7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
573 void HUD_Panel_ExportCfg(string cfgname)
576 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
602 // common cvars for all panels
604 for (i = 0; i < panel_cnt; ++i)
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
637 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
642 vector HUD_Panel_GetMinSize(float id)
647 mySize_x = 1/10; // at least 1/10 * height
648 mySize_y = 1/26; // at least 1/26 * width
651 if(cvar("hud_inventory_onlycurrent"))
652 mySize_y = 2/5; // 2/5 width
654 mySize_x = 0.7; // at least 0.7 * height
657 if(cvar("hud_healtharmor") == 2)
658 mySize_y = 0.23; // 0.23 * width, trial and error...
661 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
664 mySize_y = 1/4; // 1/4 * width
667 mySize_y = 1/4; // 1/4 * width
670 mySize_y = 1/4; // 1/4 * width
673 mySize_y = 1/2; // 1/2 * width
676 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
682 // return active status of panel
683 float HUD_Panel_CheckActive(float id)
685 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
690 // return size of given panel
691 vector HUD_Panel_GetSize(float id)
694 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
696 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
701 // return pos of given panel
702 vector HUD_Panel_GetPos(float id)
705 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
707 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
710 pos_x = vid_conwidth + pos_x;
712 pos_y = vid_conheight + pos_y;
716 float HUD_Panel_GetBorder(float id)
719 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
721 border = cvar_string("hud_bg_border");
725 vector HUD_Panel_GetColor(float id)
730 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
731 color_vec = stov(color);
733 color = cvar_string("hud_bg_color");
734 color_vec = stov(color);
735 if(color == "shirt") {
736 f = stof(getplayerkey(self.sv_entnum, "colors"));
737 color_vec = colormapPaletteColor(floor(f / 16), 0);
739 else if(color == "pants") {
740 f = stof(getplayerkey(self.sv_entnum, "colors"));
741 color_vec = colormapPaletteColor(mod(f, 16), 1);
744 else if(color == "shirt") {
745 f = stof(getplayerkey(self.sv_entnum, "colors"));
746 color_vec = colormapPaletteColor(floor(f / 16), 0);
748 else if(color == "pants") {
749 f = stof(getplayerkey(self.sv_entnum, "colors"));
750 color_vec = colormapPaletteColor(mod(f, 16), 1);
755 vector HUD_Panel_Dock_GetColor(void)
760 color = cvar_string("hud_dock_color");
761 color_vec = stov(color);
762 if(color == "shirt") {
763 f = stof(getplayerkey(self.sv_entnum, "colors"));
764 color_vec = colormapPaletteColor(floor(f / 16), 0);
766 else if(color == "pants") {
767 f = stof(getplayerkey(self.sv_entnum, "colors"));
768 color_vec = colormapPaletteColor(mod(f, 16), 1);
773 float HUD_Panel_GetAlpha(float id)
776 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
778 alpha = cvar_string("hud_bg_alpha");
782 float HUD_Panel_GetPadding(float id)
785 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
787 padding = cvar_string("hud_bg_padding");
788 return stof(padding);
791 // draw the background/borders
792 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
796 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
800 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
802 bg = cvar_string("hud_bg");
804 if(bg == "0" && hud_configure) {
805 bg = "border"; // we probably want to see a background in config mode at all times...
806 alpha = cvar("hud_configure_bg_minalpha");
812 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
815 color = HUD_Panel_GetColor(id);
818 alpha = HUD_Panel_GetAlpha(id);
820 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
824 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
826 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
828 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
830 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
831 if(mySize_y/mySize_x > 2)
832 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
833 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
835 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
836 if(mySize_x/mySize_y > 2)
837 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
838 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
842 vector HUD_Panel_GetProgressBarColor(string item)
844 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
847 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
859 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
862 for (i = 0; i < panel_cnt; ++i) {
863 if(i == id || !HUD_Panel_CheckActive(i))
866 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
867 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
869 if(myPos_y + mySize_y < targPos_y)
871 if(myPos_y > targPos_y + targSize_y)
874 if(myPos_x + mySize_x < targPos_x)
876 if(myPos_x > targPos_x + targSize_x)
879 // OK, there IS a collision.
881 myCenter_x = myPos_x + 0.5 * mySize_x;
882 myCenter_y = myPos_y + 0.5 * mySize_y;
884 targCenter_x = targPos_x + 0.5 * targSize_x;
885 targCenter_y = targPos_y + 0.5 * targSize_y;
887 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
889 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
890 myTarget_x = targPos_x - mySize_x;
891 else // push it upwards
892 myTarget_y = targPos_y - mySize_y;
894 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
896 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
897 myTarget_x = targPos_x + targSize_x;
898 else // push it upwards
899 myTarget_y = targPos_y - mySize_y;
901 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
903 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
904 myTarget_x = targPos_x - mySize_x;
905 else // push it downwards
906 myTarget_y = targPos_y + targSize_y;
908 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
910 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
911 myTarget_x = targPos_x + targSize_x;
912 else // push it downwards
913 myTarget_y = targPos_y + targSize_y;
920 void HUD_Panel_SetPos(float id, vector pos)
923 oldPos = HUD_Panel_GetPos(id);
926 mySize = HUD_Panel_GetSize(id);
928 if(cvar("hud_configure_checkcollisions"))
929 pos = HUD_Panel_CheckMove(id, pos, mySize);
931 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
932 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
934 if(cvar("hud_configure_grid"))
936 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
937 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
940 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
941 pos_x = pos_x - vid_conwidth;
942 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
943 pos_y = pos_y - vid_conheight;
946 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
948 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
951 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
952 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
953 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
964 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
965 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
967 for (i = 0; i < panel_cnt; ++i) {
968 if(i == id || !HUD_Panel_CheckActive(i))
971 targPos = HUD_Panel_GetPos(i);
972 targSize = HUD_Panel_GetSize(i);
974 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
975 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
977 if(myPos_y + mySize_y < targPos_y)
979 if(myPos_y > targPos_y + targSize_y)
982 if(myPos_x + mySize_x < targPos_x)
984 if(myPos_x > targPos_x + targSize_x)
987 // OK, there IS a collision.
