7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
568 case 12: return "chat"; break;
574 void HUD_Panel_ExportCfg(string cfgname)
577 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
580 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
605 // common cvars for all panels
607 for (i = 0; i < panel_cnt; ++i)
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
635 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
638 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
644 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
649 vector HUD_Panel_GetMinSize(float id)
652 // note: please only set mySize_y on aspect ratio forced panels
655 mySize_x = 1/10; // at least 1/10 * height
656 mySize_y = 1/26; // at least 1/26 * width
659 if(cvar("hud_inventory_onlycurrent"))
660 mySize_y = 2/5; // 2/5 width
662 mySize_x = 0.7; // at least 0.7 * height
665 if(cvar("hud_healtharmor") == 2)
666 mySize_y = 0.23; // 0.23 * width, trial and error...
669 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670 mySize_y = 1/12; // 1/12 * width
673 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
676 mySize_y = 1/4; // 1/4 * width
679 mySize_y = 1/4; // 1/4 * width
682 mySize_y = 1/4; // 1/4 * width
685 mySize_y = 1/2; // 1/2 * width
688 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
692 mySize_x = 1/mySize_y;
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
699 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
708 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
710 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
719 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
721 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
724 pos_x = vid_conwidth + pos_x;
726 pos_y = vid_conheight + pos_y;
730 float HUD_Panel_GetBorder(float id)
733 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
735 border = cvar_string("hud_bg_border");
739 vector HUD_Panel_GetColor(float id)
745 // fetch per-panel color
746 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747 f = stof(getplayerkey(self.sv_entnum, "colors"));
748 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
751 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752 color_vec = stov(color);
754 if(color == "") { // fetch default color
755 color = cvar_string("hud_bg_color");
756 color_vec = stov(color);
757 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758 f = stof(getplayerkey(self.sv_entnum, "colors"));
759 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
761 else if(color == "shirt") {
762 f = stof(getplayerkey(self.sv_entnum, "colors"));
763 color_vec = colormapPaletteColor(floor(f / 16), 0);
765 else if(color == "pants") {
766 f = stof(getplayerkey(self.sv_entnum, "colors"));
767 color_vec = colormapPaletteColor(mod(f, 16), 1);
770 else if(color == "shirt") {
771 f = stof(getplayerkey(self.sv_entnum, "colors"));
772 color_vec = colormapPaletteColor(floor(f / 16), 0);
774 else if(color == "pants") {
775 f = stof(getplayerkey(self.sv_entnum, "colors"));
776 color_vec = colormapPaletteColor(mod(f, 16), 1);
781 vector HUD_Panel_Dock_GetColor(void)
786 color = cvar_string("hud_dock_color");
787 color_vec = stov(color);
788 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789 f = stof(getplayerkey(self.sv_entnum, "colors"));
790 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
792 else if(color == "shirt") {
793 f = stof(getplayerkey(self.sv_entnum, "colors"));
794 color_vec = colormapPaletteColor(floor(f / 16), 0);
796 else if(color == "pants") {
797 f = stof(getplayerkey(self.sv_entnum, "colors"));
798 color_vec = colormapPaletteColor(mod(f, 16), 1);
803 float HUD_Panel_GetAlpha(float id)
806 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
808 alpha = cvar_string("hud_bg_alpha");
809 return stof(alpha) * (1 - cvar("_menu_alpha"));
812 float HUD_Panel_GetPadding(float id)
815 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
817 padding = cvar_string("hud_bg_padding");
820 mySize = HUD_Panel_GetSize(id);
822 smallestsize = min(mySize_x, mySize_y);
823 return min(smallestsize/2, stof(padding));
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
829 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
833 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
835 bg = cvar_string("hud_bg");
837 if(bg == "0" && hud_configure) {
838 bg = "border"; // we probably want to see a background in config mode at all times...
844 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
847 color = HUD_Panel_GetColor(id);
850 alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
852 alpha = HUD_Panel_GetAlpha(id);
855 alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
857 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
865 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
867 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868 if(mySize_y/mySize_x > 2)
869 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
872 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873 if(mySize_x/mySize_y > 2)
874 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
879 vector HUD_Panel_GetProgressBarColor(string item)
881 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
896 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
899 for (i = 0; i < panel_cnt; ++i) {
900 if(i == id || !HUD_Panel_CheckActive(i))
903 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
906 if(myPos_y + mySize_y < targPos_y)
908 if(myPos_y > targPos_y + targSize_y)
911 if(myPos_x + mySize_x < targPos_x)
913 if(myPos_x > targPos_x + targSize_x)
916 // OK, there IS a collision.
918 myCenter_x = myPos_x + 0.5 * mySize_x;
919 myCenter_y = myPos_y + 0.5 * mySize_y;
921 targCenter_x = targPos_x + 0.5 * targSize_x;
922 targCenter_y = targPos_y + 0.5 * targSize_y;
924 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
926 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927 myTarget_x = targPos_x - mySize_x;
928 else // push it upwards
929 myTarget_y = targPos_y - mySize_y;
931 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
933 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934 myTarget_x = targPos_x + targSize_x;
935 else // push it upwards
936 myTarget_y = targPos_y - mySize_y;
938 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
940 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941 myTarget_x = targPos_x - mySize_x;
942 else // push it downwards
943 myTarget_y = targPos_y + targSize_y;
945 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
947 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948 myTarget_x = targPos_x + targSize_x;
949 else // push it downwards
950 myTarget_y = targPos_y + targSize_y;
957 void HUD_Panel_SetPos(float id, vector pos)
960 oldPos = HUD_Panel_GetPos(id);
963 mySize = HUD_Panel_GetSize(id);
965 if(cvar("hud_configure_checkcollisions"))
966 pos = HUD_Panel_CheckMove(id, pos, mySize);
968 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
971 if(cvar("hud_configure_grid"))
973 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
977 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978 pos_x = pos_x - vid_conwidth;
979 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980 pos_y = pos_y - vid_conheight;
983 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
985 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1000 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1003 for (i = 0; i < panel_cnt; ++i) {
1004 if(i == id || !HUD_Panel_CheckActive(i))
1007 targPos = HUD_Panel_GetPos(i);
1008 targSize = HUD_Panel_GetSize(i);
1010 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1013 if(myPos_y + mySize_y < targPos_y)
1015 if(myPos_y > targPos_y + targSize_y)
1018 if(myPos_x + mySize_x < targPos_x)
1020 if(myPos_x > targPos_x + targSize_x)
1023 // OK, there IS a collision.
