]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Merge branch 'TimePath/items' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2
3 #include "hud_config.qh"
4 #include "mapvoting.qh"
5 #include "scoreboard.qh"
6 #include "teamradar.qh"
7 #include "t_items.qh"
8 #include "../common/buffs/all.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/items/all.qc"
11 #include "../common/mapinfo.qh"
12 #include "../common/mutators/mutator/waypoints/all.qh"
13 #include "../common/nades/all.qh"
14 #include "../common/stats.qh"
15 #include "../lib/csqcmodel/cl_player.qh"
16 // TODO: remove
17 #include "../server/mutators/mutator/gamemode_ctf.qc"
18
19
20 /*
21 ==================
22 Misc HUD functions
23 ==================
24 */
25
26 vector HUD_Get_Num_Color (float x, float maxvalue)
27 {
28         float blinkingamt;
29         vector color;
30         if(x >= maxvalue) {
31                 color.x = sin(2*M_PI*time);
32                 color.y = 1;
33                 color.z = sin(2*M_PI*time);
34         }
35         else if(x > maxvalue * 0.75) {
36                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
37                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
38                 color.z = 0;
39         }
40         else if(x > maxvalue * 0.5) {
41                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
42                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
43                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
44         }
45         else if(x > maxvalue * 0.25) {
46                 color.x = 1;
47                 color.y = 1;
48                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
49         }
50         else if(x > maxvalue * 0.1) {
51                 color.x = 1;
52                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
53                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
54         }
55         else {
56                 color.x = 1;
57                 color.y = 0;
58                 color.z = 0;
59         }
60
61         blinkingamt = (1 - x/maxvalue/0.25);
62         if(blinkingamt > 0)
63         {
64                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
65                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
66                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
67         }
68         return color;
69 }
70
71 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
72 {
73         float aspect = size_y / size_x;
74         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
75 }
76
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
78 {
79         float columns, rows;
80         float ratio, best_ratio = 0;
81         float best_columns = 1, best_rows = 1;
82         bool vertical = (psize.x / psize.y >= item_aspect);
83         if(vertical)
84         {
85                 psize = eX * psize.y + eY * psize.x;
86                 item_aspect = 1 / item_aspect;
87         }
88
89         rows = ceil(sqrt(item_count));
90         columns = ceil(item_count/rows);
91         while(columns >= 1)
92         {
93                 ratio = (psize.x/columns) / (psize.y/rows);
94                 if(ratio > item_aspect)
95                         ratio = item_aspect * item_aspect / ratio;
96
97                 if(ratio <= best_ratio)
98                         break; // ratio starts decreasing by now, skip next configurations
99
100                 best_columns = columns;
101                 best_rows = rows;
102                 best_ratio = ratio;
103
104                 if(columns == 1)
105                         break;
106
107                 --columns;
108                 rows = ceil(item_count/columns);
109         }
110
111         if(vertical)
112                 return eX * best_rows + eY * best_columns;
113         else
114                 return eX * best_columns + eY * best_rows;
115 }
116
117 // return the string of the onscreen race timer
118 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
119 {
120         string col;
121         string timestr;
122         string cpname;
123         string lapstr;
124         lapstr = "";
125
126         if(theirtime == 0) // goal hit
127         {
128                 if(mytime > 0)
129                 {
130                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
131                         col = "^1";
132                 }
133                 else if(mytime == 0)
134                 {
135                         timestr = "+0.0";
136                         col = "^3";
137                 }
138                 else
139                 {
140                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
141                         col = "^2";
142                 }
143
144                 if(lapdelta > 0)
145                 {
146                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
147                         col = "^2";
148                 }
149                 else if(lapdelta < 0)
150                 {
151                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
152                         col = "^1";
153                 }
154         }
155         else if(theirtime > 0) // anticipation
156         {
157                 if(mytime >= theirtime)
158                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
159                 else
160                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
161                 col = "^3";
162         }
163         else
164         {
165                 col = "^7";
166                 timestr = "";
167         }
168
169         if(cp == 254)
170                 cpname = _("Start line");
171         else if(cp == 255)
172                 cpname = _("Finish line");
173         else if(cp)
174                 cpname = sprintf(_("Intermediate %d"), cp);
175         else
176                 cpname = _("Finish line");
177
178         if(theirtime < 0)
179                 return strcat(col, cpname);
180         else if(theirname == "")
181                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
182         else
183                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
184 }
185
186 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
187 int race_CheckName(string net_name)
188 {
189         int i;
190         for (i=RANKINGS_CNT-1;i>=0;--i)
191                 if(grecordholder[i] == net_name)
192                         return i+1;
193         return 0;
194 }
195
196 /*
197 ==================
198 HUD panels
199 ==================
200 */
201
202 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
203 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
204 {
205         if(!length_ratio || !theAlpha)
206                 return;
207         if(length_ratio > 1)
208                 length_ratio = 1;
209         if (baralign == 3)
210         {
211                 if(length_ratio < -1)
212                         length_ratio = -1;
213         }
214         else if(length_ratio < 0)
215                 return;
216
217         vector square;
218         vector width, height;
219         if(vertical) {
220                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
221                 if(precache_pic(pic) == "") {
222                         pic = "gfx/hud/default/progressbar_vertical";
223                 }
224
225         if (baralign == 1) // bottom align
226                         theOrigin.y += (1 - length_ratio) * theSize.y;
227         else if (baralign == 2) // center align
228             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
229         else if (baralign == 3) // center align, positive values down, negative up
230                 {
231                         theSize.y *= 0.5;
232                         if (length_ratio > 0)
233                                 theOrigin.y += theSize.y;
234                         else
235                         {
236                                 theOrigin.y += (1 + length_ratio) * theSize.y;
237                                 length_ratio = -length_ratio;
238                         }
239                 }
240                 theSize.y *= length_ratio;
241
242                 vector bH;
243                 width = eX * theSize.x;
244                 height = eY * theSize.y;
245                 if(theSize.y <= theSize.x * 2)
246                 {
247                         // button not high enough
248                         // draw just upper and lower part then
249                         square = eY * theSize.y * 0.5;
250                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
251                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
252                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
253                 }
254                 else
255                 {
256                         square = eY * theSize.x;
257                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
258                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
259                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
260                 }
261         } else {
262                 pic = strcat(hud_skin_path, "/", pic);
263                 if(precache_pic(pic) == "") {
264                         pic = "gfx/hud/default/progressbar";
265                 }
266
267                 if (baralign == 1) // right align
268                         theOrigin.x += (1 - length_ratio) * theSize.x;
269         else if (baralign == 2) // center align
270             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
271         else if (baralign == 3) // center align, positive values on the right, negative on the left
272                 {
273                         theSize.x *= 0.5;
274                         if (length_ratio > 0)
275                                 theOrigin.x += theSize.x;
276                         else
277                         {
278                                 theOrigin.x += (1 + length_ratio) * theSize.x;
279                                 length_ratio = -length_ratio;
280                         }
281                 }
282                 theSize.x *= length_ratio;
283
284                 vector bW;
285                 width = eX * theSize.x;
286                 height = eY * theSize.y;
287                 if(theSize.x <= theSize.y * 2)
288                 {
289                         // button not wide enough
290                         // draw just left and right part then
291                         square = eX * theSize.x * 0.5;
292                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
293                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
294                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
295                 }
296                 else
297                 {
298                         square = eX * theSize.y;
299                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
300                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
301                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
302                 }
303         }
304 }
305
306 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
307 {
308         if(!theAlpha)
309                 return;
310
311         string pic;
312         pic = strcat(hud_skin_path, "/num_leading");
313         if(precache_pic(pic) == "") {
314                 pic = "gfx/hud/default/num_leading";
315         }
316
317         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
318         if(mySize.x/mySize.y > 2)
319                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
320         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
321 }
322
323 // Weapon icons (#0)
324 //
325 entity weaponorder[Weapons_MAX];
326 void weaponorder_swap(int i, int j, entity pass)
327 {
328         entity h = weaponorder[i];
329         weaponorder[i] = weaponorder[j];
330         weaponorder[j] = h;
331 }
332
333 string weaponorder_cmp_str;
334 int weaponorder_cmp(int i, int j, entity pass)
335 {
336         int ai, aj;
337         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
338         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
339         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
340 }
341
342 void HUD_Weapons()
343 {
344         SELFPARAM();
345         // declarations
346         WepSet weapons_stat = WepSet_GetFromStat();
347         int i;
348         float f, a;
349         float screen_ar;
350         vector center = '0 0 0';
351         int weapon_count, weapon_id;
352         int row, column, rows = 0, columns = 0;
353         bool vertical_order = true;
354         float aspect = autocvar_hud_panel_weapons_aspect;
355
356         float timeout = autocvar_hud_panel_weapons_timeout;
357         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
358         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
359
360         vector barsize = '0 0 0', baroffset = '0 0 0';
361         vector ammo_color = '1 0 1';
362         float ammo_alpha = 1;
363
364         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
365         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
366
367         vector weapon_pos, weapon_size = '0 0 0';
368         vector color;
369
370         // check to see if we want to continue
371         if(hud != HUD_NORMAL) return;
372
373         if(!autocvar__hud_configure)
374         {
375                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
376                         return;
377                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
378                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
379                 {
380                         weaponprevtime = time;
381                         return;
382                 }
383         }
384
385         // update generic hud functions
386         HUD_Panel_UpdateCvars();
387
388         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
389         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
390         {
391                 int weapon_cnt;
392                 if(weaponorder_bypriority)
393                         strunzone(weaponorder_bypriority);
394                 if(weaponorder_byimpulse)
395                         strunzone(weaponorder_byimpulse);
396
397                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
398                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
399                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
400
401                 weapon_cnt = 0;
402                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
403                 {
404                         setself(get_weaponinfo(i));
405                         if(self.impulse >= 0)
406                         {
407                                 weaponorder[weapon_cnt] = self;
408                                 ++weapon_cnt;
409                         }
410                 }
411                 for(i = weapon_cnt; i < Weapons_MAX; ++i)
412                         weaponorder[i] = world;
413                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
414
415                 weaponorder_cmp_str = string_null;
416         }
417
418         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
419                 complain_weapon = 0;
420
421         if(autocvar__hud_configure)
422         {
423                 if(!weapons_stat)
424                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
425                                 weapons_stat |= WepSet_FromWeapon(i);
426
427                 #if 0
428                 /// debug code
429                 if(cvar("wep_add"))
430                 {
431                         weapons_stat = '0 0 0';
432                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
433                         for(i = WEP_FIRST; i <= countw; ++i)
434                                 weapons_stat |= WepSet_FromWeapon(i);
435                 }
436                 #endif
437         }
438
439         // determine which weapons are going to be shown
440         if (autocvar_hud_panel_weapons_onlyowned)
441         {
442                 if(autocvar__hud_configure)
443                 {
444                         if(menu_enabled != 2)
445                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
446                 }
447
448                 // do we own this weapon?
449                 weapon_count = 0;
450                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
451                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
452                                 ++weapon_count;
453
454
455                 // might as well commit suicide now, no reason to live ;)
456                 if (weapon_count == 0)
457                         return;
458
459                 vector old_panel_size = panel_size;
460                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
461
462                 // get the all-weapons layout
463                 int nHidden = 0;
464                 WepSet weapons_stat = WepSet_GetFromStat();
465                 for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
466                         WepSet weapons_wep = WepSet_FromWeapon(i);
467                         if (weapons_stat & weapons_wep) continue;
468                         Weapon w = get_weaponinfo(i);
469                         if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
470                 }
471                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
472                 columns = table_size.x;
473                 rows = table_size.y;
474                 weapon_size.x = padded_panel_size.x / columns;
475                 weapon_size.y = padded_panel_size.y / rows;
476
477                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
478                 // we enlarge them a bit when possible to better match the desired aspect ratio
479                 if(padded_panel_size.x / padded_panel_size.y < aspect)
480                 {
481                         // maximum number of rows that allows to display items with the desired aspect ratio
482                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
483                         columns = min(columns, ceil(weapon_count / max_rows));
484                         rows = ceil(weapon_count / columns);
485                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
486                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
487                         vertical_order = false;
488                 }
489                 else
490                 {
491                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
492                         rows = min(rows, ceil(weapon_count / max_columns));
493                         columns = ceil(weapon_count / rows);
494                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
495                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
496                         vertical_order = true;
497                 }
498
499                 // reduce size of the panel
500                 panel_size.x = columns * weapon_size.x;
501                 panel_size.y = rows * weapon_size.y;
502                 panel_size += '2 2 0' * panel_bg_padding;
503
504                 // center the resized panel, or snap it to the screen edge when close enough
505                 if(panel_pos.x > vid_conwidth * 0.001)
506                 {
507                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
508                                 panel_pos.x += old_panel_size.x - panel_size.x;
509                         else
510                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
511                 }
512                 else if(old_panel_size.x > vid_conwidth * 0.999)
513                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
514
515                 if(panel_pos.y > vid_conheight * 0.001)
516                 {
517                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
518                                 panel_pos.y += old_panel_size.y - panel_size.y;
519                         else
520                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
521                 }
522                 else if(old_panel_size.y > vid_conheight * 0.999)
523                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
524         }
525         else
526                 weapon_count = (Weapons_COUNT - 1);
527
528         // animation for fading in/out the panel respectively when not in use
529         if(!autocvar__hud_configure)
530         {
531                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
532                 {
533                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
534
535                         // fade the panel alpha
536                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
537                         {
538                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
539                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
540                         }
541                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
542                         {
543                                 panel_bg_alpha *= (1 - f);
544                                 panel_fg_alpha *= (1 - f);
545                         }
546
547                         // move the panel off the screen
548                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
549                         {
550                                 f *= f; // for a cooler movement
551                                 center.x = panel_pos.x + panel_size.x/2;
552                                 center.y = panel_pos.y + panel_size.y/2;
553                                 screen_ar = vid_conwidth/vid_conheight;
554                                 if (center.x/center.y < screen_ar) //bottom left
555                                 {
556                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
557                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
558                                         else //left
559                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
560                                 }
561                                 else //top right
562                                 {
563                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
564                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
565                                         else //top
566                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
567                                 }
568                                 if(f == 1)
569                                         center.x = -1; // mark the panel as off screen
570                         }
571                         weaponprevtime = time - (1 - f) * timein_effect_length;
572                 }
573                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
574                 {
575                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
576
577                         // fade the panel alpha
578                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
579                         {
580                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
581                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
582                         }
583                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
584                         {
585                                 panel_bg_alpha *= (f);
586                                 panel_fg_alpha *= (f);
587                         }
588
589                         // move the panel back on screen
590                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
591                         {
592                                 f *= f; // for a cooler movement
593                                 f = 1 - f;
594                                 center.x = panel_pos.x + panel_size.x/2;
595                                 center.y = panel_pos.y + panel_size.y/2;
596                                 screen_ar = vid_conwidth/vid_conheight;
597                                 if (center.x/center.y < screen_ar) //bottom left
598                                 {
599                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
600                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
601                                         else //left
602                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
603                                 }
604                                 else //top right
605                                 {
606                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
607                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
608                                         else //top
609                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
610                                 }
611                         }
612                 }
613         }
614
615         // draw the background, then change the virtual size of it to better fit other items inside
616         HUD_Panel_DrawBg(1);
617
618         if(center.x == -1)
619                 return;
620
621         if(panel_bg_padding)
622         {
623                 panel_pos += '1 1 0' * panel_bg_padding;
624                 panel_size -= '2 2 0' * panel_bg_padding;
625         }
626
627         // after the sizing and animations are done, update the other values
628
629         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
630         {
631                 vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
632                 columns = table_size.x;
633                 rows = table_size.y;
634                 weapon_size.x = panel_size.x / columns;
