7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * theScale_x;
148 drawstring(position, text, theScale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
166 if(histime == 0) // goal hit
170 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
180 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
186 lapstr = sprintf(_(" (-%dL)"), lapdelta);
189 else if(lapdelta < 0)
191 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
195 else if(histime > 0) // anticipation
197 if(mytime >= histime)
198 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
200 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
210 cpname = _("Start line");
212 cpname = _("Finish line");
214 cpname = sprintf(_("Intermediate %d"), cp);
216 cpname = _("Finish line");
219 return strcat(col, cpname);
220 else if(hisname == "")
221 return strcat(col, sprintf("%s (%s)", cpname, timestr));
223 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
229 for (i=RANKINGS_CNT-1;i>=0;--i)
230 if(grecordholder[i] == net_name)
235 float GetPlayerColorForce(float i)
240 return stof(getplayerkeyvalue(i, "colors")) & 15;
243 float GetPlayerColor(float i)
245 if(!playerslots[i].gotscores) // unconnected
246 return NUM_SPECTATOR;
247 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248 return NUM_SPECTATOR;
250 return GetPlayerColorForce(i);
253 string GetPlayerName(float i)
255 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
273 if(!length_ratio || !theAlpha)
279 if(length_ratio < -1)
282 else if(length_ratio < 0)
286 vector width, height;
288 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289 if(precache_pic(pic) == "") {
290 pic = "gfx/hud/default/progressbar_vertical";
293 if (baralign == 1) // bottom align
294 theOrigin_y += (1 - length_ratio) * theSize_y;
295 else if (baralign == 2) // center align
296 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297 else if (baralign == 3) // center align, positive values down, negative up
300 if (length_ratio > 0)
301 theOrigin_y += theSize_y;
304 theOrigin_y += (1 + length_ratio) * theSize_y;
305 length_ratio = -length_ratio;
308 theSize_y *= length_ratio;
311 width = eX * theSize_x;
312 height = eY * theSize_y;
313 if(theSize_y <= theSize_x * 2)
315 // button not high enough
316 // draw just upper and lower part then
317 square = eY * theSize_y * 0.5;
318 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
324 square = eY * theSize_x;
325 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
327 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
330 pic = strcat(hud_skin_path, "/", pic);
331 if(precache_pic(pic) == "") {
332 pic = "gfx/hud/default/progressbar";
335 if (baralign == 1) // right align
336 theOrigin_x += (1 - length_ratio) * theSize_x;
337 else if (baralign == 2) // center align
338 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339 else if (baralign == 3) // center align, positive values on the right, negative on the left
342 if (length_ratio > 0)
343 theOrigin_x += theSize_x;
346 theOrigin_x += (1 + length_ratio) * theSize_x;
347 length_ratio = -length_ratio;
350 theSize_x *= length_ratio;
353 width = eX * theSize_x;
354 height = eY * theSize_y;
355 if(theSize_x <= theSize_y * 2)
357 // button not wide enough
358 // draw just left and right part then
359 square = eX * theSize_x * 0.5;
360 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
366 square = eX * theSize_y;
367 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
369 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
380 pic = strcat(hud_skin_path, "/num_leading");
381 if(precache_pic(pic) == "") {
382 pic = "gfx/hud/default/num_leading";
385 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386 if(mySize_x/mySize_y > 2)
387 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
398 weaponorder[i] = weaponorder[j];
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
406 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
411 void HUD_Weapons(void)
414 WepSet weapons_stat = WepSet_GetFromStat();
416 float screen_ar, center_x = 0, center_y;
417 float weapon_count, weapon_id;
418 float row, column, rows = 0, columns;
419 float aspect = autocvar_hud_panel_weapons_aspect;
421 float panel_weapon_accuracy;
423 float timeout = autocvar_hud_panel_weapons_timeout;
424 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
428 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429 vector ammo_color = '1 0 1';
430 float ammo_alpha = 1;
432 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
435 vector weapon_pos, weapon_size = '0 0 0';
436 local noref vector old_panel_size; // fteqcc sucks
439 // check to see if we want to continue
440 if(hud != HUD_NORMAL) { return; }
442 if(!autocvar__hud_configure)
444 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
446 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
449 weaponprevtime = time;
454 // update generic hud functions
455 HUD_Panel_UpdateCvars();
457 draw_beginBoldFont();
459 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
463 if(weaponorder_bypriority)
464 strunzone(weaponorder_bypriority);
465 if(weaponorder_byimpulse)
466 strunzone(weaponorder_byimpulse);
468 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
473 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
475 self = get_weaponinfo(i);
476 if(self.impulse >= 0)
478 weaponorder[weapon_cnt] = self;
482 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483 weaponorder[i] = world;
484 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
486 weaponorder_cmp_str = string_null;
489 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
492 // determine which weapons are going to be shown
493 if (autocvar_hud_panel_weapons_onlyowned)
495 if(autocvar__hud_configure)
498 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499 weapons_stat |= WepSet_FromWeapon(i);
501 if(menu_enabled != 2)
502 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
505 // do we own this weapon?
507 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
511 // add it anyway if weaponcomplain is shown
515 // might as well commit suicide now, no reason to live ;)
516 if (weapon_count == 0)
522 old_panel_size = panel_size;
524 old_panel_size -= '2 2 0' * panel_bg_padding;
526 // first find values for the standard table (with all the weapons)
527 rows = old_panel_size_y/old_panel_size_x;
528 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529 columns = ceil(WEP_COUNT/rows);
530 weapon_size_x = old_panel_size_x / columns;
531 weapon_size_y = old_panel_size_y / rows;
533 // change table values to include only the owned weapons
534 float columns_save = columns;
535 if(weapon_count <= rows)
541 columns = ceil(weapon_count / rows);
543 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544 if(columns < columns_save)
545 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = panel_size_y/panel_size_x;
665 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666 columns = ceil(weapon_count/rows);
667 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
670 // calculate position/size for visual bar displaying ammount of ammo status
671 if (autocvar_hud_panel_weapons_ammo)
673 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
676 if(weapon_size_x/weapon_size_y > aspect)
678 barsize_x = aspect * weapon_size_y;
679 barsize_y = weapon_size_y;
680 baroffset_x = (weapon_size_x - barsize_x) / 2;
684 barsize_y = 1/aspect * weapon_size_x;
685 barsize_x = weapon_size_x;
686 baroffset_y = (weapon_size_y - barsize_y) / 2;
689 if(autocvar_hud_panel_weapons_accuracy)
690 Accuracy_LoadColors();
694 vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
695 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
697 // retrieve information about the current weapon to be drawn
698 self = weaponorder[i];
699 weapon_id = self.impulse;
701 // skip if this weapon doesn't exist
702 if(!self || weapon_id < 0) { continue; }
704 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
705 if(autocvar_hud_panel_weapons_onlyowned)
706 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
709 // figure out the drawing position of weapon
710 weapon_pos = (panel_pos
711 + eX * column * weapon_size_x
712 + eY * row * weapon_size_y);
714 // draw background behind currently selected weapon
715 if(self.weapon == switchweapon)
716 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
718 // draw the weapon accuracy
719 if(autocvar_hud_panel_weapons_accuracy)
721 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
722 if(panel_weapon_accuracy >= 0)
724 color = Accuracy_GetColor(panel_weapon_accuracy);
725 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
729 // drawing all the weapon items
730 if(weapons_stat & WepSet_FromWeapon(self.weapon))
732 // draw the weapon image
733 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735 // draw weapon label string
736 switch(autocvar_hud_panel_weapons_label)
738 case 1: // weapon number
739 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
743 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746 case 3: // weapon name
747 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
754 // draw ammo status bar
755 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
757 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
761 switch(self.ammo_field)
763 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
764 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
765 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
766 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
767 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
768 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
769 default: ammo_full = 60;
773 weapon_pos_x + baroffset_x,
774 weapon_pos_y + baroffset_y,
775 barsize_x * bound(0, a/ammo_full, 1),
792 else // draw a "ghost weapon icon" if you don't have the weapon
794 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
797 // draw the complain message
798 if(self.weapon == complain_weapon)
801 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
803 a = ((complain_weapon_time + when > time) ? 1 : 0);
806 if(complain_weapon_type == 0) {
807 s = _("Out of ammo");
808 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
810 else if(complain_weapon_type == 1) {
812 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
815 s = _("Unavailable");
816 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
818 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
819 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
820 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
823 // continue with new position for the next weapon
836 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
839 HUD_Panel_DrawProgressBar(
840 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
841 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
842 autocvar_hud_panel_ammo_progressbar_name,
843 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
844 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
848 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
850 float theAlpha = 1, a, b;
851 vector nade_color, picpos, numpos;
853 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
855 a = getstatf(STAT_NADE_BONUS);
856 b = getstatf(STAT_NADE_BONUS_SCORE);
858 if(autocvar_hud_panel_ammo_iconalign)
861 picpos = myPos + eX * 2 * mySize_y;
865 numpos = myPos + eX * mySize_y;
869 DrawNadeScoreBar(myPos, mySize, nade_color);
873 if(autocvar_hud_panel_ammo_text)
874 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
877 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
879 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
880 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
886 if(ammoType == ammo_none)
889 // Initialize variables
892 if(autocvar__hud_configure)
894 isCurrent = (ammoType == ammo_rockets); // Rockets always current
898 ammo = getstati(GetAmmoStat(ammoType));
902 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
903 myPos = myPos + (mySize - mySize * scale) * 0.5;
904 mySize = mySize * scale;
907 vector iconPos, textPos;
908 if(autocvar_hud_panel_ammo_iconalign)
910 iconPos = myPos + eX * 2 * mySize_y;
916 textPos = myPos + eX * mySize_y;
919 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
921 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
