3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
26 vector HUD_Get_Num_Color (float x, float maxvalue)
31 color.x = sin(2*M_PI*time);
33 color.z = sin(2*M_PI*time);
35 else if(x > maxvalue * 0.75) {
36 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
40 else if(x > maxvalue * 0.5) {
41 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
45 else if(x > maxvalue * 0.25) {
48 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
50 else if(x > maxvalue * 0.1) {
52 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
61 blinkingamt = (1 - x/maxvalue/0.25);
64 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
73 float aspect = size_y / size_x;
74 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
80 float ratio, best_ratio = 0;
81 float best_columns = 1, best_rows = 1;
82 bool vertical = (psize.x / psize.y >= item_aspect);
85 psize = eX * psize.y + eY * psize.x;
86 item_aspect = 1 / item_aspect;
89 rows = ceil(sqrt(item_count));
90 columns = ceil(item_count/rows);
93 ratio = (psize.x/columns) / (psize.y/rows);
94 if(ratio > item_aspect)
95 ratio = item_aspect * item_aspect / ratio;
97 if(ratio <= best_ratio)
98 break; // ratio starts decreasing by now, skip next configurations
100 best_columns = columns;
108 rows = ceil(item_count/columns);
112 return eX * best_rows + eY * best_columns;
114 return eX * best_columns + eY * best_rows;
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
126 if(theirtime == 0) // goal hit
130 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
140 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
146 lapstr = sprintf(_(" (-%dL)"), lapdelta);
149 else if(lapdelta < 0)
151 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
155 else if(theirtime > 0) // anticipation
157 if(mytime >= theirtime)
158 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
160 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
170 cpname = _("Start line");
172 cpname = _("Finish line");
174 cpname = sprintf(_("Intermediate %d"), cp);
176 cpname = _("Finish line");
179 return strcat(col, cpname);
180 else if(theirname == "")
181 return strcat(col, sprintf("%s (%s)", cpname, timestr));
183 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
190 for (i=RANKINGS_CNT-1;i>=0;--i)
191 if(grecordholder[i] == net_name)
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
205 if(!length_ratio || !theAlpha)
211 if(length_ratio < -1)
214 else if(length_ratio < 0)
218 vector width, height;
220 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221 if(precache_pic(pic) == "") {
222 pic = "gfx/hud/default/progressbar_vertical";
225 if (baralign == 1) // bottom align
226 theOrigin.y += (1 - length_ratio) * theSize.y;
227 else if (baralign == 2) // center align
228 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229 else if (baralign == 3) // center align, positive values down, negative up
232 if (length_ratio > 0)
233 theOrigin.y += theSize.y;
236 theOrigin.y += (1 + length_ratio) * theSize.y;
237 length_ratio = -length_ratio;
240 theSize.y *= length_ratio;
243 width = eX * theSize.x;
244 height = eY * theSize.y;
245 if(theSize.y <= theSize.x * 2)
247 // button not high enough
248 // draw just upper and lower part then
249 square = eY * theSize.y * 0.5;
250 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
256 square = eY * theSize.x;
257 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
258 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
259 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
262 pic = strcat(hud_skin_path, "/", pic);
263 if(precache_pic(pic) == "") {
264 pic = "gfx/hud/default/progressbar";
267 if (baralign == 1) // right align
268 theOrigin.x += (1 - length_ratio) * theSize.x;
269 else if (baralign == 2) // center align
270 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271 else if (baralign == 3) // center align, positive values on the right, negative on the left
274 if (length_ratio > 0)
275 theOrigin.x += theSize.x;
278 theOrigin.x += (1 + length_ratio) * theSize.x;
279 length_ratio = -length_ratio;
282 theSize.x *= length_ratio;
285 width = eX * theSize.x;
286 height = eY * theSize.y;
287 if(theSize.x <= theSize.y * 2)
289 // button not wide enough
290 // draw just left and right part then
291 square = eX * theSize.x * 0.5;
292 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
298 square = eX * theSize.y;
299 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
301 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
312 pic = strcat(hud_skin_path, "/num_leading");
313 if(precache_pic(pic) == "") {
314 pic = "gfx/hud/default/num_leading";
317 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318 if(mySize.x/mySize.y > 2)
319 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
328 entity h = weaponorder[i];
329 weaponorder[i] = weaponorder[j];
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
337 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
346 WepSet weapons_stat = WepSet_GetFromStat();
350 vector center = '0 0 0';
351 int weapon_count, weapon_id;
352 int row, column, rows = 0, columns = 0;
353 bool vertical_order = true;
354 float aspect = autocvar_hud_panel_weapons_aspect;
356 float timeout = autocvar_hud_panel_weapons_timeout;
357 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
358 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
360 vector barsize = '0 0 0', baroffset = '0 0 0';
361 vector ammo_color = '1 0 1';
362 float ammo_alpha = 1;
364 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
365 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
367 vector weapon_pos, weapon_size = '0 0 0';
370 // check to see if we want to continue
371 if(hud != HUD_NORMAL) return;
373 if(!autocvar__hud_configure)
375 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
377 if(timeout && time >= weapontime + timeout + timeout_effect_length)
378 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
380 weaponprevtime = time;
385 // update generic hud functions
386 HUD_Panel_UpdateCvars();
388 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
389 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
392 if(weaponorder_bypriority)
393 strunzone(weaponorder_bypriority);
394 if(weaponorder_byimpulse)
395 strunzone(weaponorder_byimpulse);
397 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
398 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
399 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
402 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
404 setself(get_weaponinfo(i));
405 if(self.impulse >= 0)
407 weaponorder[weapon_cnt] = self;
411 for(i = weapon_cnt; i < Weapons_MAX; ++i)
412 weaponorder[i] = world;
413 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
415 weaponorder_cmp_str = string_null;
418 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
421 if(autocvar__hud_configure)
424 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
425 weapons_stat |= WepSet_FromWeapon(i);
431 weapons_stat = '0 0 0';
432 float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
433 for(i = WEP_FIRST; i <= countw; ++i)
434 weapons_stat |= WepSet_FromWeapon(i);
439 // determine which weapons are going to be shown
440 if (autocvar_hud_panel_weapons_onlyowned)
442 if(autocvar__hud_configure)
444 if(menu_enabled != 2)
445 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
448 // do we own this weapon?
450 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
451 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
455 // might as well commit suicide now, no reason to live ;)
456 if (weapon_count == 0)
459 vector old_panel_size = panel_size;
460 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
462 // get the all-weapons layout
464 WepSet weapons_stat = WepSet_GetFromStat();
465 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
466 WepSet weapons_wep = WepSet_FromWeapon(i);
467 if (weapons_stat & weapons_wep) continue;
468 Weapon w = get_weaponinfo(i);
469 if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
471 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
472 columns = table_size.x;
474 weapon_size.x = padded_panel_size.x / columns;
475 weapon_size.y = padded_panel_size.y / rows;
477 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
478 // we enlarge them a bit when possible to better match the desired aspect ratio
479 if(padded_panel_size.x / padded_panel_size.y < aspect)
481 // maximum number of rows that allows to display items with the desired aspect ratio
482 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
483 columns = min(columns, ceil(weapon_count / max_rows));
484 rows = ceil(weapon_count / columns);
485 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
486 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
487 vertical_order = false;
491 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
492 rows = min(rows, ceil(weapon_count / max_columns));
493 columns = ceil(weapon_count / rows);
494 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
495 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
496 vertical_order = true;
499 // reduce size of the panel
500 panel_size.x = columns * weapon_size.x;
501 panel_size.y = rows * weapon_size.y;
502 panel_size += '2 2 0' * panel_bg_padding;
504 // center the resized panel, or snap it to the screen edge when close enough
505 if(panel_pos.x > vid_conwidth * 0.001)
507 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
508 panel_pos.x += old_panel_size.x - panel_size.x;
510 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
512 else if(old_panel_size.x > vid_conwidth * 0.999)
513 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
515 if(panel_pos.y > vid_conheight * 0.001)
517 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
518 panel_pos.y += old_panel_size.y - panel_size.y;
520 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
522 else if(old_panel_size.y > vid_conheight * 0.999)
523 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
526 weapon_count = (Weapons_COUNT - 1);
528 // animation for fading in/out the panel respectively when not in use
529 if(!autocvar__hud_configure)
531 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
533 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
535 // fade the panel alpha
536 if(autocvar_hud_panel_weapons_timeout_effect == 1)
538 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
539 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
541 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
543 panel_bg_alpha *= (1 - f);
544 panel_fg_alpha *= (1 - f);
547 // move the panel off the screen
548 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
550 f *= f; // for a cooler movement
551 center.x = panel_pos.x + panel_size.x/2;
552 center.y = panel_pos.y + panel_size.y/2;
553 screen_ar = vid_conwidth/vid_conheight;
554 if (center.x/center.y < screen_ar) //bottom left
556 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
557 panel_pos.y += f * (vid_conheight - panel_pos.y);
559 panel_pos.x -= f * (panel_pos.x + panel_size.x);
563 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
564 panel_pos.x += f * (vid_conwidth - panel_pos.x);
566 panel_pos.y -= f * (panel_pos.y + panel_size.y);
569 center.x = -1; // mark the panel as off screen
571 weaponprevtime = time - (1 - f) * timein_effect_length;
573 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
575 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
577 // fade the panel alpha
578 if(autocvar_hud_panel_weapons_timeout_effect == 1)
580 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
581 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
583 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
585 panel_bg_alpha *= (f);
586 panel_fg_alpha *= (f);
589 // move the panel back on screen
590 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
592 f *= f; // for a cooler movement
594 center.x = panel_pos.x + panel_size.x/2;
595 center.y = panel_pos.y + panel_size.y/2;
596 screen_ar = vid_conwidth/vid_conheight;
597 if (center.x/center.y < screen_ar) //bottom left
599 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
600 panel_pos.y += f * (vid_conheight - panel_pos.y);
602 panel_pos.x -= f * (panel_pos.x + panel_size.x);
606 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
607 panel_pos.x += f * (vid_conwidth - panel_pos.x);
609 panel_pos.y -= f * (panel_pos.y + panel_size.y);
615 // draw the background, then change the virtual size of it to better fit other items inside
623 panel_pos += '1 1 0' * panel_bg_padding;
624 panel_size -= '2 2 0' * panel_bg_padding;
627 // after the sizing and animations are done, update the other values
629 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
631 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
632 columns = table_size.x;
634 weapon_size.x = panel_size.x / columns;
635 weapon_size.y = panel_size.y / rows;
636 vertical_order = (panel_size.x / panel_size.y >= aspect);
639 // calculate position/size for visual bar displaying ammount of ammo status
640 if (autocvar_hud_panel_weapons_ammo)
642 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
643 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