1025 myCenter_x = myPos_x + 0.5 * mySize_x;
1026 myCenter_y = myPos_y + 0.5 * mySize_y;
1028 targCenter_x = targPos_x + 0.5 * targSize_x;
1029 targCenter_y = targPos_y + 0.5 * targSize_y;
1031 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1033 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034 myTarget_x = targPos_x - myPos_x;
1035 else // push it upwards
1036 myTarget_y = targPos_y - myPos_y;
1038 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1040 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041 myTarget_x = targPos_x + targSize_x;
1042 else // push it upwards
1043 myTarget_y = targPos_y - myPos_y;
1045 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1047 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048 myTarget_x = targPos_x - myPos_x;
1049 else // push it downwards
1050 myTarget_y = targPos_y + targSize_y;
1052 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1054 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055 myTarget_x = targPos_x + targSize_x;
1056 else // push it downwards
1057 myTarget_y = targPos_y + targSize_y;
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1066 vector mySize, myPos;
1069 if(resizeCorner == 1) {
1070 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072 } else if(resizeCorner == 2) {
1073 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075 } else if(resizeCorner == 3) {
1076 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078 } else { // resizeCorner == 4
1079 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1083 // minimum panel size cap
1084 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085 mySize_y = max(0.025 * vid_conheight, mySize_y);
1087 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1089 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1093 // cap against panel's own limits
1095 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1097 mySize_x = max(minSize_x * mySize_y, mySize_x);
1098 mySize_y = max(minSize_y * mySize_x, mySize_y);
1100 // collision testing|
1101 // -----------------+
1103 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104 if(resizeCorner == 1) {
1105 myPos_x = resizeorigin_x - mySize_x;
1106 myPos_y = resizeorigin_y - mySize_y;
1107 } else if(resizeCorner == 2) {
1108 myPos_x = resizeorigin_x;
1109 myPos_y = resizeorigin_y - mySize_y;
1110 } else if(resizeCorner == 3) {
1111 myPos_x = resizeorigin_x - mySize_x;
1112 myPos_y = resizeorigin_y;
1113 } else { // resizeCorner == 4
1114 myPos_x = resizeorigin_x;
1115 myPos_y = resizeorigin_y;
1118 // left/top screen edges
1119 mySize_x = min(myPos_x + mySize_x, mySize_x);
1120 mySize_y = min(myPos_y + mySize_y, mySize_y);
1122 // bottom/right screen edges
1123 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1124 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1126 if(cvar("hud_configure_checkcollisions")) {
1128 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1133 if(cvar("hud_configure_grid"))
1135 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1139 // do another pos check, as size might have changed by now
1140 if(resizeCorner == 1) {
1141 myPos_x = resizeorigin_x - mySize_x;
1142 myPos_y = resizeorigin_y - mySize_y;
1143 } else if(resizeCorner == 2) {
1144 myPos_x = resizeorigin_x;
1145 myPos_y = resizeorigin_y - mySize_y;
1146 } else if(resizeCorner == 3) {
1147 myPos_x = resizeorigin_x - mySize_x;
1148 myPos_y = resizeorigin_y;
1149 } else { // resizeCorner == 4
1150 myPos_x = resizeorigin_x;
1151 myPos_y = resizeorigin_y;
1155 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1158 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1163 float prevMouseClicked; // previous state
1164 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1165 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1166 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1171 // allow console bind to work
1174 con_keys = findkeysforcommand("toggleconsole");
1175 keys = tokenize(con_keys);
1177 float hit_con_bind, i;
1178 for (i = 0; i < keys; ++i)
1180 if(nPrimary == stof(argv(i)))
1184 prevMouseClicked = mouseClicked;
1185 if(nPrimary == K_MOUSE1)
1187 if(bInputType == 0) { // key pressed
1191 else if(bInputType == 1) {// key released
1196 else if(nPrimary == K_ESCAPE)
1198 localcmd("menu_showhudexit\n");
1201 else if(hit_con_bind)
1204 return true; // Suppress ALL other input
1207 void HUD_Panel_Mouse()
1209 if(mouseClicked == 0) {
1210 highlightedPanel = -1;
1211 highlightedAction = 0;
1214 mousepos = mousepos + getmousepos();
1216 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1217 mousepos_y = bound(0, mousepos_y, vid_conheight);
1219 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1223 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos)
1225 mouseClicked = 0; // to prevent spam, I guess.
1226 print("Doubleclick!\n");
1234 for(i = 0; i <= panel_cnt; ++i)
1236 panelPos = HUD_Panel_GetPos(i);
1237 panelSize = HUD_Panel_GetSize(i);
1238 border = HUD_Panel_GetBorder(i);
1239 if(prevMouseClicked == 0) {
1240 prevMouseClickedTime = time;
1241 prevMouseClickedPos = mousepos;
1244 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1246 highlightedPanel = i;
1247 highlightedAction = 1;
1249 // resize from topleft border
1250 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1252 highlightedPanel = i;
1253 highlightedAction = 2;
1256 // resize from topright border
1257 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1259 highlightedPanel = i;
1260 highlightedAction = 2;
1263 // resize from bottomleft border
1264 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1266 highlightedPanel = i;
1267 highlightedAction = 2;
1270 // resize from bottomright border
1271 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1273 highlightedPanel = i;
1274 highlightedAction = 2;
1279 if(highlightedPanel == i)
1281 if(prevMouseClicked == 0)
1283 if(highlightedAction == 1)
1284 panel_click_distance = mousepos - panelPos;
1285 else if(highlightedAction == 2)
1287 if(resizeCorner == 1) {
1288 panel_click_distance = mousepos - panelPos;
1289 panel_click_resizeorigin = panelPos + panelSize;
1290 } else if(resizeCorner == 2) {
1291 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1292 panel_click_distance_y = mousepos_y - panelPos_y;
1293 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1294 } else if(resizeCorner == 3) {
1295 panel_click_distance_x = mousepos_x - panelPos_x;
1296 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1297 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1298 } else if(resizeCorner == 4) {
1299 panel_click_distance = panelSize - mousepos + panelPos;
1300 panel_click_resizeorigin = panelPos;
1305 if(highlightedAction == 1)
1306 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1307 else if(highlightedAction == 2)
1308 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1312 prevMouseClicked = mouseClicked;
1315 // Weapon icons (#0)
1317 float weaponspace[10];
1318 void HUD_WeaponIcons_Clear()
1321 for(idx = 0; idx < 10; ++idx)
1322 weaponspace[idx] = 0;
1325 entity weaponorder[WEP_MAXCOUNT];
1327 void weaponorder_swap(float i, float j, entity pass)
1331 weaponorder[i] = weaponorder[j];
1335 float weaponorder_cmp(float i, float j, entity pass)
1338 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1341 d = weaponorder[i].weapon - weaponorder[j].weapon;
1345 void HUD_WeaponIcons()
1348 float alpha, stat_weapons; // "constants"
1349 vector pos, mySize, accuracy_color;
1350 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1352 pos = HUD_Panel_GetPos(id);
1353 mySize = HUD_Panel_GetSize(id);
1355 stat_weapons = getstati(STAT_WEAPONS);
1356 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1358 self = get_weaponinfo(i);
1359 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1361 weaponorder[weapon_cnt] = self;
1365 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1367 HUD_Panel_DrawBg(id, pos, mySize, 0);
1369 padding = HUD_Panel_GetPadding(id);
1372 pos += '1 1 0' * padding;
1373 mySize -= '2 2 0' * padding;
1377 weapon_stats = getstati(STAT_DAMAGE_HITS);
1378 weapon_number = weapon_stats & 63;
1379 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1381 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1382 weapon_number = weapon_stats & 63;
1383 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1385 if(cvar_or("hud_weaponicons_fade", 1))
1387 fade = 3.2 - 2 * (time - weapontime);
1388 fade = bound(0.7, fade, 1);
1393 HUD_WeaponIcons_Clear();
1395 float rows, columns;
1396 rows = mySize_y/mySize_x;
1397 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1398 // ^^^ weapon icon aspect goes here
1400 columns = ceil(WEP_COUNT/rows);
1402 for(i = 0; i < weapon_cnt; ++i)
1404 self = weaponorder[i];
1405 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1407 weapid = self.impulse;
1409 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1411 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1412 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1414 // draw background behind currently selected weapon
1415 if(self.weapon == activeweapon)
1416 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1418 // draw the weapon accuracy on the HUD
1419 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1422 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1424 accuracy_color = HUD_AccuracyColor(weapon_stats);
1426 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1429 // draw the weapon icon
1430 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1432 if(cvar_or("hud_weaponicons_number", 1))
1433 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1448 float GetAmmoStat(float i)
1452 case 0: return STAT_SHELLS;
1453 case 1: return STAT_NAILS;
1454 case 2: return STAT_ROCKETS;
1455 case 3: return STAT_CELLS;
1456 case 4: return STAT_FUEL;
1461 float GetAmmoItemCode(float i)
1465 case 0: return IT_SHELLS;
1466 case 1: return IT_NAILS;
1467 case 2: return IT_ROCKETS;
1468 case 3: return IT_CELLS;
1469 case 4: return IT_FUEL;
1474 string GetAmmoPicture(float i)
