7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
91 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
93 imgsize = drawgetimagesize(pic);\
94 imgaspect = imgsize_x/imgsize_y;\
98 if(aspect > imgaspect) {\
99 sz_x = sz_y * imgaspect;\
100 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
102 sz_y = sz_x / imgaspect;\
103 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
106 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
107 do {drawpic_aspect(pos, strcat(hud_skin_path, "/", pic), sz, color, alpha, drawflag) } while(0)
110 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
112 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
115 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
117 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
120 vector HUD_Get_Num_Color (float x, float maxvalue)
128 else if(x > maxvalue * 0.75) {
129 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
130 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
133 else if(x > maxvalue * 0.5) {
134 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
135 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
136 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
138 else if(x > maxvalue * 0.25) {
141 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
143 else if(x > maxvalue * 0.1) {
145 color_y = (x-20)*90/27/100; // green value between 0 -> 1
146 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
156 float stringwidth_colors(string s, vector theSize)
158 return stringwidth(s, TRUE, theSize);
161 float stringwidth_nocolors(string s, vector theSize)
163 return stringwidth(s, FALSE, theSize);
166 #define CENTERPRINT_MAX_LINES 30
167 string centerprint_messages[CENTERPRINT_MAX_LINES];
168 float centerprint_width[CENTERPRINT_MAX_LINES];
169 vector centerprint_start;
170 float centerprint_expire;
171 float centerprint_num;
172 float centerprint_offset_hint;
173 vector centerprint_fontsize;
175 void centerprint(string strMessage)
177 float i, j, n, hcount;
180 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
182 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
184 if(cvar("scr_centertime") <= 0)
190 // strip trailing newlines
191 j = strlen(strMessage) - 1;
192 while(substring(strMessage, j, 1) == "\n" && j >= 0)
194 strMessage = substring(strMessage, 0, j + 1);
199 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
201 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
203 strMessage = substring(strMessage, j, strlen(strMessage) - j);
204 centerprint_offset_hint = j;
209 // if we get here, we have a message. Initialize its height.
212 n = tokenizebyseparator(strMessage, "\n");
214 for(j = 0; j < n; ++j)
216 getWrappedLine_remaining = argv(j);
217 while(getWrappedLine_remaining)
219 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
220 if(centerprint_messages[i])
221 strunzone(centerprint_messages[i]);
222 centerprint_messages[i] = strzone(s);
223 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
226 // half height for empty lines looks better
232 if(i >= CENTERPRINT_MAX_LINES)
238 h = centerprint_fontsize_y*hcount;
240 havail = vid_conheight;
241 if(cvar("con_chatpos") < 0)
242 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
243 if(havail > vid_conheight - 70)
244 havail = vid_conheight - 70; // avoid overlapping HUD
246 centerprint_start_x = 0;
249 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
251 // here, the centerprint would cover the crosshair. REALLY BAD.
252 forbiddenmin = vid_conheight * 0.5 - h - 16;
253 forbiddenmax = vid_conheight * 0.5 + 16;
255 allowedmin = scoreboard_bottom;
256 allowedmax = havail - h;
257 preferred = (havail - h)/2;
260 // possible orderings (total: 4! / 4 = 6)
261 // allowedmin allowedmax forbiddenmin forbiddenmax
262 // forbiddenmin forbiddenmax allowedmin allowedmax
263 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
265 // forbidden doesn't matter in this case
266 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
268 // allowedmin forbiddenmin allowedmax forbiddenmax
269 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
271 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
273 // allowedmin forbiddenmin forbiddenmax allowedmax
274 else if(allowedmin < forbiddenmin)
276 // make sure the forbidden zone is not covered
277 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
278 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
280 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
282 // forbiddenmin allowedmin allowedmax forbiddenmax
283 else if(allowedmax < forbiddenmax)
285 // it's better to leave the allowed zone (overlap with scoreboard) than
286 // to cover the forbidden zone (crosshair)
287 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
288 centerprint_start_y = forbiddenmax;
290 centerprint_start_y = forbiddenmin;
292 // forbiddenmin allowedmin forbiddenmax allowedmax
295 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
298 centerprint_start_y =
301 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
309 centerprint_expire = time + cvar("scr_centertime");
312 void HUD_DrawCenterPrint (void)
319 //if(time > centerprint_expire)
322 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
323 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
324 //sz = 1.2 / (a + 0.2);
329 pos = centerprint_start;
330 for (i=0; i<centerprint_num; i = i + 1)
332 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
333 ts = centerprint_messages[i];
336 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
337 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
338 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
339 pos_y = pos_y + centerprint_fontsize_y;
342 // half height for empty lines looks better
343 pos_y = pos_y + centerprint_fontsize_y * 0.5;
347 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
349 position_x -= 2 / 3 * strlen(text) * scale_x;
350 drawstring(position, text, scale, rgb, alpha, flag);
353 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
355 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
356 drawstring(position, text, scale, rgb, alpha, flag);
359 // return the string of the given race place
360 string race_PlaceName(float pos) {
368 return strcat(ftos(pos), "th");
371 // return the string of the onscreen race timer
372 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
380 if(histime == 0) // goal hit
384 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
394 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
400 lapstr = strcat(" (-", ftos(lapdelta), "L)");
403 else if(lapdelta < 0)
405 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
409 else if(histime > 0) // anticipation
411 if(mytime >= histime)
412 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
414 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
421 cpname = "Start line";
423 cpname = "Finish line";
425 cpname = strcat("Intermediate ", ftos(cp));
427 cpname = "Finish line";
430 return strcat(col, cpname);
431 else if(hisname == "")
432 return strcat(col, cpname, " (", timestr, ")");
434 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
437 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
438 float race_CheckName(string net_name) {
440 for (i=RANKINGS_CNT-1;i>=0;--i)
441 if(grecordholder[i] == net_name)
453 void HUD_Panel_ExportCfg(string cfgname)
456 fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
459 fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
460 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
461 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
462 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
463 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
464 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
465 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
466 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
469 fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
470 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
471 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
472 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
475 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
476 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
477 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
478 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
479 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
480 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
481 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
484 // common cvars for all panels
486 for (i = 0; i < HUD_PANEL_NUM; ++i)
489 HUD_Panel_UpdateCvarsForId(i)
491 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
492 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
493 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
494 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
495 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
496 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
497 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
498 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
499 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
501 case HUD_PANEL_WEAPONICONS:
502 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
504 case HUD_PANEL_INVENTORY:
505 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
506 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
508 case HUD_PANEL_POWERUPS:
509 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
510 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
511 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
513 case HUD_PANEL_HEALTHARMOR:
514 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
515 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
516 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
518 case HUD_PANEL_NOTIFY:
519 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
520 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
522 case HUD_PANEL_RADAR:
523 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
526 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
532 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
537 // return smoothly faded size of given panel when a dialog is active
538 vector HUD_Panel_GetMenuSize(float id)
543 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
545 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
547 vector menu_enable_maxsize, menu_enable_size;
548 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
549 menu_enable_maxsize_x = 0.3 * vid_conwidth;
550 menu_enable_maxsize_y = 0.18 * vid_conheight;
551 if(mySize_x > mySize_y)
553 if(mySize_y > menu_enable_maxsize_y)
555 menu_enable_size_y = menu_enable_maxsize_y;
556 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
557 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
562 if(mySize_x > menu_enable_maxsize_x)
564 menu_enable_size_x = menu_enable_maxsize_x;
565 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
566 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
573 // return smoothly faded pos of given panel when a dialog is active
574 vector HUD_Panel_GetMenuPos(float id)
579 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
581 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
583 vector mySize, menu_enable_panelpos;
584 mySize = HUD_Panel_GetMenuSize(id);
585 if(mySize_x > mySize_y)
586 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
588 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
589 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
594 // draw the background/borders
595 #define HUD_Panel_DrawBg(alpha)\
597 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
598 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
599 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
601 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
607 pic = strcat(hud_skin_path, "/");
609 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
610 if(mySize_y/mySize_x > 2)
611 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
612 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
614 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
615 if(mySize_x/mySize_y > 2)
616 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
617 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
621 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
622 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
633 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
634 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
636 for (i = 0; i < HUD_PANEL_NUM; ++i) {
637 if(i == highlightedPanel || !panel_enabled)
640 HUD_Panel_UpdatePosSizeForId(i)
642 panel_pos -= '1 1 0' * panel_bg_border;
643 panel_size += '2 2 0' * panel_bg_border;
645 if(myPos_y + mySize_y < panel_pos_y)
647 if(myPos_y > panel_pos_y + panel_size_y)
650 if(myPos_x + mySize_x < panel_pos_x)
652 if(myPos_x > panel_pos_x + panel_size_x)
655 // OK, there IS a collision.