989 myCenter_x = myPos_x + 0.5 * mySize_x;
990 myCenter_y = myPos_y + 0.5 * mySize_y;
992 targCenter_x = targPos_x + 0.5 * targSize_x;
993 targCenter_y = targPos_y + 0.5 * targSize_y;
995 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
997 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
998 myTarget_x = targPos_x - myPos_x;
999 else // push it upwards
1000 myTarget_y = targPos_y - myPos_y;
1002 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
1004 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1005 myTarget_x = targPos_x + targSize_x;
1006 else // push it upwards
1007 myTarget_y = targPos_y - myPos_y;
1009 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left
1011 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1012 myTarget_x = targPos_x - myPos_x;
1013 else // push it downwards
1014 myTarget_y = targPos_y + targSize_y;
1016 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right
1018 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1019 myTarget_x = targPos_x + targSize_x;
1020 else // push it downwards
1021 myTarget_y = targPos_y + targSize_y;
1028 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1030 vector mySize, myPos;
1031 vector oldSize, oldPos;
1033 if(resizeCorner == 1) {
1034 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1035 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1036 } else if(resizeCorner == 2) {
1037 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1038 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1039 } else if(resizeCorner == 3) {
1040 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1041 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1042 } else { // resizeCorner == 4
1043 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1044 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1047 // cap against panel's own limits
1049 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now // hmm actually seems like it doesnt? :o
1051 mySize_x = max(minSize_x * mySize_y, mySize_x);
1052 mySize_y = max(minSize_y * mySize_x, mySize_y);
1054 // minimum panel size cap
1055 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1056 mySize_y = max(0.025 * vid_conheight, mySize_y);
1059 oldPos = HUD_Panel_GetPos(id);
1060 oldSize = HUD_Panel_GetSize(id);
1062 // collision testing|
1063 // -----------------+
1065 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1066 if(resizeCorner == 1) {
1067 myPos_x = resizeorigin_x - mySize_x;
1068 myPos_y = resizeorigin_y - mySize_y;
1069 } else if(resizeCorner == 2) {
1070 myPos_x = resizeorigin_x;
1071 myPos_y = resizeorigin_y - mySize_y;
1072 } else if(resizeCorner == 3) {
1073 myPos_x = resizeorigin_x - mySize_x;
1074 myPos_y = resizeorigin_y;
1075 } else { // resizeCorner == 4
1076 myPos_x = resizeorigin_x;
1077 myPos_y = resizeorigin_y;
1080 // left/top screen edges
1081 mySize_x = min(myPos_x + mySize_x, mySize_x);
1082 mySize_y = min(myPos_y + mySize_y, mySize_y);
1084 // bottom/right screen edges
1085 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1086 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1088 if(cvar("hud_configure_grid"))
1090 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1091 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1094 // do another pos check, as size might have changed by now
1095 if(resizeCorner == 1) {
1096 myPos_x = resizeorigin_x - mySize_x;
1097 myPos_y = resizeorigin_y - mySize_y;
1098 } else if(resizeCorner == 2) {
1099 myPos_x = resizeorigin_x;
1100 myPos_y = resizeorigin_y - mySize_y;
1101 } else if(resizeCorner == 3) {
1102 myPos_x = resizeorigin_x - mySize_x;
1103 myPos_y = resizeorigin_y;
1104 } else { // resizeCorner == 4
1105 myPos_x = resizeorigin_x;
1106 myPos_y = resizeorigin_y;
1110 if(cvar("hud_configure_checkcollisions")) {
1111 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1112 myPos = HUD_Panel_CheckMove(id, myPos, mySize);
1115 if(oldSize_x == mySize_x)
1117 if(oldSize_y == mySize_y)
1120 myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x);
1121 myPos_y = bound(0, myPos_y, vid_conheight - mySize_y);
1123 if(cvar("hud_configure_grid"))
1125 myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1126 myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1129 if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1130 myPos_x = myPos_x - vid_conwidth;
1131 if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1132 myPos_y = myPos_y - vid_conheight;
1136 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1137 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1139 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1140 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1144 float prevMouseClicked; // previous state
1145 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1147 prevMouseClicked = mouseClicked;
1148 if(nPrimary == K_MOUSE1)
1150 if(bInputType == 0) { // key pressed
1154 if(bInputType == 1) {// key released
1162 void HUD_Panel_Mouse()
1164 if(mouseClicked == 0) {
1165 highlightedPanel = -1;
1166 highlightedAction = 0;
1169 mousepos = mousepos + getmousepos();
1171 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1172 mousepos_y = bound(0, mousepos_y, vid_conheight);
1174 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1182 for(i = 0; i <= panel_cnt; ++i)
1184 panelPos = HUD_Panel_GetPos(i);
1185 panelSize = HUD_Panel_GetSize(i);
1186 border = HUD_Panel_GetBorder(i);
1187 if(prevMouseClicked == 0) {
1189 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1191 highlightedPanel = i;
1192 highlightedAction = 1;
1194 // resize from topleft border
1195 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1197 highlightedPanel = i;
1198 highlightedAction = 2;
1201 // resize from topright border
1202 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1204 highlightedPanel = i;
1205 highlightedAction = 2;
1208 // resize from bottomleft border
1209 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1211 highlightedPanel = i;
1212 highlightedAction = 2;
1215 // resize from bottomright border
1216 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1218 highlightedPanel = i;
1219 highlightedAction = 2;
1224 if(highlightedPanel == i)
1226 if(prevMouseClicked == 0)
1228 if(highlightedAction == 1)
1229 panel_click_distance = mousepos - panelPos;
1230 else if(highlightedAction == 2)
1232 if(resizeCorner == 1) {
1233 panel_click_distance = mousepos - panelPos;
1234 panel_click_resizeorigin = panelPos + panelSize;
1235 } else if(resizeCorner == 2) {
1236 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1237 panel_click_distance_y = mousepos_y - panelPos_y;
1238 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1239 } else if(resizeCorner == 3) {
1240 panel_click_distance_x = mousepos_x - panelPos_x;
1241 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1242 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1243 } else if(resizeCorner == 4) {
1244 panel_click_distance = panelSize - mousepos + panelPos;
1245 panel_click_resizeorigin = panelPos;
1250 if(highlightedAction == 1)
1251 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1252 else if(highlightedAction == 2)
1253 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1257 prevMouseClicked = mouseClicked;
1260 // Weapon icons (#0)
1262 float weaponspace[10];
1263 void HUD_WeaponIcons_Clear()
1266 for(idx = 0; idx < 10; ++idx)
1267 weaponspace[idx] = 0;
1270 entity weaponorder[WEP_MAXCOUNT];
1272 void weaponorder_swap(float i, float j, entity pass)
1276 weaponorder[i] = weaponorder[j];
1280 float weaponorder_cmp(float i, float j, entity pass)
