7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
90 pic = strcat(hud_skin_path, "/", pic);
93 imgsize = drawgetimagesize(pic);
95 imgaspect = imgsize_x/imgsize_y;
102 if(aspect > imgaspect) {
103 sz_x = sz_y * imgaspect;
104 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
106 sz_y = sz_x / imgaspect;
107 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
111 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
112 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
114 imgsize = drawgetimagesize(pic);
116 imgaspect = imgsize_x/imgsize_y;
123 if(aspect > imgaspect) {
124 sz_x = sz_y * imgaspect;
125 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
127 sz_y = sz_x / imgaspect;
128 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
133 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
135 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
138 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
140 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
143 // return HUD background color
144 vector HUD_GetBgColor()
148 GetTeamRGB(myteam) * hud_color_bg_team;
150 // allow custom HUD colors in non-teamgames
151 color_x = cvar("hud_color_bg_r");
152 color_y = cvar("hud_color_bg_g");
153 color_z = cvar("hud_color_bg_b");
158 // return accuracy text color
159 vector HUD_AccuracyColor(float accuracy)
162 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
163 if(accuracy >= 100) {
167 else if(accuracy > yellow_accuracy) {
168 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
173 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
179 vector HUD_Get_Num_Color (float x, float maxvalue)
187 else if(x > maxvalue * 0.75) {
188 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
189 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
192 else if(x > maxvalue * 0.5) {
193 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
194 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
195 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
197 else if(x > maxvalue * 0.25) {
200 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
202 else if(x > maxvalue * 0.1) {
204 color_y = (x-20)*90/27/100; // green value between 0 -> 1
205 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
215 float stringwidth_colors(string s, vector theSize)
217 return stringwidth(s, TRUE, theSize);
220 float stringwidth_nocolors(string s, vector theSize)
222 return stringwidth(s, FALSE, theSize);
225 #define CENTERPRINT_MAX_LINES 30
226 string centerprint_messages[CENTERPRINT_MAX_LINES];
227 float centerprint_width[CENTERPRINT_MAX_LINES];
228 vector centerprint_start;
229 float centerprint_expire;
230 float centerprint_num;
231 float centerprint_offset_hint;
232 vector centerprint_fontsize;
234 void centerprint(string strMessage)
236 float i, j, n, hcount;
239 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
241 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
243 if(cvar("scr_centertime") <= 0)
249 // strip trailing newlines
250 j = strlen(strMessage) - 1;
251 while(substring(strMessage, j, 1) == "\n" && j >= 0)
253 strMessage = substring(strMessage, 0, j + 1);
258 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
260 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
262 strMessage = substring(strMessage, j, strlen(strMessage) - j);
263 centerprint_offset_hint = j;
268 // if we get here, we have a message. Initialize its height.
271 n = tokenizebyseparator(strMessage, "\n");
273 for(j = 0; j < n; ++j)
275 getWrappedLine_remaining = argv(j);
276 while(getWrappedLine_remaining)
278 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
279 if(centerprint_messages[i])
280 strunzone(centerprint_messages[i]);
281 centerprint_messages[i] = strzone(s);
282 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
285 // half height for empty lines looks better
291 if(i >= CENTERPRINT_MAX_LINES)
297 h = centerprint_fontsize_y*hcount;
299 havail = vid_conheight;
300 if(cvar("con_chatpos") < 0)
301 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
302 if(havail > vid_conheight - 70)
303 havail = vid_conheight - 70; // avoid overlapping HUD
305 centerprint_start_x = 0;
308 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
310 // here, the centerprint would cover the crosshair. REALLY BAD.
311 forbiddenmin = vid_conheight * 0.5 - h - 16;
312 forbiddenmax = vid_conheight * 0.5 + 16;
314 allowedmin = scoreboard_bottom;
315 allowedmax = havail - h;
316 preferred = (havail - h)/2;
319 // possible orderings (total: 4! / 4 = 6)
320 // allowedmin allowedmax forbiddenmin forbiddenmax
321 // forbiddenmin forbiddenmax allowedmin allowedmax
322 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
324 // forbidden doesn't matter in this case
325 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
327 // allowedmin forbiddenmin allowedmax forbiddenmax
328 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
330 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
332 // allowedmin forbiddenmin forbiddenmax allowedmax
333 else if(allowedmin < forbiddenmin)
335 // make sure the forbidden zone is not covered
336 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
337 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
339 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
341 // forbiddenmin allowedmin allowedmax forbiddenmax
342 else if(allowedmax < forbiddenmax)
344 // it's better to leave the allowed zone (overlap with scoreboard) than
345 // to cover the forbidden zone (crosshair)
346 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
347 centerprint_start_y = forbiddenmax;
349 centerprint_start_y = forbiddenmin;
351 // forbiddenmin allowedmin forbiddenmax allowedmax
354 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
357 centerprint_start_y =
360 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
368 centerprint_expire = time + cvar("scr_centertime");
371 void HUD_DrawCenterPrint (void)
378 //if(time > centerprint_expire)
381 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
382 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
383 //sz = 1.2 / (a + 0.2);
388 pos = centerprint_start;
389 for (i=0; i<centerprint_num; i = i + 1)
391 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
392 ts = centerprint_messages[i];
395 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
396 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
397 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
398 pos_y = pos_y + centerprint_fontsize_y;
401 // half height for empty lines looks better
402 pos_y = pos_y + centerprint_fontsize_y * 0.5;
406 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
408 position_x -= 2 / 3 * strlen(text) * scale_x;
409 drawstring(position, text, scale, rgb, alpha, flag);
412 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
414 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
415 drawstring(position, text, scale, rgb, alpha, flag);
418 // return the string of the given race place
419 string race_PlaceName(float pos) {
427 return strcat(ftos(pos), "th");
430 // return the string of the onscreen race timer
431 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
439 if(histime == 0) // goal hit
443 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
453 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
459 lapstr = strcat(" (-", ftos(lapdelta), "L)");
462 else if(lapdelta < 0)
464 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
468 else if(histime > 0) // anticipation
470 if(mytime >= histime)
471 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
473 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
480 cpname = "Start line";
482 cpname = "Finish line";
484 cpname = strcat("Intermediate ", ftos(cp));
486 cpname = "Finish line";
489 return strcat(col, cpname);
490 else if(hisname == "")
491 return strcat(col, cpname, " (", timestr, ")");
493 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
496 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
497 float race_CheckName(string net_name) {
499 for (i=RANKINGS_CNT-1;i>=0;--i)
500 if(grecordholder[i] == net_name)
512 void HUD_Panel_ExportCfg(string cfgname)
515 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
518 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
519 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
520 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
521 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
522 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
523 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
524 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
525 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
528 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
529 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
530 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
531 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
534 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
535 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
536 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
537 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
538 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
539 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
540 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
543 // common cvars for all panels
545 for (i = 0; i < HUD_PANEL_NUM; ++i)
548 HUD_Panel_UpdateCvarsForId(i)
550 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
552 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
553 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
554 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
555 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
556 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
557 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
558 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
560 case HUD_PANEL_WEAPONICONS:
561 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
563 case HUD_PANEL_INVENTORY:
564 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
565 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
567 case HUD_PANEL_POWERUPS:
568 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
569 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
570 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
572 case HUD_PANEL_HEALTHARMOR:
573 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
574 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
575 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
577 case HUD_PANEL_NOTIFY:
578 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
579 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
581 case HUD_PANEL_RADAR:
582 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
585 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
591 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
596 // return smoothly faded size of given panel when a dialog is active
597 vector HUD_Panel_GetMenuSize(float id)
602 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
604 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
606 vector menu_enable_maxsize, menu_enable_size;
607 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
608 menu_enable_maxsize_x = 0.3 * vid_conwidth;
609 menu_enable_maxsize_y = 0.18 * vid_conheight;
610 if(mySize_x > mySize_y)
612 if(mySize_y > menu_enable_maxsize_y)
614 menu_enable_size_y = menu_enable_maxsize_y;
615 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
616 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
621 if(mySize_x > menu_enable_maxsize_x)
623 menu_enable_size_x = menu_enable_maxsize_x;
624 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
625 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
632 // return smoothly faded pos of given panel when a dialog is active
633 vector HUD_Panel_GetMenuPos(float id)
638 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
640 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
642 vector mySize, menu_enable_panelpos;
643 mySize = HUD_Panel_GetMenuSize(id);
644 if(mySize_x > mySize_y)
645 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
647 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
648 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
653 // draw the background/borders
654 #define HUD_Panel_DrawBg(alpha)\
656 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
657 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
658 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
660 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
666 pic = strcat(hud_skin_path, "/");
668 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
669 if(mySize_y/mySize_x > 2)
670 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
671 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
673 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
674 if(mySize_x/mySize_y > 2)
675 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
676 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
681 #define HUD_Panel_GetProgressBarColor(item) \
682 stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
684 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
685 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
696 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
697 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
699 for (i = 0; i < HUD_PANEL_NUM; ++i) {
700 HUD_Panel_UpdateCvarsForId(i)
702 if(i == highlightedPanel || !panel_enabled)
706 targSize = panel_size;
708 if(myPos_y + mySize_y < targPos_y)
710 if(myPos_y > targPos_y + targSize_y)
713 if(myPos_x + mySize_x < targPos_x)
715 if(myPos_x > targPos_x + targSize_x)
718 // OK, there IS a collision.