1478 case 0: return "ammo_shells";
1479 case 1: return "ammo_bullets";
1480 case 2: return "ammo_rockets";
1481 case 3: return "ammo_cells";
1482 case 4: return "ammo_fuel";
1487 void HUD_Inventory()
1493 vector pos, mySize, mysize, mypos;
1494 pos = HUD_Panel_GetPos(id);
1495 mySize = HUD_Panel_GetSize(id);
1497 HUD_Panel_DrawBg(id, pos, mySize, 0);
1499 padding = HUD_Panel_GetPadding(id);
1502 pos += '1 1 0' * padding;
1503 mySize -= '2 2 0' * padding;
1507 stat_items = getstati(STAT_ITEMS);
1508 for (i = 0; i < 4; ++i) {
1510 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1514 if(cvar("hud_inventory_onlycurrent")) {
1517 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1518 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1520 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1522 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1528 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1530 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1531 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1532 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1533 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1535 mysize_x = 0.25 * mySize_x;
1536 mysize_y = mySize_y;
1537 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1539 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1540 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1541 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1542 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1544 mysize_x = 0.5 * mySize_x;
1545 mysize_y = 0.5 * mySize_y;
1546 } else { // arrange vertically
1548 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1549 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1550 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1551 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1553 mysize_x = mySize_x;
1554 mysize_y = 0.25 * mySize_y;
1557 if (stat_items & GetAmmoItemCode(i))
1558 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1559 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1561 if(stat_items & GetAmmoItemCode(i))
1562 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1564 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1566 if(stat_items & GetAmmoItemCode(i))
1567 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1569 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1579 void HUD_Powerups() {
1582 stat_items = getstati(STAT_ITEMS);
1586 if not(stat_items & IT_STRENGTH)
1587 if not(stat_items & IT_INVINCIBLE)
1590 if (getstati(STAT_HEALTH) <= 0)
1595 pos = HUD_Panel_GetPos(id);
1596 mySize = HUD_Panel_GetSize(id);
1598 HUD_Panel_DrawBg(id, pos, mySize, 0);
1600 padding = HUD_Panel_GetPadding(id);
1603 pos += '1 1 0' * padding;
1604 mySize -= '2 2 0' * padding;
1607 float strength_time, shield_time;
1609 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1610 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1620 vector barpos, barsize;
1624 string leftname, rightname;
1625 float leftcnt, rightcnt;
1626 float leftexact, rightexact;
1627 float leftalpha, rightalpha;
1628 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1629 leftname = "strength";
1630 leftcnt = ceil(strength_time);
1631 leftexact = strength_time;
1633 rightname = "shield";
1634 rightcnt = ceil(shield_time);
1635 rightexact = shield_time;
1637 leftname = "shield";
1638 leftcnt = ceil(shield_time);
1639 leftexact = shield_time;
1641 rightname = "strength";
1642 rightcnt = ceil(strength_time);
1643 rightexact = strength_time;
1645 leftalpha = bound(0, leftexact, 1);
1646 rightalpha = bound(0, rightexact, 1);
1648 if (mySize_x/mySize_y > 4)
1652 len = strlen(ftos(leftcnt));
1654 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1655 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1656 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1657 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1658 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1661 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1663 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1666 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1668 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1670 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1671 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1676 len = strlen(ftos(rightcnt));
1678 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1679 barpos = pos + eX * 0.5 * mySize_x;
1680 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1681 picpos = pos + eX * 0.5 * mySize_x;
1682 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1684 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1685 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1686 picpos = pos + eX * mySize_x - eX * mySize_y;
1687 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1690 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1692 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1694 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1695 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1698 else if (mySize_x/mySize_y > 1.5)
1702 len = strlen(ftos(leftcnt));
1704 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1705 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1706 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1707 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1708 numpos = picpos - eX * len * 0.5 * mySize_y;
1711 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1713 numpos = picpos + eX * 0.5 * mySize_y;
1716 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1718 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1720 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1721 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1726 len = strlen(ftos(rightcnt));
1728 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1729 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1730 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1731 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1732 numpos = picpos - eX * len * 0.5 * mySize_y;
1734 barpos = pos + eY * 0.5 * mySize_y;
1735 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1736 picpos = pos + eY * 0.5 * mySize_y;
1737 numpos = picpos + eX * 0.5 * mySize_y;
1740 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1742 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1744 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1745 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1752 len = strlen(ftos(leftcnt));
1754 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1756 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1757 picpos = pos + eX * 0.05 * mySize_x;
1758 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1760 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1761 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1762 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1763 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1766 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1768 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1770 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1771 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1776 len = strlen(ftos(rightcnt));
1778 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1779 barpos = pos + eX * 0.5 * mySize_x;
1780 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1781 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1782 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1784 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1785 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1786 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1787 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1790 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1792 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1794 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1795 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1800 // Health/armor (#3)
1802 void HUD_HealthArmor(void)
1806 pos = HUD_Panel_GetPos(id);
1807 mySize = HUD_Panel_GetSize(id);
1809 HUD_Panel_DrawBg(id, pos, mySize, 0);
1811 padding = HUD_Panel_GetPadding(id);
1814 pos += '1 1 0' * padding;
1815 mySize -= '2 2 0' * padding;
1818 float armor, health;
1819 armor = getstati(STAT_ARMOR);
1820 health = getstati(STAT_HEALTH);
1823 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1837 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1840 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1845 if(v_z) // NOT fully armored
1847 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1849 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1853 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1855 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1857 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1862 vector barpos, barsize;
1866 string leftname, rightname;
1867 float leftcnt, rightcnt;
1868 float leftactive, rightactive;
1869 float leftalpha, rightalpha;
1870 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1875 leftalpha = min((armor+10)/55, 1);
1877 rightname = "health";
1882 leftname = "health";
1887 rightname = "armor";
1891 rightalpha = min((armor+10)/55, 1);
1894 if (mySize_x/mySize_y > 5)
1898 len = strlen(ftos(leftcnt));
1900 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1901 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1902 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1903 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1904 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1907 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1909 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1912 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1913 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1914 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1919 len = strlen(ftos(rightcnt));
1921 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1922 barpos = pos + eX * 0.5 * mySize_x;
