status_name_prev)
3417 strunzone(race_status_name_prev);
3418 race_status_name_prev = strzone(race_status_name);
3423 a = bound(0, race_status_time - time, 1);
3426 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3430 rank = race_CheckName(race_status_name);
3434 rankname = count_ordinal(rank);
3437 namepos = medalPos + '0 0.8 0' * squareSize;
3439 rankpos = medalPos + '0 0.15 0' * squareSize;
3441 if(race_status == 0)
3442 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3443 else if(race_status == 1) {
3444 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3445 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447 } else if(race_status == 2) {
3448 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3449 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454 } else if(race_status == 3) {
3455 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460 if (race_status_time - time <= 0) {
3461 race_status_prev = -1;
3463 if(race_status_name)
3464 strunzone(race_status_name);
3465 race_status_name = string_null;
3466 if(race_status_name_prev)
3467 strunzone(race_status_name_prev);
3468 race_status_name_prev = string_null;
3472 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3476 vector color = '0 0 0';
3480 stat = getstatf(STAT_DOM_PPS_RED);
3481 pic = "dom_icon_red";
3485 stat = getstatf(STAT_DOM_PPS_BLUE);
3486 pic = "dom_icon_blue";
3490 stat = getstatf(STAT_DOM_PPS_YELLOW);
3491 pic = "dom_icon_yellow";
3496 stat = getstatf(STAT_DOM_PPS_PINK);
3497 pic = "dom_icon_pink";
3501 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3503 if(mySize.x/mySize.y > aspect_ratio)
3505 i = aspect_ratio * mySize.y;
3506 myPos.x = myPos.x + (mySize.x - i) / 2;
3511 i = 1/aspect_ratio * mySize.x;
3512 myPos.y = myPos.y + (mySize.y - i) / 2;
3516 if (layout) // show text too
3519 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3520 if (layout == 2) // average pps
3521 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3522 else // percentage of average pps
3523 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3527 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3530 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3531 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532 drawresetcliparea();
3536 void HUD_Mod_Dom(vector myPos, vector mySize)
3538 mod_active = 1; // required in each mod function that always shows something
3540 int layout = autocvar_hud_panel_modicons_dom_layout;
3543 aspect_ratio = (layout) ? 3 : 1;
3544 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3545 columns = ceil(team_count/rows);
3548 float row = 0, column = 0;
3549 vector pos, itemSize;
3550 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3551 for(i=0; i<team_count; ++i)
3553 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3555 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3566 void HUD_ModIcons_SetFunc()
3570 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3571 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3572 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3573 case MAPINFO_TYPE_CTS:
3574 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3575 case MAPINFO_TYPE_CA:
3576 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3577 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3578 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3582 int mod_prev; // previous state of mod_active to check for a change
3584 float mod_change; // "time" when mod_active changed
3586 void HUD_ModIcons(void)
3588 if(!autocvar__hud_configure)
3590 if(!autocvar_hud_panel_modicons) return;
3591 if(!HUD_ModIcons_GameType) return;
3594 HUD_Panel_UpdateCvars();
3596 draw_beginBoldFont();
3598 if(mod_active != mod_prev) {
3600 mod_prev = mod_active;
3603 if(mod_active || autocvar__hud_configure)
3604 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3606 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3609 HUD_Panel_DrawBg(mod_alpha);
3611 if(panel_bg_padding)
3613 panel_pos += '1 1 0' * panel_bg_padding;
3614 panel_size -= '2 2 0' * panel_bg_padding;
3617 if(autocvar__hud_configure)
3618 HUD_Mod_CTF(panel_pos, panel_size);
3620 HUD_ModIcons_GameType(panel_pos, panel_size);
3625 // Draw pressed keys (#11)
3627 void HUD_PressedKeys(void)
3629 if(!autocvar__hud_configure)
3631 if(!autocvar_hud_panel_pressedkeys) return;
3632 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3635 HUD_Panel_UpdateCvars();
3638 mySize = panel_size;
3640 HUD_Panel_DrawBg(1);
3641 if(panel_bg_padding)
3643 pos += '1 1 0' * panel_bg_padding;
3644 mySize -= '2 2 0' * panel_bg_padding;
