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force border properly when checking which cursor to draw too, and remove another...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
86 var float imgaspect;
87 var float aspect;
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
89 do {\
90         vector imgsize;\
91         imgsize = drawgetimagesize(pic);\
92         imgaspect = imgsize_x/imgsize_y;\
93         vector oldsz, sz;\
94         oldsz = sz = mySize;\
95         aspect = sz_x/sz_y;\
96         if(aspect > imgaspect) {\
97                 sz_x = sz_y * imgaspect;\
98                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
99         } else {\
100                 sz_y = sz_x / imgaspect;\
101                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
102         }\
103 } while(0)
104
105 var string picpath;
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
108 do{\
109         picpath = strcat(hud_skin_path, "/", pic);\
110         if(precache_pic(picpath) == "") {\
111                 picpath = strcat("gfx/hud/default/", pic);\
112         }\
113         drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
114 } while(0)
115
116 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
117 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
118 do{\
119         picpath = strcat(hud_skin_path, "/", pic);\
120         if(precache_pic(picpath) == "") {\
121                 picpath = strcat("gfx/hud/default/", pic);\
122         }\
123         drawpic(pos, picpath, sz, color, alpha, drawflag);\
124 } while(0)
125
126 // TODO: aspect!
127 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
128         return;
129         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
130 }
131
132 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133         return;
134         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
135 }
136
137 vector HUD_Get_Num_Color (float x, float maxvalue)
138 {
139         vector color;
140         if(x > maxvalue) {
141                 color_x = 0;
142                 color_y = 1;
143                 color_z = 0;
144         }
145         else if(x > maxvalue * 0.75) {
146                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
147                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
148                 color_z = 0;
149         }
150         else if(x > maxvalue * 0.5) {
151                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
152                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
153                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
154         }
155         else if(x > maxvalue * 0.25) {
156                 color_x = 1;
157                 color_y = 1;
158                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
159         }
160         else if(x > maxvalue * 0.1) {
161                 color_x = 1;
162                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
163                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
164         }
165         else {
166                 color_x = 1;
167                 color_y = 0;
168                 color_z = 0;
169         }
170         return color;
171 }
172
173 float stringwidth_colors(string s, vector theSize)
174 {
175         return stringwidth(s, TRUE, theSize);
176 }
177
178 float stringwidth_nocolors(string s, vector theSize)
179 {
180         return stringwidth(s, FALSE, theSize);
181 }
182
183 #define CENTERPRINT_MAX_LINES 30
184 string centerprint_messages[CENTERPRINT_MAX_LINES];
185 float centerprint_width[CENTERPRINT_MAX_LINES];
186 vector centerprint_start;
187 float centerprint_expire;
188 float centerprint_num;
189 float centerprint_offset_hint;
190 vector centerprint_fontsize;
191
192 void centerprint(string strMessage)
193 {
194         float i, j, n, hcount;
195         string s;
196
197         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
198
199         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
200
201         if(cvar("scr_centertime") <= 0)
202                 return;
203
204         if(strMessage == "")
205                 return;
206
207         // strip trailing newlines
208         j = strlen(strMessage) - 1;
209         while(substring(strMessage, j, 1) == "\n" && j >= 0)
210                 j = j - 1;
211         strMessage = substring(strMessage, 0, j + 1);
212
213         if(strMessage == "")
214                 return;
215
216         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
217         j = 0;
218         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
219                 j = j + 1;
220         strMessage = substring(strMessage, j, strlen(strMessage) - j);
221         centerprint_offset_hint = j;
222
223         if(strMessage == "")
224                 return;
225
226         // if we get here, we have a message. Initialize its height.
227         centerprint_num = 0;
228
229         n = tokenizebyseparator(strMessage, "\n");
230         i = hcount = 0;
231         for(j = 0; j < n; ++j)
232         {
233                 getWrappedLine_remaining = argv(j);
234                 while(getWrappedLine_remaining)
235                 {
236                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
237                         if(centerprint_messages[i])
238                                 strunzone(centerprint_messages[i]);
239                         centerprint_messages[i] = strzone(s);
240                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
241                         ++i;
242
243                         // half height for empty lines looks better
244                         if(s == "")
245                                 hcount += 0.5;
246                         else
247                                 hcount += 1;
248
249                         if(i >= CENTERPRINT_MAX_LINES)
250                                 break;
251                 }
252         }
253
254         float h, havail;
255         h = centerprint_fontsize_y*hcount;
256
257         havail = vid_conheight;
258         if(cvar("con_chatpos") < 0)
259                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
260         if(havail > vid_conheight - 70)
261                 havail = vid_conheight - 70; // avoid overlapping HUD
262
263         centerprint_start_x = 0;
264
265 #if 0
266         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
267
268         // here, the centerprint would cover the crosshair. REALLY BAD.
269         forbiddenmin = vid_conheight * 0.5 - h - 16;
270         forbiddenmax = vid_conheight * 0.5 + 16;
271
272         allowedmin = scoreboard_bottom;
273         allowedmax = havail - h;
274         preferred = (havail - h)/2;
275
276
277         // possible orderings (total: 4! / 4 = 6)
278         //  allowedmin allowedmax forbiddenmin forbiddenmax
279         //  forbiddenmin forbiddenmax allowedmin allowedmax
280         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
281         {
282                 // forbidden doesn't matter in this case
283                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
284         }
285         //  allowedmin forbiddenmin allowedmax forbiddenmax
286         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
287         {
288                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
289         }
290         //  allowedmin forbiddenmin forbiddenmax allowedmax
291         else if(allowedmin < forbiddenmin)
292         {
293                 // make sure the forbidden zone is not covered
294                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
295                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
296                 else
297                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
298         }
299         //  forbiddenmin allowedmin allowedmax forbiddenmax
300         else if(allowedmax < forbiddenmax)
301         {
302                 // it's better to leave the allowed zone (overlap with scoreboard) than
303                 // to cover the forbidden zone (crosshair)
304                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
305                         centerprint_start_y = forbiddenmax;
306                 else
307                         centerprint_start_y = forbiddenmin;
308         }
309         //  forbiddenmin allowedmin forbiddenmax allowedmax
310         else
311         {
312                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
313         }
314 #else
315         centerprint_start_y =
316                 min(
317                         max(
318                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
319                                 (havail - h)/2
320                         ),
321                         havail - h
322                 );
323 #endif
324
325         centerprint_num = i;
326         centerprint_expire = time + cvar("scr_centertime");
327 }
328
329 void HUD_DrawCenterPrint (void)
330 {
331         float i;
332         vector pos;
333         string ts;
334         float a;
335
336         //if(time > centerprint_expire)
337         //      return;
338
339         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
340         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
341         //sz = 1.2 / (a + 0.2);
342
343         if(a <= 0)
344                 return;
345
346         pos = centerprint_start;
347         for (i=0; i<centerprint_num; i = i + 1)
348         {
349                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
350                 ts = centerprint_messages[i];
351                 if (ts != "")
352                 {
353                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
354                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
355                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
356                         pos_y = pos_y + centerprint_fontsize_y;
357                 }
358                 else
359                         // half height for empty lines looks better
360                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
361         }
362 }
363
364 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
365 {
366         position_x -= 2 / 3 * strlen(text) * scale_x;
367         drawstring(position, text, scale, rgb, alpha, flag);
368 }
369
370 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
371 {
372         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
373         drawstring(position, text, scale, rgb, alpha, flag);
374 }
375
376 // return the string of the given race place
377 string race_PlaceName(float pos) {
378         if(pos == 1)
379                 return "1st";
380         else if(pos == 2)
381                 return "2nd";
382         else if(pos == 3)
383                 return "3rd";
384         else
385                 return strcat(ftos(pos), "th");
386 }
387
388 // return the string of the onscreen race timer
389 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
390 {
391         string col;
392         string timestr;
393         string cpname;
394         string lapstr;
395         lapstr = "";
396
397         if(histime == 0) // goal hit
398         {
399                 if(mytime > 0)
400                 {
401                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
402                         col = "^1";
403                 }
404                 else if(mytime == 0)
405                 {
406                         timestr = "+0.0";
407                         col = "^3";
408                 }
409                 else
410                 {
411                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
412                         col = "^2";
413                 }
414
415                 if(lapdelta > 0)
416                 {
417                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
418                         col = "^2";
419                 }
420                 else if(lapdelta < 0)
421                 {
422                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
423                         col = "^1";
424                 }
425         }
426         else if(histime > 0) // anticipation
427         {
428                 if(mytime >= histime)
429                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
430                 else
431                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
432                 col = "^3";
433         }
434         else
435                 col = "^7";
436
437         if(cp == 254)
438                 cpname = "Start line";
439         else if(cp == 255)
440                 cpname = "Finish line";
441         else if(cp)
442                 cpname = strcat("Intermediate ", ftos(cp));
443         else
444                 cpname = "Finish line";
445
446         if(histime < 0)
447                 return strcat(col, cpname);
448         else if(hisname == "")
449                 return strcat(col, cpname, " (", timestr, ")");
450         else
451                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
452 }
453
454 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
455 float race_CheckName(string net_name) {
456         float i;
457         for (i=RANKINGS_CNT-1;i>=0;--i)
458                 if(grecordholder[i] == net_name)
459                         return i+1;
460         return 0;
461 }
462
463 /*
464 ==================
465 HUD panels
466 ==================
467 */
468
469 // Save the config
470 void HUD_Panel_ExportCfg(string cfgname)
471 {
472         float fh;
473         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
474         if(fh >= 0)
475         {
476                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
477                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
478                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
479                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
480                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
481                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
482                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
483                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
484                 fputs(fh, "\n");
485
486                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
487                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
488                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
489                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
490                 fputs(fh, "\n");
491
492                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
493                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
494                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
495                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
496                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
497                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
498                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
499                 fputs(fh, "\n");
500
501                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("hud_nexball_color"), "\"", "\n"));
502                 fputs(fh, "\n");
503
504                 // common cvars for all panels
505                 float i;
506                 for (i = 0; i < HUD_PANEL_NUM; ++i)
507                 {
508                         HUD_Panel_GetName(i)
509
510                         fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
511                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
512                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
513                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
514                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
515                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
516                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
517                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
518                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
519                         switch(i) {
520                                 case HUD_PANEL_WEAPONICONS:
521                                         fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
522                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
523                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
524                                         break;
525                                 case HUD_PANEL_INVENTORY:
526                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
527                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
528                                         break;
529                                 case HUD_PANEL_POWERUPS:
530                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
531                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
532                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
533                                         break;
534                                 case HUD_PANEL_HEALTHARMOR:
535                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
536                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
537                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538                                         break;
539                                 case HUD_PANEL_NOTIFY:
540                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
541                                         fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
542                                         break;
543                                 case HUD_PANEL_RADAR:
544                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
545                                         break;
546                                 case HUD_PANEL_VOTE:
547                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
548                                         break;
549                         }
550                         fputs(fh, "\n");
551                 }
552
553                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
554         }
555         fclose(fh);
556 }
557
558 // return smoothly faded size of given panel when a dialog is active
559 vector HUD_Panel_GetMenuSize(float id)
560 {
561         vector mySize;
562         mySize = panel_size;
563
564         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
565
566         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
567         {
568                 vector menu_enable_maxsize, menu_enable_size;
569                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
570                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
571                 menu_enable_maxsize_y = 0.18 * vid_conheight;
572                 if(mySize_x > mySize_y)
573                 {
574                         if(mySize_y > menu_enable_maxsize_y)
575                         {
576                                 menu_enable_size_y = menu_enable_maxsize_y;
577                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
578                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
579                         }
580                 }
581                 else
582                 {
583                         if(mySize_x > menu_enable_maxsize_x)
584                         {
585                                 menu_enable_size_x = menu_enable_maxsize_x;
586                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
587                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
588                         }
589                 }
590         }
591         return mySize;
592 }
593
594 // return smoothly faded pos of given panel when a dialog is active
595 vector HUD_Panel_GetMenuPos(float id)
596 {
597         vector pos;
598         pos = panel_pos;
599
600         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
601
602         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
603         {
604                 vector mySize, menu_enable_panelpos;
605                 mySize = HUD_Panel_GetMenuSize(id);
606                 if(mySize_x > mySize_y)
607                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
608                 else
609                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
610                 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
611         }
612         return pos;
613 }
614
615 const float hlBorderSize = 4;
616 const string hlBorder = "gfx/hud/default/border_highlighted";
617 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
618 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
619 {
620         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
621         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
622         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
623         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
624         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
625 }
626
627 // draw the background/borders
628 #define HUD_Panel_DrawBg(alpha)\
629 if(panel_bg != "0")\
630         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
631 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
632         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
633
634 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
635 {
636         if(!alpha)
637                 return;
638
639         string pic;
640         pic = strcat(hud_skin_path, "/");
641         if(vertical) {
642                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
643                 if(mySize_y/mySize_x > 2)
644                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
645                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
646         } else {
647                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
648                 if(mySize_x/mySize_y > 2)
649                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
650                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
651         }
652 }
653
654 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
655 {
656         if(!alpha)
657                 return;
658
659         string pic;
660         pic = strcat(hud_skin_path, "/");
661         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
662         if(mySize_x/mySize_y > 2)
663                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
664         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
665 }
666
667 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
668 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
669 {
670         float i;
671
672         vector myTarget;
673         myTarget = myPos;
674
675         vector targPos;
676         vector targSize;
677         vector myCenter;
678         vector targCenter;
679         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
680         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
681
682         for (i = 0; i < HUD_PANEL_NUM; ++i) {
683                 if(i == highlightedPanel || !panel_enabled)
684                         continue;
685
686                 HUD_Panel_UpdatePosSizeForId(i)
687
688                 panel_pos -= '1 1 0' * panel_bg_border;
689                 panel_size += '2 2 0' * panel_bg_border;
690
691                 if(myPos_y + mySize_y < panel_pos_y)
692                         continue;
693                 if(myPos_y > panel_pos_y + panel_size_y)
694                         continue;
695
696                 if(myPos_x + mySize_x < panel_pos_x)
697                         continue;
698                 if(myPos_x > panel_pos_x + panel_size_x)
699                         continue;
700
701                 // OK, there IS a collision.
