7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
256 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
261 if(!length_ratio || !theAlpha)
267 if(length_ratio < -1)
270 else if(length_ratio < 0)
274 vector width, height;
276 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277 if(precache_pic(pic) == "") {
278 pic = "gfx/hud/default/progressbar_vertical";
281 if (baralign == 1) // bottom align
282 theOrigin_y += (1 - length_ratio) * theSize_y;
283 else if (baralign == 2) // center align
284 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285 else if (baralign == 3) // center align, positive values down, negative up
288 if (length_ratio > 0)
289 theOrigin_y += theSize_y;
292 theOrigin_y += (1 + length_ratio) * theSize_y;
293 length_ratio = -length_ratio;
296 theSize_y *= length_ratio;
299 width = eX * theSize_x;
300 height = eY * theSize_y;
301 if(theSize_y <= theSize_x * 2)
303 // button not high enough
304 // draw just upper and lower part then
305 square = eY * theSize_y * 0.5;
306 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
312 square = eY * theSize_x;
313 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
314 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
315 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
318 pic = strcat(hud_skin_path, "/", pic);
319 if(precache_pic(pic) == "") {
320 pic = "gfx/hud/default/progressbar";
323 if (baralign == 1) // right align
324 theOrigin_x += (1 - length_ratio) * theSize_x;
325 else if (baralign == 2) // center align
326 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327 else if (baralign == 3) // center align, positive values on the right, negative on the left
330 if (length_ratio > 0)
331 theOrigin_x += theSize_x;
334 theOrigin_x += (1 + length_ratio) * theSize_x;
335 length_ratio = -length_ratio;
338 theSize_x *= length_ratio;
341 width = eX * theSize_x;
342 height = eY * theSize_y;
343 if(theSize_x <= theSize_y * 2)
345 // button not wide enough
346 // draw just left and right part then
347 square = eX * theSize_x * 0.5;
348 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
354 square = eX * theSize_y;
355 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
357 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
368 pic = strcat(hud_skin_path, "/num_leading");
369 if(precache_pic(pic) == "") {
370 pic = "gfx/hud/default/num_leading";
373 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 if(mySize_x/mySize_y > 2)
375 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
386 weaponorder[i] = weaponorder[j];
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
394 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
399 float GetAmmoStat(float i)
403 case 0: return STAT_SHELLS;
404 case 1: return STAT_NAILS;
405 case 2: return STAT_ROCKETS;
406 case 3: return STAT_CELLS;
407 case 4: return STAT_FUEL;
412 float GetAmmoTypeForWep(float i)
416 case WEP_SHOTGUN: return 0;
417 case WEP_UZI: return 1;
418 case WEP_GRENADE_LAUNCHER: return 2;
419 case WEP_MINE_LAYER: return 2;
420 case WEP_ELECTRO: return 3;
421 case WEP_CRYLINK: return 3;
422 case WEP_HLAC: return 3;
423 case WEP_MINSTANEX: return 3;
424 case WEP_NEX: return 3;
425 case WEP_RIFLE: return 1;
426 case WEP_HAGAR: return 2;
427 case WEP_ROCKET_LAUNCHER: return 2;
428 case WEP_SEEKER: return 2;
429 case WEP_FIREBALL: return 4;
430 case WEP_HOOK: return 3;
435 void HUD_Weapons(void)
438 WEPSET_DECLARE_A(weapons_stat);
439 WEPSET_COPY_AS(weapons_stat);
441 float screen_ar, center_x = 0, center_y;
442 float weapon_count, weapon_id;
443 float row, column, rows = 0, columns;
444 float aspect = autocvar_hud_panel_weapons_aspect;
446 float panel_weapon_accuracy;
448 float timeout = autocvar_hud_panel_weapons_timeout;
449 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
452 float ammo_type, ammo_full;
453 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454 vector ammo_color = '1 0 1';
455 float ammo_alpha = 1;
457 float when = autocvar_hud_panel_weapons_complainbubble_time;
458 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
460 vector weapon_pos, weapon_size = '0 0 0';
461 local noref vector old_panel_size; // fteqcc sucks
464 // check to see if we want to continue
465 if(hud != HUD_NORMAL) { return; }
467 if(!autocvar__hud_configure)
469 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
471 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
474 weaponprevtime = time;
479 hud_configure_active_panel = HUD_PANEL_WEAPONS;
481 // update generic hud functions
482 HUD_Panel_UpdateCvars(weapons);
483 HUD_Panel_ApplyFadeAlpha();
485 draw_beginBoldFont();
487 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
491 if(weaponorder_bypriority)
492 strunzone(weaponorder_bypriority);
493 if(weaponorder_byimpulse)
494 strunzone(weaponorder_byimpulse);
496 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
501 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
503 self = get_weaponinfo(i);
504 if(self.impulse >= 0)
506 weaponorder[weapon_cnt] = self;
510 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511 weaponorder[i] = world;
512 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
514 weaponorder_cmp_str = string_null;
517 // determine which weapons are going to be shown
518 if (autocvar_hud_panel_weapons_onlyowned)
520 if(autocvar__hud_configure)
522 if (WEPSET_EMPTY_A(weapons_stat))
523 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524 WEPSET_OR_AW(weapons_stat, i);
526 if(menu_enabled != 2)
527 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
530 // do we own this weapon?
532 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
536 // add it anyway if weaponcomplain is shown
537 if((!autocvar__hud_configure)
538 && (autocvar_hud_panel_weapons_complainbubble
539 && time - complain_weapon_time < when + fadetime))
542 // might as well commit suicide now, no reason to live ;)
543 if (weapon_count == 0) { return; }
545 old_panel_size = panel_size;
547 old_panel_size -= '2 2 0' * panel_bg_padding;
549 // first find values for the standard table (with all the weapons)
550 rows = old_panel_size_y/old_panel_size_x;
551 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
552 columns = ceil(WEP_COUNT/rows);
553 weapon_size_x = old_panel_size_x / columns;
554 weapon_size_y = old_panel_size_y / rows;
556 // change table values to include only the owned weapons
557 // weapon_size won't be changed
558 if(weapon_count <= rows)
564 columns = ceil(weapon_count / rows);
566 // reduce size of the panel
567 panel_size_x = columns * weapon_size_x;
568 panel_size_y = rows * weapon_size_y;
569 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
570 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
572 panel_size += '2 2 0' * panel_bg_padding;
575 weapon_count = WEP_COUNT;
577 // animation for fading in/out the panel respectively when not in use
578 if(!autocvar__hud_configure)
580 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
582 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
584 // fade the panel alpha
585 if(autocvar_hud_panel_weapons_timeout_effect == 1)
587 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
588 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
590 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
592 panel_bg_alpha *= (1 - f);
593 panel_fg_alpha *= (1 - f);
596 // move the panel off the screen
597 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
599 f *= f; // for a cooler movement
600 center_x = panel_pos_x + panel_size_x/2;
601 center_y = panel_pos_y + panel_size_y/2;
602 screen_ar = vid_conwidth/vid_conheight;
603 if (center_x/center_y < screen_ar) //bottom left
605 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
606 panel_pos_y += f * (vid_conheight - panel_pos_y);
608 panel_pos_x -= f * (panel_pos_x + panel_size_x);
612 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
613 panel_pos_x += f * (vid_conwidth - panel_pos_x);
615 panel_pos_y -= f * (panel_pos_y + panel_size_y);
618 center_x = -1; // mark the panel as off screen
620 weaponprevtime = time - (1 - f) * timein_effect_length;
622 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
624 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
626 // fade the panel alpha
627 if(autocvar_hud_panel_weapons_timeout_effect == 1)
629 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
630 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
632 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
634 panel_bg_alpha *= (f);
635 panel_fg_alpha *= (f);
638 // move the panel back on screen
639 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
641 f *= f; // for a cooler movement
643 center_x = panel_pos_x + panel_size_x/2;
644 center_y = panel_pos_y + panel_size_y/2;
645 screen_ar = vid_conwidth/vid_conheight;
646 if (center_x/center_y < screen_ar) //bottom left
648 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
649 panel_pos_y += f * (vid_conheight - panel_pos_y);
651 panel_pos_x -= f * (panel_pos_x + panel_size_x);
655 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
656 panel_pos_x += f * (vid_conwidth - panel_pos_x);
658 panel_pos_y -= f * (panel_pos_y + panel_size_y);
664 // draw the background, then change the virtual size of it to better fit other items inside
672 panel_pos += '1 1 0' * panel_bg_padding;
673 panel_size -= '2 2 0' * panel_bg_padding;
676 // after the sizing and animations are done, update the other values
678 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
680 rows = panel_size_y/panel_size_x;
681 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
682 columns = ceil(weapon_count/rows);
683 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
686 // calculate position/size for visual bar displaying ammount of ammo status
687 if (autocvar_hud_panel_weapons_ammo)
689 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
690 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
692 if(weapon_size_x/weapon_size_y > aspect)
694 barsize_x = aspect * weapon_size_y;
695 barsize_y = weapon_size_y;
696 baroffset_x = (weapon_size_x - barsize_x) / 2;
700 barsize_y = 1/aspect * weapon_size_x;
701 barsize_x = weapon_size_x;
702 baroffset_y = (weapon_size_y - barsize_y) / 2;
705 if(autocvar_hud_panel_weapons_accuracy)
706 Accuracy_LoadColors();
709 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
711 // retrieve information about the current weapon to be drawn
712 self = weaponorder[i];
713 weapon_id = self.impulse;
715 // skip if this weapon doesn't exist
716 if (!self || self.impulse < 0) { continue; }
718 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
719 if (autocvar_hud_panel_weapons_onlyowned
720 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
721 || (self.weapon == complain_weapon
722 && time - complain_weapon_time < when + fadetime
723 && autocvar_hud_panel_weapons_complainbubble)))
726 // figure out the drawing position of weapon
727 weapon_pos = (panel_pos
728 + eX * column * weapon_size_x
729 + eY * row * weapon_size_y);
731 // draw background behind currently selected weapon
732 if(self.weapon == switchweapon)
733 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735 // draw the weapon accuracy
736 if(autocvar_hud_panel_weapons_accuracy)
738 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
739 if(panel_weapon_accuracy >= 0)
741 color = Accuracy_GetColor(panel_weapon_accuracy);
742 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
746 // drawing all the weapon items
747 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
749 // draw the weapon image
750 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752 // draw weapon label string
753 switch(autocvar_hud_panel_weapons_label)
755 case 1: // weapon number
756 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
760 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
763 case 3: // weapon name
764 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771 // draw ammo status bar
772 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
775 ammo_type = GetAmmoTypeForWep(self.weapon);
777 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
782 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
783 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
784 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
785 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
786 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
787 default: ammo_full = 60;
791 weapon_pos_x + baroffset_x,
792 weapon_pos_y + baroffset_y,
793 barsize_x * bound(0, a/ammo_full, 1),
795 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
800 else // draw a "ghost weapon icon" if you don't have the weapon
802 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
805 // draw the complain message
806 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
809 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
811 a = ((complain_weapon_time + when > time) ? 1 : 0);
815 if(complain_weapon_type == 0) {
816 s = _("Out of ammo");
817 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
819 else if(complain_weapon_type == 1) {
821 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
824 s = _("Unavailable");
825 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
827 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
828 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
829 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
832 // continue with new position for the next weapon
847 float GetAmmoItemCode(float i)
851 case 0: return IT_SHELLS;
852 case 1: return IT_NAILS;
853 case 2: return IT_ROCKETS;
854 case 3: return IT_CELLS;
855 case 4: return IT_FUEL;
860 string GetAmmoPicture(float i)
864 case 0: return "ammo_shells";
865 case 1: return "ammo_bullets";
866 case 2: return "ammo_rockets";
867 case 3: return "ammo_cells";
868 case 4: return "ammo_fuel";
873 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
876 if(autocvar__hud_configure)
878 currently_selected = (itemcode == 2); //rockets always selected
879 a = 31 + mod(itemcode*93, 128);
882 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
886 color = '0 0.5 0.75';
893 if(currently_selected)
898 vector picpos, numpos;
899 if(autocvar_hud_panel_ammo_iconalign)
902 picpos = myPos + eX * 2 * mySize_y;
906 numpos = myPos + eX * mySize_y;
910 if (currently_selected)
911 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
913 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
914 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
916 if(autocvar_hud_panel_ammo_text)
918 if(a > 0 || infinite_ammo)
919 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
920 else // "ghost" ammo count
921 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
923 if(a > 0 || infinite_ammo)
924 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925 else // "ghost" ammo icon
926 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
931 if(hud != HUD_NORMAL) return;
932 if(!autocvar__hud_configure)
934 if(!autocvar_hud_panel_ammo) return;
935 if(spectatee_status == -1) return;
938 hud_configure_active_panel = HUD_PANEL_AMMO;
940 HUD_Panel_UpdateCvars(ammo);
941 HUD_Panel_ApplyFadeAlpha();
943 draw_beginBoldFont();