924 textColor = '0.2 0.95 0';
928 textColor = '0.8 0.04 0';
934 alpha = panel_fg_alpha;
936 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
938 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
940 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
945 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
947 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
948 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
950 if(autocvar_hud_panel_ammo_text)
951 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
953 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
956 float nade_prevstatus;
957 float nade_prevframe;
958 float nade_statuschange_time;
961 if(hud != HUD_NORMAL) return;
962 if(!autocvar__hud_configure)
964 if(!autocvar_hud_panel_ammo) return;
965 if(spectatee_status == -1) return;
968 HUD_Panel_UpdateCvars();
970 draw_beginBoldFont();
979 pos += '1 1 0' * panel_bg_padding;
980 mySize -= '2 2 0' * panel_bg_padding;
983 float rows = 0, columns, row, column;
984 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
985 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
986 float total_ammo_count;
989 if (autocvar_hud_panel_ammo_onlycurrent)
990 total_ammo_count = 1;
992 total_ammo_count = AMMO_COUNT;
997 if (nade_cnt != nade_prevframe)
999 nade_statuschange_time = time;
1000 nade_prevstatus = nade_prevframe;
1001 nade_prevframe = nade_cnt;
1005 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1007 rows = mySize_y/mySize_x;
1008 rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1009 // ^^^ ammo item aspect goes here
1011 columns = ceil((total_ammo_count)/rows);
1013 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1016 local vector offset = '0 0 0'; // fteqcc sucks
1018 if(ammo_size_x/ammo_size_y > 3)
1020 newSize = 3 * ammo_size_y;
1021 offset_x = ammo_size_x - newSize;
1022 pos_x += offset_x/2;
1023 ammo_size_x = newSize;
1027 newSize = 1/3 * ammo_size_x;
1028 offset_y = ammo_size_y - newSize;
1029 pos_y += offset_y/2;
1030 ammo_size_y = newSize;
1034 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1036 if(autocvar_hud_panel_ammo_onlycurrent)
1038 if(autocvar__hud_configure)
1040 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1047 (get_weaponinfo(switchweapon)).ammo_field,
1057 column = column + 1;
1064 for(i = 0; i < AMMO_COUNT; ++i)
1066 ammotype = GetAmmoFieldFromNum(i);
1068 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1071 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1079 column = column + 1;
1086 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1088 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1090 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1096 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1098 vector newPos = '0 0 0', newSize = '0 0 0';
1099 vector picpos, numpos;
1103 if(mySize_y/mySize_x > 2)
1105 newSize_y = 2 * mySize_x;
1106 newSize_x = mySize_x;
1108 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1113 newSize_x = 1/2 * mySize_y;
1114 newSize_y = mySize_y;
1116 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1120 if(icon_right_align)
1123 picpos = newPos + eY * newSize_x;
1128 numpos = newPos + eY * newSize_x;
1132 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1133 // make number smaller than icon, it looks better
1134 // reduce only y to draw numbers with different number of digits with the same y size
1135 numpos_y += newSize_y * ((1 - 0.7) / 2);
1137 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1141 if(mySize_x/mySize_y > 3)
1143 newSize_x = 3 * mySize_y;
1144 newSize_y = mySize_y;
1146 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1151 newSize_y = 1/3 * mySize_x;
1152 newSize_x = mySize_x;
1154 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1158 if(icon_right_align) // right align
1161 picpos = newPos + eX * 2 * newSize_y;
1165 numpos = newPos + eX * newSize_y;
1169 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1170 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1171 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1172 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1175 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1177 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1182 void HUD_Powerups(void)
1184 float strength_time, shield_time, superweapons_time;
1185 if(!autocvar__hud_configure)
1187 if(!autocvar_hud_panel_powerups) return;
1188 if(spectatee_status == -1) return;
1189 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1190 if (getstati(STAT_HEALTH) <= 0) return;
1192 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1193 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1194 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1196 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1197 superweapons_time = 99; // force max
1199 // prevent stuff to show up on mismatch that will be fixed next frame
1200 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1201 superweapons_time = 0;
1207 superweapons_time = 13;
1210 HUD_Panel_UpdateCvars();
1212 draw_beginBoldFont();
1216 mySize = panel_size;
1218 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1219 if(panel_bg_padding)
1221 pos += '1 1 0' * panel_bg_padding;
1222 mySize -= '2 2 0' * panel_bg_padding;
1225 float panel_ar = mySize_x/mySize_y;
1226 float is_vertical = (panel_ar < 1);
1227 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1229 float superweapons_is = -1;
1231 if(superweapons_time)
1236 superweapons_is = 0;
1238 superweapons_is = 2;
1243 superweapons_is = 1;
1245 superweapons_is = 2;
1249 // FIXME handle superweapons here
1250 if(superweapons_is == 0)
1252 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1254 mySize_x *= (1.0 / 3.0);
1255 superweapons_offset_x = mySize_x;
1256 if (autocvar_hud_panel_powerups_flip)
1257 shield_offset_x = 2*mySize_x;
1259 strength_offset_x = 2*mySize_x;
1263 mySize_y *= (1.0 / 3.0);
1264 superweapons_offset_y = mySize_y;
1265 if (autocvar_hud_panel_powerups_flip)
1266 shield_offset_y = 2*mySize_y;
1268 strength_offset_y = 2*mySize_y;
1273 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1276 if (autocvar_hud_panel_powerups_flip)
1277 shield_offset_x = mySize_x;
1279 strength_offset_x = mySize_x;
1284 if (autocvar_hud_panel_powerups_flip)
1285 shield_offset_y = mySize_y;
1287 strength_offset_y = mySize_y;
1291 float shield_baralign, strength_baralign, superweapons_baralign;
1292 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1294 if (autocvar_hud_panel_powerups_flip)
1296 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1297 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1298 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1299 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1303 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1304 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1305 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1306 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1309 if(superweapons_is == 0)
1311 superweapons_iconalign = strength_iconalign;
1312 superweapons_baralign = 2;
1314 else if(superweapons_is == 1)
1316 superweapons_offset = strength_offset;
1317 superweapons_iconalign = strength_iconalign;
1318 superweapons_baralign = strength_baralign;
1320 else // if(superweapons_is == 2)
1322 superweapons_offset = shield_offset;
1323 superweapons_iconalign = shield_iconalign;
1324 superweapons_baralign = shield_baralign;
1329 const float maxshield = 30;
1330 float shield = ceil(shield_time);
1331 if(autocvar_hud_panel_powerups_progressbar)
1332 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1333 if(autocvar_hud_panel_powerups_text)
1336 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1338 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1344 const float maxstrength = 30;
1345 float strength = ceil(strength_time);
1346 if(autocvar_hud_panel_powerups_progressbar)
1347 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1348 if(autocvar_hud_panel_powerups_text)
1351 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1353 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1357 if(superweapons_time)
1359 const float maxsuperweapons = 30;
1360 float superweapons = ceil(superweapons_time);
1361 if(autocvar_hud_panel_powerups_progressbar)
1362 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1363 if(autocvar_hud_panel_powerups_text)
1365 if(superweapons > 1)
1366 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1367 if(superweapons <= 5)
1368 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1375 // Health/armor (#3)
1378 // prev_* vars contain the health/armor at the previous FRAME
1379 // set to -1 when player is dead or was not playing
1380 float prev_health, prev_armor;
1381 float health_damagetime, armor_damagetime;
1382 float health_beforedamage, armor_beforedamage;
1383 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1384 float old_p_health, old_p_armor;
1385 float old_p_healthtime, old_p_armortime;
1386 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1387 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1388 float prev_p_health, prev_p_armor;
1390 void HUD_HealthArmor(void)
1392 float armor, health, fuel;
1393 if(!autocvar__hud_configure)
1395 if(!autocvar_hud_panel_healtharmor) return;
1396 if(hud != HUD_NORMAL) return;
1397 if(spectatee_status == -1) return;
1399 health = getstati(STAT_HEALTH);
1405 armor = getstati(STAT_ARMOR);
1407 // code to check for spectatee_status changes is in Ent_ClientData()
1408 // prev_p_health and prev_health can be set to -1 there
1410 if (prev_p_health == -1)
1413 health_beforedamage = 0;
1414 armor_beforedamage = 0;
1415 health_damagetime = 0;
1416 armor_damagetime = 0;
1417 prev_health = health;
1419 old_p_health = health;
1420 old_p_armor = armor;
1421 prev_p_health = health;
1422 prev_p_armor = armor;
1424 else if (prev_health == -1)
1426 //start the load effect
1427 health_damagetime = 0;
1428 armor_damagetime = 0;
1432 fuel = getstati(STAT_FUEL);
1441 HUD_Panel_UpdateCvars();
1444 mySize = panel_size;
1446 HUD_Panel_DrawBg(1);
1447 if(panel_bg_padding)
1449 pos += '1 1 0' * panel_bg_padding;
1450 mySize -= '2 2 0' * panel_bg_padding;
1453 float baralign = autocvar_hud_panel_healtharmor_baralign;
1454 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1456 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1457 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1458 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1461 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1466 float maxtotal = maxhealth + maxarmor;
1468 if(v_z) // NOT fully armored
1470 biggercount = "health";
1471 if(autocvar_hud_panel_healtharmor_progressbar)
1472 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1474 if(autocvar_hud_panel_healtharmor_text)
1475 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1479 biggercount = "armor";
1480 if(autocvar_hud_panel_healtharmor_progressbar)
1481 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1483 if(autocvar_hud_panel_healtharmor_text)
1484 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1486 if(autocvar_hud_panel_healtharmor_text)
1487 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1490 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1494 float panel_ar = mySize_x/mySize_y;
1495 float is_vertical = (panel_ar < 1);
1496 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1497 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1500 if (autocvar_hud_panel_healtharmor_flip)
1501 health_offset_x = mySize_x;
1503 armor_offset_x = mySize_x;
1508 if (autocvar_hud_panel_healtharmor_flip)
1509 health_offset_y = mySize_y;
1511 armor_offset_y = mySize_y;
1514 float health_baralign, armor_baralign, fuel_baralign;
1515 float health_iconalign, armor_iconalign;
1516 if (autocvar_hud_panel_healtharmor_flip)
1518 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1519 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1520 fuel_baralign = health_baralign;
1521 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1522 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1527 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1528 fuel_baralign = armor_baralign;
1529 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1535 if(autocvar_hud_panel_healtharmor_progressbar)