720 myCenter_x = myPos_x + 0.5 * mySize_x;
721 myCenter_y = myPos_y + 0.5 * mySize_y;
723 targCenter_x = targPos_x + 0.5 * targSize_x;
724 targCenter_y = targPos_y + 0.5 * targSize_y;
726 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
728 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
729 myTarget_x = targPos_x - mySize_x;
730 else // push it upwards
731 myTarget_y = targPos_y - mySize_y;
733 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
735 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
736 myTarget_x = targPos_x + targSize_x;
737 else // push it upwards
738 myTarget_y = targPos_y - mySize_y;
740 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
742 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
743 myTarget_x = targPos_x - mySize_x;
744 else // push it downwards
745 myTarget_y = targPos_y + targSize_y;
747 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
749 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
750 myTarget_x = targPos_x + targSize_x;
751 else // push it downwards
752 myTarget_y = targPos_y + targSize_y;
759 void HUD_Panel_SetPos(vector pos)
764 if(autocvar_hud_configure_checkcollisions)
765 pos = HUD_Panel_CheckMove(pos, mySize);
767 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
768 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
770 if(autocvar_hud_configure_grid)
772 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
773 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
777 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
779 HUD_Panel_GetName(highlightedPanel);
780 cvar_set(strcat("hud_", panel_name, "_pos"), s);
783 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
784 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
794 ratio = mySize_x/mySize_y;
796 for (i = 0; i < HUD_PANEL_NUM; ++i) {
797 HUD_Panel_UpdateCvarsForId(i);
799 if(i == highlightedPanel || !panel_enabled)
803 targSize = panel_size;
804 targEndPos = targPos + targSize;
806 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
807 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
810 if (resizeCorner == 1)
812 // check if this panel is on our way
813 if (resizeorigin_x <= targPos_x)
815 if (resizeorigin_y <= targPos_y)
817 if (targEndPos_x <= resizeorigin_x - mySize_x)
819 if (targEndPos_y <= resizeorigin_y - mySize_y)
822 // there is a collision:
823 // detect which side of the panel we are facing is actually limiting the resizing
824 // (which side the resize direction finds for first) and reduce the size up to there
826 // dist is the distance between resizeorigin and the "analogous" point of the panel
827 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
828 dist_x = resizeorigin_x - targEndPos_x;
829 dist_y = resizeorigin_y - targEndPos_y;
830 if (dist_y < 0 || dist_x / dist_y > ratio)
831 mySize_x = min(mySize_x, dist_x);
833 mySize_y = min(mySize_y, dist_y);
835 else if (resizeCorner == 2)
837 if (resizeorigin_x >= targEndPos_x)
839 if (resizeorigin_y <= targPos_y)
841 if (targPos_x >= resizeorigin_x + mySize_x)
843 if (targEndPos_y <= resizeorigin_y - mySize_y)
846 dist_x = targPos_x - resizeorigin_x;
847 dist_y = resizeorigin_y - targEndPos_y;
848 if (dist_y < 0 || dist_x / dist_y > ratio)
849 mySize_x = min(mySize_x, dist_x);
851 mySize_y = min(mySize_y, dist_y);
853 else if (resizeCorner == 3)
855 if (resizeorigin_x <= targPos_x)
857 if (resizeorigin_y >= targEndPos_y)
859 if (targEndPos_x <= resizeorigin_x - mySize_x)
861 if (targPos_y >= resizeorigin_y + mySize_y)
864 dist_x = resizeorigin_x - targEndPos_x;
865 dist_y = targPos_y - resizeorigin_y;
866 if (dist_y < 0 || dist_x / dist_y > ratio)
867 mySize_x = min(mySize_x, dist_x);
869 mySize_y = min(mySize_y, dist_y);
871 else if (resizeCorner == 4)
873 if (resizeorigin_x >= targEndPos_x)
875 if (resizeorigin_y >= targEndPos_y)
877 if (targPos_x >= resizeorigin_x + mySize_x)
879 if (targPos_y >= resizeorigin_y + mySize_y)
882 dist_x = targPos_x - resizeorigin_x;
883 dist_y = targPos_y - resizeorigin_y;
884 if (dist_y < 0 || dist_x / dist_y > ratio)
885 mySize_x = min(mySize_x, dist_x);
887 mySize_y = min(mySize_y, dist_y);
889 if(cvar("hud_configure_checkcollisions_debug"))
890 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
896 void HUD_Panel_SetPosSize(vector mySize)
898 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
900 resizeorigin = panel_click_resizeorigin;
903 // minimum panel size cap
904 mySize_x = max(0.025 * vid_conwidth, mySize_x);
905 mySize_y = max(0.025 * vid_conheight, mySize_y);
907 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
909 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
910 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
913 // collision testing|
914 // -----------------+
916 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
917 if(resizeCorner == 1) {
918 myPos_x = resizeorigin_x - mySize_x;
919 myPos_y = resizeorigin_y - mySize_y;
920 } else if(resizeCorner == 2) {
921 myPos_x = resizeorigin_x;
922 myPos_y = resizeorigin_y - mySize_y;
923 } else if(resizeCorner == 3) {
924 myPos_x = resizeorigin_x - mySize_x;
925 myPos_y = resizeorigin_y;
926 } else { // resizeCorner == 4
927 myPos_x = resizeorigin_x;
928 myPos_y = resizeorigin_y;
931 // left/top screen edges
933 mySize_x = mySize_x + myPos_x;
935 mySize_y = mySize_y + myPos_y;
937 // bottom/right screen edges
938 if(myPos_x + mySize_x > vid_conwidth)
939 mySize_x = vid_conwidth - myPos_x;
940 if(myPos_y + mySize_y > vid_conheight)
941 mySize_y = vid_conheight - myPos_y;
943 if(cvar("hud_configure_checkcollisions_debug"))
944 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
946 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
947 if(autocvar_hud_configure_grid)
949 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
950 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
953 if(autocvar_hud_configure_checkcollisions)
954 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
956 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
957 mySize_x = max(0.025 * vid_conwidth, mySize_x);
958 mySize_y = max(0.025 * vid_conheight, mySize_y);
960 // do another pos check, as size might have changed by now
961 if(resizeCorner == 1) {
962 myPos_x = resizeorigin_x - mySize_x;
963 myPos_y = resizeorigin_y - mySize_y;
964 } else if(resizeCorner == 2) {
965 myPos_x = resizeorigin_x;
966 myPos_y = resizeorigin_y - mySize_y;
967 } else if(resizeCorner == 3) {
968 myPos_x = resizeorigin_x - mySize_x;
969 myPos_y = resizeorigin_y;
970 } else { // resizeCorner == 4
971 myPos_x = resizeorigin_x;
972 myPos_y = resizeorigin_y;
975 if(cvar("hud_configure_checkcollisions_debug"))
976 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
978 HUD_Panel_GetName(highlightedPanel);
980 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
981 cvar_set(strcat("hud_", panel_name, "_size"), s);
983 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
984 cvar_set(strcat("hud_", panel_name, "_pos"), s);
988 float prevMouseClicked; // previous state
989 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
990 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
993 float menu_enabled_time;
994 float pressed_key_time;
995 void HUD_Panel_Arrow_Action(float nPrimary)
997 if (highlightedPanel_prev == -1 || mouseClicked)
1000 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1003 if(autocvar_hud_configure_grid)
1005 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1007 if (hudShiftState & S_SHIFT)
1008 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1010 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1014 if (hudShiftState & S_SHIFT)
1015 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1017 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1022 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1023 step = vid_conheight;
1025 step = vid_conwidth;
1026 if (hudShiftState & S_SHIFT)
1027 step = (step / 256); // more precision
1029 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1032 highlightedPanel = highlightedPanel_prev;
1034 HUD_Panel_UpdateCvarsForId(highlightedPanel)
1036 if (hudShiftState & S_ALT) // resize
1038 highlightedAction = 1;
1039 if(nPrimary == K_UPARROW)
1041 else if(nPrimary == K_RIGHTARROW)
1043 else if(nPrimary == K_LEFTARROW)
1045 else // if(nPrimary == K_DOWNARROW)
1048 // ctrl+arrow reduces the size, instead of increasing it
1049 // Note that ctrl disables collisions check too, but it's fine
1050 // since we don't collide with anything reducing the size
1051 if (hudShiftState & S_CTRL) {
1053 resizeCorner = 5 - resizeCorner;
1057 mySize = panel_size;
1058 panel_click_resizeorigin = panel_pos;
1059 if(resizeCorner == 1) {
1060 panel_click_resizeorigin += mySize;
1062 } else if(resizeCorner == 2) {
1063 panel_click_resizeorigin_y += mySize_y;
1065 } else if(resizeCorner == 3) {
1066 panel_click_resizeorigin_x += mySize_x;
1068 } else { // resizeCorner == 4
1071 HUD_Panel_SetPosSize(mySize);
1075 highlightedAction = 2;
1078 if(nPrimary == K_UPARROW)
1080 else if(nPrimary == K_DOWNARROW)
1082 else if(nPrimary == K_LEFTARROW)
1084 else // if(nPrimary == K_RIGHTARROW)
1087 HUD_Panel_SetPos(pos);
1091 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1093 if(!autocvar__hud_configure)
1096 // allow console bind to work
1099 con_keys = findkeysforcommand("toggleconsole");
1100 keys = tokenize(con_keys);
1102 float hit_con_bind, i;
1103 for (i = 0; i < keys; ++i)
1105 if(nPrimary == stof(argv(i)))
1109 if(bInputType == 0) {
1110 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1111 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1112 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1114 else if(bInputType == 1) {
1115 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1116 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1117 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1120 if(nPrimary == K_MOUSE1)
1122 if(bInputType == 0) { // key pressed
1126 else if(bInputType == 1) {// key released
1131 else if(nPrimary == K_ESCAPE)
1133 if (bInputType == 1)
1135 disable_menu_alphacheck = 1;
1137 menu_enabled_time = time;
1138 localcmd("menu_showhudexit\n");
1140 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1142 if (bInputType == 1)
1144 pressed_key_time = 0;
1147 else if (pressed_key_time == 0)
1148 pressed_key_time = time;
1150 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1152 else if(hit_con_bind)
1155 return true; // Suppress ALL other input
1158 float HUD_Panel_HighlightCheck()
1164 for(i = 0; i < HUD_PANEL_NUM; ++i)
1166 panelPos = panel_pos;
1167 panelSize = panel_size;
1168 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1171 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1175 // resize from topleft border
1176 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1180 // resize from topright border
1181 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1185 // resize from bottomleft border
1186 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1190 // resize from bottomright border
1191 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1199 void HUD_Panel_Highlight()
1205 for(i = 0; i < HUD_PANEL_NUM; ++i)
1207 HUD_Panel_UpdateCvarsForId(i);
1209 panelPos = panel_pos;
1210 panelSize = panel_size;
1211 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1214 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1216 highlightedPanel = i;
1217 highlightedAction = 1;
1218 panel_click_distance = mousepos - panelPos;
1221 // resize from topleft border
1222 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1224 highlightedPanel = i;
1225 highlightedAction = 2;
1227 panel_click_distance = mousepos - panelPos;
1228 panel_click_resizeorigin = panelPos + panelSize;
1231 // resize from topright border
1232 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1234 highlightedPanel = i;
1235 highlightedAction = 2;
1237 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1238 panel_click_distance_y = mousepos_y - panelPos_y;
1239 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1242 // resize from bottomleft border
1243 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1245 highlightedPanel = i;
1246 highlightedAction = 2;
1248 panel_click_distance_x = mousepos_x - panelPos_x;
1249 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1250 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1253 // resize from bottomright border
1254 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1256 highlightedPanel = i;
1257 highlightedAction = 2;
1259 panel_click_distance = panelSize - mousepos + panelPos;
1260 panel_click_resizeorigin = panelPos;
1266 float highlightcheck;
1267 void HUD_Panel_Mouse()
1269 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1270 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1271 disable_menu_alphacheck = 0;
1272 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1276 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1277 print("Highlighted: ", ftos(highlightedPanel), "\n");
1278 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1281 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1282 highlightedPanel_prev = highlightedPanel;
1283 highlightedPanel = -1;
1284 highlightedAction = 0;
1287 mousepos = mousepos + getmousepos();
1289 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1290 mousepos_y = bound(0, mousepos_y, vid_conheight);
1294 if(prevMouseClicked == 0)
1295 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1297 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1299 if(highlightedAction == 1)
1300 HUD_Panel_SetPos(mousepos - panel_click_distance);
1301 else if(highlightedAction == 2)
1304 if(resizeCorner == 1) {
1305 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1306 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1307 } else if(resizeCorner == 2) {
1308 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1309 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1310 } else if(resizeCorner == 3) {
1311 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1312 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1313 } else { // resizeCorner == 4
1314 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1315 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1317 HUD_Panel_SetPosSize(mySize);
1320 // doubleclick check
1321 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1323 mouseClicked = 0; // to prevent spam, I guess.