3647 // force custom aspect
3648 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3651 vector newSize = '0 0 0';
3652 if(mySize.x/mySize.y > aspect)
3654 newSize.x = aspect * mySize.y;
3655 newSize.y = mySize.y;
3657 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3661 newSize.y = 1/aspect * mySize.x;
3662 newSize.x = mySize.x;
3664 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3670 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3672 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3674 if(autocvar_hud_panel_pressedkeys_attack)
3676 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3677 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3690 // Handle chat as a panel (#12)
3694 if(!autocvar__hud_configure)
3696 if (!autocvar_hud_panel_chat)
3698 if (!autocvar_con_chatrect)
3699 cvar_set("con_chatrect", "0");
3702 if(autocvar__con_chat_maximized)
3704 if(!hud_draw_maximized) return;
3706 else if(chat_panel_modified)
3708 panel.update_time = time; // forces reload of panel attributes
3709 chat_panel_modified = false;
3713 HUD_Panel_UpdateCvars();
3715 if(intermission == 2)
3717 // reserve some more space to the mapvote panel
3718 // by resizing and moving chat panel to the bottom
3719 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3720 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3721 chat_posy = panel_pos.y;
3722 chat_sizey = panel_size.y;
3724 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3726 panel_pos.y = panel_bg_border;
3727 panel_size.y = vid_conheight - panel_bg_border * 2;
3728 if(panel.current_panel_bg == "0") // force a border when maximized
3731 panel_bg = strcat(hud_skin_path, "/border_default");
3732 if(precache_pic(panel_bg) == "")
3733 panel_bg = "gfx/hud/default/border_default";
3734 if(panel.current_panel_bg)
3735 strunzone(panel.current_panel_bg);
3736 panel.current_panel_bg = strzone(panel_bg);
3737 chat_panel_modified = true;
3739 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3744 mySize = panel_size;
3746 HUD_Panel_DrawBg(1);
3748 if(panel_bg_padding)
3750 pos += '1 1 0' * panel_bg_padding;
3751 mySize -= '2 2 0' * panel_bg_padding;
3754 if (!autocvar_con_chatrect)
3755 cvar_set("con_chatrect", "1");
3757 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3758 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3760 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3761 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3763 if(autocvar__hud_configure)
3766 chatsize = '1 1 0' * autocvar_con_chatsize;
3767 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3769 for(i = 0; i < autocvar_con_chat; ++i)
3771 if(i == autocvar_con_chat - 1)
3774 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3775 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3776 pos.y += chatsize.y;
3781 // Engine info panel (#13)
3788 float frametimeavg1; // 1 frame ago
3789 float frametimeavg2; // 2 frames ago
3790 void HUD_EngineInfo(void)
3792 if(!autocvar__hud_configure)
3794 if(!autocvar_hud_panel_engineinfo) return;
3797 HUD_Panel_UpdateCvars();
3800 mySize = panel_size;
3802 HUD_Panel_DrawBg(1);
3803 if(panel_bg_padding)
3805 pos += '1 1 0' * panel_bg_padding;
3806 mySize -= '2 2 0' * panel_bg_padding;
3809 float currentTime = gettime(GETTIME_REALTIME);
3810 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3812 float currentframetime = currentTime - prevfps_time;
3813 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3814 frametimeavg2 = frametimeavg1;
3815 frametimeavg1 = frametimeavg;
3818 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3819 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3821 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3822 prevfps = (1/currentframetime);
3823 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3825 prevfps_time = currentTime;
3830 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3832 prevfps = framecounter/(currentTime - prevfps_time);
3834 prevfps_time = currentTime;
3839 color = HUD_Get_Num_Color (prevfps, 100);
3840 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3843 // Info messages panel (#14)
3845 #define drawInfoMessage(s) do { \
3846 if(autocvar_hud_panel_infomessages_flip) \
3847 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3848 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3849 o.y += fontsize.y; \
3851 void HUD_InfoMessages(void)
3853 if(!autocvar__hud_configure)
3855 if(!autocvar_hud_panel_infomessages) return;
3858 HUD_Panel_UpdateCvars();
3861 mySize = panel_size;
3863 HUD_Panel_DrawBg(1);
