7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 // return HUD background color
88 vector HUD_GetBgColor()
92 GetTeamRGB(myteam) * hud_color_bg_team;
94 // allow custom HUD colors in non-teamgames
95 color_x = cvar("hud_color_bg_r");
96 color_y = cvar("hud_color_bg_g");
97 color_z = cvar("hud_color_bg_b");
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
106 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107 if(accuracy >= 100) {
111 else if(accuracy > yellow_accuracy) {
112 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
127 string str, tmp, l_length;
129 vector vsize, num_color;
131 vsize_x = vsize_y = lettersize;
134 // showsign 1: always prefix with minus sign (useful in race distribution display)
135 // showsign 2: always prefix with plus sign (useful in race distribution display)
136 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
138 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
145 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
157 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
166 str = substring(str, l-digits, 999);
168 } else if(l < digits)
169 pos_x += (digits-l) * lettersize;
171 if (highlighted == 1) {
173 hl_size_x = vsize_x * l + vsize_x * 0.2;
174 hl_size_y = vsize_y * 1.1;
177 hl_size_x = hl_size_x + vsize_x;
180 hl_pos_x = pos_x - lettersize/10;
181 hl_pos_y = pos_y - lettersize/20;
184 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
195 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
206 for(i = 0; i < l; ++i)
208 tmp = substring(str, i, 1);
210 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
226 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
231 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
242 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
250 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
253 float stringwidth_colors(string s, vector theSize)
255 return stringwidth(s, TRUE, theSize);
258 float stringwidth_nocolors(string s, vector theSize)
260 return stringwidth(s, FALSE, theSize);
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
272 void centerprint(string strMessage)
274 float i, j, n, hcount;
277 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
279 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
281 if(cvar("scr_centertime") <= 0)
287 // strip trailing newlines
288 j = strlen(strMessage) - 1;
289 while(substring(strMessage, j, 1) == "\n" && j >= 0)
291 strMessage = substring(strMessage, 0, j + 1);
296 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
298 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
300 strMessage = substring(strMessage, j, strlen(strMessage) - j);
301 centerprint_offset_hint = j;
306 // if we get here, we have a message. Initialize its height.
309 n = tokenizebyseparator(strMessage, "\n");
311 for(j = 0; j < n; ++j)
313 getWrappedLine_remaining = argv(j);
314 while(getWrappedLine_remaining)
316 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317 if(centerprint_messages[i])
318 strunzone(centerprint_messages[i]);
319 centerprint_messages[i] = strzone(s);
320 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
323 // half height for empty lines looks better
329 if(i >= CENTERPRINT_MAX_LINES)
335 h = centerprint_fontsize_y*hcount;
337 havail = vid_conheight;
338 if(cvar("con_chatpos") < 0)
339 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340 if(havail > vid_conheight - 70)
341 havail = vid_conheight - 70; // avoid overlapping HUD
343 centerprint_start_x = 0;
346 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
348 // here, the centerprint would cover the crosshair. REALLY BAD.
349 forbiddenmin = vid_conheight * 0.5 - h - 16;
350 forbiddenmax = vid_conheight * 0.5 + 16;
352 allowedmin = scoreboard_bottom;
353 allowedmax = havail - h;
354 preferred = (havail - h)/2;
357 // possible orderings (total: 4! / 4 = 6)
358 // allowedmin allowedmax forbiddenmin forbiddenmax
359 // forbiddenmin forbiddenmax allowedmin allowedmax
360 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
362 // forbidden doesn't matter in this case
363 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
365 // allowedmin forbiddenmin allowedmax forbiddenmax
366 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
368 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
370 // allowedmin forbiddenmin forbiddenmax allowedmax
371 else if(allowedmin < forbiddenmin)
373 // make sure the forbidden zone is not covered
374 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
377 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
379 // forbiddenmin allowedmin allowedmax forbiddenmax
380 else if(allowedmax < forbiddenmax)
382 // it's better to leave the allowed zone (overlap with scoreboard) than
383 // to cover the forbidden zone (crosshair)
384 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385 centerprint_start_y = forbiddenmax;
387 centerprint_start_y = forbiddenmin;
389 // forbiddenmin allowedmin forbiddenmax allowedmax
392 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
395 centerprint_start_y =
398 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
406 centerprint_expire = time + cvar("scr_centertime");
409 void HUD_DrawCenterPrint (void)
416 //if(time > centerprint_expire)
419 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421 //sz = 1.2 / (a + 0.2);
426 pos = centerprint_start;
427 for (i=0; i<centerprint_num; i = i + 1)
429 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430 ts = centerprint_messages[i];
433 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436 pos_y = pos_y + centerprint_fontsize_y;
439 // half height for empty lines looks better
440 pos_y = pos_y + centerprint_fontsize_y * 0.5;
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
446 position_x -= 2 / 3 * strlen(text) * scale_x;
447 drawstring(position, text, scale, rgb, alpha, flag);
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
452 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453 drawstring(position, text, scale, rgb, alpha, flag);
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
465 return strcat(ftos(pos), "th");
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
477 if(histime == 0) // goal hit
481 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
491 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
497 lapstr = strcat(" (-", ftos(lapdelta), "L)");
500 else if(lapdelta < 0)
502 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
506 else if(histime > 0) // anticipation
508 if(mytime >= histime)
509 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
511 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
518 cpname = "Start line";
520 cpname = "Finish line";
522 cpname = strcat("Intermediate ", ftos(cp));
524 cpname = "Finish line";
527 return strcat(col, cpname);
528 else if(hisname == "")
529 return strcat(col, cpname, " (", timestr, ")");
531 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
537 for (i=RANKINGS_CNT-1;i>=0;--i)
538 if(grecordholder[i] == net_name)
549 string HUD_Panel_GetName(float id)
552 case 0: return "weaponicons"; break;
553 case 1: return "inventory"; break;
554 case 2: return "powerups"; break;
555 case 3: return "healtharmor"; break;
556 case 4: return "notify"; break;
557 case 5: return "timer"; break;
558 case 6: return "radar"; break;
559 case 7: return "score"; break;
560 case 8: return "racetimer"; break;
561 case 9: return "vote"; break;
562 case 10: return "modicons"; break;
563 case 11: return "pressedkeys"; break;
569 void HUD_Panel_ExportCfg(string cfgname)
572 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
575 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
589 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
590 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
594 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
598 // common cvars for all panels
600 for (i = 0; i < panel_cnt; ++i)
602 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
603 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
605 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
619 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
633 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
642 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
643 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
646 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
649 // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
652 // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
655 mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
658 mySize_y = (1/4) * mySize_x; // 1/4 * width
661 mySize_y = (1/4) * mySize_x; // 1/4 * width
664 mySize_y = (1/4) * mySize_x; // 1/4 * width
667 mySize_y = (1/2) * mySize_x; // 1/2 * width
670 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
679 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
688 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
690 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
699 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
701 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
704 pos_x = vid_conwidth + pos_x;
706 pos_y = vid_conheight + pos_y;
710 float HUD_Panel_GetBorder(float id)
713 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
715 border = cvar_string("hud_bg_border");
719 vector HUD_Panel_GetColor(float id)
722 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
724 color = cvar_string("hud_bg_color");
728 float HUD_Panel_GetAlpha(float id)
731 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
733 alpha = cvar_string("hud_bg_alpha");
737 float HUD_Panel_GetPadding(float id)
740 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
742 padding = cvar_string("hud_bg_padding");
743 return stof(padding);
746 // draw the background/borders
747 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
751 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
755 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
757 bg = cvar_string("hud_bg");
759 if(bg == "0" && hud_configure) {
760 bg = "border"; // we probably want to see a background in config mode at all times...