1324 disable_menu_alphacheck = 2;
1326 menu_enabled_time = time;
1327 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1330 if(prevMouseClicked == 0)
1332 prevMouseClickedTime = time;
1333 prevMouseClickedPos = mousepos;
1338 highlightcheck = HUD_Panel_HighlightCheck();
1340 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1343 cursorsize = '32 32 0';
1345 if(highlightcheck == 0)
1346 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1347 else if(highlightcheck == 1)
1348 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1349 else if(highlightcheck == 2)
1350 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1352 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1354 prevMouseClicked = mouseClicked;
1357 // Weapon icons (#0)
1359 float weaponspace[10];
1360 #define HUD_WeaponIcons_Clear()\
1362 for(idx = 0; idx < 10; ++idx)\
1363 weaponspace[idx] = 0;
1365 entity weaponorder[WEP_MAXCOUNT];
1366 void weaponorder_swap(float i, float j, entity pass)
1370 weaponorder[i] = weaponorder[j];
1374 string weaponorder_cmp_str_save;
1375 string weaponorder_cmp_str;
1376 float weaponorder_cmp(float i, float j, entity pass)
1379 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1380 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1381 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1384 void HUD_WeaponIcons(void)
1386 float id = HUD_PANEL_WEAPONICONS;
1387 HUD_Panel_UpdateCvarsForId(id);
1388 float alpha, stat_weapons; // "constants"
1389 vector pos, mySize, accuracy_color;
1390 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1393 mySize = panel_size;
1395 stat_weapons = getstati(STAT_WEAPONS);
1397 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1399 self = get_weaponinfo(i);
1400 if(self.impulse >= 0)
1404 // TODO make this configurable
1405 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1407 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1409 if(weaponorder_cmp_str_save)
1410 strunzone(weaponorder_cmp_str_save);
1411 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1413 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1415 self = get_weaponinfo(i);
1416 if(self.impulse >= 0)
1418 weaponorder[weapon_cnt] = self;
1422 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1425 HUD_Panel_DrawBg(id, pos, mySize, 0);
1426 if(panel_bg_padding)
1428 pos += '1 1 0' * panel_bg_padding;
1429 mySize -= '2 2 0' * panel_bg_padding;
1433 weapon_stats = getstati(STAT_DAMAGE_HITS);
1434 weapon_number = weapon_stats & 63;
1435 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1437 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1438 weapon_number = weapon_stats & 63;
1439 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1441 if(cvar_or("hud_weaponicons_fade", 1))
1443 fade = 3.2 - 2 * (time - weapontime);
1444 fade = bound(0.7, fade, 1);
1449 HUD_WeaponIcons_Clear();
1451 float rows, columns;
1452 rows = mySize_y/mySize_x;
1453 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1454 // ^^^ weapon icon aspect goes here
1456 columns = ceil(WEP_COUNT/rows);
1461 when = cvar("hud_weaponicons_complainbubble_time");
1463 fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
1465 for(i = 0; i < weapon_cnt; ++i)
1467 self = weaponorder[i];
1468 weapid = self.impulse;
1470 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1472 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1473 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1475 // draw background behind currently selected weapon
1476 if(self.weapon == activeweapon)
1477 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1479 // draw the weapon accuracy on the HUD
1480 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1483 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1485 accuracy_color = HUD_AccuracyColor(weapon_stats);
1487 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1490 // draw the weapon icon
1491 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1493 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1495 if(cvar_or("hud_weaponicons_number", 1))
1496 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1498 // draw a "ghost weapon icon" if you don't have the weapon
1501 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1504 // draw the complain message
1505 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
1509 if(complain_weapon_time + when > time)
1512 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1516 if(complain_weapon_time + when > time)
1522 vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
1523 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1527 if(complain_weapon_type == 0) {
1528 s = "Out of ammo for the";
1531 else if(complain_weapon_type == 1) {
1532 s = "You don't have the";
1536 s = "Map doesn't have the";
1539 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1540 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1556 float GetAmmoStat(float i)
1560 case 0: return STAT_SHELLS;
1561 case 1: return STAT_NAILS;
1562 case 2: return STAT_ROCKETS;
1563 case 3: return STAT_CELLS;
1564 case 4: return STAT_FUEL;
1569 float GetAmmoItemCode(float i)
1573 case 0: return IT_SHELLS;
1574 case 1: return IT_NAILS;
1575 case 2: return IT_ROCKETS;
1576 case 3: return IT_CELLS;
1577 case 4: return IT_FUEL;
1582 string GetAmmoPicture(float i)
1586 case 0: return "ammo_shells";
1587 case 1: return "ammo_bullets";
1588 case 2: return "ammo_rockets";
1589 case 3: return "ammo_cells";
1590 case 4: return "ammo_fuel";
1595 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1598 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1599 if(autocvar__hud_configure)
1609 if(currently_selected)
1614 vector newSize, newPos;
1615 if(mySize_x/mySize_y > 3)
1617 newSize_x = 3 * mySize_y;
1618 newSize_y = mySize_y;
1620 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1625 newSize_y = 1/3 * mySize_x;
1626 newSize_x = mySize_x;
1628 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1632 vector picpos, numpos;
1633 if(autocvar_hud_inventory_iconalign)
1636 picpos = newPos + eX * 2 * newSize_y;
1640 numpos = newPos + eX * newSize_y;
1644 if (currently_selected)
1645 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1647 drawfont = hud_bigfont;
1648 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1649 drawfont = hud_font;
1650 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1653 void HUD_Inventory(void)
1655 float id = HUD_PANEL_INVENTORY;
1656 HUD_Panel_UpdateCvarsForId(id);
1657 float i, currently_selected;
1661 mySize = panel_size;
1663 HUD_Panel_DrawBg(id, pos, mySize, 0);
1664 if(panel_bg_padding)
1666 pos += '1 1 0' * panel_bg_padding;
1667 mySize -= '2 2 0' * panel_bg_padding;
1670 float rows, columns;
1671 rows = mySize_y/mySize_x;
1672 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1673 // ^^^ ammo item aspect goes here
1675 columns = ceil(AMMO_COUNT/rows);
1679 for (i = 0; i < AMMO_COUNT; ++i) {
1680 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1681 if(autocvar_hud_inventory_onlycurrent) {
1682 if(autocvar__hud_configure)
1684 if (currently_selected || autocvar__hud_configure)
1685 DrawAmmoItem(pos, mySize, i, currently_selected);
1688 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1693 column = column + 1;
1699 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1701 vector newSize, newPos;
1702 if(mySize_x/mySize_y > 3)
1704 newSize_x = 3 * mySize_y;
1705 newSize_y = mySize_y;
1707 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1712 newSize_y = 1/3 * mySize_x;
1713 newSize_x = mySize_x;
1715 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1719 HUD_Panel_GetName(id);
1720 vector picpos, numpos;
1722 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1725 if(iconalign == 1 || iconalign == 3) // right align
1728 picpos = newPos + eX * 2 * newSize_y;
1732 numpos = newPos + eX * newSize_y;
1738 if(iconalign == 0 || iconalign == 3) // left align
1740 numpos = newPos + eX * newSize_y;
1746 picpos = newPos + eX * 2 * newSize_y;
1750 drawfont = hud_bigfont;
1751 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1752 drawfont = hud_font;
1753 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1758 void HUD_Powerups(void) {
1759 float id = HUD_PANEL_POWERUPS;
1760 HUD_Panel_UpdateCvarsForId(id);
1762 stat_items = getstati(STAT_ITEMS);
1764 if(!autocvar__hud_configure)
1766 if not(stat_items & IT_STRENGTH)
1767 if not(stat_items & IT_INVINCIBLE)
1770 if (getstati(STAT_HEALTH) <= 0)
1776 mySize = panel_size;
1778 HUD_Panel_DrawBg(id, pos, mySize, 0);
1779 if(panel_bg_padding)
1781 pos += '1 1 0' * panel_bg_padding;
1782 mySize -= '2 2 0' * panel_bg_padding;
1785 float strength_time, shield_time;
1787 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1788 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1790 if(autocvar__hud_configure)
1796 vector barpos, barsize;
1800 string leftname, rightname;
1801 float leftcnt, rightcnt;
1802 float leftexact, rightexact;
1803 float leftalpha, rightalpha;
1804 if (cvar(strcat("hud_", panel_name, "_flip"))) {
1805 leftname = "strength";
1806 leftcnt = ceil(strength_time);
1807 leftexact = strength_time;
1809 rightname = "shield";
1810 rightcnt = ceil(shield_time);
1811 rightexact = shield_time;
1813 leftname = "shield";
1814 leftcnt = ceil(shield_time);
1815 leftexact = shield_time;
1817 rightname = "strength";
1818 rightcnt = ceil(strength_time);
1819 rightexact = strength_time;
1821 leftalpha = bound(0, leftexact, 1);
1822 rightalpha = bound(0, rightexact, 1);
1824 float baralign, iconalign;
1825 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
1826 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1828 if (mySize_x/mySize_y > 4)
1832 if(baralign == 1 || baralign == 3) { // right align
1833 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1834 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1835 } else { // left align
1837 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1840 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1841 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1844 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1846 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1851 if(baralign == 0 || baralign == 3) { // left align
1852 barpos = pos + eX * 0.5 * mySize_x;
1853 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1854 } else { // right align
1855 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1856 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1859 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1860 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1863 else if (mySize_x/mySize_y > 1.5)
1867 if(baralign == 1 || baralign == 3) { // right align
1868 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1869 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1870 } else { // left align
1872 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1875 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1876 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1881 if(baralign == 0 || baralign == 3) { // left align
1882 barpos = pos + eY * 0.5 * mySize_y;
1883 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1884 } else { // right align
1885 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1886 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1889 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1890 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1897 if(baralign == 1 || baralign == 3) { // down align
1898 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1899 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1900 } else { // up align
1902 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1905 if(iconalign == 1 || iconalign == 3) { // down align
1906 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1907 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1908 } else { // up align
1909 picpos = pos + eX * 0.05 * mySize_x;
1910 numpos = pos + eY * 0.4 * mySize_x;
1913 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1915 drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1917 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1918 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1923 if(baralign == 0 || baralign == 3) { // up align
1924 barpos = pos + eX * 0.5 * mySize_x;
1925 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1926 } else { // down align
1927 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1928 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1931 if(iconalign == 0 || iconalign == 3) { // up align
1932 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1933 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1934 } else { // down align
1935 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1936 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1939 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1941 drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1943 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1944 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1949 // Health/armor (#3)
1951 void HUD_HealthArmor(void)
1953 float id = HUD_PANEL_HEALTHARMOR;
1954 HUD_Panel_UpdateCvarsForId(id);
1957 mySize = panel_size;
1959 HUD_Panel_DrawBg(id, pos, mySize, 0);
1960 if(panel_bg_padding)
1962 pos += '1 1 0' * panel_bg_padding;
1963 mySize -= '2 2 0' * panel_bg_padding;
1966 float armor, health;
1967 armor = getstati(STAT_ARMOR);
1968 health = getstati(STAT_HEALTH);
1971 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1973 if(autocvar__hud_configure)
1983 vector barpos, barsize;
1987 float baralign, iconalign;
