7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
91 imgsize = drawgetimagesize(pic);\
92 imgaspect = imgsize_x/imgsize_y;\
96 if(aspect > imgaspect) {\
97 sz_x = sz_y * imgaspect;\
98 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
100 sz_y = sz_x / imgaspect;\
101 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
109 picpath = strcat(hud_skin_path, "/", pic);\
110 if(precache_pic(picpath) == "") {\
111 if(cvar("developer"))\
112 print("Precache fail!\n");\
113 picpath = strcat("gfx/hud/default/", pic);\
115 drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
118 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
119 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
121 picpath = strcat(hud_skin_path, "/", pic);\
122 if(precache_pic(picpath) == "") {\
123 if(cvar("developer"))\
124 print("Precache fail!\n");\
125 picpath = strcat("gfx/hud/default/", pic);\
127 drawpic(pos, picpath, sz, color, alpha, drawflag);\
131 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
136 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
138 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
141 vector HUD_Get_Num_Color (float x, float maxvalue)
149 else if(x > maxvalue * 0.75) {
150 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
151 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
154 else if(x > maxvalue * 0.5) {
155 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
156 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
157 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
159 else if(x > maxvalue * 0.25) {
162 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
164 else if(x > maxvalue * 0.1) {
166 color_y = (x-20)*90/27/100; // green value between 0 -> 1
167 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
177 float stringwidth_colors(string s, vector theSize)
179 return stringwidth(s, TRUE, theSize);
182 float stringwidth_nocolors(string s, vector theSize)
184 return stringwidth(s, FALSE, theSize);
187 #define CENTERPRINT_MAX_LINES 30
188 string centerprint_messages[CENTERPRINT_MAX_LINES];
189 float centerprint_width[CENTERPRINT_MAX_LINES];
190 vector centerprint_start;
191 float centerprint_expire;
192 float centerprint_num;
193 float centerprint_offset_hint;
194 vector centerprint_fontsize;
196 void centerprint(string strMessage)
198 float i, j, n, hcount;
201 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
203 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
205 if(cvar("scr_centertime") <= 0)
211 // strip trailing newlines
212 j = strlen(strMessage) - 1;
213 while(substring(strMessage, j, 1) == "\n" && j >= 0)
215 strMessage = substring(strMessage, 0, j + 1);
220 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
222 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
224 strMessage = substring(strMessage, j, strlen(strMessage) - j);
225 centerprint_offset_hint = j;
230 // if we get here, we have a message. Initialize its height.
233 n = tokenizebyseparator(strMessage, "\n");
235 for(j = 0; j < n; ++j)
237 getWrappedLine_remaining = argv(j);
238 while(getWrappedLine_remaining)
240 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
241 if(centerprint_messages[i])
242 strunzone(centerprint_messages[i]);
243 centerprint_messages[i] = strzone(s);
244 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
247 // half height for empty lines looks better
253 if(i >= CENTERPRINT_MAX_LINES)
259 h = centerprint_fontsize_y*hcount;
261 havail = vid_conheight;
262 if(cvar("con_chatpos") < 0)
263 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
264 if(havail > vid_conheight - 70)
265 havail = vid_conheight - 70; // avoid overlapping HUD
267 centerprint_start_x = 0;
270 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
272 // here, the centerprint would cover the crosshair. REALLY BAD.
273 forbiddenmin = vid_conheight * 0.5 - h - 16;
274 forbiddenmax = vid_conheight * 0.5 + 16;
276 allowedmin = scoreboard_bottom;
277 allowedmax = havail - h;
278 preferred = (havail - h)/2;
281 // possible orderings (total: 4! / 4 = 6)
282 // allowedmin allowedmax forbiddenmin forbiddenmax
283 // forbiddenmin forbiddenmax allowedmin allowedmax
284 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
286 // forbidden doesn't matter in this case
287 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
289 // allowedmin forbiddenmin allowedmax forbiddenmax
290 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
292 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
294 // allowedmin forbiddenmin forbiddenmax allowedmax
295 else if(allowedmin < forbiddenmin)
297 // make sure the forbidden zone is not covered
298 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
299 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
301 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
303 // forbiddenmin allowedmin allowedmax forbiddenmax
304 else if(allowedmax < forbiddenmax)
306 // it's better to leave the allowed zone (overlap with scoreboard) than
307 // to cover the forbidden zone (crosshair)
308 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
309 centerprint_start_y = forbiddenmax;
311 centerprint_start_y = forbiddenmin;
313 // forbiddenmin allowedmin forbiddenmax allowedmax
316 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
319 centerprint_start_y =
322 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
330 centerprint_expire = time + cvar("scr_centertime");
333 void HUD_DrawCenterPrint (void)
340 //if(time > centerprint_expire)
343 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
344 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
345 //sz = 1.2 / (a + 0.2);
350 pos = centerprint_start;
351 for (i=0; i<centerprint_num; i = i + 1)
353 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
354 ts = centerprint_messages[i];
357 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
358 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
359 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
360 pos_y = pos_y + centerprint_fontsize_y;
363 // half height for empty lines looks better
364 pos_y = pos_y + centerprint_fontsize_y * 0.5;
368 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
370 position_x -= 2 / 3 * strlen(text) * scale_x;
371 drawstring(position, text, scale, rgb, alpha, flag);
374 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
376 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
377 drawstring(position, text, scale, rgb, alpha, flag);
380 // return the string of the given race place
381 string race_PlaceName(float pos) {
389 return strcat(ftos(pos), "th");
392 // return the string of the onscreen race timer
393 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
401 if(histime == 0) // goal hit
405 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
415 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
421 lapstr = strcat(" (-", ftos(lapdelta), "L)");
424 else if(lapdelta < 0)
426 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
430 else if(histime > 0) // anticipation
432 if(mytime >= histime)
433 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
435 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
442 cpname = "Start line";
444 cpname = "Finish line";
446 cpname = strcat("Intermediate ", ftos(cp));
448 cpname = "Finish line";
451 return strcat(col, cpname);
452 else if(hisname == "")
453 return strcat(col, cpname, " (", timestr, ")");
455 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
458 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
459 float race_CheckName(string net_name) {
461 for (i=RANKINGS_CNT-1;i>=0;--i)
462 if(grecordholder[i] == net_name)
474 void HUD_Panel_ExportCfg(string cfgname)
477 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
480 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
482 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
483 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
484 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
485 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
486 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
487 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
490 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
491 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
492 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
493 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
496 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
497 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
498 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
499 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
500 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
501 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
502 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
505 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("hud_nexball_color"), "\"", "\n"));
508 // common cvars for all panels
510 for (i = 0; i < HUD_PANEL_NUM; ++i)
514 fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
517 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
518 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
519 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
520 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
521 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
522 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
524 case HUD_PANEL_WEAPONICONS:
525 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
527 fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
529 case HUD_PANEL_INVENTORY:
530 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
531 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
533 case HUD_PANEL_POWERUPS:
534 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
535 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
536 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538 case HUD_PANEL_HEALTHARMOR:
539 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
540 fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
541 fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
543 case HUD_PANEL_NOTIFY:
544 fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
545 fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
547 case HUD_PANEL_RADAR:
548 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
557 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
562 // return smoothly faded size of given panel when a dialog is active
563 vector HUD_Panel_GetMenuSize(float id)
568 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
570 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
572 vector menu_enable_maxsize, menu_enable_size;
573 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
574 menu_enable_maxsize_x = 0.3 * vid_conwidth;
575 menu_enable_maxsize_y = 0.18 * vid_conheight;
576 if(mySize_x > mySize_y)
578 if(mySize_y > menu_enable_maxsize_y)
580 menu_enable_size_y = menu_enable_maxsize_y;
581 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
582 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
587 if(mySize_x > menu_enable_maxsize_x)
589 menu_enable_size_x = menu_enable_maxsize_x;
590 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
591 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
598 // return smoothly faded pos of given panel when a dialog is active
599 vector HUD_Panel_GetMenuPos(float id)
604 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
606 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
608 vector mySize, menu_enable_panelpos;
609 mySize = HUD_Panel_GetMenuSize(id);
610 if(mySize_x > mySize_y)
611 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
613 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
614 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
619 const float hlBorderSize = 4;
620 const string hlBorder = "gfx/hud/default/border_highlighted";
621 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
622 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
624 drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
625 drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
626 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
627 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
628 drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
631 // draw the background/borders
632 #define HUD_Panel_DrawBg(alpha)\
634 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
635 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
636 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
638 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
644 pic = strcat(hud_skin_path, "/");
646 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
647 if(mySize_y/mySize_x > 2)
648 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
649 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
651 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
652 if(mySize_x/mySize_y > 2)
653 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
654 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
658 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
659 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
670 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
671 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
673 for (i = 0; i < HUD_PANEL_NUM; ++i) {
674 if(i == highlightedPanel || !panel_enabled)
677 HUD_Panel_UpdatePosSizeForId(i)
679 panel_pos -= '1 1 0' * panel_bg_border;
680 panel_size += '2 2 0' * panel_bg_border;
682 if(myPos_y + mySize_y < panel_pos_y)
684 if(myPos_y > panel_pos_y + panel_size_y)
687 if(myPos_x + mySize_x < panel_pos_x)
689 if(myPos_x > panel_pos_x + panel_size_x)
692 // OK, there IS a collision.
