7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
154 void centerprint(string strMessage)
156 float i, j, n, hcount;
159 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
161 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
163 if(autocvar_scr_centertime <= 0)
169 // strip trailing newlines
170 j = strlen(strMessage) - 1;
171 while(substring(strMessage, j, 1) == "\n" && j >= 0)
173 strMessage = substring(strMessage, 0, j + 1);
178 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
180 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
182 strMessage = substring(strMessage, j, strlen(strMessage) - j);
183 centerprint_offset_hint = j;
188 // if we get here, we have a message. Initialize its height.
191 n = tokenizebyseparator(strMessage, "\n");
193 for(j = 0; j < n; ++j)
195 getWrappedLine_remaining = argv(j);
196 while(getWrappedLine_remaining)
198 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200 centerprint_time = time;
201 if(centerprint_messages[i])
202 strunzone(centerprint_messages[i]);
203 centerprint_messages[i] = strzone(s);
204 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
207 // half height for empty lines looks better
213 if(i >= CENTERPRINT_MAX_LINES)
219 h = centerprint_fontsize_y*hcount;
221 havail = vid_conheight;
222 if(autocvar_con_chatpos < 0)
223 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224 if(havail > vid_conheight - 70)
225 havail = vid_conheight - 70; // avoid overlapping HUD
228 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
230 // here, the centerprint would cover the crosshair. REALLY BAD.
231 forbiddenmin = vid_conheight * 0.5 - h - 16;
232 forbiddenmax = vid_conheight * 0.5 + 16;
234 allowedmin = scoreboard_bottom;
235 allowedmax = havail - h;
236 preferred = (havail - h)/2;
239 // possible orderings (total: 4! / 4 = 6)
240 // allowedmin allowedmax forbiddenmin forbiddenmax
241 // forbiddenmin forbiddenmax allowedmin allowedmax
242 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
244 // forbidden doesn't matter in this case
245 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
247 // allowedmin forbiddenmin allowedmax forbiddenmax
248 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
250 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
252 // allowedmin forbiddenmin forbiddenmax allowedmax
253 else if(allowedmin < forbiddenmin)
255 // make sure the forbidden zone is not covered
256 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
259 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
261 // forbiddenmin allowedmin allowedmax forbiddenmax
262 else if(allowedmax < forbiddenmax)
264 // it's better to leave the allowed zone (overlap with scoreboard) than
265 // to cover the forbidden zone (crosshair)
266 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267 centerprint_start_y = forbiddenmax;
269 centerprint_start_y = forbiddenmin;
271 // forbiddenmin allowedmin forbiddenmax allowedmax
274 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
281 centerprint_expire = time + autocvar_scr_centertime;
284 void HUD_DrawCenterPrint (void)
291 if(time - centerprint_time < 0.25)
292 a = (time - centerprint_time) / 0.25;
294 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
301 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
304 pos = centerprint_start;
305 for (i=0; i<centerprint_num; i = i + 1)
307 ts = centerprint_messages[i];
308 drawfontscale = sz * '1 1 0';
309 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
312 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313 pos_y = pos_y + centerprint_fontsize_y;
316 // half height for empty lines looks better
317 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318 drawfontscale = '1 1 0';
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
324 position_x -= 2 / 3 * strlen(text) * scale_x;
325 drawstring(position, text, scale, rgb, alpha, flag);
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
330 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331 drawstring(position, text, scale, rgb, alpha, flag);
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
343 return sprintf(_("%dth"), pos);
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
355 if(histime == 0) // goal hit
359 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
369 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
375 lapstr = sprintf(_(" (-%dL)"), lapdelta);
378 else if(lapdelta < 0)
380 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
384 else if(histime > 0) // anticipation
386 if(mytime >= histime)
387 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
389 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
396 cpname = _("Start line");
398 cpname = _("Finish line");
400 cpname = sprintf(_("Intermediate %d"), cp);
402 cpname = _("Finish line");
405 return strcat(col, cpname);
406 else if(hisname == "")
407 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
409 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
415 for (i=RANKINGS_CNT-1;i>=0;--i)
416 if(grecordholder[i] == net_name)
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
430 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
433 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
439 if(!length_ratio || !theAlpha)
445 if(length_ratio < -1)
448 else if(length_ratio < 0)
452 vector width, height;
454 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455 if(precache_pic(pic) == "") {
456 pic = "gfx/hud/default/progressbar_vertical";
459 if (baralign == 1) // bottom align
460 theOrigin_y += (1 - length_ratio) * theSize_y;
461 else if (baralign == 2) // center align
462 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463 else if (baralign == 3) // center align, positive values down, negative up
466 if (length_ratio > 0)
467 theOrigin_y += theSize_y;
470 theOrigin_y += (1 + length_ratio) * theSize_y;
471 length_ratio = -length_ratio;
474 theSize_y *= length_ratio;
477 width = eX * theSize_x;
478 height = eY * theSize_y;
479 if(theSize_y <= theSize_x * 2)
481 // button not high enough
482 // draw just upper and lower part then
483 square = eY * theSize_y * 0.5;
484 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
490 square = eY * theSize_x;
491 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
492 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
493 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
496 pic = strcat(hud_skin_path, "/", pic);
497 if(precache_pic(pic) == "") {
498 pic = "gfx/hud/default/progressbar";
501 if (baralign == 1) // right align
502 theOrigin_x += (1 - length_ratio) * theSize_x;
503 else if (baralign == 2) // center align
504 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505 else if (baralign == 3) // center align, positive values on the right, negative on the left
508 if (length_ratio > 0)
509 theOrigin_x += theSize_x;
512 theOrigin_x += (1 + length_ratio) * theSize_x;
513 length_ratio = -length_ratio;
516 theSize_x *= length_ratio;
519 width = eX * theSize_x;
520 height = eY * theSize_y;
521 if(theSize_x <= theSize_y * 2)
523 // button not wide enough
524 // draw just left and right part then
525 square = eX * theSize_x * 0.5;
526 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
532 square = eX * theSize_y;
533 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
535 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
546 pic = strcat(hud_skin_path, "/num_leading");
547 if(precache_pic(pic) == "") {
548 pic = "gfx/hud/default/num_leading";
551 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552 if(mySize_x/mySize_y > 2)
553 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
564 weaponorder[i] = weaponorder[j];
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
572 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
577 float GetAmmoStat(float i)
581 case 0: return STAT_SHELLS;
582 case 1: return STAT_NAILS;
583 case 2: return STAT_ROCKETS;
584 case 3: return STAT_CELLS;
585 case 4: return STAT_FUEL;
590 float GetAmmoTypeForWep(float i)
594 case WEP_SHOTGUN: return 0;
595 case WEP_UZI: return 1;
596 case WEP_GRENADE_LAUNCHER: return 2;
597 case WEP_MINE_LAYER: return 2;
598 case WEP_ELECTRO: return 3;
599 case WEP_CRYLINK: return 3;
600 case WEP_HLAC: return 3;
601 case WEP_MINSTANEX: return 3;
602 case WEP_NEX: return 3;
603 case WEP_RIFLE: return 1;
604 case WEP_HAGAR: return 2;
605 case WEP_ROCKET_LAUNCHER: return 2;
606 case WEP_SEEKER: return 2;
607 case WEP_FIREBALL: return 4;
608 case WEP_HOOK: return 3;
613 void HUD_Weapons(void)
615 float i, f, screen_ar;
616 float center_x, center_y;
617 if(hud != HUD_NORMAL) return;
618 if(!autocvar__hud_configure)
620 if(!autocvar_hud_panel_weapons) return;
621 if(spectatee_status == -1) return;
624 hud_configure_active_panel = HUD_PANEL_WEAPONS;
626 float timeout = autocvar_hud_panel_weapons_timeout;
627 float timeout_effect_length, timein_effect_length;
628 if (autocvar_hud_panel_weapons_timeout_effect == 0)
630 timeout_effect_length = 0;
631 timein_effect_length = 0;
635 timeout_effect_length = 0.75;
636 timein_effect_length = 0.375;
639 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
641 weaponprevtime = time;
645 HUD_Panel_UpdateCvars(weapons);
647 // TODO make this configurable
648 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
651 if(weaponorder_bypriority)
652 strunzone(weaponorder_bypriority);
653 if(weaponorder_byimpulse)
654 strunzone(weaponorder_byimpulse);
656 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
657 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
658 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
661 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
663 self = get_weaponinfo(i);
664 if(self.impulse >= 0)
666 weaponorder[weapon_cnt] = self;
670 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
671 weaponorder[i] = NULL;
672 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
674 weaponorder_cmp_str = string_null;
677 float when, fadetime;
678 when = autocvar_hud_panel_weapons_complainbubble_time;
679 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
680 float weapons_st = getstati(STAT_WEAPONS);
682 if (autocvar_hud_panel_weapons_onlyowned)
684 if(autocvar__hud_configure && menu_enabled != 2)
685 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
687 vector old_panel_size;
688 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
690 if(weapons_st & weaponorder[i].weapons)
693 if(!autocvar__hud_configure && (autocvar_hud_panel_weapons_complainbubble && time - complain_weapon_time < when + fadetime))// && complain_weapon >= 0
695 if (weapon_count == 0)
697 // reduce size of the panel
698 if (panel_size_y > panel_size_x)
700 old_panel_size_y = panel_size_y;
701 panel_size_y *= weapon_count / WEP_COUNT;
702 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
706 old_panel_size_x = panel_size_x;
707 panel_size_x *= weapon_count / WEP_COUNT;
708 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
712 weapon_count = WEP_COUNT;
714 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
716 f = (time - (weapontime + timeout)) / timeout_effect_length;
717 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
719 panel_bg_alpha *= (1 - f);
720 panel_fg_alpha *= (1 - f);
722 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
724 f *= f; // for a cooler movement
725 center_x = panel_pos_x + panel_size_x/2;
726 center_y = panel_pos_y + panel_size_y/2;
727 screen_ar = vid_conwidth/vid_conheight;
728 if (center_x/center_y < screen_ar) //bottom left
730 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
731 panel_pos_y += f * (vid_conheight - panel_pos_y);
733 panel_pos_x -= f * (panel_pos_x + panel_size_x);
737 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
738 panel_pos_x += f * (vid_conwidth - panel_pos_x);
740 panel_pos_y -= f * (panel_pos_y + panel_size_y);
743 weaponprevtime = time - (1 - f) * timein_effect_length;
745 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
747 f = (time - weaponprevtime) / timein_effect_length;
748 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
750 panel_bg_alpha *= (f);
751 panel_fg_alpha *= (f);
753 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
755 f *= f; // for a cooler movement
757 center_x = panel_pos_x + panel_size_x/2;
758 center_y = panel_pos_y + panel_size_y/2;
759 screen_ar = vid_conwidth/vid_conheight;
760 if (center_x/center_y < screen_ar) //bottom left
762 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
763 panel_pos_y += f * (vid_conheight - panel_pos_y);
765 panel_pos_x -= f * (panel_pos_x + panel_size_x);
769 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
770 panel_pos_x += f * (vid_conwidth - panel_pos_x);
772 panel_pos_y -= f * (panel_pos_y + panel_size_y);
780 panel_pos += '1 1 0' * panel_bg_padding;
781 panel_size -= '2 2 0' * panel_bg_padding;
784 float weapid, wpnalpha;
786 if(autocvar_hud_panel_weapons_fade)
788 wpnalpha = 3.2 - 2 * (time - weapontime);
789 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
792 wpnalpha = panel_fg_alpha;
795 float aspect = autocvar_hud_panel_weapons_aspect;
796 rows = panel_size_y/panel_size_x;
797 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
799 columns = ceil(weapon_count/rows);
802 float a, type, fullammo;
810 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
811 float barsize_x, barsize_y, baroffset_x, baroffset_y;
812 if (autocvar_hud_panel_weapons_ammo)
814 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
815 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
818 if(wpnsize_x/wpnsize_y > aspect)
820 barsize_x = aspect * wpnsize_y;
821 barsize_y = wpnsize_y;
822 baroffset_x = (wpnsize_x - barsize_x) / 2;
826 barsize_y = 1/aspect * wpnsize_x;
827 barsize_x = wpnsize_x;
828 baroffset_y = (wpnsize_y - barsize_y) / 2;
834 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
836 show_accuracy = true;
837 if (acc_col_x[0] == -1)
838 for (i = 0; i < acc_levels; ++i)
839 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
842 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
844 self = weaponorder[i];
845 if (!self || self.impulse < 0)
847 if (autocvar_hud_panel_weapons_onlyowned)