1988 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
1989 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1991 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1994 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1999 if(baralign == 1 || baralign == 3) { // right align
2000 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2001 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2002 } else { // left align
2004 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2008 if(v_z) // NOT fully armored
2010 biggercount = "health";
2011 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2013 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2017 biggercount = "armor";
2018 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2020 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2022 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2027 if(baralign == 0 || baralign == 3) { // left align
2028 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2029 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2032 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2034 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2039 string leftname, rightname;
2040 float leftcnt, rightcnt;
2041 float leftactive, rightactive;
2042 float leftalpha, rightalpha;
2043 if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
2048 leftalpha = min((armor+10)/55, 1);
2050 rightname = "health";
2055 leftname = "health";
2060 rightname = "armor";
2064 rightalpha = min((armor+10)/55, 1);
2067 if (mySize_x/mySize_y > 4)
2071 if(baralign == 1 || baralign == 3) { // right align
2072 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2073 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2074 } else { // left align
2076 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2079 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2080 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2085 if(baralign == 0 || baralign == 3) { // left align
2086 barpos = pos + eX * 0.5 * mySize_x;
2087 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2088 } else { // right align
2089 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2090 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2093 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2094 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2099 if(baralign == 0 || baralign == 3) { // left align
2100 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2101 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2104 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2106 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2109 else if (mySize_x/mySize_y > 1.5)
2113 if(baralign == 1 || baralign == 3) { // right align
2114 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2115 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2116 } else { // left align
2118 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2121 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2122 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2127 if(baralign == 0 || baralign == 3) { // left align
2128 barpos = pos + eY * 0.5 * mySize_y;
2129 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2130 } else { // right align
2131 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2132 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2135 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2136 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2141 if(baralign == 0 || baralign == 3) { // left align
2142 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2143 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2146 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2148 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2155 if(baralign == 1 || baralign == 3) { // down align
2156 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2157 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2158 } else { // up align
2160 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2163 if(iconalign == 1 || iconalign == 3) { // down align
2164 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2165 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2166 } else { // up align
2167 picpos = pos + eX * 0.05 * mySize_x;
2168 numpos = pos + eY * 0.4 * mySize_x;
2171 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2172 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2173 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2178 if(baralign == 0 || baralign == 3) { // up align
2179 barpos = pos + eX * 0.5 * mySize_x;
2180 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2181 } else { // down align
2182 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2183 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2186 if(iconalign == 0 || iconalign == 3) { // up align
2187 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2188 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2189 } else { // down align
2190 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2191 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2194 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2195 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2196 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2201 if(baralign == 0 || baralign == 3) { // left align
2203 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2205 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2206 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2208 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2215 // Notification area (#4)
2218 string Weapon_SuicideMessage(float deathtype)
2220 w_deathtype = deathtype;
2221 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2222 return w_deathtypestring;
2225 string Weapon_KillMessage(float deathtype)
2227 w_deathtype = deathtype;
2228 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2229 return w_deathtypestring;
2232 float killnotify_times[10];
2233 float killnotify_deathtype[10];
2234 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2235 string killnotify_attackers[10];
2236 string killnotify_victims[10];
2237 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2240 for (i = 9; i > 0; --i) {
2241 killnotify_times[i] = killnotify_times[i-1];
2242 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2243 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2244 if(killnotify_attackers[i])
2245 strunzone(killnotify_attackers[i]);
2246 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2247 if(killnotify_victims[i])
2248 strunzone(killnotify_victims[i]);
2249 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2251 killnotify_times[0] = time;
2252 killnotify_deathtype[0] = wpn;
2253 killnotify_actiontype[0] = actiontype;
2254 if(killnotify_attackers[0])
2255 strunzone(killnotify_attackers[0]);
2256 killnotify_attackers[0] = strzone(attacker);
2257 if(killnotify_victims[0])
2258 strunzone(killnotify_victims[0]);
2259 killnotify_victims[0] = strzone(victim);
2262 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2266 alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2268 if(msg == MSG_SUICIDE) {
2270 w = DEATH_WEAPONOF(type);
2272 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2274 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2275 } else if (type == DEATH_KILL) {
2276 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2278 print ("^1",s1, "^1 couldn't take it anymore\n");
2279 } else if (type == DEATH_ROT) {
2280 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2282 print ("^1",s1, "^1 died\n");
2283 } else if (type == DEATH_NOAMMO) {
2284 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2286 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2287 } else if (type == DEATH_CAMP) {
2288 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2290 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2291 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2292 HUD_KillNotify_Push(s1, "", 0, type);
2294 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2295 } else if (type == DEATH_CHEAT) {
2296 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2298 print ("^1",s1, "^1 unfairly eliminated themself\n");
2299 } else if (type == DEATH_FIRE) {
2300 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2302 print ("^1",s1, "^1 burned to death\n");
2303 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2304 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2306 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2309 if (stof(s2) > 2) // killcount > 2
2310 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2311 } else if(msg == MSG_KILL) {
2312 w = DEATH_WEAPONOF(type);
2314 HUD_KillNotify_Push(s2, s1, 1, w);
2316 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2318 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2319 HUD_KillNotify_Push(s1, s2, 1, type);
2322 if(cvar("cl_gentle")) {
2323 print ("^1", s1, "^1 took action against a team mate\n");
2325 print ("^1", s1, "^1 mows down a team mate\n");
2328 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2329 if(cvar("cl_gentle"))
2330 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2332 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2334 else if (stof(s2) > 2) {
2335 if(cvar("cl_gentle"))
2336 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2338 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2341 else if(type == KILL_FIRST_BLOOD)
2342 print("^1",s1, "^1 drew first blood", "\n");
2344 else if (type == DEATH_TELEFRAG)
2345 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2346 else if (type == DEATH_DROWN) {
2347 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2349 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2351 else if (type == DEATH_SLIME) {
2352 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2354 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2356 else if (type == DEATH_LAVA) {
2357 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2359 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2361 else if (type == DEATH_FALL) {
2362 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2364 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2366 else if (type == DEATH_SHOOTING_STAR) {
2367 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2369 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2371 else if (type == DEATH_SWAMP) {
2372 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2374 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2376 else if (type == DEATH_HURTTRIGGER)
2378 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2380 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2381 } else if(type == DEATH_SBCRUSH) {
2382 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2384 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2385 } else if(type == DEATH_SBMINIGUN) {
2386 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2388 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2389 } else if(type == DEATH_SBROCKET) {
2390 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2392 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2393 } else if(type == DEATH_SBBLOWUP) {
2394 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2396 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2397 } else if(type == DEATH_WAKIGUN) {
2398 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2400 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2401 } else if(type == DEATH_WAKIROCKET) {
2402 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2404 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2405 } else if(type == DEATH_WAKIBLOWUP) {
2406 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2408 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2409 } else if(type == DEATH_TURRET) {
2410 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2412 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2413 } else if(type == DEATH_TOUCHEXPLODE) {
2414 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2416 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2417 } else if(type == DEATH_CHEAT) {
2418 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2420 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2421 } else if (type == DEATH_FIRE) {
2422 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2424 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2425 } else if (type == DEATH_CUSTOM) {
2426 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2428 print ("^1",s1, "^1 ", s2, "\n");
2430 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2432 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2434 } else if(msg == MSG_SPREE) {
2435 if(type == KILL_END_SPREE) {
2436 if(cvar("cl_gentle"))
2437 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2439 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2440 } else if(type == KILL_SPREE) {
2441 if(cvar("cl_gentle"))
2442 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2444 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2445 } else if(type == KILL_SPREE_3) {
2446 if(cvar("cl_gentle"))
2447 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2449 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2450 } else if(type == KILL_SPREE_5) {
2451 if(cvar("cl_gentle"))
2452 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2454 print (s1,"^7 unleashes ^1RAGE\n");
2455 } else if(type == KILL_SPREE_10) {
2456 if(cvar("cl_gentle"))
2457 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2459 print (s1,"^7 starts the ^1MASSACRE!\n");
2460 } else if(type == KILL_SPREE_15) {
2461 if(cvar("cl_gentle"))