694 myCenter_x = myPos_x + 0.5 * mySize_x;
695 myCenter_y = myPos_y + 0.5 * mySize_y;
697 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
698 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
700 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
702 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
703 myTarget_x = panel_pos_x - mySize_x;
704 else // push it upwards
705 myTarget_y = panel_pos_y - mySize_y;
707 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
709 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
710 myTarget_x = panel_pos_x + panel_size_x;
711 else // push it upwards
712 myTarget_y = panel_pos_y - mySize_y;
714 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
716 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
717 myTarget_x = panel_pos_x - mySize_x;
718 else // push it downwards
719 myTarget_y = panel_pos_y + panel_size_y;
721 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
723 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
724 myTarget_x = panel_pos_x + panel_size_x;
725 else // push it downwards
726 myTarget_y = panel_pos_y + panel_size_y;
728 if(cvar("hud_configure_checkcollisions_debug"))
729 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
735 void HUD_Panel_SetPos(vector pos)
737 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
741 if(cvar("hud_configure_checkcollisions_debug"))
742 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
744 if(autocvar_hud_configure_grid)
746 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
747 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
750 if(hud_configure_checkcollisions)
751 pos = HUD_Panel_CheckMove(pos, mySize);
753 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
754 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
757 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
759 HUD_Panel_GetName(highlightedPanel);
760 cvar_set(strcat("hud_", panel_name, "_pos"), s);
763 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
764 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
774 ratio = mySize_x/mySize_y;
776 for (i = 0; i < HUD_PANEL_NUM; ++i) {
777 if(i == highlightedPanel || !panel_enabled)
780 HUD_Panel_UpdatePosSizeForId(i)
782 panel_pos -= '1 1 0' * panel_bg_border;
783 panel_size += '2 2 0' * panel_bg_border;
785 targEndPos = panel_pos + panel_size;
787 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
788 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
791 if (resizeCorner == 1)
793 // check if this panel is on our way
794 if (resizeorigin_x <= panel_pos_x)
796 if (resizeorigin_y <= panel_pos_y)
798 if (targEndPos_x <= resizeorigin_x - mySize_x)
800 if (targEndPos_y <= resizeorigin_y - mySize_y)
803 // there is a collision:
804 // detect which side of the panel we are facing is actually limiting the resizing
805 // (which side the resize direction finds for first) and reduce the size up to there
807 // dist is the distance between resizeorigin and the "analogous" point of the panel
808 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
809 dist_x = resizeorigin_x - targEndPos_x;
810 dist_y = resizeorigin_y - targEndPos_y;
811 if (dist_y <= 0 || dist_x / dist_y > ratio)
812 mySize_x = min(mySize_x, dist_x);
814 mySize_y = min(mySize_y, dist_y);
816 else if (resizeCorner == 2)
818 if (resizeorigin_x >= targEndPos_x)
820 if (resizeorigin_y <= panel_pos_y)
822 if (panel_pos_x >= resizeorigin_x + mySize_x)
824 if (targEndPos_y <= resizeorigin_y - mySize_y)
827 dist_x = panel_pos_x - resizeorigin_x;
828 dist_y = resizeorigin_y - targEndPos_y;
829 if (dist_y <= 0 || dist_x / dist_y > ratio)
830 mySize_x = min(mySize_x, dist_x);
832 mySize_y = min(mySize_y, dist_y);
834 else if (resizeCorner == 3)
836 if (resizeorigin_x <= panel_pos_x)
838 if (resizeorigin_y >= targEndPos_y)
840 if (targEndPos_x <= resizeorigin_x - mySize_x)
842 if (panel_pos_y >= resizeorigin_y + mySize_y)
845 dist_x = resizeorigin_x - targEndPos_x;
846 dist_y = panel_pos_y - resizeorigin_y;
847 if (dist_y <= 0 || dist_x / dist_y > ratio)
848 mySize_x = min(mySize_x, dist_x);
850 mySize_y = min(mySize_y, dist_y);
852 else if (resizeCorner == 4)
854 if (resizeorigin_x >= targEndPos_x)
856 if (resizeorigin_y >= targEndPos_y)
858 if (panel_pos_x >= resizeorigin_x + mySize_x)
860 if (panel_pos_y >= resizeorigin_y + mySize_y)
863 dist_x = panel_pos_x - resizeorigin_x;
864 dist_y = panel_pos_y - resizeorigin_y;
865 if (dist_y <= 0 || dist_x / dist_y > ratio)
866 mySize_x = min(mySize_x, dist_x);
868 mySize_y = min(mySize_y, dist_y);
870 if(cvar("hud_configure_checkcollisions_debug"))
871 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
877 void HUD_Panel_SetPosSize(vector mySize)
879 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
881 resizeorigin = panel_click_resizeorigin;
884 // minimum panel size cap
885 mySize_x = max(0.025 * vid_conwidth, mySize_x);
886 mySize_y = max(0.025 * vid_conheight, mySize_y);
888 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
890 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
891 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
894 // collision testing|
895 // -----------------+
897 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
898 if(resizeCorner == 1) {
899 myPos_x = resizeorigin_x - mySize_x;
900 myPos_y = resizeorigin_y - mySize_y;
901 } else if(resizeCorner == 2) {
902 myPos_x = resizeorigin_x;
903 myPos_y = resizeorigin_y - mySize_y;
904 } else if(resizeCorner == 3) {
905 myPos_x = resizeorigin_x - mySize_x;
906 myPos_y = resizeorigin_y;
907 } else { // resizeCorner == 4
908 myPos_x = resizeorigin_x;
909 myPos_y = resizeorigin_y;
912 // left/top screen edges
914 mySize_x = mySize_x + myPos_x;
916 mySize_y = mySize_y + myPos_y;
918 // bottom/right screen edges
919 if(myPos_x + mySize_x > vid_conwidth)
920 mySize_x = vid_conwidth - myPos_x;
921 if(myPos_y + mySize_y > vid_conheight)
922 mySize_y = vid_conheight - myPos_y;
924 if(cvar("hud_configure_checkcollisions_debug"))
925 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
927 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
928 if(autocvar_hud_configure_grid)
930 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
931 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
934 if(hud_configure_checkcollisions)
935 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
937 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
938 mySize_x = max(0.025 * vid_conwidth, mySize_x);
939 mySize_y = max(0.025 * vid_conheight, mySize_y);
941 // do another pos check, as size might have changed by now
942 if(resizeCorner == 1) {
943 myPos_x = resizeorigin_x - mySize_x;
944 myPos_y = resizeorigin_y - mySize_y;
945 } else if(resizeCorner == 2) {
946 myPos_x = resizeorigin_x;
947 myPos_y = resizeorigin_y - mySize_y;
948 } else if(resizeCorner == 3) {
949 myPos_x = resizeorigin_x - mySize_x;
950 myPos_y = resizeorigin_y;
951 } else { // resizeCorner == 4
952 myPos_x = resizeorigin_x;
953 myPos_y = resizeorigin_y;
956 if(cvar("hud_configure_checkcollisions_debug"))
957 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
959 HUD_Panel_GetName(highlightedPanel);
961 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
962 cvar_set(strcat("hud_", panel_name, "_size"), s);
964 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
965 cvar_set(strcat("hud_", panel_name, "_pos"), s);
969 float prevMouseClicked; // previous state
970 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
971 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
974 float menu_enabled_time;
975 float pressed_key_time;
976 void HUD_Panel_Arrow_Action(float nPrimary)
978 if (highlightedPanel_prev == -1 || mouseClicked)
981 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
984 if(autocvar_hud_configure_grid)
986 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
988 if (hudShiftState & S_SHIFT)
989 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
991 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
995 if (hudShiftState & S_SHIFT)
996 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
998 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1003 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1004 step = vid_conheight;
1006 step = vid_conwidth;
1007 if (hudShiftState & S_SHIFT)
1008 step = (step / 256); // more precision
1010 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1013 highlightedPanel = highlightedPanel_prev;
1015 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1017 if (hudShiftState & S_ALT) // resize
1019 highlightedAction = 1;
1020 if(nPrimary == K_UPARROW)
1022 else if(nPrimary == K_RIGHTARROW)
1024 else if(nPrimary == K_LEFTARROW)
1026 else // if(nPrimary == K_DOWNARROW)
1029 // ctrl+arrow reduces the size, instead of increasing it
1030 // Note that ctrl disables collisions check too, but it's fine
1031 // since we don't collide with anything reducing the size
1032 if (hudShiftState & S_CTRL) {
1034 resizeCorner = 5 - resizeCorner;
1038 mySize = panel_size;
1039 panel_click_resizeorigin = panel_pos;
1040 if(resizeCorner == 1) {
1041 panel_click_resizeorigin += mySize;
1043 } else if(resizeCorner == 2) {
1044 panel_click_resizeorigin_y += mySize_y;
1046 } else if(resizeCorner == 3) {
1047 panel_click_resizeorigin_x += mySize_x;
1049 } else { // resizeCorner == 4
1052 HUD_Panel_SetPosSize(mySize);
1056 highlightedAction = 2;
1059 if(nPrimary == K_UPARROW)
1061 else if(nPrimary == K_DOWNARROW)
1063 else if(nPrimary == K_LEFTARROW)
1065 else // if(nPrimary == K_RIGHTARROW)
1068 HUD_Panel_SetPos(pos);
1072 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1074 if(!autocvar__hud_configure)
1077 // allow console bind to work
1080 con_keys = findkeysforcommand("toggleconsole");
1081 keys = tokenize(con_keys);
1083 float hit_con_bind, i;
1084 for (i = 0; i < keys; ++i)
1086 if(nPrimary == stof(argv(i)))
1090 if(bInputType == 0) {
1091 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1092 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1093 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1095 else if(bInputType == 1) {
1096 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1097 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1098 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1101 if(nPrimary == K_MOUSE1)
1103 if(bInputType == 0) { // key pressed
1107 else if(bInputType == 1) {// key released
1112 else if(nPrimary == K_ESCAPE)
1114 if (bInputType == 1)
1116 disable_menu_alphacheck = 1;
1118 menu_enabled_time = time;
1119 localcmd("menu_showhudexit\n");
1121 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1123 if (bInputType == 1)
1125 pressed_key_time = 0;
1128 else if (pressed_key_time == 0)
1129 pressed_key_time = time;
1131 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1133 else if(hit_con_bind)
1136 return true; // Suppress ALL other input
1139 float HUD_Panel_HighlightCheck()
1145 while(j <= HUD_PANEL_NUM)
1150 HUD_Panel_UpdatePosSizeForId(i)
1152 panelPos = panel_pos;
1153 panelSize = panel_size;
1154 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1157 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1161 // resize from topleft border
1162 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1166 // resize from topright border
1167 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1171 // resize from bottomleft border
1172 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1176 // resize from bottomright border
1177 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1185 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1186 void HUD_Panel_FirstInDrawQ(float id)
1190 // find out where in the array our current id is, save into place
1191 for(i = 0; i < HUD_PANEL_NUM; ++i)
1193 if(panel_order[i] == id)
1200 // move all ids up by one step in the array until "place"
1201 for(i = place; i > 0; --i)
1203 panel_order[i] = panel_order[i-1];
1205 // now save the new top id
1206 panel_order[0] = id;
1208 // let's save them into the cvar by some strcat trickery
1210 for(i = 0; i < HUD_PANEL_NUM; ++i)
1212 s = strcat(s, ftos(panel_order[i]), " ");
1214 cvar_set("_hud_panelorder", s);
1215 if(hud_panelorder_prev)
1216 strunzone(hud_panelorder_prev);
1217 hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1220 void HUD_Panel_Highlight()
1226 while(j <= HUD_PANEL_NUM)
1231 HUD_Panel_UpdatePosSizeForId(i)
1233 panelPos = panel_pos;
1234 panelSize = panel_size;
1235 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1238 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1240 highlightedPanel = i;
1241 HUD_Panel_FirstInDrawQ(i);
1242 highlightedAction = 1;
1243 panel_click_distance = mousepos - panelPos;
1246 // resize from topleft border
1247 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1249 highlightedPanel = i;
1250 HUD_Panel_FirstInDrawQ(i);
1251 highlightedAction = 2;
1253 panel_click_distance = mousepos - panelPos;
1254 panel_click_resizeorigin = panelPos + panelSize;
1257 // resize from topright border
1258 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1260 highlightedPanel = i;
1261 HUD_Panel_FirstInDrawQ(i);
1262 highlightedAction = 2;
1264 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1265 panel_click_distance_y = mousepos_y - panelPos_y;
1266 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1269 // resize from bottomleft border
1270 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1272 highlightedPanel = i;
1273 HUD_Panel_FirstInDrawQ(i);
1274 highlightedAction = 2;
1276 panel_click_distance_x = mousepos_x - panelPos_x;
1277 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1278 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1281 // resize from bottomright border
1282 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1284 highlightedPanel = i;
1285 HUD_Panel_FirstInDrawQ(i);
1286 highlightedAction = 2;
1288 panel_click_distance = panelSize - mousepos + panelPos;
1289 panel_click_resizeorigin = panelPos;
1294 highlightedPanel_prev = -1;
1299 float highlightcheck;
1300 void HUD_Panel_Mouse()
1302 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1303 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1304 disable_menu_alphacheck = 0;
1305 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1309 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1310 print("Highlighted: ", ftos(highlightedPanel), "\n");
1311 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1314 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1315 highlightedPanel = -1;
1316 highlightedAction = 0;
1318 if(highlightedPanel != -1)
1319 highlightedPanel_prev = highlightedPanel;
1321 mousepos = mousepos + getmousepos();
1323 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1324 mousepos_y = bound(0, mousepos_y, vid_conheight);
1328 if(prevMouseClicked == 0)
1329 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1331 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1333 if(highlightedAction == 1)
1334 HUD_Panel_SetPos(mousepos - panel_click_distance);
1335 else if(highlightedAction == 2)
1338 if(resizeCorner == 1) {
1339 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1340 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1341 } else if(resizeCorner == 2) {
1342 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1343 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1344 } else if(resizeCorner == 3) {
1345 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1346 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1347 } else { // resizeCorner == 4
1348 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1349 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1351 HUD_Panel_SetPosSize(mySize);
1354 // doubleclick check
1355 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1357 mouseClicked = 0; // to prevent spam, I guess.
