7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 // return HUD background color
88 vector HUD_GetBgColor()
92 GetTeamRGB(myteam) * hud_color_bg_team;
94 // allow custom HUD colors in non-teamgames
95 color_x = cvar("hud_color_bg_r");
96 color_y = cvar("hud_color_bg_g");
97 color_z = cvar("hud_color_bg_b");
102 // return accuracy text color
103 vector HUD_AccuracyColor(float accuracy)
106 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
107 if(accuracy >= 100) {
111 else if(accuracy > yellow_accuracy) {
112 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
123 // draw number in the XSCALE font
124 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
127 string str, tmp, l_length;
129 vector vsize, num_color;
131 vsize_x = vsize_y = lettersize;
134 // showsign 1: always prefix with minus sign (useful in race distribution display)
135 // showsign 2: always prefix with plus sign (useful in race distribution display)
136 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
138 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
145 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
157 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
166 str = substring(str, l-digits, 999);
168 } else if(l < digits)
169 pos_x += (digits-l) * lettersize;
171 if (highlighted == 1) {
173 hl_size_x = vsize_x * l + vsize_x * 0.2;
174 hl_size_y = vsize_y * 1.1;
177 hl_size_x = hl_size_x + vsize_x;
180 hl_pos_x = pos_x - lettersize/10;
181 hl_pos_y = pos_y - lettersize/20;
184 drawpic_skin(hl_pos, strcat("highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
195 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
196 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
202 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
206 for(i = 0; i < l; ++i)
208 tmp = substring(str, i, 1);
210 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
211 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216 // color the number differently based on how big it is (used in the health/armor panel)
217 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
226 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
227 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
231 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
232 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
233 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
242 color_y = (x-20)*90/27/100; // green value between 0 -> 1
243 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
250 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
253 float stringwidth_colors(string s, vector theSize)
255 return stringwidth(s, TRUE, theSize);
258 float stringwidth_nocolors(string s, vector theSize)
260 return stringwidth(s, FALSE, theSize);
263 #define CENTERPRINT_MAX_LINES 30
264 string centerprint_messages[CENTERPRINT_MAX_LINES];
265 float centerprint_width[CENTERPRINT_MAX_LINES];
266 vector centerprint_start;
267 float centerprint_expire;
268 float centerprint_num;
269 float centerprint_offset_hint;
270 vector centerprint_fontsize;
272 void centerprint(string strMessage)
274 float i, j, n, hcount;
277 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
279 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
281 if(cvar("scr_centertime") <= 0)
287 // strip trailing newlines
288 j = strlen(strMessage) - 1;
289 while(substring(strMessage, j, 1) == "\n" && j >= 0)
291 strMessage = substring(strMessage, 0, j + 1);
296 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
298 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
300 strMessage = substring(strMessage, j, strlen(strMessage) - j);
301 centerprint_offset_hint = j;
306 // if we get here, we have a message. Initialize its height.
309 n = tokenizebyseparator(strMessage, "\n");
311 for(j = 0; j < n; ++j)
313 getWrappedLine_remaining = argv(j);
314 while(getWrappedLine_remaining)
316 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
317 if(centerprint_messages[i])
318 strunzone(centerprint_messages[i]);
319 centerprint_messages[i] = strzone(s);
320 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
323 // half height for empty lines looks better
329 if(i >= CENTERPRINT_MAX_LINES)
335 h = centerprint_fontsize_y*hcount;
337 havail = vid_conheight;
338 if(cvar("con_chatpos") < 0)
339 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
340 if(havail > vid_conheight - 70)
341 havail = vid_conheight - 70; // avoid overlapping HUD
343 centerprint_start_x = 0;
346 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
348 // here, the centerprint would cover the crosshair. REALLY BAD.
349 forbiddenmin = vid_conheight * 0.5 - h - 16;
350 forbiddenmax = vid_conheight * 0.5 + 16;
352 allowedmin = scoreboard_bottom;
353 allowedmax = havail - h;
354 preferred = (havail - h)/2;
357 // possible orderings (total: 4! / 4 = 6)
358 // allowedmin allowedmax forbiddenmin forbiddenmax
359 // forbiddenmin forbiddenmax allowedmin allowedmax
360 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
362 // forbidden doesn't matter in this case
363 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
365 // allowedmin forbiddenmin allowedmax forbiddenmax
366 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
368 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
370 // allowedmin forbiddenmin forbiddenmax allowedmax
371 else if(allowedmin < forbiddenmin)
373 // make sure the forbidden zone is not covered
374 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
375 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
377 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
379 // forbiddenmin allowedmin allowedmax forbiddenmax
380 else if(allowedmax < forbiddenmax)
382 // it's better to leave the allowed zone (overlap with scoreboard) than
383 // to cover the forbidden zone (crosshair)
384 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
385 centerprint_start_y = forbiddenmax;
387 centerprint_start_y = forbiddenmin;
389 // forbiddenmin allowedmin forbiddenmax allowedmax
392 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
395 centerprint_start_y =
398 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
406 centerprint_expire = time + cvar("scr_centertime");
409 void HUD_DrawCenterPrint (void)
416 //if(time > centerprint_expire)
419 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
420 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
421 //sz = 1.2 / (a + 0.2);
426 pos = centerprint_start;
427 for (i=0; i<centerprint_num; i = i + 1)
429 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
430 ts = centerprint_messages[i];
433 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
434 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
435 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
436 pos_y = pos_y + centerprint_fontsize_y;
439 // half height for empty lines looks better
440 pos_y = pos_y + centerprint_fontsize_y * 0.5;
444 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
446 position_x -= 2 / 3 * strlen(text) * scale_x;
447 drawstring(position, text, scale, rgb, alpha, flag);
450 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
452 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
453 drawstring(position, text, scale, rgb, alpha, flag);
456 // return the string of the given race place
457 string race_PlaceName(float pos) {
465 return strcat(ftos(pos), "th");
468 // return the string of the onscreen race timer
469 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
477 if(histime == 0) // goal hit
481 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
491 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
497 lapstr = strcat(" (-", ftos(lapdelta), "L)");
500 else if(lapdelta < 0)
502 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
506 else if(histime > 0) // anticipation
508 if(mytime >= histime)
509 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
511 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
518 cpname = "Start line";
520 cpname = "Finish line";
522 cpname = strcat("Intermediate ", ftos(cp));
524 cpname = "Finish line";
527 return strcat(col, cpname);
528 else if(hisname == "")
529 return strcat(col, cpname, " (", timestr, ")");
531 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
534 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
535 float race_CheckName(string net_name) {
537 for (i=RANKINGS_CNT-1;i>=0;--i)
538 if(grecordholder[i] == net_name)
549 string HUD_Panel_GetName(float id)
552 case 0: return "weaponicons"; break;
553 case 1: return "inventory"; break;
554 case 2: return "powerups"; break;
555 case 3: return "healtharmor"; break;
556 case 4: return "notify"; break;
557 case 5: return "timer"; break;
558 case 6: return "radar"; break;
559 case 7: return "score"; break;
560 case 8: return "racetimer"; break;
561 case 9: return "vote"; break;
562 case 10: return "modicons"; break;
563 case 11: return "pressedkeys"; break;
569 void HUD_Panel_ExportCfg(string cfgname)
572 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
575 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
576 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
577 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
578 fputs(fh, strcat("seta hud_bg_alpha ", ftos(cvar("hud_bg_alpha")), "\n"));
579 fputs(fh, strcat("seta hud_bg_border ", ftos(cvar("hud_bg_border")), "\n"));
580 fputs(fh, strcat("seta hud_fg_alpha ", ftos(cvar("hud_fg_alpha")), "\n"));
583 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_dock_alpha ", ftos(cvar("hud_dock_alpha")), "\n"));
588 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
589 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
594 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
597 // common cvars for all panels
599 for (i = 0; i < panel_cnt; ++i)
601 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
602 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
603 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
604 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
605 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha"))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_bg_border"))), "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
614 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
618 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
621 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
622 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
625 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
631 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
636 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
640 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
641 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
644 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
647 // mySize_x = max(mySize_y * 1.5, mySize_x); // at least 1.5 * height
650 // mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
653 mySize_y = (1/4.1) * mySize_x; // 1/4.1 * width, trial and error...
