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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         float weapons_stat = getstati(STAT_WEAPONS);
436         float i, f, a, j, factor;
437         float screen_ar, center_x, center_y;
438         float weapon_count, weapon_id, weapon_alpha;
439         float row, column, rows, columns;
440         float aspect = autocvar_hud_panel_weapons_aspect;
441
442         float show_accuracy, panel_weapon_accuracy;
443
444         float timeout = autocvar_hud_panel_weapons_timeout;
445         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
447
448         float ammo_type, ammo_full, ammo_alpha;
449         float barsize_x, barsize_y, baroffset_x, baroffset_y;
450
451         float when = autocvar_hud_panel_weapons_complainbubble_time;
452         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
453
454         vector weapon_pos, weapon_size;
455         local noref vector old_panel_size; // fteqcc sucks
456         vector color, ammo_color;
457
458         // check to see if we want to continue
459         if(hud != HUD_NORMAL) { return; }
460
461         if(!autocvar__hud_configure)
462         {
463                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464                         return;
465                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466                 {
467                         weaponprevtime = time;
468                         return;
469                 }
470         }
471         else
472                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
473
474         // update generic hud functions
475         HUD_Panel_UpdateCvars(weapons);
476         HUD_Panel_ApplyFadeAlpha();
477
478         // calculate fading effect to weapon images for when the panel is idle
479         if(autocvar_hud_panel_weapons_fade)
480         {
481                 weapon_alpha = 3.2 - 2 * (time - weapontime);
482                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483         }
484         else
485                 weapon_alpha = panel_fg_alpha;
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (weapons_stat == 0) // create some fake weapons anyway
523                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         weapons_stat |= power2of(i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(weapons_stat & weaponorder[i].weapons)
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = (time - (weapontime + timeout)) / timeout_effect_length;
567                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
568                         {
569                                 panel_bg_alpha *= (1 - f);
570                                 panel_fg_alpha *= (1 - f);
571                         }
572                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
573                         {
574                                 f *= f; // for a cooler movement
575                                 center_x = panel_pos_x + panel_size_x/2;
576                                 center_y = panel_pos_y + panel_size_y/2;
577                                 screen_ar = vid_conwidth/vid_conheight;
578                                 if (center_x/center_y < screen_ar) //bottom left
579                                 {
580                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
582                                         else //left
583                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
584                                 }
585                                 else //top right
586                                 {
587                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
589                                         else //top
590                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591                                 }
592                         }
593                         weaponprevtime = time - (1 - f) * timein_effect_length;
594                 }
595                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
596                 {
597                         f = (time - weaponprevtime) / timein_effect_length;
598                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
599                         {
600                                 panel_bg_alpha *= (f);
601                                 panel_fg_alpha *= (f);
602                         }
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 f = 1 - f;
607                                 center_x = panel_pos_x + panel_size_x/2;
608                                 center_y = panel_pos_y + panel_size_y/2;
609                                 screen_ar = vid_conwidth/vid_conheight;
610                                 if (center_x/center_y < screen_ar) //bottom left
611                                 {
612                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
614                                         else //left
615                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
616                                 }
617                                 else //top right
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
621                                         else //top
622                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
623                                 }
624                         }
625                 }
626         }
627
628         // draw the background, then change the virtual size of it to better fit other items inside
629         HUD_Panel_DrawBg(1);
630         if(panel_bg_padding)
631         {
632                 panel_pos += '1 1 0' * panel_bg_padding;
633                 panel_size -= '2 2 0' * panel_bg_padding;
634         }
635
636         // after the sizing and animations are done, update the other values
637         rows = panel_size_y/panel_size_x;
638         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639         columns = ceil(weapon_count/rows);
640         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
641
642         // calculate position/size for visual bar displaying ammount of ammo status
643         if (autocvar_hud_panel_weapons_ammo)
644         {
645                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
647
648                 if(weapon_size_x/weapon_size_y > aspect)
649                 {
650                         barsize_x = aspect * weapon_size_y;
651                         barsize_y = weapon_size_y;
652                         baroffset_x = (weapon_size_x - barsize_x) / 2;
653                 }
654                 else
655                 {
656                         barsize_y = 1/aspect * weapon_size_x;
657                         barsize_x = weapon_size_x;
658                         baroffset_y = (weapon_size_y - barsize_y) / 2;
659                 }
660         }
661
662         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
663         {
664                 show_accuracy = true;
665                 if (acc_col_x[0] == -1)
666                         for (i = 0; i < acc_levels; ++i)
667                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668         }
669
670         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671         {
672                 // retrieve information about the current weapon to be drawn
673                 self = weaponorder[i];
674                 weapon_id = self.impulse;
675
676                 // skip if this weapon doesn't exist
677                 if (!self || self.impulse < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if (autocvar_hud_panel_weapons_onlyowned
681                         && !((weapons_stat & self.weapons) 
682                         || (self.weapon == complain_weapon 
683                                 && time - complain_weapon_time < when + fadetime 
684                                 && autocvar_hud_panel_weapons_complainbubble)))
685                                         continue;
686
687                 // figure out the drawing position of weapon
688                 weapon_pos = (panel_pos 
689                         + eX * column * weapon_size_x 
690                         + eY * row * weapon_size_y);
691
692                 // draw background behind currently selected weapon
693                 if(self.weapon == switchweapon)
694                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
695
696                 // draw the weapon accuracy
697                 if(show_accuracy)
698                 {
699                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700                         if(panel_weapon_accuracy >= 0)
701                         {
702                                 // find the max level lower than weapon_accuracy
703                                 j = acc_levels-1;
704                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
705                                         --j;
706
707                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
709                                 color = acc_col[j];
710                                 color = color + factor * (acc_col[j+1] - color);
711
712                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
713                         }
714                 }
715
716                 // drawing all the weapon items
717                 if(weapons_stat & self.weapons)
718                 {
719                         // draw the weapon image
720                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
721
722                         // draw weapon label string
723                         switch(autocvar_hud_panel_weapons_label)
724                         {
725                                 case 1: // weapon number
726                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727                                         break;
728
729                                 case 2: // bind
730                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731                                         break;
732
733                                 case 3: // weapon name
734                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735                                         break;
736
737                                 default: // nothing
738                                         break;
739                         }
740
741                         // draw ammo status bar
742                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743                         {
744                                 a = 0;
745                                 ammo_type = GetAmmoTypeForWep(self.weapon);
746                                 if(ammo_type != -1)
747                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
748
749                                 if(a > 0)
750                                 {
751                                         switch(ammo_type) {
752                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757                                                 default: ammo_full = 60;
758                                         }
759
760                                         drawsetcliparea(
761                                                 weapon_pos_x + baroffset_x,
762                                                 weapon_pos_y + baroffset_y,
763                                                 barsize_x * bound(0, a/ammo_full, 1),
764                                                 barsize_y);
765                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
766                                         drawresetcliparea();
767                                 }
768                         }
769                 }
770                 else // draw a "ghost weapon icon" if you don't have the weapon
771                 {
772                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773                 }
774
775                 // draw the complain message
776                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777                 {
778                         if(fadetime)
779                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780                         else
781                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
782
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 // continue with new position for the next weapon
803                 ++row;
804                 if(row >= rows)
805                 {
806                         row = 0;
807                         ++column;
808                 }
809         }
810 }
811
812 // Ammo (#1)
813 //
814 // TODO: macro
815 float GetAmmoItemCode(float i)
816 {
817         switch(i)
818         {
819                 case 0: return IT_SHELLS;
820                 case 1: return IT_NAILS;
821                 case 2: return IT_ROCKETS;
822                 case 3: return IT_CELLS;
823                 case 4: return IT_FUEL;
824                 default: return -1;
825         }
826 }
827
828 string GetAmmoPicture(float i)
829 {
830         switch(i)
831         {
832                 case 0: return "ammo_shells";
833                 case 1: return "ammo_bullets";
834                 case 2: return "ammo_rockets";
835                 case 3: return "ammo_cells";
836                 case 4: return "ammo_fuel";
837                 default: return "";
838         }
839 }
840
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 {
843         float a;
844         if(autocvar__hud_configure)
845         {
846                 currently_selected = (itemcode == 2); //rockets always selected
847                 a = 31 + mod(itemcode*93, 128);
848         }
849         else
850                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
851
852         vector color;
853         if(infinite_ammo)
854                 color = '0 0.5 0.75';
855         else if(a < 10)
856                 color = '0.7 0 0';
857         else
858                 color = '1 1 1';
859
860         float theAlpha;
861         if(currently_selected)
862                 theAlpha = 1;
863         else
864                 theAlpha = 0.7;
865
866         vector picpos, numpos;
867         if(autocvar_hud_panel_ammo_iconalign)
868         {
869                 numpos = myPos;
870                 picpos = myPos + eX * 2 * mySize_y;
871         }
872         else
873         {
874                 numpos = myPos + eX * mySize_y;
875                 picpos = myPos;
876         }
877
878         if (currently_selected)
879                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880
881     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883
884     if(autocvar_hud_panel_ammo_text)
885     {
886         if(a > 0 || infinite_ammo)
887             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888         else // "ghost" ammo count
889             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
890     }
891         if(a > 0 || infinite_ammo)
892                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo icon
894                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895 }
896
897 void HUD_Ammo(void)
898 {
899     if(hud != HUD_NORMAL) return;
900         if(!autocvar__hud_configure)
901         {
902                 if(!autocvar_hud_panel_ammo) return;
903                 if(spectatee_status == -1) return;
904         }
905         else
906                 hud_configure_active_panel = HUD_PANEL_AMMO;
907
908         HUD_Panel_UpdateCvars(ammo);
909         HUD_Panel_ApplyFadeAlpha();
910         vector pos, mySize;
911         pos = panel_pos;
912         mySize = panel_size;
913
914         HUD_Panel_DrawBg(1);
915         if(panel_bg_padding)
916         {
917                 pos += '1 1 0' * panel_bg_padding;
918                 mySize -= '2 2 0' * panel_bg_padding;
919         }
920
921         float rows, columns, row, column;
922         vector ammo_size;
923         if (autocvar_hud_panel_ammo_onlycurrent)
924                 ammo_size = mySize;
925         else
926         {
927                 rows = mySize_y/mySize_x;
928                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929                 //                               ^^^ ammo item aspect goes here
930
931                 columns = ceil(AMMO_COUNT/rows);
932
933                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
934         }
935
936         local noref vector offset; // fteqcc sucks
937         float newSize;
938         if(ammo_size_x/ammo_size_y > 3)
939         {
940                 newSize = 3 * ammo_size_y;
941                 offset_x = ammo_size_x - newSize;
942                 pos_x += offset_x/2;
943                 ammo_size_x = newSize;
944         }
945         else
946         {
947                 newSize = 1/3 * ammo_size_x;
948                 offset_y = ammo_size_y - newSize;
949                 pos_y += offset_y/2;
950                 ammo_size_y = newSize;
951         }
952
953         float i, stat_items, currently_selected, infinite_ammo;
954         infinite_ammo = FALSE;
955         if (autocvar_hud_panel_ammo_onlycurrent)
956         {
957                 if(autocvar__hud_configure)
958                 {
959                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960                         return;
961                 }
962                 stat_items = getstati(STAT_ITEMS, 0, 24);
963                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                         infinite_ammo = TRUE;
965                 for (i = 0; i < AMMO_COUNT; ++i) {
966                         currently_selected = stat_items & GetAmmoItemCode(i);
967                         if (currently_selected)
968                         {
969                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
970                                 return;
971                         }
972                 }
973                 return; // nothing to display
974         }
975
976         stat_items = getstati(STAT_ITEMS, 0, 24);
977         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978                 infinite_ammo = TRUE;
979         for (i = 0; i < AMMO_COUNT; ++i) {
980                 currently_selected = stat_items & GetAmmoItemCode(i);
981                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
982                 ++row;
983                 if(row >= rows)
984                 {
985                         row = 0;
986                         column = column + 1;
987                 }
988         }
989 }
990
991 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
992 {
993         vector newPos, newSize;
994         vector picpos, numpos;
995
996         if (vertical)
997         {
998                 if(mySize_y/mySize_x > 2)
999                 {
1000                         newSize_y = 2 * mySize_x;
1001                         newSize_x = mySize_x;
1002
1003                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1004                         newPos_x = myPos_x;
1005                 }
1006                 else
1007                 {
1008                         newSize_x = 1/2 * mySize_y;
1009                         newSize_y = mySize_y;
1010
1011                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1012                         newPos_y = myPos_y;
1013                 }
1014
1015                 if(icon_right_align)
1016                 {
1017                         numpos = newPos;
1018                         picpos = newPos + eY * newSize_x;
1019                 }
1020                 else
1021                 {
1022                         picpos = newPos;
1023                         numpos = newPos + eY * newSize_x;
1024                 }
1025
1026                 newSize_y /= 2;
1027                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028                 // make number smaller than icon, it looks better
1029                 // reduce only y to draw numbers with different number of digits with the same y size
1030                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1031                 newSize_y *= 0.7;
1032                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1033                 return;
1034         }
1035
1036         if(mySize_x/mySize_y > 3)
1037         {
1038                 newSize_x = 3 * mySize_y;
1039                 newSize_y = mySize_y;
1040
1041                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                 newPos_y = myPos_y;
1043         }
1044         else
1045         {
1046                 newSize_y = 1/3 * mySize_x;
1047                 newSize_x = mySize_x;
1048
1049                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                 newPos_x = myPos_x;
1051         }
1052
1053         if(icon_right_align) // right align
1054         {
1055                 numpos = newPos;
1056                 picpos = newPos + eX * 2 * newSize_y;
1057         }
1058         else // left align
1059         {
1060                 numpos = newPos + eX * newSize_y;
1061                 picpos = newPos;
1062         }
1063
1064         // FIXME newSize_x is unused, is that right?