1358 disable_menu_alphacheck = 2;
1360 menu_enabled_time = time;
1361 HUD_Panel_GetName(highlightedPanel)
1362 localcmd("menu_showhudoptions ", panel_name, "\n");
1365 if(prevMouseClicked == 0)
1367 prevMouseClickedTime = time;
1368 prevMouseClickedPos = mousepos;
1373 highlightcheck = HUD_Panel_HighlightCheck();
1375 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1378 cursorsize = '32 32 0';
1380 if(highlightcheck == 0)
1381 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1382 else if(highlightcheck == 1)
1383 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1384 else if(highlightcheck == 2)
1385 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1387 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1389 prevMouseClicked = mouseClicked;
1392 // Weapon icons (#0)
1394 float weaponspace[10];
1395 #define HUD_WeaponIcons_Clear()\
1397 for(idx = 0; idx < 10; ++idx)\
1398 weaponspace[idx] = 0;
1400 entity weaponorder[WEP_MAXCOUNT];
1401 void weaponorder_swap(float i, float j, entity pass)
1405 weaponorder[i] = weaponorder[j];
1409 string weaponorder_cmp_str_save;
1410 string weaponorder_cmp_str;
1411 float weaponorder_cmp(float i, float j, entity pass)
1414 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1415 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1416 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1419 void HUD_WeaponIcons(void)
1421 if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1424 float id = HUD_PANEL_WEAPONICONS;
1425 HUD_Panel_UpdateCvarsForId(id);
1426 float alpha, stat_weapons; // "constants"
1428 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1431 mySize = panel_size;
1433 stat_weapons = getstati(STAT_WEAPONS);
1435 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1437 self = get_weaponinfo(i);
1438 if(self.impulse >= 0)
1442 // TODO make this configurable
1443 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1445 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1447 if(weaponorder_cmp_str_save)
1448 strunzone(weaponorder_cmp_str_save);
1449 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1451 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1453 self = get_weaponinfo(i);
1454 if(self.impulse >= 0)
1456 weaponorder[weapon_cnt] = self;
1460 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1463 HUD_Panel_DrawBg(1);
1464 if(panel_bg_padding)
1466 pos += '1 1 0' * panel_bg_padding;
1467 mySize -= '2 2 0' * panel_bg_padding;
1471 weapon_stats = getstati(STAT_DAMAGE_HITS);
1472 weapon_number = weapon_stats & 63;
1473 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1475 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1476 weapon_number = weapon_stats & 63;
1477 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1479 if(cvar_or("hud_weaponicons_fade", 1))
1481 fade = 3.2 - 2 * (time - weapontime);
1482 fade = bound(0.7, fade, 1);
1487 HUD_WeaponIcons_Clear();
1489 float rows, columns;
1490 rows = mySize_y/mySize_x;
1491 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1492 // ^^^ weapon icon aspect goes here
1494 columns = ceil(WEP_COUNT/rows);
1499 when = autocvar_hud_weaponicons_complainbubble_time;
1501 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1504 for(i = 0; i < weapon_cnt; ++i)
1506 self = weaponorder[i];
1507 weapid = self.impulse;
1509 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1511 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1512 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1514 // draw background behind currently selected weapon
1515 if(self.weapon == activeweapon)
1516 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1518 // draw the weapon accuracy on the HUD
1519 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1522 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1524 // yellow_accuracy = value at which accuracy becomes yellow
1525 if(weapon_stats >= 100) {
1529 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1530 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1534 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1538 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1541 // draw the weapon icon
1542 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1544 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1546 if(autocvar_hud_weaponicons_number == 1) // weapon number
1547 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1548 else if(autocvar_hud_weaponicons_number == 2) // bind
1549 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1552 // draw a "ghost weapon icon" if you don't have the weapon
1555 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1558 // draw the complain message
1559 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1563 if(complain_weapon_time + when > time)
1566 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1570 if(complain_weapon_time + when > time)
1576 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1577 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1580 if(complain_weapon_type == 0) {
1581 s = "Out of ammo for the";
1584 else if(complain_weapon_type == 1) {
1585 s = "You don't have the";
1589 s = "Map doesn't have the";
1592 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1593 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1609 float GetAmmoStat(float i)
1613 case 0: return STAT_SHELLS;
1614 case 1: return STAT_NAILS;
1615 case 2: return STAT_ROCKETS;
1616 case 3: return STAT_CELLS;
1617 case 4: return STAT_FUEL;
1622 float GetAmmoItemCode(float i)
1626 case 0: return IT_SHELLS;
1627 case 1: return IT_NAILS;
1628 case 2: return IT_ROCKETS;
1629 case 3: return IT_CELLS;
1630 case 4: return IT_FUEL;
1635 string GetAmmoPicture(float i)
1639 case 0: return "ammo_shells";
1640 case 1: return "ammo_bullets";
1641 case 2: return "ammo_rockets";
1642 case 3: return "ammo_cells";
1643 case 4: return "ammo_fuel";
1648 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1651 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1652 if(autocvar__hud_configure)
1662 if(currently_selected)
1667 vector newSize, newPos;
1668 if(mySize_x/mySize_y > 3)
1670 newSize_x = 3 * mySize_y;
1671 newSize_y = mySize_y;
1673 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1678 newSize_y = 1/3 * mySize_x;
1679 newSize_x = mySize_x;
1681 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1685 vector picpos, numpos;
1686 if(autocvar_hud_inventory_iconalign)
1689 picpos = newPos + eX * 2 * newSize_y;
1693 numpos = newPos + eX * newSize_y;
1697 if (currently_selected)
1698 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1700 drawfont = hud_bigfont;
1701 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1702 drawfont = hud_font;
1703 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1706 void HUD_Inventory(void)
1708 if(!autocvar_hud_inventory && !autocvar__hud_configure)
1711 float id = HUD_PANEL_INVENTORY;
1712 HUD_Panel_UpdateCvarsForId(id);
1713 float i, currently_selected;
1717 mySize = panel_size;
1719 HUD_Panel_DrawBg(1);
1720 if(panel_bg_padding)
1722 pos += '1 1 0' * panel_bg_padding;
1723 mySize -= '2 2 0' * panel_bg_padding;
1726 float rows, columns;
1727 rows = mySize_y/mySize_x;
1728 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1729 // ^^^ ammo item aspect goes here
1731 columns = ceil(AMMO_COUNT/rows);
1735 for (i = 0; i < AMMO_COUNT; ++i) {
1736 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1737 if(autocvar_hud_inventory_onlycurrent) {
1738 if(autocvar__hud_configure)
1740 if (currently_selected || autocvar__hud_configure)
1741 DrawAmmoItem(pos, mySize, i, currently_selected);
1744 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1749 column = column + 1;
1755 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1757 vector newSize, newPos;
1758 if(mySize_x/mySize_y > 3)
1760 newSize_x = 3 * mySize_y;
1761 newSize_y = mySize_y;
1763 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1768 newSize_y = 1/3 * mySize_x;
1769 newSize_x = mySize_x;
1771 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1775 vector picpos, numpos;
1778 if(iconalign == 1 || iconalign == 3) // right align
1781 picpos = newPos + eX * 2 * newSize_y;
1785 numpos = newPos + eX * newSize_y;
1791 if(iconalign == 0 || iconalign == 3) // left align
1793 numpos = newPos + eX * newSize_y;
1799 picpos = newPos + eX * 2 * newSize_y;
1803 drawfont = hud_bigfont;
1804 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1805 drawfont = hud_font;
1806 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1811 void HUD_Powerups(void) {
1812 if(!autocvar_hud_powerups && !autocvar__hud_configure)
1815 float id = HUD_PANEL_POWERUPS;
1816 HUD_Panel_UpdateCvarsForId(id);
1818 stat_items = getstati(STAT_ITEMS);
1820 if(!autocvar__hud_configure)
1822 if not(stat_items & IT_STRENGTH)
1823 if not(stat_items & IT_INVINCIBLE)
1826 if (getstati(STAT_HEALTH) <= 0)
1832 mySize = panel_size;
1834 HUD_Panel_DrawBg(1);
1835 if(panel_bg_padding)
1837 pos += '1 1 0' * panel_bg_padding;
1838 mySize -= '2 2 0' * panel_bg_padding;
1841 float strength_time, shield_time;
1843 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1844 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1846 if(autocvar__hud_configure)
1852 vector barpos, barsize;
1856 string leftname, rightname;
1857 float leftcnt, rightcnt;
1858 float leftexact, rightexact;
1859 float leftalpha, rightalpha;
1860 if (autocvar_hud_powerups_flip) {
1861 leftname = "strength";
1862 leftcnt = ceil(strength_time);
1863 leftexact = strength_time;
1865 rightname = "shield";
1866 rightcnt = ceil(shield_time);
1867 rightexact = shield_time;
1869 leftname = "shield";
1870 leftcnt = ceil(shield_time);
1871 leftexact = shield_time;
1873 rightname = "strength";
1874 rightcnt = ceil(strength_time);
1875 rightexact = strength_time;
1877 leftalpha = bound(0, leftexact, 1);
1878 rightalpha = bound(0, rightexact, 1);
1880 drawfont = hud_bigfont;
1881 if (mySize_x/mySize_y > 4)
1885 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1886 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1887 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1888 } else { // left align
1890 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1893 HUD_Panel_GetProgressBarColor(leftname)
1894 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1895 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1898 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1900 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1905 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1906 barpos = pos + eX * 0.5 * mySize_x;
1907 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1908 } else { // right align
1909 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1910 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1913 HUD_Panel_GetProgressBarColor(rightname)
1914 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1915 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1918 else if (mySize_x/mySize_y > 1.5)
1922 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1923 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1924 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1925 } else { // left align
1927 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1930 HUD_Panel_GetProgressBarColor(leftname)
1931 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1932 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1937 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1938 barpos = pos + eY * 0.5 * mySize_y;
1939 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1940 } else { // right align
1941 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1942 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1945 HUD_Panel_GetProgressBarColor(rightname)
1946 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1947 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1954 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1955 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1956 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1957 } else { // up align
1959 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1962 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1963 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1964 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1965 } else { // up align
1966 picpos = pos + eX * 0.05 * mySize_x;
1967 numpos = pos + eY * 0.4 * mySize_x;
1970 HUD_Panel_GetProgressBarColor(leftname)
1971 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1973 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1975 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1976 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1981 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1982 barpos = pos + eX * 0.5 * mySize_x;
1983 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1984 } else { // down align
1985 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1986 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1989 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1990 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1991 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1992 } else { // down align
1993 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1994 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1997 HUD_Panel_GetProgressBarColor(rightname)
1998 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2000 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2002 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2003 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2006 drawfont = hud_font;
2009 // Health/armor (#3)
2011 void HUD_HealthArmor(void)
2013 if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2016 float id = HUD_PANEL_HEALTHARMOR;
2017 HUD_Panel_UpdateCvarsForId(id);
2020 mySize = panel_size;
2022 HUD_Panel_DrawBg(1);
2023 if(panel_bg_padding)
2025 pos += '1 1 0' * panel_bg_padding;
2026 mySize -= '2 2 0' * panel_bg_padding;
2029 float armor, health;