645 if(weapon_size.x/weapon_size.y > aspect)
647 barsize.x = aspect * weapon_size.y;
648 barsize.y = weapon_size.y;
649 baroffset.x = (weapon_size.x - barsize.x) / 2;
653 barsize.y = 1/aspect * weapon_size.x;
654 barsize.x = weapon_size.x;
655 baroffset.y = (weapon_size.y - barsize.y) / 2;
658 if(autocvar_hud_panel_weapons_accuracy)
659 Accuracy_LoadColors();
663 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
664 vector noncurrent_pos = '0 0 0';
665 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
666 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
669 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671 // retrieve information about the current weapon to be drawn
672 setself(weaponorder[i]);
673 weapon_id = self.impulse;
674 isCurrent = (self.weapon == switchweapon);
676 // skip if this weapon doesn't exist
677 if(!self || weapon_id < 0) { continue; }
679 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680 if(autocvar_hud_panel_weapons_onlyowned)
681 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
684 // figure out the drawing position of weapon
685 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
686 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
687 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
689 // draw background behind currently selected weapon
691 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
693 // draw the weapon accuracy
694 if(autocvar_hud_panel_weapons_accuracy)
696 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
697 if(panel_weapon_accuracy >= 0)
699 color = Accuracy_GetColor(panel_weapon_accuracy);
700 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
704 // drawing all the weapon items
705 if(weapons_stat & WepSet_FromWeapon(self.weapon))
707 // draw the weapon image
709 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
711 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
713 // draw weapon label string
714 switch(autocvar_hud_panel_weapons_label)
716 case 1: // weapon number
717 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
721 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
724 case 3: // weapon name
725 drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732 // draw ammo status bar
733 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
736 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
740 switch(self.ammo_field)
742 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
743 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
744 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
745 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
746 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
747 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
748 default: ammo_full = 60;
752 weapon_pos.x + baroffset.x,
753 weapon_pos.y + baroffset.y,
754 barsize.x * bound(0, a/ammo_full, 1),
771 else // draw a "ghost weapon icon" if you don't have the weapon
773 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
776 // draw the complain message
777 if(self.weapon == complain_weapon)
780 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
782 a = ((complain_weapon_time + when > time) ? 1 : 0);
785 if(complain_weapon_type == 0) {
786 s = _("Out of ammo");
787 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
789 else if(complain_weapon_type == 1) {
791 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
794 s = _("Unavailable");
795 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
797 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
804 if(!autocvar_hud_panel_weapons_onlyowned)
806 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
807 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
811 // continue with new position for the next weapon
815 if(column >= columns)
834 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
836 HUD_Panel_DrawProgressBar(
837 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
839 autocvar_hud_panel_ammo_progressbar_name,
840 progress, 0, 0, color,
841 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
844 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
846 float bonusNades = getstatf(STAT_NADE_BONUS);
847 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
848 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
849 vector nadeColor = Nades[bonusType].m_color;
850 string nadeIcon = Nades[bonusType].m_icon;
852 vector iconPos, textPos;
854 if(autocvar_hud_panel_ammo_iconalign)
856 iconPos = myPos + eX * 2 * mySize.y;
862 textPos = myPos + eX * mySize.y;
865 if(bonusNades > 0 || bonusProgress > 0)
867 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
869 if(autocvar_hud_panel_ammo_text)
870 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
873 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
875 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
879 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
881 if(ammoType == ammo_none)
884 // Initialize variables
887 if(autocvar__hud_configure)
889 isCurrent = (ammoType == ammo_rockets); // Rockets always current
893 ammo = getstati(GetAmmoStat(ammoType));
897 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
898 myPos = myPos + (mySize - mySize * scale) * 0.5;
899 mySize = mySize * scale;
902 vector iconPos, textPos;
903 if(autocvar_hud_panel_ammo_iconalign)
905 iconPos = myPos + eX * 2 * mySize.y;
911 textPos = myPos + eX * mySize.y;
914 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
916 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
919 textColor = '0.2 0.95 0';
923 textColor = '0.8 0.04 0';
929 alpha = panel_fg_alpha;
931 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
933 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
935 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
940 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
942 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
943 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
945 if(autocvar_hud_panel_ammo_text)
946 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
948 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
953 float nade_statuschange_time;
956 if(hud != HUD_NORMAL) return;
957 if(!autocvar__hud_configure)
959 if(!autocvar_hud_panel_ammo) return;
960 if(spectatee_status == -1) return;
963 HUD_Panel_UpdateCvars();
965 draw_beginBoldFont();
974 pos += '1 1 0' * panel_bg_padding;
975 mySize -= '2 2 0' * panel_bg_padding;
978 int rows = 0, columns, row, column;
979 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
980 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
981 float nade_statuschange_elapsedtime;
982 int total_ammo_count;
985 if (autocvar_hud_panel_ammo_onlycurrent)
986 total_ammo_count = 1;
988 total_ammo_count = AMMO_COUNT;
993 if (nade_cnt != nade_prevframe)
995 nade_statuschange_time = time;
996 nade_prevstatus = nade_prevframe;
997 nade_prevframe = nade_cnt;
1001 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1003 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1004 columns = ceil((total_ammo_count)/rows);
1005 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1007 vector offset = '0 0 0'; // fteqcc sucks
1009 if(ammo_size.x/ammo_size.y > 3)
1011 newSize = 3 * ammo_size.y;
1012 offset.x = ammo_size.x - newSize;
1013 pos.x += offset.x/2;
1014 ammo_size.x = newSize;
1018 newSize = 1/3 * ammo_size.x;
1019 offset.y = ammo_size.y - newSize;
1020 pos.y += offset.y/2;
1021 ammo_size.y = newSize;
1025 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1027 if(autocvar_hud_panel_ammo_onlycurrent)
1029 if(autocvar__hud_configure)
1031 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1038 (get_weaponinfo(switchweapon)).ammo_field,
1048 column = column + 1;
1055 for(i = 0; i < AMMO_COUNT; ++i)
1057 ammotype = GetAmmoFieldFromNum(i);
1059 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1062 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1070 column = column + 1;
1077 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1079 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1081 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1087 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1089 vector newPos = '0 0 0', newSize = '0 0 0';
1090 vector picpos, numpos;
1094 if(mySize.y/mySize.x > 2)
1096 newSize.y = 2 * mySize.x;
1097 newSize.x = mySize.x;
1099 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1104 newSize.x = 1/2 * mySize.y;
1105 newSize.y = mySize.y;
1107 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1111 if(icon_right_align)
1114 picpos = newPos + eY * newSize.x;
1119 numpos = newPos + eY * newSize.x;
1123 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1124 // make number smaller than icon, it looks better
1125 // reduce only y to draw numbers with different number of digits with the same y size
1126 numpos.y += newSize.y * ((1 - 0.7) / 2);
1128 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1132 if(mySize.x/mySize.y > 3)
1134 newSize.x = 3 * mySize.y;
1135 newSize.y = mySize.y;
1137 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1142 newSize.y = 1/3 * mySize.x;
1143 newSize.x = mySize.x;
1145 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1149 if(icon_right_align) // right align
1152 picpos = newPos + eX * 2 * newSize.y;
1156 numpos = newPos + eX * newSize.y;
1160 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1161 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1162 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1163 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1166 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1168 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1174 // Powerup item fields (reusing existing fields)
1175 .string message; // Human readable name
1176 .string netname; // Icon name
1177 .vector colormod; // Color
1178 .float count; // Time left
1179 .float lifetime; // Maximum time
1181 entity powerupItems;
1182 int powerupItemsCount;
1184 void resetPowerupItems()
1187 for(item = powerupItems; item; item = item.chain)
1190 powerupItemsCount = 0;
1193 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1196 powerupItems = spawn();
1199 for(item = powerupItems; item.count; item = item.chain)
1201 item.chain = spawn();
1203 item.message = name;
1204 item.netname = icon;
1205 item.colormod = color;
1206 item.count = currentTime;
1207 item.lifetime = lifeTime;
1209 ++powerupItemsCount;
1212 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1217 bool isTop = isVertical && rows > 1 && row == 0;
1218 bool isBottom = isVertical && rows > 1 && row == rows-1;
1219 bool isLeft = !isVertical && columns > 1 && column == 0;
1220 bool isRight = !isVertical && columns > 1 && column == columns-1;
1222 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1223 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1230 int allItems = getstati(STAT_ITEMS, 0, 24);
1231 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1232 int strengthTime, shieldTime, superTime;
1235 if(!autocvar__hud_configure)
1237 if(!autocvar_hud_panel_powerups) return;
1238 if(spectatee_status == -1) return;
1239 if(getstati(STAT_HEALTH) <= 0) return;
1240 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1242 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1243 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1244 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1246 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1249 // Prevent stuff to show up on mismatch that will be fixed next frame
1250 if(!(allItems & IT_SUPERWEAPON))
1261 // Add items to linked list
1262 resetPowerupItems();
1265 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1267 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1269 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1271 FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1272 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1275 if(!powerupItemsCount)
1278 // Draw panel background
1279 HUD_Panel_UpdateCvars();
1280 HUD_Panel_DrawBg(1);
1283 vector pos = panel_pos;
1284 vector size = panel_size;
1285 bool isVertical = size.y > size.x;
1287 if(panel_bg_padding)
1289 pos += '1 1 0' * panel_bg_padding;
1290 size -= '2 2 0' * panel_bg_padding;
1293 // Find best partitioning of the drawing area
1294 const float DESIRED_ASPECT = 6;
1295 float aspect = 0, a;
1302 c = floor(powerupItemsCount / i);
1303 r = ceil(powerupItemsCount / c);
1304 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1306 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1313 while(++i <= powerupItemsCount);
1315 // Prevent single items from getting too wide
1316 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1321 pos.y += size.y * 0.5;
1326 pos.x += size.x * 0.5;
1330 // Draw items from linked list
1331 vector itemPos = pos;
1332 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1333 vector textColor = '1 1 1';
1335 int fullSeconds = 0;
1340 draw_beginBoldFont();
1341 for(entity item = powerupItems; item.count; item = item.chain)
1343 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1346 if(autocvar_hud_panel_powerups_progressbar)