1283 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1286 d = weaponorder[i].weapon - weaponorder[j].weapon;
1290 void HUD_WeaponIcons()
1293 float alpha, stat_weapons; // "constants"
1294 vector pos, mySize, accuracy_color;
1295 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1297 pos = HUD_Panel_GetPos(id);
1298 mySize = HUD_Panel_GetSize(id);
1300 stat_weapons = getstati(STAT_WEAPONS);
1301 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1303 self = get_weaponinfo(i);
1304 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1306 weaponorder[weapon_cnt] = self;
1310 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1312 HUD_Panel_DrawBg(id, pos, mySize);
1314 padding = HUD_Panel_GetPadding(id);
1317 pos += '1 1 0' * padding;
1318 mySize -= '2 2 0' * padding;
1322 weapon_stats = getstati(STAT_DAMAGE_HITS);
1323 weapon_number = weapon_stats & 63;
1324 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1326 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1327 weapon_number = weapon_stats & 63;
1328 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1330 if(cvar_or("hud_weaponicons_fade", 1))
1332 fade = 3.2 - 2 * (time - weapontime);
1333 fade = bound(0.7, fade, 1);
1338 HUD_WeaponIcons_Clear();
1340 float rows, columns;
1341 rows = mySize_y/mySize_x;
1342 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1343 // ^^^ weapon icon aspect goes here
1345 columns = ceil(WEP_COUNT/rows);
1347 for(i = 0; i < weapon_cnt; ++i)
1349 self = weaponorder[i];
1350 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1352 weapid = self.impulse;
1354 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1356 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1357 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1359 // draw background behind currently selected weapon
1360 if(self.weapon == activeweapon)
1361 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1363 // draw the weapon accuracy on the HUD
1364 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1367 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1369 accuracy_color = HUD_AccuracyColor(weapon_stats);
1371 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1374 // draw the weapon icon
1375 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1377 if(cvar_or("hud_weaponicons_number", 1))
1378 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1393 float GetAmmoStat(float i)
1397 case 0: return STAT_SHELLS;
1398 case 1: return STAT_NAILS;
1399 case 2: return STAT_ROCKETS;
1400 case 3: return STAT_CELLS;
1401 case 4: return STAT_FUEL;
1406 float GetAmmoItemCode(float i)
1410 case 0: return IT_SHELLS;
1411 case 1: return IT_NAILS;
1412 case 2: return IT_ROCKETS;
1413 case 3: return IT_CELLS;
1414 case 4: return IT_FUEL;
1419 string GetAmmoPicture(float i)
1423 case 0: return "ammo_shells";
1424 case 1: return "ammo_bullets";
1425 case 2: return "ammo_rockets";
1426 case 3: return "ammo_cells";
1427 case 4: return "ammo_fuel";
1432 void HUD_Inventory()
1438 vector pos, mySize, mysize, mypos;
1439 pos = HUD_Panel_GetPos(id);
1440 mySize = HUD_Panel_GetSize(id);
1442 HUD_Panel_DrawBg(id, pos, mySize);
1444 padding = HUD_Panel_GetPadding(id);
1447 pos += '1 1 0' * padding;
1448 mySize -= '2 2 0' * padding;
1452 stat_items = getstati(STAT_ITEMS);
1453 for (i = 0; i < 4; ++i) {
1455 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1459 if(cvar("hud_inventory_onlycurrent")) {
1460 if (stat_items & GetAmmoItemCode(i)) {
1461 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1463 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1465 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1469 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1471 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1472 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1473 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1474 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1476 mysize_x = 0.25 * mySize_x;
1477 mysize_y = mySize_y;
1478 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1480 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1481 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1482 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1483 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1485 mysize_x = 0.5 * mySize_x;
1486 mysize_y = 0.5 * mySize_y;
1487 } else { // arrange vertically
1489 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1490 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1491 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1492 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1494 mysize_x = mySize_x;
1495 mysize_y = 0.25 * mySize_y;
1498 if (stat_items & GetAmmoItemCode(i))
1499 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1500 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1502 if(stat_items & GetAmmoItemCode(i))
1503 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1505 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1507 if(stat_items & GetAmmoItemCode(i))
1508 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1510 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1520 void HUD_Powerups() {
1523 stat_items = getstati(STAT_ITEMS);
1527 if not(stat_items & IT_STRENGTH)
1528 if not(stat_items & IT_INVINCIBLE)
1531 if (getstati(STAT_HEALTH) <= 0)
1536 pos = HUD_Panel_GetPos(id);
1537 mySize = HUD_Panel_GetSize(id);
1539 HUD_Panel_DrawBg(id, pos, mySize);
1541 padding = HUD_Panel_GetPadding(id);
1544 pos += '1 1 0' * padding;
1545 mySize -= '2 2 0' * padding;
1548 float strength_time, shield_time;
1550 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1551 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1561 vector barpos, barsize;
1565 string leftname, rightname;
1566 float leftcnt, rightcnt;
1567 float leftexact, rightexact;
1568 float leftalpha, rightalpha;
1569 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1570 leftname = "strength";
1571 leftcnt = ceil(strength_time);
1572 leftexact = strength_time;
1574 rightname = "shield";
1575 rightcnt = ceil(shield_time);
1576 rightexact = shield_time;
1578 leftname = "shield";
1579 leftcnt = ceil(shield_time);
1580 leftexact = shield_time;
1582 rightname = "strength";
1583 rightcnt = ceil(strength_time);
1584 rightexact = strength_time;
1586 leftalpha = bound(0, leftexact, 1);
1587 rightalpha = bound(0, rightexact, 1);
1589 if (mySize_x/mySize_y > 4)
1593 len = strlen(ftos(leftcnt));
1595 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1596 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1597 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1598 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1599 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1602 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1604 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1607 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1609 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1611 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1612 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1617 len = strlen(ftos(rightcnt));
1619 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1620 barpos = pos + eX * 0.5 * mySize_x;
1621 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1622 picpos = pos + eX * 0.5 * mySize_x;
1623 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1625 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1626 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1627 picpos = pos + eX * mySize_x - eX * mySize_y;