702
703                 myCenter_x = myPos_x + 0.5 * mySize_x;
704                 myCenter_y = myPos_y + 0.5 * mySize_y;
705
706                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
707                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
708
709                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
710                 {
711                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
712                                 myTarget_x = panel_pos_x - mySize_x;
713                         else // push it upwards
714                                 myTarget_y = panel_pos_y - mySize_y;
715                 }
716                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
717                 {
718                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
719                                 myTarget_x = panel_pos_x + panel_size_x;
720                         else // push it upwards
721                                 myTarget_y = panel_pos_y - mySize_y;
722                 }
723                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
724                 {
725                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
726                                 myTarget_x = panel_pos_x - mySize_x;
727                         else // push it downwards
728                                 myTarget_y = panel_pos_y + panel_size_y;
729                 }
730                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
731                 {
732                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
733                                 myTarget_x = panel_pos_x + panel_size_x;
734                         else // push it downwards
735                                 myTarget_y = panel_pos_y + panel_size_y;
736                 }
737                 if(cvar("hud_configure_checkcollisions_debug"))
738                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
739         }
740
741         return myTarget;
742 }
743
744 void HUD_Panel_SetPos(vector pos)
745 {
746         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
747         vector mySize;
748         mySize = panel_size;
749
750         if(cvar("hud_configure_checkcollisions_debug"))
751                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
752
753         if(autocvar_hud_configure_grid)
754         {
755                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
756                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
757         }
758
759         if(hud_configure_checkcollisions)
760                 pos = HUD_Panel_CheckMove(pos, mySize);
761
762         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
763         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
764
765         string s;
766         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
767
768         HUD_Panel_GetName(highlightedPanel);
769         cvar_set(strcat("hud_", panel_name, "_pos"), s);
770 }
771
772 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
773 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
774         float i;
775
776         float targBorder;
777         vector targPos;
778         vector targSize;
779         vector targEndPos;
780
781         vector dist;
782         float ratio;
783         ratio = mySize_x/mySize_y;
784
785         for (i = 0; i < HUD_PANEL_NUM; ++i) {
786                 if(i == highlightedPanel || !panel_enabled)
787                         continue;
788
789                 HUD_Panel_UpdatePosSizeForId(i)
790
791                 panel_pos -= '1 1 0' * panel_bg_border;
792                 panel_size += '2 2 0' * panel_bg_border;
793
794                 targEndPos = panel_pos + panel_size;
795
796                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
797                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
798                         continue;
799
800                 if (resizeCorner == 1)
801                 {
802                         // check if this panel is on our way
803                         if (resizeorigin_x <= panel_pos_x)
804                                 continue;
805                         if (resizeorigin_y <= panel_pos_y)
806                                 continue;
807                         if (targEndPos_x <= resizeorigin_x - mySize_x)
808                                 continue;
809                         if (targEndPos_y <= resizeorigin_y - mySize_y)
810                                 continue;
811
812                         // there is a collision:
813                         // detect which side of the panel we are facing is actually limiting the resizing
814                         // (which side the resize direction finds for first) and reduce the size up to there
815                         //
816                         // dist is the distance between resizeorigin and the "analogous" point of the panel
817                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
818                         dist_x = resizeorigin_x - targEndPos_x;
819                         dist_y = resizeorigin_y - targEndPos_y;
820                         if (dist_y <= 0 || dist_x / dist_y > ratio)
821                                 mySize_x = min(mySize_x, dist_x);
822                         else
823                                 mySize_y = min(mySize_y, dist_y);
824                 }
825                 else if (resizeCorner == 2)
826                 {
827                         if (resizeorigin_x >= targEndPos_x)
828                                 continue;
829                         if (resizeorigin_y <= panel_pos_y)
830                                 continue;
831                         if (panel_pos_x >= resizeorigin_x + mySize_x)
832                                 continue;
833                         if (targEndPos_y <= resizeorigin_y - mySize_y)
834                                 continue;
835
836                         dist_x = panel_pos_x - resizeorigin_x;
837                         dist_y = resizeorigin_y - targEndPos_y;
838                         if (dist_y <= 0 || dist_x / dist_y > ratio)
839                                 mySize_x = min(mySize_x, dist_x);
840                         else
841                                 mySize_y = min(mySize_y, dist_y);
842                 }
843                 else if (resizeCorner == 3)
844                 {
845                         if (resizeorigin_x <= panel_pos_x)
846                                 continue;
847                         if (resizeorigin_y >= targEndPos_y)
848                                 continue;
849                         if (targEndPos_x <= resizeorigin_x - mySize_x)
850                                 continue;
851                         if (panel_pos_y >= resizeorigin_y + mySize_y)
852                                 continue;
853
854                         dist_x = resizeorigin_x - targEndPos_x;
855                         dist_y = panel_pos_y - resizeorigin_y;
856                         if (dist_y <= 0 || dist_x / dist_y > ratio)
857                                 mySize_x = min(mySize_x, dist_x);
858                         else
859                                 mySize_y = min(mySize_y, dist_y);
860                 }
861                 else if (resizeCorner == 4)
862                 {
863                         if (resizeorigin_x >= targEndPos_x)
864                                 continue;
865                         if (resizeorigin_y >= targEndPos_y)
866                                 continue;
867                         if (panel_pos_x >= resizeorigin_x + mySize_x)
868                                 continue;
869                         if (panel_pos_y >= resizeorigin_y + mySize_y)
870                                 continue;
871
872                         dist_x = panel_pos_x - resizeorigin_x;
873                         dist_y = panel_pos_y - resizeorigin_y;
874                         if (dist_y <= 0 || dist_x / dist_y > ratio)
875                                 mySize_x = min(mySize_x, dist_x);
876                         else
877                                 mySize_y = min(mySize_y, dist_y);
878                 }
879                 if(cvar("hud_configure_checkcollisions_debug"))
880                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
881         }
882
883         return mySize;
884 }
885
886 void HUD_Panel_SetPosSize(vector mySize)
887 {
888         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
889         vector resizeorigin;
890         resizeorigin = panel_click_resizeorigin;
891         vector myPos;
892
893         // minimum panel size cap
894         mySize_x = max(0.025 * vid_conwidth, mySize_x);
895         mySize_y = max(0.025 * vid_conheight, mySize_y);
896
897         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
898         {
899                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
900                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
901         }
902
903         // collision testing|
904         // -----------------+
905
906         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
907         if(resizeCorner == 1) {
908                 myPos_x = resizeorigin_x - mySize_x;
909                 myPos_y = resizeorigin_y - mySize_y;
910         } else if(resizeCorner == 2) {
911                 myPos_x = resizeorigin_x;
912                 myPos_y = resizeorigin_y - mySize_y;
913         } else if(resizeCorner == 3) {
914                 myPos_x = resizeorigin_x - mySize_x;
915                 myPos_y = resizeorigin_y;
916         } else { // resizeCorner == 4
917                 myPos_x = resizeorigin_x;
918                 myPos_y = resizeorigin_y;
919         }
920
921         // left/top screen edges
922         if(myPos_x < 0)
923                 mySize_x = mySize_x + myPos_x;
924         if(myPos_y < 0)
925                 mySize_y = mySize_y + myPos_y;
926
927         // bottom/right screen edges
928         if(myPos_x + mySize_x > vid_conwidth)
929                 mySize_x = vid_conwidth - myPos_x;
930         if(myPos_y + mySize_y > vid_conheight)
931                 mySize_y = vid_conheight - myPos_y;
932
933         if(cvar("hud_configure_checkcollisions_debug"))
934                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
935
936         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
937         if(autocvar_hud_configure_grid)
938         {
939                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
940                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
941         }
942
943         if(hud_configure_checkcollisions)
944                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
945
946         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
947         mySize_x = max(0.025 * vid_conwidth, mySize_x);
948         mySize_y = max(0.025 * vid_conheight, mySize_y);
949
950         // do another pos check, as size might have changed by now
951         if(resizeCorner == 1) {
952                 myPos_x = resizeorigin_x - mySize_x;
953                 myPos_y = resizeorigin_y - mySize_y;
954         } else if(resizeCorner == 2) {
955                 myPos_x = resizeorigin_x;
956                 myPos_y = resizeorigin_y - mySize_y;
957         } else if(resizeCorner == 3) {
958                 myPos_x = resizeorigin_x - mySize_x;
959                 myPos_y = resizeorigin_y;
960         } else { // resizeCorner == 4
961                 myPos_x = resizeorigin_x;
962                 myPos_y = resizeorigin_y;
963         }
964
965         if(cvar("hud_configure_checkcollisions_debug"))
966                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
967
968         HUD_Panel_GetName(highlightedPanel);
969         string s;
970         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
971         cvar_set(strcat("hud_", panel_name, "_size"), s);
972
973         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
974         cvar_set(strcat("hud_", panel_name, "_pos"), s);
975 }
976
977 float mouseClicked;
978 float prevMouseClicked; // previous state
979 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
980 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
981
982 float menu_enabled;
983 float menu_enabled_time;
984 float pressed_key_time;
985 void HUD_Panel_Arrow_Action(float nPrimary)
986 {
987         if (highlightedPanel_prev == -1 || mouseClicked)
988                 return;
989
990         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
991
992         float step;
993         if(autocvar_hud_configure_grid)
994         {
995                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
996                 {
997                         if (hudShiftState & S_SHIFT)
998                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
999                         else
1000                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1001                 }
1002                 else
1003                 {
1004                         if (hudShiftState & S_SHIFT)
1005                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1006                         else
1007                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1008                 }
1009         }
1010         else
1011         {
1012                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1013                         step = vid_conheight;
1014                 else
1015                         step = vid_conwidth;
1016                 if (hudShiftState & S_SHIFT)
1017                         step = (step / 256); // more precision
1018                 else
1019                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1020         }
1021
1022         highlightedPanel = highlightedPanel_prev;
1023
1024         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1025
1026         if (hudShiftState & S_ALT) // resize
1027         {
1028                 highlightedAction = 1;
1029                 if(nPrimary == K_UPARROW)
1030                         resizeCorner = 1;
1031                 else if(nPrimary == K_RIGHTARROW)
1032                         resizeCorner = 2;
1033                 else if(nPrimary == K_LEFTARROW)
1034                         resizeCorner = 3;
1035                 else // if(nPrimary == K_DOWNARROW)
1036                         resizeCorner = 4;
1037
1038                 // ctrl+arrow reduces the size, instead of increasing it
1039                 // Note that ctrl disables collisions check too, but it's fine
1040                 // since we don't collide with anything reducing the size
1041                 if (hudShiftState & S_CTRL) {
1042                         step = -step;
1043                         resizeCorner = 5 - resizeCorner;
1044                 }
1045
1046                 vector mySize;
1047                 mySize = panel_size;
1048                 panel_click_resizeorigin = panel_pos;
1049                 if(resizeCorner == 1) {
1050                         panel_click_resizeorigin += mySize;
1051                         mySize_y += step;
1052                 } else if(resizeCorner == 2) {
1053                         panel_click_resizeorigin_y += mySize_y;
1054                         mySize_x += step;
1055                 } else if(resizeCorner == 3) {
1056                         panel_click_resizeorigin_x += mySize_x;
1057                         mySize_x += step;
1058                 } else { // resizeCorner == 4
1059                         mySize_y += step;
1060                 }
1061                 HUD_Panel_SetPosSize(mySize);
1062         }
1063         else // move
1064         {
1065                 highlightedAction = 2;
1066                 vector pos;
1067                 pos = panel_pos;
1068                 if(nPrimary == K_UPARROW)
1069                         pos_y -= step;
1070                 else if(nPrimary == K_DOWNARROW)
1071                         pos_y += step;
1072                 else if(nPrimary == K_LEFTARROW)
1073                         pos_x -= step;
1074                 else // if(nPrimary == K_RIGHTARROW)
1075                         pos_x += step;
1076
1077                 HUD_Panel_SetPos(pos);
1078         }
1079 }
1080
1081 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1082 {
1083         if(!autocvar__hud_configure)
1084                 return false;
1085
1086         // allow console bind to work
1087         string con_keys;
1088         float keys;
1089         con_keys = findkeysforcommand("toggleconsole");
1090         keys = tokenize(con_keys);
1091
1092         float hit_con_bind, i;
1093         for (i = 0; i < keys; ++i)
1094         {
1095                 if(nPrimary == stof(argv(i)))
1096                         hit_con_bind = 1;
1097         }
1098
1099         if(bInputType == 0) {
1100                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1101                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1102                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1103         }
1104         else if(bInputType == 1) {
1105                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1106                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1107                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1108         }
1109
1110         if(nPrimary == K_MOUSE1)
1111         {
1112                 if(bInputType == 0) { // key pressed
1113                         mouseClicked = 1;
1114                         return true;
1115                 }
1116                 else if(bInputType == 1) {// key released
1117                         mouseClicked = 0;
1118                         return true;
1119                 }
1120         }
1121         else if(nPrimary == K_ESCAPE)
1122         {
1123                 if (bInputType == 1)
1124                         return true;
1125                 disable_menu_alphacheck = 1;
1126                 menu_enabled = 1;
1127                 menu_enabled_time = time;
1128                 localcmd("menu_showhudexit\n");
1129         }
1130         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1131         {
1132                 if (bInputType == 1)
1133                 {
1134                         pressed_key_time = 0;
1135                         return true;
1136                 }
1137                 else if (pressed_key_time == 0)
1138                         pressed_key_time = time;
1139
1140                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1141         }
1142         else if(hit_con_bind)
1143                 return false;
1144
1145         return true; // Suppress ALL other input
1146 }
1147
1148 float HUD_Panel_HighlightCheck()
1149 {
1150         float i, j, border;
1151         vector panelPos;
1152         vector panelSize;
1153
1154         while(j <= HUD_PANEL_NUM)
1155         {
1156                 i = panel_order[j];
1157                 j += 1;
1158
1159                 HUD_Panel_UpdatePosSizeForId(i)
1160
1161                 panelPos = panel_pos;
1162                 panelSize = panel_size;
1163                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1164
1165                 // move
1166                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1167                 {
1168                         return 1;
1169                 }
1170                 // resize from topleft border
1171                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1172                 {
1173                         return 2;
1174                 }
1175                 // resize from topright border
1176                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177                 {
1178                         return 3;
1179                 }
1180                 // resize from bottomleft border
1181                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1182                 {
1183                         return 3;
1184                 }
1185                 // resize from bottomright border
1186                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1187                 {
1188                         return 2;
1189                 }
1190         }
1191         return 0;
1192 }
1193
1194 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1195 void HUD_Panel_FirstInDrawQ(float id)
1196 {
1197         float i;
1198         var float place = -1;
1199         // find out where in the array our current id is, save into place
1200         for(i = 0; i < HUD_PANEL_NUM; ++i)
1201         {
1202                 if(panel_order[i] == id)
1203                 {
1204                         place = i;
1205                         break;
1206                 }
1207         }
1208         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1209         if(place == -1)
1210                 place = HUD_PANEL_NUM - 1;
1211
1212         // move all ids up by one step in the array until "place"
1213         for(i = place; i > 0; --i)
1214         {
1215                 panel_order[i] = panel_order[i-1];
1216         }
1217         // now save the new top id
1218         panel_order[0] = id;
1219         
1220         // let's save them into the cvar by some strcat trickery
1221         string s;
1222         for(i = 0; i < HUD_PANEL_NUM; ++i)
1223         {
1224                 s = strcat(s, ftos(panel_order[i]), " ");
1225         }
1226         cvar_set("_hud_panelorder", s);
1227         if(hud_panelorder_prev)
1228                 strunzone(hud_panelorder_prev);
1229         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1230 }
1231
1232 void HUD_Panel_Highlight()
1233 {
1234         float i, j, border;
1235         vector panelPos;
1236         vector panelSize;
1237
1238         while(j <= HUD_PANEL_NUM)
1239         {
1240                 i = panel_order[j];
1241                 j += 1;
1242
1243                 HUD_Panel_UpdatePosSizeForId(i)
1244
1245                 panelPos = panel_pos;
1246                 panelSize = panel_size;
1247                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1248
1249                 // move
1250                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1251                 {
1252                         highlightedPanel = i;
1253                         HUD_Panel_FirstInDrawQ(i);
1254                         highlightedAction = 1;
1255                         panel_click_distance = mousepos - panelPos;
1256                         return;
1257                 }
1258                 // resize from topleft border
1259                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1260                 {
1261                         highlightedPanel = i;
1262                         HUD_Panel_FirstInDrawQ(i);
1263                         highlightedAction = 2;
1264                         resizeCorner = 1;
1265                         panel_click_distance = mousepos - panelPos;
1266                         panel_click_resizeorigin = panelPos + panelSize;
1267                         return;
1268                 }
1269                 // resize from topright border
1270                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271                 {
1272                         highlightedPanel = i;
1273                         HUD_Panel_FirstInDrawQ(i);
1274                         highlightedAction = 2;
1275                         resizeCorner = 2;
1276                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1277                         panel_click_distance_y = mousepos_y - panelPos_y;
1278                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1279                         return;
1280                 }
1281                 // resize from bottomleft border
1282                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1283                 {
1284                         highlightedPanel = i;
1285                         HUD_Panel_FirstInDrawQ(i);
1286                         highlightedAction = 2;
1287                         resizeCorner = 3;
1288                         panel_click_distance_x = mousepos_x - panelPos_x;
1289                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1290                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1291                         return;
1292                 }
1293                 // resize from bottomright border
1294                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1295                 {
1296                         highlightedPanel = i;
1297                         HUD_Panel_FirstInDrawQ(i);
1298                         highlightedAction = 2;
1299                         resizeCorner = 4;
1300                         panel_click_distance = panelSize - mousepos + panelPos;
1301                         panel_click_resizeorigin = panelPos;
1302                         return;
1303                 }
1304                 else
1305                 {
1306                         highlightedPanel_prev = -1;
1307                 }
1308         }
1309 }
1310
1311 float highlightcheck;
1312 void HUD_Panel_Mouse()
1313 {
1314         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1315         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1316                 disable_menu_alphacheck = 0;
1317         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1318                 menu_enabled = 0;
1319
1320         /*
1321         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1322         print("Highlighted: ", ftos(highlightedPanel), "\n");
1323         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1324         */
1325
1326         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1327                 highlightedPanel = -1;
1328                 highlightedAction = 0;
1329         }
1330         if(highlightedPanel != -1)
1331                 highlightedPanel_prev = highlightedPanel;
1332
1333         mousepos = mousepos + getmousepos();
1334
1335         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1336         mousepos_y = bound(0, mousepos_y, vid_conheight);
1337
1338         if(mouseClicked)
1339         {
1340                 if(prevMouseClicked == 0)
1341                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1342
1343                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1344
1345                 if(highlightedAction == 1)
1346                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1347                 else if(highlightedAction == 2)
1348                 {
1349                         vector mySize;
1350                         if(resizeCorner == 1) {
1351                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1352                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1353                         } else if(resizeCorner == 2) {
1354                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1355                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1356                         } else if(resizeCorner == 3) {
1357                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1358                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1359                         } else { // resizeCorner == 4
1360                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1361                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1362                         }
1363                         HUD_Panel_SetPosSize(mySize);
1364                 }
1365
1366                 // doubleclick check
1367                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1368                 {
1369                         mouseClicked = 0; // to prevent spam, I guess.