656 mySize_y = (1/4) * mySize_x; // 1/4 * width
659 mySize_y = (1/4) * mySize_x; // 1/4 * width
662 mySize_y = (1/4) * mySize_x; // 1/4 * width
665 mySize_y = (1/2) * mySize_x; // 1/2 * width
668 mySize_y = 0.5898 * mySize_x; // 0.5898 * width, reason: bg has weird dimensions...
674 // return active status of panel
675 float HUD_Panel_CheckActive(float id)
677 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
682 // return size of given panel
683 vector HUD_Panel_GetSize(float id)
686 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
688 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
693 // return pos of given panel
694 vector HUD_Panel_GetPos(float id)
697 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
699 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702 pos_x = vid_conwidth + pos_x;
704 pos_y = vid_conheight + pos_y;
708 float HUD_Panel_GetBorder(float id)
711 border = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
713 border = cvar("hud_bg_border");
717 // draw the background/borders
718 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
720 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
724 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
726 bg = cvar_string("hud_bg");
731 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
734 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")) != "")
735 color = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color")));
737 color = stov(cvar_string("hud_bg_color"));
740 alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
742 alpha = cvar("hud_bg_alpha");
744 alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
746 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
750 vector HUD_Panel_GetProgressBarColor(string item)
752 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
755 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
756 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
757 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
769 for (i = 0; i < panel_cnt; ++i) {
770 if(i == id || !HUD_Panel_CheckActive(i))
773 targPos = HUD_Panel_GetPos(i);
774 targSize = HUD_Panel_GetSize(i);
776 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
777 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
779 if(myPos_y + mySize_y < targPos_y)
781 if(myPos_y > targPos_y + targSize_y)
784 if(myPos_x + mySize_x < targPos_x)
786 if(myPos_x > targPos_x + targSize_x)
789 // OK, there IS a collision.
791 myCenter_x = myPos_x + 0.5 * mySize_x;
792 myCenter_y = myPos_y + 0.5 * mySize_y;
794 targCenter_x = targPos_x + 0.5 * targSize_x;
795 targCenter_y = targPos_y + 0.5 * targSize_y;
798 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
800 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
801 myTarget_x = targPos_x - myPos_x;
802 else // push it upwards
803 myTarget_y = targPos_y - myPos_y;
805 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
807 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
808 myTarget_x = targPos_x + targSize_x;
809 else // push it upwards
810 myTarget_y = targPos_y - myPos_y;
812 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
814 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
815 myTarget_x = targPos_x - myPos_x;
816 else // push it downwards
817 myTarget_y = targPos_y + targSize_y;
819 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
821 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
822 myTarget_x = targPos_x + targSize_x;
823 else // push it downwards
824 myTarget_y = targPos_y + targSize_y;
832 float HUD_Panel_SetSize(float id, vector mySize)
837 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
840 myPos = HUD_Panel_GetPos(id);
842 // check for collisions
843 if(cvar("hud_configure_checkcollisions"))
844 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
846 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
847 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
849 // cap against panel's own limits
850 mySize = HUD_Panel_CheckLimitSize(id, mySize);
852 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
853 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
855 // TODO: is this needed?
856 // this is to check if (and how) SetPos should be called
857 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
858 didntresize = 3; // didnt resize either
859 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
860 didntresize = 2; // resized Y
861 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
862 didntresize = 1; // resized X
865 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
866 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
870 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
871 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
883 for (i = 0; i < panel_cnt; ++i) {
884 if(i == id || !HUD_Panel_CheckActive(i))
887 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
888 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
890 if(myPos_y + mySize_y < targPos_y)
892 if(myPos_y > targPos_y + targSize_y)
895 if(myPos_x + mySize_x < targPos_x)
897 if(myPos_x > targPos_x + targSize_x)
900 // OK, there IS a collision.