848 if (!((weapons_st & self.weapons) || (self.weapon == complain_weapon && time - complain_weapon_time < when + fadetime && autocvar_hud_panel_weapons_complainbubble)))
849 //if (!autocvar__hud_configure)
851 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
853 weapid = self.impulse;
855 // draw background behind currently selected weapon
856 if(self.weapon == activeweapon)
857 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
859 // draw the weapon accuracy
862 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
863 if(weapon_stats >= 0)
865 // find the max level lower than weapon_stats
868 while ( j && weapon_stats < acc_lev[j] )
871 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
873 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
875 color = color + factor * (acc_col[j+1] - color);
877 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
881 // draw the weapon icon
882 if(weapons_st & self.weapons)
884 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
886 if(autocvar_hud_panel_weapons_label == 1) // weapon number
887 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
888 else if(autocvar_hud_panel_weapons_label == 2) // bind
889 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
891 // draw ammo status bar
892 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
895 type = GetAmmoTypeForWep(self.weapon);
897 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
902 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
903 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
904 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
905 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
906 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
907 default: fullammo = 60;
911 wpnpos_x + baroffset_x,
912 wpnpos_y + baroffset_y,
913 barsize_x * bound(0, a/fullammo, 1),
915 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
921 // draw a "ghost weapon icon" if you don't have the weapon
924 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
927 // draw the complain message
928 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
932 if(complain_weapon_time + when > time)
935 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
939 if(complain_weapon_time + when > time)
946 if(complain_weapon_type == 0) {
947 s = _("Out of ammo");
948 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
950 else if(complain_weapon_type == 1) {
952 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
955 s = _("Unavailable");
956 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
958 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
959 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
960 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
976 float GetAmmoItemCode(float i)
980 case 0: return IT_SHELLS;
981 case 1: return IT_NAILS;
982 case 2: return IT_ROCKETS;
983 case 3: return IT_CELLS;
984 case 4: return IT_FUEL;
989 string GetAmmoPicture(float i)
993 case 0: return "ammo_shells";
994 case 1: return "ammo_bullets";
995 case 2: return "ammo_rockets";
996 case 3: return "ammo_cells";
997 case 4: return "ammo_fuel";
1002 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1005 if(autocvar__hud_configure)
1007 currently_selected = (itemcode == 2); //rockets always selected
1008 a = 31 + mod(itemcode*93, 128);
1011 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1020 if(currently_selected)
1025 vector picpos, numpos;
1026 if(autocvar_hud_panel_ammo_iconalign)
1029 picpos = myPos + eX * 2 * mySize_y;
1033 numpos = myPos + eX * mySize_y;
1037 if (currently_selected)
1038 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1040 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1041 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1043 if(autocvar_hud_panel_ammo_text)
1046 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1047 else // "ghost" ammo count
1048 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1051 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1052 else // "ghost" ammo icon
1053 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1058 if(hud != HUD_NORMAL) return;
1059 if(!autocvar__hud_configure)
1061 if(!autocvar_hud_panel_ammo) return;
1062 if(spectatee_status == -1) return;
1065 hud_configure_active_panel = HUD_PANEL_AMMO;
1067 HUD_Panel_UpdateCvars(ammo);
1070 mySize = panel_size;
1072 HUD_Panel_DrawBg(1);
1073 if(panel_bg_padding)
1075 pos += '1 1 0' * panel_bg_padding;
1076 mySize -= '2 2 0' * panel_bg_padding;
1079 float rows, columns, row, column;
1081 if (autocvar_hud_panel_ammo_onlycurrent)
1085 rows = mySize_y/mySize_x;
1086 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1087 // ^^^ ammo item aspect goes here
1089 columns = ceil(AMMO_COUNT/rows);
1091 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1096 if(ammo_size_x/ammo_size_y > 3)
1098 newSize = 3 * ammo_size_y;
1099 offset_x = ammo_size_x - newSize;
1100 pos_x += offset_x/2;
1101 ammo_size_x = newSize;
1105 newSize = 1/3 * ammo_size_x;
1106 offset_y = ammo_size_y - newSize;
1107 pos_y += offset_y/2;
1108 ammo_size_y = newSize;
1111 float i, stat_items, currently_selected;
1112 if (autocvar_hud_panel_ammo_onlycurrent)
1114 if(autocvar__hud_configure)
1116 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1119 stat_items = getstati(STAT_ITEMS);
1120 for (i = 0; i < AMMO_COUNT; ++i) {
1121 currently_selected = stat_items & GetAmmoItemCode(i);
1122 if (currently_selected)
1124 DrawAmmoItem(pos, ammo_size, i, true);
1128 return; // nothing to display
1131 stat_items = getstati(STAT_ITEMS);
1132 for (i = 0; i < AMMO_COUNT; ++i) {
1133 currently_selected = stat_items & GetAmmoItemCode(i);
1134 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1139 column = column + 1;
1144 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1146 vector newPos, newSize;
1147 vector picpos, numpos;
1151 if(mySize_y/mySize_x > 2)
1153 newSize_y = 2 * mySize_x;
1154 newSize_x = mySize_x;
1156 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1161 newSize_x = 1/2 * mySize_y;
1162 newSize_y = mySize_y;
1164 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1168 if(icon_right_align)
1171 picpos = newPos + eY * newSize_x;
1176 numpos = newPos + eY * newSize_x;
1180 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181 // make number smaller than icon, it looks better
1182 // reduce only y to draw numbers with different number of digits with the same y size
1183 numpos_y += newSize_y * ((1 - 0.7) / 2);
1185 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1189 if(mySize_x/mySize_y > 3)
1191 newSize_x = 3 * mySize_y;
1192 newSize_y = mySize_y;
1194 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1199 newSize_y = 1/3 * mySize_x;
1200 newSize_x = mySize_x;
1202 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1206 if(icon_right_align) // right align
1209 picpos = newPos + eX * 2 * newSize_y;
1213 numpos = newPos + eX * newSize_y;
1217 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1218 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1221 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1224 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1226 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1231 void HUD_Powerups(void)
1233 float strength_time, shield_time;
1234 if(!autocvar__hud_configure)
1236 if(!autocvar_hud_panel_powerups) return;
1237 if(spectatee_status == -1) return;
1238 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1239 if (getstati(STAT_HEALTH) <= 0) return;
1241 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1242 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1246 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1252 HUD_Panel_UpdateCvars(powerups);
1255 mySize = panel_size;
1257 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1258 if(panel_bg_padding)
1260 pos += '1 1 0' * panel_bg_padding;
1261 mySize -= '2 2 0' * panel_bg_padding;
1264 float panel_ar = mySize_x/mySize_y;
1265 float is_vertical = (panel_ar < 1);
1266 vector shield_offset, strength_offset;
1267 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1270 if (autocvar_hud_panel_powerups_flip)
1271 shield_offset_x = mySize_x;
1273 strength_offset_x = mySize_x;
1278 if (autocvar_hud_panel_powerups_flip)
1279 shield_offset_y = mySize_y;
1281 strength_offset_y = mySize_y;
1284 float shield_baralign, strength_baralign;
1285 float shield_iconalign, strength_iconalign;
1286 if (autocvar_hud_panel_powerups_flip)
1288 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1289 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1290 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1291 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1295 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1296 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1297 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1298 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1303 const float maxshield = 30;
1304 float shield = ceil(shield_time);
1305 if(autocvar_hud_panel_powerups_progressbar)
1307 HUD_Panel_GetProgressBarColor(shield);
1308 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1310 if(autocvar_hud_panel_powerups_text)
1313 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1315 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1321 const float maxstrength = 30;
1322 float strength = ceil(strength_time);
1323 if(autocvar_hud_panel_powerups_progressbar)
1325 HUD_Panel_GetProgressBarColor(strength);
1326 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1328 if(autocvar_hud_panel_powerups_text)
1331 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1333 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1338 // Health/armor (#3)
1341 // prev_* vars contain the health/armor at the previous FRAME
1342 // set to -1 when player is dead or was not playing
1343 float prev_health, prev_armor;
1344 float health_damagetime, armor_damagetime;
1345 float health_beforedamage, armor_beforedamage;
1346 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1347 float old_p_health, old_p_armor;
1348 float old_p_healthtime, old_p_armortime;
1349 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1350 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1351 float prev_p_health, prev_p_armor;
1353 void HUD_HealthArmor(void)
1355 float armor, health, fuel;
1356 if(!autocvar__hud_configure)
1358 if(!autocvar_hud_panel_healtharmor) return;
1359 if(hud != HUD_NORMAL) return;
1360 if(spectatee_status == -1) return;
1362 health = getstati(STAT_HEALTH);
1368 armor = getstati(STAT_ARMOR);
1370 // code to check for spectatee_status changes is in Ent_ClientData()
1371 // prev_p_health and prev_health can be set to -1 there
1373 if (prev_p_health == -1)
1376 health_beforedamage = 0;
1377 armor_beforedamage = 0;
1378 health_damagetime = 0;
1379 armor_damagetime = 0;
1380 prev_health = health;
1382 old_p_health = health;
1383 old_p_armor = armor;
1384 prev_p_health = health;
1385 prev_p_armor = armor;
1387 else if (prev_health == -1)
1389 //start the load effect
1390 health_damagetime = 0;
1391 armor_damagetime = 0;
1395 fuel = getstati(STAT_FUEL);
1399 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1406 HUD_Panel_UpdateCvars(healtharmor);
1409 mySize = panel_size;
1411 HUD_Panel_DrawBg(1);
1412 if(panel_bg_padding)
1414 pos += '1 1 0' * panel_bg_padding;
1415 mySize -= '2 2 0' * panel_bg_padding;
1418 float baralign = autocvar_hud_panel_healtharmor_baralign;
1419 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1421 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1422 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1423 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1426 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1431 float maxtotal = maxhealth + maxarmor;
1433 if(v_z) // NOT fully armored
1435 biggercount = "health";
1436 if(autocvar_hud_panel_healtharmor_progressbar)
1438 HUD_Panel_GetProgressBarColor(health);
1439 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1442 if(autocvar_hud_panel_healtharmor_text)
1443 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1447 biggercount = "armor";
1448 if(autocvar_hud_panel_healtharmor_progressbar)
1450 HUD_Panel_GetProgressBarColor(armor);
1451 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1454 if(autocvar_hud_panel_healtharmor_text)
1455 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1457 if(autocvar_hud_panel_healtharmor_text)
1458 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1462 HUD_Panel_GetProgressBarColor(fuel);
1463 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1468 float panel_ar = mySize_x/mySize_y;
1469 float is_vertical = (panel_ar < 1);
1470 vector health_offset, armor_offset;
1471 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1474 if (autocvar_hud_panel_healtharmor_flip)
1475 health_offset_x = mySize_x;
1477 armor_offset_x = mySize_x;
1482 if (autocvar_hud_panel_healtharmor_flip)
1483 health_offset_y = mySize_y;
1485 armor_offset_y = mySize_y;
1488 float health_baralign, armor_baralign, fuel_baralign;
1489 float health_iconalign, armor_iconalign;
1490 if (autocvar_hud_panel_healtharmor_flip)
1492 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1493 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1494 fuel_baralign = health_baralign;
1495 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1496 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1501 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1502 fuel_baralign = armor_baralign;
1503 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1504 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1509 if(autocvar_hud_panel_healtharmor_progressbar)
1511 HUD_Panel_GetProgressBarColor(health);
1512 float p_health, pain_health_alpha;
1514 pain_health_alpha = 1;
1515 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1517 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1519 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1521 if (time - old_p_healthtime < 1)
1522 old_p_health = prev_p_health;
1524 old_p_health = prev_health;
1525 old_p_healthtime = time;
1527 if (time - old_p_healthtime < 1)