657 myCenter_x = myPos_x + 0.5 * mySize_x;
658 myCenter_y = myPos_y + 0.5 * mySize_y;
660 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
661 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
663 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
665 if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
666 myTarget_x = panel_pos_x - mySize_x;
667 else // push it upwards
668 myTarget_y = panel_pos_y - mySize_y;
670 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
672 if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
673 myTarget_x = panel_pos_x + panel_size_x;
674 else // push it upwards
675 myTarget_y = panel_pos_y - mySize_y;
677 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
679 if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
680 myTarget_x = panel_pos_x - mySize_x;
681 else // push it downwards
682 myTarget_y = panel_pos_y + panel_size_y;
684 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
686 if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
687 myTarget_x = panel_pos_x + panel_size_x;
688 else // push it downwards
689 myTarget_y = panel_pos_y + panel_size_y;
691 if(cvar("hud_configure_checkcollisions_debug"))
692 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
698 void HUD_Panel_SetPos(vector pos)
700 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
704 if(cvar("hud_configure_checkcollisions_debug"))
705 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
707 if(autocvar_hud_configure_grid)
709 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
710 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
713 if(hud_configure_checkcollisions)
714 pos = HUD_Panel_CheckMove(pos, mySize);
716 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
717 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
720 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
722 HUD_Panel_GetName(highlightedPanel);
723 cvar_set(strcat("hud_", panel_name, "_pos"), s);
726 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
727 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
737 ratio = mySize_x/mySize_y;
739 for (i = 0; i < HUD_PANEL_NUM; ++i) {
740 if(i == highlightedPanel || !panel_enabled)
743 HUD_Panel_UpdatePosSizeForId(i)
745 panel_pos -= '1 1 0' * panel_bg_border;
746 panel_size += '2 2 0' * panel_bg_border;
748 targEndPos = panel_pos + panel_size;
750 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
751 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
754 if (resizeCorner == 1)
756 // check if this panel is on our way
757 if (resizeorigin_x <= panel_pos_x)
759 if (resizeorigin_y <= panel_pos_y)
761 if (targEndPos_x <= resizeorigin_x - mySize_x)
763 if (targEndPos_y <= resizeorigin_y - mySize_y)
766 // there is a collision:
767 // detect which side of the panel we are facing is actually limiting the resizing
768 // (which side the resize direction finds for first) and reduce the size up to there
770 // dist is the distance between resizeorigin and the "analogous" point of the panel
771 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
772 dist_x = resizeorigin_x - targEndPos_x;
773 dist_y = resizeorigin_y - targEndPos_y;
774 if (dist_y <= 0 || dist_x / dist_y > ratio)
775 mySize_x = min(mySize_x, dist_x);
777 mySize_y = min(mySize_y, dist_y);
779 else if (resizeCorner == 2)
781 if (resizeorigin_x >= targEndPos_x)
783 if (resizeorigin_y <= panel_pos_y)
785 if (panel_pos_x >= resizeorigin_x + mySize_x)
787 if (targEndPos_y <= resizeorigin_y - mySize_y)
790 dist_x = panel_pos_x - resizeorigin_x;
791 dist_y = resizeorigin_y - targEndPos_y;
792 if (dist_y <= 0 || dist_x / dist_y > ratio)
793 mySize_x = min(mySize_x, dist_x);
795 mySize_y = min(mySize_y, dist_y);
797 else if (resizeCorner == 3)
799 if (resizeorigin_x <= panel_pos_x)
801 if (resizeorigin_y >= targEndPos_y)
803 if (targEndPos_x <= resizeorigin_x - mySize_x)
805 if (panel_pos_y >= resizeorigin_y + mySize_y)
808 dist_x = resizeorigin_x - targEndPos_x;
809 dist_y = panel_pos_y - resizeorigin_y;
810 if (dist_y <= 0 || dist_x / dist_y > ratio)
811 mySize_x = min(mySize_x, dist_x);
813 mySize_y = min(mySize_y, dist_y);
815 else if (resizeCorner == 4)
817 if (resizeorigin_x >= targEndPos_x)
819 if (resizeorigin_y >= targEndPos_y)
821 if (panel_pos_x >= resizeorigin_x + mySize_x)
823 if (panel_pos_y >= resizeorigin_y + mySize_y)
826 dist_x = panel_pos_x - resizeorigin_x;
827 dist_y = panel_pos_y - resizeorigin_y;
828 if (dist_y <= 0 || dist_x / dist_y > ratio)
829 mySize_x = min(mySize_x, dist_x);
831 mySize_y = min(mySize_y, dist_y);
833 if(cvar("hud_configure_checkcollisions_debug"))
834 drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
840 void HUD_Panel_SetPosSize(vector mySize)
842 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
844 resizeorigin = panel_click_resizeorigin;
847 // minimum panel size cap
848 mySize_x = max(0.025 * vid_conwidth, mySize_x);
849 mySize_y = max(0.025 * vid_conheight, mySize_y);
851 if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
853 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
854 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
857 // collision testing|
858 // -----------------+
860 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
861 if(resizeCorner == 1) {
862 myPos_x = resizeorigin_x - mySize_x;
863 myPos_y = resizeorigin_y - mySize_y;
864 } else if(resizeCorner == 2) {
865 myPos_x = resizeorigin_x;
866 myPos_y = resizeorigin_y - mySize_y;
867 } else if(resizeCorner == 3) {
868 myPos_x = resizeorigin_x - mySize_x;
869 myPos_y = resizeorigin_y;
870 } else { // resizeCorner == 4
871 myPos_x = resizeorigin_x;
872 myPos_y = resizeorigin_y;
875 // left/top screen edges
877 mySize_x = mySize_x + myPos_x;
879 mySize_y = mySize_y + myPos_y;
881 // bottom/right screen edges
882 if(myPos_x + mySize_x > vid_conwidth)
883 mySize_x = vid_conwidth - myPos_x;
884 if(myPos_y + mySize_y > vid_conheight)
885 mySize_y = vid_conheight - myPos_y;
887 if(cvar("hud_configure_checkcollisions_debug"))
888 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
890 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
891 if(autocvar_hud_configure_grid)
893 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
894 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
897 if(hud_configure_checkcollisions)
898 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
900 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
901 mySize_x = max(0.025 * vid_conwidth, mySize_x);
902 mySize_y = max(0.025 * vid_conheight, mySize_y);
904 // do another pos check, as size might have changed by now
905 if(resizeCorner == 1) {
906 myPos_x = resizeorigin_x - mySize_x;
907 myPos_y = resizeorigin_y - mySize_y;
908 } else if(resizeCorner == 2) {
909 myPos_x = resizeorigin_x;
910 myPos_y = resizeorigin_y - mySize_y;
911 } else if(resizeCorner == 3) {
912 myPos_x = resizeorigin_x - mySize_x;
913 myPos_y = resizeorigin_y;
914 } else { // resizeCorner == 4
915 myPos_x = resizeorigin_x;
916 myPos_y = resizeorigin_y;
919 if(cvar("hud_configure_checkcollisions_debug"))
920 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
922 HUD_Panel_GetName(highlightedPanel);
924 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
925 cvar_set(strcat("hud_", panel_name, "_size"), s);
927 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
928 cvar_set(strcat("hud_", panel_name, "_pos"), s);
932 float prevMouseClicked; // previous state
933 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
934 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
937 float menu_enabled_time;
938 float pressed_key_time;
939 void HUD_Panel_Arrow_Action(float nPrimary)
941 if (highlightedPanel_prev == -1 || mouseClicked)
944 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
947 if(autocvar_hud_configure_grid)
949 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
951 if (hudShiftState & S_SHIFT)
952 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
954 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
958 if (hudShiftState & S_SHIFT)
959 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
961 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
966 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
967 step = vid_conheight;
970 if (hudShiftState & S_SHIFT)
971 step = (step / 256); // more precision
973 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
976 highlightedPanel = highlightedPanel_prev;
978 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
980 if (hudShiftState & S_ALT) // resize
982 highlightedAction = 1;
983 if(nPrimary == K_UPARROW)
985 else if(nPrimary == K_RIGHTARROW)
987 else if(nPrimary == K_LEFTARROW)
989 else // if(nPrimary == K_DOWNARROW)
992 // ctrl+arrow reduces the size, instead of increasing it
993 // Note that ctrl disables collisions check too, but it's fine
994 // since we don't collide with anything reducing the size
995 if (hudShiftState & S_CTRL) {
997 resizeCorner = 5 - resizeCorner;
1001 mySize = panel_size;
1002 panel_click_resizeorigin = panel_pos;
1003 if(resizeCorner == 1) {
1004 panel_click_resizeorigin += mySize;
1006 } else if(resizeCorner == 2) {
1007 panel_click_resizeorigin_y += mySize_y;
1009 } else if(resizeCorner == 3) {
1010 panel_click_resizeorigin_x += mySize_x;
1012 } else { // resizeCorner == 4
1015 HUD_Panel_SetPosSize(mySize);
1019 highlightedAction = 2;
1022 if(nPrimary == K_UPARROW)
1024 else if(nPrimary == K_DOWNARROW)
1026 else if(nPrimary == K_LEFTARROW)
1028 else // if(nPrimary == K_RIGHTARROW)
1031 HUD_Panel_SetPos(pos);
1035 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1037 if(!autocvar__hud_configure)
1040 // allow console bind to work
1043 con_keys = findkeysforcommand("toggleconsole");
1044 keys = tokenize(con_keys);
1046 float hit_con_bind, i;
1047 for (i = 0; i < keys; ++i)
1049 if(nPrimary == stof(argv(i)))
1053 if(bInputType == 0) {
1054 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1055 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1056 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1058 else if(bInputType == 1) {
1059 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1060 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1061 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1064 if(nPrimary == K_MOUSE1)
1066 if(bInputType == 0) { // key pressed
1070 else if(bInputType == 1) {// key released
1075 else if(nPrimary == K_ESCAPE)
1077 if (bInputType == 1)
1079 disable_menu_alphacheck = 1;
1081 menu_enabled_time = time;
1082 localcmd("menu_showhudexit\n");
1084 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1086 if (bInputType == 1)
1088 pressed_key_time = 0;
1091 else if (pressed_key_time == 0)
1092 pressed_key_time = time;
1094 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1096 else if(hit_con_bind)
1099 return true; // Suppress ALL other input
1102 float HUD_Panel_HighlightCheck()
1108 for(i = 0; i < HUD_PANEL_NUM; ++i)
1110 HUD_Panel_UpdatePosSizeForId(i)
1112 panelPos = panel_pos;
1113 panelSize = panel_size;
1114 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1117 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1121 // resize from topleft border
1122 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1126 // resize from topright border
1127 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1131 // resize from bottomleft border
1132 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1136 // resize from bottomright border
1137 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1145 void HUD_Panel_Highlight()
1151 for(i = 0; i < HUD_PANEL_NUM; ++i)
1153 HUD_Panel_UpdatePosSizeForId(i)
1155 panelPos = panel_pos;
1156 panelSize = panel_size;
1157 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1160 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1162 highlightedPanel = i;
1163 highlightedAction = 1;
1164 panel_click_distance = mousepos - panelPos;
1167 // resize from topleft border
1168 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1170 highlightedPanel = i;
1171 highlightedAction = 2;
1173 panel_click_distance = mousepos - panelPos;
1174 panel_click_resizeorigin = panelPos + panelSize;
1177 // resize from topright border
1178 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1180 highlightedPanel = i;
1181 highlightedAction = 2;
1183 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1184 panel_click_distance_y = mousepos_y - panelPos_y;
1185 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1188 // resize from bottomleft border
1189 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1191 highlightedPanel = i;
1192 highlightedAction = 2;
1194 panel_click_distance_x = mousepos_x - panelPos_x;
1195 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1196 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1199 // resize from bottomright border
1200 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1202 highlightedPanel = i;
1203 highlightedAction = 2;
1205 panel_click_distance = panelSize - mousepos + panelPos;
1206 panel_click_resizeorigin = panelPos;
1212 float highlightcheck;
1213 void HUD_Panel_Mouse()
1215 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1216 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1217 disable_menu_alphacheck = 0;
1218 if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1222 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1223 print("Highlighted: ", ftos(highlightedPanel), "\n");
1224 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1227 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1228 highlightedPanel_prev = highlightedPanel;
1229 highlightedPanel = -1;
1230 highlightedAction = 0;
1233 mousepos = mousepos + getmousepos();
1235 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1236 mousepos_y = bound(0, mousepos_y, vid_conheight);
1240 if(prevMouseClicked == 0)
1241 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1243 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1245 if(highlightedAction == 1)
1246 HUD_Panel_SetPos(mousepos - panel_click_distance);
1247 else if(highlightedAction == 2)
1250 if(resizeCorner == 1) {
1251 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1252 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1253 } else if(resizeCorner == 2) {
1254 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1255 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1256 } else if(resizeCorner == 3) {
1257 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1258 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1259 } else { // resizeCorner == 4
1260 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1261 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1263 HUD_Panel_SetPosSize(mySize);
1266 // doubleclick check
1267 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1269 mouseClicked = 0; // to prevent spam, I guess.