902 myCenter_x = myPos_x + 0.5 * mySize_x;
903 myCenter_y = myPos_y + 0.5 * mySize_y;
905 targCenter_x = targPos_x + 0.5 * targSize_x;
906 targCenter_y = targPos_y + 0.5 * targSize_y;
909 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
911 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
912 myTarget_x = targPos_x - mySize_x;
913 else // push it upwards
914 myTarget_y = targPos_y - mySize_y;
916 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
918 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
919 myTarget_x = targPos_x + targSize_x;
920 else // push it upwards
921 myTarget_y = targPos_y - mySize_y;
923 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
925 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
926 myTarget_x = targPos_x - mySize_x;
927 else // push it downwards
928 myTarget_y = targPos_y + targSize_y;
930 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
932 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
933 myTarget_x = targPos_x + targSize_x;
934 else // push it downwards
935 myTarget_y = targPos_y + targSize_y;
942 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
945 oldPos = HUD_Panel_GetPos(id);
948 else if(didntresize == 1)
950 else if(didntresize == 3)
954 mySize = HUD_Panel_GetSize(id);
956 if(cvar("hud_configure_checkcollisions"))
957 pos = HUD_Panel_CheckMove(id, pos, mySize);
959 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
960 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
962 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
963 pos_x = pos_x - vid_conwidth;
964 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
965 pos_y = pos_y - vid_conheight;
968 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
970 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
974 float prevMouseClicked; // previous state
975 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
977 prevMouseClicked = mouseClicked;
978 if(nPrimary == K_MOUSE1)
980 if(bInputType == 0) { // key pressed
984 if(bInputType == 1) {// key released
992 vector mousepos, mouseprevpos;
993 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
994 vector panel_click_pos; // panel pos (saved only upon a click)
995 vector panel_click_size; // panel size (saved only upon a click)
996 float highlightedPanel;
997 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
998 void HUD_Panel_Mouse()
1000 if(mouseClicked == 0) {
1001 highlightedPanel = -1;
1002 highlightedAction = 0;
1005 mousepos = mousepos + getmousepos();
1007 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1008 mousepos_y = bound(0, mousepos_y, vid_conheight);
1010 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1018 for(i = 0; i <= panel_cnt; ++i)
1020 panelPos = HUD_Panel_GetPos(i);
1021 panelSize = HUD_Panel_GetSize(i);
1022 border = HUD_Panel_GetBorder(i);
1023 if(prevMouseClicked == 0) {
1025 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1027 highlightedPanel = i;
1028 highlightedAction = 1;
1030 // resize from topleft border
1031 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1033 highlightedPanel = i;
1034 highlightedAction = 2;
1037 // resize from topright border
1038 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1040 highlightedPanel = i;
1041 highlightedAction = 2;
1044 // resize from bottomleft border
1045 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1047 highlightedPanel = i;
1048 highlightedAction = 2;
1051 // resize from bottomright border
1052 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1054 highlightedPanel = i;
1055 highlightedAction = 2;
1060 if(highlightedPanel == i)
1062 if(prevMouseClicked == 0)
1064 panel_click_distance = mousepos - panelPos;
1065 panel_click_pos = panelPos;
1066 panel_click_size = panelSize;
1069 if(highlightedAction == 1)
1070 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
1071 else if(highlightedAction == 2)
1073 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
1074 if(resizeCorner == 1) {
1075 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
1076 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
1078 if(resizeCorner == 2) {
1079 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
1080 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
1081 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
1083 if(resizeCorner == 3) {
1084 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
1085 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
1087 if(resizeCorner == 4) {
1088 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
1094 mouseprevpos = mousepos;
1095 prevMouseClicked = mouseClicked;
1098 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
1104 */ // maybe one day, since this will be quite complicated
1106 // Weapon icons (#0)
1108 float weaponspace[10];
1109 void HUD_WeaponIcons_Clear()
1112 for(idx = 0; idx < 10; ++idx)
1113 weaponspace[idx] = 0;
1116 entity weaponorder[WEP_MAXCOUNT];
1118 void weaponorder_swap(float i, float j, entity pass)
1122 weaponorder[i] = weaponorder[j];
1126 float weaponorder_cmp(float i, float j, entity pass)
1129 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1132 d = weaponorder[i].weapon - weaponorder[j].weapon;
1136 void HUD_WeaponIcons()
1139 float alpha, height, accuracybar_height, stat_weapons; // "constants"
1140 vector pos, mySize, mysize, mypos, accuracy_color;
1141 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1143 pos = HUD_Panel_GetPos(id);
1144 mySize = HUD_Panel_GetSize(id);
1145 accuracybar_height = cvar_or("hud_weaponicons_accuracy_height", 3);
1147 stat_weapons = getstati(STAT_WEAPONS);
1148 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1150 self = get_weaponinfo(i);
1151 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1153 weaponorder[weapon_cnt] = self;
1157 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1159 HUD_Panel_DrawBg(id, pos, mySize);
1161 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1164 pos += '1 1 0' * padding;
1165 mySize -= '2 2 0' * padding;
1169 weapon_stats = getstati(STAT_DAMAGE_HITS);
1170 weapon_number = weapon_stats & 63;
1171 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1173 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1174 weapon_number = weapon_stats & 63;
1175 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1177 if(cvar_or("hud_weaponicons_fade", 1))
1179 fade = 3.2 - 2 * (time - weapontime);
1180 fade = bound(0.7, fade, 1);
1185 HUD_WeaponIcons_Clear();
1187 float rows, columns;
1188 rows = mySize_y/mySize_x;
1189 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1190 // ^^^ weapon icon aspect goes here
1192 columns = ceil(WEP_COUNT/rows);
1194 for(i = 0; i < weapon_cnt; ++i)
1196 self = weaponorder[i];
1197 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1199 weapid = self.impulse;
1201 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1203 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1204 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1206 if(self.weapon == activeweapon)
1207 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1208 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/weapons/weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1210 if(cvar_or("hud_weaponicons_number", 1))
1211 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1213 // draw the weapon accuracy on the HUD
1214 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1217 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1219 accuracy_color = HUD_AccuracyColor(weapon_stats);
1221 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1237 float GetAmmoStat(float i)
1241 case 0: return STAT_SHELLS;
1242 case 1: return STAT_NAILS;
1243 case 2: return STAT_ROCKETS;
1244 case 3: return STAT_CELLS;
1245 case 4: return STAT_FUEL;
1250 float GetAmmoItemCode(float i)
1254 case 0: return IT_SHELLS;
1255 case 1: return IT_NAILS;
1256 case 2: return IT_ROCKETS;
1257 case 3: return IT_CELLS;
1258 case 4: return IT_FUEL;
1263 string GetAmmoPicture(float i)
1267 case 0: return "ammo_shells";
1268 case 1: return "ammo_bullets";
1269 case 2: return "ammo_rocket";
1270 case 3: return "ammo_cells";
1271 case 4: return "ammo_fuel";
1276 void HUD_Inventory()
1282 vector pos, mySize, mysize, mypos;
1283 pos = HUD_Panel_GetPos(id);
1284 mySize = HUD_Panel_GetSize(id);
1286 HUD_Panel_DrawBg(id, pos, mySize);
1288 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1291 pos += '1 1 0' * padding;
1292 mySize -= '2 2 0' * padding;
1296 stat_items = getstati(STAT_ITEMS);
1297 for (i = 0; i < 4; ++i) {
1299 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1303 if(cvar("hud_inventory_onlycurrent")) {
1304 if (stat_items & GetAmmoItemCode(i)) {
1305 drawpic_skin(pos, "ammo_current_bg", mySize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1306 drawpic_skin(pos + eY * 0.05 * mySize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1308 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1310 HUD_DrawXNum(pos + eX * 0.8 * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1314 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1316 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1317 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1318 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1319 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1321 mysize_x = 0.25 * mySize_x;
