7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
91 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
93 imgsize = drawgetimagesize(pic);\
94 imgaspect = imgsize_x/imgsize_y;\
98 if(aspect > imgaspect) {\
99 sz_x = sz_y * imgaspect;\
100 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
102 sz_y = sz_x / imgaspect;\
103 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
107 do {drawpic_aspect(pos, strcat(hud_skin_path, "/", pic), sz, color, alpha, drawflag) } while(0)
110 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
112 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
115 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
117 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
120 vector HUD_Get_Num_Color (float x, float maxvalue)
128 else if(x > maxvalue * 0.75) {
129 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
130 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
133 else if(x > maxvalue * 0.5) {
134 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
135 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
136 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
138 else if(x > maxvalue * 0.25) {
141 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
143 else if(x > maxvalue * 0.1) {
145 color_y = (x-20)*90/27/100; // green value between 0 -> 1
146 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
156 float stringwidth_colors(string s, vector theSize)
158 return stringwidth(s, TRUE, theSize);
161 float stringwidth_nocolors(string s, vector theSize)
163 return stringwidth(s, FALSE, theSize);
166 #define CENTERPRINT_MAX_LINES 30
167 string centerprint_messages[CENTERPRINT_MAX_LINES];
168 float centerprint_width[CENTERPRINT_MAX_LINES];
169 vector centerprint_start;
170 float centerprint_expire;
171 float centerprint_num;
172 float centerprint_offset_hint;
173 vector centerprint_fontsize;
175 void centerprint(string strMessage)
177 float i, j, n, hcount;
180 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
182 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
184 if(cvar("scr_centertime") <= 0)
190 // strip trailing newlines
191 j = strlen(strMessage) - 1;
192 while(substring(strMessage, j, 1) == "\n" && j >= 0)
194 strMessage = substring(strMessage, 0, j + 1);
199 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
201 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
203 strMessage = substring(strMessage, j, strlen(strMessage) - j);
204 centerprint_offset_hint = j;
209 // if we get here, we have a message. Initialize its height.
212 n = tokenizebyseparator(strMessage, "\n");
214 for(j = 0; j < n; ++j)
216 getWrappedLine_remaining = argv(j);
217 while(getWrappedLine_remaining)
219 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
220 if(centerprint_messages[i])
221 strunzone(centerprint_messages[i]);
222 centerprint_messages[i] = strzone(s);
223 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
226 // half height for empty lines looks better
232 if(i >= CENTERPRINT_MAX_LINES)
238 h = centerprint_fontsize_y*hcount;
240 havail = vid_conheight;
241 if(cvar("con_chatpos") < 0)
242 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
243 if(havail > vid_conheight - 70)
244 havail = vid_conheight - 70; // avoid overlapping HUD
246 centerprint_start_x = 0;
249 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
251 // here, the centerprint would cover the crosshair. REALLY BAD.
252 forbiddenmin = vid_conheight * 0.5 - h - 16;
253 forbiddenmax = vid_conheight * 0.5 + 16;
255 allowedmin = scoreboard_bottom;
256 allowedmax = havail - h;
257 preferred = (havail - h)/2;
260 // possible orderings (total: 4! / 4 = 6)
261 // allowedmin allowedmax forbiddenmin forbiddenmax
262 // forbiddenmin forbiddenmax allowedmin allowedmax
263 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
265 // forbidden doesn't matter in this case
266 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
268 // allowedmin forbiddenmin allowedmax forbiddenmax
269 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
271 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
273 // allowedmin forbiddenmin forbiddenmax allowedmax
274 else if(allowedmin < forbiddenmin)
276 // make sure the forbidden zone is not covered
277 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
278 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
280 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
282 // forbiddenmin allowedmin allowedmax forbiddenmax
283 else if(allowedmax < forbiddenmax)
285 // it's better to leave the allowed zone (overlap with scoreboard) than
286 // to cover the forbidden zone (crosshair)
287 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
288 centerprint_start_y = forbiddenmax;
290 centerprint_start_y = forbiddenmin;
292 // forbiddenmin allowedmin forbiddenmax allowedmax
295 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
298 centerprint_start_y =
301 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
309 centerprint_expire = time + cvar("scr_centertime");
312 void HUD_DrawCenterPrint (void)
319 //if(time > centerprint_expire)
322 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
323 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
324 //sz = 1.2 / (a + 0.2);
329 pos = centerprint_start;
330 for (i=0; i<centerprint_num; i = i + 1)
332 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
333 ts = centerprint_messages[i];
336 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
337 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
338 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
339 pos_y = pos_y + centerprint_fontsize_y;
342 // half height for empty lines looks better
343 pos_y = pos_y + centerprint_fontsize_y * 0.5;
347 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
349 position_x -= 2 / 3 * strlen(text) * scale_x;
350 drawstring(position, text, scale, rgb, alpha, flag);
353 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
355 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
356 drawstring(position, text, scale, rgb, alpha, flag);
359 // return the string of the given race place
360 string race_PlaceName(float pos) {
368 return strcat(ftos(pos), "th");
371 // return the string of the onscreen race timer
372 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
380 if(histime == 0) // goal hit
384 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
394 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
400 lapstr = strcat(" (-", ftos(lapdelta), "L)");
403 else if(lapdelta < 0)
405 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
409 else if(histime > 0) // anticipation
411 if(mytime >= histime)
412 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
414 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
421 cpname = "Start line";
423 cpname = "Finish line";
425 cpname = strcat("Intermediate ", ftos(cp));
427 cpname = "Finish line";
430 return strcat(col, cpname);
431 else if(hisname == "")
432 return strcat(col, cpname, " (", timestr, ")");
434 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
437 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
438 float race_CheckName(string net_name) {
440 for (i=RANKINGS_CNT-1;i>=0;--i)
441 if(grecordholder[i] == net_name)
453 void HUD_Panel_ExportCfg(string cfgname)
456 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
459 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
460 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
461 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
462 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
463 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
464 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
465 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
466 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
469 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
470 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
471 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
472 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
475 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
476 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
478 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
484 // common cvars for all panels
486 for (i = 0; i < HUD_PANEL_NUM; ++i)
489 HUD_Panel_UpdateCvarsForId(i)
491 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
492 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
494 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
495 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
496 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
499 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
501 case HUD_PANEL_WEAPONICONS:
502 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
504 case HUD_PANEL_INVENTORY:
505 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
506 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
508 case HUD_PANEL_POWERUPS:
509 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
510 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
511 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
513 case HUD_PANEL_HEALTHARMOR:
514 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
518 case HUD_PANEL_NOTIFY:
519 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
520 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
522 case HUD_PANEL_RADAR:
523 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
532 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
537 // return smoothly faded size of given panel when a dialog is active
538 vector HUD_Panel_GetMenuSize(float id)
543 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
545 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
547 vector menu_enable_maxsize, menu_enable_size;
548 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
549 menu_enable_maxsize_x = 0.3 * vid_conwidth;
550 menu_enable_maxsize_y = 0.18 * vid_conheight;
551 if(mySize_x > mySize_y)
553 if(mySize_y > menu_enable_maxsize_y)
555 menu_enable_size_y = menu_enable_maxsize_y;
556 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
557 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
562 if(mySize_x > menu_enable_maxsize_x)
564 menu_enable_size_x = menu_enable_maxsize_x;
565 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
566 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
573 // return smoothly faded pos of given panel when a dialog is active
574 vector HUD_Panel_GetMenuPos(float id)
579 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
581 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
583 vector mySize, menu_enable_panelpos;
584 mySize = HUD_Panel_GetMenuSize(id);
585 if(mySize_x > mySize_y)
586 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
588 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
589 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
594 // draw the background/borders
595 #define HUD_Panel_DrawBg(alpha)\
597 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
598 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
599 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
601 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
607 pic = strcat(hud_skin_path, "/");
609 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
610 if(mySize_y/mySize_x > 2)
611 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
612 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
614 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
615 if(mySize_x/mySize_y > 2)
616 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
617 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
621 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
622 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
633 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
634 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
636 for (i = 0; i < HUD_PANEL_NUM; ++i) {
637 HUD_Panel_UpdatePosSizeForId(i)
639 if(i == highlightedPanel || !panel_enabled)
643 targSize = panel_size;
645 if(myPos_y + mySize_y < targPos_y)
647 if(myPos_y > targPos_y + targSize_y)
650 if(myPos_x + mySize_x < targPos_x)
652 if(myPos_x > targPos_x + targSize_x)
655 // OK, there IS a collision.