1529 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1530 prev_p_health = p_health;
1533 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1535 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1537 if (time - health_damagetime >= 1)
1538 health_beforedamage = prev_health;
1539 health_damagetime = time;
1541 if (time - health_damagetime < 1)
1543 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1544 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1547 prev_health = health;
1549 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1551 float BLINK_FACTOR = 0.15;
1552 float BLINK_BASE = 0.85;
1553 float BLINK_FREQ = 9;
1554 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1557 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1559 if(autocvar_hud_panel_healtharmor_text)
1560 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1565 if(autocvar_hud_panel_healtharmor_progressbar)
1567 HUD_Panel_GetProgressBarColor(armor);
1570 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1572 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1574 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1576 if (time - old_p_armortime < 1)
1577 old_p_armor = prev_p_armor;
1579 old_p_armor = prev_armor;
1580 old_p_armortime = time;
1582 if (time - old_p_armortime < 1)
1584 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1585 prev_p_armor = p_armor;
1588 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1590 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1592 if (time - armor_damagetime >= 1)
1593 armor_beforedamage = prev_armor;
1594 armor_damagetime = time;
1596 if (time - armor_damagetime < 1)
1598 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1599 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1604 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1606 if(autocvar_hud_panel_healtharmor_text)
1607 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1613 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1617 mySize_x *= 2; //restore full panel size
1618 else if (panel_ar < 1/4)
1619 mySize_y *= 2; //restore full panel size
1620 HUD_Panel_GetProgressBarColor(fuel);
1621 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1626 // Notification area (#4)
1629 string Weapon_SuicideMessage(float deathtype)
1631 w_deathtype = deathtype;
1632 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1633 return w_deathtypestring;
1636 string Weapon_KillMessage(float deathtype)
1638 w_deathtype = deathtype;
1639 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1640 return w_deathtypestring;
1643 #define KN_MAX_ENTRIES 10
1645 float killnotify_times[KN_MAX_ENTRIES];
1646 float killnotify_deathtype[KN_MAX_ENTRIES];
1647 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1648 string killnotify_attackers[KN_MAX_ENTRIES];
1649 string killnotify_victims[KN_MAX_ENTRIES];
1650 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1654 kn_index = KN_MAX_ENTRIES-1;
1655 killnotify_times[kn_index] = time;
1656 killnotify_deathtype[kn_index] = wpn;
1657 killnotify_actiontype[kn_index] = actiontype;
1658 if(killnotify_attackers[kn_index])
1659 strunzone(killnotify_attackers[kn_index]);
1660 killnotify_attackers[kn_index] = strzone(attacker);
1661 if(killnotify_victims[kn_index])
1662 strunzone(killnotify_victims[kn_index]);
1663 killnotify_victims[kn_index] = strzone(victim);
1666 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1669 float alsoprint, gentle;
1670 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1671 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1673 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1676 if(msg == MSG_SUICIDE) {
1677 w = DEATH_WEAPONOF(type);
1679 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1681 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1682 } else if (type == DEATH_KILL) {
1683 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1685 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1686 } else if (type == DEATH_ROT) {
1687 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1689 print (sprintf(_("^1%s^1 died\n"), s1));
1690 } else if (type == DEATH_NOAMMO) {
1691 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1693 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1694 } else if (type == DEATH_CAMP) {
1695 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1697 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1698 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1699 HUD_KillNotify_Push(s1, "", 0, type);
1701 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1702 } else if (type == DEATH_CHEAT) {
1703 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1705 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1706 } else if (type == DEATH_FIRE) {
1707 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1709 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1710 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1711 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1713 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1716 if (stof(s2) > 2) // killcount > 2
1717 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1718 } else if(msg == MSG_KILL) {
1719 w = DEATH_WEAPONOF(type);
1721 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1722 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1724 HUD_KillNotify_Push(s1, s2, 1, type);
1727 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1729 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1730 HUD_KillNotify_Push(s1, s2, 1, type);
1734 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1736 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1739 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1741 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1743 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1745 else if (stof(s2) > 2) {
1747 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1749 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1752 else if(type == KILL_FIRST_BLOOD)
1753 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1754 else if (type == DEATH_TELEFRAG) {
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1757 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1759 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1761 else if (type == DEATH_DROWN) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1764 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1766 else if (type == DEATH_SLIME) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1769 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1771 else if (type == DEATH_LAVA) {
1772 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1774 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1776 else if (type == DEATH_FALL) {
1777 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1779 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1781 else if (type == DEATH_SHOOTING_STAR) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1784 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1786 else if (type == DEATH_SWAMP) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1791 else if (type == DEATH_HURTTRIGGER)
1793 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1795 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1796 } else if(type == DEATH_VHCRUSH) {
1797 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1799 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1800 } else if(type == DEATH_SBMINIGUN) {
1801 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1803 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1804 } else if(type == DEATH_SBROCKET) {
1805 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1807 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1808 } else if(type == DEATH_SBBLOWUP) {
1809 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1811 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1812 } else if(type == DEATH_WAKIGUN) {
1813 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1815 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1816 } else if(type == DEATH_WAKIROCKET) {
1817 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1819 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1820 } else if(type == DEATH_WAKIBLOWUP) {
1821 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1823 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1824 } else if(type == DEATH_RAPTOR_CANNON) {
1825 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1827 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1828 } else if(type == DEATH_RAPTOR_BOMB) {
1829 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1831 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1832 } else if(type == DEATH_RAPTOR_DEATH) {
1833 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1835 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1836 } else if(type == DEATH_TURRET) {
1837 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1839 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1840 } else if(type == DEATH_TOUCHEXPLODE) {
1841 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1843 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1844 } else if(type == DEATH_CHEAT) {
1845 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1847 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1848 } else if (type == DEATH_FIRE) {
1849 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1851 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1852 } else if (type == DEATH_CUSTOM) {
1853 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1855 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1856 } else if (type == DEATH_HURTTRIGGER) {
1857 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1859 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1861 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1863 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1865 } else if(msg == MSG_SPREE) {
1866 if(type == KILL_END_SPREE) {
1868 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1870 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1871 } else if(type == KILL_SPREE) {
1873 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1875 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1876 } else if(type == KILL_SPREE_3) {
1878 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1880 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1881 } else if(type == KILL_SPREE_5) {
1883 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1885 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1886 } else if(type == KILL_SPREE_10) {
1888 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1890 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1891 } else if(type == KILL_SPREE_15) {
1893 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1895 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1896 } else if(type == KILL_SPREE_20) {
1898 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1900 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1901 } else if(type == KILL_SPREE_25) {
1903 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1905 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1906 } else if(type == KILL_SPREE_30) {
1908 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1910 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1912 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1913 if (type == DEATH_DROWN) {
1914 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1918 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1920 print (sprintf(_("^1%s^1 drowned\n"), s1));
1922 } else if (type == DEATH_SLIME) {
1923 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1925 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1926 } else if (type == DEATH_LAVA) {
1927 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1931 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1933 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1935 } else if (type == DEATH_FALL) {
1936 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1940 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1942 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1944 } else if (type == DEATH_SHOOTING_STAR) {
1945 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1947 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1948 } else if (type == DEATH_SWAMP) {
1949 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1955 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1957 } else if(type == DEATH_TURRET) {
1958 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1960 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1961 } else if (type == DEATH_CUSTOM) {
1962 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1964 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1965 } else if (type == DEATH_HURTTRIGGER) {
1966 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1968 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1969 } else if(type == DEATH_TOUCHEXPLODE) {
1970 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1972 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1973 } else if(type == DEATH_CHEAT) {
1974 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1976 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1977 } else if(type == DEATH_FIRE) {
1978 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1982 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1984 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1987 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1993 print (sprintf(_("^1%s^1 died\n"), s1));
1996 } else if(msg == MSG_KILL_ACTION_SPREE) {
1998 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2000 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2001 } else if(msg == MSG_INFO) {
2002 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2003 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2004 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2005 } else if(type == INFO_LOSTFLAG) {
2006 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2007 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2008 } else if(type == INFO_PICKUPFLAG) {