1348 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1349 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1352 // Draw icon and text
1353 if(autocvar_hud_panel_powerups_text)
1355 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1356 fullSeconds = ceil(item.count);
1357 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1360 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1362 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1365 // Determine next section
1368 if(++column >= columns)
1386 // Health/armor (#3)
1390 void HUD_HealthArmor(void)
1392 int armor, health, fuel;
1393 if(!autocvar__hud_configure)
1395 if(!autocvar_hud_panel_healtharmor) return;
1396 if(hud != HUD_NORMAL) return;
1397 if(spectatee_status == -1) return;
1399 health = getstati(STAT_HEALTH);
1405 armor = getstati(STAT_ARMOR);
1407 // code to check for spectatee_status changes is in Ent_ClientData()
1408 // prev_p_health and prev_health can be set to -1 there
1410 if (prev_p_health == -1)
1413 health_beforedamage = 0;
1414 armor_beforedamage = 0;
1415 health_damagetime = 0;
1416 armor_damagetime = 0;
1417 prev_health = health;
1419 old_p_health = health;
1420 old_p_armor = armor;
1421 prev_p_health = health;
1422 prev_p_armor = armor;
1424 else if (prev_health == -1)
1426 //start the load effect
1427 health_damagetime = 0;
1428 armor_damagetime = 0;
1432 fuel = getstati(STAT_FUEL);
1441 HUD_Panel_UpdateCvars();
1443 draw_beginBoldFont();
1447 mySize = panel_size;
1449 HUD_Panel_DrawBg(1);
1450 if(panel_bg_padding)
1452 pos += '1 1 0' * panel_bg_padding;
1453 mySize -= '2 2 0' * panel_bg_padding;
1456 int baralign = autocvar_hud_panel_healtharmor_baralign;
1457 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1459 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1460 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1461 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1464 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1469 float maxtotal = maxhealth + maxarmor;
1471 if(v.z) // NOT fully armored
1473 biggercount = "health";
1474 if(autocvar_hud_panel_healtharmor_progressbar)
1475 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1477 if(autocvar_hud_panel_healtharmor_text)
1478 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1482 biggercount = "armor";
1483 if(autocvar_hud_panel_healtharmor_progressbar)
1484 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486 if(autocvar_hud_panel_healtharmor_text)
1487 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1489 if(autocvar_hud_panel_healtharmor_text)
1490 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1493 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1497 float panel_ar = mySize.x/mySize.y;
1498 bool is_vertical = (panel_ar < 1);
1499 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1500 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1503 if (autocvar_hud_panel_healtharmor_flip)
1504 health_offset.x = mySize.x;
1506 armor_offset.x = mySize.x;
1511 if (autocvar_hud_panel_healtharmor_flip)
1512 health_offset.y = mySize.y;
1514 armor_offset.y = mySize.y;
1517 bool health_baralign, armor_baralign, fuel_baralign;
1518 bool health_iconalign, armor_iconalign;
1519 if (autocvar_hud_panel_healtharmor_flip)
1521 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 fuel_baralign = health_baralign;
1524 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1529 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531 fuel_baralign = armor_baralign;
1532 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1538 if(autocvar_hud_panel_healtharmor_progressbar)
1540 float p_health, pain_health_alpha;
1542 pain_health_alpha = 1;
1543 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549 if (time - old_p_healthtime < 1)
1550 old_p_health = prev_p_health;
1552 old_p_health = prev_health;
1553 old_p_healthtime = time;
1555 if (time - old_p_healthtime < 1)
1557 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1558 prev_p_health = p_health;
1561 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565 if (time - health_damagetime >= 1)
1566 health_beforedamage = prev_health;
1567 health_damagetime = time;
1569 if (time - health_damagetime < 1)
1571 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1572 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1575 prev_health = health;
1577 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1579 float BLINK_FACTOR = 0.15;
1580 float BLINK_BASE = 0.85;
1581 float BLINK_FREQ = 9;
1582 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1585 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1587 if(autocvar_hud_panel_healtharmor_text)
1588 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1593 if(autocvar_hud_panel_healtharmor_progressbar)
1597 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1599 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1601 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1603 if (time - old_p_armortime < 1)
1604 old_p_armor = prev_p_armor;
1606 old_p_armor = prev_armor;
1607 old_p_armortime = time;
1609 if (time - old_p_armortime < 1)
1611 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1612 prev_p_armor = p_armor;
1615 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1617 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1619 if (time - armor_damagetime >= 1)
1620 armor_beforedamage = prev_armor;
1621 armor_damagetime = time;
1623 if (time - armor_damagetime < 1)
1625 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1626 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1631 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1633 if(autocvar_hud_panel_healtharmor_text)
1634 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1640 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1644 mySize.x *= 2; //restore full panel size
1645 else if (panel_ar < 1/4)
1646 mySize.y *= 2; //restore full panel size
1647 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1654 // Notification area (#4)
1657 void HUD_Notify_Push(string icon, string attacker, string victim)
1665 if (notify_index == -1)
1666 notify_index = NOTIFY_MAX_ENTRIES-1;
1669 if (notify_attackers[notify_index])
1670 strunzone(notify_attackers[notify_index]);
1672 if (notify_victims[notify_index])
1673 strunzone(notify_victims[notify_index]);
1675 if (notify_icons[notify_index])
1676 strunzone(notify_icons[notify_index]);
1678 // Allocate new strings
1681 notify_attackers[notify_index] = strzone(attacker);
1682 notify_victims[notify_index] = strzone(victim);
1686 // In case of a notification without a victim, the attacker
1687 // is displayed on the victim's side. Instead of special
1688 // treatment later on, we can simply switch them here.
1689 notify_attackers[notify_index] = string_null;
1690 notify_victims[notify_index] = strzone(attacker);
1693 notify_icons[notify_index] = strzone(icon);
1694 notify_times[notify_index] = time;
1697 void HUD_Notify(void)
1699 if (!autocvar__hud_configure)
1700 if (!autocvar_hud_panel_notify)
1703 HUD_Panel_UpdateCvars();
1704 HUD_Panel_DrawBg(1);
1706 if (!autocvar__hud_configure)
1707 if (notify_count == 0)
1714 if (panel_bg_padding)
1716 pos += '1 1 0' * panel_bg_padding;
1717 size -= '2 2 0' * panel_bg_padding;
1720 float fade_start = max(0, autocvar_hud_panel_notify_time);
1721 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1722 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1724 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1725 float entry_height = size.y / entry_count;
1727 float panel_width_half = size.x * 0.5;
1728 float icon_width_half = entry_height * icon_aspect / 2;
1729 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1731 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1732 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1733 vector icon_left = eX * (panel_width_half - icon_width_half);
1734 vector attacker_right = eX * name_maxwidth;
1735 vector victim_left = eX * (size.x - name_maxwidth);
1737 vector attacker_pos, victim_pos, icon_pos;
1738 string attacker, victim, icon;
1739 int i, j, count, step, limit;
1742 if (autocvar_hud_panel_notify_flip)
1744 // Order items from the top down
1747 limit = entry_count;
1751 // Order items from the bottom up
1752 i = entry_count - 1;
1757 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1759 if(autocvar__hud_configure)
1761 attacker = sprintf(_("Player %d"), count + 1);
1762 victim = sprintf(_("Player %d"), count + 2);
1763 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1764 alpha = bound(0, 1.2 - count / entry_count, 1);
1768 if (j == NOTIFY_MAX_ENTRIES)
1771 if (notify_times[j] + fade_start > time)
1773 else if (fade_time != 0)
1775 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1782 attacker = notify_attackers[j];
1783 victim = notify_victims[j];
1784 icon = notify_icons[j];
1787 if (icon != "" && victim != "")
1789 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1791 icon_pos = pos + icon_left + eY * i * entry_height;
1792 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1794 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1795 victim_pos = pos + victim_left + name_top;
1796 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1800 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1801 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1802 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1807 notify_count = count;
1810 void HUD_Timer(void)
1812 if(!autocvar__hud_configure)
1814 if(!autocvar_hud_panel_timer) return;
1817 HUD_Panel_UpdateCvars();
1819 draw_beginBoldFont();
1823 mySize = panel_size;
1825 HUD_Panel_DrawBg(1);
1826 if(panel_bg_padding)
1828 pos += '1 1 0' * panel_bg_padding;
1829 mySize -= '2 2 0' * panel_bg_padding;
1833 float timelimit, elapsedTime, timeleft, minutesLeft;
1835 timelimit = getstatf(STAT_TIMELIMIT);
1837 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1838 timeleft = ceil(timeleft);
1840 minutesLeft = floor(timeleft / 60);
1843 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1844 timer_color = '1 1 1'; //white
1845 else if(minutesLeft >= 1)
1846 timer_color = '1 1 0'; //yellow
1848 timer_color = '1 0 0'; //red
1850 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1851 if (time < getstatf(STAT_GAMESTARTTIME)) {
1852 //while restart is still active, show 00:00
1853 timer = seconds_tostring(0);
1855 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1856 timer = seconds_tostring(elapsedTime);
1859 timer = seconds_tostring(timeleft);
1862 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1870 float HUD_Radar_Clickable()
1872 return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1875 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1877 hud_panel_radar_maximized = doshow;
1878 hud_panel_radar_temp_hidden = 0;
1884 if(autocvar_hud_cursormode)
1886 hud_panel_radar_mouse = 1;
1889 else if ( hud_panel_radar_mouse )
1891 hud_panel_radar_mouse = 0;
1893 if(autocvar_hud_cursormode)
1898 void HUD_Radar_Hide_Maximized()
1900 HUD_Radar_Show_Maximized(false,false);
1904 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1906 if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1907 autocvar__hud_configure || mv_active)
1912 mousepos_x = nPrimary;
1913 mousepos_y = nSecondary;
1917 if(nPrimary == K_MOUSE1)
1919 if(bInputType == 0) // key pressed
1920 mouseClicked |= S_MOUSE1;
1921 else if(bInputType == 1) // key released
1922 mouseClicked -= (mouseClicked & S_MOUSE1);
1924 else if(nPrimary == K_MOUSE2)
1926 if(bInputType == 0) // key pressed
1927 mouseClicked |= S_MOUSE2;
1928 else if(bInputType == 1) // key released
1929 mouseClicked -= (mouseClicked & S_MOUSE2);
1931 else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1933 HUD_Radar_Hide_Maximized();
1937 // allow console/use binds to work without hiding the map
1941 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1942 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1943 for (i = 0; i < keys; ++i)
1945 if(nPrimary == stof(argv(i)))
1949 if ( getstati(STAT_HEALTH) <= 0 )
1952 if ( bInputType < 2 )
1954 con_keys = findkeysforcommand("+showscores", 0);
1955 keys = tokenize(con_keys);
1956 for (i = 0; i < keys; ++i)
1958 if ( nPrimary == stof(argv(i)) )
1960 hud_panel_radar_temp_hidden = bInputType == 0;
1966 else if ( bInputType == 0 )
1967 HUD_Radar_Hide_Maximized();
1975 void HUD_Radar_Mouse()
1977 if ( !hud_panel_radar_mouse ) return;
1978 if(mv_active) return;
1982 HUD_Radar_Hide_Maximized();
1986 if(mouseClicked & S_MOUSE2)
1988 HUD_Radar_Hide_Maximized();
1992 if(!autocvar_hud_cursormode)
1994 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1996 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1997 mousepos_y = bound(0, mousepos_y, vid_conheight);
2000 HUD_Panel_UpdateCvars();
2003 panel_size = autocvar_hud_panel_radar_maximized_size;
2004 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2005 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2006 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2007 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2009 if(mouseClicked & S_MOUSE1)
2012 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2013 mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2015 HUD_Radar_Hide_Maximized();