657 myCenter_x = myPos_x + 0.5 * mySize_x;
658 myCenter_y = myPos_y + 0.5 * mySize_y;
660 targCenter_x = targPos_x + 0.5 * targSize_x;
661 targCenter_y = targPos_y + 0.5 * targSize_y;
663 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
665 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
666 myTarget_x = targPos_x - mySize_x;
667 else // push it upwards
668 myTarget_y = targPos_y - mySize_y;
670 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
672 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
673 myTarget_x = targPos_x + targSize_x;
674 else // push it upwards
675 myTarget_y = targPos_y - mySize_y;
677 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
679 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
680 myTarget_x = targPos_x - mySize_x;
681 else // push it downwards
682 myTarget_y = targPos_y + targSize_y;
684 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
686 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
687 myTarget_x = targPos_x + targSize_x;
688 else // push it downwards
689 myTarget_y = targPos_y + targSize_y;
696 void HUD_Panel_SetPos(vector pos)
698 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
702 if(hud_configure_checkcollisions)
703 pos = HUD_Panel_CheckMove(pos, mySize);
705 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
706 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
708 if(autocvar_hud_configure_grid)
710 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
711 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
715 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
717 HUD_Panel_GetName(highlightedPanel);
718 cvar_set(strcat("hud_", panel_name, "_pos"), s);
721 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
722 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
732 ratio = mySize_x/mySize_y;
734 for (i = 0; i < HUD_PANEL_NUM; ++i) {
735 HUD_Panel_UpdatePosSizeForId(i)
737 if(i == highlightedPanel || !panel_enabled)
741 targSize = panel_size;
742 targEndPos = targPos + targSize;
744 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
745 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
748 if (resizeCorner == 1)
750 // check if this panel is on our way
751 if (resizeorigin_x <= targPos_x)
753 if (resizeorigin_y <= targPos_y)
755 if (targEndPos_x <= resizeorigin_x - mySize_x)
757 if (targEndPos_y <= resizeorigin_y - mySize_y)
760 // there is a collision:
761 // detect which side of the panel we are facing is actually limiting the resizing
762 // (which side the resize direction finds for first) and reduce the size up to there
764 // dist is the distance between resizeorigin and the "analogous" point of the panel
765 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
766 dist_x = resizeorigin_x - targEndPos_x;
767 dist_y = resizeorigin_y - targEndPos_y;
768 if (dist_y < 0 || dist_x / dist_y > ratio)
769 mySize_x = min(mySize_x, dist_x);
771 mySize_y = min(mySize_y, dist_y);
773 else if (resizeCorner == 2)
775 if (resizeorigin_x >= targEndPos_x)
777 if (resizeorigin_y <= targPos_y)
779 if (targPos_x >= resizeorigin_x + mySize_x)
781 if (targEndPos_y <= resizeorigin_y - mySize_y)
784 dist_x = targPos_x - resizeorigin_x;
785 dist_y = resizeorigin_y - targEndPos_y;
786 if (dist_y < 0 || dist_x / dist_y > ratio)
787 mySize_x = min(mySize_x, dist_x);
789 mySize_y = min(mySize_y, dist_y);
791 else if (resizeCorner == 3)
793 if (resizeorigin_x <= targPos_x)
795 if (resizeorigin_y >= targEndPos_y)
797 if (targEndPos_x <= resizeorigin_x - mySize_x)
799 if (targPos_y >= resizeorigin_y + mySize_y)
802 dist_x = resizeorigin_x - targEndPos_x;
803 dist_y = targPos_y - resizeorigin_y;
804 if (dist_y < 0 || dist_x / dist_y > ratio)
805 mySize_x = min(mySize_x, dist_x);
807 mySize_y = min(mySize_y, dist_y);
809 else if (resizeCorner == 4)
811 if (resizeorigin_x >= targEndPos_x)
813 if (resizeorigin_y >= targEndPos_y)
815 if (targPos_x >= resizeorigin_x + mySize_x)
817 if (targPos_y >= resizeorigin_y + mySize_y)
820 dist_x = targPos_x - resizeorigin_x;
821 dist_y = targPos_y - resizeorigin_y;
822 if (dist_y < 0 || dist_x / dist_y > ratio)
823 mySize_x = min(mySize_x, dist_x);
825 mySize_y = min(mySize_y, dist_y);
827 if(cvar("hud_configure_checkcollisions_debug"))
828 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
834 void HUD_Panel_SetPosSize(vector mySize)
836 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
838 resizeorigin = panel_click_resizeorigin;
841 // minimum panel size cap
842 mySize_x = max(0.025 * vid_conwidth, mySize_x);
843 mySize_y = max(0.025 * vid_conheight, mySize_y);
845 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
847 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
848 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
851 // collision testing|
852 // -----------------+
854 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
855 if(resizeCorner == 1) {
856 myPos_x = resizeorigin_x - mySize_x;
857 myPos_y = resizeorigin_y - mySize_y;
858 } else if(resizeCorner == 2) {
859 myPos_x = resizeorigin_x;
860 myPos_y = resizeorigin_y - mySize_y;
861 } else if(resizeCorner == 3) {
862 myPos_x = resizeorigin_x - mySize_x;
863 myPos_y = resizeorigin_y;
864 } else { // resizeCorner == 4
865 myPos_x = resizeorigin_x;
866 myPos_y = resizeorigin_y;
869 // left/top screen edges
871 mySize_x = mySize_x + myPos_x;
873 mySize_y = mySize_y + myPos_y;
875 // bottom/right screen edges
876 if(myPos_x + mySize_x > vid_conwidth)
877 mySize_x = vid_conwidth - myPos_x;
878 if(myPos_y + mySize_y > vid_conheight)
879 mySize_y = vid_conheight - myPos_y;
881 if(cvar("hud_configure_checkcollisions_debug"))
882 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
884 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
885 if(autocvar_hud_configure_grid)
887 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
888 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
891 if(hud_configure_checkcollisions)
892 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
894 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
895 mySize_x = max(0.025 * vid_conwidth, mySize_x);
896 mySize_y = max(0.025 * vid_conheight, mySize_y);
898 // do another pos check, as size might have changed by now
899 if(resizeCorner == 1) {
900 myPos_x = resizeorigin_x - mySize_x;
901 myPos_y = resizeorigin_y - mySize_y;
902 } else if(resizeCorner == 2) {
903 myPos_x = resizeorigin_x;
904 myPos_y = resizeorigin_y - mySize_y;
905 } else if(resizeCorner == 3) {
906 myPos_x = resizeorigin_x - mySize_x;
907 myPos_y = resizeorigin_y;
908 } else { // resizeCorner == 4
909 myPos_x = resizeorigin_x;
910 myPos_y = resizeorigin_y;
913 if(cvar("hud_configure_checkcollisions_debug"))
914 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
916 HUD_Panel_GetName(highlightedPanel);
918 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
919 cvar_set(strcat("hud_", panel_name, "_size"), s);
921 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
922 cvar_set(strcat("hud_", panel_name, "_pos"), s);
926 float prevMouseClicked; // previous state
927 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
928 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
931 float menu_enabled_time;
932 float pressed_key_time;
933 void HUD_Panel_Arrow_Action(float nPrimary)
935 if (highlightedPanel_prev == -1 || mouseClicked)
938 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
941 if(autocvar_hud_configure_grid)
943 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
945 if (hudShiftState & S_SHIFT)
946 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
948 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
952 if (hudShiftState & S_SHIFT)
953 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
955 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
960 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
961 step = vid_conheight;
964 if (hudShiftState & S_SHIFT)
965 step = (step / 256); // more precision
967 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
970 highlightedPanel = highlightedPanel_prev;
972 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
974 if (hudShiftState & S_ALT) // resize
976 highlightedAction = 1;
977 if(nPrimary == K_UPARROW)
979 else if(nPrimary == K_RIGHTARROW)
981 else if(nPrimary == K_LEFTARROW)
983 else // if(nPrimary == K_DOWNARROW)
986 // ctrl+arrow reduces the size, instead of increasing it
987 // Note that ctrl disables collisions check too, but it's fine
988 // since we don't collide with anything reducing the size
989 if (hudShiftState & S_CTRL) {
991 resizeCorner = 5 - resizeCorner;
996 panel_click_resizeorigin = panel_pos;
997 if(resizeCorner == 1) {
998 panel_click_resizeorigin += mySize;
1000 } else if(resizeCorner == 2) {
1001 panel_click_resizeorigin_y += mySize_y;
1003 } else if(resizeCorner == 3) {
1004 panel_click_resizeorigin_x += mySize_x;
1006 } else { // resizeCorner == 4
1009 HUD_Panel_SetPosSize(mySize);
1013 highlightedAction = 2;
1016 if(nPrimary == K_UPARROW)
1018 else if(nPrimary == K_DOWNARROW)
1020 else if(nPrimary == K_LEFTARROW)
1022 else // if(nPrimary == K_RIGHTARROW)
1025 HUD_Panel_SetPos(pos);
1029 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1031 if(!autocvar__hud_configure)
1034 // allow console bind to work
1037 con_keys = findkeysforcommand("toggleconsole");
1038 keys = tokenize(con_keys);
1040 float hit_con_bind, i;
1041 for (i = 0; i < keys; ++i)
1043 if(nPrimary == stof(argv(i)))
1047 if(bInputType == 0) {
1048 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1049 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1050 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1052 else if(bInputType == 1) {
1053 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1054 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1055 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1058 if(nPrimary == K_MOUSE1)
1060 if(bInputType == 0) { // key pressed
1064 else if(bInputType == 1) {// key released
1069 else if(nPrimary == K_ESCAPE)
1071 if (bInputType == 1)
1073 disable_menu_alphacheck = 1;
1075 menu_enabled_time = time;
1076 localcmd("menu_showhudexit\n");
1078 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1080 if (bInputType == 1)
1082 pressed_key_time = 0;
1085 else if (pressed_key_time == 0)
1086 pressed_key_time = time;
1088 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1090 else if(hit_con_bind)
1093 return true; // Suppress ALL other input
1096 float HUD_Panel_HighlightCheck()
1102 for(i = 0; i < HUD_PANEL_NUM; ++i)
1104 HUD_Panel_UpdatePosSizeForId(i)
1106 panelPos = panel_pos;
1107 panelSize = panel_size;
1108 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1111 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1115 // resize from topleft border
1116 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1120 // resize from topright border
1121 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1125 // resize from bottomleft border
1126 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1130 // resize from bottomright border
1131 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1139 void HUD_Panel_Highlight()
1145 for(i = 0; i < HUD_PANEL_NUM; ++i)
1147 HUD_Panel_UpdatePosSizeForId(i)
1149 panelPos = panel_pos;
1150 panelSize = panel_size;
1151 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1154 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1156 highlightedPanel = i;
1157 highlightedAction = 1;
1158 panel_click_distance = mousepos - panelPos;
1161 // resize from topleft border
1162 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1164 highlightedPanel = i;
1165 highlightedAction = 2;
1167 panel_click_distance = mousepos - panelPos;
1168 panel_click_resizeorigin = panelPos + panelSize;
1171 // resize from topright border
1172 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1174 highlightedPanel = i;
1175 highlightedAction = 2;
1177 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1178 panel_click_distance_y = mousepos_y - panelPos_y;
1179 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1182 // resize from bottomleft border
1183 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1185 highlightedPanel = i;
1186 highlightedAction = 2;
1188 panel_click_distance_x = mousepos_x - panelPos_x;
1189 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1190 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1193 // resize from bottomright border
1194 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1196 highlightedPanel = i;
1197 highlightedAction = 2;
1199 panel_click_distance = panelSize - mousepos + panelPos;
1200 panel_click_resizeorigin = panelPos;
1206 float highlightcheck;
1207 void HUD_Panel_Mouse()
1209 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1210 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1211 disable_menu_alphacheck = 0;
1212 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1216 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1217 print("Highlighted: ", ftos(highlightedPanel), "\n");
1218 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1221 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1222 highlightedPanel_prev = highlightedPanel;
1223 highlightedPanel = -1;
1224 highlightedAction = 0;
1227 mousepos = mousepos + getmousepos();
1229 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1230 mousepos_y = bound(0, mousepos_y, vid_conheight);
1234 if(prevMouseClicked == 0)
1235 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1237 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1239 if(highlightedAction == 1)
1240 HUD_Panel_SetPos(mousepos - panel_click_distance);
1241 else if(highlightedAction == 2)
1244 if(resizeCorner == 1) {
1245 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1246 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1247 } else if(resizeCorner == 2) {
1248 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1249 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1250 } else if(resizeCorner == 3) {
1251 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1252 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1253 } else { // resizeCorner == 4
1254 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1255 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1257 HUD_Panel_SetPosSize(mySize);
1260 // doubleclick check
1261 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1263 mouseClicked = 0; // to prevent spam, I guess.