1923 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1924 picpos = pos + eX * 0.5 * mySize_x;
1925 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1927 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1928 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1929 picpos = pos + eX * mySize_x - eX * mySize_y;
1930 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1933 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1934 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1935 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1938 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1939 barpos = pos - eX * mySize_x * min(1, fuel/100);
1940 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1943 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1946 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1948 else if (mySize_x/mySize_y > 2)
1952 len = strlen(ftos(leftcnt));
1954 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1955 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1956 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1957 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1958 numpos = picpos - eX * len * 0.5 * mySize_y;
1961 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1963 numpos = picpos + eX * 0.5 * mySize_y;
1966 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1967 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1968 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1973 len = strlen(ftos(rightcnt));
1975 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1976 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1977 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1978 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1979 numpos = picpos - eX * len * 0.5 * mySize_y;
1981 barpos = pos + eY * 0.5 * mySize_y;
1982 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1983 picpos = pos + eY * 0.5 * mySize_y;
1984 numpos = picpos + eX * 0.5 * mySize_y;
1987 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1988 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1989 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1992 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1993 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1994 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1997 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2000 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2006 len = strlen(ftos(leftcnt));
2008 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2010 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2011 picpos = pos + eX * 0.05 * mySize_x;
2012 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2014 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2015 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2016 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2017 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2020 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2021 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2022 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2027 len = strlen(ftos(rightcnt));
2029 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2030 barpos = pos + eX * 0.5 * mySize_x;
2031 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2032 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2033 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2035 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2036 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2037 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2038 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2041 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2042 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2043 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2046 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2048 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2050 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2051 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2054 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2060 // Notification area (#4)
2063 string Weapon_SuicideMessage(float deathtype)
2065 w_deathtype = deathtype;
2066 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2067 return w_deathtypestring;
2070 string Weapon_KillMessage(float deathtype)
2072 w_deathtype = deathtype;
2073 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2074 return w_deathtypestring;
2077 float killnotify_times[10];
2078 float killnotify_deathtype[10];
2079 string killnotify_attackers[10];
2080 string killnotify_victims[10];
2081 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2084 for (i = 9; i > 0; --i) {
2085 killnotify_times[i] = killnotify_times[i-1];
2086 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2087 if(killnotify_attackers[i])
2088 strunzone(killnotify_attackers[i]);
2089 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2090 if(killnotify_victims[i])
2091 strunzone(killnotify_victims[i]);
2092 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2094 killnotify_times[0] = time;
2095 killnotify_deathtype[0] = wpn;
2096 if(killnotify_attackers[0])
2097 strunzone(killnotify_attackers[0]);
2098 killnotify_attackers[0] = strzone(attacker);
2099 if(killnotify_victims[0])
2100 strunzone(killnotify_victims[0]);
2101 killnotify_victims[0] = strzone(victim);
2104 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2107 if(msg == MSG_SUICIDE) {
2108 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2111 w = DEATH_WEAPONOF(type);
2113 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2114 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2116 else if (type == DEATH_KILL)
2117 print ("^1",s1, "^1 couldn't take it anymore\n");
2118 else if (type == DEATH_ROT)
2119 print ("^1",s1, "^1 died\n");
2120 else if (type == DEATH_NOAMMO)
2121 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2122 else if (type == DEATH_CAMP)
2123 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2124 else if (type == DEATH_MIRRORDAMAGE)
2125 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2126 else if (type == DEATH_CHEAT)
2127 print ("^1",s1, "^1 unfairly eliminated themself\n");
2128 else if (type == DEATH_FIRE)
2129 print ("^1",s1, "^1 burned to death\n");
2130 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2131 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2132 if (stof(s2) > 2) // killcount > 2
2133 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2134 } else if(msg == MSG_KILL) {
2135 w = DEATH_WEAPONOF(type);
2137 HUD_KillNotify_Push(s2, s1, w);
2138 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2139 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2141 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2142 if(cvar("cl_gentle")) {
2143 print ("^1", s1, "^1 took action against a team mate\n");
2145 print ("^1", s1, "^1 mows down a team mate\n");
2147 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2148 if(cvar("cl_gentle"))
2149 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2151 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2153 else if (stof(s2) > 2) {
2154 if(cvar("cl_gentle"))
2155 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2157 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2160 else if(type == KILL_FIRST_BLOOD)
2161 print("^1",s1, "^1 drew first blood", "\n");
2162 else if (type == DEATH_TELEFRAG)
2163 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2164 else if (type == DEATH_DROWN) {
2165 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2166 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2168 else if (type == DEATH_SLIME) {
2169 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2170 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2172 else if (type == DEATH_LAVA) {
2173 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2174 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2176 else if (type == DEATH_FALL) {
2177 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2178 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2180 else if (type == DEATH_SHOOTING_STAR) {
2181 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2182 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2184 else if (type == DEATH_SWAMP) {
2185 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2186 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2188 else if (type == DEATH_HURTTRIGGER && s3 != "")
2190 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2193 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2195 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2197 else if(type == DEATH_SBCRUSH)
2198 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2199 else if(type == DEATH_SBMINIGUN)
2200 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2201 else if(type == DEATH_SBROCKET)
2202 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2203 else if(type == DEATH_SBBLOWUP)
2204 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2206 else if(type == DEATH_WAKIGUN)
2207 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2208 else if(type == DEATH_WAKIROCKET)
2209 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2210 else if(type == DEATH_WAKIBLOWUP)
2211 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2213 else if(type == DEATH_TURRET)
2214 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2215 else if(type == DEATH_TOUCHEXPLODE)
2216 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2217 else if(type == DEATH_CHEAT)
2218 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2219 else if (type == DEATH_FIRE)
2220 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2221 else if (type == DEATH_CUSTOM)
2222 print ("^1",s1, "^1 ", s2, "\n");
2224 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2225 } else if(msg == MSG_SPREE) {
2226 if(type == KILL_END_SPREE) {
2227 if(cvar("cl_gentle"))
2228 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2230 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2231 } else if(type == KILL_SPREE) {