2018 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2019 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2021 HUD_Radar_Hide_Maximized();
2026 const vector cursor_size = '32 32 0';
2027 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2030 void HUD_Radar(void)
2032 if (!autocvar__hud_configure)
2034 if (hud_panel_radar_maximized)
2036 if (!hud_draw_maximized) return;
2040 if (autocvar_hud_panel_radar == 0) return;
2041 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2042 if(radar_panel_modified)
2044 panel.update_time = time; // forces reload of panel attributes
2045 radar_panel_modified = false;
2050 if ( hud_panel_radar_temp_hidden )
2053 HUD_Panel_UpdateCvars();
2057 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2059 panel_size = autocvar_hud_panel_radar_maximized_size;
2060 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2061 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2062 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2063 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2066 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2067 if(precache_pic(panel_bg) == "")
2068 panel_bg = "gfx/hud/default/border_default"; // fallback
2069 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2070 radar_panel_modified = true;
2071 if(panel.current_panel_bg)
2072 strunzone(panel.current_panel_bg);
2073 panel.current_panel_bg = strzone(panel_bg);
2075 switch(hud_panel_radar_maximized_zoommode)
2079 f = current_zoomfraction;
2082 f = 1 - current_zoomfraction;
2092 switch(hud_panel_radar_maximized_rotation)
2095 teamradar_angle = view_angles.y - 90;
2098 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2102 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2104 switch(hud_panel_radar_zoommode)
2108 f = current_zoomfraction;
2111 f = 1 - current_zoomfraction;
2121 switch(hud_panel_radar_rotation)
2124 teamradar_angle = view_angles.y - 90;
2127 teamradar_angle = 90 * hud_panel_radar_rotation;
2134 mySize = panel_size;
2136 HUD_Panel_DrawBg(1);
2137 if(panel_bg_padding)
2139 pos += '1 1 0' * panel_bg_padding;
2140 mySize -= '2 2 0' * panel_bg_padding;
2145 float scale2d, normalsize, bigsize;
2147 teamradar_origin2d = pos + 0.5 * mySize;
2148 teamradar_size2d = mySize;
2150 if(minimapname == "")
2153 teamradar_loadcvars();
2155 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2156 teamradar_size2d = mySize;
2158 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2160 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2161 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2163 // max-min distance must fit the radar in any rotation
2164 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2168 vector c0, c1, c2, c3, span;
2169 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2170 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2171 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2172 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2174 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2175 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2177 // max-min distance must fit the radar in x=x, y=y
2179 teamradar_size2d.x * scale2d / (1.05 * span.x),
2180 teamradar_size2d.y * scale2d / (1.05 * span.y)
2184 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2185 if(bigsize > normalsize)
2186 normalsize = bigsize;
2190 + (1 - f) * normalsize;
2191 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2193 + (1 - f) * view_origin);
2202 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2204 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2205 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2209 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2211 if ( hud_panel_radar_mouse )
2212 if ( tm.health > 0 )
2213 if ( tm.team == myteam+1 )
2215 coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2216 if ( vlen(mousepos-coord) < 8 )
2218 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2219 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2220 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2221 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2224 entity icon = RadarIcons[tm.teamradar_icon];
2225 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2227 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2229 color2 = GetPlayerColor(tm.sv_entnum);
2230 //if(color == NUM_SPECTATOR || color == color2)
2231 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2233 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2235 drawresetcliparea();
2237 if ( hud_panel_radar_mouse )
2239 string message = "Click to select teleport destination";
2241 if ( getstati(STAT_HEALTH) <= 0 )
2243 message = "Click to select spawn location";
2246 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2247 message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2249 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2255 void HUD_UpdatePlayerTeams();
2256 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2259 entity tm = world, pl;
2260 int SCOREPANEL_MAX_ENTRIES = 6;
2261 float SCOREPANEL_ASPECTRATIO = 2;
2262 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2263 vector fontsize = '1 1 0' * (mySize.y/entries);
2265 vector rgb, score_color;
2267 score_color = '1 1 1';
2269 float name_size = mySize.x*0.75;
2270 float spacing_size = mySize.x*0.04;
2271 const float highlight_alpha = 0.2;
2272 int i = 0, first_pl = 0;
2273 bool me_printed = false;
2275 if (autocvar__hud_configure)
2277 float players_per_team = 0;
2280 // show team scores in the first line
2281 float score_size = mySize.x / team_count;
2282 players_per_team = max(2, ceil((entries - 1) / team_count));
2283 for(i=0; i<team_count; ++i) {
2284 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2285 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2289 pos.y += fontsize.y;
2291 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2292 for (i=first_pl; i<entries; ++i)
2294 //simulate my score is lower than all displayed players,
2295 //so that I don't appear at all showing pure rankings.
2296 //This is to better show the difference between the 2 ranking views
2297 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2300 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2301 s = GetPlayerName(player_localnum);
2306 s = sprintf(_("Player %d"), i + 1 - first_pl);
2311 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2312 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2313 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2314 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2315 pos.y += fontsize.y;
2320 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2321 HUD_UpdatePlayerTeams();
2324 // show team scores in the first line
2325 float score_size = mySize.x / team_count;
2326 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2327 if(tm.team == NUM_SPECTATOR)
2329 if (tm.team == myteam)
2330 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2331 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2335 pos.y += fontsize.y;
2336 tm = teams.sort_next;
2341 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2343 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2346 if (i == entries-1 && !me_printed && pl != me)
2347 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2349 for (pl = me.sort_next; pl; pl = pl.sort_next)
2350 if (pl.team != NUM_SPECTATOR)
2354 rgb = '1 1 0'; //not last but not among the leading players: yellow
2356 rgb = '1 0 0'; //last: red
2363 rgb = '0 1 0'; //first: green
2365 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2368 score_color = Team_ColorRGB(pl.team) * 0.8;
2369 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2370 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2371 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2372 pos.y += fontsize.y;
2375 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2378 void HUD_Score(void)
2380 if(!autocvar__hud_configure)
2382 if(!autocvar_hud_panel_score) return;
2383 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2386 HUD_Panel_UpdateCvars();
2389 mySize = panel_size;
2391 HUD_Panel_DrawBg(1);
2392 if(panel_bg_padding)
2394 pos += '1 1 0' * panel_bg_padding;
2395 mySize -= '2 2 0' * panel_bg_padding;
2398 float score, distribution = 0;
2400 vector distribution_color;
2403 me = playerslots[current_player];
2405 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2406 string timer, distrtimer;
2408 pl = players.sort_next;
2411 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2412 if(pl.scores[ps_primary] == 0)
2415 score = me.(scores[ps_primary]);
2416 timer = TIME_ENCODED_TOSTRING(score);
2418 draw_beginBoldFont();
2419 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2420 // distribution display
2421 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2423 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2425 if (distribution <= 0) {
2426 distribution_color = '0 1 0';
2430 distribution_color = '1 0 0';
2433 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2435 // race record display
2436 if (distribution <= 0)
2437 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2438 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2440 } else if (!teamplay) { // non-teamgames
2441 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2443 HUD_Score_Rankings(pos, mySize, me);
2446 // me vector := [team/connected frags id]
2447 pl = players.sort_next;
2451 if(autocvar__hud_configure)
2454 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2458 score = me.(scores[ps_primary]);
2459 if(autocvar__hud_configure)
2462 if(distribution >= 5)
2463 distribution_color = eY;
2464 else if(distribution >= 0)
2465 distribution_color = '1 1 1';
2466 else if(distribution >= -5)
2467 distribution_color = '1 1 0';
2469 distribution_color = eX;
2471 string distribution_str;
2472 distribution_str = ftos(distribution);
2473 draw_beginBoldFont();
2474 if (distribution >= 0)
2476 if (distribution > 0)
2477 distribution_str = strcat("+", distribution_str);
2478 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2480 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2481 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2483 } else { // teamgames
2484 float row, column, rows = 0, columns = 0;
2485 vector offset = '0 0 0';
2486 vector score_pos, score_size; //for scores other than myteam
2487 if(autocvar_hud_panel_score_rankings)
2489 HUD_Score_Rankings(pos, mySize, me);
2492 if(spectatee_status == -1)
2494 rows = HUD_GetRowCount(team_count, mySize, 3);
2495 columns = ceil(team_count/rows);
2496 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2499 if(score_size.x/score_size.y > 3)
2501 newSize = 3 * score_size.y;
2502 offset.x = score_size.x - newSize;
2503 pos.x += offset.x/2;
2504 score_size.x = newSize;
2508 newSize = 1/3 * score_size.x;
2509 offset.y = score_size.y - newSize;
2510 pos.y += offset.y/2;
2511 score_size.y = newSize;
2515 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2517 float max_fragcount;
2518 max_fragcount = -99;
2519 draw_beginBoldFont();
2521 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2522 if(tm.team == NUM_SPECTATOR)
2524 score = tm.(teamscores[ts_primary]);
2525 if(autocvar__hud_configure)
2528 if (score > max_fragcount)
2529 max_fragcount = score;
2531 if (spectatee_status == -1)
2533 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2534 if (max_fragcount == score)
2535 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2536 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2544 else if(tm.team == myteam) {
2545 if (max_fragcount == score)
2546 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2547 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2549 if (max_fragcount == score)
2550 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2551 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2561 void HUD_RaceTimer (void)
2563 if(!autocvar__hud_configure)
2565 if(!autocvar_hud_panel_racetimer) return;
2566 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2567 if(spectatee_status == -1) return;
2570 HUD_Panel_UpdateCvars();
2574 mySize = panel_size;
2576 HUD_Panel_DrawBg(1);
2577 if(panel_bg_padding)
2579 pos += '1 1 0' * panel_bg_padding;
2580 mySize -= '2 2 0' * panel_bg_padding;
2583 // always force 4:1 aspect
2584 vector newSize = '0 0 0';
2585 if(mySize.x/mySize.y > 4)
2587 newSize.x = 4 * mySize.y;
2588 newSize.y = mySize.y;
2590 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2594 newSize.y = 1/4 * mySize.x;
2595 newSize.x = mySize.x;
2597 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2602 string s, forcetime;
2604 if(autocvar__hud_configure)
2607 draw_beginBoldFont();
2608 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2610 s = _("^1Intermediate 1 (+15.42)");
2611 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2612 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2613 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2615 else if(race_checkpointtime)
2617 a = bound(0, 2 - (time - race_checkpointtime), 1);
2620 if(a > 0) // just hit a checkpoint?