1264 disable_menu_alphacheck = 2;
1266 menu_enabled_time = time;
1267 HUD_Panel_GetName(highlightedPanel)
1268 localcmd("menu_showhudoptions ", panel_name, "\n");
1271 if(prevMouseClicked == 0)
1273 prevMouseClickedTime = time;
1274 prevMouseClickedPos = mousepos;
1279 highlightcheck = HUD_Panel_HighlightCheck();
1281 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1284 cursorsize = '32 32 0';
1286 if(highlightcheck == 0)
1287 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1288 else if(highlightcheck == 1)
1289 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1290 else if(highlightcheck == 2)
1291 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1293 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1295 prevMouseClicked = mouseClicked;
1298 // Weapon icons (#0)
1300 float weaponspace[10];
1301 #define HUD_WeaponIcons_Clear()\
1303 for(idx = 0; idx < 10; ++idx)\
1304 weaponspace[idx] = 0;
1306 entity weaponorder[WEP_MAXCOUNT];
1307 void weaponorder_swap(float i, float j, entity pass)
1311 weaponorder[i] = weaponorder[j];
1315 string weaponorder_cmp_str_save;
1316 string weaponorder_cmp_str;
1317 float weaponorder_cmp(float i, float j, entity pass)
1320 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1321 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1322 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1325 void HUD_WeaponIcons(void)
1327 float id = HUD_PANEL_WEAPONICONS;
1328 HUD_Panel_UpdateCvarsForId(id);
1329 float alpha, stat_weapons; // "constants"
1331 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1334 mySize = panel_size;
1336 stat_weapons = getstati(STAT_WEAPONS);
1338 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1340 self = get_weaponinfo(i);
1341 if(self.impulse >= 0)
1345 // TODO make this configurable
1346 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1348 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1350 if(weaponorder_cmp_str_save)
1351 strunzone(weaponorder_cmp_str_save);
1352 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1354 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1356 self = get_weaponinfo(i);
1357 if(self.impulse >= 0)
1359 weaponorder[weapon_cnt] = self;
1363 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1366 HUD_Panel_DrawBg(1);
1367 if(panel_bg_padding)
1369 pos += '1 1 0' * panel_bg_padding;
1370 mySize -= '2 2 0' * panel_bg_padding;
1374 weapon_stats = getstati(STAT_DAMAGE_HITS);
1375 weapon_number = weapon_stats & 63;
1376 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1378 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1379 weapon_number = weapon_stats & 63;
1380 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1382 if(cvar_or("hud_weaponicons_fade", 1))
1384 fade = 3.2 - 2 * (time - weapontime);
1385 fade = bound(0.7, fade, 1);
1390 HUD_WeaponIcons_Clear();
1392 float rows, columns;
1393 rows = mySize_y/mySize_x;
1394 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1395 // ^^^ weapon icon aspect goes here
1397 columns = ceil(WEP_COUNT/rows);
1402 when = autocvar_hud_weaponicons_complainbubble_time;
1404 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1407 for(i = 0; i < weapon_cnt; ++i)
1409 self = weaponorder[i];
1410 weapid = self.impulse;
1412 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1414 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1415 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1417 // draw background behind currently selected weapon
1418 if(self.weapon == activeweapon)
1419 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1421 // draw the weapon accuracy on the HUD
1422 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1425 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1427 // yellow_accuracy = value at which accuracy becomes yellow
1428 if(weapon_stats >= 100) {
1432 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1433 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1437 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1441 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1444 // draw the weapon icon
1445 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1447 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1449 if(cvar_or("hud_weaponicons_number", 1))
1450 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1452 // draw a "ghost weapon icon" if you don't have the weapon
1455 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1458 // draw the complain message
1459 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1463 if(complain_weapon_time + when > time)
1466 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1470 if(complain_weapon_time + when > time)
1476 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1477 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1480 if(complain_weapon_type == 0) {
1481 s = "Out of ammo for the";
1484 else if(complain_weapon_type == 1) {
1485 s = "You don't have the";
1489 s = "Map doesn't have the";
1492 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1493 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1509 float GetAmmoStat(float i)
1513 case 0: return STAT_SHELLS;
1514 case 1: return STAT_NAILS;
1515 case 2: return STAT_ROCKETS;
1516 case 3: return STAT_CELLS;
1517 case 4: return STAT_FUEL;
1522 float GetAmmoItemCode(float i)
1526 case 0: return IT_SHELLS;
1527 case 1: return IT_NAILS;
1528 case 2: return IT_ROCKETS;
1529 case 3: return IT_CELLS;
1530 case 4: return IT_FUEL;
1535 string GetAmmoPicture(float i)
1539 case 0: return "ammo_shells";
1540 case 1: return "ammo_bullets";
1541 case 2: return "ammo_rockets";
1542 case 3: return "ammo_cells";
1543 case 4: return "ammo_fuel";
1548 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1551 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1552 if(autocvar__hud_configure)
1562 if(currently_selected)
1567 vector newSize, newPos;
1568 if(mySize_x/mySize_y > 3)
1570 newSize_x = 3 * mySize_y;
1571 newSize_y = mySize_y;
1573 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1578 newSize_y = 1/3 * mySize_x;
1579 newSize_x = mySize_x;
1581 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1585 vector picpos, numpos;
1586 if(autocvar_hud_inventory_iconalign)
1589 picpos = newPos + eX * 2 * newSize_y;
1593 numpos = newPos + eX * newSize_y;
1597 if (currently_selected)
1598 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1600 drawfont = hud_bigfont;
1601 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1602 drawfont = hud_font;
1603 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1606 void HUD_Inventory(void)
1608 float id = HUD_PANEL_INVENTORY;
1609 HUD_Panel_UpdateCvarsForId(id);
1610 float i, currently_selected;
1614 mySize = panel_size;
1616 HUD_Panel_DrawBg(1);
1617 if(panel_bg_padding)
1619 pos += '1 1 0' * panel_bg_padding;
1620 mySize -= '2 2 0' * panel_bg_padding;
1623 float rows, columns;
1624 rows = mySize_y/mySize_x;
1625 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1626 // ^^^ ammo item aspect goes here
1628 columns = ceil(AMMO_COUNT/rows);
1632 for (i = 0; i < AMMO_COUNT; ++i) {
1633 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1634 if(autocvar_hud_inventory_onlycurrent) {
1635 if(autocvar__hud_configure)
1637 if (currently_selected || autocvar__hud_configure)
1638 DrawAmmoItem(pos, mySize, i, currently_selected);
1641 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1646 column = column + 1;
1652 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1654 vector newSize, newPos;
1655 if(mySize_x/mySize_y > 3)
1657 newSize_x = 3 * mySize_y;
1658 newSize_y = mySize_y;
1660 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1665 newSize_y = 1/3 * mySize_x;
1666 newSize_x = mySize_x;
1668 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1672 vector picpos, numpos;
1675 if(iconalign == 1 || iconalign == 3) // right align
1678 picpos = newPos + eX * 2 * newSize_y;
1682 numpos = newPos + eX * newSize_y;
1688 if(iconalign == 0 || iconalign == 3) // left align
1690 numpos = newPos + eX * newSize_y;
1696 picpos = newPos + eX * 2 * newSize_y;
1700 drawfont = hud_bigfont;
1701 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1702 drawfont = hud_font;
1703 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1708 void HUD_Powerups(void) {
1709 float id = HUD_PANEL_POWERUPS;
1710 HUD_Panel_UpdateCvarsForId(id);
1712 stat_items = getstati(STAT_ITEMS);
1714 if(!autocvar__hud_configure)
1716 if not(stat_items & IT_STRENGTH)
1717 if not(stat_items & IT_INVINCIBLE)
1720 if (getstati(STAT_HEALTH) <= 0)
1726 mySize = panel_size;
1728 HUD_Panel_DrawBg(1);
1729 if(panel_bg_padding)
1731 pos += '1 1 0' * panel_bg_padding;
1732 mySize -= '2 2 0' * panel_bg_padding;
1735 float strength_time, shield_time;
1737 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1738 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1740 if(autocvar__hud_configure)
1746 vector barpos, barsize;
1750 string leftname, rightname;
1751 float leftcnt, rightcnt;
1752 float leftexact, rightexact;
1753 float leftalpha, rightalpha;
1754 if (autocvar_hud_powerups_flip) {
1755 leftname = "strength";
1756 leftcnt = ceil(strength_time);
1757 leftexact = strength_time;
1759 rightname = "shield";
1760 rightcnt = ceil(shield_time);
1761 rightexact = shield_time;
1763 leftname = "shield";
1764 leftcnt = ceil(shield_time);
1765 leftexact = shield_time;
1767 rightname = "strength";
1768 rightcnt = ceil(strength_time);
1769 rightexact = strength_time;
1771 leftalpha = bound(0, leftexact, 1);
1772 rightalpha = bound(0, rightexact, 1);
1774 if (mySize_x/mySize_y > 4)
1778 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1779 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1780 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1781 } else { // left align
1783 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1786 HUD_Panel_GetProgressBarColor(leftname)
1787 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1788 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1791 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1793 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1798 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1799 barpos = pos + eX * 0.5 * mySize_x;
1800 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1801 } else { // right align
1802 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1803 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1806 HUD_Panel_GetProgressBarColor(rightname)
1807 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1808 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1811 else if (mySize_x/mySize_y > 1.5)
1815 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1816 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1817 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1818 } else { // left align
1820 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1823 HUD_Panel_GetProgressBarColor(leftname)
1824 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1825 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1830 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1831 barpos = pos + eY * 0.5 * mySize_y;
1832 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1833 } else { // right align
1834 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1835 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1838 HUD_Panel_GetProgressBarColor(rightname)
1839 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1840 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1847 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1848 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1849 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1850 } else { // up align
1852 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1855 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1856 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1857 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1858 } else { // up align
1859 picpos = pos + eX * 0.05 * mySize_x;
1860 numpos = pos + eY * 0.4 * mySize_x;
1863 HUD_Panel_GetProgressBarColor(leftname)
1864 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1866 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1868 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1869 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1874 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1875 barpos = pos + eX * 0.5 * mySize_x;
1876 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1877 } else { // down align
1878 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1879 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1882 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1883 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1884 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1885 } else { // down align
1886 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1887 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1890 HUD_Panel_GetProgressBarColor(rightname)
1891 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1893 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1895 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1896 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1901 // Health/armor (#3)
1903 void HUD_HealthArmor(void)
1905 float id = HUD_PANEL_HEALTHARMOR;
1906 HUD_Panel_UpdateCvarsForId(id);
1909 mySize = panel_size;
1911 HUD_Panel_DrawBg(1);
1912 if(panel_bg_padding)
1914 pos += '1 1 0' * panel_bg_padding;
1915 mySize -= '2 2 0' * panel_bg_padding;
1918 float armor, health;
1919 armor = getstati(STAT_ARMOR);
1920 health = getstati(STAT_HEALTH);
