7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
554 void HUD_Panel_ExportCfg(string cfgname)
557 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
560 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
570 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
576 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
585 // common cvars for all panels
587 for (i = 0; i < HUD_PANEL_NUM; ++i)
589 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
600 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
624 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
629 vector HUD_Panel_GetMinSize(float id)
632 // note: please only set mySize_y on aspect ratio forced panels
635 mySize_x = 1/10; // at least 1/10 * height
636 mySize_y = 1/26; // at least 1/26 * width
639 if(cvar("hud_inventory_onlycurrent"))
640 mySize_y = 2/5; // 2/5 width
642 mySize_x = 0.7; // at least 0.7 * height
645 if(cvar("hud_healtharmor") == 2)
646 mySize_y = 0.23; // 0.23 * width, trial and error...
649 mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650 mySize_y = 1/12; // 1/12 * width
653 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
656 mySize_y = 1/4; // 1/4 * width
659 mySize_y = 1/4; // 1/4 * width
662 mySize_y = 1/4; // 1/4 * width
665 mySize_y = 1/2; // 1/2 * width
668 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
672 mySize_x = 1/mySize_y;
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
679 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
688 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
690 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
699 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
701 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
704 pos_x = vid_conwidth + pos_x;
706 pos_y = vid_conheight + pos_y;
710 float HUD_Panel_GetBorder(float id)
713 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
715 border = cvar_string("hud_bg_border");
719 vector HUD_Panel_GetColor(float id)
725 // fetch per-panel color
726 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727 f = stof(getplayerkey(self.sv_entnum, "colors"));
728 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
731 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732 color_vec = stov(color);
734 if(color == "") { // fetch default color
735 color = cvar_string("hud_bg_color");
736 color_vec = stov(color);
737 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738 f = stof(getplayerkey(self.sv_entnum, "colors"));
739 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
741 else if(color == "shirt") {
742 f = stof(getplayerkey(self.sv_entnum, "colors"));
743 color_vec = colormapPaletteColor(floor(f / 16), 0);
745 else if(color == "pants") {
746 f = stof(getplayerkey(self.sv_entnum, "colors"));
747 color_vec = colormapPaletteColor(mod(f, 16), 1);
750 else if(color == "shirt") {
751 f = stof(getplayerkey(self.sv_entnum, "colors"));
752 color_vec = colormapPaletteColor(floor(f / 16), 0);
754 else if(color == "pants") {
755 f = stof(getplayerkey(self.sv_entnum, "colors"));
756 color_vec = colormapPaletteColor(mod(f, 16), 1);
761 vector HUD_Panel_Dock_GetColor(void)
766 color = cvar_string("hud_dock_color");
767 color_vec = stov(color);
768 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769 f = stof(getplayerkey(self.sv_entnum, "colors"));
770 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
772 else if(color == "shirt") {
773 f = stof(getplayerkey(self.sv_entnum, "colors"));
774 color_vec = colormapPaletteColor(floor(f / 16), 0);
776 else if(color == "pants") {
777 f = stof(getplayerkey(self.sv_entnum, "colors"));
778 color_vec = colormapPaletteColor(mod(f, 16), 1);
783 float HUD_Panel_GetAlpha(float id)
786 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
788 alpha = cvar_string("hud_bg_alpha");
789 return stof(alpha) * (1 - cvar("_menu_alpha"));
792 float HUD_Panel_GetPadding(float id)
795 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
797 padding = cvar_string("hud_bg_padding");
800 mySize = HUD_Panel_GetSize(id);
802 smallestsize = min(mySize_x, mySize_y);
803 return min(smallestsize/2, stof(padding));
806 // draw the background/borders
807 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
809 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
813 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
815 bg = cvar_string("hud_bg");
817 if(bg == "0" && hud_configure) {
818 bg = "border"; // we probably want to see a background in config mode at all times...
824 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
827 color = HUD_Panel_GetColor(id);
830 alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
832 alpha = HUD_Panel_GetAlpha(id);
835 alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
837 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
841 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
843 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
845 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
847 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
848 if(mySize_y/mySize_x > 2)
849 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
850 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
852 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
853 if(mySize_x/mySize_y > 2)
854 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
855 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
859 vector HUD_Panel_GetProgressBarColor(string item)
861 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
864 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
865 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
876 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
877 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
879 for (i = 0; i < HUD_PANEL_NUM; ++i) {
880 if(i == id || !HUD_Panel_CheckActive(i))
883 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
884 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
886 if(myPos_y + mySize_y < targPos_y)
888 if(myPos_y > targPos_y + targSize_y)
891 if(myPos_x + mySize_x < targPos_x)
893 if(myPos_x > targPos_x + targSize_x)
896 // OK, there IS a collision.
898 myCenter_x = myPos_x + 0.5 * mySize_x;
899 myCenter_y = myPos_y + 0.5 * mySize_y;
901 targCenter_x = targPos_x + 0.5 * targSize_x;
902 targCenter_y = targPos_y + 0.5 * targSize_y;
904 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
906 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
907 myTarget_x = targPos_x - mySize_x;
908 else // push it upwards
909 myTarget_y = targPos_y - mySize_y;
911 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
913 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
914 myTarget_x = targPos_x + targSize_x;
915 else // push it upwards
916 myTarget_y = targPos_y - mySize_y;
918 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
920 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
921 myTarget_x = targPos_x - mySize_x;
922 else // push it downwards
923 myTarget_y = targPos_y + targSize_y;
925 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
927 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
928 myTarget_x = targPos_x + targSize_x;
929 else // push it downwards
930 myTarget_y = targPos_y + targSize_y;
937 void HUD_Panel_SetPos(float id, vector pos)
940 oldPos = HUD_Panel_GetPos(id);
943 mySize = HUD_Panel_GetSize(id);
945 if(cvar("hud_configure_checkcollisions"))
946 pos = HUD_Panel_CheckMove(id, pos, mySize);
948 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
949 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
951 if(cvar("hud_configure_grid"))
953 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
954 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
957 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
958 pos_x = pos_x - vid_conwidth;
959 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
960 pos_y = pos_y - vid_conheight;
963 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
965 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
968 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
969 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
980 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
981 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
983 for (i = 0; i < HUD_PANEL_NUM; ++i) {
984 if(i == id || !HUD_Panel_CheckActive(i))
987 targPos = HUD_Panel_GetPos(i);
988 targSize = HUD_Panel_GetSize(i);
990 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
991 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
993 if(myPos_y + mySize_y < targPos_y)
995 if(myPos_y > targPos_y + targSize_y)
998 if(myPos_x + mySize_x < targPos_x)
1000 if(myPos_x > targPos_x + targSize_x)
1003 // OK, there IS a collision.