2622 if(race_checkpoint != 254)
2624 if(race_time && race_previousbesttime)
2625 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2627 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2629 forcetime = TIME_ENCODED_TOSTRING(race_time);
2634 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2636 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2637 if(a > 0) // next one?
2639 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2644 if(s != "" && a > 0)
2646 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2649 if(race_penaltytime)
2651 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2654 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2655 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2659 draw_beginBoldFont();
2663 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2664 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2669 if(race_laptime && race_checkpoint != 255)
2671 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2672 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2679 if(race_mycheckpointtime)
2681 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2682 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2683 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2685 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2687 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2688 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2689 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2692 if(race_penaltytime && !race_penaltyaccumulator)
2694 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2695 a = bound(0, (1 + t - time), 1);
2699 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2701 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2702 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2713 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2716 if (autocvar__hud_configure)
2720 LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2721 cvar_set("_hud_configure", "0");
2723 if(vote_called_vote)
2724 strunzone(vote_called_vote);
2725 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2726 uid2name_dialog = 1;
2729 if(!autocvar__hud_configure)
2731 if(!autocvar_hud_panel_vote) return;
2733 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2734 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2736 if(panel_bg_alpha_str == "") {
2737 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2739 panel_bg_alpha = stof(panel_bg_alpha_str);
2750 if(vote_active != vote_prev) {
2752 vote_prev = vote_active;
2755 if(vote_active || autocvar__hud_configure)
2756 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2758 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2763 HUD_Panel_UpdateCvars();
2767 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2768 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2771 // these must be below above block
2774 mySize = panel_size;
2776 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2777 HUD_Panel_DrawBg(a);
2778 a = panel_fg_alpha * a;
2780 if(panel_bg_padding)
2782 pos += '1 1 0' * panel_bg_padding;
2783 mySize -= '2 2 0' * panel_bg_padding;
2786 // always force 3:1 aspect
2787 vector newSize = '0 0 0';
2788 if(mySize.x/mySize.y > 3)
2790 newSize.x = 3 * mySize.y;
2791 newSize.y = mySize.y;
2793 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2797 newSize.y = 1/3 * mySize.x;
2798 newSize.x = mySize.x;
2800 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2804 s = _("A vote has been called for:");
2806 s = _("Allow servers to store and display your name?");
2807 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2808 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2809 if(autocvar__hud_configure)
2810 s = _("^1Configure the HUD");
2811 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2813 // print the yes/no counts
2814 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2815 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2816 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2817 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2819 // draw the progress bar backgrounds
2820 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2822 // draw the highlights
2823 if(vote_highlighted == 1) {
2824 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2825 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2827 else if(vote_highlighted == -1) {
2828 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2829 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2832 // draw the progress bars
2833 if(vote_yescount && vote_needed)
2835 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2836 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2839 if(vote_nocount && vote_needed)
2841 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2842 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2845 drawresetcliparea();
2848 // Mod icons panel (#10)
2851 bool mod_active; // is there any active mod icon?
2853 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2857 vector color = '0 0 0';
2861 stat = getstati(STAT_REDALIVE);
2862 pic = "player_red.tga";
2866 stat = getstati(STAT_BLUEALIVE);
2867 pic = "player_blue.tga";
2871 stat = getstati(STAT_YELLOWALIVE);
2872 pic = "player_yellow.tga";
2877 stat = getstati(STAT_PINKALIVE);
2878 pic = "player_pink.tga";
2883 if(mySize.x/mySize.y > aspect_ratio)
2885 i = aspect_ratio * mySize.y;
2886 myPos.x = myPos.x + (mySize.x - i) / 2;
2891 i = 1/aspect_ratio * mySize.x;
2892 myPos.y = myPos.y + (mySize.y - i) / 2;
2898 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2899 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2905 // Clan Arena and Freeze Tag HUD modicons
2906 void HUD_Mod_CA(vector myPos, vector mySize)
2908 mod_active = 1; // required in each mod function that always shows something
2911 if(gametype == MAPINFO_TYPE_CA)
2912 layout = autocvar_hud_panel_modicons_ca_layout;
2913 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2914 layout = autocvar_hud_panel_modicons_freezetag_layout;
2917 aspect_ratio = (layout) ? 2 : 1;
2918 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2919 columns = ceil(team_count/rows);
2922 float row = 0, column = 0;
2923 vector pos, itemSize;
2924 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2925 for(i=0; i<team_count; ++i)
2927 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2929 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2940 // CTF HUD modicon section
2941 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2942 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2943 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2945 void HUD_Mod_CTF_Reset(void)
2947 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2948 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2949 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2952 void HUD_Mod_CTF(vector pos, vector mySize)
2954 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2956 float f; // every function should have that
2958 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2959 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2960 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2961 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2962 float fs, fs2, fs3, size1, size2;
2965 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2966 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2967 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2968 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2969 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2971 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2973 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2975 if (autocvar__hud_configure) {
2978 if (team_count >= 3)
2980 if (team_count >= 4)
2982 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2985 // when status CHANGES, set old status into prevstatus and current status into status
2986 #define X(team) do { \
2987 if (team##flag != team##flag_prevframe) { \
2988 team##flag_statuschange_time = time; \
2989 team##flag_prevstatus = team##flag_prevframe; \
2990 team##flag_prevframe = team##flag; \
2992 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
3001 const float BLINK_FACTOR = 0.15;
3002 const float BLINK_BASE = 0.85;
3004 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3006 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3008 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3010 #define X(team, cond) \
3011 string team##_icon, team##_icon_prevstatus; \
3012 int team##_alpha, team##_alpha_prevstatus; \
3013 team##_alpha = team##_alpha_prevstatus = 1; \
3015 switch (team##flag) { \
3016 case 1: team##_icon = "flag_" #team "_taken"; break; \
3017 case 2: team##_icon = "flag_" #team "_lost"; break; \
3018 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3020 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3021 team##_icon = "flag_" #team "_shielded"; \
3023 team##_icon = string_null; \
3027 switch (team##flag_prevstatus) { \
3028 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3029 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3030 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3032 if (team##flag == 3) { \
3033 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3034 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3035 team##_icon_prevstatus = "flag_" #team "_shielded"; \
3037 team##_icon_prevstatus = string_null; \
3042 X(red, myteam != NUM_TEAM_1);
3043 X(blue, myteam != NUM_TEAM_2);
3044 X(yellow, myteam != NUM_TEAM_3);
3045 X(pink, myteam != NUM_TEAM_4);
3050 // hacky, but these aren't needed
3051 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3053 } else switch (team_count) {
3055 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3056 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3057 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3060 if (mySize_x > mySize_y) {
3076 blueflag_pos = pos + eX * fs2 * size1;
3077 yellowflag_pos = pos - eX * fs2 * size1;
3078 pinkflag_pos = pos + eX * fs3 * size1;
3082 redflag_pos = pos + eX * fs2 * size1;
3084 yellowflag_pos = pos - eX * fs2 * size1;
3085 pinkflag_pos = pos + eX * fs3 * size1;
3089 redflag_pos = pos + eX * fs3 * size1;
3090 blueflag_pos = pos - eX * fs2 * size1;
3091 yellowflag_pos = pos;
3092 pinkflag_pos = pos + eX * fs2 * size1;
3096 redflag_pos = pos - eX * fs2 * size1;
3097 blueflag_pos = pos + eX * fs3 * size1;
3098 yellowflag_pos = pos + eX * fs2 * size1;
3103 neutralflag_pos = pos;
3104 flag_size = e1 * fs * size1 + e2 * size2;
3106 #define X(team) do { \
3107 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3108 if (team##_icon_prevstatus && f < 1) \
3109 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3111 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3121 // Keyhunt HUD modicon section
3124 void HUD_Mod_KH(vector pos, vector mySize)
3126 mod_active = 1; // keyhunt should never hide the mod icons panel
3128 // Read current state
3130 int state = getstati(STAT_KH_KEYS);
3132 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3133 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3135 for(i = 0; i < 4; ++i)
3137 key_state = (bitshift(state, i * -5) & 31) - 1;
3150 case NUM_TEAM_1: ++team1_keys; break;
3151 case NUM_TEAM_2: ++team2_keys; break;
3152 case NUM_TEAM_3: ++team3_keys; break;
3153 case NUM_TEAM_4: ++team4_keys; break;
3154 case 29: ++dropped_keys; break;
3160 // Calculate slot measurements
3164 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3166 // Quadratic arrangement
3167 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3169 KH_SLOTS[1] = pos + eX * slot_size.x;
3170 KH_SLOTS[2] = pos + eY * slot_size.y;
3171 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3175 if(mySize.x > mySize.y)
3177 // Horizontal arrangement
3178 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3179 for(i = 0; i < all_keys; ++i)
3180 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3184 // Vertical arrangement
3185 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3186 for(i = 0; i < all_keys; ++i)
3187 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3191 // Make icons blink in case of RUN HERE
