7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
568 case 12: return "chat"; break;
574 void HUD_Panel_ExportCfg(string cfgname)
577 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
580 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
605 // common cvars for all panels
607 for (i = 0; i < panel_cnt; ++i)
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
635 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
638 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
644 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
649 vector HUD_Panel_GetMinSize(float id)
652 // note: please only set mySize_y on aspect ratio forced panels
655 mySize_x = 1/10; // at least 1/10 * height
656 mySize_y = 1/26; // at least 1/26 * width
659 if(cvar("hud_inventory_onlycurrent"))
660 mySize_y = 2/5; // 2/5 width
662 mySize_x = 0.7; // at least 0.7 * height
665 if(cvar("hud_healtharmor") == 2)
666 mySize_y = 0.23; // 0.23 * width, trial and error...
669 mySize_x = 0.8; // 8/10 * height, as panel cant support more than 10 entries...
670 mySize_y = 1/8; // 1/8 * width
673 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
676 mySize_y = 1/4; // 1/4 * width
679 mySize_y = 1/4; // 1/4 * width
682 mySize_y = 1/4; // 1/4 * width
685 mySize_y = 1/2; // 1/2 * width
688 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
692 mySize_x = 1/mySize_y;
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
699 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
708 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
710 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
719 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
721 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
724 pos_x = vid_conwidth + pos_x;
726 pos_y = vid_conheight + pos_y;
730 float HUD_Panel_GetBorder(float id)
733 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
735 border = cvar_string("hud_bg_border");
739 vector HUD_Panel_GetColor(float id)
745 // fetch per-panel color
746 if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747 f = stof(getplayerkey(self.sv_entnum, "colors"));
748 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
751 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752 color_vec = stov(color);
754 if(color == "") { // fetch default color
755 color = cvar_string("hud_bg_color");
756 color_vec = stov(color);
757 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758 f = stof(getplayerkey(self.sv_entnum, "colors"));
759 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
761 else if(color == "shirt") {
762 f = stof(getplayerkey(self.sv_entnum, "colors"));
763 color_vec = colormapPaletteColor(floor(f / 16), 0);
765 else if(color == "pants") {
766 f = stof(getplayerkey(self.sv_entnum, "colors"));
767 color_vec = colormapPaletteColor(mod(f, 16), 1);
770 else if(color == "shirt") {
771 f = stof(getplayerkey(self.sv_entnum, "colors"));
772 color_vec = colormapPaletteColor(floor(f / 16), 0);
774 else if(color == "pants") {
775 f = stof(getplayerkey(self.sv_entnum, "colors"));
776 color_vec = colormapPaletteColor(mod(f, 16), 1);
781 vector HUD_Panel_Dock_GetColor(void)
786 color = cvar_string("hud_dock_color");
787 color_vec = stov(color);
788 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789 f = stof(getplayerkey(self.sv_entnum, "colors"));
790 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
792 else if(color == "shirt") {
793 f = stof(getplayerkey(self.sv_entnum, "colors"));
794 color_vec = colormapPaletteColor(floor(f / 16), 0);
796 else if(color == "pants") {
797 f = stof(getplayerkey(self.sv_entnum, "colors"));
798 color_vec = colormapPaletteColor(mod(f, 16), 1);
803 float HUD_Panel_GetAlpha(float id)
806 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
808 alpha = cvar_string("hud_bg_alpha");
809 return stof(alpha) * (1 - cvar("_menu_alpha"));
812 float HUD_Panel_GetPadding(float id)
815 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
817 padding = cvar_string("hud_bg_padding");
820 mySize = HUD_Panel_GetSize(id);
822 smallestsize = min(mySize_x, mySize_y);
823 return min(smallestsize/2, stof(padding));
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
829 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
833 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
835 bg = cvar_string("hud_bg");
837 if(bg == "0" && hud_configure) {
838 bg = "border"; // we probably want to see a background in config mode at all times...
844 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
847 color = HUD_Panel_GetColor(id);
850 alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
852 alpha = HUD_Panel_GetAlpha(id);
855 alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
857 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
865 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
867 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868 if(mySize_y/mySize_x > 2)
869 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
872 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873 if(mySize_x/mySize_y > 2)
874 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
879 vector HUD_Panel_GetProgressBarColor(string item)
881 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
896 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
899 for (i = 0; i < panel_cnt; ++i) {
900 if(i == id || !HUD_Panel_CheckActive(i))
903 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
906 if(myPos_y + mySize_y < targPos_y)
908 if(myPos_y > targPos_y + targSize_y)
911 if(myPos_x + mySize_x < targPos_x)
913 if(myPos_x > targPos_x + targSize_x)
916 // OK, there IS a collision.
918 myCenter_x = myPos_x + 0.5 * mySize_x;
919 myCenter_y = myPos_y + 0.5 * mySize_y;
921 targCenter_x = targPos_x + 0.5 * targSize_x;
922 targCenter_y = targPos_y + 0.5 * targSize_y;
924 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
926 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927 myTarget_x = targPos_x - mySize_x;
928 else // push it upwards
929 myTarget_y = targPos_y - mySize_y;
931 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
933 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934 myTarget_x = targPos_x + targSize_x;
935 else // push it upwards
936 myTarget_y = targPos_y - mySize_y;
938 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
940 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941 myTarget_x = targPos_x - mySize_x;
942 else // push it downwards
943 myTarget_y = targPos_y + targSize_y;
945 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
947 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948 myTarget_x = targPos_x + targSize_x;
949 else // push it downwards
950 myTarget_y = targPos_y + targSize_y;
957 void HUD_Panel_SetPos(float id, vector pos)
960 oldPos = HUD_Panel_GetPos(id);
963 mySize = HUD_Panel_GetSize(id);
965 if(cvar("hud_configure_checkcollisions"))
966 pos = HUD_Panel_CheckMove(id, pos, mySize);
968 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
971 if(cvar("hud_configure_grid"))
973 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
977 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978 pos_x = pos_x - vid_conwidth;
979 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980 pos_y = pos_y - vid_conheight;
983 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
985 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
1000 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1003 for (i = 0; i < panel_cnt; ++i) {
1004 if(i == id || !HUD_Panel_CheckActive(i))
1007 targPos = HUD_Panel_GetPos(i);
1008 targSize = HUD_Panel_GetSize(i);
1010 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1013 if(myPos_y + mySize_y < targPos_y)
1015 if(myPos_y > targPos_y + targSize_y)
1018 if(myPos_x + mySize_x < targPos_x)
1020 if(myPos_x > targPos_x + targSize_x)
1023 // OK, there IS a collision.