1537 float p_health, pain_health_alpha;
1539 pain_health_alpha = 1;
1540 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1542 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1544 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1546 if (time - old_p_healthtime < 1)
1547 old_p_health = prev_p_health;
1549 old_p_health = prev_health;
1550 old_p_healthtime = time;
1552 if (time - old_p_healthtime < 1)
1554 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1555 prev_p_health = p_health;
1558 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1560 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1562 if (time - health_damagetime >= 1)
1563 health_beforedamage = prev_health;
1564 health_damagetime = time;
1566 if (time - health_damagetime < 1)
1568 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1569 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1572 prev_health = health;
1574 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1576 float BLINK_FACTOR = 0.15;
1577 float BLINK_BASE = 0.85;
1578 float BLINK_FREQ = 9;
1579 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1582 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1584 if(autocvar_hud_panel_healtharmor_text)
1585 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1590 if(autocvar_hud_panel_healtharmor_progressbar)
1594 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1596 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1598 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1600 if (time - old_p_armortime < 1)
1601 old_p_armor = prev_p_armor;
1603 old_p_armor = prev_armor;
1604 old_p_armortime = time;
1606 if (time - old_p_armortime < 1)
1608 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1609 prev_p_armor = p_armor;
1612 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1614 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1616 if (time - armor_damagetime >= 1)
1617 armor_beforedamage = prev_armor;
1618 armor_damagetime = time;
1620 if (time - armor_damagetime < 1)
1622 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1623 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1628 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1630 if(autocvar_hud_panel_healtharmor_text)
1631 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1637 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1641 mySize_x *= 2; //restore full panel size
1642 else if (panel_ar < 1/4)
1643 mySize_y *= 2; //restore full panel size
1644 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1649 // Notification area (#4)
1652 void HUD_Notify_Push(string icon, string attacker, string victim)
1660 if (notify_index == -1)
1661 notify_index = NOTIFY_MAX_ENTRIES-1;
1664 if (notify_attackers[notify_index])
1665 strunzone(notify_attackers[notify_index]);
1667 if (notify_victims[notify_index])
1668 strunzone(notify_victims[notify_index]);
1670 if (notify_icons[notify_index])
1671 strunzone(notify_icons[notify_index]);
1673 // Allocate new strings
1676 notify_attackers[notify_index] = strzone(attacker);
1677 notify_victims[notify_index] = strzone(victim);
1681 // In case of a notification without a victim, the attacker
1682 // is displayed on the victim's side. Instead of special
1683 // treatment later on, we can simply switch them here.
1684 notify_attackers[notify_index] = string_null;
1685 notify_victims[notify_index] = strzone(attacker);
1688 notify_icons[notify_index] = strzone(icon);
1689 notify_times[notify_index] = time;
1692 void HUD_Notify(void)
1694 if (!autocvar__hud_configure)
1695 if (!autocvar_hud_panel_notify)
1698 HUD_Panel_UpdateCvars();
1699 HUD_Panel_DrawBg(1);
1701 if (!autocvar__hud_configure)
1702 if (notify_count == 0)
1709 if (panel_bg_padding)
1711 pos += '1 1 0' * panel_bg_padding;
1712 size -= '2 2 0' * panel_bg_padding;
1715 float fade_start = max(0, autocvar_hud_panel_notify_time);
1716 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1717 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1719 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1720 float entry_height = size_y / entry_count;
1722 float panel_width_half = size_x * 0.5;
1723 float icon_width_half = entry_height * icon_aspect / 2;
1724 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1726 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1727 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1728 vector icon_left = eX * (panel_width_half - icon_width_half);
1729 vector attacker_right = eX * name_maxwidth;
1730 vector victim_left = eX * (size_x - name_maxwidth);
1732 vector attacker_pos, victim_pos, icon_pos;
1733 string attacker, victim, icon;
1734 float i, j, count, step, limit, alpha;
1736 if (autocvar_hud_panel_notify_flip)
1738 // Order items from the top down
1741 limit = entry_count;
1745 // Order items from the bottom up
1746 i = entry_count - 1;
1751 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1753 if(autocvar__hud_configure)
1755 attacker = sprintf(_("Player %d"), count + 1);
1756 victim = sprintf(_("Player %d"), count + 2);
1757 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1758 alpha = bound(0, 1.2 - count / entry_count, 1);
1762 if (j == NOTIFY_MAX_ENTRIES)
1765 if (notify_times[j] + fade_start > time)
1767 else if (fade_time != 0)
1769 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1776 attacker = notify_attackers[j];
1777 victim = notify_victims[j];
1778 icon = notify_icons[j];
1781 if (icon != "" && victim != "")
1783 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1785 icon_pos = pos + icon_left + eY * i * entry_height;
1786 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1788 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1789 victim_pos = pos + victim_left + name_top;
1790 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1794 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1795 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1796 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1801 notify_count = count;
1807 string seconds_tostring(float sec)
1810 minutes = floor(sec / 60);
1812 sec -= minutes * 60;
1813 return sprintf("%d:%02d", minutes, sec);
1816 void HUD_Timer(void)
1818 if(!autocvar__hud_configure)
1820 if(!autocvar_hud_panel_timer) return;
1823 HUD_Panel_UpdateCvars();
1825 draw_beginBoldFont();
1829 mySize = panel_size;
1831 HUD_Panel_DrawBg(1);
1832 if(panel_bg_padding)
1834 pos += '1 1 0' * panel_bg_padding;
1835 mySize -= '2 2 0' * panel_bg_padding;
1839 float timelimit, elapsedTime, timeleft, minutesLeft;
1841 timelimit = getstatf(STAT_TIMELIMIT);
1843 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1844 timeleft = ceil(timeleft);
1846 minutesLeft = floor(timeleft / 60);
1849 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1850 timer_color = '1 1 1'; //white
1851 else if(minutesLeft >= 1)
1852 timer_color = '1 1 0'; //yellow
1854 timer_color = '1 0 0'; //red
1856 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1857 if (time < getstatf(STAT_GAMESTARTTIME)) {
1858 //while restart is still active, show 00:00
1859 timer = seconds_tostring(0);
1861 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1862 timer = seconds_tostring(elapsedTime);
1865 timer = seconds_tostring(timeleft);
1868 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1875 void HUD_Radar(void)
1877 if (!autocvar__hud_configure)
1879 if (hud_panel_radar_maximized)
1881 if (!hud_draw_maximized) return;
1885 if (autocvar_hud_panel_radar == 0) return;
1886 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1887 if(radar_panel_modified)
1889 panel.update_time = time; // forces reload of panel attributes
1890 radar_panel_modified = false;
1895 HUD_Panel_UpdateCvars();
1899 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1901 panel_size = autocvar_hud_panel_radar_maximized_size;
1902 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1903 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1904 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1905 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1908 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1909 if(precache_pic(panel_bg) == "")
1910 panel_bg = "gfx/hud/default/border_default"; // fallback
1911 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1912 radar_panel_modified = true;
1913 if(panel.current_panel_bg)
1914 strunzone(panel.current_panel_bg);
1915 panel.current_panel_bg = strzone(panel_bg);
1917 switch(hud_panel_radar_maximized_zoommode)
1921 f = current_zoomfraction;
1924 f = 1 - current_zoomfraction;
1934 switch(hud_panel_radar_maximized_rotation)
1937 teamradar_angle = view_angles_y - 90;
1940 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1944 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1946 switch(hud_panel_radar_zoommode)
1950 f = current_zoomfraction;
1953 f = 1 - current_zoomfraction;
1963 switch(hud_panel_radar_rotation)
1966 teamradar_angle = view_angles_y - 90;
1969 teamradar_angle = 90 * hud_panel_radar_rotation;
1976 mySize = panel_size;
1978 HUD_Panel_DrawBg(1);
1979 if(panel_bg_padding)
1981 pos += '1 1 0' * panel_bg_padding;
1982 mySize -= '2 2 0' * panel_bg_padding;
1987 float scale2d, normalsize, bigsize;
1989 teamradar_origin2d = pos + 0.5 * mySize;
1990 teamradar_size2d = mySize;
1992 if(minimapname == "")
1995 teamradar_loadcvars();
1997 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1998 teamradar_size2d = mySize;
2000 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2002 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2003 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2005 // max-min distance must fit the radar in any rotation
2006 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2010 vector c0, c1, c2, c3, span;
2011 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2012 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2013 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2014 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2016 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2017 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2019 // max-min distance must fit the radar in x=x, y=y
2021 teamradar_size2d_x * scale2d / (1.05 * span_x),
2022 teamradar_size2d_y * scale2d / (1.05 * span_y)
2026 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2027 if(bigsize > normalsize)
2028 normalsize = bigsize;
2032 + (1 - f) * normalsize;
2033 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2035 + (1 - f) * view_origin);
2044 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2046 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2047 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2048 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2049 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2050 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2052 color2 = GetPlayerColor(tm.sv_entnum);
2053 //if(color == NUM_SPECTATOR || color == color2)
2054 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2056 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2058 drawresetcliparea();
2063 void HUD_UpdatePlayerTeams();
2064 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2067 entity tm = world, pl;
2068 #define SCOREPANEL_MAX_ENTRIES 6
2069 #define SCOREPANEL_ASPECTRATIO 2
2070 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2071 vector fontsize = '1 1 0' * (mySize_y/entries);
2073 vector rgb, score_color;
2075 score_color = '1 1 1';
2077 float name_size = mySize_x*0.75;
2078 float spacing_size = mySize_x*0.04;
2079 const float highlight_alpha = 0.2;
2080 float i = 0, me_printed = 0, first_pl = 0;
2082 if (autocvar__hud_configure)
2084 float players_per_team = 0;
2087 // show team scores in the first line
2088 float score_size = mySize_x / team_count;
2089 players_per_team = max(2, ceil((entries - 1) / team_count));
2090 for(i=0; i<team_count; ++i) {
2091 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2092 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2093 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2096 pos_y += fontsize_y;
2098 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2099 for (i=first_pl; i<entries; ++i)
2101 //simulate my score is lower than all displayed players,
2102 //so that I don't appear at all showing pure rankings.