1628 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1631 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1633 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1635 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1636 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1639 else if (mySize_x/mySize_y > 1.5)
1643 len = strlen(ftos(leftcnt));
1645 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1646 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1647 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1648 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1649 numpos = picpos - eX * len * 0.5 * mySize_y;
1652 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1654 numpos = picpos + eX * 0.5 * mySize_y;
1657 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1659 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1661 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1662 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1667 len = strlen(ftos(rightcnt));
1669 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1670 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1671 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1672 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1673 numpos = picpos - eX * len * 0.5 * mySize_y;
1675 barpos = pos + eY * 0.5 * mySize_y;
1676 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1677 picpos = pos + eY * 0.5 * mySize_y;
1678 numpos = picpos + eX * 0.5 * mySize_y;
1681 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1683 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1685 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1686 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1693 len = strlen(ftos(leftcnt));
1695 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1697 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1698 picpos = pos + eX * 0.05 * mySize_x;
1699 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1701 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1702 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1703 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1704 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1707 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1709 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1711 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1712 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1717 len = strlen(ftos(rightcnt));
1719 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1720 barpos = pos + eX * 0.5 * mySize_x;
1721 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1722 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1723 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1725 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1726 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1727 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1728 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1731 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1733 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1735 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1736 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1741 // Health/armor (#3)
1743 void HUD_HealthArmor(void)
1747 pos = HUD_Panel_GetPos(id);
1748 mySize = HUD_Panel_GetSize(id);
1750 HUD_Panel_DrawBg(id, pos, mySize);
1752 padding = HUD_Panel_GetPadding(id);
1755 pos += '1 1 0' * padding;
1756 mySize -= '2 2 0' * padding;
1759 float armor, health;
1760 armor = getstati(STAT_ARMOR);
1761 health = getstati(STAT_HEALTH);
1764 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1778 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1781 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1786 if(v_z) // NOT fully armored
1788 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1790 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1794 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1796 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1798 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1803 vector barpos, barsize;
1807 string leftname, rightname;
1808 float leftcnt, rightcnt;
1809 float leftactive, rightactive;
1810 float leftalpha, rightalpha;
1811 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1816 leftalpha = min((armor+10)/55, 1);
1818 rightname = "health";
1823 leftname = "health";
1828 rightname = "armor";
1832 rightalpha = min((armor+10)/55, 1);
1835 if (mySize_x/mySize_y > 5)
1839 len = strlen(ftos(leftcnt));
1841 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1842 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1843 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1844 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1845 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1848 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1850 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1853 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1854 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1855 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1860 len = strlen(ftos(rightcnt));
1862 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1863 barpos = pos + eX * 0.5 * mySize_x;
1864 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1865 picpos = pos + eX * 0.5 * mySize_x;
1866 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1868 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1869 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1870 picpos = pos + eX * mySize_x - eX * mySize_y;
1871 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1874 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1875 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1876 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1879 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1880 barpos = pos - eX * mySize_x * min(1, fuel/100);
1881 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1884 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1887 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1889 else if (mySize_x/mySize_y > 2)
1893 len = strlen(ftos(leftcnt));
1895 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1896 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1897 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1898 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1899 numpos = picpos - eX * len * 0.5 * mySize_y;
1902 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1904 numpos = picpos + eX * 0.5 * mySize_y;
1907 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1908 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1909 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1914 len = strlen(ftos(rightcnt));
1916 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1917 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1918 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1919 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1920 numpos = picpos - eX * len * 0.5 * mySize_y;
1922 barpos = pos + eY * 0.5 * mySize_y;
1923 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1924 picpos = pos + eY * 0.5 * mySize_y;
1925 numpos = picpos + eX * 0.5 * mySize_y;
1928 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1929 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1930 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1933 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1934 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1935 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1938 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1941 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1947 len = strlen(ftos(leftcnt));
