7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
222 cpname = _("Start line");
224 cpname = _("Finish line");
226 cpname = sprintf(_("Intermediate %d"), cp);
228 cpname = _("Finish line");
231 return strcat(col, cpname);
232 else if(hisname == "")
233 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
235 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
241 for (i=RANKINGS_CNT-1;i>=0;--i)
242 if(grecordholder[i] == net_name)
247 float GetPlayerColorForce(float i)
252 return stof(getplayerkeyvalue(i, "colors")) & 15;
255 float GetPlayerColor(float i)
257 if not(playerslots[i].gotscores) // unconnected
259 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
262 return GetPlayerColorForce(i);
265 string GetPlayerName(float i)
267 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
277 // draw the background/borders
278 #define HUD_Panel_DrawBg(theAlpha)\
280 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
282 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
283 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
285 if(!length_ratio || !theAlpha)
291 if(length_ratio < -1)
294 else if(length_ratio < 0)
298 vector width, height;
300 pic = strcat(hud_skin_path, "/", pic, "_vertical");
301 if(precache_pic(pic) == "") {
302 pic = "gfx/hud/default/progressbar_vertical";
305 if (baralign == 1) // bottom align
306 theOrigin_y += (1 - length_ratio) * theSize_y;
307 else if (baralign == 2) // center align
308 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
309 else if (baralign == 3) // center align, positive values down, negative up
312 if (length_ratio > 0)
313 theOrigin_y += theSize_y;
316 theOrigin_y += (1 + length_ratio) * theSize_y;
317 length_ratio = -length_ratio;
320 theSize_y *= length_ratio;
323 width = eX * theSize_x;
324 height = eY * theSize_y;
325 if(theSize_y <= theSize_x * 2)
327 // button not high enough
328 // draw just upper and lower part then
329 square = eY * theSize_y * 0.5;
330 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
331 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
332 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
336 square = eY * theSize_x;
337 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
338 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
339 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
342 pic = strcat(hud_skin_path, "/", pic);
343 if(precache_pic(pic) == "") {
344 pic = "gfx/hud/default/progressbar";
347 if (baralign == 1) // right align
348 theOrigin_x += (1 - length_ratio) * theSize_x;
349 else if (baralign == 2) // center align
350 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
351 else if (baralign == 3) // center align, positive values on the right, negative on the left
354 if (length_ratio > 0)
355 theOrigin_x += theSize_x;
358 theOrigin_x += (1 + length_ratio) * theSize_x;
359 length_ratio = -length_ratio;
362 theSize_x *= length_ratio;
365 width = eX * theSize_x;
366 height = eY * theSize_y;
367 if(theSize_x <= theSize_y * 2)
369 // button not wide enough
370 // draw just left and right part then
371 square = eX * theSize_x * 0.5;
372 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
373 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
374 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
378 square = eX * theSize_y;
379 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
380 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
381 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
386 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
392 pic = strcat(hud_skin_path, "/num_leading");
393 if(precache_pic(pic) == "") {
394 pic = "gfx/hud/default/num_leading";
397 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
398 if(mySize_x/mySize_y > 2)
399 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
400 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
405 entity weaponorder[WEP_MAXCOUNT];
406 void weaponorder_swap(float i, float j, entity pass)
410 weaponorder[i] = weaponorder[j];
414 string weaponorder_cmp_str;
415 float weaponorder_cmp(float i, float j, entity pass)
418 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
419 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
420 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
423 float GetAmmoStat(float i)
427 case 0: return STAT_SHELLS;
428 case 1: return STAT_NAILS;
429 case 2: return STAT_ROCKETS;
430 case 3: return STAT_CELLS;
431 case 4: return STAT_FUEL;
436 float GetAmmoTypeForWep(float i)
440 case WEP_SHOTGUN: return 0;
441 case WEP_UZI: return 1;
442 case WEP_GRENADE_LAUNCHER: return 2;
443 case WEP_MINE_LAYER: return 2;
444 case WEP_ELECTRO: return 3;
445 case WEP_CRYLINK: return 3;
446 case WEP_HLAC: return 3;
447 case WEP_MINSTANEX: return 3;
448 case WEP_NEX: return 3;
449 case WEP_RIFLE: return 1;
450 case WEP_HAGAR: return 2;
451 case WEP_ROCKET_LAUNCHER: return 2;
452 case WEP_SEEKER: return 2;
453 case WEP_FIREBALL: return 4;
454 case WEP_HOOK: return 3;
459 void HUD_Weapons(void)
462 WEPSET_DECLARE_A(weapons_stat);
463 WEPSET_COPY_AS(weapons_stat);
465 float screen_ar, center_x = 0, center_y;
466 float weapon_count, weapon_id;
467 float row, column, rows, columns;
468 float aspect = autocvar_hud_panel_weapons_aspect;
470 float panel_weapon_accuracy;
472 float timeout = autocvar_hud_panel_weapons_timeout;
473 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
474 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
476 float ammo_type, ammo_full;
477 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
478 vector ammo_color = '1 0 1';
479 float ammo_alpha = 1;
481 float when = autocvar_hud_panel_weapons_complainbubble_time;
482 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
484 vector weapon_pos, weapon_size;
485 local noref vector old_panel_size; // fteqcc sucks
488 // check to see if we want to continue
489 if(hud != HUD_NORMAL) { return; }
491 if(!autocvar__hud_configure)
493 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
495 if(timeout && time >= weapontime + timeout + timeout_effect_length)
496 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
498 weaponprevtime = time;
503 hud_configure_active_panel = HUD_PANEL_WEAPONS;
505 // update generic hud functions
506 HUD_Panel_UpdateCvars(weapons);
507 HUD_Panel_ApplyFadeAlpha();
509 draw_beginBoldFont();
511 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
512 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
515 if(weaponorder_bypriority)
516 strunzone(weaponorder_bypriority);
517 if(weaponorder_byimpulse)
518 strunzone(weaponorder_byimpulse);
520 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
521 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
522 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
525 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
527 self = get_weaponinfo(i);
528 if(self.impulse >= 0)
530 weaponorder[weapon_cnt] = self;
534 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
535 weaponorder[i] = world;
536 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
538 weaponorder_cmp_str = string_null;
541 // determine which weapons are going to be shown
542 if (autocvar_hud_panel_weapons_onlyowned)
544 if(autocvar__hud_configure)
546 if (WEPSET_EMPTY_A(weapons_stat))
547 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
548 WEPSET_OR_AW(weapons_stat, i);
550 if(menu_enabled != 2)
551 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
554 // do we own this weapon?
556 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
557 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
560 // add it anyway if weaponcomplain is shown
561 if((!autocvar__hud_configure)
562 && (autocvar_hud_panel_weapons_complainbubble
563 && time - complain_weapon_time < when + fadetime))
566 // might as well commit suicide now, no reason to live ;)
567 if (weapon_count == 0) { return; }
569 // reduce size of the panel
570 if (panel_size_y > panel_size_x)
572 old_panel_size_y = panel_size_y;
573 panel_size_y *= weapon_count / WEP_COUNT;
574 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
578 old_panel_size_x = panel_size_x;
579 panel_size_x *= weapon_count / WEP_COUNT;
580 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584 weapon_count = WEP_COUNT;
586 // animation for fading in/out the panel respectively when not in use
587 if(!autocvar__hud_configure)
589 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
591 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
593 // fade the panel alpha
594 if(autocvar_hud_panel_weapons_timeout_effect == 1)
596 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
597 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
599 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
601 panel_bg_alpha *= (1 - f);
602 panel_fg_alpha *= (1 - f);
605 // move the panel off the screen
606 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
608 f *= f; // for a cooler movement
609 center_x = panel_pos_x + panel_size_x/2;
610 center_y = panel_pos_y + panel_size_y/2;
611 screen_ar = vid_conwidth/vid_conheight;
612 if (center_x/center_y < screen_ar) //bottom left
614 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
615 panel_pos_y += f * (vid_conheight - panel_pos_y);
617 panel_pos_x -= f * (panel_pos_x + panel_size_x);
621 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
622 panel_pos_x += f * (vid_conwidth - panel_pos_x);
624 panel_pos_y -= f * (panel_pos_y + panel_size_y);
627 center_x = -1; // mark the panel as off screen
629 weaponprevtime = time - (1 - f) * timein_effect_length;
631 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
633 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
635 // fade the panel alpha
636 if(autocvar_hud_panel_weapons_timeout_effect == 1)
638 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
639 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
641 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
643 panel_bg_alpha *= (f);
644 panel_fg_alpha *= (f);
647 // move the panel back on screen
648 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
650 f *= f; // for a cooler movement
652 center_x = panel_pos_x + panel_size_x/2;
653 center_y = panel_pos_y + panel_size_y/2;
654 screen_ar = vid_conwidth/vid_conheight;
655 if (center_x/center_y < screen_ar) //bottom left
657 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
658 panel_pos_y += f * (vid_conheight - panel_pos_y);
660 panel_pos_x -= f * (panel_pos_x + panel_size_x);
664 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
665 panel_pos_x += f * (vid_conwidth - panel_pos_x);
667 panel_pos_y -= f * (panel_pos_y + panel_size_y);
673 // draw the background, then change the virtual size of it to better fit other items inside
681 panel_pos += '1 1 0' * panel_bg_padding;
682 panel_size -= '2 2 0' * panel_bg_padding;
685 // after the sizing and animations are done, update the other values
686 rows = panel_size_y/panel_size_x;
687 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
688 columns = ceil(weapon_count/rows);
689 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
691 // calculate position/size for visual bar displaying ammount of ammo status
692 if (autocvar_hud_panel_weapons_ammo)
694 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
695 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
697 if(weapon_size_x/weapon_size_y > aspect)
699 barsize_x = aspect * weapon_size_y;
700 barsize_y = weapon_size_y;
701 baroffset_x = (weapon_size_x - barsize_x) / 2;
705 barsize_y = 1/aspect * weapon_size_x;
706 barsize_x = weapon_size_x;
707 baroffset_y = (weapon_size_y - barsize_y) / 2;
710 if(autocvar_hud_panel_weapons_accuracy)
711 Accuracy_LoadColors();
714 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
716 // retrieve information about the current weapon to be drawn
717 self = weaponorder[i];
718 weapon_id = self.impulse;
720 // skip if this weapon doesn't exist
721 if (!self || self.impulse < 0) { continue; }
723 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
724 if (autocvar_hud_panel_weapons_onlyowned
725 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
726 || (self.weapon == complain_weapon
727 && time - complain_weapon_time < when + fadetime
728 && autocvar_hud_panel_weapons_complainbubble)))
731 // figure out the drawing position of weapon
732 weapon_pos = (panel_pos
733 + eX * column * weapon_size_x
734 + eY * row * weapon_size_y);
736 // draw background behind currently selected weapon
737 if(self.weapon == switchweapon)
738 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
740 // draw the weapon accuracy
741 if(autocvar_hud_panel_weapons_accuracy)
743 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
744 if(panel_weapon_accuracy >= 0)
746 color = Accuracy_GetColor(panel_weapon_accuracy);
747 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
751 // drawing all the weapon items
752 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
754 // draw the weapon image
755 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
757 // draw weapon label string
758 switch(autocvar_hud_panel_weapons_label)
760 case 1: // weapon number
761 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768 case 3: // weapon name
769 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
776 // draw ammo status bar
777 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
780 ammo_type = GetAmmoTypeForWep(self.weapon);
782 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
787 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
788 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
789 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
790 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
791 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
792 default: ammo_full = 60;
796 weapon_pos_x + baroffset_x,
797 weapon_pos_y + baroffset_y,
798 barsize_x * bound(0, a/ammo_full, 1),
800 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
805 else // draw a "ghost weapon icon" if you don't have the weapon
807 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
810 // draw the complain message
811 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
814 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
816 a = ((complain_weapon_time + when > time) ? 1 : 0);
820 if(complain_weapon_type == 0) {
821 s = _("Out of ammo");
822 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
824 else if(complain_weapon_type == 1) {
826 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
829 s = _("Unavailable");
830 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
832 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
833 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
834 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
837 // continue with new position for the next weapon
852 float GetAmmoItemCode(float i)