2103 //This is to better show the difference between the 2 ranking views
2104 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2107 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2108 s = GetPlayerName(player_localnum);
2113 s = sprintf(_("Player %d"), i + 1 - first_pl);
2118 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2119 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2120 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2121 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2122 pos_y += fontsize_y;
2127 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2128 HUD_UpdatePlayerTeams();
2131 // show team scores in the first line
2132 float score_size = mySize_x / team_count;
2133 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2134 if(tm.team == NUM_SPECTATOR)
2136 if (tm.team == myteam)
2137 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2138 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2142 pos_y += fontsize_y;
2143 tm = teams.sort_next;
2148 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2150 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2153 if (i == entries-1 && !me_printed && pl != me)
2154 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2156 for (pl = me.sort_next; pl; pl = pl.sort_next)
2157 if (pl.team != NUM_SPECTATOR)
2161 rgb = '1 1 0'; //not last but not among the leading players: yellow
2163 rgb = '1 0 0'; //last: red
2170 rgb = '0 1 0'; //first: green
2172 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2175 score_color = Team_ColorRGB(pl.team) * 0.8;
2176 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2177 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2178 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2179 pos_y += fontsize_y;
2182 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2185 void HUD_Score(void)
2187 if(!autocvar__hud_configure)
2189 if(!autocvar_hud_panel_score) return;
2190 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2193 HUD_Panel_UpdateCvars();
2196 mySize = panel_size;
2198 HUD_Panel_DrawBg(1);
2199 if(panel_bg_padding)
2201 pos += '1 1 0' * panel_bg_padding;
2202 mySize -= '2 2 0' * panel_bg_padding;
2205 float score, distribution = 0;
2207 vector distribution_color;
2210 me = playerslots[player_localentnum - 1];
2212 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2213 string timer, distrtimer;
2215 pl = players.sort_next;
2218 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2219 if(pl.scores[ps_primary] == 0)
2222 score = me.(scores[ps_primary]);
2223 timer = TIME_ENCODED_TOSTRING(score);
2225 draw_beginBoldFont();
2226 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2227 // distribution display
2228 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2230 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2232 if (distribution <= 0) {
2233 distribution_color = '0 1 0';
2237 distribution_color = '1 0 0';
2240 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2242 // race record display
2243 if (distribution <= 0)
2244 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247 } else if (!teamplay) { // non-teamgames
2248 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2250 HUD_Score_Rankings(pos, mySize, me);
2253 // me vector := [team/connected frags id]
2254 pl = players.sort_next;
2258 if(autocvar__hud_configure)
2261 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2265 score = me.(scores[ps_primary]);
2266 if(autocvar__hud_configure)
2269 if(distribution >= 5)
2270 distribution_color = eY;
2271 else if(distribution >= 0)
2272 distribution_color = '1 1 1';
2273 else if(distribution >= -5)
2274 distribution_color = '1 1 0';
2276 distribution_color = eX;
2278 string distribution_str;
2279 distribution_str = ftos(distribution);
2280 draw_beginBoldFont();
2281 if (distribution >= 0)
2283 if (distribution > 0)
2284 distribution_str = strcat("+", distribution_str);
2285 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2288 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2290 } else { // teamgames
2291 float row, column, rows = 0, columns = 0;
2292 local noref vector offset = '0 0 0';
2293 vector score_pos, score_size; //for scores other than myteam
2294 if(autocvar_hud_panel_score_rankings)
2296 HUD_Score_Rankings(pos, mySize, me);
2299 if(spectatee_status == -1)
2301 rows = mySize_y/mySize_x;
2302 rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2303 // ^^^ ammo item aspect goes here
2305 columns = ceil(team_count/rows);
2307 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2310 if(score_size_x/score_size_y > 3)
2312 newSize = 3 * score_size_y;
2313 offset_x = score_size_x - newSize;
2314 pos_x += offset_x/2;
2315 score_size_x = newSize;
2319 newSize = 1/3 * score_size_x;
2320 offset_y = score_size_y - newSize;
2321 pos_y += offset_y/2;
2322 score_size_y = newSize;
2326 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2328 float max_fragcount;
2329 max_fragcount = -99;
2330 draw_beginBoldFont();
2332 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2333 if(tm.team == NUM_SPECTATOR)
2335 score = tm.(teamscores[ts_primary]);
2336 if(autocvar__hud_configure)
2339 if (score > max_fragcount)
2340 max_fragcount = score;
2342 if (spectatee_status == -1)
2344 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2345 if (max_fragcount == score)
2346 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2347 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2355 else if(tm.team == myteam) {
2356 if (max_fragcount == score)
2357 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2360 if (max_fragcount == score)
2361 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2372 void HUD_RaceTimer (void)
2374 if(!autocvar__hud_configure)
2376 if(!autocvar_hud_panel_racetimer) return;
2377 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2378 if(spectatee_status == -1) return;
2381 HUD_Panel_UpdateCvars();
2383 draw_beginBoldFont();
2387 mySize = panel_size;
2389 HUD_Panel_DrawBg(1);
2390 if(panel_bg_padding)
2392 pos += '1 1 0' * panel_bg_padding;
2393 mySize -= '2 2 0' * panel_bg_padding;
2396 // always force 4:1 aspect
2397 vector newSize = '0 0 0';
2398 if(mySize_x/mySize_y > 4)
2400 newSize_x = 4 * mySize_y;
2401 newSize_y = mySize_y;
2403 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2407 newSize_y = 1/4 * mySize_x;
2408 newSize_x = mySize_x;
2410 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2415 string s, forcetime;
2417 if(autocvar__hud_configure)
2420 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2421 s = _("^1Intermediate 1 (+15.42)");
2422 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2423 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2424 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2426 else if(race_checkpointtime)
2428 a = bound(0, 2 - (time - race_checkpointtime), 1);
2431 if(a > 0) // just hit a checkpoint?
2433 if(race_checkpoint != 254)
2435 if(race_time && race_previousbesttime)
2436 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2438 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2440 forcetime = TIME_ENCODED_TOSTRING(race_time);
2445 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2447 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2448 if(a > 0) // next one?
2450 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2455 if(s != "" && a > 0)
2457 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2460 if(race_penaltytime)
2462 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2465 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2466 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2472 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2473 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2478 if(race_laptime && race_checkpoint != 255)
2480 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2481 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2486 if(race_mycheckpointtime)
2488 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2489 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2490 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2492 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2494 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2495 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2499 if(race_penaltytime && !race_penaltyaccumulator)
2501 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2502 a = bound(0, (1 + t - time), 1);
2506 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2508 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2509 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2519 float vote_yescount;
2522 float vote_highlighted; // currently selected vote
2524 float vote_active; // is there an active vote?