761 alpha = cvar("hud_configure_bg_minalpha");
767 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
770 color = HUD_Panel_GetColor(id);
773 alpha = HUD_Panel_GetAlpha(id);
775 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
779 vector HUD_Panel_GetProgressBarColor(string item)
781 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
784 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
785 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
786 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
797 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
798 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
800 for (i = 0; i < panel_cnt; ++i) {
801 if(i == id || !HUD_Panel_CheckActive(i))
804 targPos = HUD_Panel_GetPos(i);
805 targSize = HUD_Panel_GetSize(i);
807 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
808 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
810 if(myPos_y + mySize_y < targPos_y)
812 if(myPos_y > targPos_y + targSize_y)
815 if(myPos_x + mySize_x < targPos_x)
817 if(myPos_x > targPos_x + targSize_x)
820 // OK, there IS a collision.
822 myCenter_x = myPos_x + 0.5 * mySize_x;
823 myCenter_y = myPos_y + 0.5 * mySize_y;
825 targCenter_x = targPos_x + 0.5 * targSize_x;
826 targCenter_y = targPos_y + 0.5 * targSize_y;
828 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
830 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
831 myTarget_x = targPos_x - myPos_x;
832 else // push it upwards
833 myTarget_y = targPos_y - myPos_y;
835 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
837 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
838 myTarget_x = targPos_x + targSize_x;
839 else // push it upwards
840 myTarget_y = targPos_y - myPos_y;
842 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
844 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
845 myTarget_x = targPos_x - myPos_x;
846 else // push it downwards
847 myTarget_y = targPos_y + targSize_y;
849 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
851 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
852 myTarget_x = targPos_x + targSize_x;
853 else // push it downwards
854 myTarget_y = targPos_y + targSize_y;
862 float HUD_Panel_SetSize(float id, vector mySize)
867 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
870 myPos = HUD_Panel_GetPos(id);
872 // check for collisions
873 if(cvar("hud_configure_checkcollisions"))
874 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
876 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
877 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
879 // cap against panel's own limits
880 mySize = HUD_Panel_CheckLimitSize(id, mySize);
882 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
883 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
885 if(cvar("hud_configure_grid"))
887 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
888 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
891 // TODO: is this needed?
892 // this is to check if (and how) SetPos should be called
893 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
894 didntresize = 3; // didnt resize either
895 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
896 didntresize = 2; // resized Y
897 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
898 didntresize = 1; // resized X
901 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
902 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
906 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
907 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
918 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
919 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
921 for (i = 0; i < panel_cnt; ++i) {
922 if(i == id || !HUD_Panel_CheckActive(i))
925 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
926 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
928 if(myPos_y + mySize_y < targPos_y)
930 if(myPos_y > targPos_y + targSize_y)
933 if(myPos_x + mySize_x < targPos_x)
935 if(myPos_x > targPos_x + targSize_x)
938 // OK, there IS a collision.