1005 myCenter_x = myPos_x + 0.5 * mySize_x;
1006 myCenter_y = myPos_y + 0.5 * mySize_y;
1008 targCenter_x = targPos_x + 0.5 * targSize_x;
1009 targCenter_y = targPos_y + 0.5 * targSize_y;
1011 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1013 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1014 myTarget_x = targPos_x - myPos_x;
1015 else // push it upwards
1016 myTarget_y = targPos_y - myPos_y;
1018 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1020 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1021 myTarget_x = targPos_x + targSize_x;
1022 else // push it upwards
1023 myTarget_y = targPos_y - myPos_y;
1025 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1027 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1028 myTarget_x = targPos_x - myPos_x;
1029 else // push it downwards
1030 myTarget_y = targPos_y + targSize_y;
1032 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1034 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1035 myTarget_x = targPos_x + targSize_x;
1036 else // push it downwards
1037 myTarget_y = targPos_y + targSize_y;
1044 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1046 vector mySize, myPos;
1049 if(resizeCorner == 1) {
1050 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1051 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1052 } else if(resizeCorner == 2) {
1053 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1054 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1055 } else if(resizeCorner == 3) {
1056 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1057 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1058 } else { // resizeCorner == 4
1059 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1060 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1063 // minimum panel size cap
1064 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1065 mySize_y = max(0.025 * vid_conheight, mySize_y);
1067 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1069 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1070 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1073 // cap against panel's own limits
1075 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1077 mySize_x = max(minSize_x * mySize_y, mySize_x);
1078 mySize_y = max(minSize_y * mySize_x, mySize_y);
1080 // collision testing|
1081 // -----------------+
1083 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1084 if(resizeCorner == 1) {
1085 myPos_x = resizeorigin_x - mySize_x;
1086 myPos_y = resizeorigin_y - mySize_y;
1087 } else if(resizeCorner == 2) {
1088 myPos_x = resizeorigin_x;
1089 myPos_y = resizeorigin_y - mySize_y;
1090 } else if(resizeCorner == 3) {
1091 myPos_x = resizeorigin_x - mySize_x;
1092 myPos_y = resizeorigin_y;
1093 } else { // resizeCorner == 4
1094 myPos_x = resizeorigin_x;
1095 myPos_y = resizeorigin_y;
1098 // left/top screen edges
1099 mySize_x = min(myPos_x + mySize_x, mySize_x);
1100 mySize_y = min(myPos_y + mySize_y, mySize_y);
1102 // bottom/right screen edges
1103 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1104 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1106 if(cvar("hud_configure_checkcollisions")) {
1108 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1109 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1110 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1113 if(cvar("hud_configure_grid"))
1115 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1116 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1119 // do another pos check, as size might have changed by now
1120 if(resizeCorner == 1) {
1121 myPos_x = resizeorigin_x - mySize_x;
1122 myPos_y = resizeorigin_y - mySize_y;
1123 } else if(resizeCorner == 2) {
1124 myPos_x = resizeorigin_x;
1125 myPos_y = resizeorigin_y - mySize_y;
1126 } else if(resizeCorner == 3) {
1127 myPos_x = resizeorigin_x - mySize_x;
1128 myPos_y = resizeorigin_y;
1129 } else { // resizeCorner == 4
1130 myPos_x = resizeorigin_x;
1131 myPos_y = resizeorigin_y;
1135 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1136 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1138 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1139 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1143 float prevMouseClicked; // previous state
1144 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1145 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1146 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1151 // allow console bind to work
1154 con_keys = findkeysforcommand("toggleconsole");
1155 keys = tokenize(con_keys);
1157 float hit_con_bind, i;
1158 for (i = 0; i < keys; ++i)
1160 if(nPrimary == stof(argv(i)))
1164 prevMouseClicked = mouseClicked;
1165 if(nPrimary == K_MOUSE1)
1167 if(bInputType == 0) { // key pressed
1171 else if(bInputType == 1) {// key released
1176 else if(nPrimary == K_ESCAPE)
1178 localcmd("menu_showhudexit\n");
1181 else if(hit_con_bind)
1184 return true; // Suppress ALL other input
1187 void HUD_Panel_Mouse()
1189 if(mouseClicked == 0) {
1190 highlightedPanel = -1;
1191 highlightedAction = 0;
1194 mousepos = mousepos + getmousepos();
1196 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1197 mousepos_y = bound(0, mousepos_y, vid_conheight);
1199 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1203 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos)
1205 mouseClicked = 0; // to prevent spam, I guess.
1206 print("Doubleclick!\n");
1214 for(i = 0; i <= HUD_PANEL_NUM; ++i)
1216 panelPos = HUD_Panel_GetPos(i);
1217 panelSize = HUD_Panel_GetSize(i);
1218 border = HUD_Panel_GetBorder(i);
1219 if(prevMouseClicked == 0) {
1220 prevMouseClickedTime = time;
1221 prevMouseClickedPos = mousepos;
1224 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1226 highlightedPanel = i;
1227 highlightedAction = 1;
1229 // resize from topleft border
1230 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1232 highlightedPanel = i;
1233 highlightedAction = 2;
1236 // resize from topright border
1237 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1239 highlightedPanel = i;
1240 highlightedAction = 2;
1243 // resize from bottomleft border
1244 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1246 highlightedPanel = i;
1247 highlightedAction = 2;
1250 // resize from bottomright border
1251 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1253 highlightedPanel = i;
1254 highlightedAction = 2;
1259 if(highlightedPanel == i)
1261 if(prevMouseClicked == 0)
1263 if(highlightedAction == 1)
1264 panel_click_distance = mousepos - panelPos;
1265 else if(highlightedAction == 2)
1267 if(resizeCorner == 1) {
1268 panel_click_distance = mousepos - panelPos;
1269 panel_click_resizeorigin = panelPos + panelSize;
1270 } else if(resizeCorner == 2) {
1271 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1272 panel_click_distance_y = mousepos_y - panelPos_y;
1273 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1274 } else if(resizeCorner == 3) {
1275 panel_click_distance_x = mousepos_x - panelPos_x;
1276 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1277 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1278 } else if(resizeCorner == 4) {
1279 panel_click_distance = panelSize - mousepos + panelPos;
1280 panel_click_resizeorigin = panelPos;
1285 if(highlightedAction == 1)
1286 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1287 else if(highlightedAction == 2)
1288 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1292 prevMouseClicked = mouseClicked;
1295 // Weapon icons (#0)
1297 float weaponspace[10];
1298 void HUD_WeaponIcons_Clear()
1301 for(idx = 0; idx < 10; ++idx)
1302 weaponspace[idx] = 0;
1305 entity weaponorder[WEP_MAXCOUNT];
1307 void weaponorder_swap(float i, float j, entity pass)
1311 weaponorder[i] = weaponorder[j];
1315 float weaponorder_cmp(float i, float j, entity pass)
1318 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1321 d = weaponorder[i].weapon - weaponorder[j].weapon;
1325 void HUD_WeaponIcons()
1327 float id = HUD_PANEL_WEAPONICONS;
1328 float alpha, stat_weapons; // "constants"
1329 vector pos, mySize, accuracy_color;
1330 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1332 pos = HUD_Panel_GetPos(id);
1333 mySize = HUD_Panel_GetSize(id);
1335 stat_weapons = getstati(STAT_WEAPONS);
1336 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1338 self = get_weaponinfo(i);
1339 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1341 weaponorder[weapon_cnt] = self;
1345 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1347 HUD_Panel_DrawBg(id, pos, mySize, 0);
1349 padding = HUD_Panel_GetPadding(id);
1352 pos += '1 1 0' * padding;
1353 mySize -= '2 2 0' * padding;
1357 weapon_stats = getstati(STAT_DAMAGE_HITS);
1358 weapon_number = weapon_stats & 63;
1359 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1361 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1362 weapon_number = weapon_stats & 63;
1363 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1365 if(cvar_or("hud_weaponicons_fade", 1))
1367 fade = 3.2 - 2 * (time - weapontime);
1368 fade = bound(0.7, fade, 1);
1373 HUD_WeaponIcons_Clear();
1375 float rows, columns;
1376 rows = mySize_y/mySize_x;
1377 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1378 // ^^^ weapon icon aspect goes here
1380 columns = ceil(WEP_COUNT/rows);
1382 for(i = 0; i < weapon_cnt; ++i)
1384 self = weaponorder[i];
1385 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1387 weapid = self.impulse;
1389 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1391 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1392 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1394 // draw background behind currently selected weapon
1395 if(self.weapon == activeweapon)
1396 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1398 // draw the weapon accuracy on the HUD
1399 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1402 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1404 accuracy_color = HUD_AccuracyColor(weapon_stats);
1406 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1409 // draw the weapon icon
1410 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1412 if(cvar_or("hud_weaponicons_number", 1))