2525 float vote_prev; // previous state of vote_active to check for a change
2527 float vote_change; // "time" when vote_active changed
2531 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2534 if (autocvar__hud_configure)
2538 print(_("^1You must answer before entering hud configure mode\n"));
2539 cvar_set("_hud_configure", "0");
2541 if(vote_called_vote)
2542 strunzone(vote_called_vote);
2543 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2544 uid2name_dialog = 1;
2547 if(!autocvar__hud_configure)
2549 if(!autocvar_hud_panel_vote) return;
2551 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2552 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2554 if(panel_bg_alpha_str == "") {
2555 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2557 panel_bg_alpha = stof(panel_bg_alpha_str);
2568 if(vote_active != vote_prev) {
2570 vote_prev = vote_active;
2573 if(vote_active || autocvar__hud_configure)
2574 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2576 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2581 HUD_Panel_UpdateCvars();
2585 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2586 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2589 // these must be below above block
2592 mySize = panel_size;
2594 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2595 HUD_Panel_DrawBg(a);
2596 a = panel_fg_alpha * a;
2598 if(panel_bg_padding)
2600 pos += '1 1 0' * panel_bg_padding;
2601 mySize -= '2 2 0' * panel_bg_padding;
2604 // always force 3:1 aspect
2605 vector newSize = '0 0 0';
2606 if(mySize_x/mySize_y > 3)
2608 newSize_x = 3 * mySize_y;
2609 newSize_y = mySize_y;
2611 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2615 newSize_y = 1/3 * mySize_x;
2616 newSize_x = mySize_x;
2618 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2622 s = _("A vote has been called for:");
2624 s = _("Allow servers to store and display your name?");
2625 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2626 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2627 if(autocvar__hud_configure)
2628 s = _("^1Configure the HUD");
2629 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2631 // print the yes/no counts
2632 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2633 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2634 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2635 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2637 // draw the progress bar backgrounds
2638 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2640 // draw the highlights
2641 if(vote_highlighted == 1) {
2642 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2643 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2645 else if(vote_highlighted == -1) {
2646 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2647 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2650 // draw the progress bars
2651 if(vote_yescount && vote_needed)
2653 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2654 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2657 if(vote_nocount && vote_needed)
2659 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2660 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2663 drawresetcliparea();
2666 // Mod icons panel (#10)
2669 float mod_active; // is there any active mod icon?
2671 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2684 stat = getstati(STAT_REDALIVE);
2685 pic = "player_red.tga";
2689 stat = getstati(STAT_BLUEALIVE);
2690 pic = "player_blue.tga";
2694 stat = getstati(STAT_YELLOWALIVE);
2695 pic = "player_yellow.tga";
2700 stat = getstati(STAT_PINKALIVE);
2701 pic = "player_pink.tga";
2706 if(mySize_x/mySize_y > aspect_ratio)
2708 i = aspect_ratio * mySize_y;
2709 myPos_x = myPos_x + (mySize_x - i) / 2;
2714 i = 1/aspect_ratio * mySize_x;
2715 myPos_y = myPos_y + (mySize_y - i) / 2;
2721 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2722 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2725 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2728 // Clan Arena and Freeze Tag HUD modicons
2729 void HUD_Mod_CA(vector myPos, vector mySize)
2731 mod_active = 1; // required in each mod function that always shows something
2734 if(gametype == MAPINFO_TYPE_CA)
2735 layout = autocvar_hud_panel_modicons_ca_layout;
2736 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2737 layout = autocvar_hud_panel_modicons_freezetag_layout;
2738 float rows, columns, aspect_ratio;
2739 rows = mySize_y/mySize_x;
2740 aspect_ratio = (layout) ? 2 : 1;
2741 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2742 columns = ceil(team_count/rows);
2745 float row = 0, column = 0;
2746 vector pos, itemSize;
2747 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2748 for(i=0; i<team_count; ++i)
2750 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2752 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2763 // CTF HUD modicon section
2764 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2765 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2766 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2768 void HUD_Mod_CTF_Reset(void)
2770 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2773 void HUD_Mod_CTF(vector pos, vector mySize)
2775 vector redflag_pos, blueflag_pos;
2777 float f; // every function should have that
2779 float redflag, blueflag; // current status
2780 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2783 stat_items = getstati(STAT_ITEMS, 0, 24);
2784 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2785 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2787 if(redflag || blueflag)
2792 if(autocvar__hud_configure)
2798 // when status CHANGES, set old status into prevstatus and current status into status
2799 if (redflag != redflag_prevframe)
2801 redflag_statuschange_time = time;
2802 redflag_prevstatus = redflag_prevframe;
2803 redflag_prevframe = redflag;
2806 if (blueflag != blueflag_prevframe)
2808 blueflag_statuschange_time = time;
2809 blueflag_prevstatus = blueflag_prevframe;
2810 blueflag_prevframe = blueflag;
2813 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2814 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2816 float BLINK_FACTOR = 0.15;
2817 float BLINK_BASE = 0.85;
2819 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2821 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2823 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2825 string red_icon, red_icon_prevstatus;
2826 float red_alpha, red_alpha_prevstatus;
2827 red_alpha = red_alpha_prevstatus = 1;
2829 case 1: red_icon = "flag_red_taken"; break;
2830 case 2: red_icon = "flag_red_lost"; break;
2831 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2833 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2834 red_icon = "flag_red_shielded";
2836 red_icon = string_null;
2839 switch(redflag_prevstatus) {
2840 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2841 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2842 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2845 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2846 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2847 red_icon_prevstatus = "flag_red_shielded";
2849 red_icon_prevstatus = string_null;
2853 string blue_icon, blue_icon_prevstatus;
2854 float blue_alpha, blue_alpha_prevstatus;
2855 blue_alpha = blue_alpha_prevstatus = 1;
2857 case 1: blue_icon = "flag_blue_taken"; break;
2858 case 2: blue_icon = "flag_blue_lost"; break;
2859 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2861 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2862 blue_icon = "flag_blue_shielded";
2864 blue_icon = string_null;
2867 switch(blueflag_prevstatus) {
2868 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2869 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2870 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2873 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2874 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2875 blue_icon_prevstatus = "flag_blue_shielded";
2877 blue_icon_prevstatus = string_null;
2881 if(mySize_x > mySize_y) {
2882 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2884 blueflag_pos = pos + eX * 0.5 * mySize_x;
2887 redflag_pos = pos + eX * 0.5 * mySize_x;
2889 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2891 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2893 blueflag_pos = pos + eY * 0.5 * mySize_y;
2896 redflag_pos = pos + eY * 0.5 * mySize_y;
2898 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2901 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2902 if(red_icon_prevstatus && f < 1)
2903 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2905 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2907 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2908 if(blue_icon_prevstatus && f < 1)
2909 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2911 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2914 // Keyhunt HUD modicon section
2917 void HUD_Mod_KH(vector pos, vector mySize)
2919 mod_active = 1; // keyhunt should never hide the mod icons panel
2921 // Read current state
2923 float state = getstati(STAT_KH_KEYS);
2925 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2926 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2928 for(i = 0; i < 4; ++i)
2930 key_state = (bitshift(state, i * -5) & 31) - 1;
2943 case NUM_TEAM_1: ++team1_keys; break;
2944 case NUM_TEAM_2: ++team2_keys; break;
2945 case NUM_TEAM_3: ++team3_keys; break;
2946 case NUM_TEAM_4: ++team4_keys; break;
2947 case 29: ++dropped_keys; break;
2953 // Calculate slot measurements
2957 if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2959 // Quadratic arrangement
2960 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2962 KH_SLOTS[1] = pos + eX * slot_size_x;
2963 KH_SLOTS[2] = pos + eY * slot_size_y;
2964 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2968 if(mySize_x > mySize_y)
2970 // Horizontal arrangement
2971 slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2972 for(i = 0; i < all_keys; ++i)
2973 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2977 // Vertical arrangement
2978 slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2979 for(i = 0; i < all_keys; ++i)
2980 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2984 // Make icons blink in case of RUN HERE
2986 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2993 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2994 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2995 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2996 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3004 if(myteam == NUM_TEAM_1 && carrying_keys)
3006 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3010 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3013 if(myteam == NUM_TEAM_2 && carrying_keys)
3015 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3019 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3022 if(myteam == NUM_TEAM_3 && carrying_keys)
3024 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3028 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3031 if(myteam == NUM_TEAM_4 && carrying_keys)
3033 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3037 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3039 while(dropped_keys--)
3040 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3043 // Keepaway HUD mod icon
3044 float kaball_prevstatus; // last remembered status
3045 float kaball_statuschange_time; // time when the status changed
3047 // we don't need to reset for keepaway since it immediately
3048 // autocorrects prevstatus as to if the player has the ball or not
3050 void HUD_Mod_Keepaway(vector pos, vector mySize)
3052 mod_active = 1; // keepaway should always show the mod HUD
3054 float BLINK_FACTOR = 0.15;
3055 float BLINK_BASE = 0.85;
3056 float BLINK_FREQ = 5;
