7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 // return HUD background color
88 vector HUD_GetBgColor()
92 GetTeamRGB(myteam) * hud_color_bg_team;
94 // allow custom HUD colors in non-teamgames
95 color_x = cvar("hud_color_bg_r");
96 color_y = cvar("hud_color_bg_g");
97 color_z = cvar("hud_color_bg_b");
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
106 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107 if(accuracy >= 100) {
111 else if(accuracy > yellow_accuracy) {
112 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
127 string str, tmp, l_length;
129 vector vsize, num_color;
131 vsize_x = vsize_y = lettersize;
134 // showsign 1: always prefix with minus sign (useful in race distribution display)
135 // showsign 2: always prefix with plus sign (useful in race distribution display)
136 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
138 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
145 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
157 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
166 str = substring(str, l-digits, 999);
168 } else if(l < digits)
169 pos_x += (digits-l) * lettersize;
171 if (highlighted == 1) {
173 hl_size_x = vsize_x * l + vsize_x * 0.2;
174 hl_size_y = vsize_y * 1.1;
177 hl_size_x = hl_size_x + vsize_x;
180 hl_pos_x = pos_x - lettersize/10;
181 hl_pos_y = pos_y - lettersize/20;
184 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
195 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
206 for(i = 0; i < l; ++i)
208 tmp = substring(str, i, 1);
210 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
226 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
231 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
242 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
250 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
253 float stringwidth_colors(string s, vector theSize)
255 return stringwidth(s, TRUE, theSize);
258 float stringwidth_nocolors(string s, vector theSize)
260 return stringwidth(s, FALSE, theSize);
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
272 void centerprint(string strMessage)
274 float i, j, n, hcount;
277 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
279 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
281 if(cvar("scr_centertime") <= 0)
287 // strip trailing newlines
288 j = strlen(strMessage) - 1;
289 while(substring(strMessage, j, 1) == "\n" && j >= 0)
291 strMessage = substring(strMessage, 0, j + 1);
296 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
298 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
300 strMessage = substring(strMessage, j, strlen(strMessage) - j);
301 centerprint_offset_hint = j;
306 // if we get here, we have a message. Initialize its height.
309 n = tokenizebyseparator(strMessage, "\n");
311 for(j = 0; j < n; ++j)
313 getWrappedLine_remaining = argv(j);
314 while(getWrappedLine_remaining)
316 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317 if(centerprint_messages[i])
318 strunzone(centerprint_messages[i]);
319 centerprint_messages[i] = strzone(s);
320 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
323 // half height for empty lines looks better
329 if(i >= CENTERPRINT_MAX_LINES)
335 h = centerprint_fontsize_y*hcount;
337 havail = vid_conheight;
338 if(cvar("con_chatpos") < 0)
339 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340 if(havail > vid_conheight - 70)
341 havail = vid_conheight - 70; // avoid overlapping HUD
343 centerprint_start_x = 0;
346 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
348 // here, the centerprint would cover the crosshair. REALLY BAD.
349 forbiddenmin = vid_conheight * 0.5 - h - 16;
350 forbiddenmax = vid_conheight * 0.5 + 16;
352 allowedmin = scoreboard_bottom;
353 allowedmax = havail - h;
354 preferred = (havail - h)/2;
357 // possible orderings (total: 4! / 4 = 6)
358 // allowedmin allowedmax forbiddenmin forbiddenmax
359 // forbiddenmin forbiddenmax allowedmin allowedmax
360 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
362 // forbidden doesn't matter in this case
363 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
365 // allowedmin forbiddenmin allowedmax forbiddenmax
366 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
368 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
370 // allowedmin forbiddenmin forbiddenmax allowedmax
371 else if(allowedmin < forbiddenmin)
373 // make sure the forbidden zone is not covered
374 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
377 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
379 // forbiddenmin allowedmin allowedmax forbiddenmax
380 else if(allowedmax < forbiddenmax)
382 // it's better to leave the allowed zone (overlap with scoreboard) than
383 // to cover the forbidden zone (crosshair)
384 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385 centerprint_start_y = forbiddenmax;
387 centerprint_start_y = forbiddenmin;
389 // forbiddenmin allowedmin forbiddenmax allowedmax
392 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
395 centerprint_start_y =
398 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
406 centerprint_expire = time + cvar("scr_centertime");
409 void HUD_DrawCenterPrint (void)
416 //if(time > centerprint_expire)
419 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421 //sz = 1.2 / (a + 0.2);
426 pos = centerprint_start;
427 for (i=0; i<centerprint_num; i = i + 1)
429 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430 ts = centerprint_messages[i];
433 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436 pos_y = pos_y + centerprint_fontsize_y;
439 // half height for empty lines looks better
440 pos_y = pos_y + centerprint_fontsize_y * 0.5;
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
446 position_x -= 2 / 3 * strlen(text) * scale_x;
447 drawstring(position, text, scale, rgb, alpha, flag);
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
452 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453 drawstring(position, text, scale, rgb, alpha, flag);
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
465 return strcat(ftos(pos), "th");
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
477 if(histime == 0) // goal hit
481 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
491 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
497 lapstr = strcat(" (-", ftos(lapdelta), "L)");
500 else if(lapdelta < 0)
502 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
506 else if(histime > 0) // anticipation
508 if(mytime >= histime)
509 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
511 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
518 cpname = "Start line";
520 cpname = "Finish line";
522 cpname = strcat("Intermediate ", ftos(cp));
524 cpname = "Finish line";
527 return strcat(col, cpname);
528 else if(hisname == "")
529 return strcat(col, cpname, " (", timestr, ")");
531 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
537 for (i=RANKINGS_CNT-1;i>=0;--i)
538 if(grecordholder[i] == net_name)
549 string HUD_Panel_GetName(float id)
552 case 0: return "weaponicons"; break;
553 case 1: return "inventory"; break;
554 case 2: return "powerups"; break;
555 case 3: return "healtharmor"; break;
556 case 4: return "notify"; break;
557 case 5: return "timer"; break;
558 case 6: return "radar"; break;
559 case 7: return "score"; break;
560 case 8: return "racetimer"; break;
561 case 9: return "vote"; break;
562 case 10: return "modicons"; break;
563 case 11: return "pressedkeys"; break;
569 void HUD_Panel_ExportCfg(string cfgname)
572 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
575 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
579 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
589 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
590 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
594 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
598 // common cvars for all panels
600 for (i = 0; i < panel_cnt; ++i)
602 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
603 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
605 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
619 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
633 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
638 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
642 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
643 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
646 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
649 // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
652 // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
655 mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
658 mySize_y = (1/4) * mySize_x; // 1/4 * width
661 mySize_y = (1/4) * mySize_x; // 1/4 * width
664 mySize_y = (1/4) * mySize_x; // 1/4 * width
667 mySize_y = (1/2) * mySize_x; // 1/2 * width
670 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
679 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
688 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
690 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
699 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
701 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
704 pos_x = vid_conwidth + pos_x;
706 pos_y = vid_conheight + pos_y;
710 float HUD_Panel_GetBorder(float id)
713 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
715 border = cvar_string("hud_bg_border");
719 vector HUD_Panel_GetColor(float id)
721 // TODO: idea: let user choose colors "pants", "shirt"
723 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
725 color = cvar_string("hud_bg_color");
729 float HUD_Panel_GetAlpha(float id)
732 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
734 alpha = cvar_string("hud_bg_alpha");
738 float HUD_Panel_GetPadding(float id)
741 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
743 padding = cvar_string("hud_bg_padding");
744 return stof(padding);
747 // draw the background/borders
748 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
752 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
756 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
758 bg = cvar_string("hud_bg");
760 if(bg == "0" && hud_configure) {
761 bg = "border"; // we probably want to see a background in config mode at all times...