952 pos += '1 1 0' * panel_bg_padding;
953 mySize -= '2 2 0' * panel_bg_padding;
956 float rows = 0, columns, row, column;
958 if (autocvar_hud_panel_ammo_onlycurrent)
962 rows = mySize_y/mySize_x;
963 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
964 // ^^^ ammo item aspect goes here
966 columns = ceil(AMMO_COUNT/rows);
968 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
971 local vector offset = '0 0 0'; // fteqcc sucks
973 if(ammo_size_x/ammo_size_y > 3)
975 newSize = 3 * ammo_size_y;
976 offset_x = ammo_size_x - newSize;
978 ammo_size_x = newSize;
982 newSize = 1/3 * ammo_size_x;
983 offset_y = ammo_size_y - newSize;
985 ammo_size_y = newSize;
988 float i, stat_items, currently_selected, infinite_ammo;
989 infinite_ammo = FALSE;
990 if (autocvar_hud_panel_ammo_onlycurrent)
992 if(autocvar__hud_configure)
994 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
998 stat_items = getstati(STAT_ITEMS, 0, 24);
999 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1000 infinite_ammo = TRUE;
1001 for (i = 0; i < AMMO_COUNT; ++i) {
1002 currently_selected = stat_items & GetAmmoItemCode(i);
1003 if (currently_selected)
1005 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1013 stat_items = getstati(STAT_ITEMS, 0, 24);
1014 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1015 infinite_ammo = TRUE;
1017 for (i = 0; i < AMMO_COUNT; ++i) {
1018 currently_selected = stat_items & GetAmmoItemCode(i);
1019 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1024 column = column + 1;
1032 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1034 vector newPos = '0 0 0', newSize = '0 0 0';
1035 vector picpos, numpos;
1039 if(mySize_y/mySize_x > 2)
1041 newSize_y = 2 * mySize_x;
1042 newSize_x = mySize_x;
1044 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1049 newSize_x = 1/2 * mySize_y;
1050 newSize_y = mySize_y;
1052 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1056 if(icon_right_align)
1059 picpos = newPos + eY * newSize_x;
1064 numpos = newPos + eY * newSize_x;
1068 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1069 // make number smaller than icon, it looks better
1070 // reduce only y to draw numbers with different number of digits with the same y size
1071 numpos_y += newSize_y * ((1 - 0.7) / 2);
1073 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1077 if(mySize_x/mySize_y > 3)
1079 newSize_x = 3 * mySize_y;
1080 newSize_y = mySize_y;
1082 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1087 newSize_y = 1/3 * mySize_x;
1088 newSize_x = mySize_x;
1090 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1094 if(icon_right_align) // right align
1097 picpos = newPos + eX * 2 * newSize_y;
1101 numpos = newPos + eX * newSize_y;
1105 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1106 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1107 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1108 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1111 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1113 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1118 void HUD_Powerups(void)
1120 float strength_time, shield_time, superweapons_time;
1121 if(!autocvar__hud_configure)
1123 if(!autocvar_hud_panel_powerups) return;
1124 if(spectatee_status == -1) return;
1125 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1126 if (getstati(STAT_HEALTH) <= 0) return;
1128 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1129 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1130 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1132 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1133 superweapons_time = 99; // force max
1135 // prevent stuff to show up on mismatch that will be fixed next frame
1136 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1137 superweapons_time = 0;
1141 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1145 superweapons_time = 13;
1148 HUD_Panel_UpdateCvars(powerups);
1149 HUD_Panel_ApplyFadeAlpha();
1151 draw_beginBoldFont();
1155 mySize = panel_size;
1157 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1158 if(panel_bg_padding)
1160 pos += '1 1 0' * panel_bg_padding;
1161 mySize -= '2 2 0' * panel_bg_padding;
1164 float panel_ar = mySize_x/mySize_y;
1165 float is_vertical = (panel_ar < 1);
1166 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1168 float superweapons_is = -1;
1170 if(superweapons_time)
1175 superweapons_is = 0;
1177 superweapons_is = 2;
1182 superweapons_is = 1;
1184 superweapons_is = 2;
1188 // FIXME handle superweapons here
1189 if(superweapons_is == 0)
1191 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1193 mySize_x *= (1.0 / 3.0);
1194 superweapons_offset_x = mySize_x;
1195 if (autocvar_hud_panel_powerups_flip)
1196 shield_offset_x = 2*mySize_x;
1198 strength_offset_x = 2*mySize_x;
1202 mySize_y *= (1.0 / 3.0);
1203 superweapons_offset_y = mySize_y;
1204 if (autocvar_hud_panel_powerups_flip)
1205 shield_offset_y = 2*mySize_y;
1207 strength_offset_y = 2*mySize_y;
1212 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1215 if (autocvar_hud_panel_powerups_flip)
1216 shield_offset_x = mySize_x;
1218 strength_offset_x = mySize_x;
1223 if (autocvar_hud_panel_powerups_flip)
1224 shield_offset_y = mySize_y;
1226 strength_offset_y = mySize_y;
1230 float shield_baralign, strength_baralign, superweapons_baralign;
1231 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1233 if (autocvar_hud_panel_powerups_flip)
1235 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1236 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1237 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1238 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1242 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1243 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1244 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1245 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1248 if(superweapons_is == 0)
1250 superweapons_iconalign = strength_iconalign;
1251 superweapons_baralign = 2;
1253 else if(superweapons_is == 1)
1255 superweapons_offset = strength_offset;
1256 superweapons_iconalign = strength_iconalign;
1257 superweapons_baralign = strength_baralign;
1259 else // if(superweapons_is == 2)
1261 superweapons_offset = shield_offset;
1262 superweapons_iconalign = shield_iconalign;
1263 superweapons_baralign = shield_baralign;
1268 const float maxshield = 30;
1269 float shield = ceil(shield_time);
1270 if(autocvar_hud_panel_powerups_progressbar)
1272 HUD_Panel_GetProgressBarColor(shield);
1273 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1275 if(autocvar_hud_panel_powerups_text)
1278 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1280 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1286 const float maxstrength = 30;
1287 float strength = ceil(strength_time);
1288 if(autocvar_hud_panel_powerups_progressbar)
1290 HUD_Panel_GetProgressBarColor(strength);
1291 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1293 if(autocvar_hud_panel_powerups_text)
1296 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1298 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1302 if(superweapons_time)
1304 const float maxsuperweapons = 30;
1305 float superweapons = ceil(superweapons_time);
1306 if(autocvar_hud_panel_powerups_progressbar)
1308 HUD_Panel_GetProgressBarColor(superweapons);
1309 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1311 if(autocvar_hud_panel_powerups_text)
1313 if(superweapons > 1)
1314 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1315 if(superweapons <= 5)
1316 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1323 // Health/armor (#3)
1326 // prev_* vars contain the health/armor at the previous FRAME
1327 // set to -1 when player is dead or was not playing
1328 float prev_health, prev_armor;
1329 float health_damagetime, armor_damagetime;
1330 float health_beforedamage, armor_beforedamage;
1331 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1332 float old_p_health, old_p_armor;
1333 float old_p_healthtime, old_p_armortime;
1334 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1335 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1336 float prev_p_health, prev_p_armor;
1338 void HUD_HealthArmor(void)
1340 float armor, health, fuel;
1341 if(!autocvar__hud_configure)
1343 if(!autocvar_hud_panel_healtharmor) return;
1344 if(hud != HUD_NORMAL) return;
1345 if(spectatee_status == -1) return;
1347 health = getstati(STAT_HEALTH);
1353 armor = getstati(STAT_ARMOR);
1355 // code to check for spectatee_status changes is in Ent_ClientData()
1356 // prev_p_health and prev_health can be set to -1 there
1358 if (prev_p_health == -1)
1361 health_beforedamage = 0;
1362 armor_beforedamage = 0;
1363 health_damagetime = 0;
1364 armor_damagetime = 0;
1365 prev_health = health;
1367 old_p_health = health;
1368 old_p_armor = armor;
1369 prev_p_health = health;
1370 prev_p_armor = armor;
1372 else if (prev_health == -1)
1374 //start the load effect
1375 health_damagetime = 0;
1376 armor_damagetime = 0;
1380 fuel = getstati(STAT_FUEL);
1384 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1391 HUD_Panel_UpdateCvars(healtharmor);
1392 HUD_Panel_ApplyFadeAlpha();
1395 mySize = panel_size;
1397 HUD_Panel_DrawBg(1);
1398 if(panel_bg_padding)
1400 pos += '1 1 0' * panel_bg_padding;
1401 mySize -= '2 2 0' * panel_bg_padding;
1404 float baralign = autocvar_hud_panel_healtharmor_baralign;
1405 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1407 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1408 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1409 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1412 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1417 float maxtotal = maxhealth + maxarmor;
1419 if(v_z) // NOT fully armored
1421 biggercount = "health";
1422 if(autocvar_hud_panel_healtharmor_progressbar)
1424 HUD_Panel_GetProgressBarColor(health);
1425 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1428 if(autocvar_hud_panel_healtharmor_text)
1429 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1433 biggercount = "armor";
1434 if(autocvar_hud_panel_healtharmor_progressbar)
1436 HUD_Panel_GetProgressBarColor(armor);
1437 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1440 if(autocvar_hud_panel_healtharmor_text)
1441 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1443 if(autocvar_hud_panel_healtharmor_text)
1444 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1448 HUD_Panel_GetProgressBarColor(fuel);
1449 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1454 float panel_ar = mySize_x/mySize_y;
1455 float is_vertical = (panel_ar < 1);
1456 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1457 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1460 if (autocvar_hud_panel_healtharmor_flip)
1461 health_offset_x = mySize_x;
1463 armor_offset_x = mySize_x;
1468 if (autocvar_hud_panel_healtharmor_flip)
1469 health_offset_y = mySize_y;
1471 armor_offset_y = mySize_y;
1474 float health_baralign, armor_baralign, fuel_baralign;
1475 float health_iconalign, armor_iconalign;
1476 if (autocvar_hud_panel_healtharmor_flip)
1478 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1479 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1480 fuel_baralign = health_baralign;
1481 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1482 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1486 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1487 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1488 fuel_baralign = armor_baralign;
1489 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495 if(autocvar_hud_panel_healtharmor_progressbar)
1497 HUD_Panel_GetProgressBarColor(health);
1498 float p_health, pain_health_alpha;
1500 pain_health_alpha = 1;
1501 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1503 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1505 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1507 if (time - old_p_healthtime < 1)
1508 old_p_health = prev_p_health;
1510 old_p_health = prev_health;
1511 old_p_healthtime = time;
1513 if (time - old_p_healthtime < 1)
1515 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1516 prev_p_health = p_health;
1519 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1521 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1523 if (time - health_damagetime >= 1)
1524 health_beforedamage = prev_health;
1525 health_damagetime = time;
1527 if (time - health_damagetime < 1)
1529 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1530 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1533 prev_health = health;
1535 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1537 float BLINK_FACTOR = 0.15;
1538 float BLINK_BASE = 0.85;
1539 float BLINK_FREQ = 9;
1540 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1543 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1545 if(autocvar_hud_panel_healtharmor_text)
1546 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1551 if(autocvar_hud_panel_healtharmor_progressbar)
1553 HUD_Panel_GetProgressBarColor(armor);
1556 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1558 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1560 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1562 if (time - old_p_armortime < 1)
1563 old_p_armor = prev_p_armor;
1565 old_p_armor = prev_armor;
1566 old_p_armortime = time;
1568 if (time - old_p_armortime < 1)
1570 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1571 prev_p_armor = p_armor;
1574 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1576 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1578 if (time - armor_damagetime >= 1)
1579 armor_beforedamage = prev_armor;
1580 armor_damagetime = time;
1582 if (time - armor_damagetime < 1)
1584 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1585 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1590 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1592 if(autocvar_hud_panel_healtharmor_text)
1593 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1599 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1603 mySize_x *= 2; //restore full panel size
1604 else if (panel_ar < 1/4)
1605 mySize_y *= 2; //restore full panel size
1606 HUD_Panel_GetProgressBarColor(fuel);
1607 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1612 // Notification area (#4)
1615 string Weapon_SuicideMessage(float deathtype)
1617 w_deathtype = deathtype;
1618 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1619 return w_deathtypestring;
1622 string Weapon_KillMessage(float deathtype)
1624 w_deathtype = deathtype;
1625 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1626 return w_deathtypestring;
1629 #define KN_MAX_ENTRIES 10
1631 float killnotify_times[KN_MAX_ENTRIES];
1632 float killnotify_deathtype[KN_MAX_ENTRIES];
1633 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1634 string killnotify_attackers[KN_MAX_ENTRIES];
1635 string killnotify_victims[KN_MAX_ENTRIES];
1636 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1640 kn_index = KN_MAX_ENTRIES-1;
1641 killnotify_times[kn_index] = time;
1642 killnotify_deathtype[kn_index] = wpn;