3193 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3200 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3201 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3202 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3203 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3211 if(myteam == NUM_TEAM_1 && carrying_keys)
3213 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3217 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3220 if(myteam == NUM_TEAM_2 && carrying_keys)
3222 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3226 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3229 if(myteam == NUM_TEAM_3 && carrying_keys)
3231 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3235 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3238 if(myteam == NUM_TEAM_4 && carrying_keys)
3240 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3244 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3246 while(dropped_keys--)
3247 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3250 // Keepaway HUD mod icon
3251 int kaball_prevstatus; // last remembered status
3252 float kaball_statuschange_time; // time when the status changed
3254 // we don't need to reset for keepaway since it immediately
3255 // autocorrects prevstatus as to if the player has the ball or not
3257 void HUD_Mod_Keepaway(vector pos, vector mySize)
3259 mod_active = 1; // keepaway should always show the mod HUD
3261 float BLINK_FACTOR = 0.15;
3262 float BLINK_BASE = 0.85;
3263 float BLINK_FREQ = 5;
3264 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3266 int stat_items = getstati(STAT_ITEMS, 0, 24);
3267 int kaball = (stat_items/IT_KEY1) & 1;
3269 if(kaball != kaball_prevstatus)
3271 kaball_statuschange_time = time;
3272 kaball_prevstatus = kaball;
3275 vector kaball_pos, kaball_size;
3277 if(mySize.x > mySize.y) {
3278 kaball_pos = pos + eX * 0.25 * mySize.x;
3279 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3281 kaball_pos = pos + eY * 0.25 * mySize.y;
3282 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3285 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3286 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3288 if(kaball_prevstatus && f < 1)
3289 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3292 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3296 // Nexball HUD mod icon
3297 void HUD_Mod_NexBall(vector pos, vector mySize)
3299 float nb_pb_starttime, dt, p;
3302 stat_items = getstati(STAT_ITEMS, 0, 24);
3303 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3305 if (stat_items & IT_KEY1)
3310 //Manage the progress bar if any
3311 if (nb_pb_starttime > 0)
3313 dt = (time - nb_pb_starttime) % nb_pb_period;
3314 // one period of positive triangle
3315 p = 2 * dt / nb_pb_period;
3319 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3322 if (stat_items & IT_KEY1)
3323 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326 // Race/CTS HUD mod icons
3327 float crecordtime_prev; // last remembered crecordtime
3328 float crecordtime_change_time; // time when crecordtime last changed
3329 float srecordtime_prev; // last remembered srecordtime
3330 float srecordtime_change_time; // time when srecordtime last changed
3332 float race_status_time;
3333 int race_status_prev;
3334 string race_status_name_prev;
3335 void HUD_Mod_Race(vector pos, vector mySize)
3337 mod_active = 1; // race should never hide the mod icons panel
3339 me = playerslots[player_localnum];
3341 float f; // yet another function has this
3342 score = me.(scores[ps_primary]);
3344 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3345 return; // no records in the actual race
3347 // clientside personal record
3349 if(gametype == MAPINFO_TYPE_CTS)
3353 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3355 if(score && (score < t || !t)) {
3356 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3357 if(autocvar_cl_autodemo_delete_keeprecords)
3359 f = autocvar_cl_autodemo_delete;
3361 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3365 if(t != crecordtime_prev) {
3366 crecordtime_prev = t;
3367 crecordtime_change_time = time;
3370 vector textPos, medalPos;
3372 if(mySize.x > mySize.y) {
3373 // text on left side
3374 squareSize = min(mySize.y, mySize.x/2);
3375 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3376 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3379 squareSize = min(mySize.x, mySize.y/2);
3380 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3381 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3384 f = time - crecordtime_change_time;
3387 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3390 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3393 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3397 t = race_server_record;
3398 if(t != srecordtime_prev) {
3399 srecordtime_prev = t;
3400 srecordtime_change_time = time;
3402 f = time - srecordtime_change_time;
3405 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3411 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3414 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3415 race_status_time = time + 5;
3416 race_status_prev = race_status;
3417 if (race_status_name_prev)
3418 strunzone(race_status_name_prev);
3419 race_status_name_prev = strzone(race_status_name);
3424 a = bound(0, race_status_time - time, 1);
3427 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3431 rank = race_CheckName(race_status_name);
3435 rankname = count_ordinal(rank);
3438 namepos = medalPos + '0 0.8 0' * squareSize;
3440 rankpos = medalPos + '0 0.15 0' * squareSize;
3442 if(race_status == 0)
3443 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3444 else if(race_status == 1) {
3445 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3448 } else if(race_status == 2) {
3449 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3450 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3452 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455 } else if(race_status == 3) {
3456 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3461 if (race_status_time - time <= 0) {
3462 race_status_prev = -1;
3464 if(race_status_name)
3465 strunzone(race_status_name);
3466 race_status_name = string_null;
3467 if(race_status_name_prev)
3468 strunzone(race_status_name_prev);
3469 race_status_name_prev = string_null;
3473 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3477 vector color = '0 0 0';
3481 stat = getstatf(STAT_DOM_PPS_RED);
3482 pic = "dom_icon_red";
3486 stat = getstatf(STAT_DOM_PPS_BLUE);
3487 pic = "dom_icon_blue";
3491 stat = getstatf(STAT_DOM_PPS_YELLOW);
3492 pic = "dom_icon_yellow";
3497 stat = getstatf(STAT_DOM_PPS_PINK);
3498 pic = "dom_icon_pink";
3502 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3504 if(mySize.x/mySize.y > aspect_ratio)
3506 i = aspect_ratio * mySize.y;
3507 myPos.x = myPos.x + (mySize.x - i) / 2;
3512 i = 1/aspect_ratio * mySize.x;
3513 myPos.y = myPos.y + (mySize.y - i) / 2;
3517 if (layout) // show text too
3520 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3521 if (layout == 2) // average pps
3522 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3523 else // percentage of average pps
3524 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3528 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3532 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3533 drawresetcliparea();
3537 void HUD_Mod_Dom(vector myPos, vector mySize)
3539 mod_active = 1; // required in each mod function that always shows something
3541 int layout = autocvar_hud_panel_modicons_dom_layout;
3544 aspect_ratio = (layout) ? 3 : 1;
3545 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3546 columns = ceil(team_count/rows);
3549 float row = 0, column = 0;
3550 vector pos, itemSize;
3551 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3552 for(i=0; i<team_count; ++i)
3554 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3556 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3567 void HUD_ModIcons_SetFunc()
3571 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3572 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3573 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3574 case MAPINFO_TYPE_CTS:
3575 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3576 case MAPINFO_TYPE_CA:
3577 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3578 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3579 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3583 int mod_prev; // previous state of mod_active to check for a change
3585 float mod_change; // "time" when mod_active changed
3587 void HUD_ModIcons(void)
3589 if(!autocvar__hud_configure)
3591 if(!autocvar_hud_panel_modicons) return;
3592 if(!HUD_ModIcons_GameType) return;
3595 HUD_Panel_UpdateCvars();
3597 draw_beginBoldFont();
3599 if(mod_active != mod_prev) {
3601 mod_prev = mod_active;
3604 if(mod_active || autocvar__hud_configure)
3605 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3607 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3610 HUD_Panel_DrawBg(mod_alpha);
3612 if(panel_bg_padding)
3614 panel_pos += '1 1 0' * panel_bg_padding;
3615 panel_size -= '2 2 0' * panel_bg_padding;
3618 if(autocvar__hud_configure)
3619 HUD_Mod_CTF(panel_pos, panel_size);
3621 HUD_ModIcons_GameType(panel_pos, panel_size);
3626 // Draw pressed keys (#11)
3628 void HUD_PressedKeys(void)
3630 if(!autocvar__hud_configure)
3632 if(!autocvar_hud_panel_pressedkeys) return;
3633 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3636 HUD_Panel_UpdateCvars();
3639 mySize = panel_size;
3641 HUD_Panel_DrawBg(1);
3642 if(panel_bg_padding)
3644 pos += '1 1 0' * panel_bg_padding;
3645 mySize -= '2 2 0' * panel_bg_padding;
3648 // force custom aspect
3649 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3652 vector newSize = '0 0 0';
3653 if(mySize.x/mySize.y > aspect)
3655 newSize.x = aspect * mySize.y;
3656 newSize.y = mySize.y;
3658 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3662 newSize.y = 1/aspect * mySize.x;
3663 newSize.x = mySize.x;
3665 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3671 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3673 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3675 if(autocvar_hud_panel_pressedkeys_attack)
3677 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3678 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3682 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3691 // Handle chat as a panel (#12)
3695 if(!autocvar__hud_configure)
3697 if (!autocvar_hud_panel_chat)
3699 if (!autocvar_con_chatrect)
3700 cvar_set("con_chatrect", "0");
3703 if(autocvar__con_chat_maximized)
3705 if(!hud_draw_maximized) return;
3707 else if(chat_panel_modified)
3709 panel.update_time = time; // forces reload of panel attributes
3710 chat_panel_modified = false;
3714 HUD_Panel_UpdateCvars();
3716 if(intermission == 2)
3718 // reserve some more space to the mapvote panel
3719 // by resizing and moving chat panel to the bottom
3720 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3721 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3722 chat_posy = panel_pos.y;
3723 chat_sizey = panel_size.y;
3725 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3727 panel_pos.y = panel_bg_border;
3728 panel_size.y = vid_conheight - panel_bg_border * 2;
3729 if(panel.current_panel_bg == "0") // force a border when maximized
3732 panel_bg = strcat(hud_skin_path, "/border_default");
3733 if(precache_pic(panel_bg) == "")
3734 panel_bg = "gfx/hud/default/border_default";
3735 if(panel.current_panel_bg)
3736 strunzone(panel.current_panel_bg);
3737 panel.current_panel_bg = strzone(panel_bg);
3738 chat_panel_modified = true;
3740 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3745 mySize = panel_size;
3747 HUD_Panel_DrawBg(1);
3749 if(panel_bg_padding)
3751 pos += '1 1 0' * panel_bg_padding;
3752 mySize -= '2 2 0' * panel_bg_padding;
3755 if (!autocvar_con_chatrect)
3756 cvar_set("con_chatrect", "1");
3758 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3759 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3761 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3762 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3764 if(autocvar__hud_configure)
3767 chatsize = '1 1 0' * autocvar_con_chatsize;
3768 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3770 for(i = 0; i < autocvar_con_chat; ++i)
3772 if(i == autocvar_con_chat - 1)