1025 myCenter_x = myPos_x + 0.5 * mySize_x;
1026 myCenter_y = myPos_y + 0.5 * mySize_y;
1028 targCenter_x = targPos_x + 0.5 * targSize_x;
1029 targCenter_y = targPos_y + 0.5 * targSize_y;
1031 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1033 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034 myTarget_x = targPos_x - myPos_x;
1035 else // push it upwards
1036 myTarget_y = targPos_y - myPos_y;
1038 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1040 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041 myTarget_x = targPos_x + targSize_x;
1042 else // push it upwards
1043 myTarget_y = targPos_y - myPos_y;
1045 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1047 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048 myTarget_x = targPos_x - myPos_x;
1049 else // push it downwards
1050 myTarget_y = targPos_y + targSize_y;
1052 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1054 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055 myTarget_x = targPos_x + targSize_x;
1056 else // push it downwards
1057 myTarget_y = targPos_y + targSize_y;
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1066 vector mySize, myPos;
1069 if(resizeCorner == 1) {
1070 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072 } else if(resizeCorner == 2) {
1073 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075 } else if(resizeCorner == 3) {
1076 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078 } else { // resizeCorner == 4
1079 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1083 // minimum panel size cap
1084 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085 mySize_y = max(0.025 * vid_conheight, mySize_y);
1087 if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1089 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1093 // cap against panel's own limits
1095 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1097 mySize_x = max(minSize_x * mySize_y, mySize_x);
1098 mySize_y = max(minSize_y * mySize_x, mySize_y);
1100 // collision testing|
1101 // -----------------+
1103 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104 if(resizeCorner == 1) {
1105 myPos_x = resizeorigin_x - mySize_x;
1106 myPos_y = resizeorigin_y - mySize_y;
1107 } else if(resizeCorner == 2) {
1108 myPos_x = resizeorigin_x;
1109 myPos_y = resizeorigin_y - mySize_y;
1110 } else if(resizeCorner == 3) {
1111 myPos_x = resizeorigin_x - mySize_x;
1112 myPos_y = resizeorigin_y;
1113 } else { // resizeCorner == 4
1114 myPos_x = resizeorigin_x;
1115 myPos_y = resizeorigin_y;
1118 // left/top screen edges
1119 mySize_x = min(myPos_x + mySize_x, mySize_x);
1120 mySize_y = min(myPos_y + mySize_y, mySize_y);
1122 // bottom/right screen edges
1123 mySize_x = min(vid_conwidth - myPos_x, mySize_x);
1124 mySize_y = min(vid_conheight - myPos_y, mySize_y);
1126 if(cvar("hud_configure_checkcollisions")) {
1128 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1133 if(cvar("hud_configure_grid"))
1135 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1139 // do another pos check, as size might have changed by now
1140 if(resizeCorner == 1) {
1141 myPos_x = resizeorigin_x - mySize_x;
1142 myPos_y = resizeorigin_y - mySize_y;
1143 } else if(resizeCorner == 2) {
1144 myPos_x = resizeorigin_x;
1145 myPos_y = resizeorigin_y - mySize_y;
1146 } else if(resizeCorner == 3) {
1147 myPos_x = resizeorigin_x - mySize_x;
1148 myPos_y = resizeorigin_y;
1149 } else { // resizeCorner == 4
1150 myPos_x = resizeorigin_x;
1151 myPos_y = resizeorigin_y;
1155 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1158 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1166 prevMouseClicked = mouseClicked;
1167 if(nPrimary == K_MOUSE1)
1169 if(bInputType == 0) { // key pressed
1173 if(bInputType == 1) {// key released
1181 void HUD_Panel_Mouse()
1183 if(mouseClicked == 0) {
1184 highlightedPanel = -1;
1185 highlightedAction = 0;
1188 mousepos = mousepos + getmousepos();
1190 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1191 mousepos_y = bound(0, mousepos_y, vid_conheight);
1193 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1201 for(i = 0; i <= panel_cnt; ++i)
1203 panelPos = HUD_Panel_GetPos(i);
1204 panelSize = HUD_Panel_GetSize(i);
1205 border = HUD_Panel_GetBorder(i);
1206 if(prevMouseClicked == 0) {
1208 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1210 highlightedPanel = i;
1211 highlightedAction = 1;
1213 // resize from topleft border
1214 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1216 highlightedPanel = i;
1217 highlightedAction = 2;
1220 // resize from topright border
1221 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1223 highlightedPanel = i;
1224 highlightedAction = 2;
1227 // resize from bottomleft border
1228 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1230 highlightedPanel = i;
1231 highlightedAction = 2;
1234 // resize from bottomright border
1235 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1237 highlightedPanel = i;
1238 highlightedAction = 2;
1243 if(highlightedPanel == i)
1245 if(prevMouseClicked == 0)
1247 if(highlightedAction == 1)
1248 panel_click_distance = mousepos - panelPos;
1249 else if(highlightedAction == 2)
1251 if(resizeCorner == 1) {
1252 panel_click_distance = mousepos - panelPos;
1253 panel_click_resizeorigin = panelPos + panelSize;
1254 } else if(resizeCorner == 2) {
1255 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1256 panel_click_distance_y = mousepos_y - panelPos_y;
1257 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1258 } else if(resizeCorner == 3) {
1259 panel_click_distance_x = mousepos_x - panelPos_x;
1260 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1261 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1262 } else if(resizeCorner == 4) {
1263 panel_click_distance = panelSize - mousepos + panelPos;
1264 panel_click_resizeorigin = panelPos;
1269 if(highlightedAction == 1)
1270 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1271 else if(highlightedAction == 2)
1272 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1276 prevMouseClicked = mouseClicked;
1279 // Weapon icons (#0)
1281 float weaponspace[10];
1282 void HUD_WeaponIcons_Clear()
1285 for(idx = 0; idx < 10; ++idx)
1286 weaponspace[idx] = 0;
1289 entity weaponorder[WEP_MAXCOUNT];
1291 void weaponorder_swap(float i, float j, entity pass)
1295 weaponorder[i] = weaponorder[j];
1299 float weaponorder_cmp(float i, float j, entity pass)
1302 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1305 d = weaponorder[i].weapon - weaponorder[j].weapon;
1309 void HUD_WeaponIcons()
1312 float alpha, stat_weapons; // "constants"
1313 vector pos, mySize, accuracy_color;
1314 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1316 pos = HUD_Panel_GetPos(id);
1317 mySize = HUD_Panel_GetSize(id);
1319 stat_weapons = getstati(STAT_WEAPONS);
1320 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1322 self = get_weaponinfo(i);
1323 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1325 weaponorder[weapon_cnt] = self;
1329 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1331 HUD_Panel_DrawBg(id, pos, mySize, 0);
1333 padding = HUD_Panel_GetPadding(id);
1336 pos += '1 1 0' * padding;
1337 mySize -= '2 2 0' * padding;
1341 weapon_stats = getstati(STAT_DAMAGE_HITS);
1342 weapon_number = weapon_stats & 63;
1343 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1345 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1346 weapon_number = weapon_stats & 63;
1347 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1349 if(cvar_or("hud_weaponicons_fade", 1))
1351 fade = 3.2 - 2 * (time - weapontime);
1352 fade = bound(0.7, fade, 1);
1357 HUD_WeaponIcons_Clear();
1359 float rows, columns;
1360 rows = mySize_y/mySize_x;
1361 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1362 // ^^^ weapon icon aspect goes here
1364 columns = ceil(WEP_COUNT/rows);
1366 for(i = 0; i < weapon_cnt; ++i)
1368 self = weaponorder[i];
1369 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1371 weapid = self.impulse;
1373 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1375 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1376 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1378 // draw background behind currently selected weapon
1379 if(self.weapon == activeweapon)
1380 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1382 // draw the weapon accuracy on the HUD
1383 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1386 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1388 accuracy_color = HUD_AccuracyColor(weapon_stats);
1390 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1393 // draw the weapon icon
1394 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1396 if(cvar_or("hud_weaponicons_number", 1))
1397 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1412 float GetAmmoStat(float i)
1416 case 0: return STAT_SHELLS;
1417 case 1: return STAT_NAILS;
1418 case 2: return STAT_ROCKETS;
1419 case 3: return STAT_CELLS;
1420 case 4: return STAT_FUEL;
1425 float GetAmmoItemCode(float i)
1429 case 0: return IT_SHELLS;
1430 case 1: return IT_NAILS;
1431 case 2: return IT_ROCKETS;
1432 case 3: return IT_CELLS;
1433 case 4: return IT_FUEL;
1438 string GetAmmoPicture(float i)
1442 case 0: return "ammo_shells";
1443 case 1: return "ammo_bullets";
1444 case 2: return "ammo_rockets";
1445 case 3: return "ammo_cells";
1446 case 4: return "ammo_fuel";
1451 void HUD_Inventory()
1457 vector pos, mySize, mysize, mypos;
1458 pos = HUD_Panel_GetPos(id);
1459 mySize = HUD_Panel_GetSize(id);
1461 HUD_Panel_DrawBg(id, pos, mySize, 0);
1463 padding = HUD_Panel_GetPadding(id);
1466 pos += '1 1 0' * padding;
1467 mySize -= '2 2 0' * padding;