1322 mysize_y = mySize_y;
1323 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1325 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1326 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1327 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1328 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1330 mysize_x = 0.5 * mySize_x;
1331 mysize_y = 0.5 * mySize_y;
1332 } else { // arrange vertically
1334 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1335 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1336 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1337 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1339 mysize_x = mySize_x;
1340 mysize_y = 0.25 * mySize_y;
1343 if (stat_items & GetAmmoItemCode(i))
1344 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1345 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1347 if(stat_items & GetAmmoItemCode(i))
1348 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1350 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1352 if(stat_items & GetAmmoItemCode(i))
1353 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1355 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1365 float shield_maxtime;
1366 float strength_maxtime;
1367 void HUD_Powerups() {
1370 stat_items = getstati(STAT_ITEMS);
1374 if not(stat_items & IT_STRENGTH)
1375 if not(stat_items & IT_INVINCIBLE)
1378 if (getstati(STAT_HEALTH) <= 0)
1383 pos = HUD_Panel_GetPos(id);
1384 mySize = HUD_Panel_GetSize(id);
1386 HUD_Panel_DrawBg(id, pos, mySize);
1388 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1391 pos += '1 1 0' * padding;
1392 mySize -= '2 2 0' * padding;
1395 float strength_time, shield_time;
1397 strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99);
1398 shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99);
1408 vector barpos, barsize;
1412 string leftname, rightname;
1413 float leftcnt, rightcnt;
1414 float leftalpha, rightalpha;
1415 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1416 leftname = "strength";
1417 leftcnt = strength_time;
1419 rightname = "shield";
1420 rightcnt = shield_time;
1422 leftname = "shield";
1423 leftcnt = shield_time;
1425 rightname = "strength";
1426 rightcnt = strength_time;
1428 leftalpha = bound(0, leftcnt, 1);
1429 rightalpha = bound(0, rightcnt, 1);
1431 // TODO: tile statusbars?
1432 if (mySize_x/mySize_y > 4)
1436 len = strlen(ftos(leftcnt));
1438 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1439 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1440 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1441 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1442 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1445 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1447 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1450 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1451 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1452 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1457 len = strlen(ftos(rightcnt));
1459 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1460 barpos = pos + eX * 0.5 * mySize_x;
1461 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1462 picpos = pos + eX * 0.5 * mySize_x;
1463 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1465 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1466 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1467 picpos = pos + eX * mySize_x - eX * mySize_y;
1468 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1471 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1472 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1473 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1476 else if (mySize_x/mySize_y > 1.5)
1480 len = strlen(ftos(leftcnt));
1482 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1483 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1484 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1485 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1486 numpos = picpos - eX * len * 0.5 * mySize_y;
1489 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1491 numpos = picpos + eX * 0.5 * mySize_y;
1494 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1495 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1496 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1501 len = strlen(ftos(rightcnt));
1503 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1504 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1505 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1506 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1507 numpos = picpos - eX * len * 0.5 * mySize_y;
1509 barpos = pos + eY * 0.5 * mySize_y;
1510 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1511 picpos = pos + eY * 0.5 * mySize_y;
1512 numpos = picpos + eX * 0.5 * mySize_y;
1515 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1516 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1517 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1524 len = strlen(ftos(leftcnt));
1526 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1528 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1529 picpos = pos + eX * 0.05 * mySize_x;
1530 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1532 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1533 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1534 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1535 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1538 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1539 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1540 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1545 len = strlen(ftos(rightcnt));
1547 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1548 barpos = pos + eX * 0.5 * mySize_x;
1549 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1550 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1551 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1553 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1554 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1555 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1556 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1559 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1560 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1561 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1565 /* TODO: add expand from old code!
1567 if (strength_time) {
1568 dt = strength_time - time;
1573 drawpic_expanding_two(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1574 bound(0, (ceil(dt) - dt) / 0.5, 1));
1578 drawpic_skin(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1580 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1584 drawpic_expanding(pos, "str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1585 bound(0, -dt / 0.5, 1));
1590 if (invincibility_time) {
1591 dt = invincibility_time - time;
1596 drawpic_expanding_two(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1597 bound(0, (ceil(dt) - dt) / 0.5, 1));
1601 drawpic_skin(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1603 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1607 drawpic_expanding(pos - '0 -22 0', "invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1608 bound(0, -dt / 0.5, 1));
1614 // Health/armor (#3)
1616 void HUD_HealthArmor(void)
1620 pos = HUD_Panel_GetPos(id);
1621 mySize = HUD_Panel_GetSize(id);
1623 HUD_Panel_DrawBg(id, pos, mySize);
1625 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1628 pos += '1 1 0' * padding;
1629 mySize -= '2 2 0' * padding;
1632 float armor, health, x;
1633 armor = getstati(STAT_ARMOR);
1634 health = getstati(STAT_HEALTH);
1637 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1653 if(hud_hudselector == 2) // combined health and armor display
1656 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1659 num_pos = - '96 28 0';
1663 if(v_z) // fully armored
1665 // here, armorideal > armor
1666 drawpic_skin(num_pos + '78 -4.5 0', "health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1667 drawpic_skin(num_pos + '108 -4.5 0', "armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1671 drawpic_skin(num_pos + '108 -4.5 0', "health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1672 drawpic_skin(num_pos + '78 -4.5 0', "armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1674 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1680 vector barpos, barsize;
1684 string leftname, rightname;
1685 float leftcnt, rightcnt;
1686 float leftactive, rightactive;
1687 float leftalpha, rightalpha;
1689 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1694 leftalpha = min((armor+10)/55, 1);
1696 rightname = "health";
1701 leftname = "health";
1706 rightname = "armor";
1710 rightalpha = min((armor+10)/55, 1);
1713 // TODO: tile statusbars?