2009 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2010 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2011 } else if(type == INFO_RETURNFLAG) {
2012 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2013 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2014 } else if(type == INFO_CAPTUREFLAG) {
2015 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2016 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2018 } else if(msg == MSG_RACE) {
2019 if(type == RACE_SERVER_RECORD) {
2020 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2022 else if(type == RACE_NEW_RANK) {
2023 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2025 else if(type == RACE_NEW_TIME) {
2026 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2028 else if(type == RACE_FAIL) {
2029 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2031 } else if(msg == MSG_KA) {
2032 if(type == KA_PICKUPBALL) {
2033 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2035 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2037 else if(type == KA_DROPBALL) {
2038 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2040 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2045 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2047 void HUD_Centerprint(string s1, string s2, float type, float msg)
2050 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2051 if(msg == MSG_SUICIDE) {
2052 if (type == DEATH_TEAMCHANGE) {
2053 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2054 } else if (type == DEATH_AUTOTEAMCHANGE) {
2055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2056 } else if (type == DEATH_CAMP) {
2058 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2060 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2061 } else if (type == DEATH_NOAMMO) {
2063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2065 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2066 } else if (type == DEATH_ROT) {
2068 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2070 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2071 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2073 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2076 } else if (type == DEATH_QUIET) {
2078 } else { // generic message
2080 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2082 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2084 } else if(msg == MSG_KILL) {
2085 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2087 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
2089 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
2091 } else if (type == KILL_FIRST_BLOOD) {
2093 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2095 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2097 } else if (type == KILL_FIRST_VICTIM) {
2099 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2101 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2103 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2105 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2107 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2109 } else if (type == KILL_TYPEFRAGGED) {
2111 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2113 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2115 } else if (type == KILL_FRAG) {
2117 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2119 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2121 } else { // generic message
2123 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2125 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2128 } else if(msg == MSG_KILL_ACTION) {
2129 // TODO: invent more centerprints here?
2130 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2134 void HUD_Notify (void)
2136 if(!autocvar__hud_configure)
2138 if(!autocvar_hud_panel_notify) return;
2141 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2143 HUD_Panel_UpdateCvars(notify);
2146 mySize = panel_size;
2148 HUD_Panel_DrawBg(1);
2149 if(panel_bg_padding)
2151 pos += '1 1 0' * panel_bg_padding;
2152 mySize -= '2 2 0' * panel_bg_padding;
2155 float entries, height;
2156 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2157 height = mySize_y/entries;
2160 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2161 fontsize = '0.5 0.5 0' * fontheight;
2165 when = autocvar_hud_panel_notify_time;
2167 fadetime = autocvar_hud_panel_notify_fadetime;
2171 vector pos_attacker, pos_victim;
2173 float width_attacker;
2174 string attacker, victim;
2176 float i, j, w, step, limit;
2177 if(autocvar_hud_panel_notify_flip) //order items from the top down
2183 else //order items from the bottom up
2190 for(j = kn_index; i != limit; i += step, ++j)
2192 if(autocvar__hud_configure)
2196 else // inverse order
2197 a = entries - 1 - i;
2198 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2199 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2200 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2201 a = bound(0, (when - a) / 4, 1);
2202 goto hud_config_notifyprint;
2205 if (j == KN_MAX_ENTRIES)
2208 if(killnotify_times[j] + when > time)
2212 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2226 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2228 // TODO: maybe print in team colors?
2231 if(killnotify_actiontype[j] == 0)
2233 if(killnotify_deathtype[j] == DEATH_GENERIC)
2237 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2239 s = "notify_outofammo";
2241 else if(killnotify_deathtype[j] == DEATH_KILL)
2243 s = "notify_selfkill";
2245 else if(killnotify_deathtype[j] == DEATH_CAMP)
2247 s = "notify_camping";
2249 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2251 s = "notify_teamkill_red";
2253 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2255 s = "notify_teamkill_blue";
2257 else if(killnotify_deathtype[j] == DEATH_DROWN)
2261 else if(killnotify_deathtype[j] == DEATH_SLIME)
2265 else if(killnotify_deathtype[j] == DEATH_LAVA)
2269 else if(killnotify_deathtype[j] == DEATH_FALL)
2273 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2275 s = "notify_shootingstar";
2277 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2281 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2283 if(killnotify_victims[j] == "^1RED^7 flag")
2285 s = "notify_red_taken";
2289 s = "notify_blue_taken";
2292 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2294 if(killnotify_victims[j] == "^1RED^7 flag")
2296 s = "notify_red_returned";
2300 s = "notify_blue_returned";
2303 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2305 if(killnotify_victims[j] == "^1RED^7 flag")
2307 s = "notify_red_lost";
2311 s = "notify_blue_lost";
2314 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2316 if(killnotify_victims[j] == "^1RED^7 flag")
2318 s = "notify_red_captured";
2322 s = "notify_blue_captured";
2325 else if(killnotify_deathtype[j] == KA_DROPBALL)
2327 s = "notify_balldropped";
2329 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2331 s = "notify_ballpickedup";
2334 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2335 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2336 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2340 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2341 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2344 // X [did action to] Y
2347 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2349 s = "notify_melee_laser";
2351 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2353 s = "notify_melee_shotgun";
2355 else if(WEP_VALID(w))
2357 self = get_weaponinfo(w);
2358 s = strcat("weapon", self.netname);
2360 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2362 s = "notify_teamkill_red";
2364 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2366 s = "notify_teamkill_red";
2368 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2370 s = "notify_telefrag";
2372 else if(killnotify_deathtype[j] == DEATH_DROWN)
2376 else if(killnotify_deathtype[j] == DEATH_SLIME)
2380 else if(killnotify_deathtype[j] == DEATH_LAVA)
2384 else if(killnotify_deathtype[j] == DEATH_FALL)
2388 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2390 s = "notify_shootingstar";
2392 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2396 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2398 s = "notify_headshot";
2400 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2402 s = "race_newrecordserver";
2404 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2406 s = "race_newrankyellow";
2408 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2412 else if(killnotify_deathtype[j] == RACE_FAIL)
2417 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2418 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2419 :hud_config_notifyprint
2420 width_attacker = stringwidth(attacker, TRUE, fontsize);
2421 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2422 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2423 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2427 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2428 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2429 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2438 string seconds_tostring(float sec)
2441 minutes = floor(sec / 60);
2443 sec -= minutes * 60;
2444 return sprintf("%d:%02d", minutes, sec);
2447 void HUD_Timer(void)
2449 if(!autocvar__hud_configure)
2451 if(!autocvar_hud_panel_timer) return;
2454 hud_configure_active_panel = HUD_PANEL_TIMER;
2456 HUD_Panel_UpdateCvars(timer);
2459 mySize = panel_size;
2461 HUD_Panel_DrawBg(1);
2462 if(panel_bg_padding)
2464 pos += '1 1 0' * panel_bg_padding;
2465 mySize -= '2 2 0' * panel_bg_padding;
2469 float timelimit, elapsedTime, timeleft, minutesLeft;
2471 timelimit = getstatf(STAT_TIMELIMIT);
2473 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2474 timeleft = ceil(timeleft);
2476 minutesLeft = floor(timeleft / 60);
2479 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2480 timer_color = '1 1 1'; //white
2481 else if(minutesLeft >= 1)
2482 timer_color = '1 1 0'; //yellow
2484 timer_color = '1 0 0'; //red
2486 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2487 if (time < getstatf(STAT_GAMESTARTTIME)) {
2488 //while restart is still active, show 00:00
2489 timer = seconds_tostring(0);
2491 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2492 timer = seconds_tostring(elapsedTime);
2495 timer = seconds_tostring(timeleft);
2498 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2503 void HUD_Radar(void)
2505 if (!autocvar__hud_configure)
2507 if (autocvar_hud_panel_radar == 0) return;
2508 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2511 hud_configure_active_panel = HUD_PANEL_RADAR;
2513 HUD_Panel_UpdateCvars(radar);
2516 mySize = panel_size;
2518 HUD_Panel_DrawBg(1);
2519 if(panel_bg_padding)
2521 pos += '1 1 0' * panel_bg_padding;
2522 mySize -= '2 2 0' * panel_bg_padding;
2527 float scale2d, normalsize, bigsize;
2530 teamradar_origin2d = pos + 0.5 * mySize;
2531 teamradar_size2d = mySize;
2533 if(minimapname == "")
2536 teamradar_loadcvars();
2538 switch(hud_panel_radar_zoommode)
2542 f = current_zoomfraction;
2545 f = 1 - current_zoomfraction;
2555 switch(hud_panel_radar_rotation)
2558 teamradar_angle = view_angles_y - 90;
2561 teamradar_angle = 90 * hud_panel_radar_rotation;
2565 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2566 teamradar_size2d = mySize;
2568 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2570 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2571 if(hud_panel_radar_rotation == 0)
2573 // max-min distance must fit the radar in any rotation
2574 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2578 vector c0, c1, c2, c3, span;
2579 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2580 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2581 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2582 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2584 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2585 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2587 // max-min distance must fit the radar in x=x, y=y
2589 teamradar_size2d_x * scale2d / (1.05 * span_x),
2590 teamradar_size2d_y * scale2d / (1.05 * span_y)
2594 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2595 if(bigsize > normalsize)
2596 normalsize = bigsize;
2600 + (1 - f) * normalsize;
2601 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2603 + (1 - f) * view_origin);
2612 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2614 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2615 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2616 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2617 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2618 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2620 color2 = GetPlayerColor(tm.sv_entnum);
2621 //if(color == COLOR_SPECTATOR || color == color2)
2622 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2624 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2626 drawresetcliparea();
2631 void HUD_UpdatePlayerTeams();
2632 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2636 #define SCOREPANEL_MAX_ENTRIES 6
2637 #define SCOREPANEL_ASPECTRATIO 2
2638 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2639 const vector fontsize = '1 1 0' * (mySize_y/entries);
2641 vector rgb, score_color;
2643 score_color = '1 1 1';
2645 const float name_size = mySize_x*0.75;
2646 const float spacing_size = mySize_x*0.04;
2647 const float highlight_alpha = 0.2;
2648 float i, me_printed, first_pl;
2651 if (autocvar__hud_configure)
2653 float players_per_team;
2656 // show team scores in the first line
2657 float score_size = mySize_x / team_count;
2658 players_per_team = max(2, ceil((entries - 1) / team_count));
2659 for(i=0; i<team_count; ++i) {
2660 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2661 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2662 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2665 pos_y += fontsize_y;
2667 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2668 for (i=first_pl; i<entries; ++i)
2670 //simulate my score is lower than all displayed players,
2671 //so that I don't appear at all showing pure rankings.