1949 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1951 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1952 picpos = pos + eX * 0.05 * mySize_x;
1953 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1955 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1956 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1957 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1958 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1961 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1962 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1963 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1968 len = strlen(ftos(rightcnt));
1970 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1971 barpos = pos + eX * 0.5 * mySize_x;
1972 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1973 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1974 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1976 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1977 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1978 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1979 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1982 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1983 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1984 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1987 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1989 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1991 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1992 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1995 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
2001 // Notification area (#4)
2003 void HUD_Notify (void)
2007 pos = HUD_Panel_GetPos(id);
2008 mySize = HUD_Panel_GetSize(id);
2010 HUD_Panel_DrawBg(id, pos, mySize);
2012 padding = HUD_Panel_GetPadding(id);
2015 pos += '1 1 0' * padding;
2016 mySize -= '2 2 0' * padding;
2021 if(spectatee_status && !intermission)
2023 drawfont = hud_bigfont;
2024 if(spectatee_status == -1)
2027 s = GetPlayerName(spectatee_status - 1);
2028 // spectated player name between HUD and chat area, aligned to the left
2030 pos_y = - 50 - hud_fontsize_spec_y;
2031 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2032 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2033 drawfont = hud_font;
2035 // spectator text in the upper right corner
2036 if(spectatee_status == -1)
2037 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2039 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2041 if(spectatee_status == -1)
2042 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2044 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2046 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2048 if(gametype == GAME_ARENA)
2049 s = "^1Wait for your turn to join";
2050 else if(gametype == GAME_LMS)
2053 sk = playerslots[player_localentnum - 1];
2054 if(sk.(scores[ps_primary]) >= 666)
2055 s = "^1Match has already begun";
2056 else if(sk.(scores[ps_primary]) > 0)
2057 s = "^1You have no more lives left";
2059 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2062 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2064 //show restart countdown:
2065 if (time < getstatf(STAT_GAMESTARTTIME)) {
2067 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2068 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2069 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2072 if(warmup_stage && !intermission)
2074 s = "^2Currently in ^1warmup^2 stage!";
2077 // move more important stuff more to the middle so its more visible
2080 if(mod(time, 1) >= 0.5)
2085 if(ready_waiting && !intermission && !spectatee_status)
2087 if(ready_waiting_for_me)
2090 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2092 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2097 s = strcat("^2Waiting for others to ready up to end warmup...");
2099 s = strcat("^2Waiting for others to ready up...");
2102 else if(warmup_stage && !intermission && !spectatee_status)
2104 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2107 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2109 float ts_min, ts_max;
2110 tm = teams.sort_next;
2113 for(; tm.sort_next; tm = tm.sort_next)
2115 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2117 if(!ts_min) ts_min = tm.team_size;
2118 else ts_min = min(ts_min, tm.team_size);
2119 if(!ts_max) ts_max = tm.team_size;
2120 else ts_max = max(ts_max, tm.team_size);
2122 if ((ts_max - ts_min) > 1)
2124 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2125 tm = GetTeam(myteam, false);
2127 if (tm.team != COLOR_SPECTATOR)
2128 if (tm.team_size == ts_max)
2129 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2142 pos = HUD_Panel_GetPos(id);
2143 mySize = HUD_Panel_GetSize(id);
2145 HUD_Panel_DrawBg(id, pos, mySize);
2147 padding = HUD_Panel_GetPadding(id);
2150 pos += '1 1 0' * padding;
2151 mySize -= '2 2 0' * padding;
2154 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2156 timelimit = getstatf(STAT_TIMELIMIT);
2158 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2159 timeleft = ceil(timeleft);
2160 minutesLeft = floor(timeleft / 60);
2161 secondsLeft = timeleft - minutesLeft*60;
2164 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2165 timer_color = '1 1 1'; //white
2166 else if(minutesLeft >= 1)
2167 timer_color = '1 1 0'; //yellow
2169 timer_color = '1 0 0'; //red
2171 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2172 if (time < getstatf(STAT_GAMESTARTTIME)) {
2173 //while restart is still active, show 00:00
2174 minutes = seconds = 0;
2176 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2177 minutes = floor(elapsedTime / 60);
2178 seconds = elapsedTime - minutes*60;
2181 minutes = minutesLeft;
2182 seconds = secondsLeft;
2187 minutes = min(minutes, 999);
2188 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2189 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2190 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2192 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2197 void HUD_Radar(void)
2201 pos = HUD_Panel_GetPos(id);
2202 mySize = HUD_Panel_GetSize(id);
2204 HUD_Panel_DrawBg(id, pos, mySize);
2206 padding = HUD_Panel_GetPadding(id);
2209 pos += '1 1 0' * padding;
2210 mySize -= '2 2 0' * padding;
2213 local float color1, color2; // color already declared as a global in hud.qc
2216 float scale2d, normalsize, bigsize;
2219 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2220 teamradar_size2d = mySize;
2222 if(minimapname == "")
2225 teamradar_loadcvars();
2227 switch(hud_radar_zoommode)
2231 f = current_zoomfraction;
2234 f = 1 - current_zoomfraction;
2244 switch(hud_radar_rotation)
2247 teamradar_angle = view_angles_y - 90;
2250 teamradar_angle = 90 * hud_radar_rotation;
2254 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2255 teamradar_size2d = mySize;
2257 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2259 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2260 if(hud_radar_rotation == 0)
2262 // max-min distance must fit the radar in any rotation
2263 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2267 vector c0, c1, c2, c3, span;
2268 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2269 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2270 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2271 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2273 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2274 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2276 // max-min distance must fit the radar in x=x, y=y
2278 teamradar_size2d_x * scale2d / (1.05 * span_x),
2279 teamradar_size2d_y * scale2d / (1.05 * span_y)