2030 armor = getstati(STAT_ARMOR);
2031 health = getstati(STAT_HEALTH);
2034 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2036 if(autocvar__hud_configure)
2046 vector barpos, barsize;
2050 drawfont = hud_bigfont;
2051 if(autocvar_hud_healtharmor == 2) // combined health and armor display
2054 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2059 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2060 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2061 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2062 } else { // left align
2064 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2068 if(v_z) // NOT fully armored
2070 biggercount = "health";
2071 HUD_Panel_GetProgressBarColor("health")
2072 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2074 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2078 biggercount = "armor";
2079 HUD_Panel_GetProgressBarColor("armor")
2080 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2082 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2084 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2089 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2090 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2091 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2094 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2096 HUD_Panel_GetProgressBarColor("fuel")
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2102 string leftname, rightname;
2103 float leftcnt, rightcnt;
2104 float leftactive, rightactive;
2105 float leftalpha, rightalpha;
2106 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2111 leftalpha = min((armor+10)/55, 1);
2113 rightname = "health";
2118 leftname = "health";
2123 rightname = "armor";
2127 rightalpha = min((armor+10)/55, 1);
2130 if (mySize_x/mySize_y > 4)
2134 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2135 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2136 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2137 } else { // left align
2139 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2142 HUD_Panel_GetProgressBarColor(leftname)
2143 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2144 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2149 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2150 barpos = pos + eX * 0.5 * mySize_x;
2151 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2152 } else { // right align
2153 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2154 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2157 HUD_Panel_GetProgressBarColor(rightname)
2158 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2159 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2164 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2165 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2166 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2169 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2171 HUD_Panel_GetProgressBarColor("fuel")
2172 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2175 else if (mySize_x/mySize_y > 1.5)
2179 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2180 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2181 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2182 } else { // left align
2184 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2187 HUD_Panel_GetProgressBarColor(leftname)
2188 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2189 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2194 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2195 barpos = pos + eY * 0.5 * mySize_y;
2196 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2197 } else { // right align
2198 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2199 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2202 HUD_Panel_GetProgressBarColor(rightname)
2203 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2204 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2209 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2210 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2211 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2214 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2216 HUD_Panel_GetProgressBarColor("fuel")
2217 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2224 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2225 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2226 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2227 } else { // up align
2229 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2232 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2233 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2234 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2235 } else { // up align
2236 picpos = pos + eX * 0.05 * mySize_x;
2237 numpos = pos + eY * 0.4 * mySize_x;
2240 HUD_Panel_GetProgressBarColor(leftname)
2241 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2242 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2243 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2248 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2249 barpos = pos + eX * 0.5 * mySize_x;
2250 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2251 } else { // down align
2252 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2253 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2256 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2257 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2258 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2259 } else { // down align
2260 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2261 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2264 HUD_Panel_GetProgressBarColor(rightname)
2265 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2266 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2267 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2272 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2274 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2276 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2277 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2279 HUD_Panel_GetProgressBarColor("fuel")
2280 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2284 drawfont = hud_font;
2288 // Notification area (#4)
2291 string Weapon_SuicideMessage(float deathtype)
2293 w_deathtype = deathtype;
2294 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2295 return w_deathtypestring;
2298 string Weapon_KillMessage(float deathtype)
2300 w_deathtype = deathtype;
2301 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2302 return w_deathtypestring;
2305 float killnotify_times[10];
2306 float killnotify_deathtype[10];
2307 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2308 string killnotify_attackers[10];
2309 string killnotify_victims[10];
2310 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2313 for (i = 9; i > 0; --i) {
2314 killnotify_times[i] = killnotify_times[i-1];
2315 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2316 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2317 if(killnotify_attackers[i])
2318 strunzone(killnotify_attackers[i]);
2319 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2320 if(killnotify_victims[i])
2321 strunzone(killnotify_victims[i]);
2322 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2324 killnotify_times[0] = time;
2325 killnotify_deathtype[0] = wpn;
2326 killnotify_actiontype[0] = actiontype;
2327 if(killnotify_attackers[0])
2328 strunzone(killnotify_attackers[0]);
2329 killnotify_attackers[0] = strzone(attacker);
2330 if(killnotify_victims[0])
2331 strunzone(killnotify_victims[0]);
2332 killnotify_victims[0] = strzone(victim);
2335 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2339 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2341 if(msg == MSG_SUICIDE) {
2343 w = DEATH_WEAPONOF(type);
2345 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2347 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2348 } else if (type == DEATH_KILL) {
2349 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2351 print ("^1",s1, "^1 couldn't take it anymore\n");
2352 } else if (type == DEATH_ROT) {
2353 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2355 print ("^1",s1, "^1 died\n");
2356 } else if (type == DEATH_NOAMMO) {
2357 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2359 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2360 } else if (type == DEATH_CAMP) {
2361 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2363 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2364 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2365 HUD_KillNotify_Push(s1, "", 0, type);
2367 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2368 } else if (type == DEATH_CHEAT) {
2369 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2371 print ("^1",s1, "^1 unfairly eliminated themself\n");
2372 } else if (type == DEATH_FIRE) {
2373 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2375 print ("^1",s1, "^1 burned to death\n");
2376 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2377 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2379 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2382 if (stof(s2) > 2) // killcount > 2
2383 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2384 } else if(msg == MSG_KILL) {
2385 w = DEATH_WEAPONOF(type);
2387 HUD_KillNotify_Push(s2, s1, 1, w);
2389 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2391 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2392 HUD_KillNotify_Push(s1, s2, 1, type);
2395 if(cvar("cl_gentle")) {
2396 print ("^1", s1, "^1 took action against a team mate\n");
2398 print ("^1", s1, "^1 mows down a team mate\n");
2401 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2402 if(cvar("cl_gentle"))
2403 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2405 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2407 else if (stof(s2) > 2) {
2408 if(cvar("cl_gentle"))
2409 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2411 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2414 else if(type == KILL_FIRST_BLOOD)
2415 print("^1",s1, "^1 drew first blood", "\n");
2417 else if (type == DEATH_TELEFRAG)
2418 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2419 else if (type == DEATH_DROWN) {
2420 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2422 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2424 else if (type == DEATH_SLIME) {
2425 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2427 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2429 else if (type == DEATH_LAVA) {
2430 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2432 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2434 else if (type == DEATH_FALL) {
2435 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2437 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2439 else if (type == DEATH_SHOOTING_STAR) {
2440 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2442 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2444 else if (type == DEATH_SWAMP) {
2445 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2447 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2449 else if (type == DEATH_HURTTRIGGER)
2451 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2453 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2454 } else if(type == DEATH_SBCRUSH) {
2455 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2457 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2458 } else if(type == DEATH_SBMINIGUN) {
2459 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2461 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2462 } else if(type == DEATH_SBROCKET) {
2463 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2465 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2466 } else if(type == DEATH_SBBLOWUP) {
2467 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2469 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2470 } else if(type == DEATH_WAKIGUN) {
2471 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2473 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2474 } else if(type == DEATH_WAKIROCKET) {
2475 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2477 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2478 } else if(type == DEATH_WAKIBLOWUP) {
2479 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2481 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2482 } else if(type == DEATH_TURRET) {
2483 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2485 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2486 } else if(type == DEATH_TOUCHEXPLODE) {
2487 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2489 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2490 } else if(type == DEATH_CHEAT) {
2491 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2493 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2494 } else if (type == DEATH_FIRE) {
2495 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2497 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2498 } else if (type == DEATH_CUSTOM) {
2499 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2501 print ("^1",s1, "^1 ", s2, "\n");
2503 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2505 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2507 } else if(msg == MSG_SPREE) {
2508 if(type == KILL_END_SPREE) {
2509 if(cvar("cl_gentle"))
2510 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2512 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2513 } else if(type == KILL_SPREE) {
2514 if(cvar("cl_gentle"))
2515 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2517 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2518 } else if(type == KILL_SPREE_3) {
2519 if(cvar("cl_gentle"))
2520 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2522 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2523 } else if(type == KILL_SPREE_5) {
2524 if(cvar("cl_gentle"))