1370                         disable_menu_alphacheck = 2;
1371                         menu_enabled = 1;
1372                         menu_enabled_time = time;
1373                         HUD_Panel_GetName(highlightedPanel)
1374                         localcmd("menu_showhudoptions ", panel_name, "\n");
1375                         return;
1376                 }
1377                 if(prevMouseClicked == 0)
1378                 {
1379                         prevMouseClickedTime = time;
1380                         prevMouseClickedPos = mousepos;
1381                 }
1382         }
1383         else
1384         {
1385                 highlightcheck = HUD_Panel_HighlightCheck();
1386         }
1387         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1388         string cursor;
1389         vector cursorsize;
1390         cursorsize = '32 32 0';
1391
1392         if(highlightcheck == 0)
1393                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1394         else if(highlightcheck == 1)
1395                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1396         else if(highlightcheck == 2)
1397                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1398         else
1399                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1400
1401         prevMouseClicked = mouseClicked;
1402 }
1403
1404 // Weapon icons (#0)
1405 //
1406 float weaponspace[10];
1407 #define HUD_WeaponIcons_Clear()\
1408         float idx;\
1409         for(idx = 0; idx < 10; ++idx)\
1410                 weaponspace[idx] = 0;
1411
1412 entity weaponorder[WEP_MAXCOUNT];
1413 void weaponorder_swap(float i, float j, entity pass)
1414 {
1415         entity h;
1416         h = weaponorder[i];
1417         weaponorder[i] = weaponorder[j];
1418         weaponorder[j] = h;
1419 }
1420
1421 string weaponorder_cmp_str_save;
1422 string weaponorder_cmp_str;
1423 float weaponorder_cmp(float i, float j, entity pass)
1424 {
1425         float ai, aj;
1426         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1427         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1428         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1429 }
1430
1431 void HUD_WeaponIcons(void)
1432 {
1433         if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1434                 return;
1435
1436         float id = HUD_PANEL_WEAPONICONS;
1437         HUD_Panel_UpdateCvarsForId(id);
1438         float alpha, stat_weapons; // "constants"
1439         vector pos, mySize;
1440         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1441
1442         pos = panel_pos;
1443         mySize = panel_size;
1444
1445         stat_weapons = getstati(STAT_WEAPONS);
1446         weapon_cnt = 0;
1447         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1448         {
1449                 self = get_weaponinfo(i);
1450                 if(self.impulse >= 0)
1451                         ++weapon_cnt;
1452         }
1453
1454         // TODO make this configurable
1455         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1456
1457         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1458         {
1459                 if(weaponorder_cmp_str_save)
1460                         strunzone(weaponorder_cmp_str_save);
1461                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1462                 weapon_cnt = 0;
1463                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1464                 {
1465                         self = get_weaponinfo(i);
1466                         if(self.impulse >= 0)
1467                         {
1468                                 weaponorder[weapon_cnt] = self;
1469                                 ++weapon_cnt;
1470                         }
1471                 }
1472                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1473         }
1474
1475         HUD_Panel_DrawBg(1);
1476         if(panel_bg_padding)
1477         {
1478                 pos += '1 1 0' * panel_bg_padding;
1479                 mySize -= '2 2 0' * panel_bg_padding;
1480         }
1481
1482         // hits
1483         weapon_stats = getstati(STAT_DAMAGE_HITS);
1484         weapon_number = weapon_stats & 63;
1485         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1486         // fired
1487         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1488         weapon_number = weapon_stats & 63;
1489         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1490
1491         if(cvar_or("hud_weaponicons_fade", 1))
1492         {
1493                 fade = 3.2 - 2 * (time - weapontime);
1494                 fade = bound(0.7, fade, 1);
1495         }
1496         else
1497                 fade = 1;
1498
1499         HUD_WeaponIcons_Clear();
1500
1501         float rows, columns;
1502         rows = mySize_y/mySize_x;
1503         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1504         //                               ^^^ weapon icon aspect goes here
1505
1506         columns = ceil(WEP_COUNT/rows);
1507         float row, column;
1508
1509         float a;
1510         float when;
1511         when = autocvar_hud_weaponicons_complainbubble_time;
1512         float fadetime;
1513         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1514
1515         vector color;
1516         for(i = 0; i < weapon_cnt; ++i)
1517         {
1518                 self = weaponorder[i];
1519                 weapid = self.impulse;
1520
1521                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1522
1523                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1524                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1525
1526                 // draw background behind currently selected weapon
1527                 if(self.weapon == activeweapon)
1528                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1529
1530                 // draw the weapon accuracy on the HUD
1531                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1532                 {
1533                         if(weapon_damage)
1534                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1535
1536                         // yellow_accuracy = value at which accuracy becomes yellow
1537                         if(weapon_stats >= 100) {
1538                                 color_x = 0;
1539                                 color_y = 1;
1540                         }
1541                         else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1542                                 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1543                                 color_y = 1;
1544                         } else {
1545                                 color_x = 1;
1546                                 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1547                         }
1548
1549                         if(weapon_damage)
1550                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1551                 }
1552
1553                 // draw the weapon icon
1554                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1555                 {
1556                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1557
1558                         if(autocvar_hud_weaponicons_number == 1) // weapon number
1559                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1560                         else if(autocvar_hud_weaponicons_number == 2) // bind
1561                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1562                 }
1563
1564                 // draw a "ghost weapon icon" if you don't have the weapon
1565                 else
1566                 {
1567                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1568                 }
1569
1570                 // draw the complain message
1571                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1572                 {
1573                         if(fadetime)
1574                         {
1575                                 if(complain_weapon_time + when > time)
1576                                         a = 1;
1577                                 else
1578                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1579                         }
1580                         else
1581                         {
1582                                 if(complain_weapon_time + when > time)
1583                                         a = 1;
1584                                 else
1585                                         a = 0;
1586                         }
1587
1588                         vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1589                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1590
1591                         string s;
1592                         if(complain_weapon_type == 0) {
1593                                 s = "Out of ammo for the";
1594                                 color = '1 0 0';
1595                         }
1596                         else if(complain_weapon_type == 1) {
1597                                 s = "You don't have the";
1598                                 color = '1 1 0';
1599                         }
1600                         else {
1601                                 s = "Map doesn't have the";
1602                                 color = '1 1 1';
1603                         }
1604                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1605                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1606                 }
1607
1608                 ++row;
1609                 if(row >= rows)
1610                 {
1611                         row = 0;
1612                         ++column;
1613                 }
1614         }
1615
1616 }
1617
1618 // Inventory (#1)
1619 //
1620 // TODO: macro
1621 float GetAmmoStat(float i)
1622 {
1623         switch(i)
1624         {
1625                 case 0: return STAT_SHELLS;
1626                 case 1: return STAT_NAILS;
1627                 case 2: return STAT_ROCKETS;
1628                 case 3: return STAT_CELLS;
1629                 case 4: return STAT_FUEL;
1630                 default: return -1;
1631         }
1632 }
1633
1634 float GetAmmoItemCode(float i)
1635 {
1636         switch(i)
1637         {
1638                 case 0: return IT_SHELLS;
1639                 case 1: return IT_NAILS;
1640                 case 2: return IT_ROCKETS;
1641                 case 3: return IT_CELLS;
1642                 case 4: return IT_FUEL;
1643                 default: return -1;
1644         }
1645 }
1646
1647 string GetAmmoPicture(float i)
1648 {
1649         switch(i)
1650         {
1651                 case 0: return "ammo_shells";
1652                 case 1: return "ammo_bullets";
1653                 case 2: return "ammo_rockets";
1654                 case 3: return "ammo_cells";
1655                 case 4: return "ammo_fuel";
1656                 default: return "";
1657         }
1658 }
1659
1660 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1661 {
1662         float a;
1663         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1664         if(autocvar__hud_configure)
1665                 a = 100;
1666
1667         vector color;
1668         if(a < 10)
1669                 color = '0.7 0 0';
1670         else
1671                 color = '1 1 1';
1672
1673         float alpha;
1674         if(currently_selected)
1675                 alpha = 1;
1676         else
1677                 alpha = 0.7;
1678
1679         vector newSize, newPos;
1680         if(mySize_x/mySize_y > 3)
1681         {
1682                 newSize_x = 3 * mySize_y;
1683                 newSize_y = mySize_y;
1684
1685                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1686                 newPos_y = myPos_y;
1687         }
1688         else
1689         {
1690                 newSize_y = 1/3 * mySize_x;
1691                 newSize_x = mySize_x;
1692
1693                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1694                 newPos_x = myPos_x;
1695         }
1696
1697         vector picpos, numpos;
1698         if(autocvar_hud_inventory_iconalign)
1699         {
1700                 numpos = newPos;
1701                 picpos = newPos + eX * 2 * newSize_y;
1702         }
1703         else
1704         {
1705                 numpos = newPos + eX * newSize_y;
1706                 picpos = newPos;
1707         }
1708
1709         if (currently_selected)
1710                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1711
1712         drawfont = hud_bigfont;
1713         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1714         drawfont = hud_font;
1715         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1716 }
1717
1718 void HUD_Inventory(void)
1719 {
1720         if(!autocvar_hud_inventory && !autocvar__hud_configure)
1721                 return;
1722
1723         float id = HUD_PANEL_INVENTORY;
1724         HUD_Panel_UpdateCvarsForId(id);
1725         float i, currently_selected;
1726
1727         vector pos, mySize;
1728         pos = panel_pos;
1729         mySize = panel_size;
1730
1731         HUD_Panel_DrawBg(1);
1732         if(panel_bg_padding)
1733         {
1734                 pos += '1 1 0' * panel_bg_padding;
1735                 mySize -= '2 2 0' * panel_bg_padding;
1736         }
1737
1738         float rows, columns;
1739         rows = mySize_y/mySize_x;
1740         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1741         //                               ^^^ ammo item aspect goes here
1742
1743         columns = ceil(AMMO_COUNT/rows);
1744
1745         float row, column;
1746         // ammo
1747         for (i = 0; i < AMMO_COUNT; ++i) {
1748                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1749                 if(autocvar_hud_inventory_onlycurrent) {
1750                         if(autocvar__hud_configure)
1751                                 i = 2;
1752                         if (currently_selected || autocvar__hud_configure)
1753                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1754                         break;
1755                 } else {
1756                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1757                         ++row;
1758                         if(row >= rows)
1759                         {
1760                                 row = 0;
1761                                 column = column + 1;
1762                         }
1763                 }
1764         }
1765 }
1766
1767 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1768 {
1769         vector newSize, newPos;
1770         if(mySize_x/mySize_y > 3)
1771         {
1772                 newSize_x = 3 * mySize_y;
1773                 newSize_y = mySize_y;
1774
1775                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1776                 newPos_y = myPos_y;
1777         }
1778         else
1779         {
1780                 newSize_y = 1/3 * mySize_x;
1781                 newSize_x = mySize_x;
1782
1783                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1784                 newPos_x = myPos_x;
1785         }
1786
1787         vector picpos, numpos;
1788         if(left)
1789         {
1790                 if(iconalign == 1 || iconalign == 3) // right align
1791                 {
1792                         numpos = newPos;
1793                         picpos = newPos + eX * 2 * newSize_y;
1794                 }
1795                 else // left align
1796                 {
1797                         numpos = newPos + eX * newSize_y;
1798                         picpos = newPos;
1799                 }
1800         }
1801         else
1802         {
1803                 if(iconalign == 0 || iconalign == 3) // left align
1804                 {
1805                         numpos = newPos + eX * newSize_y;
1806                         picpos = newPos;
1807                 } 
1808                 else // right align
1809                 {
1810                         numpos = newPos;
1811                         picpos = newPos + eX * 2 * newSize_y;
1812                 }
1813         }
1814
1815         drawfont = hud_bigfont;
1816         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1817         drawfont = hud_font;
1818         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1819 }
1820
1821 // Powerups (#2)
1822 //
1823 void HUD_Powerups(void) {
1824         if(!autocvar_hud_powerups && !autocvar__hud_configure)
1825                 return;
1826
1827         float id = HUD_PANEL_POWERUPS;
1828         HUD_Panel_UpdateCvarsForId(id);
1829         float stat_items;
1830         stat_items = getstati(STAT_ITEMS);
1831
1832         if(!autocvar__hud_configure)
1833         {
1834                 if not(stat_items & IT_STRENGTH)
1835                         if not(stat_items & IT_INVINCIBLE)
1836                                 return;
1837
1838                 if (getstati(STAT_HEALTH) <= 0)
1839                         return;
1840         }
1841
1842         vector pos, mySize;
1843         pos = panel_pos;
1844         mySize = panel_size;
1845
1846         HUD_Panel_DrawBg(1);
1847         if(panel_bg_padding)
1848         {
1849                 pos += '1 1 0' * panel_bg_padding;
1850                 mySize -= '2 2 0' * panel_bg_padding;
1851         }
1852
1853         float strength_time, shield_time;
1854
1855         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1856         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1857
1858         if(autocvar__hud_configure)
1859         {
1860                 strength_time = 15;
1861                 shield_time = 27;
1862         }
1863
1864         vector barpos, barsize;
1865         vector picpos;
1866         vector numpos;
1867
1868         string leftname, rightname;
1869         float leftcnt, rightcnt;
1870         float leftexact, rightexact;
1871         float leftalpha, rightalpha;
1872         if (autocvar_hud_powerups_flip) {
1873                 leftname = "strength";
1874                 leftcnt = ceil(strength_time);
1875                 leftexact = strength_time;
1876
1877                 rightname = "shield";
1878                 rightcnt = ceil(shield_time);
1879                 rightexact = shield_time;
1880         } else {
1881                 leftname = "shield";
1882                 leftcnt = ceil(shield_time);
1883                 leftexact = shield_time;
1884
1885                 rightname = "strength";
1886                 rightcnt = ceil(strength_time);
1887                 rightexact = strength_time;
1888         }
1889         leftalpha = bound(0, leftexact, 1);
1890         rightalpha = bound(0, rightexact, 1);
1891
1892         drawfont = hud_bigfont;
1893         if (mySize_x/mySize_y > 4)
1894         {
1895                 if(leftcnt)
1896                 {
1897                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1898                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1899                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1900                         } else { // left align
1901                                 barpos = pos;
1902                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1903                         }
1904
1905                         HUD_Panel_GetProgressBarColor(leftname)
1906                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1907                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1908                         // TODO: expand
1909                         //if(leftcnt <= 5)
1910                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1911                         //else
1912                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1913                 }
1914
1915                 if(rightcnt)
1916                 {
1917                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1918                                 barpos = pos + eX * 0.5 * mySize_x;
1919                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1920                         } else { // right align
1921                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1922                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1923                         }
1924
1925                         HUD_Panel_GetProgressBarColor(rightname)
1926                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1927                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1928                 }
1929         }
1930         else if (mySize_x/mySize_y > 1.5)
1931         {
1932                 if(leftcnt)
1933                 {
1934                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1935                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1936                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1937                         } else { // left align
1938                                 barpos = pos;
1939                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1940                         }
1941
1942                         HUD_Panel_GetProgressBarColor(leftname)
1943                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1944                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1945                 }
1946
1947                 if(rightcnt)
1948                 {
1949                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1950                                 barpos = pos + eY * 0.5 * mySize_y;
1951                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1952                         } else { // right align
1953                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1954                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1955                         }
1956
1957                         HUD_Panel_GetProgressBarColor(rightname)
1958                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1959                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1960                 }
