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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
426         if(fh >= 0)
427         {
428                 HUD_Write_Cvar_q("hud_skin");
429                 HUD_Write_Cvar_q("hud_panel_bg");
430                 HUD_Write_Cvar_q("hud_panel_bg_color");
431                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
432                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
433                 HUD_Write_Cvar_q("hud_panel_bg_border");
434                 HUD_Write_Cvar_q("hud_panel_bg_padding");
435                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
436                 HUD_Write("\n");
437
438                 HUD_Write_Cvar_q("hud_dock");
439                 HUD_Write_Cvar_q("hud_dock_color");
440                 HUD_Write_Cvar_q("hud_dock_color_team");
441                 HUD_Write_Cvar_q("hud_dock_alpha");
442                 HUD_Write("\n");
443
444                 HUD_Write_Cvar_q("hud_progressbar_alpha");
445                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
446                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
447                 HUD_Write_Cvar_q("hud_progressbar_health_color");
448                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
449                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
450                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
451                 HUD_Write("\n");
452
453                 HUD_Write_Cvar_q("_hud_panelorder");
454                 HUD_Write("\n");
455
456                 HUD_Write_Cvar_q("hud_configure_grid");
457                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
458                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
459                 HUD_Write("\n");
460
461                 HUD_Write_Cvar_q("scr_centerpos");
462                 HUD_Write("\n");
463
464                 // common cvars for all panels
465                 float i;
466                 for (i = 0; i < HUD_PANEL_NUM; ++i)
467                 {
468                         HUD_Panel_GetName(i);
469
470                         HUD_Write_PanelCvar_n("");
471                         HUD_Write_PanelCvar_q("_pos");
472                         HUD_Write_PanelCvar_q("_size");
473                         HUD_Write_PanelCvar_q("_bg");
474                         HUD_Write_PanelCvar_q("_bg_color");
475                         HUD_Write_PanelCvar_q("_bg_color_team");
476                         HUD_Write_PanelCvar_q("_bg_alpha");
477                         HUD_Write_PanelCvar_q("_bg_border");
478                         HUD_Write_PanelCvar_q("_bg_padding");
479                         switch(i) {
480                                 case HUD_PANEL_WEAPONS:
481                                         HUD_Write_PanelCvar_q("_complainbubble");
482                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
483                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
486                                         HUD_Write_PanelCvar_q("_ammo_color");
487                                         HUD_Write_PanelCvar_q("_ammo_alpha");
488                                         HUD_Write_PanelCvar_q("_aspect");
489                                         break;
490                                 case HUD_PANEL_AMMO:
491                                         HUD_Write_PanelCvar_q("_onlycurrent");
492                                         HUD_Write_PanelCvar_q("_iconalign");
493                                         break;
494                                 case HUD_PANEL_POWERUPS:
495                                         HUD_Write_PanelCvar_q("_flip");
496                                         HUD_Write_PanelCvar_q("_iconalign");
497                                         HUD_Write_PanelCvar_q("_baralign");
498                                         HUD_Write_PanelCvar_q("_progressbar");
499                                         break;
500                                 case HUD_PANEL_HEALTHARMOR:
501                                         HUD_Write_PanelCvar_q("_flip");
502                                         HUD_Write_PanelCvar_q("_iconalign");
503                                         HUD_Write_PanelCvar_q("_baralign");
504                                         HUD_Write_PanelCvar_q("_progressbar");
505                                         break;
506                                 case HUD_PANEL_NOTIFY:
507                                         HUD_Write_PanelCvar_q("_flip");
508                                         HUD_Write_PanelCvar_q("_print");
509                                         break;
510                                 case HUD_PANEL_RADAR:
511                                         HUD_Write_PanelCvar_q("_foreground_alpha");
512                                         break;
513                                 case HUD_PANEL_VOTE:
514                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
515                                         break;
516                                 case HUD_PANEL_PRESSEDKEYS:
517                                         HUD_Write_PanelCvar_q("_aspect");
518                                         break;
519                                 case HUD_PANEL_INFOMESSAGES:
520                                         HUD_Write_PanelCvar_q("_flip");
521                                         break;
522                         }
523                         HUD_Write("\n");
524                 }
525                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
526
527                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
528                 fclose(fh);
529         }
530         else
531                 print("^1Couldn't write to hud_", autocvar_hud_skin, "_", cfgname, ".cfg\n");
532 }
533
534 const float hlBorderSize = 4;
535 const string hlBorder = "gfx/hud/default/border_highlighted";
536 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
537 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
538 {
539         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
540         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
541         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544 }
545
546 // draw the background/borders
547 #define HUD_Panel_DrawBg(alpha)\
548 if(panel_bg != "0")\
549         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
550 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
551 {\
552         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
553 } ENDS_WITH_CURLY_BRACE
554
555 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
556 {
557         if(!alpha)
558                 return;
559
560         string pic;
561         if(vertical) {
562                 pic = strcat(hud_skin_path, "/statusbar_vertical");
563                 if(precache_pic(pic) == "") {
564                         pic = "gfx/hud/default/statusbar_vertical";
565                 }
566                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
567                 if(mySize_y/mySize_x > 2)
568                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
569                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
570         } else {
571                 pic = strcat(hud_skin_path, "/statusbar");
572                 if(precache_pic(pic) == "") {
573                         pic = "gfx/hud/default/statusbar";
574                 }
575                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
576                 if(mySize_x/mySize_y > 2)
577                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
578                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
579         }
580 }
581
582 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
583 {
584         if(!alpha)
585                 return;
586
587         string pic;
588         pic = strcat(hud_skin_path, "/num_leading");
589         if(precache_pic(pic) == "") {
590                 pic = "gfx/hud/default/num_leading";
591         }
592
593         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
594         if(mySize_x/mySize_y > 2)
595                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
596         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
597 }
598
599 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
600 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
601 {
602         float i;
603
604         vector myTarget;
605         myTarget = myPos;
606
607         vector myCenter;
608         vector targCenter;
609         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
610         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611
612         for (i = 0; i < HUD_PANEL_NUM; ++i) {
613                 if(i == highlightedPanel || !panel_enabled)
614                         continue;
615
616                 HUD_Panel_UpdatePosSizeForId(i);
617
618                 panel_pos -= '1 1 0' * panel_bg_border;
619                 panel_size += '2 2 0' * panel_bg_border;
620
621                 if(myPos_y + mySize_y < panel_pos_y)
622                         continue;
623                 if(myPos_y > panel_pos_y + panel_size_y)
624                         continue;
625
626                 if(myPos_x + mySize_x < panel_pos_x)
627                         continue;
628                 if(myPos_x > panel_pos_x + panel_size_x)
629                         continue;
630
631                 // OK, there IS a collision.
632
633                 myCenter_x = myPos_x + 0.5 * mySize_x;
634                 myCenter_y = myPos_y + 0.5 * mySize_y;
635
636                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
637                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
638
639                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
640                 {
641                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642                                 myTarget_x = panel_pos_x - mySize_x;
643                         else // push it upwards
644                                 myTarget_y = panel_pos_y - mySize_y;
645                 }
646                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
647                 {
648                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
649                                 myTarget_x = panel_pos_x + panel_size_x;
650                         else // push it upwards
651                                 myTarget_y = panel_pos_y - mySize_y;
652                 }
653                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
654                 {
655                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656                                 myTarget_x = panel_pos_x - mySize_x;
657                         else // push it downwards
658                                 myTarget_y = panel_pos_y + panel_size_y;
659                 }
660                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
661                 {
662                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
663                                 myTarget_x = panel_pos_x + panel_size_x;
664                         else // push it downwards
665                                 myTarget_y = panel_pos_y + panel_size_y;
666                 }
667                 //if(cvar("hud_configure_checkcollisions_debug"))
668                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
669         }
670
671         return myTarget;
672 }
673
674 void HUD_Panel_SetPos(vector pos)
675 {
676         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
677         vector mySize;
678         mySize = panel_size;
679
680         //if(cvar("hud_configure_checkcollisions_debug"))
681                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
682
683         if(autocvar_hud_configure_grid)
684         {
685                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
686                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
687         }
688
689         if(hud_configure_checkcollisions)
690                 pos = HUD_Panel_CheckMove(pos, mySize);
691
692         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
693         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
694
695         string s;
696         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
697
698         HUD_Panel_GetName(highlightedPanel);
699         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
700 }
701
702 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
703 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
704         float i;
705
706         vector targEndPos;
707
708         float dist_x, dist_y;
709         float ratio;
710         ratio = mySize_x/mySize_y;
711
712         for (i = 0; i < HUD_PANEL_NUM; ++i) {
713                 if(i == highlightedPanel || !panel_enabled)
714                         continue;
715
716                 HUD_Panel_UpdatePosSizeForId(i);
717
718                 panel_pos -= '1 1 0' * panel_bg_border;
719                 panel_size += '2 2 0' * panel_bg_border;
720
721                 targEndPos = panel_pos + panel_size;
722
723                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
724                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
725                         continue;
726
727                 if (resizeCorner == 1)
728                 {
729                         // check if this panel is on our way
730                         if (resizeorigin_x <= panel_pos_x)
731                                 continue;
732                         if (resizeorigin_y <= panel_pos_y)
733                                 continue;
734                         if (targEndPos_x <= resizeorigin_x - mySize_x)
735                                 continue;
736                         if (targEndPos_y <= resizeorigin_y - mySize_y)
737                                 continue;
738
739                         // there is a collision:
740                         // detect which side of the panel we are facing is actually limiting the resizing
741                         // (which side the resize direction finds for first) and reduce the size up to there
742                         //
743                         // dist is the distance between resizeorigin and the "analogous" point of the panel
744                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
745                         dist_x = resizeorigin_x - targEndPos_x;
746                         dist_y = resizeorigin_y - targEndPos_y;
747                         if (dist_y <= 0 || dist_x / dist_y > ratio)
748                                 mySize_x = min(mySize_x, dist_x);
749                         else
750                                 mySize_y = min(mySize_y, dist_y);
751                 }
752                 else if (resizeCorner == 2)
753                 {
754                         if (resizeorigin_x >= targEndPos_x)
755                                 continue;
756                         if (resizeorigin_y <= panel_pos_y)
757                                 continue;
758                         if (panel_pos_x >= resizeorigin_x + mySize_x)
759                                 continue;
760                         if (targEndPos_y <= resizeorigin_y - mySize_y)
761                                 continue;
762
763                         dist_x = panel_pos_x - resizeorigin_x;
764                         dist_y = resizeorigin_y - targEndPos_y;
765                         if (dist_y <= 0 || dist_x / dist_y > ratio)
766                                 mySize_x = min(mySize_x, dist_x);
767                         else
768                                 mySize_y = min(mySize_y, dist_y);
769                 }
770                 else if (resizeCorner == 3)
771                 {
772                         if (resizeorigin_x <= panel_pos_x)
773                                 continue;
774                         if (resizeorigin_y >= targEndPos_y)
775                                 continue;
776                         if (targEndPos_x <= resizeorigin_x - mySize_x)
777                                 continue;
778                         if (panel_pos_y >= resizeorigin_y + mySize_y)
779                                 continue;
780
781                         dist_x = resizeorigin_x - targEndPos_x;
782                         dist_y = panel_pos_y - resizeorigin_y;
783                         if (dist_y <= 0 || dist_x / dist_y > ratio)
784                                 mySize_x = min(mySize_x, dist_x);
785                         else
786                                 mySize_y = min(mySize_y, dist_y);
787                 }
788                 else if (resizeCorner == 4)
789                 {
790                         if (resizeorigin_x >= targEndPos_x)
791                                 continue;
792                         if (resizeorigin_y >= targEndPos_y)
793                                 continue;
794                         if (panel_pos_x >= resizeorigin_x + mySize_x)
795                                 continue;
796                         if (panel_pos_y >= resizeorigin_y + mySize_y)
797                                 continue;
798
799                         dist_x = panel_pos_x - resizeorigin_x;
800                         dist_y = panel_pos_y - resizeorigin_y;
801                         if (dist_y <= 0 || dist_x / dist_y > ratio)
802                                 mySize_x = min(mySize_x, dist_x);
803                         else
804                                 mySize_y = min(mySize_y, dist_y);
805                 }
806                 //if(cvar("hud_configure_checkcollisions_debug"))
807                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
808         }
809
810         return mySize;
811 }
812
813 void HUD_Panel_SetPosSize(vector mySize)
814 {
815         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
816         vector resizeorigin;
817         resizeorigin = panel_click_resizeorigin;
818         vector myPos;
819
820         // minimum panel size cap
821         mySize_x = max(0.025 * vid_conwidth, mySize_x);
822         mySize_y = max(0.025 * vid_conheight, mySize_y);
823
824         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
825         {
826                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
827                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
828         }
829
830         // collision testing|
831         // -----------------+
832
833         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
834         if(resizeCorner == 1) {
835                 myPos_x = resizeorigin_x - mySize_x;
836                 myPos_y = resizeorigin_y - mySize_y;
837         } else if(resizeCorner == 2) {
838                 myPos_x = resizeorigin_x;
839                 myPos_y = resizeorigin_y - mySize_y;
840         } else if(resizeCorner == 3) {
841                 myPos_x = resizeorigin_x - mySize_x;
842                 myPos_y = resizeorigin_y;
843         } else { // resizeCorner == 4
844                 myPos_x = resizeorigin_x;
845                 myPos_y = resizeorigin_y;
846         }
847
848         // left/top screen edges
849         if(myPos_x < 0)
850                 mySize_x = mySize_x + myPos_x;
851         if(myPos_y < 0)
852                 mySize_y = mySize_y + myPos_y;
853
854         // bottom/right screen edges
855         if(myPos_x + mySize_x > vid_conwidth)
856                 mySize_x = vid_conwidth - myPos_x;
857         if(myPos_y + mySize_y > vid_conheight)
858                 mySize_y = vid_conheight - myPos_y;
859
860         //if(cvar("hud_configure_checkcollisions_debug"))
861                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
862
863         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
864         if(autocvar_hud_configure_grid)
865         {
866                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
867                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
868         }
869
870         if(hud_configure_checkcollisions)