1065
1066         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1067         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1068 }
1069
1070 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1071 {
1072         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1073 }
1074
1075 // Powerups (#2)
1076 //
1077 void HUD_Powerups(void)
1078 {
1079         float strength_time, shield_time, superweapons_time;
1080         if(!autocvar__hud_configure)
1081         {
1082                 if(!autocvar_hud_panel_powerups) return;
1083                 if(spectatee_status == -1) return;
1084                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1085                 if (getstati(STAT_HEALTH) <= 0) return;
1086
1087                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1088                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1089                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1090
1091                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1092                         superweapons_time = 99; // force max
1093         }
1094         else
1095         {
1096                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1097
1098                 strength_time = 15;
1099                 shield_time = 27;
1100                 superweapons_time = 13;
1101         }
1102
1103         HUD_Panel_UpdateCvars(powerups);
1104         HUD_Panel_ApplyFadeAlpha();
1105         vector pos, mySize;
1106         pos = panel_pos;
1107         mySize = panel_size;
1108
1109         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1110         if(panel_bg_padding)
1111         {
1112                 pos += '1 1 0' * panel_bg_padding;
1113                 mySize -= '2 2 0' * panel_bg_padding;
1114         }
1115
1116         float panel_ar = mySize_x/mySize_y;
1117         float is_vertical = (panel_ar < 1);
1118         vector shield_offset, strength_offset, superweapons_offset;
1119
1120         float superweapons_is = -1;
1121
1122         if(superweapons_time)
1123         {
1124                 if(strength_time)
1125                 {
1126                         if(shield_time)
1127                                 superweapons_is = 0;
1128                         else
1129                                 superweapons_is = 2;
1130                 }
1131                 else
1132                 {
1133                         if(shield_time)
1134                                 superweapons_is = 1;
1135                         else
1136                                 superweapons_is = 2;
1137                 }
1138         }
1139
1140         // FIXME handle superweapons here
1141         if(superweapons_is == 0)
1142         {
1143                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1144                 {
1145                         mySize_x *= (1.0 / 3.0);
1146                         superweapons_offset_x = mySize_x;
1147                         if (autocvar_hud_panel_powerups_flip)
1148                                 shield_offset_x = 2*mySize_x;
1149                         else
1150                                 strength_offset_x = 2*mySize_x;
1151                 }
1152                 else
1153                 {
1154                         mySize_y *= (1.0 / 3.0);
1155                         superweapons_offset_y = mySize_y;
1156                         if (autocvar_hud_panel_powerups_flip)
1157                                 shield_offset_y = 2*mySize_y;
1158                         else
1159                                 strength_offset_y = 2*mySize_y;
1160                 }
1161         }
1162         else
1163         {
1164                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1165                 {
1166                         mySize_x *= 0.5;
1167                         if (autocvar_hud_panel_powerups_flip)
1168                                 shield_offset_x = mySize_x;
1169                         else
1170                                 strength_offset_x = mySize_x;
1171                 }
1172                 else
1173                 {
1174                         mySize_y *= 0.5;
1175                         if (autocvar_hud_panel_powerups_flip)
1176                                 shield_offset_y = mySize_y;
1177                         else
1178                                 strength_offset_y = mySize_y;
1179                 }
1180         }
1181
1182         float shield_baralign, strength_baralign, superweapons_baralign;
1183         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1184
1185         if (autocvar_hud_panel_powerups_flip)
1186         {
1187                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1188                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1189                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1190                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1191         }
1192         else
1193         {
1194                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1195                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1196                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1197                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1198         }
1199
1200         if(superweapons_is == 0)
1201         {
1202                 superweapons_iconalign = strength_iconalign;
1203                 superweapons_baralign = 2;
1204         }
1205         else if(superweapons_is == 1)
1206         {
1207                 superweapons_offset = strength_offset;
1208                 superweapons_iconalign = strength_iconalign;
1209                 superweapons_baralign = strength_baralign;
1210         }
1211         else if(superweapons_is == 2)
1212         {
1213                 superweapons_offset = shield_offset;
1214                 superweapons_iconalign = shield_iconalign;
1215                 superweapons_baralign = shield_baralign;
1216         }
1217
1218         if(shield_time)
1219         {
1220                 const float maxshield = 30;
1221                 float shield = ceil(shield_time);
1222                 if(autocvar_hud_panel_powerups_progressbar)
1223                 {
1224                         HUD_Panel_GetProgressBarColor(shield);
1225                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1226                 }
1227                 if(autocvar_hud_panel_powerups_text)
1228                 {
1229                         if(shield > 1)
1230                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1231                         if(shield <= 5)
1232                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1233                 }
1234         }
1235
1236         if(strength_time)
1237         {
1238                 const float maxstrength = 30;
1239                 float strength = ceil(strength_time);
1240                 if(autocvar_hud_panel_powerups_progressbar)
1241                 {
1242                         HUD_Panel_GetProgressBarColor(strength);
1243                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1244                 }
1245                 if(autocvar_hud_panel_powerups_text)
1246                 {
1247                         if(strength > 1)
1248                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1249                         if(strength <= 5)
1250                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1251                 }
1252         }
1253
1254         if(superweapons_time)
1255         {
1256                 const float maxsuperweapons = 30;
1257                 float superweapons = ceil(superweapons_time);
1258                 if(autocvar_hud_panel_powerups_progressbar)
1259                 {
1260                         HUD_Panel_GetProgressBarColor(superweapons);
1261                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1262                 }
1263                 if(autocvar_hud_panel_powerups_text)
1264                 {
1265                         if(superweapons > 1)
1266                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1267                         if(superweapons <= 5)
1268                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1269                 }
1270         }
1271 }
1272
1273 // Health/armor (#3)
1274 //
1275
1276 // prev_* vars contain the health/armor at the previous FRAME
1277 // set to -1 when player is dead or was not playing
1278 float prev_health, prev_armor;
1279 float health_damagetime, armor_damagetime;
1280 float health_beforedamage, armor_beforedamage;
1281 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1282 float old_p_health, old_p_armor;
1283 float old_p_healthtime, old_p_armortime;
1284 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1285 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1286 float prev_p_health, prev_p_armor;
1287
1288 void HUD_HealthArmor(void)
1289 {
1290         float armor, health, fuel;
1291         if(!autocvar__hud_configure)
1292         {
1293                 if(!autocvar_hud_panel_healtharmor) return;
1294                 if(hud != HUD_NORMAL) return;
1295                 if(spectatee_status == -1) return;
1296
1297                 health = getstati(STAT_HEALTH);
1298                 if(health <= 0)
1299                 {
1300                         prev_health = -1;
1301                         return;
1302                 }
1303                 armor = getstati(STAT_ARMOR);
1304
1305                 // code to check for spectatee_status changes is in Ent_ClientData()
1306                 // prev_p_health and prev_health can be set to -1 there
1307
1308                 if (prev_p_health == -1)
1309                 {
1310                         // no effect
1311                         health_beforedamage = 0;
1312                         armor_beforedamage = 0;
1313                         health_damagetime = 0;
1314                         armor_damagetime = 0;
1315                         prev_health = health;
1316                         prev_armor = armor;
1317                         old_p_health = health;
1318                         old_p_armor = armor;
1319                         prev_p_health = health;
1320                         prev_p_armor = armor;
1321                 }
1322                 else if (prev_health == -1)
1323                 {
1324                         //start the load effect
1325                         health_damagetime = 0;
1326                         armor_damagetime = 0;
1327                         prev_health = 0;
1328                         prev_armor = 0;
1329                 }
1330                 fuel = getstati(STAT_FUEL);
1331         }
1332         else
1333         {
1334                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1335
1336                 health = 150;
1337                 armor = 75;
1338                 fuel = 20;
1339         }
1340
1341         HUD_Panel_UpdateCvars(healtharmor);
1342         HUD_Panel_ApplyFadeAlpha();
1343         vector pos, mySize;
1344         pos = panel_pos;
1345         mySize = panel_size;
1346
1347         HUD_Panel_DrawBg(1);
1348         if(panel_bg_padding)
1349         {
1350                 pos += '1 1 0' * panel_bg_padding;
1351                 mySize -= '2 2 0' * panel_bg_padding;
1352         }
1353
1354         float baralign = autocvar_hud_panel_healtharmor_baralign;
1355         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1356
1357     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1358     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1359         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1360         {
1361                 vector v;
1362                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1363
1364                 float x;
1365                 x = floor(v_x + 1);
1366
1367         float maxtotal = maxhealth + maxarmor;
1368                 string biggercount;
1369                 if(v_z) // NOT fully armored
1370                 {
1371                         biggercount = "health";
1372                         if(autocvar_hud_panel_healtharmor_progressbar)
1373                         {
1374                                 HUD_Panel_GetProgressBarColor(health);
1375                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1376                         }
1377                         if(armor)
1378             if(autocvar_hud_panel_healtharmor_text)
1379                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1380                 }
1381                 else
1382                 {
1383                         biggercount = "armor";
1384                         if(autocvar_hud_panel_healtharmor_progressbar)
1385                         {
1386                                 HUD_Panel_GetProgressBarColor(armor);
1387                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1388                         }
1389                         if(health)
1390             if(autocvar_hud_panel_healtharmor_text)
1391                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1392                 }
1393         if(autocvar_hud_panel_healtharmor_text)
1394                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1395
1396                 if(fuel)
1397                 {
1398                         HUD_Panel_GetProgressBarColor(fuel);
1399                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1400                 }
1401         }
1402         else
1403         {
1404                 float panel_ar = mySize_x/mySize_y;
1405                 float is_vertical = (panel_ar < 1);
1406                 vector health_offset, armor_offset;
1407                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1408                 {
1409                         mySize_x *= 0.5;
1410                         if (autocvar_hud_panel_healtharmor_flip)
1411                                 health_offset_x = mySize_x;
1412                         else
1413                                 armor_offset_x = mySize_x;
1414                 }
1415                 else
1416                 {
1417                         mySize_y *= 0.5;
1418                         if (autocvar_hud_panel_healtharmor_flip)
1419                                 health_offset_y = mySize_y;
1420                         else
1421                                 armor_offset_y = mySize_y;
1422                 }
1423
1424                 float health_baralign, armor_baralign, fuel_baralign;
1425                 float health_iconalign, armor_iconalign;
1426                 if (autocvar_hud_panel_healtharmor_flip)
1427                 {
1428                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1429                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1430                         fuel_baralign = health_baralign;
1431                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1432                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1433                 }
1434                 else
1435                 {
1436                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1437                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1438                         fuel_baralign = armor_baralign;
1439                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1440                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1441                 }
1442
1443                 //if(health)
1444                 {
1445                         if(autocvar_hud_panel_healtharmor_progressbar)
1446                         {
1447                                 HUD_Panel_GetProgressBarColor(health);
1448                                 float p_health, pain_health_alpha;
1449                                 p_health = health;
1450                                 pain_health_alpha = 1;
1451                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1452                                 {
1453                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1454                                         {
1455                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1456                                                 {
1457                                                         if (time - old_p_healthtime < 1)
1458                                                                 old_p_health = prev_p_health;
1459                                                         else
1460                                                                 old_p_health = prev_health;
1461                                                         old_p_healthtime = time;
1462                                                 }
1463                                                 if (time - old_p_healthtime < 1)
1464                                                 {
1465                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1466                                                         prev_p_health = p_health;
1467                                                 }
1468                                         }
1469                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1470                                         {
1471                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1472                                                 {
1473                                                         if (time - health_damagetime >= 1)
1474                                                                 health_beforedamage = prev_health;
1475                                                         health_damagetime = time;
1476                                                 }
1477                                                 if (time - health_damagetime < 1)
1478                                                 {
1479                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1480                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1481                                                 }
1482                                         }
1483                                         prev_health = health;
1484
1485                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1486                                         {
1487                                                 float BLINK_FACTOR = 0.15;
1488                                                 float BLINK_BASE = 0.85;
1489                                                 float BLINK_FREQ = 9; 
1490                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1491                                         }
1492                                 }
1493                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1494                         }
1495                         if(autocvar_hud_panel_healtharmor_text)
1496                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1497                 }
1498
1499                 if(armor)
1500                 {
1501                         if(autocvar_hud_panel_healtharmor_progressbar)
1502                         {
1503                                 HUD_Panel_GetProgressBarColor(armor);
1504                                 float p_armor;
1505                                 p_armor = armor;
1506                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1507                                 {
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1509                                         {
1510                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1511                                                 {
1512                                                         if (time - old_p_armortime < 1)
1513                                                                 old_p_armor = prev_p_armor;
1514                                                         else
1515                                                                 old_p_armor = prev_armor;
1516                                                         old_p_armortime = time;
1517                                                 }
1518                                                 if (time - old_p_armortime < 1)
1519                                                 {
1520                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1521                                                         prev_p_armor = p_armor;
1522                                                 }
1523                                         }
1524                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1525                                         {
1526                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1527                                                 {
1528                                                         if (time - armor_damagetime >= 1)
1529                                                                 armor_beforedamage = prev_armor;
1530                                                         armor_damagetime = time;
1531                                                 }
1532                                                 if (time - armor_damagetime < 1)
1533                                                 {
1534                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1535                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1536                                                 }
1537                                         }
1538                                         prev_armor = armor;
1539                                 }
1540                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1541                         }
1542                         if(autocvar_hud_panel_healtharmor_text)
1543                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1544                 }
1545
1546                 if(fuel)
1547                 {
1548                         if (is_vertical)
1549                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1550                         else
1551                                 mySize_y *= 0.2;
1552                         if (panel_ar >= 4)
1553                                 mySize_x *= 2; //restore full panel size
1554                         else if (panel_ar < 1/4)
1555                                 mySize_y *= 2; //restore full panel size
1556                         HUD_Panel_GetProgressBarColor(fuel);
1557                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1558                 }
1559         }
1560 }
1561
1562 // Notification area (#4)
1563 //
1564
1565 string Weapon_SuicideMessage(float deathtype)
1566 {
1567         w_deathtype = deathtype;
1568         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1569         return w_deathtypestring;
1570 }
1571
1572 string Weapon_KillMessage(float deathtype)
1573 {
1574         w_deathtype = deathtype;
1575         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1576         return w_deathtypestring;
1577 }
1578
1579 #define KN_MAX_ENTRIES 10
1580 float kn_index;
1581 float killnotify_times[KN_MAX_ENTRIES];
1582 float killnotify_deathtype[KN_MAX_ENTRIES];
1583 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1584 string killnotify_attackers[KN_MAX_ENTRIES];
1585 string killnotify_victims[KN_MAX_ENTRIES];
1586 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1587 {
1588         --kn_index;
1589         if (kn_index == -1)
1590                 kn_index = KN_MAX_ENTRIES-1;
1591         killnotify_times[kn_index] = time;
1592         killnotify_deathtype[kn_index] = wpn;
1593         killnotify_actiontype[kn_index] = actiontype;
1594         if(killnotify_attackers[kn_index])
1595                 strunzone(killnotify_attackers[kn_index]);
1596         killnotify_attackers[kn_index] = strzone(attacker);
1597         if(killnotify_victims[kn_index])
1598                 strunzone(killnotify_victims[kn_index]);
1599         killnotify_victims[kn_index] = strzone(victim);
1600 }
1601
1602 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1603 {
1604         float w;
1605         float alsoprint, gentle;
1606         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1607         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1608         
1609         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1610                 return;
1611
1612         if(msg == MSG_SUICIDE) {
1613                 w = DEATH_WEAPONOF(type);
1614                 if(WEP_VALID(w)) {
1615                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1616                         if (alsoprint)
1617                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1618                 } else if (type == DEATH_KILL) {
1619                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1620                         if (alsoprint)
1621                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1622                 } else if (type == DEATH_ROT) {
1623                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1624                         if (alsoprint)
1625                                 print (sprintf(_("^1%s^1 died\n"), s1));
1626                 } else if (type == DEATH_NOAMMO) {
1627                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1628                         if (alsoprint)
1629                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1630                 } else if (type == DEATH_CAMP) {
1631                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1632                         if (alsoprint)
1633                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1634                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1635                         HUD_KillNotify_Push(s1, "", 0, type);
1636                         if (alsoprint)
1637                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1638                 } else if (type == DEATH_CHEAT) {
1639                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1640                         if (alsoprint)
1641                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1642                 } else if (type == DEATH_FIRE) {
1643                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1644                         if (alsoprint)
1645                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1646                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1647                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1648                         if (alsoprint)
1649                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1650                 } 
1651                 
1652                 if (stof(s2) > 2) // killcount > 2
1653                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1654         } else if(msg == MSG_KILL) {
1655                 w = DEATH_WEAPONOF(type);
1656                 if(WEP_VALID(w)) {
1657                         HUD_KillNotify_Push(s1, s2, 1, type);
1658                         if (alsoprint)
1659                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1660                 }
1661                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1662                         HUD_KillNotify_Push(s1, s2, 1, type);