1714 if (mySize_x/mySize_y > 5)
1718 len = strlen(ftos(leftcnt));
1720 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1721 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1722 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1723 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1724 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1727 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1729 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1732 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1733 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1734 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1739 len = strlen(ftos(rightcnt));
1741 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1742 barpos = pos + eX * 0.5 * mySize_x;
1743 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1744 picpos = pos + eX * 0.5 * mySize_x;
1745 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1747 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1748 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1749 picpos = pos + eX * mySize_x - eX * mySize_y;
1750 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1753 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1754 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1755 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1759 drawpic_skin(pos, "statusbar", eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1761 else if (mySize_x/mySize_y > 2)
1765 len = strlen(ftos(leftcnt));
1767 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1768 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1769 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1770 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1771 numpos = picpos - eX * len * 0.5 * mySize_y;
1774 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1776 numpos = picpos + eX * 0.5 * mySize_y;
1779 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1780 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1781 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1786 len = strlen(ftos(rightcnt));
1788 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1789 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1790 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1791 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1792 numpos = picpos - eX * len * 0.5 * mySize_y;
1794 barpos = pos + eY * 0.5 * mySize_y;
1795 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1796 picpos = pos + eY * 0.5 * mySize_y;
1797 numpos = picpos + eX * 0.5 * mySize_y;
1800 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1801 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1802 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1805 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1806 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1807 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1810 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1813 drawpic_skin(barpos, "statusbar", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1819 len = strlen(ftos(leftcnt));
1821 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1823 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1824 picpos = pos + eX * 0.05 * mySize_x;
1825 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1827 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1828 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1829 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1830 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1833 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1834 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1835 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1840 len = strlen(ftos(rightcnt));
1842 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1843 barpos = pos + eX * 0.5 * mySize_x;
1844 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1845 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1846 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1848 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1849 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1850 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1851 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1854 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1855 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1856 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1859 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1861 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1863 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1864 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1867 drawpic_skin(barpos, "statusbar_vertical", barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1872 // Notification area (#4)
1874 void HUD_Notify (void)
1878 pos = HUD_Panel_GetPos(id);
1879 mySize = HUD_Panel_GetSize(id);
1881 HUD_Panel_DrawBg(id, pos, mySize);
1883 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
1886 pos += '1 1 0' * padding;
1887 mySize -= '2 2 0' * padding;
1892 if(spectatee_status && !intermission)
1894 drawfont = hud_bigfont;
1895 if(spectatee_status == -1)
1898 s = GetPlayerName(spectatee_status - 1);
1899 // spectated player name between HUD and chat area, aligned to the left
1901 pos_y = - 50 - hud_fontsize_spec_y;
1902 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
1903 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1904 drawfont = hud_font;
1906 // spectator text in the upper right corner
1907 if(spectatee_status == -1)
1908 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1910 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1912 if(spectatee_status == -1)
1913 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1915 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1917 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1919 if(gametype == GAME_ARENA)
1920 s = "^1Wait for your turn to join";
1921 else if(gametype == GAME_LMS)
1924 sk = playerslots[player_localentnum - 1];
1925 if(sk.(scores[ps_primary]) >= 666)
1926 s = "^1Match has already begun";
1927 else if(sk.(scores[ps_primary]) > 0)
1928 s = "^1You have no more lives left";
1930 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1933 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1935 //show restart countdown:
1936 if (time < getstatf(STAT_GAMESTARTTIME)) {
1938 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1939 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1940 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1943 if(warmup_stage && !intermission)
1945 s = "^2Currently in ^1warmup^2 stage!";
1948 // move more important stuff more to the middle so its more visible
1951 if(mod(time, 1) >= 0.5)
1956 if(ready_waiting && !intermission && !spectatee_status)
1958 if(ready_waiting_for_me)
1961 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1963 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1968 s = strcat("^2Waiting for others to ready up to end warmup...");
1970 s = strcat("^2Waiting for others to ready up...");
1973 else if(warmup_stage && !intermission && !spectatee_status)
1975 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1978 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1980 float ts_min, ts_max;
1981 tm = teams.sort_next;
1984 for(; tm.sort_next; tm = tm.sort_next)
1986 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1988 if(!ts_min) ts_min = tm.team_size;
1989 else ts_min = min(ts_min, tm.team_size);
1990 if(!ts_max) ts_max = tm.team_size;
1991 else ts_max = max(ts_max, tm.team_size);
1993 if ((ts_max - ts_min) > 1)
1995 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1996 tm = GetTeam(myteam, false);
1998 if (tm.team != COLOR_SPECTATOR)
1999 if (tm.team_size == ts_max)
2000 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2013 pos = HUD_Panel_GetPos(id);
2014 mySize = HUD_Panel_GetSize(id);
2016 HUD_Panel_DrawBg(id, pos, mySize);
2018 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2021 pos += '1 1 0' * padding;
2022 mySize -= '2 2 0' * padding;
2025 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2027 timelimit = getstatf(STAT_TIMELIMIT);
2029 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2030 timeleft = ceil(timeleft);
2031 minutesLeft = floor(timeleft / 60);
2032 secondsLeft = timeleft - minutesLeft*60;
2035 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2036 timer_color = '1 1 1'; //white
2037 else if(minutesLeft >= 1)
2038 timer_color = '1 1 0'; //yellow
2040 timer_color = '1 0 0'; //red
2042 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2043 if (time < getstatf(STAT_GAMESTARTTIME)) {
2044 //while restart is still active, show 00:00
2045 minutes = seconds = 0;
2047 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2048 minutes = floor(elapsedTime / 60);
2049 seconds = elapsedTime - minutes*60;
2052 minutes = minutesLeft;
2053 seconds = secondsLeft;
2058 minutes = min(minutes, 999);
2059 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2060 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2061 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2063 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2068 void HUD_Radar(void)
2072 pos = HUD_Panel_GetPos(id);
2073 mySize = HUD_Panel_GetSize(id);
2075 HUD_Panel_DrawBg(id, pos, mySize);
2077 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2080 pos += '1 1 0' * padding;
2081 mySize -= '2 2 0' * padding;
2084 local float color1, color2; // color already declared as a global in hud.qc
2087 float scale2d, normalsize, bigsize;
2090 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2091 teamradar_size2d = mySize;