1923 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1925 if(autocvar__hud_configure)
1935 vector barpos, barsize;
1939 if(autocvar_hud_healtharmor == 2) // combined health and armor display
1942 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1947 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
1948 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1949 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1950 } else { // left align
1952 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1956 if(v_z) // NOT fully armored
1958 biggercount = "health";
1959 HUD_Panel_GetProgressBarColor("health")
1960 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1962 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1966 biggercount = "armor";
1967 HUD_Panel_GetProgressBarColor("armor")
1968 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1970 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1972 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
1977 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
1978 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1979 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1982 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1984 HUD_Panel_GetProgressBarColor("fuel")
1985 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1990 string leftname, rightname;
1991 float leftcnt, rightcnt;
1992 float leftactive, rightactive;
1993 float leftalpha, rightalpha;
1994 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
1999 leftalpha = min((armor+10)/55, 1);
2001 rightname = "health";
2006 leftname = "health";
2011 rightname = "armor";
2015 rightalpha = min((armor+10)/55, 1);
2018 if (mySize_x/mySize_y > 4)
2022 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2023 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2024 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2025 } else { // left align
2027 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2030 HUD_Panel_GetProgressBarColor(leftname)
2031 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2032 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2037 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2038 barpos = pos + eX * 0.5 * mySize_x;
2039 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2040 } else { // right align
2041 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2042 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2045 HUD_Panel_GetProgressBarColor(rightname)
2046 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2047 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2052 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2053 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2054 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2057 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2059 HUD_Panel_GetProgressBarColor("fuel")
2060 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2063 else if (mySize_x/mySize_y > 1.5)
2067 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2068 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2069 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2070 } else { // left align
2072 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2075 HUD_Panel_GetProgressBarColor(leftname)
2076 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2077 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2082 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2083 barpos = pos + eY * 0.5 * mySize_y;
2084 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2085 } else { // right align
2086 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2087 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2090 HUD_Panel_GetProgressBarColor(rightname)
2091 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2092 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2097 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2098 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2099 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2102 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2104 HUD_Panel_GetProgressBarColor("fuel")
2105 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2112 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2113 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2114 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2115 } else { // up align
2117 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2120 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2121 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2122 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2123 } else { // up align
2124 picpos = pos + eX * 0.05 * mySize_x;
2125 numpos = pos + eY * 0.4 * mySize_x;
2128 HUD_Panel_GetProgressBarColor(leftname)
2129 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2130 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2131 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2136 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2137 barpos = pos + eX * 0.5 * mySize_x;
2138 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2139 } else { // down align
2140 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2141 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2144 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2145 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2146 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2147 } else { // down align
2148 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2149 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2152 HUD_Panel_GetProgressBarColor(rightname)
2153 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2154 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2155 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2160 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2162 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2164 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2165 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2167 HUD_Panel_GetProgressBarColor("fuel")
2168 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2175 // Notification area (#4)
2178 string Weapon_SuicideMessage(float deathtype)
2180 w_deathtype = deathtype;
2181 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2182 return w_deathtypestring;
2185 string Weapon_KillMessage(float deathtype)
2187 w_deathtype = deathtype;
2188 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2189 return w_deathtypestring;
2192 float killnotify_times[10];
2193 float killnotify_deathtype[10];
2194 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2195 string killnotify_attackers[10];
2196 string killnotify_victims[10];
2197 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2200 for (i = 9; i > 0; --i) {
2201 killnotify_times[i] = killnotify_times[i-1];
2202 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2203 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2204 if(killnotify_attackers[i])
2205 strunzone(killnotify_attackers[i]);
2206 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2207 if(killnotify_victims[i])
2208 strunzone(killnotify_victims[i]);
2209 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2211 killnotify_times[0] = time;
2212 killnotify_deathtype[0] = wpn;
2213 killnotify_actiontype[0] = actiontype;
2214 if(killnotify_attackers[0])
2215 strunzone(killnotify_attackers[0]);
2216 killnotify_attackers[0] = strzone(attacker);
2217 if(killnotify_victims[0])
2218 strunzone(killnotify_victims[0]);
2219 killnotify_victims[0] = strzone(victim);
2222 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2226 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2228 if(msg == MSG_SUICIDE) {
2230 w = DEATH_WEAPONOF(type);
2232 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2234 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2235 } else if (type == DEATH_KILL) {
2236 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2238 print ("^1",s1, "^1 couldn't take it anymore\n");
2239 } else if (type == DEATH_ROT) {
2240 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2242 print ("^1",s1, "^1 died\n");
2243 } else if (type == DEATH_NOAMMO) {
2244 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2246 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2247 } else if (type == DEATH_CAMP) {
2248 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2250 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2251 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2252 HUD_KillNotify_Push(s1, "", 0, type);
2254 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2255 } else if (type == DEATH_CHEAT) {
2256 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2258 print ("^1",s1, "^1 unfairly eliminated themself\n");
2259 } else if (type == DEATH_FIRE) {
2260 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2262 print ("^1",s1, "^1 burned to death\n");
2263 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2264 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2266 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2269 if (stof(s2) > 2) // killcount > 2
2270 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2271 } else if(msg == MSG_KILL) {
2272 w = DEATH_WEAPONOF(type);
2274 HUD_KillNotify_Push(s2, s1, 1, w);
2276 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2278 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2279 HUD_KillNotify_Push(s1, s2, 1, type);
2282 if(cvar("cl_gentle")) {
2283 print ("^1", s1, "^1 took action against a team mate\n");
2285 print ("^1", s1, "^1 mows down a team mate\n");
2288 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2289 if(cvar("cl_gentle"))
2290 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2292 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2294 else if (stof(s2) > 2) {
2295 if(cvar("cl_gentle"))
2296 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2298 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2301 else if(type == KILL_FIRST_BLOOD)
2302 print("^1",s1, "^1 drew first blood", "\n");
2304 else if (type == DEATH_TELEFRAG)
2305 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2306 else if (type == DEATH_DROWN) {
2307 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2309 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2311 else if (type == DEATH_SLIME) {
2312 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2314 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2316 else if (type == DEATH_LAVA) {
2317 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2319 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2321 else if (type == DEATH_FALL) {
2322 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2324 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2326 else if (type == DEATH_SHOOTING_STAR) {
2327 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2329 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2331 else if (type == DEATH_SWAMP) {
2332 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2334 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2336 else if (type == DEATH_HURTTRIGGER)
2338 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2340 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2341 } else if(type == DEATH_SBCRUSH) {
2342 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2344 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2345 } else if(type == DEATH_SBMINIGUN) {
2346 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2348 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2349 } else if(type == DEATH_SBROCKET) {
2350 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2352 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2353 } else if(type == DEATH_SBBLOWUP) {
2354 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2356 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2357 } else if(type == DEATH_WAKIGUN) {
2358 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2360 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2361 } else if(type == DEATH_WAKIROCKET) {
2362 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2364 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2365 } else if(type == DEATH_WAKIBLOWUP) {
2366 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2368 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2369 } else if(type == DEATH_TURRET) {
2370 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2372 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2373 } else if(type == DEATH_TOUCHEXPLODE) {
2374 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2376 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2377 } else if(type == DEATH_CHEAT) {
2378 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2380 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2381 } else if (type == DEATH_FIRE) {
2382 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2384 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2385 } else if (type == DEATH_CUSTOM) {
2386 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2388 print ("^1",s1, "^1 ", s2, "\n");
2390 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2392 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2394 } else if(msg == MSG_SPREE) {
2395 if(type == KILL_END_SPREE) {
2396 if(cvar("cl_gentle"))
2397 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2399 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2400 } else if(type == KILL_SPREE) {
2401 if(cvar("cl_gentle"))
2402 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2404 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2405 } else if(type == KILL_SPREE_3) {
2406 if(cvar("cl_gentle"))