2283 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2284 if(bigsize > normalsize)
2285 normalsize = bigsize;
2289 + (1 - f) * normalsize;
2290 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2291 f * (mi_min + mi_max) * 0.5
2292 + (1 - f) * view_origin);
2294 color1 = GetPlayerColor(player_localentnum-1);
2295 rgb = GetTeamRGB(color1);
2304 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2306 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2307 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2308 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2309 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2310 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2312 color2 = GetPlayerColor(tm.sv_entnum);
2313 //if(color == COLOR_SPECTATOR || color == color2)
2314 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2316 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2318 drawresetcliparea();
2327 pos = HUD_Panel_GetPos(id);
2328 mySize = HUD_Panel_GetSize(id);
2330 HUD_Panel_DrawBg(id, pos, mySize);
2332 padding = HUD_Panel_GetPadding(id);
2335 pos += '1 1 0' * padding;
2336 mySize -= '2 2 0' * padding;
2339 float score, distribution, leader;
2340 float score_len, distr_len;
2341 vector distribution_color;
2343 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2345 // TODO... this (race part) still uses constant coordinates :/
2346 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2347 /*pl = players.sort_next;
2350 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2351 if(pl.scores[ps_primary] == 0)
2354 score = me.(scores[ps_primary]);
2356 float racemin, racesec, racemsec;
2357 float distsec, distmsec, minusplus;
2359 racemin = floor(score/(60 * TIME_FACTOR));
2360 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2361 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2363 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2364 // distribution display
2365 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2367 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2368 distmsec = fabs(distribution);
2370 distsec = floor(fabs(distribution)/TIME_FACTOR);
2371 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2372 if (distribution < 0)
2376 if (distribution <= 0) {
2377 distribution_color = eY;
2378 minusplus = 1; // minusplus 1: always prefix with minus sign
2381 distribution_color = eX;
2382 minusplus = 2; // minusplus 1: always prefix with plus sign
2384 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2385 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2386 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2388 // race record display
2389 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2390 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2392 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2393 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2394 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2396 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2397 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2399 } else if (!teamplay) { // non-teamgames
2400 // me vector := [team/connected frags id]
2401 pl = players.sort_next;
2408 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2412 score = me.(scores[ps_primary]);
2416 if(distribution >= 5) {
2417 distribution_color = eY;
2419 } else if(distribution >= 0) {
2420 distribution_color = '1 1 1';
2422 } else if(distribution >= -5)
2423 distribution_color = '1 1 0';
2425 distribution_color = eX;
2427 score_len = strlen(ftos(score));
2428 distr_len = strlen(ftos(distribution));
2430 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2432 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2433 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2434 } else { // teamgames
2435 float max_fragcount;
2436 max_fragcount = -99;
2439 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2440 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2442 score = tm.(teamscores[ts_primary]);
2447 score_len = strlen(ftos(score));
2449 if (score > max_fragcount)
2450 max_fragcount = score;
2452 if(tm.team == myteam) {
2453 if (max_fragcount == score)
2456 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2457 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2459 if (max_fragcount == score)
2462 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2463 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2472 void HUD_RaceTimer (void) {
2475 pos = HUD_Panel_GetPos(id);
2476 mySize = HUD_Panel_GetSize(id);
2478 HUD_Panel_DrawBg(id, pos, mySize);
2480 padding = HUD_Panel_GetPadding(id);
2483 pos += '1 1 0' * padding;
2484 mySize -= '2 2 0' * padding;
2487 drawfont = hud_bigfont;
2489 string s, forcetime;
2494 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2495 s = "^1Intermediate 1 (+15.42)";
2496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2498 else if(race_checkpointtime)
2500 a = bound(0, 2 - (time - race_checkpointtime), 1);
2503 if(a > 0) // just hit a checkpoint?
2505 if(race_checkpoint != 254)
2507 if(race_time && race_previousbesttime)
2508 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2510 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2512 forcetime = TIME_ENCODED_TOSTRING(race_time);
2517 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2519 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2520 if(a > 0) // next one?
2522 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2527 if(s != "" && a > 0)
2529 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2530 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2531 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2535 if(race_penaltytime)
2537 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2540 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2541 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2542 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2543 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2549 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2550 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2551 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2556 if(race_laptime && race_checkpoint != 255)
2558 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2559 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2560 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2565 if(race_mycheckpointtime)
2567 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2568 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2569 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2570 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2571 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2573 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2575 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2576 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2577 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2578 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2579 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2582 if(race_penaltytime && !race_penaltyaccumulator)
2584 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2585 a = bound(0, (1 + t - time), 1);
2589 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2591 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2592 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2593 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2594 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2599 drawfont = hud_font;
2604 float vote_yescount;
2607 float vote_highlighted; // currently selected vote
2609 float vote_active; // is there an active vote?