1413 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1428 float GetAmmoStat(float i)
1432 case 0: return STAT_SHELLS;
1433 case 1: return STAT_NAILS;
1434 case 2: return STAT_ROCKETS;
1435 case 3: return STAT_CELLS;
1436 case 4: return STAT_FUEL;
1441 float GetAmmoItemCode(float i)
1445 case 0: return IT_SHELLS;
1446 case 1: return IT_NAILS;
1447 case 2: return IT_ROCKETS;
1448 case 3: return IT_CELLS;
1449 case 4: return IT_FUEL;
1454 string GetAmmoPicture(float i)
1458 case 0: return "ammo_shells";
1459 case 1: return "ammo_bullets";
1460 case 2: return "ammo_rockets";
1461 case 3: return "ammo_cells";
1462 case 4: return "ammo_fuel";
1467 void HUD_Inventory()
1469 float id = HUD_PANEL_INVENTORY;
1473 vector pos, mySize, mysize, mypos;
1474 pos = HUD_Panel_GetPos(id);
1475 mySize = HUD_Panel_GetSize(id);
1477 HUD_Panel_DrawBg(id, pos, mySize, 0);
1479 padding = HUD_Panel_GetPadding(id);
1482 pos += '1 1 0' * padding;
1483 mySize -= '2 2 0' * padding;
1487 stat_items = getstati(STAT_ITEMS);
1488 for (i = 0; i < 4; ++i) {
1490 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1494 if(cvar("hud_inventory_onlycurrent")) {
1497 if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1498 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1500 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1502 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1508 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1510 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1511 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1512 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1513 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1515 mysize_x = 0.25 * mySize_x;
1516 mysize_y = mySize_y;
1517 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1519 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1520 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1521 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1522 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1524 mysize_x = 0.5 * mySize_x;
1525 mysize_y = 0.5 * mySize_y;
1526 } else { // arrange vertically
1528 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1529 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1530 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1531 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1533 mysize_x = mySize_x;
1534 mysize_y = 0.25 * mySize_y;
1537 if (stat_items & GetAmmoItemCode(i))
1538 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1539 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1541 if(stat_items & GetAmmoItemCode(i))
1542 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1544 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1546 if(stat_items & GetAmmoItemCode(i))
1547 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1549 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1559 void HUD_Powerups() {
1560 float id = HUD_PANEL_POWERUPS;
1562 stat_items = getstati(STAT_ITEMS);
1566 if not(stat_items & IT_STRENGTH)
1567 if not(stat_items & IT_INVINCIBLE)
1570 if (getstati(STAT_HEALTH) <= 0)
1575 pos = HUD_Panel_GetPos(id);
1576 mySize = HUD_Panel_GetSize(id);
1578 HUD_Panel_DrawBg(id, pos, mySize, 0);
1580 padding = HUD_Panel_GetPadding(id);
1583 pos += '1 1 0' * padding;
1584 mySize -= '2 2 0' * padding;
1587 float strength_time, shield_time;
1589 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1590 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1600 vector barpos, barsize;
1604 string leftname, rightname;
1605 float leftcnt, rightcnt;
1606 float leftexact, rightexact;
1607 float leftalpha, rightalpha;
1608 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1609 leftname = "strength";
1610 leftcnt = ceil(strength_time);
1611 leftexact = strength_time;
1613 rightname = "shield";
1614 rightcnt = ceil(shield_time);
1615 rightexact = shield_time;
1617 leftname = "shield";
1618 leftcnt = ceil(shield_time);
1619 leftexact = shield_time;
1621 rightname = "strength";
1622 rightcnt = ceil(strength_time);
1623 rightexact = strength_time;
1625 leftalpha = bound(0, leftexact, 1);
1626 rightalpha = bound(0, rightexact, 1);
1628 if (mySize_x/mySize_y > 4)
1632 len = strlen(ftos(leftcnt));
1634 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1635 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1636 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1637 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1638 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1641 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1643 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1646 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1648 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1650 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1651 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1656 len = strlen(ftos(rightcnt));
1658 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1659 barpos = pos + eX * 0.5 * mySize_x;
1660 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1661 picpos = pos + eX * 0.5 * mySize_x;
1662 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1664 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1665 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1666 picpos = pos + eX * mySize_x - eX * mySize_y;
1667 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1670 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1672 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1674 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1675 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1678 else if (mySize_x/mySize_y > 1.5)
1682 len = strlen(ftos(leftcnt));
1684 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1685 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1686 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1687 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1688 numpos = picpos - eX * len * 0.5 * mySize_y;
1691 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1693 numpos = picpos + eX * 0.5 * mySize_y;
1696 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1698 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1700 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1701 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1706 len = strlen(ftos(rightcnt));
1708 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1709 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1710 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1711 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1712 numpos = picpos - eX * len * 0.5 * mySize_y;
1714 barpos = pos + eY * 0.5 * mySize_y;
1715 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1716 picpos = pos + eY * 0.5 * mySize_y;
1717 numpos = picpos + eX * 0.5 * mySize_y;
1720 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1722 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1724 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1725 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1732 len = strlen(ftos(leftcnt));
1734 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1736 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1737 picpos = pos + eX * 0.05 * mySize_x;
1738 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1740 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1741 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1742 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1743 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1746 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1748 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1750 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1751 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1756 len = strlen(ftos(rightcnt));
1758 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1759 barpos = pos + eX * 0.5 * mySize_x;
1760 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1761 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1762 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1764 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1765 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1766 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1767 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1770 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1772 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1774 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1775 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1780 // Health/armor (#3)
1782 void HUD_HealthArmor(void)
1784 float id = HUD_PANEL_HEALTHARMOR;
1786 pos = HUD_Panel_GetPos(id);
1787 mySize = HUD_Panel_GetSize(id);
1789 HUD_Panel_DrawBg(id, pos, mySize, 0);
1791 padding = HUD_Panel_GetPadding(id);
1794 pos += '1 1 0' * padding;
1795 mySize -= '2 2 0' * padding;
1798 float armor, health;
1799 armor = getstati(STAT_ARMOR);
1800 health = getstati(STAT_HEALTH);
1803 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1817 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1820 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1825 if(v_z) // NOT fully armored
1827 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1829 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1833 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1835 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1837 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1842 vector barpos, barsize;
1846 string leftname, rightname;
1847 float leftcnt, rightcnt;
1848 float leftactive, rightactive;
1849 float leftalpha, rightalpha;
1850 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1855 leftalpha = min((armor+10)/55, 1);
1857 rightname = "health";
1862 leftname = "health";
1867 rightname = "armor";
1871 rightalpha = min((armor+10)/55, 1);
1874 if (mySize_x/mySize_y > 5)
1878 len = strlen(ftos(leftcnt));
1880 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1881 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1882 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1883 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1884 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1887 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1889 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1892 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1893 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1894 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1899 len = strlen(ftos(rightcnt));