871                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
872
873         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
874         mySize_x = max(0.025 * vid_conwidth, mySize_x);
875         mySize_y = max(0.025 * vid_conheight, mySize_y);
876
877         // do another pos check, as size might have changed by now
878         if(resizeCorner == 1) {
879                 myPos_x = resizeorigin_x - mySize_x;
880                 myPos_y = resizeorigin_y - mySize_y;
881         } else if(resizeCorner == 2) {
882                 myPos_x = resizeorigin_x;
883                 myPos_y = resizeorigin_y - mySize_y;
884         } else if(resizeCorner == 3) {
885                 myPos_x = resizeorigin_x - mySize_x;
886                 myPos_y = resizeorigin_y;
887         } else { // resizeCorner == 4
888                 myPos_x = resizeorigin_x;
889                 myPos_y = resizeorigin_y;
890         }
891
892         //if(cvar("hud_configure_checkcollisions_debug"))
893                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
894
895         HUD_Panel_GetName(highlightedPanel);
896         string s;
897         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
898         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
899
900         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
901         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
902 }
903
904 float mouseClicked;
905 float prevMouseClicked; // previous state
906 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
907 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
908
909 float pressed_key_time;
910 void HUD_Panel_Arrow_Action(float nPrimary)
911 {
912         if (highlightedPanel_prev == -1 || mouseClicked)
913                 return;
914
915         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
916
917         float step;
918         if(autocvar_hud_configure_grid)
919         {
920                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
921                 {
922                         if (hudShiftState & S_SHIFT)
923                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
924                         else
925                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
926                 }
927                 else
928                 {
929                         if (hudShiftState & S_SHIFT)
930                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
931                         else
932                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
933                 }
934         }
935         else
936         {
937                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
938                         step = vid_conheight;
939                 else
940                         step = vid_conwidth;
941                 if (hudShiftState & S_SHIFT)
942                         step = (step / 256); // more precision
943                 else
944                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
945         }
946
947         highlightedPanel = highlightedPanel_prev;
948
949         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
950
951         vector prev_pos, prev_size;
952         prev_pos = panel_pos;
953         prev_size = panel_size;
954
955         if (hudShiftState & S_ALT) // resize
956         {
957                 highlightedAction = 1;
958                 if(nPrimary == K_UPARROW)
959                         resizeCorner = 1;
960                 else if(nPrimary == K_RIGHTARROW)
961                         resizeCorner = 2;
962                 else if(nPrimary == K_LEFTARROW)
963                         resizeCorner = 3;
964                 else // if(nPrimary == K_DOWNARROW)
965                         resizeCorner = 4;
966
967                 // ctrl+arrow reduces the size, instead of increasing it
968                 // Note that ctrl disables collisions check too, but it's fine
969                 // since we don't collide with anything reducing the size
970                 if (hudShiftState & S_CTRL) {
971                         step = -step;
972                         resizeCorner = 5 - resizeCorner;
973                 }
974
975                 vector mySize;
976                 mySize = panel_size;
977                 panel_click_resizeorigin = panel_pos;
978                 if(resizeCorner == 1) {
979                         panel_click_resizeorigin += mySize;
980                         mySize_y += step;
981                 } else if(resizeCorner == 2) {
982                         panel_click_resizeorigin_y += mySize_y;
983                         mySize_x += step;
984                 } else if(resizeCorner == 3) {
985                         panel_click_resizeorigin_x += mySize_x;
986                         mySize_x += step;
987                 } else { // resizeCorner == 4
988                         mySize_y += step;
989                 }
990                 HUD_Panel_SetPosSize(mySize);
991         }
992         else // move
993         {
994                 highlightedAction = 2;
995                 vector pos;
996                 pos = panel_pos;
997                 if(nPrimary == K_UPARROW)
998                         pos_y -= step;
999                 else if(nPrimary == K_DOWNARROW)
1000                         pos_y += step;
1001                 else if(nPrimary == K_LEFTARROW)
1002                         pos_x -= step;
1003                 else // if(nPrimary == K_RIGHTARROW)
1004                         pos_x += step;
1005
1006                 HUD_Panel_SetPos(pos);
1007         }
1008
1009         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1010
1011         if (prev_pos != panel_pos || prev_size != panel_size)
1012         {
1013                 // backup!
1014                 panel_pos_backup = prev_pos;
1015                 panel_size_backup = prev_size;
1016                 highlightedPanel_backup = highlightedPanel;
1017         }
1018 }
1019
1020 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1021 {
1022         string s;
1023
1024         if(!autocvar__hud_configure)
1025                 return false;
1026
1027         // allow console bind to work
1028         string con_keys;
1029         float keys;
1030         con_keys = findkeysforcommand("toggleconsole");
1031         keys = tokenize(con_keys);
1032
1033         float hit_con_bind, i;
1034         for (i = 0; i < keys; ++i)
1035         {
1036                 if(nPrimary == stof(argv(i)))
1037                         hit_con_bind = 1;
1038         }
1039
1040         if(bInputType == 0) {
1041                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1042                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1043                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1044         }
1045         else if(bInputType == 1) {
1046                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1047                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1048                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1049         }
1050
1051         if(nPrimary == K_MOUSE1)
1052         {
1053                 if(bInputType == 0) { // key pressed
1054                         mouseClicked = 1;
1055                         return true;
1056                 }
1057                 else if(bInputType == 1) {// key released
1058                         mouseClicked = 0;
1059                         return true;
1060                 }
1061         }
1062         else if(nPrimary == K_ESCAPE)
1063         {
1064                 if (bInputType == 1)
1065                         return true;
1066                 menu_enabled = 1;
1067                 menu_enabled_time = time;
1068                 localcmd("menu_showhudexit\n");
1069         }
1070         else if(hudShiftState & S_CTRL)
1071         {
1072                 if (mouseClicked)
1073                         return true;
1074
1075                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1076                 {
1077                         if (bInputType == 1)
1078                                 return true;
1079
1080                         if (highlightedPanel_prev != -1)
1081                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1082                         else
1083                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1084                 }
1085                 if(nPrimary == 'c') // copy highlighted panel size
1086                 {
1087                         if (bInputType == 1)
1088                                 return true;
1089
1090                         if (highlightedPanel_prev != -1)
1091                         {
1092                                 panel_size_copied = panel_size;
1093                                 highlightedPanel_copied = highlightedPanel_prev;
1094                         }
1095                 }
1096                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1097                 {
1098                         if (bInputType == 1)
1099                                 return true;
1100
1101                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1102                                 return true;
1103
1104                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1105
1106                         // reduce size if it'd go beyond screen boundaries
1107                         vector tmp_size = panel_size_copied;
1108                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1109                                 tmp_size_x = vid_conwidth - panel_pos_x;
1110                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1111                                 tmp_size_y = vid_conheight - panel_pos_y;
1112
1113                         if (panel_size == tmp_size)
1114                                 return true;
1115
1116                         // backup first!
1117                         panel_pos_backup = panel_pos;
1118                         panel_size_backup = panel_size;
1119                         highlightedPanel_backup = highlightedPanel_prev;
1120
1121                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1122                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1123                 }
1124                 else if(nPrimary == 'z') // undo last action
1125                 {
1126                         if (bInputType == 1)
1127                                 return true;
1128                         //restore previous values
1129                         if (highlightedPanel_backup != -1)
1130                         {
1131                                 HUD_Panel_GetName(highlightedPanel_backup);
1132                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1133                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1134                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1135                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1136                                 highlightedPanel_backup = -1;
1137                         }
1138                 }
1139         }
1140         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1141         {
1142                 if (bInputType == 1)
1143                 {
1144                         pressed_key_time = 0;
1145                         return true;
1146                 }
1147                 else if (pressed_key_time == 0)
1148                         pressed_key_time = time;
1149
1150                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1151         }
1152         else if(hit_con_bind)
1153                 return false;
1154
1155         return true; // Suppress ALL other input
1156 }
1157
1158 float HUD_Panel_HighlightCheck()
1159 {
1160         float i, j, border;
1161         vector panelPos;
1162         vector panelSize;
1163
1164         while(j <= HUD_PANEL_NUM)
1165         {
1166                 i = panel_order[j];
1167                 j += 1;
1168
1169                 HUD_Panel_UpdatePosSizeForId(i);
1170
1171                 panelPos = panel_pos;
1172                 panelSize = panel_size;
1173                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1174
1175                 // move
1176                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1177                 {
1178                         return 1;
1179                 }
1180                 // resize from topleft border
1181                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1182                 {
1183                         return 2;
1184                 }
1185                 // resize from topright border
1186                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1187                 {
1188                         return 3;
1189                 }
1190                 // resize from bottomleft border
1191                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1192                 {
1193                         return 3;
1194                 }
1195                 // resize from bottomright border
1196                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1197                 {
1198                         return 2;
1199                 }
1200         }
1201         return 0;
1202 }
1203
1204 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1205 void HUD_Panel_FirstInDrawQ(float id)
1206 {
1207         float i;
1208         var float place = -1;
1209         // find out where in the array our current id is, save into place
1210         for(i = 0; i < HUD_PANEL_NUM; ++i)
1211         {
1212                 if(panel_order[i] == id)
1213                 {
1214                         place = i;
1215                         break;
1216                 }
1217         }
1218         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1219         if(place == -1)
1220                 place = HUD_PANEL_NUM - 1;
1221
1222         // move all ids up by one step in the array until "place"
1223         for(i = place; i > 0; --i)
1224         {
1225                 panel_order[i] = panel_order[i-1];
1226         }
1227         // now save the new top id
1228         panel_order[0] = id;
1229         
1230         // let's save them into the cvar by some strcat trickery
1231         string s;
1232         for(i = 0; i < HUD_PANEL_NUM; ++i)
1233         {
1234                 s = strcat(s, ftos(panel_order[i]), " ");
1235         }
1236         cvar_set("_hud_panelorder", s);
1237         if(hud_panelorder_prev)
1238                 strunzone(hud_panelorder_prev);
1239         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1240 }
1241
1242 void HUD_Panel_Highlight()
1243 {
1244         float i, j, border;
1245         vector panelPos;
1246         vector panelSize;
1247
1248         while(j <= HUD_PANEL_NUM)
1249         {
1250                 i = panel_order[j];
1251                 j += 1;
1252
1253                 HUD_Panel_UpdatePosSizeForId(i);
1254
1255                 panelPos = panel_pos;
1256                 panelSize = panel_size;
1257                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1258
1259                 // move
1260                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1261                 {
1262                         highlightedPanel = i;
1263                         HUD_Panel_FirstInDrawQ(i);
1264                         highlightedAction = 1;
1265                         panel_click_distance = mousepos - panelPos;
1266                         return;
1267                 }
1268                 // resize from topleft border
1269                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1270                 {
1271                         highlightedPanel = i;
1272                         HUD_Panel_FirstInDrawQ(i);
1273                         highlightedAction = 2;
1274                         resizeCorner = 1;
1275                         panel_click_distance = mousepos - panelPos;
1276                         panel_click_resizeorigin = panelPos + panelSize;
1277                         return;
1278                 }
1279                 // resize from topright border
1280                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1281                 {
1282                         highlightedPanel = i;
1283                         HUD_Panel_FirstInDrawQ(i);
1284                         highlightedAction = 2;
1285                         resizeCorner = 2;
1286                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1287                         panel_click_distance_y = mousepos_y - panelPos_y;
1288                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1289                         return;
1290                 }
1291                 // resize from bottomleft border
1292                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1293                 {
1294                         highlightedPanel = i;
1295                         HUD_Panel_FirstInDrawQ(i);
1296                         highlightedAction = 2;
1297                         resizeCorner = 3;
1298                         panel_click_distance_x = mousepos_x - panelPos_x;
1299                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1300                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1301                         return;
1302                 }
1303                 // resize from bottomright border
1304                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1305                 {
1306                         highlightedPanel = i;
1307                         HUD_Panel_FirstInDrawQ(i);
1308                         highlightedAction = 2;
1309                         resizeCorner = 4;
1310                         panel_click_distance = panelSize - mousepos + panelPos;
1311                         panel_click_resizeorigin = panelPos;
1312                         return;
1313                 }
1314                 else
1315                 {
1316                         highlightedPanel_prev = -1;
1317                 }
1318         }
1319 }
1320
1321 float highlightcheck;
1322 vector prev_pos, prev_size;
1323 void HUD_Panel_Mouse()
1324 {
1325         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1326         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1327                 menu_enabled = 0;
1328
1329         /*
1330         print("menu_enabled: ", ftos(menu_enabled), "\n");
1331         print("Highlighted: ", ftos(highlightedPanel), "\n");
1332         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1333         */
1334
1335         // instantly hide the editor cursor if we open the HUDExit dialog
1336         // as hud_fade_alpha doesn't decrease to 0 in this case
1337         // TODO: find a way to fade the cursor out even in this case
1338         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1339                 return;
1340
1341         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1342                 highlightedPanel = -1;
1343                 highlightedAction = 0;
1344         }
1345         if(highlightedPanel != -1)
1346                 highlightedPanel_prev = highlightedPanel;
1347
1348         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1349
1350         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1351         mousepos_y = bound(0, mousepos_y, vid_conheight);
1352
1353         if(mouseClicked)
1354         {
1355                 if(prevMouseClicked == 0)
1356                 {
1357                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1358                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1359                         prev_pos = panel_pos;
1360                         prev_size = panel_size;
1361                 }
1362                 else
1363                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1364
1365                 if (prev_pos != panel_pos || prev_size != panel_size)
1366                 {
1367                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1368                         // backup!