1961         }
1962         else
1963         {
1964                 if(leftcnt)
1965                 {
1966                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1967                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1968                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1969                         } else { // up align
1970                                 barpos = pos;
1971                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1972                         }
1973
1974                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1975                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1976                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1977                         } else { // up align
1978                                 picpos = pos + eX * 0.05 * mySize_x;
1979                                 numpos = pos + eY * 0.4 * mySize_x;
1980                         }
1981
1982                         HUD_Panel_GetProgressBarColor(leftname)
1983                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1984                         //if(leftcnt <= 5)
1985                                 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1986                         //else
1987                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1988                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1989                 }
1990
1991                 if(rightcnt)
1992                 {
1993                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1994                                 barpos = pos + eX * 0.5 * mySize_x;
1995                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1996                         } else { // down align
1997                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1998                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1999                         }
2000
2001                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2002                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2003                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2004                         } else { // down align
2005                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2006                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2007                         }
2008
2009                         HUD_Panel_GetProgressBarColor(rightname)
2010                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2011                         //if(rightcnt <= 5)
2012                         //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2013                         //else
2014                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2015                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2016                 }
2017         }
2018         drawfont = hud_font;
2019 }
2020
2021 // Health/armor (#3)
2022 //
2023 void HUD_HealthArmor(void)
2024 {
2025         if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2026                 return;
2027
2028         float id = HUD_PANEL_HEALTHARMOR;
2029         HUD_Panel_UpdateCvarsForId(id);
2030         vector pos, mySize;
2031         pos = panel_pos;
2032         mySize = panel_size;
2033
2034         HUD_Panel_DrawBg(1);
2035         if(panel_bg_padding)
2036         {
2037                 pos += '1 1 0' * panel_bg_padding;
2038                 mySize -= '2 2 0' * panel_bg_padding;
2039         }
2040
2041         float armor, health;
2042         armor = getstati(STAT_ARMOR);
2043         health = getstati(STAT_HEALTH);
2044
2045         float fuel;
2046         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2047
2048         if(autocvar__hud_configure)
2049         {
2050                 armor = 150;
2051                 health = 100;
2052                 fuel = 70;
2053         }
2054
2055         if(health <= 0)
2056                 return;
2057
2058         vector barpos, barsize;
2059         vector picpos;
2060         vector numpos;
2061
2062         drawfont = hud_bigfont;
2063         if(autocvar_hud_healtharmor == 2) // combined health and armor display
2064         {
2065                 vector v;
2066                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2067
2068                 float x;
2069                 x = floor(v_x + 1);
2070
2071                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2072                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2073                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2074                 } else { // left align
2075                         barpos = pos;
2076                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2077                 }
2078
2079                 string biggercount;
2080                 if(v_z) // NOT fully armored
2081                 {
2082                         biggercount = "health";
2083                         HUD_Panel_GetProgressBarColor("health")
2084                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2085                         if(armor)
2086                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2087                 }
2088                 else
2089                 {
2090                         biggercount = "armor";
2091                         HUD_Panel_GetProgressBarColor("armor")
2092                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2093                         if(health)
2094                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2095                 }
2096                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2097
2098                 // fuel
2099                 if(fuel)
2100                 {
2101                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2102                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2103                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2104                         } else {
2105                                 barpos = pos;
2106                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2107                         }
2108                         HUD_Panel_GetProgressBarColor("fuel")
2109                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2110                 }
2111         }
2112         else
2113         {
2114                 string leftname, rightname;
2115                 float leftcnt, rightcnt;
2116                 float leftactive, rightactive;
2117                 float leftalpha, rightalpha;
2118                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2119                         leftname = "armor";
2120                         leftcnt = armor;
2121                         if(leftcnt)
2122                                 leftactive = 1;
2123                         leftalpha = min((armor+10)/55, 1);
2124
2125                         rightname = "health";
2126                         rightcnt = health;
2127                         rightactive = 1;
2128                         rightalpha = 1;
2129                 } else {
2130                         leftname = "health";
2131                         leftcnt = health;
2132                         leftactive = 1;
2133                         leftalpha = 1;
2134
2135                         rightname = "armor";
2136                         rightcnt = armor;
2137                         if(rightcnt)
2138                                 rightactive = 1;
2139                         rightalpha = min((armor+10)/55, 1);
2140                 }
2141
2142                 if (mySize_x/mySize_y > 4)
2143                 {
2144                         if(leftactive)
2145                         {
2146                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2147                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2148                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2149                                 } else { // left align
2150                                         barpos = pos;
2151                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2152                                 }
2153
2154                                 HUD_Panel_GetProgressBarColor(leftname)
2155                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2156                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2157                         }
2158
2159                         if(rightactive)
2160                         {
2161                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2162                                         barpos = pos + eX * 0.5 * mySize_x;
2163                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2164                                 } else { // right align
2165                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2166                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2167                                 }
2168
2169                                 HUD_Panel_GetProgressBarColor(rightname)
2170                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2171                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2172                         }
2173
2174                         if(fuel)
2175                         {
2176                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2177                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2178                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2179                                 } else {
2180                                         barpos = pos;
2181                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2182                                 }
2183                                 HUD_Panel_GetProgressBarColor("fuel")
2184                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2185                         }
2186                 }
2187                 else if (mySize_x/mySize_y > 1.5)
2188                 {
2189                         if(leftactive)
2190                         {
2191                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2192                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2193                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2194                                 } else { // left align
2195                                         barpos = pos;
2196                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2197                                 }
2198
2199                                 HUD_Panel_GetProgressBarColor(leftname)
2200                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2201                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2202                         }
2203
2204                         if(rightactive)
2205                         {
2206                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2207                                         barpos = pos + eY * 0.5 * mySize_y;
2208                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2209                                 } else { // right align
2210                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2211                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2212                                 }
2213
2214                                 HUD_Panel_GetProgressBarColor(rightname)
2215                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2216                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2217                         }
2218
2219                         if(fuel)
2220                         {
2221                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2222                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2223                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2224                                 } else {
2225                                         barpos = pos;
2226                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2227                                 }
2228                                 HUD_Panel_GetProgressBarColor("fuel")
2229                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2230                         }
2231                 }
2232                 else
2233                 {
2234                         if(leftactive)
2235                         {
2236                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2237                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2238                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2239                                 } else { // up align
2240                                         barpos = pos;
2241                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2242                                 }
2243
2244                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2245                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2246                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2247                                 } else { // up align
2248                                         picpos = pos + eX * 0.05 * mySize_x;
2249                                         numpos = pos + eY * 0.4 * mySize_x;
2250                                 }
2251
2252                                 HUD_Panel_GetProgressBarColor(leftname)
2253                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2254                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2255                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2256                         }
2257
2258                         if(rightactive)
2259                         {
2260                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2261                                         barpos = pos + eX * 0.5 * mySize_x;
2262                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2263                                 } else { // down align
2264                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2265                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2266                                 }
2267
2268                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2269                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2270                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2271                                 } else { // down align
2272                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2273                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2274                                 }
2275
2276                                 HUD_Panel_GetProgressBarColor(rightname)
2277                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2278                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2279                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2280                         }
2281
2282                         if(fuel)
2283                         {
2284                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2285                                         barpos = pos;
2286                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2287                                 } else {
2288                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2289                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2290                                 }
2291                                 HUD_Panel_GetProgressBarColor("fuel")
2292                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2293                         }
2294                 }
2295         }
2296         drawfont = hud_font;
2297 }
2298
2299 // Notification area (#4)
2300 //
2301
2302 string Weapon_SuicideMessage(float deathtype)
2303 {
2304         w_deathtype = deathtype;
2305         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2306         return w_deathtypestring;
2307 }
2308
2309 string Weapon_KillMessage(float deathtype)
2310 {
2311         w_deathtype = deathtype;
2312         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2313         return w_deathtypestring;
2314 }
2315
2316 float killnotify_times[10];
2317 float killnotify_deathtype[10];
2318 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2319 string killnotify_attackers[10];
2320 string killnotify_victims[10];
2321 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2322 {
2323         float i;
2324         for (i = 9; i > 0; --i) {
2325                 killnotify_times[i] = killnotify_times[i-1];
2326                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2327                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2328                 if(killnotify_attackers[i])
2329                         strunzone(killnotify_attackers[i]);
2330                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2331                 if(killnotify_victims[i])
2332                         strunzone(killnotify_victims[i]);
2333                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2334         }
2335         killnotify_times[0] = time;
2336         killnotify_deathtype[0] = wpn;
2337         killnotify_actiontype[0] = actiontype;
2338         if(killnotify_attackers[0])
2339                 strunzone(killnotify_attackers[0]);
2340         killnotify_attackers[0] = strzone(attacker);
2341         if(killnotify_victims[0])
2342                 strunzone(killnotify_victims[0]);
2343         killnotify_victims[0] = strzone(victim);
2344 }
2345
2346 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2347 {
2348         float w;
2349         float alsoprint;
2350         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2351         
2352         if(msg == MSG_SUICIDE) {
2353                 // TODO: cl_gentle
2354                 w = DEATH_WEAPONOF(type);
2355                 if(WEP_VALID(w)) {
2356                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2357                         if (alsoprint)
2358                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2359                 } else if (type == DEATH_KILL) {
2360                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2361                         if (alsoprint)
2362                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2363                 } else if (type == DEATH_ROT) {
2364                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2365                         if (alsoprint)
2366                                 print ("^1",s1, "^1 died\n");
2367                 } else if (type == DEATH_NOAMMO) {
2368                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2369                         if (alsoprint)
2370                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2371                 } else if (type == DEATH_CAMP) {
2372                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2373                         if (alsoprint)
2374                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2375                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2376                         HUD_KillNotify_Push(s1, "", 0, type);
2377                         if (alsoprint)
2378                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2379                 } else if (type == DEATH_CHEAT) {
2380                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2381                         if (alsoprint)
2382                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2383                 } else if (type == DEATH_FIRE) {
2384                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2385                         if (alsoprint)
2386                                 print ("^1",s1, "^1 burned to death\n");
2387                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2388                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2389                         if (alsoprint)
2390                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2391                 } 
2392                 
2393                 if (stof(s2) > 2) // killcount > 2
2394                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2395         } else if(msg == MSG_KILL) {
2396                 w = DEATH_WEAPONOF(type);
2397                 if(WEP_VALID(w)) {
2398                         HUD_KillNotify_Push(s2, s1, 1, w);
2399                         if (alsoprint)
2400                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2401                 }
2402                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2403                         HUD_KillNotify_Push(s1, s2, 1, type);
2404                         if(alsoprint)
2405                         {
2406                                 if(cvar("cl_gentle")) {
2407                                         print ("^1", s1, "^1 took action against a team mate\n");
2408                                 } else {
2409                                         print ("^1", s1, "^1 mows down a team mate\n");
2410                                 }
2411                         }
2412                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2413                                 if(cvar("cl_gentle"))
2414                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2415                                 else
2416                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2417                         }
2418                         else if (stof(s2) > 2) {
2419                                 if(cvar("cl_gentle"))
2420                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2421                                 else
2422                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2423                         }
2424                 }
2425                 else if(type == KILL_FIRST_BLOOD)
2426                         print("^1",s1, "^1 drew first blood", "\n");
2427                 // TODO: icon!