2232 if(cvar("cl_gentle"))
2233 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2235 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2236 } else if(type == KILL_SPREE_3) {
2237 if(cvar("cl_gentle"))
2238 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2240 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2241 } else if(type == KILL_SPREE_5) {
2242 if(cvar("cl_gentle"))
2243 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2245 print (s1,"^7 unleashes ^1RAGE\n");
2246 } else if(type == KILL_SPREE_10) {
2247 if(cvar("cl_gentle"))
2248 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2250 print (s1,"^7 starts the ^1MASSACRE!\n");
2251 } else if(type == KILL_SPREE_15) {
2252 if(cvar("cl_gentle"))
2253 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2255 print (s1,"^7 executes ^1MAYHEM!\n");
2256 } else if(type == KILL_SPREE_20) {
2257 if(cvar("cl_gentle"))
2258 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2260 print (s1,"^7 is a ^1BERSERKER!\n");
2261 } else if(type == KILL_SPREE_25) {
2262 if(cvar("cl_gentle"))
2263 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2265 print (s1,"^7 inflicts ^1CARNAGE!\n");
2266 } else if(type == KILL_SPREE_30) {
2267 if(cvar("cl_gentle"))
2268 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2270 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2272 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2273 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2274 if (type == DEATH_DROWN) {
2275 if(cvar("cl_gentle"))
2276 print ("^1",s1, "^1 was in the water for too long\n");
2278 print ("^1",s1, "^1 drowned\n");
2280 else if (type == DEATH_SLIME)
2281 print ("^1",s1, "^1 was slimed\n");
2282 else if (type == DEATH_LAVA) {
2283 if(cvar("cl_gentle"))
2284 print ("^1",s1, "^1 found a hot place\n");
2286 print ("^1",s1, "^1 turned into hot slag\n");
2288 else if (type == DEATH_FALL) {
2289 if(cvar("cl_gentle"))
2290 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2292 print ("^1",s1, "^1 hit the ground with a crunch\n");
2294 else if (type == DEATH_SHOOTING_STAR)
2295 print ("^1",s1, "^1 became a shooting star\n");
2296 else if (type == DEATH_SWAMP) {
2297 if(cvar("cl_gentle"))
2298 print ("^1",s1, "^1 discovered a swamp\n");
2300 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2302 else if(type == DEATH_TURRET)
2303 print ("^1",s1, "^1 was mowed down by a turret \n");
2304 else if (type == DEATH_CUSTOM)
2305 print ("^1",s1, "^1 ", s2, "\n");
2306 else if(type == DEATH_TOUCHEXPLODE)
2307 print ("^1",s1, "^1 died in an accident\n");
2308 else if(type == DEATH_CHEAT)
2309 print ("^1",s1, "^1 was unfairly eliminated\n");
2310 else if(type == DEATH_FIRE) {
2311 if(cvar("cl_gentle"))
2312 print ("^1",s1, "^1 felt a little hot\n");
2314 print ("^1",s1, "^1 burnt to death\n");
2317 if(cvar("cl_gentle"))
2318 print ("^1",s1, "^1 needs a restart\n");
2320 print ("^1",s1, "^1 died\n");
2322 } else if(msg == MSG_KILL_ACTION_SPREE) {
2323 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2324 if(cvar("cl_gentle"))
2325 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2327 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2328 } else if(msg == MSG_INFO) {
2329 if(type == INFO_GOTFLAG) {
2330 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2331 print(s1, "^7 got the ", s2, "\n");
2332 } else if(type == INFO_LOSTFLAG) {
2333 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2334 print(s1, "^7 lost the ", s2, "\n");
2335 } else if(type == INFO_PICKUPFLAG) {
2336 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2337 print(s1, "^7 picked up the ", s2, "\n");
2338 } else if(type == INFO_RETURNFLAG) {
2339 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2340 print(s1, "^7 returned the ", s2, "\n");
2346 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2348 void HUD_Centerprint(string s1, float type, float msg)
2350 if(msg == MSG_SUICIDE) {
2351 if (type == DEATH_TEAMCHANGE) {
2352 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2353 } else if (type == DEATH_AUTOTEAMCHANGE) {
2354 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2355 } else if (type == DEATH_CAMP) {
2356 if(cvar("cl_gentle"))
2357 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2359 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2360 } else if (type == DEATH_NOAMMO) {
2361 if(cvar("cl_gentle"))
2362 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2364 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2365 } else if (type == DEATH_ROT) {
2366 if(cvar("cl_gentle"))
2367 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2369 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2370 } else if (type == DEATH_MIRRORDAMAGE) {
2371 if(cvar("cl_gentle"))
2372 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2374 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2375 } else if (type == DEATH_QUIET) {
2377 } else if (type == DEATH_KILL) {
2378 if(cvar("cl_gentle"))
2379 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2381 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2383 } else if(msg == MSG_KILL) {
2384 if (type == KILL_TEAM) {
2385 if(cvar("cl_gentle")) {
2386 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2388 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2390 } else if (type == KILL_FIRST_BLOOD) {
2391 if(cvar("cl_gentle")) {
2392 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2394 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2396 } else if (type == KILL_FIRST_VICTIM) {
2397 if(cvar("cl_gentle")) {
2398 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2400 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2402 } else if (type == KILL_TYPEFRAG) {
2403 if(cvar("cl_gentle")) {
2404 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2406 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2408 } else if (type == KILL_TYPEFRAGGED) {
2409 if(cvar("cl_gentle")) {
2410 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2412 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2414 } else if (type == KILL_FRAG) {
2415 if(cvar("cl_gentle")) {
2416 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2418 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2420 } else if (type == KILL_FRAGGED) {
2421 if(cvar("cl_gentle")) {
2422 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2424 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2427 } else if(msg == MSG_KILL_ACTION) {
2428 // TODO: invent more centerprints here?
2429 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2433 void HUD_Notify (void)
2437 pos = HUD_Panel_GetPos(id);
2438 mySize = HUD_Panel_GetSize(id);
2440 HUD_Panel_DrawBg(id, pos, mySize, 0);
2442 padding = HUD_Panel_GetPadding(id);
2445 pos += '1 1 0' * padding;
2446 mySize -= '2 2 0' * padding;
2449 float entries, height;
2450 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2451 height = mySize_y/entries;
2454 fontsize = '0.5 0.5 0' * height;
2458 when = cvar("hud_notify_time");
2460 fadetime = cvar("hud_notify_fadetime");
2464 vector pos_attacker, pos_victim;
2466 float width_attacker, width_victim;
2467 string attacker, victim;
2470 for(j = 0; j < entries; ++j)
2472 if(cvar("hud_notify_flip"))
2474 else // rather nasty hack for ordering items from the bottom up
2475 i = entries - j - 1;
2479 if(killnotify_times[j] + when > time)
2482 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2486 if(killnotify_times[j] + when > time)
2492 // TODO: maybe print in team colors?
2493 // TODO: maybe this could be cleaned up somehow...
2495 // X [did action to] Y
2496 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2500 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2501 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2505 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2506 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2508 width_attacker = stringwidth(attacker, TRUE, fontsize);
2509 width_victim = stringwidth(victim, TRUE, fontsize);
2510 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2511 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2512 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2514 if(hud_configure) // example actions for config mode
2516 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2517 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2518 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2520 else if(WEP_VALID(killnotify_deathtype[j]))
2522 self = get_weaponinfo(killnotify_deathtype[j]);
2523 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2524 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2525 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2527 else if(killnotify_deathtype[j] == DEATH_FALL)
2529 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2530 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2531 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2538 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2540 width_attacker = stringwidth(attacker, TRUE, fontsize);
2541 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2543 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2544 if(killnotify_deathtype[j] == DEATH_KILL)
2546 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2547 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2549 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2551 if(killnotify_victims[j] == "^1RED^7 flag")
2555 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2556 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2558 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2560 if(killnotify_victims[j] == "^1RED^7 flag")
2564 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2565 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2567 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2569 if(killnotify_victims[j] == "^1RED^7 flag")
2573 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2574 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2578 /* This will come later.
