7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, alpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, alpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
254 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
256 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
257 } ENDS_WITH_CURLY_BRACE
259 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
260 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
262 if(!length_ratio || !theAlpha)
268 if(length_ratio < -1)
271 else if(length_ratio < 0)
275 vector width, height;
277 pic = strcat(hud_skin_path, "/", pic, "_vertical");
278 if(precache_pic(pic) == "") {
279 pic = "gfx/hud/default/progressbar_vertical";
282 if (baralign == 1) // bottom align
283 theOrigin_y += (1 - length_ratio) * theSize_y;
284 else if (baralign == 2) // center align
285 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
286 else if (baralign == 3) // center align, positive values down, negative up
289 if (length_ratio > 0)
290 theOrigin_y += theSize_y;
293 theOrigin_y += (1 + length_ratio) * theSize_y;
294 length_ratio = -length_ratio;
297 theSize_y *= length_ratio;
300 width = eX * theSize_x;
301 height = eY * theSize_y;
302 if(theSize_y <= theSize_x * 2)
304 // button not high enough
305 // draw just upper and lower part then
306 square = eY * theSize_y * 0.5;
307 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
308 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
309 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
313 square = eY * theSize_x;
314 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
316 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
319 pic = strcat(hud_skin_path, "/", pic);
320 if(precache_pic(pic) == "") {
321 pic = "gfx/hud/default/progressbar";
324 if (baralign == 1) // right align
325 theOrigin_x += (1 - length_ratio) * theSize_x;
326 else if (baralign == 2) // center align
327 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
328 else if (baralign == 3) // center align, positive values on the right, negative on the left
331 if (length_ratio > 0)
332 theOrigin_x += theSize_x;
335 theOrigin_x += (1 + length_ratio) * theSize_x;
336 length_ratio = -length_ratio;
339 theSize_x *= length_ratio;
342 width = eX * theSize_x;
343 height = eY * theSize_y;
344 if(theSize_x <= theSize_y * 2)
346 // button not wide enough
347 // draw just left and right part then
348 square = eX * theSize_x * 0.5;
349 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
350 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
351 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
355 square = eX * theSize_y;
356 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
358 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
363 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
369 pic = strcat(hud_skin_path, "/num_leading");
370 if(precache_pic(pic) == "") {
371 pic = "gfx/hud/default/num_leading";
374 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
375 if(mySize_x/mySize_y > 2)
376 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
377 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
382 entity weaponorder[WEP_MAXCOUNT];
383 void weaponorder_swap(float i, float j, entity pass)
387 weaponorder[i] = weaponorder[j];
391 string weaponorder_cmp_str;
392 float weaponorder_cmp(float i, float j, entity pass)
395 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
396 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
397 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
400 float GetAmmoStat(float i)
404 case 0: return STAT_SHELLS;
405 case 1: return STAT_NAILS;
406 case 2: return STAT_ROCKETS;
407 case 3: return STAT_CELLS;
408 case 4: return STAT_FUEL;
413 float GetAmmoTypeForWep(float i)
417 case WEP_SHOTGUN: return 0;
418 case WEP_UZI: return 1;
419 case WEP_GRENADE_LAUNCHER: return 2;
420 case WEP_MINE_LAYER: return 2;
421 case WEP_ELECTRO: return 3;
422 case WEP_CRYLINK: return 3;
423 case WEP_HLAC: return 3;
424 case WEP_MINSTANEX: return 3;
425 case WEP_NEX: return 3;
426 case WEP_RIFLE: return 1;
427 case WEP_HAGAR: return 2;
428 case WEP_ROCKET_LAUNCHER: return 2;
429 case WEP_SEEKER: return 2;
430 case WEP_FIREBALL: return 4;
431 case WEP_HOOK: return 3;
436 void HUD_Weapons(void)
439 float center_x, center_y;
441 if(!autocvar__hud_configure)
443 if(!autocvar_hud_panel_weapons) return;
444 if(spectatee_status == -1) return;
447 hud_configure_active_panel = HUD_PANEL_WEAPONS;
449 float timeout = autocvar_hud_panel_weapons_timeout;
450 float timeout_effect_length, timein_effect_length;
451 if (autocvar_hud_panel_weapons_timeout_effect == 0)
453 timeout_effect_length = 0;
454 timein_effect_length = 0;
458 timeout_effect_length = 0.75;
459 timein_effect_length = 0.375;
462 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
464 weaponprevtime = time;
468 HUD_Panel_UpdateCvars(weapons);
469 HUD_Panel_ApplyFadeAlpha();
471 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
473 f = (time - (weapontime + timeout)) / timeout_effect_length;
474 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
476 panel_bg_alpha *= (1 - f);
477 panel_fg_alpha *= (1 - f);
479 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
481 f *= f; // for a cooler movement
482 center_x = panel_pos_x + panel_size_x/2;
483 center_y = panel_pos_y + panel_size_y/2;
484 screen_ar = vid_conwidth/vid_conheight;
485 if (center_x/center_y < screen_ar) //bottom left
487 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
488 panel_pos_y += f * (vid_conheight - panel_pos_y);
490 panel_pos_x -= f * (panel_pos_x + panel_size_x);
494 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
495 panel_pos_x += f * (vid_conwidth - panel_pos_x);
497 panel_pos_y -= f * (panel_pos_y + panel_size_y);
500 weaponprevtime = time - (1 - f) * timein_effect_length;
502 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
504 f = (time - weaponprevtime) / timein_effect_length;
505 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
507 panel_bg_alpha *= (f);
508 panel_fg_alpha *= (f);
510 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
512 f *= f; // for a cooler movement
514 center_x = panel_pos_x + panel_size_x/2;
515 center_y = panel_pos_y + panel_size_y/2;
516 screen_ar = vid_conwidth/vid_conheight;
517 if (center_x/center_y < screen_ar) //bottom left
519 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
520 panel_pos_y += f * (vid_conheight - panel_pos_y);
522 panel_pos_x -= f * (panel_pos_x + panel_size_x);
526 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
527 panel_pos_x += f * (vid_conwidth - panel_pos_x);
529 panel_pos_y -= f * (panel_pos_y + panel_size_y);
534 float i, weapid, wpnalpha, weapon_cnt;
536 // TODO make this configurable
537 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
539 if(weaponorder_bypriority)
540 strunzone(weaponorder_bypriority);
541 if(weaponorder_byimpulse)
542 strunzone(weaponorder_byimpulse);
544 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
545 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
546 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
549 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
551 self = get_weaponinfo(i);
552 if(self.impulse >= 0)
554 weaponorder[weapon_cnt] = self;
558 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
559 weaponorder[i] = NULL;
560 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
562 weaponorder_cmp_str = string_null;
568 panel_pos += '1 1 0' * panel_bg_padding;
569 panel_size -= '2 2 0' * panel_bg_padding;
572 if(autocvar_hud_panel_weapons_fade)
574 wpnalpha = 3.2 - 2 * (time - weapontime);
575 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
578 wpnalpha = panel_fg_alpha;
581 float aspect = autocvar_hud_panel_weapons_aspect;
582 rows = panel_size_y/panel_size_x;
583 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
585 columns = ceil(WEP_COUNT/rows);
588 float a, type, fullammo;
590 when = autocvar_hud_panel_weapons_complainbubble_time;
592 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
600 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
601 float barsize_x, barsize_y, baroffset_x, baroffset_y;
602 if (autocvar_hud_panel_weapons_ammo)
604 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
605 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
608 if(wpnsize_x/wpnsize_y > aspect)
610 barsize_x = aspect * wpnsize_y;
611 barsize_y = wpnsize_y;
612 baroffset_x = (wpnsize_x - barsize_x) / 2;
616 barsize_y = 1/aspect * wpnsize_x;
617 barsize_x = wpnsize_x;
618 baroffset_y = (wpnsize_y - barsize_y) / 2;
624 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
626 show_accuracy = true;
627 if (acc_col_x[0] == -1)
628 for (i = 0; i < acc_levels; ++i)
629 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
632 float weapons_st = getstati(STAT_WEAPONS);
634 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
636 self = weaponorder[i];
637 if (!self || self.impulse < 0)
639 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
641 weapid = self.impulse;
643 // draw background behind currently selected weapon
644 if(self.weapon == activeweapon)
645 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
647 // draw the weapon accuracy
650 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
651 if(weapon_stats >= 0)
653 // find the max level lower than weapon_stats
656 while ( j && weapon_stats < acc_lev[j] )
659 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
661 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
663 color = color + factor * (acc_col[j+1] - color);
665 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
669 // draw the weapon icon
670 if(weapons_st & self.weapons)
672 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
674 if(autocvar_hud_panel_weapons_label == 1) // weapon number
675 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
676 else if(autocvar_hud_panel_weapons_label == 2) // bind
677 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
679 // draw ammo status bar
680 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
683 type = GetAmmoTypeForWep(self.weapon);
685 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
690 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
691 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
692 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
693 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
694 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
695 default: fullammo = 60;
699 wpnpos_x + baroffset_x,
700 wpnpos_y + baroffset_y,
701 barsize_x * bound(0, a/fullammo, 1),
703 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
709 // draw a "ghost weapon icon" if you don't have the weapon
712 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
715 // draw the complain message
716 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
720 if(complain_weapon_time + when > time)
723 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
727 if(complain_weapon_time + when > time)
734 if(complain_weapon_type == 0) {
735 s = _("Out of ammo");
736 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
738 else if(complain_weapon_type == 1) {
740 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
743 s = _("Unavailable");
744 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
746 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
747 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
748 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
764 float GetAmmoItemCode(float i)
768 case 0: return IT_SHELLS;
769 case 1: return IT_NAILS;
770 case 2: return IT_ROCKETS;
771 case 3: return IT_CELLS;
772 case 4: return IT_FUEL;
777 string GetAmmoPicture(float i)
781 case 0: return "ammo_shells";
782 case 1: return "ammo_bullets";
783 case 2: return "ammo_rockets";
784 case 3: return "ammo_cells";
785 case 4: return "ammo_fuel";
790 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
793 if(autocvar__hud_configure)
795 currently_selected = (itemcode == 2); //rockets always selected
796 a = 31 + mod(itemcode*93, 128);
799 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
808 if(currently_selected)
813 vector picpos, numpos;
814 if(autocvar_hud_panel_ammo_iconalign)
817 picpos = myPos + eX * 2 * mySize_y;
821 numpos = myPos + eX * mySize_y;
825 if (currently_selected)
826 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
828 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
829 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
831 if(autocvar_hud_panel_ammo_text)
834 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
835 else // "ghost" ammo count
836 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
839 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
840 else // "ghost" ammo icon
841 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
846 if(!autocvar__hud_configure)
848 if(!autocvar_hud_panel_ammo) return;
849 if(spectatee_status == -1) return;
852 hud_configure_active_panel = HUD_PANEL_AMMO;
854 HUD_Panel_UpdateCvars(ammo);
855 HUD_Panel_ApplyFadeAlpha();
863 pos += '1 1 0' * panel_bg_padding;
864 mySize -= '2 2 0' * panel_bg_padding;
867 float rows, columns, row, column;
869 if (autocvar_hud_panel_ammo_onlycurrent)
873 rows = mySize_y/mySize_x;
874 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
875 // ^^^ ammo item aspect goes here
877 columns = ceil(AMMO_COUNT/rows);
879 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
884 if(ammo_size_x/ammo_size_y > 3)
886 newSize = 3 * ammo_size_y;
887 offset_x = ammo_size_x - newSize;
889 ammo_size_x = newSize;
893 newSize = 1/3 * ammo_size_x;
894 offset_y = ammo_size_y - newSize;
896 ammo_size_y = newSize;
899 float i, stat_items, currently_selected;
900 if (autocvar_hud_panel_ammo_onlycurrent)
902 if(autocvar__hud_configure)
904 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
907 stat_items = getstati(STAT_ITEMS);
908 for (i = 0; i < AMMO_COUNT; ++i) {
909 currently_selected = stat_items & GetAmmoItemCode(i);