1901 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1902 barpos = pos + eX * 0.5 * mySize_x;
1903 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1904 picpos = pos + eX * 0.5 * mySize_x;
1905 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1907 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1908 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1909 picpos = pos + eX * mySize_x - eX * mySize_y;
1910 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1913 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1914 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1915 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1918 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1919 barpos = pos - eX * mySize_x * min(1, fuel/100);
1920 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1923 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1926 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1928 else if (mySize_x/mySize_y > 2)
1932 len = strlen(ftos(leftcnt));
1934 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1935 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1936 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1937 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1938 numpos = picpos - eX * len * 0.5 * mySize_y;
1941 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1943 numpos = picpos + eX * 0.5 * mySize_y;
1946 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1947 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1948 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1953 len = strlen(ftos(rightcnt));
1955 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1956 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1957 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1958 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1959 numpos = picpos - eX * len * 0.5 * mySize_y;
1961 barpos = pos + eY * 0.5 * mySize_y;
1962 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1963 picpos = pos + eY * 0.5 * mySize_y;
1964 numpos = picpos + eX * 0.5 * mySize_y;
1967 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1968 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1969 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1972 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1973 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1974 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1977 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1980 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1986 len = strlen(ftos(leftcnt));
1988 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1991 picpos = pos + eX * 0.05 * mySize_x;
1992 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1994 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1995 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1996 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1997 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2000 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2001 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2002 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2007 len = strlen(ftos(rightcnt));
2009 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2010 barpos = pos + eX * 0.5 * mySize_x;
2011 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2012 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2013 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2015 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2016 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2017 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2018 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2021 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2022 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2023 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2026 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2028 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2030 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2031 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2034 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2040 // Notification area (#4)
2043 string Weapon_SuicideMessage(float deathtype)
2045 w_deathtype = deathtype;
2046 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2047 return w_deathtypestring;
2050 string Weapon_KillMessage(float deathtype)
2052 w_deathtype = deathtype;
2053 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2054 return w_deathtypestring;
2057 float killnotify_times[10];
2058 float killnotify_deathtype[10];
2059 string killnotify_attackers[10];
2060 string killnotify_victims[10];
2061 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2064 for (i = 9; i > 0; --i) {
2065 killnotify_times[i] = killnotify_times[i-1];
2066 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2067 if(killnotify_attackers[i])
2068 strunzone(killnotify_attackers[i]);
2069 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2070 if(killnotify_victims[i])
2071 strunzone(killnotify_victims[i]);
2072 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2074 killnotify_times[0] = time;
2075 killnotify_deathtype[0] = wpn;
2076 if(killnotify_attackers[0])
2077 strunzone(killnotify_attackers[0]);
2078 killnotify_attackers[0] = strzone(attacker);
2079 if(killnotify_victims[0])
2080 strunzone(killnotify_victims[0]);
2081 killnotify_victims[0] = strzone(victim);
2084 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2087 if(msg == MSG_SUICIDE) {
2088 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2091 w = DEATH_WEAPONOF(type);
2093 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2094 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2096 else if (type == DEATH_KILL)
2097 print ("^1",s1, "^1 couldn't take it anymore\n");
2098 else if (type == DEATH_ROT)
2099 print ("^1",s1, "^1 died\n");
2100 else if (type == DEATH_NOAMMO)
2101 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2102 else if (type == DEATH_CAMP)
2103 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2104 else if (type == DEATH_MIRRORDAMAGE)
2105 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2106 else if (type == DEATH_CHEAT)
2107 print ("^1",s1, "^1 unfairly eliminated themself\n");
2108 else if (type == DEATH_FIRE)
2109 print ("^1",s1, "^1 burned to death\n");
2110 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2111 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2112 if (stof(s2) > 2) // killcount > 2
2113 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2114 } else if(msg == MSG_KILL) {
2115 w = DEATH_WEAPONOF(type);
2117 HUD_KillNotify_Push(s2, s1, w);
2118 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2119 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2121 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2122 if(cvar("cl_gentle")) {
2123 print ("^1", s1, "^1 took action against a team mate\n");
2125 print ("^1", s1, "^1 mows down a team mate\n");
2127 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2128 if(cvar("cl_gentle"))
2129 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2131 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2133 else if (stof(s2) > 2) {
2134 if(cvar("cl_gentle"))
2135 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2137 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2140 else if(type == KILL_FIRST_BLOOD)
2141 print("^1",s1, "^1 drew first blood", "\n");
2142 else if (type == DEATH_TELEFRAG)
2143 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2144 else if (type == DEATH_DROWN) {
2145 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2146 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2148 else if (type == DEATH_SLIME) {
2149 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2150 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2152 else if (type == DEATH_LAVA) {
2153 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2154 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2156 else if (type == DEATH_FALL) {
2157 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2158 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2160 else if (type == DEATH_SHOOTING_STAR) {
2161 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2162 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2164 else if (type == DEATH_SWAMP) {
2165 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2166 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2168 else if (type == DEATH_HURTTRIGGER && s3 != "")
2170 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2173 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2175 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2177 else if(type == DEATH_SBCRUSH)
2178 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2179 else if(type == DEATH_SBMINIGUN)
2180 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2181 else if(type == DEATH_SBROCKET)
2182 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2183 else if(type == DEATH_SBBLOWUP)
2184 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2186 else if(type == DEATH_WAKIGUN)
2187 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2188 else if(type == DEATH_WAKIROCKET)
2189 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2190 else if(type == DEATH_WAKIBLOWUP)
2191 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2193 else if(type == DEATH_TURRET)
2194 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2195 else if(type == DEATH_TOUCHEXPLODE)
2196 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2197 else if(type == DEATH_CHEAT)
2198 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2199 else if (type == DEATH_FIRE)
2200 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2201 else if (type == DEATH_CUSTOM)
2202 print ("^1",s1, "^1 ", s2, "\n");
2204 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2205 } else if(msg == MSG_SPREE) {
2206 if(type == KILL_END_SPREE) {