2428                 else if (type == DEATH_TELEFRAG)
2429                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2430                 else if (type == DEATH_DROWN) {
2431                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2432                         if(alsoprint)
2433                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2434                 }
2435                 else if (type == DEATH_SLIME) {
2436                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2437                         if(alsoprint)
2438                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2439                 }
2440                 else if (type == DEATH_LAVA) {
2441                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2442                         if(alsoprint)
2443                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2444                 }
2445                 else if (type == DEATH_FALL) {
2446                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2447                         if(alsoprint)
2448                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2449                 }
2450                 else if (type == DEATH_SHOOTING_STAR) {
2451                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2452                         if(alsoprint)
2453                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2454                 }
2455                 else if (type == DEATH_SWAMP) {
2456                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2457                         if(alsoprint)
2458                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2459                 }
2460                 else if (type == DEATH_HURTTRIGGER)
2461                 {
2462                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2463                         if(alsoprint)
2464                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2465                 } else if(type == DEATH_SBCRUSH) {
2466                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2467                         if(alsoprint)
2468                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2469                 } else if(type == DEATH_SBMINIGUN) {
2470                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2471                         if(alsoprint)
2472                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2473                 } else if(type == DEATH_SBROCKET) {
2474                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2475                         if(alsoprint)
2476                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2477                 } else if(type == DEATH_SBBLOWUP) {
2478                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2479                         if(alsoprint)
2480                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2481                 } else if(type == DEATH_WAKIGUN) {
2482                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2483                         if(alsoprint)
2484                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2485                 } else if(type == DEATH_WAKIROCKET) {
2486                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2487                         if(alsoprint)
2488                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2489                 } else if(type == DEATH_WAKIBLOWUP) {
2490                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2491                         if(alsoprint)
2492                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2493                 } else if(type == DEATH_TURRET) {
2494                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2495                         if(alsoprint)
2496                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2497                 } else if(type == DEATH_TOUCHEXPLODE) {
2498                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2499                         if(alsoprint)
2500                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2501                 } else if(type == DEATH_CHEAT) {
2502                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2503                         if(alsoprint)
2504                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2505                 } else if (type == DEATH_FIRE) {
2506                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2507                         if(alsoprint)
2508                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2509                 } else if (type == DEATH_CUSTOM) {
2510                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2511                         if(alsoprint)
2512                                 print ("^1",s1, "^1 ", s2, "\n");
2513                 } else {
2514                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2515                         if(alsoprint)
2516                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2517                 }
2518         } else if(msg == MSG_SPREE) {
2519                 if(type == KILL_END_SPREE) {
2520                         if(cvar("cl_gentle"))
2521                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2522                         else
2523                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2524                 } else if(type == KILL_SPREE) {
2525                         if(cvar("cl_gentle"))
2526                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2527                         else
2528                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2529                 } else if(type == KILL_SPREE_3) {
2530                         if(cvar("cl_gentle"))
2531                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2532                         else
2533                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2534                 } else if(type == KILL_SPREE_5) {
2535                         if(cvar("cl_gentle"))
2536                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2537                         else
2538                                 print (s1,"^7 unleashes ^1RAGE\n");
2539                 } else if(type == KILL_SPREE_10) {
2540                         if(cvar("cl_gentle"))
2541                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2542                         else
2543                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2544                 } else if(type == KILL_SPREE_15) {
2545                         if(cvar("cl_gentle"))
2546                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2547                         else
2548                                 print (s1,"^7 executes ^1MAYHEM!\n");
2549                 } else if(type == KILL_SPREE_20) {
2550                         if(cvar("cl_gentle"))
2551                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2552                         else
2553                                 print (s1,"^7 is a ^1BERSERKER!\n");
2554                 } else if(type == KILL_SPREE_25) {
2555                         if(cvar("cl_gentle"))
2556                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2557                         else
2558                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2559                 } else if(type == KILL_SPREE_30) {
2560                         if(cvar("cl_gentle"))
2561                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2562                         else
2563                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2564                 }
2565         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2566                 if (type == DEATH_DROWN) {
2567                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2568                         if(alsoprint)
2569                         {
2570                                 if(cvar("cl_gentle"))
2571                                         print ("^1",s1, "^1 was in the water for too long\n");
2572                                 else
2573                                         print ("^1",s1, "^1 drowned\n");
2574                         }
2575                 } else if (type == DEATH_SLIME) {
2576                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2577                         if(alsoprint)
2578                                 print ("^1",s1, "^1 was slimed\n");
2579                 } else if (type == DEATH_LAVA) {
2580                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2581                         if(alsoprint)
2582                         {
2583                                 if(cvar("cl_gentle"))
2584                                         print ("^1",s1, "^1 found a hot place\n");
2585                                 else
2586                                         print ("^1",s1, "^1 turned into hot slag\n");
2587                         }
2588                 } else if (type == DEATH_FALL) {
2589                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2590                         if(alsoprint)
2591                         {
2592                                 if(cvar("cl_gentle"))
2593                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2594                                 else
2595                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2596                         }
2597                 } else if (type == DEATH_SHOOTING_STAR) {
2598                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2599                         if(alsoprint)
2600                                 print ("^1",s1, "^1 became a shooting star\n");
2601                 } else if (type == DEATH_SWAMP) {
2602                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2603                         if(alsoprint)
2604                         {
2605                                 if(cvar("cl_gentle"))
2606                                         print ("^1",s1, "^1 discovered a swamp\n");
2607                                 else
2608                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2609                         }
2610                 } else if(type == DEATH_TURRET) {
2611                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2612                         if(alsoprint)
2613                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2614                 } else if (type == DEATH_CUSTOM) {
2615                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2616                         if(alsoprint)
2617                                 print ("^1",s1, "^1 ", s2, "\n");
2618                 } else if (type == DEATH_HURTTRIGGER) {
2619                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2620                         if(alsoprint)
2621                                 print ("^1",s1, "^1 was in the wrong place\n");
2622                 } else if(type == DEATH_TOUCHEXPLODE) {
2623                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2624                         if(alsoprint)
2625                                 print ("^1",s1, "^1 died in an accident\n");
2626                 } else if(type == DEATH_CHEAT) {
2627                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2628                         if(alsoprint)
2629                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2630                 } else if(type == DEATH_FIRE) {
2631                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632                         if(alsoprint)
2633                         {
2634                                 if(cvar("cl_gentle"))
2635                                         print ("^1",s1, "^1 felt a little hot\n");
2636                                 else
2637                                         print ("^1",s1, "^1 burnt to death\n");
2638                                 }
2639                 } else {
2640                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2641                         if(alsoprint)
2642                         {
2643                                 if(cvar("cl_gentle"))
2644                                         print ("^1",s1, "^1 needs a restart\n");
2645                                 else
2646                                         print ("^1",s1, "^1 died\n");
2647                         }
2648                 }
2649         } else if(msg == MSG_KILL_ACTION_SPREE) {
2650                 if(cvar("cl_gentle"))
2651                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2652                 else
2653                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2654         } else if(msg == MSG_INFO) {
2655                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2656                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2657                         print(s1, "^7 got the ", s2, "\n");
2658                 } else if(type == INFO_LOSTFLAG) {
2659                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2660                         print(s1, "^7 lost the ", s2, "\n");
2661                 } else if(type == INFO_PICKUPFLAG) {
2662                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2663                         print(s1, "^7 picked up the ", s2, "\n");
2664                 } else if(type == INFO_RETURNFLAG) {
2665                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2666                         print(s1, "^7 returned the ", s2, "\n");
2667                 }
2668         }
2669 }
2670
2671 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2672
2673 void HUD_Centerprint(string s1, string s2, float type, float msg)
2674 {
2675         if(msg == MSG_SUICIDE) {
2676                 if (type == DEATH_TEAMCHANGE) {
2677                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2678                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2679                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2680                 } else if (type == DEATH_CAMP) {
2681                         if(cvar("cl_gentle"))
2682                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2683                         else
2684                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2685                 } else if (type == DEATH_NOAMMO) {
2686                         if(cvar("cl_gentle"))
2687                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2688                         else
2689                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2690                 } else if (type == DEATH_ROT) {
2691                         if(cvar("cl_gentle"))
2692                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2693                         else
2694                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2695                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2696                         if(cvar("cl_gentle"))
2697                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2698                         else
2699                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2700                 } else if (type == DEATH_QUIET) {
2701                         // do nothing
2702                 } else if (type == DEATH_KILL) {
2703                         if(cvar("cl_gentle"))
2704                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2705                         else
2706                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2707                 }
2708         } else if(msg == MSG_KILL) {
2709                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2710                         if(cvar("cl_gentle")) {
2711                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2712                         } else {
2713                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2714                         }
2715                 } else if (type == KILL_FIRST_BLOOD) {
2716                         if(cvar("cl_gentle")) {
2717                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2718                         } else {
2719                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2720                         }
2721                 } else if (type == KILL_FIRST_VICTIM) {
2722                         if(cvar("cl_gentle")) {
2723                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2724                         } else {
2725                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2726                         }
2727                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2728                         if(cvar("cl_gentle")) {
2729                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2730                         } else {
2731                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2732                         }
2733                 } else if (type == KILL_TYPEFRAGGED) {
2734                         if(cvar("cl_gentle")) {
2735                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2736                         } else {
2737                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2738                         }
2739                 } else if (type == KILL_FRAG) {
2740                         if(cvar("cl_gentle")) {
2741                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2742                         } else {
2743                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2744                         }
2745                 } else if (type == KILL_FRAGGED) {
2746                         if(cvar("cl_gentle")) {
2747                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2748                         } else {
2749                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2750                         }
2751                 }
2752         } else if(msg == MSG_KILL_ACTION) {
2753                 // TODO: invent more centerprints here?
2754                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2755         }
2756 }
2757
2758 void HUD_Notify (void)
2759 {
2760         if(!autocvar_hud_notify && !autocvar__hud_configure)
2761                 return;
2762
2763         float id = HUD_PANEL_NOTIFY;
2764         HUD_Panel_UpdateCvarsForId(id);
2765         vector pos, mySize;
2766         pos = panel_pos;
2767         mySize = panel_size;
2768
2769         HUD_Panel_DrawBg(1);
2770         if(panel_bg_padding)
2771         {
2772                 pos += '1 1 0' * panel_bg_padding;
2773                 mySize -= '2 2 0' * panel_bg_padding;
2774         }
2775
2776         float entries, height;
2777         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2778         height = mySize_y/entries;
2779         
2780         vector fontsize;
2781         fontsize = '0.5 0.5 0' * height;
2782
2783         float a;
2784         float when;
2785         when = autocvar_hud_notify_time;
2786         float fadetime;
2787         fadetime = autocvar_hud_notify_fadetime;
2788
2789         string s;
2790         vector color;
2791
2792         vector pos_attacker, pos_victim;
2793         vector weap_pos;
2794         float width_attacker;
2795         string attacker, victim;
2796
2797         float i, j;
2798         for(j = 0; j < entries; ++j)
2799         {
2800                 if(autocvar_hud_notify_flip)
2801                         i = j;
2802                 else // rather nasty hack for ordering items from the bottom up
2803                         i = entries - j - 1;
2804
2805                 if(fadetime)
2806                 {
2807                         if(killnotify_times[j] + when > time)
2808                                 a = 1;
2809                         else
2810                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2811                 }
2812                 else
2813                 {
2814                         if(killnotify_times[j] + when > time)
2815                                 a = 1;
2816                         else
2817                                 a = 0;
2818                 }
2819
2820                 // TODO: maybe print in team colors?