856 case 0: return IT_SHELLS;
857 case 1: return IT_NAILS;
858 case 2: return IT_ROCKETS;
859 case 3: return IT_CELLS;
860 case 4: return IT_FUEL;
865 string GetAmmoPicture(float i)
869 case 0: return "ammo_shells";
870 case 1: return "ammo_bullets";
871 case 2: return "ammo_rockets";
872 case 3: return "ammo_cells";
873 case 4: return "ammo_fuel";
878 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
881 if(autocvar__hud_configure)
883 currently_selected = (itemcode == 2); //rockets always selected
884 a = 31 + mod(itemcode*93, 128);
887 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
891 color = '0 0.5 0.75';
898 if(currently_selected)
903 vector picpos, numpos;
904 if(autocvar_hud_panel_ammo_iconalign)
907 picpos = myPos + eX * 2 * mySize_y;
911 numpos = myPos + eX * mySize_y;
915 if (currently_selected)
916 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
918 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
919 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
921 if(autocvar_hud_panel_ammo_text)
923 if(a > 0 || infinite_ammo)
924 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
925 else // "ghost" ammo count
926 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
928 if(a > 0 || infinite_ammo)
929 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
930 else // "ghost" ammo icon
931 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
936 if(hud != HUD_NORMAL) return;
937 if(!autocvar__hud_configure)
939 if(!autocvar_hud_panel_ammo) return;
940 if(spectatee_status == -1) return;
943 hud_configure_active_panel = HUD_PANEL_AMMO;
945 HUD_Panel_UpdateCvars(ammo);
946 HUD_Panel_ApplyFadeAlpha();
948 draw_beginBoldFont();
957 pos += '1 1 0' * panel_bg_padding;
958 mySize -= '2 2 0' * panel_bg_padding;
961 float rows = 0, columns, row, column;
963 if (autocvar_hud_panel_ammo_onlycurrent)
967 rows = mySize_y/mySize_x;
968 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
969 // ^^^ ammo item aspect goes here
971 columns = ceil(AMMO_COUNT/rows);
973 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
976 local vector offset = '0 0 0'; // fteqcc sucks
978 if(ammo_size_x/ammo_size_y > 3)
980 newSize = 3 * ammo_size_y;
981 offset_x = ammo_size_x - newSize;
983 ammo_size_x = newSize;
987 newSize = 1/3 * ammo_size_x;
988 offset_y = ammo_size_y - newSize;
990 ammo_size_y = newSize;
993 float i, stat_items, currently_selected, infinite_ammo;
994 infinite_ammo = FALSE;
995 if (autocvar_hud_panel_ammo_onlycurrent)
997 if(autocvar__hud_configure)
999 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1003 stat_items = getstati(STAT_ITEMS, 0, 24);
1004 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005 infinite_ammo = TRUE;
1006 for (i = 0; i < AMMO_COUNT; ++i) {
1007 currently_selected = stat_items & GetAmmoItemCode(i);
1008 if (currently_selected)
1010 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1018 stat_items = getstati(STAT_ITEMS, 0, 24);
1019 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1020 infinite_ammo = TRUE;
1022 for (i = 0; i < AMMO_COUNT; ++i) {
1023 currently_selected = stat_items & GetAmmoItemCode(i);
1024 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1029 column = column + 1;
1037 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1039 vector newPos = '0 0 0', newSize = '0 0 0';
1040 vector picpos, numpos;
1044 if(mySize_y/mySize_x > 2)
1046 newSize_y = 2 * mySize_x;
1047 newSize_x = mySize_x;
1049 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1054 newSize_x = 1/2 * mySize_y;
1055 newSize_y = mySize_y;
1057 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1061 if(icon_right_align)
1064 picpos = newPos + eY * newSize_x;
1069 numpos = newPos + eY * newSize_x;
1073 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1074 // make number smaller than icon, it looks better
1075 // reduce only y to draw numbers with different number of digits with the same y size
1076 numpos_y += newSize_y * ((1 - 0.7) / 2);
1078 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1082 if(mySize_x/mySize_y > 3)
1084 newSize_x = 3 * mySize_y;
1085 newSize_y = mySize_y;
1087 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1092 newSize_y = 1/3 * mySize_x;
1093 newSize_x = mySize_x;
1095 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1099 if(icon_right_align) // right align
1102 picpos = newPos + eX * 2 * newSize_y;
1106 numpos = newPos + eX * newSize_y;
1110 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1111 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1112 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1113 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1116 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1118 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1123 void HUD_Powerups(void)
1125 float strength_time, shield_time, superweapons_time;
1126 if(!autocvar__hud_configure)
1128 if(!autocvar_hud_panel_powerups) return;
1129 if(spectatee_status == -1) return;
1130 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1131 if (getstati(STAT_HEALTH) <= 0) return;
1133 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1134 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1135 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1137 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1138 superweapons_time = 99; // force max
1140 // prevent stuff to show up on mismatch that will be fixed next frame
1141 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1142 superweapons_time = 0;
1146 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1150 superweapons_time = 13;
1153 HUD_Panel_UpdateCvars(powerups);
1154 HUD_Panel_ApplyFadeAlpha();
1156 draw_beginBoldFont();
1160 mySize = panel_size;
1162 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1163 if(panel_bg_padding)
1165 pos += '1 1 0' * panel_bg_padding;
1166 mySize -= '2 2 0' * panel_bg_padding;
1169 float panel_ar = mySize_x/mySize_y;
1170 float is_vertical = (panel_ar < 1);
1171 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1173 float superweapons_is = -1;
1175 if(superweapons_time)
1180 superweapons_is = 0;
1182 superweapons_is = 2;
1187 superweapons_is = 1;
1189 superweapons_is = 2;
1193 // FIXME handle superweapons here
1194 if(superweapons_is == 0)
1196 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1198 mySize_x *= (1.0 / 3.0);
1199 superweapons_offset_x = mySize_x;
1200 if (autocvar_hud_panel_powerups_flip)
1201 shield_offset_x = 2*mySize_x;
1203 strength_offset_x = 2*mySize_x;
1207 mySize_y *= (1.0 / 3.0);
1208 superweapons_offset_y = mySize_y;
1209 if (autocvar_hud_panel_powerups_flip)
1210 shield_offset_y = 2*mySize_y;
1212 strength_offset_y = 2*mySize_y;
1217 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1220 if (autocvar_hud_panel_powerups_flip)
1221 shield_offset_x = mySize_x;
1223 strength_offset_x = mySize_x;
1228 if (autocvar_hud_panel_powerups_flip)
1229 shield_offset_y = mySize_y;
1231 strength_offset_y = mySize_y;
1235 float shield_baralign, strength_baralign, superweapons_baralign;
1236 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1238 if (autocvar_hud_panel_powerups_flip)
1240 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1241 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1242 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1243 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1247 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1248 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1249 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1250 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1253 if(superweapons_is == 0)
1255 superweapons_iconalign = strength_iconalign;
1256 superweapons_baralign = 2;
1258 else if(superweapons_is == 1)
1260 superweapons_offset = strength_offset;
1261 superweapons_iconalign = strength_iconalign;
1262 superweapons_baralign = strength_baralign;
1264 else // if(superweapons_is == 2)
1266 superweapons_offset = shield_offset;
1267 superweapons_iconalign = shield_iconalign;
1268 superweapons_baralign = shield_baralign;
1273 const float maxshield = 30;
1274 float shield = ceil(shield_time);
1275 if(autocvar_hud_panel_powerups_progressbar)
1277 HUD_Panel_GetProgressBarColor(shield);
1278 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1280 if(autocvar_hud_panel_powerups_text)
1283 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1285 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1291 const float maxstrength = 30;
1292 float strength = ceil(strength_time);
1293 if(autocvar_hud_panel_powerups_progressbar)
1295 HUD_Panel_GetProgressBarColor(strength);
1296 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298 if(autocvar_hud_panel_powerups_text)
1301 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1303 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1307 if(superweapons_time)
1309 const float maxsuperweapons = 30;
1310 float superweapons = ceil(superweapons_time);
1311 if(autocvar_hud_panel_powerups_progressbar)
1313 HUD_Panel_GetProgressBarColor(superweapons);
1314 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1316 if(autocvar_hud_panel_powerups_text)
1318 if(superweapons > 1)
1319 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1320 if(superweapons <= 5)
1321 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1328 // Health/armor (#3)
1331 // prev_* vars contain the health/armor at the previous FRAME
1332 // set to -1 when player is dead or was not playing
1333 float prev_health, prev_armor;
1334 float health_damagetime, armor_damagetime;
1335 float health_beforedamage, armor_beforedamage;
1336 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1337 float old_p_health, old_p_armor;
1338 float old_p_healthtime, old_p_armortime;
1339 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1340 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1341 float prev_p_health, prev_p_armor;
1343 void HUD_HealthArmor(void)
1345 float armor, health, fuel;
1346 if(!autocvar__hud_configure)
1348 if(!autocvar_hud_panel_healtharmor) return;
1349 if(hud != HUD_NORMAL) return;
1350 if(spectatee_status == -1) return;
1352 health = getstati(STAT_HEALTH);
1358 armor = getstati(STAT_ARMOR);
1360 // code to check for spectatee_status changes is in Ent_ClientData()
1361 // prev_p_health and prev_health can be set to -1 there
1363 if (prev_p_health == -1)
1366 health_beforedamage = 0;
1367 armor_beforedamage = 0;
1368 health_damagetime = 0;
1369 armor_damagetime = 0;
1370 prev_health = health;
1372 old_p_health = health;
1373 old_p_armor = armor;
1374 prev_p_health = health;
1375 prev_p_armor = armor;
1377 else if (prev_health == -1)
1379 //start the load effect
1380 health_damagetime = 0;
1381 armor_damagetime = 0;
1385 fuel = getstati(STAT_FUEL);
1389 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1396 HUD_Panel_UpdateCvars(healtharmor);
1397 HUD_Panel_ApplyFadeAlpha();
1400 mySize = panel_size;
1402 HUD_Panel_DrawBg(1);
1403 if(panel_bg_padding)
1405 pos += '1 1 0' * panel_bg_padding;
1406 mySize -= '2 2 0' * panel_bg_padding;
1409 float baralign = autocvar_hud_panel_healtharmor_baralign;
1410 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1412 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1413 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1414 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1417 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1422 float maxtotal = maxhealth + maxarmor;
1424 if(v_z) // NOT fully armored
1426 biggercount = "health";
1427 if(autocvar_hud_panel_healtharmor_progressbar)
1429 HUD_Panel_GetProgressBarColor(health);
1430 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433 if(autocvar_hud_panel_healtharmor_text)
1434 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1438 biggercount = "armor";
1439 if(autocvar_hud_panel_healtharmor_progressbar)
1441 HUD_Panel_GetProgressBarColor(armor);
1442 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445 if(autocvar_hud_panel_healtharmor_text)
1446 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1448 if(autocvar_hud_panel_healtharmor_text)
1449 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1453 HUD_Panel_GetProgressBarColor(fuel);
1454 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1459 float panel_ar = mySize_x/mySize_y;
1460 float is_vertical = (panel_ar < 1);
1461 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1462 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1465 if (autocvar_hud_panel_healtharmor_flip)
1466 health_offset_x = mySize_x;
1468 armor_offset_x = mySize_x;
1473 if (autocvar_hud_panel_healtharmor_flip)
1474 health_offset_y = mySize_y;
1476 armor_offset_y = mySize_y;
1479 float health_baralign, armor_baralign, fuel_baralign;
1480 float health_iconalign, armor_iconalign;
1481 if (autocvar_hud_panel_healtharmor_flip)
1483 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1484 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1485 fuel_baralign = health_baralign;
1486 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1487 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1492 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1493 fuel_baralign = armor_baralign;
1494 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1495 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500 if(autocvar_hud_panel_healtharmor_progressbar)
1502 HUD_Panel_GetProgressBarColor(health);
1503 float p_health, pain_health_alpha;
1505 pain_health_alpha = 1;
1506 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1508 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1510 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1512 if (time - old_p_healthtime < 1)
1513 old_p_health = prev_p_health;
1515 old_p_health = prev_health;
1516 old_p_healthtime = time;
1518 if (time - old_p_healthtime < 1)
1520 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1521 prev_p_health = p_health;
1524 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1526 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1528 if (time - health_damagetime >= 1)
1529 health_beforedamage = prev_health;
1530 health_damagetime = time;
1532 if (time - health_damagetime < 1)
1534 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1535 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1538 prev_health = health;
1540 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1542 float BLINK_FACTOR = 0.15;
1543 float BLINK_BASE = 0.85;
1544 float BLINK_FREQ = 9;
1545 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1548 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1550 if(autocvar_hud_panel_healtharmor_text)
1551 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1556 if(autocvar_hud_panel_healtharmor_progressbar)
1558 HUD_Panel_GetProgressBarColor(armor);