2672 //This is to better show the difference between the 2 ranking views
2673 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2676 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2677 s = GetPlayerName(pl.sv_entnum);
2682 s = sprintf(_("Player %d"), i + 1 - first_pl);
2687 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2688 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2689 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2690 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2691 pos_y += fontsize_y;
2696 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2697 HUD_UpdatePlayerTeams();
2700 // show team scores in the first line
2701 float score_size = mySize_x / team_count;
2702 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2703 if(tm.team == COLOR_SPECTATOR)
2705 if (tm.team == myteam)
2706 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2707 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2711 pos_y += fontsize_y;
2712 tm = teams.sort_next;
2717 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2719 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2722 if (i == entries-1 && !me_printed && pl != me)
2723 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2725 for (pl = me.sort_next; pl; pl = pl.sort_next)
2726 if (pl.team != COLOR_SPECTATOR)
2730 rgb = '1 1 0'; //not last but not among the leading players: yellow
2732 rgb = '1 0 0'; //last: red
2739 rgb = '0 1 0'; //first: green
2741 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2744 score_color = GetTeamRGB(pl.team) * 0.8;
2745 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2746 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2747 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2748 pos_y += fontsize_y;
2751 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2754 void HUD_Score(void)
2756 if(!autocvar__hud_configure)
2758 if(!autocvar_hud_panel_score) return;
2759 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2762 hud_configure_active_panel = HUD_PANEL_SCORE;
2764 HUD_Panel_UpdateCvars(score);
2767 mySize = panel_size;
2769 HUD_Panel_DrawBg(1);
2770 if(panel_bg_padding)
2772 pos += '1 1 0' * panel_bg_padding;
2773 mySize -= '2 2 0' * panel_bg_padding;
2776 float score, distribution;
2778 vector distribution_color;
2780 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2782 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2783 string timer, distrtimer;
2785 pl = players.sort_next;
2788 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2789 if(pl.scores[ps_primary] == 0)
2792 score = me.(scores[ps_primary]);
2793 timer = TIME_ENCODED_TOSTRING(score);
2795 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2796 // distribution display
2797 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2799 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2801 if (distribution <= 0) {
2802 distribution_color = '0 1 0';
2806 distribution_color = '1 0 0';
2809 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2811 // race record display
2812 if (distribution <= 0)
2813 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2814 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2815 } else if (!teamplay) { // non-teamgames
2816 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2818 HUD_Score_Rankings(pos, mySize, me, 0);
2821 // me vector := [team/connected frags id]
2822 pl = players.sort_next;
2826 if(autocvar__hud_configure)
2829 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2833 score = me.(scores[ps_primary]);
2834 if(autocvar__hud_configure)
2837 if(distribution >= 5)
2838 distribution_color = eY;
2839 else if(distribution >= 0)
2840 distribution_color = '1 1 1';
2841 else if(distribution >= -5)
2842 distribution_color = '1 1 0';
2844 distribution_color = eX;
2846 string distribution_str;
2847 distribution_str = ftos(distribution);
2848 if (distribution >= 0)
2850 if (distribution > 0)
2851 distribution_str = strcat("+", distribution_str);
2852 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2854 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2855 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2856 } else { // teamgames
2857 float scores_count, row, column, rows, columns;
2859 vector score_pos, score_size; //for scores other than myteam
2860 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2862 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2864 if (autocvar_hud_panel_score_rankings)
2866 HUD_Score_Rankings(pos, mySize, me, scores_count);
2869 rows = mySize_y/mySize_x;
2870 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2871 // ^^^ ammo item aspect goes here
2873 columns = ceil(scores_count/rows);
2875 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2878 if(score_size_x/score_size_y > 3)
2880 newSize = 3 * score_size_y;
2881 offset_x = score_size_x - newSize;
2882 pos_x += offset_x/2;
2883 score_size_x = newSize;
2887 newSize = 1/3 * score_size_x;
2888 offset_y = score_size_y - newSize;
2889 pos_y += offset_y/2;
2890 score_size_y = newSize;
2894 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2896 float max_fragcount;
2897 max_fragcount = -99;
2898 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2899 if(tm.team == COLOR_SPECTATOR)
2901 score = tm.(teamscores[ts_primary]);
2902 if(autocvar__hud_configure)
2905 if (score > max_fragcount)
2906 max_fragcount = score;
2908 if (spectatee_status == -1)
2910 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2911 if (max_fragcount == score)
2912 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2913 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2921 else if(tm.team == myteam) {
2922 if (max_fragcount == score)
2923 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2924 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2926 if (max_fragcount == score)
2927 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2928 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2937 void HUD_RaceTimer (void)
2939 if(!autocvar__hud_configure)
2941 if(!autocvar_hud_panel_racetimer) return;
2942 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2943 if(spectatee_status == -1) return;
2946 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2948 HUD_Panel_UpdateCvars(racetimer);
2951 mySize = panel_size;
2953 HUD_Panel_DrawBg(1);
2954 if(panel_bg_padding)
2956 pos += '1 1 0' * panel_bg_padding;
2957 mySize -= '2 2 0' * panel_bg_padding;
2960 // always force 4:1 aspect
2962 if(mySize_x/mySize_y > 4)
2964 newSize_x = 4 * mySize_y;
2965 newSize_y = mySize_y;
2967 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2971 newSize_y = 1/4 * mySize_x;
2972 newSize_x = mySize_x;
2974 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2979 string s, forcetime;
2981 if(autocvar__hud_configure)
2984 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2985 s = _("^1Intermediate 1 (+15.42)");
2986 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2987 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2988 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2990 else if(race_checkpointtime)
2992 a = bound(0, 2 - (time - race_checkpointtime), 1);
2995 if(a > 0) // just hit a checkpoint?
2997 if(race_checkpoint != 254)
2999 if(race_time && race_previousbesttime)
3000 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3002 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3004 forcetime = TIME_ENCODED_TOSTRING(race_time);
3009 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3011 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3012 if(a > 0) // next one?
3014 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3019 if(s != "" && a > 0)
3021 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3024 if(race_penaltytime)
3026 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3029 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3030 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3036 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3037 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3042 if(race_laptime && race_checkpoint != 255)
3044 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3045 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3050 if(race_mycheckpointtime)
3052 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3053 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3054 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3056 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3058 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3059 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3060 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3063 if(race_penaltytime && !race_penaltyaccumulator)
3065 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3066 a = bound(0, (1 + t - time), 1);
3070 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3072 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3073 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3081 float vote_yescount;
3084 float vote_highlighted; // currently selected vote
3086 float vote_active; // is there an active vote?
3087 float vote_prev; // previous state of vote_active to check for a change
3089 float vote_change; // "time" when vote_active changed
3091 void HUD_VoteWindow(void)
3093 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3096 if (autocvar__hud_configure)
3100 print(_("^1You must answer before entering hud configure mode\n"));
3101 cvar_set("_hud_configure", "0");
3103 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3104 uid2name_dialog = 1;
3107 if(!autocvar__hud_configure)
3109 if(!autocvar_hud_panel_vote) return;
3111 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3112 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3114 if(panel_bg_alpha_str == "") {
3115 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3117 panel_bg_alpha = stof(panel_bg_alpha_str);
3121 hud_configure_active_panel = HUD_PANEL_VOTE;
3130 if(vote_active != vote_prev) {
3132 vote_prev = vote_active;
3135 if(vote_active || autocvar__hud_configure)
3136 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3138 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3143 HUD_Panel_UpdateCvars(vote);
3147 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3148 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3151 // these must be below above block
3154 mySize = panel_size;
3156 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3157 HUD_Panel_DrawBg(a);
3158 a = panel_fg_alpha * a;
3160 if(panel_bg_padding)
3162 pos += '1 1 0' * panel_bg_padding;
3163 mySize -= '2 2 0' * panel_bg_padding;
3166 // always force 3:1 aspect
3168 if(mySize_x/mySize_y > 3)
3170 newSize_x = 3 * mySize_y;
3171 newSize_y = mySize_y;
3173 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3177 newSize_y = 1/3 * mySize_x;
3178 newSize_x = mySize_x;
3180 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3184 s = _("A vote has been called for:");
3186 s = _("Allow servers to store and display your name?");
3187 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3188 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3189 if(autocvar__hud_configure)
3190 s = _("^1Configure the HUD");
3191 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3193 // print the yes/no counts
3194 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3195 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3196 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3197 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3199 // draw the progress bar backgrounds
3200 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3202 // draw the highlights
3203 if(vote_highlighted == 1) {
3204 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3205 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3207 else if(vote_highlighted == 2) {
3208 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3209 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3212 // draw the progress bars
3213 if(vote_yescount && vote_needed)
3215 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3216 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3219 if(vote_nocount && vote_needed)
3221 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3222 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3225 drawresetcliparea();
3228 vote_highlighted = 0;
3232 // Mod icons panel (#10)
3235 float mod_active; // is there any active mod icon?