2093 if(minimapname == "" && !ons_showmap)
2096 teamradar_loadcvars();
2098 switch(cl_teamradar_zoommode)
2102 f = current_zoomfraction;
2105 f = 1 - current_zoomfraction;
2115 switch(cl_teamradar_rotation)
2118 teamradar_angle = view_angles_y - 90;
2121 teamradar_angle = 90 * cl_teamradar_rotation;
2125 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2126 teamradar_size2d = mySize;
2128 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2130 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2131 if(cl_teamradar_rotation == 0)
2133 // max-min distance must fit the radar in any rotation
2134 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2138 vector c0, c1, c2, c3, span;
2139 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2140 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2141 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2142 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2144 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2145 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2147 // max-min distance must fit the radar in x=x, y=y
2149 teamradar_size2d_x * scale2d / (1.05 * span_x),
2150 teamradar_size2d_y * scale2d / (1.05 * span_y)
2154 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2155 if(bigsize > normalsize)
2156 normalsize = bigsize;
2160 + (1 - f) * normalsize;
2161 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2162 f * (mi_min + mi_max) * 0.5
2163 + (1 - f) * view_origin);
2165 color1 = GetPlayerColor(player_localentnum-1);
2166 rgb = GetTeamRGB(color1);
2175 draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2179 drawresetcliparea();
2181 vector frame_origin, frame_size;
2182 frame_origin = frame_size = '0 0 0';
2184 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2185 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2186 frame_size_x = pos_x * 1.1171875; // matches the picture
2187 frame_size_y = pos_y * 1.1171875; // matches the picture
2188 drawpic_skin(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2189 drawpic_skin(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2192 pos_x - teamradar_size2d_x * 0.5,
2193 pos_y - teamradar_size2d_y * 0.5,
2199 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2200 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2201 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2202 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2203 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2205 color2 = GetPlayerColor(tm.sv_entnum);
2206 //if(color == COLOR_SPECTATOR || color == color2)
2207 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2209 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2211 drawresetcliparea();
2220 pos = HUD_Panel_GetPos(id);
2221 mySize = HUD_Panel_GetSize(id);
2223 HUD_Panel_DrawBg(id, pos, mySize);
2225 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2228 pos += '1 1 0' * padding;
2229 mySize -= '2 2 0' * padding;
2232 float score, distribution, leader;
2233 float score_len, distr_len;
2234 vector score_pos, secondary_score_pos, distribution_color;
2236 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2238 // TODO... this (race part) still uses constant coordinates :/
2239 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2240 /*pl = players.sort_next;
2243 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2244 if(pl.scores[ps_primary] == 0)
2247 score = me.(scores[ps_primary]);
2249 float racemin, racesec, racemsec;
2250 float distsec, distmsec, minusplus;
2252 racemin = floor(score/(60 * TIME_FACTOR));
2253 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2254 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2256 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2257 // distribution display
2258 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2260 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2261 distmsec = fabs(distribution);
2263 distsec = floor(fabs(distribution)/TIME_FACTOR);
2264 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2265 if (distribution < 0)
2269 if (distribution <= 0) {
2270 distribution_color = eY;
2271 minusplus = 1; // minusplus 1: always prefix with minus sign
2274 distribution_color = eX;
2275 minusplus = 2; // minusplus 1: always prefix with plus sign
2277 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2278 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2279 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2281 // race record display
2282 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2283 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2285 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2286 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2287 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2289 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2290 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2292 } else if (!teamplay) { // non-teamgames
2293 // me vector := [team/connected frags id]
2294 pl = players.sort_next;
2301 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2305 score = me.(scores[ps_primary]);
2309 if(distribution >= 5) {
2310 distribution_color = eY;
2312 } else if(distribution >= 0) {
2313 distribution_color = '1 1 1';
2315 } else if(distribution >= -5)
2316 distribution_color = '1 1 0';
2318 distribution_color = eX;
2320 score_len = strlen(ftos(score));
2321 distr_len = strlen(ftos(distribution));
2323 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2325 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2326 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2327 } else { // teamgames
2328 float max_fragcount;
2329 max_fragcount = -99;
2332 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2333 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2335 score = tm.(teamscores[ts_primary]);
2340 score_len = strlen(ftos(score));
2342 if (score > max_fragcount)
2343 max_fragcount = score;
2345 if(tm.team == myteam) {
2346 if (max_fragcount == score)
2349 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("highlight_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2350 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2352 if (max_fragcount == score)
2355 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("highlight_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2356 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2365 void HUD_RaceTimer (void) {
2368 pos = HUD_Panel_GetPos(id);
2369 mySize = HUD_Panel_GetSize(id);
2371 HUD_Panel_DrawBg(id, pos, mySize);
2373 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2376 pos += '1 1 0' * padding;
2377 mySize -= '2 2 0' * padding;
2380 drawfont = hud_bigfont;
2382 string s, forcetime;
2387 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2388 s = "^1Intermediate 1 (+15.42)";
2389 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2391 else if(race_checkpointtime)
2393 a = bound(0, 2 - (time - race_checkpointtime), 1);
2396 if(a > 0) // just hit a checkpoint?
2398 if(race_checkpoint != 254)
2400 if(race_time && race_previousbesttime)
2401 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2403 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2405 forcetime = TIME_ENCODED_TOSTRING(race_time);
2410 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2412 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2413 if(a > 0) // next one?
2415 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2420 if(s != "" && a > 0)
2422 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2423 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2424 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2428 if(race_penaltytime)
2430 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2433 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2434 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2435 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2436 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2442 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2443 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2444 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2449 if(race_laptime && race_checkpoint != 255)
2451 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2452 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2453 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2458 if(race_mycheckpointtime)
2460 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2461 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2462 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2463 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2464 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2466 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2468 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2469 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2470 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2471 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2472 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2475 if(race_penaltytime && !race_penaltyaccumulator)
2477 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2478 a = bound(0, (1 + t - time), 1);
2482 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2484 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2485 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2486 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2487 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2492 drawfont = hud_font;
2497 float vote_yescount;
2500 float vote_highlighted; // currently selected vote
2502 float vote_active; // is there an active vote?