940 myCenter_x = myPos_x + 0.5 * mySize_x;
941 myCenter_y = myPos_y + 0.5 * mySize_y;
943 targCenter_x = targPos_x + 0.5 * targSize_x;
944 targCenter_y = targPos_y + 0.5 * targSize_y;
946 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
948 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
949 myTarget_x = targPos_x - mySize_x;
950 else // push it upwards
951 myTarget_y = targPos_y - mySize_y;
953 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
955 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
956 myTarget_x = targPos_x + targSize_x;
957 else // push it upwards
958 myTarget_y = targPos_y - mySize_y;
960 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
962 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
963 myTarget_x = targPos_x - mySize_x;
964 else // push it downwards
965 myTarget_y = targPos_y + targSize_y;
967 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
969 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
970 myTarget_x = targPos_x + targSize_x;
971 else // push it downwards
972 myTarget_y = targPos_y + targSize_y;
979 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
982 oldPos = HUD_Panel_GetPos(id);
985 else if(didntresize == 1)
987 else if(didntresize == 3)
991 mySize = HUD_Panel_GetSize(id);
993 if(cvar("hud_configure_checkcollisions"))
994 pos = HUD_Panel_CheckMove(id, pos, mySize);
996 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
997 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
999 if(cvar("hud_configure_grid"))
1001 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1002 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1005 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1006 pos_x = pos_x - vid_conwidth;
1007 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1008 pos_y = pos_y - vid_conheight;
1011 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1013 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1017 float prevMouseClicked; // previous state
1018 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1020 prevMouseClicked = mouseClicked;
1021 if(nPrimary == K_MOUSE1)
1023 if(bInputType == 0) { // key pressed
1027 if(bInputType == 1) {// key released
1035 vector mousepos, mouseprevpos;
1036 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1037 vector panel_click_pos; // panel pos (saved only upon a click)
1038 vector panel_click_size; // panel size (saved only upon a click)
1039 float highlightedPanel;
1040 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1041 void HUD_Panel_Mouse()
1043 if(mouseClicked == 0) {
1044 highlightedPanel = -1;
1045 highlightedAction = 0;
1048 mousepos = mousepos + getmousepos();
1050 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1051 mousepos_y = bound(0, mousepos_y, vid_conheight);
1053 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1061 for(i = 0; i <= panel_cnt; ++i)
1063 panelPos = HUD_Panel_GetPos(i);
1064 panelSize = HUD_Panel_GetSize(i);
1065 border = HUD_Panel_GetBorder(i);
1066 if(prevMouseClicked == 0) {
1068 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1070 highlightedPanel = i;
1071 highlightedAction = 1;
1073 // resize from topleft border
1074 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1076 highlightedPanel = i;
1077 highlightedAction = 2;
1080 // resize from topright border
1081 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1083 highlightedPanel = i;
1084 highlightedAction = 2;
1087 // resize from bottomleft border
1088 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1090 highlightedPanel = i;
1091 highlightedAction = 2;
1094 // resize from bottomright border
1095 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1097 highlightedPanel = i;
1098 highlightedAction = 2;
1103 if(highlightedPanel == i)
1105 if(prevMouseClicked == 0)
1107 panel_click_distance = mousepos - panelPos;
1108 panel_click_pos = panelPos;
1109 panel_click_size = panelSize;
1112 if(highlightedAction == 1)
1113 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1114 else if(highlightedAction == 2)
1116 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1117 if(resizeCorner == 1) {
1118 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1119 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1121 if(resizeCorner == 2) {
1122 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1123 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1124 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1126 if(resizeCorner == 3) {
1127 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1128 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1130 if(resizeCorner == 4) {
1131 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1137 mouseprevpos = mousepos;
1138 prevMouseClicked = mouseClicked;
1141 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1147 */ // maybe one day, since this will be quite complicated
1149 // Weapon icons (#0)
1151 float weaponspace[10];
1152 void HUD_WeaponIcons_Clear()
1155 for(idx = 0; idx < 10; ++idx)
1156 weaponspace[idx] = 0;
1159 entity weaponorder[WEP_MAXCOUNT];
1161 void weaponorder_swap(float i, float j, entity pass)
1165 weaponorder[i] = weaponorder[j];
1169 float weaponorder_cmp(float i, float j, entity pass)
1172 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1175 d = weaponorder[i].weapon - weaponorder[j].weapon;
1179 void HUD_WeaponIcons()
1182 float alpha, stat_weapons; // "constants"
1183 vector pos, mySize, accuracy_color;
1184 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1186 pos = HUD_Panel_GetPos(id);
1187 mySize = HUD_Panel_GetSize(id);
1189 stat_weapons = getstati(STAT_WEAPONS);
1190 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1192 self = get_weaponinfo(i);
1193 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1195 weaponorder[weapon_cnt] = self;
1199 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1201 HUD_Panel_DrawBg(id, pos, mySize);
1203 padding = HUD_Panel_GetPadding(id);
1206 pos += '1 1 0' * padding;
1207 mySize -= '2 2 0' * padding;
1211 weapon_stats = getstati(STAT_DAMAGE_HITS);
1212 weapon_number = weapon_stats & 63;
1213 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1215 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1216 weapon_number = weapon_stats & 63;
1217 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1219 if(cvar_or("hud_weaponicons_fade", 1))
1221 fade = 3.2 - 2 * (time - weapontime);
1222 fade = bound(0.7, fade, 1);
1227 HUD_WeaponIcons_Clear();
1229 float rows, columns;
1230 rows = mySize_y/mySize_x;
1231 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1232 // ^^^ weapon icon aspect goes here
1234 columns = ceil(WEP_COUNT/rows);
1236 for(i = 0; i < weapon_cnt; ++i)
1238 self = weaponorder[i];
1239 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1241 weapid = self.impulse;
1243 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1245 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1246 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1248 // draw background behind currently selected weapon
1249 if(self.weapon == activeweapon)
1250 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1252 // draw the weapon accuracy on the HUD
1253 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1256 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1258 accuracy_color = HUD_AccuracyColor(weapon_stats);
1260 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1263 // draw the weapon icon
1264 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1266 if(cvar_or("hud_weaponicons_number", 1))
1267 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1282 float GetAmmoStat(float i)
1286 case 0: return STAT_SHELLS;
1287 case 1: return STAT_NAILS;
1288 case 2: return STAT_ROCKETS;
1289 case 3: return STAT_CELLS;
1290 case 4: return STAT_FUEL;
1295 float GetAmmoItemCode(float i)
1299 case 0: return IT_SHELLS;
1300 case 1: return IT_NAILS;
1301 case 2: return IT_ROCKETS;
1302 case 3: return IT_CELLS;
1303 case 4: return IT_FUEL;
1308 string GetAmmoPicture(float i)
1312 case 0: return "ammo_shells";
1313 case 1: return "ammo_bullets";
1314 case 2: return "ammo_rockets";
1315 case 3: return "ammo_cells";
1316 case 4: return "ammo_fuel";
1321 void HUD_Inventory()
1327 vector pos, mySize, mysize, mypos;
1328 pos = HUD_Panel_GetPos(id);
1329 mySize = HUD_Panel_GetSize(id);
1331 HUD_Panel_DrawBg(id, pos, mySize);
1333 padding = HUD_Panel_GetPadding(id);
1336 pos += '1 1 0' * padding;
1337 mySize -= '2 2 0' * padding;
1341 stat_items = getstati(STAT_ITEMS);
1342 for (i = 0; i < 4; ++i) {
1344 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1348 if(cvar("hud_inventory_onlycurrent")) {
1349 if (stat_items & GetAmmoItemCode(i)) {