2581 if(spectatee_status && !intermission)
2583 drawfont = hud_bigfont;
2584 if(spectatee_status == -1)
2587 s = GetPlayerName(spectatee_status - 1);
2588 // spectated player name between HUD and chat area, aligned to the left
2590 pos_y = - 50 - hud_fontsize_spec_y;
2591 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2592 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2593 drawfont = hud_font;
2595 // spectator text in the upper right corner
2596 if(spectatee_status == -1)
2597 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2599 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2601 if(spectatee_status == -1)
2602 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2604 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2606 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2608 if(gametype == GAME_ARENA)
2609 s = "^1Wait for your turn to join";
2610 else if(gametype == GAME_LMS)
2613 sk = playerslots[player_localentnum - 1];
2614 if(sk.(scores[ps_primary]) >= 666)
2615 s = "^1Match has already begun";
2616 else if(sk.(scores[ps_primary]) > 0)
2617 s = "^1You have no more lives left";
2619 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2622 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2624 //show restart countdown:
2625 if (time < getstatf(STAT_GAMESTARTTIME)) {
2627 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2628 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2629 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2632 if(warmup_stage && !intermission)
2634 s = "^2Currently in ^1warmup^2 stage!";
2637 // move more important stuff more to the middle so its more visible
2640 if(mod(time, 1) >= 0.5)
2645 if(ready_waiting && !intermission && !spectatee_status)
2647 if(ready_waiting_for_me)
2650 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2652 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2657 s = strcat("^2Waiting for others to ready up to end warmup...");
2659 s = strcat("^2Waiting for others to ready up...");
2662 else if(warmup_stage && !intermission && !spectatee_status)
2664 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2667 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2669 float ts_min, ts_max;
2670 tm = teams.sort_next;
2673 for(; tm.sort_next; tm = tm.sort_next)
2675 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2677 if(!ts_min) ts_min = tm.team_size;
2678 else ts_min = min(ts_min, tm.team_size);
2679 if(!ts_max) ts_max = tm.team_size;
2680 else ts_max = max(ts_max, tm.team_size);
2682 if ((ts_max - ts_min) > 1)
2684 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2685 tm = GetTeam(myteam, false);
2687 if (tm.team != COLOR_SPECTATOR)
2688 if (tm.team_size == ts_max)
2689 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2703 pos = HUD_Panel_GetPos(id);
2704 mySize = HUD_Panel_GetSize(id);
2706 HUD_Panel_DrawBg(id, pos, mySize, 0);
2708 padding = HUD_Panel_GetPadding(id);
2711 pos += '1 1 0' * padding;
2712 mySize -= '2 2 0' * padding;
2715 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2717 timelimit = getstatf(STAT_TIMELIMIT);
2719 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2720 timeleft = ceil(timeleft);
2721 minutesLeft = floor(timeleft / 60);
2722 secondsLeft = timeleft - minutesLeft*60;
2725 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2726 timer_color = '1 1 1'; //white
2727 else if(minutesLeft >= 1)
2728 timer_color = '1 1 0'; //yellow
2730 timer_color = '1 0 0'; //red
2732 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2733 if (time < getstatf(STAT_GAMESTARTTIME)) {
2734 //while restart is still active, show 00:00
2735 minutes = seconds = 0;
2737 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2738 minutes = floor(elapsedTime / 60);
2739 seconds = elapsedTime - minutes*60;
2742 minutes = minutesLeft;
2743 seconds = secondsLeft;
2748 minutes = min(minutes, 999);
2749 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2750 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2751 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2753 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2758 void HUD_Radar(void)
2762 pos = HUD_Panel_GetPos(id);
2763 mySize = HUD_Panel_GetSize(id);
2765 HUD_Panel_DrawBg(id, pos, mySize, 0);
2767 padding = HUD_Panel_GetPadding(id);
2770 pos += '1 1 0' * padding;
2771 mySize -= '2 2 0' * padding;
2774 local float color1, color2; // color already declared as a global in hud.qc
2777 float scale2d, normalsize, bigsize;
2780 teamradar_origin2d = pos + 0.5 * mySize;
2781 teamradar_size2d = mySize;
2783 if(minimapname == "")
2786 teamradar_loadcvars();
2788 switch(hud_radar_zoommode)
2792 f = current_zoomfraction;
2795 f = 1 - current_zoomfraction;
2805 switch(hud_radar_rotation)
2808 teamradar_angle = view_angles_y - 90;
2811 teamradar_angle = 90 * hud_radar_rotation;
2815 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2816 teamradar_size2d = mySize;
2818 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2820 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2821 if(hud_radar_rotation == 0)
2823 // max-min distance must fit the radar in any rotation
2824 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2828 vector c0, c1, c2, c3, span;
2829 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2830 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2831 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2832 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2834 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2835 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2837 // max-min distance must fit the radar in x=x, y=y
2839 teamradar_size2d_x * scale2d / (1.05 * span_x),
2840 teamradar_size2d_y * scale2d / (1.05 * span_y)
2844 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2845 if(bigsize > normalsize)
2846 normalsize = bigsize;
2850 + (1 - f) * normalsize;
2851 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2852 f * (mi_min + mi_max) * 0.5
2853 + (1 - f) * view_origin);
2855 color1 = GetPlayerColor(player_localentnum-1);
2856 rgb = GetTeamRGB(color1);
2865 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2867 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2868 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2869 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2870 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2871 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2873 color2 = GetPlayerColor(tm.sv_entnum);
2874 //if(color == COLOR_SPECTATOR || color == color2)
2875 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2877 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2879 drawresetcliparea();
2888 pos = HUD_Panel_GetPos(id);
2889 mySize = HUD_Panel_GetSize(id);
2891 HUD_Panel_DrawBg(id, pos, mySize, 0);
2893 padding = HUD_Panel_GetPadding(id);
2896 pos += '1 1 0' * padding;
2897 mySize -= '2 2 0' * padding;
2900 float score, distribution, leader;
2901 float score_len, distr_len;
2902 vector distribution_color;
2904 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2906 // TODO... this (race part) still uses constant coordinates :/
2907 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2908 /*pl = players.sort_next;
2911 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2912 if(pl.scores[ps_primary] == 0)
2915 score = me.(scores[ps_primary]);
2917 float racemin, racesec, racemsec;
2918 float distsec, distmsec, minusplus;
2920 racemin = floor(score/(60 * TIME_FACTOR));
2921 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2922 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2924 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2925 // distribution display
2926 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2928 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2929 distmsec = fabs(distribution);
2931 distsec = floor(fabs(distribution)/TIME_FACTOR);
2932 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2933 if (distribution < 0)
2937 if (distribution <= 0) {
2938 distribution_color = eY;
2939 minusplus = 1; // minusplus 1: always prefix with minus sign
2942 distribution_color = eX;
2943 minusplus = 2; // minusplus 1: always prefix with plus sign
2945 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2946 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2947 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2949 // race record display
2950 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2951 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2953 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2954 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2955 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2957 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2958 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2960 } else if (!teamplay) { // non-teamgames
2961 // me vector := [team/connected frags id]
2962 pl = players.sort_next;
2969 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2973 score = me.(scores[ps_primary]);
2977 if(distribution >= 5) {
2978 distribution_color = eY;
2980 } else if(distribution >= 0) {
2981 distribution_color = '1 1 1';
2983 } else if(distribution >= -5)
2984 distribution_color = '1 1 0';
2986 distribution_color = eX;
2988 score_len = strlen(ftos(score));
2989 distr_len = strlen(ftos(distribution));
2991 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2993 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2994 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2995 } else { // teamgames
2996 float max_fragcount;
2997 max_fragcount = -99;
3000 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3001 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3003 score = tm.(teamscores[ts_primary]);
3008 score_len = strlen(ftos(score));
3010 if (score > max_fragcount)
3011 max_fragcount = score;
3013 if(tm.team == myteam) {
3014 if (max_fragcount == score)
3017 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3018 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3020 if (max_fragcount == score)
3023 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3024 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3033 void HUD_RaceTimer (void) {
3036 pos = HUD_Panel_GetPos(id);
3037 mySize = HUD_Panel_GetSize(id);
3039 HUD_Panel_DrawBg(id, pos, mySize, 0);
3041 padding = HUD_Panel_GetPadding(id);
3044 pos += '1 1 0' * padding;
3045 mySize -= '2 2 0' * padding;
3048 drawfont = hud_bigfont;
3050 string s, forcetime;
3055 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3056 s = "^1Intermediate 1 (+15.42)";
3057 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3059 else if(race_checkpointtime)
3061 a = bound(0, 2 - (time - race_checkpointtime), 1);
3064 if(a > 0) // just hit a checkpoint?
3066 if(race_checkpoint != 254)
3068 if(race_time && race_previousbesttime)
3069 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3071 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3073 forcetime = TIME_ENCODED_TOSTRING(race_time);
3078 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3080 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3081 if(a > 0) // next one?