2407 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2409 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2410 } else if(type == KILL_SPREE_5) {
2411 if(cvar("cl_gentle"))
2412 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2414 print (s1,"^7 unleashes ^1RAGE\n");
2415 } else if(type == KILL_SPREE_10) {
2416 if(cvar("cl_gentle"))
2417 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2419 print (s1,"^7 starts the ^1MASSACRE!\n");
2420 } else if(type == KILL_SPREE_15) {
2421 if(cvar("cl_gentle"))
2422 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2424 print (s1,"^7 executes ^1MAYHEM!\n");
2425 } else if(type == KILL_SPREE_20) {
2426 if(cvar("cl_gentle"))
2427 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2429 print (s1,"^7 is a ^1BERSERKER!\n");
2430 } else if(type == KILL_SPREE_25) {
2431 if(cvar("cl_gentle"))
2432 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2434 print (s1,"^7 inflicts ^1CARNAGE!\n");
2435 } else if(type == KILL_SPREE_30) {
2436 if(cvar("cl_gentle"))
2437 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2439 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2441 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2442 if (type == DEATH_DROWN) {
2443 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2446 if(cvar("cl_gentle"))
2447 print ("^1",s1, "^1 was in the water for too long\n");
2449 print ("^1",s1, "^1 drowned\n");
2451 } else if (type == DEATH_SLIME) {
2452 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2454 print ("^1",s1, "^1 was slimed\n");
2455 } else if (type == DEATH_LAVA) {
2456 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2459 if(cvar("cl_gentle"))
2460 print ("^1",s1, "^1 found a hot place\n");
2462 print ("^1",s1, "^1 turned into hot slag\n");
2464 } else if (type == DEATH_FALL) {
2465 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2468 if(cvar("cl_gentle"))
2469 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2471 print ("^1",s1, "^1 hit the ground with a crunch\n");
2473 } else if (type == DEATH_SHOOTING_STAR) {
2474 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2476 print ("^1",s1, "^1 became a shooting star\n");
2477 } else if (type == DEATH_SWAMP) {
2478 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2481 if(cvar("cl_gentle"))
2482 print ("^1",s1, "^1 discovered a swamp\n");
2484 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2486 } else if(type == DEATH_TURRET) {
2487 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2489 print ("^1",s1, "^1 was mowed down by a turret \n");
2490 } else if (type == DEATH_CUSTOM) {
2491 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2493 print ("^1",s1, "^1 ", s2, "\n");
2494 } else if (type == DEATH_HURTTRIGGER) {
2495 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2497 print ("^1",s1, "^1 was in the wrong place\n");
2498 } else if(type == DEATH_TOUCHEXPLODE) {
2499 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2501 print ("^1",s1, "^1 died in an accident\n");
2502 } else if(type == DEATH_CHEAT) {
2503 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2505 print ("^1",s1, "^1 was unfairly eliminated\n");
2506 } else if(type == DEATH_FIRE) {
2507 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2510 if(cvar("cl_gentle"))
2511 print ("^1",s1, "^1 felt a little hot\n");
2513 print ("^1",s1, "^1 burnt to death\n");
2516 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2519 if(cvar("cl_gentle"))
2520 print ("^1",s1, "^1 needs a restart\n");
2522 print ("^1",s1, "^1 died\n");
2525 } else if(msg == MSG_KILL_ACTION_SPREE) {
2526 if(cvar("cl_gentle"))
2527 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2529 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2530 } else if(msg == MSG_INFO) {
2531 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2532 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2533 print(s1, "^7 got the ", s2, "\n");
2534 } else if(type == INFO_LOSTFLAG) {
2535 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2536 print(s1, "^7 lost the ", s2, "\n");
2537 } else if(type == INFO_PICKUPFLAG) {
2538 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2539 print(s1, "^7 picked up the ", s2, "\n");
2540 } else if(type == INFO_RETURNFLAG) {
2541 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2542 print(s1, "^7 returned the ", s2, "\n");
2547 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2549 void HUD_Centerprint(string s1, string s2, float type, float msg)
2551 if(msg == MSG_SUICIDE) {
2552 if (type == DEATH_TEAMCHANGE) {
2553 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2554 } else if (type == DEATH_AUTOTEAMCHANGE) {
2555 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2556 } else if (type == DEATH_CAMP) {
2557 if(cvar("cl_gentle"))
2558 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2560 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2561 } else if (type == DEATH_NOAMMO) {
2562 if(cvar("cl_gentle"))
2563 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2565 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2566 } else if (type == DEATH_ROT) {
2567 if(cvar("cl_gentle"))
2568 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2570 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2571 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2572 if(cvar("cl_gentle"))
2573 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2575 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2576 } else if (type == DEATH_QUIET) {
2578 } else if (type == DEATH_KILL) {
2579 if(cvar("cl_gentle"))
2580 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2582 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2584 } else if(msg == MSG_KILL) {
2585 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2586 if(cvar("cl_gentle")) {
2587 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2589 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2591 } else if (type == KILL_FIRST_BLOOD) {
2592 if(cvar("cl_gentle")) {
2593 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2595 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2597 } else if (type == KILL_FIRST_VICTIM) {
2598 if(cvar("cl_gentle")) {
2599 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2601 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2603 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2604 if(cvar("cl_gentle")) {
2605 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2607 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2609 } else if (type == KILL_TYPEFRAGGED) {
2610 if(cvar("cl_gentle")) {
2611 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2613 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2615 } else if (type == KILL_FRAG) {
2616 if(cvar("cl_gentle")) {
2617 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2619 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2621 } else if (type == KILL_FRAGGED) {
2622 if(cvar("cl_gentle")) {
2623 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2625 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2628 } else if(msg == MSG_KILL_ACTION) {
2629 // TODO: invent more centerprints here?
2630 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2634 void HUD_Notify (void)
2636 float id = HUD_PANEL_NOTIFY;
2637 HUD_Panel_UpdateCvarsForId(id);
2640 mySize = panel_size;
2642 HUD_Panel_DrawBg(1);
2643 if(panel_bg_padding)
2645 pos += '1 1 0' * panel_bg_padding;
2646 mySize -= '2 2 0' * panel_bg_padding;
2649 float entries, height;
2650 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2651 height = mySize_y/entries;
2652 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2655 fontsize = '0.5 0.5 0' * height;
2659 when = autocvar_hud_notify_time;
2661 fadetime = autocvar_hud_notify_fadetime;
2665 vector pos_attacker, pos_victim;
2667 float width_attacker, width_victim;
2668 string attacker, victim;
2671 for(j = 0; j < entries; ++j)
2673 if(autocvar_hud_notify_flip)
2675 else // rather nasty hack for ordering items from the bottom up
2676 i = entries - j - 1;
2677 if(autocvar_hud_notify_info_top)
2678 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2682 if(killnotify_times[j] + when > time)
2685 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2689 if(killnotify_times[j] + when > time)
2695 // TODO: maybe print in team colors?
2696 // TODO: maybe this could be cleaned up somehow...
2697 // TODO: less copypaste code below
2700 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2702 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2704 width_attacker = stringwidth(attacker, TRUE, fontsize);
2705 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2707 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2708 if(killnotify_deathtype[j] == DEATH_GENERIC)
2710 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2711 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2713 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2715 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2716 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2718 else if(killnotify_deathtype[j] == DEATH_KILL)
2720 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2721 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2723 else if(killnotify_deathtype[j] == DEATH_CAMP)
2725 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2726 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2728 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2730 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2731 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2733 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2735 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2736 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2738 else if(killnotify_deathtype[j] == DEATH_DROWN)
2740 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2741 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2743 else if(killnotify_deathtype[j] == DEATH_SLIME)
2745 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2746 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2748 else if(killnotify_deathtype[j] == DEATH_LAVA)
2750 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2751 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2753 else if(killnotify_deathtype[j] == DEATH_FALL)
2755 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2756 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2758 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2760 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2761 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2763 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2765 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2766 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2768 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2770 if(killnotify_victims[j] == "^1RED^7 flag")
2774 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2775 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2777 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2779 if(killnotify_victims[j] == "^1RED^7 flag")
2783 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2784 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2786 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2788 if(killnotify_victims[j] == "^1RED^7 flag")
2792 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2793 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2796 // X [did action to] Y
2799 if(autocvar__hud_configure)
2801 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2802 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2803 a = bound(0, (when - j) / 4, 1);
2807 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2808 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2810 width_attacker = stringwidth(attacker, TRUE, fontsize);
2811 width_victim = stringwidth(victim, TRUE, fontsize);
2812 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2813 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2814 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2816 if(autocvar__hud_configure) // example actions for config mode
2818 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2819 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2820 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2822 else if(WEP_VALID(killnotify_deathtype[j]))
2824 self = get_weaponinfo(killnotify_deathtype[j]);
2825 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2827 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2829 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2831 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2832 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2835 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2837 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2839 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841 else if(killnotify_deathtype[j] == DEATH_DROWN)
2843 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2847 else if(killnotify_deathtype[j] == DEATH_SLIME)
2849 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2851 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853 else if(killnotify_deathtype[j] == DEATH_LAVA)
2855 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2859 else if(killnotify_deathtype[j] == DEATH_FALL)
2861 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2863 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2865 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2867 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2871 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2873 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881 // TODO: separate panel for these?