635                 weapon_size.y = panel_size.y / rows;
636                 vertical_order = (panel_size.x / panel_size.y >= aspect);
637         }
638
639         // calculate position/size for visual bar displaying ammount of ammo status
640         if (autocvar_hud_panel_weapons_ammo)
641         {
642                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
643                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
644
645                 if(weapon_size.x/weapon_size.y > aspect)
646                 {
647                         barsize.x = aspect * weapon_size.y;
648                         barsize.y = weapon_size.y;
649                         baroffset.x = (weapon_size.x - barsize.x) / 2;
650                 }
651                 else
652                 {
653                         barsize.y = 1/aspect * weapon_size.x;
654                         barsize.x = weapon_size.x;
655                         baroffset.y = (weapon_size.y - barsize.y) / 2;
656                 }
657         }
658         if(autocvar_hud_panel_weapons_accuracy)
659                 Accuracy_LoadColors();
660
661         // draw items
662         row = column = 0;
663         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
664         vector noncurrent_pos = '0 0 0';
665         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
666         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
667         bool isCurrent;
668
669         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
670         {
671                 // retrieve information about the current weapon to be drawn
672                 setself(weaponorder[i]);
673                 weapon_id = self.impulse;
674                 isCurrent = (self.weapon == switchweapon);
675
676                 // skip if this weapon doesn't exist
677                 if(!self || weapon_id < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if(autocvar_hud_panel_weapons_onlyowned)
681                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
682                         continue;
683
684                 // figure out the drawing position of weapon
685                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
686                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
687                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
688
689                 // draw background behind currently selected weapon
690                 if(isCurrent)
691                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
692
693                 // draw the weapon accuracy
694                 if(autocvar_hud_panel_weapons_accuracy)
695                 {
696                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
697                         if(panel_weapon_accuracy >= 0)
698                         {
699                                 color = Accuracy_GetColor(panel_weapon_accuracy);
700                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
701                         }
702                 }
703
704                 // drawing all the weapon items
705                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
706                 {
707                         // draw the weapon image
708                         if(isCurrent)
709                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
710                         else
711                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
712
713                         // draw weapon label string
714                         switch(autocvar_hud_panel_weapons_label)
715                         {
716                                 case 1: // weapon number
717                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
718                                         break;
719
720                                 case 2: // bind
721                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722                                         break;
723
724                                 case 3: // weapon name
725                                         drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
726                                         break;
727
728                                 default: // nothing
729                                         break;
730                         }
731
732                         // draw ammo status bar
733                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
734                         {
735                                 float ammo_full;
736                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
737
738                                 if(a > 0)
739                                 {
740                                         switch(self.ammo_field)
741                                         {
742                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
743                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
744                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
745                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
746                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
747                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
748                                                 default: ammo_full = 60;
749                                         }
750
751                                         drawsetcliparea(
752                                                 weapon_pos.x + baroffset.x,
753                                                 weapon_pos.y + baroffset.y,
754                                                 barsize.x * bound(0, a/ammo_full, 1),
755                                                 barsize.y
756                                         );
757
758                                         drawpic_aspect_skin(
759                                                 weapon_pos,
760                                                 "weapon_ammo",
761                                                 weapon_size,
762                                                 ammo_color,
763                                                 ammo_alpha,
764                                                 DRAWFLAG_NORMAL
765                                         );
766
767                                         drawresetcliparea();
768                                 }
769                         }
770                 }
771                 else // draw a "ghost weapon icon" if you don't have the weapon
772                 {
773                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
774                 }
775
776                 // draw the complain message
777                 if(self.weapon == complain_weapon)
778                 {
779                         if(fadetime)
780                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
781                         else
782                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 #if 0
803                 /// debug code
804                 if(!autocvar_hud_panel_weapons_onlyowned)
805                 {
806                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
807                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
808                 }
809                 #endif
810
811                 // continue with new position for the next weapon
812                 if(vertical_order)
813                 {
814                         ++column;
815                         if(column >= columns)
816                         {
817                                 column = 0;
818                                 ++row;
819                         }
820                 }
821                 else
822                 {
823                         ++row;
824                         if(row >= rows)
825                         {
826                                 row = 0;
827                                 ++column;
828                         }
829                 }
830         }
831 }
832
833 // Ammo (#1)
834 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
835 {
836         HUD_Panel_DrawProgressBar(
837                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
838                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
839                 autocvar_hud_panel_ammo_progressbar_name,
840                 progress, 0, 0, color,
841                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
842 }
843
844 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
845 {
846         float bonusNades    = getstatf(STAT_NADE_BONUS);
847         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
848         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
849         vector nadeColor    = Nades[bonusType].m_color;
850         string nadeIcon     = Nades[bonusType].m_icon;
851
852         vector iconPos, textPos;
853
854         if(autocvar_hud_panel_ammo_iconalign)
855         {
856                 iconPos = myPos + eX * 2 * mySize.y;
857                 textPos = myPos;
858         }
859         else
860         {
861                 iconPos = myPos;
862                 textPos = myPos + eX * mySize.y;
863         }
864
865         if(bonusNades > 0 || bonusProgress > 0)
866         {
867                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
868
869                 if(autocvar_hud_panel_ammo_text)
870                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
871
872                 if(draw_expanding)
873                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
874
875                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
876         }
877 }
878
879 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
880 {
881         if(ammoType == ammo_none)
882                 return;
883
884         // Initialize variables
885
886         int ammo;
887         if(autocvar__hud_configure)
888         {
889                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
890                 ammo = 60;
891         }
892         else
893                 ammo = getstati(GetAmmoStat(ammoType));
894
895         if(!isCurrent)
896         {
897                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
898                 myPos = myPos + (mySize - mySize * scale) * 0.5;
899                 mySize = mySize * scale;
900         }
901
902         vector iconPos, textPos;
903         if(autocvar_hud_panel_ammo_iconalign)
904         {
905                 iconPos = myPos + eX * 2 * mySize.y;
906                 textPos = myPos;
907         }
908         else
909         {
910                 iconPos = myPos;
911                 textPos = myPos + eX * mySize.y;
912         }
913
914         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
915
916         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
917         vector textColor;
918         if(isInfinite)
919                 textColor = '0.2 0.95 0';
920         else if(isShadowed)
921                 textColor = '0 0 0';
922         else if(ammo < 10)
923                 textColor = '0.8 0.04 0';
924         else
925                 textColor = '1 1 1';
926
927         float alpha;
928         if(isCurrent)
929                 alpha = panel_fg_alpha;
930         else if(isShadowed)
931                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
932         else
933                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
934
935         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
936
937         // Draw item
938
939         if(isCurrent)
940                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
941
942         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
943                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
944
945         if(autocvar_hud_panel_ammo_text)
946                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
947
948         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
949 }
950
951 int nade_prevstatus;
952 int nade_prevframe;
953 float nade_statuschange_time;
954 void HUD_Ammo(void)
955 {
956         if(hud != HUD_NORMAL) return;
957         if(!autocvar__hud_configure)
958         {
959                 if(!autocvar_hud_panel_ammo) return;
960                 if(spectatee_status == -1) return;
961         }
962
963         HUD_Panel_UpdateCvars();
964
965         draw_beginBoldFont();
966
967         vector pos, mySize;
968         pos = panel_pos;
969         mySize = panel_size;
970
971         HUD_Panel_DrawBg(1);
972         if(panel_bg_padding)
973         {
974                 pos += '1 1 0' * panel_bg_padding;
975                 mySize -= '2 2 0' * panel_bg_padding;
976         }
977
978         int rows = 0, columns, row, column;
979         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
980         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
981         float nade_statuschange_elapsedtime;
982         int total_ammo_count;
983
984         vector ammo_size;
985         if (autocvar_hud_panel_ammo_onlycurrent)
986                 total_ammo_count = 1;
987         else
988                 total_ammo_count = AMMO_COUNT;
989
990         if(draw_nades)
991         {
992                 ++total_ammo_count;
993                 if (nade_cnt != nade_prevframe)
994                 {
995                         nade_statuschange_time = time;
996                         nade_prevstatus = nade_prevframe;
997                         nade_prevframe = nade_cnt;
998                 }
999         }
1000         else
1001                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1002
1003         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1004         columns = ceil((total_ammo_count)/rows);
1005         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1006
1007         vector offset = '0 0 0'; // fteqcc sucks
1008         float newSize;
1009         if(ammo_size.x/ammo_size.y > 3)
1010         {
1011                 newSize = 3 * ammo_size.y;
1012                 offset.x = ammo_size.x - newSize;
1013                 pos.x += offset.x/2;
1014                 ammo_size.x = newSize;
1015         }
1016         else
1017         {
1018                 newSize = 1/3 * ammo_size.x;
1019                 offset.y = ammo_size.y - newSize;
1020                 pos.y += offset.y/2;
1021                 ammo_size.y = newSize;
1022         }
1023
1024         int i;
1025         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1026         row = column = 0;
1027         if(autocvar_hud_panel_ammo_onlycurrent)
1028         {
1029                 if(autocvar__hud_configure)
1030                 {
1031                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1032                 }
1033                 else
1034                 {
1035                         DrawAmmoItem(
1036                                 pos,
1037                                 ammo_size,
1038                                 (get_weaponinfo(switchweapon)).ammo_field,
1039                                 true,
1040                                 infinite_ammo
1041                         );
1042                 }
1043
1044                 ++row;
1045                 if(row >= rows)
1046                 {
1047                         row = 0;
1048                         column = column + 1;
1049                 }
1050         }
1051         else
1052         {
1053                 .int ammotype;
1054                 row = column = 0;
1055                 for(i = 0; i < AMMO_COUNT; ++i)
1056                 {
1057                         ammotype = GetAmmoFieldFromNum(i);
1058                         DrawAmmoItem(
1059                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1060                                 ammo_size,
1061                                 ammotype,
1062                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1063                                 infinite_ammo
1064                         );
1065
1066                         ++row;
1067                         if(row >= rows)
1068                         {
1069                                 row = 0;
1070                                 column = column + 1;
1071                         }
1072                 }
1073         }
1074
1075         if (draw_nades)
1076         {
1077                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1078
1079                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1080
1081                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1082         }
1083
1084         draw_endBoldFont();
1085 }
1086
1087 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1088 {
1089         vector newPos = '0 0 0', newSize = '0 0 0';
1090         vector picpos, numpos;
1091
1092         if (vertical)
1093         {
1094                 if(mySize.y/mySize.x > 2)
1095                 {
1096                         newSize.y = 2 * mySize.x;
1097                         newSize.x = mySize.x;
1098
1099                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1100                         newPos.x = myPos.x;
1101                 }
1102                 else
1103                 {
1104                         newSize.x = 1/2 * mySize.y;
1105                         newSize.y = mySize.y;
1106
1107                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1108                         newPos.y = myPos.y;
1109                 }
1110
1111                 if(icon_right_align)
1112                 {
1113                         numpos = newPos;
1114                         picpos = newPos + eY * newSize.x;
1115                 }
1116                 else
1117                 {
1118                         picpos = newPos;
1119                         numpos = newPos + eY * newSize.x;
1120                 }
1121
1122                 newSize.y /= 2;
1123                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1124                 // make number smaller than icon, it looks better
1125                 // reduce only y to draw numbers with different number of digits with the same y size
1126                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1127                 newSize.y *= 0.7;
1128                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1129                 return;
1130         }
1131
1132         if(mySize.x/mySize.y > 3)
1133         {
1134                 newSize.x = 3 * mySize.y;
1135                 newSize.y = mySize.y;
1136
1137                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1138                 newPos.y = myPos.y;
1139         }
1140         else
1141         {
1142                 newSize.y = 1/3 * mySize.x;
1143                 newSize.x = mySize.x;
1144
1145                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1146                 newPos.x = myPos.x;
1147         }
1148
1149         if(icon_right_align) // right align
1150         {
1151                 numpos = newPos;
1152                 picpos = newPos + eX * 2 * newSize.y;
1153         }
1154         else // left align
1155         {
1156                 numpos = newPos + eX * newSize.y;
1157                 picpos = newPos;
1158         }
1159
1160         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1161         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1162         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1163         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1164 }
1165
1166 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1167 {
1168         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1169 }
1170
1171 // Powerups (#2)
1172 //
1173
1174 // Powerup item fields (reusing existing fields)
1175 .string message;  // Human readable name
1176 .string netname;  // Icon name
1177 .vector colormod; // Color
1178 .float count;     // Time left
1179 .float lifetime;  // Maximum time
1180
1181 entity powerupItems;
1182 int powerupItemsCount;
1183
1184 void resetPowerupItems()
1185 {
1186         entity item;
1187         for(item = powerupItems; item; item = item.chain)
1188                 item.count = 0;
1189
1190         powerupItemsCount = 0;
1191 }
1192
1193 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1194 {
1195         if(!powerupItems)
1196                 powerupItems = spawn();
1197
1198         entity item;
1199         for(item = powerupItems; item.count; item = item.chain)
1200                 if(!item.chain)
1201                         item.chain = spawn();
1202
1203         item.message  = name;
1204         item.netname  = icon;
1205         item.colormod = color;
1206         item.count    = currentTime;
1207         item.lifetime = lifeTime;
1208
1209         ++powerupItemsCount;
1210 }
1211
1212 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1213 {
1214         if(align < 2)
1215                 return align;
1216
1217         bool isTop    =  isVertical && rows > 1 && row == 0;
1218         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1219         bool isLeft   = !isVertical && columns > 1 && column == 0;
1220         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1221
1222         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1223         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1224
1225         return 2;
1226 }
1227
1228 void HUD_Powerups()
1229 {
1230         int allItems = getstati(STAT_ITEMS, 0, 24);
1231         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1232         int strengthTime, shieldTime, superTime;
1233
1234         // Initialize items
1235         if(!autocvar__hud_configure)
1236         {
1237                 if(!autocvar_hud_panel_powerups) return;
1238                 if(spectatee_status == -1) return;
1239                 if(getstati(STAT_HEALTH) <= 0) return;
1240                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1241
1242                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1243                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1244                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1245
1246                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1247                         superTime = 99;
1248
1249                 // Prevent stuff to show up on mismatch that will be fixed next frame
1250                 if(!(allItems & IT_SUPERWEAPON))
1251                         superTime = 0;
1252         }
1253         else
1254         {
1255                 strengthTime = 15;
1256                 shieldTime = 27;
1257                 superTime = 13;
1258                 allBuffs = 0;
1259         }
1260
1261         // Add items to linked list
1262         resetPowerupItems();
1263
1264         if(strengthTime)
1265                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1266         if(shieldTime)
1267                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1268         if(superTime)
1269                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1270
1271         FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
1272                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1273         ));
1274
1275         if(!powerupItemsCount)
1276                 return;
1277
1278         // Draw panel background
1279         HUD_Panel_UpdateCvars();
1280         HUD_Panel_DrawBg(1);
1281
1282         // Set drawing area
1283         vector pos = panel_pos;
1284         vector size = panel_size;
1285         bool isVertical = size.y > size.x;
1286
1287         if(panel_bg_padding)
1288         {
1289                 pos += '1 1 0' * panel_bg_padding;
1290                 size -= '2 2 0' * panel_bg_padding;
1291         }
1292
1293         // Find best partitioning of the drawing area
1294         const float DESIRED_ASPECT = 6;
1295         float aspect = 0, a;
1296         int columns = 0, c;
1297         int rows = 0, r;
1298         int i = 1;
1299
1300         do
1301         {
1302                 c = floor(powerupItemsCount / i);
1303                 r = ceil(powerupItemsCount / c);
1304                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1305
1306                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1307                 {
1308                         aspect = a;
1309                         columns = c;
1310                         rows = r;
1311                 }
1312         }
1313         while(++i <= powerupItemsCount);
1314
1315         // Prevent single items from getting too wide
1316         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1317         {
1318                 if(isVertical)
1319                 {
1320                         size.y *= 0.5;
1321                         pos.y += size.y * 0.5;
1322                 }
1323                 else
1324                 {
1325                         size.x *= 0.5;
1326                         pos.x += size.x * 0.5;
1327                 }
1328         }
1329
1330         // Draw items from linked list
1331         vector itemPos = pos;
1332         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1333         vector textColor = '1 1 1';
1334
1335         int fullSeconds = 0;
1336         int align = 0;
1337         int column = 0;
1338         int row = 0;
1339
1340         draw_beginBoldFont();
1341         for(entity item = powerupItems; item.count; item = item.chain)
1342         {
1343                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1344
1345                 // Draw progressbar
1346                 if(autocvar_hud_panel_powerups_progressbar)
1347                 {
1348                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1349                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1350                 }
1351
1352                 // Draw icon and text
1353                 if(autocvar_hud_panel_powerups_text)
1354                 {