1369                         panel_pos_backup = prev_pos;
1370                         panel_size_backup = prev_size;
1371                         highlightedPanel_backup = highlightedPanel;
1372                 }
1373                 else
1374                         // in case the clicked panel is inside another panel and we aren't
1375                         // moving it, avoid the immediate "fix" of its position/size
1376                         // (often unwanted and hateful) by disabling collisions check
1377                         hud_configure_checkcollisions = false;
1378
1379                 if(highlightedAction == 1)
1380                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1381                 else if(highlightedAction == 2)
1382                 {
1383                         vector mySize;
1384                         if(resizeCorner == 1) {
1385                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1386                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1387                         } else if(resizeCorner == 2) {
1388                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1389                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1390                         } else if(resizeCorner == 3) {
1391                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1392                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1393                         } else { // resizeCorner == 4
1394                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1395                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1396                         }
1397                         HUD_Panel_SetPosSize(mySize);
1398                 }
1399
1400                 // doubleclick check
1401                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1402                 {
1403                         mouseClicked = 0; // to prevent spam, I guess.
1404                         menu_enabled = 2;
1405                         menu_enabled_time = time;
1406                         HUD_Panel_GetName(highlightedPanel);
1407                         localcmd("menu_showhudoptions ", panel_name, "\n");
1408                         return;
1409                 }
1410                 if(prevMouseClicked == 0)
1411                 {
1412                         prevMouseClickedTime = time;
1413                         prevMouseClickedPos = mousepos;
1414                 }
1415         }
1416         else
1417         {
1418                 highlightcheck = HUD_Panel_HighlightCheck();
1419         }
1420         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1421         vector cursorsize;
1422         cursorsize = '32 32 0';
1423
1424         if(highlightcheck == 0)
1425                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1426         else if(highlightcheck == 1)
1427                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1428         else if(highlightcheck == 2)
1429                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1430         else
1431                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1432
1433         prevMouseClicked = mouseClicked;
1434 }
1435
1436 // Weapon icons (#0)
1437 //
1438 float weaponspace[10];
1439 #define HUD_Weapons_Clear()\
1440         float idx;\
1441         for(idx = 0; idx < 10; ++idx)\
1442                 weaponspace[idx] = 0
1443
1444 entity weaponorder[WEP_MAXCOUNT];
1445 void weaponorder_swap(float i, float j, entity pass)
1446 {
1447         entity h;
1448         h = weaponorder[i];
1449         weaponorder[i] = weaponorder[j];
1450         weaponorder[j] = h;
1451 }
1452
1453 string weaponorder_cmp_str;
1454 float weaponorder_cmp(float i, float j, entity pass)
1455 {
1456         float ai, aj;
1457         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1458         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1459         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1460 }
1461
1462 float GetAmmoStat(float i)
1463 {
1464         switch(i)
1465         {
1466                 case 0: return STAT_SHELLS;
1467                 case 1: return STAT_NAILS;
1468                 case 2: return STAT_ROCKETS;
1469                 case 3: return STAT_CELLS;
1470                 case 4: return STAT_FUEL;
1471                 default: return -1;
1472         }
1473 }
1474
1475 float GetAmmoTypeForWep(float i)
1476 {
1477         switch(i)
1478         {
1479                 case WEP_SHOTGUN: return 0;
1480                 case WEP_UZI: return 1;
1481                 case WEP_GRENADE_LAUNCHER: return 2;
1482                 case WEP_MINE_LAYER: return 2;
1483                 case WEP_ELECTRO: return 3;
1484                 case WEP_CRYLINK: return 3;
1485                 case WEP_HLAC: return 3;
1486                 case WEP_MINSTANEX: return 3;
1487                 case WEP_NEX: return 3;
1488                 case WEP_CAMPINGRIFLE: return 1;
1489                 case WEP_HAGAR: return 2;
1490                 case WEP_ROCKET_LAUNCHER: return 2;
1491                 case WEP_SEEKER: return 2;
1492                 case WEP_FIREBALL: return 4;
1493                 case WEP_HOOK: return 3;
1494                 default: return -1;
1495         }
1496 }
1497
1498 void HUD_Weapons(void)
1499 {
1500         float f, screen_ar;
1501         float center_x, center_y;
1502
1503         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1504                 return;
1505
1506         float timeout = cvar("hud_panel_weapons_timeout");
1507         float timeout_effect_length, timein_effect_length;
1508         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1509         {
1510                 timeout_effect_length = 0;
1511                 timein_effect_length = 0;
1512         }
1513         else
1514         {
1515                 timeout_effect_length = 0.75;
1516                 timein_effect_length = 0.375;
1517         }
1518
1519         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1520         {
1521                 weaponprevtime = time;
1522                 return;
1523         }
1524
1525         active_panel = HUD_PANEL_WEAPONS;
1526         HUD_Panel_UpdateCvars(weapons);
1527
1528         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1529         {
1530                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1531                 if (cvar("hud_panel_weapons_timeout_effect"))
1532                 {
1533                         panel_bg_alpha *= (1 - f);
1534                         panel_fg_alpha *= (1 - f);
1535                 }
1536                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1537                 {
1538                         f *= f; // for a cooler movement
1539                         center_x = panel_pos_x + panel_size_x/2;
1540                         center_y = panel_pos_y + panel_size_y/2;
1541                         screen_ar = vid_conwidth/vid_conheight;
1542                         if (center_x/center_y < screen_ar) //bottom left
1543                         {
1544                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1545                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1546                                 else //left
1547                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1548                         }
1549                         else //top right
1550                         {
1551                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1552                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1553                                 else //top
1554                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1555                         }
1556                 }
1557                 weaponprevtime = time - (1 - f) * timein_effect_length;
1558         }
1559         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1560         {
1561                 f = (time - weaponprevtime) / timein_effect_length;
1562                 if (cvar("hud_panel_weapons_timeout_effect"))
1563                 {
1564                         panel_bg_alpha *= (f);
1565                         panel_fg_alpha *= (f);
1566                 }
1567                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1568                 {
1569                         f *= f; // for a cooler movement
1570                         f = 1 - f;
1571                         center_x = panel_pos_x + panel_size_x/2;
1572                         center_y = panel_pos_y + panel_size_y/2;
1573                         screen_ar = vid_conwidth/vid_conheight;
1574                         if (center_x/center_y < screen_ar) //bottom left
1575                         {
1576                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1577                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1578                                 else //left
1579                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1580                         }
1581                         else //top right
1582                         {
1583                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1584                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1585                                 else //top
1586                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1587                         }
1588                 }
1589         }
1590
1591         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1592         weapon_cnt = 0;
1593         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1594         {
1595                 self = get_weaponinfo(i);
1596                 if(self.impulse >= 0)
1597                         ++weapon_cnt;
1598         }
1599
1600         // TODO make this configurable
1601         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1602         {
1603                 if(weaponorder_bypriority)
1604                         strunzone(weaponorder_bypriority);
1605                 if(weaponorder_byimpulse)
1606                         strunzone(weaponorder_byimpulse);
1607
1608                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1609                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1610                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1611
1612                 weapon_cnt = 0;
1613                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1614                 {
1615                         self = get_weaponinfo(i);
1616                         if(self.impulse >= 0)
1617                         {
1618                                 weaponorder[weapon_cnt] = self;
1619                                 ++weapon_cnt;
1620                         }
1621                 }
1622                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1623
1624                 weaponorder_cmp_str = string_null;
1625         }
1626
1627         HUD_Panel_DrawBg(1);
1628         if(panel_bg_padding)
1629         {
1630                 panel_pos += '1 1 0' * panel_bg_padding;
1631                 panel_size -= '2 2 0' * panel_bg_padding;
1632         }
1633
1634         // hits
1635         weapon_stats = getstati(STAT_DAMAGE_HITS);
1636         weapon_number = weapon_stats & 63;
1637         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1638         // fired
1639         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1640         weapon_number = weapon_stats & 63;
1641         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1642
1643         if(cvar_or("hud_panel_weapons_fade", 1))
1644         {
1645                 fade = 3.2 - 2 * (time - weapontime);
1646                 fade = bound(0.7, fade, 1);
1647         }
1648         else
1649                 fade = 1;
1650
1651         HUD_Weapons_Clear();
1652
1653         float rows, columns;
1654         rows = panel_size_y/panel_size_x;
1655         float aspect = cvar("hud_panel_weapons_aspect");
1656         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1657
1658         columns = ceil(WEP_COUNT/rows);
1659         float row, column;
1660
1661         float a, type, fullammo;
1662         float when;
1663         when = cvar("hud_panel_weapons_complainbubble_time");
1664         float fadetime;
1665         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1666
1667         vector color;
1668         vector wpnpos;
1669         vector wpnsize;
1670
1671         float show_accuracy;
1672         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1673                 show_accuracy = true;
1674
1675         for(i = 0; i < weapon_cnt; ++i)
1676         {
1677                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1678                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1679
1680                 self = weaponorder[i];
1681                 weapid = self.impulse;
1682
1683                 // draw background behind currently selected weapon
1684                 if(self.weapon == activeweapon)
1685                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1686
1687                 // draw the weapon accuracy
1688                 if(show_accuracy)
1689                 {
1690                         float weapon_hit, weapon_damage;
1691                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1692                         if(weapon_damage)
1693                         {
1694                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1695                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1696                         }
1697
1698                         // find the max level lower than weapon_stats
1699                         float j;
1700                         j = acc_levels-1;
1701                         while ( j && weapon_stats < acc_lev[j] )
1702                                 --j;
1703
1704                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1705                         float factor;
1706                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1707                         color = acc_color(j);
1708                         color = color + factor * (acc_color(j+1) - color);
1709
1710                         if(weapon_damage)
1711                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1712                 }
1713
1714                 // draw the weapon icon
1715                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1716                 {
1717                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1718
1719                         float label = cvar("hud_panel_weapons_label");
1720                         if(label == 1) // weapon number
1721                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1722                         else if(label == 2) // bind
1723                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1724
1725                         // draw ammo status bar
1726                         if(cvar("hud_panel_weapons_ammo") && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1727                         {
1728                                 a = 0;
1729                                 type = GetAmmoTypeForWep(weapid);
1730                                 if(type != -1)
1731                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1732
1733                                 if(a > 0)
1734                                 {
1735                                         switch(type) {
1736                                                 case 0: fullammo = cvar("hud_panel_weapons_ammo_full_shells"); break;
1737                                                 case 1: fullammo = cvar("hud_panel_weapons_ammo_full_nails"); break;
1738                                                 case 2: fullammo = cvar("hud_panel_weapons_ammo_full_rockets"); break;
1739                                                 case 3: fullammo = cvar("hud_panel_weapons_ammo_full_cells"); break;
1740                                                 case 4: fullammo = cvar("hud_panel_weapons_ammo_full_fuel"); break;
1741                                                 default: fullammo = 60;
1742                                         }
1743
1744                                         float barsize_x, barsize_y, barpos_x, barpos_y;
1745                                         if(wpnsize_x/wpnsize_y > aspect)
1746                                         {
1747                                                 barsize_x = aspect * wpnsize_y;
1748                                                 barsize_y = wpnsize_y;
1749
1750                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1751                                                 barpos_y = wpnpos_y;
1752                                         }
1753                                         else
1754                                         {
1755                                                 barsize_y = 1/aspect * wpnsize_x;
1756                                                 barsize_x = wpnsize_x;
1757
1758                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1759                                                 barpos_x = wpnpos_x;
1760                                         }
1761
1762                                         drawsetcliparea(
1763                                                 barpos_x,
1764                                                 barpos_y,
1765                                                 barsize_x * bound(0, a/fullammo, 1),
1766                                                 barsize_y);
1767                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, stov(cvar_string("hud_panel_weapons_ammo_color")), panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha"), DRAWFLAG_NORMAL);
1768                                         drawresetcliparea();
1769                                 }
1770                         }
1771                 }
1772
1773                 // draw a "ghost weapon icon" if you don't have the weapon
1774                 else
1775                 {
1776                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1777                 }
1778
1779                 // draw the complain message
1780                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1781                 {
1782                         if(fadetime)
1783                         {
1784                                 if(complain_weapon_time + when > time)
1785                                         a = 1;
1786                                 else
1787                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1788                         }
1789                         else
1790                         {
1791                                 if(complain_weapon_time + when > time)
1792                                         a = 1;
1793                                 else
1794                                         a = 0;
1795                         }
1796
1797                         string s;
1798                         if(complain_weapon_type == 0) {
1799                                 s = "Out of ammo";
1800                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1801                         }
1802                         else if(complain_weapon_type == 1) {
1803                                 s = "Don't have";
1804                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1805                         }
1806                         else {
1807                                 s = "Unavailable";
1808                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1809                         }
1810                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1811                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1812                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1813                 }
1814
1815                 ++row;
1816                 if(row >= rows)
1817                 {
1818                         row = 0;
1819                         ++column;
1820                 }
1821         }
1822
1823 }
1824
1825 // Ammo (#1)
1826 //
1827 // TODO: macro
1828 float GetAmmoItemCode(float i)
1829 {
1830         switch(i)
1831         {
1832                 case 0: return IT_SHELLS;
1833                 case 1: return IT_NAILS;
1834                 case 2: return IT_ROCKETS;
1835                 case 3: return IT_CELLS;
1836                 case 4: return IT_FUEL;
1837                 default: return -1;
1838         }
1839 }
1840
1841 string GetAmmoPicture(float i)
1842 {
1843         switch(i)
1844         {
1845                 case 0: return "ammo_shells";
1846                 case 1: return "ammo_bullets";
1847                 case 2: return "ammo_rockets";
1848                 case 3: return "ammo_cells";
1849                 case 4: return "ammo_fuel";
1850                 default: return "";
1851         }
1852 }
1853
1854 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1855 {
1856         float a;
1857         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1858         if(autocvar__hud_configure)
1859                 a = 100;
1860
1861         vector color;
1862         if(a < 10)
1863                 color = '0.7 0 0';
1864         else
1865                 color = '1 1 1';
1866
1867         float alpha;
1868         if(currently_selected)
1869                 alpha = 1;
1870         else
1871                 alpha = 0.7;
1872
1873         vector newSize, newPos;
1874         if(mySize_x/mySize_y > 3)
1875         {
1876                 newSize_x = 3 * mySize_y;
1877                 newSize_y = mySize_y;
1878
1879                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1880                 newPos_y = myPos_y;
1881         }
1882         else
1883         {
1884                 newSize_y = 1/3 * mySize_x;
1885                 newSize_x = mySize_x;
1886
1887                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1888                 newPos_x = myPos_x;
1889         }
1890
1891         vector picpos, numpos;
1892         if(autocvar_hud_panel_ammo_iconalign)
1893         {
1894                 numpos = newPos;
1895                 picpos = newPos + eX * 2 * newSize_y;
1896         }
1897         else
1898         {
1899                 numpos = newPos + eX * newSize_y;
1900                 picpos = newPos;
1901         }
1902
1903         if (currently_selected)
1904                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1905
1906         drawfont = hud_bigfont;
1907         if(a > 0)
1908                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1909         else // "ghost" ammo count
1910                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1911         drawfont = hud_font;
1912         if(a > 0)
1913                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1914         else // "ghost" ammo icon
1915                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1916 }
1917
1918 void HUD_Ammo(void)
1919 {
1920         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1921                 return;
1922
1923         active_panel = HUD_PANEL_AMMO;
1924         HUD_Panel_UpdateCvars(ammo);
1925         float i, currently_selected;
1926
1927         vector pos, mySize;
1928         pos = panel_pos;
1929         mySize = panel_size;
1930
1931         HUD_Panel_DrawBg(1);
1932         if(panel_bg_padding)
1933         {
1934                 pos += '1 1 0' * panel_bg_padding;
1935                 mySize -= '2 2 0' * panel_bg_padding;
1936         }
1937
1938         float rows, columns;
1939         rows = mySize_y/mySize_x;
1940         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1941         //                               ^^^ ammo item aspect goes here
1942
1943         columns = ceil(AMMO_COUNT/rows);
1944
1945         float row, column;
1946         // ammo
1947         for (i = 0; i < AMMO_COUNT; ++i) {
1948                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1949                 if(autocvar_hud_panel_ammo_onlycurrent) {
1950                         if(autocvar__hud_configure)
1951                                 i = 2;
1952                         if (currently_selected || autocvar__hud_configure)
1953                         {
1954                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1955                                 break;
1956                         }
1957                 } else {
1958                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1959                         ++row;
1960                         if(row >= rows)
1961                         {
1962                                 row = 0;
1963                                 column = column + 1;
1964                         }
1965                 }
1966         }
1967 }
1968
1969 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1970 {
1971         vector newPos;
1972         float newSize_x, newSize_y;
1973         if(mySize_x/mySize_y > 3)
1974         {
1975                 newSize_x = 3 * mySize_y;
1976                 newSize_y = mySize_y;
1977