3237 // Clan Arena HUD modicons
3238 void HUD_Mod_CA(vector pos, vector mySize)
3240 mod_active = 1; // CA should never hide the mod icons panel
3241 float redalive, bluealive;
3242 redalive = getstati(STAT_REDALIVE);
3243 bluealive = getstati(STAT_BLUEALIVE);
3245 vector redpos, bluepos;
3246 if(mySize_x > mySize_y)
3249 bluepos = pos + eY * 0.5 * mySize_y;
3250 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3251 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3252 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3253 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3258 bluepos = pos + eY * 0.5 * mySize_y;
3259 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3260 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3266 // CTF HUD modicon section
3267 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3268 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3269 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3271 void HUD_Mod_CTF_Reset(void)
3273 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3276 void HUD_Mod_CTF(vector pos, vector mySize)
3278 vector redflag_pos, blueflag_pos;
3280 float f; // every function should have that
3282 float redflag, blueflag; // current status
3283 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3286 stat_items = getstati(STAT_ITEMS);
3287 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3288 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3290 if(redflag || blueflag)
3295 if(autocvar__hud_configure)
3301 // when status CHANGES, set old status into prevstatus and current status into status
3302 if (redflag != redflag_prevframe)
3304 redflag_statuschange_time = time;
3305 redflag_prevstatus = redflag_prevframe;
3306 redflag_prevframe = redflag;
3309 if (blueflag != blueflag_prevframe)
3311 blueflag_statuschange_time = time;
3312 blueflag_prevstatus = blueflag_prevframe;
3313 blueflag_prevframe = blueflag;
3316 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3317 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3319 float BLINK_FACTOR = 0.15;
3320 float BLINK_BASE = 0.85;
3322 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3324 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3326 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3328 string red_icon, red_icon_prevstatus;
3329 float red_alpha, red_alpha_prevstatus;
3330 red_alpha = red_alpha_prevstatus = 1;
3332 case 1: red_icon = "flag_red_taken"; break;
3333 case 2: red_icon = "flag_red_lost"; break;
3334 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3336 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3337 red_icon = "flag_red_shielded";
3339 red_icon = string_null;
3342 switch(redflag_prevstatus) {
3343 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3344 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3345 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3348 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3349 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3350 red_icon_prevstatus = "flag_red_shielded";
3352 red_icon_prevstatus = string_null;
3356 string blue_icon, blue_icon_prevstatus;
3357 float blue_alpha, blue_alpha_prevstatus;
3358 blue_alpha = blue_alpha_prevstatus = 1;
3360 case 1: blue_icon = "flag_blue_taken"; break;
3361 case 2: blue_icon = "flag_blue_lost"; break;
3362 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3364 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3365 blue_icon = "flag_blue_shielded";
3367 blue_icon = string_null;
3370 switch(blueflag_prevstatus) {
3371 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3372 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3373 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3376 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3377 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3378 blue_icon_prevstatus = "flag_blue_shielded";
3380 blue_icon_prevstatus = string_null;
3384 if(mySize_x > mySize_y) {
3385 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3387 blueflag_pos = pos + eX * 0.5 * mySize_x;
3390 redflag_pos = pos + eX * 0.5 * mySize_x;
3392 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3394 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3396 blueflag_pos = pos + eY * 0.5 * mySize_y;
3399 redflag_pos = pos + eY * 0.5 * mySize_y;
3401 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3404 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3405 if(red_icon_prevstatus && f < 1)
3406 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3408 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3410 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3411 if(blue_icon_prevstatus && f < 1)
3412 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3414 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3417 // Keyhunt HUD modicon section
3418 float kh_runheretime;
3420 void HUD_Mod_KH_Reset(void)
3425 void HUD_Mod_KH(vector pos, vector mySize)
3427 mod_active = 1; // keyhunt should never hide the mod icons panel
3431 vector p, pa, kh_size, kh_asize;
3433 kh_keys = getstati(STAT_KH_KEYS);
3436 if(mySize_x > mySize_y)
3438 p_y = pos_y + 0.25 * mySize_y;
3439 pa = p - eY * 0.25 * mySize_y;
3441 kh_size_x = mySize_x * 0.25;
3442 kh_size_y = 0.75 * mySize_y;
3443 kh_asize_x = mySize_x * 0.25;
3444 kh_asize_y = mySize_y * 0.25;
3448 p_y = pos_y + 0.125 * mySize_y;
3449 pa = p - eY * 0.125 * mySize_y;
3451 kh_size_x = mySize_x * 0.5;
3452 kh_size_y = 0.375 * mySize_y;
3453 kh_asize_x = mySize_x * 0.5;
3454 kh_asize_y = mySize_y * 0.125;
3461 for(i = 0; i < 4; ++i)
3463 key = floor(kh_keys / pow(32, i)) & 31;
3465 if(keyteam == 30 && keycount <= 4)
3467 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3471 // this yields 8 exactly if "RUN HERE" shows
3476 kh_runheretime = time;
3477 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3482 for(i = 0; i < 4; ++i)
3484 key = floor(kh_keys / pow(32, i)) & 31;
3497 default: // owned or dropped
3502 a = a * panel_fg_alpha;
3503 aa = aa * panel_fg_alpha;
3509 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3512 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3515 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3518 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3523 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3526 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3529 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3532 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3535 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3539 if(mySize_x > mySize_y)
3541 p_x += 0.25 * mySize_x;
3542 pa_x += 0.25 * mySize_x;
3548 p_y = pos_y + 0.625 * mySize_y;
3549 pa_y = pos_y + 0.5 * mySize_y;
3555 p_x += 0.5 * mySize_x;
3556 pa_x += 0.5 * mySize_x;
3562 // Keepaway HUD mod icon
3563 float kaball_prevstatus; // last remembered status
3564 float kaball_statuschange_time; // time when the status changed
3566 // we don't need to reset for keepaway since it immediately
3567 // autocorrects prevstatus as to if the player has the ball or not
3569 void HUD_Mod_Keepaway(vector pos, vector mySize)
3571 mod_active = 1; // keepaway should always show the mod HUD
3573 float BLINK_FACTOR = 0.15;
3574 float BLINK_BASE = 0.85;
3575 float BLINK_FREQ = 5;
3576 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3578 float stat_items = getstati(STAT_ITEMS);
3579 float kaball = (stat_items/IT_KEY1) & 1;
3581 if(kaball != kaball_prevstatus)
3583 kaball_statuschange_time = time;
3584 kaball_prevstatus = kaball;
3587 vector kaball_pos, kaball_size;
3589 if(mySize_x > mySize_y) {
3590 kaball_pos = pos + eX * 0.25 * mySize_x;
3591 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3593 kaball_pos = pos + eY * 0.25 * mySize_y;
3594 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3597 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3598 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3600 if(kaball_prevstatus && f < 1)
3601 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3604 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3608 // Nexball HUD mod icon
3609 void HUD_Mod_NexBall(vector pos, vector mySize)
3611 float stat_items, nb_pb_starttime, dt, p;
3613 stat_items = getstati(STAT_ITEMS);
3614 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3616 if (stat_items & IT_KEY1)
3621 //Manage the progress bar if any
3622 if (nb_pb_starttime > 0)
3624 dt = mod(time - nb_pb_starttime, nb_pb_period);
3625 // one period of positive triangle
3626 p = 2 * dt / nb_pb_period;
3631 HUD_Panel_GetProgressBarColor(nexball);
3632 if(mySize_x > mySize_y)
3633 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3635 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3638 if (stat_items & IT_KEY1)
3639 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642 // Race/CTS HUD mod icons
3643 float crecordtime_prev; // last remembered crecordtime
3644 float crecordtime_change_time; // time when crecordtime last changed
3645 float srecordtime_prev; // last remembered srecordtime
3646 float srecordtime_change_time; // time when srecordtime last changed
3648 float race_status_time;
3649 float race_status_prev;
3650 string race_status_name_prev;
3651 void HUD_Mod_Race(vector pos, vector mySize)
3653 mod_active = 1; // race should never hide the mod icons panel
3655 me = playerslots[player_localentnum - 1];
3657 float f; // yet another function has this
3658 score = me.(scores[ps_primary]);
3660 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3661 return; // no records in the actual race
3663 // clientside personal record
3665 if(gametype == GAME_CTS)
3669 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3671 if(score && (score < t || !t)) {
3672 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3673 if(autocvar_cl_autodemo_delete_keeprecords)
3675 f = autocvar_cl_autodemo_delete;
3677 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3681 if(t != crecordtime_prev) {
3682 crecordtime_prev = t;
3683 crecordtime_change_time = time;
3686 vector textPos, medalPos;
3688 if(mySize_x > mySize_y) {
3689 // text on left side
3690 squareSize = min(mySize_y, mySize_x/2);
3691 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3692 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3695 squareSize = min(mySize_x, mySize_y/2);
3696 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3697 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3700 f = time - crecordtime_change_time;
3703 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3704 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3706 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3707 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3708 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3709 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3713 t = race_server_record;
3714 if(t != srecordtime_prev) {
3715 srecordtime_prev = t;
3716 srecordtime_change_time = time;
3718 f = time - srecordtime_change_time;
3721 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3722 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3724 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3725 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3726 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3727 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3730 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3731 race_status_time = time + 5;
3732 race_status_prev = race_status;
3733 if (race_status_name_prev)
3734 strunzone(race_status_name_prev);
3735 race_status_name_prev = strzone(race_status_name);