1350 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1352 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1354 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1358 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1360 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1361 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1362 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1363 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1365 mysize_x = 0.25 * mySize_x;
1366 mysize_y = mySize_y;
1367 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1369 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1370 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1371 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1372 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1374 mysize_x = 0.5 * mySize_x;
1375 mysize_y = 0.5 * mySize_y;
1376 } else { // arrange vertically
1378 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1379 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1380 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1381 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1383 mysize_x = mySize_x;
1384 mysize_y = 0.25 * mySize_y;
1387 if (stat_items & GetAmmoItemCode(i))
1388 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1389 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1391 if(stat_items & GetAmmoItemCode(i))
1392 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1394 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1396 if(stat_items & GetAmmoItemCode(i))
1397 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1399 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1409 void HUD_Powerups() {
1412 stat_items = getstati(STAT_ITEMS);
1416 if not(stat_items & IT_STRENGTH)
1417 if not(stat_items & IT_INVINCIBLE)
1420 if (getstati(STAT_HEALTH) <= 0)
1425 pos = HUD_Panel_GetPos(id);
1426 mySize = HUD_Panel_GetSize(id);
1428 HUD_Panel_DrawBg(id, pos, mySize);
1430 padding = HUD_Panel_GetPadding(id);
1433 pos += '1 1 0' * padding;
1434 mySize -= '2 2 0' * padding;
1437 float strength_time, shield_time;
1439 strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1440 shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1450 vector barpos, barsize;
1454 string leftname, rightname;
1455 float leftcnt, rightcnt;
1456 float leftalpha, rightalpha;
1457 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1458 leftname = "strength";
1459 leftcnt = strength_time;
1461 rightname = "shield";
1462 rightcnt = shield_time;
1464 leftname = "shield";
1465 leftcnt = shield_time;
1467 rightname = "strength";
1468 rightcnt = strength_time;
1470 leftalpha = bound(0, leftcnt, 1);
1471 rightalpha = bound(0, rightcnt, 1);
1473 // TODO: tile statusbars?
1474 if (mySize_x/mySize_y > 4)
1478 len = strlen(ftos(leftcnt));
1480 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1481 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1482 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1483 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1484 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1487 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1489 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1492 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1493 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1494 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1499 len = strlen(ftos(rightcnt));
1501 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1502 barpos = pos + eX * 0.5 * mySize_x;
1503 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1504 picpos = pos + eX * 0.5 * mySize_x;
1505 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1507 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1508 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1509 picpos = pos + eX * mySize_x - eX * mySize_y;
1510 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1513 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1514 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1515 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1518 else if (mySize_x/mySize_y > 1.5)
1522 len = strlen(ftos(leftcnt));
1524 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1525 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1526 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1527 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1528 numpos = picpos - eX * len * 0.5 * mySize_y;
1531 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1533 numpos = picpos + eX * 0.5 * mySize_y;
1536 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1537 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1538 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1543 len = strlen(ftos(rightcnt));
1545 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1546 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1547 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1548 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1549 numpos = picpos - eX * len * 0.5 * mySize_y;
1551 barpos = pos + eY * 0.5 * mySize_y;
1552 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1553 picpos = pos + eY * 0.5 * mySize_y;
1554 numpos = picpos + eX * 0.5 * mySize_y;
1557 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1558 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1559 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1566 len = strlen(ftos(leftcnt));
1568 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1570 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1571 picpos = pos + eX * 0.05 * mySize_x;
1572 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1574 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1575 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1576 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1577 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1580 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1581 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1582 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1587 len = strlen(ftos(rightcnt));
1589 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1590 barpos = pos + eX * 0.5 * mySize_x;
1591 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1592 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1593 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1595 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1596 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1597 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1598 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1601 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1602 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1603 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1607 /* TODO: add expand from old code!
1609 if (strength_time) {
1610 dt = strength_time - time;
1615 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1616 bound(0, (ceil(dt) - dt) / 0.5, 1));
1620 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1622 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1626 drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1627 bound(0, -dt / 0.5, 1));
1632 if (invincibility_time) {
1633 dt = invincibility_time - time;
1638 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1639 bound(0, (ceil(dt) - dt) / 0.5, 1));
1643 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1645 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1649 drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1650 bound(0, -dt / 0.5, 1));
1656 // Health/armor (#3)
1658 void HUD_HealthArmor(void)
1662 pos = HUD_Panel_GetPos(id);
1663 mySize = HUD_Panel_GetSize(id);
1665 HUD_Panel_DrawBg(id, pos, mySize);
1667 padding = HUD_Panel_GetPadding(id);
1670 pos += '1 1 0' * padding;
1671 mySize -= '2 2 0' * padding;
1674 float armor, health;
1675 armor = getstati(STAT_ARMOR);
1676 health = getstati(STAT_HEALTH);
1679 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1695 if(hud_hudselector == 2) // combined health and armor display
1698 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1701 num_pos = - '96 28 0';
1705 if(v_z) // fully armored
1707 // here, armorideal > armor
1708 drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1709 drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1713 drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1714 drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1716 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1722 vector barpos, barsize;
1726 string leftname, rightname;
1727 float leftcnt, rightcnt;
1728 float leftactive, rightactive;
1729 float leftalpha, rightalpha;
1731 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1736 leftalpha = min((armor+10)/55, 1);
1738 rightname = "health";
1743 leftname = "health";
1748 rightname = "armor";
1752 rightalpha = min((armor+10)/55, 1);
1755 // TODO: tile statusbars?