1643 killnotify_actiontype[kn_index] = actiontype;
1644 if(killnotify_attackers[kn_index])
1645 strunzone(killnotify_attackers[kn_index]);
1646 killnotify_attackers[kn_index] = strzone(attacker);
1647 if(killnotify_victims[kn_index])
1648 strunzone(killnotify_victims[kn_index]);
1649 killnotify_victims[kn_index] = strzone(victim);
1652 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1655 float alsoprint, gentle;
1656 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1657 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1659 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1662 if(msg == MSG_SUICIDE) {
1663 w = DEATH_WEAPONOF(type);
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1667 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1668 } else if (type == DEATH_KILL) {
1669 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1671 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1672 } else if (type == DEATH_ROT) {
1673 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675 print (sprintf(_("^1%s^1 died\n"), s1));
1676 } else if (type == DEATH_NOAMMO) {
1677 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1679 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1680 } else if (type == DEATH_CAMP) {
1681 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1683 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1684 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1685 HUD_KillNotify_Push(s1, "", 0, type);
1687 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1688 } else if (type == DEATH_CHEAT) {
1689 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1691 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1692 } else if (type == DEATH_FIRE) {
1693 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1695 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1696 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1697 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1699 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1702 if (stof(s2) > 2) // killcount > 2
1703 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1704 } else if(msg == MSG_KILL) {
1705 w = DEATH_WEAPONOF(type);
1707 HUD_KillNotify_Push(s1, s2, 1, type);
1709 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1711 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1712 HUD_KillNotify_Push(s1, s2, 1, type);
1716 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1718 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1721 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1723 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1725 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1727 else if (stof(s2) > 2) {
1729 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1731 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1734 else if(type == KILL_FIRST_BLOOD)
1735 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1736 else if (type == DEATH_TELEFRAG) {
1737 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1739 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1741 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1743 else if (type == DEATH_DROWN) {
1744 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1746 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1748 else if (type == DEATH_SLIME) {
1749 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1751 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1753 else if (type == DEATH_LAVA) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1756 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1758 else if (type == DEATH_FALL) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1761 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1763 else if (type == DEATH_SHOOTING_STAR) {
1764 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1766 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1768 else if (type == DEATH_SWAMP) {
1769 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1771 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1773 else if (type == DEATH_HURTTRIGGER)
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1777 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1778 } else if(type == DEATH_VHCRUSH) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1782 } else if(type == DEATH_SBMINIGUN) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1786 } else if(type == DEATH_SBROCKET) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1790 } else if(type == DEATH_SBBLOWUP) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794 } else if(type == DEATH_WAKIGUN) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1798 } else if(type == DEATH_BUMB_GUN) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1802 } else if(type == DEATH_WAKIROCKET) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1806 } else if(type == DEATH_WAKIBLOWUP) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1810 } else if(type == DEATH_RAPTOR_CANNON) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1814 } else if(type == DEATH_RAPTOR_BOMB) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1818 } else if(type == DEATH_RAPTOR_DEATH) {
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1822 } else if(type == DEATH_TURRET) {
1823 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1826 } else if(type == DEATH_TOUCHEXPLODE) {
1827 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1830 } else if(type == DEATH_CHEAT) {
1831 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1833 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1834 } else if (type == DEATH_FIRE) {
1835 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1837 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1838 } else if (type == DEATH_CUSTOM) {
1839 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1841 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1842 } else if (type == DEATH_HURTTRIGGER) {
1843 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1845 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1847 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1849 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1851 } else if(msg == MSG_SPREE) {
1852 if(type == KILL_END_SPREE) {
1854 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1856 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1857 } else if(type == KILL_SPREE) {
1859 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1861 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1862 } else if(type == KILL_SPREE_3) {
1864 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1866 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1867 } else if(type == KILL_SPREE_5) {
1869 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1871 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1872 } else if(type == KILL_SPREE_10) {
1874 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1876 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1877 } else if(type == KILL_SPREE_15) {
1879 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1881 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1882 } else if(type == KILL_SPREE_20) {
1884 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1886 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1887 } else if(type == KILL_SPREE_25) {
1889 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1891 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1892 } else if(type == KILL_SPREE_30) {
1894 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1896 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1898 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1899 if (type == DEATH_DROWN) {
1900 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1904 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1906 print (sprintf(_("^1%s^1 drowned\n"), s1));
1908 } else if (type == DEATH_SLIME) {
1909 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1911 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1912 } else if (type == DEATH_LAVA) {
1913 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1917 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1919 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1921 } else if (type == DEATH_FALL) {
1922 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1926 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1928 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1930 } else if (type == DEATH_SHOOTING_STAR) {
1931 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1933 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1934 } else if (type == DEATH_SWAMP) {
1935 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1939 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1941 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1943 } else if(DEATH_ISTURRET(type)) {
1944 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1948 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1953 case DEATH_TURRET_EWHEEL:
1954 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1956 case DEATH_TURRET_FLAC:
1957 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1959 case DEATH_TURRET_MACHINEGUN:
1960 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1962 case DEATH_TURRET_WALKER_GUN:
1963 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1965 case DEATH_TURRET_WALKER_MEELE:
1966 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1968 case DEATH_TURRET_WALKER_ROCKET:
1969 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1971 case DEATH_TURRET_HELLION:
1972 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1974 case DEATH_TURRET_HK:
1975 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1977 case DEATH_TURRET_MLRS:
1978 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1980 case DEATH_TURRET_PLASMA:
1981 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1983 case DEATH_TURRET_PHASER:
1984 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1986 case DEATH_TURRET_TESLA:
1987 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1992 } else if (type == DEATH_CUSTOM) {
1993 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1995 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1996 } else if (type == DEATH_HURTTRIGGER) {
1997 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1999 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2000 } else if(type == DEATH_TOUCHEXPLODE) {
2001 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2003 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
2004 } else if(type == DEATH_CHEAT) {
2005 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2007 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
2008 } else if(type == DEATH_FIRE) {
2009 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2013 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2015 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2018 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2022 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2024 print (sprintf(_("^1%s^1 died\n"), s1));
2027 } else if(msg == MSG_KILL_ACTION_SPREE) {
2029 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2031 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2032 } else if(msg == MSG_INFO) {
2033 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2034 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2035 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2036 } else if(type == INFO_LOSTFLAG) {
2037 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2038 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2039 } else if(type == INFO_PICKUPFLAG) {
2040 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2041 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2042 } else if(type == INFO_RETURNFLAG) {
2043 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2044 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2045 } else if(type == INFO_CAPTUREFLAG) {
2046 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2047 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2049 } else if(msg == MSG_RACE) {
2050 if(type == RACE_SERVER_RECORD) {
2051 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2053 else if(type == RACE_NEW_RANK) {
2054 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2056 else if(type == RACE_NEW_TIME) {
2057 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2059 else if(type == RACE_FAIL) {
2060 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2062 } else if(msg == MSG_KA) {
2063 if(type == KA_PICKUPBALL) {
2064 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2066 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2068 else if(type == KA_DROPBALL) {
2069 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2071 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2076 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2079 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2080 if(msg == MSG_SUICIDE) {
2081 if (type == DEATH_TEAMCHANGE) {
2082 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2083 } else if (type == DEATH_AUTOTEAMCHANGE) {
2084 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2085 } else if (type == DEATH_CAMP) {
2087 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2089 centerprint_hud(_("^1Die camper!"));
2090 } else if (type == DEATH_NOAMMO) {
2092 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2094 centerprint_hud(_("^1You were killed for running out of ammo..."));
2095 } else if (type == DEATH_ROT) {
2097 centerprint_hud(_("^1You need to preserve your health"));
2099 centerprint_hud(_("^1You grew too old without taking your medicine"));
2100 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2102 centerprint_hud(_("^1Don't go against team mates!"));
2104 centerprint_hud(_("^1Don't shoot your team mates!"));
2105 } else if (type == DEATH_QUIET) {
2107 } else { // generic message
2109 centerprint_hud(_("^1You need to be more careful!"));
2111 centerprint_hud(_("^1You killed your own dumb self!"));
2113 } else if(msg == MSG_KILL) {
2114 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2116 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2118 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2120 } else if (type == KILL_FIRST_BLOOD) {
2122 centerprint_hud(_("^1First score"));
2124 centerprint_hud(_("^1First blood"));
2126 } else if (type == KILL_FIRST_VICTIM) {
2128 centerprint_hud(_("^1First casualty"));
2130 centerprint_hud(_("^1First victim"));
2132 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2134 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2136 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2138 } else if (type == KILL_TYPEFRAGGED) {
2140 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2142 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2144 } else if (type == KILL_FRAG) {
2146 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2148 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2150 } else { // generic message
2152 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2154 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2157 } else if(msg == MSG_KILL_ACTION) {
2158 // TODO: invent more centerprints here?