1663                         if(alsoprint)
1664                         {
1665                                 if(gentle) {
1666                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1667                                 } else {
1668                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1669                                 }
1670                         }
1671                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1672                                 if(gentle)
1673                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1674                                 else
1675                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1676                         }
1677                         else if (stof(s2) > 2) {
1678                                 if(gentle)
1679                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1680                                 else
1681                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1682                         }
1683                 }
1684                 else if(type == KILL_FIRST_BLOOD)
1685                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1686                 else if (type == DEATH_TELEFRAG) {
1687                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1688                         if(gentle)
1689                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1690                         else
1691                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1692                 }
1693                 else if (type == DEATH_DROWN) {
1694                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1695                         if(alsoprint)
1696                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1697                 }
1698                 else if (type == DEATH_SLIME) {
1699                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1700                         if(alsoprint)
1701                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1702                 }
1703                 else if (type == DEATH_LAVA) {
1704                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1705                         if(alsoprint)
1706                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1707                 }
1708                 else if (type == DEATH_FALL) {
1709                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1710                         if(alsoprint)
1711                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1712                 }
1713                 else if (type == DEATH_SHOOTING_STAR) {
1714                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1715                         if(alsoprint)
1716                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1717                 }
1718                 else if (type == DEATH_SWAMP) {
1719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1720                         if(alsoprint)
1721                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1722                 }
1723                 else if (type == DEATH_HURTTRIGGER)
1724                 {
1725                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1726                         if(alsoprint)
1727                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1728                 } else if(type == DEATH_VHCRUSH) {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1730                         if(alsoprint)
1731                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1732                 } else if(type == DEATH_SBMINIGUN) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1736                 } else if(type == DEATH_SBROCKET) {
1737                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1738                         if(alsoprint)
1739                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1740                 } else if(type == DEATH_SBBLOWUP) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1742                         if(alsoprint)
1743                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1744                 } else if(type == DEATH_WAKIGUN) {
1745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1746                         if(alsoprint)
1747                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1748                 } else if(type == DEATH_WAKIROCKET) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1752                 } else if(type == DEATH_WAKIBLOWUP) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1756                 } else if(type == DEATH_RAPTOR_CANNON) {
1757                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1758                         if(alsoprint)
1759                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1760                 } else if(type == DEATH_RAPTOR_BOMB) {
1761                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1762                         if(alsoprint)
1763                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1764                 } else if(type == DEATH_RAPTOR_DEATH) {
1765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1766                         if(alsoprint)
1767                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1768                 } else if(type == DEATH_TURRET) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1772                 } else if(type == DEATH_TOUCHEXPLODE) {
1773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774                         if(alsoprint)
1775                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1776                 } else if(type == DEATH_CHEAT) {
1777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778                         if(alsoprint)
1779                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1780                 } else if (type == DEATH_FIRE) {
1781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782                         if(alsoprint)
1783                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1784                 } else if (type == DEATH_CUSTOM) {
1785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1786                         if(alsoprint)
1787                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1788                 } else if (type == DEATH_HURTTRIGGER) {
1789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1790                         if(alsoprint)
1791                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1792                 } else {
1793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794                         if(alsoprint)
1795                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1796                 }
1797         } else if(msg == MSG_SPREE) {
1798                 if(type == KILL_END_SPREE) {
1799                         if(gentle)
1800                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1801                         else
1802                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1803                 } else if(type == KILL_SPREE) {
1804                         if(gentle)
1805                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1806                         else
1807                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1808                 } else if(type == KILL_SPREE_3) {
1809                         if(gentle)
1810                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1811                         else
1812                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1813                 } else if(type == KILL_SPREE_5) {
1814                         if(gentle)
1815                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1816                         else
1817                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1818                 } else if(type == KILL_SPREE_10) {
1819                         if(gentle)
1820                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1821                         else
1822                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1823                 } else if(type == KILL_SPREE_15) {
1824                         if(gentle)
1825                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1826                         else
1827                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1828                 } else if(type == KILL_SPREE_20) {
1829                         if(gentle)
1830                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1831                         else
1832                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1833                 } else if(type == KILL_SPREE_25) {
1834                         if(gentle)
1835                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1836                         else
1837                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1838                 } else if(type == KILL_SPREE_30) {
1839                         if(gentle)
1840                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1841                         else
1842                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1843                 }
1844         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1845                 if (type == DEATH_DROWN) {
1846                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1847                         if(alsoprint)
1848                         {
1849                                 if(gentle)
1850                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1851                                 else
1852                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1853                         }
1854                 } else if (type == DEATH_SLIME) {
1855                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1856                         if(alsoprint)
1857                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1858                 } else if (type == DEATH_LAVA) {
1859                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1860                         if(alsoprint)
1861                         {
1862                                 if(gentle)
1863                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1864                                 else
1865                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1866                         }
1867                 } else if (type == DEATH_FALL) {
1868                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1869                         if(alsoprint)
1870                         {
1871                                 if(gentle)
1872                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1873                                 else
1874                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1875                         }
1876                 } else if (type == DEATH_SHOOTING_STAR) {
1877                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1878                         if(alsoprint)
1879                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1880                 } else if (type == DEATH_SWAMP) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1882                         if(alsoprint)
1883                         {
1884                                 if(gentle)
1885                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1886                                 else
1887                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1888                         }
1889                 } else if(DEATH_ISTURRET(type)) {
1890                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1891                         if(alsoprint)
1892                         {
1893                                 if(gentle)
1894                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1895                                 else
1896                                 {
1897                                         switch(type)
1898                                         {
1899                                                 case DEATH_TURRET_EWHEEL:
1900                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1901                                                         break;
1902                                                 case DEATH_TURRET_FLAC:
1903                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1904                                                         break;
1905                                                 case DEATH_TURRET_MACHINEGUN:
1906                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1907                                                         break;
1908                                                 case DEATH_TURRET_WALKER_GUN:
1909                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1910                                                         break;
1911                                                 case DEATH_TURRET_WALKER_MEELE:
1912                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1913                                                         break;
1914                                                 case DEATH_TURRET_WALKER_ROCKET:
1915                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1916                                                         break;
1917                                                 case DEATH_TURRET_HELLION:
1918                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1919                                                         break;
1920                                                 case DEATH_TURRET_HK:
1921                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1922                                                         break;
1923                                                 case DEATH_TURRET_MLRS:
1924                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1925                                                         break;
1926                                                 case DEATH_TURRET_PLASMA:
1927                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1928                                                         break;
1929                                                 case DEATH_TURRET_PHASER:
1930                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1931                                                         break;
1932                                                 case DEATH_TURRET_TESLA:                        
1933                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1934                                                         break;
1935                                         }
1936                                 }
1937                         }
1938                 } else if (type == DEATH_CUSTOM) {
1939                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1940                         if(alsoprint)
1941                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1942                 } else if (type == DEATH_HURTTRIGGER) {
1943                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1944                         if(alsoprint)
1945                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1946                 } else if(type == DEATH_TOUCHEXPLODE) {
1947                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1948                         if(alsoprint)
1949                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1950                 } else if(type == DEATH_CHEAT) {
1951                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1952                         if(alsoprint)
1953                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1954                 } else if(type == DEATH_FIRE) {
1955                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1956                         if(alsoprint)
1957                         {
1958                                 if(gentle)
1959                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1960                                 else
1961                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1962                                 }
1963                 } else {
1964                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1965                         if(alsoprint)
1966                         {
1967                                 if(gentle)
1968                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1969                                 else
1970                                         print (sprintf(_("^1%s^1 died\n"), s1));
1971                         }
1972                 }
1973         } else if(msg == MSG_KILL_ACTION_SPREE) {
1974                 if(gentle)
1975                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1976                 else
1977                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1978         } else if(msg == MSG_INFO) {
1979                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1980                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1981                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1982                 } else if(type == INFO_LOSTFLAG) {
1983                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1984                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1985                 } else if(type == INFO_PICKUPFLAG) {
1986                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1987                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1988                 } else if(type == INFO_RETURNFLAG) {
1989                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1990                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1991                 } else if(type == INFO_CAPTUREFLAG) {
1992                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1993                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1994                 }
1995         } else if(msg == MSG_RACE) {
1996                 if(type == RACE_SERVER_RECORD) {
1997                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1998                 }
1999                 else if(type == RACE_NEW_RANK) {
2000                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2001                 }
2002                 else if(type == RACE_NEW_TIME) {
2003                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2004                 }
2005                 else if(type == RACE_FAIL) {
2006                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2007                 }
2008         } else if(msg == MSG_KA) {
2009                 if(type == KA_PICKUPBALL) {
2010                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2011                         if(alsoprint)
2012                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2013                 }
2014                 else if(type == KA_DROPBALL) {
2015                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2016                         if(alsoprint)
2017                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2018                 }
2019         }
2020 }
2021
2022 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2023 {
2024         float gentle;
2025         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2026         if(msg == MSG_SUICIDE) {
2027                 if (type == DEATH_TEAMCHANGE) {
2028                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2029                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2030                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2031                 } else if (type == DEATH_CAMP) {
2032                         if(gentle)
2033                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2034                         else
2035                                 centerprint_hud(_("^1Die camper!"));
2036                 } else if (type == DEATH_NOAMMO) {
2037                         if(gentle)
2038                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2039                         else
2040                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2041                 } else if (type == DEATH_ROT) {
2042                         if(gentle)
2043                                 centerprint_hud(_("^1You need to preserve your health"));
2044                         else
2045                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2046                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2047                         if(gentle)
2048                                 centerprint_hud(_("^1Don't go against team mates!"));
2049                         else
2050                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2051                 } else if (type == DEATH_QUIET) {
2052                         // do nothing
2053                 } else { // generic message
2054                         if(gentle)
2055                                 centerprint_hud(_("^1You need to be more careful!"));
2056                         else
2057                                 centerprint_hud(_("^1You killed your own dumb self!"));
2058                 }
2059         } else if(msg == MSG_KILL) {
2060                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2061                         if(gentle) {
2062                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2063                         } else {
2064                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2065                         }
2066                 } else if (type == KILL_FIRST_BLOOD) {
2067                         if(gentle) {
2068                                 centerprint_hud(_("^1First score"));
2069                         } else {
2070                                 centerprint_hud(_("^1First blood"));
2071                         }
2072                 } else if (type == KILL_FIRST_VICTIM) {
2073                         if(gentle) {
2074                                 centerprint_hud(_("^1First casualty"));
2075                         } else {
2076                                 centerprint_hud(_("^1First victim"));
2077                         }
2078                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2079                         if(gentle) {
2080                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2081                         } else {
2082                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2083                         }
2084                 } else if (type == KILL_TYPEFRAGGED) {
2085                         if(gentle) {
2086                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2087                         } else {
2088                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2089                         }
2090                 } else if (type == KILL_FRAG) {
2091                         if(gentle) {
2092                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2093                         } else {
2094                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2095                         }
2096                 } else { // generic message
2097                         if(gentle) {
2098                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2099                         } else {
2100                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2101                         }
2102                 }
2103         } else if(msg == MSG_KILL_ACTION) {
2104                 // TODO: invent more centerprints here?
2105                 centerprint_hud(_("^1Watch your step!"));
2106         }
2107 }
2108
2109 void HUD_Notify (void)
2110 {
2111         if(!autocvar__hud_configure)
2112         {
2113                 if(!autocvar_hud_panel_notify) return;
2114         }
2115         else
2116                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2117
2118         HUD_Panel_UpdateCvars(notify);
2119         HUD_Panel_ApplyFadeAlpha();
2120         vector pos, mySize;
2121         pos = panel_pos;
2122         mySize = panel_size;
2123
2124         HUD_Panel_DrawBg(1);
2125         if(panel_bg_padding)
2126         {
2127                 pos += '1 1 0' * panel_bg_padding;
2128                 mySize -= '2 2 0' * panel_bg_padding;
2129         }
2130
2131         float entries, height;
2132         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2133         height = mySize_y/entries;
2134         
2135         vector fontsize;
2136         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2137         fontsize = '0.5 0.5 0' * fontheight;
2138
2139         float a;
2140         float when;
2141         when = autocvar_hud_panel_notify_time;
2142         float fadetime;
2143         fadetime = autocvar_hud_panel_notify_fadetime;
2144
2145         string s;
2146
2147         vector pos_attacker, pos_victim;
2148         vector weap_pos;
2149         float width_attacker;
2150         string attacker, victim;
2151
2152         float i, j, w, type, step, limit;
2153         if(autocvar_hud_panel_notify_flip) //order items from the top down
2154         {
2155                 i = 0;
2156                 step = +1;
2157                 limit = entries;
2158         }
2159         else //order items from the bottom up
2160         {
2161                 i = entries - 1;
2162                 step = -1;
2163                 limit = -1;
2164         }
2165
2166         for(j = kn_index;  i != limit;  i += step, ++j)
2167         {
2168                 if(autocvar__hud_configure)
2169                 {
2170                         if (step == +1)
2171                                 a = i;
2172                         else // inverse order
2173                                 a = entries - 1 - i;
2174                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2175                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2176                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2177                         a = bound(0, (when - a) / 4, 1);
2178                         goto hud_config_notifyprint;
2179                 }
2180
2181                 if (j == KN_MAX_ENTRIES)
2182                         j = 0;
2183
2184                 if(killnotify_times[j] + when > time)
2185                         a = 1;
2186                 else if(fadetime)
2187                 {
2188                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2189                         if(!a)
2190                         {
2191                                 break;
2192                         }
2193                 }
2194                 else
2195                 {
2196                         break;
2197                 }
2198
2199                 s = "";
2200
2201                 type = killnotify_deathtype[j];
2202                 w = DEATH_WEAPONOF(type);
2203
2204                 // TODO: maybe print in team colors?