762 alpha = cvar("hud_configure_bg_minalpha");
768 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
771 color = HUD_Panel_GetColor(id);
774 alpha = HUD_Panel_GetAlpha(id);
776 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
780 vector HUD_Panel_GetProgressBarColor(string item)
782 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
785 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
786 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
787 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
798 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
799 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
801 for (i = 0; i < panel_cnt; ++i) {
802 if(i == id || !HUD_Panel_CheckActive(i))
805 targPos = HUD_Panel_GetPos(i);
806 targSize = HUD_Panel_GetSize(i);
808 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
809 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
811 if(myPos_y + mySize_y < targPos_y)
813 if(myPos_y > targPos_y + targSize_y)
816 if(myPos_x + mySize_x < targPos_x)
818 if(myPos_x > targPos_x + targSize_x)
821 // OK, there IS a collision.
823 myCenter_x = myPos_x + 0.5 * mySize_x;
824 myCenter_y = myPos_y + 0.5 * mySize_y;
826 targCenter_x = targPos_x + 0.5 * targSize_x;
827 targCenter_y = targPos_y + 0.5 * targSize_y;
829 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
831 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
832 myTarget_x = targPos_x - myPos_x;
833 else // push it upwards
834 myTarget_y = targPos_y - myPos_y;
836 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
838 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
839 myTarget_x = targPos_x + targSize_x;
840 else // push it upwards
841 myTarget_y = targPos_y - myPos_y;
843 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
845 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
846 myTarget_x = targPos_x - myPos_x;
847 else // push it downwards
848 myTarget_y = targPos_y + targSize_y;
850 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
852 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
853 myTarget_x = targPos_x + targSize_x;
854 else // push it downwards
855 myTarget_y = targPos_y + targSize_y;
863 float HUD_Panel_SetSize(float id, vector mySize)
868 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
871 myPos = HUD_Panel_GetPos(id);
873 // check for collisions
874 if(cvar("hud_configure_checkcollisions"))
875 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
877 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
878 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
880 // cap against panel's own limits
881 mySize = HUD_Panel_CheckLimitSize(id, mySize);
883 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
884 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
886 if(cvar("hud_configure_grid"))
888 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
889 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
892 // TODO: is this needed?
893 // this is to check if (and how) SetPos should be called
894 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
895 didntresize = 3; // didnt resize either
896 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
897 didntresize = 2; // resized Y
898 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
899 didntresize = 1; // resized X
902 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
903 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
907 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
908 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
919 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
920 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
922 for (i = 0; i < panel_cnt; ++i) {
923 if(i == id || !HUD_Panel_CheckActive(i))
926 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
927 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
929 if(myPos_y + mySize_y < targPos_y)
931 if(myPos_y > targPos_y + targSize_y)
934 if(myPos_x + mySize_x < targPos_x)
936 if(myPos_x > targPos_x + targSize_x)
939 // OK, there IS a collision.