3864 if(panel_bg_padding)
3866 pos += '1 1 0' * panel_bg_padding;
3867 mySize -= '2 2 0' * panel_bg_padding;
3870 // always force 5:1 aspect
3871 vector newSize = '0 0 0';
3872 if(mySize.x/mySize.y > 5)
3874 newSize.x = 5 * mySize.y;
3875 newSize.y = mySize.y;
3877 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3881 newSize.y = 1/5 * mySize.x;
3882 newSize.x = mySize.x;
3884 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3893 fontsize = '0.20 0.20 0' * mySize.y;
3899 if(!autocvar__hud_configure)
3901 if(spectatee_status && !intermission)
3904 if(spectatee_status == -1)
3905 s = _("^1Observing");
3907 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3910 if(spectatee_status == -1)
3911 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3913 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3916 if(spectatee_status == -1)
3917 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3919 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3922 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3925 if(gametype == MAPINFO_TYPE_LMS)
3928 sk = playerslots[player_localnum];
3929 if(sk.(scores[ps_primary]) >= 666)
3930 s = _("^1Match has already begun");
3931 else if(sk.(scores[ps_primary]) > 0)
3932 s = _("^1You have no more lives left");
3934 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3937 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3940 //show restart countdown:
3941 if (time < getstatf(STAT_GAMESTARTTIME)) {
3943 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3944 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3945 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3946 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3950 if(warmup_stage && !intermission)
3952 s = _("^2Currently in ^1warmup^2 stage!");
3962 if(ready_waiting && !intermission && !spectatee_status)
3964 if(ready_waiting_for_me)
3967 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3969 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3974 s = _("^2Waiting for others to ready up to end warmup...");
3976 s = _("^2Waiting for others to ready up...");
3980 else if(warmup_stage && !intermission && !spectatee_status)
3982 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3986 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3988 float ts_min = 0, ts_max = 0;
3989 tm = teams.sort_next;
3992 for (; tm.sort_next; tm = tm.sort_next)
3994 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3996 if(!ts_min) ts_min = tm.team_size;
3997 else ts_min = min(ts_min, tm.team_size);
3998 if(!ts_max) ts_max = tm.team_size;
3999 else ts_max = max(ts_max, tm.team_size);
4001 if ((ts_max - ts_min) > 1)
4003 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4004 tm = GetTeam(myteam, false);
4006 if (tm.team != NUM_SPECTATOR)
4007 if (tm.team_size == ts_max)
4008 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4016 s = _("^7Press ^3ESC ^7to show HUD options.");
4018 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4020 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4022 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4027 // Physics panel (#15)
4029 vector acc_prevspeed;
4030 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4031 float physics_update_time, discrete_speed, discrete_acceleration;
4032 void HUD_Physics(void)
4034 if(!autocvar__hud_configure)
4036 if(!autocvar_hud_panel_physics) return;
4037 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4038 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4041 HUD_Panel_UpdateCvars();
4043 draw_beginBoldFont();
4045 HUD_Panel_DrawBg(1);
4046 if(panel_bg_padding)
4048 panel_pos += '1 1 0' * panel_bg_padding;
4049 panel_size -= '2 2 0' * panel_bg_padding;
4052 float acceleration_progressbar_scale = 0;
4053 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4054 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4057 if (autocvar_hud_panel_physics_text_scale <= 0)
4060 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4063 float speed, conversion_factor;
4066 switch(autocvar_hud_panel_physics_speed_unit)
4071 conversion_factor = 1.0;
4075 conversion_factor = 0.0254;
4079 conversion_factor = 0.0254 * 3.6;
4083 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4087 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4091 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4093 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4094 if (autocvar__hud_configure)
4095 speed = floor( max_speed * 0.65 + 0.5 );
4096 else if(autocvar_hud_panel_physics_speed_vertical)