1355                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1356                         fullSeconds = ceil(item.count);
1357                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1358
1359                         if(item.count > 1)
1360                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1361                         if(item.count <= 5)
1362                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1363                 }
1364
1365                 // Determine next section
1366                 if(isVertical)
1367                 {
1368                         if(++column >= columns)
1369                         {
1370                                 column = 0;
1371                                 ++row;
1372                         }
1373                 }
1374                 else
1375                 {
1376                         if(++row >= rows)
1377                         {
1378                                 row = 0;
1379                                 ++column;
1380                         }
1381                 }
1382         }
1383         draw_endBoldFont();
1384 }
1385
1386 // Health/armor (#3)
1387 //
1388
1389
1390 void HUD_HealthArmor(void)
1391 {
1392         int armor, health, fuel;
1393         if(!autocvar__hud_configure)
1394         {
1395                 if(!autocvar_hud_panel_healtharmor) return;
1396                 if(hud != HUD_NORMAL) return;
1397                 if(spectatee_status == -1) return;
1398
1399                 health = getstati(STAT_HEALTH);
1400                 if(health <= 0)
1401                 {
1402                         prev_health = -1;
1403                         return;
1404                 }
1405                 armor = getstati(STAT_ARMOR);
1406
1407                 // code to check for spectatee_status changes is in Ent_ClientData()
1408                 // prev_p_health and prev_health can be set to -1 there
1409
1410                 if (prev_p_health == -1)
1411                 {
1412                         // no effect
1413                         health_beforedamage = 0;
1414                         armor_beforedamage = 0;
1415                         health_damagetime = 0;
1416                         armor_damagetime = 0;
1417                         prev_health = health;
1418                         prev_armor = armor;
1419                         old_p_health = health;
1420                         old_p_armor = armor;
1421                         prev_p_health = health;
1422                         prev_p_armor = armor;
1423                 }
1424                 else if (prev_health == -1)
1425                 {
1426                         //start the load effect
1427                         health_damagetime = 0;
1428                         armor_damagetime = 0;
1429                         prev_health = 0;
1430                         prev_armor = 0;
1431                 }
1432                 fuel = getstati(STAT_FUEL);
1433         }
1434         else
1435         {
1436                 health = 150;
1437                 armor = 75;
1438                 fuel = 20;
1439         }
1440
1441         HUD_Panel_UpdateCvars();
1442
1443         draw_beginBoldFont();
1444
1445         vector pos, mySize;
1446         pos = panel_pos;
1447         mySize = panel_size;
1448
1449         HUD_Panel_DrawBg(1);
1450         if(panel_bg_padding)
1451         {
1452                 pos += '1 1 0' * panel_bg_padding;
1453                 mySize -= '2 2 0' * panel_bg_padding;
1454         }
1455
1456         int baralign = autocvar_hud_panel_healtharmor_baralign;
1457         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1458
1459     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1460     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1461         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1462         {
1463                 vector v;
1464                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
1465
1466                 float x;
1467                 x = floor(v.x + 1);
1468
1469         float maxtotal = maxhealth + maxarmor;
1470                 string biggercount;
1471                 if(v.z) // NOT fully armored
1472                 {
1473                         biggercount = "health";
1474                         if(autocvar_hud_panel_healtharmor_progressbar)
1475                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1476                         if(armor)
1477             if(autocvar_hud_panel_healtharmor_text)
1478                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1479                 }
1480                 else
1481                 {
1482                         biggercount = "armor";
1483                         if(autocvar_hud_panel_healtharmor_progressbar)
1484                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1485                         if(health)
1486             if(autocvar_hud_panel_healtharmor_text)
1487                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1488                 }
1489         if(autocvar_hud_panel_healtharmor_text)
1490                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1491
1492                 if(fuel)
1493                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1494         }
1495         else
1496         {
1497                 float panel_ar = mySize.x/mySize.y;
1498                 bool is_vertical = (panel_ar < 1);
1499                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1500                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1501                 {
1502                         mySize.x *= 0.5;
1503                         if (autocvar_hud_panel_healtharmor_flip)
1504                                 health_offset.x = mySize.x;
1505                         else
1506                                 armor_offset.x = mySize.x;
1507                 }
1508                 else
1509                 {
1510                         mySize.y *= 0.5;
1511                         if (autocvar_hud_panel_healtharmor_flip)
1512                                 health_offset.y = mySize.y;
1513                         else
1514                                 armor_offset.y = mySize.y;
1515                 }
1516
1517                 bool health_baralign, armor_baralign, fuel_baralign;
1518                 bool health_iconalign, armor_iconalign;
1519                 if (autocvar_hud_panel_healtharmor_flip)
1520                 {
1521                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523                         fuel_baralign = health_baralign;
1524                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526                 }
1527                 else
1528                 {
1529                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531                         fuel_baralign = armor_baralign;
1532                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534                 }
1535
1536                 //if(health)
1537                 {
1538                         if(autocvar_hud_panel_healtharmor_progressbar)
1539                         {
1540                                 float p_health, pain_health_alpha;
1541                                 p_health = health;
1542                                 pain_health_alpha = 1;
1543                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1544                                 {
1545                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1546                                         {
1547                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1548                                                 {
1549                                                         if (time - old_p_healthtime < 1)
1550                                                                 old_p_health = prev_p_health;
1551                                                         else
1552                                                                 old_p_health = prev_health;
1553                                                         old_p_healthtime = time;
1554                                                 }
1555                                                 if (time - old_p_healthtime < 1)
1556                                                 {
1557                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1558                                                         prev_p_health = p_health;
1559                                                 }
1560                                         }
1561                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1562                                         {
1563                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1564                                                 {
1565                                                         if (time - health_damagetime >= 1)
1566                                                                 health_beforedamage = prev_health;
1567                                                         health_damagetime = time;
1568                                                 }
1569                                                 if (time - health_damagetime < 1)
1570                                                 {
1571                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1572                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1573                                                 }
1574                                         }
1575                                         prev_health = health;
1576
1577                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1578                                         {
1579                                                 float BLINK_FACTOR = 0.15;
1580                                                 float BLINK_BASE = 0.85;
1581                                                 float BLINK_FREQ = 9;
1582                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1583                                         }
1584                                 }
1585                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1586                         }
1587                         if(autocvar_hud_panel_healtharmor_text)
1588                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1589                 }
1590
1591                 if(armor)
1592                 {
1593                         if(autocvar_hud_panel_healtharmor_progressbar)
1594                         {
1595                                 float p_armor;
1596                                 p_armor = armor;
1597                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1598                                 {
1599                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1600                                         {
1601                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1602                                                 {
1603                                                         if (time - old_p_armortime < 1)
1604                                                                 old_p_armor = prev_p_armor;
1605                                                         else
1606                                                                 old_p_armor = prev_armor;
1607                                                         old_p_armortime = time;
1608                                                 }
1609                                                 if (time - old_p_armortime < 1)
1610                                                 {
1611                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1612                                                         prev_p_armor = p_armor;
1613                                                 }
1614                                         }
1615                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1616                                         {
1617                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1618                                                 {
1619                                                         if (time - armor_damagetime >= 1)
1620                                                                 armor_beforedamage = prev_armor;
1621                                                         armor_damagetime = time;
1622                                                 }
1623                                                 if (time - armor_damagetime < 1)
1624                                                 {
1625                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1626                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1627                                                 }
1628                                         }
1629                                         prev_armor = armor;
1630                                 }
1631                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1632                         }
1633                         if(autocvar_hud_panel_healtharmor_text)
1634                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1635                 }
1636
1637                 if(fuel)
1638                 {
1639                         if (is_vertical)
1640                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1641                         else
1642                                 mySize.y *= 0.2;
1643                         if (panel_ar >= 4)
1644                                 mySize.x *= 2; //restore full panel size
1645                         else if (panel_ar < 1/4)
1646                                 mySize.y *= 2; //restore full panel size
1647                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1648                 }
1649         }
1650
1651         draw_endBoldFont();
1652 }
1653
1654 // Notification area (#4)
1655 //
1656
1657 void HUD_Notify_Push(string icon, string attacker, string victim)
1658 {
1659         if (icon == "")
1660                 return;
1661
1662         ++notify_count;
1663         --notify_index;
1664
1665         if (notify_index == -1)
1666                 notify_index = NOTIFY_MAX_ENTRIES-1;
1667
1668         // Free old strings
1669         if (notify_attackers[notify_index])
1670                 strunzone(notify_attackers[notify_index]);
1671
1672         if (notify_victims[notify_index])
1673                 strunzone(notify_victims[notify_index]);
1674
1675         if (notify_icons[notify_index])
1676                 strunzone(notify_icons[notify_index]);
1677
1678         // Allocate new strings
1679         if (victim != "")
1680         {
1681                 notify_attackers[notify_index] = strzone(attacker);
1682                 notify_victims[notify_index] = strzone(victim);
1683         }
1684         else
1685         {
1686                 // In case of a notification without a victim, the attacker
1687                 // is displayed on the victim's side. Instead of special
1688                 // treatment later on, we can simply switch them here.
1689                 notify_attackers[notify_index] = string_null;
1690                 notify_victims[notify_index] = strzone(attacker);
1691         }
1692
1693         notify_icons[notify_index] = strzone(icon);
1694         notify_times[notify_index] = time;
1695 }
1696
1697 void HUD_Notify(void)
1698 {
1699         if (!autocvar__hud_configure)
1700                 if (!autocvar_hud_panel_notify)
1701                         return;
1702
1703         HUD_Panel_UpdateCvars();
1704         HUD_Panel_DrawBg(1);
1705
1706         if (!autocvar__hud_configure)
1707                 if (notify_count == 0)
1708                         return;
1709
1710         vector pos, size;
1711         pos  = panel_pos;
1712         size = panel_size;
1713
1714         if (panel_bg_padding)
1715         {
1716                 pos  += '1 1 0' * panel_bg_padding;
1717                 size -= '2 2 0' * panel_bg_padding;
1718         }
1719
1720         float fade_start = max(0, autocvar_hud_panel_notify_time);
1721         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1722         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1723
1724         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1725         float entry_height = size.y / entry_count;
1726
1727         float panel_width_half = size.x * 0.5;
1728         float icon_width_half = entry_height * icon_aspect / 2;
1729         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1730
1731         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1732         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1733         vector icon_left = eX * (panel_width_half - icon_width_half);
1734         vector attacker_right = eX * name_maxwidth;
1735         vector victim_left = eX * (size.x - name_maxwidth);
1736
1737         vector attacker_pos, victim_pos, icon_pos;
1738         string attacker, victim, icon;
1739         int i, j, count, step, limit;
1740         float alpha;
1741
1742         if (autocvar_hud_panel_notify_flip)
1743         {
1744                 // Order items from the top down
1745                 i = 0;
1746                 step = +1;
1747                 limit = entry_count;
1748         }
1749         else
1750         {
1751                 // Order items from the bottom up
1752                 i = entry_count - 1;
1753                 step = -1;
1754                 limit = -1;
1755         }
1756
1757         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1758         {
1759                 if(autocvar__hud_configure)
1760                 {
1761                         attacker = sprintf(_("Player %d"), count + 1);
1762                         victim = sprintf(_("Player %d"), count + 2);
1763                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1764                         alpha = bound(0, 1.2 - count / entry_count, 1);
1765                 }
1766                 else
1767                 {
1768                         if (j == NOTIFY_MAX_ENTRIES)
1769                                 j = 0;
1770
1771                         if (notify_times[j] + fade_start > time)
1772                                 alpha = 1;
1773                         else if (fade_time != 0)
1774                         {
1775                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1776                                 if (alpha == 0)
1777                                         break;
1778                         }
1779                         else
1780                                 break;
1781
1782                         attacker = notify_attackers[j];
1783                         victim = notify_victims[j];
1784                         icon = notify_icons[j];
1785                 }
1786
1787                 if (icon != "" && victim != "")
1788                 {
1789                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1790
1791                         icon_pos = pos + icon_left + eY * i * entry_height;
1792                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1793
1794                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1795                         victim_pos = pos + victim_left + name_top;
1796                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1797
1798                         if (attacker != "")
1799                         {
1800                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1801                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1802                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1803                         }
1804                 }
1805         }
1806
1807         notify_count = count;
1808 }
1809
1810 void HUD_Timer(void)
1811 {
1812         if(!autocvar__hud_configure)
1813         {
1814                 if(!autocvar_hud_panel_timer) return;
1815         }
1816
1817         HUD_Panel_UpdateCvars();
1818
1819         draw_beginBoldFont();
1820
1821         vector pos, mySize;
1822         pos = panel_pos;
1823         mySize = panel_size;
1824
1825         HUD_Panel_DrawBg(1);
1826         if(panel_bg_padding)
1827         {
1828                 pos += '1 1 0' * panel_bg_padding;
1829                 mySize -= '2 2 0' * panel_bg_padding;
1830         }
1831
1832         string timer;
1833         float timelimit, elapsedTime, timeleft, minutesLeft;
1834
1835         timelimit = getstatf(STAT_TIMELIMIT);
1836
1837         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1838         timeleft = ceil(timeleft);
1839
1840         minutesLeft = floor(timeleft / 60);
1841
1842         vector timer_color;
1843         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1844                 timer_color = '1 1 1'; //white
1845         else if(minutesLeft >= 1)
1846                 timer_color = '1 1 0'; //yellow
1847         else
1848                 timer_color = '1 0 0'; //red
1849
1850         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1851                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1852                         //while restart is still active, show 00:00
1853                         timer = seconds_tostring(0);
1854                 } else {
1855                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1856                         timer = seconds_tostring(elapsedTime);
1857                 }
1858         } else {
1859                 timer = seconds_tostring(timeleft);
1860         }
1861
1862         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1863
1864         draw_endBoldFont();
1865 }
1866
1867 // Radar (#6)
1868 //
1869
1870 float HUD_Radar_Clickable()
1871 {
1872         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1873 }
1874
1875 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1876 {
1877         hud_panel_radar_maximized = doshow;
1878         hud_panel_radar_temp_hidden = 0;
1879
1880         if ( doshow )
1881         {
1882                 if (clickable)
1883                 {
1884                         if(autocvar_hud_cursormode)
1885                                 setcursormode(1);
1886                         hud_panel_radar_mouse = 1;
1887                 }
1888         }
1889         else if ( hud_panel_radar_mouse )
1890         {
1891                 hud_panel_radar_mouse = 0;
1892                 mouseClicked = 0;
1893                 if(autocvar_hud_cursormode)
1894                 if(!mv_active)
1895                         setcursormode(0);
1896         }
1897 }
1898 void HUD_Radar_Hide_Maximized()
1899 {
1900         HUD_Radar_Show_Maximized(false,false);
1901 }
1902
1903
1904 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1905 {
1906         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1907                 autocvar__hud_configure || mv_active)
1908                 return false;
1909
1910         if(bInputType == 3)
1911         {
1912                 mousepos_x = nPrimary;
1913                 mousepos_y = nSecondary;
1914                 return true;
1915         }
1916
1917         if(nPrimary == K_MOUSE1)
1918         {
1919                 if(bInputType == 0) // key pressed
1920                         mouseClicked |= S_MOUSE1;
1921                 else if(bInputType == 1) // key released
1922                         mouseClicked -= (mouseClicked & S_MOUSE1);
1923         }
1924         else if(nPrimary == K_MOUSE2)
1925         {
1926                 if(bInputType == 0) // key pressed
1927                         mouseClicked |= S_MOUSE2;
1928                 else if(bInputType == 1) // key released
1929                         mouseClicked -= (mouseClicked & S_MOUSE2);
1930         }
1931         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1932         {
1933                 HUD_Radar_Hide_Maximized();
1934         }
1935         else
1936         {
1937                 // allow console/use binds to work without hiding the map
1938                 string con_keys;
1939                 float keys;
1940                 float i;
1941                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1942                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1943                 for (i = 0; i < keys; ++i)
1944                 {
1945                         if(nPrimary == stof(argv(i)))
1946                                 return false;
1947                 }
1948
1949                 if ( getstati(STAT_HEALTH) <= 0 )
1950                 {
1951                         // Show scoreboard
1952                         if ( bInputType < 2 )
1953                         {
1954                                 con_keys = findkeysforcommand("+showscores", 0);
1955                                 keys = tokenize(con_keys);
1956                                 for (i = 0; i < keys; ++i)
1957                                 {
1958                                         if ( nPrimary == stof(argv(i)) )
1959                                         {
1960                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1961                                                 return false;
1962                                         }
1963                                 }
1964                         }
1965                 }
1966                 else if ( bInputType == 0 )
1967                         HUD_Radar_Hide_Maximized();
1968
1969                 return false;
1970         }
1971
1972         return true;
1973 }
1974
1975 void HUD_Radar_Mouse()
1976 {
1977         if ( !hud_panel_radar_mouse ) return;
1978         if(mv_active) return;
1979
1980         if ( intermission )
1981         {
1982                 HUD_Radar_Hide_Maximized();
1983                 return;
1984         }
1985
1986         if(mouseClicked & S_MOUSE2)
1987         {
1988                 HUD_Radar_Hide_Maximized();
1989                 return;