2610 float vote_prev; // previous state of vote_active to check for a change
2612 float vote_change; // "time" when vote_active changed
2614 void HUD_VoteWindow(void)
2618 pos = HUD_Panel_GetPos(id);
2619 mySize = HUD_Panel_GetSize(id);
2623 if(vote_active != vote_prev) {
2625 vote_prev = bound(0, vote_active, 1);
2629 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2631 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2641 HUD_Panel_DrawBg(id, pos, mySize);
2643 padding = HUD_Panel_GetPadding(id);
2646 pos += '1 1 0' * padding;
2647 mySize -= '2 2 0' * padding;
2651 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2653 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2655 s = "A vote has been called for: ";
2656 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2657 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2659 s = "Configure the HUD";
2660 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2662 // print the yes/no counts
2663 s = strcat("Yes: ", ftos(vote_yescount));
2664 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2665 s = strcat("No: ", ftos(vote_nocount));
2666 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2668 // draw the progress bars
2669 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2670 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2672 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2673 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2675 // draw the highlights
2676 if(vote_highlighted == 1) {
2677 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2678 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2680 else if(vote_highlighted == 2) {
2681 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2682 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2685 drawresetcliparea();
2687 else if(!vote_active) {
2688 vote_highlighted = 0;
2692 // Mod icons panel (#10)
2695 // CTF HUD modicon section
2696 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2697 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2698 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2700 void HUD_Mod_CTF_Reset(void)
2702 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2705 void HUD_Mod_CTF(vector pos, vector mySize)
2707 vector redflag_pos, blueflag_pos;
2708 float f; // every function should have that
2710 float redflag, blueflag; // current status
2711 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2714 stat_items = getstati(STAT_ITEMS);
2715 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2716 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2724 // when status CHANGES, set old status into prevstatus and current status into status
2725 if (redflag != redflag_prevframe)
2727 redflag_statuschange_time = time;
2728 redflag_prevstatus = redflag_prevframe;
2729 redflag_prevframe = redflag;
2732 if (blueflag != blueflag_prevframe)
2734 blueflag_statuschange_time = time;
2735 blueflag_prevstatus = blueflag_prevframe;
2736 blueflag_prevframe = blueflag;
2739 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2740 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2742 float BLINK_FACTOR = 0.15;
2743 float BLINK_BASE = 0.85;
2745 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2747 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2749 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2751 string red_icon, red_icon_prevstatus;
2752 float red_alpha, red_alpha_prevstatus;
2753 red_alpha = red_alpha_prevstatus = 1;
2755 case 1: red_icon = "flag_red_taken"; break;
2756 case 2: red_icon = "flag_red_lost"; break;
2757 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2759 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2760 red_icon = "flag_red_shielded";
2762 red_icon = string_null;
2765 switch(redflag_prevstatus) {
2766 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2767 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2768 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2771 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2772 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2773 red_icon_prevstatus = "flag_red_shielded";
2775 red_icon_prevstatus = string_null;
2779 string blue_icon, blue_icon_prevstatus;
2780 float blue_alpha, blue_alpha_prevstatus;
2781 blue_alpha = blue_alpha_prevstatus = 1;
2783 case 1: blue_icon = "flag_blue_taken"; break;
2784 case 2: blue_icon = "flag_blue_lost"; break;
2785 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2787 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2788 blue_icon = "flag_blue_shielded";
2790 blue_icon = string_null;
2793 switch(blueflag_prevstatus) {
2794 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2795 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2796 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2799 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2800 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2801 blue_icon_prevstatus = "flag_blue_shielded";
2803 blue_icon_prevstatus = string_null;
2807 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2809 blueflag_pos = pos + eX * mySize_y;
2812 redflag_pos = pos + eX * mySize_y;
2815 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2816 if(red_icon_prevstatus && f < 1)
2817 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2819 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2821 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2822 if(blue_icon_prevstatus && f < 1)
2823 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2825 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2828 // Keyhunt HUD modicon section
2829 float kh_runheretime;
2831 void HUD_Mod_KH_Reset(void)
2836 void HUD_Mod_KH(vector pos, vector mySize)
2841 vector p, pa, kh_size, kh_asize;
2844 p_y = pos_y + 0.25 * mySize_y;
2846 kh_keys = getstati(STAT_KH_KEYS);
2848 kh_size_x = mySize_x * 0.25;
2849 kh_size_y = 0.75 * mySize_y;
2851 pa = p - eY * 0.25 * mySize_y;
2853 kh_asize_x = mySize_x * 0.25;
2854 kh_asize_y = mySize_y * 0.25;
2860 for(i = 0; i < 4; ++i)
2862 key = floor(kh_keys / pow(32, i)) & 31;
2864 if(keyteam == 30 && keycount <= 4)
2866 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2869 // this yields 8 exactly if "RUN HERE" shows
2874 kh_runheretime = time;
2875 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2880 for(i = 0; i < 4; ++i)
2882 key = floor(kh_keys / pow(32, i)) & 31;
2895 default: // owned or dropped
2900 a = a * hud_alpha_fg;
2901 aa = aa * hud_alpha_fg;
2907 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2910 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2913 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2916 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2921 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2924 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2927 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2930 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2933 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2937 p_x += 0.25 * mySize_x;
2938 pa_x += 0.25 * mySize_x;
2942 // Nexball HUD mod icon
2943 void HUD_Mod_NexBall(vector pos, vector mySize)
2945 float stat_items, nb_pb_starttime, dt, p;
2947 stat_items = getstati(STAT_ITEMS);
2948 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2950 //Manage the progress bar if any
2951 if (nb_pb_starttime > 0)
2953 dt = mod(time - nb_pb_starttime, nb_pb_period);
2954 // one period of positive triangle
2955 p = 2 * dt / nb_pb_period;
2960 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2963 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2965 if (stat_items & IT_KEY1)
2966 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2969 // Race/CTS HUD mod icons
2970 float crecordtime_prev; // last remembered crecordtime
2971 float crecordtime_change_time; // time when crecordtime last changed
2972 float srecordtime_prev; // last remembered srecordtime
2973 float srecordtime_change_time; // time when srecordtime last changed
2975 float race_status_time;
2976 float race_status_prev;
2977 string race_status_name_prev;
2978 void HUD_Mod_Race(vector pos, vector mySize)