2525 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2527 print (s1,"^7 unleashes ^1RAGE\n");
2528 } else if(type == KILL_SPREE_10) {
2529 if(cvar("cl_gentle"))
2530 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2532 print (s1,"^7 starts the ^1MASSACRE!\n");
2533 } else if(type == KILL_SPREE_15) {
2534 if(cvar("cl_gentle"))
2535 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2537 print (s1,"^7 executes ^1MAYHEM!\n");
2538 } else if(type == KILL_SPREE_20) {
2539 if(cvar("cl_gentle"))
2540 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2542 print (s1,"^7 is a ^1BERSERKER!\n");
2543 } else if(type == KILL_SPREE_25) {
2544 if(cvar("cl_gentle"))
2545 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2547 print (s1,"^7 inflicts ^1CARNAGE!\n");
2548 } else if(type == KILL_SPREE_30) {
2549 if(cvar("cl_gentle"))
2550 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2552 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2554 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2555 if (type == DEATH_DROWN) {
2556 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2559 if(cvar("cl_gentle"))
2560 print ("^1",s1, "^1 was in the water for too long\n");
2562 print ("^1",s1, "^1 drowned\n");
2564 } else if (type == DEATH_SLIME) {
2565 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2567 print ("^1",s1, "^1 was slimed\n");
2568 } else if (type == DEATH_LAVA) {
2569 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2572 if(cvar("cl_gentle"))
2573 print ("^1",s1, "^1 found a hot place\n");
2575 print ("^1",s1, "^1 turned into hot slag\n");
2577 } else if (type == DEATH_FALL) {
2578 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2581 if(cvar("cl_gentle"))
2582 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2584 print ("^1",s1, "^1 hit the ground with a crunch\n");
2586 } else if (type == DEATH_SHOOTING_STAR) {
2587 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2589 print ("^1",s1, "^1 became a shooting star\n");
2590 } else if (type == DEATH_SWAMP) {
2591 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2594 if(cvar("cl_gentle"))
2595 print ("^1",s1, "^1 discovered a swamp\n");
2597 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2599 } else if(type == DEATH_TURRET) {
2600 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2602 print ("^1",s1, "^1 was mowed down by a turret \n");
2603 } else if (type == DEATH_CUSTOM) {
2604 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2606 print ("^1",s1, "^1 ", s2, "\n");
2607 } else if (type == DEATH_HURTTRIGGER) {
2608 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2610 print ("^1",s1, "^1 was in the wrong place\n");
2611 } else if(type == DEATH_TOUCHEXPLODE) {
2612 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2614 print ("^1",s1, "^1 died in an accident\n");
2615 } else if(type == DEATH_CHEAT) {
2616 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2618 print ("^1",s1, "^1 was unfairly eliminated\n");
2619 } else if(type == DEATH_FIRE) {
2620 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2623 if(cvar("cl_gentle"))
2624 print ("^1",s1, "^1 felt a little hot\n");
2626 print ("^1",s1, "^1 burnt to death\n");
2629 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632 if(cvar("cl_gentle"))
2633 print ("^1",s1, "^1 needs a restart\n");
2635 print ("^1",s1, "^1 died\n");
2638 } else if(msg == MSG_KILL_ACTION_SPREE) {
2639 if(cvar("cl_gentle"))
2640 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2642 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2643 } else if(msg == MSG_INFO) {
2644 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2645 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2646 print(s1, "^7 got the ", s2, "\n");
2647 } else if(type == INFO_LOSTFLAG) {
2648 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2649 print(s1, "^7 lost the ", s2, "\n");
2650 } else if(type == INFO_PICKUPFLAG) {
2651 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2652 print(s1, "^7 picked up the ", s2, "\n");
2653 } else if(type == INFO_RETURNFLAG) {
2654 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2655 print(s1, "^7 returned the ", s2, "\n");
2660 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2662 void HUD_Centerprint(string s1, string s2, float type, float msg)
2664 if(msg == MSG_SUICIDE) {
2665 if (type == DEATH_TEAMCHANGE) {
2666 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2667 } else if (type == DEATH_AUTOTEAMCHANGE) {
2668 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2669 } else if (type == DEATH_CAMP) {
2670 if(cvar("cl_gentle"))
2671 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2673 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2674 } else if (type == DEATH_NOAMMO) {
2675 if(cvar("cl_gentle"))
2676 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2678 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2679 } else if (type == DEATH_ROT) {
2680 if(cvar("cl_gentle"))
2681 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2683 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2684 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2685 if(cvar("cl_gentle"))
2686 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2688 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2689 } else if (type == DEATH_QUIET) {
2691 } else if (type == DEATH_KILL) {
2692 if(cvar("cl_gentle"))
2693 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2695 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2697 } else if(msg == MSG_KILL) {
2698 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2699 if(cvar("cl_gentle")) {
2700 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2702 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2704 } else if (type == KILL_FIRST_BLOOD) {
2705 if(cvar("cl_gentle")) {
2706 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2708 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2710 } else if (type == KILL_FIRST_VICTIM) {
2711 if(cvar("cl_gentle")) {
2712 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2714 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2716 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2717 if(cvar("cl_gentle")) {
2718 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2720 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2722 } else if (type == KILL_TYPEFRAGGED) {
2723 if(cvar("cl_gentle")) {
2724 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2726 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2728 } else if (type == KILL_FRAG) {
2729 if(cvar("cl_gentle")) {
2730 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2732 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2734 } else if (type == KILL_FRAGGED) {
2735 if(cvar("cl_gentle")) {
2736 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2738 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2741 } else if(msg == MSG_KILL_ACTION) {
2742 // TODO: invent more centerprints here?
2743 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2747 void HUD_Notify (void)
2749 if(!autocvar_hud_notify && !autocvar__hud_configure)
2752 float id = HUD_PANEL_NOTIFY;
2753 HUD_Panel_UpdateCvarsForId(id);
2756 mySize = panel_size;
2758 HUD_Panel_DrawBg(1);
2759 if(panel_bg_padding)
2761 pos += '1 1 0' * panel_bg_padding;
2762 mySize -= '2 2 0' * panel_bg_padding;
2765 float entries, height;
2766 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2767 height = mySize_y/entries;
2768 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2771 fontsize = '0.5 0.5 0' * height;
2775 when = autocvar_hud_notify_time;
2777 fadetime = autocvar_hud_notify_fadetime;
2781 vector pos_attacker, pos_victim;
2783 float width_attacker, width_victim;
2784 string attacker, victim;
2787 for(j = 0; j < entries; ++j)
2789 if(autocvar_hud_notify_flip)
2791 else // rather nasty hack for ordering items from the bottom up
2792 i = entries - j - 1;
2793 if(autocvar_hud_notify_info_top)
2794 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2798 if(killnotify_times[j] + when > time)
2801 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2805 if(killnotify_times[j] + when > time)
2811 // TODO: maybe print in team colors?
2812 // TODO: maybe this could be cleaned up somehow...
2813 // TODO: less copypaste code below
2816 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2818 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2820 width_attacker = stringwidth(attacker, TRUE, fontsize);
2821 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2823 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2824 if(killnotify_deathtype[j] == DEATH_GENERIC)
2826 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2827 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2829 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2831 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2832 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2834 else if(killnotify_deathtype[j] == DEATH_KILL)
2836 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2837 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2839 else if(killnotify_deathtype[j] == DEATH_CAMP)
2841 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2842 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2846 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2847 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2849 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2851 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2852 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2854 else if(killnotify_deathtype[j] == DEATH_DROWN)
2856 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2859 else if(killnotify_deathtype[j] == DEATH_SLIME)
2861 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2864 else if(killnotify_deathtype[j] == DEATH_LAVA)
2866 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869 else if(killnotify_deathtype[j] == DEATH_FALL)
2871 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2876 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2877 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2879 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2881 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2882 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2884 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2886 if(killnotify_victims[j] == "^1RED^7 flag")
2890 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2891 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2893 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2895 if(killnotify_victims[j] == "^1RED^7 flag")
2899 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2900 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2902 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2904 if(killnotify_victims[j] == "^1RED^7 flag")
2908 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2909 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2912 // X [did action to] Y
2915 if(autocvar__hud_configure)
2917 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2918 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2919 a = bound(0, (when - j) / 4, 1);
2923 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2924 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2926 width_attacker = stringwidth(attacker, TRUE, fontsize);
2927 width_victim = stringwidth(victim, TRUE, fontsize);
2928 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2929 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2930 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2932 if(autocvar__hud_configure) // example actions for config mode
2934 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2935 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2936 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2938 else if(WEP_VALID(killnotify_deathtype[j]))
2940 self = get_weaponinfo(killnotify_deathtype[j]);
2941 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2942 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2943 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2945 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2947 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2948 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2949 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2951 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2953 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2954 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2955 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2957 else if(killnotify_deathtype[j] == DEATH_DROWN)
2959 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2960 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2961 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2963 else if(killnotify_deathtype[j] == DEATH_SLIME)
2965 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2966 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2967 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2969 else if(killnotify_deathtype[j] == DEATH_LAVA)
2971 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2972 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2973 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2975 else if(killnotify_deathtype[j] == DEATH_FALL)
2977 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2978 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2979 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2981 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2983 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2984 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2985 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2987 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2989 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2990 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2991 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2997 // TODO: separate panel for these?