1990         }
1991
1992         if(!autocvar_hud_cursormode)
1993         {
1994                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
1995
1996                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1997                 mousepos_y = bound(0, mousepos_y, vid_conheight);
1998         }
1999
2000         HUD_Panel_UpdateCvars();
2001
2002
2003         panel_size = autocvar_hud_panel_radar_maximized_size;
2004         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2005         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2006         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2007         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2008
2009         if(mouseClicked & S_MOUSE1)
2010         {
2011                 // click outside
2012                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2013                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2014                 {
2015                         HUD_Radar_Hide_Maximized();
2016                         return;
2017                 }
2018                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2019                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2020
2021                 HUD_Radar_Hide_Maximized();
2022                 return;
2023         }
2024
2025
2026         const vector cursor_size = '32 32 0';
2027         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2028 }
2029
2030 void HUD_Radar(void)
2031 {
2032         if (!autocvar__hud_configure)
2033         {
2034                 if (hud_panel_radar_maximized)
2035                 {
2036                         if (!hud_draw_maximized) return;
2037                 }
2038                 else
2039                 {
2040                         if (autocvar_hud_panel_radar == 0) return;
2041                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2042                         if(radar_panel_modified)
2043                         {
2044                                 panel.update_time = time; // forces reload of panel attributes
2045                                 radar_panel_modified = false;
2046                         }
2047                 }
2048         }
2049
2050         if ( hud_panel_radar_temp_hidden )
2051                 return;
2052
2053         HUD_Panel_UpdateCvars();
2054
2055         float f = 0;
2056
2057         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2058         {
2059                 panel_size = autocvar_hud_panel_radar_maximized_size;
2060                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2061                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2062                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2063                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2064
2065                 string panel_bg;
2066                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2067                 if(precache_pic(panel_bg) == "")
2068                         panel_bg = "gfx/hud/default/border_default"; // fallback
2069                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2070                         radar_panel_modified = true;
2071                 if(panel.current_panel_bg)
2072                         strunzone(panel.current_panel_bg);
2073                 panel.current_panel_bg = strzone(panel_bg);
2074
2075                 switch(hud_panel_radar_maximized_zoommode)
2076                 {
2077                         default:
2078                         case 0:
2079                                 f = current_zoomfraction;
2080                                 break;
2081                         case 1:
2082                                 f = 1 - current_zoomfraction;
2083                                 break;
2084                         case 2:
2085                                 f = 0;
2086                                 break;
2087                         case 3:
2088                                 f = 1;
2089                                 break;
2090                 }
2091
2092                 switch(hud_panel_radar_maximized_rotation)
2093                 {
2094                         case 0:
2095                                 teamradar_angle = view_angles.y - 90;
2096                                 break;
2097                         default:
2098                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2099                                 break;
2100                 }
2101         }
2102         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2103         {
2104                 switch(hud_panel_radar_zoommode)
2105                 {
2106                         default:
2107                         case 0:
2108                                 f = current_zoomfraction;
2109                                 break;
2110                         case 1:
2111                                 f = 1 - current_zoomfraction;
2112                                 break;
2113                         case 2:
2114                                 f = 0;
2115                                 break;
2116                         case 3:
2117                                 f = 1;
2118                                 break;
2119                 }
2120
2121                 switch(hud_panel_radar_rotation)
2122                 {
2123                         case 0:
2124                                 teamradar_angle = view_angles.y - 90;
2125                                 break;
2126                         default:
2127                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2128                                 break;
2129                 }
2130         }
2131
2132         vector pos, mySize;
2133         pos = panel_pos;
2134         mySize = panel_size;
2135
2136         HUD_Panel_DrawBg(1);
2137         if(panel_bg_padding)
2138         {
2139                 pos += '1 1 0' * panel_bg_padding;
2140                 mySize -= '2 2 0' * panel_bg_padding;
2141         }
2142
2143         int color2;
2144         entity tm;
2145         float scale2d, normalsize, bigsize;
2146
2147         teamradar_origin2d = pos + 0.5 * mySize;
2148         teamradar_size2d = mySize;
2149
2150         if(minimapname == "")
2151                 return;
2152
2153         teamradar_loadcvars();
2154
2155         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2156         teamradar_size2d = mySize;
2157
2158         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2159
2160         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2161         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2162         {
2163                 // max-min distance must fit the radar in any rotation
2164                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2165         }
2166         else
2167         {
2168                 vector c0, c1, c2, c3, span;
2169                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2170                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2171                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2172                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2173                 span = '0 0 0';
2174                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2175                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2176
2177                 // max-min distance must fit the radar in x=x, y=y
2178                 bigsize = min(
2179                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2180                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2181                 );
2182         }
2183
2184         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2185         if(bigsize > normalsize)
2186                 normalsize = bigsize;
2187
2188         teamradar_size =
2189                   f * bigsize
2190                 + (1 - f) * normalsize;
2191         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2192                   f * mi_center
2193                 + (1 - f) * view_origin);
2194
2195         drawsetcliparea(
2196                 pos.x,
2197                 pos.y,
2198                 mySize.x,
2199                 mySize.y
2200         );
2201
2202         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2203
2204         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2205                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2206
2207         vector coord;
2208         vector brightcolor;
2209         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2210         {
2211                 if ( hud_panel_radar_mouse )
2212                 if ( tm.health > 0 )
2213                 if ( tm.team == myteam+1 )
2214                 {
2215                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2216                         if ( vlen(mousepos-coord) < 8 )
2217                         {
2218                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2219                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2220                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2221                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2222                         }
2223                 }
2224                 entity icon = RadarIcons[tm.teamradar_icon];
2225                 draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
2226         }
2227         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2228         {
2229                 color2 = GetPlayerColor(tm.sv_entnum);
2230                 //if(color == NUM_SPECTATOR || color == color2)
2231                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2232         }
2233         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2234
2235         drawresetcliparea();
2236
2237         if ( hud_panel_radar_mouse )
2238         {
2239                 string message = "Click to select teleport destination";
2240
2241                 if ( getstati(STAT_HEALTH) <= 0 )
2242                 {
2243                         message = "Click to select spawn location";
2244                 }
2245
2246                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2247                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2248
2249                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2250         }
2251 }
2252
2253 // Score (#7)
2254 //
2255 void HUD_UpdatePlayerTeams();
2256 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2257 {
2258         float score;
2259         entity tm = world, pl;
2260         int SCOREPANEL_MAX_ENTRIES = 6;
2261         float SCOREPANEL_ASPECTRATIO = 2;
2262         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2263         vector fontsize = '1 1 0' * (mySize.y/entries);
2264
2265         vector rgb, score_color;
2266         rgb = '1 1 1';
2267         score_color = '1 1 1';
2268
2269         float name_size = mySize.x*0.75;
2270         float spacing_size = mySize.x*0.04;
2271         const float highlight_alpha = 0.2;
2272         int i = 0, first_pl = 0;
2273         bool me_printed = false;
2274         string s;
2275         if (autocvar__hud_configure)
2276         {
2277                 float players_per_team = 0;
2278                 if (team_count)
2279                 {
2280                         // show team scores in the first line
2281                         float score_size = mySize.x / team_count;
2282                         players_per_team = max(2, ceil((entries - 1) / team_count));
2283                         for(i=0; i<team_count; ++i) {
2284                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2285                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2287                         }
2288                         first_pl = 1;
2289                         pos.y += fontsize.y;
2290                 }
2291                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2292                 for (i=first_pl; i<entries; ++i)
2293                 {
2294                         //simulate my score is lower than all displayed players,
2295                         //so that I don't appear at all showing pure rankings.
2296                         //This is to better show the difference between the 2 ranking views
2297                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2298                         {
2299                                 rgb = '1 1 0';
2300                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2301                                 s = GetPlayerName(player_localnum);
2302                                 score = 7;
2303                         }
2304                         else
2305                         {
2306                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2307                                 score -= 3;
2308                         }
2309
2310                         if (team_count)
2311                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2312                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2313                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2314                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2315                         pos.y += fontsize.y;
2316                 }
2317                 return;
2318         }
2319
2320         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2321                 HUD_UpdatePlayerTeams();
2322         if (team_count)
2323         {
2324                 // show team scores in the first line
2325                 float score_size = mySize.x / team_count;
2326                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2327                         if(tm.team == NUM_SPECTATOR)
2328                                 continue;
2329                         if (tm.team == myteam)
2330                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2331                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2332                         ++i;
2333                 }
2334                 first_pl = 1;
2335                 pos.y += fontsize.y;
2336                 tm = teams.sort_next;
2337         }
2338         i = first_pl;
2339
2340         do
2341         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2342         {
2343                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2344                         continue;
2345
2346                 if (i == entries-1 && !me_printed && pl != me)
2347                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2348                 {
2349                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2350                                 if (pl.team != NUM_SPECTATOR)
2351                                         break;
2352
2353                         if (pl)
2354                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2355                         else
2356                                 rgb = '1 0 0'; //last: red
2357                         pl = me;
2358                 }
2359
2360                 if (pl == me)
2361                 {
2362                         if (i == first_pl)
2363                                 rgb = '0 1 0'; //first: green
2364                         me_printed = true;
2365                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2366                 }
2367                 if (team_count)
2368                         score_color = Team_ColorRGB(pl.team) * 0.8;
2369                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2370                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2371                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2372                 pos.y += fontsize.y;
2373                 ++i;
2374         }
2375         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2376 }
2377
2378 void HUD_Score(void)
2379 {
2380         if(!autocvar__hud_configure)
2381         {
2382                 if(!autocvar_hud_panel_score) return;
2383                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2384         }
2385
2386         HUD_Panel_UpdateCvars();
2387         vector pos, mySize;
2388         pos = panel_pos;
2389         mySize = panel_size;
2390
2391         HUD_Panel_DrawBg(1);
2392         if(panel_bg_padding)
2393         {
2394                 pos += '1 1 0' * panel_bg_padding;
2395                 mySize -= '2 2 0' * panel_bg_padding;
2396         }
2397
2398         float score, distribution = 0;
2399         string sign;
2400         vector distribution_color;
2401         entity tm, pl, me;
2402
2403         me = playerslots[current_player];
2404
2405         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2406                 string timer, distrtimer;
2407
2408                 pl = players.sort_next;
2409                 if(pl == me)
2410                         pl = pl.sort_next;
2411                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2412                         if(pl.scores[ps_primary] == 0)
2413                                 pl = world;
2414
2415                 score = me.(scores[ps_primary]);
2416                 timer = TIME_ENCODED_TOSTRING(score);
2417
2418                 draw_beginBoldFont();
2419                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2420                         // distribution display
2421                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2422
2423                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2424
2425                         if (distribution <= 0) {
2426                                 distribution_color = '0 1 0';
2427                                 sign = "-";
2428                         }
2429                         else {
2430                                 distribution_color = '1 0 0';
2431                                 sign = "+";
2432                         }
2433                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2434                 }
2435                 // race record display
2436                 if (distribution <= 0)
2437                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2438                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2439                 draw_endBoldFont();
2440         } else if (!teamplay) { // non-teamgames
2441                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2442                 {
2443                         HUD_Score_Rankings(pos, mySize, me);
2444                         return;
2445                 }
2446                 // me vector := [team/connected frags id]
2447                 pl = players.sort_next;
2448                 if(pl == me)
2449                         pl = pl.sort_next;
2450
2451                 if(autocvar__hud_configure)
2452                         distribution = 42;
2453                 else if(pl)
2454                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2455                 else
2456                         distribution = 0;
2457
2458                 score = me.(scores[ps_primary]);
2459                 if(autocvar__hud_configure)
2460                         score = 123;
2461
2462                 if(distribution >= 5)
2463                         distribution_color = eY;
2464                 else if(distribution >= 0)
2465                         distribution_color = '1 1 1';
2466                 else if(distribution >= -5)
2467                         distribution_color = '1 1 0';
2468                 else
2469                         distribution_color = eX;
2470
2471                 string distribution_str;
2472                 distribution_str = ftos(distribution);
2473                 draw_beginBoldFont();
2474                 if (distribution >= 0)
2475                 {
2476                         if (distribution > 0)
2477                                 distribution_str = strcat("+", distribution_str);
2478                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2479                 }
2480                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2481                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2482                 draw_endBoldFont();
2483         } else { // teamgames
2484                 float row, column, rows = 0, columns = 0;
2485                 vector offset = '0 0 0';
2486                 vector score_pos, score_size; //for scores other than myteam
2487                 if(autocvar_hud_panel_score_rankings)
2488                 {
2489                         HUD_Score_Rankings(pos, mySize, me);
2490                         return;
2491                 }
2492                 if(spectatee_status == -1)
2493                 {
2494                         rows = HUD_GetRowCount(team_count, mySize, 3);
2495                         columns = ceil(team_count/rows);
2496                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2497
2498                         float newSize;
2499                         if(score_size.x/score_size.y > 3)
2500                         {
2501                                 newSize = 3 * score_size.y;
2502                                 offset.x = score_size.x - newSize;
2503                                 pos.x += offset.x/2;
2504                                 score_size.x = newSize;
2505                         }
2506                         else
2507                         {
2508                                 newSize = 1/3 * score_size.x;
2509                                 offset.y = score_size.y - newSize;
2510                                 pos.y += offset.y/2;
2511                                 score_size.y = newSize;
2512                         }
2513                 }
2514                 else
2515                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2516
2517                 float max_fragcount;
2518                 max_fragcount = -99;
2519                 draw_beginBoldFont();
2520                 row = column = 0;
2521                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2522                         if(tm.team == NUM_SPECTATOR)
2523                                 continue;
2524                         score = tm.(teamscores[ts_primary]);
2525                         if(autocvar__hud_configure)
2526                                 score = 123;
2527
2528                         if (score > max_fragcount)
2529                                 max_fragcount = score;
2530
2531                         if (spectatee_status == -1)
2532                         {
2533                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2534                                 if (max_fragcount == score)
2535                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2536                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2537                                 ++row;
2538                                 if(row >= rows)
2539                                 {
2540                                         row = 0;
2541                                         ++column;
2542                                 }
2543                         }
2544                         else if(tm.team == myteam) {
2545                                 if (max_fragcount == score)
2546                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2547                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2548                         } else {
2549                                 if (max_fragcount == score)
2550                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2551                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2552                                 ++rows;
2553                         }
2554                 }
2555                 draw_endBoldFont();
2556         }
2557 }
2558
2559 // Race timer (#8)
2560 //
2561 void HUD_RaceTimer (void)
2562 {
2563         if(!autocvar__hud_configure)
2564         {
2565                 if(!autocvar_hud_panel_racetimer) return;
2566                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2567                 if(spectatee_status == -1) return;
2568         }
2569
2570         HUD_Panel_UpdateCvars();
2571
2572         vector pos, mySize;
2573         pos = panel_pos;
2574         mySize = panel_size;
2575
2576         HUD_Panel_DrawBg(1);
2577         if(panel_bg_padding)
2578         {
2579                 pos += '1 1 0' * panel_bg_padding;
2580                 mySize -= '2 2 0' * panel_bg_padding;
2581         }
2582
2583         // always force 4:1 aspect
2584         vector newSize = '0 0 0';
2585         if(mySize.x/mySize.y > 4)
2586         {
2587                 newSize.x = 4 * mySize.y;
2588                 newSize.y = mySize.y;
2589
2590                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2591         }
2592         else
2593         {
2594                 newSize.y = 1/4 * mySize.x;
2595                 newSize.x = mySize.x;
2596
2597                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2598         }
2599         mySize = newSize;
2600
2601         float a, t;
2602         string s, forcetime;
2603
2604         if(autocvar__hud_configure)
2605         {
2606                 s = "0:13:37";
2607                 draw_beginBoldFont();
2608                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2609                 draw_endBoldFont();
2610                 s = _("^1Intermediate 1 (+15.42)");
2611                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2612                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2613                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2614         }
2615         else if(race_checkpointtime)
2616         {
2617                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2618                 s = "";
2619                 forcetime = "";
2620                 if(a > 0) // just hit a checkpoint?