1270 disable_menu_alphacheck = 2;
1272 menu_enabled_time = time;
1273 HUD_Panel_GetName(highlightedPanel)
1274 localcmd("menu_showhudoptions ", panel_name, "\n");
1277 if(prevMouseClicked == 0)
1279 prevMouseClickedTime = time;
1280 prevMouseClickedPos = mousepos;
1285 highlightcheck = HUD_Panel_HighlightCheck();
1287 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1290 cursorsize = '32 32 0';
1292 if(highlightcheck == 0)
1293 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1294 else if(highlightcheck == 1)
1295 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1296 else if(highlightcheck == 2)
1297 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1299 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1301 prevMouseClicked = mouseClicked;
1304 // Weapon icons (#0)
1306 float weaponspace[10];
1307 #define HUD_WeaponIcons_Clear()\
1309 for(idx = 0; idx < 10; ++idx)\
1310 weaponspace[idx] = 0;
1312 entity weaponorder[WEP_MAXCOUNT];
1313 void weaponorder_swap(float i, float j, entity pass)
1317 weaponorder[i] = weaponorder[j];
1321 string weaponorder_cmp_str_save;
1322 string weaponorder_cmp_str;
1323 float weaponorder_cmp(float i, float j, entity pass)
1326 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1327 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1328 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1331 void HUD_WeaponIcons(void)
1333 float id = HUD_PANEL_WEAPONICONS;
1334 HUD_Panel_UpdateCvarsForId(id);
1335 float alpha, stat_weapons; // "constants"
1337 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1340 mySize = panel_size;
1342 stat_weapons = getstati(STAT_WEAPONS);
1344 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1346 self = get_weaponinfo(i);
1347 if(self.impulse >= 0)
1351 // TODO make this configurable
1352 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1354 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1356 if(weaponorder_cmp_str_save)
1357 strunzone(weaponorder_cmp_str_save);
1358 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1360 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1362 self = get_weaponinfo(i);
1363 if(self.impulse >= 0)
1365 weaponorder[weapon_cnt] = self;
1369 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1372 HUD_Panel_DrawBg(1);
1373 if(panel_bg_padding)
1375 pos += '1 1 0' * panel_bg_padding;
1376 mySize -= '2 2 0' * panel_bg_padding;
1380 weapon_stats = getstati(STAT_DAMAGE_HITS);
1381 weapon_number = weapon_stats & 63;
1382 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1384 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1385 weapon_number = weapon_stats & 63;
1386 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1388 if(cvar_or("hud_weaponicons_fade", 1))
1390 fade = 3.2 - 2 * (time - weapontime);
1391 fade = bound(0.7, fade, 1);
1396 HUD_WeaponIcons_Clear();
1398 float rows, columns;
1399 rows = mySize_y/mySize_x;
1400 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1401 // ^^^ weapon icon aspect goes here
1403 columns = ceil(WEP_COUNT/rows);
1408 when = autocvar_hud_weaponicons_complainbubble_time;
1410 fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1413 for(i = 0; i < weapon_cnt; ++i)
1415 self = weaponorder[i];
1416 weapid = self.impulse;
1418 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1420 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1421 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1423 // draw background behind currently selected weapon
1424 if(self.weapon == activeweapon)
1425 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1427 // draw the weapon accuracy on the HUD
1428 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1431 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1433 // yellow_accuracy = value at which accuracy becomes yellow
1434 if(weapon_stats >= 100) {
1438 else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1439 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1443 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1447 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1450 // draw the weapon icon
1451 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1453 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1455 if(cvar_or("hud_weaponicons_number", 1))
1456 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1458 // draw a "ghost weapon icon" if you don't have the weapon
1461 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1464 // draw the complain message
1465 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1469 if(complain_weapon_time + when > time)
1472 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1476 if(complain_weapon_time + when > time)
1482 vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
1483 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1486 if(complain_weapon_type == 0) {
1487 s = "Out of ammo for the";
1490 else if(complain_weapon_type == 1) {
1491 s = "You don't have the";
1495 s = "Map doesn't have the";
1498 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1499 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1515 float GetAmmoStat(float i)
1519 case 0: return STAT_SHELLS;
1520 case 1: return STAT_NAILS;
1521 case 2: return STAT_ROCKETS;
1522 case 3: return STAT_CELLS;
1523 case 4: return STAT_FUEL;
1528 float GetAmmoItemCode(float i)
1532 case 0: return IT_SHELLS;
1533 case 1: return IT_NAILS;
1534 case 2: return IT_ROCKETS;
1535 case 3: return IT_CELLS;
1536 case 4: return IT_FUEL;
1541 string GetAmmoPicture(float i)
1545 case 0: return "ammo_shells";
1546 case 1: return "ammo_bullets";
1547 case 2: return "ammo_rockets";
1548 case 3: return "ammo_cells";
1549 case 4: return "ammo_fuel";
1554 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1557 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1558 if(autocvar__hud_configure)
1568 if(currently_selected)
1573 vector newSize, newPos;
1574 if(mySize_x/mySize_y > 3)
1576 newSize_x = 3 * mySize_y;
1577 newSize_y = mySize_y;
1579 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1584 newSize_y = 1/3 * mySize_x;
1585 newSize_x = mySize_x;
1587 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1591 vector picpos, numpos;
1592 if(autocvar_hud_inventory_iconalign)
1595 picpos = newPos + eX * 2 * newSize_y;
1599 numpos = newPos + eX * newSize_y;
1603 if (currently_selected)
1604 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1606 drawfont = hud_bigfont;
1607 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1608 drawfont = hud_font;
1609 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1612 void HUD_Inventory(void)
1614 float id = HUD_PANEL_INVENTORY;
1615 HUD_Panel_UpdateCvarsForId(id);
1616 float i, currently_selected;
1620 mySize = panel_size;
1622 HUD_Panel_DrawBg(1);
1623 if(panel_bg_padding)
1625 pos += '1 1 0' * panel_bg_padding;
1626 mySize -= '2 2 0' * panel_bg_padding;
1629 float rows, columns;
1630 rows = mySize_y/mySize_x;
1631 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1632 // ^^^ ammo item aspect goes here
1634 columns = ceil(AMMO_COUNT/rows);
1638 for (i = 0; i < AMMO_COUNT; ++i) {
1639 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1640 if(autocvar_hud_inventory_onlycurrent) {
1641 if(autocvar__hud_configure)
1643 if (currently_selected || autocvar__hud_configure)
1644 DrawAmmoItem(pos, mySize, i, currently_selected);
1647 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1652 column = column + 1;
1658 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1660 vector newSize, newPos;
1661 if(mySize_x/mySize_y > 3)
1663 newSize_x = 3 * mySize_y;
1664 newSize_y = mySize_y;
1666 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1671 newSize_y = 1/3 * mySize_x;
1672 newSize_x = mySize_x;
1674 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1678 vector picpos, numpos;
1681 if(iconalign == 1 || iconalign == 3) // right align
1684 picpos = newPos + eX * 2 * newSize_y;
1688 numpos = newPos + eX * newSize_y;
1694 if(iconalign == 0 || iconalign == 3) // left align
1696 numpos = newPos + eX * newSize_y;
1702 picpos = newPos + eX * 2 * newSize_y;
1706 drawfont = hud_bigfont;
1707 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1708 drawfont = hud_font;
1709 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1714 void HUD_Powerups(void) {
1715 float id = HUD_PANEL_POWERUPS;
1716 HUD_Panel_UpdateCvarsForId(id);
1718 stat_items = getstati(STAT_ITEMS);
1720 if(!autocvar__hud_configure)
1722 if not(stat_items & IT_STRENGTH)
1723 if not(stat_items & IT_INVINCIBLE)
1726 if (getstati(STAT_HEALTH) <= 0)
1732 mySize = panel_size;
1734 HUD_Panel_DrawBg(1);
1735 if(panel_bg_padding)
1737 pos += '1 1 0' * panel_bg_padding;
1738 mySize -= '2 2 0' * panel_bg_padding;
1741 float strength_time, shield_time;
1743 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1744 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1746 if(autocvar__hud_configure)
1752 vector barpos, barsize;
1756 string leftname, rightname;
1757 float leftcnt, rightcnt;
1758 float leftexact, rightexact;
1759 float leftalpha, rightalpha;
1760 if (autocvar_hud_powerups_flip) {
1761 leftname = "strength";
1762 leftcnt = ceil(strength_time);
1763 leftexact = strength_time;
1765 rightname = "shield";
1766 rightcnt = ceil(shield_time);
1767 rightexact = shield_time;
1769 leftname = "shield";
1770 leftcnt = ceil(shield_time);
1771 leftexact = shield_time;
1773 rightname = "strength";
1774 rightcnt = ceil(strength_time);
1775 rightexact = strength_time;
1777 leftalpha = bound(0, leftexact, 1);
1778 rightalpha = bound(0, rightexact, 1);
1780 if (mySize_x/mySize_y > 4)
1784 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1785 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1786 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1787 } else { // left align
1789 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1792 HUD_Panel_GetProgressBarColor(leftname)
1793 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1794 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1797 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1799 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1804 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1805 barpos = pos + eX * 0.5 * mySize_x;
1806 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1807 } else { // right align
1808 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1809 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1812 HUD_Panel_GetProgressBarColor(rightname)
1813 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1814 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1817 else if (mySize_x/mySize_y > 1.5)
1821 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1822 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1823 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1824 } else { // left align
1826 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1829 HUD_Panel_GetProgressBarColor(leftname)
1830 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1831 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1836 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1837 barpos = pos + eY * 0.5 * mySize_y;
1838 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1839 } else { // right align
1840 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1841 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1844 HUD_Panel_GetProgressBarColor(rightname)
1845 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1846 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1853 if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1854 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1855 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1856 } else { // up align
1858 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1861 if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1862 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1863 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1864 } else { // up align
1865 picpos = pos + eX * 0.05 * mySize_x;
1866 numpos = pos + eY * 0.4 * mySize_x;
1869 HUD_Panel_GetProgressBarColor(leftname)
1870 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1872 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1874 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1875 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1880 if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1881 barpos = pos + eX * 0.5 * mySize_x;
1882 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1883 } else { // down align
1884 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1885 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1888 if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1889 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1890 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1891 } else { // down align
1892 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1893 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1896 HUD_Panel_GetProgressBarColor(rightname)
1897 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1899 // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1901 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1902 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1907 // Health/armor (#3)
1909 void HUD_HealthArmor(void)
1911 float id = HUD_PANEL_HEALTHARMOR;
1912 HUD_Panel_UpdateCvarsForId(id);
1915 mySize = panel_size;
1917 HUD_Panel_DrawBg(1);
1918 if(panel_bg_padding)
1920 pos += '1 1 0' * panel_bg_padding;
1921 mySize -= '2 2 0' * panel_bg_padding;
1924 float armor, health;
1925 armor = getstati(STAT_ARMOR);
1926 health = getstati(STAT_HEALTH);
1929 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1931 if(autocvar__hud_configure)
1941 vector barpos, barsize;