1756 if (mySize_x/mySize_y > 5)
1760 len = strlen(ftos(leftcnt));
1762 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1763 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1764 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1765 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1766 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1769 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1771 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1774 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1775 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1776 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1781 len = strlen(ftos(rightcnt));
1783 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1784 barpos = pos + eX * 0.5 * mySize_x;
1785 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1786 picpos = pos + eX * 0.5 * mySize_x;
1787 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1789 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1790 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1791 picpos = pos + eX * mySize_x - eX * mySize_y;
1792 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1795 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1796 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1797 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1801 drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1803 else if (mySize_x/mySize_y > 2)
1807 len = strlen(ftos(leftcnt));
1809 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1810 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1811 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1812 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1813 numpos = picpos - eX * len * 0.5 * mySize_y;
1816 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1818 numpos = picpos + eX * 0.5 * mySize_y;
1821 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1822 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1823 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1828 len = strlen(ftos(rightcnt));
1830 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1831 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1832 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1833 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1834 numpos = picpos - eX * len * 0.5 * mySize_y;
1836 barpos = pos + eY * 0.5 * mySize_y;
1837 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1838 picpos = pos + eY * 0.5 * mySize_y;
1839 numpos = picpos + eX * 0.5 * mySize_y;
1842 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1843 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1844 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1847 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1848 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1849 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1852 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1855 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1861 len = strlen(ftos(leftcnt));
1863 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1865 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1866 picpos = pos + eX * 0.05 * mySize_x;
1867 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1869 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1870 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1871 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1872 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1875 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1876 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1877 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1882 len = strlen(ftos(rightcnt));
1884 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1885 barpos = pos + eX * 0.5 * mySize_x;
1886 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1887 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1888 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1890 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1891 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1892 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1893 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1896 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1897 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1898 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1901 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1903 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1905 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1906 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1909 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1914 // Notification area (#4)
1916 void HUD_Notify (void)
1920 pos = HUD_Panel_GetPos(id);
1921 mySize = HUD_Panel_GetSize(id);
1923 HUD_Panel_DrawBg(id, pos, mySize);
1925 padding = HUD_Panel_GetPadding(id);
1928 pos += '1 1 0' * padding;
1929 mySize -= '2 2 0' * padding;
1934 if(spectatee_status && !intermission)
1936 drawfont = hud_bigfont;
1937 if(spectatee_status == -1)
1940 s = GetPlayerName(spectatee_status - 1);
1941 // spectated player name between HUD and chat area, aligned to the left
1943 pos_y = - 50 - hud_fontsize_spec_y;
1944 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1945 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1946 drawfont = hud_font;
1948 // spectator text in the upper right corner
1949 if(spectatee_status == -1)
1950 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1952 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1954 if(spectatee_status == -1)
1955 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1957 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1959 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1961 if(gametype == GAME_ARENA)
1962 s = "^1Wait for your turn to join";
1963 else if(gametype == GAME_LMS)
1966 sk = playerslots[player_localentnum - 1];
1967 if(sk.(scores[ps_primary]) >= 666)
1968 s = "^1Match has already begun";
1969 else if(sk.(scores[ps_primary]) > 0)
1970 s = "^1You have no more lives left";
1972 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1975 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1977 //show restart countdown:
1978 if (time < getstatf(STAT_GAMESTARTTIME)) {
1980 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1981 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1982 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1985 if(warmup_stage && !intermission)
1987 s = "^2Currently in ^1warmup^2 stage!";
1990 // move more important stuff more to the middle so its more visible
1993 if(mod(time, 1) >= 0.5)
1998 if(ready_waiting && !intermission && !spectatee_status)
2000 if(ready_waiting_for_me)
2003 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2005 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2010 s = strcat("^2Waiting for others to ready up to end warmup...");
2012 s = strcat("^2Waiting for others to ready up...");
2015 else if(warmup_stage && !intermission && !spectatee_status)
2017 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2020 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2022 float ts_min, ts_max;
2023 tm = teams.sort_next;
2026 for(; tm.sort_next; tm = tm.sort_next)
2028 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2030 if(!ts_min) ts_min = tm.team_size;
2031 else ts_min = min(ts_min, tm.team_size);
2032 if(!ts_max) ts_max = tm.team_size;
2033 else ts_max = max(ts_max, tm.team_size);
2035 if ((ts_max - ts_min) > 1)
2037 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2038 tm = GetTeam(myteam, false);
2040 if (tm.team != COLOR_SPECTATOR)
2041 if (tm.team_size == ts_max)
2042 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2055 pos = HUD_Panel_GetPos(id);
2056 mySize = HUD_Panel_GetSize(id);
2058 HUD_Panel_DrawBg(id, pos, mySize);
2060 padding = HUD_Panel_GetPadding(id);
2063 pos += '1 1 0' * padding;
2064 mySize -= '2 2 0' * padding;
2067 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2069 timelimit = getstatf(STAT_TIMELIMIT);
2071 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2072 timeleft = ceil(timeleft);
2073 minutesLeft = floor(timeleft / 60);
2074 secondsLeft = timeleft - minutesLeft*60;
2077 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2078 timer_color = '1 1 1'; //white
2079 else if(minutesLeft >= 1)
2080 timer_color = '1 1 0'; //yellow
2082 timer_color = '1 0 0'; //red
2084 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2085 if (time < getstatf(STAT_GAMESTARTTIME)) {
2086 //while restart is still active, show 00:00
2087 minutes = seconds = 0;
2089 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2090 minutes = floor(elapsedTime / 60);
2091 seconds = elapsedTime - minutes*60;
2094 minutes = minutesLeft;
2095 seconds = secondsLeft;
2100 minutes = min(minutes, 999);
2101 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2102 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2103 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2105 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2110 void HUD_Radar(void)
2114 pos = HUD_Panel_GetPos(id);
2115 mySize = HUD_Panel_GetSize(id);