2621                 {
2622                         if(race_checkpoint != 254)
2623                         {
2624                                 if(race_time && race_previousbesttime)
2625                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2626                                 else
2627                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2628                                 if(race_time)
2629                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2630                         }
2631                 }
2632                 else
2633                 {
2634                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2635                         {
2636                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2637                                 if(a > 0) // next one?
2638                                 {
2639                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2640                                 }
2641                         }
2642                 }
2643
2644                 if(s != "" && a > 0)
2645                 {
2646                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2647                 }
2648
2649                 if(race_penaltytime)
2650                 {
2651                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2652                         if(a > 0)
2653                         {
2654                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2655                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2656                         }
2657                 }
2658
2659                 draw_beginBoldFont();
2660
2661                 if(forcetime != "")
2662                 {
2663                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2664                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2665                 }
2666                 else
2667                         a = 1;
2668
2669                 if(race_laptime && race_checkpoint != 255)
2670                 {
2671                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2672                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2673                 }
2674
2675                 draw_endBoldFont();
2676         }
2677         else
2678         {
2679                 if(race_mycheckpointtime)
2680                 {
2681                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2682                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2683                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2684                 }
2685                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2686                 {
2687                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2688                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2689                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2690                 }
2691
2692                 if(race_penaltytime && !race_penaltyaccumulator)
2693                 {
2694                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2695                         a = bound(0, (1 + t - time), 1);
2696                         if(a > 0)
2697                         {
2698                                 if(time < t)
2699                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2700                                 else
2701                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2702                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2703                         }
2704                 }
2705         }
2706 }
2707
2708 // Vote window (#9)
2709 //
2710
2711 void HUD_Vote(void)
2712 {
2713         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2714         {
2715                 vote_active = 1;
2716                 if (autocvar__hud_configure)
2717                 {
2718                         vote_yescount = 0;
2719                         vote_nocount = 0;
2720                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2721                         cvar_set("_hud_configure", "0");
2722                 }
2723                 if(vote_called_vote)
2724                         strunzone(vote_called_vote);
2725                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2726                 uid2name_dialog = 1;
2727         }
2728
2729         if(!autocvar__hud_configure)
2730         {
2731                 if(!autocvar_hud_panel_vote) return;
2732
2733                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2734                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2735
2736                 if(panel_bg_alpha_str == "") {
2737                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2738                 }
2739                 panel_bg_alpha = stof(panel_bg_alpha_str);
2740         }
2741         else
2742         {
2743                 vote_yescount = 3;
2744                 vote_nocount = 2;
2745                 vote_needed = 4;
2746         }
2747
2748         string s;
2749         float a;
2750         if(vote_active != vote_prev) {
2751                 vote_change = time;
2752                 vote_prev = vote_active;
2753         }
2754
2755         if(vote_active || autocvar__hud_configure)
2756                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2757         else
2758                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2759
2760         if(!vote_alpha)
2761                 return;
2762
2763         HUD_Panel_UpdateCvars();
2764
2765         if(uid2name_dialog)
2766         {
2767                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2768                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2769         }
2770
2771     // these must be below above block
2772         vector pos, mySize;
2773         pos = panel_pos;
2774         mySize = panel_size;
2775
2776         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2777         HUD_Panel_DrawBg(a);
2778         a = panel_fg_alpha * a;
2779
2780         if(panel_bg_padding)
2781         {
2782                 pos += '1 1 0' * panel_bg_padding;
2783                 mySize -= '2 2 0' * panel_bg_padding;
2784         }
2785
2786         // always force 3:1 aspect
2787         vector newSize = '0 0 0';
2788         if(mySize.x/mySize.y > 3)
2789         {
2790                 newSize.x = 3 * mySize.y;
2791                 newSize.y = mySize.y;
2792
2793                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2794         }
2795         else
2796         {
2797                 newSize.y = 1/3 * mySize.x;
2798                 newSize.x = mySize.x;
2799
2800                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2801         }
2802         mySize = newSize;
2803
2804         s = _("A vote has been called for:");
2805         if(uid2name_dialog)
2806                 s = _("Allow servers to store and display your name?");
2807         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2808         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2809         if(autocvar__hud_configure)
2810                 s = _("^1Configure the HUD");
2811         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2812
2813         // print the yes/no counts
2814     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2815         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2816     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2817         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2818
2819         // draw the progress bar backgrounds
2820         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2821
2822         // draw the highlights
2823         if(vote_highlighted == 1) {
2824                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2825                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2826         }
2827         else if(vote_highlighted == -1) {
2828                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2829                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2830         }
2831
2832         // draw the progress bars
2833         if(vote_yescount && vote_needed)
2834         {
2835                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2836                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2837         }
2838
2839         if(vote_nocount && vote_needed)
2840         {
2841                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2842                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2843         }
2844
2845         drawresetcliparea();
2846 }
2847
2848 // Mod icons panel (#10)
2849 //
2850
2851 bool mod_active; // is there any active mod icon?
2852
2853 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2854 {
2855         int stat = -1;
2856         string pic = "";
2857         vector color = '0 0 0';
2858         switch(i)
2859         {
2860                 case 0:
2861                         stat = getstati(STAT_REDALIVE);
2862                         pic = "player_red.tga";
2863                         color = '1 0 0';
2864                         break;
2865                 case 1:
2866                         stat = getstati(STAT_BLUEALIVE);
2867                         pic = "player_blue.tga";
2868                         color = '0 0 1';
2869                         break;
2870                 case 2:
2871                         stat = getstati(STAT_YELLOWALIVE);
2872                         pic = "player_yellow.tga";
2873                         color = '1 1 0';
2874                         break;
2875                 default:
2876                 case 3:
2877                         stat = getstati(STAT_PINKALIVE);
2878                         pic = "player_pink.tga";
2879                         color = '1 0 1';
2880                         break;
2881         }
2882
2883         if(mySize.x/mySize.y > aspect_ratio)
2884         {
2885                 i = aspect_ratio * mySize.y;
2886                 myPos.x = myPos.x + (mySize.x - i) / 2;
2887                 mySize.x = i;
2888         }
2889         else
2890         {
2891                 i = 1/aspect_ratio * mySize.x;
2892                 myPos.y = myPos.y + (mySize.y - i) / 2;
2893                 mySize.y = i;
2894         }
2895
2896         if(layout)
2897         {
2898                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2899                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2900         }
2901         else
2902                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2903 }
2904
2905 // Clan Arena and Freeze Tag HUD modicons
2906 void HUD_Mod_CA(vector myPos, vector mySize)
2907 {
2908         mod_active = 1; // required in each mod function that always shows something
2909
2910         int layout;
2911         if(gametype == MAPINFO_TYPE_CA)
2912                 layout = autocvar_hud_panel_modicons_ca_layout;
2913         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2914                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2915         int rows, columns;
2916         float aspect_ratio;
2917         aspect_ratio = (layout) ? 2 : 1;
2918         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2919         columns = ceil(team_count/rows);
2920
2921         int i;
2922         float row = 0, column = 0;
2923         vector pos, itemSize;
2924         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2925         for(i=0; i<team_count; ++i)
2926         {
2927                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2928
2929                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2930
2931                 ++row;
2932                 if(row >= rows)
2933                 {
2934                         row = 0;
2935                         ++column;
2936                 }
2937         }
2938 }
2939
2940 // CTF HUD modicon section
2941 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2942 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2943 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2944
2945 void HUD_Mod_CTF_Reset(void)
2946 {
2947         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2948         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2949         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2950 }
2951
2952 void HUD_Mod_CTF(vector pos, vector mySize)
2953 {
2954         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2955         vector flag_size;
2956         float f; // every function should have that
2957
2958         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2959         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2960         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2961         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2962         float fs, fs2, fs3, size1, size2;
2963         vector e1, e2;
2964
2965         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2966         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2967         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2968         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2969         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2970
2971         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2972
2973         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2974
2975         if (autocvar__hud_configure) {
2976                 redflag = 1;
2977                 blueflag = 2;
2978                 if (team_count >= 3)
2979                         yellowflag = 2;
2980                 if (team_count >= 4)
2981                         pinkflag = 3;
2982                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2983         }
2984
2985         // when status CHANGES, set old status into prevstatus and current status into status
2986         #define X(team) do {                                                                                                                    \
2987                 if (team##flag != team##flag_prevframe) {                                                                       \
2988                 team##flag_statuschange_time = time;                                                                    \
2989                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2990                 team##flag_prevframe = team##flag;                                                                              \
2991         }                                                                                                                                                       \
2992         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2993     } while (0)
2994         X(red);
2995         X(blue);
2996         X(yellow);
2997         X(pink);
2998         X(neutral);
2999         #undef X
3000
3001         const float BLINK_FACTOR = 0.15;
3002         const float BLINK_BASE = 0.85;
3003         // note:
3004         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3005         // thus
3006         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3007         // ensure RMS == 1
3008         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3009
3010         #define X(team, cond) \
3011         string team##_icon, team##_icon_prevstatus; \
3012         int team##_alpha, team##_alpha_prevstatus; \
3013         team##_alpha = team##_alpha_prevstatus = 1; \
3014         do { \
3015                 switch (team##flag) { \
3016                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3017                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3018                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3019                         default: \
3020                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3021                                         team##_icon = "flag_" #team "_shielded"; \
3022                                 } else { \
3023                                         team##_icon = string_null; \
3024                                 } \
3025                                 break; \
3026                 } \
3027                 switch (team##flag_prevstatus) { \
3028                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3029                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3030                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3031                         default: \
3032                                 if (team##flag == 3) { \
3033                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3034                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3035                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3036                                 } else { \
3037                                         team##_icon_prevstatus = string_null; \
3038                                 } \
3039                                 break; \
3040                 } \
3041         } while (0)
3042         X(red, myteam != NUM_TEAM_1);
3043         X(blue, myteam != NUM_TEAM_2);
3044         X(yellow, myteam != NUM_TEAM_3);
3045         X(pink, myteam != NUM_TEAM_4);
3046         X(neutral, true);
3047         #undef X
3048
3049         if (ctf_oneflag) {
3050                 // hacky, but these aren't needed
3051                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3052                 fs = fs2 = fs3 = 1;
3053         } else switch (team_count) {
3054                 default:
3055                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3056                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3057                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3058         }
3059
3060         if (mySize_x > mySize_y) {
3061                 size1 = mySize_x;
3062                 size2 = mySize_y;
3063                 e1 = eX;
3064                 e2 = eY;
3065         } else {
3066                 size1 = mySize_y;
3067                 size2 = mySize_x;
3068                 e1 = eY;
3069                 e2 = eX;
3070         }
3071
3072         switch (myteam) {
3073                 default:
3074                 case NUM_TEAM_1: {
3075                         redflag_pos = pos;
3076                         blueflag_pos = pos + eX * fs2 * size1;
3077                         yellowflag_pos = pos - eX * fs2 * size1;
3078                         pinkflag_pos = pos + eX * fs3 * size1;
3079                         break;
3080                 }
3081                 case NUM_TEAM_2: {
3082                         redflag_pos = pos + eX * fs2 * size1;
3083                         blueflag_pos = pos;
3084                         yellowflag_pos = pos - eX * fs2 * size1;
3085                         pinkflag_pos = pos + eX * fs3 * size1;
3086                         break;
3087                 }
3088                 case NUM_TEAM_3: {
3089                         redflag_pos = pos + eX * fs3 * size1;
3090                         blueflag_pos = pos - eX * fs2 * size1;
3091                         yellowflag_pos = pos;
3092                         pinkflag_pos = pos + eX * fs2 * size1;
3093                         break;
3094                 }
3095                 case NUM_TEAM_4: {
3096                         redflag_pos = pos - eX * fs2 * size1;
3097                         blueflag_pos = pos + eX * fs3 * size1;
3098                         yellowflag_pos = pos + eX * fs2 * size1;
3099                         pinkflag_pos = pos;
3100                         break;
3101                 }
3102         }
3103         neutralflag_pos = pos;
3104         flag_size = e1 * fs * size1 + e2 * size2;
3105
3106         #define X(team) do { \
3107                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3108                 if (team##_icon_prevstatus && f < 1) \
3109                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3110                 if (team##_icon) \
3111                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3112         } while (0)
3113         X(red);
3114         X(blue);
3115         X(yellow);
3116         X(pink);
3117         X(neutral);
3118         #undef X
3119 }
3120
3121 // Keyhunt HUD modicon section
3122 vector KH_SLOTS[4];
3123
3124 void HUD_Mod_KH(vector pos, vector mySize)
3125 {
3126         mod_active = 1; // keyhunt should never hide the mod icons panel
3127
3128         // Read current state
3129
3130         int state = getstati(STAT_KH_KEYS);
3131         int i, key_state;
3132         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3133         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3134
3135         for(i = 0; i < 4; ++i)
3136         {
3137                 key_state = (bitshift(state, i * -5) & 31) - 1;
3138
3139                 if(key_state == -1)
3140                         continue;
3141
3142                 if(key_state == 30)
3143                 {
3144                         ++carrying_keys;
3145                         key_state = myteam;
3146                 }
3147
3148                 switch(key_state)
3149                 {
3150                         case NUM_TEAM_1: ++team1_keys; break;
3151                         case NUM_TEAM_2: ++team2_keys; break;
3152                         case NUM_TEAM_3: ++team3_keys; break;
3153                         case NUM_TEAM_4: ++team4_keys; break;
3154                         case 29: ++dropped_keys; break;
3155                 }
3156
3157                 ++all_keys;
3158         }
3159
3160         // Calculate slot measurements
3161
3162         vector slot_size;
3163
3164         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3165         {
3166                 // Quadratic arrangement
3167                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3168                 KH_SLOTS[0] = pos;
3169                 KH_SLOTS[1] = pos + eX * slot_size.x;
3170                 KH_SLOTS[2] = pos + eY * slot_size.y;
3171                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3172         }
3173         else
3174         {
3175                 if(mySize.x > mySize.y)
3176                 {
3177                         // Horizontal arrangement
3178                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3179                         for(i = 0; i < all_keys; ++i)