1945 if(autocvar_hud_healtharmor == 2) // combined health and armor display
1948 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1953 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
1954 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1955 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1956 } else { // left align
1958 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1962 if(v_z) // NOT fully armored
1964 biggercount = "health";
1965 HUD_Panel_GetProgressBarColor("health")
1966 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1968 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1972 biggercount = "armor";
1973 HUD_Panel_GetProgressBarColor("armor")
1974 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1976 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1978 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
1983 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
1984 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1985 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1988 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1990 HUD_Panel_GetProgressBarColor("fuel")
1991 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1996 string leftname, rightname;
1997 float leftcnt, rightcnt;
1998 float leftactive, rightactive;
1999 float leftalpha, rightalpha;
2000 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2005 leftalpha = min((armor+10)/55, 1);
2007 rightname = "health";
2012 leftname = "health";
2017 rightname = "armor";
2021 rightalpha = min((armor+10)/55, 1);
2024 if (mySize_x/mySize_y > 4)
2028 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2029 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2030 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2031 } else { // left align
2033 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2036 HUD_Panel_GetProgressBarColor(leftname)
2037 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2038 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2043 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2044 barpos = pos + eX * 0.5 * mySize_x;
2045 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2046 } else { // right align
2047 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2048 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2051 HUD_Panel_GetProgressBarColor(rightname)
2052 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2053 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2058 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2059 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2060 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2063 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2065 HUD_Panel_GetProgressBarColor("fuel")
2066 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2069 else if (mySize_x/mySize_y > 1.5)
2073 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2074 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2075 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2076 } else { // left align
2078 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2081 HUD_Panel_GetProgressBarColor(leftname)
2082 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2083 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2088 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2089 barpos = pos + eY * 0.5 * mySize_y;
2090 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2091 } else { // right align
2092 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2093 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2096 HUD_Panel_GetProgressBarColor(rightname)
2097 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2098 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2103 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2104 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2105 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2108 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2110 HUD_Panel_GetProgressBarColor("fuel")
2111 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2118 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2119 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2120 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2121 } else { // up align
2123 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2126 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2127 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2128 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2129 } else { // up align
2130 picpos = pos + eX * 0.05 * mySize_x;
2131 numpos = pos + eY * 0.4 * mySize_x;
2134 HUD_Panel_GetProgressBarColor(leftname)
2135 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2136 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2137 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2142 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2143 barpos = pos + eX * 0.5 * mySize_x;
2144 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2145 } else { // down align
2146 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2147 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2150 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2151 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2152 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2153 } else { // down align
2154 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2155 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2158 HUD_Panel_GetProgressBarColor(rightname)
2159 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2160 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2161 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2166 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2168 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2170 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2171 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2173 HUD_Panel_GetProgressBarColor("fuel")
2174 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2181 // Notification area (#4)
2184 string Weapon_SuicideMessage(float deathtype)
2186 w_deathtype = deathtype;
2187 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2188 return w_deathtypestring;
2191 string Weapon_KillMessage(float deathtype)
2193 w_deathtype = deathtype;
2194 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2195 return w_deathtypestring;
2198 float killnotify_times[10];
2199 float killnotify_deathtype[10];
2200 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2201 string killnotify_attackers[10];
2202 string killnotify_victims[10];
2203 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2206 for (i = 9; i > 0; --i) {
2207 killnotify_times[i] = killnotify_times[i-1];
2208 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2209 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2210 if(killnotify_attackers[i])
2211 strunzone(killnotify_attackers[i]);
2212 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2213 if(killnotify_victims[i])
2214 strunzone(killnotify_victims[i]);
2215 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2217 killnotify_times[0] = time;
2218 killnotify_deathtype[0] = wpn;
2219 killnotify_actiontype[0] = actiontype;
2220 if(killnotify_attackers[0])
2221 strunzone(killnotify_attackers[0]);
2222 killnotify_attackers[0] = strzone(attacker);
2223 if(killnotify_victims[0])
2224 strunzone(killnotify_victims[0]);
2225 killnotify_victims[0] = strzone(victim);
2228 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2232 alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2234 if(msg == MSG_SUICIDE) {
2236 w = DEATH_WEAPONOF(type);
2238 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2240 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2241 } else if (type == DEATH_KILL) {
2242 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2244 print ("^1",s1, "^1 couldn't take it anymore\n");
2245 } else if (type == DEATH_ROT) {
2246 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2248 print ("^1",s1, "^1 died\n");
2249 } else if (type == DEATH_NOAMMO) {
2250 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2252 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2253 } else if (type == DEATH_CAMP) {
2254 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2256 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2257 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2258 HUD_KillNotify_Push(s1, "", 0, type);
2260 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2261 } else if (type == DEATH_CHEAT) {
2262 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2264 print ("^1",s1, "^1 unfairly eliminated themself\n");
2265 } else if (type == DEATH_FIRE) {
2266 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2268 print ("^1",s1, "^1 burned to death\n");
2269 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2270 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2272 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2275 if (stof(s2) > 2) // killcount > 2
2276 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2277 } else if(msg == MSG_KILL) {
2278 w = DEATH_WEAPONOF(type);
2280 HUD_KillNotify_Push(s2, s1, 1, w);
2282 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2284 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2285 HUD_KillNotify_Push(s1, s2, 1, type);
2288 if(cvar("cl_gentle")) {
2289 print ("^1", s1, "^1 took action against a team mate\n");
2291 print ("^1", s1, "^1 mows down a team mate\n");
2294 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2295 if(cvar("cl_gentle"))
2296 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2298 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2300 else if (stof(s2) > 2) {
2301 if(cvar("cl_gentle"))
2302 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2304 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2307 else if(type == KILL_FIRST_BLOOD)
2308 print("^1",s1, "^1 drew first blood", "\n");
2310 else if (type == DEATH_TELEFRAG)
2311 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2312 else if (type == DEATH_DROWN) {
2313 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2315 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2317 else if (type == DEATH_SLIME) {
2318 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2320 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2322 else if (type == DEATH_LAVA) {
2323 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2325 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2327 else if (type == DEATH_FALL) {
2328 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2330 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2332 else if (type == DEATH_SHOOTING_STAR) {
2333 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2335 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2337 else if (type == DEATH_SWAMP) {
2338 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2340 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2342 else if (type == DEATH_HURTTRIGGER)
2344 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2346 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2347 } else if(type == DEATH_SBCRUSH) {
2348 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2350 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2351 } else if(type == DEATH_SBMINIGUN) {
2352 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2354 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2355 } else if(type == DEATH_SBROCKET) {
2356 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2358 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2359 } else if(type == DEATH_SBBLOWUP) {
2360 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2362 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2363 } else if(type == DEATH_WAKIGUN) {
2364 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2366 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2367 } else if(type == DEATH_WAKIROCKET) {
2368 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2370 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2371 } else if(type == DEATH_WAKIBLOWUP) {
2372 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2374 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2375 } else if(type == DEATH_TURRET) {
2376 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2378 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2379 } else if(type == DEATH_TOUCHEXPLODE) {
2380 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2382 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2383 } else if(type == DEATH_CHEAT) {
2384 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2386 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2387 } else if (type == DEATH_FIRE) {
2388 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2390 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2391 } else if (type == DEATH_CUSTOM) {
2392 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2394 print ("^1",s1, "^1 ", s2, "\n");
2396 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2398 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2400 } else if(msg == MSG_SPREE) {
2401 if(type == KILL_END_SPREE) {
2402 if(cvar("cl_gentle"))
2403 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2405 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2406 } else if(type == KILL_SPREE) {
2407 if(cvar("cl_gentle"))
2408 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2410 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2411 } else if(type == KILL_SPREE_3) {
2412 if(cvar("cl_gentle"))
2413 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2415 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2416 } else if(type == KILL_SPREE_5) {
2417 if(cvar("cl_gentle"))