2117 HUD_Panel_DrawBg(id, pos, mySize);
2119 padding = HUD_Panel_GetPadding(id);
2122 pos += '1 1 0' * padding;
2123 mySize -= '2 2 0' * padding;
2126 local float color1, color2; // color already declared as a global in hud.qc
2129 float scale2d, normalsize, bigsize;
2132 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2133 teamradar_size2d = mySize;
2135 if(minimapname == "")
2138 teamradar_loadcvars();
2140 switch(hud_radar_zoommode)
2144 f = current_zoomfraction;
2147 f = 1 - current_zoomfraction;
2157 switch(hud_radar_rotation)
2160 teamradar_angle = view_angles_y - 90;
2163 teamradar_angle = 90 * hud_radar_rotation;
2167 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2168 teamradar_size2d = mySize;
2170 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2172 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2173 if(hud_radar_rotation == 0)
2175 // max-min distance must fit the radar in any rotation
2176 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2180 vector c0, c1, c2, c3, span;
2181 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2182 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2183 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2184 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2186 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2187 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2189 // max-min distance must fit the radar in x=x, y=y
2191 teamradar_size2d_x * scale2d / (1.05 * span_x),
2192 teamradar_size2d_y * scale2d / (1.05 * span_y)
2196 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2197 if(bigsize > normalsize)
2198 normalsize = bigsize;
2202 + (1 - f) * normalsize;
2203 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2204 f * (mi_min + mi_max) * 0.5
2205 + (1 - f) * view_origin);
2207 color1 = GetPlayerColor(player_localentnum-1);
2208 rgb = GetTeamRGB(color1);
2217 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2219 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2220 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2221 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2222 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2223 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2225 color2 = GetPlayerColor(tm.sv_entnum);
2226 //if(color == COLOR_SPECTATOR || color == color2)
2227 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2229 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2231 drawresetcliparea();
2240 pos = HUD_Panel_GetPos(id);
2241 mySize = HUD_Panel_GetSize(id);
2243 HUD_Panel_DrawBg(id, pos, mySize);
2245 padding = HUD_Panel_GetPadding(id);
2248 pos += '1 1 0' * padding;
2249 mySize -= '2 2 0' * padding;
2252 float score, distribution, leader;
2253 float score_len, distr_len;
2254 vector distribution_color;
2256 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2258 // TODO... this (race part) still uses constant coordinates :/
2259 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2260 /*pl = players.sort_next;
2263 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2264 if(pl.scores[ps_primary] == 0)
2267 score = me.(scores[ps_primary]);
2269 float racemin, racesec, racemsec;
2270 float distsec, distmsec, minusplus;
2272 racemin = floor(score/(60 * TIME_FACTOR));
2273 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2274 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2276 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2277 // distribution display
2278 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2280 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2281 distmsec = fabs(distribution);
2283 distsec = floor(fabs(distribution)/TIME_FACTOR);
2284 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2285 if (distribution < 0)
2289 if (distribution <= 0) {
2290 distribution_color = eY;
2291 minusplus = 1; // minusplus 1: always prefix with minus sign
2294 distribution_color = eX;
2295 minusplus = 2; // minusplus 1: always prefix with plus sign
2297 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2298 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2299 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2301 // race record display
2302 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2303 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2305 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2306 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2307 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2309 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2310 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2312 } else if (!teamplay) { // non-teamgames
2313 // me vector := [team/connected frags id]
2314 pl = players.sort_next;
2321 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2325 score = me.(scores[ps_primary]);
2329 if(distribution >= 5) {
2330 distribution_color = eY;
2332 } else if(distribution >= 0) {
2333 distribution_color = '1 1 1';
2335 } else if(distribution >= -5)
2336 distribution_color = '1 1 0';
2338 distribution_color = eX;
2340 score_len = strlen(ftos(score));
2341 distr_len = strlen(ftos(distribution));
2343 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2345 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2346 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2347 } else { // teamgames
2348 float max_fragcount;
2349 max_fragcount = -99;
2352 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2353 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2355 score = tm.(teamscores[ts_primary]);
2360 score_len = strlen(ftos(score));
2362 if (score > max_fragcount)
2363 max_fragcount = score;
2365 if(tm.team == myteam) {
2366 if (max_fragcount == score)
2369 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2370 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2372 if (max_fragcount == score)
2375 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2376 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2385 void HUD_RaceTimer (void) {
2388 pos = HUD_Panel_GetPos(id);
2389 mySize = HUD_Panel_GetSize(id);
2391 HUD_Panel_DrawBg(id, pos, mySize);
2393 padding = HUD_Panel_GetPadding(id);
2396 pos += '1 1 0' * padding;
2397 mySize -= '2 2 0' * padding;
2400 drawfont = hud_bigfont;
2402 string s, forcetime;
2407 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2408 s = "^1Intermediate 1 (+15.42)";
2409 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2411 else if(race_checkpointtime)
2413 a = bound(0, 2 - (time - race_checkpointtime), 1);
2416 if(a > 0) // just hit a checkpoint?
2418 if(race_checkpoint != 254)
2420 if(race_time && race_previousbesttime)
2421 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2423 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2425 forcetime = TIME_ENCODED_TOSTRING(race_time);
2430 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2432 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2433 if(a > 0) // next one?
2435 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2440 if(s != "" && a > 0)
2442 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2443 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2444 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2448 if(race_penaltytime)
2450 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2453 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2454 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2455 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2456 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2462 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2463 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2464 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2469 if(race_laptime && race_checkpoint != 255)
2471 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2472 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2473 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2478 if(race_mycheckpointtime)
2480 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2481 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2482 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2483 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2484 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2486 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2488 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2489 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2490 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2491 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2492 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2495 if(race_penaltytime && !race_penaltyaccumulator)
2497 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2498 a = bound(0, (1 + t - time), 1);
2502 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2504 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2505 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2506 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2507 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2512 drawfont = hud_font;
2517 float vote_yescount;
2520 float vote_highlighted; // currently selected vote
2522 float vote_active; // is there an active vote?