1471 stat_items = getstati(STAT_ITEMS);
1472 for (i = 0; i < 4; ++i) {
1474 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1478 if(cvar("hud_inventory_onlycurrent")) {
1479 if (stat_items & GetAmmoItemCode(i)) {
1480 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1482 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1484 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1488 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1490 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1491 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1492 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1493 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1495 mysize_x = 0.25 * mySize_x;
1496 mysize_y = mySize_y;
1497 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1499 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1500 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1501 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1502 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1504 mysize_x = 0.5 * mySize_x;
1505 mysize_y = 0.5 * mySize_y;
1506 } else { // arrange vertically
1508 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1509 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1510 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1511 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1513 mysize_x = mySize_x;
1514 mysize_y = 0.25 * mySize_y;
1517 if (stat_items & GetAmmoItemCode(i))
1518 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1519 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1521 if(stat_items & GetAmmoItemCode(i))
1522 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1524 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1526 if(stat_items & GetAmmoItemCode(i))
1527 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1529 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1539 void HUD_Powerups() {
1542 stat_items = getstati(STAT_ITEMS);
1546 if not(stat_items & IT_STRENGTH)
1547 if not(stat_items & IT_INVINCIBLE)
1550 if (getstati(STAT_HEALTH) <= 0)
1555 pos = HUD_Panel_GetPos(id);
1556 mySize = HUD_Panel_GetSize(id);
1558 HUD_Panel_DrawBg(id, pos, mySize, 0);
1560 padding = HUD_Panel_GetPadding(id);
1563 pos += '1 1 0' * padding;
1564 mySize -= '2 2 0' * padding;
1567 float strength_time, shield_time;
1569 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1570 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1580 vector barpos, barsize;
1584 string leftname, rightname;
1585 float leftcnt, rightcnt;
1586 float leftexact, rightexact;
1587 float leftalpha, rightalpha;
1588 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1589 leftname = "strength";
1590 leftcnt = ceil(strength_time);
1591 leftexact = strength_time;
1593 rightname = "shield";
1594 rightcnt = ceil(shield_time);
1595 rightexact = shield_time;
1597 leftname = "shield";
1598 leftcnt = ceil(shield_time);
1599 leftexact = shield_time;
1601 rightname = "strength";
1602 rightcnt = ceil(strength_time);
1603 rightexact = strength_time;
1605 leftalpha = bound(0, leftexact, 1);
1606 rightalpha = bound(0, rightexact, 1);
1608 if (mySize_x/mySize_y > 4)
1612 len = strlen(ftos(leftcnt));
1614 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1615 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1616 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1617 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1618 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1621 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1623 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1626 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1628 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1630 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1631 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1636 len = strlen(ftos(rightcnt));
1638 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1639 barpos = pos + eX * 0.5 * mySize_x;
1640 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1641 picpos = pos + eX * 0.5 * mySize_x;
1642 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1644 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1645 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1646 picpos = pos + eX * mySize_x - eX * mySize_y;
1647 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1650 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1652 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1654 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1655 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1658 else if (mySize_x/mySize_y > 1.5)
1662 len = strlen(ftos(leftcnt));
1664 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1665 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1666 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1667 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1668 numpos = picpos - eX * len * 0.5 * mySize_y;
1671 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1673 numpos = picpos + eX * 0.5 * mySize_y;
1676 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1678 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1680 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1681 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1686 len = strlen(ftos(rightcnt));
1688 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1689 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1690 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1691 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1692 numpos = picpos - eX * len * 0.5 * mySize_y;
1694 barpos = pos + eY * 0.5 * mySize_y;
1695 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1696 picpos = pos + eY * 0.5 * mySize_y;
1697 numpos = picpos + eX * 0.5 * mySize_y;
1700 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1702 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1704 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1705 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1712 len = strlen(ftos(leftcnt));
1714 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1716 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1717 picpos = pos + eX * 0.05 * mySize_x;
1718 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1720 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1721 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1722 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1723 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1726 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1728 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1730 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1731 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1736 len = strlen(ftos(rightcnt));
1738 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1739 barpos = pos + eX * 0.5 * mySize_x;
1740 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1741 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1742 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1744 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1745 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1746 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1747 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1750 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1752 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1754 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1755 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1760 // Health/armor (#3)
1762 void HUD_HealthArmor(void)
1766 pos = HUD_Panel_GetPos(id);
1767 mySize = HUD_Panel_GetSize(id);
1769 HUD_Panel_DrawBg(id, pos, mySize, 0);
1771 padding = HUD_Panel_GetPadding(id);
1774 pos += '1 1 0' * padding;
1775 mySize -= '2 2 0' * padding;
1778 float armor, health;
1779 armor = getstati(STAT_ARMOR);
1780 health = getstati(STAT_HEALTH);
1783 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1797 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1800 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1805 if(v_z) // NOT fully armored
1807 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1809 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1813 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1815 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1817 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1822 vector barpos, barsize;
1826 string leftname, rightname;
1827 float leftcnt, rightcnt;
1828 float leftactive, rightactive;
1829 float leftalpha, rightalpha;
1830 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1835 leftalpha = min((armor+10)/55, 1);
1837 rightname = "health";
1842 leftname = "health";
1847 rightname = "armor";
1851 rightalpha = min((armor+10)/55, 1);
1854 if (mySize_x/mySize_y > 5)
1858 len = strlen(ftos(leftcnt));
1860 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1861 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1862 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1863 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1864 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1867 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1869 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1872 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1873 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1874 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1879 len = strlen(ftos(rightcnt));
1881 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1882 barpos = pos + eX * 0.5 * mySize_x;
1883 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1884 picpos = pos + eX * 0.5 * mySize_x;