2821                 //
2822                 // Y [used by] X
2823                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2824                 {
2825                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2826                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2827                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2828
2829                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2830                         {
2831                                 s = "notify_death";
2832                                 color = '1 1 1';
2833                         }
2834                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2835                         {
2836                                 s = "notify_outofammo";
2837                                 color = '1 1 1';
2838                         }
2839                         else if(killnotify_deathtype[j] == DEATH_KILL)
2840                         {
2841                                 s = "notify_selfkill";
2842                                 color = '1 1 1';
2843                         }
2844                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2845                         {
2846                                 s = "notify_camping";
2847                                 color = '1 1 1';
2848                         }
2849                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2850                         {
2851                                 s = "notify_teamkill";
2852                                 color = '1 0 0';
2853                         }
2854                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2855                         {
2856                                 s = "notify_teamkill";
2857                                 color = '0 0 1';
2858                         }
2859                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2860                         {
2861                                 s = "notify_";
2862                                 color = '1 1 1';
2863                         }
2864                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2865                         {
2866                                 s = "notify_";
2867                                 color = '1 1 1';
2868                         }
2869                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2870                         {
2871                                 s = "notify_";
2872                                 color = '1 1 1';
2873                         }
2874                         else if(killnotify_deathtype[j] == DEATH_FALL)
2875                         {
2876                                 s = "notify_";
2877                                 color = '1 1 1';
2878                         }
2879                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2880                         {
2881                                 s = "notify_";
2882                                 color = '1 1 1';
2883                         }
2884                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2885                         {
2886                                 s = "notify_";
2887                                 color = '1 1 1';
2888                         }
2889                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2890                         {
2891                                 if(killnotify_victims[j] == "^1RED^7 flag")
2892                                 {
2893                                         s = "flag_red_carrying";
2894                                         color = '1 0 0';
2895                                 }
2896                                 else
2897                                 {
2898                                         s = "flag_blue_carrying";
2899                                         color = '0 0 1';
2900                                 }
2901                         }
2902                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2903                         {
2904                                 if(killnotify_victims[j] == "^1RED^7 flag")
2905                                 {
2906                                         s = "flag_red_taken";
2907                                         color = '1 0 0';
2908                                 }
2909                                 else
2910                                 {
2911                                         s = "flag_blue_taken";
2912                                         color = '0 0 1';
2913                                 }
2914                         }
2915                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2916                         {
2917                                 if(killnotify_victims[j] == "^1RED^7 flag")
2918                                 {
2919                                         s = "flag_red_lost";
2920                                         color = '1 0 0';
2921                                 }
2922                                 else
2923                                 {
2924                                         s = "flag_blue_lost";
2925                                         color = '0 0 1';
2926                                 }
2927                         }
2928                         drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929                         drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930                 }
2931                 // X [did action to] Y
2932                 else
2933                 {
2934                         if(autocvar__hud_configure)
2935                         {
2936                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2937                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2938                                 a = bound(0, (when - j) / 4, 1);
2939                         }
2940                         else
2941                         {
2942                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2943                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2944                         }
2945                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2946                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2947                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2948                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2949
2950                         if(autocvar__hud_configure) // example actions for config mode
2951                         {
2952                                 s = "weaponelectro";
2953                                 color = '1 1 1';
2954                         }
2955                         else if(WEP_VALID(killnotify_deathtype[j]))
2956                         {
2957                                 self = get_weaponinfo(killnotify_deathtype[j]);
2958                                 s = strcat("weapon", self.netname);
2959                                 color = '1 1 1';
2960                         }
2961                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2962                         {
2963                                 s = "notify_teamkill";
2964                                 color = '1 0 0';
2965                         }
2966                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2967                         {
2968                                 s = "notify_teamkill";
2969                                 color = '0 0 1';
2970                         }
2971                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2972                         {
2973                                 s = "notify_water";
2974                                 color = '1 1 1';
2975                         }
2976                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2977                         {
2978                                 s = "notify_slime";
2979                                 color = '1 1 1';
2980                         }
2981                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2982                         {
2983                                 s = "notify_lava";
2984                                 color = '1 1 1';
2985                         }
2986                         else if(killnotify_deathtype[j] == DEATH_FALL)
2987                         {
2988                                 s = "notify_fall";
2989                                 color = '1 1 1';
2990                         }
2991                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2992                         {
2993                                 s = "notify_shootingstar";
2994                                 color = '1 1 1';
2995                         }
2996                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2997                         {
2998                                 s = "notify_void";
2999                                 color = '1 1 1';
3000                         }
3001                         drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3002                         drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3003                         drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3004                 }
3005         }
3006 }
3007
3008 // Timer (#5)
3009 //
3010 // TODO: macro
3011 string seconds_tostring(float sec)
3012 {
3013         float minutes;
3014         minutes = floor(sec / 60);
3015
3016         sec -= minutes * 60;
3017
3018         string s;
3019         s = ftos(100 + sec);
3020
3021         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3022 }
3023
3024 void HUD_Timer(void)
3025 {
3026         if(!autocvar_hud_timer && !autocvar__hud_configure)
3027                 return;
3028
3029         float id = HUD_PANEL_TIMER;
3030         HUD_Panel_UpdateCvarsForId(id);
3031         vector pos, mySize;
3032         pos = panel_pos;
3033         mySize = panel_size;
3034
3035         HUD_Panel_DrawBg(1);
3036         if(panel_bg_padding)
3037         {
3038                 pos += '1 1 0' * panel_bg_padding;
3039                 mySize -= '2 2 0' * panel_bg_padding;
3040         }
3041
3042         string timer;
3043         float timelimit, elapsedTime, timeleft, minutesLeft;
3044
3045         timelimit = getstatf(STAT_TIMELIMIT);
3046
3047         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3048         timeleft = ceil(timeleft);
3049
3050         minutesLeft = floor(timeleft / 60);
3051
3052         vector timer_color;
3053         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3054                 timer_color = '1 1 1'; //white
3055         else if(minutesLeft >= 1)
3056                 timer_color = '1 1 0'; //yellow
3057         else
3058                 timer_color = '1 0 0'; //red
3059
3060         if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3061                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3062                         //while restart is still active, show 00:00
3063                         timer = seconds_tostring(0);
3064                 } else {
3065                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3066                         timer = seconds_tostring(elapsedTime);
3067                 }
3068         } else {
3069                 timer = seconds_tostring(timeleft);
3070         }
3071
3072         drawfont = hud_bigfont;
3073         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3074         drawfont = hud_font;
3075 }
3076
3077 // Radar (#6)
3078 //
3079 void HUD_Radar(void)
3080 {
3081         if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3082                 return;
3083
3084         float id = HUD_PANEL_RADAR;
3085         HUD_Panel_UpdateCvarsForId(id);
3086         vector pos, mySize;
3087         pos = panel_pos;
3088         mySize = panel_size;
3089
3090         HUD_Panel_DrawBg(1);
3091         if(panel_bg_padding)
3092         {
3093                 pos += '1 1 0' * panel_bg_padding;
3094                 mySize -= '2 2 0' * panel_bg_padding;
3095         }
3096
3097         local float color1, color2; // color already declared as a global in hud.qc
3098         local vector rgb;
3099         local entity tm;
3100         float scale2d, normalsize, bigsize;
3101         float f;
3102
3103         teamradar_origin2d = pos + 0.5 * mySize;
3104         teamradar_size2d = mySize;
3105
3106         if(minimapname == "")
3107                 return;
3108
3109         teamradar_loadcvars();
3110
3111         switch(hud_radar_zoommode)
3112         {
3113                 default:
3114                 case 0:
3115                         f = current_zoomfraction;
3116                         break;
3117                 case 1:
3118                         f = 1 - current_zoomfraction;
3119                         break;
3120                 case 2:
3121                         f = 0;
3122                         break;
3123                 case 3:
3124                         f = 1;
3125                         break;
3126         }
3127
3128         switch(hud_radar_rotation)
3129         {
3130                 case 0:
3131                         teamradar_angle = view_angles_y - 90;
3132                         break;
3133                 default:
3134                         teamradar_angle = 90 * hud_radar_rotation;
3135                         break;
3136         }
3137
3138         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3139         teamradar_size2d = mySize;
3140
3141         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3142
3143         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3144         if(hud_radar_rotation == 0)
3145         {
3146                 // max-min distance must fit the radar in any rotation
3147                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3148         }
3149         else
3150         {
3151                 vector c0, c1, c2, c3, span;
3152                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3153                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3154                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3155                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3156                 span = '0 0 0';
3157                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3158                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3159
3160                 // max-min distance must fit the radar in x=x, y=y
3161                 bigsize = min(
3162                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3163                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3164                 );
3165         }
3166
3167         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3168         if(bigsize > normalsize)
3169                 normalsize = bigsize;
3170
3171         teamradar_size =
3172                   f * bigsize
3173                 + (1 - f) * normalsize;
3174         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3175                   f * (mi_min + mi_max) * 0.5
3176                 + (1 - f) * view_origin);
3177
3178         color1 = GetPlayerColor(player_localentnum-1);
3179         rgb = GetTeamRGB(color1);
3180
3181         drawsetcliparea(
3182                 pos_x,
3183                 pos_y,
3184                 mySize_x,
3185                 mySize_y
3186         );
3187
3188         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3189
3190         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3191                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3192         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3193                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3194         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3195         {
3196                 color2 = GetPlayerColor(tm.sv_entnum);
3197                 //if(color == COLOR_SPECTATOR || color == color2)
3198                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3199         }
3200         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3201
3202         drawresetcliparea();
3203 };
3204
3205 // Score (#7)
3206 //
3207 void HUD_Score(void)
3208 {
3209         if(!autocvar_hud_score && !autocvar__hud_configure)
3210                 return;
3211
3212         float id = HUD_PANEL_SCORE;
3213         HUD_Panel_UpdateCvarsForId(id);
3214         vector pos, mySize;
3215         pos = panel_pos;
3216         mySize = panel_size;
3217
3218         HUD_Panel_DrawBg(1);
3219         if(panel_bg_padding)
3220         {
3221                 pos += '1 1 0' * panel_bg_padding;
3222                 mySize -= '2 2 0' * panel_bg_padding;
3223         }
3224
3225         float score, distribution, leader;
3226         float score_len;
3227         vector distribution_color;
3228         entity tm, pl, me;
3229         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3230
3231         // TODO... this (race part) still uses constant coordinates :/
3232         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3233                 /*pl = players.sort_next;
3234                 if(pl == me)
3235                         pl = pl.sort_next;
3236                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3237                         if(pl.scores[ps_primary] == 0)
3238                                 pl = world;
3239
3240                 score = me.(scores[ps_primary]);
3241
3242                 float racemin, racesec, racemsec;
3243                 float distsec, distmsec, minusplus;
3244
3245                 racemin = floor(score/(60 * TIME_FACTOR));
3246                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3247                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3248
3249                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3250                         // distribution display
3251                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3252
3253                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3254                                 distmsec = fabs(distribution);
3255                         else {
3256                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3257                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3258                                 if (distribution < 0)
3259                                         distsec = -distsec;
3260                         }
3261
3262                         if (distribution <= 0) {
3263                                 distribution_color = eY;
3264                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3265                         }
3266                         else {
3267                                 distribution_color = eX;
3268                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3269                         }
3270                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3271                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3272                         drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3273                 }
3274                 // race record display
3275                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3276                         drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3277
3278                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3279                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3280                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3281
3282                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3283                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3284                 */
3285         } else if (!teamplay) { // non-teamgames
3286                 // me vector := [team/connected frags id]
3287                 pl = players.sort_next;
3288                 if(pl == me)
3289                         pl = pl.sort_next;
3290
3291                 if(autocvar__hud_configure)
3292                         distribution = 42;
3293                 else if(pl)
3294                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3295                 else
3296                         distribution = 0;
3297
3298                 score = me.(scores[ps_primary]);
3299                 if(autocvar__hud_configure)
3300                         score = 123;
3301
3302                 if(distribution >= 5) {
3303                         distribution_color = eY;
3304                         leader = 1;
3305                 } else if(distribution >= 0) {
3306                         distribution_color = '1 1 1';
3307                         leader = 1;
3308                 } else if(distribution >= -5)
3309                         distribution_color = '1 1 0';
3310                 else
3311                         distribution_color = eX;
3312
3313                 score_len = strlen(ftos(score));
3314
3315                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3316                 if (leader)
3317                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3318                 drawfont = hud_bigfont;
3319                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3320                 drawfont = hud_font;
3321         } else { // teamgames
3322                 float max_fragcount;
3323                 max_fragcount = -99;
3324
3325                 float teamnum;
3326                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3327                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3328                                 continue;
3329                         score = tm.(teamscores[ts_primary]);
3330                         if(autocvar__hud_configure)
3331                                 score = 123;
3332                         leader = 0;
3333                         
3334                         score_len = strlen(ftos(score));
3335
3336                         if (score > max_fragcount)
3337                                 max_fragcount = score;
3338
3339                         if(tm.team == myteam) {
3340                                 if (max_fragcount == score)
3341                                         leader = 1;
3342                                 if (leader)
3343                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3344                                 drawfont = hud_bigfont;
3345                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3346                                 drawfont = hud_font;
3347                         } else {
3348                                 if (max_fragcount == score)
3349                                         leader = 1;
3350                                 if (leader)
3351                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3352                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3353                                 teamnum += 1;
3354                         }
3355                 }
3356         }
3357 }
3358
3359 // Race timer (#8)
3360 //
3361 void HUD_RaceTimer (void) {
3362         if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3363                 return;
3364
3365         float id = HUD_PANEL_RACETIMER;
3366         HUD_Panel_UpdateCvarsForId(id);
3367         vector pos, mySize;
3368         pos = panel_pos;
3369         mySize = panel_size;
3370
3371         HUD_Panel_DrawBg(1);
3372         if(panel_bg_padding)
3373         {
3374                 pos += '1 1 0' * panel_bg_padding;
3375                 mySize -= '2 2 0' * panel_bg_padding;
3376         }
3377
3378         // always force 4:1 aspect
3379         vector newSize;
3380         if(mySize_x/mySize_y > 4)
3381         {
3382                 newSize_x = 4 * mySize_y;
3383                 newSize_y = mySize_y;
3384
3385                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3386         }
3387         else
3388         {
3389                 newSize_y = 1/4 * mySize_x;
3390                 newSize_x = mySize_x;
3391
3392                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3393         }
3394         mySize = newSize;
3395
3396         drawfont = hud_bigfont;
3397         float a, t;
3398         string s, forcetime;
3399
3400         if(autocvar__hud_configure)
3401         {
3402                 s = "0:13:37";
3403                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404                 s = "^1Intermediate 1 (+15.42)";
3405                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3406                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3407                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3408         }
3409         else if(race_checkpointtime)
3410         {
3411                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3412                 s = "";
3413                 forcetime = "";
3414                 if(a > 0) // just hit a checkpoint?
3415                 {
3416                         if(race_checkpoint != 254)
3417                         {
3418                                 if(race_time && race_previousbesttime)
3419                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3420                                 else
3421                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3422                                 if(race_time)
3423                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3424                         }
3425                 }
3426                 else
3427                 {
3428                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3429                         {
3430                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3431                                 if(a > 0) // next one?
3432                                 {
3433                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3434                                 }
3435                         }
3436                 }
3437
3438                 if(s != "" && a > 0)
3439                 {
3440                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3441                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3442                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3443                 }
3444
3445                 if(race_penaltytime)
3446                 {
3447                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3448                         if(a > 0)
3449                         {
3450                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3451                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3452                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454                         }
3455                 }
3456
3457                 if(forcetime != "")
3458                 {
3459                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3460                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3461                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3462                 }
3463                 else
3464                         a = 1;
3465
3466                 if(race_laptime && race_checkpoint != 255)
3467                 {
3468                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3469                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3470                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3471                 }
3472         }
3473         else
3474         {
3475                 if(race_mycheckpointtime)
3476                 {
3477                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3478                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3479                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3480                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3481                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3482                 }
3483                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3484                 {
3485                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3486                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3487                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3488                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3489                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3490                 }
3491
3492                 if(race_penaltytime && !race_penaltyaccumulator)
3493                 {
3494                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3495                         a = bound(0, (1 + t - time), 1);
3496                         if(a > 0)
3497                         {
3498                                 if(time < t)
3499                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3500                                 else
3501                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3502                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3503                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3504                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3505                         }
3506                 }
3507         }
3508
3509         drawfont = hud_font;
3510 }
3511
3512 // Vote window (#9)
3513 //
3514 float vote_yescount;
3515 float vote_nocount;
3516 float vote_needed;
3517 float vote_highlighted; // currently selected vote
3518
3519 float vote_active; // is there an active vote?
3520 float vote_prev; // previous state of vote_active to check for a change
3521 float vote_alpha;
3522 float vote_change; // "time" when vote_active changed
3523
3524 void HUD_VoteWindow(void) 
3525 {
3526         if(!autocvar_hud_vote && !autocvar__hud_configure)
3527                 return;
3528
3529         float id = HUD_PANEL_VOTE;
3530         HUD_Panel_UpdateCvarsForId(id);
3531         vector pos, mySize;
3532         pos = panel_pos;
3533         mySize = panel_size;
3534
3535         string s;
3536         float a;
3537         if(vote_active != vote_prev) {
3538                 vote_change = time;
3539                 vote_prev = vote_active;
3540         }
3541
3542         if(vote_active || autocvar__hud_configure)
3543                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3544         else
3545                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3546
3547         if(autocvar__hud_configure)
3548         {
3549                 vote_yescount = 3;
3550                 vote_nocount = 2;
3551                 vote_needed = 4;
3552         }
3553
3554         if(!vote_alpha)
3555                 return;
3556
3557         a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3558
3559         HUD_Panel_DrawBg(a);
3560         if(panel_bg_padding)
3561         {
3562                 pos += '1 1 0' * panel_bg_padding;
3563                 mySize -= '2 2 0' * panel_bg_padding;
3564         }
3565
3566         // always force 3:1 aspect
3567         vector newSize;
3568         if(mySize_x/mySize_y > 3)
3569         {
3570                 newSize_x = 3 * mySize_y;
3571                 newSize_y = mySize_y;
3572
3573                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3574         }
3575         else
3576         {
3577                 newSize_y = 1/3 * mySize_x;
3578                 newSize_x = mySize_x;
3579
3580                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3581         }
3582         mySize = newSize;
3583
3584         s = "A vote has been called for:";
3585         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3586         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3587         if(autocvar__hud_configure)
3588                 s = "Configure the HUD";
3589         drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3590
3591         // print the yes/no counts
3592         s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3593         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3594         s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3595         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3596
3597         // draw the progress bar backgrounds
3598         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3599
3600         // draw the progress bars
3601         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3602         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3603
3604         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3605         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3606
3607         // draw the highlights
3608         if(vote_highlighted == 1) {
3609                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3610                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3611         }
3612         else if(vote_highlighted == 2) {
3613                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3614                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3615         }
3616
3617         drawresetcliparea();
3618
3619         if(!vote_active) {
3620                 vote_highlighted = 0;
3621         }
3622 }
3623
3624 // Mod icons panel (#10)
3625 //
3626
3627 float mod_active; // is there any active mod icon?