1561 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1563 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1565 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1567 if (time - old_p_armortime < 1)
1568 old_p_armor = prev_p_armor;
1570 old_p_armor = prev_armor;
1571 old_p_armortime = time;
1573 if (time - old_p_armortime < 1)
1575 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1576 prev_p_armor = p_armor;
1579 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1581 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1583 if (time - armor_damagetime >= 1)
1584 armor_beforedamage = prev_armor;
1585 armor_damagetime = time;
1587 if (time - armor_damagetime < 1)
1589 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1590 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1595 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1597 if(autocvar_hud_panel_healtharmor_text)
1598 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1604 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1608 mySize_x *= 2; //restore full panel size
1609 else if (panel_ar < 1/4)
1610 mySize_y *= 2; //restore full panel size
1611 HUD_Panel_GetProgressBarColor(fuel);
1612 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1617 // Notification area (#4)
1620 string Weapon_SuicideMessage(float deathtype)
1622 w_deathtype = deathtype;
1623 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1624 return w_deathtypestring;
1627 string Weapon_KillMessage(float deathtype)
1629 w_deathtype = deathtype;
1630 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1631 return w_deathtypestring;
1635 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1639 float alsoprint, gentle;
1640 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1641 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1643 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1646 if(msg == MSG_SUICIDE) {
1647 w = DEATH_WEAPONOF(type);
1649 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1651 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1652 } else if (type == DEATH_KILL) {
1653 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1655 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1656 } else if (type == DEATH_ROT) {
1657 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1659 print (sprintf(_("^1%s^1 died\n"), s1));
1660 } else if (type == DEATH_NOAMMO) {
1661 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1663 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1664 } else if (type == DEATH_CAMP) {
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1667 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1668 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1669 HUD_KillNotify_Push(s1, "", 0, type);
1671 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1672 } else if (type == DEATH_CHEAT) {
1673 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1676 } else if (type == DEATH_FIRE) {
1677 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1680 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1681 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1683 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1686 if (stof(s2) > 2) // killcount > 2
1687 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1688 } else if(msg == MSG_KILL) {
1689 w = DEATH_WEAPONOF(type);
1691 HUD_KillNotify_Push(s1, s2, 1, type);
1693 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1695 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1696 HUD_KillNotify_Push(s1, s2, 1, type);
1700 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1702 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1705 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1707 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1709 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1711 else if (stof(s2) > 2) {
1713 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1715 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1718 else if(type == KILL_FIRST_BLOOD)
1719 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1720 else if (type == DEATH_TELEFRAG) {
1721 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1723 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1725 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1727 else if (type == DEATH_DROWN) {
1728 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1730 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1732 else if (type == DEATH_SLIME) {
1733 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1735 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1737 else if (type == DEATH_LAVA) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1740 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1742 else if (type == DEATH_FALL) {
1743 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1745 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1747 else if (type == DEATH_SHOOTING_STAR) {
1748 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1750 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1752 else if (type == DEATH_SWAMP) {
1753 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1755 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1757 else if (type == DEATH_HURTTRIGGER)
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1761 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1762 } else if(type == DEATH_VHCRUSH) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1766 } else if(type == DEATH_SBMINIGUN) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1770 } else if(type == DEATH_SBROCKET) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1774 } else if(type == DEATH_SBBLOWUP) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1778 } else if(type == DEATH_WAKIGUN) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1782 } else if(type == DEATH_BUMB_GUN) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1786 } else if(type == DEATH_WAKIROCKET) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1790 } else if(type == DEATH_WAKIBLOWUP) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1794 } else if(type == DEATH_RAPTOR_CANNON) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1798 } else if(type == DEATH_RAPTOR_BOMB) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1802 } else if(type == DEATH_RAPTOR_DEATH) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1806 } else if(type == DEATH_TURRET) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1810 } else if(type == DEATH_TOUCHEXPLODE) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1814 } else if(type == DEATH_CHEAT) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1818 } else if (type == DEATH_FIRE) {
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1821 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1822 } else if (type == DEATH_CUSTOM) {
1823 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1825 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1826 } else if (type == DEATH_HURTTRIGGER) {
1827 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1829 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1831 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1833 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1835 } else if(msg == MSG_SPREE) {
1836 if(type == KILL_END_SPREE) {
1838 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1840 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1841 } else if(type == KILL_SPREE) {
1843 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1845 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1846 } else if(type == KILL_SPREE_3) {
1848 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1850 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1851 } else if(type == KILL_SPREE_5) {
1853 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1855 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1856 } else if(type == KILL_SPREE_10) {
1858 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1860 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1861 } else if(type == KILL_SPREE_15) {
1863 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1865 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1866 } else if(type == KILL_SPREE_20) {
1868 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1870 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1871 } else if(type == KILL_SPREE_25) {
1873 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1875 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1876 } else if(type == KILL_SPREE_30) {
1878 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1880 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1882 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1883 if (type == DEATH_DROWN) {
1884 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1888 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1890 print (sprintf(_("^1%s^1 drowned\n"), s1));
1892 } else if (type == DEATH_SLIME) {
1893 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1895 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1896 } else if (type == DEATH_LAVA) {
1897 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1901 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1903 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1905 } else if (type == DEATH_FALL) {
1906 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1910 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1912 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1914 } else if (type == DEATH_SHOOTING_STAR) {
1915 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1917 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1918 } else if (type == DEATH_SWAMP) {
1919 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1923 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1925 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1927 } else if(DEATH_ISTURRET(type)) {
1928 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1932 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1937 case DEATH_TURRET_EWHEEL:
1938 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1940 case DEATH_TURRET_FLAC:
1941 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1943 case DEATH_TURRET_MACHINEGUN:
1944 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1946 case DEATH_TURRET_WALKER_GUN:
1947 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1949 case DEATH_TURRET_WALKER_MEELE:
1950 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1952 case DEATH_TURRET_WALKER_ROCKET:
1953 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1955 case DEATH_TURRET_HELLION:
1956 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1958 case DEATH_TURRET_HK:
1959 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1961 case DEATH_TURRET_MLRS:
1962 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1964 case DEATH_TURRET_PLASMA:
1965 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1967 case DEATH_TURRET_PHASER:
1968 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1970 case DEATH_TURRET_TESLA:
1971 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1976 } else if (type == DEATH_CUSTOM) {
1977 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1979 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1980 } else if (type == DEATH_HURTTRIGGER) {
1981 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1983 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1984 } else if(type == DEATH_TOUCHEXPLODE) {
1985 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1987 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1988 } else if(type == DEATH_CHEAT) {
1989 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1992 } else if(type == DEATH_FIRE) {
1993 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1997 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1999 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2002 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2006 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2008 print (sprintf(_("^1%s^1 died\n"), s1));
2011 } else if(msg == MSG_KILL_ACTION_SPREE) {
2013 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2015 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2016 } else if(msg == MSG_INFO) {
2017 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2018 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2019 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2020 } else if(type == INFO_LOSTFLAG) {
2021 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2022 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2023 } else if(type == INFO_PICKUPFLAG) {
2024 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2025 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2026 } else if(type == INFO_RETURNFLAG) {
2027 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2028 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2029 } else if(type == INFO_CAPTUREFLAG) {
2030 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2031 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2033 } else if(msg == MSG_RACE) {
2034 if(type == RACE_SERVER_RECORD) {
2035 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2037 else if(type == RACE_NEW_RANK) {
2038 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2040 else if(type == RACE_NEW_TIME) {
2041 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2043 else if(type == RACE_FAIL) {
2044 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2046 } else if(msg == MSG_KA) {
2047 if(type == KA_PICKUPBALL) {
2048 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2050 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2052 else if(type == KA_DROPBALL) {
2053 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2055 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2060 void HUD_Notify(void)
2062 if(!autocvar__hud_configure)
2064 if(!autocvar_hud_panel_notify) return;
2067 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2069 HUD_Panel_UpdateCvars(notify);
2070 HUD_Panel_ApplyFadeAlpha();
2073 mySize = panel_size;
2075 HUD_Panel_DrawBg(1);
2076 if(panel_bg_padding)
2078 pos += '1 1 0' * panel_bg_padding;
2079 mySize -= '2 2 0' * panel_bg_padding;
2082 float entries, height;
2083 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2084 height = mySize_y/entries;
2087 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2088 fontsize = '0.5 0.5 0' * fontheight;
2092 when = autocvar_hud_panel_notify_time;
2094 fadetime = autocvar_hud_panel_notify_fadetime;
2096 vector pos_attacker, pos_victim, pos_icon;
2097 float width_attacker;
2098 string attacker, victim, icon;
2100 float i, j, step, limit;
2101 if(autocvar_hud_panel_notify_flip) //order items from the top down
2107 else //order items from the bottom up
2114 for(j = kn_index; i != limit; i += step, ++j)
2116 if(autocvar__hud_configure)