1885 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1887 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1888 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1889 picpos = pos + eX * mySize_x - eX * mySize_y;
1890 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1893 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1894 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1895 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1898 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1899 barpos = pos - eX * mySize_x * min(1, fuel/100);
1900 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1903 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1906 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1908 else if (mySize_x/mySize_y > 2)
1912 len = strlen(ftos(leftcnt));
1914 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1915 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1916 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1917 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1918 numpos = picpos - eX * len * 0.5 * mySize_y;
1921 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1923 numpos = picpos + eX * 0.5 * mySize_y;
1926 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1927 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1928 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1933 len = strlen(ftos(rightcnt));
1935 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1936 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1937 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1938 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1939 numpos = picpos - eX * len * 0.5 * mySize_y;
1941 barpos = pos + eY * 0.5 * mySize_y;
1942 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1943 picpos = pos + eY * 0.5 * mySize_y;
1944 numpos = picpos + eX * 0.5 * mySize_y;
1947 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1948 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1949 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1952 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1953 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1954 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1957 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1960 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1966 len = strlen(ftos(leftcnt));
1968 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1970 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1971 picpos = pos + eX * 0.05 * mySize_x;
1972 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1974 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1975 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1976 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1977 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1980 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1981 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1982 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
1987 len = strlen(ftos(rightcnt));
1989 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990 barpos = pos + eX * 0.5 * mySize_x;
1991 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1992 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1993 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1995 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1996 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1997 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1998 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2001 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2002 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2003 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2006 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2008 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2010 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2011 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2014 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2020 // Notification area (#4)
2023 string Weapon_SuicideMessage(float deathtype)
2025 w_deathtype = deathtype;
2026 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2027 return w_deathtypestring;
2030 string Weapon_KillMessage(float deathtype)
2032 w_deathtype = deathtype;
2033 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2034 return w_deathtypestring;
2037 float killnotify_times[10];
2038 float killnotify_deathtype[10];
2039 string killnotify_attackers[10];
2040 string killnotify_victims[10];
2041 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2044 for (i = 9; i > 0; --i) {
2045 killnotify_times[i] = killnotify_times[i-1];
2046 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2047 if(killnotify_attackers[i])
2048 strunzone(killnotify_attackers[i]);
2049 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2050 if(killnotify_victims[i])
2051 strunzone(killnotify_victims[i]);
2052 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2054 killnotify_times[0] = time;
2055 killnotify_deathtype[0] = wpn;
2056 if(killnotify_attackers[0])
2057 strunzone(killnotify_attackers[0]);
2058 killnotify_attackers[0] = strzone(attacker);
2059 if(killnotify_victims[0])
2060 strunzone(killnotify_victims[0]);
2061 killnotify_victims[0] = strzone(victim);
2064 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2067 if(msg == MSG_SUICIDE) {
2068 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2071 w = DEATH_WEAPONOF(type);
2073 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2074 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2076 else if (type == DEATH_KILL)
2077 print ("^1",s1, "^1 couldn't take it anymore\n");
2078 else if (type == DEATH_ROT)
2079 print ("^1",s1, "^1 died\n");
2080 else if (type == DEATH_NOAMMO)
2081 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2082 else if (type == DEATH_CAMP)
2083 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2084 else if (type == DEATH_MIRRORDAMAGE)
2085 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2086 else if (type == DEATH_CHEAT)
2087 print ("^1",s1, "^1 unfairly eliminated themself\n");
2088 else if (type == DEATH_FIRE)
2089 print ("^1",s1, "^1 burned to death\n");
2090 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2091 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2092 if (stof(s2) > 2) // killcount > 2
2093 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2094 } else if(msg == MSG_KILL) {
2095 w = DEATH_WEAPONOF(type);
2097 HUD_KillNotify_Push(s2, s1, w);
2098 if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2099 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2101 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2102 if(cvar("cl_gentle")) {
2103 print ("^1", s1, "^1 took action against a team mate\n");
2105 print ("^1", s1, "^1 mows down a team mate\n");
2107 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2108 if(cvar("cl_gentle"))
2109 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2111 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2113 else if (stof(s2) > 2) {
2114 if(cvar("cl_gentle"))
2115 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2117 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2120 else if(type == KILL_FIRST_BLOOD)
2121 print("^1",s1, "^1 drew first blood", "\n");
2122 else if (type == DEATH_TELEFRAG)
2123 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2124 else if (type == DEATH_DROWN) {
2125 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2126 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2128 else if (type == DEATH_SLIME) {
2129 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2130 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2132 else if (type == DEATH_LAVA) {
2133 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2134 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2136 else if (type == DEATH_FALL) {
2137 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2138 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2140 else if (type == DEATH_SHOOTING_STAR) {
2141 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2142 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2144 else if (type == DEATH_SWAMP) {
2145 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2146 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2148 else if (type == DEATH_HURTTRIGGER && s3 != "")
2150 HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2153 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2155 // bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2157 else if(type == DEATH_SBCRUSH)
2158 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2159 else if(type == DEATH_SBMINIGUN)
2160 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2161 else if(type == DEATH_SBROCKET)
2162 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2163 else if(type == DEATH_SBBLOWUP)
2164 print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2166 else if(type == DEATH_WAKIGUN)
2167 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2168 else if(type == DEATH_WAKIROCKET)
2169 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2170 else if(type == DEATH_WAKIBLOWUP)
2171 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2173 else if(type == DEATH_TURRET)
2174 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2175 else if(type == DEATH_TOUCHEXPLODE)
2176 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2177 else if(type == DEATH_CHEAT)
2178 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2179 else if (type == DEATH_FIRE)
2180 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2181 else if (type == DEATH_CUSTOM)
2182 print ("^1",s1, "^1 ", s2, "\n");
2184 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2185 } else if(msg == MSG_SPREE) {