2159 centerprint_hud(_("^1Watch your step!"));
2163 void HUD_Notify (void)
2165 if(!autocvar__hud_configure)
2167 if(!autocvar_hud_panel_notify) return;
2170 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2172 HUD_Panel_UpdateCvars(notify);
2173 HUD_Panel_ApplyFadeAlpha();
2176 mySize = panel_size;
2178 HUD_Panel_DrawBg(1);
2179 if(panel_bg_padding)
2181 pos += '1 1 0' * panel_bg_padding;
2182 mySize -= '2 2 0' * panel_bg_padding;
2185 float entries, height;
2186 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2187 height = mySize_y/entries;
2190 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2191 fontsize = '0.5 0.5 0' * fontheight;
2195 when = autocvar_hud_panel_notify_time;
2197 fadetime = autocvar_hud_panel_notify_fadetime;
2201 vector pos_attacker, pos_victim;
2203 float width_attacker;
2204 string attacker, victim;
2206 float i, j, w, type, step, limit;
2207 if(autocvar_hud_panel_notify_flip) //order items from the top down
2213 else //order items from the bottom up
2220 for(j = kn_index; i != limit; i += step, ++j)
2222 if(autocvar__hud_configure)
2226 else // inverse order
2227 a = entries - 1 - i;
2228 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2229 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2230 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2231 a = bound(0, (when - a) / 4, 1);
2232 goto hud_config_notifyprint;
2235 if (j == KN_MAX_ENTRIES)
2238 if(killnotify_times[j] + when > time)
2242 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2255 type = killnotify_deathtype[j];
2256 w = DEATH_WEAPONOF(type);
2258 // TODO: maybe print in team colors?
2261 if(killnotify_actiontype[j] == 0)
2263 if(type == DEATH_GENERIC)
2267 else if(type == DEATH_NOAMMO)
2269 s = "notify_outofammo";
2271 else if(type == DEATH_KILL)
2273 s = "notify_selfkill";
2275 else if(type == DEATH_CAMP)
2277 s = "notify_camping";
2279 else if(type == KILL_TEAM_RED)
2281 s = "notify_teamkill_red";
2283 else if(type == KILL_TEAM_BLUE)
2285 s = "notify_teamkill_blue";
2287 else if(type == DEATH_DROWN)
2291 else if(type == DEATH_SLIME)
2295 else if(type == DEATH_LAVA)
2299 else if(type == DEATH_FALL)
2303 else if(type == DEATH_SHOOTING_STAR)
2305 s = "notify_shootingstar";
2307 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2311 else if(type == INFO_GOTFLAG)
2313 if(killnotify_victims[j] == "^1RED^7 flag")
2315 s = "notify_red_taken";
2319 s = "notify_blue_taken";
2322 else if(type == INFO_RETURNFLAG)
2324 if(killnotify_victims[j] == "^1RED^7 flag")
2326 s = "notify_red_returned";
2330 s = "notify_blue_returned";
2333 else if(type == INFO_LOSTFLAG)
2335 if(killnotify_victims[j] == "^1RED^7 flag")
2337 s = "notify_red_lost";
2341 s = "notify_blue_lost";
2344 else if(type == INFO_CAPTUREFLAG)
2346 if(killnotify_victims[j] == "^1RED^7 flag")
2348 s = "notify_red_captured";
2352 s = "notify_blue_captured";
2355 else if(type == KA_DROPBALL)
2357 s = "notify_balldropped";
2359 else if(type == KA_PICKUPBALL)
2361 s = "notify_ballpickedup";
2364 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2365 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2366 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2370 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2371 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2374 // X [did action to] Y
2377 if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2379 s = "notify_melee_laser";
2381 else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2383 s = "notify_melee_shotgun";
2385 else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2387 s = "notify_headshot";
2389 else if(WEP_VALID(w))
2391 self = get_weaponinfo(w);
2392 s = strcat("weapon", self.netname);
2394 else if(type == KILL_TEAM_RED)
2396 s = "notify_teamkill_red";
2398 else if(type == KILL_TEAM_BLUE)
2400 s = "notify_teamkill_red";
2402 else if(type == DEATH_TELEFRAG)
2404 s = "notify_telefrag";
2406 else if(type == DEATH_DROWN)
2410 else if(type == DEATH_SLIME)
2414 else if(type == DEATH_LAVA)
2418 else if(type == DEATH_FALL)
2422 else if(type == DEATH_SHOOTING_STAR)
2424 s = "notify_shootingstar";
2426 else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2430 else if(type == RACE_SERVER_RECORD)
2432 s = "race_newrecordserver";
2434 else if(type == RACE_NEW_RANK)
2436 s = "race_newrankyellow";
2438 else if(type == RACE_NEW_TIME)
2442 else if(type == RACE_FAIL)
2447 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2448 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2449 :hud_config_notifyprint
2450 width_attacker = stringwidth(attacker, TRUE, fontsize);
2451 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2452 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2453 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2457 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2468 string seconds_tostring(float sec)
2471 minutes = floor(sec / 60);
2473 sec -= minutes * 60;
2474 return sprintf("%d:%02d", minutes, sec);
2477 void HUD_Timer(void)
2479 if(!autocvar__hud_configure)
2481 if(!autocvar_hud_panel_timer) return;
2484 hud_configure_active_panel = HUD_PANEL_TIMER;
2486 HUD_Panel_UpdateCvars(timer);
2487 HUD_Panel_ApplyFadeAlpha();
2489 draw_beginBoldFont();
2493 mySize = panel_size;
2495 HUD_Panel_DrawBg(1);
2496 if(panel_bg_padding)
2498 pos += '1 1 0' * panel_bg_padding;
2499 mySize -= '2 2 0' * panel_bg_padding;
2503 float timelimit, elapsedTime, timeleft, minutesLeft;
2505 timelimit = getstatf(STAT_TIMELIMIT);
2507 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2508 timeleft = ceil(timeleft);
2510 minutesLeft = floor(timeleft / 60);
2513 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2514 timer_color = '1 1 1'; //white
2515 else if(minutesLeft >= 1)
2516 timer_color = '1 1 0'; //yellow
2518 timer_color = '1 0 0'; //red
2520 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2521 if (time < getstatf(STAT_GAMESTARTTIME)) {
2522 //while restart is still active, show 00:00
2523 timer = seconds_tostring(0);
2525 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2526 timer = seconds_tostring(elapsedTime);
2529 timer = seconds_tostring(timeleft);
2532 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2539 void HUD_Radar(void)
2541 if (!autocvar__hud_configure)
2543 if (hud_panel_radar_maximized)
2545 if (!hud_draw_maximized) return;
2549 if (autocvar_hud_panel_radar == 0) return;
2550 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2554 hud_configure_active_panel = HUD_PANEL_RADAR;
2556 HUD_Panel_UpdateCvars(radar);
2557 HUD_Panel_ApplyFadeAlpha();
2559 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2561 panel_size = autocvar_hud_panel_radar_maximized_size;
2562 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2563 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2564 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2565 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2567 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2568 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2573 mySize = panel_size;
2575 HUD_Panel_DrawBg(1);
2576 if(panel_bg_padding)
2578 pos += '1 1 0' * panel_bg_padding;
2579 mySize -= '2 2 0' * panel_bg_padding;
2584 float scale2d, normalsize, bigsize;
2587 teamradar_origin2d = pos + 0.5 * mySize;
2588 teamradar_size2d = mySize;
2590 if(minimapname == "")
2593 teamradar_loadcvars();
2595 switch(hud_panel_radar_zoommode)
2599 f = current_zoomfraction;
2602 f = 1 - current_zoomfraction;
2612 switch(hud_panel_radar_rotation)
2615 teamradar_angle = view_angles_y - 90;
2618 teamradar_angle = 90 * hud_panel_radar_rotation;
2622 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2623 teamradar_size2d = mySize;
2625 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2627 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2628 if(hud_panel_radar_rotation == 0)
2630 // max-min distance must fit the radar in any rotation
2631 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2635 vector c0, c1, c2, c3, span;
2636 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2637 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2638 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2639 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2641 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2642 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2644 // max-min distance must fit the radar in x=x, y=y
2646 teamradar_size2d_x * scale2d / (1.05 * span_x),
2647 teamradar_size2d_y * scale2d / (1.05 * span_y)
2651 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2652 if(bigsize > normalsize)
2653 normalsize = bigsize;
2657 + (1 - f) * normalsize;
2658 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2660 + (1 - f) * view_origin);
2669 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2671 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2672 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2673 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2674 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2675 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2677 color2 = GetPlayerColor(tm.sv_entnum);
2678 //if(color == COLOR_SPECTATOR || color == color2)
2679 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2681 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2683 drawresetcliparea();
2688 void HUD_UpdatePlayerTeams();
2689 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2692 entity tm = world, pl;
2693 #define SCOREPANEL_MAX_ENTRIES 6
2694 #define SCOREPANEL_ASPECTRATIO 2
2695 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2696 vector fontsize = '1 1 0' * (mySize_y/entries);
2698 vector rgb, score_color;
2700 score_color = '1 1 1';
2702 float name_size = mySize_x*0.75;
2703 float spacing_size = mySize_x*0.04;
2704 const float highlight_alpha = 0.2;
2705 float i = 0, me_printed = 0, first_pl = 0;
2707 if (autocvar__hud_configure)
2709 float players_per_team = 0;
2712 // show team scores in the first line
2713 float score_size = mySize_x / team_count;
2714 players_per_team = max(2, ceil((entries - 1) / team_count));
2715 for(i=0; i<team_count; ++i) {
2716 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2717 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2721 pos_y += fontsize_y;
2723 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2724 for (i=first_pl; i<entries; ++i)
2726 //simulate my score is lower than all displayed players,
2727 //so that I don't appear at all showing pure rankings.