3628
3629 // CTF HUD modicon section
3630 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3631 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3632 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3633
3634 void HUD_Mod_CTF_Reset(void)
3635 {
3636         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3637 }
3638
3639 void HUD_Mod_CTF(vector pos, vector mySize)
3640 {
3641         vector redflag_pos, blueflag_pos;
3642         vector flag_size;
3643         float f; // every function should have that
3644
3645         float redflag, blueflag; // current status
3646         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3647         float stat_items;
3648
3649         stat_items = getstati(STAT_ITEMS);
3650         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3651         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3652         
3653         if(redflag || blueflag)
3654                 mod_active = 1;
3655         else
3656                 mod_active = 0;
3657
3658         if(autocvar__hud_configure)
3659         {
3660                 redflag = 1;
3661                 blueflag = 2;
3662         }
3663
3664         // when status CHANGES, set old status into prevstatus and current status into status
3665         if (redflag != redflag_prevframe)
3666         {
3667                 redflag_statuschange_time = time;
3668                 redflag_prevstatus = redflag_prevframe;
3669                 redflag_prevframe = redflag;
3670         }
3671
3672         if (blueflag != blueflag_prevframe)
3673         {
3674                 blueflag_statuschange_time = time;
3675                 blueflag_prevstatus = blueflag_prevframe;
3676                 blueflag_prevframe = blueflag;
3677         }
3678
3679         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3680         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3681
3682         float BLINK_FACTOR = 0.15;
3683         float BLINK_BASE = 0.85;
3684         // note:
3685         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3686         // thus
3687         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3688         // ensure RMS == 1
3689         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3690
3691         string red_icon, red_icon_prevstatus;
3692         float red_alpha, red_alpha_prevstatus;
3693         red_alpha = red_alpha_prevstatus = 1;
3694         switch(redflag) {
3695                 case 1: red_icon = "flag_red_taken"; break;
3696                 case 2: red_icon = "flag_red_lost"; break;
3697                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3698                 default:
3699                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3700                                 red_icon = "flag_red_shielded";
3701                         else
3702                                 red_icon = string_null;
3703                         break;
3704         }
3705         switch(redflag_prevstatus) {
3706                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3707                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3708                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3709                 default:
3710                         if(redflag == 3)
3711                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3712                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3713                                 red_icon_prevstatus = "flag_red_shielded";
3714                         else
3715                                 red_icon_prevstatus = string_null;
3716                         break;
3717         }
3718
3719         string blue_icon, blue_icon_prevstatus;
3720         float blue_alpha, blue_alpha_prevstatus;
3721         blue_alpha = blue_alpha_prevstatus = 1;
3722         switch(blueflag) {
3723                 case 1: blue_icon = "flag_blue_taken"; break;
3724                 case 2: blue_icon = "flag_blue_lost"; break;
3725                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3726                 default:
3727                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3728                                 blue_icon = "flag_blue_shielded";
3729                         else
3730                                 blue_icon = string_null;
3731                         break;
3732         }
3733         switch(blueflag_prevstatus) {
3734                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3735                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3736                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3737                 default:
3738                         if(blueflag == 3)
3739                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3740                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3741                                 blue_icon_prevstatus = "flag_blue_shielded";
3742                         else
3743                                 blue_icon_prevstatus = string_null;
3744                         break;
3745         }
3746
3747         if(mySize_x > mySize_y) {
3748                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3749                         redflag_pos = pos;
3750                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3751                 } else {
3752                         blueflag_pos = pos;
3753                         redflag_pos = pos + eX * 0.5 * mySize_x;
3754                 }
3755                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3756         } else {
3757                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3758                         redflag_pos = pos;
3759                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3760                 } else {
3761                         blueflag_pos = pos;
3762                         redflag_pos = pos + eY * 0.5 * mySize_y;
3763                 }
3764                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3765         }
3766
3767         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3768         if(red_icon_prevstatus && f < 1)
3769                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3770         if(red_icon)
3771                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3772
3773         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3774         if(blue_icon_prevstatus && f < 1)
3775                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3776         if(blue_icon)
3777                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3778 }
3779
3780 // Keyhunt HUD modicon section
3781 float kh_runheretime;
3782
3783 void HUD_Mod_KH_Reset(void)
3784 {
3785         kh_runheretime = 0;
3786 }
3787
3788 void HUD_Mod_KH(vector pos, vector mySize)
3789 {
3790         mod_active = 1; // keyhunt should never hide the mod icons panel
3791         float kh_keys;
3792         float keyteam;
3793         float a, aa;
3794         vector p, pa, kh_size, kh_asize;
3795
3796         kh_keys = getstati(STAT_KH_KEYS);
3797
3798         p_x = pos_x;
3799         if(mySize_x > mySize_y)
3800         {
3801                 p_y = pos_y + 0.25 * mySize_y;
3802                 pa = p - eY * 0.25 * mySize_y;
3803
3804                 kh_size_x = mySize_x * 0.25;
3805                 kh_size_y = 0.75 * mySize_y;
3806                 kh_asize_x = mySize_x * 0.25;
3807                 kh_asize_y = mySize_y * 0.25;
3808         }
3809         else
3810         {
3811                 p_y = pos_y + 0.125 * mySize_y;
3812                 pa = p - eY * 0.125 * mySize_y;
3813
3814                 kh_size_x = mySize_x * 0.5;
3815                 kh_size_y = 0.375 * mySize_y;
3816                 kh_asize_x = mySize_x * 0.5;
3817                 kh_asize_y = mySize_y * 0.125;
3818         }
3819
3820         float i, key;
3821
3822         float keycount;
3823         keycount = 0;
3824         for(i = 0; i < 4; ++i)
3825         {
3826                 key = floor(kh_keys / pow(32, i)) & 31;
3827                 keyteam = key - 1;
3828                 if(keyteam == 30 && keycount <= 4)
3829                         keycount += 4;
3830                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3831                         keycount += 1;
3832         }
3833
3834         // this yields 8 exactly if "RUN HERE" shows
3835
3836         if(keycount == 8)
3837         {
3838                 if(!kh_runheretime)
3839                         kh_runheretime = time;
3840                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3841         }
3842         else
3843                 kh_runheretime = 0;
3844
3845         for(i = 0; i < 4; ++i)
3846         {
3847                 key = floor(kh_keys / pow(32, i)) & 31;
3848                 keyteam = key - 1;
3849                 switch(keyteam)
3850                 {
3851                         case 30: // my key
3852                                 keyteam = myteam;
3853                                 a = 1;
3854                                 aa = 1;
3855                                 break;
3856                         case -1: // no key
3857                                 a = 0;
3858                                 aa = 0;
3859                                 break;
3860                         default: // owned or dropped
3861                                 a = 0.2;
3862                                 aa = 0.5;
3863                                 break;
3864                 }
3865                 a = a * panel_fg_alpha;
3866                 aa = aa * panel_fg_alpha;
3867                 if(a > 0)
3868                 {
3869                         switch(keyteam)
3870                         {
3871                                 case COLOR_TEAM1:
3872                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3873                                         break;
3874                                 case COLOR_TEAM2:
3875                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3876                                         break;
3877                                 case COLOR_TEAM3:
3878                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3879                                         break;
3880                                 case COLOR_TEAM4:
3881                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3882                                         break;
3883                                 default:
3884                                         break;
3885                         }
3886                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3887                         {
3888                                 case 0:
3889                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3890                                         break;
3891                                 case 1:
3892                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3893                                         break;
3894                                 case 2:
3895                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3896                                         break;
3897                                 case 3:
3898                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3899                                         break;
3900                         }
3901                 }
3902                 if(mySize_x > mySize_y)
3903                 {
3904                         p_x += 0.25 * mySize_x;
3905                         pa_x += 0.25 * mySize_x;
3906                 }
3907                 else
3908                 {
3909                         if(i == 1)
3910                         {
3911                                 p_y = pos_y + 0.625 * mySize_y;
3912                                 pa_y = pos_y + 0.5 * mySize_y;
3913                                 p_x = pos_x;
3914                                 pa_x = pos_x;
3915                         }
3916                         else
3917                         {
3918                                 p_x += 0.5 * mySize_x;
3919                                 pa_x += 0.5 * mySize_x;
3920                         }
3921                 }
3922         }
3923 }
3924
3925 // Nexball HUD mod icon
3926 void HUD_Mod_NexBall(vector pos, vector mySize)
3927 {
3928         float stat_items, nb_pb_starttime, dt, p;
3929
3930         stat_items = getstati(STAT_ITEMS);
3931         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3932
3933         if (stat_items & IT_KEY1)
3934                 mod_active = 1;
3935         else
3936                 mod_active = 0;
3937
3938         //Manage the progress bar if any
3939         if (nb_pb_starttime > 0)
3940         {
3941                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3942                 // one period of positive triangle
3943                 p = 2 * dt / nb_pb_period;
3944                 if (p > 1)
3945                         p = 2 - p;
3946
3947                 //Draw the filling
3948                 vector barsize;
3949                 float vertical;
3950                 if(mySize_x > mySize_y)
3951                 {
3952                         barsize = eX * p * mySize_x + eY * mySize_y;
3953                         vertical = 0;
3954                 }
3955                 else
3956                 {
3957                         barsize = eX * mySize_x + eY * p * mySize_y;
3958                         vertical = 1;
3959                 }
3960                 HUD_Panel_GetProgressBarColor("nexball")
3961                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3962         }
3963
3964         if (stat_items & IT_KEY1)
3965                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3966 }
3967
3968 // Race/CTS HUD mod icons
3969 float crecordtime_prev; // last remembered crecordtime
3970 float crecordtime_change_time; // time when crecordtime last changed
3971 float srecordtime_prev; // last remembered srecordtime
3972 float srecordtime_change_time; // time when srecordtime last changed
3973
3974 float race_status_time;
3975 float race_status_prev;
3976 string race_status_name_prev;
3977 void HUD_Mod_Race(vector pos, vector mySize)
3978 {
3979         mod_active = 1; // race should never hide the mod icons panel
3980         entity me;
3981         me = playerslots[player_localentnum - 1];
3982         float t, score;
3983         float f; // yet another function has this
3984         score = me.(scores[ps_primary]);
3985
3986         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3987                 return; // no records in the actual race
3988
3989         drawfont = hud_bigfont;
3990
3991         // clientside personal record
3992         string rr;
3993         if(gametype == GAME_CTS)
3994                 rr = CTS_RECORD;
3995         else
3996                 rr = RACE_RECORD;
3997         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3998
3999         if(score && (score < t || !t)) {
4000                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4001                 if(cvar("cl_autodemo_delete_keeprecords"))
4002                 {
4003                         f = cvar("cl_autodemo_delete");
4004                         f &~= 1;
4005                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4006                 }
4007         }
4008
4009         if(t != crecordtime_prev) {
4010                 crecordtime_prev = t;
4011                 crecordtime_change_time = time;
4012         }
4013         f = time - crecordtime_change_time;
4014
4015         if (f > 1) {
4016                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4017                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018         } else {
4019                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4020                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4021                 //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4022                 //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4023         }
4024
4025         // server record
4026         t = race_server_record;
4027         if(t != srecordtime_prev) {
4028                 srecordtime_prev = t;
4029                 srecordtime_change_time = time;
4030         }
4031         f = time - srecordtime_change_time;
4032
4033         if (f > 1) {
4034                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4035                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4036         } else {
4037                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4038                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4039                 //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4040                 //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4041         }
4042
4043         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4044                 race_status_time = time + 5;
4045                 race_status_prev = race_status;
4046                 if (race_status_name_prev)
4047                         strunzone(race_status_name_prev);
4048                 race_status_name_prev = strzone(race_status_name);
4049         }
4050
4051         pos_x += mySize_x/2;
4052         // race "awards"
4053         float a;
4054         a = bound(0, race_status_time - time, 1);
4055
4056         string s;
4057         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4058
4059         float rank;
4060         if(race_status > 0)
4061                 rank = race_CheckName(race_status_name);
4062         string rankname;
4063         rankname = race_PlaceName(rank);
4064
4065         vector namepos;
4066         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4067         vector rankpos;
4068         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4069
4070         if(race_status == 0)
4071                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4072         else if(race_status == 1) {
4073                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4074                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4075                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4076         } else if(race_status == 2) {
4077                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4078                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4079                 else
4080                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4081                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4082                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4083         } else if(race_status == 3) {
4084                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087         }
4088
4089         if (race_status_time - time <= 0) {
4090                 race_status_prev = -1;
4091                 race_status = -1;
4092                 if(race_status_name)
4093                         strunzone(race_status_name);
4094                 race_status_name = string_null;
4095                 if(race_status_name_prev)
4096                         strunzone(race_status_name_prev);
4097                 race_status_name_prev = string_null;
4098         }
4099         drawfont = hud_font;
4100 }
4101
4102 float mod_prev; // previous state of mod_active to check for a change
4103 float mod_alpha;
4104 float mod_change; // "time" when mod_active changed
4105
4106 void HUD_ModIcons(void)
4107 {
4108         if(!autocvar_hud_modicons && !autocvar__hud_configure)
4109                 return;
4110
4111         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4112                 return;
4113
4114         float id = HUD_PANEL_MODICONS;
4115         HUD_Panel_UpdateCvarsForId(id);
4116         vector pos, mySize;
4117         pos = panel_pos;
4118         mySize = panel_size;
4119
4120         if(mod_active != mod_prev) {
4121                 mod_change = time;
4122                 mod_prev = mod_active;
4123         }
4124
4125         if(mod_active || autocvar__hud_configure)
4126                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4127         else
4128                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4129
4130         if(mod_alpha)
4131                 HUD_Panel_DrawBg(mod_alpha);
4132
4133         if(panel_bg_padding)
4134         {
4135                 pos += '1 1 0' * panel_bg_padding;
4136                 mySize -= '2 2 0' * panel_bg_padding;
4137         }
4138
4139         // these MUST be ran in order to update mod_active
4140         if(gametype == GAME_KEYHUNT)
4141                 HUD_Mod_KH(pos, mySize);
4142         else if(gametype == GAME_CTF || autocvar__hud_configure)
4143                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4144         else if(gametype == GAME_NEXBALL)
4145                 HUD_Mod_NexBall(pos, mySize);
4146         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4147                 HUD_Mod_Race(pos, mySize);
4148 }
4149
4150 // Draw pressed keys (#11)
4151 //
4152 void HUD_DrawPressedKeys(void)
4153 {
4154         if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4155                 return;
4156
4157         if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4158                 return;
4159
4160         float id = HUD_PANEL_PRESSEDKEYS;
4161         HUD_Panel_UpdateCvarsForId(id);
4162         vector pos, mySize;
4163         pos = panel_pos;
4164         mySize = panel_size;
4165
4166         HUD_Panel_DrawBg(1);
4167         if(panel_bg_padding)
4168         {
4169                 pos += '1 1 0' * panel_bg_padding;
4170                 mySize -= '2 2 0' * panel_bg_padding;
4171         }
4172
4173         // always force 2:1 aspect
4174         vector newSize;
4175         if(mySize_x/mySize_y > 2)
4176         {
4177                 newSize_x = 2 * mySize_y;
4178                 newSize_y = mySize_y;
4179
4180                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4181         }
4182         else
4183         {
4184                 newSize_y = 1/2 * mySize_x;
4185                 newSize_x = mySize_x;
4186