2205                 //
2206                 // Y [used by] X
2207                 if(killnotify_actiontype[j] == 0) 
2208                 {
2209                         if(type == DEATH_GENERIC)
2210                         {
2211                                 s = "notify_death";
2212                         }
2213                         else if(type == DEATH_NOAMMO)
2214                         {
2215                                 s = "notify_outofammo";
2216                         }
2217                         else if(type == DEATH_KILL)
2218                         {
2219                                 s = "notify_selfkill";
2220                         }
2221                         else if(type == DEATH_CAMP)
2222                         {
2223                                 s = "notify_camping";
2224                         }
2225                         else if(type == KILL_TEAM_RED)
2226                         {
2227                                 s = "notify_teamkill_red";
2228                         }
2229                         else if(type == KILL_TEAM_BLUE)
2230                         {
2231                                 s = "notify_teamkill_blue";
2232                         }
2233                         else if(type == DEATH_DROWN)
2234                         {
2235                                 s = "notify_water";
2236                         }
2237                         else if(type == DEATH_SLIME)
2238                         {
2239                                 s = "notify_slime";
2240                         }
2241                         else if(type == DEATH_LAVA)
2242                         {
2243                                 s = "notify_lava";
2244                         }
2245                         else if(type == DEATH_FALL)
2246                         {
2247                                 s = "notify_fall";
2248                         }
2249                         else if(type == DEATH_SHOOTING_STAR)
2250                         {
2251                                 s = "notify_shootingstar";
2252                         }
2253                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2254                         {
2255                                 s = "notify_death";
2256                         }
2257                         else if(type == INFO_GOTFLAG)
2258                         {
2259                                 if(killnotify_victims[j] == "^1RED^7 flag")
2260                                 {
2261                                         s = "notify_red_taken";
2262                                 }
2263                                 else
2264                                 {
2265                                         s = "notify_blue_taken";
2266                                 }
2267                         }
2268                         else if(type == INFO_RETURNFLAG)
2269                         {
2270                                 if(killnotify_victims[j] == "^1RED^7 flag")
2271                                 {
2272                                         s = "notify_red_returned";
2273                                 }
2274                                 else
2275                                 {
2276                                         s = "notify_blue_returned";
2277                                 }
2278                         }
2279                         else if(type == INFO_LOSTFLAG)
2280                         {
2281                                 if(killnotify_victims[j] == "^1RED^7 flag")
2282                                 {
2283                                         s = "notify_red_lost";
2284                                 }
2285                                 else
2286                                 {
2287                                         s = "notify_blue_lost";
2288                                 }
2289                         }
2290                         else if(type == INFO_CAPTUREFLAG)
2291                         {
2292                                 if(killnotify_victims[j] == "^1RED^7 flag")
2293                                 {
2294                                         s = "notify_red_captured";
2295                                 }
2296                                 else
2297                                 {
2298                                         s = "notify_blue_captured";
2299                                 }
2300                         }
2301                         else if(type == KA_DROPBALL)
2302                         {
2303                                 s = "notify_balldropped";
2304                         }
2305                         else if(type == KA_PICKUPBALL)
2306                         {
2307                                 s = "notify_ballpickedup";
2308                         }
2309                         
2310                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2311                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2312                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2313
2314                         if(s != "")
2315                         {
2316                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2317                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2318                         }
2319                 }
2320                 // X [did action to] Y
2321                 else
2322                 {
2323                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2324                         {
2325                                 s = "notify_melee_laser";
2326                         }
2327                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2328                         {
2329                                 s = "notify_melee_shotgun";
2330                         }
2331                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2332                         {
2333                                 s = "notify_headshot";
2334                         }
2335                         else if(WEP_VALID(w))
2336                         {
2337                                 self = get_weaponinfo(w);
2338                                 s = strcat("weapon", self.netname);
2339                         }
2340                         else if(type == KILL_TEAM_RED)
2341                         {
2342                                 s = "notify_teamkill_red";
2343                         }
2344                         else if(type == KILL_TEAM_BLUE)
2345                         {
2346                                 s = "notify_teamkill_red";
2347                         }
2348                         else if(type == DEATH_TELEFRAG)
2349                         {
2350                                 s = "notify_telefrag";
2351                         }
2352                         else if(type == DEATH_DROWN)
2353                         {
2354                                 s = "notify_water";
2355                         }
2356                         else if(type == DEATH_SLIME)
2357                         {
2358                                 s = "notify_slime";
2359                         }
2360                         else if(type == DEATH_LAVA)
2361                         {
2362                                 s = "notify_lava";
2363                         }
2364                         else if(type == DEATH_FALL)
2365                         {
2366                                 s = "notify_fall";
2367                         }
2368                         else if(type == DEATH_SHOOTING_STAR)
2369                         {
2370                                 s = "notify_shootingstar";
2371                         }
2372                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2373                         {
2374                                 s = "notify_void";
2375                         }
2376                         else if(type == RACE_SERVER_RECORD)
2377                         {
2378                                 s = "race_newrecordserver";
2379                         }
2380                         else if(type == RACE_NEW_RANK)
2381                         {
2382                                 s = "race_newrankyellow";
2383                         }
2384                         else if(type == RACE_NEW_TIME)
2385                         {
2386                                 s = "race_newtime";
2387                         }
2388                         else if(type == RACE_FAIL)
2389                         {
2390                                 s = "race_newfail";
2391                         }
2392
2393                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2394                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2395 :hud_config_notifyprint
2396                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2397                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2398                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2399                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2400
2401                         if(s != "")
2402                         {
2403                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2404                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2405                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2406                         }
2407                 }
2408         }
2409 }
2410
2411 // Timer (#5)
2412 //
2413 // TODO: macro
2414 string seconds_tostring(float sec)
2415 {
2416         float minutes;
2417         minutes = floor(sec / 60);
2418
2419         sec -= minutes * 60;
2420         return sprintf("%d:%02d", minutes, sec);
2421 }
2422
2423 void HUD_Timer(void)
2424 {
2425         if(!autocvar__hud_configure)
2426         {
2427                 if(!autocvar_hud_panel_timer) return;
2428         }
2429         else
2430                 hud_configure_active_panel = HUD_PANEL_TIMER;
2431
2432         HUD_Panel_UpdateCvars(timer);
2433         HUD_Panel_ApplyFadeAlpha();
2434         vector pos, mySize;
2435         pos = panel_pos;
2436         mySize = panel_size;
2437
2438         HUD_Panel_DrawBg(1);
2439         if(panel_bg_padding)
2440         {
2441                 pos += '1 1 0' * panel_bg_padding;
2442                 mySize -= '2 2 0' * panel_bg_padding;
2443         }
2444
2445         string timer;
2446         float timelimit, elapsedTime, timeleft, minutesLeft;
2447
2448         timelimit = getstatf(STAT_TIMELIMIT);
2449
2450         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2451         timeleft = ceil(timeleft);
2452
2453         minutesLeft = floor(timeleft / 60);
2454
2455         vector timer_color;
2456         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2457                 timer_color = '1 1 1'; //white
2458         else if(minutesLeft >= 1)
2459                 timer_color = '1 1 0'; //yellow
2460         else
2461                 timer_color = '1 0 0'; //red
2462
2463         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2464                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2465                         //while restart is still active, show 00:00
2466                         timer = seconds_tostring(0);
2467                 } else {
2468                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2469                         timer = seconds_tostring(elapsedTime);
2470                 }
2471         } else {
2472                 timer = seconds_tostring(timeleft);
2473         }
2474
2475         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2476 }
2477
2478 // Radar (#6)
2479 //
2480 void HUD_Radar(void)
2481 {
2482         if (!autocvar__hud_configure)
2483         {
2484                 if (hud_panel_radar_maximized)
2485                 {
2486                         if (!hud_draw_maximized) return;
2487                 }
2488                 else
2489                 {
2490                         if (autocvar_hud_panel_radar == 0) return;
2491                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2492                 }
2493         }
2494         else
2495                 hud_configure_active_panel = HUD_PANEL_RADAR;
2496
2497         HUD_Panel_UpdateCvars(radar);
2498         HUD_Panel_ApplyFadeAlpha();
2499
2500         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2501         {
2502                 panel_size = autocvar_hud_panel_radar_maximized_size;
2503                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2504                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2505                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2506                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2507                 
2508                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2509                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2510         }
2511
2512         vector pos, mySize;
2513         pos = panel_pos;
2514         mySize = panel_size;
2515
2516         HUD_Panel_DrawBg(1);
2517         if(panel_bg_padding)
2518         {
2519                 pos += '1 1 0' * panel_bg_padding;
2520                 mySize -= '2 2 0' * panel_bg_padding;
2521         }
2522
2523         float color2;
2524         entity tm;
2525         float scale2d, normalsize, bigsize;
2526         float f;
2527
2528         teamradar_origin2d = pos + 0.5 * mySize;
2529         teamradar_size2d = mySize;
2530
2531         if(minimapname == "")
2532                 return;
2533
2534         teamradar_loadcvars();
2535
2536         switch(hud_panel_radar_zoommode)
2537         {
2538                 default:
2539                 case 0:
2540                         f = current_zoomfraction;
2541                         break;
2542                 case 1:
2543                         f = 1 - current_zoomfraction;
2544                         break;
2545                 case 2:
2546                         f = 0;
2547                         break;
2548                 case 3:
2549                         f = 1;
2550                         break;
2551         }
2552
2553         switch(hud_panel_radar_rotation)
2554         {
2555                 case 0:
2556                         teamradar_angle = view_angles_y - 90;
2557                         break;
2558                 default:
2559                         teamradar_angle = 90 * hud_panel_radar_rotation;
2560                         break;
2561         }
2562
2563         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2564         teamradar_size2d = mySize;
2565
2566         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2567
2568         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2569         if(hud_panel_radar_rotation == 0)
2570         {
2571                 // max-min distance must fit the radar in any rotation
2572                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2573         }
2574         else
2575         {
2576                 vector c0, c1, c2, c3, span;
2577                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2578                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2579                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2580                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2581                 span = '0 0 0';
2582                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2583                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2584
2585                 // max-min distance must fit the radar in x=x, y=y
2586                 bigsize = min(
2587                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2588                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2589                 );
2590         }
2591
2592         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2593         if(bigsize > normalsize)
2594                 normalsize = bigsize;
2595
2596         teamradar_size =
2597                   f * bigsize
2598                 + (1 - f) * normalsize;
2599         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2600                   f * mi_center
2601                 + (1 - f) * view_origin);
2602
2603         drawsetcliparea(
2604                 pos_x,
2605                 pos_y,
2606                 mySize_x,
2607                 mySize_y
2608         );
2609
2610         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2611
2612         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2613                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2614         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2615                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2616         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2617         {
2618                 color2 = GetPlayerColor(tm.sv_entnum);
2619                 //if(color == COLOR_SPECTATOR || color == color2)
2620                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2621         }
2622         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2623
2624         drawresetcliparea();
2625 };
2626
2627 // Score (#7)
2628 //
2629 void HUD_UpdatePlayerTeams();
2630 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2631 {
2632         float score;
2633         entity tm, pl;
2634 #define SCOREPANEL_MAX_ENTRIES 6
2635 #define SCOREPANEL_ASPECTRATIO 2
2636         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2637         vector fontsize = '1 1 0' * (mySize_y/entries);
2638
2639         vector rgb, score_color;
2640         rgb = '1 1 1';
2641         score_color = '1 1 1';
2642
2643         float name_size = mySize_x*0.75;
2644         float spacing_size = mySize_x*0.04;
2645         const float highlight_alpha = 0.2;
2646         float i, me_printed, first_pl;
2647         string s;
2648         i = 0;
2649         first_pl = 0;
2650         if (autocvar__hud_configure)
2651         {
2652                 float players_per_team;
2653                 if (team_count)
2654                 {
2655                         // show team scores in the first line
2656                         float score_size = mySize_x / team_count;
2657                         players_per_team = max(2, ceil((entries - 1) / team_count));
2658                         for(i=0; i<team_count; ++i) {
2659                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2660                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2661                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2662                         }
2663                         first_pl = 1;
2664                         pos_y += fontsize_y;
2665                 }
2666                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2667                 for (i=first_pl; i<entries; ++i)
2668                 {
2669                         //simulate my score is lower than all displayed players,
2670                         //so that I don't appear at all showing pure rankings.
2671                         //This is to better show the difference between the 2 ranking views
2672                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2673                         {
2674                                 rgb = '1 1 0';
2675                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2676                                 s = GetPlayerName(pl.sv_entnum);
2677                                 score = 7;
2678                         }
2679                         else
2680                         {
2681                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2682                                 score -= 3;
2683                         }
2684
2685                         if (team_count)
2686                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2687                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2688                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2689                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2690                         pos_y += fontsize_y;
2691                 }
2692                 return;
2693         }
2694
2695         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2696                 HUD_UpdatePlayerTeams();
2697         if (team_count)
2698         {
2699                 // show team scores in the first line
2700                 float score_size = mySize_x / team_count;
2701                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2702                         if(tm.team == COLOR_SPECTATOR)
2703                                 continue;
2704                         if (tm.team == myteam)
2705                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2706                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2707                         ++i;
2708                 }
2709                 first_pl = 1;
2710                 pos_y += fontsize_y;
2711                 tm = teams.sort_next;
2712         }
2713         i = first_pl;
2714
2715         do
2716         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2717         {
2718                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2719                         continue;
2720
2721                 if (i == entries-1 && !me_printed && pl != me)
2722                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2723                 {
2724                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2725                                 if (pl.team != COLOR_SPECTATOR)
2726                                         break;
2727
2728                         if (pl)
2729                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2730                         else
2731                                 rgb = '1 0 0'; //last: red
2732                         pl = me;
2733                 }
2734
2735                 if (pl == me)
2736                 {
2737                         if (i == first_pl)
2738                                 rgb = '0 1 0'; //first: green
2739                         me_printed = 1;
2740                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2741                 }
2742                 if (team_count)
2743                         score_color = GetTeamRGB(pl.team) * 0.8;
2744                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2745                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2746                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2747                 pos_y += fontsize_y;
2748                 ++i;
2749         }
2750         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2751 }
2752
2753 void HUD_Score(void)
2754 {
2755         if(!autocvar__hud_configure)
2756         {
2757                 if(!autocvar_hud_panel_score) return;
2758                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2759         }
2760         else
2761                 hud_configure_active_panel = HUD_PANEL_SCORE;
2762
2763         HUD_Panel_UpdateCvars(score);
2764         HUD_Panel_ApplyFadeAlpha();
2765         vector pos, mySize;
2766         pos = panel_pos;
2767         mySize = panel_size;
2768
2769         HUD_Panel_DrawBg(1);
2770         if(panel_bg_padding)
2771         {
2772                 pos += '1 1 0' * panel_bg_padding;
2773                 mySize -= '2 2 0' * panel_bg_padding;
2774         }
2775
2776         float score, distribution;
2777         string sign;
2778         vector distribution_color;
2779         entity tm, pl, me;
2780 #ifdef COMPAT_XON050_ENGINE
2781         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2782 #else
2783         me = playerslots[player_localentnum - 1];
2784 #endif
2785
2786         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2787                 string timer, distrtimer;
2788
2789                 pl = players.sort_next;
2790                 if(pl == me)
2791                         pl = pl.sort_next;
2792                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2793                         if(pl.scores[ps_primary] == 0)
2794                                 pl = world;
2795
2796                 score = me.(scores[ps_primary]);
2797                 timer = TIME_ENCODED_TOSTRING(score);
2798
2799                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2800                         // distribution display
2801                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2802
2803                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2804
2805                         if (distribution <= 0) {
2806                                 distribution_color = '0 1 0';
2807                                 sign = "-";
2808                         }
2809                         else {
2810                                 distribution_color = '1 0 0';
2811                                 sign = "+";
2812                         }
2813                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2814                 }
2815                 // race record display
2816                 if (distribution <= 0)
2817                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2818                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2819         } else if (!teamplay) { // non-teamgames
2820                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2821                 {
2822                         HUD_Score_Rankings(pos, mySize, me, 0);
2823                         return;
2824                 }
2825                 // me vector := [team/connected frags id]
2826                 pl = players.sort_next;
2827                 if(pl == me)
2828                         pl = pl.sort_next;
2829
2830                 if(autocvar__hud_configure)
2831                         distribution = 42;
2832                 else if(pl)
2833                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2834                 else
2835                         distribution = 0;
2836
2837                 score = me.(scores[ps_primary]);
2838                 if(autocvar__hud_configure)
2839                         score = 123;
2840
2841                 if(distribution >= 5)
2842                         distribution_color = eY;
2843                 else if(distribution >= 0)
2844                         distribution_color = '1 1 1';
2845                 else if(distribution >= -5)
2846                         distribution_color = '1 1 0';
2847                 else
2848                         distribution_color = eX;
2849
2850                 string distribution_str;
2851                 distribution_str = ftos(distribution);
2852                 if (distribution >= 0)
2853                 {
2854                         if (distribution > 0)
2855                                 distribution_str = strcat("+", distribution_str);
2856                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2857                 }
2858                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2859                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2860         } else { // teamgames
2861                 float scores_count, row, column, rows, columns;
2862                 local noref vector offset; // fteqcc sucks
2863                 vector score_pos, score_size; //for scores other than myteam
2864                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2865                 {
2866                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2867                                 ++scores_count;
2868                         if (autocvar_hud_panel_score_rankings)
2869                         {
2870                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2871                                 return;
2872                         }
2873                         rows = mySize_y/mySize_x;
2874                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2875                         //                               ^^^ ammo item aspect goes here
2876
2877                         columns = ceil(scores_count/rows);
2878
2879                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2880
2881                         float newSize;
2882                         if(score_size_x/score_size_y > 3)
2883                         {
2884                                 newSize = 3 * score_size_y;
2885                                 offset_x = score_size_x - newSize;
2886                                 pos_x += offset_x/2;
2887                                 score_size_x = newSize;
2888                         }
2889                         else
2890                         {
2891                                 newSize = 1/3 * score_size_x;
2892                                 offset_y = score_size_y - newSize;
2893                                 pos_y += offset_y/2;
2894                                 score_size_y = newSize;
2895                         }
2896                 }
2897                 else
2898                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2899
2900                 float max_fragcount;
2901                 max_fragcount = -99;
2902                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2903                         if(tm.team == COLOR_SPECTATOR)
2904                                 continue;
2905                         score = tm.(teamscores[ts_primary]);
2906                         if(autocvar__hud_configure)
2907                                 score = 123;
2908                         
2909                         if (score > max_fragcount)
2910                                 max_fragcount = score;
2911
2912                         if (spectatee_status == -1)
2913                         {
2914                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2915                                 if (max_fragcount == score)
2916                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2917                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2918                                 ++row;
2919                                 if(row >= rows)
2920                                 {
2921                                         row = 0;
2922                                         ++column;
2923                                 }
2924                         }
2925                         else if(tm.team == myteam) {
2926                                 if (max_fragcount == score)
2927                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2928                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2929                         } else {
2930                                 if (max_fragcount == score)
2931                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2932                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2933                                 ++rows;
2934                         }
2935                 }
2936         }
2937 }
2938
2939 // Race timer (#8)
2940 //
2941 void HUD_RaceTimer (void)
2942 {
2943         if(!autocvar__hud_configure)
2944         {
2945                 if(!autocvar_hud_panel_racetimer) return;
2946                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2947                 if(spectatee_status == -1) return;
2948         }
2949         else
2950                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2951
2952         HUD_Panel_UpdateCvars(racetimer);
2953         HUD_Panel_ApplyFadeAlpha();
2954         vector pos, mySize;
2955         pos = panel_pos;
2956         mySize = panel_size;
2957
2958         HUD_Panel_DrawBg(1);
2959         if(panel_bg_padding)
2960         {
2961                 pos += '1 1 0' * panel_bg_padding;
2962                 mySize -= '2 2 0' * panel_bg_padding;
2963         }
2964
2965         // always force 4:1 aspect
2966         vector newSize;
2967         if(mySize_x/mySize_y > 4)
2968         {
2969                 newSize_x = 4 * mySize_y;
2970                 newSize_y = mySize_y;
2971
2972                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2973         }
2974         else
2975         {
2976                 newSize_y = 1/4 * mySize_x;
2977                 newSize_x = mySize_x;
2978
2979                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2980         }
2981         mySize = newSize;
2982
2983         float a, t;
2984         string s, forcetime;
2985
2986         if(autocvar__hud_configure)
2987         {
2988                 s = "0:13:37";
2989                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2990                 s = _("^1Intermediate 1 (+15.42)");
2991                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2992                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2993                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2994         }
2995         else if(race_checkpointtime)
2996         {
2997                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2998                 s = "";
2999                 forcetime = "";
3000                 if(a > 0) // just hit a checkpoint?