1978                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1979                 newPos_y = myPos_y;
1980         }
1981         else
1982         {
1983                 newSize_y = 1/3 * mySize_x;
1984                 newSize_x = mySize_x;
1985
1986                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1987                 newPos_x = myPos_x;
1988         }
1989
1990         vector picpos, numpos;
1991         if(left)
1992         {
1993                 if(iconalign == 1 || iconalign == 3) // right align
1994                 {
1995                         numpos = newPos;
1996                         picpos = newPos + eX * 2 * newSize_y;
1997                 }
1998                 else // left align
1999                 {
2000                         numpos = newPos + eX * newSize_y;
2001                         picpos = newPos;
2002                 }
2003         }
2004         else
2005         {
2006                 if(iconalign == 0 || iconalign == 3) // left align
2007                 {
2008                         numpos = newPos + eX * newSize_y;
2009                         picpos = newPos;
2010                 } 
2011                 else // right align
2012                 {
2013                         numpos = newPos;
2014                         picpos = newPos + eX * 2 * newSize_y;
2015                 }
2016         }
2017
2018         drawfont = hud_bigfont;
2019         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2020         drawfont = hud_font;
2021         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2022 }
2023
2024 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2025 {
2026         float sz;
2027         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2028
2029         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2030 }
2031
2032 // Powerups (#2)
2033 //
2034 void HUD_Powerups(void) {
2035         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2036                 return;
2037
2038         if(!autocvar__hud_configure)
2039         {
2040                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2041                         return;
2042
2043                 if (getstati(STAT_HEALTH) <= 0)
2044                         return;
2045         }
2046
2047         active_panel = HUD_PANEL_POWERUPS;
2048         HUD_Panel_UpdateCvars(powerups);
2049         vector pos, mySize;
2050         pos = panel_pos;
2051         mySize = panel_size;
2052
2053         float strength_time, shield_time;
2054         if(autocvar__hud_configure)
2055         {
2056                 strength_time = 15;
2057                 shield_time = 27;
2058         }
2059         else
2060         {
2061                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2062                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2063         }
2064
2065         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2066         if(panel_bg_padding)
2067         {
2068                 pos += '1 1 0' * panel_bg_padding;
2069                 mySize -= '2 2 0' * panel_bg_padding;
2070         }
2071
2072         vector barpos, barsize;
2073         vector picpos;
2074         vector numpos;
2075
2076         string leftname, rightname;
2077         float leftcnt, rightcnt;
2078         float leftexact, rightexact;
2079         if (autocvar_hud_panel_powerups_flip) {
2080                 leftname = "strength";
2081                 leftcnt = ceil(strength_time);
2082                 leftexact = strength_time;
2083
2084                 rightname = "shield";
2085                 rightcnt = ceil(shield_time);
2086                 rightexact = shield_time;
2087         } else {
2088                 leftname = "shield";
2089                 leftcnt = ceil(shield_time);
2090                 leftexact = shield_time;
2091
2092                 rightname = "strength";
2093                 rightcnt = ceil(strength_time);
2094                 rightexact = strength_time;
2095         }
2096
2097         drawfont = hud_bigfont;
2098         if (mySize_x/mySize_y > 4)
2099         {
2100                 if(leftcnt)
2101                 {
2102                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2103                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2104                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2105                         } else { // left align
2106                                 barpos = pos;
2107                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2108                         }
2109
2110                         if(autocvar_hud_panel_powerups_progressbar)
2111                         {
2112                                 HUD_Panel_GetProgressBarColorForString(leftname);
2113                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2114                         }
2115                         if(leftcnt > 1)
2116                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2117                         if(leftcnt <= 5)
2118                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2119                 }
2120
2121                 if(rightcnt)
2122                 {
2123                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2124                                 barpos = pos + eX * 0.5 * mySize_x;
2125                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2126                         } else { // right align
2127                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2128                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2129                         }
2130
2131                         if(autocvar_hud_panel_powerups_progressbar)
2132                         {
2133                                 HUD_Panel_GetProgressBarColorForString(rightname);
2134                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2135                         }
2136                         if(rightcnt > 1)
2137                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2138                         if(rightcnt <= 5)
2139                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2140                 }
2141         }
2142         else if (mySize_x/mySize_y > 1.5)
2143         {
2144                 if(leftcnt)
2145                 {
2146                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2147                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2148                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2149                         } else { // left align
2150                                 barpos = pos;
2151                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2152                         }
2153
2154                         if(autocvar_hud_panel_powerups_progressbar)
2155                         {
2156                                 HUD_Panel_GetProgressBarColorForString(leftname);
2157                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2158                         }
2159                         if(leftcnt > 1)
2160                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2161                         if(leftcnt <= 5)
2162                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2163                 }
2164
2165                 if(rightcnt)
2166                 {
2167                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2168                                 barpos = pos + eY * 0.5 * mySize_y;
2169                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2170                         } else { // right align
2171                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2172                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2173                         }
2174
2175                         if(autocvar_hud_panel_powerups_progressbar)
2176                         {
2177                                 HUD_Panel_GetProgressBarColorForString(rightname);
2178                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2179                         }
2180                         if(rightcnt > 1)
2181                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2182                         if(rightcnt <= 5)
2183                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2184                 }
2185         }
2186         else
2187         {
2188                 if(leftcnt)
2189                 {
2190                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2191                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2192                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2193                         } else { // up align
2194                                 barpos = pos;
2195                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2196                         }
2197
2198                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2199                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2200                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2201                         } else { // up align
2202                                 picpos = pos + eX * 0.05 * mySize_x;
2203                                 numpos = pos + eY * 0.4 * mySize_x;
2204                         }
2205
2206                         if(autocvar_hud_panel_powerups_progressbar)
2207                         {
2208                                 HUD_Panel_GetProgressBarColorForString(leftname);
2209                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2210                         }
2211                         if(leftcnt <= 5)
2212                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2213                         if(leftcnt > 1)
2214                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2215                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2216                 }
2217
2218                 if(rightcnt)
2219                 {
2220                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2221                                 barpos = pos + eX * 0.5 * mySize_x;
2222                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2223                         } else { // down align
2224                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2225                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2226                         }
2227
2228                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2229                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2230                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2231                         } else { // down align
2232                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2233                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2234                         }
2235
2236                         if(autocvar_hud_panel_powerups_progressbar)
2237                         {
2238                                 HUD_Panel_GetProgressBarColorForString(rightname);
2239                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2240                         }
2241                         if(rightcnt <= 5)
2242                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2243                         if(rightcnt > 1)
2244                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 }
2247         }
2248         drawfont = hud_font;
2249 }
2250
2251 // Health/armor (#3)
2252 //
2253 void HUD_HealthArmor(void)
2254 {
2255         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2256                 return;
2257
2258         active_panel = HUD_PANEL_HEALTHARMOR;
2259         HUD_Panel_UpdateCvars(healtharmor);
2260         vector pos, mySize;
2261         pos = panel_pos;
2262         mySize = panel_size;
2263
2264         HUD_Panel_DrawBg(1);
2265         if(panel_bg_padding)
2266         {
2267                 pos += '1 1 0' * panel_bg_padding;
2268                 mySize -= '2 2 0' * panel_bg_padding;
2269         }
2270
2271         float armor, health, fuel;
2272         armor = getstati(STAT_ARMOR);
2273         health = getstati(STAT_HEALTH);
2274         fuel = getstati(STAT_FUEL);
2275
2276         if(autocvar__hud_configure)
2277         {
2278                 armor = 150;
2279                 health = 100;
2280                 fuel = 70;
2281         }
2282
2283         if(health <= 0)
2284                 return;
2285
2286         vector barpos, barsize;
2287         vector picpos;
2288         vector numpos;
2289
2290         drawfont = hud_bigfont;
2291         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2292         {
2293                 vector v;
2294                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2295
2296                 float x;
2297                 x = floor(v_x + 1);
2298
2299                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2300                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2301                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2302                 } else { // left align
2303                         barpos = pos;
2304                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2305                 }
2306
2307                 string biggercount;
2308                 if(v_z) // NOT fully armored
2309                 {
2310                         biggercount = "health";
2311                         if(autocvar_hud_panel_healtharmor_progressbar)
2312                         {
2313                                 HUD_Panel_GetProgressBarColor(health);
2314                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2315                         }
2316                         if(armor)
2317                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2318                 }
2319                 else
2320                 {
2321                         biggercount = "armor";
2322                         if(autocvar_hud_panel_healtharmor_progressbar)
2323                         {
2324                                 HUD_Panel_GetProgressBarColor(armor);
2325                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2326                         }
2327                         if(health)
2328                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2329                 }
2330                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2331
2332                 // fuel
2333                 if(fuel)
2334                 {
2335                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2336                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2337                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2338                         } else {
2339                                 barpos = pos;
2340                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2341                         }
2342                         HUD_Panel_GetProgressBarColor(fuel);
2343                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2344                 }
2345         }
2346         else
2347         {
2348                 string leftname, rightname;
2349                 float leftcnt, rightcnt;
2350                 float leftactive, rightactive;
2351                 float leftalpha, rightalpha;
2352                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2353                         leftname = "armor";
2354                         leftcnt = armor;
2355                         if(leftcnt)
2356                                 leftactive = 1;
2357                         leftalpha = min((armor+10)/55, 1);
2358
2359                         rightname = "health";
2360                         rightcnt = health;
2361                         rightactive = 1;
2362                         rightalpha = 1;
2363                 } else {
2364                         leftname = "health";
2365                         leftcnt = health;
2366                         leftactive = 1;
2367                         leftalpha = 1;
2368
2369                         rightname = "armor";
2370                         rightcnt = armor;
2371                         if(rightcnt)
2372                                 rightactive = 1;
2373                         rightalpha = min((armor+10)/55, 1);
2374                 }
2375
2376                 if (mySize_x/mySize_y > 4)
2377                 {
2378                         if(leftactive)
2379                         {
2380                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2381                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2382                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2383                                 } else { // left align
2384                                         barpos = pos;
2385                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2386                                 }
2387
2388                                 if(autocvar_hud_panel_healtharmor_progressbar)
2389                                 {
2390                                         HUD_Panel_GetProgressBarColorForString(leftname);
2391                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2392                                 }
2393                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2394                         }
2395
2396                         if(rightactive)
2397                         {
2398                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2399                                         barpos = pos + eX * 0.5 * mySize_x;
2400                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2401                                 } else { // right align
2402                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2403                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2404                                 }
2405
2406                                 if(autocvar_hud_panel_healtharmor_progressbar)
2407                                 {
2408                                         HUD_Panel_GetProgressBarColorForString(rightname);
2409                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2410                                 }
2411                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2412                         }
2413
2414                         if(fuel)
2415                         {
2416                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2417                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2418                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2419                                 } else {
2420                                         barpos = pos;
2421                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2422                                 }
2423                                 HUD_Panel_GetProgressBarColor(fuel);
2424                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2425                         }
2426                 }
2427                 else if (mySize_x/mySize_y > 1.5)
2428                 {
2429                         if(leftactive)
2430                         {
2431                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2432                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2433                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2434                                 } else { // left align
2435                                         barpos = pos;
2436                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2437                                 }
2438
2439                                 if(autocvar_hud_panel_healtharmor_progressbar)
2440                                 {
2441                                         HUD_Panel_GetProgressBarColorForString(leftname);
2442                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2443                                 }
2444                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2445                         }
2446
2447                         if(rightactive)
2448                         {
2449                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2450                                         barpos = pos + eY * 0.5 * mySize_y;
2451                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2452                                 } else { // right align
2453                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2454                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2455                                 }
2456
2457                                 if(autocvar_hud_panel_healtharmor_progressbar)
2458                                 {
2459                                         HUD_Panel_GetProgressBarColorForString(rightname);
2460                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2461                                 }
2462                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2463                         }
2464
2465                         if(fuel)
2466                         {
2467                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2468                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2469                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2470                                 } else {
2471                                         barpos = pos;
2472                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2473                                 }
2474                                 HUD_Panel_GetProgressBarColor(fuel);
2475                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2476                         }
2477                 }
2478                 else
2479                 {
2480                         if(leftactive)
2481                         {
2482                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2483                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2484                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2485                                 } else { // up align
2486                                         barpos = pos;
2487                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2488                                 }
2489
2490                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2491                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2492                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2493                                 } else { // up align
2494                                         picpos = pos + eX * 0.05 * mySize_x;
2495                                         numpos = pos + eY * 0.4 * mySize_x;
2496                                 }
2497
2498                                 if(autocvar_hud_panel_healtharmor_progressbar)
2499                                 {
2500                                         HUD_Panel_GetProgressBarColorForString(leftname);
2501                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2502                                 }
2503                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2504                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2505                         }
2506
2507                         if(rightactive)
2508                         {
2509                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2510                                         barpos = pos + eX * 0.5 * mySize_x;
2511                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2512                                 } else { // down align
2513                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2514                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2515                                 }
2516
2517                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2518                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2519                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2520                                 } else { // down align
2521                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2522                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2523                                 }
2524
2525                                 if(autocvar_hud_panel_healtharmor_progressbar)
2526                                 {
2527                                         HUD_Panel_GetProgressBarColorForString(rightname);
2528                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2529                                 }
2530                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2531                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2532                         }
2533
2534                         if(fuel)
2535                         {
2536                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2537                                         barpos = pos;
2538                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2539                                 } else {