910 if (currently_selected)
912 DrawAmmoItem(pos, ammo_size, i, true);
916 return; // nothing to display
919 stat_items = getstati(STAT_ITEMS);
920 for (i = 0; i < AMMO_COUNT; ++i) {
921 currently_selected = stat_items & GetAmmoItemCode(i);
922 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
932 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
934 vector newPos, newSize;
935 vector picpos, numpos;
939 if(mySize_y/mySize_x > 2)
941 newSize_y = 2 * mySize_x;
942 newSize_x = mySize_x;
944 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
949 newSize_x = 1/2 * mySize_y;
950 newSize_y = mySize_y;
952 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
959 picpos = newPos + eY * newSize_x;
964 numpos = newPos + eY * newSize_x;
968 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
969 // make number smaller than icon, it looks better
970 // reduce only y to draw numbers with different number of digits with the same y size
971 numpos_y += newSize_y * ((1 - 0.7) / 2);
973 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
977 if(mySize_x/mySize_y > 3)
979 newSize_x = 3 * mySize_y;
980 newSize_y = mySize_y;
982 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
987 newSize_y = 1/3 * mySize_x;
988 newSize_x = mySize_x;
990 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
994 if(icon_right_align) // right align
997 picpos = newPos + eX * 2 * newSize_y;
1001 numpos = newPos + eX * newSize_y;
1005 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1006 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1009 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1012 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1014 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1019 void HUD_Powerups(void)
1021 float strength_time, shield_time;
1022 if(!autocvar__hud_configure)
1024 if(!autocvar_hud_panel_powerups) return;
1025 if(spectatee_status == -1) return;
1026 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1027 if (getstati(STAT_HEALTH) <= 0) return;
1029 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1030 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1034 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1040 HUD_Panel_UpdateCvars(powerups);
1041 HUD_Panel_ApplyFadeAlpha();
1044 mySize = panel_size;
1046 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1047 if(panel_bg_padding)
1049 pos += '1 1 0' * panel_bg_padding;
1050 mySize -= '2 2 0' * panel_bg_padding;
1053 float panel_ar = mySize_x/mySize_y;
1054 float is_vertical = (panel_ar < 1);
1055 vector shield_offset, strength_offset;
1056 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1059 if (autocvar_hud_panel_powerups_flip)
1060 shield_offset_x = mySize_x;
1062 strength_offset_x = mySize_x;
1067 if (autocvar_hud_panel_powerups_flip)
1068 shield_offset_y = mySize_y;
1070 strength_offset_y = mySize_y;
1073 float shield_baralign, strength_baralign;
1074 float shield_iconalign, strength_iconalign;
1075 if (autocvar_hud_panel_powerups_flip)
1077 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1078 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1079 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1080 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1084 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1085 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1086 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1087 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1092 const float maxshield = 30;
1093 float shield = ceil(shield_time);
1094 if(autocvar_hud_panel_powerups_progressbar)
1096 HUD_Panel_GetProgressBarColor(shield);
1097 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1099 if(autocvar_hud_panel_powerups_text)
1102 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1104 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1110 const float maxstrength = 30;
1111 float strength = ceil(strength_time);
1112 if(autocvar_hud_panel_powerups_progressbar)
1114 HUD_Panel_GetProgressBarColor(strength);
1115 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1117 if(autocvar_hud_panel_powerups_text)
1120 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1122 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1127 // Health/armor (#3)
1130 // prev_* vars contain the health/armor at the previous FRAME
1131 // set to -1 when player is dead or was not playing
1132 float prev_health, prev_armor;
1133 float health_damagetime, armor_damagetime;
1134 float health_beforedamage, armor_beforedamage;
1135 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1136 float old_p_health, old_p_armor;
1137 float old_p_healthtime, old_p_armortime;
1138 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1139 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1140 float prev_p_health, prev_p_armor;
1142 void HUD_HealthArmor(void)
1144 float armor, health, fuel;
1145 if(!autocvar__hud_configure)
1147 if(!autocvar_hud_panel_healtharmor) return;
1148 if(spectatee_status == -1) return;
1150 health = getstati(STAT_HEALTH);
1156 armor = getstati(STAT_ARMOR);
1158 // code to check for spectatee_status changes is in Ent_ClientData()
1159 // prev_p_health and prev_health can be set to -1 there
1161 if (prev_p_health == -1)
1164 health_beforedamage = 0;
1165 armor_beforedamage = 0;
1166 health_damagetime = 0;
1167 armor_damagetime = 0;
1168 prev_health = health;
1170 old_p_health = health;
1171 old_p_armor = armor;
1172 prev_p_health = health;
1173 prev_p_armor = armor;
1175 else if (prev_health == -1)
1177 //start the load effect
1178 health_damagetime = 0;
1179 armor_damagetime = 0;
1183 fuel = getstati(STAT_FUEL);
1187 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1194 HUD_Panel_UpdateCvars(healtharmor);
1195 HUD_Panel_ApplyFadeAlpha();
1198 mySize = panel_size;
1200 HUD_Panel_DrawBg(1);
1201 if(panel_bg_padding)
1203 pos += '1 1 0' * panel_bg_padding;
1204 mySize -= '2 2 0' * panel_bg_padding;
1207 float baralign = autocvar_hud_panel_healtharmor_baralign;
1208 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1210 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1211 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1212 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1215 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1220 float maxtotal = maxhealth + maxarmor;
1222 if(v_z) // NOT fully armored
1224 biggercount = "health";
1225 if(autocvar_hud_panel_healtharmor_progressbar)
1227 HUD_Panel_GetProgressBarColor(health);
1228 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1231 if(autocvar_hud_panel_healtharmor_text)
1232 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1236 biggercount = "armor";
1237 if(autocvar_hud_panel_healtharmor_progressbar)
1239 HUD_Panel_GetProgressBarColor(armor);
1240 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1243 if(autocvar_hud_panel_healtharmor_text)
1244 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1246 if(autocvar_hud_panel_healtharmor_text)
1247 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1251 HUD_Panel_GetProgressBarColor(fuel);
1252 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1257 float panel_ar = mySize_x/mySize_y;
1258 float is_vertical = (panel_ar < 1);
1259 vector health_offset, armor_offset;
1260 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1263 if (autocvar_hud_panel_healtharmor_flip)
1264 health_offset_x = mySize_x;
1266 armor_offset_x = mySize_x;
1271 if (autocvar_hud_panel_healtharmor_flip)
1272 health_offset_y = mySize_y;
1274 armor_offset_y = mySize_y;
1277 float health_baralign, armor_baralign, fuel_baralign;
1278 float health_iconalign, armor_iconalign;
1279 if (autocvar_hud_panel_healtharmor_flip)
1281 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1282 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1283 fuel_baralign = health_baralign;
1284 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1285 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1289 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1290 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1291 fuel_baralign = armor_baralign;
1292 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1293 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1298 if(autocvar_hud_panel_healtharmor_progressbar)
1300 HUD_Panel_GetProgressBarColor(health);
1301 float p_health, pain_health_alpha;
1303 pain_health_alpha = 1;
1304 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1306 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1308 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1310 if (time - old_p_healthtime < 1)
1311 old_p_health = prev_p_health;
1313 old_p_health = prev_health;
1314 old_p_healthtime = time;
1316 if (time - old_p_healthtime < 1)
1318 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1319 prev_p_health = p_health;
1322 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1324 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1326 if (time - health_damagetime >= 1)
1327 health_beforedamage = prev_health;
1328 health_damagetime = time;
1330 if (time - health_damagetime < 1)
1332 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1333 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1336 prev_health = health;
1338 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1340 float BLINK_FACTOR = 0.15;
1341 float BLINK_BASE = 0.85;
1342 float BLINK_FREQ = 9;
1343 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1346 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1348 if(autocvar_hud_panel_healtharmor_text)
1349 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1354 if(autocvar_hud_panel_healtharmor_progressbar)
1356 HUD_Panel_GetProgressBarColor(armor);
1359 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1361 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1363 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1365 if (time - old_p_armortime < 1)
1366 old_p_armor = prev_p_armor;
1368 old_p_armor = prev_armor;
1369 old_p_armortime = time;
1371 if (time - old_p_armortime < 1)
1373 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1374 prev_p_armor = p_armor;
1377 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1379 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1381 if (time - armor_damagetime >= 1)
1382 armor_beforedamage = prev_armor;
1383 armor_damagetime = time;
1385 if (time - armor_damagetime < 1)
1387 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1388 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1393 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1395 if(autocvar_hud_panel_healtharmor_text)
1396 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1402 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1406 mySize_x *= 2; //restore full panel size
1407 else if (panel_ar < 1/4)
1408 mySize_y *= 2; //restore full panel size
1409 HUD_Panel_GetProgressBarColor(fuel);
1410 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1415 // Notification area (#4)
1418 string Weapon_SuicideMessage(float deathtype)
1420 w_deathtype = deathtype;
1421 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1422 return w_deathtypestring;
1425 string Weapon_KillMessage(float deathtype)
1427 w_deathtype = deathtype;
1428 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1429 return w_deathtypestring;
1432 #define KN_MAX_ENTRIES 10
1434 float killnotify_times[KN_MAX_ENTRIES];
1435 float killnotify_deathtype[KN_MAX_ENTRIES];
1436 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1437 string killnotify_attackers[KN_MAX_ENTRIES];
1438 string killnotify_victims[KN_MAX_ENTRIES];
1439 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1443 kn_index = KN_MAX_ENTRIES-1;
1444 killnotify_times[kn_index] = time;
1445 killnotify_deathtype[kn_index] = wpn;
1446 killnotify_actiontype[kn_index] = actiontype;
1447 if(killnotify_attackers[kn_index])
1448 strunzone(killnotify_attackers[kn_index]);
1449 killnotify_attackers[kn_index] = strzone(attacker);
1450 if(killnotify_victims[kn_index])
1451 strunzone(killnotify_victims[kn_index]);
1452 killnotify_victims[kn_index] = strzone(victim);
1455 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1458 float alsoprint, gentle;
1459 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1460 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1462 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1465 if(msg == MSG_SUICIDE) {
1466 w = DEATH_WEAPONOF(type);
1468 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1470 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1471 } else if (type == DEATH_KILL) {
1472 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1474 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1475 } else if (type == DEATH_ROT) {
1476 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1478 print (sprintf(_("^1%s^1 died\n"), s1));
1479 } else if (type == DEATH_NOAMMO) {
1480 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1482 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1483 } else if (type == DEATH_CAMP) {
1484 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1486 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1487 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1488 HUD_KillNotify_Push(s1, "", 0, type);
1490 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1491 } else if (type == DEATH_CHEAT) {
1492 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1494 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1495 } else if (type == DEATH_FIRE) {
1496 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1498 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1499 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1500 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1502 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1505 if (stof(s2) > 2) // killcount > 2
1506 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1507 } else if(msg == MSG_KILL) {
1508 w = DEATH_WEAPONOF(type);