3180                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3181                 }
3182                 else
3183                 {
3184                         // Vertical arrangement
3185                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3186                         for(i = 0; i < all_keys; ++i)
3187                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3188                 }
3189         }
3190
3191         // Make icons blink in case of RUN HERE
3192
3193         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3194         float alpha;
3195         alpha = 1;
3196
3197         if(carrying_keys)
3198                 switch(myteam)
3199                 {
3200                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3201                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3202                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3203                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3204                 }
3205
3206         // Draw icons
3207
3208         i = 0;
3209
3210         while(team1_keys--)
3211                 if(myteam == NUM_TEAM_1 && carrying_keys)
3212                 {
3213                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3214                         --carrying_keys;
3215                 }
3216                 else
3217                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3218
3219         while(team2_keys--)
3220                 if(myteam == NUM_TEAM_2 && carrying_keys)
3221                 {
3222                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3223                         --carrying_keys;
3224                 }
3225                 else
3226                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3227
3228         while(team3_keys--)
3229                 if(myteam == NUM_TEAM_3 && carrying_keys)
3230                 {
3231                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3232                         --carrying_keys;
3233                 }
3234                 else
3235                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3236
3237         while(team4_keys--)
3238                 if(myteam == NUM_TEAM_4 && carrying_keys)
3239                 {
3240                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3241                         --carrying_keys;
3242                 }
3243                 else
3244                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3245
3246         while(dropped_keys--)
3247                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3248 }
3249
3250 // Keepaway HUD mod icon
3251 int kaball_prevstatus; // last remembered status
3252 float kaball_statuschange_time; // time when the status changed
3253
3254 // we don't need to reset for keepaway since it immediately
3255 // autocorrects prevstatus as to if the player has the ball or not
3256
3257 void HUD_Mod_Keepaway(vector pos, vector mySize)
3258 {
3259         mod_active = 1; // keepaway should always show the mod HUD
3260
3261         float BLINK_FACTOR = 0.15;
3262         float BLINK_BASE = 0.85;
3263         float BLINK_FREQ = 5;
3264         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3265
3266         int stat_items = getstati(STAT_ITEMS, 0, 24);
3267         int kaball = (stat_items/IT_KEY1) & 1;
3268
3269         if(kaball != kaball_prevstatus)
3270         {
3271                 kaball_statuschange_time = time;
3272                 kaball_prevstatus = kaball;
3273         }
3274
3275         vector kaball_pos, kaball_size;
3276
3277         if(mySize.x > mySize.y) {
3278                 kaball_pos = pos + eX * 0.25 * mySize.x;
3279                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3280         } else {
3281                 kaball_pos = pos + eY * 0.25 * mySize.y;
3282                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3283         }
3284
3285         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3286         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3287
3288         if(kaball_prevstatus && f < 1)
3289                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3290
3291         if(kaball)
3292                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3293 }
3294
3295
3296 // Nexball HUD mod icon
3297 void HUD_Mod_NexBall(vector pos, vector mySize)
3298 {
3299         float nb_pb_starttime, dt, p;
3300         int stat_items;
3301
3302         stat_items = getstati(STAT_ITEMS, 0, 24);
3303         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3304
3305         if (stat_items & IT_KEY1)
3306                 mod_active = 1;
3307         else
3308                 mod_active = 0;
3309
3310         //Manage the progress bar if any
3311         if (nb_pb_starttime > 0)
3312         {
3313                 dt = (time - nb_pb_starttime) % nb_pb_period;
3314                 // one period of positive triangle
3315                 p = 2 * dt / nb_pb_period;
3316                 if (p > 1)
3317                         p = 2 - p;
3318
3319                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3320         }
3321
3322         if (stat_items & IT_KEY1)
3323                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324 }
3325
3326 // Race/CTS HUD mod icons
3327 float crecordtime_prev; // last remembered crecordtime
3328 float crecordtime_change_time; // time when crecordtime last changed
3329 float srecordtime_prev; // last remembered srecordtime
3330 float srecordtime_change_time; // time when srecordtime last changed
3331
3332 float race_status_time;
3333 int race_status_prev;
3334 string race_status_name_prev;
3335 void HUD_Mod_Race(vector pos, vector mySize)
3336 {
3337         mod_active = 1; // race should never hide the mod icons panel
3338         entity me;
3339         me = playerslots[player_localnum];
3340         float t, score;
3341         float f; // yet another function has this
3342         score = me.(scores[ps_primary]);
3343
3344         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3345                 return; // no records in the actual race
3346
3347         // clientside personal record
3348         string rr;
3349         if(gametype == MAPINFO_TYPE_CTS)
3350                 rr = CTS_RECORD;
3351         else
3352                 rr = RACE_RECORD;
3353         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3354
3355         if(score && (score < t || !t)) {
3356                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3357                 if(autocvar_cl_autodemo_delete_keeprecords)
3358                 {
3359                         f = autocvar_cl_autodemo_delete;
3360                         f &= ~1;
3361                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3362                 }
3363         }
3364
3365         if(t != crecordtime_prev) {
3366                 crecordtime_prev = t;
3367                 crecordtime_change_time = time;
3368         }
3369
3370         vector textPos, medalPos;
3371         float squareSize;
3372         if(mySize.x > mySize.y) {
3373                 // text on left side
3374                 squareSize = min(mySize.y, mySize.x/2);
3375                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3376                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3377         } else {
3378                 // text on top
3379                 squareSize = min(mySize.x, mySize.y/2);
3380                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3381                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3382         }
3383
3384         f = time - crecordtime_change_time;
3385
3386         if (f > 1) {
3387                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3388                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3389         } else {
3390                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3391                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3392                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3393                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3394         }
3395
3396         // server record
3397         t = race_server_record;
3398         if(t != srecordtime_prev) {
3399                 srecordtime_prev = t;
3400                 srecordtime_change_time = time;
3401         }
3402         f = time - srecordtime_change_time;
3403
3404         if (f > 1) {
3405                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407         } else {
3408                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3411                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3412         }
3413
3414         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3415                 race_status_time = time + 5;
3416                 race_status_prev = race_status;
3417                 if (race_status_name_prev)
3418                         strunzone(race_status_name_prev);
3419                 race_status_name_prev = strzone(race_status_name);
3420         }
3421
3422         // race "awards"
3423         float a;
3424         a = bound(0, race_status_time - time, 1);
3425
3426         string s;
3427         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3428
3429         float rank;
3430         if(race_status > 0)
3431                 rank = race_CheckName(race_status_name);
3432         else
3433                 rank = 0;
3434         string rankname;
3435         rankname = count_ordinal(rank);
3436
3437         vector namepos;
3438         namepos = medalPos + '0 0.8 0' * squareSize;
3439         vector rankpos;
3440         rankpos = medalPos + '0 0.15 0' * squareSize;
3441
3442         if(race_status == 0)
3443                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3444         else if(race_status == 1) {
3445                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3448         } else if(race_status == 2) {
3449                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3450                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451                 else
3452                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3453                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3455         } else if(race_status == 3) {
3456                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3459         }
3460
3461         if (race_status_time - time <= 0) {
3462                 race_status_prev = -1;
3463                 race_status = -1;
3464                 if(race_status_name)
3465                         strunzone(race_status_name);
3466                 race_status_name = string_null;
3467                 if(race_status_name_prev)
3468                         strunzone(race_status_name_prev);
3469                 race_status_name_prev = string_null;
3470         }
3471 }
3472
3473 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3474 {
3475         float stat = -1;
3476         string pic = "";
3477         vector color = '0 0 0';
3478         switch(i)
3479         {
3480                 case 0:
3481                         stat = getstatf(STAT_DOM_PPS_RED);
3482                         pic = "dom_icon_red";
3483                         color = '1 0 0';
3484                         break;
3485                 case 1:
3486                         stat = getstatf(STAT_DOM_PPS_BLUE);
3487                         pic = "dom_icon_blue";
3488                         color = '0 0 1';
3489                         break;
3490                 case 2:
3491                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3492                         pic = "dom_icon_yellow";
3493                         color = '1 1 0';
3494                         break;
3495                 default:
3496                 case 3:
3497                         stat = getstatf(STAT_DOM_PPS_PINK);
3498                         pic = "dom_icon_pink";
3499                         color = '1 0 1';
3500                         break;
3501         }
3502         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3503
3504         if(mySize.x/mySize.y > aspect_ratio)
3505         {
3506                 i = aspect_ratio * mySize.y;
3507                 myPos.x = myPos.x + (mySize.x - i) / 2;
3508                 mySize.x = i;
3509         }
3510         else
3511         {
3512                 i = 1/aspect_ratio * mySize.x;
3513                 myPos.y = myPos.y + (mySize.y - i) / 2;
3514                 mySize.y = i;
3515         }
3516
3517         if (layout) // show text too
3518         {
3519                 //draw the text
3520                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3521                 if (layout == 2) // average pps
3522                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3523                 else // percentage of average pps
3524                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3525         }
3526
3527         //draw the icon
3528         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3529         if (stat > 0)
3530         {
3531                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3532                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3533                 drawresetcliparea();
3534         }
3535 }
3536
3537 void HUD_Mod_Dom(vector myPos, vector mySize)
3538 {
3539         mod_active = 1; // required in each mod function that always shows something
3540
3541         int layout = autocvar_hud_panel_modicons_dom_layout;
3542         int rows, columns;
3543         float aspect_ratio;
3544         aspect_ratio = (layout) ? 3 : 1;
3545         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3546         columns = ceil(team_count/rows);
3547
3548         int i;
3549         float row = 0, column = 0;
3550         vector pos, itemSize;
3551         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3552         for(i=0; i<team_count; ++i)
3553         {
3554                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3555
3556                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3557
3558                 ++row;
3559                 if(row >= rows)
3560                 {
3561                         row = 0;
3562                         ++column;
3563                 }
3564         }
3565 }
3566
3567 void HUD_ModIcons_SetFunc()
3568 {
3569         switch(gametype)
3570         {
3571                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3572                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3573                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3574                 case MAPINFO_TYPE_CTS:
3575                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3576                 case MAPINFO_TYPE_CA:
3577                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3578                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3579                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3580         }
3581 }
3582
3583 int mod_prev; // previous state of mod_active to check for a change
3584 float mod_alpha;
3585 float mod_change; // "time" when mod_active changed
3586
3587 void HUD_ModIcons(void)
3588 {
3589         if(!autocvar__hud_configure)
3590         {
3591                 if(!autocvar_hud_panel_modicons) return;
3592                 if(!HUD_ModIcons_GameType) return;
3593         }
3594
3595         HUD_Panel_UpdateCvars();
3596
3597         draw_beginBoldFont();
3598
3599         if(mod_active != mod_prev) {
3600                 mod_change = time;
3601                 mod_prev = mod_active;
3602         }
3603
3604         if(mod_active || autocvar__hud_configure)
3605                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3606         else
3607                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3608
3609         if(mod_alpha)
3610                 HUD_Panel_DrawBg(mod_alpha);
3611
3612         if(panel_bg_padding)
3613         {
3614                 panel_pos += '1 1 0' * panel_bg_padding;
3615                 panel_size -= '2 2 0' * panel_bg_padding;
3616         }
3617
3618         if(autocvar__hud_configure)
3619                 HUD_Mod_CTF(panel_pos, panel_size);
3620         else
3621                 HUD_ModIcons_GameType(panel_pos, panel_size);
3622
3623         draw_endBoldFont();
3624 }
3625
3626 // Draw pressed keys (#11)
3627 //
3628 void HUD_PressedKeys(void)
3629 {
3630         if(!autocvar__hud_configure)
3631         {
3632                 if(!autocvar_hud_panel_pressedkeys) return;
3633                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3634         }
3635
3636         HUD_Panel_UpdateCvars();
3637         vector pos, mySize;
3638         pos = panel_pos;
3639         mySize = panel_size;
3640
3641         HUD_Panel_DrawBg(1);
3642         if(panel_bg_padding)
3643         {
3644                 pos += '1 1 0' * panel_bg_padding;
3645                 mySize -= '2 2 0' * panel_bg_padding;
3646         }
3647
3648         // force custom aspect
3649         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3650         if(aspect)
3651         {
3652                 vector newSize = '0 0 0';
3653                 if(mySize.x/mySize.y > aspect)
3654                 {
3655                         newSize.x = aspect * mySize.y;
3656                         newSize.y = mySize.y;
3657
3658                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3659                 }
3660                 else
3661                 {
3662                         newSize.y = 1/aspect * mySize.x;
3663                         newSize.x = mySize.x;
3664
3665                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3666                 }
3667                 mySize = newSize;
3668         }
3669
3670         vector keysize;
3671         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3672         float pressedkeys;
3673         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3674
3675         if(autocvar_hud_panel_pressedkeys_attack)
3676         {
3677                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3678                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3679                 pos.y += keysize.y;
3680         }
3681
3682         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3683         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685         pos.y += keysize.y;
3686         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3689 }
3690
3691 // Handle chat as a panel (#12)
3692 //
3693 void HUD_Chat(void)
3694 {
3695         if(!autocvar__hud_configure)
3696         {
3697                 if (!autocvar_hud_panel_chat)
3698                 {
3699                         if (!autocvar_con_chatrect)
3700                                 cvar_set("con_chatrect", "0");
3701                         return;
3702                 }
3703                 if(autocvar__con_chat_maximized)
3704                 {
3705                         if(!hud_draw_maximized) return;
3706                 }
3707                 else if(chat_panel_modified)
3708                 {
3709                         panel.update_time = time; // forces reload of panel attributes
3710                         chat_panel_modified = false;
3711                 }
3712         }
3713
3714         HUD_Panel_UpdateCvars();
3715
3716         if(intermission == 2)
3717         {
3718                 // reserve some more space to the mapvote panel
3719                 // by resizing and moving chat panel to the bottom
3720                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3721                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3722                 chat_posy = panel_pos.y;
3723                 chat_sizey = panel_size.y;
3724         }
3725         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3726         {
3727                 panel_pos.y = panel_bg_border;
3728                 panel_size.y = vid_conheight - panel_bg_border * 2;
3729                 if(panel.current_panel_bg == "0") // force a border when maximized
3730                 {
3731                         string panel_bg;
3732                         panel_bg = strcat(hud_skin_path, "/border_default");
3733                         if(precache_pic(panel_bg) == "")
3734                                 panel_bg = "gfx/hud/default/border_default";
3735                         if(panel.current_panel_bg)
3736                                 strunzone(panel.current_panel_bg);
3737                         panel.current_panel_bg = strzone(panel_bg);
3738                         chat_panel_modified = true;
3739                 }
3740                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3741         }
3742
3743         vector pos, mySize;
3744         pos = panel_pos;
3745         mySize = panel_size;
3746
3747         HUD_Panel_DrawBg(1);
3748
3749         if(panel_bg_padding)
3750         {
3751                 pos += '1 1 0' * panel_bg_padding;
3752                 mySize -= '2 2 0' * panel_bg_padding;
3753         }
3754
3755         if (!autocvar_con_chatrect)
3756                 cvar_set("con_chatrect", "1");
3757
3758         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3759         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3760
3761         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3762         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3763
3764         if(autocvar__hud_configure)
3765         {
3766                 vector chatsize;
3767                 chatsize = '1 1 0' * autocvar_con_chatsize;
3768                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3769                 float i, a;
3770                 for(i = 0; i < autocvar_con_chat; ++i)
3771                 {
3772                         if(i == autocvar_con_chat - 1)
3773                                 a = panel_fg_alpha;
3774                         else
3775                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3776                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3777                         pos.y += chatsize.y;
3778                 }
3779         }
3780 }