3057 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3059 float stat_items = getstati(STAT_ITEMS, 0, 24);
3060 float kaball = (stat_items/IT_KEY1) & 1;
3062 if(kaball != kaball_prevstatus)
3064 kaball_statuschange_time = time;
3065 kaball_prevstatus = kaball;
3068 vector kaball_pos, kaball_size;
3070 if(mySize_x > mySize_y) {
3071 kaball_pos = pos + eX * 0.25 * mySize_x;
3072 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3074 kaball_pos = pos + eY * 0.25 * mySize_y;
3075 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3078 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3079 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3081 if(kaball_prevstatus && f < 1)
3082 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3085 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3089 // Nexball HUD mod icon
3090 void HUD_Mod_NexBall(vector pos, vector mySize)
3092 float stat_items, nb_pb_starttime, dt, p;
3094 stat_items = getstati(STAT_ITEMS, 0, 24);
3095 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3097 if (stat_items & IT_KEY1)
3102 //Manage the progress bar if any
3103 if (nb_pb_starttime > 0)
3105 dt = (time - nb_pb_starttime) % nb_pb_period;
3106 // one period of positive triangle
3107 p = 2 * dt / nb_pb_period;
3111 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3114 if (stat_items & IT_KEY1)
3115 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3118 // Race/CTS HUD mod icons
3119 float crecordtime_prev; // last remembered crecordtime
3120 float crecordtime_change_time; // time when crecordtime last changed
3121 float srecordtime_prev; // last remembered srecordtime
3122 float srecordtime_change_time; // time when srecordtime last changed
3124 float race_status_time;
3125 float race_status_prev;
3126 string race_status_name_prev;
3127 void HUD_Mod_Race(vector pos, vector mySize)
3129 mod_active = 1; // race should never hide the mod icons panel
3131 me = playerslots[player_localnum];
3133 float f; // yet another function has this
3134 score = me.(scores[ps_primary]);
3136 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3137 return; // no records in the actual race
3139 // clientside personal record
3141 if(gametype == MAPINFO_TYPE_CTS)
3145 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3147 if(score && (score < t || !t)) {
3148 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3149 if(autocvar_cl_autodemo_delete_keeprecords)
3151 f = autocvar_cl_autodemo_delete;
3153 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3157 if(t != crecordtime_prev) {
3158 crecordtime_prev = t;
3159 crecordtime_change_time = time;
3162 vector textPos, medalPos;
3164 if(mySize_x > mySize_y) {
3165 // text on left side
3166 squareSize = min(mySize_y, mySize_x/2);
3167 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3168 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3171 squareSize = min(mySize_x, mySize_y/2);
3172 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3173 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3176 f = time - crecordtime_change_time;
3179 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3180 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3182 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3183 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3184 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3185 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3189 t = race_server_record;
3190 if(t != srecordtime_prev) {
3191 srecordtime_prev = t;
3192 srecordtime_change_time = time;
3194 f = time - srecordtime_change_time;
3197 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3198 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3201 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3202 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3203 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3206 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3207 race_status_time = time + 5;
3208 race_status_prev = race_status;
3209 if (race_status_name_prev)
3210 strunzone(race_status_name_prev);
3211 race_status_name_prev = strzone(race_status_name);
3216 a = bound(0, race_status_time - time, 1);
3219 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3223 rank = race_CheckName(race_status_name);
3227 rankname = count_ordinal(rank);
3230 namepos = medalPos + '0 0.8 0' * squareSize;
3232 rankpos = medalPos + '0 0.15 0' * squareSize;
3234 if(race_status == 0)
3235 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236 else if(race_status == 1) {
3237 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240 } else if(race_status == 2) {
3241 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3242 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3244 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3245 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3246 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3247 } else if(race_status == 3) {
3248 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3249 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3250 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3253 if (race_status_time - time <= 0) {
3254 race_status_prev = -1;
3256 if(race_status_name)
3257 strunzone(race_status_name);
3258 race_status_name = string_null;
3259 if(race_status_name_prev)
3260 strunzone(race_status_name_prev);
3261 race_status_name_prev = string_null;
3265 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3267 float stat, pps_ratio;
3278 stat = getstatf(STAT_DOM_PPS_RED);
3279 pic = "dom_icon_red";
3283 stat = getstatf(STAT_DOM_PPS_BLUE);
3284 pic = "dom_icon_blue";
3288 stat = getstatf(STAT_DOM_PPS_YELLOW);
3289 pic = "dom_icon_yellow";
3294 stat = getstatf(STAT_DOM_PPS_PINK);
3295 pic = "dom_icon_pink";
3299 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3301 if(mySize_x/mySize_y > aspect_ratio)
3303 i = aspect_ratio * mySize_y;
3304 myPos_x = myPos_x + (mySize_x - i) / 2;
3309 i = 1/aspect_ratio * mySize_x;
3310 myPos_y = myPos_y + (mySize_y - i) / 2;
3314 if (layout) // show text too
3317 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3318 if (layout == 2) // average pps
3319 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3320 else // percentage of average pps
3321 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3325 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3329 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3330 drawresetcliparea();
3334 void HUD_Mod_Dom(vector myPos, vector mySize)
3336 mod_active = 1; // required in each mod function that always shows something
3338 float layout = autocvar_hud_panel_modicons_dom_layout;
3339 float rows, columns, aspect_ratio;
3340 rows = mySize_y/mySize_x;
3341 aspect_ratio = (layout) ? 3 : 1;
3342 rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3343 columns = ceil(team_count/rows);
3346 float row = 0, column = 0;
3347 vector pos, itemSize;
3348 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3349 for(i=0; i<team_count; ++i)
3351 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3353 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3364 void HUD_ModIcons_SetFunc()
3368 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3369 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3370 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3371 case MAPINFO_TYPE_CTS:
3372 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3373 case MAPINFO_TYPE_CA:
3374 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3375 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3376 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3380 float mod_prev; // previous state of mod_active to check for a change
3382 float mod_change; // "time" when mod_active changed
3384 void HUD_ModIcons(void)
3386 if(!autocvar__hud_configure)
3388 if(!autocvar_hud_panel_modicons) return;
3389 if(!HUD_ModIcons_GameType) return;
3392 HUD_Panel_UpdateCvars();
3394 draw_beginBoldFont();
3396 if(mod_active != mod_prev) {
3398 mod_prev = mod_active;
3401 if(mod_active || autocvar__hud_configure)
3402 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3404 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3407 HUD_Panel_DrawBg(mod_alpha);
3409 if(panel_bg_padding)
3411 panel_pos += '1 1 0' * panel_bg_padding;
3412 panel_size -= '2 2 0' * panel_bg_padding;
3415 if(autocvar__hud_configure)
3416 HUD_Mod_CTF(panel_pos, panel_size);
3418 HUD_ModIcons_GameType(panel_pos, panel_size);
3423 // Draw pressed keys (#11)
3425 void HUD_PressedKeys(void)
3427 if(!autocvar__hud_configure)
3429 if(!autocvar_hud_panel_pressedkeys) return;
3430 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3433 HUD_Panel_UpdateCvars();
3436 mySize = panel_size;
3438 HUD_Panel_DrawBg(1);
3439 if(panel_bg_padding)
3441 pos += '1 1 0' * panel_bg_padding;
3442 mySize -= '2 2 0' * panel_bg_padding;
3445 // force custom aspect
3446 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3449 vector newSize = '0 0 0';
3450 if(mySize_x/mySize_y > aspect)
3452 newSize_x = aspect * mySize_y;
3453 newSize_y = mySize_y;
3455 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3459 newSize_y = 1/aspect * mySize_x;
3460 newSize_x = mySize_x;
3462 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3468 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3470 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3472 if(autocvar_hud_panel_pressedkeys_attack)
3474 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3475 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3484 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3485 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3488 // Handle chat as a panel (#12)
3492 if(!autocvar__hud_configure)
3494 if (!autocvar_hud_panel_chat)
3496 if (!autocvar_con_chatrect)
3497 cvar_set("con_chatrect", "0");
3500 if(autocvar__con_chat_maximized)
3502 if(!hud_draw_maximized) return;
3504 else if(chat_panel_modified)
3506 panel.update_time = time; // forces reload of panel attributes
3507 chat_panel_modified = false;
3511 HUD_Panel_UpdateCvars();
3513 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3515 panel_pos_y = panel_bg_border;
3516 panel_size_y = vid_conheight - panel_bg_border * 2;
3517 if(panel.current_panel_bg == "0") // force a border when maximized
3520 panel_bg = strcat(hud_skin_path, "/border_default");
3521 if(precache_pic(panel_bg) == "")
3522 panel_bg = "gfx/hud/default/border_default";
3523 if(panel.current_panel_bg)
3524 strunzone(panel.current_panel_bg);
3525 panel.current_panel_bg = strzone(panel_bg);
3526 chat_panel_modified = true;
3528 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3533 mySize = panel_size;
3535 HUD_Panel_DrawBg(1);
3537 if(panel_bg_padding)
3539 pos += '1 1 0' * panel_bg_padding;
3540 mySize -= '2 2 0' * panel_bg_padding;
3543 if (!autocvar_con_chatrect)
3544 cvar_set("con_chatrect", "1");
3546 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3547 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3549 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3550 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3552 if(autocvar__hud_configure)
3555 chatsize = '1 1 0' * autocvar_con_chatsize;
3556 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3558 for(i = 0; i < autocvar_con_chat; ++i)
3560 if(i == autocvar_con_chat - 1)
3563 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3564 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3565 pos_y += chatsize_y;
3570 // Engine info panel (#13)
3577 float frametimeavg1; // 1 frame ago
3578 float frametimeavg2; // 2 frames ago
3579 void HUD_EngineInfo(void)
3581 if(!autocvar__hud_configure)
3583 if(!autocvar_hud_panel_engineinfo) return;
3586 HUD_Panel_UpdateCvars();
3589 mySize = panel_size;
3591 HUD_Panel_DrawBg(1);
3592 if(panel_bg_padding)
3594 pos += '1 1 0' * panel_bg_padding;