2418 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2420 print (s1,"^7 unleashes ^1RAGE\n");
2421 } else if(type == KILL_SPREE_10) {
2422 if(cvar("cl_gentle"))
2423 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2425 print (s1,"^7 starts the ^1MASSACRE!\n");
2426 } else if(type == KILL_SPREE_15) {
2427 if(cvar("cl_gentle"))
2428 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2430 print (s1,"^7 executes ^1MAYHEM!\n");
2431 } else if(type == KILL_SPREE_20) {
2432 if(cvar("cl_gentle"))
2433 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2435 print (s1,"^7 is a ^1BERSERKER!\n");
2436 } else if(type == KILL_SPREE_25) {
2437 if(cvar("cl_gentle"))
2438 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2440 print (s1,"^7 inflicts ^1CARNAGE!\n");
2441 } else if(type == KILL_SPREE_30) {
2442 if(cvar("cl_gentle"))
2443 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2445 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2447 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2448 if (type == DEATH_DROWN) {
2449 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2452 if(cvar("cl_gentle"))
2453 print ("^1",s1, "^1 was in the water for too long\n");
2455 print ("^1",s1, "^1 drowned\n");
2457 } else if (type == DEATH_SLIME) {
2458 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2460 print ("^1",s1, "^1 was slimed\n");
2461 } else if (type == DEATH_LAVA) {
2462 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2465 if(cvar("cl_gentle"))
2466 print ("^1",s1, "^1 found a hot place\n");
2468 print ("^1",s1, "^1 turned into hot slag\n");
2470 } else if (type == DEATH_FALL) {
2471 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2474 if(cvar("cl_gentle"))
2475 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2477 print ("^1",s1, "^1 hit the ground with a crunch\n");
2479 } else if (type == DEATH_SHOOTING_STAR) {
2480 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2482 print ("^1",s1, "^1 became a shooting star\n");
2483 } else if (type == DEATH_SWAMP) {
2484 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2487 if(cvar("cl_gentle"))
2488 print ("^1",s1, "^1 discovered a swamp\n");
2490 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2492 } else if(type == DEATH_TURRET) {
2493 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2495 print ("^1",s1, "^1 was mowed down by a turret \n");
2496 } else if (type == DEATH_CUSTOM) {
2497 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2499 print ("^1",s1, "^1 ", s2, "\n");
2500 } else if (type == DEATH_HURTTRIGGER) {
2501 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2503 print ("^1",s1, "^1 was in the wrong place\n");
2504 } else if(type == DEATH_TOUCHEXPLODE) {
2505 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2507 print ("^1",s1, "^1 died in an accident\n");
2508 } else if(type == DEATH_CHEAT) {
2509 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2511 print ("^1",s1, "^1 was unfairly eliminated\n");
2512 } else if(type == DEATH_FIRE) {
2513 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2516 if(cvar("cl_gentle"))
2517 print ("^1",s1, "^1 felt a little hot\n");
2519 print ("^1",s1, "^1 burnt to death\n");
2522 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2525 if(cvar("cl_gentle"))
2526 print ("^1",s1, "^1 needs a restart\n");
2528 print ("^1",s1, "^1 died\n");
2531 } else if(msg == MSG_KILL_ACTION_SPREE) {
2532 if(cvar("cl_gentle"))
2533 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2535 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2536 } else if(msg == MSG_INFO) {
2537 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2538 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2539 print(s1, "^7 got the ", s2, "\n");
2540 } else if(type == INFO_LOSTFLAG) {
2541 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2542 print(s1, "^7 lost the ", s2, "\n");
2543 } else if(type == INFO_PICKUPFLAG) {
2544 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2545 print(s1, "^7 picked up the ", s2, "\n");
2546 } else if(type == INFO_RETURNFLAG) {
2547 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2548 print(s1, "^7 returned the ", s2, "\n");
2553 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2555 void HUD_Centerprint(string s1, string s2, float type, float msg)
2557 if(msg == MSG_SUICIDE) {
2558 if (type == DEATH_TEAMCHANGE) {
2559 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2560 } else if (type == DEATH_AUTOTEAMCHANGE) {
2561 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2562 } else if (type == DEATH_CAMP) {
2563 if(cvar("cl_gentle"))
2564 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2566 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2567 } else if (type == DEATH_NOAMMO) {
2568 if(cvar("cl_gentle"))
2569 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2571 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2572 } else if (type == DEATH_ROT) {
2573 if(cvar("cl_gentle"))
2574 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2576 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2577 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2578 if(cvar("cl_gentle"))
2579 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2581 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2582 } else if (type == DEATH_QUIET) {
2584 } else if (type == DEATH_KILL) {
2585 if(cvar("cl_gentle"))
2586 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2588 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2590 } else if(msg == MSG_KILL) {
2591 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2592 if(cvar("cl_gentle")) {
2593 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2595 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2597 } else if (type == KILL_FIRST_BLOOD) {
2598 if(cvar("cl_gentle")) {
2599 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2601 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2603 } else if (type == KILL_FIRST_VICTIM) {
2604 if(cvar("cl_gentle")) {
2605 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2607 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2609 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2610 if(cvar("cl_gentle")) {
2611 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2613 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2615 } else if (type == KILL_TYPEFRAGGED) {
2616 if(cvar("cl_gentle")) {
2617 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2619 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2621 } else if (type == KILL_FRAG) {
2622 if(cvar("cl_gentle")) {
2623 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2625 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2627 } else if (type == KILL_FRAGGED) {
2628 if(cvar("cl_gentle")) {
2629 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2631 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2634 } else if(msg == MSG_KILL_ACTION) {
2635 // TODO: invent more centerprints here?
2636 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2640 void HUD_Notify (void)
2642 float id = HUD_PANEL_NOTIFY;
2643 HUD_Panel_UpdateCvarsForId(id);
2646 mySize = panel_size;
2648 HUD_Panel_DrawBg(1);
2649 if(panel_bg_padding)
2651 pos += '1 1 0' * panel_bg_padding;
2652 mySize -= '2 2 0' * panel_bg_padding;
2655 float entries, height;
2656 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2657 height = mySize_y/entries;
2658 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2661 fontsize = '0.5 0.5 0' * height;
2665 when = autocvar_hud_notify_time;
2667 fadetime = autocvar_hud_notify_fadetime;
2671 vector pos_attacker, pos_victim;
2673 float width_attacker, width_victim;
2674 string attacker, victim;
2677 for(j = 0; j < entries; ++j)
2679 if(autocvar_hud_notify_flip)
2681 else // rather nasty hack for ordering items from the bottom up
2682 i = entries - j - 1;
2683 if(autocvar_hud_notify_info_top)
2684 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2688 if(killnotify_times[j] + when > time)
2691 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2695 if(killnotify_times[j] + when > time)
2701 // TODO: maybe print in team colors?
2702 // TODO: maybe this could be cleaned up somehow...
2703 // TODO: less copypaste code below
2706 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2708 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2710 width_attacker = stringwidth(attacker, TRUE, fontsize);
2711 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2713 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2714 if(killnotify_deathtype[j] == DEATH_GENERIC)
2716 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2717 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2719 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2721 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2722 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2724 else if(killnotify_deathtype[j] == DEATH_KILL)
2726 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2727 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2729 else if(killnotify_deathtype[j] == DEATH_CAMP)
2731 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2732 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2734 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2736 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2737 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2739 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2741 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2742 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2744 else if(killnotify_deathtype[j] == DEATH_DROWN)
2746 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2747 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2749 else if(killnotify_deathtype[j] == DEATH_SLIME)
2751 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2752 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2754 else if(killnotify_deathtype[j] == DEATH_LAVA)
2756 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2757 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2759 else if(killnotify_deathtype[j] == DEATH_FALL)
2761 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2762 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2764 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2766 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2767 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2769 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2771 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2772 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2774 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2776 if(killnotify_victims[j] == "^1RED^7 flag")
2780 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2781 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2783 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2785 if(killnotify_victims[j] == "^1RED^7 flag")
2789 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2790 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2792 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2794 if(killnotify_victims[j] == "^1RED^7 flag")
2798 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2799 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2802 // X [did action to] Y
2805 if(autocvar__hud_configure)
2807 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2808 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2809 a = bound(0, (when - j) / 4, 1);
2813 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2814 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2816 width_attacker = stringwidth(attacker, TRUE, fontsize);
2817 width_victim = stringwidth(victim, TRUE, fontsize);
2818 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2819 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2820 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2822 if(autocvar__hud_configure) // example actions for config mode
2824 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2825 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2826 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2828 else if(WEP_VALID(killnotify_deathtype[j]))
2830 self = get_weaponinfo(killnotify_deathtype[j]);
2831 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2832 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2835 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2837 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2839 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2841 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2843 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2844 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2847 else if(killnotify_deathtype[j] == DEATH_DROWN)
2849 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2851 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2853 else if(killnotify_deathtype[j] == DEATH_SLIME)
2855 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2856 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2859 else if(killnotify_deathtype[j] == DEATH_LAVA)
2861 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2862 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2863 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2865 else if(killnotify_deathtype[j] == DEATH_FALL)
2867 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2869 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2871 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2873 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2877 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2879 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2880 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2881 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2887 // TODO: separate panel for these?