2887 if(autocvar_hud_notify_info_top)
2890 o = pos + eY * mySize_y - eY * 2 * height;
2892 if(spectatee_status && !intermission)
2894 //drawfont = hud_bigfont;
2895 if(spectatee_status == -1)
2898 s = GetPlayerName(spectatee_status - 1);
2900 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2901 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2902 //drawfont = hud_font;
2904 // spectator text in the upper right corner
2905 if(spectatee_status == -1)
2906 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2908 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2909 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2910 o += eY * fontsize_y;
2912 if(spectatee_status == -1)
2913 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2915 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2916 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2917 o += eY * fontsize_y;
2919 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2920 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2921 o += eY * fontsize_y;
2923 if(gametype == GAME_ARENA)
2924 s = "^1Wait for your turn to join";
2925 else if(gametype == GAME_LMS)
2928 sk = playerslots[player_localentnum - 1];
2929 if(sk.(scores[ps_primary]) >= 666)
2930 s = "^1Match has already begun";
2931 else if(sk.(scores[ps_primary]) > 0)
2932 s = "^1You have no more lives left";
2934 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2937 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2938 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2939 o += eY * fontsize_y;
2941 //show restart countdown:
2942 if (time < getstatf(STAT_GAMESTARTTIME)) {
2944 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2945 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2946 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2947 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2948 o += eY * fontsize_y;
2951 if(warmup_stage && !intermission)
2953 s = "^2Currently in ^1warmup^2 stage!";
2954 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2955 o += eY * fontsize_y;
2959 if(mod(time, 1) >= 0.5)
2964 if(ready_waiting && !intermission && !spectatee_status)
2966 if(ready_waiting_for_me)
2969 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2971 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2976 s = strcat("^2Waiting for others to ready up to end warmup...");
2978 s = strcat("^2Waiting for others to ready up...");
2980 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2981 o += eY * fontsize_y;
2983 else if(warmup_stage && !intermission && !spectatee_status)
2985 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2986 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2987 o += eY * fontsize_y;
2990 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2992 float ts_min, ts_max;
2993 tm = teams.sort_next;
2996 for(; tm.sort_next; tm = tm.sort_next)
2998 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3000 if(!ts_min) ts_min = tm.team_size;
3001 else ts_min = min(ts_min, tm.team_size);
3002 if(!ts_max) ts_max = tm.team_size;
3003 else ts_max = max(ts_max, tm.team_size);
3005 if ((ts_max - ts_min) > 1)
3007 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3008 tm = GetTeam(myteam, false);
3010 if (tm.team != COLOR_SPECTATOR)
3011 if (tm.team_size == ts_max)
3012 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3014 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3015 o += eY * fontsize_y;
3019 if(autocvar__hud_configure)
3021 s = "^7Press ^3ESC ^7to show HUD options.";
3022 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3023 o += eY * fontsize_y;
3024 s = "^3Doubleclick a panel for panel-specific options.";
3025 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3026 o += eY * fontsize_y;
3032 string seconds_tostring(float sec)
3035 minutes = floor(sec / 60);
3037 sec -= minutes * 60;
3040 s = ftos(100 + sec);
3042 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3045 void HUD_Timer(void)
3047 float id = HUD_PANEL_TIMER;
3048 HUD_Panel_UpdateCvarsForId(id);
3051 mySize = panel_size;
3053 HUD_Panel_DrawBg(1);
3054 if(panel_bg_padding)
3056 pos += '1 1 0' * panel_bg_padding;
3057 mySize -= '2 2 0' * panel_bg_padding;
3061 float timelimit, elapsedTime, timeleft, minutesLeft;
3063 timelimit = getstatf(STAT_TIMELIMIT);
3065 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3066 timeleft = ceil(timeleft);
3068 minutesLeft = floor(timeleft / 60);
3071 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3072 timer_color = '1 1 1'; //white
3073 else if(minutesLeft >= 1)
3074 timer_color = '1 1 0'; //yellow
3076 timer_color = '1 0 0'; //red
3078 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3079 if (time < getstatf(STAT_GAMESTARTTIME)) {
3080 //while restart is still active, show 00:00
3081 timer = seconds_tostring(0);
3083 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3084 timer = seconds_tostring(elapsedTime);
3087 timer = seconds_tostring(timeleft);
3090 drawfont = hud_bigfont;
3091 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3092 drawfont = hud_font;
3097 void HUD_Radar(void)
3099 float id = HUD_PANEL_RADAR;
3100 HUD_Panel_UpdateCvarsForId(id);
3103 mySize = panel_size;
3105 HUD_Panel_DrawBg(1);
3106 if(panel_bg_padding)
3108 pos += '1 1 0' * panel_bg_padding;
3109 mySize -= '2 2 0' * panel_bg_padding;
3112 local float color1, color2; // color already declared as a global in hud.qc
3115 float scale2d, normalsize, bigsize;
3118 teamradar_origin2d = pos + 0.5 * mySize;
3119 teamradar_size2d = mySize;
3121 if(minimapname == "")
3124 teamradar_loadcvars();
3126 switch(hud_radar_zoommode)
3130 f = current_zoomfraction;
3133 f = 1 - current_zoomfraction;
3143 switch(hud_radar_rotation)
3146 teamradar_angle = view_angles_y - 90;
3149 teamradar_angle = 90 * hud_radar_rotation;
3153 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3154 teamradar_size2d = mySize;
3156 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3158 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3159 if(hud_radar_rotation == 0)
3161 // max-min distance must fit the radar in any rotation
3162 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3166 vector c0, c1, c2, c3, span;
3167 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3168 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3169 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3170 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3172 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3173 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3175 // max-min distance must fit the radar in x=x, y=y
3177 teamradar_size2d_x * scale2d / (1.05 * span_x),
3178 teamradar_size2d_y * scale2d / (1.05 * span_y)
3182 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3183 if(bigsize > normalsize)
3184 normalsize = bigsize;
3188 + (1 - f) * normalsize;
3189 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3190 f * (mi_min + mi_max) * 0.5
3191 + (1 - f) * view_origin);
3193 color1 = GetPlayerColor(player_localentnum-1);
3194 rgb = GetTeamRGB(color1);
3203 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3205 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3206 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3207 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3208 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3209 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3211 color2 = GetPlayerColor(tm.sv_entnum);
3212 //if(color == COLOR_SPECTATOR || color == color2)
3213 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3215 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3217 drawresetcliparea();
3222 void HUD_Score(void)
3224 float id = HUD_PANEL_SCORE;
3225 HUD_Panel_UpdateCvarsForId(id);
3228 mySize = panel_size;
3230 HUD_Panel_DrawBg(1);
3231 if(panel_bg_padding)
3233 pos += '1 1 0' * panel_bg_padding;
3234 mySize -= '2 2 0' * panel_bg_padding;
3237 float score, distribution, leader;
3239 vector distribution_color;
3241 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3243 // TODO... this (race part) still uses constant coordinates :/
3244 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3245 /*pl = players.sort_next;
3248 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3249 if(pl.scores[ps_primary] == 0)
3252 score = me.(scores[ps_primary]);
3254 float racemin, racesec, racemsec;
3255 float distsec, distmsec, minusplus;
3257 racemin = floor(score/(60 * TIME_FACTOR));
3258 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3259 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3261 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3262 // distribution display
3263 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3265 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3266 distmsec = fabs(distribution);
3268 distsec = floor(fabs(distribution)/TIME_FACTOR);
3269 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3270 if (distribution < 0)
3274 if (distribution <= 0) {
3275 distribution_color = eY;
3276 minusplus = 1; // minusplus 1: always prefix with minus sign
3279 distribution_color = eX;
3280 minusplus = 2; // minusplus 1: always prefix with plus sign
3282 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3283 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3284 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3286 // race record display
3287 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3288 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3290 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3291 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3292 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3294 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3295 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3297 } else if (!teamplay) { // non-teamgames
3298 // me vector := [team/connected frags id]
3299 pl = players.sort_next;
3303 if(autocvar__hud_configure)
3306 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3310 score = me.(scores[ps_primary]);
3311 if(autocvar__hud_configure)
3314 if(distribution >= 5) {
3315 distribution_color = eY;
3317 } else if(distribution >= 0) {
3318 distribution_color = '1 1 1';
3320 } else if(distribution >= -5)
3321 distribution_color = '1 1 0';
3323 distribution_color = eX;
3325 score_len = strlen(ftos(score));
3327 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3329 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawfont = hud_bigfont;
3331 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawfont = hud_font;
3333 } else { // teamgames
3334 float max_fragcount;
3335 max_fragcount = -99;
3338 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3339 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3341 score = tm.(teamscores[ts_primary]);
3342 if(autocvar__hud_configure)
3346 score_len = strlen(ftos(score));
3348 if (score > max_fragcount)
3349 max_fragcount = score;
3351 if(tm.team == myteam) {
3352 if (max_fragcount == score)
3355 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3356 drawfont = hud_bigfont;
3357 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3358 drawfont = hud_font;
3360 if (max_fragcount == score)
3363 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3364 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3373 void HUD_RaceTimer (void) {
3374 float id = HUD_PANEL_RACETIMER;
3375 HUD_Panel_UpdateCvarsForId(id);
3378 mySize = panel_size;
3380 HUD_Panel_DrawBg(1);
3381 if(panel_bg_padding)
3383 pos += '1 1 0' * panel_bg_padding;
3384 mySize -= '2 2 0' * panel_bg_padding;
3387 // always force 2:1 aspect
3389 if(mySize_x/mySize_y > 2)
3391 newSize_x = 2 * mySize_y;
3392 newSize_y = mySize_y;
3394 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3398 newSize_y = 1/2 * mySize_x;
3399 newSize_x = mySize_x;
3401 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3405 drawfont = hud_bigfont;
3407 string s, forcetime;
3409 if(autocvar__hud_configure)
3412 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3413 s = "^1Intermediate 1 (+15.42)";
3414 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3415 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3416 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3418 else if(race_checkpointtime)
3420 a = bound(0, 2 - (time - race_checkpointtime), 1);
3423 if(a > 0) // just hit a checkpoint?