2728 //This is to better show the difference between the 2 ranking views
2729 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2732 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2733 s = GetPlayerName(player_localnum);
2738 s = sprintf(_("Player %d"), i + 1 - first_pl);
2743 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2744 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2745 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2746 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2747 pos_y += fontsize_y;
2752 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2753 HUD_UpdatePlayerTeams();
2756 // show team scores in the first line
2757 float score_size = mySize_x / team_count;
2758 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2759 if(tm.team == COLOR_SPECTATOR)
2761 if (tm.team == myteam)
2762 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2763 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2767 pos_y += fontsize_y;
2768 tm = teams.sort_next;
2773 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2775 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2778 if (i == entries-1 && !me_printed && pl != me)
2779 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2781 for (pl = me.sort_next; pl; pl = pl.sort_next)
2782 if (pl.team != COLOR_SPECTATOR)
2786 rgb = '1 1 0'; //not last but not among the leading players: yellow
2788 rgb = '1 0 0'; //last: red
2795 rgb = '0 1 0'; //first: green
2797 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2800 score_color = GetTeamRGB(pl.team) * 0.8;
2801 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2802 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2803 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2804 pos_y += fontsize_y;
2807 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2810 void HUD_Score(void)
2812 if(!autocvar__hud_configure)
2814 if(!autocvar_hud_panel_score) return;
2815 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2818 hud_configure_active_panel = HUD_PANEL_SCORE;
2820 HUD_Panel_UpdateCvars(score);
2821 HUD_Panel_ApplyFadeAlpha();
2824 mySize = panel_size;
2826 HUD_Panel_DrawBg(1);
2827 if(panel_bg_padding)
2829 pos += '1 1 0' * panel_bg_padding;
2830 mySize -= '2 2 0' * panel_bg_padding;
2833 float score, distribution = 0;
2835 vector distribution_color;
2838 #ifdef COMPAT_XON050_ENGINE
2839 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2841 me = playerslots[player_localentnum - 1];
2844 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2845 string timer, distrtimer;
2847 pl = players.sort_next;
2850 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2851 if(pl.scores[ps_primary] == 0)
2854 score = me.(scores[ps_primary]);
2855 timer = TIME_ENCODED_TOSTRING(score);
2857 draw_beginBoldFont();
2858 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2859 // distribution display
2860 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2862 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2864 if (distribution <= 0) {
2865 distribution_color = '0 1 0';
2869 distribution_color = '1 0 0';
2872 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2874 // race record display
2875 if (distribution <= 0)
2876 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2877 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2879 } else if (!teamplay) { // non-teamgames
2880 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2882 HUD_Score_Rankings(pos, mySize, me, 0);
2885 // me vector := [team/connected frags id]
2886 pl = players.sort_next;
2890 if(autocvar__hud_configure)
2893 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2897 score = me.(scores[ps_primary]);
2898 if(autocvar__hud_configure)
2901 if(distribution >= 5)
2902 distribution_color = eY;
2903 else if(distribution >= 0)
2904 distribution_color = '1 1 1';
2905 else if(distribution >= -5)
2906 distribution_color = '1 1 0';
2908 distribution_color = eX;
2910 string distribution_str;
2911 distribution_str = ftos(distribution);
2912 draw_beginBoldFont();
2913 if (distribution >= 0)
2915 if (distribution > 0)
2916 distribution_str = strcat("+", distribution_str);
2917 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2919 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2920 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2922 } else { // teamgames
2923 float scores_count = 0, row, column, rows = 0, columns = 0;
2924 local noref vector offset = '0 0 0';
2925 vector score_pos, score_size; //for scores other than myteam
2926 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2928 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2930 if (autocvar_hud_panel_score_rankings)
2932 HUD_Score_Rankings(pos, mySize, me, scores_count);
2935 rows = mySize_y/mySize_x;
2936 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2937 // ^^^ ammo item aspect goes here
2939 columns = ceil(scores_count/rows);
2941 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2944 if(score_size_x/score_size_y > 3)
2946 newSize = 3 * score_size_y;
2947 offset_x = score_size_x - newSize;
2948 pos_x += offset_x/2;
2949 score_size_x = newSize;
2953 newSize = 1/3 * score_size_x;
2954 offset_y = score_size_y - newSize;
2955 pos_y += offset_y/2;
2956 score_size_y = newSize;
2960 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2962 float max_fragcount;
2963 max_fragcount = -99;
2964 draw_beginBoldFont();
2966 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2967 if(tm.team == COLOR_SPECTATOR)
2969 score = tm.(teamscores[ts_primary]);
2970 if(autocvar__hud_configure)
2973 if (score > max_fragcount)
2974 max_fragcount = score;
2976 if (spectatee_status == -1)
2978 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2979 if (max_fragcount == score)
2980 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2981 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2989 else if(tm.team == myteam) {
2990 if (max_fragcount == score)
2991 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2992 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2994 if (max_fragcount == score)
2995 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2996 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3006 void HUD_RaceTimer (void)
3008 if(!autocvar__hud_configure)
3010 if(!autocvar_hud_panel_racetimer) return;
3011 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3012 if(spectatee_status == -1) return;
3015 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3017 HUD_Panel_UpdateCvars(racetimer);
3018 HUD_Panel_ApplyFadeAlpha();
3020 draw_beginBoldFont();
3024 mySize = panel_size;
3026 HUD_Panel_DrawBg(1);
3027 if(panel_bg_padding)
3029 pos += '1 1 0' * panel_bg_padding;
3030 mySize -= '2 2 0' * panel_bg_padding;
3033 // always force 4:1 aspect
3034 vector newSize = '0 0 0';
3035 if(mySize_x/mySize_y > 4)
3037 newSize_x = 4 * mySize_y;
3038 newSize_y = mySize_y;
3040 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3044 newSize_y = 1/4 * mySize_x;
3045 newSize_x = mySize_x;
3047 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3052 string s, forcetime;
3054 if(autocvar__hud_configure)
3057 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3058 s = _("^1Intermediate 1 (+15.42)");
3059 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3060 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3061 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3063 else if(race_checkpointtime)
3065 a = bound(0, 2 - (time - race_checkpointtime), 1);
3068 if(a > 0) // just hit a checkpoint?
3070 if(race_checkpoint != 254)
3072 if(race_time && race_previousbesttime)
3073 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3075 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3077 forcetime = TIME_ENCODED_TOSTRING(race_time);
3082 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3084 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3085 if(a > 0) // next one?
3087 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3092 if(s != "" && a > 0)
3094 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3097 if(race_penaltytime)
3099 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3102 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3103 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3109 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3110 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3115 if(race_laptime && race_checkpoint != 255)
3117 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3118 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3123 if(race_mycheckpointtime)
3125 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3126 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3127 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3129 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3131 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3132 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3133 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3136 if(race_penaltytime && !race_penaltyaccumulator)
3138 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3139 a = bound(0, (1 + t - time), 1);
3143 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3145 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3146 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3156 float vote_yescount;
3159 float vote_highlighted; // currently selected vote
3161 float vote_active; // is there an active vote?
3162 float vote_prev; // previous state of vote_active to check for a change
3164 float vote_change; // "time" when vote_active changed
3166 void HUD_VoteWindow(void)
3168 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3171 if (autocvar__hud_configure)
3175 print(_("^1You must answer before entering hud configure mode\n"));
3176 cvar_set("_hud_configure", "0");
3178 if(vote_called_vote)
3179 strunzone(vote_called_vote);
3180 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3181 uid2name_dialog = 1;
3184 if(!autocvar__hud_configure)
3186 if(!autocvar_hud_panel_vote) return;
3188 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3189 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3191 if(panel_bg_alpha_str == "") {
3192 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3194 panel_bg_alpha = stof(panel_bg_alpha_str);
3198 hud_configure_active_panel = HUD_PANEL_VOTE;
3207 if(vote_active != vote_prev) {
3209 vote_prev = vote_active;
3212 if(vote_active || autocvar__hud_configure)
3213 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3215 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3220 HUD_Panel_UpdateCvars(vote);
3221 HUD_Panel_ApplyFadeAlpha();
3225 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3226 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3229 // these must be below above block
3232 mySize = panel_size;
3234 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3235 HUD_Panel_DrawBg(a);
3236 a = panel_fg_alpha * a;
3238 if(panel_bg_padding)
3240 pos += '1 1 0' * panel_bg_padding;
3241 mySize -= '2 2 0' * panel_bg_padding;
3244 // always force 3:1 aspect
3245 vector newSize = '0 0 0';
3246 if(mySize_x/mySize_y > 3)
3248 newSize_x = 3 * mySize_y;
3249 newSize_y = mySize_y;
3251 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3255 newSize_y = 1/3 * mySize_x;
3256 newSize_x = mySize_x;
3258 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3262 s = _("A vote has been called for:");
3264 s = _("Allow servers to store and display your name?");
3265 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3266 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3267 if(autocvar__hud_configure)
3268 s = _("^1Configure the HUD");
3269 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3271 // print the yes/no counts
3272 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3273 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3274 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3275 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3277 // draw the progress bar backgrounds
3278 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3280 // draw the highlights
3281 if(vote_highlighted == 1) {
3282 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3283 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3285 else if(vote_highlighted == -1) {
3286 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3287 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3290 // draw the progress bars
3291 if(vote_yescount && vote_needed)
3293 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3294 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3297 if(vote_nocount && vote_needed)
3299 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3300 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3303 drawresetcliparea();
3306 // Mod icons panel (#10)
3309 float mod_active; // is there any active mod icon?