2186 if(type == KILL_END_SPREE) {
2187 if(cvar("cl_gentle"))
2188 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2190 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2191 } else if(type == KILL_SPREE) {
2192 if(cvar("cl_gentle"))
2193 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2195 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2196 } else if(type == KILL_SPREE_3) {
2197 if(cvar("cl_gentle"))
2198 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2200 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2201 } else if(type == KILL_SPREE_5) {
2202 if(cvar("cl_gentle"))
2203 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2205 print (s1,"^7 unleashes ^1RAGE\n");
2206 } else if(type == KILL_SPREE_10) {
2207 if(cvar("cl_gentle"))
2208 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2210 print (s1,"^7 starts the ^1MASSACRE!\n");
2211 } else if(type == KILL_SPREE_15) {
2212 if(cvar("cl_gentle"))
2213 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2215 print (s1,"^7 executes ^1MAYHEM!\n");
2216 } else if(type == KILL_SPREE_20) {
2217 if(cvar("cl_gentle"))
2218 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2220 print (s1,"^7 is a ^1BERSERKER!\n");
2221 } else if(type == KILL_SPREE_25) {
2222 if(cvar("cl_gentle"))
2223 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2225 print (s1,"^7 inflicts ^1CARNAGE!\n");
2226 } else if(type == KILL_SPREE_30) {
2227 if(cvar("cl_gentle"))
2228 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2230 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2232 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2233 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2234 if (type == DEATH_DROWN) {
2235 if(cvar("cl_gentle"))
2236 print ("^1",s1, "^1 was in the water for too long\n");
2238 print ("^1",s1, "^1 drowned\n");
2240 else if (type == DEATH_SLIME)
2241 print ("^1",s1, "^1 was slimed\n");
2242 else if (type == DEATH_LAVA) {
2243 if(cvar("cl_gentle"))
2244 print ("^1",s1, "^1 found a hot place\n");
2246 print ("^1",s1, "^1 turned into hot slag\n");
2248 else if (type == DEATH_FALL) {
2249 if(cvar("cl_gentle"))
2250 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2252 print ("^1",s1, "^1 hit the ground with a crunch\n");
2254 else if (type == DEATH_SHOOTING_STAR)
2255 print ("^1",s1, "^1 became a shooting star\n");
2256 else if (type == DEATH_SWAMP) {
2257 if(cvar("cl_gentle"))
2258 print ("^1",s1, "^1 discovered a swamp\n");
2260 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2262 else if(type == DEATH_TURRET)
2263 print ("^1",s1, "^1 was mowed down by a turret \n");
2264 else if (type == DEATH_CUSTOM)
2265 print ("^1",s1, "^1 ", s2, "\n");
2266 else if(type == DEATH_TOUCHEXPLODE)
2267 print ("^1",s1, "^1 died in an accident\n");
2268 else if(type == DEATH_CHEAT)
2269 print ("^1",s1, "^1 was unfairly eliminated\n");
2270 else if(type == DEATH_FIRE) {
2271 if(cvar("cl_gentle"))
2272 print ("^1",s1, "^1 felt a little hot\n");
2274 print ("^1",s1, "^1 burnt to death\n");
2277 if(cvar("cl_gentle"))
2278 print ("^1",s1, "^1 needs a restart\n");
2280 print ("^1",s1, "^1 died\n");
2282 } else if(msg == MSG_KILL_ACTION_SPREE) {
2283 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2284 if(cvar("cl_gentle"))
2285 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2287 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2288 } else if(msg == MSG_INFO) {
2289 if(type == INFO_GOTFLAG) {
2290 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2291 print(s1, "^7 got the ", s2, "\n");
2292 } else if(type == INFO_LOSTFLAG) {
2293 HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2294 print(s1, "^7 lost the ", s2, "\n");
2295 } else if(type == INFO_PICKUPFLAG) {
2296 HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2297 print(s1, "^7 picked up the ", s2, "\n");
2298 } else if(type == INFO_RETURNFLAG) {
2299 HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2300 print(s1, "^7 returned the ", s2, "\n");
2306 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2308 void HUD_Centerprint(string s1, float type, float msg)
2310 if(msg == MSG_SUICIDE) {
2311 if (type == DEATH_TEAMCHANGE) {
2312 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2313 } else if (type == DEATH_AUTOTEAMCHANGE) {
2314 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2315 } else if (type == DEATH_CAMP) {
2316 if(cvar("cl_gentle"))
2317 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2319 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2320 } else if (type == DEATH_NOAMMO) {
2321 if(cvar("cl_gentle"))
2322 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2324 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2325 } else if (type == DEATH_ROT) {
2326 if(cvar("cl_gentle"))
2327 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2329 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2330 } else if (type == DEATH_MIRRORDAMAGE) {
2331 if(cvar("cl_gentle"))
2332 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2334 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2335 } else if (type == DEATH_QUIET) {
2337 } else if (type == DEATH_KILL) {
2338 if(cvar("cl_gentle"))
2339 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2341 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2343 } else if(msg == MSG_KILL) {
2344 if (type == KILL_TEAM) {
2345 if(cvar("cl_gentle")) {
2346 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2348 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2350 } else if (type == KILL_FIRST_BLOOD) {
2351 if(cvar("cl_gentle")) {
2352 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2354 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2356 } else if (type == KILL_FIRST_VICTIM) {
2357 if(cvar("cl_gentle")) {
2358 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2360 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2362 } else if (type == KILL_TYPEFRAG) {
2363 if(cvar("cl_gentle")) {
2364 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2366 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2368 } else if (type == KILL_TYPEFRAGGED) {
2369 if(cvar("cl_gentle")) {
2370 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2372 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2374 } else if (type == KILL_FRAG) {
2375 if(cvar("cl_gentle")) {
2376 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2378 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2380 } else if (type == KILL_FRAGGED) {
2381 if(cvar("cl_gentle")) {
2382 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2384 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2387 } else if(msg == MSG_KILL_ACTION) {
2388 // TODO: invent more centerprints here?
2389 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2393 void HUD_Notify (void)
2397 pos = HUD_Panel_GetPos(id);
2398 mySize = HUD_Panel_GetSize(id);
2400 HUD_Panel_DrawBg(id, pos, mySize, 0);
2402 padding = HUD_Panel_GetPadding(id);
2405 pos += '1 1 0' * padding;
2406 mySize -= '2 2 0' * padding;
2409 float entries, height;
2410 entries = bound(1, floor(8 * mySize_y/mySize_x), 10);
2411 height = mySize_y/entries;
2414 fontsize = '0.33 0.33 0' * height;
2418 when = cvar("hud_notify_time");
2420 fadetime = cvar("hud_notify_fadetime");
2425 for(j = 0; j < entries; ++j)
2427 if(cvar("hud_notify_flip"))
2429 else // rather nasty hack for ordering items from the bottom up
2430 i = entries - j - 1;
2434 if(killnotify_times[j] + when > time)
2437 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2441 if(killnotify_times[j] + when > time)
2447 // X [did action to] Y
2448 if(WEP_VALID(killnotify_deathtype[j]))
2450 self = get_weaponinfo(killnotify_deathtype[j]);
2451 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, strcat("weapon", self.netname), '1 0.5 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2452 drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2453 drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2455 else if(killnotify_deathtype[j] == DEATH_FALL)
2457 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.5 * height + eY * 0.25 * height + eY * i * height, "notify_pushoffedge", '1 0.5 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2458 drawcolorcodedstring(pos + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2459 drawcolorcodedstring(pos + eY * 0.33 * height + eX * 0.5 * mySize_x + eX * 0.5 * height + eY * i * height, textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - 0.5 * height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2463 else if(killnotify_deathtype[j] == DEATH_KILL)
2465 drawpic_skin(pos + eY * 0.25 * height + eY * i * height, "notify_selfkill", '1 0.5 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2466 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2468 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2470 if(killnotify_victims[j] == "^1RED^7 flag")
2474 drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2475 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2477 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2479 if(killnotify_victims[j] == "^1RED^7 flag")
2483 drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2484 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2486 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2488 if(killnotify_victims[j] == "^1RED^7 flag")
2492 drawpic_skin(pos + eY * i * height, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2493 drawcolorcodedstring(pos + eX * height + eY * 0.33 * height + eY * i * height, textShortenToWidth(killnotify_attackers[j], mySize_x - height, fontsize, stringwidth_colors), fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2496 /* This will come later.