941 myCenter_x = myPos_x + 0.5 * mySize_x;
942 myCenter_y = myPos_y + 0.5 * mySize_y;
944 targCenter_x = targPos_x + 0.5 * targSize_x;
945 targCenter_y = targPos_y + 0.5 * targSize_y;
947 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
949 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
950 myTarget_x = targPos_x - mySize_x;
951 else // push it upwards
952 myTarget_y = targPos_y - mySize_y;
954 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
956 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
957 myTarget_x = targPos_x + targSize_x;
958 else // push it upwards
959 myTarget_y = targPos_y - mySize_y;
961 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
963 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
964 myTarget_x = targPos_x - mySize_x;
965 else // push it downwards
966 myTarget_y = targPos_y + targSize_y;
968 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
970 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
971 myTarget_x = targPos_x + targSize_x;
972 else // push it downwards
973 myTarget_y = targPos_y + targSize_y;
980 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
983 oldPos = HUD_Panel_GetPos(id);
986 else if(didntresize == 1)
988 else if(didntresize == 3)
992 mySize = HUD_Panel_GetSize(id);
994 if(cvar("hud_configure_checkcollisions"))
995 pos = HUD_Panel_CheckMove(id, pos, mySize);
997 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
998 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1000 if(cvar("hud_configure_grid"))
1002 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1003 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1006 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1007 pos_x = pos_x - vid_conwidth;
1008 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1009 pos_y = pos_y - vid_conheight;
1012 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1014 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1018 float prevMouseClicked; // previous state
1019 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1021 prevMouseClicked = mouseClicked;
1022 if(nPrimary == K_MOUSE1)
1024 if(bInputType == 0) { // key pressed
1028 if(bInputType == 1) {// key released
1036 vector mousepos, mouseprevpos;
1037 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
1038 vector panel_click_pos; // panel pos (saved only upon a click)
1039 vector panel_click_size; // panel size (saved only upon a click)
1040 float highlightedPanel;
1041 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
1042 void HUD_Panel_Mouse()
1044 if(mouseClicked == 0) {
1045 highlightedPanel = -1;
1046 highlightedAction = 0;
1049 mousepos = mousepos + getmousepos();
1051 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1052 mousepos_y = bound(0, mousepos_y, vid_conheight);
1054 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1062 for(i = 0; i <= panel_cnt; ++i)
1064 panelPos = HUD_Panel_GetPos(i);
1065 panelSize = HUD_Panel_GetSize(i);
1066 border = HUD_Panel_GetBorder(i);
1067 if(prevMouseClicked == 0) {
1069 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1071 highlightedPanel = i;
1072 highlightedAction = 1;
1074 // resize from topleft border
1075 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1077 highlightedPanel = i;
1078 highlightedAction = 2;
1081 // resize from topright border
1082 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1084 highlightedPanel = i;
1085 highlightedAction = 2;
1088 // resize from bottomleft border
1089 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1091 highlightedPanel = i;
1092 highlightedAction = 2;
1095 // resize from bottomright border
1096 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1098 highlightedPanel = i;
1099 highlightedAction = 2;
1104 if(highlightedPanel == i)
1106 if(prevMouseClicked == 0)
1108 panel_click_distance = mousepos - panelPos;
1109 panel_click_pos = panelPos;
1110 panel_click_size = panelSize;
1113 if(highlightedAction == 1)
1114 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1115 else if(highlightedAction == 2)
1117 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1118 if(resizeCorner == 1) {
1119 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1120 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1122 if(resizeCorner == 2) {
1123 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1124 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1125 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1127 if(resizeCorner == 3) {
1128 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1129 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1131 if(resizeCorner == 4) {
1132 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1138 mouseprevpos = mousepos;
1139 prevMouseClicked = mouseClicked;
1142 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1148 */ // maybe one day, since this will be quite complicated
1150 // Weapon icons (#0)
1152 float weaponspace[10];
1153 void HUD_WeaponIcons_Clear()
1156 for(idx = 0; idx < 10; ++idx)
1157 weaponspace[idx] = 0;
1160 entity weaponorder[WEP_MAXCOUNT];
1162 void weaponorder_swap(float i, float j, entity pass)
1166 weaponorder[i] = weaponorder[j];
1170 float weaponorder_cmp(float i, float j, entity pass)
1173 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1176 d = weaponorder[i].weapon - weaponorder[j].weapon;
1180 void HUD_WeaponIcons()
1183 float alpha, stat_weapons; // "constants"
1184 vector pos, mySize, accuracy_color;
1185 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1187 pos = HUD_Panel_GetPos(id);
1188 mySize = HUD_Panel_GetSize(id);
1190 stat_weapons = getstati(STAT_WEAPONS);
1191 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1193 self = get_weaponinfo(i);
1194 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1196 weaponorder[weapon_cnt] = self;
1200 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1202 HUD_Panel_DrawBg(id, pos, mySize);
1204 padding = HUD_Panel_GetPadding(id);
1207 pos += '1 1 0' * padding;
1208 mySize -= '2 2 0' * padding;
1212 weapon_stats = getstati(STAT_DAMAGE_HITS);
1213 weapon_number = weapon_stats & 63;
1214 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1216 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1217 weapon_number = weapon_stats & 63;
1218 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1220 if(cvar_or("hud_weaponicons_fade", 1))
1222 fade = 3.2 - 2 * (time - weapontime);
1223 fade = bound(0.7, fade, 1);
1228 HUD_WeaponIcons_Clear();
1230 float rows, columns;
1231 rows = mySize_y/mySize_x;
1232 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1233 // ^^^ weapon icon aspect goes here
1235 columns = ceil(WEP_COUNT/rows);
1237 for(i = 0; i < weapon_cnt; ++i)
1239 self = weaponorder[i];
1240 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1242 weapid = self.impulse;
1244 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1246 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1247 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1249 // draw background behind currently selected weapon
1250 if(self.weapon == activeweapon)
1251 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1253 // draw the weapon accuracy on the HUD
1254 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1257 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1259 accuracy_color = HUD_AccuracyColor(weapon_stats);
1261 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1264 // draw the weapon icon
1265 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1267 if(cvar_or("hud_weaponicons_number", 1))
1268 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1283 float GetAmmoStat(float i)
1287 case 0: return STAT_SHELLS;
1288 case 1: return STAT_NAILS;
1289 case 2: return STAT_ROCKETS;
1290 case 3: return STAT_CELLS;
1291 case 4: return STAT_FUEL;
1296 float GetAmmoItemCode(float i)
1300 case 0: return IT_SHELLS;
1301 case 1: return IT_NAILS;
1302 case 2: return IT_ROCKETS;
1303 case 3: return IT_CELLS;
1304 case 4: return IT_FUEL;
1309 string GetAmmoPicture(float i)
1313 case 0: return "ammo_shells";
1314 case 1: return "ammo_bullets";
1315 case 2: return "ammo_rockets";
1316 case 3: return "ammo_cells";
1317 case 4: return "ammo_fuel";
1322 void HUD_Inventory()
1328 vector pos, mySize, mysize, mypos;
1329 pos = HUD_Panel_GetPos(id);
1330 mySize = HUD_Panel_GetSize(id);
1332 HUD_Panel_DrawBg(id, pos, mySize);
1334 padding = HUD_Panel_GetPadding(id);
1337 pos += '1 1 0' * padding;
1338 mySize -= '2 2 0' * padding;
1342 stat_items = getstati(STAT_ITEMS);
1343 for (i = 0; i < 4; ++i) {
1345 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1349 if(cvar("hud_inventory_onlycurrent")) {
1350 if (stat_items & GetAmmoItemCode(i)) {