2503 float vote_prev; // previous state of vote_active to check for a change
2505 float vote_change; // "time" when vote_active changed
2507 void HUD_VoteWindow(void)
2511 pos = HUD_Panel_GetPos(id);
2512 mySize = HUD_Panel_GetSize(id);
2516 if(vote_active != vote_prev) {
2518 vote_prev = bound(0, vote_active, 1);
2522 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2524 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2534 HUD_Panel_DrawBg(id, pos, mySize);
2536 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2539 pos += '1 1 0' * padding;
2540 mySize -= '2 2 0' * padding;
2544 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2546 drawpic_skin(pos, "voteprogress_back", mySize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2548 s = "A vote has been called for: ";
2549 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2550 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors);
2552 s = "Configure the HUD";
2553 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2555 // print the yes/no counts
2556 s = strcat("Yes: ", ftos(vote_yescount));
2557 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2558 s = strcat("No: ", ftos(vote_nocount));
2559 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2561 // draw the progress bars
2562 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2563 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2565 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2566 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2568 // draw the highlights
2569 if(vote_highlighted == 1) {
2570 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2571 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2573 else if(vote_highlighted == 2) {
2574 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2575 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2578 drawresetcliparea();
2580 else if(!vote_active) {
2581 vote_highlighted = 0;
2585 // Mod icons panel (#10)
2588 // CTF HUD modicon section
2589 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2590 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2591 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2593 void HUD_Mod_CTF_Reset(void)
2595 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2598 void HUD_Mod_CTF(vector pos, vector mySize)
2600 vector redflag_pos, blueflag_pos;
2601 float f; // every function should have that
2603 float redflag, blueflag; // current status
2604 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2607 stat_items = getstati(STAT_ITEMS);
2608 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2609 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2611 // when status CHANGES, set old status into prevstatus and current status into status
2612 if (redflag != redflag_prevframe)
2614 redflag_statuschange_time = time;
2615 redflag_prevstatus = redflag_prevframe;
2616 redflag_prevframe = redflag;
2619 if (blueflag != blueflag_prevframe)
2621 blueflag_statuschange_time = time;
2622 blueflag_prevstatus = blueflag_prevframe;
2623 blueflag_prevframe = blueflag;
2626 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2627 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2629 float BLINK_FACTOR = 0.15;
2630 float BLINK_BASE = 0.85;
2632 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2634 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2636 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2638 string red_icon, red_icon_prevstatus;
2639 float red_alpha, red_alpha_prevstatus;
2640 red_alpha = red_alpha_prevstatus = 1;
2642 case 1: red_icon = "flag_red_taken"; break;
2643 case 2: red_icon = "flag_red_lost"; break;
2644 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2646 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2647 red_icon = "flag_red_shielded";
2649 red_icon = string_null;
2652 switch(redflag_prevstatus) {
2653 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2654 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2655 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2658 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2659 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2660 red_icon_prevstatus = "flag_red_shielded";
2662 red_icon_prevstatus = string_null;
2666 string blue_icon, blue_icon_prevstatus;
2667 float blue_alpha, blue_alpha_prevstatus;
2668 blue_alpha = blue_alpha_prevstatus = 1;
2670 case 1: blue_icon = "flag_blue_taken"; break;
2671 case 2: blue_icon = "flag_blue_lost"; break;
2672 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2674 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2675 blue_icon = "flag_blue_shielded";
2677 blue_icon = string_null;
2680 switch(blueflag_prevstatus) {
2681 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2682 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2683 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2686 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2687 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2688 blue_icon_prevstatus = "flag_blue_shielded";
2690 blue_icon_prevstatus = string_null;
2694 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2696 blueflag_pos = pos + eX * mySize_y;
2699 redflag_pos = pos + eX * mySize_y;
2702 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2703 if(red_icon_prevstatus && f < 1)
2704 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2706 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2708 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2709 if(blue_icon_prevstatus && f < 1)
2710 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2712 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2715 // Keyhunt HUD modicon section
2716 float kh_runheretime;
2718 void HUD_Mod_KH_Reset(void)
2723 void HUD_Mod_KH(vector pos, vector mySize)
2728 vector p, pa, kh_size, kh_asize;
2731 p_y = pos_y + 0.25 * mySize_y;
2733 kh_keys = getstati(STAT_KH_KEYS);
2735 kh_size_x = mySize_x * 0.25;
2736 kh_size_y = 0.75 * mySize_y;
2738 pa = p - eY * 0.25 * mySize_y;
2740 kh_asize_x = mySize_x * 0.25;
2741 kh_asize_y = mySize_y * 0.25;
2747 for(i = 0; i < 4; ++i)
2749 key = floor(kh_keys / pow(32, i)) & 31;
2751 if(keyteam == 30 && keycount <= 4)
2753 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2756 // this yields 8 exactly if "RUN HERE" shows
2761 kh_runheretime = time;
2762 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2767 for(i = 0; i < 4; ++i)
2769 key = floor(kh_keys / pow(32, i)) & 31;
2782 default: // owned or dropped
2787 a = a * hud_alpha_fg;
2788 aa = aa * hud_alpha_fg;
2794 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2797 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2800 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2803 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2808 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2811 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2814 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2817 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2820 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2824 p_x += 0.25 * mySize_x;
2825 pa_x += 0.25 * mySize_x;
2829 // Nexball HUD mod icon
2830 void HUD_Mod_NexBall(vector pos, vector mySize)
2832 float stat_items, nb_pb_starttime, dt, p;
2834 stat_items = getstati(STAT_ITEMS);
2835 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2837 //Manage the progress bar if any
2838 if (nb_pb_starttime > 0)
2841 dt = mod(time - nb_pb_starttime, nb_pb_period);
2842 // one period of positive triangle
2843 p = 2 * dt / nb_pb_period;
2848 drawpic_skin(pos, "statusbar", eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2851 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2853 if (stat_items & IT_KEY1)
2854 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2857 // Race/CTS HUD mod icons
2858 float crecordtime_prev; // last remembered crecordtime
2859 float crecordtime_change_time; // time when crecordtime last changed
2860 float srecordtime_prev; // last remembered srecordtime
2861 float srecordtime_change_time; // time when srecordtime last changed
2863 float race_status_time;
2864 float race_status_prev;
2865 string race_status_name_prev;
2866 void HUD_Mod_Race(vector pos, vector mySize)
2869 me = playerslots[player_localentnum - 1];