2499 if(spectatee_status && !intermission)
2501 drawfont = hud_bigfont;
2502 if(spectatee_status == -1)
2505 s = GetPlayerName(spectatee_status - 1);
2506 // spectated player name between HUD and chat area, aligned to the left
2508 pos_y = - 50 - hud_fontsize_spec_y;
2509 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2510 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2511 drawfont = hud_font;
2513 // spectator text in the upper right corner
2514 if(spectatee_status == -1)
2515 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2517 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2519 if(spectatee_status == -1)
2520 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2522 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2524 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2526 if(gametype == GAME_ARENA)
2527 s = "^1Wait for your turn to join";
2528 else if(gametype == GAME_LMS)
2531 sk = playerslots[player_localentnum - 1];
2532 if(sk.(scores[ps_primary]) >= 666)
2533 s = "^1Match has already begun";
2534 else if(sk.(scores[ps_primary]) > 0)
2535 s = "^1You have no more lives left";
2537 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2540 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2542 //show restart countdown:
2543 if (time < getstatf(STAT_GAMESTARTTIME)) {
2545 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2546 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2547 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2550 if(warmup_stage && !intermission)
2552 s = "^2Currently in ^1warmup^2 stage!";
2555 // move more important stuff more to the middle so its more visible
2558 if(mod(time, 1) >= 0.5)
2563 if(ready_waiting && !intermission && !spectatee_status)
2565 if(ready_waiting_for_me)
2568 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2570 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2575 s = strcat("^2Waiting for others to ready up to end warmup...");
2577 s = strcat("^2Waiting for others to ready up...");
2580 else if(warmup_stage && !intermission && !spectatee_status)
2582 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2585 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2587 float ts_min, ts_max;
2588 tm = teams.sort_next;
2591 for(; tm.sort_next; tm = tm.sort_next)
2593 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2595 if(!ts_min) ts_min = tm.team_size;
2596 else ts_min = min(ts_min, tm.team_size);
2597 if(!ts_max) ts_max = tm.team_size;
2598 else ts_max = max(ts_max, tm.team_size);
2600 if ((ts_max - ts_min) > 1)
2602 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2603 tm = GetTeam(myteam, false);
2605 if (tm.team != COLOR_SPECTATOR)
2606 if (tm.team_size == ts_max)
2607 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2621 pos = HUD_Panel_GetPos(id);
2622 mySize = HUD_Panel_GetSize(id);
2624 HUD_Panel_DrawBg(id, pos, mySize, 0);
2626 padding = HUD_Panel_GetPadding(id);
2629 pos += '1 1 0' * padding;
2630 mySize -= '2 2 0' * padding;
2633 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2635 timelimit = getstatf(STAT_TIMELIMIT);
2637 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2638 timeleft = ceil(timeleft);
2639 minutesLeft = floor(timeleft / 60);
2640 secondsLeft = timeleft - minutesLeft*60;
2643 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2644 timer_color = '1 1 1'; //white
2645 else if(minutesLeft >= 1)
2646 timer_color = '1 1 0'; //yellow
2648 timer_color = '1 0 0'; //red
2650 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2651 if (time < getstatf(STAT_GAMESTARTTIME)) {
2652 //while restart is still active, show 00:00
2653 minutes = seconds = 0;
2655 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2656 minutes = floor(elapsedTime / 60);
2657 seconds = elapsedTime - minutes*60;
2660 minutes = minutesLeft;
2661 seconds = secondsLeft;
2666 minutes = min(minutes, 999);
2667 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2668 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2669 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2671 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2676 void HUD_Radar(void)
2680 pos = HUD_Panel_GetPos(id);
2681 mySize = HUD_Panel_GetSize(id);
2683 HUD_Panel_DrawBg(id, pos, mySize, 0);
2685 padding = HUD_Panel_GetPadding(id);
2688 pos += '1 1 0' * padding;
2689 mySize -= '2 2 0' * padding;
2692 local float color1, color2; // color already declared as a global in hud.qc
2695 float scale2d, normalsize, bigsize;
2698 teamradar_origin2d = pos + 0.5 * mySize;
2699 teamradar_size2d = mySize;
2701 if(minimapname == "")
2704 teamradar_loadcvars();
2706 switch(hud_radar_zoommode)
2710 f = current_zoomfraction;
2713 f = 1 - current_zoomfraction;
2723 switch(hud_radar_rotation)
2726 teamradar_angle = view_angles_y - 90;
2729 teamradar_angle = 90 * hud_radar_rotation;
2733 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2734 teamradar_size2d = mySize;
2736 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2738 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2739 if(hud_radar_rotation == 0)
2741 // max-min distance must fit the radar in any rotation
2742 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2746 vector c0, c1, c2, c3, span;
2747 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2748 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2749 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2750 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2752 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2753 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2755 // max-min distance must fit the radar in x=x, y=y
2757 teamradar_size2d_x * scale2d / (1.05 * span_x),
2758 teamradar_size2d_y * scale2d / (1.05 * span_y)
2762 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2763 if(bigsize > normalsize)
2764 normalsize = bigsize;
2768 + (1 - f) * normalsize;
2769 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2770 f * (mi_min + mi_max) * 0.5
2771 + (1 - f) * view_origin);
2773 color1 = GetPlayerColor(player_localentnum-1);
2774 rgb = GetTeamRGB(color1);
2783 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2785 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2786 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2787 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2788 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2789 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2791 color2 = GetPlayerColor(tm.sv_entnum);
2792 //if(color == COLOR_SPECTATOR || color == color2)
2793 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2795 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2797 drawresetcliparea();
2806 pos = HUD_Panel_GetPos(id);
2807 mySize = HUD_Panel_GetSize(id);
2809 HUD_Panel_DrawBg(id, pos, mySize, 0);
2811 padding = HUD_Panel_GetPadding(id);
2814 pos += '1 1 0' * padding;
2815 mySize -= '2 2 0' * padding;
2818 float score, distribution, leader;
2819 float score_len, distr_len;
2820 vector distribution_color;
2822 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2824 // TODO... this (race part) still uses constant coordinates :/
2825 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2826 /*pl = players.sort_next;
2829 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2830 if(pl.scores[ps_primary] == 0)
2833 score = me.(scores[ps_primary]);
2835 float racemin, racesec, racemsec;
2836 float distsec, distmsec, minusplus;
2838 racemin = floor(score/(60 * TIME_FACTOR));
2839 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2840 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2842 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2843 // distribution display
2844 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2846 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2847 distmsec = fabs(distribution);
2849 distsec = floor(fabs(distribution)/TIME_FACTOR);
2850 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2851 if (distribution < 0)
2855 if (distribution <= 0) {
2856 distribution_color = eY;
2857 minusplus = 1; // minusplus 1: always prefix with minus sign
2860 distribution_color = eX;
2861 minusplus = 2; // minusplus 1: always prefix with plus sign
2863 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2864 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2865 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2867 // race record display
2868 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2869 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2871 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2872 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2873 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2875 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2876 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2878 } else if (!teamplay) { // non-teamgames
2879 // me vector := [team/connected frags id]
2880 pl = players.sort_next;
2887 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2891 score = me.(scores[ps_primary]);
2895 if(distribution >= 5) {
2896 distribution_color = eY;
2898 } else if(distribution >= 0) {
2899 distribution_color = '1 1 1';
2901 } else if(distribution >= -5)
2902 distribution_color = '1 1 0';
2904 distribution_color = eX;
2906 score_len = strlen(ftos(score));
2907 distr_len = strlen(ftos(distribution));
2909 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2911 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2912 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2913 } else { // teamgames
2914 float max_fragcount;
2915 max_fragcount = -99;
2918 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2919 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2921 score = tm.(teamscores[ts_primary]);
2926 score_len = strlen(ftos(score));
2928 if (score > max_fragcount)
2929 max_fragcount = score;
2931 if(tm.team == myteam) {
2932 if (max_fragcount == score)
2935 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2936 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2938 if (max_fragcount == score)
2941 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2942 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2951 void HUD_RaceTimer (void) {
2954 pos = HUD_Panel_GetPos(id);
2955 mySize = HUD_Panel_GetSize(id);
2957 HUD_Panel_DrawBg(id, pos, mySize, 0);
2959 padding = HUD_Panel_GetPadding(id);
2962 pos += '1 1 0' * padding;
2963 mySize -= '2 2 0' * padding;
2966 drawfont = hud_bigfont;
2968 string s, forcetime;
2973 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2974 s = "^1Intermediate 1 (+15.42)";
2975 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
2977 else if(race_checkpointtime)
2979 a = bound(0, 2 - (time - race_checkpointtime), 1);
2982 if(a > 0) // just hit a checkpoint?
2984 if(race_checkpoint != 254)
2986 if(race_time && race_previousbesttime)
2987 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2989 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2991 forcetime = TIME_ENCODED_TOSTRING(race_time);
2996 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2998 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2999 if(a > 0) // next one?