3083 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3088 if(s != "" && a > 0)
3090 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3091 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3092 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3096 if(race_penaltytime)
3098 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3101 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3102 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3103 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3104 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3110 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3111 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3112 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3117 if(race_laptime && race_checkpoint != 255)
3119 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3120 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3121 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3126 if(race_mycheckpointtime)
3128 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3129 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3130 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3131 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3132 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3134 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3136 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3137 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3138 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3139 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3140 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3143 if(race_penaltytime && !race_penaltyaccumulator)
3145 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3146 a = bound(0, (1 + t - time), 1);
3150 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3152 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3153 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3154 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3155 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3160 drawfont = hud_font;
3165 float vote_yescount;
3168 float vote_highlighted; // currently selected vote
3170 float vote_active; // is there an active vote?
3171 float vote_prev; // previous state of vote_active to check for a change
3173 float vote_change; // "time" when vote_active changed
3175 void HUD_VoteWindow(void)
3179 pos = HUD_Panel_GetPos(id);
3180 mySize = HUD_Panel_GetSize(id);
3184 if(vote_active != vote_prev) {
3186 vote_prev = vote_active;
3189 if(vote_active || hud_configure)
3190 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3192 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3204 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3206 HUD_Panel_DrawBg(id, pos, mySize, a);
3208 padding = HUD_Panel_GetPadding(id);
3211 pos += '1 1 0' * padding;
3212 mySize -= '2 2 0' * padding;
3215 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3217 s = "A vote has been called for: ";
3218 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3219 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3221 s = "Configure the HUD";
3222 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3224 // print the yes/no counts
3225 s = strcat("Yes: ", ftos(vote_yescount));
3226 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3227 s = strcat("No: ", ftos(vote_nocount));
3228 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3230 // draw the progress bars
3231 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3232 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3234 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3235 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3237 // draw the highlights
3238 if(vote_highlighted == 1) {
3239 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3240 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3242 else if(vote_highlighted == 2) {
3243 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3244 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3247 drawresetcliparea();
3250 vote_highlighted = 0;
3254 // Mod icons panel (#10)
3257 float mod_active; // is there any active mod icon?
3259 // CTF HUD modicon section
3260 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3261 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3262 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3264 void HUD_Mod_CTF_Reset(void)
3266 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3269 void HUD_Mod_CTF(vector pos, vector mySize)
3271 vector redflag_pos, blueflag_pos;
3272 float f; // every function should have that
3274 float redflag, blueflag; // current status
3275 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3278 stat_items = getstati(STAT_ITEMS);
3279 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3280 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3282 if(redflag || blueflag)
3293 // when status CHANGES, set old status into prevstatus and current status into status
3294 if (redflag != redflag_prevframe)
3296 redflag_statuschange_time = time;
3297 redflag_prevstatus = redflag_prevframe;
3298 redflag_prevframe = redflag;
3301 if (blueflag != blueflag_prevframe)
3303 blueflag_statuschange_time = time;
3304 blueflag_prevstatus = blueflag_prevframe;
3305 blueflag_prevframe = blueflag;
3308 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3309 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3311 float BLINK_FACTOR = 0.15;
3312 float BLINK_BASE = 0.85;
3314 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3316 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3318 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3320 string red_icon, red_icon_prevstatus;
3321 float red_alpha, red_alpha_prevstatus;
3322 red_alpha = red_alpha_prevstatus = 1;
3324 case 1: red_icon = "flag_red_taken"; break;
3325 case 2: red_icon = "flag_red_lost"; break;
3326 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3328 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3329 red_icon = "flag_red_shielded";
3331 red_icon = string_null;
3334 switch(redflag_prevstatus) {
3335 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3336 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3337 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3340 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3341 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3342 red_icon_prevstatus = "flag_red_shielded";
3344 red_icon_prevstatus = string_null;
3348 string blue_icon, blue_icon_prevstatus;
3349 float blue_alpha, blue_alpha_prevstatus;
3350 blue_alpha = blue_alpha_prevstatus = 1;
3352 case 1: blue_icon = "flag_blue_taken"; break;
3353 case 2: blue_icon = "flag_blue_lost"; break;
3354 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3356 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3357 blue_icon = "flag_blue_shielded";
3359 blue_icon = string_null;
3362 switch(blueflag_prevstatus) {
3363 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3364 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3365 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3368 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3369 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3370 blue_icon_prevstatus = "flag_blue_shielded";
3372 blue_icon_prevstatus = string_null;
3376 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3378 blueflag_pos = pos + eX * mySize_y;
3381 redflag_pos = pos + eX * mySize_y;
3384 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3385 if(red_icon_prevstatus && f < 1)
3386 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3388 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3390 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3391 if(blue_icon_prevstatus && f < 1)
3392 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3394 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3397 // Keyhunt HUD modicon section
3398 float kh_runheretime;
3400 void HUD_Mod_KH_Reset(void)
3405 void HUD_Mod_KH(vector pos, vector mySize)
3407 mod_active = 1; // keyhunt should never hide the mod icons panel
3411 vector p, pa, kh_size, kh_asize;
3414 p_y = pos_y + 0.25 * mySize_y;
3416 kh_keys = getstati(STAT_KH_KEYS);
3418 kh_size_x = mySize_x * 0.25;
3419 kh_size_y = 0.75 * mySize_y;
3421 pa = p - eY * 0.25 * mySize_y;
3423 kh_asize_x = mySize_x * 0.25;
3424 kh_asize_y = mySize_y * 0.25;
3430 for(i = 0; i < 4; ++i)
3432 key = floor(kh_keys / pow(32, i)) & 31;
3434 if(keyteam == 30 && keycount <= 4)
3436 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3440 // this yields 8 exactly if "RUN HERE" shows
3445 kh_runheretime = time;
3446 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3451 for(i = 0; i < 4; ++i)
3453 key = floor(kh_keys / pow(32, i)) & 31;
3466 default: // owned or dropped
3471 a = a * hud_fg_alpha;
3472 aa = aa * hud_fg_alpha;
3478 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3481 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3484 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3487 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3492 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3495 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3498 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3501 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3504 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3508 p_x += 0.25 * mySize_x;
3509 pa_x += 0.25 * mySize_x;
3513 // Nexball HUD mod icon
3514 void HUD_Mod_NexBall(vector pos, vector mySize)
3516 float stat_items, nb_pb_starttime, dt, p;
3518 stat_items = getstati(STAT_ITEMS);
3519 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3521 if (stat_items & IT_KEY1)
3526 //Manage the progress bar if any
3527 if (nb_pb_starttime > 0)
3529 dt = mod(time - nb_pb_starttime, nb_pb_period);
3530 // one period of positive triangle
3531 p = 2 * dt / nb_pb_period;
3536 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3539 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3541 if (stat_items & IT_KEY1)
3542 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3545 // Race/CTS HUD mod icons
3546 float crecordtime_prev; // last remembered crecordtime