3425 if(race_checkpoint != 254)
3427 if(race_time && race_previousbesttime)
3428 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3430 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3432 forcetime = TIME_ENCODED_TOSTRING(race_time);
3437 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3439 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3440 if(a > 0) // next one?
3442 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3447 if(s != "" && a > 0)
3449 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3450 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3451 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3454 if(race_penaltytime)
3456 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3459 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3460 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3461 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3469 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3470 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3475 if(race_laptime && race_checkpoint != 255)
3477 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3478 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3479 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3484 if(race_mycheckpointtime)
3486 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3487 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3488 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3489 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3490 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3492 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3494 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3495 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3496 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3497 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3498 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3501 if(race_penaltytime && !race_penaltyaccumulator)
3503 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3504 a = bound(0, (1 + t - time), 1);
3508 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3510 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3511 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3512 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3513 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3518 drawfont = hud_font;
3523 float vote_yescount;
3526 float vote_highlighted; // currently selected vote
3528 float vote_active; // is there an active vote?
3529 float vote_prev; // previous state of vote_active to check for a change
3531 float vote_change; // "time" when vote_active changed
3533 void HUD_VoteWindow(void)
3535 float id = HUD_PANEL_VOTE;
3536 HUD_Panel_UpdateCvarsForId(id);
3539 mySize = panel_size;
3543 if(vote_active != vote_prev) {
3545 vote_prev = vote_active;
3548 if(vote_active || autocvar__hud_configure)
3549 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3551 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3553 if(autocvar__hud_configure)
3563 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3565 HUD_Panel_DrawBg(1);
3566 if(panel_bg_padding)
3568 pos += '1 1 0' * panel_bg_padding;
3569 mySize -= '2 2 0' * panel_bg_padding;
3572 // always force 2:1 aspect
3574 if(mySize_x/mySize_y > 2)
3576 newSize_x = 2 * mySize_y;
3577 newSize_y = mySize_y;
3579 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3583 newSize_y = 1/2 * mySize_x;
3584 newSize_x = mySize_x;
3586 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3590 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3592 s = "A vote has been called for: ";
3593 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3594 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3595 if(autocvar__hud_configure)
3596 s = "Configure the HUD";
3597 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3599 // print the yes/no counts
3600 s = strcat("Yes: ", ftos(vote_yescount));
3601 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3602 s = strcat("No: ", ftos(vote_nocount));
3603 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3605 // draw the progress bars
3606 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3607 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3609 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3610 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3612 // draw the highlights
3613 if(vote_highlighted == 1) {
3614 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3615 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3617 else if(vote_highlighted == 2) {
3618 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3619 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3622 drawresetcliparea();
3625 vote_highlighted = 0;
3629 // Mod icons panel (#10)
3632 float mod_active; // is there any active mod icon?
3634 // CTF HUD modicon section
3635 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3636 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3637 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3639 void HUD_Mod_CTF_Reset(void)
3641 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3644 void HUD_Mod_CTF(vector pos, vector mySize)
3646 vector redflag_pos, blueflag_pos;
3648 float f; // every function should have that
3650 float redflag, blueflag; // current status
3651 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3654 stat_items = getstati(STAT_ITEMS);
3655 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3656 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3658 if(redflag || blueflag)
3663 if(autocvar__hud_configure)
3669 // when status CHANGES, set old status into prevstatus and current status into status
3670 if (redflag != redflag_prevframe)
3672 redflag_statuschange_time = time;
3673 redflag_prevstatus = redflag_prevframe;
3674 redflag_prevframe = redflag;
3677 if (blueflag != blueflag_prevframe)
3679 blueflag_statuschange_time = time;
3680 blueflag_prevstatus = blueflag_prevframe;
3681 blueflag_prevframe = blueflag;
3684 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3685 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3687 float BLINK_FACTOR = 0.15;
3688 float BLINK_BASE = 0.85;
3690 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3692 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3694 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3696 string red_icon, red_icon_prevstatus;
3697 float red_alpha, red_alpha_prevstatus;
3698 red_alpha = red_alpha_prevstatus = 1;
3700 case 1: red_icon = "flag_red_taken"; break;
3701 case 2: red_icon = "flag_red_lost"; break;
3702 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3704 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3705 red_icon = "flag_red_shielded";
3707 red_icon = string_null;
3710 switch(redflag_prevstatus) {
3711 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3712 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3713 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3716 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3717 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3718 red_icon_prevstatus = "flag_red_shielded";
3720 red_icon_prevstatus = string_null;
3724 string blue_icon, blue_icon_prevstatus;
3725 float blue_alpha, blue_alpha_prevstatus;
3726 blue_alpha = blue_alpha_prevstatus = 1;
3728 case 1: blue_icon = "flag_blue_taken"; break;
3729 case 2: blue_icon = "flag_blue_lost"; break;
3730 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3732 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3733 blue_icon = "flag_blue_shielded";
3735 blue_icon = string_null;
3738 switch(blueflag_prevstatus) {
3739 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3740 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3741 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3744 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3745 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3746 blue_icon_prevstatus = "flag_blue_shielded";
3748 blue_icon_prevstatus = string_null;
3752 if(mySize_x > mySize_y) {
3753 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3755 blueflag_pos = pos + eX * 0.5 * mySize_x;
3758 redflag_pos = pos + eX * 0.5 * mySize_x;
3760 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3762 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3764 blueflag_pos = pos + eY * 0.5 * mySize_y;
3767 redflag_pos = pos + eY * 0.5 * mySize_y;
3769 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3772 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3773 if(red_icon_prevstatus && f < 1)
3774 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3776 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3778 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3779 if(blue_icon_prevstatus && f < 1)
3780 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3782 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3785 // Keyhunt HUD modicon section
3786 float kh_runheretime;
3788 void HUD_Mod_KH_Reset(void)
3793 void HUD_Mod_KH(vector pos, vector mySize)
3795 mod_active = 1; // keyhunt should never hide the mod icons panel
3799 vector p, pa, kh_size, kh_asize;
3801 kh_keys = getstati(STAT_KH_KEYS);
3804 if(mySize_x > mySize_y)
3806 p_y = pos_y + 0.25 * mySize_y;
3807 pa = p - eY * 0.25 * mySize_y;
3809 kh_size_x = mySize_x * 0.25;
3810 kh_size_y = 0.75 * mySize_y;
3811 kh_asize_x = mySize_x * 0.25;
3812 kh_asize_y = mySize_y * 0.25;
3816 p_y = pos_y + 0.125 * mySize_y;
3817 pa = p - eY * 0.125 * mySize_y;
3819 kh_size_x = mySize_x * 0.5;
3820 kh_size_y = 0.375 * mySize_y;
3821 kh_asize_x = mySize_x * 0.5;
3822 kh_asize_y = mySize_y * 0.125;
3829 for(i = 0; i < 4; ++i)
3831 key = floor(kh_keys / pow(32, i)) & 31;
3833 if(keyteam == 30 && keycount <= 4)
3835 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3839 // this yields 8 exactly if "RUN HERE" shows
3844 kh_runheretime = time;
3845 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3850 for(i = 0; i < 4; ++i)
3852 key = floor(kh_keys / pow(32, i)) & 31;
3865 default: // owned or dropped
3870 a = a * panel_fg_alpha;
3871 aa = aa * panel_fg_alpha;
3877 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3880 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3883 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3886 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3891 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3894 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3897 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3900 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3903 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3907 if(mySize_x > mySize_y)
3909 p_x += 0.25 * mySize_x;
3910 pa_x += 0.25 * mySize_x;
3916 p_y = pos_y + 0.625 * mySize_y;
3917 pa_y = pos_y + 0.5 * mySize_y;
3923 p_x += 0.5 * mySize_x;
3924 pa_x += 0.5 * mySize_x;
3930 // Nexball HUD mod icon
3931 void HUD_Mod_NexBall(vector pos, vector mySize)
3933 float stat_items, nb_pb_starttime, dt, p;
3935 stat_items = getstati(STAT_ITEMS);
3936 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3938 if (stat_items & IT_KEY1)
3943 //Manage the progress bar if any
3944 if (nb_pb_starttime > 0)
3946 dt = mod(time - nb_pb_starttime, nb_pb_period);
3947 // one period of positive triangle
3948 p = 2 * dt / nb_pb_period;
3955 if(mySize_x > mySize_y)
3957 barsize = eX * p * mySize_x + eY * mySize_y;
3962 barsize = eX * mySize_x + eY * p * mySize_y;
3965 HUD_Panel_GetProgressBarColor("nexball")
3966 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3969 if (stat_items & IT_KEY1)
3970 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3973 // Race/CTS HUD mod icons
3974 float crecordtime_prev; // last remembered crecordtime
3975 float crecordtime_change_time; // time when crecordtime last changed
3976 float srecordtime_prev; // last remembered srecordtime
3977 float srecordtime_change_time; // time when srecordtime last changed
3979 float race_status_time;
3980 float race_status_prev;
3981 string race_status_name_prev;
3982 void HUD_Mod_Race(vector pos, vector mySize)
3984 mod_active = 1; // race should never hide the mod icons panel