2893 if(autocvar_hud_notify_info_top)
2896 o = pos + eY * mySize_y - eY * 2 * height;
2898 if(spectatee_status && !intermission)
2900 //drawfont = hud_bigfont;
2901 if(spectatee_status == -1)
2904 s = GetPlayerName(spectatee_status - 1);
2906 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2907 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2908 //drawfont = hud_font;
2910 // spectator text in the upper right corner
2911 if(spectatee_status == -1)
2912 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2914 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2915 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2916 o += eY * fontsize_y;
2918 if(spectatee_status == -1)
2919 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2921 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2922 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2923 o += eY * fontsize_y;
2925 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2926 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2927 o += eY * fontsize_y;
2929 if(gametype == GAME_ARENA)
2930 s = "^1Wait for your turn to join";
2931 else if(gametype == GAME_LMS)
2934 sk = playerslots[player_localentnum - 1];
2935 if(sk.(scores[ps_primary]) >= 666)
2936 s = "^1Match has already begun";
2937 else if(sk.(scores[ps_primary]) > 0)
2938 s = "^1You have no more lives left";
2940 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2943 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2944 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2945 o += eY * fontsize_y;
2947 //show restart countdown:
2948 if (time < getstatf(STAT_GAMESTARTTIME)) {
2950 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2951 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2952 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2953 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2954 o += eY * fontsize_y;
2957 if(warmup_stage && !intermission)
2959 s = "^2Currently in ^1warmup^2 stage!";
2960 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2961 o += eY * fontsize_y;
2965 if(mod(time, 1) >= 0.5)
2970 if(ready_waiting && !intermission && !spectatee_status)
2972 if(ready_waiting_for_me)
2975 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2977 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2982 s = strcat("^2Waiting for others to ready up to end warmup...");
2984 s = strcat("^2Waiting for others to ready up...");
2986 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2987 o += eY * fontsize_y;
2989 else if(warmup_stage && !intermission && !spectatee_status)
2991 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2992 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2993 o += eY * fontsize_y;
2996 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2998 float ts_min, ts_max;
2999 tm = teams.sort_next;
3002 for(; tm.sort_next; tm = tm.sort_next)
3004 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3006 if(!ts_min) ts_min = tm.team_size;
3007 else ts_min = min(ts_min, tm.team_size);
3008 if(!ts_max) ts_max = tm.team_size;
3009 else ts_max = max(ts_max, tm.team_size);
3011 if ((ts_max - ts_min) > 1)
3013 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3014 tm = GetTeam(myteam, false);
3016 if (tm.team != COLOR_SPECTATOR)
3017 if (tm.team_size == ts_max)
3018 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3020 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3021 o += eY * fontsize_y;
3025 if(autocvar__hud_configure)
3027 s = "^7Press ^3ESC ^7to show HUD options.";
3028 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3029 o += eY * fontsize_y;
3030 s = "^3Doubleclick a panel for panel-specific options.";
3031 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3032 o += eY * fontsize_y;
3038 string seconds_tostring(float sec)
3041 minutes = floor(sec / 60);
3043 sec -= minutes * 60;
3046 s = ftos(100 + sec);
3048 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3051 void HUD_Timer(void)
3053 float id = HUD_PANEL_TIMER;
3054 HUD_Panel_UpdateCvarsForId(id);
3057 mySize = panel_size;
3059 HUD_Panel_DrawBg(1);
3060 if(panel_bg_padding)
3062 pos += '1 1 0' * panel_bg_padding;
3063 mySize -= '2 2 0' * panel_bg_padding;
3067 float timelimit, elapsedTime, timeleft, minutesLeft;
3069 timelimit = getstatf(STAT_TIMELIMIT);
3071 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3072 timeleft = ceil(timeleft);
3074 minutesLeft = floor(timeleft / 60);
3077 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3078 timer_color = '1 1 1'; //white
3079 else if(minutesLeft >= 1)
3080 timer_color = '1 1 0'; //yellow
3082 timer_color = '1 0 0'; //red
3084 if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3085 if (time < getstatf(STAT_GAMESTARTTIME)) {
3086 //while restart is still active, show 00:00
3087 timer = seconds_tostring(0);
3089 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3090 timer = seconds_tostring(elapsedTime);
3093 timer = seconds_tostring(timeleft);
3096 drawfont = hud_bigfont;
3097 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3098 drawfont = hud_font;
3103 void HUD_Radar(void)
3105 float id = HUD_PANEL_RADAR;
3106 HUD_Panel_UpdateCvarsForId(id);
3109 mySize = panel_size;
3111 HUD_Panel_DrawBg(1);
3112 if(panel_bg_padding)
3114 pos += '1 1 0' * panel_bg_padding;
3115 mySize -= '2 2 0' * panel_bg_padding;
3118 local float color1, color2; // color already declared as a global in hud.qc
3121 float scale2d, normalsize, bigsize;
3124 teamradar_origin2d = pos + 0.5 * mySize;
3125 teamradar_size2d = mySize;
3127 if(minimapname == "")
3130 teamradar_loadcvars();
3132 switch(hud_radar_zoommode)
3136 f = current_zoomfraction;
3139 f = 1 - current_zoomfraction;
3149 switch(hud_radar_rotation)
3152 teamradar_angle = view_angles_y - 90;
3155 teamradar_angle = 90 * hud_radar_rotation;
3159 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3160 teamradar_size2d = mySize;
3162 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3164 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3165 if(hud_radar_rotation == 0)
3167 // max-min distance must fit the radar in any rotation
3168 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3172 vector c0, c1, c2, c3, span;
3173 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3174 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3175 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3176 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3178 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3179 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3181 // max-min distance must fit the radar in x=x, y=y
3183 teamradar_size2d_x * scale2d / (1.05 * span_x),
3184 teamradar_size2d_y * scale2d / (1.05 * span_y)
3188 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3189 if(bigsize > normalsize)
3190 normalsize = bigsize;
3194 + (1 - f) * normalsize;
3195 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3196 f * (mi_min + mi_max) * 0.5
3197 + (1 - f) * view_origin);
3199 color1 = GetPlayerColor(player_localentnum-1);
3200 rgb = GetTeamRGB(color1);
3209 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3211 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3212 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3213 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3214 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3215 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3217 color2 = GetPlayerColor(tm.sv_entnum);
3218 //if(color == COLOR_SPECTATOR || color == color2)
3219 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3221 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3223 drawresetcliparea();
3228 void HUD_Score(void)
3230 float id = HUD_PANEL_SCORE;
3231 HUD_Panel_UpdateCvarsForId(id);
3234 mySize = panel_size;
3236 HUD_Panel_DrawBg(1);
3237 if(panel_bg_padding)
3239 pos += '1 1 0' * panel_bg_padding;
3240 mySize -= '2 2 0' * panel_bg_padding;
3243 float score, distribution, leader;
3245 vector distribution_color;
3247 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3249 // TODO... this (race part) still uses constant coordinates :/
3250 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3251 /*pl = players.sort_next;
3254 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3255 if(pl.scores[ps_primary] == 0)
3258 score = me.(scores[ps_primary]);
3260 float racemin, racesec, racemsec;
3261 float distsec, distmsec, minusplus;
3263 racemin = floor(score/(60 * TIME_FACTOR));
3264 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3265 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3267 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3268 // distribution display
3269 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3271 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3272 distmsec = fabs(distribution);
3274 distsec = floor(fabs(distribution)/TIME_FACTOR);
3275 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3276 if (distribution < 0)
3280 if (distribution <= 0) {
3281 distribution_color = eY;
3282 minusplus = 1; // minusplus 1: always prefix with minus sign
3285 distribution_color = eX;
3286 minusplus = 2; // minusplus 1: always prefix with plus sign
3288 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3289 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3290 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3292 // race record display
3293 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3294 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3297 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3298 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3300 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3301 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3303 } else if (!teamplay) { // non-teamgames
3304 // me vector := [team/connected frags id]
3305 pl = players.sort_next;
3309 if(autocvar__hud_configure)
3312 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3316 score = me.(scores[ps_primary]);
3317 if(autocvar__hud_configure)
3320 if(distribution >= 5) {
3321 distribution_color = eY;
3323 } else if(distribution >= 0) {
3324 distribution_color = '1 1 1';
3326 } else if(distribution >= -5)
3327 distribution_color = '1 1 0';
3329 distribution_color = eX;
3331 score_len = strlen(ftos(score));
3333 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3335 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336 drawfont = hud_bigfont;
3337 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3338 drawfont = hud_font;
3339 } else { // teamgames
3340 float max_fragcount;
3341 max_fragcount = -99;
3344 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3345 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3347 score = tm.(teamscores[ts_primary]);
3348 if(autocvar__hud_configure)
3352 score_len = strlen(ftos(score));
3354 if (score > max_fragcount)
3355 max_fragcount = score;
3357 if(tm.team == myteam) {
3358 if (max_fragcount == score)
3361 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3362 drawfont = hud_bigfont;
3363 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3364 drawfont = hud_font;
3366 if (max_fragcount == score)
3369 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3370 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3379 void HUD_RaceTimer (void) {
3380 float id = HUD_PANEL_RACETIMER;
3381 HUD_Panel_UpdateCvarsForId(id);
3384 mySize = panel_size;
3386 HUD_Panel_DrawBg(1);
3387 if(panel_bg_padding)
3389 pos += '1 1 0' * panel_bg_padding;
3390 mySize -= '2 2 0' * panel_bg_padding;
3393 // always force 2:1 aspect
3395 if(mySize_x/mySize_y > 2)
3397 newSize_x = 2 * mySize_y;
3398 newSize_y = mySize_y;
3400 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3404 newSize_y = 1/2 * mySize_x;
3405 newSize_x = mySize_x;
3407 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3411 drawfont = hud_bigfont;
3413 string s, forcetime;
3415 if(autocvar__hud_configure)
3418 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3419 s = "^1Intermediate 1 (+15.42)";
3420 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3421 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3422 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3424 else if(race_checkpointtime)
3426 a = bound(0, 2 - (time - race_checkpointtime), 1);
3429 if(a > 0) // just hit a checkpoint?