3001                 {
3002                         if(race_checkpoint != 254)
3003                         {
3004                                 if(race_time && race_previousbesttime)
3005                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3006                                 else
3007                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3008                                 if(race_time)
3009                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3010                         }
3011                 }
3012                 else
3013                 {
3014                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3015                         {
3016                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3017                                 if(a > 0) // next one?
3018                                 {
3019                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3020                                 }
3021                         }
3022                 }
3023
3024                 if(s != "" && a > 0)
3025                 {
3026                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3027                 }
3028
3029                 if(race_penaltytime)
3030                 {
3031                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3032                         if(a > 0)
3033                         {
3034                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3035                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3036                         }
3037                 }
3038
3039                 if(forcetime != "")
3040                 {
3041                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3042                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3043                 }
3044                 else
3045                         a = 1;
3046
3047                 if(race_laptime && race_checkpoint != 255)
3048                 {
3049                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3050                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3051                 }
3052         }
3053         else
3054         {
3055                 if(race_mycheckpointtime)
3056                 {
3057                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3058                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3059                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3060                 }
3061                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3062                 {
3063                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3064                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3065                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3066                 }
3067
3068                 if(race_penaltytime && !race_penaltyaccumulator)
3069                 {
3070                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3071                         a = bound(0, (1 + t - time), 1);
3072                         if(a > 0)
3073                         {
3074                                 if(time < t)
3075                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3076                                 else
3077                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3078                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3079                         }
3080                 }
3081         }
3082 }
3083
3084 // Vote window (#9)
3085 //
3086 float vote_yescount;
3087 float vote_nocount;
3088 float vote_needed;
3089 float vote_highlighted; // currently selected vote
3090
3091 float vote_active; // is there an active vote?
3092 float vote_prev; // previous state of vote_active to check for a change
3093 float vote_alpha;
3094 float vote_change; // "time" when vote_active changed
3095
3096 void HUD_VoteWindow(void) 
3097 {
3098         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3099         {
3100                 vote_active = 1;
3101                 if (autocvar__hud_configure)
3102                 {
3103                         vote_yescount = 0;
3104                         vote_nocount = 0;
3105                         print(_("^1You must answer before entering hud configure mode\n"));
3106                         cvar_set("_hud_configure", "0");
3107                 }
3108                 if(vote_called_vote)
3109                         strunzone(vote_called_vote);
3110                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3111                 uid2name_dialog = 1;
3112         }
3113
3114         if(!autocvar__hud_configure)
3115         {
3116                 if(!autocvar_hud_panel_vote) return;
3117
3118                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3119                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3120
3121                 if(panel_bg_alpha_str == "") {
3122                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3123                 }
3124                 panel_bg_alpha = stof(panel_bg_alpha_str);
3125         }
3126         else
3127         {
3128                 hud_configure_active_panel = HUD_PANEL_VOTE;
3129
3130                 vote_yescount = 3;
3131                 vote_nocount = 2;
3132                 vote_needed = 4;
3133         }
3134
3135         string s;
3136         float a;
3137         if(vote_active != vote_prev) {
3138                 vote_change = time;
3139                 vote_prev = vote_active;
3140         }
3141
3142         if(vote_active || autocvar__hud_configure)
3143                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3144         else
3145                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3146
3147         if(!vote_alpha)
3148                 return;
3149
3150         HUD_Panel_UpdateCvars(vote);
3151         HUD_Panel_ApplyFadeAlpha();
3152
3153         if(uid2name_dialog)
3154         {
3155                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3156                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3157         }
3158
3159     // these must be below above block
3160         vector pos, mySize;
3161         pos = panel_pos;
3162         mySize = panel_size;
3163
3164         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3165         HUD_Panel_DrawBg(a);
3166         a = panel_fg_alpha * a;
3167
3168         if(panel_bg_padding)
3169         {
3170                 pos += '1 1 0' * panel_bg_padding;
3171                 mySize -= '2 2 0' * panel_bg_padding;
3172         }
3173
3174         // always force 3:1 aspect
3175         vector newSize;
3176         if(mySize_x/mySize_y > 3)
3177         {
3178                 newSize_x = 3 * mySize_y;
3179                 newSize_y = mySize_y;
3180
3181                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3182         }
3183         else
3184         {
3185                 newSize_y = 1/3 * mySize_x;
3186                 newSize_x = mySize_x;
3187
3188                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3189         }
3190         mySize = newSize;
3191
3192         s = _("A vote has been called for:");
3193         if(uid2name_dialog)
3194                 s = _("Allow servers to store and display your name?");
3195         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3196         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3197         if(autocvar__hud_configure)
3198                 s = _("^1Configure the HUD");
3199         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3200
3201         // print the yes/no counts
3202     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3203         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3204     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3205         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3206
3207         // draw the progress bar backgrounds
3208         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3209
3210         // draw the highlights
3211         if(vote_highlighted == 1) {
3212                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3213                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3214         }
3215         else if(vote_highlighted == -1) {
3216                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3217                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3218         }
3219
3220         // draw the progress bars
3221         if(vote_yescount && vote_needed)
3222         {
3223                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3224                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3225         }
3226
3227         if(vote_nocount && vote_needed)
3228         {
3229                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3230                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3231         }
3232
3233         drawresetcliparea();
3234 }
3235
3236 // Mod icons panel (#10)
3237 //
3238
3239 float mod_active; // is there any active mod icon?
3240
3241 // Clan Arena HUD modicons
3242 void HUD_Mod_CA(vector pos, vector mySize)
3243 {
3244         mod_active = 1; // CA should never hide the mod icons panel
3245         float redalive, bluealive;
3246         redalive = getstati(STAT_REDALIVE);
3247         bluealive = getstati(STAT_BLUEALIVE);
3248
3249         vector redpos, bluepos;
3250         if(mySize_x > mySize_y)
3251         {
3252                 redpos = pos;
3253                 bluepos = pos + eY * 0.5 * mySize_y;
3254                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3255                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3256                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3257                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3258         }
3259         else
3260         {
3261                 redpos = pos;
3262                 bluepos = pos + eY * 0.5 * mySize_y;
3263                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3264                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3265                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3266                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3267         }
3268 }
3269
3270 // CTF HUD modicon section
3271 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3272 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3273 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3274
3275 void HUD_Mod_CTF_Reset(void)
3276 {
3277         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3278 }
3279
3280 void HUD_Mod_CTF(vector pos, vector mySize)
3281 {
3282         vector redflag_pos, blueflag_pos;
3283         vector flag_size;
3284         float f; // every function should have that
3285
3286         float redflag, blueflag; // current status
3287         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3288         float stat_items;
3289
3290         stat_items = getstati(STAT_ITEMS, 0, 24);
3291         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3292         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3293         
3294         if(redflag || blueflag)
3295                 mod_active = 1;
3296         else
3297                 mod_active = 0;
3298
3299         if(autocvar__hud_configure)
3300         {
3301                 redflag = 1;
3302                 blueflag = 2;
3303         }
3304
3305         // when status CHANGES, set old status into prevstatus and current status into status
3306         if (redflag != redflag_prevframe)
3307         {
3308                 redflag_statuschange_time = time;
3309                 redflag_prevstatus = redflag_prevframe;
3310                 redflag_prevframe = redflag;
3311         }
3312
3313         if (blueflag != blueflag_prevframe)
3314         {
3315                 blueflag_statuschange_time = time;
3316                 blueflag_prevstatus = blueflag_prevframe;
3317                 blueflag_prevframe = blueflag;
3318         }
3319
3320         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3321         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3322
3323         float BLINK_FACTOR = 0.15;
3324         float BLINK_BASE = 0.85;
3325         // note:
3326         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3327         // thus
3328         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3329         // ensure RMS == 1
3330         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3331
3332         string red_icon, red_icon_prevstatus;
3333         float red_alpha, red_alpha_prevstatus;
3334         red_alpha = red_alpha_prevstatus = 1;
3335         switch(redflag) {
3336                 case 1: red_icon = "flag_red_taken"; break;
3337                 case 2: red_icon = "flag_red_lost"; break;
3338                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3339                 default:
3340                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3341                                 red_icon = "flag_red_shielded";
3342                         else
3343                                 red_icon = string_null;
3344                         break;
3345         }
3346         switch(redflag_prevstatus) {
3347                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3348                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3349                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3350                 default:
3351                         if(redflag == 3)
3352                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3353                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3354                                 red_icon_prevstatus = "flag_red_shielded";
3355                         else
3356                                 red_icon_prevstatus = string_null;
3357                         break;
3358         }
3359
3360         string blue_icon, blue_icon_prevstatus;
3361         float blue_alpha, blue_alpha_prevstatus;
3362         blue_alpha = blue_alpha_prevstatus = 1;
3363         switch(blueflag) {
3364                 case 1: blue_icon = "flag_blue_taken"; break;
3365                 case 2: blue_icon = "flag_blue_lost"; break;
3366                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3367                 default:
3368                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3369                                 blue_icon = "flag_blue_shielded";
3370                         else
3371                                 blue_icon = string_null;
3372                         break;
3373         }
3374         switch(blueflag_prevstatus) {
3375                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3376                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3377                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3378                 default:
3379                         if(blueflag == 3)
3380                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3381                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3382                                 blue_icon_prevstatus = "flag_blue_shielded";
3383                         else
3384                                 blue_icon_prevstatus = string_null;
3385                         break;
3386         }
3387
3388         if(mySize_x > mySize_y) {
3389                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3390                         redflag_pos = pos;
3391                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3392                 } else {
3393                         blueflag_pos = pos;
3394                         redflag_pos = pos + eX * 0.5 * mySize_x;
3395                 }
3396                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3397         } else {
3398                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3399                         redflag_pos = pos;
3400                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3401                 } else {
3402                         blueflag_pos = pos;
3403                         redflag_pos = pos + eY * 0.5 * mySize_y;
3404                 }
3405                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3406         }
3407
3408         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3409         if(red_icon_prevstatus && f < 1)
3410                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3411         if(red_icon)
3412                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3413
3414         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3415         if(blue_icon_prevstatus && f < 1)
3416                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3417         if(blue_icon)
3418                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3419 }
3420
3421 // Keyhunt HUD modicon section
3422 float kh_runheretime;
3423
3424 void HUD_Mod_KH_Reset(void)
3425 {
3426         kh_runheretime = 0;
3427 }
3428
3429 void HUD_Mod_KH(vector pos, vector mySize)
3430 {
3431         mod_active = 1; // keyhunt should never hide the mod icons panel
3432         float kh_keys;
3433         float keyteam;
3434         float a, aa;
3435         vector p, pa, kh_size, kh_asize;
3436
3437         kh_keys = getstati(STAT_KH_KEYS);
3438
3439         p_x = pos_x;
3440         if(mySize_x > mySize_y)
3441         {
3442                 p_y = pos_y + 0.25 * mySize_y;
3443                 pa = p - eY * 0.25 * mySize_y;
3444
3445                 kh_size_x = mySize_x * 0.25;
3446                 kh_size_y = 0.75 * mySize_y;
3447                 kh_asize_x = mySize_x * 0.25;
3448                 kh_asize_y = mySize_y * 0.25;
3449         }
3450         else
3451         {
3452                 p_y = pos_y + 0.125 * mySize_y;
3453                 pa = p - eY * 0.125 * mySize_y;
3454
3455                 kh_size_x = mySize_x * 0.5;
3456                 kh_size_y = 0.375 * mySize_y;
3457                 kh_asize_x = mySize_x * 0.5;
3458                 kh_asize_y = mySize_y * 0.125;
3459         }
3460
3461         float i, key;
3462
3463         float keycount;
3464         keycount = 0;
3465         for(i = 0; i < 4; ++i)
3466         {
3467                 key = floor(kh_keys / pow(32, i)) & 31;
3468                 keyteam = key - 1;
3469                 if(keyteam == 30 && keycount <= 4)
3470                         keycount += 4;
3471                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3472                         keycount += 1;
3473         }
3474
3475         // this yields 8 exactly if "RUN HERE" shows
3476
3477         if(keycount == 8)
3478         {
3479                 if(!kh_runheretime)
3480                         kh_runheretime = time;
3481                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3482         }
3483         else
3484                 kh_runheretime = 0;
3485
3486         for(i = 0; i < 4; ++i)
3487         {
3488                 key = floor(kh_keys / pow(32, i)) & 31;
3489                 keyteam = key - 1;
3490                 switch(keyteam)
3491                 {
3492                         case 30: // my key
3493                                 keyteam = myteam;
3494                                 a = 1;
3495                                 aa = 1;
3496                                 break;
3497                         case -1: // no key
3498                                 a = 0;
3499                                 aa = 0;
3500                                 break;
3501                         default: // owned or dropped
3502                                 a = 0.2;
3503                                 aa = 0.5;
3504                                 break;
3505                 }
3506                 a = a * panel_fg_alpha;
3507                 aa = aa * panel_fg_alpha;
3508                 if(a > 0)
3509                 {
3510                         switch(keyteam)
3511                         {
3512                                 case COLOR_TEAM1:
3513                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3514                                         break;
3515                                 case COLOR_TEAM2:
3516                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3517                                         break;
3518                                 case COLOR_TEAM3:
3519                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3520                                         break;
3521                                 case COLOR_TEAM4:
3522                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3523                                         break;
3524                                 default:
3525                                         break;
3526                         }
3527                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3528                         {
3529                                 case 0:
3530                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3531                                         break;
3532                                 case 1:
3533                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3534                                         break;