2207 if(cvar("cl_gentle"))
2208 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2210 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2211 } else if(type == KILL_SPREE) {
2212 if(cvar("cl_gentle"))
2213 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2215 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2216 } else if(type == KILL_SPREE_3) {
2217 if(cvar("cl_gentle"))
2218 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2220 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2221 } else if(type == KILL_SPREE_5) {
2222 if(cvar("cl_gentle"))
2223 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2225 print (s1,"^7 unleashes ^1RAGE\n");
2226 } else if(type == KILL_SPREE_10) {
2227 if(cvar("cl_gentle"))
2228 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2230 print (s1,"^7 starts the ^1MASSACRE!\n");
2231 } else if(type == KILL_SPREE_15) {
2232 if(cvar("cl_gentle"))
2233 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2235 print (s1,"^7 executes ^1MAYHEM!\n");
2236 } else if(type == KILL_SPREE_20) {
2237 if(cvar("cl_gentle"))
2238 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2240 print (s1,"^7 is a ^1BERSERKER!\n");
2241 } else if(type == KILL_SPREE_25) {
2242 if(cvar("cl_gentle"))
2243 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2245 print (s1,"^7 inflicts ^1CARNAGE!\n");
2246 } else if(type == KILL_SPREE_30) {
2247 if(cvar("cl_gentle"))
2248 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2250 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2252 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2253 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2254 if (type == DEATH_DROWN) {
2255 if(cvar("cl_gentle"))
2256 print ("^1",s1, "^1 was in the water for too long\n");
2258 print ("^1",s1, "^1 drowned\n");
2260 else if (type == DEATH_SLIME)
2261 print ("^1",s1, "^1 was slimed\n");
2262 else if (type == DEATH_LAVA) {
2263 if(cvar("cl_gentle"))
2264 print ("^1",s1, "^1 found a hot place\n");
2266 print ("^1",s1, "^1 turned into hot slag\n");
2268 else if (type == DEATH_FALL) {
2269 if(cvar("cl_gentle"))
2270 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2272 print ("^1",s1, "^1 hit the ground with a crunch\n");
2274 else if (type == DEATH_SHOOTING_STAR)
2275 print ("^1",s1, "^1 became a shooting star\n");
2276 else if (type == DEATH_SWAMP) {
2277 if(cvar("cl_gentle"))
2278 print ("^1",s1, "^1 discovered a swamp\n");
2280 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2282 else if(type == DEATH_TURRET)
2283 print ("^1",s1, "^1 was mowed down by a turret \n");
2284 else if (type == DEATH_CUSTOM)
2285 print ("^1",s1, "^1 ", s2, "\n");
2286 else if(type == DEATH_TOUCHEXPLODE)
2287 print ("^1",s1, "^1 died in an accident\n");
2288 else if(type == DEATH_CHEAT)
2289 print ("^1",s1, "^1 was unfairly eliminated\n");
2290 else if(type == DEATH_FIRE) {
2291 if(cvar("cl_gentle"))
2292 print ("^1",s1, "^1 felt a little hot\n");
2294 print ("^1",s1, "^1 burnt to death\n");
2297 if(cvar("cl_gentle"))
2298 print ("^1",s1, "^1 needs a restart\n");
2300 print ("^1",s1, "^1 died\n");
2302 } else if(msg == MSG_KILL_ACTION_SPREE) {
2303 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2304 if(cvar("cl_gentle"))
2305 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2307 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2308 } else if(msg == MSG_INFO) {
2309 if(type == INFO_GOTFLAG) {
2310 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2311 print(s1, "^7 got the ", s2, "\n");
2312 } else if(type == INFO_LOSTFLAG) {
2313 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2314 print(s1, "^7 lost the ", s2, "\n");
2315 } else if(type == INFO_PICKUPFLAG) {
2316 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2317 print(s1, "^7 picked up the ", s2, "\n");
2318 } else if(type == INFO_RETURNFLAG) {
2319 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2320 print(s1, "^7 returned the ", s2, "\n");
2326 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2328 void HUD_Centerprint(string s1, float type, float msg)
2330 if(msg == MSG_SUICIDE) {
2331 if (type == DEATH_TEAMCHANGE) {
2332 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2333 } else if (type == DEATH_AUTOTEAMCHANGE) {
2334 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2335 } else if (type == DEATH_CAMP) {
2336 if(cvar("cl_gentle"))
2337 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2339 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2340 } else if (type == DEATH_NOAMMO) {
2341 if(cvar("cl_gentle"))
2342 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2344 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2345 } else if (type == DEATH_ROT) {
2346 if(cvar("cl_gentle"))
2347 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2349 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2350 } else if (type == DEATH_MIRRORDAMAGE) {
2351 if(cvar("cl_gentle"))
2352 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2354 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2355 } else if (type == DEATH_QUIET) {
2357 } else if (type == DEATH_KILL) {
2358 if(cvar("cl_gentle"))
2359 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2361 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2363 } else if(msg == MSG_KILL) {
2364 if (type == KILL_TEAM) {
2365 if(cvar("cl_gentle")) {
2366 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2368 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2370 } else if (type == KILL_FIRST_BLOOD) {
2371 if(cvar("cl_gentle")) {
2372 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2374 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2376 } else if (type == KILL_FIRST_VICTIM) {
2377 if(cvar("cl_gentle")) {
2378 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2380 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2382 } else if (type == KILL_TYPEFRAG) {
2383 if(cvar("cl_gentle")) {
2384 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2386 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2388 } else if (type == KILL_TYPEFRAGGED) {
2389 if(cvar("cl_gentle")) {
2390 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2392 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2394 } else if (type == KILL_FRAG) {
2395 if(cvar("cl_gentle")) {
2396 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2398 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2400 } else if (type == KILL_FRAGGED) {
2401 if(cvar("cl_gentle")) {
2402 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2404 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2407 } else if(msg == MSG_KILL_ACTION) {
2408 // TODO: invent more centerprints here?
2409 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2413 void HUD_Notify (void)
2415 float id = HUD_PANEL_NOTIFY;
2417 pos = HUD_Panel_GetPos(id);
2418 mySize = HUD_Panel_GetSize(id);
2420 HUD_Panel_DrawBg(id, pos, mySize, 0);
2422 padding = HUD_Panel_GetPadding(id);
2425 pos += '1 1 0' * padding;
2426 mySize -= '2 2 0' * padding;
2429 float entries, height;
2430 entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2431 height = mySize_y/entries;
2434 fontsize = '0.5 0.5 0' * height;
2438 when = cvar("hud_notify_time");
2440 fadetime = cvar("hud_notify_fadetime");
2444 vector pos_attacker, pos_victim;
2446 float width_attacker, width_victim;
2447 string attacker, victim;
2450 for(j = 0; j < entries; ++j)
2452 if(cvar("hud_notify_flip"))
2454 else // rather nasty hack for ordering items from the bottom up
2455 i = entries - j - 1;
2459 if(killnotify_times[j] + when > time)
2462 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2466 if(killnotify_times[j] + when > time)
2472 // TODO: maybe print in team colors?
2473 // TODO: maybe this could be cleaned up somehow...
2475 // X [did action to] Y
2476 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2480 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2481 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2485 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2486 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2488 width_attacker = stringwidth(attacker, TRUE, fontsize);
2489 width_victim = stringwidth(victim, TRUE, fontsize);
2490 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2491 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2492 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2494 if(hud_configure) // example actions for config mode
2496 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2497 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2498 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2500 else if(WEP_VALID(killnotify_deathtype[j]))
2502 self = get_weaponinfo(killnotify_deathtype[j]);
2503 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2504 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2505 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2507 else if(killnotify_deathtype[j] == DEATH_FALL)
2509 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2510 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2511 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2518 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2520 width_attacker = stringwidth(attacker, TRUE, fontsize);
2521 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2523 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2524 if(killnotify_deathtype[j] == DEATH_KILL)
2526 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2527 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2529 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2531 if(killnotify_victims[j] == "^1RED^7 flag")
2535 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2536 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2538 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2540 if(killnotify_victims[j] == "^1RED^7 flag")
2544 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2545 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2547 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2549 if(killnotify_victims[j] == "^1RED^7 flag")
2553 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2554 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2558 /* This will come later.