3001 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3006 if(s != "" && a > 0)
3008 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3009 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3010 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3014 if(race_penaltytime)
3016 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3019 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3020 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3021 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3022 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3028 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3029 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3030 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3035 if(race_laptime && race_checkpoint != 255)
3037 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3038 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3039 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3044 if(race_mycheckpointtime)
3046 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3047 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3048 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3049 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3050 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3052 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3054 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3055 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3056 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3057 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3058 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3061 if(race_penaltytime && !race_penaltyaccumulator)
3063 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3064 a = bound(0, (1 + t - time), 1);
3068 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3070 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3071 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3072 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3073 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3078 drawfont = hud_font;
3083 float vote_yescount;
3086 float vote_highlighted; // currently selected vote
3088 float vote_active; // is there an active vote?
3089 float vote_prev; // previous state of vote_active to check for a change
3091 float vote_change; // "time" when vote_active changed
3093 void HUD_VoteWindow(void)
3097 pos = HUD_Panel_GetPos(id);
3098 mySize = HUD_Panel_GetSize(id);
3102 if(vote_active != vote_prev) {
3104 vote_prev = vote_active;
3107 if(vote_active || hud_configure)
3108 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3110 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3122 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3124 HUD_Panel_DrawBg(id, pos, mySize, a);
3126 padding = HUD_Panel_GetPadding(id);
3129 pos += '1 1 0' * padding;
3130 mySize -= '2 2 0' * padding;
3133 drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3135 s = "A vote has been called for: ";
3136 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3137 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3139 s = "Configure the HUD";
3140 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3142 // print the yes/no counts
3143 s = strcat("Yes: ", ftos(vote_yescount));
3144 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3145 s = strcat("No: ", ftos(vote_nocount));
3146 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3148 // draw the progress bars
3149 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3150 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3152 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3153 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3155 // draw the highlights
3156 if(vote_highlighted == 1) {
3157 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3158 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3160 else if(vote_highlighted == 2) {
3161 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3162 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3165 drawresetcliparea();
3168 vote_highlighted = 0;
3172 // Mod icons panel (#10)
3175 float mod_active; // is there any active mod icon?
3177 // CTF HUD modicon section
3178 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3179 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3180 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3182 void HUD_Mod_CTF_Reset(void)
3184 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3187 void HUD_Mod_CTF(vector pos, vector mySize)
3189 vector redflag_pos, blueflag_pos;
3190 float f; // every function should have that
3192 float redflag, blueflag; // current status
3193 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3196 stat_items = getstati(STAT_ITEMS);
3197 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3198 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3200 if(redflag || blueflag)
3211 // when status CHANGES, set old status into prevstatus and current status into status
3212 if (redflag != redflag_prevframe)
3214 redflag_statuschange_time = time;
3215 redflag_prevstatus = redflag_prevframe;
3216 redflag_prevframe = redflag;
3219 if (blueflag != blueflag_prevframe)
3221 blueflag_statuschange_time = time;
3222 blueflag_prevstatus = blueflag_prevframe;
3223 blueflag_prevframe = blueflag;
3226 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3227 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3229 float BLINK_FACTOR = 0.15;
3230 float BLINK_BASE = 0.85;
3232 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3234 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3236 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3238 string red_icon, red_icon_prevstatus;
3239 float red_alpha, red_alpha_prevstatus;
3240 red_alpha = red_alpha_prevstatus = 1;
3242 case 1: red_icon = "flag_red_taken"; break;
3243 case 2: red_icon = "flag_red_lost"; break;
3244 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3246 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3247 red_icon = "flag_red_shielded";
3249 red_icon = string_null;
3252 switch(redflag_prevstatus) {
3253 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3254 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3255 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3258 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3259 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3260 red_icon_prevstatus = "flag_red_shielded";
3262 red_icon_prevstatus = string_null;
3266 string blue_icon, blue_icon_prevstatus;
3267 float blue_alpha, blue_alpha_prevstatus;
3268 blue_alpha = blue_alpha_prevstatus = 1;
3270 case 1: blue_icon = "flag_blue_taken"; break;
3271 case 2: blue_icon = "flag_blue_lost"; break;
3272 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3274 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3275 blue_icon = "flag_blue_shielded";
3277 blue_icon = string_null;
3280 switch(blueflag_prevstatus) {
3281 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3282 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3283 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3286 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3287 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3288 blue_icon_prevstatus = "flag_blue_shielded";
3290 blue_icon_prevstatus = string_null;
3294 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3296 blueflag_pos = pos + eX * mySize_y;
3299 redflag_pos = pos + eX * mySize_y;
3302 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3303 if(red_icon_prevstatus && f < 1)
3304 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3306 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3308 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3309 if(blue_icon_prevstatus && f < 1)
3310 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3312 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3315 // Keyhunt HUD modicon section
3316 float kh_runheretime;
3318 void HUD_Mod_KH_Reset(void)
3323 void HUD_Mod_KH(vector pos, vector mySize)
3325 mod_active = 1; // keyhunt should never hide the mod icons panel
3329 vector p, pa, kh_size, kh_asize;
3332 p_y = pos_y + 0.25 * mySize_y;
3334 kh_keys = getstati(STAT_KH_KEYS);
3336 kh_size_x = mySize_x * 0.25;
3337 kh_size_y = 0.75 * mySize_y;
3339 pa = p - eY * 0.25 * mySize_y;
3341 kh_asize_x = mySize_x * 0.25;
3342 kh_asize_y = mySize_y * 0.25;
3348 for(i = 0; i < 4; ++i)
3350 key = floor(kh_keys / pow(32, i)) & 31;
3352 if(keyteam == 30 && keycount <= 4)
3354 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3358 // this yields 8 exactly if "RUN HERE" shows
3363 kh_runheretime = time;
3364 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3369 for(i = 0; i < 4; ++i)
3371 key = floor(kh_keys / pow(32, i)) & 31;
3384 default: // owned or dropped
3389 a = a * hud_fg_alpha;
3390 aa = aa * hud_fg_alpha;
3396 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3399 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3402 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3405 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3410 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3413 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3416 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3419 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3422 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3426 p_x += 0.25 * mySize_x;
3427 pa_x += 0.25 * mySize_x;
3431 // Nexball HUD mod icon
3432 void HUD_Mod_NexBall(vector pos, vector mySize)
3434 float stat_items, nb_pb_starttime, dt, p;
3436 stat_items = getstati(STAT_ITEMS);
3437 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3439 if (stat_items & IT_KEY1)
3444 //Manage the progress bar if any
3445 if (nb_pb_starttime > 0)
3447 dt = mod(time - nb_pb_starttime, nb_pb_period);
3448 // one period of positive triangle
3449 p = 2 * dt / nb_pb_period;
3454 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3457 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3459 if (stat_items & IT_KEY1)
3460 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3463 // Race/CTS HUD mod icons