4097 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4099 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4101 //compute acceleration
4102 float acceleration, f;
4103 if (autocvar__hud_configure)
4104 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4107 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4108 f = time - acc_prevtime;
4109 if(autocvar_hud_panel_physics_acceleration_vertical)
4110 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4112 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4114 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4116 acc_prevspeed = vel;
4117 acc_prevtime = time;
4119 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4121 f = bound(0, f * 10, 1);
4122 acc_avg = acc_avg * (1 - f) + acceleration * f;
4123 acceleration = acc_avg;
4127 int acc_decimals = 2;
4128 if(time > physics_update_time)
4130 // workaround for ftos_decimals returning a negative 0
4131 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4132 discrete_acceleration = 0;
4133 discrete_acceleration = acceleration;
4134 discrete_speed = speed;
4135 physics_update_time += autocvar_hud_panel_physics_update_interval;
4139 float panel_ar = panel_size.x/panel_size.y;
4140 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4141 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4143 panel_size.x *= 0.5;
4144 if (autocvar_hud_panel_physics_flip)
4145 speed_offset.x = panel_size.x;
4147 acceleration_offset.x = panel_size.x;
4151 panel_size.y *= 0.5;
4152 if (autocvar_hud_panel_physics_flip)
4153 speed_offset.y = panel_size.y;
4155 acceleration_offset.y = panel_size.y;
4157 int speed_baralign, acceleration_baralign;
4158 if (autocvar_hud_panel_physics_baralign == 1)
4159 acceleration_baralign = speed_baralign = 1;
4160 else if(autocvar_hud_panel_physics_baralign == 4)
4161 acceleration_baralign = speed_baralign = 2;
4162 else if (autocvar_hud_panel_physics_flip)
4164 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4165 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4169 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4170 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4172 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4173 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4177 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4178 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4179 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4180 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4182 tmp_size.x = panel_size.x * 0.75;
4183 tmp_size.y = panel_size.y * text_scale;
4185 tmp_offset.x = panel_size.x - tmp_size.x;
4188 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4189 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4195 tmp_offset.x = tmp_size.x;
4196 if (autocvar_hud_panel_physics_speed_unit_show)
4199 tmp_size.x = panel_size.x * (1 - 0.75);
4200 tmp_size.y = panel_size.y * 0.4 * text_scale;
4201 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4202 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206 //compute and draw top speed
4207 if (autocvar_hud_panel_physics_topspeed)
4208 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4210 if (autocvar__hud_configure)
4212 top_speed = floor( max_speed * 0.75 + 0.5 );
4217 if (speed >= top_speed)
4220 top_speed_time = time;
4224 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4225 // divide by f to make it start from 1
4226 f = cos( ((time - top_speed_time) / f) * PI/2 );
4228 else //hide top speed 0, it would be stupid
4233 //top speed progressbar peak
4234 if(speed < top_speed)
4235 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4238 vector peak_size = '0 0 0';
4239 if (speed_baralign == 0)
4240 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4241 else if (speed_baralign == 1)
4242 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4243 else // if (speed_baralign == 2)
4244 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4245 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4246 peak_size.y = panel_size.y;
4247 if (speed_baralign == 2) // draw two peaks, on both sides
4249 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4250 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4253 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4257 tmp_offset.y = panel_size.y * 0.4;
4258 tmp_size.x = panel_size.x * (1 - 0.75);
4259 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4260 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4261 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4269 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4271 vector progressbar_color;