2523 float vote_prev; // previous state of vote_active to check for a change
2525 float vote_change; // "time" when vote_active changed
2527 void HUD_VoteWindow(void)
2531 pos = HUD_Panel_GetPos(id);
2532 mySize = HUD_Panel_GetSize(id);
2536 if(vote_active != vote_prev) {
2538 vote_prev = bound(0, vote_active, 1);
2542 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2544 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2554 HUD_Panel_DrawBg(id, pos, mySize);
2556 padding = HUD_Panel_GetPadding(id);
2559 pos += '1 1 0' * padding;
2560 mySize -= '2 2 0' * padding;
2564 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2566 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2568 s = "A vote has been called for: ";
2569 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2570 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2572 s = "Configure the HUD";
2573 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2575 // print the yes/no counts
2576 s = strcat("Yes: ", ftos(vote_yescount));
2577 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2578 s = strcat("No: ", ftos(vote_nocount));
2579 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2581 // draw the progress bars
2582 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2583 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2585 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2586 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2588 // draw the highlights
2589 if(vote_highlighted == 1) {
2590 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2591 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2593 else if(vote_highlighted == 2) {
2594 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2595 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2598 drawresetcliparea();
2600 else if(!vote_active) {
2601 vote_highlighted = 0;
2605 // Mod icons panel (#10)
2608 // CTF HUD modicon section
2609 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2610 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2611 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2613 void HUD_Mod_CTF_Reset(void)
2615 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2618 void HUD_Mod_CTF(vector pos, vector mySize)
2620 vector redflag_pos, blueflag_pos;
2621 float f; // every function should have that
2623 float redflag, blueflag; // current status
2624 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2627 stat_items = getstati(STAT_ITEMS);
2628 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2629 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2637 // when status CHANGES, set old status into prevstatus and current status into status
2638 if (redflag != redflag_prevframe)
2640 redflag_statuschange_time = time;
2641 redflag_prevstatus = redflag_prevframe;
2642 redflag_prevframe = redflag;
2645 if (blueflag != blueflag_prevframe)
2647 blueflag_statuschange_time = time;
2648 blueflag_prevstatus = blueflag_prevframe;
2649 blueflag_prevframe = blueflag;
2652 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2653 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2655 float BLINK_FACTOR = 0.15;
2656 float BLINK_BASE = 0.85;
2658 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2660 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2662 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2664 string red_icon, red_icon_prevstatus;
2665 float red_alpha, red_alpha_prevstatus;
2666 red_alpha = red_alpha_prevstatus = 1;
2668 case 1: red_icon = "flag_red_taken"; break;
2669 case 2: red_icon = "flag_red_lost"; break;
2670 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2672 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2673 red_icon = "flag_red_shielded";
2675 red_icon = string_null;
2678 switch(redflag_prevstatus) {
2679 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2680 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2681 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2684 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2685 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2686 red_icon_prevstatus = "flag_red_shielded";
2688 red_icon_prevstatus = string_null;
2692 string blue_icon, blue_icon_prevstatus;
2693 float blue_alpha, blue_alpha_prevstatus;
2694 blue_alpha = blue_alpha_prevstatus = 1;
2696 case 1: blue_icon = "flag_blue_taken"; break;
2697 case 2: blue_icon = "flag_blue_lost"; break;
2698 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2700 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2701 blue_icon = "flag_blue_shielded";
2703 blue_icon = string_null;
2706 switch(blueflag_prevstatus) {
2707 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2708 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2709 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2712 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2713 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2714 blue_icon_prevstatus = "flag_blue_shielded";
2716 blue_icon_prevstatus = string_null;
2720 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2722 blueflag_pos = pos + eX * mySize_y;
2725 redflag_pos = pos + eX * mySize_y;
2728 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2729 if(red_icon_prevstatus && f < 1)
2730 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2732 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2734 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2735 if(blue_icon_prevstatus && f < 1)
2736 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2738 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2741 // Keyhunt HUD modicon section
2742 float kh_runheretime;
2744 void HUD_Mod_KH_Reset(void)
2749 void HUD_Mod_KH(vector pos, vector mySize)
2754 vector p, pa, kh_size, kh_asize;
2757 p_y = pos_y + 0.25 * mySize_y;
2759 kh_keys = getstati(STAT_KH_KEYS);
2761 kh_size_x = mySize_x * 0.25;
2762 kh_size_y = 0.75 * mySize_y;
2764 pa = p - eY * 0.25 * mySize_y;
2766 kh_asize_x = mySize_x * 0.25;
2767 kh_asize_y = mySize_y * 0.25;
2773 for(i = 0; i < 4; ++i)
2775 key = floor(kh_keys / pow(32, i)) & 31;
2777 if(keyteam == 30 && keycount <= 4)
2779 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2782 // this yields 8 exactly if "RUN HERE" shows
2787 kh_runheretime = time;
2788 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2793 for(i = 0; i < 4; ++i)
2795 key = floor(kh_keys / pow(32, i)) & 31;
2808 default: // owned or dropped
2813 a = a * hud_alpha_fg;
2814 aa = aa * hud_alpha_fg;
2820 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2823 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2826 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2829 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2834 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2837 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2840 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2843 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2846 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2850 p_x += 0.25 * mySize_x;
2851 pa_x += 0.25 * mySize_x;
2855 // Nexball HUD mod icon
2856 void HUD_Mod_NexBall(vector pos, vector mySize)
2858 float stat_items, nb_pb_starttime, dt, p;
2860 stat_items = getstati(STAT_ITEMS);
2861 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2863 //Manage the progress bar if any
2864 if (nb_pb_starttime > 0)
2866 dt = mod(time - nb_pb_starttime, nb_pb_period);
2867 // one period of positive triangle
2868 p = 2 * dt / nb_pb_period;
2873 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2876 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2878 if (stat_items & IT_KEY1)
2879 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2882 // Race/CTS HUD mod icons
2883 float crecordtime_prev; // last remembered crecordtime
2884 float crecordtime_change_time; // time when crecordtime last changed
2885 float srecordtime_prev; // last remembered srecordtime
2886 float srecordtime_change_time; // time when srecordtime last changed
2888 float race_status_time;
2889 float race_status_prev;
2890 string race_status_name_prev;
2891 void HUD_Mod_Race(vector pos, vector mySize)