1351 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1353 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1355 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1359 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1361 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1362 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1363 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1364 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1366 mysize_x = 0.25 * mySize_x;
1367 mysize_y = mySize_y;
1368 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1370 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1371 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1372 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1373 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1375 mysize_x = 0.5 * mySize_x;
1376 mysize_y = 0.5 * mySize_y;
1377 } else { // arrange vertically
1379 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1380 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1381 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1382 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1384 mysize_x = mySize_x;
1385 mysize_y = 0.25 * mySize_y;
1388 if (stat_items & GetAmmoItemCode(i))
1389 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1390 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1392 if(stat_items & GetAmmoItemCode(i))
1393 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1395 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1397 if(stat_items & GetAmmoItemCode(i))
1398 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1400 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1410 void HUD_Powerups() {
1413 stat_items = getstati(STAT_ITEMS);
1417 if not(stat_items & IT_STRENGTH)
1418 if not(stat_items & IT_INVINCIBLE)
1421 if (getstati(STAT_HEALTH) <= 0)
1426 pos = HUD_Panel_GetPos(id);
1427 mySize = HUD_Panel_GetSize(id);
1429 HUD_Panel_DrawBg(id, pos, mySize);
1431 padding = HUD_Panel_GetPadding(id);
1434 pos += '1 1 0' * padding;
1435 mySize -= '2 2 0' * padding;
1438 float strength_time, shield_time;
1440 strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1441 shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1451 vector barpos, barsize;
1455 string leftname, rightname;
1456 float leftcnt, rightcnt;
1457 float leftalpha, rightalpha;
1458 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1459 leftname = "strength";
1460 leftcnt = strength_time;
1462 rightname = "shield";
1463 rightcnt = shield_time;
1465 leftname = "shield";
1466 leftcnt = shield_time;
1468 rightname = "strength";
1469 rightcnt = strength_time;
1471 leftalpha = bound(0, leftcnt, 1);
1472 rightalpha = bound(0, rightcnt, 1);
1474 // TODO: tile statusbars?
1475 if (mySize_x/mySize_y > 4)
1479 len = strlen(ftos(leftcnt));
1481 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1482 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1483 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1484 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1485 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1488 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1490 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1493 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1494 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1495 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1500 len = strlen(ftos(rightcnt));
1502 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1503 barpos = pos + eX * 0.5 * mySize_x;
1504 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1505 picpos = pos + eX * 0.5 * mySize_x;
1506 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1508 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1509 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1510 picpos = pos + eX * mySize_x - eX * mySize_y;
1511 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1514 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1515 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1516 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1519 else if (mySize_x/mySize_y > 1.5)
1523 len = strlen(ftos(leftcnt));
1525 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1526 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1527 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1528 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1529 numpos = picpos - eX * len * 0.5 * mySize_y;
1532 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1534 numpos = picpos + eX * 0.5 * mySize_y;
1537 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1538 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1539 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1544 len = strlen(ftos(rightcnt));
1546 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1547 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1548 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1549 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1550 numpos = picpos - eX * len * 0.5 * mySize_y;
1552 barpos = pos + eY * 0.5 * mySize_y;
1553 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1554 picpos = pos + eY * 0.5 * mySize_y;
1555 numpos = picpos + eX * 0.5 * mySize_y;
1558 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1559 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1560 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1567 len = strlen(ftos(leftcnt));
1569 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1571 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1572 picpos = pos + eX * 0.05 * mySize_x;
1573 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1575 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1576 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1577 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1578 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1581 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1582 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1583 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1588 len = strlen(ftos(rightcnt));
1590 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1591 barpos = pos + eX * 0.5 * mySize_x;
1592 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1593 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1594 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1596 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1597 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1598 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1599 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1602 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1603 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1604 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1608 /* TODO: add expand from old code!
1610 if (strength_time) {
1611 dt = strength_time - time;
1616 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1617 bound(0, (ceil(dt) - dt) / 0.5, 1));
1621 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1623 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1627 drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1628 bound(0, -dt / 0.5, 1));
1633 if (invincibility_time) {
1634 dt = invincibility_time - time;
1639 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1640 bound(0, (ceil(dt) - dt) / 0.5, 1));
1644 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1646 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1650 drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1651 bound(0, -dt / 0.5, 1));
1657 // Health/armor (#3)
1659 void HUD_HealthArmor(void)
1663 pos = HUD_Panel_GetPos(id);
1664 mySize = HUD_Panel_GetSize(id);
1666 HUD_Panel_DrawBg(id, pos, mySize);
1668 padding = HUD_Panel_GetPadding(id);
1671 pos += '1 1 0' * padding;
1672 mySize -= '2 2 0' * padding;
1675 float armor, health;
1676 armor = getstati(STAT_ARMOR);
1677 health = getstati(STAT_HEALTH);
1680 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1696 if(hud_hudselector == 2) // combined health and armor display
1699 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1702 num_pos = - '96 28 0';
1706 if(v_z) // fully armored
1708 // here, armorideal > armor
1709 drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1710 drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1714 drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1715 drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1717 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1723 vector barpos, barsize;
1727 string leftname, rightname;
1728 float leftcnt, rightcnt;
1729 float leftactive, rightactive;
1730 float leftalpha, rightalpha;
1732 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1737 leftalpha = min((armor+10)/55, 1);
1739 rightname = "health";
1744 leftname = "health";
1749 rightname = "armor";
1753 rightalpha = min((armor+10)/55, 1);
1756 // TODO: tile statusbars?