2462 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2464 print (s1,"^7 executes ^1MAYHEM!\n");
2465 } else if(type == KILL_SPREE_20) {
2466 if(cvar("cl_gentle"))
2467 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2469 print (s1,"^7 is a ^1BERSERKER!\n");
2470 } else if(type == KILL_SPREE_25) {
2471 if(cvar("cl_gentle"))
2472 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2474 print (s1,"^7 inflicts ^1CARNAGE!\n");
2475 } else if(type == KILL_SPREE_30) {
2476 if(cvar("cl_gentle"))
2477 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2479 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2481 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2482 if (type == DEATH_DROWN) {
2483 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2486 if(cvar("cl_gentle"))
2487 print ("^1",s1, "^1 was in the water for too long\n");
2489 print ("^1",s1, "^1 drowned\n");
2491 } else if (type == DEATH_SLIME) {
2492 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2494 print ("^1",s1, "^1 was slimed\n");
2495 } else if (type == DEATH_LAVA) {
2496 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2499 if(cvar("cl_gentle"))
2500 print ("^1",s1, "^1 found a hot place\n");
2502 print ("^1",s1, "^1 turned into hot slag\n");
2504 } else if (type == DEATH_FALL) {
2505 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2508 if(cvar("cl_gentle"))
2509 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2511 print ("^1",s1, "^1 hit the ground with a crunch\n");
2513 } else if (type == DEATH_SHOOTING_STAR) {
2514 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2516 print ("^1",s1, "^1 became a shooting star\n");
2517 } else if (type == DEATH_SWAMP) {
2518 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2521 if(cvar("cl_gentle"))
2522 print ("^1",s1, "^1 discovered a swamp\n");
2524 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2526 } else if(type == DEATH_TURRET) {
2527 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2529 print ("^1",s1, "^1 was mowed down by a turret \n");
2530 } else if (type == DEATH_CUSTOM) {
2531 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2533 print ("^1",s1, "^1 ", s2, "\n");
2534 } else if (type == DEATH_HURTTRIGGER) {
2535 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2537 print ("^1",s1, "^1 was in the wrong place\n");
2538 } else if(type == DEATH_TOUCHEXPLODE) {
2539 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2541 print ("^1",s1, "^1 died in an accident\n");
2542 } else if(type == DEATH_CHEAT) {
2543 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2545 print ("^1",s1, "^1 was unfairly eliminated\n");
2546 } else if(type == DEATH_FIRE) {
2547 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2550 if(cvar("cl_gentle"))
2551 print ("^1",s1, "^1 felt a little hot\n");
2553 print ("^1",s1, "^1 burnt to death\n");
2556 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2559 if(cvar("cl_gentle"))
2560 print ("^1",s1, "^1 needs a restart\n");
2562 print ("^1",s1, "^1 died\n");
2565 } else if(msg == MSG_KILL_ACTION_SPREE) {
2566 if(cvar("cl_gentle"))
2567 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2569 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2570 } else if(msg == MSG_INFO) {
2571 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2572 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2573 print(s1, "^7 got the ", s2, "\n");
2574 } else if(type == INFO_LOSTFLAG) {
2575 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2576 print(s1, "^7 lost the ", s2, "\n");
2577 } else if(type == INFO_PICKUPFLAG) {
2578 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2579 print(s1, "^7 picked up the ", s2, "\n");
2580 } else if(type == INFO_RETURNFLAG) {
2581 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2582 print(s1, "^7 returned the ", s2, "\n");
2587 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2589 void HUD_Centerprint(string s1, string s2, float type, float msg)
2591 if(msg == MSG_SUICIDE) {
2592 if (type == DEATH_TEAMCHANGE) {
2593 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2594 } else if (type == DEATH_AUTOTEAMCHANGE) {
2595 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2596 } else if (type == DEATH_CAMP) {
2597 if(cvar("cl_gentle"))
2598 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2600 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2601 } else if (type == DEATH_NOAMMO) {
2602 if(cvar("cl_gentle"))
2603 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2605 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2606 } else if (type == DEATH_ROT) {
2607 if(cvar("cl_gentle"))
2608 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2610 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2611 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2612 if(cvar("cl_gentle"))
2613 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2615 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2616 } else if (type == DEATH_QUIET) {
2618 } else if (type == DEATH_KILL) {
2619 if(cvar("cl_gentle"))
2620 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2622 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2624 } else if(msg == MSG_KILL) {
2625 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2626 if(cvar("cl_gentle")) {
2627 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2629 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2631 } else if (type == KILL_FIRST_BLOOD) {
2632 if(cvar("cl_gentle")) {
2633 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2635 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2637 } else if (type == KILL_FIRST_VICTIM) {
2638 if(cvar("cl_gentle")) {
2639 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2641 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2643 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2644 if(cvar("cl_gentle")) {
2645 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2647 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2649 } else if (type == KILL_TYPEFRAGGED) {
2650 if(cvar("cl_gentle")) {
2651 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2653 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2655 } else if (type == KILL_FRAG) {
2656 if(cvar("cl_gentle")) {
2657 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2659 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2661 } else if (type == KILL_FRAGGED) {
2662 if(cvar("cl_gentle")) {
2663 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2665 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2668 } else if(msg == MSG_KILL_ACTION) {
2669 // TODO: invent more centerprints here?
2670 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2674 void HUD_Notify (void)
2676 float id = HUD_PANEL_NOTIFY;
2677 HUD_Panel_UpdateCvarsForId(id);
2680 mySize = panel_size;
2682 HUD_Panel_DrawBg(id, pos, mySize, 0);
2683 if(panel_bg_padding)
2685 pos += '1 1 0' * panel_bg_padding;
2686 mySize -= '2 2 0' * panel_bg_padding;
2689 float entries, height;
2690 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2691 height = mySize_y/entries;
2692 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2695 fontsize = '0.5 0.5 0' * height;
2699 when = cvar("hud_notify_time");
2701 fadetime = cvar("hud_notify_fadetime");
2705 vector pos_attacker, pos_victim;
2707 float width_attacker, width_victim;
2708 string attacker, victim;
2711 for(j = 0; j < entries; ++j)
2713 if(cvar("hud_notify_flip"))
2715 else // rather nasty hack for ordering items from the bottom up
2716 i = entries - j - 1;
2717 if(cvar("hud_notify_info_top"))
2718 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2722 if(killnotify_times[j] + when > time)
2725 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2729 if(killnotify_times[j] + when > time)
2735 // TODO: maybe print in team colors?
2736 // TODO: maybe this could be cleaned up somehow...
2737 // TODO: less copypaste code below
2740 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2742 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2744 width_attacker = stringwidth(attacker, TRUE, fontsize);
2745 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2747 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2748 if(killnotify_deathtype[j] == DEATH_GENERIC)
2750 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2751 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2753 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2755 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2756 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2758 else if(killnotify_deathtype[j] == DEATH_KILL)
2760 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2761 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2763 else if(killnotify_deathtype[j] == DEATH_CAMP)
2765 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2766 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2768 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2770 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2771 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2773 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2775 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2776 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2778 else if(killnotify_deathtype[j] == DEATH_DROWN)
2780 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2781 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2783 else if(killnotify_deathtype[j] == DEATH_SLIME)
2785 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2786 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2788 else if(killnotify_deathtype[j] == DEATH_LAVA)
2790 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2791 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2793 else if(killnotify_deathtype[j] == DEATH_FALL)
2795 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2796 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2798 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2800 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2801 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2803 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2805 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2806 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2808 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2810 if(killnotify_victims[j] == "^1RED^7 flag")
2814 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2815 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2817 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2819 if(killnotify_victims[j] == "^1RED^7 flag")
2823 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2824 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2828 if(killnotify_victims[j] == "^1RED^7 flag")
2832 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2836 // X [did action to] Y
2839 if(autocvar__hud_configure)
2841 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2842 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2843 a = bound(0, (when - j) / 4, 1);
2847 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2848 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2850 width_attacker = stringwidth(attacker, TRUE, fontsize);
2851 width_victim = stringwidth(victim, TRUE, fontsize);
2852 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2853 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2854 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2856 if(autocvar__hud_configure) // example actions for config mode
2858 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2859 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2860 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862 else if(WEP_VALID(killnotify_deathtype[j]))
2864 self = get_weaponinfo(killnotify_deathtype[j]);
2865 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2866 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2867 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2871 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2872 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2873 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2877 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2879 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881 else if(killnotify_deathtype[j] == DEATH_DROWN)
2883 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2884 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2885 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2887 else if(killnotify_deathtype[j] == DEATH_SLIME)
2889 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2890 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2891 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2893 else if(killnotify_deathtype[j] == DEATH_LAVA)
2895 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2896 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2897 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2899 else if(killnotify_deathtype[j] == DEATH_FALL)
2901 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2902 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2903 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2905 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2907 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2908 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2909 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2911 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2913 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2914 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2915 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2921 // TODO: separate panel for these?