3535                                 case 2:
3536                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3537                                         break;
3538                                 case 3:
3539                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3540                                         break;
3541                         }
3542                 }
3543                 if(mySize_x > mySize_y)
3544                 {
3545                         p_x += 0.25 * mySize_x;
3546                         pa_x += 0.25 * mySize_x;
3547                 }
3548                 else
3549                 {
3550                         if(i == 1)
3551                         {
3552                                 p_y = pos_y + 0.625 * mySize_y;
3553                                 pa_y = pos_y + 0.5 * mySize_y;
3554                                 p_x = pos_x;
3555                                 pa_x = pos_x;
3556                         }
3557                         else
3558                         {
3559                                 p_x += 0.5 * mySize_x;
3560                                 pa_x += 0.5 * mySize_x;
3561                         }
3562                 }
3563         }
3564 }
3565
3566 // Keepaway HUD mod icon
3567 float kaball_prevstatus; // last remembered status
3568 float kaball_statuschange_time; // time when the status changed
3569
3570 // we don't need to reset for keepaway since it immediately 
3571 // autocorrects prevstatus as to if the player has the ball or not
3572
3573 void HUD_Mod_Keepaway(vector pos, vector mySize)
3574 {
3575         mod_active = 1; // keepaway should always show the mod HUD
3576         
3577         float BLINK_FACTOR = 0.15;
3578         float BLINK_BASE = 0.85;
3579         float BLINK_FREQ = 5; 
3580         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3581         
3582         float stat_items = getstati(STAT_ITEMS, 0, 24);
3583         float kaball = (stat_items/IT_KEY1) & 1;
3584         
3585         if(kaball != kaball_prevstatus)
3586         {
3587                 kaball_statuschange_time = time;
3588                 kaball_prevstatus = kaball;
3589         }
3590         
3591         vector kaball_pos, kaball_size;
3592         
3593         if(mySize_x > mySize_y) {
3594                 kaball_pos = pos + eX * 0.25 * mySize_x;
3595                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3596         } else {
3597                 kaball_pos = pos + eY * 0.25 * mySize_y;
3598                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3599         }
3600         
3601         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3602         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3603         
3604         if(kaball_prevstatus && f < 1)
3605                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3606         
3607         if(kaball)
3608                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3609 }
3610
3611
3612 // Nexball HUD mod icon
3613 void HUD_Mod_NexBall(vector pos, vector mySize)
3614 {
3615         float stat_items, nb_pb_starttime, dt, p;
3616
3617         stat_items = getstati(STAT_ITEMS, 0, 24);
3618         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3619
3620         if (stat_items & IT_KEY1)
3621                 mod_active = 1;
3622         else
3623                 mod_active = 0;
3624
3625         //Manage the progress bar if any
3626         if (nb_pb_starttime > 0)
3627         {
3628                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3629                 // one period of positive triangle
3630                 p = 2 * dt / nb_pb_period;
3631                 if (p > 1)
3632                         p = 2 - p;
3633
3634                 //Draw the filling
3635                 HUD_Panel_GetProgressBarColor(nexball);
3636                 if(mySize_x > mySize_y)
3637                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3638                 else
3639                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3640         }
3641
3642         if (stat_items & IT_KEY1)
3643                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3644 }
3645
3646 // Race/CTS HUD mod icons
3647 float crecordtime_prev; // last remembered crecordtime
3648 float crecordtime_change_time; // time when crecordtime last changed
3649 float srecordtime_prev; // last remembered srecordtime
3650 float srecordtime_change_time; // time when srecordtime last changed
3651
3652 float race_status_time;
3653 float race_status_prev;
3654 string race_status_name_prev;
3655 void HUD_Mod_Race(vector pos, vector mySize)
3656 {
3657         mod_active = 1; // race should never hide the mod icons panel
3658         entity me;
3659         me = playerslots[player_localnum];
3660         float t, score;
3661         float f; // yet another function has this
3662         score = me.(scores[ps_primary]);
3663
3664         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3665                 return; // no records in the actual race
3666
3667         // clientside personal record
3668         string rr;
3669         if(gametype == MAPINFO_TYPE_CTS)
3670                 rr = CTS_RECORD;
3671         else
3672                 rr = RACE_RECORD;
3673         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3674
3675         if(score && (score < t || !t)) {
3676                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3677                 if(autocvar_cl_autodemo_delete_keeprecords)
3678                 {
3679                         f = autocvar_cl_autodemo_delete;
3680                         f &~= 1;
3681                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3682                 }
3683         }
3684
3685         if(t != crecordtime_prev) {
3686                 crecordtime_prev = t;
3687                 crecordtime_change_time = time;
3688         }
3689
3690         vector textPos, medalPos;
3691         float squareSize;
3692         if(mySize_x > mySize_y) {
3693                 // text on left side
3694                 squareSize = min(mySize_y, mySize_x/2);
3695                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3696                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3697         } else {
3698                 // text on top
3699                 squareSize = min(mySize_x, mySize_y/2);
3700                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3701                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3702         }
3703
3704         f = time - crecordtime_change_time;
3705
3706         if (f > 1) {
3707                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3708                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3709         } else {
3710                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3711                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3712                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3713                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3714         }
3715
3716         // server record
3717         t = race_server_record;
3718         if(t != srecordtime_prev) {
3719                 srecordtime_prev = t;
3720                 srecordtime_change_time = time;
3721         }
3722         f = time - srecordtime_change_time;
3723
3724         if (f > 1) {
3725                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3726                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3727         } else {
3728                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3729                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3730                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3731                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3732         }
3733
3734         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3735                 race_status_time = time + 5;
3736                 race_status_prev = race_status;
3737                 if (race_status_name_prev)
3738                         strunzone(race_status_name_prev);
3739                 race_status_name_prev = strzone(race_status_name);
3740         }
3741
3742         // race "awards"
3743         float a;
3744         a = bound(0, race_status_time - time, 1);
3745
3746         string s;
3747         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3748
3749         float rank;
3750         if(race_status > 0)
3751                 rank = race_CheckName(race_status_name);
3752         string rankname;
3753         rankname = race_PlaceName(rank);
3754
3755         vector namepos;
3756         namepos = medalPos + '0 0.8 0' * squareSize;
3757         vector rankpos;
3758         rankpos = medalPos + '0 0.15 0' * squareSize;
3759
3760         if(race_status == 0)
3761                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3762         else if(race_status == 1) {
3763                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3764                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3765                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3766         } else if(race_status == 2) {
3767                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3768                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3769                 else
3770                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3771                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3773         } else if(race_status == 3) {
3774                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3775                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3777         }
3778
3779         if (race_status_time - time <= 0) {
3780                 race_status_prev = -1;
3781                 race_status = -1;
3782                 if(race_status_name)
3783                         strunzone(race_status_name);
3784                 race_status_name = string_null;
3785                 if(race_status_name_prev)
3786                         strunzone(race_status_name_prev);
3787                 race_status_name_prev = string_null;
3788         }
3789 }
3790
3791 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3792 {
3793         float stat, pps_ratio;
3794         string pic;
3795         vector color;
3796         switch(i)
3797         {
3798                 case 0:
3799                         stat = getstatf(STAT_DOM_PPS_RED);
3800                         pic = "dom_icon_red";
3801                         color = '1 0 0';
3802                         break;
3803                 case 1:
3804                         stat = getstatf(STAT_DOM_PPS_BLUE);
3805                         pic = "dom_icon_blue";
3806                         color = '0 0 1';
3807                         break;
3808                 case 2:
3809                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3810                         pic = "dom_icon_yellow";
3811                         color = '1 1 0';
3812                         break;
3813                 case 3:
3814                         stat = getstatf(STAT_DOM_PPS_PINK);
3815                         pic = "dom_icon_pink";
3816                         color = '1 0 1';
3817         }
3818         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3819
3820         if(mySize_x/mySize_y > aspect_ratio)
3821         {
3822                 i = aspect_ratio * mySize_y;
3823                 myPos_x = myPos_x + (mySize_x - i) / 2;
3824                 mySize_x = i;
3825         }
3826         else
3827         {
3828                 i = 1/aspect_ratio * mySize_x;
3829                 myPos_y = myPos_y + (mySize_y - i) / 2;
3830                 mySize_y = i;
3831         }
3832
3833         if (layout) // show text too
3834         {
3835                 //draw the text
3836                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3837                 if (layout == 2) // average pps
3838                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3839                 else // percentage of average pps
3840                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3841         }
3842
3843         //draw the icon
3844         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3845         if (stat > 0)
3846         {
3847                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3848                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3849                 drawresetcliparea();
3850         }
3851 }
3852
3853 void HUD_Mod_Dom(vector myPos, vector mySize)
3854 {
3855         mod_active = 1; // required in each mod function that always shows something
3856         entity tm;
3857         float teams_count;
3858         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3859                 if(tm.team != COLOR_SPECTATOR)
3860                         ++teams_count;
3861
3862         float layout = autocvar_hud_panel_modicons_dom_layout;
3863         float rows, columns, aspect_ratio;
3864         rows = mySize_y/mySize_x;
3865         aspect_ratio = (layout) ? 3 : 1;
3866         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3867         columns = ceil(teams_count/rows);
3868
3869         int i;
3870         float row, column;
3871         for(i=0; i<teams_count; ++i)
3872         {
3873                 vector pos, itemSize;
3874                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3875                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3876
3877                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3878
3879                 ++row;
3880                 if(row >= rows)
3881                 {
3882                         row = 0;
3883                         ++column;
3884                 }
3885         }
3886 }
3887
3888 float mod_prev; // previous state of mod_active to check for a change
3889 float mod_alpha;
3890 float mod_change; // "time" when mod_active changed
3891
3892 void HUD_ModIcons(void)
3893 {
3894         if(!autocvar__hud_configure)
3895         {
3896                 if(!autocvar_hud_panel_modicons) return;
3897                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3898         }
3899         else
3900                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3901
3902         HUD_Panel_UpdateCvars(modicons);
3903         HUD_Panel_ApplyFadeAlpha();
3904         vector pos, mySize;
3905         pos = panel_pos;
3906         mySize = panel_size;
3907
3908         if(mod_active != mod_prev) {
3909                 mod_change = time;
3910                 mod_prev = mod_active;
3911         }
3912
3913         if(mod_active || autocvar__hud_configure)
3914                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3915         else
3916                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3917
3918         if(mod_alpha)
3919                 HUD_Panel_DrawBg(mod_alpha);
3920
3921         if(panel_bg_padding)
3922         {
3923                 pos += '1 1 0' * panel_bg_padding;
3924                 mySize -= '2 2 0' * panel_bg_padding;
3925         }
3926
3927         // these MUST be ran in order to update mod_active
3928         if(gametype == MAPINFO_TYPE_KEYHUNT)
3929                 HUD_Mod_KH(pos, mySize);
3930         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3931                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3932         else if(gametype == MAPINFO_TYPE_NEXBALL)
3933                 HUD_Mod_NexBall(pos, mySize);
3934         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3935                 HUD_Mod_Race(pos, mySize);
3936         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3937                 HUD_Mod_CA(pos, mySize);
3938         else if(gametype == MAPINFO_TYPE_DOMINATION)
3939                 HUD_Mod_Dom(pos, mySize);
3940         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3941                 HUD_Mod_Keepaway(pos, mySize);
3942 }
3943
3944 // Draw pressed keys (#11)
3945 //
3946 void HUD_DrawPressedKeys(void)
3947 {
3948         if(!autocvar__hud_configure)
3949         {
3950                 if(!autocvar_hud_panel_pressedkeys) return;
3951                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3952         }
3953         else
3954                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3955
3956
3957         HUD_Panel_UpdateCvars(pressedkeys);
3958         HUD_Panel_ApplyFadeAlpha();
3959         vector pos, mySize;
3960         pos = panel_pos;
3961         mySize = panel_size;
3962
3963         HUD_Panel_DrawBg(1);
3964         if(panel_bg_padding)
3965         {
3966                 pos += '1 1 0' * panel_bg_padding;
3967                 mySize -= '2 2 0' * panel_bg_padding;
3968         }
3969
3970         // force custom aspect
3971         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3972         if(aspect)
3973         {
3974                 vector newSize;
3975                 if(mySize_x/mySize_y > aspect)
3976                 {
3977                         newSize_x = aspect * mySize_y;
3978                         newSize_y = mySize_y;
3979
3980                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3981                 }
3982                 else
3983                 {
3984                         newSize_y = 1/aspect * mySize_x;
3985                         newSize_x = mySize_x;
3986
3987                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3988                 }
3989                 mySize = newSize;
3990         }
3991
3992         vector keysize;
3993         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3994         float pressedkeys;
3995         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3996
3997         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3998         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3999         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000         pos_y += keysize_y;
4001         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4002         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4003         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4004 }
4005
4006 // Handle chat as a panel (#12)
4007 //
4008 void HUD_Chat(void)
4009 {
4010         if(!autocvar__hud_configure)
4011         {
4012                 if (!autocvar_hud_panel_chat)
4013                 {
4014                         if (!autocvar_con_chatrect)
4015                                 cvar_set("con_chatrect", "0");
4016                         return;
4017                 }
4018                 if(autocvar__con_chat_maximized)
4019                         if(!hud_draw_maximized) return;
4020         }
4021         else
4022                 hud_configure_active_panel = HUD_PANEL_CHAT;
4023
4024         HUD_Panel_UpdateCvars(chat);
4025         HUD_Panel_ApplyFadeAlpha();
4026
4027         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4028         {
4029                 panel_pos_y = panel_bg_border;
4030                 panel_size_y = vid_conheight - panel_bg_border * 2;
4031                 if(panel_bg == "0") // force a border when maximized
4032                 {
4033                         if(precache_pic(panel_bg) == "") {
4034                                 panel_bg = strcat(hud_skin_path, "/border_default");
4035                                 if(precache_pic(panel_bg) == "") {
4036                                         panel_bg = "gfx/hud/default/border_default";
4037                                 }
4038                         }
4039                 }
4040                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4041         }
4042
4043         vector pos, mySize;
4044         pos = panel_pos;
4045         mySize = panel_size;
4046
4047         HUD_Panel_DrawBg(1);
4048
4049         if(panel_bg_padding)
4050         {
4051                 pos += '1 1 0' * panel_bg_padding;
4052                 mySize -= '2 2 0' * panel_bg_padding;
4053         }
4054
4055         if (!autocvar_con_chatrect)
4056                 cvar_set("con_chatrect", "1");
4057
4058         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4059         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4060
4061         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4062         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4063
4064         if(autocvar__hud_configure)
4065         {
4066                 vector chatsize;
4067                 chatsize = '1 1 0' * autocvar_con_chatsize;
4068                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4069                 float i, a;
4070                 for(i = 0; i < autocvar_con_chat; ++i)
4071                 {
4072                         if(i == autocvar_con_chat - 1)
4073                                 a = panel_fg_alpha;
4074                         else
4075                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4076                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4077                         pos_y += chatsize_y;
4078                 }
4079         }
4080 }
4081
4082 // Engine info panel (#13)
4083 //
4084 float prevfps;
4085 float prevfps_time;
4086 float framecounter;
4087
4088 float frametimeavg;