3431 if(race_checkpoint != 254)
3433 if(race_time && race_previousbesttime)
3434 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3436 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3438 forcetime = TIME_ENCODED_TOSTRING(race_time);
3443 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3445 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3446 if(a > 0) // next one?
3448 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3453 if(s != "" && a > 0)
3455 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3456 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460 if(race_penaltytime)
3462 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3465 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3466 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3467 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3474 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3475 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3476 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3481 if(race_laptime && race_checkpoint != 255)
3483 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3484 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3485 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3490 if(race_mycheckpointtime)
3492 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3493 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3494 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3495 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3498 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3500 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3501 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3502 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3503 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3504 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3507 if(race_penaltytime && !race_penaltyaccumulator)
3509 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3510 a = bound(0, (1 + t - time), 1);
3514 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3516 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3517 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3518 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3519 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3524 drawfont = hud_font;
3529 float vote_yescount;
3532 float vote_highlighted; // currently selected vote
3534 float vote_active; // is there an active vote?
3535 float vote_prev; // previous state of vote_active to check for a change
3537 float vote_change; // "time" when vote_active changed
3539 void HUD_VoteWindow(void)
3541 float id = HUD_PANEL_VOTE;
3542 HUD_Panel_UpdateCvarsForId(id);
3545 mySize = panel_size;
3549 if(vote_active != vote_prev) {
3551 vote_prev = vote_active;
3554 if(vote_active || autocvar__hud_configure)
3555 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3557 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3559 if(autocvar__hud_configure)
3569 a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3571 HUD_Panel_DrawBg(1);
3572 if(panel_bg_padding)
3574 pos += '1 1 0' * panel_bg_padding;
3575 mySize -= '2 2 0' * panel_bg_padding;
3578 // always force 2:1 aspect
3580 if(mySize_x/mySize_y > 2)
3582 newSize_x = 2 * mySize_y;
3583 newSize_y = mySize_y;
3585 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3589 newSize_y = 1/2 * mySize_x;
3590 newSize_x = mySize_x;
3592 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3596 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3598 s = "A vote has been called for: ";
3599 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3600 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3601 if(autocvar__hud_configure)
3602 s = "Configure the HUD";
3603 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3605 // print the yes/no counts
3606 s = strcat("Yes: ", ftos(vote_yescount));
3607 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3608 s = strcat("No: ", ftos(vote_nocount));
3609 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3611 // draw the progress bars
3612 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3613 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3615 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3616 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3618 // draw the highlights
3619 if(vote_highlighted == 1) {
3620 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3621 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3623 else if(vote_highlighted == 2) {
3624 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3625 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3628 drawresetcliparea();
3631 vote_highlighted = 0;
3635 // Mod icons panel (#10)
3638 float mod_active; // is there any active mod icon?
3640 // CTF HUD modicon section
3641 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3642 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3643 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3645 void HUD_Mod_CTF_Reset(void)
3647 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3650 void HUD_Mod_CTF(vector pos, vector mySize)
3652 vector redflag_pos, blueflag_pos;
3654 float f; // every function should have that
3656 float redflag, blueflag; // current status
3657 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3660 stat_items = getstati(STAT_ITEMS);
3661 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3662 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3664 if(redflag || blueflag)
3669 if(autocvar__hud_configure)
3675 // when status CHANGES, set old status into prevstatus and current status into status
3676 if (redflag != redflag_prevframe)
3678 redflag_statuschange_time = time;
3679 redflag_prevstatus = redflag_prevframe;
3680 redflag_prevframe = redflag;
3683 if (blueflag != blueflag_prevframe)
3685 blueflag_statuschange_time = time;
3686 blueflag_prevstatus = blueflag_prevframe;
3687 blueflag_prevframe = blueflag;
3690 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3691 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3693 float BLINK_FACTOR = 0.15;
3694 float BLINK_BASE = 0.85;
3696 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3698 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3700 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3702 string red_icon, red_icon_prevstatus;
3703 float red_alpha, red_alpha_prevstatus;
3704 red_alpha = red_alpha_prevstatus = 1;
3706 case 1: red_icon = "flag_red_taken"; break;
3707 case 2: red_icon = "flag_red_lost"; break;
3708 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3710 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3711 red_icon = "flag_red_shielded";
3713 red_icon = string_null;
3716 switch(redflag_prevstatus) {
3717 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3718 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3719 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3722 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3723 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3724 red_icon_prevstatus = "flag_red_shielded";
3726 red_icon_prevstatus = string_null;
3730 string blue_icon, blue_icon_prevstatus;
3731 float blue_alpha, blue_alpha_prevstatus;
3732 blue_alpha = blue_alpha_prevstatus = 1;
3734 case 1: blue_icon = "flag_blue_taken"; break;
3735 case 2: blue_icon = "flag_blue_lost"; break;
3736 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3738 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3739 blue_icon = "flag_blue_shielded";
3741 blue_icon = string_null;
3744 switch(blueflag_prevstatus) {
3745 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3746 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3747 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3750 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3751 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3752 blue_icon_prevstatus = "flag_blue_shielded";
3754 blue_icon_prevstatus = string_null;
3758 if(mySize_x > mySize_y) {
3759 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3761 blueflag_pos = pos + eX * 0.5 * mySize_x;
3764 redflag_pos = pos + eX * 0.5 * mySize_x;
3766 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3768 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3770 blueflag_pos = pos + eY * 0.5 * mySize_y;
3773 redflag_pos = pos + eY * 0.5 * mySize_y;
3775 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3778 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3779 if(red_icon_prevstatus && f < 1)
3780 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3782 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3784 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3785 if(blue_icon_prevstatus && f < 1)
3786 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3788 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3791 // Keyhunt HUD modicon section
3792 float kh_runheretime;
3794 void HUD_Mod_KH_Reset(void)
3799 void HUD_Mod_KH(vector pos, vector mySize)
3801 mod_active = 1; // keyhunt should never hide the mod icons panel
3805 vector p, pa, kh_size, kh_asize;
3807 kh_keys = getstati(STAT_KH_KEYS);
3810 if(mySize_x > mySize_y)
3812 p_y = pos_y + 0.25 * mySize_y;
3813 pa = p - eY * 0.25 * mySize_y;
3815 kh_size_x = mySize_x * 0.25;
3816 kh_size_y = 0.75 * mySize_y;
3817 kh_asize_x = mySize_x * 0.25;
3818 kh_asize_y = mySize_y * 0.25;
3822 p_y = pos_y + 0.125 * mySize_y;
3823 pa = p - eY * 0.125 * mySize_y;
3825 kh_size_x = mySize_x * 0.5;
3826 kh_size_y = 0.375 * mySize_y;
3827 kh_asize_x = mySize_x * 0.5;
3828 kh_asize_y = mySize_y * 0.125;
3835 for(i = 0; i < 4; ++i)
3837 key = floor(kh_keys / pow(32, i)) & 31;
3839 if(keyteam == 30 && keycount <= 4)
3841 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3845 // this yields 8 exactly if "RUN HERE" shows
3850 kh_runheretime = time;
3851 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3856 for(i = 0; i < 4; ++i)
3858 key = floor(kh_keys / pow(32, i)) & 31;
3871 default: // owned or dropped
3876 a = a * panel_fg_alpha;
3877 aa = aa * panel_fg_alpha;
3883 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3886 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3889 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3892 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3897 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3900 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3903 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3906 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3909 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3913 if(mySize_x > mySize_y)
3915 p_x += 0.25 * mySize_x;
3916 pa_x += 0.25 * mySize_x;
3922 p_y = pos_y + 0.625 * mySize_y;
3923 pa_y = pos_y + 0.5 * mySize_y;
3929 p_x += 0.5 * mySize_x;
3930 pa_x += 0.5 * mySize_x;
3936 // Nexball HUD mod icon
3937 void HUD_Mod_NexBall(vector pos, vector mySize)
3939 float stat_items, nb_pb_starttime, dt, p;
3941 stat_items = getstati(STAT_ITEMS);
3942 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3944 if (stat_items & IT_KEY1)
3949 //Manage the progress bar if any
3950 if (nb_pb_starttime > 0)
3952 dt = mod(time - nb_pb_starttime, nb_pb_period);
3953 // one period of positive triangle
3954 p = 2 * dt / nb_pb_period;
3961 if(mySize_x > mySize_y)
3963 barsize = eX * p * mySize_x + eY * mySize_y;
3968 barsize = eX * mySize_x + eY * p * mySize_y;
3971 HUD_Panel_GetProgressBarColor("nexball")
3972 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3975 if (stat_items & IT_KEY1)
3976 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3979 // Race/CTS HUD mod icons
3980 float crecordtime_prev; // last remembered crecordtime
3981 float crecordtime_change_time; // time when crecordtime last changed
3982 float srecordtime_prev; // last remembered srecordtime
3983 float srecordtime_change_time; // time when srecordtime last changed
3985 float race_status_time;
3986 float race_status_prev;
3987 string race_status_name_prev;
3988 void HUD_Mod_Race(vector pos, vector mySize)
3990 mod_active = 1; // race should never hide the mod icons panel
3992 me = playerslots[player_localentnum - 1];
3994 float f; // yet another function has this