3547 float crecordtime_change_time; // time when crecordtime last changed
3548 float srecordtime_prev; // last remembered srecordtime
3549 float srecordtime_change_time; // time when srecordtime last changed
3551 float race_status_time;
3552 float race_status_prev;
3553 string race_status_name_prev;
3554 void HUD_Mod_Race(vector pos, vector mySize)
3556 mod_active = 1; // race should never hide the mod icons panel
3558 me = playerslots[player_localentnum - 1];
3560 float f; // yet another function has this
3561 score = me.(scores[ps_primary]);
3563 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3564 return; // no records in the actual race
3566 drawfont = hud_bigfont;
3568 // clientside personal record
3570 if(gametype == GAME_CTS)
3574 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3576 if(score && (score < t || !t)) {
3577 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3578 if(cvar("cl_autodemo_delete_keeprecords"))
3580 f = cvar("cl_autodemo_delete");
3582 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3586 if(t != crecordtime_prev) {
3587 crecordtime_prev = t;
3588 crecordtime_change_time = time;
3590 f = time - crecordtime_change_time;
3593 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3594 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3596 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3597 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3598 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3599 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3603 t = race_server_record;
3604 if(t != srecordtime_prev) {
3605 srecordtime_prev = t;
3606 srecordtime_change_time = time;
3608 f = time - srecordtime_change_time;
3611 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3612 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3614 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3615 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3616 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3617 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3620 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3621 race_status_time = time + 5;
3622 race_status_prev = race_status;
3623 if (race_status_name_prev)
3624 strunzone(race_status_name_prev);
3625 race_status_name_prev = strzone(race_status_name);
3628 pos_x += mySize_x/2;
3631 a = bound(0, race_status_time - time, 1);
3634 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3638 rank = race_CheckName(race_status_name);
3640 rankname = race_PlaceName(rank);
3642 if(race_status == 0)
3643 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3644 else if(race_status == 1) {
3645 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3646 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3647 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3648 } else if(race_status == 2) {
3649 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3650 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3652 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3653 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3654 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3655 } else if(race_status == 3) {
3656 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3657 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3658 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3661 if (race_status_time - time <= 0) {
3662 race_status_prev = -1;
3664 if(race_status_name)
3665 strunzone(race_status_name);
3666 race_status_name = string_null;
3667 if(race_status_name_prev)
3668 strunzone(race_status_name_prev);
3669 race_status_name_prev = string_null;
3671 drawfont = hud_font;
3674 float mod_prev; // previous state of mod_active to check for a change
3676 float mod_change; // "time" when mod_active changed
3678 void HUD_ModIcons(void)
3680 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3685 pos = HUD_Panel_GetPos(id);
3686 mySize = HUD_Panel_GetSize(id);
3688 if(mod_active != mod_prev) {
3690 mod_prev = mod_active;
3693 if(mod_active || hud_configure)
3694 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3696 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3699 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3702 padding = HUD_Panel_GetPadding(id);
3705 pos += '1 1 0' * padding;
3706 mySize -= '2 2 0' * padding;
3709 // these MUST be ran in order to update mod_active
3710 if(gametype == GAME_KEYHUNT)
3711 HUD_Mod_KH(pos, mySize);
3712 else if(gametype == GAME_CTF || hud_configure)
3713 HUD_Mod_CTF(pos, mySize);
3714 else if(gametype == GAME_NEXBALL)
3715 HUD_Mod_NexBall(pos, mySize);
3716 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3717 HUD_Mod_Race(pos, mySize);
3720 // Draw pressed keys (#11)
3722 void HUD_DrawPressedKeys(void)
3726 pos = HUD_Panel_GetPos(id);
3727 mySize = HUD_Panel_GetSize(id);
3729 HUD_Panel_DrawBg(id, pos, mySize, 0);
3731 padding = HUD_Panel_GetPadding(id);
3734 pos += '1 1 0' * padding;
3735 mySize -= '2 2 0' * padding;
3740 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3741 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3742 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3743 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3744 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3745 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3746 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3747 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3750 // Handle chat as a panel (#12)
3752 float chat_prevtime;
3757 pos = HUD_Panel_GetPos(id);
3758 mySize = HUD_Panel_GetSize(id);
3760 HUD_Panel_DrawBg(id, pos, mySize, 0);
3762 padding = HUD_Panel_GetPadding(id);
3765 pos += '1 1 0' * padding;
3766 mySize -= '2 2 0' * padding;
3769 cvar_set("con_csqcpositioning", "1");
3771 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3772 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3774 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3775 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3779 if(chat_prevtime != floor(time/5))
3781 chat_prevtime = floor(time/5);
3784 sound_prev = cvar("con_chatsound");
3786 // disable chat bleep
3787 cvar_set("con_chatsound", "0");
3788 print("\x01Player^7: This is the chat area\n");
3789 cvar_set("con_chatsound", ftos(sound_prev));
3800 void HUD_ShowSpeed(void)
3803 float pos, conversion_factor;
3804 string speed, zspeed, unit;
3806 switch(cvar("cl_showspeed_unit"))
3811 conversion_factor = 1.0;
3815 conversion_factor = 1.0;
3819 conversion_factor = 0.0254;
3823 conversion_factor = 0.0254 * 3.6;
3827 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3831 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3835 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3837 numsize_x = numsize_y = cvar("cl_showspeed_size");
3838 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3840 drawfont = hud_bigfont;
3841 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3843 if (cvar("cl_showspeed_z") == 1) {
3844 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3845 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3848 drawfont = hud_font;
3851 vector acc_prevspeed;
3855 void HUD_ShowAcceleration(void)
3857 float acceleration, sz, scale, alpha, f;
3858 vector pos, top, rgb;
3859 top_x = vid_conwidth/2;
3862 f = time - acc_prevtime;
3863 if(cvar("cl_showacceleration_z"))
3864 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3866 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3867 acc_prevspeed = pmove_vel;
3868 acc_prevtime = time;
3870 f = bound(0, f * 10, 1);
3871 acc_avg = acc_avg * (1 - f) + acceleration * f;
3872 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3874 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3876 sz = cvar("cl_showacceleration_size");
3877 scale = cvar("cl_showacceleration_scale");
3878 alpha = cvar("cl_showacceleration_alpha");
3879 if (cvar("cl_showacceleration_color_custom"))
3880 rgb = stov(cvar_string("cl_showacceleration_color"));
3883 if (acceleration < 0) {
3884 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3885 } else if (acceleration > 0) {
3886 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3890 if (acceleration > 0)
3891 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3892 else if (acceleration < 0)
3893 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3896 void HUD_Reset (void)
3898 // reset gametype specific icons
3899 if(gametype == GAME_KEYHUNT)
3901 else if(gametype == GAME_CTF)
3902 HUD_Mod_CTF_Reset();
3905 void HUD_Main (void)
3907 hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3909 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3910 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3911 hud_color_bg_team = cvar("hud_color_bg_team");
3913 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3914 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3916 hud_configure = cvar("_hud_configure");
3920 // HUD configure visible grid
3921 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3925 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3927 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3930 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3932 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3936 if(cvar_string("hud_dock") != "")
3937 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3939 if(HUD_Panel_CheckActive(0))
3941 if(HUD_Panel_CheckActive(1))
3943 if(HUD_Panel_CheckActive(2))
3945 if(HUD_Panel_CheckActive(3))
3947 if(HUD_Panel_CheckActive(4))
3949 if(HUD_Panel_CheckActive(5))
3952 if(HUD_Panel_CheckActive(6))
3953 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3955 if(HUD_Panel_CheckActive(7))
3957 if(HUD_Panel_CheckActive(8))
3958 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3960 if(HUD_Panel_CheckActive(9))
3962 if(HUD_Panel_CheckActive(10))
3965 if(HUD_Panel_CheckActive(11))
3966 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3967 HUD_DrawPressedKeys();
3968 if(HUD_Panel_CheckActive(12))
3971 cvar_set("con_csqcpositioning", "0");
3973 // TODO hud_'ify these
3974 if (cvar("cl_showspeed"))
3976 if (cvar("cl_showacceleration"))
3977 HUD_ShowAcceleration();
3979 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3980 localcmd("cmd selectteam auto; cmd join\n");