2927 if(cvar("hud_notify_info_top"))
2930 o = pos + eY * mySize_y - eY * 2 * height;
2932 if(spectatee_status && !intermission)
2934 //drawfont = hud_bigfont;
2935 if(spectatee_status == -1)
2938 s = GetPlayerName(spectatee_status - 1);
2940 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2941 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2942 //drawfont = hud_font;
2944 // spectator text in the upper right corner
2945 if(spectatee_status == -1)
2946 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2948 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2949 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2950 o += eY * fontsize_y;
2952 if(spectatee_status == -1)
2953 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2955 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2956 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2957 o += eY * fontsize_y;
2959 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2960 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2961 o += eY * fontsize_y;
2963 if(gametype == GAME_ARENA)
2964 s = "^1Wait for your turn to join";
2965 else if(gametype == GAME_LMS)
2968 sk = playerslots[player_localentnum - 1];
2969 if(sk.(scores[ps_primary]) >= 666)
2970 s = "^1Match has already begun";
2971 else if(sk.(scores[ps_primary]) > 0)
2972 s = "^1You have no more lives left";
2974 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2977 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2978 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2979 o += eY * fontsize_y;
2981 //show restart countdown:
2982 if (time < getstatf(STAT_GAMESTARTTIME)) {
2984 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2985 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2986 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2987 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2988 o += eY * fontsize_y;
2991 if(warmup_stage && !intermission)
2993 s = "^2Currently in ^1warmup^2 stage!";
2994 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2995 o += eY * fontsize_y;
2999 if(mod(time, 1) >= 0.5)
3004 if(ready_waiting && !intermission && !spectatee_status)
3006 if(ready_waiting_for_me)
3009 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3011 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3016 s = strcat("^2Waiting for others to ready up to end warmup...");
3018 s = strcat("^2Waiting for others to ready up...");
3020 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3021 o += eY * fontsize_y;
3023 else if(warmup_stage && !intermission && !spectatee_status)
3025 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3026 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3027 o += eY * fontsize_y;
3030 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3032 float ts_min, ts_max;
3033 tm = teams.sort_next;
3036 for(; tm.sort_next; tm = tm.sort_next)
3038 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3040 if(!ts_min) ts_min = tm.team_size;
3041 else ts_min = min(ts_min, tm.team_size);
3042 if(!ts_max) ts_max = tm.team_size;
3043 else ts_max = max(ts_max, tm.team_size);
3045 if ((ts_max - ts_min) > 1)
3047 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3048 tm = GetTeam(myteam, false);
3050 if (tm.team != COLOR_SPECTATOR)
3051 if (tm.team_size == ts_max)
3052 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3054 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3055 o += eY * fontsize_y;
3059 if(autocvar__hud_configure)
3061 s = "^7Press ^3ESC ^7to show HUD options.";
3062 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3063 o += eY * fontsize_y;
3064 s = "^3Doubleclick a panel for panel-specific options.";
3065 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3066 o += eY * fontsize_y;
3072 string seconds_tostring(float sec)
3075 minutes = floor(sec / 60);
3077 sec -= minutes * 60;
3080 s = ftos(100 + sec);
3082 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3085 void HUD_Timer(void)
3087 float id = HUD_PANEL_TIMER;
3088 HUD_Panel_UpdateCvarsForId(id);
3091 mySize = panel_size;
3093 HUD_Panel_DrawBg(id, pos, mySize, 0);
3094 if(panel_bg_padding)
3096 pos += '1 1 0' * panel_bg_padding;
3097 mySize -= '2 2 0' * panel_bg_padding;
3101 float timelimit, elapsedTime, timeleft, minutesLeft;
3103 timelimit = getstatf(STAT_TIMELIMIT);
3105 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3106 timeleft = ceil(timeleft);
3108 minutesLeft = floor(timeleft / 60);
3111 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3112 timer_color = '1 1 1'; //white
3113 else if(minutesLeft >= 1)
3114 timer_color = '1 1 0'; //yellow
3116 timer_color = '1 0 0'; //red
3118 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3119 if (time < getstatf(STAT_GAMESTARTTIME)) {
3120 //while restart is still active, show 00:00
3121 timer = seconds_tostring(0);
3123 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3124 timer = seconds_tostring(elapsedTime);
3127 timer = seconds_tostring(timeleft);
3130 drawfont = hud_bigfont;
3131 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3132 drawfont = hud_font;
3137 void HUD_Radar(void)
3139 float id = HUD_PANEL_RADAR;
3140 HUD_Panel_UpdateCvarsForId(id);
3143 mySize = panel_size;
3145 HUD_Panel_DrawBg(id, pos, mySize, 0);
3146 if(panel_bg_padding)
3148 pos += '1 1 0' * panel_bg_padding;
3149 mySize -= '2 2 0' * panel_bg_padding;
3152 local float color1, color2; // color already declared as a global in hud.qc
3155 float scale2d, normalsize, bigsize;
3158 teamradar_origin2d = pos + 0.5 * mySize;
3159 teamradar_size2d = mySize;
3161 if(minimapname == "")
3164 teamradar_loadcvars();
3166 switch(hud_radar_zoommode)
3170 f = current_zoomfraction;
3173 f = 1 - current_zoomfraction;
3183 switch(hud_radar_rotation)
3186 teamradar_angle = view_angles_y - 90;
3189 teamradar_angle = 90 * hud_radar_rotation;
3193 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3194 teamradar_size2d = mySize;
3196 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3198 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3199 if(hud_radar_rotation == 0)
3201 // max-min distance must fit the radar in any rotation
3202 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3206 vector c0, c1, c2, c3, span;
3207 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3208 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3209 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3210 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3212 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3213 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3215 // max-min distance must fit the radar in x=x, y=y
3217 teamradar_size2d_x * scale2d / (1.05 * span_x),
3218 teamradar_size2d_y * scale2d / (1.05 * span_y)
3222 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3223 if(bigsize > normalsize)
3224 normalsize = bigsize;
3228 + (1 - f) * normalsize;
3229 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3230 f * (mi_min + mi_max) * 0.5
3231 + (1 - f) * view_origin);
3233 color1 = GetPlayerColor(player_localentnum-1);
3234 rgb = GetTeamRGB(color1);
3243 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3245 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3246 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3247 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3248 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3249 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3251 color2 = GetPlayerColor(tm.sv_entnum);
3252 //if(color == COLOR_SPECTATOR || color == color2)
3253 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3255 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3257 drawresetcliparea();
3262 void HUD_Score(void)
3264 float id = HUD_PANEL_SCORE;
3265 HUD_Panel_UpdateCvarsForId(id);
3268 mySize = panel_size;
3270 HUD_Panel_DrawBg(id, pos, mySize, 0);
3271 if(panel_bg_padding)
3273 pos += '1 1 0' * panel_bg_padding;
3274 mySize -= '2 2 0' * panel_bg_padding;
3277 float score, distribution, leader;
3279 vector distribution_color;
3281 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3283 // TODO... this (race part) still uses constant coordinates :/
3284 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3285 /*pl = players.sort_next;
3288 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3289 if(pl.scores[ps_primary] == 0)
3292 score = me.(scores[ps_primary]);
3294 float racemin, racesec, racemsec;
3295 float distsec, distmsec, minusplus;
3297 racemin = floor(score/(60 * TIME_FACTOR));
3298 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3299 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3301 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3302 // distribution display
3303 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3305 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3306 distmsec = fabs(distribution);
3308 distsec = floor(fabs(distribution)/TIME_FACTOR);
3309 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3310 if (distribution < 0)
3314 if (distribution <= 0) {
3315 distribution_color = eY;
3316 minusplus = 1; // minusplus 1: always prefix with minus sign
3319 distribution_color = eX;
3320 minusplus = 2; // minusplus 1: always prefix with plus sign
3322 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3323 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3324 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3326 // race record display
3327 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3328 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3331 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3332 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3334 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3335 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3337 } else if (!teamplay) { // non-teamgames
3338 // me vector := [team/connected frags id]
3339 pl = players.sort_next;
3343 if(autocvar__hud_configure)
3346 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3350 score = me.(scores[ps_primary]);
3351 if(autocvar__hud_configure)
3354 if(distribution >= 5) {
3355 distribution_color = eY;
3357 } else if(distribution >= 0) {
3358 distribution_color = '1 1 1';
3360 } else if(distribution >= -5)
3361 distribution_color = '1 1 0';
3363 distribution_color = eX;
3365 score_len = strlen(ftos(score));
3367 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3369 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3370 drawfont = hud_bigfont;
3371 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3372 drawfont = hud_font;
3373 } else { // teamgames
3374 float max_fragcount;
3375 max_fragcount = -99;
3378 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3379 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3381 score = tm.(teamscores[ts_primary]);
3382 if(autocvar__hud_configure)
3386 score_len = strlen(ftos(score));
3388 if (score > max_fragcount)
3389 max_fragcount = score;
3391 if(tm.team == myteam) {
3392 if (max_fragcount == score)
3395 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3396 drawfont = hud_bigfont;
3397 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3398 drawfont = hud_font;
3400 if (max_fragcount == score)
3403 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3404 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3413 void HUD_RaceTimer (void) {
3414 float id = HUD_PANEL_RACETIMER;
3415 HUD_Panel_UpdateCvarsForId(id);
3418 mySize = panel_size;
3420 HUD_Panel_DrawBg(id, pos, mySize, 0);
3421 if(panel_bg_padding)
3423 pos += '1 1 0' * panel_bg_padding;
3424 mySize -= '2 2 0' * panel_bg_padding;
3427 // always force 2:1 aspect
3429 if(mySize_x/mySize_y > 2)
3431 newSize_x = 2 * mySize_y;
3432 newSize_y = mySize_y;
3434 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3438 newSize_y = 1/2 * mySize_x;
3439 newSize_x = mySize_x;
3441 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3445 drawfont = hud_bigfont;
3447 string s, forcetime;
3449 if(autocvar__hud_configure)
3452 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3453 s = "^1Intermediate 1 (+15.42)";
3454 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3455 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3456 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3458 else if(race_checkpointtime)
3460 a = bound(0, 2 - (time - race_checkpointtime), 1);
3463 if(a > 0) // just hit a checkpoint?