3995 score = me.(scores[ps_primary]);
3997 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3998 return; // no records in the actual race
4000 drawfont = hud_bigfont;
4002 // clientside personal record
4004 if(gametype == GAME_CTS)
4008 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4010 if(score && (score < t || !t)) {
4011 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4012 if(cvar("cl_autodemo_delete_keeprecords"))
4014 f = cvar("cl_autodemo_delete");
4016 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4020 if(t != crecordtime_prev) {
4021 crecordtime_prev = t;
4022 crecordtime_change_time = time;
4024 f = time - crecordtime_change_time;
4027 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4028 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4030 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4031 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4032 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4033 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4037 t = race_server_record;
4038 if(t != srecordtime_prev) {
4039 srecordtime_prev = t;
4040 srecordtime_change_time = time;
4042 f = time - srecordtime_change_time;
4045 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4046 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4048 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4049 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4050 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4051 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4054 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4055 race_status_time = time + 5;
4056 race_status_prev = race_status;
4057 if (race_status_name_prev)
4058 strunzone(race_status_name_prev);
4059 race_status_name_prev = strzone(race_status_name);
4062 pos_x += mySize_x/2;
4065 a = bound(0, race_status_time - time, 1);
4068 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4072 rank = race_CheckName(race_status_name);
4074 rankname = race_PlaceName(rank);
4077 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4079 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4081 if(race_status == 0)
4082 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4083 else if(race_status == 1) {
4084 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087 } else if(race_status == 2) {
4088 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4089 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4091 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4092 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4093 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4094 } else if(race_status == 3) {
4095 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4096 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4097 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4100 if (race_status_time - time <= 0) {
4101 race_status_prev = -1;
4103 if(race_status_name)
4104 strunzone(race_status_name);
4105 race_status_name = string_null;
4106 if(race_status_name_prev)
4107 strunzone(race_status_name_prev);
4108 race_status_name_prev = string_null;
4110 drawfont = hud_font;
4113 float mod_prev; // previous state of mod_active to check for a change
4115 float mod_change; // "time" when mod_active changed
4117 void HUD_ModIcons(void)
4119 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4122 float id = HUD_PANEL_MODICONS;
4123 HUD_Panel_UpdateCvarsForId(id);
4126 mySize = panel_size;
4128 if(mod_active != mod_prev) {
4130 mod_prev = mod_active;
4133 if(mod_active || autocvar__hud_configure)
4134 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4136 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4139 HUD_Panel_DrawBg(mod_alpha);
4141 if(panel_bg_padding)
4143 pos += '1 1 0' * panel_bg_padding;
4144 mySize -= '2 2 0' * panel_bg_padding;
4147 // these MUST be ran in order to update mod_active
4148 if(gametype == GAME_KEYHUNT)
4149 HUD_Mod_KH(pos, mySize);
4150 else if(gametype == GAME_CTF || autocvar__hud_configure)
4151 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4152 else if(gametype == GAME_NEXBALL)
4153 HUD_Mod_NexBall(pos, mySize);
4154 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4155 HUD_Mod_Race(pos, mySize);
4158 // Draw pressed keys (#11)
4160 void HUD_DrawPressedKeys(void)
4162 float id = HUD_PANEL_PRESSEDKEYS;
4163 HUD_Panel_UpdateCvarsForId(id);
4166 mySize = panel_size;
4168 HUD_Panel_DrawBg(1);
4169 if(panel_bg_padding)
4171 pos += '1 1 0' * panel_bg_padding;
4172 mySize -= '2 2 0' * panel_bg_padding;
4176 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4179 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4180 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4181 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4182 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4183 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4184 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4185 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4188 // Handle chat as a panel (#12)
4192 float id = HUD_PANEL_CHAT;
4193 HUD_Panel_UpdateCvarsForId(id);
4196 mySize = panel_size;
4198 HUD_Panel_DrawBg(1);
4199 if(panel_bg_padding)
4201 pos += '1 1 0' * panel_bg_padding;
4202 mySize -= '2 2 0' * panel_bg_padding;
4205 cvar_set("con_chatrect", "1");
4207 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4208 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4210 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4211 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4213 if(autocvar__hud_configure)
4216 chatsize = cvar("con_chatsize");
4217 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4219 for(i = 0; i < cvar("con_chat"); ++i)
4221 if(i == cvar("con_chat") - 1)
4224 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4225 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4230 // Engine info panel (#13)
4237 float frametimeavg1; // 1 frame ago
4238 float frametimeavg2; // 2 frames ago
4239 void HUD_EngineInfo(void)
4241 float id = HUD_PANEL_ENGINEINFO;
4242 HUD_Panel_UpdateCvarsForId(id);
4245 mySize = panel_size;
4247 HUD_Panel_DrawBg(1);
4248 if(panel_bg_padding)
4250 pos += '1 1 0' * panel_bg_padding;
4251 mySize -= '2 2 0' * panel_bg_padding;
4254 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4256 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4257 frametimeavg2 = frametimeavg1;
4258 frametimeavg1 = frametimeavg;
4261 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4262 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4264 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4265 prevfps = (1/frametime);
4266 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4272 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4274 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4276 prevfps_time = time;
4281 color = HUD_Get_Num_Color (prevfps, 100);
4282 drawfont = hud_bigfont;
4283 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4284 drawfont = hud_font;
4292 void HUD_ShowSpeed(void)
4295 float pos, conversion_factor;
4296 string speed, zspeed, unit;
4298 switch(cvar("cl_showspeed_unit"))
4303 conversion_factor = 1.0;
4307 conversion_factor = 1.0;
4311 conversion_factor = 0.0254;
4315 conversion_factor = 0.0254 * 3.6;
4319 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4323 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4327 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4329 numsize_x = numsize_y = cvar("cl_showspeed_size");
4330 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4332 drawfont = hud_bigfont;
4333 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4335 if (cvar("cl_showspeed_z") == 1) {
4336 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4337 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4340 drawfont = hud_font;
4343 vector acc_prevspeed;
4347 void HUD_ShowAcceleration(void)
4349 float acceleration, sz, scale, alpha, f;
4350 vector pos, top, rgb;
4351 top_x = vid_conwidth/2;
4354 f = time - acc_prevtime;
4355 if(cvar("cl_showacceleration_z"))
4356 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4358 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4359 acc_prevspeed = pmove_vel;
4360 acc_prevtime = time;
4362 f = bound(0, f * 10, 1);
4363 acc_avg = acc_avg * (1 - f) + acceleration * f;
4364 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4366 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4368 sz = cvar("cl_showacceleration_size");
4369 scale = cvar("cl_showacceleration_scale");
4370 alpha = cvar("cl_showacceleration_alpha");
4371 if (cvar("cl_showacceleration_color_custom"))
4372 rgb = stov(cvar_string("cl_showacceleration_color"));
4375 if (acceleration < 0) {
4376 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4377 } else if (acceleration > 0) {
4378 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4382 if (acceleration > 0)
4383 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4384 else if (acceleration < 0)
4385 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4388 void HUD_Reset (void)
4390 // reset gametype specific icons
4391 if(gametype == GAME_KEYHUNT)
4393 else if(gametype == GAME_CTF)
4394 HUD_Mod_CTF_Reset();
4397 void HUD_Main (void)
4399 // TODO: render order?
4400 hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4402 if(disable_menu_alphacheck == 1)
4403 menu_fade_alpha = 1;
4405 menu_fade_alpha = (1 - autocvar__menu_alpha);
4406 hud_fg_alpha = cvar("hud_fg_alpha");
4408 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4409 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4410 hud_color_bg_team = cvar("hud_color_bg_team");
4412 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4413 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4417 // HUD configure visible grid
4418 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4422 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4424 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4427 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4429 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4432 print("grid_xsize: ", ftos(autocvar_hud_configure_grid_xsize), "\n");
4436 if(teamplay && autocvar_hud_dock_color_team) {
4437 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4438 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4440 else if(autocvar_hud_dock_color == "shirt") {
4441 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4442 color = colormapPaletteColor(floor(f / 16), 0);
4444 else if(autocvar_hud_dock_color == "pants") {
4445 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4446 color = colormapPaletteColor(mod(f, 16), 1);
4449 color = stov(autocvar_hud_dock_color);
4451 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4452 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4454 if(autocvar_hud_radar || autocvar__hud_configure)
4455 if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
4457 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4459 if(autocvar_hud_inventory || autocvar__hud_configure)
4461 if(autocvar_hud_powerups || autocvar__hud_configure)
4463 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4465 if(autocvar_hud_notify || autocvar__hud_configure)
4467 if(autocvar_hud_timer || autocvar__hud_configure)
4469 if(autocvar_hud_score || autocvar__hud_configure)
4471 if(autocvar_hud_racetimer || autocvar__hud_configure)
4472 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4474 if(autocvar_hud_vote || autocvar__hud_configure)
4476 if(autocvar_hud_modicons || autocvar__hud_configure)
4478 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4479 if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
4480 HUD_DrawPressedKeys();
4481 if(autocvar_hud_chat || autocvar__hud_configure)
4484 cvar_set("con_chatrect", "0");
4485 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4488 // TODO hud_'ify these
4489 if (cvar("cl_showspeed"))
4491 if (cvar("cl_showacceleration"))
4492 HUD_ShowAcceleration();
4494 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4495 localcmd("cmd selectteam auto; cmd join\n");
4497 hud_configure_prev = autocvar__hud_configure;
4499 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4500 disable_menu_alphacheck = 0;