3311 // Clan Arena HUD modicons
3312 void HUD_Mod_CA(vector pos, vector mySize)
3314 mod_active = 1; // CA should never hide the mod icons panel
3315 float redalive, bluealive;
3316 redalive = getstati(STAT_REDALIVE);
3317 bluealive = getstati(STAT_BLUEALIVE);
3319 vector redpos, bluepos;
3320 if(mySize_x > mySize_y)
3323 bluepos = pos + eY * 0.5 * mySize_y;
3324 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3332 bluepos = pos + eY * 0.5 * mySize_y;
3333 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3335 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3340 // CTF HUD modicon section
3341 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3342 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3343 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3345 void HUD_Mod_CTF_Reset(void)
3347 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3350 void HUD_Mod_CTF(vector pos, vector mySize)
3352 vector redflag_pos, blueflag_pos;
3354 float f; // every function should have that
3356 float redflag, blueflag; // current status
3357 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3360 stat_items = getstati(STAT_ITEMS, 0, 24);
3361 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3362 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3364 if(redflag || blueflag)
3369 if(autocvar__hud_configure)
3375 // when status CHANGES, set old status into prevstatus and current status into status
3376 if (redflag != redflag_prevframe)
3378 redflag_statuschange_time = time;
3379 redflag_prevstatus = redflag_prevframe;
3380 redflag_prevframe = redflag;
3383 if (blueflag != blueflag_prevframe)
3385 blueflag_statuschange_time = time;
3386 blueflag_prevstatus = blueflag_prevframe;
3387 blueflag_prevframe = blueflag;
3390 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3391 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3393 float BLINK_FACTOR = 0.15;
3394 float BLINK_BASE = 0.85;
3396 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3398 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3400 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3402 string red_icon, red_icon_prevstatus;
3403 float red_alpha, red_alpha_prevstatus;
3404 red_alpha = red_alpha_prevstatus = 1;
3406 case 1: red_icon = "flag_red_taken"; break;
3407 case 2: red_icon = "flag_red_lost"; break;
3408 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3410 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3411 red_icon = "flag_red_shielded";
3413 red_icon = string_null;
3416 switch(redflag_prevstatus) {
3417 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3418 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3419 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3422 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3423 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3424 red_icon_prevstatus = "flag_red_shielded";
3426 red_icon_prevstatus = string_null;
3430 string blue_icon, blue_icon_prevstatus;
3431 float blue_alpha, blue_alpha_prevstatus;
3432 blue_alpha = blue_alpha_prevstatus = 1;
3434 case 1: blue_icon = "flag_blue_taken"; break;
3435 case 2: blue_icon = "flag_blue_lost"; break;
3436 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3438 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3439 blue_icon = "flag_blue_shielded";
3441 blue_icon = string_null;
3444 switch(blueflag_prevstatus) {
3445 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3446 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3447 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3450 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3451 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3452 blue_icon_prevstatus = "flag_blue_shielded";
3454 blue_icon_prevstatus = string_null;
3458 if(mySize_x > mySize_y) {
3459 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3461 blueflag_pos = pos + eX * 0.5 * mySize_x;
3464 redflag_pos = pos + eX * 0.5 * mySize_x;
3466 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3468 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3470 blueflag_pos = pos + eY * 0.5 * mySize_y;
3473 redflag_pos = pos + eY * 0.5 * mySize_y;
3475 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3478 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3479 if(red_icon_prevstatus && f < 1)
3480 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3482 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3484 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3485 if(blue_icon_prevstatus && f < 1)
3486 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3488 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3491 // Keyhunt HUD modicon section
3492 float kh_runheretime;
3494 void HUD_Mod_KH_Reset(void)
3499 void HUD_Mod_KH(vector pos, vector mySize)
3501 mod_active = 1; // keyhunt should never hide the mod icons panel
3505 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3507 kh_keys = getstati(STAT_KH_KEYS);
3510 if(mySize_x > mySize_y)
3512 p_y = pos_y + 0.25 * mySize_y;
3513 pa = p - eY * 0.25 * mySize_y;
3515 kh_size_x = mySize_x * 0.25;
3516 kh_size_y = 0.75 * mySize_y;
3517 kh_asize_x = mySize_x * 0.25;
3518 kh_asize_y = mySize_y * 0.25;
3522 p_y = pos_y + 0.125 * mySize_y;
3523 pa = p - eY * 0.125 * mySize_y;
3525 kh_size_x = mySize_x * 0.5;
3526 kh_size_y = 0.375 * mySize_y;
3527 kh_asize_x = mySize_x * 0.5;
3528 kh_asize_y = mySize_y * 0.125;
3535 for(i = 0; i < 4; ++i)
3537 key = floor(kh_keys / pow(32, i)) & 31;
3539 if(keyteam == 30 && keycount <= 4)
3541 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3545 // this yields 8 exactly if "RUN HERE" shows
3550 kh_runheretime = time;
3551 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3556 for(i = 0; i < 4; ++i)
3558 key = floor(kh_keys / pow(32, i)) & 31;
3571 default: // owned or dropped
3576 a = a * panel_fg_alpha;
3577 aa = aa * panel_fg_alpha;
3583 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3586 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3589 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3592 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3597 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3600 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3603 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3606 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3609 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3613 if(mySize_x > mySize_y)
3615 p_x += 0.25 * mySize_x;
3616 pa_x += 0.25 * mySize_x;
3622 p_y = pos_y + 0.625 * mySize_y;
3623 pa_y = pos_y + 0.5 * mySize_y;
3629 p_x += 0.5 * mySize_x;
3630 pa_x += 0.5 * mySize_x;
3636 // Keepaway HUD mod icon
3637 float kaball_prevstatus; // last remembered status
3638 float kaball_statuschange_time; // time when the status changed
3640 // we don't need to reset for keepaway since it immediately
3641 // autocorrects prevstatus as to if the player has the ball or not
3643 void HUD_Mod_Keepaway(vector pos, vector mySize)
3645 mod_active = 1; // keepaway should always show the mod HUD
3647 float BLINK_FACTOR = 0.15;
3648 float BLINK_BASE = 0.85;
3649 float BLINK_FREQ = 5;
3650 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3652 float stat_items = getstati(STAT_ITEMS, 0, 24);
3653 float kaball = (stat_items/IT_KEY1) & 1;
3655 if(kaball != kaball_prevstatus)
3657 kaball_statuschange_time = time;
3658 kaball_prevstatus = kaball;
3661 vector kaball_pos, kaball_size;
3663 if(mySize_x > mySize_y) {
3664 kaball_pos = pos + eX * 0.25 * mySize_x;
3665 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3667 kaball_pos = pos + eY * 0.25 * mySize_y;
3668 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3671 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3672 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3674 if(kaball_prevstatus && f < 1)
3675 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3678 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3682 // Nexball HUD mod icon
3683 void HUD_Mod_NexBall(vector pos, vector mySize)
3685 float stat_items, nb_pb_starttime, dt, p;
3687 stat_items = getstati(STAT_ITEMS, 0, 24);
3688 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3690 if (stat_items & IT_KEY1)
3695 //Manage the progress bar if any
3696 if (nb_pb_starttime > 0)
3698 dt = mod(time - nb_pb_starttime, nb_pb_period);
3699 // one period of positive triangle
3700 p = 2 * dt / nb_pb_period;
3705 HUD_Panel_GetProgressBarColor(nexball);
3706 if(mySize_x > mySize_y)
3707 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3709 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3712 if (stat_items & IT_KEY1)
3713 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3716 // Race/CTS HUD mod icons
3717 float crecordtime_prev; // last remembered crecordtime
3718 float crecordtime_change_time; // time when crecordtime last changed
3719 float srecordtime_prev; // last remembered srecordtime
3720 float srecordtime_change_time; // time when srecordtime last changed
3722 float race_status_time;
3723 float race_status_prev;
3724 string race_status_name_prev;
3725 void HUD_Mod_Race(vector pos, vector mySize)
3727 mod_active = 1; // race should never hide the mod icons panel
3729 me = playerslots[player_localnum];
3731 float f; // yet another function has this
3732 score = me.(scores[ps_primary]);
3734 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3735 return; // no records in the actual race
3737 // clientside personal record
3739 if(gametype == MAPINFO_TYPE_CTS)
3743 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3745 if(score && (score < t || !t)) {
3746 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3747 if(autocvar_cl_autodemo_delete_keeprecords)
3749 f = autocvar_cl_autodemo_delete;
3751 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3755 if(t != crecordtime_prev) {
3756 crecordtime_prev = t;
3757 crecordtime_change_time = time;
3760 vector textPos, medalPos;
3762 if(mySize_x > mySize_y) {
3763 // text on left side
3764 squareSize = min(mySize_y, mySize_x/2);
3765 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3766 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3769 squareSize = min(mySize_x, mySize_y/2);
3770 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3771 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3774 f = time - crecordtime_change_time;
3777 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3781 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3782 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3783 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3787 t = race_server_record;
3788 if(t != srecordtime_prev) {
3789 srecordtime_prev = t;
3790 srecordtime_change_time = time;
3792 f = time - srecordtime_change_time;
3795 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3796 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3798 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3799 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3800 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3801 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3804 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3805 race_status_time = time + 5;
3806 race_status_prev = race_status;
3807 if (race_status_name_prev)
3808 strunzone(race_status_name_prev);
3809 race_status_name_prev = strzone(race_status_name);
3814 a = bound(0, race_status_time - time, 1);
3817 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3821 rank = race_CheckName(race_status_name);
3825 rankname = race_PlaceName(rank);
3828 namepos = medalPos + '0 0.8 0' * squareSize;
3830 rankpos = medalPos + '0 0.15 0' * squareSize;
3832 if(race_status == 0)
3833 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834 else if(race_status == 1) {
3835 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3836 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3837 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3838 } else if(race_status == 2) {
3839 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3840 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3842 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3843 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3844 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3845 } else if(race_status == 3) {
3846 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3847 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3848 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3851 if (race_status_time - time <= 0) {
3852 race_status_prev = -1;
3854 if(race_status_name)
3855 strunzone(race_status_name);
3856 race_status_name = string_null;
3857 if(race_status_name_prev)
3858 strunzone(race_status_name_prev);
3859 race_status_name_prev = string_null;
3863 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3865 float stat, pps_ratio;
3876 stat = getstatf(STAT_DOM_PPS_RED);
3877 pic = "dom_icon_red";
3881 stat = getstatf(STAT_DOM_PPS_BLUE);
3882 pic = "dom_icon_blue";
3886 stat = getstatf(STAT_DOM_PPS_YELLOW);
3887 pic = "dom_icon_yellow";
3892 stat = getstatf(STAT_DOM_PPS_PINK);
3893 pic = "dom_icon_pink";
3897 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3899 if(mySize_x/mySize_y > aspect_ratio)
3901 i = aspect_ratio * mySize_y;
3902 myPos_x = myPos_x + (mySize_x - i) / 2;
3907 i = 1/aspect_ratio * mySize_x;
3908 myPos_y = myPos_y + (mySize_y - i) / 2;
3912 if (layout) // show text too
3915 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3916 if (layout == 2) // average pps
3917 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3918 else // percentage of average pps
3919 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3923 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3926 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3927 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3928 drawresetcliparea();
3932 void HUD_Mod_Dom(vector myPos, vector mySize)
3934 mod_active = 1; // required in each mod function that always shows something
3936 float teams_count = 0;
3937 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3938 if(tm.team != COLOR_SPECTATOR)
3941 float layout = autocvar_hud_panel_modicons_dom_layout;
3942 float rows, columns, aspect_ratio;
3943 rows = mySize_y/mySize_x;
3944 aspect_ratio = (layout) ? 3 : 1;
3945 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3946 columns = ceil(teams_count/rows);
3949 float row = 0, column = 0;
3950 for(i=0; i<teams_count; ++i)
3952 vector pos, itemSize;
3953 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3954 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3956 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3967 float mod_prev; // previous state of mod_active to check for a change
3969 float mod_change; // "time" when mod_active changed
3971 void HUD_ModIcons(void)
3973 if(!autocvar__hud_configure)
3975 if(!autocvar_hud_panel_modicons) return;