2540                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2541                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2542                                 }
2543                                 HUD_Panel_GetProgressBarColor(fuel);
2544                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2545                         }
2546                 }
2547         }
2548         drawfont = hud_font;
2549 }
2550
2551 // Notification area (#4)
2552 //
2553
2554 string Weapon_SuicideMessage(float deathtype)
2555 {
2556         w_deathtype = deathtype;
2557         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2558         return w_deathtypestring;
2559 }
2560
2561 string Weapon_KillMessage(float deathtype)
2562 {
2563         w_deathtype = deathtype;
2564         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2565         return w_deathtypestring;
2566 }
2567
2568 float killnotify_times[10];
2569 float killnotify_deathtype[10];
2570 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2571 string killnotify_attackers[10];
2572 string killnotify_victims[10];
2573 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2574 {
2575         float i;
2576         for (i = 9; i > 0; --i) {
2577                 killnotify_times[i] = killnotify_times[i-1];
2578                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2579                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2580                 if(killnotify_attackers[i])
2581                         strunzone(killnotify_attackers[i]);
2582                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2583                 if(killnotify_victims[i])
2584                         strunzone(killnotify_victims[i]);
2585                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2586         }
2587         killnotify_times[0] = time;
2588         killnotify_deathtype[0] = wpn;
2589         killnotify_actiontype[0] = actiontype;
2590         if(killnotify_attackers[0])
2591                 strunzone(killnotify_attackers[0]);
2592         killnotify_attackers[0] = strzone(attacker);
2593         if(killnotify_victims[0])
2594                 strunzone(killnotify_victims[0]);
2595         killnotify_victims[0] = strzone(victim);
2596 }
2597
2598 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2599 {
2600         float w;
2601         float alsoprint, gentle;
2602         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2603         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2604         
2605         if(msg == MSG_SUICIDE) {
2606                 w = DEATH_WEAPONOF(type);
2607                 if(WEP_VALID(w)) {
2608                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2609                         if (alsoprint)
2610                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2611                 } else if (type == DEATH_KILL) {
2612                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2613                         if (alsoprint)
2614                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2615                 } else if (type == DEATH_ROT) {
2616                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2617                         if (alsoprint)
2618                                 print ("^1",s1, "^1 died\n");
2619                 } else if (type == DEATH_NOAMMO) {
2620                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2621                         if (alsoprint)
2622                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2623                 } else if (type == DEATH_CAMP) {
2624                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2625                         if (alsoprint)
2626                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2627                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2628                         HUD_KillNotify_Push(s1, "", 0, type);
2629                         if (alsoprint)
2630                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2631                 } else if (type == DEATH_CHEAT) {
2632                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2633                         if (alsoprint)
2634                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2635                 } else if (type == DEATH_FIRE) {
2636                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2637                         if (alsoprint)
2638                                 print ("^1",s1, "^1 burned to death\n");
2639                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2640                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2641                         if (alsoprint)
2642                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2643                 } 
2644                 
2645                 if (stof(s2) > 2) // killcount > 2
2646                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2647         } else if(msg == MSG_KILL) {
2648                 w = DEATH_WEAPONOF(type);
2649                 if(WEP_VALID(w)) {
2650                         HUD_KillNotify_Push(s1, s2, 1, type);
2651                         if (alsoprint)
2652                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2653                 }
2654                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2655                         HUD_KillNotify_Push(s1, s2, 1, type);
2656                         if(alsoprint)
2657                         {
2658                                 if(gentle) {
2659                                         print ("^1", s1, "^1 took action against a team mate\n");
2660                                 } else {
2661                                         print ("^1", s1, "^1 mows down a team mate\n");
2662                                 }
2663                         }
2664                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2665                                 if(gentle)
2666                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2667                                 else
2668                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2669                         }
2670                         else if (stof(s2) > 2) {
2671                                 if(gentle)
2672                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2673                                 else
2674                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2675                         }
2676                 }
2677                 else if(type == KILL_FIRST_BLOOD)
2678                         print("^1",s1, "^1 drew first blood", "\n");
2679                 else if (type == DEATH_TELEFRAG) {
2680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2681                         if(gentle)
2682                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2683                         else
2684                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2685                 }
2686                 else if (type == DEATH_DROWN) {
2687                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2688                         if(alsoprint)
2689                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2690                 }
2691                 else if (type == DEATH_SLIME) {
2692                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2693                         if(alsoprint)
2694                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2695                 }
2696                 else if (type == DEATH_LAVA) {
2697                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2698                         if(alsoprint)
2699                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2700                 }
2701                 else if (type == DEATH_FALL) {
2702                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2703                         if(alsoprint)
2704                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2705                 }
2706                 else if (type == DEATH_SHOOTING_STAR) {
2707                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2708                         if(alsoprint)
2709                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2710                 }
2711                 else if (type == DEATH_SWAMP) {
2712                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2713                         if(alsoprint)
2714                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2715                 }
2716                 else if (type == DEATH_HURTTRIGGER)
2717                 {
2718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2719                         if(alsoprint)
2720                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2721                 } else if(type == DEATH_SBCRUSH) {
2722                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2723                         if(alsoprint)
2724                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2725                 } else if(type == DEATH_SBMINIGUN) {
2726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2727                         if(alsoprint)
2728                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2729                 } else if(type == DEATH_SBROCKET) {
2730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2731                         if(alsoprint)
2732                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2733                 } else if(type == DEATH_SBBLOWUP) {
2734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2735                         if(alsoprint)
2736                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2737                 } else if(type == DEATH_WAKIGUN) {
2738                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2739                         if(alsoprint)
2740                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2741                 } else if(type == DEATH_WAKIROCKET) {
2742                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2743                         if(alsoprint)
2744                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2745                 } else if(type == DEATH_WAKIBLOWUP) {
2746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2747                         if(alsoprint)
2748                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2749                 } else if(type == DEATH_TURRET) {
2750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2751                         if(alsoprint)
2752                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2753                 } else if(type == DEATH_TOUCHEXPLODE) {
2754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2755                         if(alsoprint)
2756                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2757                 } else if(type == DEATH_CHEAT) {
2758                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2759                         if(alsoprint)
2760                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2761                 } else if (type == DEATH_FIRE) {
2762                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2763                         if(alsoprint)
2764                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2765                 } else if (type == DEATH_CUSTOM) {
2766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2767                         if(alsoprint)
2768                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2769                 } else if (type == DEATH_HURTTRIGGER) {
2770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2771                         if(alsoprint)
2772                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2773                 } else {
2774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2775                         if(alsoprint)
2776                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2777                 }
2778         } else if(msg == MSG_SPREE) {
2779                 if(type == KILL_END_SPREE) {
2780                         if(gentle)
2781                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2782                         else
2783                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2784                 } else if(type == KILL_SPREE) {
2785                         if(gentle)
2786                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2787                         else
2788                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2789                 } else if(type == KILL_SPREE_3) {
2790                         if(gentle)
2791                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2792                         else
2793                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2794                 } else if(type == KILL_SPREE_5) {
2795                         if(gentle)
2796                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2797                         else
2798                                 print (s1,"^7 unleashes ^1RAGE\n");
2799                 } else if(type == KILL_SPREE_10) {
2800                         if(gentle)
2801                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2802                         else
2803                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2804                 } else if(type == KILL_SPREE_15) {
2805                         if(gentle)
2806                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2807                         else
2808                                 print (s1,"^7 executes ^1MAYHEM!\n");
2809                 } else if(type == KILL_SPREE_20) {
2810                         if(gentle)
2811                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2812                         else
2813                                 print (s1,"^7 is a ^1BERSERKER!\n");
2814                 } else if(type == KILL_SPREE_25) {
2815                         if(gentle)
2816                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2817                         else
2818                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2819                 } else if(type == KILL_SPREE_30) {
2820                         if(gentle)
2821                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2822                         else
2823                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2824                 }
2825         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2826                 if (type == DEATH_DROWN) {
2827                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2828                         if(alsoprint)
2829                         {
2830                                 if(gentle)
2831                                         print ("^1",s1, "^1 was in the water for too long\n");
2832                                 else
2833                                         print ("^1",s1, "^1 drowned\n");
2834                         }
2835                 } else if (type == DEATH_SLIME) {
2836                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2837                         if(alsoprint)
2838                                 print ("^1",s1, "^1 was slimed\n");
2839                 } else if (type == DEATH_LAVA) {
2840                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2841                         if(alsoprint)
2842                         {
2843                                 if(gentle)
2844                                         print ("^1",s1, "^1 found a hot place\n");
2845                                 else
2846                                         print ("^1",s1, "^1 turned into hot slag\n");
2847                         }
2848                 } else if (type == DEATH_FALL) {
2849                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2850                         if(alsoprint)
2851                         {
2852                                 if(gentle)
2853                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2854                                 else
2855                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2856                         }
2857                 } else if (type == DEATH_SHOOTING_STAR) {
2858                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2859                         if(alsoprint)
2860                                 print ("^1",s1, "^1 became a shooting star\n");
2861                 } else if (type == DEATH_SWAMP) {
2862                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2863                         if(alsoprint)
2864                         {
2865                                 if(gentle)
2866                                         print ("^1",s1, "^1 discovered a swamp\n");
2867                                 else
2868                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2869                         }
2870                 } else if(type == DEATH_TURRET) {
2871                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2872                         if(alsoprint)
2873                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2874                 } else if (type == DEATH_CUSTOM) {
2875                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2876                         if(alsoprint)
2877                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2878                 } else if (type == DEATH_HURTTRIGGER) {
2879                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2880                         if(alsoprint)
2881                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2882                 } else if(type == DEATH_TOUCHEXPLODE) {
2883                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2884                         if(alsoprint)
2885                                 print ("^1",s1, "^1 died in an accident\n");
2886                 } else if(type == DEATH_CHEAT) {
2887                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2888                         if(alsoprint)
2889                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2890                 } else if(type == DEATH_FIRE) {
2891                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2892                         if(alsoprint)
2893                         {
2894                                 if(gentle)
2895                                         print ("^1",s1, "^1 felt a little hot\n");
2896                                 else
2897                                         print ("^1",s1, "^1 burnt to death\n");
2898                                 }
2899                 } else {
2900                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2901                         if(alsoprint)
2902                         {
2903                                 if(gentle)
2904                                         print ("^1",s1, "^1 needs a restart\n");
2905                                 else
2906                                         print ("^1",s1, "^1 died\n");
2907                         }
2908                 }
2909         } else if(msg == MSG_KILL_ACTION_SPREE) {
2910                 if(gentle)
2911                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2912                 else
2913                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2914         } else if(msg == MSG_INFO) {
2915                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2916                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2917                         print(s1, "^7 got the ", s2, "\n");
2918                 } else if(type == INFO_LOSTFLAG) {
2919                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2920                         print(s1, "^7 lost the ", s2, "\n");
2921                 } else if(type == INFO_PICKUPFLAG) {
2922                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2923                         print(s1, "^7 picked up the ", s2, "\n");
2924                 } else if(type == INFO_RETURNFLAG) {
2925                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2926                         print(s1, "^7 returned the ", s2, "\n");
2927                 } else if(type == INFO_CAPTUREFLAG) {
2928                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2929                         print(s1, "^7 captured the ", s2, s3, "\n");
2930                 }
2931         }
2932 }
2933
2934 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2935
2936 void HUD_Centerprint(string s1, string s2, float type, float msg)
2937 {
2938         float gentle;
2939         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2940         if(msg == MSG_SUICIDE) {
2941                 if (type == DEATH_TEAMCHANGE) {
2942                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2943                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2944                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2945                 } else if (type == DEATH_CAMP) {
2946                         if(gentle)
2947                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2948                         else
2949                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2950                 } else if (type == DEATH_NOAMMO) {
2951                         if(gentle)
2952                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2953                         else
2954                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2955                 } else if (type == DEATH_ROT) {
2956                         if(gentle)
2957                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2958                         else
2959                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2960                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2961                         if(gentle)
2962                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2963                         else
2964                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2965                 } else if (type == DEATH_QUIET) {
2966                         // do nothing
2967                 } else { // generic message
2968                         if(gentle)
2969                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2970                         else
2971                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2972                 }
2973         } else if(msg == MSG_KILL) {
2974                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2975                         if(gentle) {
2976                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2977                         } else {
2978                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2979                         }
2980                 } else if (type == KILL_FIRST_BLOOD) {
2981                         if(gentle) {
2982                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2983                         } else {
2984                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2985                         }
2986                 } else if (type == KILL_FIRST_VICTIM) {
2987                         if(gentle) {
2988                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2989                         } else {
2990                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2991                         }
2992                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2993                         if(gentle) {
2994                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2995                         } else {
2996                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2997                         }
2998                 } else if (type == KILL_TYPEFRAGGED) {
2999                         if(gentle) {
3000                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3001                         } else {
3002                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3003                         }
3004                 } else if (type == KILL_FRAG) {
3005                         if(gentle) {
3006                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3007                         } else {
3008                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3009                         }
3010                 } else { // generic message
3011                         if(gentle) {
3012                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3013                         } else {
3014                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3015                         }
3016                 }
3017         } else if(msg == MSG_KILL_ACTION) {
3018                 // TODO: invent more centerprints here?