3986 me = playerslots[player_localentnum - 1];
3988 float f; // yet another function has this
3989 score = me.(scores[ps_primary]);
3991 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3992 return; // no records in the actual race
3994 drawfont = hud_bigfont;
3996 // clientside personal record
3998 if(gametype == GAME_CTS)
4002 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4004 if(score && (score < t || !t)) {
4005 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4006 if(cvar("cl_autodemo_delete_keeprecords"))
4008 f = cvar("cl_autodemo_delete");
4010 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4014 if(t != crecordtime_prev) {
4015 crecordtime_prev = t;
4016 crecordtime_change_time = time;
4018 f = time - crecordtime_change_time;
4021 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4022 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4024 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4025 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4026 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4027 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4031 t = race_server_record;
4032 if(t != srecordtime_prev) {
4033 srecordtime_prev = t;
4034 srecordtime_change_time = time;
4036 f = time - srecordtime_change_time;
4039 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4040 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4042 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4044 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4045 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4048 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4049 race_status_time = time + 5;
4050 race_status_prev = race_status;
4051 if (race_status_name_prev)
4052 strunzone(race_status_name_prev);
4053 race_status_name_prev = strzone(race_status_name);
4056 pos_x += mySize_x/2;
4059 a = bound(0, race_status_time - time, 1);
4062 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4066 rank = race_CheckName(race_status_name);
4068 rankname = race_PlaceName(rank);
4071 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4073 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4075 if(race_status == 0)
4076 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4077 else if(race_status == 1) {
4078 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4079 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4080 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4081 } else if(race_status == 2) {
4082 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4083 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4088 } else if(race_status == 3) {
4089 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4090 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4091 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4094 if (race_status_time - time <= 0) {
4095 race_status_prev = -1;
4097 if(race_status_name)
4098 strunzone(race_status_name);
4099 race_status_name = string_null;
4100 if(race_status_name_prev)
4101 strunzone(race_status_name_prev);
4102 race_status_name_prev = string_null;
4104 drawfont = hud_font;
4107 float mod_prev; // previous state of mod_active to check for a change
4109 float mod_change; // "time" when mod_active changed
4111 void HUD_ModIcons(void)
4113 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4116 float id = HUD_PANEL_MODICONS;
4117 HUD_Panel_UpdateCvarsForId(id);
4120 mySize = panel_size;
4122 if(mod_active != mod_prev) {
4124 mod_prev = mod_active;
4127 if(mod_active || autocvar__hud_configure)
4128 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4130 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4133 HUD_Panel_DrawBg(mod_alpha);
4135 if(panel_bg_padding)
4137 pos += '1 1 0' * panel_bg_padding;
4138 mySize -= '2 2 0' * panel_bg_padding;
4141 // these MUST be ran in order to update mod_active
4142 if(gametype == GAME_KEYHUNT)
4143 HUD_Mod_KH(pos, mySize);
4144 else if(gametype == GAME_CTF || autocvar__hud_configure)
4145 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4146 else if(gametype == GAME_NEXBALL)
4147 HUD_Mod_NexBall(pos, mySize);
4148 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4149 HUD_Mod_Race(pos, mySize);
4152 // Draw pressed keys (#11)
4154 void HUD_DrawPressedKeys(void)
4156 float id = HUD_PANEL_PRESSEDKEYS;
4157 HUD_Panel_UpdateCvarsForId(id);
4160 mySize = panel_size;
4162 HUD_Panel_DrawBg(1);
4163 if(panel_bg_padding)
4165 pos += '1 1 0' * panel_bg_padding;
4166 mySize -= '2 2 0' * panel_bg_padding;
4170 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4173 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4174 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4175 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4176 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4177 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4178 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4179 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4182 // Handle chat as a panel (#12)
4186 float id = HUD_PANEL_CHAT;
4187 HUD_Panel_UpdateCvarsForId(id);
4190 mySize = panel_size;
4192 HUD_Panel_DrawBg(1);
4193 if(panel_bg_padding)
4195 pos += '1 1 0' * panel_bg_padding;
4196 mySize -= '2 2 0' * panel_bg_padding;
4199 cvar_set("con_chatrect", "1");
4201 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4202 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4204 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4205 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4207 if(autocvar__hud_configure)
4210 chatsize = cvar("con_chatsize");
4211 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4213 for(i = 0; i < cvar("con_chat"); ++i)
4215 if(i == cvar("con_chat") - 1)
4218 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4219 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4224 // Engine info panel (#13)
4231 float frametimeavg1; // 1 frame ago
4232 float frametimeavg2; // 2 frames ago
4233 void HUD_EngineInfo(void)
4235 float id = HUD_PANEL_ENGINEINFO;
4236 HUD_Panel_UpdateCvarsForId(id);
4239 mySize = panel_size;
4241 HUD_Panel_DrawBg(1);
4242 if(panel_bg_padding)
4244 pos += '1 1 0' * panel_bg_padding;
4245 mySize -= '2 2 0' * panel_bg_padding;
4248 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4250 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4251 frametimeavg2 = frametimeavg1;
4252 frametimeavg1 = frametimeavg;
4255 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4256 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4258 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4259 prevfps = (1/frametime);
4260 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4266 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4268 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4270 prevfps_time = time;
4275 color = HUD_Get_Num_Color (prevfps, 100);
4276 drawfont = hud_bigfont;
4277 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4278 drawfont = hud_font;
4286 void HUD_ShowSpeed(void)
4289 float pos, conversion_factor;
4290 string speed, zspeed, unit;
4292 switch(cvar("cl_showspeed_unit"))
4297 conversion_factor = 1.0;
4301 conversion_factor = 1.0;
4305 conversion_factor = 0.0254;
4309 conversion_factor = 0.0254 * 3.6;
4313 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4317 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4321 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4323 numsize_x = numsize_y = cvar("cl_showspeed_size");
4324 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4326 drawfont = hud_bigfont;
4327 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4329 if (cvar("cl_showspeed_z") == 1) {
4330 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4331 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4334 drawfont = hud_font;
4337 vector acc_prevspeed;
4341 void HUD_ShowAcceleration(void)
4343 float acceleration, sz, scale, alpha, f;
4344 vector pos, top, rgb;
4345 top_x = vid_conwidth/2;
4348 f = time - acc_prevtime;
4349 if(cvar("cl_showacceleration_z"))
4350 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4352 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4353 acc_prevspeed = pmove_vel;
4354 acc_prevtime = time;
4356 f = bound(0, f * 10, 1);
4357 acc_avg = acc_avg * (1 - f) + acceleration * f;
4358 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4360 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4362 sz = cvar("cl_showacceleration_size");
4363 scale = cvar("cl_showacceleration_scale");
4364 alpha = cvar("cl_showacceleration_alpha");
4365 if (cvar("cl_showacceleration_color_custom"))
4366 rgb = stov(cvar_string("cl_showacceleration_color"));
4369 if (acceleration < 0) {
4370 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4371 } else if (acceleration > 0) {
4372 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4376 if (acceleration > 0)
4377 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4378 else if (acceleration < 0)
4379 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4382 void HUD_Reset (void)
4384 // reset gametype specific icons
4385 if(gametype == GAME_KEYHUNT)
4387 else if(gametype == GAME_CTF)
4388 HUD_Mod_CTF_Reset();
4391 void HUD_Main (void)
4393 // TODO: render order?
4394 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4396 if(disable_menu_alphacheck == 1)
4397 menu_fade_alpha = 1;
4399 menu_fade_alpha = (1 - autocvar__menu_alpha);
4400 hud_fg_alpha = cvar("hud_fg_alpha");
4402 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4403 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4404 hud_color_bg_team = cvar("hud_color_bg_team");
4406 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4407 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4411 // HUD configure visible grid
4412 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4416 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4418 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4421 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4423 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4429 if(teamplay && autocvar_hud_dock_color_team) {
4430 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4431 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4433 else if(autocvar_hud_dock_color == "shirt") {
4434 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4435 color = colormapPaletteColor(floor(f / 16), 0);
4437 else if(autocvar_hud_dock_color == "pants") {
4438 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4439 color = colormapPaletteColor(mod(f, 16), 1);
4442 color = stov(autocvar_hud_dock_color);
4444 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4445 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4447 if(autocvar_hud_radar || autocvar__hud_configure)
4448 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4450 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4452 if(autocvar_hud_inventory || autocvar__hud_configure)
4454 if(autocvar_hud_powerups || autocvar__hud_configure)
4456 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4458 if(autocvar_hud_notify || autocvar__hud_configure)
4460 if(autocvar_hud_timer || autocvar__hud_configure)
4462 if(autocvar_hud_score || autocvar__hud_configure)
4464 if(autocvar_hud_racetimer || autocvar__hud_configure)
4465 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4467 if(autocvar_hud_vote || autocvar__hud_configure)
4469 if(autocvar_hud_modicons || autocvar__hud_configure)
4471 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4472 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4473 HUD_DrawPressedKeys();
4474 if(autocvar_hud_chat || autocvar__hud_configure)
4477 cvar_set("con_chatrect", "0");
4478 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4481 // TODO hud_'ify these
4482 if (cvar("cl_showspeed"))
4484 if (cvar("cl_showacceleration"))
4485 HUD_ShowAcceleration();
4487 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4488 localcmd("cmd selectteam auto; cmd join\n");
4490 hud_configure_prev = autocvar__hud_configure;
4492 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4493 disable_menu_alphacheck = 0;