1757 if (mySize_x/mySize_y > 5)
1761 len = strlen(ftos(leftcnt));
1763 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1764 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1765 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1766 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1767 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1770 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1772 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1775 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1776 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1777 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1782 len = strlen(ftos(rightcnt));
1784 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1785 barpos = pos + eX * 0.5 * mySize_x;
1786 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1787 picpos = pos + eX * 0.5 * mySize_x;
1788 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1790 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1791 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1792 picpos = pos + eX * mySize_x - eX * mySize_y;
1793 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1796 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1797 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1798 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1802 drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1804 else if (mySize_x/mySize_y > 2)
1808 len = strlen(ftos(leftcnt));
1810 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1811 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1812 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1813 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1814 numpos = picpos - eX * len * 0.5 * mySize_y;
1817 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1819 numpos = picpos + eX * 0.5 * mySize_y;
1822 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1823 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1824 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1829 len = strlen(ftos(rightcnt));
1831 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1832 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1833 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1834 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1835 numpos = picpos - eX * len * 0.5 * mySize_y;
1837 barpos = pos + eY * 0.5 * mySize_y;
1838 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1839 picpos = pos + eY * 0.5 * mySize_y;
1840 numpos = picpos + eX * 0.5 * mySize_y;
1843 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1844 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1845 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1848 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1849 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1850 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1853 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1856 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1862 len = strlen(ftos(leftcnt));
1864 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1866 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1867 picpos = pos + eX * 0.05 * mySize_x;
1868 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1870 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1871 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1872 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1873 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1876 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1877 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1878 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1883 len = strlen(ftos(rightcnt));
1885 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1886 barpos = pos + eX * 0.5 * mySize_x;
1887 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1888 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1889 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1891 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1892 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1893 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1894 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1897 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1898 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1899 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1902 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1904 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1906 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1907 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1910 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1915 // Notification area (#4)
1917 void HUD_Notify (void)
1921 pos = HUD_Panel_GetPos(id);
1922 mySize = HUD_Panel_GetSize(id);
1924 HUD_Panel_DrawBg(id, pos, mySize);
1926 padding = HUD_Panel_GetPadding(id);
1929 pos += '1 1 0' * padding;
1930 mySize -= '2 2 0' * padding;
1935 if(spectatee_status && !intermission)
1937 drawfont = hud_bigfont;
1938 if(spectatee_status == -1)
1941 s = GetPlayerName(spectatee_status - 1);
1942 // spectated player name between HUD and chat area, aligned to the left
1944 pos_y = - 50 - hud_fontsize_spec_y;
1945 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1946 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1947 drawfont = hud_font;
1949 // spectator text in the upper right corner
1950 if(spectatee_status == -1)
1951 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1953 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1955 if(spectatee_status == -1)
1956 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1958 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1960 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1962 if(gametype == GAME_ARENA)
1963 s = "^1Wait for your turn to join";
1964 else if(gametype == GAME_LMS)
1967 sk = playerslots[player_localentnum - 1];
1968 if(sk.(scores[ps_primary]) >= 666)
1969 s = "^1Match has already begun";
1970 else if(sk.(scores[ps_primary]) > 0)
1971 s = "^1You have no more lives left";
1973 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1976 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1978 //show restart countdown:
1979 if (time < getstatf(STAT_GAMESTARTTIME)) {
1981 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1982 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1983 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1986 if(warmup_stage && !intermission)
1988 s = "^2Currently in ^1warmup^2 stage!";
1991 // move more important stuff more to the middle so its more visible
1994 if(mod(time, 1) >= 0.5)
1999 if(ready_waiting && !intermission && !spectatee_status)
2001 if(ready_waiting_for_me)
2004 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2006 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2011 s = strcat("^2Waiting for others to ready up to end warmup...");
2013 s = strcat("^2Waiting for others to ready up...");
2016 else if(warmup_stage && !intermission && !spectatee_status)
2018 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2021 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2023 float ts_min, ts_max;
2024 tm = teams.sort_next;
2027 for(; tm.sort_next; tm = tm.sort_next)
2029 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2031 if(!ts_min) ts_min = tm.team_size;
2032 else ts_min = min(ts_min, tm.team_size);
2033 if(!ts_max) ts_max = tm.team_size;
2034 else ts_max = max(ts_max, tm.team_size);
2036 if ((ts_max - ts_min) > 1)
2038 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2039 tm = GetTeam(myteam, false);
2041 if (tm.team != COLOR_SPECTATOR)
2042 if (tm.team_size == ts_max)
2043 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2056 pos = HUD_Panel_GetPos(id);
2057 mySize = HUD_Panel_GetSize(id);
2059 HUD_Panel_DrawBg(id, pos, mySize);
2061 padding = HUD_Panel_GetPadding(id);
2064 pos += '1 1 0' * padding;
2065 mySize -= '2 2 0' * padding;
2068 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2070 timelimit = getstatf(STAT_TIMELIMIT);
2072 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2073 timeleft = ceil(timeleft);
2074 minutesLeft = floor(timeleft / 60);
2075 secondsLeft = timeleft - minutesLeft*60;
2078 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2079 timer_color = '1 1 1'; //white
2080 else if(minutesLeft >= 1)
2081 timer_color = '1 1 0'; //yellow
2083 timer_color = '1 0 0'; //red
2085 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2086 if (time < getstatf(STAT_GAMESTARTTIME)) {
2087 //while restart is still active, show 00:00
2088 minutes = seconds = 0;
2090 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2091 minutes = floor(elapsedTime / 60);
2092 seconds = elapsedTime - minutes*60;
2095 minutes = minutesLeft;
2096 seconds = secondsLeft;
2101 minutes = min(minutes, 999);
2102 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2103 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2104 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2106 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2111 void HUD_Radar(void)
2115 pos = HUD_Panel_GetPos(id);
2116 mySize = HUD_Panel_GetSize(id);