2120 else // inverse order
2121 a = entries - 1 - i;
2122 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2123 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2124 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2125 a = bound(0, (when - a) / 4, 1);
2126 goto hud_config_notifyprint;
2130 if (j == KN_MAX_ENTRIES)
2133 if(killnotify_times[j] + when > time)
2137 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2148 attacker = killnotify_attackers[j];
2149 victim = killnotify_victims[j];
2150 icon = killnotify_icon[j];
2153 //type = killnotify_deathtype[j];
2154 //w = DEATH_WEAPONOF(type);
2158 if((attacker != "") && (victim == ""))
2161 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2162 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2163 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2165 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2166 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2168 else if((attacker != "") && (victim != ""))
2170 // X [did action to] Y
2171 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2172 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2173 :hud_config_notifyprint
2174 width_attacker = stringwidth(attacker, TRUE, fontsize);
2175 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2176 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2177 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2179 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2180 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2181 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2190 string seconds_tostring(float sec)
2193 minutes = floor(sec / 60);
2195 sec -= minutes * 60;
2196 return sprintf("%d:%02d", minutes, sec);
2199 void HUD_Timer(void)
2201 if(!autocvar__hud_configure)
2203 if(!autocvar_hud_panel_timer) return;
2206 hud_configure_active_panel = HUD_PANEL_TIMER;
2208 HUD_Panel_UpdateCvars(timer);
2209 HUD_Panel_ApplyFadeAlpha();
2211 draw_beginBoldFont();
2215 mySize = panel_size;
2217 HUD_Panel_DrawBg(1);
2218 if(panel_bg_padding)
2220 pos += '1 1 0' * panel_bg_padding;
2221 mySize -= '2 2 0' * panel_bg_padding;
2225 float timelimit, elapsedTime, timeleft, minutesLeft;
2227 timelimit = getstatf(STAT_TIMELIMIT);
2229 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2230 timeleft = ceil(timeleft);
2232 minutesLeft = floor(timeleft / 60);
2235 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2236 timer_color = '1 1 1'; //white
2237 else if(minutesLeft >= 1)
2238 timer_color = '1 1 0'; //yellow
2240 timer_color = '1 0 0'; //red
2242 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2243 if (time < getstatf(STAT_GAMESTARTTIME)) {
2244 //while restart is still active, show 00:00
2245 timer = seconds_tostring(0);
2247 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2248 timer = seconds_tostring(elapsedTime);
2251 timer = seconds_tostring(timeleft);
2254 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2261 void HUD_Radar(void)
2263 if (!autocvar__hud_configure)
2265 if (hud_panel_radar_maximized)
2267 if (!hud_draw_maximized) return;
2271 if (autocvar_hud_panel_radar == 0) return;
2272 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2276 hud_configure_active_panel = HUD_PANEL_RADAR;
2278 HUD_Panel_UpdateCvars(radar);
2279 HUD_Panel_ApplyFadeAlpha();
2281 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2283 panel_size = autocvar_hud_panel_radar_maximized_size;
2284 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2285 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2286 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2287 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2289 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2290 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2295 mySize = panel_size;
2297 HUD_Panel_DrawBg(1);
2298 if(panel_bg_padding)
2300 pos += '1 1 0' * panel_bg_padding;
2301 mySize -= '2 2 0' * panel_bg_padding;
2306 float scale2d, normalsize, bigsize;
2309 teamradar_origin2d = pos + 0.5 * mySize;
2310 teamradar_size2d = mySize;
2312 if(minimapname == "")
2315 teamradar_loadcvars();
2317 switch(hud_panel_radar_zoommode)
2321 f = current_zoomfraction;
2324 f = 1 - current_zoomfraction;
2334 switch(hud_panel_radar_rotation)
2337 teamradar_angle = view_angles_y - 90;
2340 teamradar_angle = 90 * hud_panel_radar_rotation;
2344 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2345 teamradar_size2d = mySize;
2347 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2349 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2350 if(hud_panel_radar_rotation == 0)
2352 // max-min distance must fit the radar in any rotation
2353 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2357 vector c0, c1, c2, c3, span;
2358 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2359 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2360 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2361 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2363 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2364 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2366 // max-min distance must fit the radar in x=x, y=y
2368 teamradar_size2d_x * scale2d / (1.05 * span_x),
2369 teamradar_size2d_y * scale2d / (1.05 * span_y)
2373 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2374 if(bigsize > normalsize)
2375 normalsize = bigsize;
2379 + (1 - f) * normalsize;
2380 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2382 + (1 - f) * view_origin);
2391 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2393 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2394 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2395 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2396 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2397 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2399 color2 = GetPlayerColor(tm.sv_entnum);
2400 //if(color == FL_SPECTATOR || color == color2)
2401 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2403 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2405 drawresetcliparea();
2410 void HUD_UpdatePlayerTeams();
2411 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2414 entity tm = world, pl;
2415 #define SCOREPANEL_MAX_ENTRIES 6
2416 #define SCOREPANEL_ASPECTRATIO 2
2417 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2418 vector fontsize = '1 1 0' * (mySize_y/entries);
2420 vector rgb, score_color;
2422 score_color = '1 1 1';
2424 float name_size = mySize_x*0.75;
2425 float spacing_size = mySize_x*0.04;
2426 const float highlight_alpha = 0.2;
2427 float i = 0, me_printed = 0, first_pl = 0;
2429 if (autocvar__hud_configure)
2431 float players_per_team = 0;
2434 // show team scores in the first line
2435 float score_size = mySize_x / team_count;
2436 players_per_team = max(2, ceil((entries - 1) / team_count));
2437 for(i=0; i<team_count; ++i) {
2438 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2439 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2440 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2443 pos_y += fontsize_y;
2445 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2446 for (i=first_pl; i<entries; ++i)
2448 //simulate my score is lower than all displayed players,
2449 //so that I don't appear at all showing pure rankings.
2450 //This is to better show the difference between the 2 ranking views
2451 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2454 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2455 s = GetPlayerName(player_localnum);
2460 s = sprintf(_("Player %d"), i + 1 - first_pl);
2465 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2466 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2467 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2468 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2469 pos_y += fontsize_y;
2474 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2475 HUD_UpdatePlayerTeams();
2478 // show team scores in the first line
2479 float score_size = mySize_x / team_count;
2480 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2481 if(tm.team == FL_SPECTATOR)
2483 if (tm.team == myteam)
2484 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2485 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2489 pos_y += fontsize_y;
2490 tm = teams.sort_next;
2495 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2497 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2500 if (i == entries-1 && !me_printed && pl != me)
2501 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2503 for (pl = me.sort_next; pl; pl = pl.sort_next)
2504 if (pl.team != FL_SPECTATOR)
2508 rgb = '1 1 0'; //not last but not among the leading players: yellow
2510 rgb = '1 0 0'; //last: red
2517 rgb = '0 1 0'; //first: green
2519 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522 score_color = Team_ColorRGB(pl.team) * 0.8;
2523 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2524 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2525 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2526 pos_y += fontsize_y;
2529 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2532 void HUD_Score(void)
2534 if(!autocvar__hud_configure)
2536 if(!autocvar_hud_panel_score) return;
2537 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2540 hud_configure_active_panel = HUD_PANEL_SCORE;
2542 HUD_Panel_UpdateCvars(score);
2543 HUD_Panel_ApplyFadeAlpha();
2546 mySize = panel_size;
2548 HUD_Panel_DrawBg(1);
2549 if(panel_bg_padding)
2551 pos += '1 1 0' * panel_bg_padding;
2552 mySize -= '2 2 0' * panel_bg_padding;
2555 float score, distribution = 0;
2557 vector distribution_color;
2560 #ifdef COMPAT_XON050_ENGINE
2561 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2563 me = playerslots[player_localentnum - 1];
2566 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2567 string timer, distrtimer;
2569 pl = players.sort_next;
2572 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2573 if(pl.scores[ps_primary] == 0)
2576 score = me.(scores[ps_primary]);
2577 timer = TIME_ENCODED_TOSTRING(score);
2579 draw_beginBoldFont();
2580 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2581 // distribution display
2582 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2584 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2586 if (distribution <= 0) {
2587 distribution_color = '0 1 0';
2591 distribution_color = '1 0 0';
2594 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2596 // race record display
2597 if (distribution <= 0)
2598 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2599 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2601 } else if (!teamplay) { // non-teamgames
2602 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2604 HUD_Score_Rankings(pos, mySize, me, 0);
2607 // me vector := [team/connected frags id]
2608 pl = players.sort_next;
2612 if(autocvar__hud_configure)
2615 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2619 score = me.(scores[ps_primary]);
2620 if(autocvar__hud_configure)
2623 if(distribution >= 5)
2624 distribution_color = eY;
2625 else if(distribution >= 0)
2626 distribution_color = '1 1 1';
2627 else if(distribution >= -5)
2628 distribution_color = '1 1 0';
2630 distribution_color = eX;
2632 string distribution_str;
2633 distribution_str = ftos(distribution);
2634 draw_beginBoldFont();
2635 if (distribution >= 0)
2637 if (distribution > 0)
2638 distribution_str = strcat("+", distribution_str);
2639 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2641 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2642 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2644 } else { // teamgames
2645 float scores_count = 0, row, column, rows = 0, columns = 0;
2646 local noref vector offset = '0 0 0';
2647 vector score_pos, score_size; //for scores other than myteam
2648 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2650 for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2652 if (autocvar_hud_panel_score_rankings)
2654 HUD_Score_Rankings(pos, mySize, me, scores_count);
2657 rows = mySize_y/mySize_x;
2658 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2659 // ^^^ ammo item aspect goes here
2661 columns = ceil(scores_count/rows);
2663 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2666 if(score_size_x/score_size_y > 3)
2668 newSize = 3 * score_size_y;
2669 offset_x = score_size_x - newSize;
2670 pos_x += offset_x/2;
2671 score_size_x = newSize;
2675 newSize = 1/3 * score_size_x;
2676 offset_y = score_size_y - newSize;
2677 pos_y += offset_y/2;
2678 score_size_y = newSize;
2682 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2684 float max_fragcount;
2685 max_fragcount = -99;
2686 draw_beginBoldFont();
2688 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2689 if(tm.team == FL_SPECTATOR)
2691 score = tm.(teamscores[ts_primary]);
2692 if(autocvar__hud_configure)
2695 if (score > max_fragcount)
2696 max_fragcount = score;
2698 if (spectatee_status == -1)
2700 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2701 if (max_fragcount == score)
2702 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2703 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2711 else if(tm.team == myteam) {
2712 if (max_fragcount == score)
2713 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2714 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2716 if (max_fragcount == score)
2717 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2718 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2728 void HUD_RaceTimer (void)
2730 if(!autocvar__hud_configure)
2732 if(!autocvar_hud_panel_racetimer) return;
2733 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2734 if(spectatee_status == -1) return;
2737 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2739 HUD_Panel_UpdateCvars(racetimer);
2740 HUD_Panel_ApplyFadeAlpha();
2742 draw_beginBoldFont();
2746 mySize = panel_size;
2748 HUD_Panel_DrawBg(1);
2749 if(panel_bg_padding)
2751 pos += '1 1 0' * panel_bg_padding;
2752 mySize -= '2 2 0' * panel_bg_padding;
2755 // always force 4:1 aspect
2756 vector newSize = '0 0 0';
2757 if(mySize_x/mySize_y > 4)
2759 newSize_x = 4 * mySize_y;
2760 newSize_y = mySize_y;
2762 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2766 newSize_y = 1/4 * mySize_x;
2767 newSize_x = mySize_x;
2769 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2774 string s, forcetime;
2776 if(autocvar__hud_configure)
2779 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2780 s = _("^1Intermediate 1 (+15.42)");
2781 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2782 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2783 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2785 else if(race_checkpointtime)
2787 a = bound(0, 2 - (time - race_checkpointtime), 1);
2790 if(a > 0) // just hit a checkpoint?