2561 if(spectatee_status && !intermission)
2563 drawfont = hud_bigfont;
2564 if(spectatee_status == -1)
2567 s = GetPlayerName(spectatee_status - 1);
2568 // spectated player name between HUD and chat area, aligned to the left
2570 pos_y = - 50 - hud_fontsize_spec_y;
2571 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2572 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2573 drawfont = hud_font;
2575 // spectator text in the upper right corner
2576 if(spectatee_status == -1)
2577 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2579 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2581 if(spectatee_status == -1)
2582 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2584 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2586 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2588 if(gametype == GAME_ARENA)
2589 s = "^1Wait for your turn to join";
2590 else if(gametype == GAME_LMS)
2593 sk = playerslots[player_localentnum - 1];
2594 if(sk.(scores[ps_primary]) >= 666)
2595 s = "^1Match has already begun";
2596 else if(sk.(scores[ps_primary]) > 0)
2597 s = "^1You have no more lives left";
2599 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2602 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2604 //show restart countdown:
2605 if (time < getstatf(STAT_GAMESTARTTIME)) {
2607 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2608 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2609 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2612 if(warmup_stage && !intermission)
2614 s = "^2Currently in ^1warmup^2 stage!";
2617 // move more important stuff more to the middle so its more visible
2620 if(mod(time, 1) >= 0.5)
2625 if(ready_waiting && !intermission && !spectatee_status)
2627 if(ready_waiting_for_me)
2630 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2632 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2637 s = strcat("^2Waiting for others to ready up to end warmup...");
2639 s = strcat("^2Waiting for others to ready up...");
2642 else if(warmup_stage && !intermission && !spectatee_status)
2644 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2647 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2649 float ts_min, ts_max;
2650 tm = teams.sort_next;
2653 for(; tm.sort_next; tm = tm.sort_next)
2655 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2657 if(!ts_min) ts_min = tm.team_size;
2658 else ts_min = min(ts_min, tm.team_size);
2659 if(!ts_max) ts_max = tm.team_size;
2660 else ts_max = max(ts_max, tm.team_size);
2662 if ((ts_max - ts_min) > 1)
2664 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2665 tm = GetTeam(myteam, false);
2667 if (tm.team != COLOR_SPECTATOR)
2668 if (tm.team_size == ts_max)
2669 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2681 float id = HUD_PANEL_TIMER;
2683 pos = HUD_Panel_GetPos(id);
2684 mySize = HUD_Panel_GetSize(id);
2686 HUD_Panel_DrawBg(id, pos, mySize, 0);
2688 padding = HUD_Panel_GetPadding(id);
2691 pos += '1 1 0' * padding;
2692 mySize -= '2 2 0' * padding;
2695 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2697 timelimit = getstatf(STAT_TIMELIMIT);
2699 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2700 timeleft = ceil(timeleft);
2701 minutesLeft = floor(timeleft / 60);
2702 secondsLeft = timeleft - minutesLeft*60;
2705 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2706 timer_color = '1 1 1'; //white
2707 else if(minutesLeft >= 1)
2708 timer_color = '1 1 0'; //yellow
2710 timer_color = '1 0 0'; //red
2712 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2713 if (time < getstatf(STAT_GAMESTARTTIME)) {
2714 //while restart is still active, show 00:00
2715 minutes = seconds = 0;
2717 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2718 minutes = floor(elapsedTime / 60);
2719 seconds = elapsedTime - minutes*60;
2722 minutes = minutesLeft;
2723 seconds = secondsLeft;
2728 minutes = min(minutes, 999);
2729 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2730 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2731 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2733 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2738 void HUD_Radar(void)
2740 float id = HUD_PANEL_RADAR;
2742 pos = HUD_Panel_GetPos(id);
2743 mySize = HUD_Panel_GetSize(id);
2745 HUD_Panel_DrawBg(id, pos, mySize, 0);
2747 padding = HUD_Panel_GetPadding(id);
2750 pos += '1 1 0' * padding;
2751 mySize -= '2 2 0' * padding;
2754 local float color1, color2; // color already declared as a global in hud.qc
2757 float scale2d, normalsize, bigsize;
2760 teamradar_origin2d = pos + 0.5 * mySize;
2761 teamradar_size2d = mySize;
2763 if(minimapname == "")
2766 teamradar_loadcvars();
2768 switch(hud_radar_zoommode)
2772 f = current_zoomfraction;
2775 f = 1 - current_zoomfraction;
2785 switch(hud_radar_rotation)
2788 teamradar_angle = view_angles_y - 90;
2791 teamradar_angle = 90 * hud_radar_rotation;
2795 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2796 teamradar_size2d = mySize;
2798 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2800 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2801 if(hud_radar_rotation == 0)
2803 // max-min distance must fit the radar in any rotation
2804 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2808 vector c0, c1, c2, c3, span;
2809 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2810 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2811 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2812 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2814 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2815 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2817 // max-min distance must fit the radar in x=x, y=y
2819 teamradar_size2d_x * scale2d / (1.05 * span_x),
2820 teamradar_size2d_y * scale2d / (1.05 * span_y)
2824 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2825 if(bigsize > normalsize)
2826 normalsize = bigsize;
2830 + (1 - f) * normalsize;
2831 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2832 f * (mi_min + mi_max) * 0.5
2833 + (1 - f) * view_origin);
2835 color1 = GetPlayerColor(player_localentnum-1);
2836 rgb = GetTeamRGB(color1);
2845 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2847 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2848 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2849 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2850 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2851 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2853 color2 = GetPlayerColor(tm.sv_entnum);
2854 //if(color == COLOR_SPECTATOR || color == color2)
2855 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2857 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2859 drawresetcliparea();
2866 float id = HUD_PANEL_SCORE;
2868 pos = HUD_Panel_GetPos(id);
2869 mySize = HUD_Panel_GetSize(id);
2871 HUD_Panel_DrawBg(id, pos, mySize, 0);
2873 padding = HUD_Panel_GetPadding(id);
2876 pos += '1 1 0' * padding;
2877 mySize -= '2 2 0' * padding;
2880 float score, distribution, leader;
2881 float score_len, distr_len;
2882 vector distribution_color;
2884 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2886 // TODO... this (race part) still uses constant coordinates :/
2887 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2888 /*pl = players.sort_next;
2891 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2892 if(pl.scores[ps_primary] == 0)
2895 score = me.(scores[ps_primary]);
2897 float racemin, racesec, racemsec;
2898 float distsec, distmsec, minusplus;
2900 racemin = floor(score/(60 * TIME_FACTOR));
2901 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2902 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2904 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2905 // distribution display
2906 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2908 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2909 distmsec = fabs(distribution);
2911 distsec = floor(fabs(distribution)/TIME_FACTOR);
2912 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2913 if (distribution < 0)
2917 if (distribution <= 0) {
2918 distribution_color = eY;
2919 minusplus = 1; // minusplus 1: always prefix with minus sign
2922 distribution_color = eX;
2923 minusplus = 2; // minusplus 1: always prefix with plus sign
2925 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2926 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2927 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2929 // race record display
2930 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2931 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2933 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2934 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2935 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2937 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2938 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2940 } else if (!teamplay) { // non-teamgames
2941 // me vector := [team/connected frags id]
2942 pl = players.sort_next;
2949 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2953 score = me.(scores[ps_primary]);
2957 if(distribution >= 5) {
2958 distribution_color = eY;
2960 } else if(distribution >= 0) {
2961 distribution_color = '1 1 1';
2963 } else if(distribution >= -5)
2964 distribution_color = '1 1 0';
2966 distribution_color = eX;
2968 score_len = strlen(ftos(score));
2969 distr_len = strlen(ftos(distribution));
2971 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2973 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2974 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2975 } else { // teamgames
2976 float max_fragcount;
2977 max_fragcount = -99;
2980 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2981 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2983 score = tm.(teamscores[ts_primary]);
2988 score_len = strlen(ftos(score));
2990 if (score > max_fragcount)
2991 max_fragcount = score;
2993 if(tm.team == myteam) {
2994 if (max_fragcount == score)
2997 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2998 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3000 if (max_fragcount == score)
3003 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3004 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3013 void HUD_RaceTimer (void) {
3014 float id = HUD_PANEL_RACETIMER;
3016 pos = HUD_Panel_GetPos(id);
3017 mySize = HUD_Panel_GetSize(id);
3019 HUD_Panel_DrawBg(id, pos, mySize, 0);
3021 padding = HUD_Panel_GetPadding(id);
3024 pos += '1 1 0' * padding;
3025 mySize -= '2 2 0' * padding;
3028 drawfont = hud_bigfont;
3030 string s, forcetime;
3035 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3036 s = "^1Intermediate 1 (+15.42)";
3037 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3039 else if(race_checkpointtime)
3041 a = bound(0, 2 - (time - race_checkpointtime), 1);
3044 if(a > 0) // just hit a checkpoint?
3046 if(race_checkpoint != 254)
3048 if(race_time && race_previousbesttime)
3049 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3051 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3053 forcetime = TIME_ENCODED_TOSTRING(race_time);
3058 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3060 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3061 if(a > 0) // next one?