2871 float f; // yet another function has this
2872 score = me.(scores[ps_primary]);
2874 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2875 return; // no records in the actual race
2877 drawfont = hud_bigfont;
2879 // clientside personal record
2881 if(gametype == GAME_CTS)
2885 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2887 if(score && (score < t || !t)) {
2888 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2889 if(cvar("cl_autodemo_delete_keeprecords"))
2891 f = cvar("cl_autodemo_delete");
2893 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
2897 if(t != crecordtime_prev) {
2898 crecordtime_prev = t;
2899 crecordtime_change_time = time;
2901 f = time - crecordtime_change_time;
2904 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2905 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2907 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2908 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2909 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2910 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2914 t = race_server_record;
2915 if(t != srecordtime_prev) {
2916 srecordtime_prev = t;
2917 srecordtime_change_time = time;
2919 f = time - srecordtime_change_time;
2922 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2923 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2925 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2926 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2927 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2928 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2931 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
2932 race_status_time = time + 5;
2933 race_status_prev = race_status;
2934 if (race_status_name_prev)
2935 strunzone(race_status_name_prev);
2936 race_status_name_prev = strzone(race_status_name);
2939 pos_x += mySize_x/2;
2942 a = bound(0, race_status_time - time, 1);
2945 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
2949 rank = race_CheckName(race_status_name);
2951 rankname = race_PlaceName(rank);
2953 if(race_status == 0)
2954 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2955 else if(race_status == 1) {
2956 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2957 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2958 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2959 } else if(race_status == 2) {
2960 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
2961 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2963 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2964 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2965 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2966 } else if(race_status == 3) {
2967 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2968 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2969 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2972 if (race_status_time - time <= 0) {
2973 race_status_prev = -1;
2975 if(race_status_name)
2976 strunzone(race_status_name);
2977 race_status_name = string_null;
2978 if(race_status_name_prev)
2979 strunzone(race_status_name_prev);
2980 race_status_name_prev = string_null;
2982 drawfont = hud_font;
2985 void HUD_ModIcons(void)
2989 pos = HUD_Panel_GetPos(id);
2990 mySize = HUD_Panel_GetSize(id);
2992 HUD_Panel_DrawBg(id, pos, mySize);
2994 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
2997 pos += '1 1 0' * padding;
2998 mySize -= '2 2 0' * padding;
3001 // TODO... well make them work in a panel etc
3002 if(gametype == GAME_KEYHUNT)
3003 HUD_Mod_KH(pos, mySize);
3004 else if(gametype == GAME_CTF)
3005 HUD_Mod_CTF(pos, mySize);
3006 else if(gametype == GAME_NEXBALL)
3007 HUD_Mod_NexBall(pos, mySize);
3008 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3009 HUD_Mod_Race(pos, mySize);
3012 // Draw pressed keys (#11)
3014 void HUD_DrawPressedKeys(void)
3018 pos = HUD_Panel_GetPos(id);
3019 mySize = HUD_Panel_GetSize(id);
3021 HUD_Panel_DrawBg(id, pos, mySize);
3023 padding = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
3026 pos += '1 1 0' * padding;
3027 mySize -= '2 2 0' * padding;
3032 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3033 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3034 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3035 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3036 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3037 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3038 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3039 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3048 void HUD_ShowSpeed(void)
3051 float pos, conversion_factor;
3052 string speed, zspeed, unit;
3054 switch(cvar("cl_showspeed_unit"))
3059 conversion_factor = 1.0;
3063 conversion_factor = 1.0;
3067 conversion_factor = 0.0254;
3071 conversion_factor = 0.0254 * 3.6;
3075 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3079 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3083 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3085 numsize_x = numsize_y = cvar("cl_showspeed_size");
3086 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3088 drawfont = hud_bigfont;
3089 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3091 if (cvar("cl_showspeed_z") == 1) {
3092 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3093 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3096 drawfont = hud_font;
3099 vector acc_prevspeed;
3103 void HUD_ShowAcceleration(void)
3105 float acceleration, sz, scale, alpha, f;
3106 vector pos, top, rgb;
3107 top_x = vid_conwidth/2;
3110 f = time - acc_prevtime;
3111 if(cvar("cl_showacceleration_z"))
3112 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3114 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3115 acc_prevspeed = pmove_vel;
3116 acc_prevtime = time;
3118 f = bound(0, f * 10, 1);
3119 acc_avg = acc_avg * (1 - f) + acceleration * f;
3120 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3122 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3124 sz = cvar("cl_showacceleration_size");
3125 scale = cvar("cl_showacceleration_scale");
3126 alpha = cvar("cl_showacceleration_alpha");
3127 if (cvar("cl_showacceleration_color_custom"))
3128 rgb = stov(cvar_string("cl_showacceleration_color"));
3131 if (acceleration < 0) {
3132 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3133 } else if (acceleration > 0) {
3134 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3138 if (acceleration > 0)
3139 drawpic_skin(pos, "statusbar", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3140 else if (acceleration < 0)
3141 drawpic_skin(pos + acceleration * scale * '40 0 0', "statusbar", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3144 void HUD_Reset (void)
3146 // reset gametype specific icons
3147 if(gametype == GAME_KEYHUNT)
3149 else if(gametype == GAME_CTF)
3150 HUD_Mod_CTF_Reset();
3153 void HUD_Main (void)
3155 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3156 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3157 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3158 hud_color_bg_team = cvar("hud_color_bg_team");
3160 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3161 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3163 hud_configure = cvar("_hud_configure");
3166 if(cvar("hud_dock"))
3167 drawpic_skin('0 0 0', "dock", eX * vid_conwidth + eY * vid_conheight, stov(cvar_string("hud_dock_color")), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3169 if(HUD_Panel_CheckActive(0))
3171 if(HUD_Panel_CheckActive(1))
3173 if(HUD_Panel_CheckActive(2))
3175 if(HUD_Panel_CheckActive(3))
3177 if(HUD_Panel_CheckActive(4))
3179 if(HUD_Panel_CheckActive(5))
3182 if(HUD_Panel_CheckActive(6))
3183 if(ons_showmap || cvar_string("cl_teamradar") != "0" && (cvar("cl_teamradar") == 2 || teamplay))
3185 if(HUD_Panel_CheckActive(7))
3187 if(HUD_Panel_CheckActive(8))
3188 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3190 if(HUD_Panel_CheckActive(9))
3192 if(HUD_Panel_CheckActive(9))
3195 if(HUD_Panel_CheckActive(11))
3196 if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || hud_configure)
3197 HUD_DrawPressedKeys();
3199 // TODO hud_'ify these
3200 if (cvar("cl_showspeed"))
3202 if (cvar("cl_showacceleration"))
3203 HUD_ShowAcceleration();