3781
3782 // Engine info panel (#13)
3783 //
3784 float prevfps;
3785 float prevfps_time;
3786 int framecounter;
3787
3788 float frametimeavg;
3789 float frametimeavg1; // 1 frame ago
3790 float frametimeavg2; // 2 frames ago
3791 void HUD_EngineInfo(void)
3792 {
3793         if(!autocvar__hud_configure)
3794         {
3795                 if(!autocvar_hud_panel_engineinfo) return;
3796         }
3797
3798         HUD_Panel_UpdateCvars();
3799         vector pos, mySize;
3800         pos = panel_pos;
3801         mySize = panel_size;
3802
3803         HUD_Panel_DrawBg(1);
3804         if(panel_bg_padding)
3805         {
3806                 pos += '1 1 0' * panel_bg_padding;
3807                 mySize -= '2 2 0' * panel_bg_padding;
3808         }
3809
3810         float currentTime = gettime(GETTIME_REALTIME);
3811         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3812         {
3813                 float currentframetime = currentTime - prevfps_time;
3814                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3815                 frametimeavg2 = frametimeavg1;
3816                 frametimeavg1 = frametimeavg;
3817
3818                 float weight;
3819                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3820                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3821                 {
3822                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3823                                 prevfps = (1/currentframetime);
3824                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3825                 }
3826                 prevfps_time = currentTime;
3827         }
3828         else
3829         {
3830                 framecounter += 1;
3831                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3832                 {
3833                         prevfps = framecounter/(currentTime - prevfps_time);
3834                         framecounter = 0;
3835                         prevfps_time = currentTime;
3836                 }
3837         }
3838
3839         vector color;
3840         color = HUD_Get_Num_Color (prevfps, 100);
3841         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3842 }
3843
3844 // Info messages panel (#14)
3845 //
3846 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3847         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3848                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3849         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3850         o.y += fontsize.y;                                                                                                                                                                                              \
3851 } while(0)
3852 void HUD_InfoMessages(void)
3853 {
3854         if(!autocvar__hud_configure)
3855         {
3856                 if(!autocvar_hud_panel_infomessages) return;
3857         }
3858
3859         HUD_Panel_UpdateCvars();
3860         vector pos, mySize;
3861         pos = panel_pos;
3862         mySize = panel_size;
3863
3864         HUD_Panel_DrawBg(1);
3865         if(panel_bg_padding)
3866         {
3867                 pos += '1 1 0' * panel_bg_padding;
3868                 mySize -= '2 2 0' * panel_bg_padding;
3869         }
3870
3871         // always force 5:1 aspect
3872         vector newSize = '0 0 0';
3873         if(mySize.x/mySize.y > 5)
3874         {
3875                 newSize.x = 5 * mySize.y;
3876                 newSize.y = mySize.y;
3877
3878                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3879         }
3880         else
3881         {
3882                 newSize.y = 1/5 * mySize.x;
3883                 newSize.x = mySize.x;
3884
3885                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3886         }
3887
3888         mySize = newSize;
3889         entity tm;
3890         vector o;
3891         o = pos;
3892
3893         vector fontsize;
3894         fontsize = '0.20 0.20 0' * mySize.y;
3895
3896         float a;
3897         a = panel_fg_alpha;
3898
3899         string s;
3900         if(!autocvar__hud_configure)
3901         {
3902                 if(spectatee_status && !intermission)
3903                 {
3904                         a = 1;
3905                         if(spectatee_status == -1)
3906                                 s = _("^1Observing");
3907                         else
3908                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3909                         drawInfoMessage(s);
3910
3911                         if(spectatee_status == -1)
3912                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3913                         else
3914                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3915                         drawInfoMessage(s);
3916
3917                         if(spectatee_status == -1)
3918                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3919                         else
3920                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3921                         drawInfoMessage(s);
3922
3923                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3924                         drawInfoMessage(s);
3925
3926                         if(gametype == MAPINFO_TYPE_LMS)
3927                         {
3928                                 entity sk;
3929                                 sk = playerslots[player_localnum];
3930                                 if(sk.(scores[ps_primary]) >= 666)
3931                                         s = _("^1Match has already begun");
3932                                 else if(sk.(scores[ps_primary]) > 0)
3933                                         s = _("^1You have no more lives left");
3934                                 else
3935                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3936                         }
3937                         else
3938                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3939                         drawInfoMessage(s);
3940
3941                         //show restart countdown:
3942                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3943                                 float countdown;
3944                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3945                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3946                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3947                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3948                                 o.y += fontsize.y;
3949                         }
3950                 }
3951                 if(warmup_stage && !intermission)
3952                 {
3953                         s = _("^2Currently in ^1warmup^2 stage!");
3954                         drawInfoMessage(s);
3955                 }
3956
3957                 string blinkcolor;
3958                 if(time % 1 >= 0.5)
3959                         blinkcolor = "^1";
3960                 else
3961                         blinkcolor = "^3";
3962
3963                 if(ready_waiting && !intermission && !spectatee_status)
3964                 {
3965                         if(ready_waiting_for_me)
3966                         {
3967                                 if(warmup_stage)
3968                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3969                                 else
3970                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3971                         }
3972                         else
3973                         {
3974                                 if(warmup_stage)
3975                                         s = _("^2Waiting for others to ready up to end warmup...");
3976                                 else
3977                                         s = _("^2Waiting for others to ready up...");
3978                         }
3979                         drawInfoMessage(s);
3980                 }
3981                 else if(warmup_stage && !intermission && !spectatee_status)
3982                 {
3983                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3984                         drawInfoMessage(s);
3985                 }
3986
3987                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3988                 {
3989                         float ts_min = 0, ts_max = 0;
3990                         tm = teams.sort_next;
3991                         if (tm)
3992                         {
3993                                 for (; tm.sort_next; tm = tm.sort_next)
3994                                 {
3995                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3996                                                 continue;
3997                                         if(!ts_min) ts_min = tm.team_size;
3998                                         else ts_min = min(ts_min, tm.team_size);
3999                                         if(!ts_max) ts_max = tm.team_size;
4000                                         else ts_max = max(ts_max, tm.team_size);
4001                                 }
4002                                 if ((ts_max - ts_min) > 1)
4003                                 {
4004                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4005                                         tm = GetTeam(myteam, false);
4006                                         if (tm)
4007                                         if (tm.team != NUM_SPECTATOR)
4008                                         if (tm.team_size == ts_max)
4009                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4010                                         drawInfoMessage(s);
4011                                 }
4012                         }
4013                 }
4014         }
4015         else
4016         {
4017                 s = _("^7Press ^3ESC ^7to show HUD options.");
4018                 drawInfoMessage(s);
4019                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4020                 drawInfoMessage(s);
4021                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4022                 drawInfoMessage(s);
4023                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4024                 drawInfoMessage(s);
4025         }
4026 }
4027
4028 // Physics panel (#15)
4029 //
4030 vector acc_prevspeed;
4031 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4032 float physics_update_time, discrete_speed, discrete_acceleration;
4033 void HUD_Physics(void)
4034 {
4035         if(!autocvar__hud_configure)
4036         {
4037                 if(!autocvar_hud_panel_physics) return;
4038                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4039                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4040         }
4041
4042         HUD_Panel_UpdateCvars();
4043
4044         draw_beginBoldFont();
4045
4046         HUD_Panel_DrawBg(1);
4047         if(panel_bg_padding)
4048         {
4049                 panel_pos += '1 1 0' * panel_bg_padding;
4050                 panel_size -= '2 2 0' * panel_bg_padding;
4051         }
4052
4053         float acceleration_progressbar_scale = 0;
4054         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4055                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4056
4057         float text_scale;
4058         if (autocvar_hud_panel_physics_text_scale <= 0)
4059                 text_scale = 1;
4060         else
4061                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4062
4063         //compute speed
4064         float speed, conversion_factor;
4065         string unit;
4066
4067         switch(autocvar_hud_panel_physics_speed_unit)
4068         {
4069                 default:
4070                 case 1:
4071                         unit = _(" qu/s");
4072                         conversion_factor = 1.0;
4073                         break;
4074                 case 2:
4075                         unit = _(" m/s");
4076                         conversion_factor = 0.0254;
4077                         break;
4078                 case 3:
4079                         unit = _(" km/h");
4080                         conversion_factor = 0.0254 * 3.6;
4081                         break;
4082                 case 4:
4083                         unit = _(" mph");
4084                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4085                         break;
4086                 case 5:
4087                         unit = _(" knots");
4088                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4089                         break;
4090         }
4091
4092         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4093
4094         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4095         if (autocvar__hud_configure)
4096                 speed = floor( max_speed * 0.65 + 0.5 );
4097         else if(autocvar_hud_panel_physics_speed_vertical)
4098                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4099         else
4100                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4101
4102         //compute acceleration
4103         float acceleration, f;
4104         if (autocvar__hud_configure)
4105                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4106         else
4107         {
4108                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4109                 f = time - acc_prevtime;
4110                 if(autocvar_hud_panel_physics_acceleration_vertical)
4111                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4112                 else
4113                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4114
4115                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4116
4117                 acc_prevspeed = vel;
4118                 acc_prevtime = time;
4119
4120                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4121                 {
4122                         f = bound(0, f * 10, 1);
4123                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4124                         acceleration = acc_avg;
4125                 }
4126         }
4127
4128         int acc_decimals = 2;
4129         if(time > physics_update_time)
4130         {
4131                 // workaround for ftos_decimals returning a negative 0
4132                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4133                         discrete_acceleration = 0;
4134                 discrete_acceleration = acceleration;
4135                 discrete_speed = speed;
4136                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4137         }
4138
4139         //compute layout
4140         float panel_ar = panel_size.x/panel_size.y;
4141         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4142         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4143         {
4144                 panel_size.x *= 0.5;
4145                 if (autocvar_hud_panel_physics_flip)
4146                         speed_offset.x = panel_size.x;
4147                 else
4148                         acceleration_offset.x = panel_size.x;
4149         }
4150         else
4151         {
4152                 panel_size.y *= 0.5;
4153                 if (autocvar_hud_panel_physics_flip)
4154                         speed_offset.y = panel_size.y;
4155                 else
4156                         acceleration_offset.y = panel_size.y;
4157         }
4158         int speed_baralign, acceleration_baralign;
4159         if (autocvar_hud_panel_physics_baralign == 1)
4160                 acceleration_baralign = speed_baralign = 1;
4161     else if(autocvar_hud_panel_physics_baralign == 4)
4162                 acceleration_baralign = speed_baralign = 2;
4163         else if (autocvar_hud_panel_physics_flip)
4164         {
4165                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4166                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4167         }
4168         else
4169         {
4170                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4171                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4172         }
4173         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4174                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4175
4176         //draw speed
4177         if(speed)
4178         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4179                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4180         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4181         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4182         {
4183                 tmp_size.x = panel_size.x * 0.75;
4184                 tmp_size.y = panel_size.y * text_scale;
4185                 if (speed_baralign)
4186                         tmp_offset.x = panel_size.x - tmp_size.x;
4187                 //else
4188                         //tmp_offset_x = 0;
4189                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4190                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4191
4192                 //draw speed unit
4193                 if (speed_baralign)
4194                         tmp_offset.x = 0;
4195                 else
4196                         tmp_offset.x = tmp_size.x;
4197                 if (autocvar_hud_panel_physics_speed_unit_show)
4198                 {
4199                         //tmp_offset_y = 0;
4200                         tmp_size.x = panel_size.x * (1 - 0.75);
4201                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4202                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4203                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4204                 }
4205         }
4206
4207         //compute and draw top speed
4208         if (autocvar_hud_panel_physics_topspeed)
4209         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4210         {
4211                 if (autocvar__hud_configure)
4212                 {
4213                         top_speed = floor( max_speed * 0.75 + 0.5 );
4214                         f = 1;
4215                 }
4216                 else
4217                 {
4218                         if (speed >= top_speed)
4219                         {
4220                                 top_speed = speed;
4221                                 top_speed_time = time;
4222                         }
4223                         if (top_speed != 0)
4224                         {
4225                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4226                                 // divide by f to make it start from 1
4227                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4228                         }
4229             else //hide top speed 0, it would be stupid
4230                                 f = 0;
4231                 }
4232                 if (f > 0)
4233                 {
4234                         //top speed progressbar peak
4235                         if(speed < top_speed)
4236                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4237                         {
4238                                 float peak_offsetX;
4239                                 vector peak_size = '0 0 0';
4240                                 if (speed_baralign == 0)
4241                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4242                 else if (speed_baralign == 1)
4243                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4244                 else // if (speed_baralign == 2)
4245                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4246                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4247                 peak_size.y = panel_size.y;
4248                 if (speed_baralign == 2) // draw two peaks, on both sides
4249                 {
4250                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4251                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4252                 }
4253                 else
4254                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4255                         }
4256
4257                         //top speed
4258                         tmp_offset.y = panel_size.y * 0.4;
4259                         tmp_size.x = panel_size.x * (1 - 0.75);
4260                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4261                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4262                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4263                 }
4264                 else
4265                         top_speed = 0;
4266         }
4267
4268         //draw acceleration
4269         if(acceleration)
4270         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4271         {
4272                 vector progressbar_color;
4273                 if(acceleration < 0)
4274                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4275                 else
4276                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4277
4278                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4279                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4280                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4281
4282                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4283                 {
4284                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4285
4286                         if (acceleration_baralign == 1)
4287                                 tmp_offset.x = panel_size.x - tmp_size.x;
4288                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4289                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4290                         else
4291                                 tmp_offset.x = 0;
4292                         tmp_offset.y = 0;
4293                 }
4294                 else
4295                 {
4296                         tmp_size = panel_size;
4297                         tmp_offset = '0 0 0';
4298                 }
4299
4300                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4301         }
4302
4303         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4304         {