3775 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3776 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3777 pos.y += chatsize.y;
3782 // Engine info panel (#13)
3789 float frametimeavg1; // 1 frame ago
3790 float frametimeavg2; // 2 frames ago
3791 void HUD_EngineInfo(void)
3793 if(!autocvar__hud_configure)
3795 if(!autocvar_hud_panel_engineinfo) return;
3798 HUD_Panel_UpdateCvars();
3801 mySize = panel_size;
3803 HUD_Panel_DrawBg(1);
3804 if(panel_bg_padding)
3806 pos += '1 1 0' * panel_bg_padding;
3807 mySize -= '2 2 0' * panel_bg_padding;
3810 float currentTime = gettime(GETTIME_REALTIME);
3811 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3813 float currentframetime = currentTime - prevfps_time;
3814 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3815 frametimeavg2 = frametimeavg1;
3816 frametimeavg1 = frametimeavg;
3819 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3820 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3822 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3823 prevfps = (1/currentframetime);
3824 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3826 prevfps_time = currentTime;
3831 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3833 prevfps = framecounter/(currentTime - prevfps_time);
3835 prevfps_time = currentTime;
3840 color = HUD_Get_Num_Color (prevfps, 100);
3841 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3844 // Info messages panel (#14)
3846 #define drawInfoMessage(s) do { \
3847 if(autocvar_hud_panel_infomessages_flip) \
3848 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3849 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3850 o.y += fontsize.y; \
3852 void HUD_InfoMessages(void)
3854 if(!autocvar__hud_configure)
3856 if(!autocvar_hud_panel_infomessages) return;
3859 HUD_Panel_UpdateCvars();
3862 mySize = panel_size;
3864 HUD_Panel_DrawBg(1);
3865 if(panel_bg_padding)
3867 pos += '1 1 0' * panel_bg_padding;
3868 mySize -= '2 2 0' * panel_bg_padding;
3871 // always force 5:1 aspect
3872 vector newSize = '0 0 0';
3873 if(mySize.x/mySize.y > 5)
3875 newSize.x = 5 * mySize.y;
3876 newSize.y = mySize.y;
3878 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3882 newSize.y = 1/5 * mySize.x;
3883 newSize.x = mySize.x;
3885 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3894 fontsize = '0.20 0.20 0' * mySize.y;
3900 if(!autocvar__hud_configure)
3902 if(spectatee_status && !intermission)
3905 if(spectatee_status == -1)
3906 s = _("^1Observing");
3908 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3911 if(spectatee_status == -1)
3912 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3914 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3917 if(spectatee_status == -1)
3918 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3920 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3923 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3926 if(gametype == MAPINFO_TYPE_LMS)
3929 sk = playerslots[player_localnum];
3930 if(sk.(scores[ps_primary]) >= 666)
3931 s = _("^1Match has already begun");
3932 else if(sk.(scores[ps_primary]) > 0)
3933 s = _("^1You have no more lives left");
3935 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3938 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3941 //show restart countdown:
3942 if (time < getstatf(STAT_GAMESTARTTIME)) {
3944 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3945 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3946 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3947 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3951 if(warmup_stage && !intermission)
3953 s = _("^2Currently in ^1warmup^2 stage!");
3963 if(ready_waiting && !intermission && !spectatee_status)
3965 if(ready_waiting_for_me)
3968 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3970 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3975 s = _("^2Waiting for others to ready up to end warmup...");
3977 s = _("^2Waiting for others to ready up...");
3981 else if(warmup_stage && !intermission && !spectatee_status)
3983 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3987 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3989 float ts_min = 0, ts_max = 0;
3990 tm = teams.sort_next;
3993 for (; tm.sort_next; tm = tm.sort_next)
3995 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3997 if(!ts_min) ts_min = tm.team_size;
3998 else ts_min = min(ts_min, tm.team_size);
3999 if(!ts_max) ts_max = tm.team_size;
4000 else ts_max = max(ts_max, tm.team_size);
4002 if ((ts_max - ts_min) > 1)
4004 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4005 tm = GetTeam(myteam, false);
4007 if (tm.team != NUM_SPECTATOR)
4008 if (tm.team_size == ts_max)
4009 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4017 s = _("^7Press ^3ESC ^7to show HUD options.");
4019 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4021 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4023 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4028 // Physics panel (#15)
4030 vector acc_prevspeed;
4031 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4032 float physics_update_time, discrete_speed, discrete_acceleration;
4033 void HUD_Physics(void)
4035 if(!autocvar__hud_configure)
4037 if(!autocvar_hud_panel_physics) return;
4038 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4039 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4042 HUD_Panel_UpdateCvars();
4044 draw_beginBoldFont();
4046 HUD_Panel_DrawBg(1);
4047 if(panel_bg_padding)
4049 panel_pos += '1 1 0' * panel_bg_padding;
4050 panel_size -= '2 2 0' * panel_bg_padding;
4053 float acceleration_progressbar_scale = 0;
4054 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4055 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4058 if (autocvar_hud_panel_physics_text_scale <= 0)
4061 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4064 float speed, conversion_factor;
4067 switch(autocvar_hud_panel_physics_speed_unit)
4072 conversion_factor = 1.0;
4076 conversion_factor = 0.0254;
4080 conversion_factor = 0.0254 * 3.6;
4084 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4088 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4092 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4094 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4095 if (autocvar__hud_configure)
4096 speed = floor( max_speed * 0.65 + 0.5 );
4097 else if(autocvar_hud_panel_physics_speed_vertical)
4098 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4100 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4102 //compute acceleration
4103 float acceleration, f;
4104 if (autocvar__hud_configure)
4105 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4108 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4109 f = time - acc_prevtime;
4110 if(autocvar_hud_panel_physics_acceleration_vertical)
4111 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4113 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4115 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4117 acc_prevspeed = vel;
4118 acc_prevtime = time;
4120 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4122 f = bound(0, f * 10, 1);
4123 acc_avg = acc_avg * (1 - f) + acceleration * f;
4124 acceleration = acc_avg;
4128 int acc_decimals = 2;
4129 if(time > physics_update_time)
4131 // workaround for ftos_decimals returning a negative 0
4132 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4133 discrete_acceleration = 0;
4134 discrete_acceleration = acceleration;
4135 discrete_speed = speed;
4136 physics_update_time += autocvar_hud_panel_physics_update_interval;
4140 float panel_ar = panel_size.x/panel_size.y;
4141 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4142 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4144 panel_size.x *= 0.5;
4145 if (autocvar_hud_panel_physics_flip)
4146 speed_offset.x = panel_size.x;
4148 acceleration_offset.x = panel_size.x;
4152 panel_size.y *= 0.5;
4153 if (autocvar_hud_panel_physics_flip)
4154 speed_offset.y = panel_size.y;
4156 acceleration_offset.y = panel_size.y;
4158 int speed_baralign, acceleration_baralign;
4159 if (autocvar_hud_panel_physics_baralign == 1)
4160 acceleration_baralign = speed_baralign = 1;
4161 else if(autocvar_hud_panel_physics_baralign == 4)
4162 acceleration_baralign = speed_baralign = 2;
4163 else if (autocvar_hud_panel_physics_flip)
4165 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4166 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4170 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4171 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4173 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4174 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4178 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4179 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4180 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4181 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4183 tmp_size.x = panel_size.x * 0.75;
4184 tmp_size.y = panel_size.y * text_scale;
4186 tmp_offset.x = panel_size.x - tmp_size.x;
4189 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4190 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4196 tmp_offset.x = tmp_size.x;
4197 if (autocvar_hud_panel_physics_speed_unit_show)
4200 tmp_size.x = panel_size.x * (1 - 0.75);
4201 tmp_size.y = panel_size.y * 0.4 * text_scale;
4202 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4203 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4207 //compute and draw top speed
4208 if (autocvar_hud_panel_physics_topspeed)
4209 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4211 if (autocvar__hud_configure)
4213 top_speed = floor( max_speed * 0.75 + 0.5 );
4218 if (speed >= top_speed)
4221 top_speed_time = time;
4225 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4226 // divide by f to make it start from 1
4227 f = cos( ((time - top_speed_time) / f) * PI/2 );
4229 else //hide top speed 0, it would be stupid
4234 //top speed progressbar peak
4235 if(speed < top_speed)
4236 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4239 vector peak_size = '0 0 0';
4240 if (speed_baralign == 0)
4241 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4242 else if (speed_baralign == 1)
4243 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4244 else // if (speed_baralign == 2)
4245 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4246 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4247 peak_size.y = panel_size.y;
4248 if (speed_baralign == 2) // draw two peaks, on both sides
4250 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4251 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4254 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4258 tmp_offset.y = panel_size.y * 0.4;
4259 tmp_size.x = panel_size.x * (1 - 0.75);
4260 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4261 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4262 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4270 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4272 vector progressbar_color;
4273 if(acceleration < 0)
4274 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4276 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4278 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4279 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4280 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4282 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4284 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4286 if (acceleration_baralign == 1)
4287 tmp_offset.x = panel_size.x - tmp_size.x;
4288 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4289 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4296 tmp_size = panel_size;
4297 tmp_offset = '0 0 0';
4300 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4303 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4305 tmp_size.x = panel_size.x;
4306 tmp_size.y = panel_size.y * text_scale;
4308 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4310 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4316 // CenterPrint (#16)
4318 const int CENTERPRINT_MAX_MSGS = 10;
4319 const int CENTERPRINT_MAX_ENTRIES = 50;
4320 const float CENTERPRINT_SPACING = 0.7;
4322 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4323 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4324 float centerprint_time[CENTERPRINT_MAX_MSGS];