3465 if(race_checkpoint != 254)
3467 if(race_time && race_previousbesttime)
3468 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3470 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3472 forcetime = TIME_ENCODED_TOSTRING(race_time);
3477 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3479 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3480 if(a > 0) // next one?
3482 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3487 if(s != "" && a > 0)
3489 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3490 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3491 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3494 if(race_penaltytime)
3496 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3499 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3500 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3501 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3502 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3508 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3509 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3510 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3515 if(race_laptime && race_checkpoint != 255)
3517 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3518 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3519 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3524 if(race_mycheckpointtime)
3526 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3527 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3528 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3529 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3530 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3532 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3534 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3535 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3536 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3537 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3538 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3541 if(race_penaltytime && !race_penaltyaccumulator)
3543 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3544 a = bound(0, (1 + t - time), 1);
3548 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3550 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3551 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3552 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3553 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3558 drawfont = hud_font;
3563 float vote_yescount;
3566 float vote_highlighted; // currently selected vote
3568 float vote_active; // is there an active vote?
3569 float vote_prev; // previous state of vote_active to check for a change
3571 float vote_change; // "time" when vote_active changed
3573 void HUD_VoteWindow(void)
3575 float id = HUD_PANEL_VOTE;
3576 HUD_Panel_UpdateCvarsForId(id);
3579 mySize = panel_size;
3583 if(vote_active != vote_prev) {
3585 vote_prev = vote_active;
3588 if(vote_active || autocvar__hud_configure)
3589 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3591 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3593 if(autocvar__hud_configure)
3603 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3605 HUD_Panel_DrawBg(id, pos, mySize, a);
3606 if(panel_bg_padding)
3608 pos += '1 1 0' * panel_bg_padding;
3609 mySize -= '2 2 0' * panel_bg_padding;
3612 // always force 2:1 aspect
3614 if(mySize_x/mySize_y > 2)
3616 newSize_x = 2 * mySize_y;
3617 newSize_y = mySize_y;
3619 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3623 newSize_y = 1/2 * mySize_x;
3624 newSize_x = mySize_x;
3626 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3630 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3632 s = "A vote has been called for: ";
3633 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3634 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3635 if(autocvar__hud_configure)
3636 s = "Configure the HUD";
3637 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3639 // print the yes/no counts
3640 s = strcat("Yes: ", ftos(vote_yescount));
3641 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3642 s = strcat("No: ", ftos(vote_nocount));
3643 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3645 // draw the progress bars
3646 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3647 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3649 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3650 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3652 // draw the highlights
3653 if(vote_highlighted == 1) {
3654 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3655 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3657 else if(vote_highlighted == 2) {
3658 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3659 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3662 drawresetcliparea();
3665 vote_highlighted = 0;
3669 // Mod icons panel (#10)
3672 float mod_active; // is there any active mod icon?
3674 // CTF HUD modicon section
3675 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3676 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3677 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3679 void HUD_Mod_CTF_Reset(void)
3681 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3684 void HUD_Mod_CTF(vector pos, vector mySize)
3686 vector redflag_pos, blueflag_pos;
3688 float f; // every function should have that
3690 float redflag, blueflag; // current status
3691 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3694 stat_items = getstati(STAT_ITEMS);
3695 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3696 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3698 if(redflag || blueflag)
3703 if(autocvar__hud_configure)
3709 // when status CHANGES, set old status into prevstatus and current status into status
3710 if (redflag != redflag_prevframe)
3712 redflag_statuschange_time = time;
3713 redflag_prevstatus = redflag_prevframe;
3714 redflag_prevframe = redflag;
3717 if (blueflag != blueflag_prevframe)
3719 blueflag_statuschange_time = time;
3720 blueflag_prevstatus = blueflag_prevframe;
3721 blueflag_prevframe = blueflag;
3724 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3725 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3727 float BLINK_FACTOR = 0.15;
3728 float BLINK_BASE = 0.85;
3730 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3732 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3734 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3736 string red_icon, red_icon_prevstatus;
3737 float red_alpha, red_alpha_prevstatus;
3738 red_alpha = red_alpha_prevstatus = 1;
3740 case 1: red_icon = "flag_red_taken"; break;
3741 case 2: red_icon = "flag_red_lost"; break;
3742 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3744 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3745 red_icon = "flag_red_shielded";
3747 red_icon = string_null;
3750 switch(redflag_prevstatus) {
3751 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3752 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3753 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3756 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3757 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3758 red_icon_prevstatus = "flag_red_shielded";
3760 red_icon_prevstatus = string_null;
3764 string blue_icon, blue_icon_prevstatus;
3765 float blue_alpha, blue_alpha_prevstatus;
3766 blue_alpha = blue_alpha_prevstatus = 1;
3768 case 1: blue_icon = "flag_blue_taken"; break;
3769 case 2: blue_icon = "flag_blue_lost"; break;
3770 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3772 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3773 blue_icon = "flag_blue_shielded";
3775 blue_icon = string_null;
3778 switch(blueflag_prevstatus) {
3779 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3780 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3781 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3784 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3785 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3786 blue_icon_prevstatus = "flag_blue_shielded";
3788 blue_icon_prevstatus = string_null;
3792 if(mySize_x > mySize_y) {
3793 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3795 blueflag_pos = pos + eX * 0.5 * mySize_x;
3798 redflag_pos = pos + eX * 0.5 * mySize_x;
3800 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3802 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3804 blueflag_pos = pos + eY * 0.5 * mySize_y;
3807 redflag_pos = pos + eY * 0.5 * mySize_y;
3809 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3812 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3813 if(red_icon_prevstatus && f < 1)
3814 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3816 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3818 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3819 if(blue_icon_prevstatus && f < 1)
3820 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3822 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3825 // Keyhunt HUD modicon section
3826 float kh_runheretime;
3828 void HUD_Mod_KH_Reset(void)
3833 void HUD_Mod_KH(vector pos, vector mySize)
3835 mod_active = 1; // keyhunt should never hide the mod icons panel
3839 vector p, pa, kh_size, kh_asize;
3841 kh_keys = getstati(STAT_KH_KEYS);
3844 if(mySize_x > mySize_y)
3846 p_y = pos_y + 0.25 * mySize_y;
3847 pa = p - eY * 0.25 * mySize_y;
3849 kh_size_x = mySize_x * 0.25;
3850 kh_size_y = 0.75 * mySize_y;
3851 kh_asize_x = mySize_x * 0.25;
3852 kh_asize_y = mySize_y * 0.25;
3856 p_y = pos_y + 0.125 * mySize_y;
3857 pa = p - eY * 0.125 * mySize_y;
3859 kh_size_x = mySize_x * 0.5;
3860 kh_size_y = 0.375 * mySize_y;
3861 kh_asize_x = mySize_x * 0.5;
3862 kh_asize_y = mySize_y * 0.125;
3869 for(i = 0; i < 4; ++i)
3871 key = floor(kh_keys / pow(32, i)) & 31;
3873 if(keyteam == 30 && keycount <= 4)
3875 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3879 // this yields 8 exactly if "RUN HERE" shows
3884 kh_runheretime = time;
3885 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3890 for(i = 0; i < 4; ++i)
3892 key = floor(kh_keys / pow(32, i)) & 31;
3905 default: // owned or dropped
3910 a = a * panel_fg_alpha;
3911 aa = aa * panel_fg_alpha;
3917 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3920 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3923 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3926 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3931 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3934 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3937 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3940 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3943 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3947 if(mySize_x > mySize_y)
3949 p_x += 0.25 * mySize_x;
3950 pa_x += 0.25 * mySize_x;
3956 p_y = pos_y + 0.625 * mySize_y;
3957 pa_y = pos_y + 0.5 * mySize_y;
3963 p_x += 0.5 * mySize_x;
3964 pa_x += 0.5 * mySize_x;
3970 // Nexball HUD mod icon
3971 void HUD_Mod_NexBall(vector pos, vector mySize)
3973 float stat_items, nb_pb_starttime, dt, p;
3975 stat_items = getstati(STAT_ITEMS);
3976 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3978 if (stat_items & IT_KEY1)
3983 //Manage the progress bar if any
3984 if (nb_pb_starttime > 0)
3986 dt = mod(time - nb_pb_starttime, nb_pb_period);
3987 // one period of positive triangle
3988 p = 2 * dt / nb_pb_period;
3995 if(mySize_x > mySize_y)
3997 barsize = eX * p * mySize_x + eY * mySize_y;
4002 barsize = eX * mySize_x + eY * p * mySize_y;
4005 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
4008 if (stat_items & IT_KEY1)
4009 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4012 // Race/CTS HUD mod icons
4013 float crecordtime_prev; // last remembered crecordtime
4014 float crecordtime_change_time; // time when crecordtime last changed
4015 float srecordtime_prev; // last remembered srecordtime
4016 float srecordtime_change_time; // time when srecordtime last changed
4018 float race_status_time;
4019 float race_status_prev;
4020 string race_status_name_prev;
4021 void HUD_Mod_Race(vector pos, vector mySize)
4023 mod_active = 1; // race should never hide the mod icons panel
4025 me = playerslots[player_localentnum - 1];
4027 float f; // yet another function has this
4028 score = me.(scores[ps_primary]);