3976 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3979 hud_configure_active_panel = HUD_PANEL_MODICONS;
3981 HUD_Panel_UpdateCvars(modicons);
3982 HUD_Panel_ApplyFadeAlpha();
3984 draw_beginBoldFont();
3988 mySize = panel_size;
3990 if(mod_active != mod_prev) {
3992 mod_prev = mod_active;
3995 if(mod_active || autocvar__hud_configure)
3996 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3998 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4001 HUD_Panel_DrawBg(mod_alpha);
4003 if(panel_bg_padding)
4005 pos += '1 1 0' * panel_bg_padding;
4006 mySize -= '2 2 0' * panel_bg_padding;
4009 // these MUST be ran in order to update mod_active
4010 if(gametype == MAPINFO_TYPE_KEYHUNT)
4011 HUD_Mod_KH(pos, mySize);
4012 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4013 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4014 else if(gametype == MAPINFO_TYPE_NEXBALL)
4015 HUD_Mod_NexBall(pos, mySize);
4016 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4017 HUD_Mod_Race(pos, mySize);
4018 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4019 HUD_Mod_CA(pos, mySize);
4020 else if(gametype == MAPINFO_TYPE_DOMINATION)
4021 HUD_Mod_Dom(pos, mySize);
4022 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4023 HUD_Mod_Keepaway(pos, mySize);
4028 // Draw pressed keys (#11)
4030 void HUD_DrawPressedKeys(void)
4032 if(!autocvar__hud_configure)
4034 if(!autocvar_hud_panel_pressedkeys) return;
4035 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4038 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4041 HUD_Panel_UpdateCvars(pressedkeys);
4042 HUD_Panel_ApplyFadeAlpha();
4045 mySize = panel_size;
4047 HUD_Panel_DrawBg(1);
4048 if(panel_bg_padding)
4050 pos += '1 1 0' * panel_bg_padding;
4051 mySize -= '2 2 0' * panel_bg_padding;
4054 // force custom aspect
4055 float aspect = autocvar_hud_panel_pressedkeys_aspect;
4058 vector newSize = '0 0 0';
4059 if(mySize_x/mySize_y > aspect)
4061 newSize_x = aspect * mySize_y;
4062 newSize_y = mySize_y;
4064 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4068 newSize_y = 1/aspect * mySize_x;
4069 newSize_x = mySize_x;
4071 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4077 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4079 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4081 if(autocvar_hud_panel_pressedkeys_attack)
4083 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4088 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4089 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4090 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4092 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4093 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4094 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4097 // Handle chat as a panel (#12)
4101 if(!autocvar__hud_configure)
4103 if (!autocvar_hud_panel_chat)
4105 if (!autocvar_con_chatrect)
4106 cvar_set("con_chatrect", "0");
4109 if(autocvar__con_chat_maximized)
4110 if(!hud_draw_maximized) return;
4113 hud_configure_active_panel = HUD_PANEL_CHAT;
4115 HUD_Panel_UpdateCvars(chat);
4116 HUD_Panel_ApplyFadeAlpha();
4118 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4120 panel_pos_y = panel_bg_border;
4121 panel_size_y = vid_conheight - panel_bg_border * 2;
4122 if(panel_bg == "0") // force a border when maximized
4124 if(precache_pic(panel_bg) == "") {
4125 panel_bg = strcat(hud_skin_path, "/border_default");
4126 if(precache_pic(panel_bg) == "") {
4127 panel_bg = "gfx/hud/default/border_default";
4131 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4136 mySize = panel_size;
4138 HUD_Panel_DrawBg(1);
4140 if(panel_bg_padding)
4142 pos += '1 1 0' * panel_bg_padding;
4143 mySize -= '2 2 0' * panel_bg_padding;
4146 if (!autocvar_con_chatrect)
4147 cvar_set("con_chatrect", "1");
4149 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4150 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4152 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4153 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4155 if(autocvar__hud_configure)
4158 chatsize = '1 1 0' * autocvar_con_chatsize;
4159 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4161 for(i = 0; i < autocvar_con_chat; ++i)
4163 if(i == autocvar_con_chat - 1)
4166 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4167 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4168 pos_y += chatsize_y;
4173 // Engine info panel (#13)
4180 float frametimeavg1; // 1 frame ago
4181 float frametimeavg2; // 2 frames ago
4182 void HUD_EngineInfo(void)
4184 if(!autocvar__hud_configure)
4186 if(!autocvar_hud_panel_engineinfo) return;
4189 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4191 HUD_Panel_UpdateCvars(engineinfo);
4192 HUD_Panel_ApplyFadeAlpha();
4195 mySize = panel_size;
4197 HUD_Panel_DrawBg(1);
4198 if(panel_bg_padding)
4200 pos += '1 1 0' * panel_bg_padding;
4201 mySize -= '2 2 0' * panel_bg_padding;
4204 float currentTime = gettime(GETTIME_REALTIME);
4205 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4207 float currentframetime = currentTime - prevfps_time;
4208 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4209 frametimeavg2 = frametimeavg1;
4210 frametimeavg1 = frametimeavg;
4213 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4214 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4216 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4217 prevfps = (1/currentframetime);
4218 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4220 prevfps_time = currentTime;
4225 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4227 prevfps = framecounter/(currentTime - prevfps_time);
4229 prevfps_time = currentTime;
4234 color = HUD_Get_Num_Color (prevfps, 100);
4235 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4238 // Info messages panel (#14)
4240 #define drawInfoMessage(s)\
4241 if(autocvar_hud_panel_infomessages_flip)\
4242 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4243 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4245 void HUD_InfoMessages(void)
4247 if(!autocvar__hud_configure)
4249 if(!autocvar_hud_panel_infomessages) return;
4252 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4254 HUD_Panel_UpdateCvars(infomessages);
4255 HUD_Panel_ApplyFadeAlpha();
4258 mySize = panel_size;
4260 HUD_Panel_DrawBg(1);
4261 if(panel_bg_padding)
4263 pos += '1 1 0' * panel_bg_padding;
4264 mySize -= '2 2 0' * panel_bg_padding;
4267 // always force 5:1 aspect
4268 vector newSize = '0 0 0';
4269 if(mySize_x/mySize_y > 5)
4271 newSize_x = 5 * mySize_y;
4272 newSize_y = mySize_y;
4274 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4278 newSize_y = 1/5 * mySize_x;
4279 newSize_x = mySize_x;
4281 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4290 fontsize = '0.20 0.20 0' * mySize_y;
4296 if(!autocvar__hud_configure)
4298 if(spectatee_status && !intermission)
4301 if(spectatee_status == -1)
4302 s = _("^1Observing");
4304 #ifdef COMPAT_XON050_ENGINE
4305 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4307 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4311 if(spectatee_status == -1)
4312 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4314 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4317 if(spectatee_status == -1)
4318 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4320 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4323 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4326 if(gametype == MAPINFO_TYPE_ARENA)
4327 s = _("^1Wait for your turn to join");
4328 else if(gametype == MAPINFO_TYPE_LMS)
4331 sk = playerslots[player_localnum];
4332 if(sk.(scores[ps_primary]) >= 666)
4333 s = _("^1Match has already begun");
4334 else if(sk.(scores[ps_primary]) > 0)
4335 s = _("^1You have no more lives left");
4337 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4340 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4343 //show restart countdown:
4344 if (time < getstatf(STAT_GAMESTARTTIME)) {
4346 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4347 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4348 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4349 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4353 if(warmup_stage && !intermission)
4355 s = _("^2Currently in ^1warmup^2 stage!");
4360 if(mod(time, 1) >= 0.5)
4365 if(ready_waiting && !intermission && !spectatee_status)
4367 if(ready_waiting_for_me)
4370 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4372 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4377 s = _("^2Waiting for others to ready up to end warmup...");
4379 s = _("^2Waiting for others to ready up...");
4383 else if(warmup_stage && !intermission && !spectatee_status)
4385 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4389 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4391 float ts_min = 0, ts_max = 0;
4392 tm = teams.sort_next;
4395 for(; tm.sort_next; tm = tm.sort_next)
4397 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4399 if(!ts_min) ts_min = tm.team_size;
4400 else ts_min = min(ts_min, tm.team_size);
4401 if(!ts_max) ts_max = tm.team_size;
4402 else ts_max = max(ts_max, tm.team_size);
4404 if ((ts_max - ts_min) > 1)
4406 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4407 tm = GetTeam(myteam, false);
4409 if (tm.team != COLOR_SPECTATOR)
4410 if (tm.team_size == ts_max)
4411 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4419 s = _("^7Press ^3ESC ^7to show HUD options.");
4421 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4423 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4425 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4430 // Physics panel (#15)
4432 vector acc_prevspeed;
4433 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4434 void HUD_Physics(void)
4436 if(!autocvar__hud_configure)
4438 if(!autocvar_hud_panel_physics) return;
4439 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4440 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4443 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4445 HUD_Panel_UpdateCvars(physics);
4446 HUD_Panel_ApplyFadeAlpha();
4448 draw_beginBoldFont();
4450 HUD_Panel_DrawBg(1);
4451 if(panel_bg_padding)
4453 panel_pos += '1 1 0' * panel_bg_padding;
4454 panel_size -= '2 2 0' * panel_bg_padding;
4457 float acceleration_progressbar_scale = 0;
4458 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4459 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4462 if (autocvar_hud_panel_physics_text_scale <= 0)
4465 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4468 float speed, conversion_factor;
4471 switch(autocvar_hud_panel_physics_speed_unit)
4476 conversion_factor = 1.0;
4480 conversion_factor = 0.0254;
4484 conversion_factor = 0.0254 * 3.6;
4488 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4492 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4496 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4498 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4499 if (autocvar__hud_configure)
4500 speed = floor( max_speed * 0.65 + 0.5 );
4501 else if(autocvar_hud_panel_physics_speed_vertical)
4502 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4504 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4506 //compute acceleration
4507 float acceleration, f;
4508 if (autocvar__hud_configure)
4509 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4512 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4513 f = time - acc_prevtime;
4514 if(autocvar_hud_panel_physics_acceleration_vertical)
4515 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4517 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4519 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4521 acc_prevspeed = vel;
4522 acc_prevtime = time;
4524 f = bound(0, f * 10, 1);
4525 acc_avg = acc_avg * (1 - f) + acceleration * f;
4529 float panel_ar = panel_size_x/panel_size_y;
4530 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4531 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4533 panel_size_x *= 0.5;
4534 if (autocvar_hud_panel_physics_flip)
4535 speed_offset_x = panel_size_x;
4537 acceleration_offset_x = panel_size_x;
4541 panel_size_y *= 0.5;
4542 if (autocvar_hud_panel_physics_flip)
4543 speed_offset_y = panel_size_y;
4545 acceleration_offset_y = panel_size_y;
4547 float speed_baralign, acceleration_baralign;
4548 if (autocvar_hud_panel_physics_baralign == 1)
4549 acceleration_baralign = speed_baralign = 1;
4550 else if(autocvar_hud_panel_physics_baralign == 4)
4551 acceleration_baralign = speed_baralign = 2;
4552 else if (autocvar_hud_panel_physics_flip)
4554 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4555 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4559 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4560 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4562 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4563 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4567 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4569 HUD_Panel_GetProgressBarColor(speed);
4570 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4572 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4573 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4575 tmp_size_x = panel_size_x * 0.75;
4576 tmp_size_y = panel_size_y * text_scale;
4578 tmp_offset_x = panel_size_x - tmp_size_x;
4581 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4582 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4588 tmp_offset_x = tmp_size_x;
4589 if (autocvar_hud_panel_physics_speed_unit_show)
4592 tmp_size_x = panel_size_x * (1 - 0.75);
4593 tmp_size_y = panel_size_y * 0.4 * text_scale;
4594 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4595 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4599 //compute and draw top speed
4600 if (autocvar_hud_panel_physics_topspeed)
4601 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4603 if (autocvar__hud_configure)
4605 top_speed = floor( max_speed * 0.75 + 0.5 );
4610 if (speed >= top_speed)
4613 top_speed_time = time;
4617 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4618 // divide by f to make it start from 1
4619 f = cos( ((time - top_speed_time) / f) * PI/2 );
4621 else //hide top speed 0, it would be stupid
4626 //top speed progressbar peak
4627 if(speed < top_speed)
4628 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4630 float peak_offset_x;
4631 vector peak_size = '0 0 0';
4632 if (speed_baralign == 0)
4633 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4634 else if (speed_baralign == 1)
4635 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4636 else // if (speed_baralign == 2)
4637 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4638 //if speed is not 0 the speed progressbar already fetched the color
4640 HUD_Panel_GetProgressBarColor(speed);