4272 if(acceleration < 0)
4273 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4275 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4277 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4278 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4279 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4281 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4283 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4285 if (acceleration_baralign == 1)
4286 tmp_offset.x = panel_size.x - tmp_size.x;
4287 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4288 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4295 tmp_size = panel_size;
4296 tmp_offset = '0 0 0';
4299 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4302 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4304 tmp_size.x = panel_size.x;
4305 tmp_size.y = panel_size.y * text_scale;
4307 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4309 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4315 // CenterPrint (#16)
4317 const int CENTERPRINT_MAX_MSGS = 10;
4318 const int CENTERPRINT_MAX_ENTRIES = 50;
4319 const float CENTERPRINT_SPACING = 0.7;
4321 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4322 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4323 float centerprint_time[CENTERPRINT_MAX_MSGS];
4324 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4325 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4326 bool centerprint_showing;
4328 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4330 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4333 if(strMessage == "" && new_id == 0)
4336 // strip trailing newlines
4337 j = strlen(strMessage) - 1;
4338 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4340 if (j < strlen(strMessage) - 1)
4341 strMessage = substring(strMessage, 0, j + 1);
4343 if(strMessage == "" && new_id == 0)
4346 // strip leading newlines
4348 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4351 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4353 if(strMessage == "" && new_id == 0)
4356 if (!centerprint_showing)
4357 centerprint_showing = true;
4359 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4361 if (j == CENTERPRINT_MAX_MSGS)
4363 if (new_id && new_id == centerprint_msgID[j])
4365 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4367 // fade out the current msg (duration and countdown_num are ignored)
4368 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4369 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4370 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4373 break; // found a msg with the same id, at position j
4377 if (i == CENTERPRINT_MAX_MSGS)
4379 // a msg with the same id was not found, add the msg at the next position
4381 if (cpm_index == -1)
4382 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4385 if(centerprint_messages[j])
4386 strunzone(centerprint_messages[j]);
4387 centerprint_messages[j] = strzone(strMessage);
4388 centerprint_msgID[j] = new_id;
4391 centerprint_time[j] = -1;
4392 centerprint_expire_time[j] = time;
4397 duration = max(1, autocvar_hud_panel_centerprint_time);
4398 centerprint_time[j] = duration;
4399 centerprint_expire_time[j] = time + duration;
4401 centerprint_countdown_num[j] = countdown_num;
4404 void centerprint_hud(string strMessage)
4406 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4409 void reset_centerprint_messages(void)
4412 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4414 centerprint_expire_time[i] = 0;
4415 centerprint_time[i] = 1;
4416 centerprint_msgID[i] = 0;
4417 if(centerprint_messages[i])
4418 strunzone(centerprint_messages[i]);
4419 centerprint_messages[i] = string_null;
4422 float hud_configure_cp_generation_time;
4423 void HUD_CenterPrint (void)
4425 if(!autocvar__hud_configure)
4427 if(!autocvar_hud_panel_centerprint) return;
4429 if(hud_configure_prev)
4430 reset_centerprint_messages();
4434 if(!hud_configure_prev)
4435 reset_centerprint_messages();
4436 if (time > hud_configure_cp_generation_time)
4438 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4443 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4445 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4447 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4448 hud_configure_cp_generation_time = time + 1 + random()*4;
4452 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4453 hud_configure_cp_generation_time = time + 10 - random()*3;
4458 // this panel fades only when the menu does
4459 float hud_fade_alpha_save = 0;