4089 float frametimeavg1; // 1 frame ago
4090 float frametimeavg2; // 2 frames ago
4091 void HUD_EngineInfo(void)
4092 {
4093         if(!autocvar__hud_configure)
4094         {
4095                 if(!autocvar_hud_panel_engineinfo) return;
4096         }
4097         else
4098                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4099
4100         HUD_Panel_UpdateCvars(engineinfo);
4101         HUD_Panel_ApplyFadeAlpha();
4102         vector pos, mySize;
4103         pos = panel_pos;
4104         mySize = panel_size;
4105
4106         HUD_Panel_DrawBg(1);
4107         if(panel_bg_padding)
4108         {
4109                 pos += '1 1 0' * panel_bg_padding;
4110                 mySize -= '2 2 0' * panel_bg_padding;
4111         }
4112
4113         float currentTime = gettime(GETTIME_REALTIME);
4114         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4115         {
4116                 float currentframetime = currentTime - prevfps_time;
4117                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4118                 frametimeavg2 = frametimeavg1;
4119                 frametimeavg1 = frametimeavg;
4120                 
4121                 float weight;
4122                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4123                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4124                 {
4125                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4126                                 prevfps = (1/currentframetime);
4127                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4128                 }
4129                 prevfps_time = currentTime;
4130         }
4131         else
4132         {
4133                 framecounter += 1;
4134                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4135                 {
4136                         prevfps = framecounter/(currentTime - prevfps_time);
4137                         framecounter = 0;
4138                         prevfps_time = currentTime;
4139                 }
4140         }
4141
4142         vector color;
4143         color = HUD_Get_Num_Color (prevfps, 100);
4144         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4145 }
4146
4147 // Info messages panel (#14)
4148 //
4149 #define drawInfoMessage(s)\
4150         if(autocvar_hud_panel_infomessages_flip)\
4151                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4152         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4153         o_y += fontsize_y;
4154 void HUD_InfoMessages(void)
4155 {
4156         if(!autocvar__hud_configure)
4157         {
4158                 if(!autocvar_hud_panel_infomessages) return;
4159         }
4160         else
4161                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4162
4163         HUD_Panel_UpdateCvars(infomessages);
4164         HUD_Panel_ApplyFadeAlpha();
4165         vector pos, mySize;
4166         pos = panel_pos;
4167         mySize = panel_size;
4168
4169         HUD_Panel_DrawBg(1);
4170         if(panel_bg_padding)
4171         {
4172                 pos += '1 1 0' * panel_bg_padding;
4173                 mySize -= '2 2 0' * panel_bg_padding;
4174         }
4175
4176         // always force 5:1 aspect
4177         vector newSize;
4178         if(mySize_x/mySize_y > 5)
4179         {
4180                 newSize_x = 5 * mySize_y;
4181                 newSize_y = mySize_y;
4182
4183                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4184         }
4185         else
4186         {
4187                 newSize_y = 1/5 * mySize_x;
4188                 newSize_x = mySize_x;
4189
4190                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4191         }
4192
4193         mySize = newSize;
4194         entity tm;
4195         vector o;
4196         o = pos;
4197
4198         vector fontsize;
4199         fontsize = '0.20 0.20 0' * mySize_y;
4200         
4201         float a;
4202         a = panel_fg_alpha;
4203
4204         string s;
4205         if(!autocvar__hud_configure)
4206         {
4207                 if(spectatee_status && !intermission)
4208                 {
4209                         a = 1;
4210                         if(spectatee_status == -1)
4211                                 s = _("^1Observing");
4212                         else
4213 #ifdef COMPAT_XON050_ENGINE
4214                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4215 #else
4216                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4217 #endif
4218                         drawInfoMessage(s)
4219
4220                         if(spectatee_status == -1)
4221                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4222                         else
4223                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4224                         drawInfoMessage(s)
4225
4226                         if(spectatee_status == -1)
4227                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4228                         else
4229                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4230                         drawInfoMessage(s)
4231
4232                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4233                         drawInfoMessage(s)
4234
4235                         if(gametype == MAPINFO_TYPE_ARENA)
4236                                 s = _("^1Wait for your turn to join");
4237                         else if(gametype == MAPINFO_TYPE_LMS)
4238                         {
4239                                 entity sk;
4240                                 sk = playerslots[player_localnum];
4241                                 if(sk.(scores[ps_primary]) >= 666)
4242                                         s = _("^1Match has already begun");
4243                                 else if(sk.(scores[ps_primary]) > 0)
4244                                         s = _("^1You have no more lives left");
4245                                 else
4246                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4247                         }
4248                         else
4249                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4250                         drawInfoMessage(s)
4251
4252                         //show restart countdown:
4253                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4254                                 float countdown;
4255                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4256                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4257                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4258                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4259                                 o_y += fontsize_y;
4260                         }
4261                 }
4262                 if(warmup_stage && !intermission)
4263                 {
4264                         s = _("^2Currently in ^1warmup^2 stage!");
4265                         drawInfoMessage(s)
4266                 }
4267
4268                 string blinkcolor;
4269                 if(mod(time, 1) >= 0.5)
4270                         blinkcolor = "^1";
4271                 else
4272                         blinkcolor = "^3";
4273
4274                 if(ready_waiting && !intermission && !spectatee_status)
4275                 {
4276                         if(ready_waiting_for_me)
4277                         {
4278                                 if(warmup_stage)
4279                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4280                                 else
4281                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4282                         }
4283                         else
4284                         {
4285                                 if(warmup_stage)
4286                                         s = _("^2Waiting for others to ready up to end warmup...");
4287                                 else
4288                                         s = _("^2Waiting for others to ready up...");
4289                         }
4290                         drawInfoMessage(s)
4291                 }
4292                 else if(warmup_stage && !intermission && !spectatee_status)
4293                 {
4294                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4295                         drawInfoMessage(s)
4296                 }
4297
4298                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4299                 {
4300                         float ts_min, ts_max;
4301                         tm = teams.sort_next;
4302                         if (tm)
4303                         {
4304                                 for(; tm.sort_next; tm = tm.sort_next)
4305                                 {
4306                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4307                                                 continue;
4308                                         if(!ts_min) ts_min = tm.team_size;
4309                                         else ts_min = min(ts_min, tm.team_size);
4310                                         if(!ts_max) ts_max = tm.team_size;
4311                                         else ts_max = max(ts_max, tm.team_size);
4312                                 }
4313                                 if ((ts_max - ts_min) > 1)
4314                                 {
4315                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4316                                         tm = GetTeam(myteam, false);
4317                                         if (tm)
4318                                         if (tm.team != COLOR_SPECTATOR)
4319                                         if (tm.team_size == ts_max)
4320                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4321                                         drawInfoMessage(s)
4322                                 }
4323                         }
4324                 }
4325         }
4326         else 
4327         {
4328                 s = _("^7Press ^3ESC ^7to show HUD options.");
4329                 drawInfoMessage(s)
4330                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4331                 drawInfoMessage(s)
4332                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4333                 drawInfoMessage(s)
4334                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4335                 drawInfoMessage(s)
4336         }
4337 }
4338
4339 // Physics panel (#15)
4340 //
4341 vector acc_prevspeed;
4342 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4343 void HUD_Physics(void)
4344 {
4345         if(!autocvar__hud_configure)
4346         {
4347                 if(!autocvar_hud_panel_physics) return;
4348                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4349                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4350         }
4351         else
4352                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4353
4354         HUD_Panel_UpdateCvars(physics);
4355         HUD_Panel_ApplyFadeAlpha();
4356
4357         HUD_Panel_DrawBg(1);
4358         if(panel_bg_padding)
4359         {
4360                 panel_pos += '1 1 0' * panel_bg_padding;
4361                 panel_size -= '2 2 0' * panel_bg_padding;
4362         }
4363
4364         //compute speed
4365         float speed, conversion_factor;
4366         string unit;
4367
4368         switch(autocvar_hud_panel_physics_speed_unit)
4369         {
4370                 default:
4371                 case 1:
4372                         unit = _(" qu/s");
4373                         conversion_factor = 1.0;
4374                         break;
4375                 case 2:
4376                         unit = _(" m/s");
4377                         conversion_factor = 0.0254;
4378                         break;
4379                 case 3:
4380                         unit = _(" km/h");
4381                         conversion_factor = 0.0254 * 3.6;
4382                         break;
4383                 case 4:
4384                         unit = _(" mph");
4385                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4386                         break;
4387                 case 5:
4388                         unit = _(" knots");
4389                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4390                         break;
4391         }
4392
4393         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4394         if (autocvar__hud_configure)
4395                 speed = floor( max_speed * 0.65 + 0.5 );
4396         else if(autocvar_hud_panel_physics_speed_vertical)
4397                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4398         else
4399                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4400
4401         //compute acceleration
4402         float acceleration, f;
4403         if (autocvar__hud_configure)
4404                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4405         else
4406         {
4407                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4408                 f = time - acc_prevtime;
4409                 if(autocvar_hud_panel_physics_acceleration_vertical)
4410                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed));
4411                 else
4412                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4413                 
4414                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4415                 
4416                 acc_prevspeed = pmove_vel;
4417                 acc_prevtime = time;
4418
4419                 f = bound(0, f * 10, 1);
4420                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4421         }
4422
4423         //compute layout
4424         float panel_ar = panel_size_x/panel_size_y;
4425         vector speed_offset, acceleration_offset;
4426         if (panel_ar >= 5)
4427         {
4428                 panel_size_x *= 0.5;
4429                 if (autocvar_hud_panel_physics_flip)
4430                         speed_offset_x = panel_size_x;
4431                 else
4432                         acceleration_offset_x = panel_size_x;
4433         }
4434         else
4435         {
4436                 panel_size_y *= 0.5;
4437                 if (autocvar_hud_panel_physics_flip)
4438                         speed_offset_y = panel_size_y;
4439                 else
4440                         acceleration_offset_y = panel_size_y;
4441         }
4442         float speed_baralign, acceleration_baralign;
4443         if (autocvar_hud_panel_physics_baralign == 1)
4444                 acceleration_baralign = speed_baralign = 1;
4445     else if(autocvar_hud_panel_physics_baralign == 4)
4446                 acceleration_baralign = speed_baralign = 2;
4447         else if (autocvar_hud_panel_physics_flip)
4448         {
4449                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4450                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4451         }
4452         else
4453         {
4454                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4455                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4456         }
4457         if (autocvar_hud_panel_physics_acceleration_mode == 0)
4458                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4459
4460         //draw speed
4461         if(speed)
4462         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4463         {
4464                 HUD_Panel_GetProgressBarColor(speed);
4465                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4466         }
4467         vector tmp_offset, tmp_size;
4468         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4469         {
4470                 tmp_size_x = panel_size_x * 0.75;
4471                 tmp_size_y = panel_size_y;
4472                 if (speed_baralign)
4473                         tmp_offset_x = panel_size_x - tmp_size_x;
4474                 //else
4475                         //tmp_offset_x = 0;
4476                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4477
4478                 //draw speed unit
4479                 if (speed_baralign)
4480                         tmp_offset_x = 0;
4481                 else
4482                         tmp_offset_x = tmp_size_x;
4483                 if (autocvar_hud_panel_physics_speed_unit_show)
4484                 {
4485                         //tmp_offset_y = 0;
4486                         tmp_size_x = panel_size_x * (1 - 0.75);
4487                         tmp_size_y = panel_size_y * 0.4;
4488                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4489                 }
4490         }
4491
4492         //compute and draw top speed
4493         if (autocvar_hud_panel_physics_topspeed)
4494         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4495         {
4496                 if (autocvar__hud_configure)
4497                 {
4498                         top_speed = floor( max_speed * 0.75 + 0.5 );
4499                         f = 1;
4500                 }
4501                 else
4502                 {
4503                         if (speed >= top_speed)
4504                         {
4505                                 top_speed = speed;
4506                                 top_speed_time = time;
4507                         }
4508                         if (top_speed != 0)
4509                         {
4510                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4511                                 // divide by f to make it start from 1
4512                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4513                         }
4514             else //hide top speed 0, it would be stupid
4515                                 f = 0;
4516                 }
4517                 if (f > 0)
4518                 {
4519                         //top speed progressbar peak
4520                         if(speed < top_speed)
4521                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4522                         {
4523                                 float peak_offset_x;
4524                                 vector peak_size;
4525                                 if (speed_baralign == 0)
4526                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4527                 else if (speed_baralign == 1)
4528                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4529                 else if (speed_baralign == 2)
4530                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4531                                 //if speed is not 0 the speed progressbar already fetched the color
4532                                 if (speed == 0)
4533                                         HUD_Panel_GetProgressBarColor(speed);
4534                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4535                 peak_size_y = panel_size_y;
4536                 if (speed_baralign == 2) // draw two peaks, on both sides
4537                 {
4538                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4539                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4540                 }
4541                 else
4542                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4543                         }
4544
4545                         //top speed
4546                         tmp_offset_y = panel_size_y * 0.4;
4547                         tmp_size_x = panel_size_x * (1 - 0.75);
4548                         tmp_size_y = panel_size_y - tmp_offset_y;
4549                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4550                 }
4551                 else
4552                         top_speed = 0;
4553         }
4554
4555         //draw acceleration
4556         if(acceleration)
4557         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4558         {
4559                 if (acceleration < 0)
4560                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4561                 else
4562                         HUD_Panel_GetProgressBarColor(acceleration);
4563                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4564         }
4565         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4566                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4567 }
4568
4569 // CenterPrint (#16)
4570 //
4571 #define CENTERPRINT_MAX_MSGS 10
4572 #define CENTERPRINT_MAX_ENTRIES 50
4573 #define CENTERPRINT_SPACING 0.7
4574 float cpm_index;
4575 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4576 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4577 float centerprint_time[CENTERPRINT_MAX_MSGS];
4578 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4579 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4580 float centerprint_showing;
4581
4582 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4583 {
4584         float i, j;
4585
4586         if(strMessage == "" && new_id == 0)
4587                 return;
4588
4589         // strip trailing newlines
4590         j = strlen(strMessage) - 1;
4591         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4592                 --j;
4593         if (j < strlen(strMessage) - 1)
4594                 strMessage = substring(strMessage, 0, j + 1);