3003 if(autocvar_hud_notify_info_top)
3006 o = pos + eY * mySize_y - eY * 2 * height;
3008 if(spectatee_status && !intermission)
3010 //drawfont = hud_bigfont;
3011 if(spectatee_status == -1)
3014 s = GetPlayerName(spectatee_status - 1);
3016 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
3017 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
3018 //drawfont = hud_font;
3020 // spectator text in the upper right corner
3021 if(spectatee_status == -1)
3022 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
3024 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
3025 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3026 o += eY * fontsize_y;
3028 if(spectatee_status == -1)
3029 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
3031 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
3032 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3033 o += eY * fontsize_y;
3035 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3036 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3037 o += eY * fontsize_y;
3039 if(gametype == GAME_ARENA)
3040 s = "^1Wait for your turn to join";
3041 else if(gametype == GAME_LMS)
3044 sk = playerslots[player_localentnum - 1];
3045 if(sk.(scores[ps_primary]) >= 666)
3046 s = "^1Match has already begun";
3047 else if(sk.(scores[ps_primary]) > 0)
3048 s = "^1You have no more lives left";
3050 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3053 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3054 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3055 o += eY * fontsize_y;
3057 //show restart countdown:
3058 if (time < getstatf(STAT_GAMESTARTTIME)) {
3060 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3061 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3062 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3063 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3064 o += eY * fontsize_y;
3067 if(warmup_stage && !intermission)
3069 s = "^2Currently in ^1warmup^2 stage!";
3070 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3071 o += eY * fontsize_y;
3075 if(mod(time, 1) >= 0.5)
3080 if(ready_waiting && !intermission && !spectatee_status)
3082 if(ready_waiting_for_me)
3085 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3087 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3092 s = strcat("^2Waiting for others to ready up to end warmup...");
3094 s = strcat("^2Waiting for others to ready up...");
3096 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3097 o += eY * fontsize_y;
3099 else if(warmup_stage && !intermission && !spectatee_status)
3101 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3102 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3103 o += eY * fontsize_y;
3106 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3108 float ts_min, ts_max;
3109 tm = teams.sort_next;
3112 for(; tm.sort_next; tm = tm.sort_next)
3114 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3116 if(!ts_min) ts_min = tm.team_size;
3117 else ts_min = min(ts_min, tm.team_size);
3118 if(!ts_max) ts_max = tm.team_size;
3119 else ts_max = max(ts_max, tm.team_size);
3121 if ((ts_max - ts_min) > 1)
3123 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3124 tm = GetTeam(myteam, false);
3126 if (tm.team != COLOR_SPECTATOR)
3127 if (tm.team_size == ts_max)
3128 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3130 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3131 o += eY * fontsize_y;
3135 if(autocvar__hud_configure)
3137 s = "^7Press ^3ESC ^7to show HUD options.";
3138 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3139 o += eY * fontsize_y;
3140 s = "^3Doubleclick a panel for panel-specific options.";
3141 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3142 o += eY * fontsize_y;
3149 string seconds_tostring(float sec)
3152 minutes = floor(sec / 60);
3154 sec -= minutes * 60;
3157 s = ftos(100 + sec);
3159 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3162 void HUD_Timer(void)
3164 if(!autocvar_hud_timer && !autocvar__hud_configure)
3167 float id = HUD_PANEL_TIMER;
3168 HUD_Panel_UpdateCvarsForId(id);
3171 mySize = panel_size;
3173 HUD_Panel_DrawBg(1);
3174 if(panel_bg_padding)
3176 pos += '1 1 0' * panel_bg_padding;
3177 mySize -= '2 2 0' * panel_bg_padding;
3181 float timelimit, elapsedTime, timeleft, minutesLeft;
3183 timelimit = getstatf(STAT_TIMELIMIT);
3185 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3186 timeleft = ceil(timeleft);
3188 minutesLeft = floor(timeleft / 60);
3191 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3192 timer_color = '1 1 1'; //white
3193 else if(minutesLeft >= 1)
3194 timer_color = '1 1 0'; //yellow
3196 timer_color = '1 0 0'; //red
3198 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3199 if (time < getstatf(STAT_GAMESTARTTIME)) {
3200 //while restart is still active, show 00:00
3201 timer = seconds_tostring(0);
3203 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3204 timer = seconds_tostring(elapsedTime);
3207 timer = seconds_tostring(timeleft);
3210 drawfont = hud_bigfont;
3211 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3212 drawfont = hud_font;
3217 void HUD_Radar(void)
3219 if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3222 float id = HUD_PANEL_RADAR;
3223 HUD_Panel_UpdateCvarsForId(id);
3226 mySize = panel_size;
3228 HUD_Panel_DrawBg(1);
3229 if(panel_bg_padding)
3231 pos += '1 1 0' * panel_bg_padding;
3232 mySize -= '2 2 0' * panel_bg_padding;
3235 local float color1, color2; // color already declared as a global in hud.qc
3238 float scale2d, normalsize, bigsize;
3241 teamradar_origin2d = pos + 0.5 * mySize;
3242 teamradar_size2d = mySize;
3244 if(minimapname == "")
3247 teamradar_loadcvars();
3249 switch(hud_radar_zoommode)
3253 f = current_zoomfraction;
3256 f = 1 - current_zoomfraction;
3266 switch(hud_radar_rotation)
3269 teamradar_angle = view_angles_y - 90;
3272 teamradar_angle = 90 * hud_radar_rotation;
3276 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3277 teamradar_size2d = mySize;
3279 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3281 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3282 if(hud_radar_rotation == 0)
3284 // max-min distance must fit the radar in any rotation
3285 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3289 vector c0, c1, c2, c3, span;
3290 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3291 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3292 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3293 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3295 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3296 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3298 // max-min distance must fit the radar in x=x, y=y
3300 teamradar_size2d_x * scale2d / (1.05 * span_x),
3301 teamradar_size2d_y * scale2d / (1.05 * span_y)
3305 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3306 if(bigsize > normalsize)
3307 normalsize = bigsize;
3311 + (1 - f) * normalsize;
3312 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3313 f * (mi_min + mi_max) * 0.5
3314 + (1 - f) * view_origin);
3316 color1 = GetPlayerColor(player_localentnum-1);
3317 rgb = GetTeamRGB(color1);
3326 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3328 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3329 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3330 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3331 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3332 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3334 color2 = GetPlayerColor(tm.sv_entnum);
3335 //if(color == COLOR_SPECTATOR || color == color2)
3336 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3338 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3340 drawresetcliparea();
3345 void HUD_Score(void)
3347 if(!autocvar_hud_score && !autocvar__hud_configure)
3350 float id = HUD_PANEL_SCORE;
3351 HUD_Panel_UpdateCvarsForId(id);
3354 mySize = panel_size;
3356 HUD_Panel_DrawBg(1);
3357 if(panel_bg_padding)
3359 pos += '1 1 0' * panel_bg_padding;
3360 mySize -= '2 2 0' * panel_bg_padding;
3363 float score, distribution, leader;
3365 vector distribution_color;
3367 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3369 // TODO... this (race part) still uses constant coordinates :/
3370 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3371 /*pl = players.sort_next;
3374 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3375 if(pl.scores[ps_primary] == 0)
3378 score = me.(scores[ps_primary]);
3380 float racemin, racesec, racemsec;
3381 float distsec, distmsec, minusplus;
3383 racemin = floor(score/(60 * TIME_FACTOR));
3384 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3385 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3387 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3388 // distribution display
3389 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3391 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3392 distmsec = fabs(distribution);
3394 distsec = floor(fabs(distribution)/TIME_FACTOR);
3395 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3396 if (distribution < 0)
3400 if (distribution <= 0) {
3401 distribution_color = eY;
3402 minusplus = 1; // minusplus 1: always prefix with minus sign
3405 distribution_color = eX;
3406 minusplus = 2; // minusplus 1: always prefix with plus sign
3408 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3409 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3410 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3412 // race record display
3413 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3414 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3416 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3417 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3418 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3420 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3421 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3423 } else if (!teamplay) { // non-teamgames
3424 // me vector := [team/connected frags id]
3425 pl = players.sort_next;
3429 if(autocvar__hud_configure)
3432 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3436 score = me.(scores[ps_primary]);
3437 if(autocvar__hud_configure)
3440 if(distribution >= 5) {
3441 distribution_color = eY;
3443 } else if(distribution >= 0) {
3444 distribution_color = '1 1 1';
3446 } else if(distribution >= -5)
3447 distribution_color = '1 1 0';
3449 distribution_color = eX;
3451 score_len = strlen(ftos(score));
3453 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3455 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3456 drawfont = hud_bigfont;
3457 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3458 drawfont = hud_font;
3459 } else { // teamgames
3460 float max_fragcount;
3461 max_fragcount = -99;
3464 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3465 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3467 score = tm.(teamscores[ts_primary]);
3468 if(autocvar__hud_configure)
3472 score_len = strlen(ftos(score));
3474 if (score > max_fragcount)
3475 max_fragcount = score;
3477 if(tm.team == myteam) {
3478 if (max_fragcount == score)
3481 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482 drawfont = hud_bigfont;
3483 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3484 drawfont = hud_font;
3486 if (max_fragcount == score)
3489 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3499 void HUD_RaceTimer (void) {
3500 if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3503 float id = HUD_PANEL_RACETIMER;
3504 HUD_Panel_UpdateCvarsForId(id);
3507 mySize = panel_size;
3509 HUD_Panel_DrawBg(1);
3510 if(panel_bg_padding)
3512 pos += '1 1 0' * panel_bg_padding;
3513 mySize -= '2 2 0' * panel_bg_padding;
3516 // always force 4:1 aspect
3518 if(mySize_x/mySize_y > 4)
3520 newSize_x = 4 * mySize_y;
3521 newSize_y = mySize_y;
3523 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3527 newSize_y = 1/4 * mySize_x;
3528 newSize_x = mySize_x;
3530 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3534 drawfont = hud_bigfont;
3536 string s, forcetime;
3538 if(autocvar__hud_configure)
3541 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542 s = "^1Intermediate 1 (+15.42)";
3543 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3544 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3545 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3547 else if(race_checkpointtime)
3549 a = bound(0, 2 - (time - race_checkpointtime), 1);
3552 if(a > 0) // just hit a checkpoint?