2894 me = playerslots[player_localentnum - 1];
2896 float f; // yet another function has this
2897 score = me.(scores[ps_primary]);
2899 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2900 return; // no records in the actual race
2902 drawfont = hud_bigfont;
2904 // clientside personal record
2906 if(gametype == GAME_CTS)
2910 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2912 if(score && (score < t || !t)) {
2913 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2914 if(cvar("cl_autodemo_delete_keeprecords"))
2916 f = cvar("cl_autodemo_delete");
2918 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2922 if(t != crecordtime_prev) {
2923 crecordtime_prev = t;
2924 crecordtime_change_time = time;
2926 f = time - crecordtime_change_time;
2929 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2930 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2932 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2933 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2934 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2935 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2939 t = race_server_record;
2940 if(t != srecordtime_prev) {
2941 srecordtime_prev = t;
2942 srecordtime_change_time = time;
2944 f = time - srecordtime_change_time;
2947 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2948 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2950 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2951 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2952 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2953 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2956 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2957 race_status_time = time + 5;
2958 race_status_prev = race_status;
2959 if (race_status_name_prev)
2960 strunzone(race_status_name_prev);
2961 race_status_name_prev = strzone(race_status_name);
2964 pos_x += mySize_x/2;
2967 a = bound(0, race_status_time - time, 1);
2970 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2974 rank = race_CheckName(race_status_name);
2976 rankname = race_PlaceName(rank);
2978 if(race_status == 0)
2979 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2980 else if(race_status == 1) {
2981 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2982 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2983 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2984 } else if(race_status == 2) {
2985 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2986 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2988 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2989 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2990 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2991 } else if(race_status == 3) {
2992 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2993 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2994 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2997 if (race_status_time - time <= 0) {
2998 race_status_prev = -1;
3000 if(race_status_name)
3001 strunzone(race_status_name);
3002 race_status_name = string_null;
3003 if(race_status_name_prev)
3004 strunzone(race_status_name_prev);
3005 race_status_name_prev = string_null;
3007 drawfont = hud_font;
3010 // TODO: idea: alpha fade in/out empty panels
3011 void HUD_ModIcons(void)
3013 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3017 pos = HUD_Panel_GetPos(id);
3018 mySize = HUD_Panel_GetSize(id);
3020 HUD_Panel_DrawBg(id, pos, mySize);
3022 padding = HUD_Panel_GetPadding(id);
3025 pos += '1 1 0' * padding;
3026 mySize -= '2 2 0' * padding;
3029 // TODO... well make them work in a panel etc
3030 if(gametype == GAME_KEYHUNT)
3031 HUD_Mod_KH(pos, mySize);
3032 else if(gametype == GAME_CTF || hud_configure)
3033 HUD_Mod_CTF(pos, mySize);
3034 else if(gametype == GAME_NEXBALL)
3035 HUD_Mod_NexBall(pos, mySize);
3036 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3037 HUD_Mod_Race(pos, mySize);
3040 // Draw pressed keys (#11)
3042 void HUD_DrawPressedKeys(void)
3046 pos = HUD_Panel_GetPos(id);
3047 mySize = HUD_Panel_GetSize(id);
3049 HUD_Panel_DrawBg(id, pos, mySize);
3051 padding = HUD_Panel_GetPadding(id);
3054 pos += '1 1 0' * padding;
3055 mySize -= '2 2 0' * padding;
3060 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3061 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3062 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3063 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3064 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3065 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3066 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3067 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3076 void HUD_ShowSpeed(void)
3079 float pos, conversion_factor;
3080 string speed, zspeed, unit;
3082 switch(cvar("cl_showspeed_unit"))
3087 conversion_factor = 1.0;
3091 conversion_factor = 1.0;
3095 conversion_factor = 0.0254;
3099 conversion_factor = 0.0254 * 3.6;
3103 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3107 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3111 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3113 numsize_x = numsize_y = cvar("cl_showspeed_size");
3114 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3116 drawfont = hud_bigfont;
3117 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3119 if (cvar("cl_showspeed_z") == 1) {
3120 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3121 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3124 drawfont = hud_font;
3127 vector acc_prevspeed;
3131 void HUD_ShowAcceleration(void)
3133 float acceleration, sz, scale, alpha, f;
3134 vector pos, top, rgb;
3135 top_x = vid_conwidth/2;
3138 f = time - acc_prevtime;
3139 if(cvar("cl_showacceleration_z"))
3140 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3142 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3143 acc_prevspeed = pmove_vel;
3144 acc_prevtime = time;
3146 f = bound(0, f * 10, 1);
3147 acc_avg = acc_avg * (1 - f) + acceleration * f;
3148 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3150 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3152 sz = cvar("cl_showacceleration_size");
3153 scale = cvar("cl_showacceleration_scale");
3154 alpha = cvar("cl_showacceleration_alpha");
3155 if (cvar("cl_showacceleration_color_custom"))
3156 rgb = stov(cvar_string("cl_showacceleration_color"));
3159 if (acceleration < 0) {
3160 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3161 } else if (acceleration > 0) {
3162 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3166 if (acceleration > 0)
3167 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3168 else if (acceleration < 0)
3169 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3172 void HUD_Reset (void)
3174 // reset gametype specific icons
3175 if(gametype == GAME_KEYHUNT)
3177 else if(gametype == GAME_CTF)
3178 HUD_Mod_CTF_Reset();
3181 void HUD_Main (void)
3183 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3184 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3185 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3186 hud_color_bg_team = cvar("hud_color_bg_team");
3188 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3189 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3191 hud_configure = cvar("_hud_configure");
3194 if(cvar_string("hud_dock") != "")
3195 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3197 if(HUD_Panel_CheckActive(0))
3199 if(HUD_Panel_CheckActive(1))
3201 if(HUD_Panel_CheckActive(2))
3203 if(HUD_Panel_CheckActive(3))
3205 if(HUD_Panel_CheckActive(4))
3207 if(HUD_Panel_CheckActive(5))
3210 if(HUD_Panel_CheckActive(6))
3211 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3213 if(HUD_Panel_CheckActive(7))
3215 if(HUD_Panel_CheckActive(8))
3216 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3218 if(HUD_Panel_CheckActive(9))
3220 if(HUD_Panel_CheckActive(10))
3223 if(HUD_Panel_CheckActive(11))
3224 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3225 HUD_DrawPressedKeys();
3227 // TODO hud_'ify these
3228 if (cvar("cl_showspeed"))
3230 if (cvar("cl_showacceleration"))
3231 HUD_ShowAcceleration();