3595 mySize -= '2 2 0' * panel_bg_padding;
3598 float currentTime = gettime(GETTIME_REALTIME);
3599 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3601 float currentframetime = currentTime - prevfps_time;
3602 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3603 frametimeavg2 = frametimeavg1;
3604 frametimeavg1 = frametimeavg;
3607 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3608 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3610 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3611 prevfps = (1/currentframetime);
3612 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3614 prevfps_time = currentTime;
3619 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3621 prevfps = framecounter/(currentTime - prevfps_time);
3623 prevfps_time = currentTime;
3628 color = HUD_Get_Num_Color (prevfps, 100);
3629 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3632 // Info messages panel (#14)
3634 #define drawInfoMessage(s)\
3635 if(autocvar_hud_panel_infomessages_flip)\
3636 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3637 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3639 void HUD_InfoMessages(void)
3641 if(!autocvar__hud_configure)
3643 if(!autocvar_hud_panel_infomessages) return;
3646 HUD_Panel_UpdateCvars();
3649 mySize = panel_size;
3651 HUD_Panel_DrawBg(1);
3652 if(panel_bg_padding)
3654 pos += '1 1 0' * panel_bg_padding;
3655 mySize -= '2 2 0' * panel_bg_padding;
3658 // always force 5:1 aspect
3659 vector newSize = '0 0 0';
3660 if(mySize_x/mySize_y > 5)
3662 newSize_x = 5 * mySize_y;
3663 newSize_y = mySize_y;
3665 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3669 newSize_y = 1/5 * mySize_x;
3670 newSize_x = mySize_x;
3672 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3681 fontsize = '0.20 0.20 0' * mySize_y;
3687 if(!autocvar__hud_configure)
3689 if(spectatee_status && !intermission)
3692 if(spectatee_status == -1)
3693 s = _("^1Observing");
3695 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3698 if(spectatee_status == -1)
3699 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3701 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3704 if(spectatee_status == -1)
3705 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3707 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3710 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3713 if(gametype == MAPINFO_TYPE_LMS)
3716 sk = playerslots[player_localnum];
3717 if(sk.(scores[ps_primary]) >= 666)
3718 s = _("^1Match has already begun");
3719 else if(sk.(scores[ps_primary]) > 0)
3720 s = _("^1You have no more lives left");
3722 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3725 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3728 //show restart countdown:
3729 if (time < getstatf(STAT_GAMESTARTTIME)) {
3731 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3732 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3733 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3734 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3738 if(warmup_stage && !intermission)
3740 s = _("^2Currently in ^1warmup^2 stage!");
3750 if(ready_waiting && !intermission && !spectatee_status)
3752 if(ready_waiting_for_me)
3755 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3757 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3762 s = _("^2Waiting for others to ready up to end warmup...");
3764 s = _("^2Waiting for others to ready up...");
3768 else if(warmup_stage && !intermission && !spectatee_status)
3770 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3774 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3776 float ts_min = 0, ts_max = 0;
3777 tm = teams.sort_next;
3780 for(; tm.sort_next; tm = tm.sort_next)
3782 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3784 if(!ts_min) ts_min = tm.team_size;
3785 else ts_min = min(ts_min, tm.team_size);
3786 if(!ts_max) ts_max = tm.team_size;
3787 else ts_max = max(ts_max, tm.team_size);
3789 if ((ts_max - ts_min) > 1)
3791 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3792 tm = GetTeam(myteam, false);
3794 if (tm.team != NUM_SPECTATOR)
3795 if (tm.team_size == ts_max)
3796 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3804 s = _("^7Press ^3ESC ^7to show HUD options.");
3806 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3808 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3810 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3815 // Physics panel (#15)
3817 vector acc_prevspeed;
3818 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3819 void HUD_Physics(void)
3821 if(!autocvar__hud_configure)
3823 if(!autocvar_hud_panel_physics) return;
3824 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3825 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3828 HUD_Panel_UpdateCvars();
3830 draw_beginBoldFont();
3832 HUD_Panel_DrawBg(1);
3833 if(panel_bg_padding)
3835 panel_pos += '1 1 0' * panel_bg_padding;
3836 panel_size -= '2 2 0' * panel_bg_padding;
3839 float acceleration_progressbar_scale = 0;
3840 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3841 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3844 if (autocvar_hud_panel_physics_text_scale <= 0)
3847 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3850 float speed, conversion_factor;
3853 switch(autocvar_hud_panel_physics_speed_unit)
3858 conversion_factor = 1.0;
3862 conversion_factor = 0.0254;
3866 conversion_factor = 0.0254 * 3.6;
3870 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3874 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3878 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3880 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3881 if (autocvar__hud_configure)
3882 speed = floor( max_speed * 0.65 + 0.5 );
3883 else if(autocvar_hud_panel_physics_speed_vertical)
3884 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3886 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3888 //compute acceleration
3889 float acceleration, f;
3890 if (autocvar__hud_configure)
3891 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3894 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3895 f = time - acc_prevtime;
3896 if(autocvar_hud_panel_physics_acceleration_vertical)
3897 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3899 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3901 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3903 acc_prevspeed = vel;
3904 acc_prevtime = time;
3906 f = bound(0, f * 10, 1);
3907 acc_avg = acc_avg * (1 - f) + acceleration * f;
3911 float panel_ar = panel_size_x/panel_size_y;
3912 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3913 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3915 panel_size_x *= 0.5;
3916 if (autocvar_hud_panel_physics_flip)
3917 speed_offset_x = panel_size_x;
3919 acceleration_offset_x = panel_size_x;
3923 panel_size_y *= 0.5;
3924 if (autocvar_hud_panel_physics_flip)
3925 speed_offset_y = panel_size_y;
3927 acceleration_offset_y = panel_size_y;
3929 float speed_baralign, acceleration_baralign;
3930 if (autocvar_hud_panel_physics_baralign == 1)
3931 acceleration_baralign = speed_baralign = 1;
3932 else if(autocvar_hud_panel_physics_baralign == 4)
3933 acceleration_baralign = speed_baralign = 2;
3934 else if (autocvar_hud_panel_physics_flip)
3936 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3937 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3941 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3942 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3944 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3945 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3949 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3950 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3951 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3952 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3954 tmp_size_x = panel_size_x * 0.75;
3955 tmp_size_y = panel_size_y * text_scale;
3957 tmp_offset_x = panel_size_x - tmp_size_x;
3960 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3961 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3967 tmp_offset_x = tmp_size_x;
3968 if (autocvar_hud_panel_physics_speed_unit_show)
3971 tmp_size_x = panel_size_x * (1 - 0.75);
3972 tmp_size_y = panel_size_y * 0.4 * text_scale;
3973 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3974 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3978 //compute and draw top speed
3979 if (autocvar_hud_panel_physics_topspeed)
3980 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3982 if (autocvar__hud_configure)
3984 top_speed = floor( max_speed * 0.75 + 0.5 );
3989 if (speed >= top_speed)
3992 top_speed_time = time;
3996 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3997 // divide by f to make it start from 1
3998 f = cos( ((time - top_speed_time) / f) * PI/2 );
4000 else //hide top speed 0, it would be stupid
4005 //top speed progressbar peak
4006 if(speed < top_speed)
4007 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4009 float peak_offset_x;
4010 vector peak_size = '0 0 0';
4011 if (speed_baralign == 0)
4012 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4013 else if (speed_baralign == 1)
4014 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4015 else // if (speed_baralign == 2)
4016 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4017 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4018 peak_size_y = panel_size_y;
4019 if (speed_baralign == 2) // draw two peaks, on both sides
4021 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4022 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4025 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4029 tmp_offset_y = panel_size_y * 0.4;
4030 tmp_size_x = panel_size_x * (1 - 0.75);
4031 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4032 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4033 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4041 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4043 vector progressbar_color;
4044 if(acceleration < 0)
4045 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4047 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4049 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4050 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4053 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4055 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4057 if (acceleration_baralign == 1)
4058 tmp_offset_x = panel_size_x - tmp_size_x;
4059 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4060 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4067 tmp_size = panel_size;
4068 tmp_offset = '0 0 0';
4071 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4073 tmp_size_x = panel_size_x;
4074 tmp_size_y = panel_size_y * text_scale;
4076 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4077 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4078 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4083 // CenterPrint (#16)
4085 #define CENTERPRINT_MAX_MSGS 10
4086 #define CENTERPRINT_MAX_ENTRIES 50
4087 #define CENTERPRINT_SPACING 0.7
4089 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4090 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4091 float centerprint_time[CENTERPRINT_MAX_MSGS];
4092 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4093 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4094 float centerprint_showing;
4096 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4098 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4101 if(strMessage == "" && new_id == 0)
4104 // strip trailing newlines
4105 j = strlen(strMessage) - 1;
4106 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4108 if (j < strlen(strMessage) - 1)
4109 strMessage = substring(strMessage, 0, j + 1);
4111 if(strMessage == "" && new_id == 0)
4114 // strip leading newlines