3019                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3020         }
3021 }
3022
3023 void HUD_Notify (void)
3024 {
3025         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3026                 return;
3027
3028         active_panel = HUD_PANEL_NOTIFY;
3029         HUD_Panel_UpdateCvars(notify);
3030         vector pos, mySize;
3031         pos = panel_pos;
3032         mySize = panel_size;
3033
3034         HUD_Panel_DrawBg(1);
3035         if(panel_bg_padding)
3036         {
3037                 pos += '1 1 0' * panel_bg_padding;
3038                 mySize -= '2 2 0' * panel_bg_padding;
3039         }
3040
3041         float entries, height;
3042         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3043         height = mySize_y/entries;
3044         
3045         vector fontsize;
3046         fontsize = '0.5 0.5 0' * height;
3047
3048         float a;
3049         float when;
3050         when = autocvar_hud_panel_notify_time;
3051         float fadetime;
3052         fadetime = autocvar_hud_panel_notify_fadetime;
3053
3054         string s;
3055
3056         vector pos_attacker, pos_victim;
3057         vector weap_pos;
3058         float width_attacker;
3059         string attacker, victim;
3060
3061         float i, j, w;
3062         for(j = 0; j < entries; ++j)
3063         {
3064                 s = "";
3065                 if(autocvar_hud_panel_notify_flip)
3066                         i = j;
3067                 else // rather nasty hack for ordering items from the bottom up
3068                         i = entries - j - 1;
3069
3070                 if(fadetime)
3071                 {
3072                         if(killnotify_times[j] + when > time)
3073                                 a = 1;
3074                         else
3075                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3076                 }
3077                 else
3078                 {
3079                         if(killnotify_times[j] + when > time)
3080                                 a = 1;
3081                         else
3082                                 a = 0;
3083                 }
3084
3085                 w = -1;
3086                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3087
3088                 // TODO: maybe print in team colors?
3089                 //
3090                 // Y [used by] X
3091                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3092                 {
3093                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3094                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3095                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3096
3097                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3098                         {
3099                                 s = "notify_death";
3100                         }
3101                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3102                         {
3103                                 s = "notify_outofammo";
3104                         }
3105                         else if(killnotify_deathtype[j] == DEATH_KILL)
3106                         {
3107                                 s = "notify_selfkill";
3108                         }
3109                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3110                         {
3111                                 s = "notify_camping";
3112                         }
3113                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3114                         {
3115                                 s = "notify_teamkill_red";
3116                         }
3117                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3118                         {
3119                                 s = "notify_teamkill_blue";
3120                         }
3121                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3122                         {
3123                                 s = "notify_water";
3124                         }
3125                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3126                         {
3127                                 s = "notify_slime";
3128                         }
3129                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3130                         {
3131                                 s = "notify_lava";
3132                         }
3133                         else if(killnotify_deathtype[j] == DEATH_FALL)
3134                         {
3135                                 s = "notify_fall";
3136                         }
3137                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3138                         {
3139                                 s = "notify_shootingstar";
3140                         }
3141                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3142                         {
3143                                 s = "notify_death";
3144                         }
3145                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3146                         {
3147                                 if(killnotify_victims[j] == "^1RED^7 flag")
3148                                 {
3149                                         s = "notify_red_taken";
3150                                 }
3151                                 else
3152                                 {
3153                                         s = "notify_blue_taken";
3154                                 }
3155                         }
3156                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3157                         {
3158                                 if(killnotify_victims[j] == "^1RED^7 flag")
3159                                 {
3160                                         s = "notify_red_returned";
3161                                 }
3162                                 else
3163                                 {
3164                                         s = "notify_blue_returned";
3165                                 }
3166                         }
3167                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3168                         {
3169                                 if(killnotify_victims[j] == "^1RED^7 flag")
3170                                 {
3171                                         s = "notify_red_lost";
3172                                 }
3173                                 else
3174                                 {
3175                                         s = "notify_blue_lost";
3176                                 }
3177                         }
3178                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3179                         {
3180                                 if(killnotify_victims[j] == "^1RED^7 flag")
3181                                 {
3182                                         s = "notify_red_captured";
3183                                 }
3184                                 else
3185                                 {
3186                                         s = "notify_blue_captured";
3187                                 }
3188                         }
3189                         if(s != "" && a)
3190                         {
3191                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3192                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193                         }
3194                 }
3195                 // X [did action to] Y
3196                 else
3197                 {
3198                         if(autocvar__hud_configure)
3199                         {
3200                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3201                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3202                                 a = bound(0, (when - j) / 4, 1);
3203                         }
3204                         else
3205                         {
3206                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3207                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3208                         }
3209                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3210                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3211                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3212                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3213
3214                         if(autocvar__hud_configure) // example actions for config mode
3215                         {
3216                                 s = "weaponelectro";
3217                         }
3218                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3219                         {
3220                                 s = "notify_melee_laser";
3221                         }
3222                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3223                         {
3224                                 s = "notify_melee_shotgun";
3225                         }
3226                         else if(WEP_VALID(w))
3227                         {
3228                                 self = get_weaponinfo(w);
3229                                 s = strcat("weapon", self.netname);
3230                         }
3231                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3232                         {
3233                                 s = "notify_teamkill_red";
3234                         }
3235                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3236                         {
3237                                 s = "notify_teamkill_red";
3238                         }
3239                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3240                         {
3241                                 s = "notify_telefrag";
3242                         }
3243                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3244                         {
3245                                 s = "notify_water";
3246                         }
3247                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3248                         {
3249                                 s = "notify_slime";
3250                         }
3251                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3252                         {
3253                                 s = "notify_lava";
3254                         }
3255                         else if(killnotify_deathtype[j] == DEATH_FALL)
3256                         {
3257                                 s = "notify_fall";
3258                         }
3259                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3260                         {
3261                                 s = "notify_shootingstar";
3262                         }
3263                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3264                         {
3265                                 s = "notify_void";
3266                         }
3267                         if(s != "" && a)
3268                         {
3269                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3270                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3271                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3272                         }
3273                 }
3274         }
3275 }
3276
3277 // Timer (#5)
3278 //
3279 // TODO: macro
3280 string seconds_tostring(float sec)
3281 {
3282         float minutes;
3283         minutes = floor(sec / 60);
3284
3285         sec -= minutes * 60;
3286
3287         string s;
3288         s = ftos(100 + sec);
3289
3290         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3291 }
3292
3293 void HUD_Timer(void)
3294 {
3295         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3296                 return;
3297
3298         active_panel = HUD_PANEL_TIMER;
3299         HUD_Panel_UpdateCvars(timer);
3300         vector pos, mySize;
3301         pos = panel_pos;
3302         mySize = panel_size;
3303
3304         HUD_Panel_DrawBg(1);
3305         if(panel_bg_padding)
3306         {
3307                 pos += '1 1 0' * panel_bg_padding;
3308                 mySize -= '2 2 0' * panel_bg_padding;
3309         }
3310
3311         string timer;
3312         float timelimit, elapsedTime, timeleft, minutesLeft;
3313
3314         timelimit = getstatf(STAT_TIMELIMIT);
3315
3316         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3317         timeleft = ceil(timeleft);
3318
3319         minutesLeft = floor(timeleft / 60);
3320
3321         vector timer_color;
3322         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3323                 timer_color = '1 1 1'; //white
3324         else if(minutesLeft >= 1)
3325                 timer_color = '1 1 0'; //yellow
3326         else
3327                 timer_color = '1 0 0'; //red
3328
3329         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3330                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3331                         //while restart is still active, show 00:00
3332                         timer = seconds_tostring(0);
3333                 } else {
3334                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3335                         timer = seconds_tostring(elapsedTime);
3336                 }
3337         } else {
3338                 timer = seconds_tostring(timeleft);
3339         }
3340
3341         drawfont = hud_bigfont;
3342         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3343         drawfont = hud_font;
3344 }
3345
3346 // Radar (#6)
3347 //
3348 void HUD_Radar(void)
3349 {
3350         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3351                 return;
3352
3353         active_panel = HUD_PANEL_RADAR;
3354         HUD_Panel_UpdateCvars(radar);
3355         vector pos, mySize;
3356         pos = panel_pos;
3357         mySize = panel_size;
3358
3359         HUD_Panel_DrawBg(1);
3360         if(panel_bg_padding)
3361         {
3362                 pos += '1 1 0' * panel_bg_padding;
3363                 mySize -= '2 2 0' * panel_bg_padding;
3364         }
3365
3366         local float color1, color2; // color already declared as a global in hud.qc
3367         local vector rgb;
3368         local entity tm;
3369         float scale2d, normalsize, bigsize;
3370         float f;
3371
3372         teamradar_origin2d = pos + 0.5 * mySize;
3373         teamradar_size2d = mySize;
3374
3375         if(minimapname == "")
3376                 return;
3377
3378         teamradar_loadcvars();
3379
3380         switch(hud_panel_radar_zoommode)
3381         {
3382                 default:
3383                 case 0:
3384                         f = current_zoomfraction;
3385                         break;
3386                 case 1:
3387                         f = 1 - current_zoomfraction;
3388                         break;
3389                 case 2:
3390                         f = 0;
3391                         break;
3392                 case 3:
3393                         f = 1;
3394                         break;
3395         }
3396
3397         switch(hud_panel_radar_rotation)
3398         {
3399                 case 0:
3400                         teamradar_angle = view_angles_y - 90;
3401                         break;
3402                 default:
3403                         teamradar_angle = 90 * hud_panel_radar_rotation;
3404                         break;
3405         }
3406
3407         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3408         teamradar_size2d = mySize;
3409
3410         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3411
3412         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3413         if(hud_panel_radar_rotation == 0)
3414         {
3415                 // max-min distance must fit the radar in any rotation
3416                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3417         }
3418         else
3419         {
3420                 vector c0, c1, c2, c3, span;
3421                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3422                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3423                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3424                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3425                 span = '0 0 0';
3426                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3427                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3428
3429                 // max-min distance must fit the radar in x=x, y=y
3430                 bigsize = min(
3431                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3432                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3433                 );
3434         }
3435
3436         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3437         if(bigsize > normalsize)
3438                 normalsize = bigsize;
3439
3440         teamradar_size =
3441                   f * bigsize
3442                 + (1 - f) * normalsize;
3443         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3444                   f * (mi_min + mi_max) * 0.5
3445                 + (1 - f) * view_origin);
3446
3447         color1 = GetPlayerColor(player_localentnum-1);
3448         rgb = GetTeamRGB(color1);
3449
3450         drawsetcliparea(
3451                 pos_x,
3452                 pos_y,
3453                 mySize_x,
3454                 mySize_y
3455         );
3456
3457         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3458
3459         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3460                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3461         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3462                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3463         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3464         {
3465                 color2 = GetPlayerColor(tm.sv_entnum);
3466                 //if(color == COLOR_SPECTATOR || color == color2)
3467                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3468         }
3469         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3470
3471         drawresetcliparea();
3472 };
3473
3474 // Score (#7)
3475 //
3476 void HUD_Score(void)
3477 {
3478         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3479                 return;
3480
3481         active_panel = HUD_PANEL_SCORE;
3482         HUD_Panel_UpdateCvars(score);
3483         vector pos, mySize;
3484         pos = panel_pos;
3485         mySize = panel_size;
3486
3487         HUD_Panel_DrawBg(1);
3488         if(panel_bg_padding)
3489         {
3490                 pos += '1 1 0' * panel_bg_padding;
3491                 mySize -= '2 2 0' * panel_bg_padding;
3492         }
3493
3494         float score, distribution, leader;
3495         vector distribution_color;
3496         entity tm, pl, me;
3497         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3498
3499         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3500                 string timer, distrtimer;
3501
3502                 pl = players.sort_next;
3503                 if(pl == me)
3504                         pl = pl.sort_next;
3505                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3506                         if(pl.scores[ps_primary] == 0)
3507                                 pl = world;
3508
3509                 score = me.(scores[ps_primary]);
3510                 timer = TIME_ENCODED_TOSTRING(score);
3511
3512                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3513                         // distribution display
3514                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3515
3516                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3517
3518                         if (distribution <= 0) {
3519                                 distribution_color = '0 1 0';
3520                         }
3521                         else {
3522                                 distribution_color = '1 0 0';
3523                         }
3524                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3525                 }
3526                 // race record display
3527                 if (distribution <= 0)
3528                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3529                 drawfont = hud_bigfont;
3530                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3531                 drawfont = hud_font;
3532         } else if (!teamplay) { // non-teamgames
3533                 // me vector := [team/connected frags id]
3534                 pl = players.sort_next;
3535                 if(pl == me)
3536                         pl = pl.sort_next;
3537
3538                 if(autocvar__hud_configure)
3539                         distribution = 42;
3540                 else if(pl)
3541                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3542                 else
3543                         distribution = 0;
3544
3545                 score = me.(scores[ps_primary]);
3546                 if(autocvar__hud_configure)
3547                         score = 123;
3548
3549                 if(distribution >= 5) {
3550                         distribution_color = eY;
3551                         leader = 1;
3552                 } else if(distribution >= 0) {
3553                         distribution_color = '1 1 1';
3554                         leader = 1;
3555                 } else if(distribution >= -5)
3556                         distribution_color = '1 1 0';
3557                 else
3558                         distribution_color = eX;
3559
3560                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3561                 if (leader)
3562                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3563                 drawfont = hud_bigfont;
3564                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3565                 drawfont = hud_font;
3566         } else { // teamgames
3567                 float max_fragcount;
3568                 max_fragcount = -99;
3569
3570                 float teamnum;
3571                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3572                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3573                                 continue;
3574                         score = tm.(teamscores[ts_primary]);
3575                         if(autocvar__hud_configure)
3576                                 score = 123;
3577                         leader = 0;
3578                         
3579                         if (score > max_fragcount)
3580                                 max_fragcount = score;
3581
3582                         if(tm.team == myteam) {
3583                                 if (max_fragcount == score)
3584                                         leader = 1;
3585                                 if (leader)
3586                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3587                                 drawfont = hud_bigfont;
3588                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3589                                 drawfont = hud_font;
3590                         } else {
3591                                 if (max_fragcount == score)
3592                                         leader = 1;
3593                                 if (leader)
3594                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3595                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3596                                 teamnum += 1;
3597                         }
3598                 }
3599         }
3600 }
3601
3602 // Race timer (#8)
3603 //
3604 void HUD_RaceTimer (void) {
3605         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3606                 return;
3607
3608         active_panel = HUD_PANEL_RACETIMER;
3609         HUD_Panel_UpdateCvars(racetimer);
3610         vector pos, mySize;
3611         pos = panel_pos;
3612         mySize = panel_size;
3613
3614         HUD_Panel_DrawBg(1);
3615         if(panel_bg_padding)
3616         {
3617                 pos += '1 1 0' * panel_bg_padding;
3618                 mySize -= '2 2 0' * panel_bg_padding;
3619         }
3620
3621         // always force 4:1 aspect
3622         vector newSize;
3623         if(mySize_x/mySize_y > 4)
3624         {
3625                 newSize_x = 4 * mySize_y;
3626                 newSize_y = mySize_y;
3627
3628                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3629         }
3630         else
3631         {
3632                 newSize_y = 1/4 * mySize_x;
3633                 newSize_x = mySize_x;
3634
3635                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3636         }
3637         mySize = newSize;
3638
3639         drawfont = hud_bigfont;
3640         float a, t;
3641         string s, forcetime;
3642
3643         if(autocvar__hud_configure)
3644         {
3645                 s = "0:13:37";
3646                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647                 s = "^1Intermediate 1 (+15.42)";
3648                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3649                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3650                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3651         }
3652         else if(race_checkpointtime)
3653         {
3654                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3655                 s = "";
3656                 forcetime = "";
3657                 if(a > 0) // just hit a checkpoint?