1510 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1511 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1513 HUD_KillNotify_Push(s1, s2, 1, type);
1516 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1518 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1519 HUD_KillNotify_Push(s1, s2, 1, type);
1523 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1525 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1528 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1530 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1532 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1534 else if (stof(s2) > 2) {
1536 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1538 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1541 else if(type == KILL_FIRST_BLOOD)
1542 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1543 else if (type == DEATH_TELEFRAG) {
1544 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1546 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1548 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1550 else if (type == DEATH_DROWN) {
1551 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1553 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1555 else if (type == DEATH_SLIME) {
1556 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1558 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1560 else if (type == DEATH_LAVA) {
1561 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1563 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1565 else if (type == DEATH_FALL) {
1566 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1568 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1570 else if (type == DEATH_SHOOTING_STAR) {
1571 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1573 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1575 else if (type == DEATH_SWAMP) {
1576 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1578 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1580 else if (type == DEATH_HURTTRIGGER)
1582 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1584 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1585 } else if(type == DEATH_SBCRUSH) {
1586 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1588 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1589 } else if(type == DEATH_SBMINIGUN) {
1590 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1592 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1593 } else if(type == DEATH_SBROCKET) {
1594 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1596 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1597 } else if(type == DEATH_SBBLOWUP) {
1598 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1600 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1601 } else if(type == DEATH_WAKIGUN) {
1602 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1604 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1605 } else if(type == DEATH_WAKIROCKET) {
1606 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1608 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1609 } else if(type == DEATH_WAKIBLOWUP) {
1610 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1612 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1613 } else if(type == DEATH_TURRET) {
1614 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1616 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1617 } else if(type == DEATH_TOUCHEXPLODE) {
1618 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1620 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1621 } else if(type == DEATH_CHEAT) {
1622 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1624 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1625 } else if (type == DEATH_FIRE) {
1626 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1628 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1629 } else if (type == DEATH_CUSTOM) {
1630 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1632 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1633 } else if (type == DEATH_HURTTRIGGER) {
1634 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1636 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1638 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1640 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1642 } else if(msg == MSG_SPREE) {
1643 if(type == KILL_END_SPREE) {
1645 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1647 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1648 } else if(type == KILL_SPREE) {
1650 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1652 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1653 } else if(type == KILL_SPREE_3) {
1655 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1657 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1658 } else if(type == KILL_SPREE_5) {
1660 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1662 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1663 } else if(type == KILL_SPREE_10) {
1665 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1667 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1668 } else if(type == KILL_SPREE_15) {
1670 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1672 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1673 } else if(type == KILL_SPREE_20) {
1675 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1677 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1678 } else if(type == KILL_SPREE_25) {
1680 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1682 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1683 } else if(type == KILL_SPREE_30) {
1685 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1687 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1689 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1690 if (type == DEATH_DROWN) {
1691 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1695 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1697 print (sprintf(_("^1%s^1 drowned\n"), s1));
1699 } else if (type == DEATH_SLIME) {
1700 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1702 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1703 } else if (type == DEATH_LAVA) {
1704 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1708 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1710 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1712 } else if (type == DEATH_FALL) {
1713 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1717 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1719 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1721 } else if (type == DEATH_SHOOTING_STAR) {
1722 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1724 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1725 } else if (type == DEATH_SWAMP) {
1726 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1730 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1732 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1734 } else if(type == DEATH_TURRET) {
1735 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1737 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1738 } else if (type == DEATH_CUSTOM) {
1739 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1741 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1742 } else if (type == DEATH_HURTTRIGGER) {
1743 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1745 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1746 } else if(type == DEATH_TOUCHEXPLODE) {
1747 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1749 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1750 } else if(type == DEATH_CHEAT) {
1751 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1753 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1754 } else if(type == DEATH_FIRE) {
1755 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1759 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1761 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1764 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1770 print (sprintf(_("^1%s^1 died\n"), s1));
1773 } else if(msg == MSG_KILL_ACTION_SPREE) {
1775 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1777 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1778 } else if(msg == MSG_INFO) {
1779 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1780 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1781 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1782 } else if(type == INFO_LOSTFLAG) {
1783 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1784 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1785 } else if(type == INFO_PICKUPFLAG) {
1786 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1787 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1788 } else if(type == INFO_RETURNFLAG) {
1789 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1790 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1791 } else if(type == INFO_CAPTUREFLAG) {
1792 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1793 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1795 } else if(msg == MSG_RACE) {
1796 if(type == RACE_SERVER_RECORD) {
1797 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1799 else if(type == RACE_NEW_RANK) {
1800 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1802 else if(type == RACE_NEW_TIME) {
1803 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1805 else if(type == RACE_FAIL) {
1806 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1808 } else if(msg == MSG_KA) {
1809 if(type == KA_PICKUPBALL) {
1810 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1812 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1814 else if(type == KA_DROPBALL) {
1815 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1817 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1822 void HUD_Centerprint(string s1, string s2, float type, float msg)
1825 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1826 if(msg == MSG_SUICIDE) {
1827 if (type == DEATH_TEAMCHANGE) {
1828 centerprint(strcat(sprintf(_("You are now on: %s"), s1)));
1829 } else if (type == DEATH_AUTOTEAMCHANGE) {
1830 centerprint(strcat(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
1831 } else if (type == DEATH_CAMP) {
1833 centerprint(strcat(_("^1Reconsider your tactics, camper!")));
1835 centerprint(strcat(_("^1Die camper!")));
1836 } else if (type == DEATH_NOAMMO) {
1838 centerprint(strcat(_("^1You are reinserted into the game for running out of ammo...")));
1840 centerprint(strcat(_("^1You were killed for running out of ammo...")));
1841 } else if (type == DEATH_ROT) {
1843 centerprint(strcat(_("^1You need to preserve your health")));
1845 centerprint(strcat(_("^1You grew too old without taking your medicine")));
1846 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1848 centerprint(strcat(_("^1Don't go against team mates!")));
1850 centerprint(strcat(_("^1Don't shoot your team mates!")));
1851 } else if (type == DEATH_QUIET) {
1853 } else { // generic message
1855 centerprint(strcat(_("^1You need to be more careful!")));
1857 centerprint(strcat(_("^1You killed your own dumb self!")));
1859 } else if(msg == MSG_KILL) {
1860 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1862 centerprint(strcat(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
1864 centerprint(strcat(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
1866 } else if (type == KILL_FIRST_BLOOD) {
1868 centerprint(strcat(_("^1First score")));
1870 centerprint(strcat(_("^1First blood")));
1872 } else if (type == KILL_FIRST_VICTIM) {
1874 centerprint(strcat(_("^1First casualty")));
1876 centerprint(strcat(_("^1First victim")));
1878 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1880 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1882 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1884 } else if (type == KILL_TYPEFRAGGED) {
1886 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
1888 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
1890 } else if (type == KILL_FRAG) {
1892 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
1894 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
1896 } else { // generic message
1898 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
1900 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
1903 } else if(msg == MSG_KILL_ACTION) {
1904 // TODO: invent more centerprints here?
1905 centerprint(strcat(_("^1Watch your step!")));
1909 void HUD_Notify (void)
1911 if(!autocvar__hud_configure)
1913 if(!autocvar_hud_panel_notify) return;
1916 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1918 HUD_Panel_UpdateCvars(notify);
1919 HUD_Panel_ApplyFadeAlpha();
1922 mySize = panel_size;
1924 HUD_Panel_DrawBg(1);
1925 if(panel_bg_padding)
1927 pos += '1 1 0' * panel_bg_padding;
1928 mySize -= '2 2 0' * panel_bg_padding;
1931 float entries, height;
1932 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1933 height = mySize_y/entries;
1936 float fontheight = height * autocvar_hud_panel_notify_fontsize;
1937 fontsize = '0.5 0.5 0' * fontheight;
1941 when = autocvar_hud_panel_notify_time;
1943 fadetime = autocvar_hud_panel_notify_fadetime;
1947 vector pos_attacker, pos_victim;
1949 float width_attacker;
1950 string attacker, victim;
1952 float i, j, w, step, limit;
1953 if(autocvar_hud_panel_notify_flip) //order items from the top down
1959 else //order items from the bottom up
1966 for(j = kn_index; i != limit; i += step, ++j)
1968 if(autocvar__hud_configure)
1972 else // inverse order
1973 a = entries - 1 - i;
1974 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1975 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1976 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1977 a = bound(0, (when - a) / 4, 1);
1978 goto hud_config_notifyprint;
1981 if (j == KN_MAX_ENTRIES)
1984 if(killnotify_times[j] + when > time)
1988 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2002 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2004 // TODO: maybe print in team colors?