4116 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4119 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4121 if(strMessage == "" && new_id == 0)
4124 if (!centerprint_showing)
4125 centerprint_showing = TRUE;
4127 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4129 if (j == CENTERPRINT_MAX_MSGS)
4131 if (new_id && new_id == centerprint_msgID[j])
4133 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4135 // fade out the current msg (duration and countdown_num are ignored)
4136 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4137 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4138 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4141 break; // found a msg with the same id, at position j
4145 if (i == CENTERPRINT_MAX_MSGS)
4147 // a msg with the same id was not found, add the msg at the next position
4149 if (cpm_index == -1)
4150 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4153 if(centerprint_messages[j])
4154 strunzone(centerprint_messages[j]);
4155 centerprint_messages[j] = strzone(strMessage);
4156 centerprint_msgID[j] = new_id;
4159 centerprint_time[j] = -1;
4160 centerprint_expire_time[j] = time;
4165 duration = max(1, autocvar_hud_panel_centerprint_time);
4166 centerprint_time[j] = duration;
4167 centerprint_expire_time[j] = time + duration;
4169 centerprint_countdown_num[j] = countdown_num;
4172 void centerprint_hud(string strMessage)
4174 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4177 void reset_centerprint_messages(void)
4180 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4182 centerprint_expire_time[i] = 0;
4183 centerprint_time[i] = 1;
4184 centerprint_msgID[i] = 0;
4185 if(centerprint_messages[i])
4186 strunzone(centerprint_messages[i]);
4187 centerprint_messages[i] = string_null;
4190 float hud_configure_cp_generation_time;
4191 void HUD_CenterPrint (void)
4193 if(!autocvar__hud_configure)
4195 if(!autocvar_hud_panel_centerprint) return;
4197 if (hud_configure_prev && hud_configure_prev != -1)
4198 reset_centerprint_messages();
4202 if (!hud_configure_prev)
4203 reset_centerprint_messages();
4204 if (time > hud_configure_cp_generation_time)
4209 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4211 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4213 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4214 hud_configure_cp_generation_time = time + 1 + random()*4;
4218 // this panel fades only when the menu does
4219 float hud_fade_alpha_save = 0;
4220 if(scoreboard_fade_alpha)
4222 hud_fade_alpha_save = hud_fade_alpha;
4223 hud_fade_alpha = 1 - autocvar__menu_alpha;
4225 HUD_Panel_UpdateCvars();
4227 if(scoreboard_fade_alpha)
4229 hud_fade_alpha = hud_fade_alpha_save;
4231 // move the panel below the scoreboard
4232 if (scoreboard_bottom >= 0.96 * vid_conheight)
4236 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4238 if(target_pos_y > panel_pos_y)
4240 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4241 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4245 HUD_Panel_DrawBg(1);
4247 if (!centerprint_showing)
4250 if(panel_bg_padding)
4252 panel_pos += '1 1 0' * panel_bg_padding;
4253 panel_size -= '2 2 0' * panel_bg_padding;
4256 float entries, height;
4258 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4259 // height = panel_size_y/entries;
4260 // fontsize = '1 1 0' * height;
4261 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4262 fontsize = '1 1 0' * height;
4263 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4265 float i, j, k, n, g;
4266 float a, sz, align, current_msg_pos_y = 0, msg_size;
4269 float all_messages_expired = TRUE;
4272 if (autocvar_hud_panel_centerprint_flip)
4273 pos_y += panel_size_y;
4274 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4275 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4277 if (j == CENTERPRINT_MAX_MSGS)
4279 if (centerprint_expire_time[j] <= time)
4281 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4283 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4284 if (centerprint_countdown_num[j] == 0)
4286 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4288 else if(centerprint_time[j] != -1)
4292 all_messages_expired = FALSE;
4294 // fade the centerprint_hud in/out
4295 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4296 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4297 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4298 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4299 else // Expiring soon, so fade it out.
4300 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4302 // while counting down show it anyway in order to hold the current message position
4303 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4308 // set the size from fading in/out before subsequent fading
4309 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4311 // also fade it based on positioning
4312 if(autocvar_hud_panel_centerprint_fade_subsequent)
4314 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4315 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4317 a *= panel_fg_alpha;
4319 // finally set the size based on the new theAlpha from subsequent fading
4320 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4321 drawfontscale = sz * '1 1 0';
4323 if (centerprint_countdown_num[j])
4324 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4326 n = tokenizebyseparator(centerprint_messages[j], "\n");
4328 if (autocvar_hud_panel_centerprint_flip)
4330 // check if the message can be entirely shown
4331 for(k = 0; k < n; ++k)
4333 getWrappedLine_remaining = argv(k);
4334 while(getWrappedLine_remaining)
4336 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4338 pos_y -= fontsize_y;
4340 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4343 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4347 for(k = 0; k < n; ++k)
4349 getWrappedLine_remaining = argv(k);
4350 while(getWrappedLine_remaining)
4352 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4356 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4357 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4358 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4359 pos_y += fontsize_y;
4362 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4366 ++g; // move next position number up
4368 msg_size = pos_y - msg_size;
4369 if (autocvar_hud_panel_centerprint_flip)
4371 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4372 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4373 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4375 if (pos_y < panel_pos_y) // check if the next message can be shown
4377 drawfontscale = '1 1 0';
4383 pos_y += CENTERPRINT_SPACING * fontsize_y;
4384 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4385 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4387 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4389 drawfontscale = '1 1 0';
4394 drawfontscale = '1 1 0';
4395 if (all_messages_expired)
4397 centerprint_showing = FALSE;
4398 reset_centerprint_messages();
4404 void HUD_Buffs(void)
4406 float buffs = getstati(STAT_BUFFS, 0, 24);
4407 if(!autocvar__hud_configure)
4409 if(!autocvar_hud_panel_buffs) return;
4410 if(spectatee_status == -1) return;
4411 if(getstati(STAT_HEALTH) <= 0) return;
4416 buffs = Buff_Type_first.items; // force first buff
4419 float b = 0; // counter to tell other functions that we have buffs
4422 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4425 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4429 s = strcat(s, " ", o);
4432 HUD_Panel_UpdateCvars();
4434 draw_beginBoldFont();
4438 mySize = panel_size;
4440 HUD_Panel_DrawBg(bound(0, b, 1));
4441 if(panel_bg_padding)
4443 pos += '1 1 0' * panel_bg_padding;
4444 mySize -= '2 2 0' * panel_bg_padding;
4447 //float panel_ar = mySize_x/mySize_y;
4448 //float is_vertical = (panel_ar < 1);
4449 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4450 vector buff_offset = '0 0 0';
4452 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4454 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4455 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4468 void HUD_Reset (void)
4470 // reset gametype specific icons
4471 if(gametype == MAPINFO_TYPE_CTF)
4472 HUD_Mod_CTF_Reset();
4475 void HUD_Main (void)
4478 // global hud theAlpha fade
4479 if(menu_enabled == 1)
4482 hud_fade_alpha = (1 - autocvar__menu_alpha);
4484 if(scoreboard_fade_alpha)
4485 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4487 HUD_Configure_Frame();
4489 if(intermission == 2) // no hud during mapvote
4492 // panels that we want to be active together with the scoreboard
4493 // they must fade only when the menu does
4494 if(scoreboard_fade_alpha == 1)
4496 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4500 if(!autocvar__hud_configure && !hud_fade_alpha)
4504 if (hud_skin_prev != autocvar_hud_skin)
4507 strunzone(hud_skin_path);
4508 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4510 strunzone(hud_skin_prev);
4511 hud_skin_prev = strzone(autocvar_hud_skin);
4514 current_player = player_localentnum;
4517 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4521 float hud_dock_color_team = autocvar_hud_dock_color_team;
4522 if((teamplay) && hud_dock_color_team) {
4523 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4524 color = '1 0 0' * hud_dock_color_team;
4526 color = myteamcolors * hud_dock_color_team;
4528 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4529 color = '1 0 0' * hud_dock_color_team;
4533 string hud_dock_color = autocvar_hud_dock_color;
4534 if(hud_dock_color == "shirt") {
4535 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4536 color = colormapPaletteColor(floor(f / 16), 0);
4538 else if(hud_dock_color == "pants") {
4539 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4540 color = colormapPaletteColor(f % 16, 1);
4543 color = stov(hud_dock_color);
4547 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4548 if(precache_pic(pic) == "") {
4549 pic = strcat(hud_skin_path, "/dock_medium");
4550 if(precache_pic(pic) == "") {
4551 pic = "gfx/hud/default/dock_medium";
4554 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4557 // cache the panel order into the panel_order array
4558 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4559 for(i = 0; i < HUD_PANEL_NUM; ++i)
4560 panel_order[i] = -1;
4562 float p_num, warning = false;
4563 float argc = tokenize_console(autocvar__hud_panelorder);
4564 if (argc > HUD_PANEL_NUM)
4566 //first detect wrong/missing panel numbers
4567 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4568 p_num = stof(argv(i));
4569 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4570 if (panel_order[p_num] == -1) //found for the first time?
4571 s = strcat(s, ftos(p_num), " ");
4572 panel_order[p_num] = 1; //mark as found
4577 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4578 if (panel_order[i] == -1) {
4580 s = strcat(s, ftos(i), " "); //add missing panel number
4584 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4586 cvar_set("_hud_panelorder", s);
4587 if(hud_panelorder_prev)
4588 strunzone(hud_panelorder_prev);
4589 hud_panelorder_prev = strzone(s);
4591 //now properly set panel_order
4592 tokenize_console(s);
4593 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4594 panel_order[i] = stof(argv(i));
4598 hud_draw_maximized = 0;
4599 // draw panels in order specified by panel_order array
4600 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4601 (panel = hud_panel[panel_order[i]]).panel_draw();
4603 hud_draw_maximized = 1; // panels that may be maximized must check this var
4604 // draw maximized panels on top
4605 if(hud_panel_radar_maximized)
4606 (panel = HUD_PANEL(RADAR)).panel_draw();
4607 if(autocvar__con_chat_maximized)
4608 (panel = HUD_PANEL(CHAT)).panel_draw();
4610 HUD_Configure_PostDraw();
4612 hud_configure_prev = autocvar__hud_configure;