3658                 {
3659                         if(race_checkpoint != 254)
3660                         {
3661                                 if(race_time && race_previousbesttime)
3662                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3663                                 else
3664                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3665                                 if(race_time)
3666                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3667                         }
3668                 }
3669                 else
3670                 {
3671                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3672                         {
3673                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3674                                 if(a > 0) // next one?
3675                                 {
3676                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3677                                 }
3678                         }
3679                 }
3680
3681                 if(s != "" && a > 0)
3682                 {
3683                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684                 }
3685
3686                 if(race_penaltytime)
3687                 {
3688                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3689                         if(a > 0)
3690                         {
3691                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3692                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3693                         }
3694                 }
3695
3696                 if(forcetime != "")
3697                 {
3698                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3699                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3700                 }
3701                 else
3702                         a = 1;
3703
3704                 if(race_laptime && race_checkpoint != 255)
3705                 {
3706                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3707                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3708                 }
3709         }
3710         else
3711         {
3712                 if(race_mycheckpointtime)
3713                 {
3714                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3715                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3716                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3717                 }
3718                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3719                 {
3720                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3721                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3722                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3723                 }
3724
3725                 if(race_penaltytime && !race_penaltyaccumulator)
3726                 {
3727                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3728                         a = bound(0, (1 + t - time), 1);
3729                         if(a > 0)
3730                         {
3731                                 if(time < t)
3732                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3733                                 else
3734                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3735                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3736                         }
3737                 }
3738         }
3739
3740         drawfont = hud_font;
3741 }
3742
3743 // Vote window (#9)
3744 //
3745 float vote_yescount;
3746 float vote_nocount;
3747 float vote_needed;
3748 float vote_highlighted; // currently selected vote
3749
3750 float vote_active; // is there an active vote?
3751 float vote_prev; // previous state of vote_active to check for a change
3752 float vote_alpha;
3753 float vote_change; // "time" when vote_active changed
3754
3755 void HUD_VoteWindow(void) 
3756 {
3757         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3758                 return;
3759
3760         if(!autocvar__hud_configure)
3761         {
3762                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3763                 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3764
3765                 if(panel_bg_alpha_str == "") {
3766                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3767                 }
3768                 panel_bg_alpha = stof(panel_bg_alpha_str);
3769         }
3770
3771         string s;
3772         float a;
3773         if(vote_active != vote_prev) {
3774                 vote_change = time;
3775                 vote_prev = vote_active;
3776         }
3777
3778         if(vote_active || autocvar__hud_configure)
3779                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3780         else
3781                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3782
3783         if(autocvar__hud_configure)
3784         {
3785                 vote_yescount = 3;
3786                 vote_nocount = 2;
3787                 vote_needed = 4;
3788         }
3789
3790         if(!vote_alpha)
3791                 return;
3792
3793         active_panel = HUD_PANEL_VOTE;
3794         HUD_Panel_UpdateCvars(vote);
3795         vector pos, mySize;
3796         pos = panel_pos;
3797         mySize = panel_size;
3798
3799         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3800         HUD_Panel_DrawBg(a);
3801         a = panel_fg_alpha * a;
3802
3803         if(panel_bg_padding)
3804         {
3805                 pos += '1 1 0' * panel_bg_padding;
3806                 mySize -= '2 2 0' * panel_bg_padding;
3807         }
3808
3809         // always force 3:1 aspect
3810         vector newSize;
3811         if(mySize_x/mySize_y > 3)
3812         {
3813                 newSize_x = 3 * mySize_y;
3814                 newSize_y = mySize_y;
3815
3816                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3817         }
3818         else
3819         {
3820                 newSize_y = 1/3 * mySize_x;
3821                 newSize_x = mySize_x;
3822
3823                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3824         }
3825         mySize = newSize;
3826
3827         s = "A vote has been called for:";
3828         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3829         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3830         if(autocvar__hud_configure)
3831                 s = "^1Configure the HUD";
3832         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3833
3834         // print the yes/no counts
3835         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3836         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3837         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3838         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3839
3840         // draw the progress bar backgrounds
3841         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3842
3843         // draw the highlights
3844         if(vote_highlighted == 1) {
3845                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3846                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3847         }
3848         else if(vote_highlighted == 2) {
3849                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3850                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3851         }
3852
3853         // draw the progress bars
3854         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3855         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3856
3857         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3858         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3859
3860         drawresetcliparea();
3861
3862         if(!vote_active) {
3863                 vote_highlighted = 0;
3864         }
3865 }
3866
3867 // Mod icons panel (#10)
3868 //
3869
3870 float mod_active; // is there any active mod icon?
3871
3872 // Clan Arena HUD modicons
3873 void HUD_Mod_CA(vector pos, vector mySize)
3874 {
3875         mod_active = 1; // CA should never hide the mod icons panel
3876         float redalive, bluealive;
3877         redalive = getstati(STAT_REDALIVE);
3878         bluealive = getstati(STAT_BLUEALIVE);
3879
3880         drawfont = hud_bigfont;
3881         vector redpos, bluepos;
3882         if(mySize_x > mySize_y)
3883         {
3884                 redpos = pos;
3885                 bluepos = pos + eY * 0.5 * mySize_y;
3886                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3887                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3888                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3889                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3890         }
3891         else
3892         {
3893                 redpos = pos;
3894                 bluepos = pos + eY * 0.5 * mySize_y;
3895                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3896                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3897                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3898                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3899         }
3900         drawfont = hud_font;
3901 }
3902
3903 // CTF HUD modicon section
3904 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3905 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3906 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3907
3908 void HUD_Mod_CTF_Reset(void)
3909 {
3910         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3911 }
3912
3913 void HUD_Mod_CTF(vector pos, vector mySize)
3914 {
3915         vector redflag_pos, blueflag_pos;
3916         vector flag_size;
3917         float f; // every function should have that
3918
3919         float redflag, blueflag; // current status
3920         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3921         float stat_items;
3922
3923         stat_items = getstati(STAT_ITEMS);
3924         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3925         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3926         
3927         if(redflag || blueflag)
3928                 mod_active = 1;
3929         else
3930                 mod_active = 0;
3931
3932         if(autocvar__hud_configure)
3933         {
3934                 redflag = 1;
3935                 blueflag = 2;
3936         }
3937
3938         // when status CHANGES, set old status into prevstatus and current status into status
3939         if (redflag != redflag_prevframe)
3940         {
3941                 redflag_statuschange_time = time;
3942                 redflag_prevstatus = redflag_prevframe;
3943                 redflag_prevframe = redflag;
3944         }
3945
3946         if (blueflag != blueflag_prevframe)
3947         {
3948                 blueflag_statuschange_time = time;
3949                 blueflag_prevstatus = blueflag_prevframe;
3950                 blueflag_prevframe = blueflag;
3951         }
3952
3953         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3954         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3955
3956         float BLINK_FACTOR = 0.15;
3957         float BLINK_BASE = 0.85;
3958         // note:
3959         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3960         // thus
3961         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3962         // ensure RMS == 1
3963         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3964
3965         string red_icon, red_icon_prevstatus;
3966         float red_alpha, red_alpha_prevstatus;
3967         red_alpha = red_alpha_prevstatus = 1;
3968         switch(redflag) {
3969                 case 1: red_icon = "flag_red_taken"; break;
3970                 case 2: red_icon = "flag_red_lost"; break;
3971                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3972                 default:
3973                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3974                                 red_icon = "flag_red_shielded";
3975                         else
3976                                 red_icon = string_null;
3977                         break;
3978         }
3979         switch(redflag_prevstatus) {
3980                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3981                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3982                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3983                 default:
3984                         if(redflag == 3)
3985                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3986                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3987                                 red_icon_prevstatus = "flag_red_shielded";
3988                         else
3989                                 red_icon_prevstatus = string_null;
3990                         break;
3991         }
3992
3993         string blue_icon, blue_icon_prevstatus;
3994         float blue_alpha, blue_alpha_prevstatus;
3995         blue_alpha = blue_alpha_prevstatus = 1;
3996         switch(blueflag) {
3997                 case 1: blue_icon = "flag_blue_taken"; break;
3998                 case 2: blue_icon = "flag_blue_lost"; break;
3999                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4000                 default:
4001                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4002                                 blue_icon = "flag_blue_shielded";
4003                         else
4004                                 blue_icon = string_null;
4005                         break;
4006         }
4007         switch(blueflag_prevstatus) {
4008                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4009                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4010                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4011                 default:
4012                         if(blueflag == 3)
4013                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4014                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4015                                 blue_icon_prevstatus = "flag_blue_shielded";
4016                         else
4017                                 blue_icon_prevstatus = string_null;
4018                         break;
4019         }
4020
4021         if(mySize_x > mySize_y) {
4022                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4023                         redflag_pos = pos;
4024                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4025                 } else {
4026                         blueflag_pos = pos;
4027                         redflag_pos = pos + eX * 0.5 * mySize_x;
4028                 }
4029                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4030         } else {
4031                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4032                         redflag_pos = pos;
4033                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4034                 } else {
4035                         blueflag_pos = pos;
4036                         redflag_pos = pos + eY * 0.5 * mySize_y;
4037                 }
4038                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4039         }
4040
4041         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4042         if(red_icon_prevstatus && f < 1)
4043                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4044         if(red_icon)
4045                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4046
4047         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4048         if(blue_icon_prevstatus && f < 1)
4049                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4050         if(blue_icon)
4051                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4052 }
4053
4054 // Keyhunt HUD modicon section
4055 float kh_runheretime;
4056
4057 void HUD_Mod_KH_Reset(void)
4058 {
4059         kh_runheretime = 0;
4060 }
4061
4062 void HUD_Mod_KH(vector pos, vector mySize)
4063 {
4064         mod_active = 1; // keyhunt should never hide the mod icons panel
4065         float kh_keys;
4066         float keyteam;
4067         float a, aa;
4068         vector p, pa, kh_size, kh_asize;
4069
4070         kh_keys = getstati(STAT_KH_KEYS);
4071
4072         p_x = pos_x;
4073         if(mySize_x > mySize_y)
4074         {
4075                 p_y = pos_y + 0.25 * mySize_y;
4076                 pa = p - eY * 0.25 * mySize_y;
4077
4078                 kh_size_x = mySize_x * 0.25;
4079                 kh_size_y = 0.75 * mySize_y;
4080                 kh_asize_x = mySize_x * 0.25;
4081                 kh_asize_y = mySize_y * 0.25;
4082         }
4083         else
4084         {
4085                 p_y = pos_y + 0.125 * mySize_y;
4086                 pa = p - eY * 0.125 * mySize_y;
4087
4088                 kh_size_x = mySize_x * 0.5;
4089                 kh_size_y = 0.375 * mySize_y;
4090                 kh_asize_x = mySize_x * 0.5;
4091                 kh_asize_y = mySize_y * 0.125;
4092         }
4093
4094         float i, key;
4095
4096         float keycount;
4097         keycount = 0;
4098         for(i = 0; i < 4; ++i)
4099         {
4100                 key = floor(kh_keys / pow(32, i)) & 31;
4101                 keyteam = key - 1;
4102                 if(keyteam == 30 && keycount <= 4)
4103                         keycount += 4;
4104                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4105                         keycount += 1;
4106         }
4107
4108         // this yields 8 exactly if "RUN HERE" shows
4109
4110         if(keycount == 8)
4111         {
4112                 if(!kh_runheretime)
4113                         kh_runheretime = time;
4114                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4115         }
4116         else
4117                 kh_runheretime = 0;
4118
4119         for(i = 0; i < 4; ++i)
4120         {
4121                 key = floor(kh_keys / pow(32, i)) & 31;
4122                 keyteam = key - 1;
4123                 switch(keyteam)
4124                 {
4125                         case 30: // my key
4126                                 keyteam = myteam;
4127                                 a = 1;
4128                                 aa = 1;
4129                                 break;
4130                         case -1: // no key
4131                                 a = 0;
4132                                 aa = 0;
4133                                 break;
4134                         default: // owned or dropped
4135                                 a = 0.2;
4136                                 aa = 0.5;
4137                                 break;
4138                 }
4139                 a = a * panel_fg_alpha;
4140                 aa = aa * panel_fg_alpha;
4141                 if(a > 0)
4142                 {
4143                         switch(keyteam)
4144                         {
4145                                 case COLOR_TEAM1:
4146                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4147                                         break;