4187                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4188         }
4189         mySize = newSize;
4190
4191         vector keysize;
4192         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4193         float pressedkeys;
4194
4195         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4196         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4197         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4198         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4199         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4200         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202 }
4203
4204 // Handle chat as a panel (#12)
4205 //
4206 void HUD_Chat(void)
4207 {
4208         if(!autocvar_hud_chat && !autocvar__hud_configure)
4209         {
4210                 cvar_set("con_chatrect", "0");
4211                 return;
4212         }
4213
4214         float id = HUD_PANEL_CHAT;
4215         HUD_Panel_UpdateCvarsForId(id);
4216         vector pos, mySize;
4217         pos = panel_pos;
4218         mySize = panel_size;
4219
4220         HUD_Panel_DrawBg(1);
4221         if(panel_bg_padding)
4222         {
4223                 pos += '1 1 0' * panel_bg_padding;
4224                 mySize -= '2 2 0' * panel_bg_padding;
4225         }
4226
4227         cvar_set("con_chatrect", "1");
4228
4229         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4230         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4231
4232         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4233         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4234
4235         if(autocvar__hud_configure)
4236         {
4237                 float chatsize;
4238                 chatsize = cvar("con_chatsize");
4239                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4240                 float i, a;
4241                 for(i = 0; i < cvar("con_chat"); ++i)
4242                 {
4243                         if(i == cvar("con_chat") - 1)
4244                                 a = panel_fg_alpha;
4245                         else
4246                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4247                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4248                 }
4249         }
4250 }
4251
4252 // Engine info panel (#13)
4253 //
4254 float prevfps;
4255 float prevfps_time;
4256 float framecounter;
4257
4258 float frametimeavg;
4259 float frametimeavg1; // 1 frame ago
4260 float frametimeavg2; // 2 frames ago
4261 void HUD_EngineInfo(void)
4262 {
4263         if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4264                 return;
4265
4266         float id = HUD_PANEL_ENGINEINFO;
4267         HUD_Panel_UpdateCvarsForId(id);
4268         vector pos, mySize;
4269         pos = panel_pos;
4270         mySize = panel_size;
4271
4272         HUD_Panel_DrawBg(1);
4273         if(panel_bg_padding)
4274         {
4275                 pos += '1 1 0' * panel_bg_padding;
4276                 mySize -= '2 2 0' * panel_bg_padding;
4277         }
4278
4279         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4280         {
4281                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4282                 frametimeavg2 = frametimeavg1;
4283                 frametimeavg1 = frametimeavg;
4284                 
4285                 float weight;
4286                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4287                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4288                 {
4289                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4290                                 prevfps = (1/frametime);
4291                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4292                 }
4293         }
4294         else
4295         {
4296                 framecounter += 1;
4297                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4298                 {
4299                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4300                         framecounter = 0;
4301                         prevfps_time = time;
4302                 }
4303         }
4304
4305         vector color;
4306         color = HUD_Get_Num_Color (prevfps, 100);
4307         drawfont = hud_bigfont;
4308         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4309         drawfont = hud_font;
4310 }
4311
4312 // Info messages panel (#14)
4313 //
4314 void HUD_InfoMessages(void)
4315 {
4316         if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4317                 return;
4318
4319         float id = HUD_PANEL_INFOMESSAGES;
4320         HUD_Panel_UpdateCvarsForId(id);
4321         vector pos, mySize;
4322         pos = panel_pos;
4323         mySize = panel_size;
4324
4325         HUD_Panel_DrawBg(1);
4326         if(panel_bg_padding)
4327         {
4328                 pos += '1 1 0' * panel_bg_padding;
4329                 mySize -= '2 2 0' * panel_bg_padding;
4330         }
4331
4332         // always force 6:1 aspect
4333         vector newSize;
4334         if(mySize_x/mySize_y > 6)
4335         {
4336                 newSize_x = 6 * mySize_y;
4337                 newSize_y = mySize_y;
4338
4339                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4340         }
4341         else
4342         {
4343                 newSize_y = 1/6 * mySize_x;
4344                 newSize_x = mySize_x;
4345
4346                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4347         }
4348
4349         mySize = newSize;
4350         entity tm;
4351         vector o;
4352         o = pos;
4353
4354         vector fontsize;
4355         fontsize = '0.25 0.25 0' * mySize_y;
4356         
4357         string s;
4358         if(spectatee_status && !intermission)
4359         {
4360                 //drawfont = hud_bigfont;
4361                 if(spectatee_status == -1)
4362                         s = "^1Observing";
4363                 else
4364                         s = GetPlayerName(spectatee_status - 1);
4365
4366                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4367                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4368                 //drawfont = hud_font;
4369
4370                 // spectator text in the upper right corner
4371                 if(spectatee_status == -1)
4372                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4373                 else
4374                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4375                 if(autocvar_hud_infomessages_flip)
4376                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4377                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4378                 o += eY * fontsize_y;
4379
4380                 if(spectatee_status == -1)
4381                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4382                 else
4383                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4384                 if(autocvar_hud_infomessages_flip)
4385                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4386                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4387                 o += eY * fontsize_y;
4388
4389                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4390                 if(autocvar_hud_infomessages_flip)
4391                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4392                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4393                 o += eY * fontsize_y;
4394
4395                 if(gametype == GAME_ARENA)
4396                         s = "^1Wait for your turn to join";
4397                 else if(gametype == GAME_LMS)
4398                 {
4399                         entity sk;
4400                         sk = playerslots[player_localentnum - 1];
4401                         if(sk.(scores[ps_primary]) >= 666)
4402                                 s = "^1Match has already begun";
4403                         else if(sk.(scores[ps_primary]) > 0)
4404                                 s = "^1You have no more lives left";
4405                         else
4406                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4407                 }
4408                 else
4409                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4410                 if(autocvar_hud_infomessages_flip)
4411                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4412                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4413                 o += eY * fontsize_y;
4414
4415                 //show restart countdown:
4416                 if (time < getstatf(STAT_GAMESTARTTIME)) {
4417                         float countdown;
4418                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
4419                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4420                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4421                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4422                         o += eY * fontsize_y;
4423                 }
4424         }
4425         if(warmup_stage && !intermission)
4426         {
4427                 s = "^2Currently in ^1warmup^2 stage!";
4428                 if(autocvar_hud_infomessages_flip)
4429                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4430                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4431                 o += eY * fontsize_y;
4432         }
4433
4434         string blinkcolor;
4435         if(mod(time, 1) >= 0.5)
4436                 blinkcolor = "^1";
4437         else
4438                 blinkcolor = "^3";
4439
4440         if(ready_waiting && !intermission && !spectatee_status)
4441         {
4442                 if(ready_waiting_for_me)
4443                 {
4444                         if(warmup_stage)
4445                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4446                         else
4447                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4448                 }
4449                 else
4450                 {
4451                         if(warmup_stage)
4452                                 s = strcat("^2Waiting for others to ready up to end warmup...");
4453                         else
4454                                 s = strcat("^2Waiting for others to ready up...");
4455                 }
4456                 if(autocvar_hud_infomessages_flip)
4457                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4458                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4459                 o += eY * fontsize_y;
4460         }
4461         else if(warmup_stage && !intermission && !spectatee_status)
4462         {
4463                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4464                 if(autocvar_hud_infomessages_flip)
4465                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4466                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4467                 o += eY * fontsize_y;
4468         }
4469
4470         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4471         {
4472                 float ts_min, ts_max;
4473                 tm = teams.sort_next;
4474                 if (tm)
4475                 {
4476                         for(; tm.sort_next; tm = tm.sort_next)
4477                         {
4478                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4479                                         continue;
4480                                 if(!ts_min) ts_min = tm.team_size;
4481                                 else ts_min = min(ts_min, tm.team_size);
4482                                 if(!ts_max) ts_max = tm.team_size;
4483                                 else ts_max = max(ts_max, tm.team_size);
4484                         }
4485                         if ((ts_max - ts_min) > 1)
4486                         {
4487                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4488                                 tm = GetTeam(myteam, false);
4489                                 if (tm)
4490                                 if (tm.team != COLOR_SPECTATOR)
4491                                 if (tm.team_size == ts_max)
4492                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4493
4494                                 if(autocvar_hud_infomessages_flip)
4495                                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4496                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4497                                 o += eY * fontsize_y;
4498                         }
4499                 }
4500         }
4501         if(autocvar__hud_configure)
4502         {
4503                 s = "^7Press ^3ESC ^7to show HUD options.";
4504                 if(autocvar_hud_infomessages_flip)
4505                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4506                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4507                 o += eY * fontsize_y;
4508                 s = "^3Doubleclick a panel for panel-specific options.";
4509                 if(autocvar_hud_infomessages_flip)
4510                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4511                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4512                 o += eY * fontsize_y;
4513         }
4514 }
4515
4516 /*
4517 ==================
4518 Main HUD system
4519 ==================
4520 */
4521
4522 void HUD_ShowSpeed(void)
4523 {
4524         vector numsize;
4525         float pos, conversion_factor;
4526         string speed, zspeed, unit;
4527
4528         switch(cvar("cl_showspeed_unit"))
4529         {
4530                 default:
4531                 case 0:
4532                         unit = "";
4533                         conversion_factor = 1.0;
4534                         break;
4535                 case 1:
4536                         unit = " qu/s";
4537                         conversion_factor = 1.0;
4538                         break;
4539                 case 2:
4540                         unit = " m/s";
4541                         conversion_factor = 0.0254;
4542                         break;
4543                 case 3:
4544                         unit = " km/h";
4545                         conversion_factor = 0.0254 * 3.6;
4546                         break;
4547                 case 4:
4548                         unit = " mph";
4549                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4550                         break;
4551                 case 5:
4552                         unit = " knots";
4553                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4554                         break;
4555         }
4556
4557         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4558
4559         numsize_x = numsize_y = cvar("cl_showspeed_size");
4560         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4561
4562         drawfont = hud_bigfont;
4563         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4564
4565         if (cvar("cl_showspeed_z") == 1) {
4566                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4567                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4568         }
4569
4570         drawfont = hud_font;
4571 }
4572
4573 vector acc_prevspeed;
4574 float acc_prevtime;
4575 float acc_avg;
4576
4577 void HUD_ShowAcceleration(void)
4578 {
4579         float acceleration, sz, scale, alpha, f;
4580         vector pos, top, rgb;
4581         top_x = vid_conwidth/2;
4582         top_y = 0;
4583
4584         f = time - acc_prevtime;
4585         if(cvar("cl_showacceleration_z"))
4586                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4587         else
4588                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4589         acc_prevspeed = pmove_vel;
4590         acc_prevtime = time;
4591
4592         f = bound(0, f * 10, 1);
4593         acc_avg = acc_avg * (1 - f) + acceleration * f;
4594         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4595
4596         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4597
4598         sz = cvar("cl_showacceleration_size");
4599         scale = cvar("cl_showacceleration_scale");
4600         alpha = cvar("cl_showacceleration_alpha");
4601         if (cvar("cl_showacceleration_color_custom"))
4602                 rgb = stov(cvar_string("cl_showacceleration_color"));
4603         else {
4604                 rgb = '1 1 1';
4605                 if (acceleration < 0) {
4606                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4607                 } else if (acceleration > 0) {
4608                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4609                 }
4610         }
4611
4612         if (acceleration > 0)
4613                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4614         else if (acceleration < 0)
4615                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4616 }
4617
4618 void HUD_Reset (void)
4619 {
4620         // reset gametype specific icons
4621         if(gametype == GAME_KEYHUNT)
4622                 HUD_Mod_KH_Reset();
4623         else if(gametype == GAME_CTF)
4624                 HUD_Mod_CTF_Reset();
4625 }
4626
4627 #define HUD_DrawPanel(id)\
4628 switch (id) {\
4629         case (HUD_PANEL_RADAR):\
4630                 HUD_Radar(); break;\
4631         case (HUD_PANEL_WEAPONICONS):\
4632                 HUD_WeaponIcons(); break;\
4633         case (HUD_PANEL_INVENTORY):\
4634                 HUD_Inventory(); break;\
4635         case (HUD_PANEL_POWERUPS):\
4636                 HUD_Powerups(); break;\
4637         case (HUD_PANEL_HEALTHARMOR):\
4638                 HUD_HealthArmor(); break;\
4639         case (HUD_PANEL_NOTIFY):\
4640                 HUD_Notify(); break;\
4641         case (HUD_PANEL_TIMER):\
4642                 HUD_Timer(); break;\
4643         case (HUD_PANEL_SCORE):\
4644                 HUD_Score(); break;\
4645         case (HUD_PANEL_RACETIMER):\
4646                 HUD_RaceTimer(); break;\
4647         case (HUD_PANEL_VOTE):\
4648                 HUD_VoteWindow(); break;\
4649         case (HUD_PANEL_MODICONS):\
4650                 HUD_ModIcons(); break;\
4651         case (HUD_PANEL_PRESSEDKEYS):\
4652                 HUD_DrawPressedKeys(); break;\
4653         case (HUD_PANEL_CHAT):\
4654                 HUD_Chat(); break;\
4655         case (HUD_PANEL_ENGINEINFO):\
4656                 HUD_EngineInfo(); break;\
4657         case (HUD_PANEL_INFOMESSAGES):\
4658                  HUD_InfoMessages(); break;\
4659 }
4660
4661 void HUD_Main (void)
4662 {
4663         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4664
4665         if(disable_menu_alphacheck == 1)
4666                 menu_fade_alpha = 1;
4667         else
4668                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4669         hud_fg_alpha = cvar("hud_fg_alpha");
4670
4671         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4672         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4673         hud_color_bg_team = cvar("hud_color_bg_team");
4674
4675         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4676         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4677
4678         // Drawing stuff
4679
4680         // HUD configure visible grid
4681         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4682         {
4683                 float i;
4684                 // x-axis
4685                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4686                 {
4687                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4688                 }
4689                 // y-axis
4690                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4691                 {
4692                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4693                 }
4694         }
4695
4696         float f;
4697         vector color;
4698         if(teamplay && autocvar_hud_dock_color_team) {
4699                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4700                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4701         }
4702         else if(autocvar_hud_dock_color == "shirt") {
4703                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4704                 color = colormapPaletteColor(floor(f / 16), 0);
4705         }
4706         else if(autocvar_hud_dock_color == "pants") {
4707                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4708                 color = colormapPaletteColor(mod(f, 16), 1);
4709         }
4710         else
4711                 color = stov(autocvar_hud_dock_color);
4712
4713         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4714                 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4715
4716         // cache the panel order into the panel_order array
4717         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4718                 if(hud_panelorder_prev)
4719                         strunzone(hud_panelorder_prev);
4720                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4721                 tokenize_console(autocvar__hud_panelorder);
4722                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4723                         panel_order[i] = stof(argv(i));
4724                 }
4725         }
4726         // draw panels in order specified by panel_order array
4727         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4728                 HUD_DrawPanel(panel_order[i]);
4729         }
4730
4731         // TODO hud_'ify these
4732         if (cvar("cl_showspeed"))
4733                 HUD_ShowSpeed();
4734         if (cvar("cl_showacceleration"))
4735                 HUD_ShowAcceleration();
4736
4737         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4738                 localcmd("cmd selectteam auto; cmd join\n");
4739
4740         hud_configure_prev = autocvar__hud_configure;
4741
4742         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4743                 disable_menu_alphacheck = 0;
4744 }