4325 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4326 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4327 bool centerprint_showing;
4329 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4331 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4334 if(strMessage == "" && new_id == 0)
4337 // strip trailing newlines
4338 j = strlen(strMessage) - 1;
4339 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4341 if (j < strlen(strMessage) - 1)
4342 strMessage = substring(strMessage, 0, j + 1);
4344 if(strMessage == "" && new_id == 0)
4347 // strip leading newlines
4349 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4352 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4354 if(strMessage == "" && new_id == 0)
4357 if (!centerprint_showing)
4358 centerprint_showing = true;
4360 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4362 if (j == CENTERPRINT_MAX_MSGS)
4364 if (new_id && new_id == centerprint_msgID[j])
4366 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4368 // fade out the current msg (duration and countdown_num are ignored)
4369 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4370 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4371 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4374 break; // found a msg with the same id, at position j
4378 if (i == CENTERPRINT_MAX_MSGS)
4380 // a msg with the same id was not found, add the msg at the next position
4382 if (cpm_index == -1)
4383 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4386 if(centerprint_messages[j])
4387 strunzone(centerprint_messages[j]);
4388 centerprint_messages[j] = strzone(strMessage);
4389 centerprint_msgID[j] = new_id;
4392 centerprint_time[j] = -1;
4393 centerprint_expire_time[j] = time;
4398 duration = max(1, autocvar_hud_panel_centerprint_time);
4399 centerprint_time[j] = duration;
4400 centerprint_expire_time[j] = time + duration;
4402 centerprint_countdown_num[j] = countdown_num;
4405 void centerprint_hud(string strMessage)
4407 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4410 void reset_centerprint_messages(void)
4413 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4415 centerprint_expire_time[i] = 0;
4416 centerprint_time[i] = 1;
4417 centerprint_msgID[i] = 0;
4418 if(centerprint_messages[i])
4419 strunzone(centerprint_messages[i]);
4420 centerprint_messages[i] = string_null;
4423 float hud_configure_cp_generation_time;
4424 void HUD_CenterPrint (void)
4426 if(!autocvar__hud_configure)
4428 if(!autocvar_hud_panel_centerprint) return;
4430 if(hud_configure_prev)
4431 reset_centerprint_messages();
4435 if(!hud_configure_prev)
4436 reset_centerprint_messages();
4437 if (time > hud_configure_cp_generation_time)
4439 if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4444 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4446 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4448 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4449 hud_configure_cp_generation_time = time + 1 + random()*4;
4453 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4454 hud_configure_cp_generation_time = time + 10 - random()*3;
4459 // this panel fades only when the menu does
4460 float hud_fade_alpha_save = 0;
4461 if(scoreboard_fade_alpha)
4463 hud_fade_alpha_save = hud_fade_alpha;
4464 hud_fade_alpha = 1 - autocvar__menu_alpha;
4466 HUD_Panel_UpdateCvars();
4468 if ( HUD_Radar_Clickable() )
4470 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4473 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4474 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4476 else if(scoreboard_fade_alpha)
4478 hud_fade_alpha = hud_fade_alpha_save;
4480 // move the panel below the scoreboard
4481 if (scoreboard_bottom >= 0.96 * vid_conheight)
4485 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4487 if(target_pos.y > panel_pos.y)
4489 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4490 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4494 HUD_Panel_DrawBg(1);
4496 if (!centerprint_showing)
4499 if(panel_bg_padding)
4501 panel_pos += '1 1 0' * panel_bg_padding;
4502 panel_size -= '2 2 0' * panel_bg_padding;
4508 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4509 // height = panel_size_y/entries;
4510 // fontsize = '1 1 0' * height;
4511 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4512 fontsize = '1 1 0' * height;
4513 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4516 float a, sz, align, current_msg_posY = 0, msg_size;
4519 bool all_messages_expired = true;
4522 if (autocvar_hud_panel_centerprint_flip)
4523 pos.y += panel_size.y;
4524 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4525 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4527 if (j == CENTERPRINT_MAX_MSGS)
4529 if (centerprint_expire_time[j] <= time)
4531 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4533 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4534 if (centerprint_countdown_num[j] == 0)
4536 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4538 else if(centerprint_time[j] != -1)
4542 all_messages_expired = false;
4544 // fade the centerprint_hud in/out
4545 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4546 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4547 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4548 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4549 else // Expiring soon, so fade it out.
4550 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4552 // while counting down show it anyway in order to hold the current message position
4553 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4558 // set the size from fading in/out before subsequent fading
4559 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4561 // also fade it based on positioning
4562 if(autocvar_hud_panel_centerprint_fade_subsequent)
4564 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4565 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4567 a *= panel_fg_alpha;
4569 // finally set the size based on the new theAlpha from subsequent fading
4570 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4571 drawfontscale = sz * '1 1 0';
4573 if (centerprint_countdown_num[j])
4574 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4576 n = tokenizebyseparator(centerprint_messages[j], "\n");
4578 if (autocvar_hud_panel_centerprint_flip)
4580 // check if the message can be entirely shown
4581 for(k = 0; k < n; ++k)
4583 getWrappedLine_remaining = argv(k);
4584 while(getWrappedLine_remaining)
4586 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4588 pos.y -= fontsize.y;
4590 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4593 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4597 for(k = 0; k < n; ++k)
4599 getWrappedLine_remaining = argv(k);
4600 while(getWrappedLine_remaining)
4602 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4606 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4607 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4608 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4609 pos.y += fontsize.y;
4612 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4616 ++g; // move next position number up
4618 msg_size = pos.y - msg_size;
4619 if (autocvar_hud_panel_centerprint_flip)
4621 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4622 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4623 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4625 if (pos.y < panel_pos.y) // check if the next message can be shown
4627 drawfontscale = '1 1 0';
4633 pos.y += CENTERPRINT_SPACING * fontsize.y;
4634 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4635 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4637 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4639 drawfontscale = '1 1 0';
4644 drawfontscale = '1 1 0';
4645 if (all_messages_expired)
4647 centerprint_showing = false;
4648 reset_centerprint_messages();
4655 #include "../common/minigames/cl_minigames_hud.qc"
4660 #include "quickmenu.qc"
4671 if(autocvar__hud_configure) return;
4672 if(intermission == 2) return;
4674 if(hud == HUD_BUMBLEBEE_GUN)
4675 CSQC_BUMBLE_GUN_HUD();
4677 Vehicle info = get_vehicleinfo(hud);
4682 bool HUD_Panel_CheckFlags(int showflags)
4684 if ( HUD_Minigame_Showpanels() )
4685 return showflags & PANEL_SHOW_MINIGAME;
4686 if(intermission == 2)
4687 return showflags & PANEL_SHOW_MAPVOTE;
4688 return showflags & PANEL_SHOW_MAINGAME;
4691 void HUD_Panel_Draw(entity panent)
4694 if(autocvar__hud_configure)
4696 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4699 else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4703 void HUD_Reset(void)
4705 // reset gametype specific icons
4706 if(gametype == MAPINFO_TYPE_CTF)
4707 HUD_Mod_CTF_Reset();
4713 // global hud theAlpha fade
4714 if(menu_enabled == 1)
4717 hud_fade_alpha = (1 - autocvar__menu_alpha);
4719 if(scoreboard_fade_alpha)
4720 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4722 HUD_Configure_Frame();
4724 // panels that we want to be active together with the scoreboard
4725 // they must fade only when the menu does
4726 if(scoreboard_fade_alpha == 1)
4728 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4732 if(!autocvar__hud_configure && !hud_fade_alpha)
4735 HUD_Panel_Draw(HUD_PANEL(VOTE));
4741 if (hud_skin_prev != autocvar_hud_skin)
4744 strunzone(hud_skin_path);
4745 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4747 strunzone(hud_skin_prev);
4748 hud_skin_prev = strzone(autocvar_hud_skin);
4752 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4756 float hud_dock_color_team = autocvar_hud_dock_color_team;
4757 if((teamplay) && hud_dock_color_team) {
4758 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4759 color = '1 0 0' * hud_dock_color_team;
4761 color = myteamcolors * hud_dock_color_team;
4763 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4764 color = '1 0 0' * hud_dock_color_team;
4768 string hud_dock_color = autocvar_hud_dock_color;
4769 if(hud_dock_color == "shirt") {
4770 f = stof(getplayerkeyvalue(current_player, "colors"));
4771 color = colormapPaletteColor(floor(f / 16), 0);
4773 else if(hud_dock_color == "pants") {
4774 f = stof(getplayerkeyvalue(current_player, "colors"));
4775 color = colormapPaletteColor(f % 16, 1);
4778 color = stov(hud_dock_color);
4782 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4783 if(precache_pic(pic) == "") {
4784 pic = strcat(hud_skin_path, "/dock_medium");
4785 if(precache_pic(pic) == "") {
4786 pic = "gfx/hud/default/dock_medium";
4789 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4792 // cache the panel order into the panel_order array
4793 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4794 for(i = 0; i < hud_panels_COUNT; ++i)
4795 panel_order[i] = -1;
4798 bool warning = false;
4799 int argc = tokenize_console(autocvar__hud_panelorder);
4800 if (argc > hud_panels_COUNT)
4802 //first detect wrong/missing panel numbers
4803 for(i = 0; i < hud_panels_COUNT; ++i) {
4804 p_num = stoi(argv(i));
4805 if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4806 if (panel_order[p_num] == -1) //found for the first time?
4807 s = strcat(s, ftos(p_num), " ");
4808 panel_order[p_num] = 1; //mark as found
4813 for(i = 0; i < hud_panels_COUNT; ++i) {
4814 if (panel_order[i] == -1) {
4816 s = strcat(s, ftos(i), " "); //add missing panel number
4820 LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4822 cvar_set("_hud_panelorder", s);
4823 if(hud_panelorder_prev)
4824 strunzone(hud_panelorder_prev);
4825 hud_panelorder_prev = strzone(s);
4827 //now properly set panel_order
4828 tokenize_console(s);
4829 for(i = 0; i < hud_panels_COUNT; ++i) {
4830 panel_order[i] = stof(argv(i));
4834 hud_draw_maximized = 0;
4835 // draw panels in the order specified by panel_order array
4836 for(i = hud_panels_COUNT - 1; i >= 0; --i)
4837 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4841 hud_draw_maximized = 1; // panels that may be maximized must check this var
4842 // draw maximized panels on top
4843 if(hud_panel_radar_maximized)
4844 HUD_Panel_Draw(HUD_PANEL(RADAR));
4845 if(autocvar__con_chat_maximized)
4846 HUD_Panel_Draw(HUD_PANEL(CHAT));
4847 if(hud_panel_quickmenu)
4848 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4850 if (scoreboard_active || intermission == 2)
4853 HUD_Configure_PostDraw();
4855 hud_configure_prev = autocvar__hud_configure;