3063 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3068 if(s != "" && a > 0)
3070 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3071 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3072 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3076 if(race_penaltytime)
3078 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3081 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3082 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3083 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3084 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3090 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3091 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3092 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3097 if(race_laptime && race_checkpoint != 255)
3099 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3100 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3101 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3106 if(race_mycheckpointtime)
3108 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3109 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3110 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3111 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3112 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3114 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3116 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3117 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3118 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3119 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3120 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3123 if(race_penaltytime && !race_penaltyaccumulator)
3125 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3126 a = bound(0, (1 + t - time), 1);
3130 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3132 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3133 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3134 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3135 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3140 drawfont = hud_font;
3145 float vote_yescount;
3148 float vote_highlighted; // currently selected vote
3150 float vote_active; // is there an active vote?
3151 float vote_prev; // previous state of vote_active to check for a change
3153 float vote_change; // "time" when vote_active changed
3155 void HUD_VoteWindow(void)
3157 float id = HUD_PANEL_VOTE;
3159 pos = HUD_Panel_GetPos(id);
3160 mySize = HUD_Panel_GetSize(id);
3164 if(vote_active != vote_prev) {
3166 vote_prev = vote_active;
3169 if(vote_active || hud_configure)
3170 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3172 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3184 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3186 HUD_Panel_DrawBg(id, pos, mySize, a);
3188 padding = HUD_Panel_GetPadding(id);
3191 pos += '1 1 0' * padding;
3192 mySize -= '2 2 0' * padding;
3195 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3197 s = "A vote has been called for: ";
3198 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3199 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3201 s = "Configure the HUD";
3202 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3204 // print the yes/no counts
3205 s = strcat("Yes: ", ftos(vote_yescount));
3206 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3207 s = strcat("No: ", ftos(vote_nocount));
3208 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3210 // draw the progress bars
3211 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3212 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3214 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3215 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3217 // draw the highlights
3218 if(vote_highlighted == 1) {
3219 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3220 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3222 else if(vote_highlighted == 2) {
3223 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3224 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3227 drawresetcliparea();
3230 vote_highlighted = 0;
3234 // Mod icons panel (#10)
3237 float mod_active; // is there any active mod icon?
3239 // CTF HUD modicon section
3240 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3241 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3242 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3244 void HUD_Mod_CTF_Reset(void)
3246 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3249 void HUD_Mod_CTF(vector pos, vector mySize)
3251 vector redflag_pos, blueflag_pos;
3252 float f; // every function should have that
3254 float redflag, blueflag; // current status
3255 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3258 stat_items = getstati(STAT_ITEMS);
3259 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3260 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3262 if(redflag || blueflag)
3273 // when status CHANGES, set old status into prevstatus and current status into status
3274 if (redflag != redflag_prevframe)
3276 redflag_statuschange_time = time;
3277 redflag_prevstatus = redflag_prevframe;
3278 redflag_prevframe = redflag;
3281 if (blueflag != blueflag_prevframe)
3283 blueflag_statuschange_time = time;
3284 blueflag_prevstatus = blueflag_prevframe;
3285 blueflag_prevframe = blueflag;
3288 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3289 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3291 float BLINK_FACTOR = 0.15;
3292 float BLINK_BASE = 0.85;
3294 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3296 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3298 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3300 string red_icon, red_icon_prevstatus;
3301 float red_alpha, red_alpha_prevstatus;
3302 red_alpha = red_alpha_prevstatus = 1;
3304 case 1: red_icon = "flag_red_taken"; break;
3305 case 2: red_icon = "flag_red_lost"; break;
3306 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3308 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3309 red_icon = "flag_red_shielded";
3311 red_icon = string_null;
3314 switch(redflag_prevstatus) {
3315 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3316 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3317 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3320 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3321 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3322 red_icon_prevstatus = "flag_red_shielded";
3324 red_icon_prevstatus = string_null;
3328 string blue_icon, blue_icon_prevstatus;
3329 float blue_alpha, blue_alpha_prevstatus;
3330 blue_alpha = blue_alpha_prevstatus = 1;
3332 case 1: blue_icon = "flag_blue_taken"; break;
3333 case 2: blue_icon = "flag_blue_lost"; break;
3334 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3336 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3337 blue_icon = "flag_blue_shielded";
3339 blue_icon = string_null;
3342 switch(blueflag_prevstatus) {
3343 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3344 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3345 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3348 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3349 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3350 blue_icon_prevstatus = "flag_blue_shielded";
3352 blue_icon_prevstatus = string_null;
3356 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3358 blueflag_pos = pos + eX * mySize_y;
3361 redflag_pos = pos + eX * mySize_y;
3364 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3365 if(red_icon_prevstatus && f < 1)
3366 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3368 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3370 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3371 if(blue_icon_prevstatus && f < 1)
3372 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3374 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3377 // Keyhunt HUD modicon section
3378 float kh_runheretime;
3380 void HUD_Mod_KH_Reset(void)
3385 void HUD_Mod_KH(vector pos, vector mySize)
3387 mod_active = 1; // keyhunt should never hide the mod icons panel
3391 vector p, pa, kh_size, kh_asize;
3394 p_y = pos_y + 0.25 * mySize_y;
3396 kh_keys = getstati(STAT_KH_KEYS);
3398 kh_size_x = mySize_x * 0.25;
3399 kh_size_y = 0.75 * mySize_y;
3401 pa = p - eY * 0.25 * mySize_y;
3403 kh_asize_x = mySize_x * 0.25;
3404 kh_asize_y = mySize_y * 0.25;
3410 for(i = 0; i < 4; ++i)
3412 key = floor(kh_keys / pow(32, i)) & 31;
3414 if(keyteam == 30 && keycount <= 4)
3416 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3420 // this yields 8 exactly if "RUN HERE" shows
3425 kh_runheretime = time;
3426 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3431 for(i = 0; i < 4; ++i)
3433 key = floor(kh_keys / pow(32, i)) & 31;
3446 default: // owned or dropped
3451 a = a * hud_fg_alpha;
3452 aa = aa * hud_fg_alpha;
3458 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3461 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3464 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3467 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3472 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3475 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3478 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3481 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3484 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3488 p_x += 0.25 * mySize_x;
3489 pa_x += 0.25 * mySize_x;
3493 // Nexball HUD mod icon
3494 void HUD_Mod_NexBall(vector pos, vector mySize)
3496 float stat_items, nb_pb_starttime, dt, p;
3498 stat_items = getstati(STAT_ITEMS);
3499 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3501 if (stat_items & IT_KEY1)
3506 //Manage the progress bar if any
3507 if (nb_pb_starttime > 0)
3509 dt = mod(time - nb_pb_starttime, nb_pb_period);
3510 // one period of positive triangle
3511 p = 2 * dt / nb_pb_period;
3516 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3519 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3521 if (stat_items & IT_KEY1)
3522 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3525 // Race/CTS HUD mod icons
3526 float crecordtime_prev; // last remembered crecordtime
3527 float crecordtime_change_time; // time when crecordtime last changed