3740 a = bound(0, race_status_time - time, 1);
3743 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3747 rank = race_CheckName(race_status_name);
3749 rankname = race_PlaceName(rank);
3752 namepos = medalPos + '0 0.8 0' * squareSize;
3754 rankpos = medalPos + '0 0.15 0' * squareSize;
3756 if(race_status == 0)
3757 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3758 else if(race_status == 1) {
3759 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3760 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3761 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3762 } else if(race_status == 2) {
3763 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3764 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3766 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3767 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3768 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3769 } else if(race_status == 3) {
3770 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3771 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3772 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3775 if (race_status_time - time <= 0) {
3776 race_status_prev = -1;
3778 if(race_status_name)
3779 strunzone(race_status_name);
3780 race_status_name = string_null;
3781 if(race_status_name_prev)
3782 strunzone(race_status_name_prev);
3783 race_status_name_prev = string_null;
3787 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3789 float stat, pps_ratio;
3795 stat = getstatf(STAT_DOM_PPS_RED);
3796 pic = "dom_icon_red";
3800 stat = getstatf(STAT_DOM_PPS_BLUE);
3801 pic = "dom_icon_blue";
3805 stat = getstatf(STAT_DOM_PPS_YELLOW);
3806 pic = "dom_icon_yellow";
3810 stat = getstatf(STAT_DOM_PPS_PINK);
3811 pic = "dom_icon_pink";
3814 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3816 if(mySize_x/mySize_y > aspect_ratio)
3818 i = aspect_ratio * mySize_y;
3819 myPos_x = myPos_x + (mySize_x - i) / 2;
3824 i = 1/aspect_ratio * mySize_x;
3825 myPos_y = myPos_y + (mySize_y - i) / 2;
3829 if (layout) // show text too
3832 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3833 if (layout == 2) // average pps
3834 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3835 else // percentage of average pps
3836 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3840 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3843 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3844 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3845 drawresetcliparea();
3849 void HUD_Mod_Dom(vector myPos, vector mySize)
3851 mod_active = 1; // required in each mod function that always shows something
3854 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3855 if(tm.team != COLOR_SPECTATOR)
3858 float layout = autocvar_hud_panel_modicons_dom_layout;
3859 float rows, columns, aspect_ratio;
3860 rows = mySize_y/mySize_x;
3861 aspect_ratio = (layout) ? 3 : 1;
3862 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3863 columns = ceil(teams_count/rows);
3867 for(i=0; i<teams_count; ++i)
3869 vector pos, itemSize;
3870 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3871 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3873 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3884 float mod_prev; // previous state of mod_active to check for a change
3886 float mod_change; // "time" when mod_active changed
3888 void HUD_ModIcons(void)
3890 if(!autocvar__hud_configure)
3892 if(!autocvar_hud_panel_modicons) return;
3893 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3896 hud_configure_active_panel = HUD_PANEL_MODICONS;
3898 HUD_Panel_UpdateCvars(modicons);
3901 mySize = panel_size;
3903 if(mod_active != mod_prev) {
3905 mod_prev = mod_active;
3908 if(mod_active || autocvar__hud_configure)
3909 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3911 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3914 HUD_Panel_DrawBg(mod_alpha);
3916 if(panel_bg_padding)
3918 pos += '1 1 0' * panel_bg_padding;
3919 mySize -= '2 2 0' * panel_bg_padding;
3922 // these MUST be ran in order to update mod_active
3923 if(gametype == GAME_KEYHUNT)
3924 HUD_Mod_KH(pos, mySize);
3925 else if(gametype == GAME_CTF || autocvar__hud_configure)
3926 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3927 else if(gametype == GAME_NEXBALL)
3928 HUD_Mod_NexBall(pos, mySize);
3929 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3930 HUD_Mod_Race(pos, mySize);
3931 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3932 HUD_Mod_CA(pos, mySize);
3933 else if(gametype == GAME_DOMINATION)
3934 HUD_Mod_Dom(pos, mySize);
3935 else if(gametype == GAME_KEEPAWAY)
3936 HUD_Mod_Keepaway(pos, mySize);
3939 // Draw pressed keys (#11)
3941 void HUD_DrawPressedKeys(void)
3943 if(!autocvar__hud_configure)
3945 if(!autocvar_hud_panel_pressedkeys) return;
3946 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3949 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3952 HUD_Panel_UpdateCvars(pressedkeys);
3955 mySize = panel_size;
3957 HUD_Panel_DrawBg(1);
3958 if(panel_bg_padding)
3960 pos += '1 1 0' * panel_bg_padding;
3961 mySize -= '2 2 0' * panel_bg_padding;
3964 // force custom aspect
3965 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3969 if(mySize_x/mySize_y > aspect)
3971 newSize_x = aspect * mySize_y;
3972 newSize_y = mySize_y;
3974 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3978 newSize_y = 1/aspect * mySize_x;
3979 newSize_x = mySize_x;
3981 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3987 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3989 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3991 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3992 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3993 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3995 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3996 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3997 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000 // Handle chat as a panel (#12)
4004 if(!autocvar__hud_configure)
4006 if (!autocvar_hud_panel_chat)
4008 if (!autocvar_con_chatrect)
4009 cvar_set("con_chatrect", "0");
4014 hud_configure_active_panel = HUD_PANEL_CHAT;
4016 HUD_Panel_UpdateCvars(chat);
4018 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4020 panel_pos_y = panel_bg_border;
4021 panel_size_y = vid_conheight - panel_bg_border * 2;
4022 if(panel_bg == "0") // force a border when maximized
4024 if(precache_pic(panel_bg) == "") {
4025 panel_bg = strcat(hud_skin_path, "/border_default");
4026 if(precache_pic(panel_bg) == "") {
4027 panel_bg = "gfx/hud/default/border_default";
4031 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4036 mySize = panel_size;
4038 HUD_Panel_DrawBg(1);
4040 if(panel_bg_padding)
4042 pos += '1 1 0' * panel_bg_padding;
4043 mySize -= '2 2 0' * panel_bg_padding;
4046 if (!autocvar_con_chatrect)
4047 cvar_set("con_chatrect", "1");
4049 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4050 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4052 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4053 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4055 if(autocvar__hud_configure)
4058 chatsize = '1 1 0' * autocvar_con_chatsize;
4059 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4061 for(i = 0; i < autocvar_con_chat; ++i)
4063 if(i == autocvar_con_chat - 1)
4066 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4067 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4068 pos_y += chatsize_y;
4073 // Engine info panel (#13)
4080 float frametimeavg1; // 1 frame ago
4081 float frametimeavg2; // 2 frames ago
4082 void HUD_EngineInfo(void)
4084 if(!autocvar__hud_configure)
4086 if(!autocvar_hud_panel_engineinfo) return;
4089 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4091 HUD_Panel_UpdateCvars(engineinfo);
4094 mySize = panel_size;
4096 HUD_Panel_DrawBg(1);
4097 if(panel_bg_padding)
4099 pos += '1 1 0' * panel_bg_padding;
4100 mySize -= '2 2 0' * panel_bg_padding;
4103 float currentTime = gettime(GETTIME_REALTIME);
4104 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4106 float currentframetime = currentTime - prevfps_time;
4107 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4108 frametimeavg2 = frametimeavg1;
4109 frametimeavg1 = frametimeavg;
4112 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4113 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4115 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4116 prevfps = (1/currentframetime);
4117 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4119 prevfps_time = currentTime;
4124 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4126 prevfps = framecounter/(currentTime - prevfps_time);
4128 prevfps_time = currentTime;
4133 color = HUD_Get_Num_Color (prevfps, 100);
4134 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4137 // Info messages panel (#14)
4139 #define drawInfoMessage(s)\
4140 if(autocvar_hud_panel_infomessages_flip)\
4141 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4142 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4144 void HUD_InfoMessages(void)
4146 if(!autocvar__hud_configure)
4148 if(!autocvar_hud_panel_infomessages) return;
4151 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4153 HUD_Panel_UpdateCvars(infomessages);
4156 mySize = panel_size;
4158 HUD_Panel_DrawBg(1);
4159 if(panel_bg_padding)
4161 pos += '1 1 0' * panel_bg_padding;
4162 mySize -= '2 2 0' * panel_bg_padding;
4165 // always force 5:1 aspect
4167 if(mySize_x/mySize_y > 5)
4169 newSize_x = 5 * mySize_y;
4170 newSize_y = mySize_y;
4172 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4176 newSize_y = 1/5 * mySize_x;
4177 newSize_x = mySize_x;
4179 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4188 fontsize = '0.20 0.20 0' * mySize_y;
4194 if(!autocvar__hud_configure)
4196 if(spectatee_status && !intermission)
4199 if(spectatee_status == -1)
4200 s = _("^1Observing");
4202 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4205 if(spectatee_status == -1)
4206 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4208 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4211 if(spectatee_status == -1)
4212 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4214 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4217 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4220 if(gametype == GAME_ARENA)
4221 s = _("^1Wait for your turn to join");
4222 else if(gametype == GAME_LMS)
4225 sk = playerslots[player_localentnum - 1];
4226 if(sk.(scores[ps_primary]) >= 666)
4227 s = _("^1Match has already begun");
4228 else if(sk.(scores[ps_primary]) > 0)
4229 s = _("^1You have no more lives left");
4231 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4234 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4237 //show restart countdown:
4238 if (time < getstatf(STAT_GAMESTARTTIME)) {
4240 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4241 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4242 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4243 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4247 if(warmup_stage && !intermission)
4249 s = _("^2Currently in ^1warmup^2 stage!");
4254 if(mod(time, 1) >= 0.5)
4259 if(ready_waiting && !intermission && !spectatee_status)
4261 if(ready_waiting_for_me)
4264 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4266 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4271 s = _("^2Waiting for others to ready up to end warmup...");
4273 s = _("^2Waiting for others to ready up...");
4277 else if(warmup_stage && !intermission && !spectatee_status)