4305                 tmp_size.x = panel_size.x;
4306                 tmp_size.y = panel_size.y * text_scale;
4307                 tmp_offset.x = 0;
4308                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4309
4310                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4311         }
4312
4313         draw_endBoldFont();
4314 }
4315
4316 // CenterPrint (#16)
4317 //
4318 const int CENTERPRINT_MAX_MSGS = 10;
4319 const int CENTERPRINT_MAX_ENTRIES = 50;
4320 const float CENTERPRINT_SPACING = 0.7;
4321 int cpm_index;
4322 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4323 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4324 float centerprint_time[CENTERPRINT_MAX_MSGS];
4325 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4326 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4327 bool centerprint_showing;
4328
4329 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4330 {
4331         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4332         int i, j;
4333
4334         if(strMessage == "" && new_id == 0)
4335                 return;
4336
4337         // strip trailing newlines
4338         j = strlen(strMessage) - 1;
4339         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4340                 --j;
4341         if (j < strlen(strMessage) - 1)
4342                 strMessage = substring(strMessage, 0, j + 1);
4343
4344         if(strMessage == "" && new_id == 0)
4345                 return;
4346
4347         // strip leading newlines
4348         j = 0;
4349         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4350                 ++j;
4351         if (j > 0)
4352                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4353
4354         if(strMessage == "" && new_id == 0)
4355                 return;
4356
4357         if (!centerprint_showing)
4358                 centerprint_showing = true;
4359
4360         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4361         {
4362                 if (j == CENTERPRINT_MAX_MSGS)
4363                         j = 0;
4364                 if (new_id && new_id == centerprint_msgID[j])
4365                 {
4366                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4367                         {
4368                                 // fade out the current msg (duration and countdown_num are ignored)
4369                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4370                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4371                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4372                                 return;
4373                         }
4374                         break; // found a msg with the same id, at position j
4375                 }
4376         }
4377
4378         if (i == CENTERPRINT_MAX_MSGS)
4379         {
4380                 // a msg with the same id was not found, add the msg at the next position
4381                 --cpm_index;
4382                 if (cpm_index == -1)
4383                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4384                 j = cpm_index;
4385         }
4386         if(centerprint_messages[j])
4387                 strunzone(centerprint_messages[j]);
4388         centerprint_messages[j] = strzone(strMessage);
4389         centerprint_msgID[j] = new_id;
4390         if (duration < 0)
4391         {
4392                 centerprint_time[j] = -1;
4393                 centerprint_expire_time[j] = time;
4394         }
4395         else
4396         {
4397                 if(duration == 0)
4398                         duration = max(1, autocvar_hud_panel_centerprint_time);
4399                 centerprint_time[j] = duration;
4400                 centerprint_expire_time[j] = time + duration;
4401         }
4402         centerprint_countdown_num[j] = countdown_num;
4403 }
4404
4405 void centerprint_hud(string strMessage)
4406 {
4407         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4408 }
4409
4410 void reset_centerprint_messages(void)
4411 {
4412         int i;
4413         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4414         {
4415                 centerprint_expire_time[i] = 0;
4416                 centerprint_time[i] = 1;
4417                 centerprint_msgID[i] = 0;
4418                 if(centerprint_messages[i])
4419                         strunzone(centerprint_messages[i]);
4420                 centerprint_messages[i] = string_null;
4421         }
4422 }
4423 float hud_configure_cp_generation_time;
4424 void HUD_CenterPrint (void)
4425 {
4426         if(!autocvar__hud_configure)
4427         {
4428                 if(!autocvar_hud_panel_centerprint) return;
4429
4430                 if(hud_configure_prev)
4431                         reset_centerprint_messages();
4432         }
4433         else
4434         {
4435                 if(!hud_configure_prev)
4436                         reset_centerprint_messages();
4437                 if (time > hud_configure_cp_generation_time)
4438                 {
4439                         if(highlightedPanel == HUD_PANEL(CENTERPRINT))
4440                         {
4441                                 float r;
4442                                 r = random();
4443                                 if (r > 0.8)
4444                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4445                                 else if (r > 0.55)
4446                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4447                                 else
4448                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4449                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4450                         }
4451                         else
4452                         {
4453                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4454                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4455                         }
4456                 }
4457         }
4458
4459         // this panel fades only when the menu does
4460         float hud_fade_alpha_save = 0;
4461         if(scoreboard_fade_alpha)
4462         {
4463                 hud_fade_alpha_save = hud_fade_alpha;
4464                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4465         }
4466         HUD_Panel_UpdateCvars();
4467
4468         if ( HUD_Radar_Clickable() )
4469         {
4470                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4471                         return;
4472
4473                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4474                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4475         }
4476         else if(scoreboard_fade_alpha)
4477         {
4478                 hud_fade_alpha = hud_fade_alpha_save;
4479
4480                 // move the panel below the scoreboard
4481                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4482                         return;
4483                 vector target_pos;
4484
4485                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4486
4487                 if(target_pos.y > panel_pos.y)
4488                 {
4489                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4490                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4491                 }
4492         }
4493
4494         HUD_Panel_DrawBg(1);
4495
4496         if (!centerprint_showing)
4497                 return;
4498
4499         if(panel_bg_padding)
4500         {
4501                 panel_pos += '1 1 0' * panel_bg_padding;
4502                 panel_size -= '2 2 0' * panel_bg_padding;
4503         }
4504
4505         int entries;
4506         float height;
4507         vector fontsize;
4508         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4509         // height = panel_size_y/entries;
4510         // fontsize = '1 1 0' * height;
4511         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4512         fontsize = '1 1 0' * height;
4513         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4514
4515         int i, j, k, n, g;
4516         float a, sz, align, current_msg_posY = 0, msg_size;
4517         vector pos;
4518         string ts;
4519         bool all_messages_expired = true;
4520
4521         pos = panel_pos;
4522         if (autocvar_hud_panel_centerprint_flip)
4523                 pos.y += panel_size.y;
4524         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4525         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4526         {
4527                 if (j == CENTERPRINT_MAX_MSGS)
4528                         j = 0;
4529                 if (centerprint_expire_time[j] <= time)
4530                 {
4531                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4532                         {
4533                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4534                                 if (centerprint_countdown_num[j] == 0)
4535                                         continue;
4536                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4537                         }
4538                         else if(centerprint_time[j] != -1)
4539                                 continue;
4540                 }
4541
4542                 all_messages_expired = false;
4543
4544                 // fade the centerprint_hud in/out
4545                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4546                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4547                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4548                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4549                 else // Expiring soon, so fade it out.
4550                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4551
4552                 // while counting down show it anyway in order to hold the current message position
4553                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4554                         continue;
4555                 if (a > 1)
4556                         a = 1;
4557
4558                 // set the size from fading in/out before subsequent fading
4559                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4560
4561                 // also fade it based on positioning
4562                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4563                 {
4564                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4565                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4566                 }
4567                 a *= panel_fg_alpha;
4568
4569                 // finally set the size based on the new theAlpha from subsequent fading
4570                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4571                 drawfontscale = sz * '1 1 0';
4572
4573                 if (centerprint_countdown_num[j])
4574                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4575                 else
4576                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4577
4578                 if (autocvar_hud_panel_centerprint_flip)
4579                 {
4580                         // check if the message can be entirely shown
4581                         for(k = 0; k < n; ++k)
4582                         {
4583                                 getWrappedLine_remaining = argv(k);
4584                                 while(getWrappedLine_remaining)
4585                                 {
4586                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4587                                         if (ts != "")
4588                                                 pos.y -= fontsize.y;
4589                                         else
4590                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4591                                 }
4592                         }
4593                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4594                 }
4595
4596                 msg_size = pos.y;
4597                 for(k = 0; k < n; ++k)
4598                 {
4599                         getWrappedLine_remaining = argv(k);
4600                         while(getWrappedLine_remaining)
4601                         {
4602                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4603                                 if (ts != "")
4604                                 {
4605                                         if (align)
4606                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4607                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4608                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4609                                         pos.y += fontsize.y;
4610                                 }
4611                                 else
4612                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4613                         }
4614                 }
4615
4616                 ++g; // move next position number up
4617
4618                 msg_size = pos.y - msg_size;
4619                 if (autocvar_hud_panel_centerprint_flip)
4620                 {
4621                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4622                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4623                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4624
4625                         if (pos.y < panel_pos.y) // check if the next message can be shown
4626                         {
4627                                 drawfontscale = '1 1 0';
4628                                 return;
4629                         }
4630                 }
4631                 else
4632                 {
4633                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4634                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4635                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4636
4637                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4638                         {
4639                                 drawfontscale = '1 1 0';
4640                                 return;
4641                         }
4642                 }
4643         }
4644         drawfontscale = '1 1 0';
4645         if (all_messages_expired)
4646         {
4647                 centerprint_showing = false;
4648                 reset_centerprint_messages();
4649         }
4650 }
4651
4652
4653 // Minigame
4654 //
4655 #include "../common/minigames/cl_minigames_hud.qc"
4656
4657
4658 // QuickMenu (#23)
4659 //
4660 #include "quickmenu.qc"
4661
4662
4663 /*
4664 ==================
4665 Main HUD system
4666 ==================
4667 */
4668
4669 void HUD_Vehicle()
4670 {
4671         if(autocvar__hud_configure) return;
4672         if(intermission == 2) return;
4673
4674         if(hud == HUD_BUMBLEBEE_GUN)
4675                 CSQC_BUMBLE_GUN_HUD();
4676         else {
4677                 Vehicle info = get_vehicleinfo(hud);
4678                 info.vr_hud(info);
4679         }
4680 }
4681
4682 bool HUD_Panel_CheckFlags(int showflags)
4683 {
4684         if ( HUD_Minigame_Showpanels() )
4685                 return showflags & PANEL_SHOW_MINIGAME;
4686         if(intermission == 2)
4687                 return showflags & PANEL_SHOW_MAPVOTE;
4688         return showflags & PANEL_SHOW_MAINGAME;
4689 }
4690
4691 void HUD_Panel_Draw(entity panent)
4692 {
4693         panel = panent;
4694         if(autocvar__hud_configure)
4695         {
4696                 if(panel.panel_configflags & PANEL_CONFIG_MAIN)
4697                         panel.panel_draw();
4698         }
4699         else if(HUD_Panel_CheckFlags(panel.panel_showflags))
4700                 panel.panel_draw();
4701 }
4702
4703 void HUD_Reset(void)
4704 {
4705         // reset gametype specific icons
4706         if(gametype == MAPINFO_TYPE_CTF)
4707                 HUD_Mod_CTF_Reset();
4708 }
4709
4710 void HUD_Main(void)
4711 {
4712         int i;
4713         // global hud theAlpha fade
4714         if(menu_enabled == 1)
4715                 hud_fade_alpha = 1;
4716         else
4717                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4718
4719         if(scoreboard_fade_alpha)
4720                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4721
4722         HUD_Configure_Frame();
4723
4724         // panels that we want to be active together with the scoreboard
4725         // they must fade only when the menu does
4726         if(scoreboard_fade_alpha == 1)
4727         {
4728                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4729                 return;
4730         }
4731
4732         if(!autocvar__hud_configure && !hud_fade_alpha)
4733         {
4734                 hud_fade_alpha = 1;
4735                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4736                 hud_fade_alpha = 0;
4737                 return;
4738         }
4739
4740         // Drawing stuff
4741         if (hud_skin_prev != autocvar_hud_skin)
4742         {
4743                 if (hud_skin_path)
4744                         strunzone(hud_skin_path);
4745                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4746                 if (hud_skin_prev)
4747                         strunzone(hud_skin_prev);
4748                 hud_skin_prev = strzone(autocvar_hud_skin);
4749         }
4750
4751         // draw the dock
4752         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4753         {
4754                 int f;
4755                 vector color;
4756                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4757                 if((teamplay) && hud_dock_color_team) {
4758                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4759                                 color = '1 0 0' * hud_dock_color_team;
4760                         else
4761                                 color = myteamcolors * hud_dock_color_team;
4762                 }
4763                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4764                         color = '1 0 0' * hud_dock_color_team;
4765                 }
4766                 else
4767                 {
4768                         string hud_dock_color = autocvar_hud_dock_color;
4769                         if(hud_dock_color == "shirt") {
4770                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4771                                 color = colormapPaletteColor(floor(f / 16), 0);
4772                         }
4773                         else if(hud_dock_color == "pants") {
4774                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4775                                 color = colormapPaletteColor(f % 16, 1);
4776                         }
4777                         else
4778                                 color = stov(hud_dock_color);
4779                 }
4780
4781                 string pic;
4782                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4783                 if(precache_pic(pic) == "") {
4784                         pic = strcat(hud_skin_path, "/dock_medium");
4785                         if(precache_pic(pic) == "") {
4786                                 pic = "gfx/hud/default/dock_medium";
4787                         }
4788                 }
4789                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4790         }
4791
4792         // cache the panel order into the panel_order array
4793         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4794                 for(i = 0; i < hud_panels_COUNT; ++i)
4795                         panel_order[i] = -1;
4796                 string s = "";
4797                 int p_num;
4798                 bool warning = false;
4799                 int argc = tokenize_console(autocvar__hud_panelorder);
4800                 if (argc > hud_panels_COUNT)
4801                         warning = true;
4802                 //first detect wrong/missing panel numbers
4803                 for(i = 0; i < hud_panels_COUNT; ++i) {
4804                         p_num = stoi(argv(i));
4805                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
4806                                 if (panel_order[p_num] == -1) //found for the first time?
4807                                         s = strcat(s, ftos(p_num), " ");
4808                                 panel_order[p_num] = 1; //mark as found
4809                         }
4810                         else
4811                                 warning = true;
4812                 }
4813                 for(i = 0; i < hud_panels_COUNT; ++i) {
4814                         if (panel_order[i] == -1) {
4815                                 warning = true;
4816                                 s = strcat(s, ftos(i), " "); //add missing panel number
4817                         }
4818                 }
4819                 if (warning)
4820                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4821
4822                 cvar_set("_hud_panelorder", s);
4823                 if(hud_panelorder_prev)
4824                         strunzone(hud_panelorder_prev);
4825                 hud_panelorder_prev = strzone(s);
4826
4827                 //now properly set panel_order
4828                 tokenize_console(s);
4829                 for(i = 0; i < hud_panels_COUNT; ++i) {
4830                         panel_order[i] = stof(argv(i));
4831                 }
4832         }
4833
4834         hud_draw_maximized = 0;
4835         // draw panels in the order specified by panel_order array
4836         for(i = hud_panels_COUNT - 1; i >= 0; --i)
4837                 HUD_Panel_Draw(hud_panels[panel_order[i]]);
4838
4839         HUD_Vehicle();
4840
4841         hud_draw_maximized = 1; // panels that may be maximized must check this var
4842         // draw maximized panels on top
4843         if(hud_panel_radar_maximized)
4844                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4845         if(autocvar__con_chat_maximized)
4846                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4847         if(hud_panel_quickmenu)
4848                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4849
4850         if (scoreboard_active || intermission == 2)
4851                 HUD_Reset();
4852
4853         HUD_Configure_PostDraw();
4854
4855         hud_configure_prev = autocvar__hud_configure;
4856 }