2981 me = playerslots[player_localentnum - 1];
2983 float f; // yet another function has this
2984 score = me.(scores[ps_primary]);
2986 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2987 return; // no records in the actual race
2989 drawfont = hud_bigfont;
2991 // clientside personal record
2993 if(gametype == GAME_CTS)
2997 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2999 if(score && (score < t || !t)) {
3000 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3001 if(cvar("cl_autodemo_delete_keeprecords"))
3003 f = cvar("cl_autodemo_delete");
3005 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3009 if(t != crecordtime_prev) {
3010 crecordtime_prev = t;
3011 crecordtime_change_time = time;
3013 f = time - crecordtime_change_time;
3016 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3017 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3019 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3020 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3021 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3022 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3026 t = race_server_record;
3027 if(t != srecordtime_prev) {
3028 srecordtime_prev = t;
3029 srecordtime_change_time = time;
3031 f = time - srecordtime_change_time;
3034 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3035 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3037 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3038 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3039 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3040 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3043 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3044 race_status_time = time + 5;
3045 race_status_prev = race_status;
3046 if (race_status_name_prev)
3047 strunzone(race_status_name_prev);
3048 race_status_name_prev = strzone(race_status_name);
3051 pos_x += mySize_x/2;
3054 a = bound(0, race_status_time - time, 1);
3057 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3061 rank = race_CheckName(race_status_name);
3063 rankname = race_PlaceName(rank);
3065 if(race_status == 0)
3066 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3067 else if(race_status == 1) {
3068 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3069 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3070 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3071 } else if(race_status == 2) {
3072 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3073 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3075 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3076 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3077 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3078 } else if(race_status == 3) {
3079 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3080 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3081 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3084 if (race_status_time - time <= 0) {
3085 race_status_prev = -1;
3087 if(race_status_name)
3088 strunzone(race_status_name);
3089 race_status_name = string_null;
3090 if(race_status_name_prev)
3091 strunzone(race_status_name_prev);
3092 race_status_name_prev = string_null;
3094 drawfont = hud_font;
3097 // TODO: idea: alpha fade in/out empty panels
3098 void HUD_ModIcons(void)
3100 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3104 pos = HUD_Panel_GetPos(id);
3105 mySize = HUD_Panel_GetSize(id);
3107 HUD_Panel_DrawBg(id, pos, mySize);
3109 padding = HUD_Panel_GetPadding(id);
3112 pos += '1 1 0' * padding;
3113 mySize -= '2 2 0' * padding;
3116 // TODO... well make them work in a panel etc
3117 if(gametype == GAME_KEYHUNT)
3118 HUD_Mod_KH(pos, mySize);
3119 else if(gametype == GAME_CTF || hud_configure)
3120 HUD_Mod_CTF(pos, mySize);
3121 else if(gametype == GAME_NEXBALL)
3122 HUD_Mod_NexBall(pos, mySize);
3123 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3124 HUD_Mod_Race(pos, mySize);
3127 // Draw pressed keys (#11)
3129 void HUD_DrawPressedKeys(void)
3133 pos = HUD_Panel_GetPos(id);
3134 mySize = HUD_Panel_GetSize(id);
3136 HUD_Panel_DrawBg(id, pos, mySize);
3138 padding = HUD_Panel_GetPadding(id);
3141 pos += '1 1 0' * padding;
3142 mySize -= '2 2 0' * padding;
3147 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3148 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3149 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3150 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3151 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3152 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3153 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3154 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3163 void HUD_ShowSpeed(void)
3166 float pos, conversion_factor;
3167 string speed, zspeed, unit;
3169 switch(cvar("cl_showspeed_unit"))
3174 conversion_factor = 1.0;
3178 conversion_factor = 1.0;
3182 conversion_factor = 0.0254;
3186 conversion_factor = 0.0254 * 3.6;
3190 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3194 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3198 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3200 numsize_x = numsize_y = cvar("cl_showspeed_size");
3201 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3203 drawfont = hud_bigfont;
3204 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3206 if (cvar("cl_showspeed_z") == 1) {
3207 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3208 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3211 drawfont = hud_font;
3214 vector acc_prevspeed;
3218 void HUD_ShowAcceleration(void)
3220 float acceleration, sz, scale, alpha, f;
3221 vector pos, top, rgb;
3222 top_x = vid_conwidth/2;
3225 f = time - acc_prevtime;
3226 if(cvar("cl_showacceleration_z"))
3227 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3229 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3230 acc_prevspeed = pmove_vel;
3231 acc_prevtime = time;
3233 f = bound(0, f * 10, 1);
3234 acc_avg = acc_avg * (1 - f) + acceleration * f;
3235 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3237 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3239 sz = cvar("cl_showacceleration_size");
3240 scale = cvar("cl_showacceleration_scale");
3241 alpha = cvar("cl_showacceleration_alpha");
3242 if (cvar("cl_showacceleration_color_custom"))
3243 rgb = stov(cvar_string("cl_showacceleration_color"));
3246 if (acceleration < 0) {
3247 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3248 } else if (acceleration > 0) {
3249 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3253 if (acceleration > 0)
3254 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3255 else if (acceleration < 0)
3256 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3259 void HUD_Reset (void)
3261 // reset gametype specific icons
3262 if(gametype == GAME_KEYHUNT)
3264 else if(gametype == GAME_CTF)
3265 HUD_Mod_CTF_Reset();
3268 void HUD_Main (void)
3270 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3271 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3272 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3273 hud_color_bg_team = cvar("hud_color_bg_team");
3275 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3276 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3278 hud_configure = cvar("_hud_configure");
3281 if(cvar_string("hud_dock") != "")
3282 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3284 if(HUD_Panel_CheckActive(0))
3286 if(HUD_Panel_CheckActive(1))
3288 if(HUD_Panel_CheckActive(2))
3290 if(HUD_Panel_CheckActive(3))
3292 if(HUD_Panel_CheckActive(4))
3294 if(HUD_Panel_CheckActive(5))
3297 if(HUD_Panel_CheckActive(6))
3298 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3300 if(HUD_Panel_CheckActive(7))
3302 if(HUD_Panel_CheckActive(8))
3303 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3305 if(HUD_Panel_CheckActive(9))
3307 if(HUD_Panel_CheckActive(10))
3310 if(HUD_Panel_CheckActive(11))
3311 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3312 HUD_DrawPressedKeys();
3314 // TODO hud_'ify these
3315 if (cvar("cl_showspeed"))
3317 if (cvar("cl_showacceleration"))
3318 HUD_ShowAcceleration();