2118 HUD_Panel_DrawBg(id, pos, mySize);
2120 padding = HUD_Panel_GetPadding(id);
2123 pos += '1 1 0' * padding;
2124 mySize -= '2 2 0' * padding;
2127 local float color1, color2; // color already declared as a global in hud.qc
2130 float scale2d, normalsize, bigsize;
2133 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2134 teamradar_size2d = mySize;
2136 if(minimapname == "")
2139 teamradar_loadcvars();
2141 switch(hud_radar_zoommode)
2145 f = current_zoomfraction;
2148 f = 1 - current_zoomfraction;
2158 switch(hud_radar_rotation)
2161 teamradar_angle = view_angles_y - 90;
2164 teamradar_angle = 90 * hud_radar_rotation;
2168 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2169 teamradar_size2d = mySize;
2171 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2173 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2174 if(hud_radar_rotation == 0)
2176 // max-min distance must fit the radar in any rotation
2177 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2181 vector c0, c1, c2, c3, span;
2182 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2183 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2184 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2185 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2187 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2188 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2190 // max-min distance must fit the radar in x=x, y=y
2192 teamradar_size2d_x * scale2d / (1.05 * span_x),
2193 teamradar_size2d_y * scale2d / (1.05 * span_y)
2197 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2198 if(bigsize > normalsize)
2199 normalsize = bigsize;
2203 + (1 - f) * normalsize;
2204 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2205 f * (mi_min + mi_max) * 0.5
2206 + (1 - f) * view_origin);
2208 color1 = GetPlayerColor(player_localentnum-1);
2209 rgb = GetTeamRGB(color1);
2218 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2220 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2221 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2222 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2223 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2224 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2226 color2 = GetPlayerColor(tm.sv_entnum);
2227 //if(color == COLOR_SPECTATOR || color == color2)
2228 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2230 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2232 drawresetcliparea();
2241 pos = HUD_Panel_GetPos(id);
2242 mySize = HUD_Panel_GetSize(id);
2244 HUD_Panel_DrawBg(id, pos, mySize);
2246 padding = HUD_Panel_GetPadding(id);
2249 pos += '1 1 0' * padding;
2250 mySize -= '2 2 0' * padding;
2253 float score, distribution, leader;
2254 float score_len, distr_len;
2255 vector distribution_color;
2257 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2259 // TODO... this (race part) still uses constant coordinates :/
2260 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2261 /*pl = players.sort_next;
2264 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2265 if(pl.scores[ps_primary] == 0)
2268 score = me.(scores[ps_primary]);
2270 float racemin, racesec, racemsec;
2271 float distsec, distmsec, minusplus;
2273 racemin = floor(score/(60 * TIME_FACTOR));
2274 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2275 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2277 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2278 // distribution display
2279 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2281 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2282 distmsec = fabs(distribution);
2284 distsec = floor(fabs(distribution)/TIME_FACTOR);
2285 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2286 if (distribution < 0)
2290 if (distribution <= 0) {
2291 distribution_color = eY;
2292 minusplus = 1; // minusplus 1: always prefix with minus sign
2295 distribution_color = eX;
2296 minusplus = 2; // minusplus 1: always prefix with plus sign
2298 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2299 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2300 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2302 // race record display
2303 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2304 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2306 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2307 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2308 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2310 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2311 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2313 } else if (!teamplay) { // non-teamgames
2314 // me vector := [team/connected frags id]
2315 pl = players.sort_next;
2322 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2326 score = me.(scores[ps_primary]);
2330 if(distribution >= 5) {
2331 distribution_color = eY;
2333 } else if(distribution >= 0) {
2334 distribution_color = '1 1 1';
2336 } else if(distribution >= -5)
2337 distribution_color = '1 1 0';
2339 distribution_color = eX;
2341 score_len = strlen(ftos(score));
2342 distr_len = strlen(ftos(distribution));
2344 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2346 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2347 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2348 } else { // teamgames
2349 float max_fragcount;
2350 max_fragcount = -99;
2353 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2354 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2356 score = tm.(teamscores[ts_primary]);
2361 score_len = strlen(ftos(score));
2363 if (score > max_fragcount)
2364 max_fragcount = score;
2366 if(tm.team == myteam) {
2367 if (max_fragcount == score)
2370 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2371 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2373 if (max_fragcount == score)
2376 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2377 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2386 void HUD_RaceTimer (void) {
2389 pos = HUD_Panel_GetPos(id);
2390 mySize = HUD_Panel_GetSize(id);
2392 HUD_Panel_DrawBg(id, pos, mySize);
2394 padding = HUD_Panel_GetPadding(id);
2397 pos += '1 1 0' * padding;
2398 mySize -= '2 2 0' * padding;
2401 drawfont = hud_bigfont;
2403 string s, forcetime;
2408 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2409 s = "^1Intermediate 1 (+15.42)";
2410 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2412 else if(race_checkpointtime)
2414 a = bound(0, 2 - (time - race_checkpointtime), 1);
2417 if(a > 0) // just hit a checkpoint?
2419 if(race_checkpoint != 254)
2421 if(race_time && race_previousbesttime)
2422 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2424 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2426 forcetime = TIME_ENCODED_TOSTRING(race_time);
2431 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2433 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2434 if(a > 0) // next one?
2436 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2441 if(s != "" && a > 0)
2443 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2444 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2445 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2449 if(race_penaltytime)
2451 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2454 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2455 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2456 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2457 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2463 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2464 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2465 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2470 if(race_laptime && race_checkpoint != 255)
2472 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2473 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2474 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2479 if(race_mycheckpointtime)
2481 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2482 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2483 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2484 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2485 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2489 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2490 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2491 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2492 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2493 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2496 if(race_penaltytime && !race_penaltyaccumulator)
2498 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2499 a = bound(0, (1 + t - time), 1);
2503 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2505 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2506 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2507 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2508 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2513 drawfont = hud_font;
2518 float vote_yescount;
2521 float vote_highlighted; // currently selected vote
2523 float vote_active; // is there an active vote?