2792 if(race_checkpoint != 254)
2794 if(race_time && race_previousbesttime)
2795 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2797 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2799 forcetime = TIME_ENCODED_TOSTRING(race_time);
2804 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2806 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2807 if(a > 0) // next one?
2809 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2814 if(s != "" && a > 0)
2816 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2819 if(race_penaltytime)
2821 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2824 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2825 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2831 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2832 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2837 if(race_laptime && race_checkpoint != 255)
2839 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2840 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845 if(race_mycheckpointtime)
2847 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2848 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2849 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2851 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2853 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2854 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2855 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2858 if(race_penaltytime && !race_penaltyaccumulator)
2860 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2861 a = bound(0, (1 + t - time), 1);
2865 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2867 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2868 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878 float vote_yescount;
2881 float vote_highlighted; // currently selected vote
2883 float vote_active; // is there an active vote?
2884 float vote_prev; // previous state of vote_active to check for a change
2886 float vote_change; // "time" when vote_active changed
2888 void HUD_VoteWindow(void)
2890 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2893 if (autocvar__hud_configure)
2897 print(_("^1You must answer before entering hud configure mode\n"));
2898 cvar_set("_hud_configure", "0");
2900 if(vote_called_vote)
2901 strunzone(vote_called_vote);
2902 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2903 uid2name_dialog = 1;
2906 if(!autocvar__hud_configure)
2908 if(!autocvar_hud_panel_vote) return;
2910 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2911 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2913 if(panel_bg_alpha_str == "") {
2914 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2916 panel_bg_alpha = stof(panel_bg_alpha_str);
2920 hud_configure_active_panel = HUD_PANEL_VOTE;
2929 if(vote_active != vote_prev) {
2931 vote_prev = vote_active;
2934 if(vote_active || autocvar__hud_configure)
2935 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2937 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2942 HUD_Panel_UpdateCvars(vote);
2943 HUD_Panel_ApplyFadeAlpha();
2947 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2948 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2951 // these must be below above block
2954 mySize = panel_size;
2956 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2957 HUD_Panel_DrawBg(a);
2958 a = panel_fg_alpha * a;
2960 if(panel_bg_padding)
2962 pos += '1 1 0' * panel_bg_padding;
2963 mySize -= '2 2 0' * panel_bg_padding;
2966 // always force 3:1 aspect
2967 vector newSize = '0 0 0';
2968 if(mySize_x/mySize_y > 3)
2970 newSize_x = 3 * mySize_y;
2971 newSize_y = mySize_y;
2973 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2977 newSize_y = 1/3 * mySize_x;
2978 newSize_x = mySize_x;
2980 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2984 s = _("A vote has been called for:");
2986 s = _("Allow servers to store and display your name?");
2987 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2988 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2989 if(autocvar__hud_configure)
2990 s = _("^1Configure the HUD");
2991 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2993 // print the yes/no counts
2994 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2995 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2996 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2997 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2999 // draw the progress bar backgrounds
3000 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3002 // draw the highlights
3003 if(vote_highlighted == 1) {
3004 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3005 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3007 else if(vote_highlighted == -1) {
3008 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3009 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3012 // draw the progress bars
3013 if(vote_yescount && vote_needed)
3015 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3016 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3019 if(vote_nocount && vote_needed)
3021 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3022 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3025 drawresetcliparea();
3028 // Mod icons panel (#10)
3031 float mod_active; // is there any active mod icon?
3033 // Clan Arena HUD modicons
3034 void HUD_Mod_CA(vector pos, vector mySize)
3036 mod_active = 1; // CA should never hide the mod icons panel
3037 float redalive, bluealive;
3038 redalive = getstati(STAT_REDALIVE);
3039 bluealive = getstati(STAT_BLUEALIVE);
3041 vector redpos, bluepos;
3042 if(mySize_x > mySize_y)
3045 bluepos = pos + eY * 0.5 * mySize_y;
3046 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3047 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3048 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3049 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3054 bluepos = pos + eY * 0.5 * mySize_y;
3055 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3056 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3057 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3058 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3062 // CTF HUD modicon section
3063 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3064 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3065 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3067 void HUD_Mod_CTF_Reset(void)
3069 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3072 void HUD_Mod_CTF(vector pos, vector mySize)
3074 vector redflag_pos, blueflag_pos;
3076 float f; // every function should have that
3078 float redflag, blueflag; // current status
3079 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3082 stat_items = getstati(STAT_ITEMS, 0, 24);
3083 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3084 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3086 if(redflag || blueflag)
3091 if(autocvar__hud_configure)
3097 // when status CHANGES, set old status into prevstatus and current status into status
3098 if (redflag != redflag_prevframe)
3100 redflag_statuschange_time = time;
3101 redflag_prevstatus = redflag_prevframe;
3102 redflag_prevframe = redflag;
3105 if (blueflag != blueflag_prevframe)
3107 blueflag_statuschange_time = time;
3108 blueflag_prevstatus = blueflag_prevframe;
3109 blueflag_prevframe = blueflag;
3112 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3113 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3115 float BLINK_FACTOR = 0.15;
3116 float BLINK_BASE = 0.85;
3118 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3120 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3122 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3124 string red_icon, red_icon_prevstatus;
3125 float red_alpha, red_alpha_prevstatus;
3126 red_alpha = red_alpha_prevstatus = 1;
3128 case 1: red_icon = "flag_red_taken"; break;
3129 case 2: red_icon = "flag_red_lost"; break;
3130 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3132 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3133 red_icon = "flag_red_shielded";
3135 red_icon = string_null;
3138 switch(redflag_prevstatus) {
3139 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3140 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3141 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3144 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3145 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3146 red_icon_prevstatus = "flag_red_shielded";
3148 red_icon_prevstatus = string_null;
3152 string blue_icon, blue_icon_prevstatus;
3153 float blue_alpha, blue_alpha_prevstatus;
3154 blue_alpha = blue_alpha_prevstatus = 1;
3156 case 1: blue_icon = "flag_blue_taken"; break;
3157 case 2: blue_icon = "flag_blue_lost"; break;
3158 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3160 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3161 blue_icon = "flag_blue_shielded";
3163 blue_icon = string_null;
3166 switch(blueflag_prevstatus) {
3167 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3168 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3169 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3172 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3173 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3174 blue_icon_prevstatus = "flag_blue_shielded";
3176 blue_icon_prevstatus = string_null;
3180 if(mySize_x > mySize_y) {
3181 if (myteam == FL_TEAM_1) { // always draw own flag on left
3183 blueflag_pos = pos + eX * 0.5 * mySize_x;
3186 redflag_pos = pos + eX * 0.5 * mySize_x;
3188 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3190 if (myteam == FL_TEAM_1) { // always draw own flag on left
3192 blueflag_pos = pos + eY * 0.5 * mySize_y;
3195 redflag_pos = pos + eY * 0.5 * mySize_y;
3197 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3200 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3201 if(red_icon_prevstatus && f < 1)
3202 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3204 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3206 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3207 if(blue_icon_prevstatus && f < 1)
3208 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3210 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3213 // Keyhunt HUD modicon section
3214 float kh_runheretime;
3216 void HUD_Mod_KH_Reset(void)
3221 void HUD_Mod_KH(vector pos, vector mySize)
3223 mod_active = 1; // keyhunt should never hide the mod icons panel
3227 vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3229 kh_keys = getstati(STAT_KH_KEYS);
3232 if(mySize_x > mySize_y)
3234 p_y = pos_y + 0.25 * mySize_y;
3235 pa = p - eY * 0.25 * mySize_y;
3237 kh_size_x = mySize_x * 0.25;
3238 kh_size_y = 0.75 * mySize_y;
3239 kh_asize_x = mySize_x * 0.25;
3240 kh_asize_y = mySize_y * 0.25;
3244 p_y = pos_y + 0.125 * mySize_y;
3245 pa = p - eY * 0.125 * mySize_y;
3247 kh_size_x = mySize_x * 0.5;
3248 kh_size_y = 0.375 * mySize_y;
3249 kh_asize_x = mySize_x * 0.5;
3250 kh_asize_y = mySize_y * 0.125;
3257 for(i = 0; i < 4; ++i)
3259 key = floor(kh_keys / pow(32, i)) & 31;
3261 if(keyteam == 30 && keycount <= 4)
3263 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3267 // this yields 8 exactly if "RUN HERE" shows
3272 kh_runheretime = time;
3273 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3278 for(i = 0; i < 4; ++i)
3280 key = floor(kh_keys / pow(32, i)) & 31;
3293 default: // owned or dropped
3298 a = a * panel_fg_alpha;
3299 aa = aa * panel_fg_alpha;
3305 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3308 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3311 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3314 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3319 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3322 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3325 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3328 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3331 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3335 if(mySize_x > mySize_y)
3337 p_x += 0.25 * mySize_x;
3338 pa_x += 0.25 * mySize_x;
3344 p_y = pos_y + 0.625 * mySize_y;
3345 pa_y = pos_y + 0.5 * mySize_y;
3351 p_x += 0.5 * mySize_x;
3352 pa_x += 0.5 * mySize_x;
3358 // Keepaway HUD mod icon
3359 float kaball_prevstatus; // last remembered status
3360 float kaball_statuschange_time; // time when the status changed
3362 // we don't need to reset for keepaway since it immediately
3363 // autocorrects prevstatus as to if the player has the ball or not