2007 if(killnotify_actiontype[j] == 0)
2009 if(killnotify_deathtype[j] == DEATH_GENERIC)
2013 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2015 s = "notify_outofammo";
2017 else if(killnotify_deathtype[j] == DEATH_KILL)
2019 s = "notify_selfkill";
2021 else if(killnotify_deathtype[j] == DEATH_CAMP)
2023 s = "notify_camping";
2025 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2027 s = "notify_teamkill_red";
2029 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2031 s = "notify_teamkill_blue";
2033 else if(killnotify_deathtype[j] == DEATH_DROWN)
2037 else if(killnotify_deathtype[j] == DEATH_SLIME)
2041 else if(killnotify_deathtype[j] == DEATH_LAVA)
2045 else if(killnotify_deathtype[j] == DEATH_FALL)
2049 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2051 s = "notify_shootingstar";
2053 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2057 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2059 if(killnotify_victims[j] == "^1RED^7 flag")
2061 s = "notify_red_taken";
2065 s = "notify_blue_taken";
2068 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2070 if(killnotify_victims[j] == "^1RED^7 flag")
2072 s = "notify_red_returned";
2076 s = "notify_blue_returned";
2079 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2081 if(killnotify_victims[j] == "^1RED^7 flag")
2083 s = "notify_red_lost";
2087 s = "notify_blue_lost";
2090 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2092 if(killnotify_victims[j] == "^1RED^7 flag")
2094 s = "notify_red_captured";
2098 s = "notify_blue_captured";
2101 else if(killnotify_deathtype[j] == KA_DROPBALL)
2103 s = "notify_balldropped";
2105 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2107 s = "notify_ballpickedup";
2110 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2111 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2112 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2116 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2117 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2120 // X [did action to] Y
2123 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2125 s = "notify_melee_laser";
2127 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2129 s = "notify_melee_shotgun";
2131 else if(WEP_VALID(w))
2133 self = get_weaponinfo(w);
2134 s = strcat("weapon", self.netname);
2136 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2138 s = "notify_teamkill_red";
2140 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2142 s = "notify_teamkill_red";
2144 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2146 s = "notify_telefrag";
2148 else if(killnotify_deathtype[j] == DEATH_DROWN)
2152 else if(killnotify_deathtype[j] == DEATH_SLIME)
2156 else if(killnotify_deathtype[j] == DEATH_LAVA)
2160 else if(killnotify_deathtype[j] == DEATH_FALL)
2164 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2166 s = "notify_shootingstar";
2168 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2172 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2174 s = "notify_headshot";
2176 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2178 s = "race_newrecordserver";
2180 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2182 s = "race_newrankyellow";
2184 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2188 else if(killnotify_deathtype[j] == RACE_FAIL)
2193 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2194 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2195 :hud_config_notifyprint
2196 width_attacker = stringwidth(attacker, TRUE, fontsize);
2197 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2198 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2199 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2203 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2204 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2205 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2214 string seconds_tostring(float sec)
2217 minutes = floor(sec / 60);
2219 sec -= minutes * 60;
2220 return sprintf("%d:%02d", minutes, sec);
2223 void HUD_Timer(void)
2225 if(!autocvar__hud_configure)
2227 if(!autocvar_hud_panel_timer) return;
2230 hud_configure_active_panel = HUD_PANEL_TIMER;
2232 HUD_Panel_UpdateCvars(timer);
2233 HUD_Panel_ApplyFadeAlpha();
2236 mySize = panel_size;
2238 HUD_Panel_DrawBg(1);
2239 if(panel_bg_padding)
2241 pos += '1 1 0' * panel_bg_padding;
2242 mySize -= '2 2 0' * panel_bg_padding;
2246 float timelimit, elapsedTime, timeleft, minutesLeft;
2248 timelimit = getstatf(STAT_TIMELIMIT);
2250 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2251 timeleft = ceil(timeleft);
2253 minutesLeft = floor(timeleft / 60);
2256 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2257 timer_color = '1 1 1'; //white
2258 else if(minutesLeft >= 1)
2259 timer_color = '1 1 0'; //yellow
2261 timer_color = '1 0 0'; //red
2263 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2264 if (time < getstatf(STAT_GAMESTARTTIME)) {
2265 //while restart is still active, show 00:00
2266 timer = seconds_tostring(0);
2268 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2269 timer = seconds_tostring(elapsedTime);
2272 timer = seconds_tostring(timeleft);
2275 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2280 void HUD_Radar(void)
2282 if (!autocvar__hud_configure)
2284 if (autocvar_hud_panel_radar == 0) return;
2285 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2288 hud_configure_active_panel = HUD_PANEL_RADAR;
2290 HUD_Panel_UpdateCvars(radar);
2291 HUD_Panel_ApplyFadeAlpha();
2294 mySize = panel_size;
2296 HUD_Panel_DrawBg(1);
2297 if(panel_bg_padding)
2299 pos += '1 1 0' * panel_bg_padding;
2300 mySize -= '2 2 0' * panel_bg_padding;
2305 float scale2d, normalsize, bigsize;
2308 teamradar_origin2d = pos + 0.5 * mySize;
2309 teamradar_size2d = mySize;
2311 if(minimapname == "")
2314 teamradar_loadcvars();
2316 switch(hud_panel_radar_zoommode)
2320 f = current_zoomfraction;
2323 f = 1 - current_zoomfraction;
2333 switch(hud_panel_radar_rotation)
2336 teamradar_angle = view_angles_y - 90;
2339 teamradar_angle = 90 * hud_panel_radar_rotation;
2343 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2344 teamradar_size2d = mySize;
2346 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2348 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2349 if(hud_panel_radar_rotation == 0)
2351 // max-min distance must fit the radar in any rotation
2352 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2356 vector c0, c1, c2, c3, span;
2357 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2358 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2359 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2360 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2362 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2363 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2365 // max-min distance must fit the radar in x=x, y=y
2367 teamradar_size2d_x * scale2d / (1.05 * span_x),
2368 teamradar_size2d_y * scale2d / (1.05 * span_y)
2372 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2373 if(bigsize > normalsize)
2374 normalsize = bigsize;
2378 + (1 - f) * normalsize;
2379 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2381 + (1 - f) * view_origin);
2390 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2392 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2393 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2394 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2395 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2396 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2398 color2 = GetPlayerColor(tm.sv_entnum);
2399 //if(color == COLOR_SPECTATOR || color == color2)
2400 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2402 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2404 drawresetcliparea();
2409 void HUD_UpdatePlayerTeams();
2410 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2414 #define SCOREPANEL_MAX_ENTRIES 6
2415 #define SCOREPANEL_ASPECTRATIO 2
2416 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2417 const vector fontsize = '1 1 0' * (mySize_y/entries);
2419 vector rgb, score_color;
2421 score_color = '1 1 1';
2423 const float name_size = mySize_x*0.75;
2424 const float spacing_size = mySize_x*0.04;
2425 const float highlight_alpha = 0.2;
2426 float i, me_printed, first_pl;
2429 if (autocvar__hud_configure)
2431 float players_per_team;
2434 // show team scores in the first line
2435 float score_size = mySize_x / team_count;
2436 players_per_team = max(2, ceil((entries - 1) / team_count));
2437 for(i=0; i<team_count; ++i) {
2438 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2439 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2440 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2443 pos_y += fontsize_y;
2445 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2446 for (i=first_pl; i<entries; ++i)
2448 //simulate my score is lower than all displayed players,
2449 //so that I don't appear at all showing pure rankings.