4641 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4642 peak_size_y = panel_size_y;
4643 if (speed_baralign == 2) // draw two peaks, on both sides
4645 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4646 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4649 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4653 tmp_offset_y = panel_size_y * 0.4;
4654 tmp_size_x = panel_size_x * (1 - 0.75);
4655 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4656 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4657 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4665 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4667 if (acceleration < 0)
4668 HUD_Panel_GetProgressBarColor(acceleration_neg);
4670 HUD_Panel_GetProgressBarColor(acceleration);
4672 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4673 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4676 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4678 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4680 if (acceleration_baralign == 1)
4681 tmp_offset_x = panel_size_x - tmp_size_x;
4682 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4683 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4690 tmp_size = panel_size;
4691 tmp_offset = '0 0 0';
4694 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4696 tmp_size_x = panel_size_x;
4697 tmp_size_y = panel_size_y * text_scale;
4699 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4700 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4701 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4706 // CenterPrint (#16)
4708 #define CENTERPRINT_MAX_MSGS 10
4709 #define CENTERPRINT_MAX_ENTRIES 50
4710 #define CENTERPRINT_SPACING 0.7
4712 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4713 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4714 float centerprint_time[CENTERPRINT_MAX_MSGS];
4715 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4716 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4717 float centerprint_showing;
4719 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4723 if(strMessage == "" && new_id == 0)
4726 // strip trailing newlines
4727 j = strlen(strMessage) - 1;
4728 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4730 if (j < strlen(strMessage) - 1)
4731 strMessage = substring(strMessage, 0, j + 1);
4733 if(strMessage == "" && new_id == 0)
4736 // strip leading newlines
4738 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4741 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4743 if(strMessage == "" && new_id == 0)
4746 if (!centerprint_showing)
4747 centerprint_showing = TRUE;
4749 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4751 if (j == CENTERPRINT_MAX_MSGS)
4753 if (new_id && new_id == centerprint_msgID[j])
4755 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4757 // fade out the current msg (duration and countdown_num are ignored)
4758 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4759 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4760 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4763 break; // found a msg with the same id, at position j
4767 if (i == CENTERPRINT_MAX_MSGS)
4769 // a msg with the same id was not found, add the msg at the next position
4771 if (cpm_index == -1)
4772 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4775 if(centerprint_messages[j])
4776 strunzone(centerprint_messages[j]);
4777 centerprint_messages[j] = strzone(strMessage);
4778 centerprint_msgID[j] = new_id;
4780 centerprint_time[j] = -1;
4784 duration = max(1, autocvar_hud_panel_centerprint_time);
4785 centerprint_time[j] = duration;
4786 centerprint_expire_time[j] = time + duration;
4788 centerprint_countdown_num[j] = countdown_num;
4791 void centerprint_hud(string strMessage)
4793 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4796 void reset_centerprint_messages(void)
4799 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4801 centerprint_expire_time[i] = 0;
4802 centerprint_time[i] = 1;
4803 centerprint_msgID[i] = 0;
4804 if(centerprint_messages[i])
4805 strunzone(centerprint_messages[i]);
4806 centerprint_messages[i] = string_null;
4809 float hud_configure_cp_generation_time;
4810 void HUD_CenterPrint (void)
4812 if(!autocvar__hud_configure)
4814 if(!autocvar_hud_panel_centerprint) return;
4816 if (hud_configure_prev && hud_configure_prev != -1)
4817 reset_centerprint_messages();
4821 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4823 if (!hud_configure_prev)
4824 reset_centerprint_messages();
4825 if (time > hud_configure_cp_generation_time)
4830 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4832 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4834 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4835 hud_configure_cp_generation_time = time + 1 + random()*4;
4839 HUD_Panel_UpdateCvars(centerprint);
4841 // this panel doesn't fade when showing the scoreboard
4842 if(autocvar__menu_alpha)
4843 HUD_Panel_ApplyFadeAlpha();
4845 if(scoreboard_fade_alpha)
4847 // move the panel below the scoreboard
4848 if (scoreboard_bottom >= 0.96 * vid_conheight)
4852 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4854 if(target_pos_y > panel_pos_y)
4856 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4857 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4861 HUD_Panel_DrawBg(1);
4863 if (!centerprint_showing)
4866 if(panel_bg_padding)
4868 panel_pos += '1 1 0' * panel_bg_padding;
4869 panel_size -= '2 2 0' * panel_bg_padding;
4872 float entries, height;
4874 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4875 // height = panel_size_y/entries;
4876 // fontsize = '1 1 0' * height;
4877 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4878 fontsize = '1 1 0' * height;
4879 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4882 float a, sz, align, current_msg_pos_y = 0, msg_size;
4886 n = -1; // if no msg will be displayed, n stays -1
4889 if (autocvar_hud_panel_centerprint_flip)
4890 pos_y += panel_size_y;
4891 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4892 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4894 if (j == CENTERPRINT_MAX_MSGS)
4896 if (centerprint_expire_time[j] <= time)
4898 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4900 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4901 if (centerprint_countdown_num[j] == 0)
4903 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4909 // fade the centerprint_hud in/out
4910 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4911 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4912 else if (centerprint_expire_time[j] > time)
4913 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4917 // set the size from fading in/out before subsequent fading
4918 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4920 // also fade it based on positioning
4921 if(autocvar_hud_panel_centerprint_fade_subsequent)
4923 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4924 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4927 // finally set the size based on the new theAlpha from subsequent fading
4928 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4929 drawfontscale = sz * '1 1 0';
4931 if (centerprint_countdown_num[j])
4932 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4934 n = tokenizebyseparator(centerprint_messages[j], "\n");
4936 if (autocvar_hud_panel_centerprint_flip)
4938 // check if the message can be entirely shown
4939 for(k = 0; k < n; ++k)
4941 getWrappedLine_remaining = argv(k);
4942 while(getWrappedLine_remaining)
4944 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4946 pos_y -= fontsize_y;
4948 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4951 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4955 for(k = 0; k < n; ++k)
4957 getWrappedLine_remaining = argv(k);
4958 while(getWrappedLine_remaining)
4960 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4964 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4965 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4966 pos_y += fontsize_y;
4969 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4972 msg_size = pos_y - msg_size;
4973 if (autocvar_hud_panel_centerprint_flip)
4975 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4976 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4977 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4979 if (pos_y < panel_pos_y) // check if the next message can be shown
4981 drawfontscale = '1 1 0';
4987 pos_y += CENTERPRINT_SPACING * fontsize_y;
4988 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4989 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4991 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4993 drawfontscale = '1 1 0';
4998 drawfontscale = '1 1 0';
5001 centerprint_showing = FALSE;
5002 reset_centerprint_messages();
5012 void HUD_Reset (void)
5014 // reset gametype specific icons
5015 if(gametype == MAPINFO_TYPE_KEYHUNT)
5017 else if(gametype == MAPINFO_TYPE_CTF)
5018 HUD_Mod_CTF_Reset();
5021 #define HUD_DrawPanel(id)\
5023 case (HUD_PANEL_RADAR):\
5024 HUD_Radar(); break;\
5025 case (HUD_PANEL_WEAPONS):\
5026 HUD_Weapons(); break;\
5027 case (HUD_PANEL_AMMO):\
5029 case (HUD_PANEL_POWERUPS):\
5030 HUD_Powerups(); break;\
5031 case (HUD_PANEL_HEALTHARMOR):\
5032 HUD_HealthArmor(); break;\
5033 case (HUD_PANEL_NOTIFY):\
5034 HUD_Notify(); break;\
5035 case (HUD_PANEL_TIMER):\
5036 HUD_Timer(); break;\
5037 case (HUD_PANEL_SCORE):\
5038 HUD_Score(); break;\
5039 case (HUD_PANEL_RACETIMER):\
5040 HUD_RaceTimer(); break;\
5041 case (HUD_PANEL_VOTE):\
5042 HUD_VoteWindow(); break;\
5043 case (HUD_PANEL_MODICONS):\
5044 HUD_ModIcons(); break;\
5045 case (HUD_PANEL_PRESSEDKEYS):\
5046 HUD_DrawPressedKeys(); break;\
5047 case (HUD_PANEL_CHAT):\
5049 case (HUD_PANEL_ENGINEINFO):\
5050 HUD_EngineInfo(); break;\
5051 case (HUD_PANEL_INFOMESSAGES):\
5052 HUD_InfoMessages(); break;\
5053 case (HUD_PANEL_PHYSICS):\
5054 HUD_Physics(); break;\
5055 case (HUD_PANEL_CENTERPRINT):\
5056 HUD_CenterPrint(); break;\
5057 } ENDS_WITH_CURLY_BRACE
5059 void HUD_Main (void)
5062 // global hud theAlpha fade
5063 if(menu_enabled == 1)
5066 hud_fade_alpha = (1 - autocvar__menu_alpha);
5068 if(scoreboard_fade_alpha)
5069 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5071 if(autocvar__hud_configure)
5073 HUD_Configure_Exit_Force();
5075 if(intermission == 2) // no hud during mapvote
5077 if (autocvar__hud_configure)
5078 HUD_Configure_Exit_Force();
5081 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5084 // panels that we want to be active together with the scoreboard
5085 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5086 if(scoreboard_fade_alpha == 1)
5092 if(!autocvar__hud_configure && !hud_fade_alpha)
5096 if (hud_skin_prev != autocvar_hud_skin)
5099 strunzone(hud_skin_path);
5100 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5102 strunzone(hud_skin_prev);
5103 hud_skin_prev = strzone(autocvar_hud_skin);
5106 // HUD configure visible grid
5107 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5109 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5110 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5111 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5112 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5115 s = eX + eY * vid_conheight;
5116 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5117 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5119 s = eY + eX * vid_conwidth;
5120 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5121 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5124 #ifdef COMPAT_XON050_ENGINE
5125 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5127 current_player = player_localentnum;
5131 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5135 float hud_dock_color_team = autocvar_hud_dock_color_team;
5136 if((teamplay) && hud_dock_color_team) {
5137 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5138 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5140 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5141 color = '1 0 0' * hud_dock_color_team;
5145 string hud_dock_color = autocvar_hud_dock_color;
5146 if(hud_dock_color == "shirt") {
5147 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5148 color = colormapPaletteColor(floor(f / 16), 0);
5150 else if(hud_dock_color == "pants") {
5151 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5152 color = colormapPaletteColor(mod(f, 16), 1);
5155 color = stov(hud_dock_color);
5159 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5160 if(precache_pic(pic) == "") {
5161 pic = strcat(hud_skin_path, "/dock_medium");
5162 if(precache_pic(pic) == "") {
5163 pic = "gfx/hud/default/dock_medium";
5166 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5169 // cache the panel order into the panel_order array
5170 if(autocvar__hud_panelorder != hud_panelorder_prev) {
5171 for(i = 0; i < HUD_PANEL_NUM; ++i)
5172 panel_order[i] = -1;
5174 float p_num, warning = false;
5175 float argc = tokenize_console(autocvar__hud_panelorder);
5176 if (argc > HUD_PANEL_NUM)
5178 //first detect wrong/missing panel numbers
5179 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5180 p_num = stof(argv(i));
5181 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5182 if (panel_order[p_num] == -1) //found for the first time?
5183 s = strcat(s, ftos(p_num), " ");
5184 panel_order[p_num] = 1; //mark as found
5189 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5190 if (panel_order[i] == -1) {
5192 s = strcat(s, ftos(i), " "); //add missing panel number
5196 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5198 cvar_set("_hud_panelorder", s);
5199 if(hud_panelorder_prev)
5200 strunzone(hud_panelorder_prev);
5201 hud_panelorder_prev = strzone(s);
5203 //now properly set panel_order
5204 tokenize_console(s);
5205 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5206 panel_order[i] = stof(argv(i));
5210 hud_draw_maximized = 0;
5211 // draw panels in order specified by panel_order array
5212 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5213 HUD_DrawPanel(panel_order[i]);
5215 hud_draw_maximized = 1; // panels that may be maximized must check this var
5216 // draw maximized panels on top
5217 if(hud_panel_radar_maximized)
5219 if(autocvar__con_chat_maximized)
5222 if(autocvar__hud_configure)
5226 HUD_Panel_UpdatePosSizeForId(tab_panel)
5227 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5229 if(highlightedPanel != -1)
5231 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5232 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5234 if(!hud_configure_prev || hud_configure_prev == -1)
5236 if(autocvar_hud_cursormode) { setcursormode(1); }
5240 else if (hud_configure_prev && autocvar_hud_cursormode)
5243 hud_configure_prev = autocvar__hud_configure;
5245 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again