4460 if(scoreboard_fade_alpha)
4462 hud_fade_alpha_save = hud_fade_alpha;
4463 hud_fade_alpha = 1 - autocvar__menu_alpha;
4465 HUD_Panel_UpdateCvars();
4467 if ( HUD_Radar_Clickable() )
4469 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4472 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4473 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4475 else if(scoreboard_fade_alpha)
4477 hud_fade_alpha = hud_fade_alpha_save;
4479 // move the panel below the scoreboard
4480 if (scoreboard_bottom >= 0.96 * vid_conheight)
4484 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4486 if(target_pos.y > panel_pos.y)
4488 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4489 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4493 HUD_Panel_DrawBg(1);
4495 if (!centerprint_showing)
4498 if(panel_bg_padding)
4500 panel_pos += '1 1 0' * panel_bg_padding;
4501 panel_size -= '2 2 0' * panel_bg_padding;
4507 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4508 // height = panel_size_y/entries;
4509 // fontsize = '1 1 0' * height;
4510 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4511 fontsize = '1 1 0' * height;
4512 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4515 float a, sz, align, current_msg_posY = 0, msg_size;
4518 bool all_messages_expired = true;
4521 if (autocvar_hud_panel_centerprint_flip)
4522 pos.y += panel_size.y;
4523 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4524 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4526 if (j == CENTERPRINT_MAX_MSGS)
4528 if (centerprint_expire_time[j] <= time)
4530 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4532 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4533 if (centerprint_countdown_num[j] == 0)
4535 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4537 else if(centerprint_time[j] != -1)
4541 all_messages_expired = false;
4543 // fade the centerprint_hud in/out
4544 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4545 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4546 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4547 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4548 else // Expiring soon, so fade it out.
4549 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4551 // while counting down show it anyway in order to hold the current message position
4552 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4557 // set the size from fading in/out before subsequent fading
4558 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4560 // also fade it based on positioning
4561 if(autocvar_hud_panel_centerprint_fade_subsequent)
4563 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4564 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4566 a *= panel_fg_alpha;
4568 // finally set the size based on the new theAlpha from subsequent fading
4569 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4570 drawfontscale = sz * '1 1 0';
4572 if (centerprint_countdown_num[j])
4573 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4575 n = tokenizebyseparator(centerprint_messages[j], "\n");
4577 if (autocvar_hud_panel_centerprint_flip)
4579 // check if the message can be entirely shown
4580 for(k = 0; k < n; ++k)
4582 getWrappedLine_remaining = argv(k);
4583 while(getWrappedLine_remaining)
4585 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4587 pos.y -= fontsize.y;
4589 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4592 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4596 for(k = 0; k < n; ++k)
4598 getWrappedLine_remaining = argv(k);
4599 while(getWrappedLine_remaining)
4601 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4605 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4606 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4607 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4608 pos.y += fontsize.y;
4611 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4615 ++g; // move next position number up
4617 msg_size = pos.y - msg_size;
4618 if (autocvar_hud_panel_centerprint_flip)
4620 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4621 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4622 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4624 if (pos.y < panel_pos.y) // check if the next message can be shown
4626 drawfontscale = '1 1 0';
4632 pos.y += CENTERPRINT_SPACING * fontsize.y;
4633 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4634 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4636 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4638 drawfontscale = '1 1 0';
4643 drawfontscale = '1 1 0';