2450 //This is to better show the difference between the 2 ranking views
2451 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2454 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455 s = GetPlayerName(pl.sv_entnum);
2460 s = sprintf(_("Player %d"), i + 1 - first_pl);
2465 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2466 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2467 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2468 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2469 pos_y += fontsize_y;
2474 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2475 HUD_UpdatePlayerTeams();
2478 // show team scores in the first line
2479 float score_size = mySize_x / team_count;
2480 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2481 if(tm.team == COLOR_SPECTATOR)
2483 if (tm.team == myteam)
2484 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2485 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2489 pos_y += fontsize_y;
2490 tm = teams.sort_next;
2495 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2497 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2500 if (i == entries-1 && !me_printed && pl != me)
2501 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2503 for (pl = me.sort_next; pl; pl = pl.sort_next)
2504 if (pl.team != COLOR_SPECTATOR)
2508 rgb = '1 1 0'; //not last but not among the leading players: yellow
2510 rgb = '1 0 0'; //last: red
2517 rgb = '0 1 0'; //first: green
2519 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522 score_color = GetTeamRGB(pl.team) * 0.8;
2523 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2524 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2525 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2526 pos_y += fontsize_y;
2529 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2532 void HUD_Score(void)
2534 if(!autocvar__hud_configure)
2536 if(!autocvar_hud_panel_score) return;
2537 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2540 hud_configure_active_panel = HUD_PANEL_SCORE;
2542 HUD_Panel_UpdateCvars(score);
2543 HUD_Panel_ApplyFadeAlpha();
2546 mySize = panel_size;
2548 HUD_Panel_DrawBg(1);
2549 if(panel_bg_padding)
2551 pos += '1 1 0' * panel_bg_padding;
2552 mySize -= '2 2 0' * panel_bg_padding;
2555 float score, distribution;
2557 vector distribution_color;
2559 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2561 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2562 string timer, distrtimer;
2564 pl = players.sort_next;
2567 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2568 if(pl.scores[ps_primary] == 0)
2571 score = me.(scores[ps_primary]);
2572 timer = TIME_ENCODED_TOSTRING(score);
2574 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2575 // distribution display
2576 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2578 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2580 if (distribution <= 0) {
2581 distribution_color = '0 1 0';
2585 distribution_color = '1 0 0';
2588 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2590 // race record display
2591 if (distribution <= 0)
2592 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2593 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2594 } else if (!teamplay) { // non-teamgames
2595 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2597 HUD_Score_Rankings(pos, mySize, me, 0);
2600 // me vector := [team/connected frags id]
2601 pl = players.sort_next;
2605 if(autocvar__hud_configure)
2608 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2612 score = me.(scores[ps_primary]);
2613 if(autocvar__hud_configure)
2616 if(distribution >= 5)
2617 distribution_color = eY;
2618 else if(distribution >= 0)
2619 distribution_color = '1 1 1';
2620 else if(distribution >= -5)
2621 distribution_color = '1 1 0';
2623 distribution_color = eX;
2625 string distribution_str;
2626 distribution_str = ftos(distribution);
2627 if (distribution >= 0)
2629 if (distribution > 0)
2630 distribution_str = strcat("+", distribution_str);
2631 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2633 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2634 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2635 } else { // teamgames
2636 float scores_count, row, column, rows, columns;
2638 vector score_pos, score_size; //for scores other than myteam
2639 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2641 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2643 if (autocvar_hud_panel_score_rankings)
2645 HUD_Score_Rankings(pos, mySize, me, scores_count);
2648 rows = mySize_y/mySize_x;
2649 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2650 // ^^^ ammo item aspect goes here
2652 columns = ceil(scores_count/rows);
2654 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2657 if(score_size_x/score_size_y > 3)
2659 newSize = 3 * score_size_y;
2660 offset_x = score_size_x - newSize;
2661 pos_x += offset_x/2;
2662 score_size_x = newSize;
2666 newSize = 1/3 * score_size_x;
2667 offset_y = score_size_y - newSize;
2668 pos_y += offset_y/2;
2669 score_size_y = newSize;
2673 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2675 float max_fragcount;
2676 max_fragcount = -99;
2677 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2678 if(tm.team == COLOR_SPECTATOR)
2680 score = tm.(teamscores[ts_primary]);
2681 if(autocvar__hud_configure)
2684 if (score > max_fragcount)
2685 max_fragcount = score;
2687 if (spectatee_status == -1)
2689 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2690 if (max_fragcount == score)
2691 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2692 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2700 else if(tm.team == myteam) {
2701 if (max_fragcount == score)
2702 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2703 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2705 if (max_fragcount == score)
2706 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2707 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2716 void HUD_RaceTimer (void)
2718 if(!autocvar__hud_configure)
2720 if(!autocvar_hud_panel_racetimer) return;
2721 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2722 if(spectatee_status == -1) return;
2725 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2727 HUD_Panel_UpdateCvars(racetimer);
2728 HUD_Panel_ApplyFadeAlpha();
2731 mySize = panel_size;
2733 HUD_Panel_DrawBg(1);
2734 if(panel_bg_padding)
2736 pos += '1 1 0' * panel_bg_padding;
2737 mySize -= '2 2 0' * panel_bg_padding;
2740 // always force 4:1 aspect
2742 if(mySize_x/mySize_y > 4)
2744 newSize_x = 4 * mySize_y;
2745 newSize_y = mySize_y;
2747 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2751 newSize_y = 1/4 * mySize_x;
2752 newSize_x = mySize_x;
2754 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2759 string s, forcetime;
2761 if(autocvar__hud_configure)
2764 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2765 s = _("^1Intermediate 1 (+15.42)");
2766 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2767 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2768 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2770 else if(race_checkpointtime)
2772 a = bound(0, 2 - (time - race_checkpointtime), 1);
2775 if(a > 0) // just hit a checkpoint?
2777 if(race_checkpoint != 254)
2779 if(race_time && race_previousbesttime)
2780 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2782 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2784 forcetime = TIME_ENCODED_TOSTRING(race_time);
2789 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2791 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2792 if(a > 0) // next one?
2794 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2799 if(s != "" && a > 0)
2801 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2804 if(race_penaltytime)
2806 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2809 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2810 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2816 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2817 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2822 if(race_laptime && race_checkpoint != 255)
2824 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2825 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2830 if(race_mycheckpointtime)
2832 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2833 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2834 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2836 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2838 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2839 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2840 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2843 if(race_penaltytime && !race_penaltyaccumulator)
2845 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2846 a = bound(0, (1 + t - time), 1);
2850 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2852 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2853 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2861 float vote_yescount;
2864 float vote_highlighted; // currently selected vote
2866 float vote_active; // is there an active vote?
2867 float vote_prev; // previous state of vote_active to check for a change
2869 float vote_change; // "time" when vote_active changed
2871 void HUD_VoteWindow(void)
2873 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
2876 if (autocvar__hud_configure)
2880 print(_("^1You must answer before entering hud configure mode\n"));
2881 cvar_set("_hud_configure", "0");
2883 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
2884 uid2name_dialog = 1;
2887 if(!autocvar__hud_configure)
2889 if(!autocvar_hud_panel_vote) return;
2891 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2892 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2894 if(panel_bg_alpha_str == "") {
2895 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2897 panel_bg_alpha = stof(panel_bg_alpha_str);
2901 hud_configure_active_panel = HUD_PANEL_VOTE;
2910 if(vote_active != vote_prev) {
2912 vote_prev = vote_active;
2915 if(vote_active || autocvar__hud_configure)
2916 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2918 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2923 HUD_Panel_UpdateCvars(vote);
2924 HUD_Panel_ApplyFadeAlpha();
2928 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2929 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2932 // these must be below above block
2935 mySize = panel_size;
2937 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
2938 HUD_Panel_DrawBg(a);
2939 a = panel_fg_alpha * a;
2941 if(panel_bg_padding)
2943 pos += '1 1 0' * panel_bg_padding;
2944 mySize -= '2 2 0' * panel_bg_padding;
2947 // always force 3:1 aspect
2949 if(mySize_x/mySize_y > 3)
2951 newSize_x = 3 * mySize_y;
2952 newSize_y = mySize_y;
2954 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2958 newSize_y = 1/3 * mySize_x;
2959 newSize_x = mySize_x;
2961 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2965 s = _("A vote has been called for:");
2967 s = _("Allow servers to store and display your name?");
2968 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2969 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2970 if(autocvar__hud_configure)
2971 s = _("^1Configure the HUD");
2972 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2974 // print the yes/no counts
2975 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2976 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2977 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2978 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2980 // draw the progress bar backgrounds
2981 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2983 // draw the highlights
2984 if(vote_highlighted == 1) {
2985 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2986 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2988 else if(vote_highlighted == 2) {
2989 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2990 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2993 // draw the progress bars
2994 if(vote_yescount && vote_needed)
2996 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2997 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3000 if(vote_nocount && vote_needed)
3002 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3003 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3006 drawresetcliparea();
3009 vote_highlighted = 0;
3013 // Mod icons panel (#10)
3016 float mod_active; // is there any active mod icon?
3018 // Clan Arena HUD modicons
3019 void HUD_Mod_CA(vector pos, vector mySize)
3021 mod_active = 1; // CA should never hide the mod icons panel
3022 float redalive, bluealive;
3023 redalive = getstati(STAT_REDALIVE);
3024 bluealive = getstati(STAT_BLUEALIVE);
3026 vector redpos, bluepos;
3027 if(mySize_x > mySize_y)
3030 bluepos = pos + eY * 0.5 * mySize_y;
3031 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3032 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3033 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3034 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3039 bluepos = pos + eY * 0.5 * mySize_y;