3464 float crecordtime_prev; // last remembered crecordtime
3465 float crecordtime_change_time; // time when crecordtime last changed
3466 float srecordtime_prev; // last remembered srecordtime
3467 float srecordtime_change_time; // time when srecordtime last changed
3469 float race_status_time;
3470 float race_status_prev;
3471 string race_status_name_prev;
3472 void HUD_Mod_Race(vector pos, vector mySize)
3474 mod_active = 1; // race should never hide the mod icons panel
3476 me = playerslots[player_localentnum - 1];
3478 float f; // yet another function has this
3479 score = me.(scores[ps_primary]);
3481 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3482 return; // no records in the actual race
3484 drawfont = hud_bigfont;
3486 // clientside personal record
3488 if(gametype == GAME_CTS)
3492 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3494 if(score && (score < t || !t)) {
3495 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3496 if(cvar("cl_autodemo_delete_keeprecords"))
3498 f = cvar("cl_autodemo_delete");
3500 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3504 if(t != crecordtime_prev) {
3505 crecordtime_prev = t;
3506 crecordtime_change_time = time;
3508 f = time - crecordtime_change_time;
3511 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3512 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3514 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3515 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3516 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3517 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3521 t = race_server_record;
3522 if(t != srecordtime_prev) {
3523 srecordtime_prev = t;
3524 srecordtime_change_time = time;
3526 f = time - srecordtime_change_time;
3529 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3530 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3532 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3533 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3534 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3535 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3538 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3539 race_status_time = time + 5;
3540 race_status_prev = race_status;
3541 if (race_status_name_prev)
3542 strunzone(race_status_name_prev);
3543 race_status_name_prev = strzone(race_status_name);
3546 pos_x += mySize_x/2;
3549 a = bound(0, race_status_time - time, 1);
3552 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3556 rank = race_CheckName(race_status_name);
3558 rankname = race_PlaceName(rank);
3560 if(race_status == 0)
3561 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3562 else if(race_status == 1) {
3563 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3564 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3565 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3566 } else if(race_status == 2) {
3567 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3568 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3570 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3571 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3572 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3573 } else if(race_status == 3) {
3574 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3575 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3576 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3579 if (race_status_time - time <= 0) {
3580 race_status_prev = -1;
3582 if(race_status_name)
3583 strunzone(race_status_name);
3584 race_status_name = string_null;
3585 if(race_status_name_prev)
3586 strunzone(race_status_name_prev);
3587 race_status_name_prev = string_null;
3589 drawfont = hud_font;
3592 float mod_prev; // previous state of mod_active to check for a change
3594 float mod_change; // "time" when mod_active changed
3596 void HUD_ModIcons(void)
3598 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3603 pos = HUD_Panel_GetPos(id);
3604 mySize = HUD_Panel_GetSize(id);
3606 if(mod_active != mod_prev) {
3608 mod_prev = mod_active;
3611 if(mod_active || hud_configure)
3612 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3614 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3617 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3620 padding = HUD_Panel_GetPadding(id);
3623 pos += '1 1 0' * padding;
3624 mySize -= '2 2 0' * padding;
3627 // these MUST be ran in order to update mod_active
3628 if(gametype == GAME_KEYHUNT)
3629 HUD_Mod_KH(pos, mySize);
3630 else if(gametype == GAME_CTF || hud_configure)
3631 HUD_Mod_CTF(pos, mySize);
3632 else if(gametype == GAME_NEXBALL)
3633 HUD_Mod_NexBall(pos, mySize);
3634 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3635 HUD_Mod_Race(pos, mySize);
3638 // Draw pressed keys (#11)
3640 void HUD_DrawPressedKeys(void)
3644 pos = HUD_Panel_GetPos(id);
3645 mySize = HUD_Panel_GetSize(id);
3647 HUD_Panel_DrawBg(id, pos, mySize, 0);
3649 padding = HUD_Panel_GetPadding(id);
3652 pos += '1 1 0' * padding;
3653 mySize -= '2 2 0' * padding;
3658 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3659 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3660 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3661 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3662 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3663 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3664 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3665 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3668 // Handle chat as a panel (#12)
3670 float chat_prevtime;
3675 pos = HUD_Panel_GetPos(id);
3676 mySize = HUD_Panel_GetSize(id);
3678 HUD_Panel_DrawBg(id, pos, mySize, 0);
3680 padding = HUD_Panel_GetPadding(id);
3683 pos += '1 1 0' * padding;
3684 mySize -= '2 2 0' * padding;
3687 cvar_set("con_csqcpositioning", "1");
3689 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3690 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3692 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3693 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3697 if(chat_prevtime != floor(time/5))
3699 chat_prevtime = floor(time/5);
3702 sound_prev = cvar("con_chatsound");
3704 // disable chat bleep
3705 cvar_set("con_chatsound", "0");
3706 print("\x01Player^7: This is the chat area\n");
3707 cvar_set("con_chatsound", ftos(sound_prev));
3718 void HUD_ShowSpeed(void)
3721 float pos, conversion_factor;
3722 string speed, zspeed, unit;
3724 switch(cvar("cl_showspeed_unit"))
3729 conversion_factor = 1.0;
3733 conversion_factor = 1.0;
3737 conversion_factor = 0.0254;
3741 conversion_factor = 0.0254 * 3.6;
3745 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3749 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3753 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3755 numsize_x = numsize_y = cvar("cl_showspeed_size");
3756 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3758 drawfont = hud_bigfont;
3759 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3761 if (cvar("cl_showspeed_z") == 1) {
3762 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3763 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3766 drawfont = hud_font;
3769 vector acc_prevspeed;
3773 void HUD_ShowAcceleration(void)
3775 float acceleration, sz, scale, alpha, f;
3776 vector pos, top, rgb;
3777 top_x = vid_conwidth/2;
3780 f = time - acc_prevtime;
3781 if(cvar("cl_showacceleration_z"))
3782 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3784 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3785 acc_prevspeed = pmove_vel;
3786 acc_prevtime = time;
3788 f = bound(0, f * 10, 1);
3789 acc_avg = acc_avg * (1 - f) + acceleration * f;
3790 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3792 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3794 sz = cvar("cl_showacceleration_size");
3795 scale = cvar("cl_showacceleration_scale");
3796 alpha = cvar("cl_showacceleration_alpha");
3797 if (cvar("cl_showacceleration_color_custom"))
3798 rgb = stov(cvar_string("cl_showacceleration_color"));
3801 if (acceleration < 0) {
3802 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3803 } else if (acceleration > 0) {
3804 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3808 if (acceleration > 0)
3809 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3810 else if (acceleration < 0)
3811 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3814 void HUD_Reset (void)
3816 // reset gametype specific icons
3817 if(gametype == GAME_KEYHUNT)
3819 else if(gametype == GAME_CTF)
3820 HUD_Mod_CTF_Reset();
3823 void HUD_Main (void)
3825 hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3827 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3828 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3829 hud_color_bg_team = cvar("hud_color_bg_team");
3831 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3832 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3834 hud_configure = cvar("_hud_configure");
3838 // HUD configure visible grid
3839 if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3843 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3845 drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3848 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3850 drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3854 if(cvar_string("hud_dock") != "")
3855 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3857 if(HUD_Panel_CheckActive(0))
3859 if(HUD_Panel_CheckActive(1))
3861 if(HUD_Panel_CheckActive(2))
3863 if(HUD_Panel_CheckActive(3))
3865 if(HUD_Panel_CheckActive(4))
3867 if(HUD_Panel_CheckActive(5))
3870 if(HUD_Panel_CheckActive(6))
3871 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3873 if(HUD_Panel_CheckActive(7))
3875 if(HUD_Panel_CheckActive(8))
3876 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3878 if(HUD_Panel_CheckActive(9))
3880 if(HUD_Panel_CheckActive(10))
3883 if(HUD_Panel_CheckActive(11))
3884 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3885 HUD_DrawPressedKeys();
3886 if(HUD_Panel_CheckActive(12))
3889 cvar_set("con_csqcpositioning", "0");
3891 // TODO hud_'ify these
3892 if (cvar("cl_showspeed"))
3894 if (cvar("cl_showacceleration"))
3895 HUD_ShowAcceleration();