3365 void HUD_Mod_Keepaway(vector pos, vector mySize)
3367 mod_active = 1; // keepaway should always show the mod HUD
3369 float BLINK_FACTOR = 0.15;
3370 float BLINK_BASE = 0.85;
3371 float BLINK_FREQ = 5;
3372 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3374 float stat_items = getstati(STAT_ITEMS, 0, 24);
3375 float kaball = (stat_items/IT_KEY1) & 1;
3377 if(kaball != kaball_prevstatus)
3379 kaball_statuschange_time = time;
3380 kaball_prevstatus = kaball;
3383 vector kaball_pos, kaball_size;
3385 if(mySize_x > mySize_y) {
3386 kaball_pos = pos + eX * 0.25 * mySize_x;
3387 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3389 kaball_pos = pos + eY * 0.25 * mySize_y;
3390 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3393 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3394 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3396 if(kaball_prevstatus && f < 1)
3397 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3400 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3404 // Nexball HUD mod icon
3405 void HUD_Mod_NexBall(vector pos, vector mySize)
3407 float stat_items, nb_pb_starttime, dt, p;
3409 stat_items = getstati(STAT_ITEMS, 0, 24);
3410 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3412 if (stat_items & IT_KEY1)
3417 //Manage the progress bar if any
3418 if (nb_pb_starttime > 0)
3420 dt = mod(time - nb_pb_starttime, nb_pb_period);
3421 // one period of positive triangle
3422 p = 2 * dt / nb_pb_period;
3427 HUD_Panel_GetProgressBarColor(nexball);
3428 if(mySize_x > mySize_y)
3429 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3431 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3434 if (stat_items & IT_KEY1)
3435 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 // Race/CTS HUD mod icons
3439 float crecordtime_prev; // last remembered crecordtime
3440 float crecordtime_change_time; // time when crecordtime last changed
3441 float srecordtime_prev; // last remembered srecordtime
3442 float srecordtime_change_time; // time when srecordtime last changed
3444 float race_status_time;
3445 float race_status_prev;
3446 string race_status_name_prev;
3447 void HUD_Mod_Race(vector pos, vector mySize)
3449 mod_active = 1; // race should never hide the mod icons panel
3451 me = playerslots[player_localnum];
3453 float f; // yet another function has this
3454 score = me.(scores[ps_primary]);
3456 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3457 return; // no records in the actual race
3459 // clientside personal record
3461 if(gametype == MAPINFO_TYPE_CTS)
3465 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3467 if(score && (score < t || !t)) {
3468 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3469 if(autocvar_cl_autodemo_delete_keeprecords)
3471 f = autocvar_cl_autodemo_delete;
3473 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3477 if(t != crecordtime_prev) {
3478 crecordtime_prev = t;
3479 crecordtime_change_time = time;
3482 vector textPos, medalPos;
3484 if(mySize_x > mySize_y) {
3485 // text on left side
3486 squareSize = min(mySize_y, mySize_x/2);
3487 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3488 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3491 squareSize = min(mySize_x, mySize_y/2);
3492 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3493 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3496 f = time - crecordtime_change_time;
3499 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3500 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3502 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3503 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3504 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3505 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3509 t = race_server_record;
3510 if(t != srecordtime_prev) {
3511 srecordtime_prev = t;
3512 srecordtime_change_time = time;
3514 f = time - srecordtime_change_time;
3517 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3518 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3520 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3521 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3523 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3526 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3527 race_status_time = time + 5;
3528 race_status_prev = race_status;
3529 if (race_status_name_prev)
3530 strunzone(race_status_name_prev);
3531 race_status_name_prev = strzone(race_status_name);
3536 a = bound(0, race_status_time - time, 1);
3539 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3543 rank = race_CheckName(race_status_name);
3547 rankname = race_PlaceName(rank);
3550 namepos = medalPos + '0 0.8 0' * squareSize;
3552 rankpos = medalPos + '0 0.15 0' * squareSize;
3554 if(race_status == 0)
3555 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3556 else if(race_status == 1) {
3557 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3558 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3559 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3560 } else if(race_status == 2) {
3561 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3562 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3564 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3565 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3566 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3567 } else if(race_status == 3) {
3568 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3569 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3570 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3573 if (race_status_time - time <= 0) {
3574 race_status_prev = -1;
3576 if(race_status_name)
3577 strunzone(race_status_name);
3578 race_status_name = string_null;
3579 if(race_status_name_prev)
3580 strunzone(race_status_name_prev);
3581 race_status_name_prev = string_null;
3585 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3587 float stat, pps_ratio;
3598 stat = getstatf(STAT_DOM_PPS_RED);
3599 pic = "dom_icon_red";
3603 stat = getstatf(STAT_DOM_PPS_BLUE);
3604 pic = "dom_icon_blue";
3608 stat = getstatf(STAT_DOM_PPS_YELLOW);
3609 pic = "dom_icon_yellow";
3614 stat = getstatf(STAT_DOM_PPS_PINK);
3615 pic = "dom_icon_pink";
3619 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3621 if(mySize_x/mySize_y > aspect_ratio)
3623 i = aspect_ratio * mySize_y;
3624 myPos_x = myPos_x + (mySize_x - i) / 2;
3629 i = 1/aspect_ratio * mySize_x;
3630 myPos_y = myPos_y + (mySize_y - i) / 2;
3634 if (layout) // show text too
3637 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3638 if (layout == 2) // average pps
3639 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3640 else // percentage of average pps
3641 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3645 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3649 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3650 drawresetcliparea();
3654 void HUD_Mod_Dom(vector myPos, vector mySize)
3656 mod_active = 1; // required in each mod function that always shows something
3658 float teams_count = 0;
3659 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3660 if(tm.team != FL_SPECTATOR)
3663 float layout = autocvar_hud_panel_modicons_dom_layout;
3664 float rows, columns, aspect_ratio;
3665 rows = mySize_y/mySize_x;
3666 aspect_ratio = (layout) ? 3 : 1;
3667 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3668 columns = ceil(teams_count/rows);
3671 float row = 0, column = 0;
3672 for(i=0; i<teams_count; ++i)
3674 vector pos, itemSize;
3675 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3676 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3678 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3689 float mod_prev; // previous state of mod_active to check for a change
3691 float mod_change; // "time" when mod_active changed
3693 void HUD_ModIcons(void)
3695 if(!autocvar__hud_configure)
3697 if(!autocvar_hud_panel_modicons) return;
3698 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3701 hud_configure_active_panel = HUD_PANEL_MODICONS;
3703 HUD_Panel_UpdateCvars(modicons);
3704 HUD_Panel_ApplyFadeAlpha();
3706 draw_beginBoldFont();
3710 mySize = panel_size;
3712 if(mod_active != mod_prev) {
3714 mod_prev = mod_active;
3717 if(mod_active || autocvar__hud_configure)
3718 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3720 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3723 HUD_Panel_DrawBg(mod_alpha);
3725 if(panel_bg_padding)
3727 pos += '1 1 0' * panel_bg_padding;
3728 mySize -= '2 2 0' * panel_bg_padding;
3731 // these MUST be ran in order to update mod_active
3732 if(gametype == MAPINFO_TYPE_KEYHUNT)
3733 HUD_Mod_KH(pos, mySize);
3734 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3735 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3736 else if(gametype == MAPINFO_TYPE_NEXBALL)
3737 HUD_Mod_NexBall(pos, mySize);
3738 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3739 HUD_Mod_Race(pos, mySize);
3740 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3741 HUD_Mod_CA(pos, mySize);
3742 else if(gametype == MAPINFO_TYPE_DOMINATION)
3743 HUD_Mod_Dom(pos, mySize);
3744 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3745 HUD_Mod_Keepaway(pos, mySize);
3750 // Draw pressed keys (#11)
3752 void HUD_DrawPressedKeys(void)
3754 if(!autocvar__hud_configure)
3756 if(!autocvar_hud_panel_pressedkeys) return;
3757 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3760 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3763 HUD_Panel_UpdateCvars(pressedkeys);
3764 HUD_Panel_ApplyFadeAlpha();
3767 mySize = panel_size;
3769 HUD_Panel_DrawBg(1);
3770 if(panel_bg_padding)
3772 pos += '1 1 0' * panel_bg_padding;
3773 mySize -= '2 2 0' * panel_bg_padding;
3776 // force custom aspect
3777 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3780 vector newSize = '0 0 0';
3781 if(mySize_x/mySize_y > aspect)
3783 newSize_x = aspect * mySize_y;
3784 newSize_y = mySize_y;
3786 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3790 newSize_y = 1/aspect * mySize_x;
3791 newSize_x = mySize_x;
3793 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3799 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3801 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3803 if(autocvar_hud_panel_pressedkeys_attack)
3805 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3806 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3810 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3811 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3812 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3814 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3815 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3816 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3819 // Handle chat as a panel (#12)
3823 if(!autocvar__hud_configure)
3825 if (!autocvar_hud_panel_chat)
3827 if (!autocvar_con_chatrect)
3828 cvar_set("con_chatrect", "0");
3831 if(autocvar__con_chat_maximized)
3832 if(!hud_draw_maximized) return;
3835 hud_configure_active_panel = HUD_PANEL_CHAT;
3837 HUD_Panel_UpdateCvars(chat);
3838 HUD_Panel_ApplyFadeAlpha();
3840 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3842 panel_pos_y = panel_bg_border;
3843 panel_size_y = vid_conheight - panel_bg_border * 2;
3844 if(panel_bg == "0") // force a border when maximized
3846 if(precache_pic(panel_bg) == "") {
3847 panel_bg = strcat(hud_skin_path, "/border_default");
3848 if(precache_pic(panel_bg) == "") {
3849 panel_bg = "gfx/hud/default/border_default";
3853 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3858 mySize = panel_size;
3860 HUD_Panel_DrawBg(1);
3862 if(panel_bg_padding)
3864 pos += '1 1 0' * panel_bg_padding;
3865 mySize -= '2 2 0' * panel_bg_padding;
3868 if (!autocvar_con_chatrect)
3869 cvar_set("con_chatrect", "1");
3871 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3872 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3874 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3875 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3877 if(autocvar__hud_configure)
3880 chatsize = '1 1 0' * autocvar_con_chatsize;
3881 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3883 for(i = 0; i < autocvar_con_chat; ++i)
3885 if(i == autocvar_con_chat - 1)
3888 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3889 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3890 pos_y += chatsize_y;
3895 // Engine info panel (#13)
3902 float frametimeavg1; // 1 frame ago
3903 float frametimeavg2; // 2 frames ago
3904 void HUD_EngineInfo(void)