2524 float vote_prev; // previous state of vote_active to check for a change
2526 float vote_change; // "time" when vote_active changed
2528 void HUD_VoteWindow(void)
2532 pos = HUD_Panel_GetPos(id);
2533 mySize = HUD_Panel_GetSize(id);
2537 if(vote_active != vote_prev) {
2539 vote_prev = bound(0, vote_active, 1);
2543 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2545 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2555 HUD_Panel_DrawBg(id, pos, mySize);
2557 padding = HUD_Panel_GetPadding(id);
2560 pos += '1 1 0' * padding;
2561 mySize -= '2 2 0' * padding;
2565 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2567 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2569 s = "A vote has been called for: ";
2570 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2571 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2573 s = "Configure the HUD";
2574 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2576 // print the yes/no counts
2577 s = strcat("Yes: ", ftos(vote_yescount));
2578 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2579 s = strcat("No: ", ftos(vote_nocount));
2580 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2582 // draw the progress bars
2583 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2584 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2586 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2587 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2589 // draw the highlights
2590 if(vote_highlighted == 1) {
2591 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2592 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2594 else if(vote_highlighted == 2) {
2595 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2596 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2599 drawresetcliparea();
2601 else if(!vote_active) {
2602 vote_highlighted = 0;
2606 // Mod icons panel (#10)
2609 // CTF HUD modicon section
2610 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2611 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2612 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2614 void HUD_Mod_CTF_Reset(void)
2616 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2619 void HUD_Mod_CTF(vector pos, vector mySize)
2621 vector redflag_pos, blueflag_pos;
2622 float f; // every function should have that
2624 float redflag, blueflag; // current status
2625 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2628 stat_items = getstati(STAT_ITEMS);
2629 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2630 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2638 // when status CHANGES, set old status into prevstatus and current status into status
2639 if (redflag != redflag_prevframe)
2641 redflag_statuschange_time = time;
2642 redflag_prevstatus = redflag_prevframe;
2643 redflag_prevframe = redflag;
2646 if (blueflag != blueflag_prevframe)
2648 blueflag_statuschange_time = time;
2649 blueflag_prevstatus = blueflag_prevframe;
2650 blueflag_prevframe = blueflag;
2653 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2654 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2656 float BLINK_FACTOR = 0.15;
2657 float BLINK_BASE = 0.85;
2659 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2661 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2663 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2665 string red_icon, red_icon_prevstatus;
2666 float red_alpha, red_alpha_prevstatus;
2667 red_alpha = red_alpha_prevstatus = 1;
2669 case 1: red_icon = "flag_red_taken"; break;
2670 case 2: red_icon = "flag_red_lost"; break;
2671 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2673 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2674 red_icon = "flag_red_shielded";
2676 red_icon = string_null;
2679 switch(redflag_prevstatus) {
2680 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2681 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2682 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2685 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2686 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2687 red_icon_prevstatus = "flag_red_shielded";
2689 red_icon_prevstatus = string_null;
2693 string blue_icon, blue_icon_prevstatus;
2694 float blue_alpha, blue_alpha_prevstatus;
2695 blue_alpha = blue_alpha_prevstatus = 1;
2697 case 1: blue_icon = "flag_blue_taken"; break;
2698 case 2: blue_icon = "flag_blue_lost"; break;
2699 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2701 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2702 blue_icon = "flag_blue_shielded";
2704 blue_icon = string_null;
2707 switch(blueflag_prevstatus) {
2708 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2709 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2710 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2713 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2714 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2715 blue_icon_prevstatus = "flag_blue_shielded";
2717 blue_icon_prevstatus = string_null;
2721 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2723 blueflag_pos = pos + eX * mySize_y;
2726 redflag_pos = pos + eX * mySize_y;
2729 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2730 if(red_icon_prevstatus && f < 1)
2731 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2733 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2735 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2736 if(blue_icon_prevstatus && f < 1)
2737 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2739 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2742 // Keyhunt HUD modicon section
2743 float kh_runheretime;
2745 void HUD_Mod_KH_Reset(void)
2750 void HUD_Mod_KH(vector pos, vector mySize)
2755 vector p, pa, kh_size, kh_asize;
2758 p_y = pos_y + 0.25 * mySize_y;
2760 kh_keys = getstati(STAT_KH_KEYS);
2762 kh_size_x = mySize_x * 0.25;
2763 kh_size_y = 0.75 * mySize_y;
2765 pa = p - eY * 0.25 * mySize_y;
2767 kh_asize_x = mySize_x * 0.25;
2768 kh_asize_y = mySize_y * 0.25;
2774 for(i = 0; i < 4; ++i)
2776 key = floor(kh_keys / pow(32, i)) & 31;
2778 if(keyteam == 30 && keycount <= 4)
2780 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2783 // this yields 8 exactly if "RUN HERE" shows
2788 kh_runheretime = time;
2789 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2794 for(i = 0; i < 4; ++i)
2796 key = floor(kh_keys / pow(32, i)) & 31;
2809 default: // owned or dropped
2814 a = a * hud_alpha_fg;
2815 aa = aa * hud_alpha_fg;
2821 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2824 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2827 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2830 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2835 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2838 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2841 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2844 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2847 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2851 p_x += 0.25 * mySize_x;
2852 pa_x += 0.25 * mySize_x;
2856 // Nexball HUD mod icon
2857 void HUD_Mod_NexBall(vector pos, vector mySize)
2859 float stat_items, nb_pb_starttime, dt, p;
2861 stat_items = getstati(STAT_ITEMS);
2862 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2864 //Manage the progress bar if any
2865 if (nb_pb_starttime > 0)
2867 dt = mod(time - nb_pb_starttime, nb_pb_period);
2868 // one period of positive triangle
2869 p = 2 * dt / nb_pb_period;
2874 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2877 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2879 if (stat_items & IT_KEY1)
2880 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2883 // Race/CTS HUD mod icons
2884 float crecordtime_prev; // last remembered crecordtime
2885 float crecordtime_change_time; // time when crecordtime last changed
2886 float srecordtime_prev; // last remembered srecordtime
2887 float srecordtime_change_time; // time when srecordtime last changed
2889 float race_status_time;
2890 float race_status_prev;
2891 string race_status_name_prev;
2892 void HUD_Mod_Race(vector pos, vector mySize)