3554 if(race_checkpoint != 254)
3556 if(race_time && race_previousbesttime)
3557 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3559 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3561 forcetime = TIME_ENCODED_TOSTRING(race_time);
3566 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3568 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3569 if(a > 0) // next one?
3571 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3576 if(s != "" && a > 0)
3578 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3579 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3583 if(race_penaltytime)
3585 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3588 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3589 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3590 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3591 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3597 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3598 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3599 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3604 if(race_laptime && race_checkpoint != 255)
3606 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3607 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3608 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3613 if(race_mycheckpointtime)
3615 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3616 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3617 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3618 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3619 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3621 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3623 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3624 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3625 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3626 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3627 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3630 if(race_penaltytime && !race_penaltyaccumulator)
3632 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3633 a = bound(0, (1 + t - time), 1);
3637 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3639 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3640 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3641 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3642 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3647 drawfont = hud_font;
3652 float vote_yescount;
3655 float vote_highlighted; // currently selected vote
3657 float vote_active; // is there an active vote?
3658 float vote_prev; // previous state of vote_active to check for a change
3660 float vote_change; // "time" when vote_active changed
3662 void HUD_VoteWindow(void)
3664 if(!autocvar_hud_vote && !autocvar__hud_configure)
3667 float id = HUD_PANEL_VOTE;
3668 HUD_Panel_UpdateCvarsForId(id);
3671 mySize = panel_size;
3675 if(vote_active != vote_prev) {
3677 vote_prev = vote_active;
3680 if(vote_active || autocvar__hud_configure)
3681 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3683 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3685 if(autocvar__hud_configure)
3695 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3697 HUD_Panel_DrawBg(a);
3698 if(panel_bg_padding)
3700 pos += '1 1 0' * panel_bg_padding;
3701 mySize -= '2 2 0' * panel_bg_padding;
3704 // always force 3:1 aspect
3706 if(mySize_x/mySize_y > 3)
3708 newSize_x = 3 * mySize_y;
3709 newSize_y = mySize_y;
3711 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3715 newSize_y = 1/3 * mySize_x;
3716 newSize_x = mySize_x;
3718 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3722 s = "A vote has been called for:";
3723 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3724 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3725 if(autocvar__hud_configure)
3726 s = "Configure the HUD";
3727 drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3729 // print the yes/no counts
3730 s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3731 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3732 s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3733 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3735 // draw the progress bar backgrounds
3736 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3738 // draw the progress bars
3739 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3740 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3742 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3743 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3745 // draw the highlights
3746 if(vote_highlighted == 1) {
3747 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3748 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3750 else if(vote_highlighted == 2) {
3751 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3752 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3755 drawresetcliparea();
3758 vote_highlighted = 0;
3762 // Mod icons panel (#10)
3765 float mod_active; // is there any active mod icon?
3767 // CTF HUD modicon section
3768 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3769 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3770 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3772 void HUD_Mod_CTF_Reset(void)
3774 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3777 void HUD_Mod_CTF(vector pos, vector mySize)
3779 vector redflag_pos, blueflag_pos;
3781 float f; // every function should have that
3783 float redflag, blueflag; // current status
3784 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3787 stat_items = getstati(STAT_ITEMS);
3788 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3789 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3791 if(redflag || blueflag)
3796 if(autocvar__hud_configure)
3802 // when status CHANGES, set old status into prevstatus and current status into status
3803 if (redflag != redflag_prevframe)
3805 redflag_statuschange_time = time;
3806 redflag_prevstatus = redflag_prevframe;
3807 redflag_prevframe = redflag;
3810 if (blueflag != blueflag_prevframe)
3812 blueflag_statuschange_time = time;
3813 blueflag_prevstatus = blueflag_prevframe;
3814 blueflag_prevframe = blueflag;
3817 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3818 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3820 float BLINK_FACTOR = 0.15;
3821 float BLINK_BASE = 0.85;
3823 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3825 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3827 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3829 string red_icon, red_icon_prevstatus;
3830 float red_alpha, red_alpha_prevstatus;
3831 red_alpha = red_alpha_prevstatus = 1;
3833 case 1: red_icon = "flag_red_taken"; break;
3834 case 2: red_icon = "flag_red_lost"; break;
3835 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3837 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3838 red_icon = "flag_red_shielded";
3840 red_icon = string_null;
3843 switch(redflag_prevstatus) {
3844 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3845 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3846 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3849 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3850 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3851 red_icon_prevstatus = "flag_red_shielded";
3853 red_icon_prevstatus = string_null;
3857 string blue_icon, blue_icon_prevstatus;
3858 float blue_alpha, blue_alpha_prevstatus;
3859 blue_alpha = blue_alpha_prevstatus = 1;
3861 case 1: blue_icon = "flag_blue_taken"; break;
3862 case 2: blue_icon = "flag_blue_lost"; break;
3863 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3865 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3866 blue_icon = "flag_blue_shielded";
3868 blue_icon = string_null;
3871 switch(blueflag_prevstatus) {
3872 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3873 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3874 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3877 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3878 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3879 blue_icon_prevstatus = "flag_blue_shielded";
3881 blue_icon_prevstatus = string_null;
3885 if(mySize_x > mySize_y) {
3886 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3888 blueflag_pos = pos + eX * 0.5 * mySize_x;
3891 redflag_pos = pos + eX * 0.5 * mySize_x;
3893 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3895 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3897 blueflag_pos = pos + eY * 0.5 * mySize_y;
3900 redflag_pos = pos + eY * 0.5 * mySize_y;
3902 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3905 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3906 if(red_icon_prevstatus && f < 1)
3907 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3909 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3911 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3912 if(blue_icon_prevstatus && f < 1)
3913 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3915 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3918 // Keyhunt HUD modicon section
3919 float kh_runheretime;
3921 void HUD_Mod_KH_Reset(void)
3926 void HUD_Mod_KH(vector pos, vector mySize)
3928 mod_active = 1; // keyhunt should never hide the mod icons panel
3932 vector p, pa, kh_size, kh_asize;
3934 kh_keys = getstati(STAT_KH_KEYS);
3937 if(mySize_x > mySize_y)
3939 p_y = pos_y + 0.25 * mySize_y;
3940 pa = p - eY * 0.25 * mySize_y;
3942 kh_size_x = mySize_x * 0.25;
3943 kh_size_y = 0.75 * mySize_y;
3944 kh_asize_x = mySize_x * 0.25;
3945 kh_asize_y = mySize_y * 0.25;
3949 p_y = pos_y + 0.125 * mySize_y;
3950 pa = p - eY * 0.125 * mySize_y;
3952 kh_size_x = mySize_x * 0.5;
3953 kh_size_y = 0.375 * mySize_y;
3954 kh_asize_x = mySize_x * 0.5;
3955 kh_asize_y = mySize_y * 0.125;
3962 for(i = 0; i < 4; ++i)
3964 key = floor(kh_keys / pow(32, i)) & 31;
3966 if(keyteam == 30 && keycount <= 4)
3968 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3972 // this yields 8 exactly if "RUN HERE" shows
3977 kh_runheretime = time;
3978 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3983 for(i = 0; i < 4; ++i)
3985 key = floor(kh_keys / pow(32, i)) & 31;
3998 default: // owned or dropped
4003 a = a * panel_fg_alpha;
4004 aa = aa * panel_fg_alpha;
4010 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4013 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4016 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4019 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
4024 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4027 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4030 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4033 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4036 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
4040 if(mySize_x > mySize_y)
4042 p_x += 0.25 * mySize_x;
4043 pa_x += 0.25 * mySize_x;
4049 p_y = pos_y + 0.625 * mySize_y;
4050 pa_y = pos_y + 0.5 * mySize_y;
4056 p_x += 0.5 * mySize_x;
4057 pa_x += 0.5 * mySize_x;
4063 // Nexball HUD mod icon
4064 void HUD_Mod_NexBall(vector pos, vector mySize)
4066 float stat_items, nb_pb_starttime, dt, p;
4068 stat_items = getstati(STAT_ITEMS);
4069 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4071 if (stat_items & IT_KEY1)
4076 //Manage the progress bar if any
4077 if (nb_pb_starttime > 0)
4079 dt = mod(time - nb_pb_starttime, nb_pb_period);
4080 // one period of positive triangle
4081 p = 2 * dt / nb_pb_period;
4088 if(mySize_x > mySize_y)
4090 barsize = eX * p * mySize_x + eY * mySize_y;
4095 barsize = eX * mySize_x + eY * p * mySize_y;
4098 HUD_Panel_GetProgressBarColor("nexball")
4099 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4102 if (stat_items & IT_KEY1)
4103 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4106 // Race/CTS HUD mod icons
4107 float crecordtime_prev; // last remembered crecordtime
4108 float crecordtime_change_time; // time when crecordtime last changed
4109 float srecordtime_prev; // last remembered srecordtime
4110 float srecordtime_change_time; // time when srecordtime last changed
4112 float race_status_time;
4113 float race_status_prev;
4114 string race_status_name_prev;
4115 void HUD_Mod_Race(vector pos, vector mySize)
4117 mod_active = 1; // race should never hide the mod icons panel
4119 me = playerslots[player_localentnum - 1];
4121 float f; // yet another function has this
4122 score = me.(scores[ps_primary]);
4124 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4125 return; // no records in the actual race
4127 drawfont = hud_bigfont;
4129 // clientside personal record
4131 if(gametype == GAME_CTS)
4135 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4137 if(score && (score < t || !t)) {
4138 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4139 if(cvar("cl_autodemo_delete_keeprecords"))