4030 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4031 return; // no records in the actual race
4033 drawfont = hud_bigfont;
4035 // clientside personal record
4037 if(gametype == GAME_CTS)
4041 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4043 if(score && (score < t || !t)) {
4044 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4045 if(cvar("cl_autodemo_delete_keeprecords"))
4047 f = cvar("cl_autodemo_delete");
4049 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4053 if(t != crecordtime_prev) {
4054 crecordtime_prev = t;
4055 crecordtime_change_time = time;
4057 f = time - crecordtime_change_time;
4060 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4061 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4063 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4064 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4065 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4066 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4070 t = race_server_record;
4071 if(t != srecordtime_prev) {
4072 srecordtime_prev = t;
4073 srecordtime_change_time = time;
4075 f = time - srecordtime_change_time;
4078 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4079 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4081 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4082 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4083 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4084 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4087 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4088 race_status_time = time + 5;
4089 race_status_prev = race_status;
4090 if (race_status_name_prev)
4091 strunzone(race_status_name_prev);
4092 race_status_name_prev = strzone(race_status_name);
4095 pos_x += mySize_x/2;
4098 a = bound(0, race_status_time - time, 1);
4101 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4105 rank = race_CheckName(race_status_name);
4107 rankname = race_PlaceName(rank);
4110 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4112 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4114 if(race_status == 0)
4115 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4116 else if(race_status == 1) {
4117 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4118 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4119 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4120 } else if(race_status == 2) {
4121 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4122 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4124 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4125 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4126 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4127 } else if(race_status == 3) {
4128 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4129 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4130 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4133 if (race_status_time - time <= 0) {
4134 race_status_prev = -1;
4136 if(race_status_name)
4137 strunzone(race_status_name);
4138 race_status_name = string_null;
4139 if(race_status_name_prev)
4140 strunzone(race_status_name_prev);
4141 race_status_name_prev = string_null;
4143 drawfont = hud_font;
4146 float mod_prev; // previous state of mod_active to check for a change
4148 float mod_change; // "time" when mod_active changed
4150 void HUD_ModIcons(void)
4152 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4155 float id = HUD_PANEL_MODICONS;
4156 HUD_Panel_UpdateCvarsForId(id);
4159 mySize = panel_size;
4161 if(mod_active != mod_prev) {
4163 mod_prev = mod_active;
4166 if(mod_active || autocvar__hud_configure)
4167 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4169 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4172 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4174 if(panel_bg_padding)
4176 pos += '1 1 0' * panel_bg_padding;
4177 mySize -= '2 2 0' * panel_bg_padding;
4180 // these MUST be ran in order to update mod_active
4181 if(gametype == GAME_KEYHUNT)
4182 HUD_Mod_KH(pos, mySize);
4183 else if(gametype == GAME_CTF || autocvar__hud_configure)
4184 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4185 else if(gametype == GAME_NEXBALL)
4186 HUD_Mod_NexBall(pos, mySize);
4187 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4188 HUD_Mod_Race(pos, mySize);
4191 // Draw pressed keys (#11)
4193 void HUD_DrawPressedKeys(void)
4195 float id = HUD_PANEL_PRESSEDKEYS;
4196 HUD_Panel_UpdateCvarsForId(id);
4199 mySize = panel_size;
4201 HUD_Panel_DrawBg(id, pos, mySize, 0);
4202 if(panel_bg_padding)
4204 pos += '1 1 0' * panel_bg_padding;
4205 mySize -= '2 2 0' * panel_bg_padding;
4209 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4212 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4213 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4214 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4215 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4216 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4217 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4218 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4221 // Handle chat as a panel (#12)
4225 float id = HUD_PANEL_CHAT;
4226 HUD_Panel_UpdateCvarsForId(id);
4229 mySize = panel_size;
4231 HUD_Panel_DrawBg(id, pos, mySize, 0);
4232 if(panel_bg_padding)
4234 pos += '1 1 0' * panel_bg_padding;
4235 mySize -= '2 2 0' * panel_bg_padding;
4238 cvar_set("con_chatrect", "1");
4240 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4241 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4243 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4244 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4246 if(autocvar__hud_configure)
4249 chatsize = cvar("con_chatsize");
4250 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4252 for(i = 0; i < cvar("con_chat"); ++i)
4254 if(i == cvar("con_chat") - 1)
4257 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4258 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4263 // Engine info panel (#13)
4270 float frametimeavg1; // 1 frame ago
4271 float frametimeavg2; // 2 frames ago
4272 void HUD_EngineInfo(void)
4274 float id = HUD_PANEL_ENGINEINFO;
4275 HUD_Panel_UpdateCvarsForId(id);
4278 mySize = panel_size;
4280 HUD_Panel_DrawBg(id, pos, mySize, 0);
4281 if(panel_bg_padding)
4283 pos += '1 1 0' * panel_bg_padding;
4284 mySize -= '2 2 0' * panel_bg_padding;
4287 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4289 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4290 frametimeavg2 = frametimeavg1;
4291 frametimeavg1 = frametimeavg;
4294 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4295 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4297 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4298 prevfps = (1/frametime);
4299 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4305 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4307 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4309 prevfps_time = time;
4314 color = HUD_Get_Num_Color (prevfps, 100);
4315 drawfont = hud_bigfont;
4316 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4317 drawfont = hud_font;
4325 void HUD_ShowSpeed(void)
4328 float pos, conversion_factor;
4329 string speed, zspeed, unit;
4331 switch(cvar("cl_showspeed_unit"))
4336 conversion_factor = 1.0;
4340 conversion_factor = 1.0;
4344 conversion_factor = 0.0254;
4348 conversion_factor = 0.0254 * 3.6;
4352 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4356 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4360 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4362 numsize_x = numsize_y = cvar("cl_showspeed_size");
4363 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4365 drawfont = hud_bigfont;
4366 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4368 if (cvar("cl_showspeed_z") == 1) {
4369 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4370 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4373 drawfont = hud_font;
4376 vector acc_prevspeed;
4380 void HUD_ShowAcceleration(void)
4382 float acceleration, sz, scale, alpha, f;
4383 vector pos, top, rgb;
4384 top_x = vid_conwidth/2;
4387 f = time - acc_prevtime;
4388 if(cvar("cl_showacceleration_z"))
4389 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4391 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4392 acc_prevspeed = pmove_vel;
4393 acc_prevtime = time;
4395 f = bound(0, f * 10, 1);
4396 acc_avg = acc_avg * (1 - f) + acceleration * f;
4397 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4399 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4401 sz = cvar("cl_showacceleration_size");
4402 scale = cvar("cl_showacceleration_scale");
4403 alpha = cvar("cl_showacceleration_alpha");
4404 if (cvar("cl_showacceleration_color_custom"))
4405 rgb = stov(cvar_string("cl_showacceleration_color"));
4408 if (acceleration < 0) {
4409 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4410 } else if (acceleration > 0) {
4411 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4415 if (acceleration > 0)
4416 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4417 else if (acceleration < 0)
4418 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4421 void HUD_Reset (void)
4423 // reset gametype specific icons
4424 if(gametype == GAME_KEYHUNT)
4426 else if(gametype == GAME_CTF)
4427 HUD_Mod_CTF_Reset();
4430 void HUD_Main (void)
4432 // TODO: render order?
4433 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4435 if(disable_menu_alphacheck == 1)
4436 menu_fade_alpha = 1;
4438 menu_fade_alpha = (1 - autocvar__menu_alpha);
4439 hud_fg_alpha = cvar("hud_fg_alpha");
4441 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4442 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4443 hud_color_bg_team = cvar("hud_color_bg_team");
4445 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4446 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4450 // HUD configure visible grid
4451 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4455 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4457 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4460 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4462 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4469 color = cvar_string("hud_dock_color");
4470 color_vec = stov(color);
4471 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
4472 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4473 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
4475 else if(color == "shirt") {
4476 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4477 color_vec = colormapPaletteColor(floor(f / 16), 0);
4479 else if(color == "pants") {
4480 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4481 color_vec = colormapPaletteColor(mod(f, 16), 1);
4484 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4485 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color_vec, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4487 if(autocvar_hud_radar || autocvar__hud_configure)
4488 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4490 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4492 if(autocvar_hud_inventory || autocvar__hud_configure)
4494 if(autocvar_hud_powerups || autocvar__hud_configure)
4496 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4498 if(autocvar_hud_notify || autocvar__hud_configure)
4500 if(autocvar_hud_timer || autocvar__hud_configure)
4502 if(autocvar_hud_score || autocvar__hud_configure)
4504 if(autocvar_hud_racetimer || autocvar__hud_configure)
4505 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4507 if(autocvar_hud_vote || autocvar__hud_configure)
4509 if(autocvar_hud_modicons || autocvar__hud_configure)
4511 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4512 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4513 HUD_DrawPressedKeys();
4514 if(autocvar_hud_chat || autocvar__hud_configure)
4517 cvar_set("con_chatrect", "0");
4518 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4521 // TODO hud_'ify these
4522 if (cvar("cl_showspeed"))
4524 if (cvar("cl_showacceleration"))
4525 HUD_ShowAcceleration();
4527 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4528 localcmd("cmd selectteam auto; cmd join\n");
4530 hud_configure_prev = autocvar__hud_configure;
4532 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4533 disable_menu_alphacheck = 0;