4279 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4283 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4285 float ts_min, ts_max;
4286 tm = teams.sort_next;
4289 for(; tm.sort_next; tm = tm.sort_next)
4291 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4293 if(!ts_min) ts_min = tm.team_size;
4294 else ts_min = min(ts_min, tm.team_size);
4295 if(!ts_max) ts_max = tm.team_size;
4296 else ts_max = max(ts_max, tm.team_size);
4298 if ((ts_max - ts_min) > 1)
4300 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4301 tm = GetTeam(myteam, false);
4303 if (tm.team != COLOR_SPECTATOR)
4304 if (tm.team_size == ts_max)
4305 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4313 s = _("^7Press ^3ESC ^7to show HUD options.");
4315 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4317 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4319 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4324 // Physics panel (#15)
4326 vector acc_prevspeed;
4327 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4328 void HUD_Physics(void)
4330 if(!autocvar__hud_configure)
4332 if(!autocvar_hud_panel_physics) return;
4333 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4336 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4338 HUD_Panel_UpdateCvars(physics);
4340 HUD_Panel_DrawBg(1);
4341 if(panel_bg_padding)
4343 panel_pos += '1 1 0' * panel_bg_padding;
4344 panel_size -= '2 2 0' * panel_bg_padding;
4348 float speed, conversion_factor;
4351 switch(autocvar_hud_panel_physics_speed_unit)
4356 conversion_factor = 1.0;
4360 conversion_factor = 0.0254;
4364 conversion_factor = 0.0254 * 3.6;
4368 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4372 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4376 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4377 if (autocvar__hud_configure)
4378 speed = floor( max_speed * 0.65 + 0.5 );
4379 else if(autocvar_hud_panel_physics_speed_vertical)
4380 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4382 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4384 //compute acceleration
4385 float acceleration, f;
4386 if (autocvar__hud_configure)
4387 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4390 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4391 f = time - acc_prevtime;
4392 if(autocvar_hud_panel_physics_acceleration_vertical)
4393 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4395 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4396 acc_prevspeed = pmove_vel;
4397 acc_prevtime = time;
4399 f = bound(0, f * 10, 1);
4400 acc_avg = acc_avg * (1 - f) + acceleration * f;
4404 float panel_ar = panel_size_x/panel_size_y;
4405 vector speed_offset, acceleration_offset;
4408 panel_size_x *= 0.5;
4409 if (autocvar_hud_panel_physics_flip)
4410 speed_offset_x = panel_size_x;
4412 acceleration_offset_x = panel_size_x;
4416 panel_size_y *= 0.5;
4417 if (autocvar_hud_panel_physics_flip)
4418 speed_offset_y = panel_size_y;
4420 acceleration_offset_y = panel_size_y;
4422 float speed_baralign, acceleration_baralign;
4423 if (autocvar_hud_panel_physics_baralign == 1)
4424 acceleration_baralign = speed_baralign = 1;
4425 else if(autocvar_hud_panel_physics_baralign == 4)
4426 acceleration_baralign = speed_baralign = 2;
4427 else if (autocvar_hud_panel_physics_flip)
4429 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4430 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4434 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4435 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4437 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4438 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4442 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4444 HUD_Panel_GetProgressBarColor(speed);
4445 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4447 vector tmp_offset, tmp_size;
4448 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4450 tmp_size_x = panel_size_x * 0.75;
4451 tmp_size_y = panel_size_y;
4453 tmp_offset_x = panel_size_x - tmp_size_x;
4456 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4462 tmp_offset_x = tmp_size_x;
4463 if (autocvar_hud_panel_physics_speed_unit_show)
4466 tmp_size_x = panel_size_x * (1 - 0.75);
4467 tmp_size_y = panel_size_y * 0.4;
4468 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4472 //compute and draw top speed
4473 if (autocvar_hud_panel_physics_topspeed)
4474 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4476 if (autocvar__hud_configure)
4478 top_speed = floor( max_speed * 0.75 + 0.5 );
4483 if (speed >= top_speed)
4486 top_speed_time = time;
4490 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4491 // divide by f to make it start from 1
4492 f = cos( ((time - top_speed_time) / f) * PI/2 );
4494 else //hide top speed 0, it would be stupid
4499 //top speed progressbar peak
4500 if(speed < top_speed)
4501 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4503 float peak_offset_x;
4505 if (speed_baralign == 0)
4506 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4507 else if (speed_baralign == 1)
4508 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4509 else if (speed_baralign == 2)
4510 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4511 //if speed is not 0 the speed progressbar already fetched the color
4513 HUD_Panel_GetProgressBarColor(speed);
4514 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4515 peak_size_y = panel_size_y;
4516 if (speed_baralign == 2) // draw two peaks, on both sides
4518 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4519 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4522 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4526 tmp_offset_y = panel_size_y * 0.4;
4527 tmp_size_x = panel_size_x * (1 - 0.75);
4528 tmp_size_y = panel_size_y - tmp_offset_y;
4529 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4537 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4539 if (acceleration < 0)
4540 HUD_Panel_GetProgressBarColor(acceleration_neg);
4542 HUD_Panel_GetProgressBarColor(acceleration);
4543 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4545 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4546 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4555 void HUD_Reset (void)
4557 // reset gametype specific icons
4558 if(gametype == GAME_KEYHUNT)
4560 else if(gametype == GAME_CTF)
4561 HUD_Mod_CTF_Reset();
4564 #define HUD_DrawPanel(id)\
4566 case (HUD_PANEL_RADAR):\
4567 HUD_Radar(); break;\
4568 case (HUD_PANEL_WEAPONS):\
4569 HUD_Weapons(); break;\
4570 case (HUD_PANEL_AMMO):\
4572 case (HUD_PANEL_POWERUPS):\
4573 HUD_Powerups(); break;\
4574 case (HUD_PANEL_HEALTHARMOR):\
4575 HUD_HealthArmor(); break;\
4576 case (HUD_PANEL_NOTIFY):\
4577 HUD_Notify(); break;\
4578 case (HUD_PANEL_TIMER):\
4579 HUD_Timer(); break;\
4580 case (HUD_PANEL_SCORE):\
4581 HUD_Score(); break;\
4582 case (HUD_PANEL_RACETIMER):\
4583 HUD_RaceTimer(); break;\
4584 case (HUD_PANEL_VOTE):\
4585 HUD_VoteWindow(); break;\
4586 case (HUD_PANEL_MODICONS):\
4587 HUD_ModIcons(); break;\
4588 case (HUD_PANEL_PRESSEDKEYS):\
4589 HUD_DrawPressedKeys(); break;\
4590 case (HUD_PANEL_CHAT):\
4592 case (HUD_PANEL_ENGINEINFO):\
4593 HUD_EngineInfo(); break;\
4594 case (HUD_PANEL_INFOMESSAGES):\
4595 HUD_InfoMessages(); break;\
4596 case (HUD_PANEL_PHYSICS):\
4597 HUD_Physics(); break;\
4598 } ENDS_WITH_CURLY_BRACE
4600 void HUD_Main (void)
4603 // global hud alpha fade
4604 if(menu_enabled == 1)
4607 hud_fade_alpha = (1 - autocvar__menu_alpha);
4609 if(scoreboard_fade_alpha)
4610 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4612 if(intermission == 2) // no hud during mapvote
4614 if (autocvar__hud_configure) //force exit from hud config
4619 localcmd("togglemenu\n");
4621 cvar_set("_hud_configure", "0");
4625 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4628 if(!autocvar__hud_configure && !hud_fade_alpha)
4632 if (hud_skin_path != autocvar_hud_skin)
4635 strunzone(hud_skin_path);
4636 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4639 // HUD configure visible grid
4640 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4642 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4643 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4644 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4645 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4647 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4648 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4650 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4651 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4654 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4657 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4661 float hud_dock_color_team = autocvar_hud_dock_color_team;
4662 if((teamplay) && hud_dock_color_team) {
4663 f = stof(getplayerkey(current_player - 1, "colors"));
4664 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4666 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4667 color = '1 0 0' * hud_dock_color_team;
4671 string hud_dock_color = autocvar_hud_dock_color;
4672 if(hud_dock_color == "shirt") {
4673 f = stof(getplayerkey(current_player - 1, "colors"));
4674 color = colormapPaletteColor(floor(f / 16), 0);
4676 else if(hud_dock_color == "pants") {
4677 f = stof(getplayerkey(current_player - 1, "colors"));
4678 color = colormapPaletteColor(mod(f, 16), 1);
4681 color = stov(hud_dock_color);
4685 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4686 if(precache_pic(pic) == "") {
4687 pic = strcat(hud_skin_path, "/dock_medium");
4688 if(precache_pic(pic) == "") {
4689 pic = "gfx/hud/default/dock_medium";
4692 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4695 // cache the panel order into the panel_order array
4696 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4697 for(i = 0; i < HUD_PANEL_NUM; ++i)
4698 panel_order[i] = -1;
4700 float p_num, warning;
4701 float argc = tokenize_console(autocvar__hud_panelorder);
4702 if (argc > HUD_PANEL_NUM)
4704 //first detect wrong/missing panel numbers
4705 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4706 p_num = stof(argv(i));
4707 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4708 if (panel_order[p_num] == -1) //found for the first time?
4709 s = strcat(s, ftos(p_num), " ");
4710 panel_order[p_num] = 1; //mark as found
4715 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4716 if (panel_order[i] == -1) {
4718 s = strcat(s, ftos(i), " "); //add missing panel number
4722 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4724 cvar_set("_hud_panelorder", s);
4725 if(hud_panelorder_prev)
4726 strunzone(hud_panelorder_prev);
4727 hud_panelorder_prev = strzone(s);
4729 //now properly set panel_order
4730 tokenize_console(s);
4731 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4732 panel_order[i] = stof(argv(i));
4736 // draw panels in order specified by panel_order array
4737 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4738 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4739 HUD_DrawPanel(panel_order[i]);
4742 // draw chat panel on top if it is maximized
4743 if(autocvar__con_chat_maximized)
4744 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4746 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4747 localcmd("cmd selectteam auto; cmd join\n");
4749 if(autocvar__hud_configure && tab_panel != -1)
4751 HUD_Panel_UpdatePosSizeForId(tab_panel)
4752 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4755 hud_configure_prev = autocvar__hud_configure;
4757 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again