3040 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3041 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3042 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3043 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3047 // CTF HUD modicon section
3048 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3049 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3050 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3052 void HUD_Mod_CTF_Reset(void)
3054 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3057 void HUD_Mod_CTF(vector pos, vector mySize)
3059 vector redflag_pos, blueflag_pos;
3061 float f; // every function should have that
3063 float redflag, blueflag; // current status
3064 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3067 stat_items = getstati(STAT_ITEMS);
3068 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3069 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3071 if(redflag || blueflag)
3076 if(autocvar__hud_configure)
3082 // when status CHANGES, set old status into prevstatus and current status into status
3083 if (redflag != redflag_prevframe)
3085 redflag_statuschange_time = time;
3086 redflag_prevstatus = redflag_prevframe;
3087 redflag_prevframe = redflag;
3090 if (blueflag != blueflag_prevframe)
3092 blueflag_statuschange_time = time;
3093 blueflag_prevstatus = blueflag_prevframe;
3094 blueflag_prevframe = blueflag;
3097 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3098 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3100 float BLINK_FACTOR = 0.15;
3101 float BLINK_BASE = 0.85;
3103 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3105 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3107 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3109 string red_icon, red_icon_prevstatus;
3110 float red_alpha, red_alpha_prevstatus;
3111 red_alpha = red_alpha_prevstatus = 1;
3113 case 1: red_icon = "flag_red_taken"; break;
3114 case 2: red_icon = "flag_red_lost"; break;
3115 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3117 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3118 red_icon = "flag_red_shielded";
3120 red_icon = string_null;
3123 switch(redflag_prevstatus) {
3124 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3125 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3126 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3129 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3130 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3131 red_icon_prevstatus = "flag_red_shielded";
3133 red_icon_prevstatus = string_null;
3137 string blue_icon, blue_icon_prevstatus;
3138 float blue_alpha, blue_alpha_prevstatus;
3139 blue_alpha = blue_alpha_prevstatus = 1;
3141 case 1: blue_icon = "flag_blue_taken"; break;
3142 case 2: blue_icon = "flag_blue_lost"; break;
3143 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3145 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3146 blue_icon = "flag_blue_shielded";
3148 blue_icon = string_null;
3151 switch(blueflag_prevstatus) {
3152 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3153 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3154 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3157 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3158 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3159 blue_icon_prevstatus = "flag_blue_shielded";
3161 blue_icon_prevstatus = string_null;
3165 if(mySize_x > mySize_y) {
3166 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3168 blueflag_pos = pos + eX * 0.5 * mySize_x;
3171 redflag_pos = pos + eX * 0.5 * mySize_x;
3173 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3175 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3177 blueflag_pos = pos + eY * 0.5 * mySize_y;
3180 redflag_pos = pos + eY * 0.5 * mySize_y;
3182 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3185 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3186 if(red_icon_prevstatus && f < 1)
3187 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3189 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3191 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3192 if(blue_icon_prevstatus && f < 1)
3193 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3195 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3198 // Keyhunt HUD modicon section
3199 float kh_runheretime;
3201 void HUD_Mod_KH_Reset(void)
3206 void HUD_Mod_KH(vector pos, vector mySize)
3208 mod_active = 1; // keyhunt should never hide the mod icons panel
3212 vector p, pa, kh_size, kh_asize;
3214 kh_keys = getstati(STAT_KH_KEYS);
3217 if(mySize_x > mySize_y)
3219 p_y = pos_y + 0.25 * mySize_y;
3220 pa = p - eY * 0.25 * mySize_y;
3222 kh_size_x = mySize_x * 0.25;
3223 kh_size_y = 0.75 * mySize_y;
3224 kh_asize_x = mySize_x * 0.25;
3225 kh_asize_y = mySize_y * 0.25;
3229 p_y = pos_y + 0.125 * mySize_y;
3230 pa = p - eY * 0.125 * mySize_y;
3232 kh_size_x = mySize_x * 0.5;
3233 kh_size_y = 0.375 * mySize_y;
3234 kh_asize_x = mySize_x * 0.5;
3235 kh_asize_y = mySize_y * 0.125;
3242 for(i = 0; i < 4; ++i)
3244 key = floor(kh_keys / pow(32, i)) & 31;
3246 if(keyteam == 30 && keycount <= 4)
3248 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3252 // this yields 8 exactly if "RUN HERE" shows
3257 kh_runheretime = time;
3258 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3263 for(i = 0; i < 4; ++i)
3265 key = floor(kh_keys / pow(32, i)) & 31;
3278 default: // owned or dropped
3283 a = a * panel_fg_alpha;
3284 aa = aa * panel_fg_alpha;
3290 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3293 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3296 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3299 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3304 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3307 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3310 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3313 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3316 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3320 if(mySize_x > mySize_y)
3322 p_x += 0.25 * mySize_x;
3323 pa_x += 0.25 * mySize_x;
3329 p_y = pos_y + 0.625 * mySize_y;
3330 pa_y = pos_y + 0.5 * mySize_y;
3336 p_x += 0.5 * mySize_x;
3337 pa_x += 0.5 * mySize_x;
3343 // Keepaway HUD mod icon
3344 float kaball_prevstatus; // last remembered status
3345 float kaball_statuschange_time; // time when the status changed
3347 // we don't need to reset for keepaway since it immediately
3348 // autocorrects prevstatus as to if the player has the ball or not
3350 void HUD_Mod_Keepaway(vector pos, vector mySize)
3352 mod_active = 1; // keepaway should always show the mod HUD
3354 float BLINK_FACTOR = 0.15;
3355 float BLINK_BASE = 0.85;
3356 float BLINK_FREQ = 5;
3357 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3359 float stat_items = getstati(STAT_ITEMS);
3360 float kaball = (stat_items/IT_KEY1) & 1;
3362 if(kaball != kaball_prevstatus)
3364 kaball_statuschange_time = time;
3365 kaball_prevstatus = kaball;
3368 vector kaball_pos, kaball_size;
3370 if(mySize_x > mySize_y) {
3371 kaball_pos = pos + eX * 0.25 * mySize_x;
3372 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3374 kaball_pos = pos + eY * 0.25 * mySize_y;
3375 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3378 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3379 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3381 if(kaball_prevstatus && f < 1)
3382 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3385 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3389 // Nexball HUD mod icon
3390 void HUD_Mod_NexBall(vector pos, vector mySize)
3392 float stat_items, nb_pb_starttime, dt, p;
3394 stat_items = getstati(STAT_ITEMS);
3395 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3397 if (stat_items & IT_KEY1)
3402 //Manage the progress bar if any
3403 if (nb_pb_starttime > 0)
3405 dt = mod(time - nb_pb_starttime, nb_pb_period);
3406 // one period of positive triangle
3407 p = 2 * dt / nb_pb_period;
3412 HUD_Panel_GetProgressBarColor(nexball);
3413 if(mySize_x > mySize_y)
3414 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3416 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3419 if (stat_items & IT_KEY1)
3420 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3423 // Race/CTS HUD mod icons
3424 float crecordtime_prev; // last remembered crecordtime
3425 float crecordtime_change_time; // time when crecordtime last changed
3426 float srecordtime_prev; // last remembered srecordtime
3427 float srecordtime_change_time; // time when srecordtime last changed
3429 float race_status_time;
3430 float race_status_prev;
3431 string race_status_name_prev;
3432 void HUD_Mod_Race(vector pos, vector mySize)
3434 mod_active = 1; // race should never hide the mod icons panel
3436 me = playerslots[player_localentnum - 1];
3438 float f; // yet another function has this
3439 score = me.(scores[ps_primary]);
3441 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3442 return; // no records in the actual race
3444 // clientside personal record
3446 if(gametype == GAME_CTS)
3450 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3452 if(score && (score < t || !t)) {
3453 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3454 if(autocvar_cl_autodemo_delete_keeprecords)
3456 f = autocvar_cl_autodemo_delete;
3458 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3462 if(t != crecordtime_prev) {
3463 crecordtime_prev = t;
3464 crecordtime_change_time = time;
3467 vector textPos, medalPos;
3469 if(mySize_x > mySize_y) {
3470 // text on left side
3471 squareSize = min(mySize_y, mySize_x/2);
3472 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3473 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3476 squareSize = min(mySize_x, mySize_y/2);
3477 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3478 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3481 f = time - crecordtime_change_time;
3484 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3487 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3489 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3490 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3494 t = race_server_record;
3495 if(t != srecordtime_prev) {
3496 srecordtime_prev = t;
3497 srecordtime_change_time = time;
3499 f = time - srecordtime_change_time;
3502 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3505 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3506 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3507 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3508 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3511 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3512 race_status_time = time + 5;
3513 race_status_prev = race_status;
3514 if (race_status_name_prev)
3515 strunzone(race_status_name_prev);
3516 race_status_name_prev = strzone(race_status_name);
3521 a = bound(0, race_status_time - time, 1);
3524 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3528 rank = race_CheckName(race_status_name);
3530 rankname = race_PlaceName(rank);
3533 namepos = medalPos + '0 0.8 0' * squareSize;
3535 rankpos = medalPos + '0 0.15 0' * squareSize;
3537 if(race_status == 0)
3538 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3539 else if(race_status == 1) {
3540 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3541 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3542 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3543 } else if(race_status == 2) {
3544 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3545 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3547 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3548 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3549 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3550 } else if(race_status == 3) {
3551 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3552 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3553 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3556 if (race_status_time - time <= 0) {
3557 race_status_prev = -1;
3559 if(race_status_name)
3560 strunzone(race_status_name);
3561 race_status_name = string_null;
3562 if(race_status_name_prev)
3563 strunzone(race_status_name_prev);
3564 race_status_name_prev = string_null;
3568 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3570 float stat, pps_ratio;
3576 stat = getstatf(STAT_DOM_PPS_RED);
3577 pic = "dom_icon_red";
3581 stat = getstatf(STAT_DOM_PPS_BLUE);
3582 pic = "dom_icon_blue";
3586 stat = getstatf(STAT_DOM_PPS_YELLOW);
3587 pic = "dom_icon_yellow";
3591 stat = getstatf(STAT_DOM_PPS_PINK);
3592 pic = "dom_icon_pink";
3595 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3597 if(mySize_x/mySize_y > aspect_ratio)
3599 i = aspect_ratio * mySize_y;
3600 myPos_x = myPos_x + (mySize_x - i) / 2;
3605 i = 1/aspect_ratio * mySize_x;
3606 myPos_y = myPos_y + (mySize_y - i) / 2;
3610 if (layout) // show text too