2895 me = playerslots[player_localentnum - 1];
2897 float f; // yet another function has this
2898 score = me.(scores[ps_primary]);
2900 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2901 return; // no records in the actual race
2903 drawfont = hud_bigfont;
2905 // clientside personal record
2907 if(gametype == GAME_CTS)
2911 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2913 if(score && (score < t || !t)) {
2914 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2915 if(cvar("cl_autodemo_delete_keeprecords"))
2917 f = cvar("cl_autodemo_delete");
2919 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2923 if(t != crecordtime_prev) {
2924 crecordtime_prev = t;
2925 crecordtime_change_time = time;
2927 f = time - crecordtime_change_time;
2930 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2931 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2933 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2934 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2935 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2936 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2940 t = race_server_record;
2941 if(t != srecordtime_prev) {
2942 srecordtime_prev = t;
2943 srecordtime_change_time = time;
2945 f = time - srecordtime_change_time;
2948 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2949 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2951 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2952 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2953 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2954 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2957 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2958 race_status_time = time + 5;
2959 race_status_prev = race_status;
2960 if (race_status_name_prev)
2961 strunzone(race_status_name_prev);
2962 race_status_name_prev = strzone(race_status_name);
2965 pos_x += mySize_x/2;
2968 a = bound(0, race_status_time - time, 1);
2971 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2975 rank = race_CheckName(race_status_name);
2977 rankname = race_PlaceName(rank);
2979 if(race_status == 0)
2980 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2981 else if(race_status == 1) {
2982 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2983 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2984 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2985 } else if(race_status == 2) {
2986 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2987 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2989 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2990 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2991 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2992 } else if(race_status == 3) {
2993 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2994 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2995 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2998 if (race_status_time - time <= 0) {
2999 race_status_prev = -1;
3001 if(race_status_name)
3002 strunzone(race_status_name);
3003 race_status_name = string_null;
3004 if(race_status_name_prev)
3005 strunzone(race_status_name_prev);
3006 race_status_name_prev = string_null;
3008 drawfont = hud_font;
3011 // TODO: idea: alpha fade in/out empty panels
3012 void HUD_ModIcons(void)
3014 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3018 pos = HUD_Panel_GetPos(id);
3019 mySize = HUD_Panel_GetSize(id);
3021 HUD_Panel_DrawBg(id, pos, mySize);
3023 padding = HUD_Panel_GetPadding(id);
3026 pos += '1 1 0' * padding;
3027 mySize -= '2 2 0' * padding;
3030 // TODO... well make them work in a panel etc
3031 if(gametype == GAME_KEYHUNT)
3032 HUD_Mod_KH(pos, mySize);
3033 else if(gametype == GAME_CTF || hud_configure)
3034 HUD_Mod_CTF(pos, mySize);
3035 else if(gametype == GAME_NEXBALL)
3036 HUD_Mod_NexBall(pos, mySize);
3037 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3038 HUD_Mod_Race(pos, mySize);
3041 // Draw pressed keys (#11)
3043 void HUD_DrawPressedKeys(void)
3047 pos = HUD_Panel_GetPos(id);
3048 mySize = HUD_Panel_GetSize(id);
3050 HUD_Panel_DrawBg(id, pos, mySize);
3052 padding = HUD_Panel_GetPadding(id);
3055 pos += '1 1 0' * padding;
3056 mySize -= '2 2 0' * padding;
3061 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3062 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3063 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3064 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3065 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3066 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3067 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3068 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3077 void HUD_ShowSpeed(void)
3080 float pos, conversion_factor;
3081 string speed, zspeed, unit;
3083 switch(cvar("cl_showspeed_unit"))
3088 conversion_factor = 1.0;
3092 conversion_factor = 1.0;
3096 conversion_factor = 0.0254;
3100 conversion_factor = 0.0254 * 3.6;
3104 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3108 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3112 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3114 numsize_x = numsize_y = cvar("cl_showspeed_size");
3115 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3117 drawfont = hud_bigfont;
3118 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3120 if (cvar("cl_showspeed_z") == 1) {
3121 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3122 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3125 drawfont = hud_font;
3128 vector acc_prevspeed;
3132 void HUD_ShowAcceleration(void)
3134 float acceleration, sz, scale, alpha, f;
3135 vector pos, top, rgb;
3136 top_x = vid_conwidth/2;
3139 f = time - acc_prevtime;
3140 if(cvar("cl_showacceleration_z"))
3141 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3143 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3144 acc_prevspeed = pmove_vel;
3145 acc_prevtime = time;
3147 f = bound(0, f * 10, 1);
3148 acc_avg = acc_avg * (1 - f) + acceleration * f;
3149 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3151 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3153 sz = cvar("cl_showacceleration_size");
3154 scale = cvar("cl_showacceleration_scale");
3155 alpha = cvar("cl_showacceleration_alpha");
3156 if (cvar("cl_showacceleration_color_custom"))
3157 rgb = stov(cvar_string("cl_showacceleration_color"));
3160 if (acceleration < 0) {
3161 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3162 } else if (acceleration > 0) {
3163 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3167 if (acceleration > 0)
3168 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3169 else if (acceleration < 0)
3170 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3173 void HUD_Reset (void)
3175 // reset gametype specific icons
3176 if(gametype == GAME_KEYHUNT)
3178 else if(gametype == GAME_CTF)
3179 HUD_Mod_CTF_Reset();
3182 void HUD_Main (void)
3184 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3185 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3186 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3187 hud_color_bg_team = cvar("hud_color_bg_team");
3189 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3190 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3192 hud_configure = cvar("_hud_configure");
3195 if(cvar_string("hud_dock") != "")
3196 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3198 if(HUD_Panel_CheckActive(0))
3200 if(HUD_Panel_CheckActive(1))
3202 if(HUD_Panel_CheckActive(2))
3204 if(HUD_Panel_CheckActive(3))
3206 if(HUD_Panel_CheckActive(4))
3208 if(HUD_Panel_CheckActive(5))
3211 if(HUD_Panel_CheckActive(6))
3212 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3214 if(HUD_Panel_CheckActive(7))
3216 if(HUD_Panel_CheckActive(8))
3217 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3219 if(HUD_Panel_CheckActive(9))
3221 if(HUD_Panel_CheckActive(10))
3224 if(HUD_Panel_CheckActive(11))
3225 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3226 HUD_DrawPressedKeys();
3228 // TODO hud_'ify these
3229 if (cvar("cl_showspeed"))
3231 if (cvar("cl_showacceleration"))
3232 HUD_ShowAcceleration();