3906 if(!autocvar__hud_configure)
3908 if(!autocvar_hud_panel_engineinfo) return;
3911 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3913 HUD_Panel_UpdateCvars(engineinfo);
3914 HUD_Panel_ApplyFadeAlpha();
3917 mySize = panel_size;
3919 HUD_Panel_DrawBg(1);
3920 if(panel_bg_padding)
3922 pos += '1 1 0' * panel_bg_padding;
3923 mySize -= '2 2 0' * panel_bg_padding;
3926 float currentTime = gettime(GETTIME_REALTIME);
3927 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3929 float currentframetime = currentTime - prevfps_time;
3930 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3931 frametimeavg2 = frametimeavg1;
3932 frametimeavg1 = frametimeavg;
3935 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3936 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3938 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3939 prevfps = (1/currentframetime);
3940 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3942 prevfps_time = currentTime;
3947 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3949 prevfps = framecounter/(currentTime - prevfps_time);
3951 prevfps_time = currentTime;
3956 color = HUD_Get_Num_Color (prevfps, 100);
3957 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3960 // Info messages panel (#14)
3962 #define drawInfoMessage(s)\
3963 if(autocvar_hud_panel_infomessages_flip)\
3964 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3965 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3967 void HUD_InfoMessages(void)
3969 if(!autocvar__hud_configure)
3971 if(!autocvar_hud_panel_infomessages) return;
3974 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3976 HUD_Panel_UpdateCvars(infomessages);
3977 HUD_Panel_ApplyFadeAlpha();
3980 mySize = panel_size;
3982 HUD_Panel_DrawBg(1);
3983 if(panel_bg_padding)
3985 pos += '1 1 0' * panel_bg_padding;
3986 mySize -= '2 2 0' * panel_bg_padding;
3989 // always force 5:1 aspect
3990 vector newSize = '0 0 0';
3991 if(mySize_x/mySize_y > 5)
3993 newSize_x = 5 * mySize_y;
3994 newSize_y = mySize_y;
3996 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4000 newSize_y = 1/5 * mySize_x;
4001 newSize_x = mySize_x;
4003 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4012 fontsize = '0.20 0.20 0' * mySize_y;
4018 if(!autocvar__hud_configure)
4020 if(spectatee_status && !intermission)
4023 if(spectatee_status == -1)
4024 s = _("^1Observing");
4026 #ifdef COMPAT_XON050_ENGINE
4027 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4029 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4033 if(spectatee_status == -1)
4034 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4036 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4039 if(spectatee_status == -1)
4040 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4042 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4045 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4048 if(gametype == MAPINFO_TYPE_ARENA)
4049 s = _("^1Wait for your turn to join");
4050 else if(gametype == MAPINFO_TYPE_LMS)
4053 sk = playerslots[player_localnum];
4054 if(sk.(scores[ps_primary]) >= 666)
4055 s = _("^1Match has already begun");
4056 else if(sk.(scores[ps_primary]) > 0)
4057 s = _("^1You have no more lives left");
4059 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4062 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4065 //show restart countdown:
4066 if (time < getstatf(STAT_GAMESTARTTIME)) {
4068 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4069 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4070 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4071 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4075 if(warmup_stage && !intermission)
4077 s = _("^2Currently in ^1warmup^2 stage!");
4082 if(mod(time, 1) >= 0.5)
4087 if(ready_waiting && !intermission && !spectatee_status)
4089 if(ready_waiting_for_me)
4092 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4094 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4099 s = _("^2Waiting for others to ready up to end warmup...");
4101 s = _("^2Waiting for others to ready up...");
4105 else if(warmup_stage && !intermission && !spectatee_status)
4107 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4111 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4113 float ts_min = 0, ts_max = 0;
4114 tm = teams.sort_next;
4117 for(; tm.sort_next; tm = tm.sort_next)
4119 if(!tm.team_size || tm.team == FL_SPECTATOR)
4121 if(!ts_min) ts_min = tm.team_size;
4122 else ts_min = min(ts_min, tm.team_size);
4123 if(!ts_max) ts_max = tm.team_size;
4124 else ts_max = max(ts_max, tm.team_size);
4126 if ((ts_max - ts_min) > 1)
4128 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4129 tm = GetTeam(myteam, false);
4131 if (tm.team != FL_SPECTATOR)
4132 if (tm.team_size == ts_max)
4133 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4141 s = _("^7Press ^3ESC ^7to show HUD options.");
4143 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4145 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4147 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4152 // Physics panel (#15)
4154 vector acc_prevspeed;
4155 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4156 void HUD_Physics(void)
4158 if(!autocvar__hud_configure)
4160 if(!autocvar_hud_panel_physics) return;
4161 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4162 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4165 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4167 HUD_Panel_UpdateCvars(physics);
4168 HUD_Panel_ApplyFadeAlpha();
4170 draw_beginBoldFont();
4172 HUD_Panel_DrawBg(1);
4173 if(panel_bg_padding)
4175 panel_pos += '1 1 0' * panel_bg_padding;
4176 panel_size -= '2 2 0' * panel_bg_padding;
4179 float acceleration_progressbar_scale = 0;
4180 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4181 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4184 if (autocvar_hud_panel_physics_text_scale <= 0)
4187 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4190 float speed, conversion_factor;
4193 switch(autocvar_hud_panel_physics_speed_unit)
4198 conversion_factor = 1.0;
4202 conversion_factor = 0.0254;
4206 conversion_factor = 0.0254 * 3.6;
4210 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4214 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4218 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4220 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4221 if (autocvar__hud_configure)
4222 speed = floor( max_speed * 0.65 + 0.5 );
4223 else if(autocvar_hud_panel_physics_speed_vertical)
4224 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4226 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4228 //compute acceleration
4229 float acceleration, f;
4230 if (autocvar__hud_configure)
4231 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4234 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4235 f = time - acc_prevtime;
4236 if(autocvar_hud_panel_physics_acceleration_vertical)
4237 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4239 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4241 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4243 acc_prevspeed = vel;
4244 acc_prevtime = time;
4246 f = bound(0, f * 10, 1);
4247 acc_avg = acc_avg * (1 - f) + acceleration * f;
4251 float panel_ar = panel_size_x/panel_size_y;
4252 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4253 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4255 panel_size_x *= 0.5;
4256 if (autocvar_hud_panel_physics_flip)
4257 speed_offset_x = panel_size_x;
4259 acceleration_offset_x = panel_size_x;
4263 panel_size_y *= 0.5;
4264 if (autocvar_hud_panel_physics_flip)
4265 speed_offset_y = panel_size_y;
4267 acceleration_offset_y = panel_size_y;
4269 float speed_baralign, acceleration_baralign;
4270 if (autocvar_hud_panel_physics_baralign == 1)
4271 acceleration_baralign = speed_baralign = 1;
4272 else if(autocvar_hud_panel_physics_baralign == 4)
4273 acceleration_baralign = speed_baralign = 2;
4274 else if (autocvar_hud_panel_physics_flip)
4276 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4277 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4281 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4282 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4284 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4285 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4289 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4291 HUD_Panel_GetProgressBarColor(speed);
4292 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4294 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4295 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4297 tmp_size_x = panel_size_x * 0.75;
4298 tmp_size_y = panel_size_y * text_scale;
4300 tmp_offset_x = panel_size_x - tmp_size_x;
4303 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4304 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4310 tmp_offset_x = tmp_size_x;
4311 if (autocvar_hud_panel_physics_speed_unit_show)
4314 tmp_size_x = panel_size_x * (1 - 0.75);
4315 tmp_size_y = panel_size_y * 0.4 * text_scale;
4316 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4317 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4321 //compute and draw top speed
4322 if (autocvar_hud_panel_physics_topspeed)
4323 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4325 if (autocvar__hud_configure)
4327 top_speed = floor( max_speed * 0.75 + 0.5 );
4332 if (speed >= top_speed)
4335 top_speed_time = time;
4339 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4340 // divide by f to make it start from 1
4341 f = cos( ((time - top_speed_time) / f) * PI/2 );
4343 else //hide top speed 0, it would be stupid
4348 //top speed progressbar peak
4349 if(speed < top_speed)
4350 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4352 float peak_offset_x;
4353 vector peak_size = '0 0 0';
4354 if (speed_baralign == 0)
4355 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4356 else if (speed_baralign == 1)
4357 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4358 else // if (speed_baralign == 2)
4359 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4360 //if speed is not 0 the speed progressbar already fetched the color
4362 HUD_Panel_GetProgressBarColor(speed);
4363 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4364 peak_size_y = panel_size_y;
4365 if (speed_baralign == 2) // draw two peaks, on both sides
4367 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4368 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4371 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4375 tmp_offset_y = panel_size_y * 0.4;
4376 tmp_size_x = panel_size_x * (1 - 0.75);
4377 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4378 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4379 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4387 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4389 if (acceleration < 0)
4390 HUD_Panel_GetProgressBarColor(acceleration_neg);
4392 HUD_Panel_GetProgressBarColor(acceleration);
4394 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4395 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4398 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4400 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4402 if (acceleration_baralign == 1)
4403 tmp_offset_x = panel_size_x - tmp_size_x;
4404 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4405 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4412 tmp_size = panel_size;
4413 tmp_offset = '0 0 0';
4416 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4418 tmp_size_x = panel_size_x;
4419 tmp_size_y = panel_size_y * text_scale;
4421 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4422 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4423 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4428 // CenterPrint (#16)
4430 #define CENTERPRINT_MAX_MSGS 10
4431 #define CENTERPRINT_MAX_ENTRIES 50
4432 #define CENTERPRINT_SPACING 0.7
4434 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4435 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4436 float centerprint_time[CENTERPRINT_MAX_MSGS];
4437 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4438 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4439 float centerprint_showing;
4441 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4445 if(strMessage == "" && new_id == 0)
4448 // strip trailing newlines
4449 j = strlen(strMessage) - 1;
4450 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4452 if (j < strlen(strMessage) - 1)