3613 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3614 if (layout == 2) // average pps
3615 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3616 else // percentage of average pps
3617 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3621 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3625 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3626 drawresetcliparea();
3630 void HUD_Mod_Dom(vector myPos, vector mySize)
3632 mod_active = 1; // required in each mod function that always shows something
3635 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3636 if(tm.team != COLOR_SPECTATOR)
3639 float layout = autocvar_hud_panel_modicons_dom_layout;
3640 float rows, columns, aspect_ratio;
3641 rows = mySize_y/mySize_x;
3642 aspect_ratio = (layout) ? 3 : 1;
3643 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3644 columns = ceil(teams_count/rows);
3648 for(i=0; i<teams_count; ++i)
3650 vector pos, itemSize;
3651 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3652 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3654 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3665 float mod_prev; // previous state of mod_active to check for a change
3667 float mod_change; // "time" when mod_active changed
3669 void HUD_ModIcons(void)
3671 if(!autocvar__hud_configure)
3673 if(!autocvar_hud_panel_modicons) return;
3674 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3677 hud_configure_active_panel = HUD_PANEL_MODICONS;
3679 HUD_Panel_UpdateCvars(modicons);
3680 HUD_Panel_ApplyFadeAlpha();
3683 mySize = panel_size;
3685 if(mod_active != mod_prev) {
3687 mod_prev = mod_active;
3690 if(mod_active || autocvar__hud_configure)
3691 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3693 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3696 HUD_Panel_DrawBg(mod_alpha);
3698 if(panel_bg_padding)
3700 pos += '1 1 0' * panel_bg_padding;
3701 mySize -= '2 2 0' * panel_bg_padding;
3704 // these MUST be ran in order to update mod_active
3705 if(gametype == GAME_KEYHUNT)
3706 HUD_Mod_KH(pos, mySize);
3707 else if(gametype == GAME_CTF || autocvar__hud_configure)
3708 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3709 else if(gametype == GAME_NEXBALL)
3710 HUD_Mod_NexBall(pos, mySize);
3711 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3712 HUD_Mod_Race(pos, mySize);
3713 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3714 HUD_Mod_CA(pos, mySize);
3715 else if(gametype == GAME_DOMINATION)
3716 HUD_Mod_Dom(pos, mySize);
3717 else if(gametype == GAME_KEEPAWAY)
3718 HUD_Mod_Keepaway(pos, mySize);
3721 // Draw pressed keys (#11)
3723 void HUD_DrawPressedKeys(void)
3725 if(!autocvar__hud_configure)
3727 if(!autocvar_hud_panel_pressedkeys) return;
3728 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3731 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3734 HUD_Panel_UpdateCvars(pressedkeys);
3735 HUD_Panel_ApplyFadeAlpha();
3738 mySize = panel_size;
3740 HUD_Panel_DrawBg(1);
3741 if(panel_bg_padding)
3743 pos += '1 1 0' * panel_bg_padding;
3744 mySize -= '2 2 0' * panel_bg_padding;
3747 // force custom aspect
3748 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3752 if(mySize_x/mySize_y > aspect)
3754 newSize_x = aspect * mySize_y;
3755 newSize_y = mySize_y;
3757 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3761 newSize_y = 1/aspect * mySize_x;
3762 newSize_x = mySize_x;
3764 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3770 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3772 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3774 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3775 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3776 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3779 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3783 // Handle chat as a panel (#12)
3787 if(!autocvar__hud_configure)
3789 if (!autocvar_hud_panel_chat)
3791 if (!autocvar_con_chatrect)
3792 cvar_set("con_chatrect", "0");
3797 hud_configure_active_panel = HUD_PANEL_CHAT;
3799 HUD_Panel_UpdateCvars(chat);
3800 HUD_Panel_ApplyFadeAlpha();
3802 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3804 panel_pos_y = panel_bg_border;
3805 panel_size_y = vid_conheight - panel_bg_border * 2;
3806 if(panel_bg == "0") // force a border when maximized
3808 if(precache_pic(panel_bg) == "") {
3809 panel_bg = strcat(hud_skin_path, "/border_default");
3810 if(precache_pic(panel_bg) == "") {
3811 panel_bg = "gfx/hud/default/border_default";
3815 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3820 mySize = panel_size;
3822 HUD_Panel_DrawBg(1);
3824 if(panel_bg_padding)
3826 pos += '1 1 0' * panel_bg_padding;
3827 mySize -= '2 2 0' * panel_bg_padding;
3830 if (!autocvar_con_chatrect)
3831 cvar_set("con_chatrect", "1");
3833 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3834 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3836 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3837 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3839 if(autocvar__hud_configure)
3842 chatsize = '1 1 0' * autocvar_con_chatsize;
3843 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3845 for(i = 0; i < autocvar_con_chat; ++i)
3847 if(i == autocvar_con_chat - 1)
3850 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3851 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3852 pos_y += chatsize_y;
3857 // Engine info panel (#13)
3864 float frametimeavg1; // 1 frame ago
3865 float frametimeavg2; // 2 frames ago
3866 void HUD_EngineInfo(void)
3868 if(!autocvar__hud_configure)
3870 if(!autocvar_hud_panel_engineinfo) return;
3873 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3875 HUD_Panel_UpdateCvars(engineinfo);
3876 HUD_Panel_ApplyFadeAlpha();
3879 mySize = panel_size;
3881 HUD_Panel_DrawBg(1);
3882 if(panel_bg_padding)
3884 pos += '1 1 0' * panel_bg_padding;
3885 mySize -= '2 2 0' * panel_bg_padding;
3888 float currentTime = gettime(GETTIME_REALTIME);
3889 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3891 float currentframetime = currentTime - prevfps_time;
3892 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3893 frametimeavg2 = frametimeavg1;
3894 frametimeavg1 = frametimeavg;
3897 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3898 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3900 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3901 prevfps = (1/currentframetime);
3902 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3904 prevfps_time = currentTime;
3909 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3911 prevfps = framecounter/(currentTime - prevfps_time);
3913 prevfps_time = currentTime;
3918 color = HUD_Get_Num_Color (prevfps, 100);
3919 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3922 // Info messages panel (#14)
3924 #define drawInfoMessage(s)\
3925 if(autocvar_hud_panel_infomessages_flip)\
3926 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3927 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3929 void HUD_InfoMessages(void)
3931 if(!autocvar__hud_configure)
3933 if(!autocvar_hud_panel_infomessages) return;
3936 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3938 HUD_Panel_UpdateCvars(infomessages);
3939 HUD_Panel_ApplyFadeAlpha();
3942 mySize = panel_size;
3944 HUD_Panel_DrawBg(1);
3945 if(panel_bg_padding)
3947 pos += '1 1 0' * panel_bg_padding;
3948 mySize -= '2 2 0' * panel_bg_padding;
3951 // always force 5:1 aspect
3953 if(mySize_x/mySize_y > 5)
3955 newSize_x = 5 * mySize_y;
3956 newSize_y = mySize_y;
3958 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3962 newSize_y = 1/5 * mySize_x;
3963 newSize_x = mySize_x;
3965 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3974 fontsize = '0.20 0.20 0' * mySize_y;
3980 if(!autocvar__hud_configure)
3982 if(spectatee_status && !intermission)
3985 if(spectatee_status == -1)
3986 s = _("^1Observing");
3988 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3991 if(spectatee_status == -1)
3992 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3994 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3997 if(spectatee_status == -1)
3998 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4000 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4003 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4006 if(gametype == GAME_ARENA)
4007 s = _("^1Wait for your turn to join");
4008 else if(gametype == GAME_LMS)
4011 sk = playerslots[player_localentnum - 1];
4012 if(sk.(scores[ps_primary]) >= 666)
4013 s = _("^1Match has already begun");
4014 else if(sk.(scores[ps_primary]) > 0)
4015 s = _("^1You have no more lives left");
4017 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4020 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4023 //show restart countdown:
4024 if (time < getstatf(STAT_GAMESTARTTIME)) {
4026 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4027 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4028 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4029 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4033 if(warmup_stage && !intermission)
4035 s = _("^2Currently in ^1warmup^2 stage!");
4040 if(mod(time, 1) >= 0.5)
4045 if(ready_waiting && !intermission && !spectatee_status)
4047 if(ready_waiting_for_me)
4050 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4052 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4057 s = _("^2Waiting for others to ready up to end warmup...");
4059 s = _("^2Waiting for others to ready up...");
4063 else if(warmup_stage && !intermission && !spectatee_status)
4065 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4069 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4071 float ts_min, ts_max;
4072 tm = teams.sort_next;
4075 for(; tm.sort_next; tm = tm.sort_next)
4077 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4079 if(!ts_min) ts_min = tm.team_size;
4080 else ts_min = min(ts_min, tm.team_size);
4081 if(!ts_max) ts_max = tm.team_size;
4082 else ts_max = max(ts_max, tm.team_size);
4084 if ((ts_max - ts_min) > 1)
4086 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4087 tm = GetTeam(myteam, false);
4089 if (tm.team != COLOR_SPECTATOR)
4090 if (tm.team_size == ts_max)
4091 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4099 s = _("^7Press ^3ESC ^7to show HUD options.");
4101 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4103 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4105 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4110 // Physics panel (#15)
4112 vector acc_prevspeed;
4113 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4114 void HUD_Physics(void)
4116 if(!autocvar__hud_configure)
4118 if(!autocvar_hud_panel_physics) return;
4119 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4122 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4124 HUD_Panel_UpdateCvars(physics);
4125 HUD_Panel_ApplyFadeAlpha();
4127 HUD_Panel_DrawBg(1);
4128 if(panel_bg_padding)
4130 panel_pos += '1 1 0' * panel_bg_padding;
4131 panel_size -= '2 2 0' * panel_bg_padding;
4135 float speed, conversion_factor;
4138 switch(autocvar_hud_panel_physics_speed_unit)
4143 conversion_factor = 1.0;
4147 conversion_factor = 0.0254;
4151 conversion_factor = 0.0254 * 3.6;
4155 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4159 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4163 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4164 if (autocvar__hud_configure)
4165 speed = floor( max_speed * 0.65 + 0.5 );
4166 else if(autocvar_hud_panel_physics_speed_vertical)
4167 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4169 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4171 //compute acceleration
4172 float acceleration, f;
4173 if (autocvar__hud_configure)
4174 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4177 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4178 f = time - acc_prevtime;
4179 if(autocvar_hud_panel_physics_acceleration_vertical)
4180 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4182 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4183 acc_prevspeed = pmove_vel;
4184 acc_prevtime = time;
4186 f = bound(0, f * 10, 1);
4187 acc_avg = acc_avg * (1 - f) + acceleration * f;
4191 float panel_ar = panel_size_x/panel_size_y;
4192 vector speed_offset, acceleration_offset;
4195 panel_size_x *= 0.5;
4196 if (autocvar_hud_panel_physics_flip)
4197 speed_offset_x = panel_size_x;
4199 acceleration_offset_x = panel_size_x;
4203 panel_size_y *= 0.5;
4204 if (autocvar_hud_panel_physics_flip)
4205 speed_offset_y = panel_size_y;
4207 acceleration_offset_y = panel_size_y;
4209 float speed_baralign, acceleration_baralign;
4210 if (autocvar_hud_panel_physics_baralign == 1)
4211 acceleration_baralign = speed_baralign = 1;
4212 else if(autocvar_hud_panel_physics_baralign == 4)
4213 acceleration_baralign = speed_baralign = 2;
4214 else if (autocvar_hud_panel_physics_flip)