4644 if (all_messages_expired)
4646 centerprint_showing = false;
4647 reset_centerprint_messages();
4654 #include "../common/minigames/cl_minigames_hud.qc"
4659 #include "quickmenu.qc"
4670 if(autocvar__hud_configure) return;
4671 if(intermission == 2) return;
4673 if(hud == HUD_BUMBLEBEE_GUN)
4674 CSQC_BUMBLE_GUN_HUD();
4676 Vehicle info = get_vehicleinfo(hud);
4681 bool HUD_Panel_CheckFlags(int showflags)
4683 if ( HUD_Minigame_Showpanels() )
4684 return showflags & PANEL_SHOW_MINIGAME;
4685 if(intermission == 2)
4686 return showflags & PANEL_SHOW_MAPVOTE;
4687 return showflags & PANEL_SHOW_MAINGAME;
4690 void HUD_Panel_Draw(entity panent)
4693 if(autocvar__hud_configure)
4695 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4698 else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4702 void HUD_Reset(void)
4704 // reset gametype specific icons
4705 if(gametype == MAPINFO_TYPE_CTF)
4706 HUD_Mod_CTF_Reset();
4712 // global hud theAlpha fade
4713 if(menu_enabled == 1)
4716 hud_fade_alpha = (1 - autocvar__menu_alpha);
4718 if(scoreboard_fade_alpha)
4719 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4721 HUD_Configure_Frame();
4723 // panels that we want to be active together with the scoreboard
4724 // they must fade only when the menu does
4725 if(scoreboard_fade_alpha == 1)
4727 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4731 if(!autocvar__hud_configure && !hud_fade_alpha)
4734 HUD_Panel_Draw(HUD_PANEL(VOTE));
4740 if (hud_skin_prev != autocvar_hud_skin)
4743 strunzone(hud_skin_path);
4744 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4746 strunzone(hud_skin_prev);
4747 hud_skin_prev = strzone(autocvar_hud_skin);
4751 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4755 float hud_dock_color_team = autocvar_hud_dock_color_team;
4756 if((teamplay) && hud_dock_color_team) {
4757 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4758 color = '1 0 0' * hud_dock_color_team;
4760 color = myteamcolors * hud_dock_color_team;
4762 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4763 color = '1 0 0' * hud_dock_color_team;
4767 string hud_dock_color = autocvar_hud_dock_color;
4768 if(hud_dock_color == "shirt") {
4769 f = stof(getplayerkeyvalue(current_player, "colors"));
4770 color = colormapPaletteColor(floor(f / 16), 0);
4772 else if(hud_dock_color == "pants") {
4773 f = stof(getplayerkeyvalue(current_player, "colors"));
4774 color = colormapPaletteColor(f % 16, 1);
4777 color = stov(hud_dock_color);
4781 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4782 if(precache_pic(pic) == "") {
4783 pic = strcat(hud_skin_path, "/dock_medium");
4784 if(precache_pic(pic) == "") {
4785 pic = "gfx/hud/default/dock_medium";
4788 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4791 // cache the panel order into the panel_order array
4792 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4793 for(i = 0; i < hud_panels_COUNT; ++i)
4794 panel_order[i] = -1;
4797 bool warning = false;
4798 int argc = tokenize_console(autocvar__hud_panelorder);
4799 if (argc > hud_panels_COUNT)
4801 //first detect wrong/missing panel numbers
4802 for(i = 0; i < hud_panels_COUNT; ++i) {
4803 p_num = stoi(argv(i));
4804 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4805 if (panel_order[p_num] == -1) //found for the first time?
4806 s = strcat(s, ftos(p_num), " ");
4807 panel_order[p_num] = 1; //mark as found
4812 for(i = 0; i < hud_panels_COUNT; ++i) {
4813 if (panel_order[i] == -1) {
4815 s = strcat(s, ftos(i), " "); //add missing panel number
4819 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4821 cvar_set("_hud_panelorder", s);
4822 if(hud_panelorder_prev)
4823 strunzone(hud_panelorder_prev);
4824 hud_panelorder_prev = strzone(s);
4826 //now properly set panel_order
4827 tokenize_console(s);
4828 for(i = 0; i < hud_panels_COUNT; ++i) {
4829 panel_order[i] = stof(argv(i));
4833 hud_draw_maximized = 0;
4834 // draw panels in the order specified by panel_order array
4835 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4836 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4840 hud_draw_maximized = 1; // panels that may be maximized must check this var
4841 // draw maximized panels on top
4842 if(hud_panel_radar_maximized)
4843 HUD_Panel_Draw(HUD_PANEL(RADAR));
4844 if(autocvar__con_chat_maximized)
4845 HUD_Panel_Draw(HUD_PANEL(CHAT));
4846 if(hud_panel_quickmenu)
4847 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4849 if (scoreboard_active || intermission == 2)
4852 HUD_Configure_PostDraw();
4854 hud_configure_prev = autocvar__hud_configure;