4453 strMessage = substring(strMessage, 0, j + 1);
4455 if(strMessage == "" && new_id == 0)
4458 // strip leading newlines
4460 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4463 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4465 if(strMessage == "" && new_id == 0)
4468 if (!centerprint_showing)
4469 centerprint_showing = TRUE;
4471 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4473 if (j == CENTERPRINT_MAX_MSGS)
4475 if (new_id && new_id == centerprint_msgID[j])
4477 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4479 // fade out the current msg (duration and countdown_num are ignored)
4480 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4481 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4482 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4485 break; // found a msg with the same id, at position j
4489 if (i == CENTERPRINT_MAX_MSGS)
4491 // a msg with the same id was not found, add the msg at the next position
4493 if (cpm_index == -1)
4494 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4497 if(centerprint_messages[j])
4498 strunzone(centerprint_messages[j]);
4499 centerprint_messages[j] = strzone(strMessage);
4500 centerprint_msgID[j] = new_id;
4502 centerprint_time[j] = -1;
4506 duration = max(1, autocvar_hud_panel_centerprint_time);
4507 centerprint_time[j] = duration;
4508 centerprint_expire_time[j] = time + duration;
4510 centerprint_countdown_num[j] = countdown_num;
4513 void centerprint_hud(string strMessage)
4515 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4518 void reset_centerprint_messages(void)
4521 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4523 centerprint_expire_time[i] = 0;
4524 centerprint_time[i] = 1;
4525 centerprint_msgID[i] = 0;
4526 if(centerprint_messages[i])
4527 strunzone(centerprint_messages[i]);
4528 centerprint_messages[i] = string_null;
4531 float hud_configure_cp_generation_time;
4532 void HUD_CenterPrint (void)
4534 if(!autocvar__hud_configure)
4536 if(!autocvar_hud_panel_centerprint) return;
4538 if (hud_configure_prev && hud_configure_prev != -1)
4539 reset_centerprint_messages();
4543 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4545 if (!hud_configure_prev)
4546 reset_centerprint_messages();
4547 if (time > hud_configure_cp_generation_time)
4552 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4554 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4556 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4557 hud_configure_cp_generation_time = time + 1 + random()*4;
4561 HUD_Panel_UpdateCvars(centerprint);
4563 // this panel doesn't fade when showing the scoreboard
4564 if(autocvar__menu_alpha)
4565 HUD_Panel_ApplyFadeAlpha();
4567 if(scoreboard_fade_alpha)
4569 // move the panel below the scoreboard
4570 if (scoreboard_bottom >= 0.96 * vid_conheight)
4574 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4576 if(target_pos_y > panel_pos_y)
4578 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4579 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4583 HUD_Panel_DrawBg(1);
4585 if (!centerprint_showing)
4588 if(panel_bg_padding)
4590 panel_pos += '1 1 0' * panel_bg_padding;
4591 panel_size -= '2 2 0' * panel_bg_padding;
4594 float entries, height;
4596 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4597 // height = panel_size_y/entries;
4598 // fontsize = '1 1 0' * height;
4599 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4600 fontsize = '1 1 0' * height;
4601 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4604 float a, sz, align, current_msg_pos_y = 0, msg_size;
4608 n = -1; // if no msg will be displayed, n stays -1
4611 if (autocvar_hud_panel_centerprint_flip)
4612 pos_y += panel_size_y;
4613 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4614 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4616 if (j == CENTERPRINT_MAX_MSGS)
4618 if (centerprint_expire_time[j] <= time)
4620 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4622 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4623 if (centerprint_countdown_num[j] == 0)
4625 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4631 // fade the centerprint_hud in/out
4632 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4633 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4634 else if (centerprint_expire_time[j] > time)
4635 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4639 // set the size from fading in/out before subsequent fading
4640 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4642 // also fade it based on positioning
4643 if(autocvar_hud_panel_centerprint_fade_subsequent)
4645 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4646 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4649 // finally set the size based on the new theAlpha from subsequent fading
4650 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4651 drawfontscale = sz * '1 1 0';
4653 if (centerprint_countdown_num[j])
4654 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4656 n = tokenizebyseparator(centerprint_messages[j], "\n");
4658 if (autocvar_hud_panel_centerprint_flip)
4660 // check if the message can be entirely shown
4661 for(k = 0; k < n; ++k)
4663 getWrappedLine_remaining = argv(k);
4664 while(getWrappedLine_remaining)
4666 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4668 pos_y -= fontsize_y;
4670 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4673 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4677 for(k = 0; k < n; ++k)
4679 getWrappedLine_remaining = argv(k);
4680 while(getWrappedLine_remaining)
4682 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4686 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4687 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4688 pos_y += fontsize_y;
4691 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4694 msg_size = pos_y - msg_size;
4695 if (autocvar_hud_panel_centerprint_flip)
4697 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4698 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4699 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4701 if (pos_y < panel_pos_y) // check if the next message can be shown
4703 drawfontscale = '1 1 0';
4709 pos_y += CENTERPRINT_SPACING * fontsize_y;
4710 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4711 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4713 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4715 drawfontscale = '1 1 0';
4720 drawfontscale = '1 1 0';
4723 centerprint_showing = FALSE;
4724 reset_centerprint_messages();
4734 void HUD_Reset (void)
4736 // reset gametype specific icons
4737 if(gametype == MAPINFO_TYPE_KEYHUNT)
4739 else if(gametype == MAPINFO_TYPE_CTF)
4740 HUD_Mod_CTF_Reset();
4743 #define HUD_DrawPanel(id)\
4745 case (HUD_PANEL_RADAR):\
4746 HUD_Radar(); break;\
4747 case (HUD_PANEL_WEAPONS):\
4748 HUD_Weapons(); break;\
4749 case (HUD_PANEL_AMMO):\
4751 case (HUD_PANEL_POWERUPS):\
4752 HUD_Powerups(); break;\
4753 case (HUD_PANEL_HEALTHARMOR):\
4754 HUD_HealthArmor(); break;\
4755 case (HUD_PANEL_NOTIFY):\
4756 HUD_Notify(); break;\
4757 case (HUD_PANEL_TIMER):\
4758 HUD_Timer(); break;\
4759 case (HUD_PANEL_SCORE):\
4760 HUD_Score(); break;\
4761 case (HUD_PANEL_RACETIMER):\
4762 HUD_RaceTimer(); break;\
4763 case (HUD_PANEL_VOTE):\
4764 HUD_VoteWindow(); break;\
4765 case (HUD_PANEL_MODICONS):\
4766 HUD_ModIcons(); break;\
4767 case (HUD_PANEL_PRESSEDKEYS):\
4768 HUD_DrawPressedKeys(); break;\
4769 case (HUD_PANEL_CHAT):\
4771 case (HUD_PANEL_ENGINEINFO):\
4772 HUD_EngineInfo(); break;\
4773 case (HUD_PANEL_INFOMESSAGES):\
4774 HUD_InfoMessages(); break;\
4775 case (HUD_PANEL_PHYSICS):\
4776 HUD_Physics(); break;\
4777 case (HUD_PANEL_CENTERPRINT):\
4778 HUD_CenterPrint(); break;\
4779 } ENDS_WITH_CURLY_BRACE
4781 void HUD_Main (void)
4784 // global hud theAlpha fade
4785 if(menu_enabled == 1)
4788 hud_fade_alpha = (1 - autocvar__menu_alpha);
4790 if(scoreboard_fade_alpha)
4791 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4793 if(autocvar__hud_configure)
4795 HUD_Configure_Exit_Force();
4797 if(intermission == 2) // no hud during mapvote
4799 if (autocvar__hud_configure)
4800 HUD_Configure_Exit_Force();
4803 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4806 // panels that we want to be active together with the scoreboard
4807 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4808 if(scoreboard_fade_alpha == 1)
4814 if(!autocvar__hud_configure && !hud_fade_alpha)
4818 if (hud_skin_prev != autocvar_hud_skin)
4821 strunzone(hud_skin_path);
4822 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4824 strunzone(hud_skin_prev);
4825 hud_skin_prev = strzone(autocvar_hud_skin);
4828 // HUD configure visible grid
4829 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4831 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4832 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4833 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4834 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4837 s = eX + eY * vid_conheight;
4838 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4839 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4841 s = eY + eX * vid_conwidth;
4842 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4843 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4846 #ifdef COMPAT_XON050_ENGINE
4847 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4849 current_player = player_localentnum;
4853 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4857 float hud_dock_color_team = autocvar_hud_dock_color_team;
4858 if((teamplay) && hud_dock_color_team) {
4859 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4860 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4862 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4863 color = '1 0 0' * hud_dock_color_team;
4867 string hud_dock_color = autocvar_hud_dock_color;
4868 if(hud_dock_color == "shirt") {
4869 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4870 color = colormapPaletteColor(floor(f / 16), 0);
4872 else if(hud_dock_color == "pants") {
4873 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4874 color = colormapPaletteColor(mod(f, 16), 1);
4877 color = stov(hud_dock_color);
4881 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4882 if(precache_pic(pic) == "") {
4883 pic = strcat(hud_skin_path, "/dock_medium");
4884 if(precache_pic(pic) == "") {
4885 pic = "gfx/hud/default/dock_medium";
4888 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4891 // cache the panel order into the panel_order array
4892 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4893 for(i = 0; i < HUD_PANEL_NUM; ++i)
4894 panel_order[i] = -1;
4896 float p_num, warning = false;
4897 float argc = tokenize_console(autocvar__hud_panelorder);
4898 if (argc > HUD_PANEL_NUM)
4900 //first detect wrong/missing panel numbers
4901 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4902 p_num = stof(argv(i));
4903 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4904 if (panel_order[p_num] == -1) //found for the first time?
4905 s = strcat(s, ftos(p_num), " ");
4906 panel_order[p_num] = 1; //mark as found
4911 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4912 if (panel_order[i] == -1) {
4914 s = strcat(s, ftos(i), " "); //add missing panel number
4918 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4920 cvar_set("_hud_panelorder", s);
4921 if(hud_panelorder_prev)
4922 strunzone(hud_panelorder_prev);
4923 hud_panelorder_prev = strzone(s);
4925 //now properly set panel_order
4926 tokenize_console(s);
4927 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4928 panel_order[i] = stof(argv(i));
4932 hud_draw_maximized = 0;
4933 // draw panels in order specified by panel_order array
4934 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4935 HUD_DrawPanel(panel_order[i]);
4937 hud_draw_maximized = 1; // panels that may be maximized must check this var
4938 // draw maximized panels on top
4939 if(hud_panel_radar_maximized)
4941 if(autocvar__con_chat_maximized)
4944 if(autocvar__hud_configure)
4948 HUD_Panel_UpdatePosSizeForId(tab_panel)
4949 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4951 if(highlightedPanel != -1)
4953 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4954 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4956 if(!hud_configure_prev || hud_configure_prev == -1)
4958 if(autocvar_hud_cursormode) { setcursormode(1); }
4962 else if (hud_configure_prev && autocvar_hud_cursormode)
4965 hud_configure_prev = autocvar__hud_configure;
4967 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again