4216 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4217 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4221 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4222 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4224 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4225 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4229 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4231 HUD_Panel_GetProgressBarColor(speed);
4232 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4234 vector tmp_offset, tmp_size;
4235 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4237 tmp_size_x = panel_size_x * 0.75;
4238 tmp_size_y = panel_size_y;
4240 tmp_offset_x = panel_size_x - tmp_size_x;
4243 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4249 tmp_offset_x = tmp_size_x;
4250 if (autocvar_hud_panel_physics_speed_unit_show)
4253 tmp_size_x = panel_size_x * (1 - 0.75);
4254 tmp_size_y = panel_size_y * 0.4;
4255 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4259 //compute and draw top speed
4260 if (autocvar_hud_panel_physics_topspeed)
4261 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4263 if (autocvar__hud_configure)
4265 top_speed = floor( max_speed * 0.75 + 0.5 );
4270 if (speed >= top_speed)
4273 top_speed_time = time;
4277 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4278 // divide by f to make it start from 1
4279 f = cos( ((time - top_speed_time) / f) * PI/2 );
4281 else //hide top speed 0, it would be stupid
4286 //top speed progressbar peak
4287 if(speed < top_speed)
4288 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4290 float peak_offset_x;
4292 if (speed_baralign == 0)
4293 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4294 else if (speed_baralign == 1)
4295 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4296 else if (speed_baralign == 2)
4297 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4298 //if speed is not 0 the speed progressbar already fetched the color
4300 HUD_Panel_GetProgressBarColor(speed);
4301 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4302 peak_size_y = panel_size_y;
4303 if (speed_baralign == 2) // draw two peaks, on both sides
4305 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4306 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4309 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4313 tmp_offset_y = panel_size_y * 0.4;
4314 tmp_size_x = panel_size_x * (1 - 0.75);
4315 tmp_size_y = panel_size_y - tmp_offset_y;
4316 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4324 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4326 if (acceleration < 0)
4327 HUD_Panel_GetProgressBarColor(acceleration_neg);
4329 HUD_Panel_GetProgressBarColor(acceleration);
4330 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4332 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4333 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4336 #define CENTERPRINT_MAX_MSGS 10
4337 #define CENTERPRINT_MAX_ENTRIES 50
4339 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4340 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4341 float centerprint_time[CENTERPRINT_MAX_MSGS];
4343 string msg_without_CPID(string s)
4345 return substring(s, strstrofs(s, " ", 0) + 1, strlen(s));
4347 float get_CPID(string s)
4349 if(substring(s, 0, 1) != "\r")
4351 return stof(substring(s, 1, strstrofs(s, " ", 0)));
4353 void centerprint(string strMessage)
4357 if(autocvar_hud_panel_centerprint_time <= 0)
4360 if(strMessage == "")
4363 float new_id = get_CPID(strMessage);
4365 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4367 if (j == CENTERPRINT_MAX_MSGS)
4369 if (new_id && new_id == centerprint_msgID[j] && centerprint_time[j] + autocvar_hud_panel_centerprint_time >= time)
4371 if(centerprint_messages[j])
4372 strunzone(centerprint_messages[j]);
4373 centerprint_messages[j] = strzone(msg_without_CPID(strMessage));
4374 centerprint_time[j] = time;
4377 if(centerprint_messages[j] == strMessage)
4379 centerprint_time[j] = time;
4380 centerprint_msgID[j] = new_id;
4386 if (cpm_index == -1)
4387 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4388 if(centerprint_messages[cpm_index])
4389 strunzone(centerprint_messages[cpm_index]);
4391 centerprint_messages[cpm_index] = strzone(msg_without_CPID(strMessage));
4393 centerprint_messages[cpm_index] = strzone(strMessage);
4394 centerprint_msgID[cpm_index] = new_id;
4395 centerprint_time[cpm_index] = time;
4398 // CenterPrint (#16)
4400 void HUD_CenterPrint (void)
4402 if(!autocvar__hud_configure)
4404 if(!autocvar_hud_panel_centerprint) return;
4407 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4409 HUD_Panel_UpdateCvars(centerprint);
4411 // this panel doesn't fade when showing the scoreboard
4412 if(autocvar__menu_alpha)
4413 HUD_Panel_ApplyFadeAlpha();
4415 if(scoreboard_fade_alpha)
4417 // move the panel below the scoreboard
4418 if (scoreboard_bottom >= 0.96 * vid_conheight)
4421 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4422 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4423 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4426 HUD_Panel_DrawBg(1);
4427 if(panel_bg_padding)
4429 panel_pos += '1 1 0' * panel_bg_padding;
4430 panel_size -= '2 2 0' * panel_bg_padding;
4433 float entries, height;
4435 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4436 // height = panel_size_y/entries;
4437 // fontsize = '1 1 0' * height;
4438 height = vid_conheight/40 * autocvar_hud_panel_centerprint_fontscale;
4439 fontsize = '1 1 0' * height;
4440 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4443 float a, sz, fade, align, next_msg_pos_y;
4448 if (autocvar_hud_panel_centerprint_flip)
4449 pos_y += panel_size_y - fontsize_y;
4450 fade = min(autocvar_hud_panel_centerprint_time/8, 0.25);
4451 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4453 alpha_factor = panel_fg_alpha;
4454 if (autocvar__menu_alpha)
4455 alpha_factor *= hud_fade_alpha;
4456 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4458 if (j == CENTERPRINT_MAX_MSGS)
4460 if (centerprint_time[j] + autocvar_hud_panel_centerprint_time < time)
4462 else if (centerprint_time[j] + autocvar_hud_panel_centerprint_time - fade > time)
4464 a = 1 * alpha_factor;
4467 else if (centerprint_time[j] + autocvar_hud_panel_centerprint_time > time)
4469 a = (centerprint_time[j] + autocvar_hud_panel_centerprint_time - time) / fade * alpha_factor;
4470 sz = 0.8 + a * (1 - 0.8);
4473 drawfontscale = sz * '1 1 0';
4474 n = tokenizebyseparator(centerprint_messages[j], "\n");
4475 if (autocvar_hud_panel_centerprint_flip)
4477 // check if the message can be entirely shown
4478 for(k = 0; k < n; ++k)
4480 getWrappedLine_remaining = argv(k);
4481 ts = getWrappedLine(panel_size_x, fontsize, stringwidth_colors);
4483 pos_y -= fontsize_y * 1.5;
4485 pos_y -= fontsize_y;
4486 if (pos_y < panel_pos_y) // check if the next line can be shown
4489 next_msg_pos_y = pos_y; // save pos of the next message
4492 for(k = 0; k < n; ++k)
4494 getWrappedLine_remaining = argv(k);
4495 while(getWrappedLine_remaining)
4497 ts = getWrappedLine(panel_size_x, fontsize, stringwidth_colors);
4501 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4502 drawcolorcodedstring(pos + '0 1 0' * 1.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4503 pos_y += fontsize_y * 1.5;
4506 pos_y += fontsize_y;
4507 if (pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next line can be shown
4509 drawfontscale = '1 1 0';
4514 if (autocvar_hud_panel_centerprint_flip)
4516 pos_y = next_msg_pos_y;
4518 pos_y += 1.5 * fontsize_y * (1 - a*a);
4523 pos_y -= 1.5 * fontsize_y * (1 - a*a);
4525 drawfontscale = '1 1 0';
4535 void HUD_Reset (void)
4537 // reset gametype specific icons
4538 if(gametype == GAME_KEYHUNT)
4540 else if(gametype == GAME_CTF)
4541 HUD_Mod_CTF_Reset();
4544 #define HUD_DrawPanel(id)\
4546 case (HUD_PANEL_RADAR):\
4547 HUD_Radar(); break;\
4548 case (HUD_PANEL_WEAPONS):\
4549 HUD_Weapons(); break;\
4550 case (HUD_PANEL_AMMO):\
4552 case (HUD_PANEL_POWERUPS):\
4553 HUD_Powerups(); break;\
4554 case (HUD_PANEL_HEALTHARMOR):\
4555 HUD_HealthArmor(); break;\
4556 case (HUD_PANEL_NOTIFY):\
4557 HUD_Notify(); break;\
4558 case (HUD_PANEL_TIMER):\
4559 HUD_Timer(); break;\
4560 case (HUD_PANEL_SCORE):\
4561 HUD_Score(); break;\
4562 case (HUD_PANEL_RACETIMER):\
4563 HUD_RaceTimer(); break;\
4564 case (HUD_PANEL_VOTE):\
4565 HUD_VoteWindow(); break;\
4566 case (HUD_PANEL_MODICONS):\
4567 HUD_ModIcons(); break;\
4568 case (HUD_PANEL_PRESSEDKEYS):\
4569 HUD_DrawPressedKeys(); break;\
4570 case (HUD_PANEL_CHAT):\
4572 case (HUD_PANEL_ENGINEINFO):\
4573 HUD_EngineInfo(); break;\
4574 case (HUD_PANEL_INFOMESSAGES):\
4575 HUD_InfoMessages(); break;\
4576 case (HUD_PANEL_PHYSICS):\
4577 HUD_Physics(); break;\
4578 case (HUD_PANEL_CENTERPRINT):\
4579 HUD_CenterPrint(); break;\
4580 } ENDS_WITH_CURLY_BRACE
4582 void HUD_Main (void)
4585 // global hud alpha fade
4586 if(menu_enabled == 1)
4589 hud_fade_alpha = (1 - autocvar__menu_alpha);
4591 if(scoreboard_fade_alpha)
4592 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4594 if(intermission == 2) // no hud during mapvote
4596 if (autocvar__hud_configure) //force exit from hud config
4601 localcmd("togglemenu\n");
4603 cvar_set("_hud_configure", "0");
4607 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4610 // panels that we want to be active together with the scoreboard
4611 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4612 if(scoreboard_fade_alpha == 1)
4618 if(!autocvar__hud_configure && !hud_fade_alpha)
4622 if (hud_skin_path != autocvar_hud_skin)
4625 strunzone(hud_skin_path);
4626 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4629 // HUD configure visible grid
4630 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4632 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4633 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4634 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4635 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4637 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4638 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4640 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4641 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4644 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4647 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4651 float hud_dock_color_team = autocvar_hud_dock_color_team;
4652 if((teamplay) && hud_dock_color_team) {
4653 f = stof(getplayerkey(current_player - 1, "colors"));
4654 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4656 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4657 color = '1 0 0' * hud_dock_color_team;
4661 string hud_dock_color = autocvar_hud_dock_color;
4662 if(hud_dock_color == "shirt") {
4663 f = stof(getplayerkey(current_player - 1, "colors"));
4664 color = colormapPaletteColor(floor(f / 16), 0);
4666 else if(hud_dock_color == "pants") {
4667 f = stof(getplayerkey(current_player - 1, "colors"));
4668 color = colormapPaletteColor(mod(f, 16), 1);
4671 color = stov(hud_dock_color);
4675 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4676 if(precache_pic(pic) == "") {
4677 pic = strcat(hud_skin_path, "/dock_medium");
4678 if(precache_pic(pic) == "") {
4679 pic = "gfx/hud/default/dock_medium";
4682 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4685 // cache the panel order into the panel_order array
4686 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4687 for(i = 0; i < HUD_PANEL_NUM; ++i)
4688 panel_order[i] = -1;
4690 float p_num, warning;
4691 float argc = tokenize_console(autocvar__hud_panelorder);
4692 if (argc > HUD_PANEL_NUM)
4694 //first detect wrong/missing panel numbers
4695 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4696 p_num = stof(argv(i));
4697 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4698 if (panel_order[p_num] == -1) //found for the first time?
4699 s = strcat(s, ftos(p_num), " ");
4700 panel_order[p_num] = 1; //mark as found
4705 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4706 if (panel_order[i] == -1) {
4708 s = strcat(s, ftos(i), " "); //add missing panel number
4712 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4714 cvar_set("_hud_panelorder", s);
4715 if(hud_panelorder_prev)
4716 strunzone(hud_panelorder_prev);
4717 hud_panelorder_prev = strzone(s);
4719 //now properly set panel_order
4720 tokenize_console(s);
4721 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4722 panel_order[i] = stof(argv(i));
4726 // draw panels in order specified by panel_order array
4727 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4728 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4729 HUD_DrawPanel(panel_order[i]);
4732 // draw chat panel on top if it is maximized
4733 if(autocvar__con_chat_maximized)
4734 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4736 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4737 localcmd("cmd selectteam auto; cmd join\n");
4739 if(autocvar__hud_configure && tab_panel != -1)
4741 HUD_Panel_UpdatePosSizeForId(tab_panel)
4742 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4745 hud_configure_prev = autocvar__hud_configure;
4747 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again