4141 f = cvar("cl_autodemo_delete");
4143 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4147 if(t != crecordtime_prev) {
4148 crecordtime_prev = t;
4149 crecordtime_change_time = time;
4151 f = time - crecordtime_change_time;
4154 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4155 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4157 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4158 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4159 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4160 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4164 t = race_server_record;
4165 if(t != srecordtime_prev) {
4166 srecordtime_prev = t;
4167 srecordtime_change_time = time;
4169 f = time - srecordtime_change_time;
4172 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4173 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4175 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4176 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4177 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4178 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4181 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4182 race_status_time = time + 5;
4183 race_status_prev = race_status;
4184 if (race_status_name_prev)
4185 strunzone(race_status_name_prev);
4186 race_status_name_prev = strzone(race_status_name);
4189 pos_x += mySize_x/2;
4192 a = bound(0, race_status_time - time, 1);
4195 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4199 rank = race_CheckName(race_status_name);
4201 rankname = race_PlaceName(rank);
4204 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4206 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4208 if(race_status == 0)
4209 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4210 else if(race_status == 1) {
4211 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4212 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4213 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4214 } else if(race_status == 2) {
4215 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4216 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4218 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4219 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4220 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4221 } else if(race_status == 3) {
4222 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4223 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4224 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4227 if (race_status_time - time <= 0) {
4228 race_status_prev = -1;
4230 if(race_status_name)
4231 strunzone(race_status_name);
4232 race_status_name = string_null;
4233 if(race_status_name_prev)
4234 strunzone(race_status_name_prev);
4235 race_status_name_prev = string_null;
4237 drawfont = hud_font;
4240 float mod_prev; // previous state of mod_active to check for a change
4242 float mod_change; // "time" when mod_active changed
4244 void HUD_ModIcons(void)
4246 if(!autocvar_hud_modicons && !autocvar__hud_configure)
4249 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4252 float id = HUD_PANEL_MODICONS;
4253 HUD_Panel_UpdateCvarsForId(id);
4256 mySize = panel_size;
4258 if(mod_active != mod_prev) {
4260 mod_prev = mod_active;
4263 if(mod_active || autocvar__hud_configure)
4264 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4266 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4269 HUD_Panel_DrawBg(mod_alpha);
4271 if(panel_bg_padding)
4273 pos += '1 1 0' * panel_bg_padding;
4274 mySize -= '2 2 0' * panel_bg_padding;
4277 // these MUST be ran in order to update mod_active
4278 if(gametype == GAME_KEYHUNT)
4279 HUD_Mod_KH(pos, mySize);
4280 else if(gametype == GAME_CTF || autocvar__hud_configure)
4281 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4282 else if(gametype == GAME_NEXBALL)
4283 HUD_Mod_NexBall(pos, mySize);
4284 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4285 HUD_Mod_Race(pos, mySize);
4288 // Draw pressed keys (#11)
4290 void HUD_DrawPressedKeys(void)
4292 if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4295 if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4298 float id = HUD_PANEL_PRESSEDKEYS;
4299 HUD_Panel_UpdateCvarsForId(id);
4302 mySize = panel_size;
4304 HUD_Panel_DrawBg(1);
4305 if(panel_bg_padding)
4307 pos += '1 1 0' * panel_bg_padding;
4308 mySize -= '2 2 0' * panel_bg_padding;
4311 // always force 2:1 aspect
4313 if(mySize_x/mySize_y > 2)
4315 newSize_x = 2 * mySize_y;
4316 newSize_y = mySize_y;
4318 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4322 newSize_y = 1/2 * mySize_x;
4323 newSize_x = mySize_x;
4325 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4330 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4333 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4334 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4335 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4336 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4337 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4338 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4339 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4342 // Handle chat as a panel (#12)
4346 if(!autocvar_hud_chat && !autocvar__hud_configure)
4348 cvar_set("con_chatrect", "0");
4352 float id = HUD_PANEL_CHAT;
4353 HUD_Panel_UpdateCvarsForId(id);
4356 mySize = panel_size;
4358 HUD_Panel_DrawBg(1);
4359 if(panel_bg_padding)
4361 pos += '1 1 0' * panel_bg_padding;
4362 mySize -= '2 2 0' * panel_bg_padding;
4365 cvar_set("con_chatrect", "1");
4367 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4368 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4370 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4371 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4373 if(autocvar__hud_configure)
4376 chatsize = cvar("con_chatsize");
4377 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4379 for(i = 0; i < cvar("con_chat"); ++i)
4381 if(i == cvar("con_chat") - 1)
4384 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4385 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4390 // Engine info panel (#13)
4397 float frametimeavg1; // 1 frame ago
4398 float frametimeavg2; // 2 frames ago
4399 void HUD_EngineInfo(void)
4401 if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4404 float id = HUD_PANEL_ENGINEINFO;
4405 HUD_Panel_UpdateCvarsForId(id);
4408 mySize = panel_size;
4410 HUD_Panel_DrawBg(1);
4411 if(panel_bg_padding)
4413 pos += '1 1 0' * panel_bg_padding;
4414 mySize -= '2 2 0' * panel_bg_padding;
4417 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4419 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4420 frametimeavg2 = frametimeavg1;
4421 frametimeavg1 = frametimeavg;
4424 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4425 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4427 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4428 prevfps = (1/frametime);
4429 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4435 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4437 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4439 prevfps_time = time;
4444 color = HUD_Get_Num_Color (prevfps, 100);
4445 drawfont = hud_bigfont;
4446 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4447 drawfont = hud_font;
4455 void HUD_ShowSpeed(void)
4458 float pos, conversion_factor;
4459 string speed, zspeed, unit;
4461 switch(cvar("cl_showspeed_unit"))
4466 conversion_factor = 1.0;
4470 conversion_factor = 1.0;
4474 conversion_factor = 0.0254;
4478 conversion_factor = 0.0254 * 3.6;
4482 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4486 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4490 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4492 numsize_x = numsize_y = cvar("cl_showspeed_size");
4493 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4495 drawfont = hud_bigfont;
4496 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4498 if (cvar("cl_showspeed_z") == 1) {
4499 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4500 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4503 drawfont = hud_font;
4506 vector acc_prevspeed;
4510 void HUD_ShowAcceleration(void)
4512 float acceleration, sz, scale, alpha, f;
4513 vector pos, top, rgb;
4514 top_x = vid_conwidth/2;
4517 f = time - acc_prevtime;
4518 if(cvar("cl_showacceleration_z"))
4519 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4521 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4522 acc_prevspeed = pmove_vel;
4523 acc_prevtime = time;
4525 f = bound(0, f * 10, 1);
4526 acc_avg = acc_avg * (1 - f) + acceleration * f;
4527 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4529 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4531 sz = cvar("cl_showacceleration_size");
4532 scale = cvar("cl_showacceleration_scale");
4533 alpha = cvar("cl_showacceleration_alpha");
4534 if (cvar("cl_showacceleration_color_custom"))
4535 rgb = stov(cvar_string("cl_showacceleration_color"));
4538 if (acceleration < 0) {
4539 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4540 } else if (acceleration > 0) {
4541 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4545 if (acceleration > 0)
4546 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4547 else if (acceleration < 0)
4548 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4551 void HUD_Reset (void)
4553 // reset gametype specific icons
4554 if(gametype == GAME_KEYHUNT)
4556 else if(gametype == GAME_CTF)
4557 HUD_Mod_CTF_Reset();
4560 #define HUD_DrawPanel(id)\
4562 case (HUD_PANEL_RADAR):\
4563 HUD_Radar(); break;\
4564 case (HUD_PANEL_WEAPONICONS):\
4565 HUD_WeaponIcons(); break;\
4566 case (HUD_PANEL_INVENTORY):\
4567 HUD_Inventory(); break;\
4568 case (HUD_PANEL_POWERUPS):\
4569 HUD_Powerups(); break;\
4570 case (HUD_PANEL_HEALTHARMOR):\
4571 HUD_HealthArmor(); break;\
4572 case (HUD_PANEL_NOTIFY):\
4573 HUD_Notify(); break;\
4574 case (HUD_PANEL_TIMER):\
4575 HUD_Timer(); break;\
4576 case (HUD_PANEL_SCORE):\
4577 HUD_Score(); break;\
4578 case (HUD_PANEL_RACETIMER):\
4579 HUD_RaceTimer(); break;\
4580 case (HUD_PANEL_VOTE):\
4581 HUD_VoteWindow(); break;\
4582 case (HUD_PANEL_MODICONS):\
4583 HUD_ModIcons(); break;\
4584 case (HUD_PANEL_PRESSEDKEYS):\
4585 HUD_DrawPressedKeys(); break;\
4586 case (HUD_PANEL_CHAT):\
4588 case (HUD_PANEL_ENGINEINFO):\
4589 HUD_EngineInfo(); break;\
4592 void HUD_Main (void)
4594 // TODO: render order?
4595 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4597 if(disable_menu_alphacheck == 1)
4598 menu_fade_alpha = 1;
4600 menu_fade_alpha = (1 - autocvar__menu_alpha);
4601 hud_fg_alpha = cvar("hud_fg_alpha");
4603 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4604 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4605 hud_color_bg_team = cvar("hud_color_bg_team");
4607 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4608 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4612 // HUD configure visible grid
4613 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4617 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4619 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4622 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4624 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4630 if(teamplay && autocvar_hud_dock_color_team) {
4631 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4632 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4634 else if(autocvar_hud_dock_color == "shirt") {
4635 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4636 color = colormapPaletteColor(floor(f / 16), 0);
4638 else if(autocvar_hud_dock_color == "pants") {
4639 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4640 color = colormapPaletteColor(mod(f, 16), 1);
4643 color = stov(autocvar_hud_dock_color);
4645 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4646 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4648 // cache the panel order into the panel_order array
4649 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4650 if(hud_panelorder_prev)
4651 strunzone(hud_panelorder_prev);
4652 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4653 tokenize_console(autocvar__hud_panelorder);
4654 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4655 panel_order[i] = stof(argv(i));
4658 // draw panels in order specified by panel_order array
4659 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4660 HUD_DrawPanel(panel_order[i]);
4663 // TODO hud_'ify these
4664 if (cvar("cl_showspeed"))
4666 if (cvar("cl_showacceleration"))
4667 HUD_ShowAcceleration();
4669 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4670 localcmd("cmd selectteam auto; cmd join\n");
4672 hud_configure_prev = autocvar__hud_configure;
4674 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4675 disable_menu_alphacheck = 0;