4595
4596         if(strMessage == "" && new_id == 0)
4597                 return;
4598
4599         // strip leading newlines
4600         j = 0;
4601         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4602                 ++j;
4603         if (j > 0)
4604                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4605
4606         if(strMessage == "" && new_id == 0)
4607                 return;
4608
4609         if (!centerprint_showing)
4610                 centerprint_showing = TRUE;
4611
4612         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4613         {
4614                 if (j == CENTERPRINT_MAX_MSGS)
4615                         j = 0;
4616                 if (new_id && new_id == centerprint_msgID[j])
4617                 {
4618                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4619                         {
4620                                 // fade out the current msg (duration and countdown_num are ignored)
4621                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4622                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4623                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4624                                 return;
4625                         }
4626                         break; // found a msg with the same id, at position j
4627                 }
4628         }
4629
4630         if (i == CENTERPRINT_MAX_MSGS)
4631         {
4632                 // a msg with the same id was not found, add the msg at the next position
4633                 --cpm_index;
4634                 if (cpm_index == -1)
4635                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4636                 j = cpm_index;
4637         }
4638         if(centerprint_messages[j])
4639                 strunzone(centerprint_messages[j]);
4640         centerprint_messages[j] = strzone(strMessage);
4641         centerprint_msgID[j] = new_id;
4642         if (duration < 0)
4643                 centerprint_time[j] = -1;
4644         else
4645         {
4646                 if(duration == 0)
4647                         duration = max(1, autocvar_hud_panel_centerprint_time);
4648                 centerprint_time[j] = duration;
4649                 centerprint_expire_time[j] = time + duration;
4650         }
4651         centerprint_countdown_num[j] = countdown_num;
4652 }
4653
4654 void centerprint_hud(string strMessage)
4655 {
4656         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4657 }
4658
4659 void reset_centerprint_messages(void)
4660 {
4661         float i;
4662         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4663         {
4664                 centerprint_expire_time[i] = 0;
4665                 centerprint_time[i] = 1;
4666                 centerprint_msgID[i] = 0;
4667                 if(centerprint_messages[i])
4668                         strunzone(centerprint_messages[i]);
4669                 centerprint_messages[i] = string_null;
4670         }
4671 }
4672 float hud_configure_cp_generation_time;
4673 void HUD_CenterPrint (void)
4674 {
4675         if(!autocvar__hud_configure)
4676         {
4677                 if(!autocvar_hud_panel_centerprint) return;
4678
4679                 if (hud_configure_prev && hud_configure_prev != -1)
4680                         reset_centerprint_messages();
4681         }
4682         else
4683         {
4684                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4685
4686                 if (!hud_configure_prev)
4687                         reset_centerprint_messages();
4688                 if (time > hud_configure_cp_generation_time)
4689                 {
4690                         float r;
4691                         r = random();
4692                         if (r > 0.9)
4693                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4694                         else if (r > 0.8)
4695                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4696                         else
4697                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4698                         hud_configure_cp_generation_time = time + 1 + random()*4;
4699                 }
4700         }
4701
4702         HUD_Panel_UpdateCvars(centerprint);
4703
4704         // this panel doesn't fade when showing the scoreboard
4705         if(autocvar__menu_alpha)
4706                 HUD_Panel_ApplyFadeAlpha();
4707
4708         if(scoreboard_fade_alpha)
4709         {
4710                 // move the panel below the scoreboard
4711                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4712                         return;
4713                 vector target_pos;
4714                 
4715                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4716                 
4717                 if(target_pos_y > panel_pos_y)
4718                 {
4719                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4720                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4721                 }
4722         }
4723
4724         HUD_Panel_DrawBg(1);
4725
4726         if (!centerprint_showing)
4727                 return;
4728
4729         if(panel_bg_padding)
4730         {
4731                 panel_pos += '1 1 0' * panel_bg_padding;
4732                 panel_size -= '2 2 0' * panel_bg_padding;
4733         }
4734
4735         float entries, height;
4736         vector fontsize;
4737         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4738         // height = panel_size_y/entries;
4739         // fontsize = '1 1 0' * height;
4740         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4741         fontsize = '1 1 0' * height;
4742         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4743
4744         float i, j, k, n;
4745         float a, sz, align, current_msg_pos_y, msg_size;
4746         vector pos;
4747         string ts;
4748
4749         n = -1; // if no msg will be displayed, n stays -1
4750
4751         pos = panel_pos;
4752         if (autocvar_hud_panel_centerprint_flip)
4753                 pos_y += panel_size_y;
4754         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4755         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4756         {
4757                 if (j == CENTERPRINT_MAX_MSGS)
4758                         j = 0;
4759                 if (centerprint_expire_time[j] <= time)
4760                 {
4761                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4762                         {
4763                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4764                                 if (centerprint_countdown_num[j] == 0)
4765                                         continue;
4766                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4767                         }
4768                         else
4769                                 continue;
4770                 }
4771                 
4772                 // fade the centerprint_hud in/out 
4773                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4774                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4775                 else if (centerprint_expire_time[j] > time)
4776                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4777                 
4778                 // set the size from fading in/out before subsequent fading
4779                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4780                 
4781                 // also fade it based on positioning
4782                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4783                 {
4784                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4785                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4786                 }
4787                 
4788                 // finally set the size based on the new theAlpha from subsequent fading
4789                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4790                 drawfontscale = sz * '1 1 0';
4791                 
4792                 if (centerprint_countdown_num[j])
4793                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4794                 else
4795                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4796
4797                 if (autocvar_hud_panel_centerprint_flip)
4798                 {
4799                         // check if the message can be entirely shown
4800                         for(k = 0; k < n; ++k)
4801                         {
4802                                 getWrappedLine_remaining = argv(k);
4803                                 while(getWrappedLine_remaining)
4804                                 {
4805                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4806                                         if (ts != "")
4807                                                 pos_y -= fontsize_y;
4808                                         else
4809                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4810                                 }
4811                         }
4812                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4813                 }
4814
4815                 msg_size = pos_y;
4816                 for(k = 0; k < n; ++k)
4817                 {
4818                         getWrappedLine_remaining = argv(k);
4819                         while(getWrappedLine_remaining)
4820                         {
4821                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4822                                 if (ts != "")
4823                                 {
4824                                         if (align)
4825                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4826                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4827                                         pos_y += fontsize_y;
4828                                 }
4829                                 else
4830                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4831                         }
4832                 }
4833                 msg_size = pos_y - msg_size;
4834                 if (autocvar_hud_panel_centerprint_flip)
4835                 {
4836                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4837                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4838                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4839                                 
4840                         if (pos_y < panel_pos_y) // check if the next message can be shown
4841                         {
4842                                 drawfontscale = '1 1 0';
4843                                 return;
4844                         }
4845                 }
4846                 else
4847                 {
4848                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4849                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4850                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4851                                 
4852                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4853                         {
4854                                 drawfontscale = '1 1 0';
4855                                 return;
4856                         }
4857                 }
4858         }
4859         drawfontscale = '1 1 0';
4860         if (n == -1)
4861         {
4862                 centerprint_showing = FALSE;
4863                 reset_centerprint_messages();
4864         }
4865 }
4866
4867 /*
4868 ==================
4869 Main HUD system
4870 ==================
4871 */
4872
4873 void HUD_Reset (void)
4874 {
4875         // reset gametype specific icons
4876         if(gametype == MAPINFO_TYPE_KEYHUNT)
4877                 HUD_Mod_KH_Reset();
4878         else if(gametype == MAPINFO_TYPE_CTF)
4879                 HUD_Mod_CTF_Reset();
4880 }
4881
4882 #define HUD_DrawPanel(id)\
4883 switch (id) {\
4884         case (HUD_PANEL_RADAR):\
4885                 HUD_Radar(); break;\
4886         case (HUD_PANEL_WEAPONS):\
4887                 HUD_Weapons(); break;\
4888         case (HUD_PANEL_AMMO):\
4889                 HUD_Ammo(); break;\
4890         case (HUD_PANEL_POWERUPS):\
4891                 HUD_Powerups(); break;\
4892         case (HUD_PANEL_HEALTHARMOR):\
4893                 HUD_HealthArmor(); break;\
4894         case (HUD_PANEL_NOTIFY):\
4895                 HUD_Notify(); break;\
4896         case (HUD_PANEL_TIMER):\
4897                 HUD_Timer(); break;\
4898         case (HUD_PANEL_SCORE):\
4899                 HUD_Score(); break;\
4900         case (HUD_PANEL_RACETIMER):\
4901                 HUD_RaceTimer(); break;\
4902         case (HUD_PANEL_VOTE):\
4903                 HUD_VoteWindow(); break;\
4904         case (HUD_PANEL_MODICONS):\
4905                 HUD_ModIcons(); break;\
4906         case (HUD_PANEL_PRESSEDKEYS):\
4907                 HUD_DrawPressedKeys(); break;\
4908         case (HUD_PANEL_CHAT):\
4909                 HUD_Chat(); break;\
4910         case (HUD_PANEL_ENGINEINFO):\
4911                 HUD_EngineInfo(); break;\
4912         case (HUD_PANEL_INFOMESSAGES):\
4913                  HUD_InfoMessages(); break;\
4914         case (HUD_PANEL_PHYSICS):\
4915                  HUD_Physics(); break;\
4916         case (HUD_PANEL_CENTERPRINT):\
4917                  HUD_CenterPrint(); break;\
4918 } ENDS_WITH_CURLY_BRACE
4919
4920 void HUD_Main (void)
4921 {
4922         float i;
4923         // global hud theAlpha fade
4924         if(menu_enabled == 1)
4925                 hud_fade_alpha = 1;
4926         else
4927                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4928
4929         if(scoreboard_fade_alpha)
4930                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4931
4932         if(intermission == 2) // no hud during mapvote
4933         {
4934                 if (autocvar__hud_configure) //force exit from hud config
4935                 {
4936                         if (menu_enabled)
4937                         {
4938                                 menu_enabled = 0;
4939                                 localcmd("togglemenu\n");
4940                         }
4941                         cvar_set("_hud_configure", "0");
4942                 }
4943                 hud_fade_alpha = 0;
4944         }
4945         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4946                 hud_fade_alpha = 1;
4947
4948         // panels that we want to be active together with the scoreboard
4949         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4950         if(scoreboard_fade_alpha == 1)
4951         {
4952                 HUD_CenterPrint();
4953                 return;
4954         }
4955
4956         if(!autocvar__hud_configure && !hud_fade_alpha)
4957                 return;
4958
4959         // Drawing stuff
4960         if (hud_skin_path != autocvar_hud_skin)
4961         {
4962                 if (hud_skin_path)
4963                         strunzone(hud_skin_path);
4964                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4965         }
4966
4967         // HUD configure visible grid
4968         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4969         {
4970                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4971                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4972                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4973                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4974                 // x-axis
4975                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4976                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4977                 // y-axis
4978                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4979                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4980         }
4981
4982 #ifdef COMPAT_XON050_ENGINE
4983     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4984 #else
4985     current_player = player_localentnum;
4986 #endif
4987
4988         // draw the dock
4989         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4990         {
4991                 float f;
4992                 vector color;
4993                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4994                 if((teamplay) && hud_dock_color_team) {
4995                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4996                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4997                 }
4998                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4999                         color = '1 0 0' * hud_dock_color_team;
5000                 }
5001                 else
5002                 {
5003                         string hud_dock_color = autocvar_hud_dock_color;
5004                         if(hud_dock_color == "shirt") {
5005                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5006                                 color = colormapPaletteColor(floor(f / 16), 0);
5007                         }
5008                         else if(hud_dock_color == "pants") {
5009                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5010                                 color = colormapPaletteColor(mod(f, 16), 1);
5011                         }
5012                         else
5013                                 color = stov(hud_dock_color);
5014                 }
5015
5016                 string pic;
5017                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5018                 if(precache_pic(pic) == "") {
5019                         pic = strcat(hud_skin_path, "/dock_medium");
5020                         if(precache_pic(pic) == "") {
5021                                 pic = "gfx/hud/default/dock_medium";
5022                         }
5023                 }
5024                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5025         }
5026
5027         // cache the panel order into the panel_order array
5028         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5029                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5030                         panel_order[i] = -1;
5031                 string s;
5032                 float p_num, warning;
5033                 float argc = tokenize_console(autocvar__hud_panelorder);
5034                 if (argc > HUD_PANEL_NUM)
5035                         warning = true;
5036                 //first detect wrong/missing panel numbers
5037                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5038                         p_num = stof(argv(i));
5039                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5040                                 if (panel_order[p_num] == -1) //found for the first time?
5041                                         s = strcat(s, ftos(p_num), " ");
5042                                 panel_order[p_num] = 1; //mark as found
5043                         }
5044                         else
5045                                 warning = true;
5046                 }
5047                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5048                         if (panel_order[i] == -1) {
5049                                 warning = true;
5050                                 s = strcat(s, ftos(i), " "); //add missing panel number
5051                         }
5052                 }
5053                 if (warning)
5054                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5055
5056                 cvar_set("_hud_panelorder", s);
5057                 if(hud_panelorder_prev)
5058                         strunzone(hud_panelorder_prev);
5059                 hud_panelorder_prev = strzone(s);
5060
5061                 //now properly set panel_order
5062                 tokenize_console(s);
5063                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5064                         panel_order[i] = stof(argv(i));
5065                 }
5066         }
5067
5068         hud_draw_maximized = 0;
5069         // draw panels in order specified by panel_order array
5070         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5071                 HUD_DrawPanel(panel_order[i]);
5072
5073         hud_draw_maximized = 1; // panels that may be maximized must check this var
5074         // draw maximized panels on top
5075         if(hud_panel_radar_maximized)
5076                 HUD_Radar();
5077         if(autocvar__con_chat_maximized)
5078                 HUD_Chat();
5079
5080         if(autocvar__hud_configure)
5081         {
5082                 if(tab_panel != -1)
5083                 {
5084                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5085                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5086                 }
5087                 if(highlightedPanel != -1)
5088                 {
5089                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5090                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5091                 }
5092         }
5093
5094         hud_configure_prev = autocvar__hud_configure;
5095
5096         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5097                 if (menu_enabled)
5098                         menu_enabled = 0;
5099 }