3528 float srecordtime_prev; // last remembered srecordtime
3529 float srecordtime_change_time; // time when srecordtime last changed
3531 float race_status_time;
3532 float race_status_prev;
3533 string race_status_name_prev;
3534 void HUD_Mod_Race(vector pos, vector mySize)
3536 mod_active = 1; // race should never hide the mod icons panel
3538 me = playerslots[player_localentnum - 1];
3540 float f; // yet another function has this
3541 score = me.(scores[ps_primary]);
3543 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3544 return; // no records in the actual race
3546 drawfont = hud_bigfont;
3548 // clientside personal record
3550 if(gametype == GAME_CTS)
3554 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3556 if(score && (score < t || !t)) {
3557 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3558 if(cvar("cl_autodemo_delete_keeprecords"))
3560 f = cvar("cl_autodemo_delete");
3562 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3566 if(t != crecordtime_prev) {
3567 crecordtime_prev = t;
3568 crecordtime_change_time = time;
3570 f = time - crecordtime_change_time;
3573 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3574 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3576 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3577 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3578 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3579 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3583 t = race_server_record;
3584 if(t != srecordtime_prev) {
3585 srecordtime_prev = t;
3586 srecordtime_change_time = time;
3588 f = time - srecordtime_change_time;
3591 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3592 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3594 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3595 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3596 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3597 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3600 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3601 race_status_time = time + 5;
3602 race_status_prev = race_status;
3603 if (race_status_name_prev)
3604 strunzone(race_status_name_prev);
3605 race_status_name_prev = strzone(race_status_name);
3608 pos_x += mySize_x/2;
3611 a = bound(0, race_status_time - time, 1);
3614 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3618 rank = race_CheckName(race_status_name);
3620 rankname = race_PlaceName(rank);
3622 if(race_status == 0)
3623 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3624 else if(race_status == 1) {
3625 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3626 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3627 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3628 } else if(race_status == 2) {
3629 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3630 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3632 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3633 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3634 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3635 } else if(race_status == 3) {
3636 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3637 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3638 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3641 if (race_status_time - time <= 0) {
3642 race_status_prev = -1;
3644 if(race_status_name)
3645 strunzone(race_status_name);
3646 race_status_name = string_null;
3647 if(race_status_name_prev)
3648 strunzone(race_status_name_prev);
3649 race_status_name_prev = string_null;
3651 drawfont = hud_font;
3654 float mod_prev; // previous state of mod_active to check for a change
3656 float mod_change; // "time" when mod_active changed
3658 void HUD_ModIcons(void)
3660 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3663 float id = HUD_PANEL_MODICONS;
3665 pos = HUD_Panel_GetPos(id);
3666 mySize = HUD_Panel_GetSize(id);
3668 if(mod_active != mod_prev) {
3670 mod_prev = mod_active;
3673 if(mod_active || hud_configure)
3674 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3676 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3679 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3682 padding = HUD_Panel_GetPadding(id);
3685 pos += '1 1 0' * padding;
3686 mySize -= '2 2 0' * padding;
3689 // these MUST be ran in order to update mod_active
3690 if(gametype == GAME_KEYHUNT)
3691 HUD_Mod_KH(pos, mySize);
3692 else if(gametype == GAME_CTF || hud_configure)
3693 HUD_Mod_CTF(pos, mySize);
3694 else if(gametype == GAME_NEXBALL)
3695 HUD_Mod_NexBall(pos, mySize);
3696 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3697 HUD_Mod_Race(pos, mySize);
3700 // Draw pressed keys (#11)
3702 void HUD_DrawPressedKeys(void)
3704 float id = HUD_PANEL_PRESSEDKEYS;
3706 pos = HUD_Panel_GetPos(id);
3707 mySize = HUD_Panel_GetSize(id);
3709 HUD_Panel_DrawBg(id, pos, mySize, 0);
3711 padding = HUD_Panel_GetPadding(id);
3714 pos += '1 1 0' * padding;
3715 mySize -= '2 2 0' * padding;
3720 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3721 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3722 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3723 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3724 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3725 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3726 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3727 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3730 // Handle chat as a panel (#12)
3732 float chat_prevtime;
3735 float id = HUD_PANEL_CHAT;
3737 pos = HUD_Panel_GetPos(id);
3738 mySize = HUD_Panel_GetSize(id);
3740 HUD_Panel_DrawBg(id, pos, mySize, 0);
3742 padding = HUD_Panel_GetPadding(id);
3745 pos += '1 1 0' * padding;
3746 mySize -= '2 2 0' * padding;
3749 cvar_set("con_csqcpositioning", "1");
3751 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3752 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3754 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3755 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3759 if(chat_prevtime != floor(time/5))
3761 chat_prevtime = floor(time/5);
3764 sound_prev = cvar("con_chatsound");
3766 // disable chat bleep
3767 cvar_set("con_chatsound", "0");
3768 print("\x01Player^7: This is the chat area\n");
3769 cvar_set("con_chatsound", ftos(sound_prev));
3780 void HUD_ShowSpeed(void)
3783 float pos, conversion_factor;
3784 string speed, zspeed, unit;
3786 switch(cvar("cl_showspeed_unit"))
3791 conversion_factor = 1.0;
3795 conversion_factor = 1.0;
3799 conversion_factor = 0.0254;
3803 conversion_factor = 0.0254 * 3.6;
3807 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3811 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3815 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3817 numsize_x = numsize_y = cvar("cl_showspeed_size");
3818 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3820 drawfont = hud_bigfont;
3821 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3823 if (cvar("cl_showspeed_z") == 1) {
3824 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3825 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3828 drawfont = hud_font;
3831 vector acc_prevspeed;
3835 void HUD_ShowAcceleration(void)
3837 float acceleration, sz, scale, alpha, f;
3838 vector pos, top, rgb;
3839 top_x = vid_conwidth/2;
3842 f = time - acc_prevtime;
3843 if(cvar("cl_showacceleration_z"))
3844 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3846 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3847 acc_prevspeed = pmove_vel;
3848 acc_prevtime = time;
3850 f = bound(0, f * 10, 1);
3851 acc_avg = acc_avg * (1 - f) + acceleration * f;
3852 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3854 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3856 sz = cvar("cl_showacceleration_size");
3857 scale = cvar("cl_showacceleration_scale");
3858 alpha = cvar("cl_showacceleration_alpha");
3859 if (cvar("cl_showacceleration_color_custom"))
3860 rgb = stov(cvar_string("cl_showacceleration_color"));
3863 if (acceleration < 0) {
3864 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3865 } else if (acceleration > 0) {
3866 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3870 if (acceleration > 0)
3871 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3872 else if (acceleration < 0)
3873 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3876 void HUD_Reset (void)
3878 // reset gametype specific icons
3879 if(gametype == GAME_KEYHUNT)
3881 else if(gametype == GAME_CTF)
3882 HUD_Mod_CTF_Reset();
3885 void HUD_Main (void)
3887 hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3889 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3890 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3891 hud_color_bg_team = cvar("hud_color_bg_team");
3893 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3894 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3896 hud_configure = cvar("_hud_configure");
3900 // HUD configure visible grid
3901 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3905 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3907 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3910 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3912 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3916 if(cvar_string("hud_dock") != "")
3917 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3919 if(HUD_Panel_CheckActive(0))
3921 if(HUD_Panel_CheckActive(1))
3923 if(HUD_Panel_CheckActive(2))
3925 if(HUD_Panel_CheckActive(3))
3927 if(HUD_Panel_CheckActive(4))
3929 if(HUD_Panel_CheckActive(5))
3932 if(HUD_Panel_CheckActive(6))
3933 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3935 if(HUD_Panel_CheckActive(7))
3937 if(HUD_Panel_CheckActive(8))
3938 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3940 if(HUD_Panel_CheckActive(9))
3942 if(HUD_Panel_CheckActive(10))
3945 if(HUD_Panel_CheckActive(11))
3946 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3947 HUD_DrawPressedKeys();
3948 if(HUD_Panel_CheckActive(12))
3951 cvar_set("con_csqcpositioning", "0");
3953 // TODO hud_'ify these
3954 if (cvar("cl_showspeed"))
3956 if (cvar("cl_showacceleration"))
3957 HUD_ShowAcceleration();
3959 if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3960 localcmd("cmd selectteam auto; cmd join\n");