4148                                 case COLOR_TEAM2:
4149                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4150                                         break;
4151                                 case COLOR_TEAM3:
4152                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4153                                         break;
4154                                 case COLOR_TEAM4:
4155                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4156                                         break;
4157                                 default:
4158                                         break;
4159                         }
4160                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4161                         {
4162                                 case 0:
4163                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4164                                         break;
4165                                 case 1:
4166                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4167                                         break;
4168                                 case 2:
4169                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4170                                         break;
4171                                 case 3:
4172                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4173                                         break;
4174                         }
4175                 }
4176                 if(mySize_x > mySize_y)
4177                 {
4178                         p_x += 0.25 * mySize_x;
4179                         pa_x += 0.25 * mySize_x;
4180                 }
4181                 else
4182                 {
4183                         if(i == 1)
4184                         {
4185                                 p_y = pos_y + 0.625 * mySize_y;
4186                                 pa_y = pos_y + 0.5 * mySize_y;
4187                                 p_x = pos_x;
4188                                 pa_x = pos_x;
4189                         }
4190                         else
4191                         {
4192                                 p_x += 0.5 * mySize_x;
4193                                 pa_x += 0.5 * mySize_x;
4194                         }
4195                 }
4196         }
4197 }
4198
4199 // Nexball HUD mod icon
4200 void HUD_Mod_NexBall(vector pos, vector mySize)
4201 {
4202         float stat_items, nb_pb_starttime, dt, p;
4203
4204         stat_items = getstati(STAT_ITEMS);
4205         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4206
4207         if (stat_items & IT_KEY1)
4208                 mod_active = 1;
4209         else
4210                 mod_active = 0;
4211
4212         //Manage the progress bar if any
4213         if (nb_pb_starttime > 0)
4214         {
4215                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4216                 // one period of positive triangle
4217                 p = 2 * dt / nb_pb_period;
4218                 if (p > 1)
4219                         p = 2 - p;
4220
4221                 //Draw the filling
4222                 vector barsize;
4223                 float vertical;
4224                 if(mySize_x > mySize_y)
4225                 {
4226                         barsize = eX * p * mySize_x + eY * mySize_y;
4227                         vertical = 0;
4228                 }
4229                 else
4230                 {
4231                         barsize = eX * mySize_x + eY * p * mySize_y;
4232                         vertical = 1;
4233                 }
4234                 HUD_Panel_GetProgressBarColor(nexball);
4235                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4236         }
4237
4238         if (stat_items & IT_KEY1)
4239                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4240 }
4241
4242 // Race/CTS HUD mod icons
4243 float crecordtime_prev; // last remembered crecordtime
4244 float crecordtime_change_time; // time when crecordtime last changed
4245 float srecordtime_prev; // last remembered srecordtime
4246 float srecordtime_change_time; // time when srecordtime last changed
4247
4248 float race_status_time;
4249 float race_status_prev;
4250 string race_status_name_prev;
4251 void HUD_Mod_Race(vector pos, vector mySize)
4252 {
4253         mod_active = 1; // race should never hide the mod icons panel
4254         entity me;
4255         me = playerslots[player_localentnum - 1];
4256         float t, score;
4257         float f; // yet another function has this
4258         score = me.(scores[ps_primary]);
4259
4260         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4261                 return; // no records in the actual race
4262
4263         drawfont = hud_bigfont;
4264
4265         // clientside personal record
4266         string rr;
4267         if(gametype == GAME_CTS)
4268                 rr = CTS_RECORD;
4269         else
4270                 rr = RACE_RECORD;
4271         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4272
4273         if(score && (score < t || !t)) {
4274                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4275                 if(cvar("cl_autodemo_delete_keeprecords"))
4276                 {
4277                         f = cvar("cl_autodemo_delete");
4278                         f &~= 1;
4279                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4280                 }
4281         }
4282
4283         if(t != crecordtime_prev) {
4284                 crecordtime_prev = t;
4285                 crecordtime_change_time = time;
4286         }
4287
4288         vector textPos, medalPos;
4289         float squareSize;
4290         if(mySize_x > mySize_y) {
4291                 // text on left side
4292                 squareSize = min(mySize_y, mySize_x/2);
4293                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4294                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4295         } else {
4296                 // text on top
4297                 squareSize = min(mySize_x, mySize_y/2);
4298                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4299                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4300         }
4301
4302         f = time - crecordtime_change_time;
4303
4304         if (f > 1) {
4305                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4306                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4307         } else {
4308                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4309                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4310                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4311                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4312         }
4313
4314         // server record
4315         t = race_server_record;
4316         if(t != srecordtime_prev) {
4317                 srecordtime_prev = t;
4318                 srecordtime_change_time = time;
4319         }
4320         f = time - srecordtime_change_time;
4321
4322         if (f > 1) {
4323                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4324                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4325         } else {
4326                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4327                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4328                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4329                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4330         }
4331
4332         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4333                 race_status_time = time + 5;
4334                 race_status_prev = race_status;
4335                 if (race_status_name_prev)
4336                         strunzone(race_status_name_prev);
4337                 race_status_name_prev = strzone(race_status_name);
4338         }
4339
4340         // race "awards"
4341         float a;
4342         a = bound(0, race_status_time - time, 1);
4343
4344         string s;
4345         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4346
4347         float rank;
4348         if(race_status > 0)
4349                 rank = race_CheckName(race_status_name);
4350         string rankname;
4351         rankname = race_PlaceName(rank);
4352
4353         vector namepos;
4354         namepos = medalPos + '0 0.8 0' * squareSize;
4355         vector rankpos;
4356         rankpos = medalPos + '0 0.15 0' * squareSize;
4357
4358         if(race_status == 0)
4359                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4360         else if(race_status == 1) {
4361                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4362                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4363                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4364         } else if(race_status == 2) {
4365                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4366                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4367                 else
4368                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4369                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4370                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4371         } else if(race_status == 3) {
4372                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4373                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4374                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4375         }
4376
4377         if (race_status_time - time <= 0) {
4378                 race_status_prev = -1;
4379                 race_status = -1;
4380                 if(race_status_name)
4381                         strunzone(race_status_name);
4382                 race_status_name = string_null;
4383                 if(race_status_name_prev)
4384                         strunzone(race_status_name_prev);
4385                 race_status_name_prev = string_null;
4386         }
4387         drawfont = hud_font;
4388 }
4389
4390 float mod_prev; // previous state of mod_active to check for a change
4391 float mod_alpha;
4392 float mod_change; // "time" when mod_active changed
4393
4394 void HUD_ModIcons(void)
4395 {
4396         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4397                 return;
4398
4399         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4400                 return;
4401
4402         active_panel = HUD_PANEL_MODICONS;
4403         HUD_Panel_UpdateCvars(modicons);
4404         vector pos, mySize;
4405         pos = panel_pos;
4406         mySize = panel_size;
4407
4408         if(mod_active != mod_prev) {
4409                 mod_change = time;
4410                 mod_prev = mod_active;
4411         }
4412
4413         if(mod_active || autocvar__hud_configure)
4414                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4415         else
4416                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4417
4418         if(mod_alpha)
4419                 HUD_Panel_DrawBg(mod_alpha);
4420
4421         if(panel_bg_padding)
4422         {
4423                 pos += '1 1 0' * panel_bg_padding;
4424                 mySize -= '2 2 0' * panel_bg_padding;
4425         }
4426
4427         // these MUST be ran in order to update mod_active
4428         if(gametype == GAME_KEYHUNT)
4429                 HUD_Mod_KH(pos, mySize);
4430         else if(gametype == GAME_CTF || autocvar__hud_configure)
4431                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4432         else if(gametype == GAME_NEXBALL)
4433                 HUD_Mod_NexBall(pos, mySize);
4434         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4435                 HUD_Mod_Race(pos, mySize);
4436         else if(gametype == GAME_CA)
4437                 HUD_Mod_CA(pos, mySize);
4438 }
4439
4440 // Draw pressed keys (#11)
4441 //
4442 void HUD_DrawPressedKeys(void)
4443 {
4444         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4445                 return;
4446
4447         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4448                 return;
4449
4450         active_panel = HUD_PANEL_PRESSEDKEYS;
4451         HUD_Panel_UpdateCvars(pressedkeys);
4452         vector pos, mySize;
4453         pos = panel_pos;
4454         mySize = panel_size;
4455
4456         HUD_Panel_DrawBg(1);
4457         if(panel_bg_padding)
4458         {
4459                 pos += '1 1 0' * panel_bg_padding;
4460                 mySize -= '2 2 0' * panel_bg_padding;
4461         }
4462
4463         // force custom aspect
4464         float aspect = cvar("hud_panel_pressedkeys_aspect");
4465         if(aspect)
4466         {
4467                 vector newSize;
4468                 if(mySize_x/mySize_y > aspect)
4469                 {
4470                         newSize_x = aspect * mySize_y;
4471                         newSize_y = mySize_y;
4472
4473                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4474                 }
4475                 else
4476                 {
4477                         newSize_y = 1/aspect * mySize_x;
4478                         newSize_x = mySize_x;
4479
4480                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4481                 }
4482                 mySize = newSize;
4483         }
4484
4485         vector keysize;
4486         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4487         float pressedkeys;
4488
4489         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4490         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4491         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4492         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4493         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4494         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4495         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4496 }
4497
4498 // Handle chat as a panel (#12)
4499 //
4500 void HUD_Chat(void)
4501 {
4502         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4503         {
4504                 cvar_set("con_chatrect", "0");
4505                 return;
4506         }
4507
4508         active_panel = HUD_PANEL_CHAT;
4509         HUD_Panel_UpdateCvars(chat);
4510
4511         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4512         {
4513                 panel_pos_y = panel_bg_border;
4514                 panel_size_y = vid_conheight - panel_bg_border * 2;
4515                 if(panel_bg == "0") // force a border when maximized
4516                 {
4517                         if(precache_pic(panel_bg) == "") {
4518                                 panel_bg = strcat(hud_skin_path, "/border_default");
4519                                 if(precache_pic(panel_bg) == "") {
4520                                         panel_bg = "gfx/hud/default/border_default";
4521                                 }
4522                         }
4523                 }
4524                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4525         }
4526
4527         vector pos, mySize;
4528         pos = panel_pos;
4529         mySize = panel_size;
4530
4531         HUD_Panel_DrawBg(1);
4532
4533         if(panel_bg_padding)
4534         {
4535                 pos += '1 1 0' * panel_bg_padding;
4536                 mySize -= '2 2 0' * panel_bg_padding;
4537         }
4538
4539         cvar_set("con_chatrect", "1");
4540
4541         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4542         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4543
4544         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4545         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4546
4547         if(autocvar__hud_configure)
4548         {
4549                 float chatsize;
4550                 chatsize = cvar("con_chatsize");
4551                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4552                 float i, a;
4553                 for(i = 0; i < cvar("con_chat"); ++i)
4554                 {
4555                         if(i == cvar("con_chat") - 1)
4556                                 a = panel_fg_alpha;
4557                         else
4558                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4559                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4560                 }
4561         }
4562 }
4563
4564 // Engine info panel (#13)
4565 //
4566 float prevfps;
4567 float prevfps_time;
4568 float framecounter;
4569
4570 float frametimeavg;
4571 float frametimeavg1; // 1 frame ago
4572 float frametimeavg2; // 2 frames ago
4573 void HUD_EngineInfo(void)
4574 {
4575         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4576                 return;
4577
4578         active_panel = HUD_PANEL_ENGINEINFO;
4579         HUD_Panel_UpdateCvars(engineinfo);
4580         vector pos, mySize;
4581         pos = panel_pos;
4582         mySize = panel_size;
4583
4584         HUD_Panel_DrawBg(1);
4585         if(panel_bg_padding)
4586         {
4587                 pos += '1 1 0' * panel_bg_padding;
4588                 mySize -= '2 2 0' * panel_bg_padding;
4589         }
4590
4591         float currentTime = gettime(GETTIME_REALTIME);
4592         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4593         {
4594                 float currentframetime = currentTime - prevfps_time;
4595                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4596                 frametimeavg2 = frametimeavg1;
4597                 frametimeavg1 = frametimeavg;
4598                 
4599                 float weight;
4600                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4601                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4602                 {
4603                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4604                                 prevfps = (1/currentframetime);
4605                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4606                 }
4607                 prevfps_time = currentTime;
4608         }
4609         else
4610         {
4611                 framecounter += 1;
4612                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4613                 {
4614                         prevfps = framecounter/(currentTime - prevfps_time);
4615                         framecounter = 0;
4616                         prevfps_time = currentTime;
4617                 }
4618         }
4619
4620         vector color;
4621         color = HUD_Get_Num_Color (prevfps, 100);
4622         drawfont = hud_bigfont;
4623         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4624         drawfont = hud_font;
4625 }
4626
4627 // Info messages panel (#14)
4628 //
4629 #define drawInfoMessage(s)\
4630         if(autocvar_hud_panel_infomessages_flip)\
4631                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4632         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4633         o_y += fontsize_y;
4634 void HUD_InfoMessages(void)
4635 {
4636         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4637                 return;
4638
4639         active_panel = HUD_PANEL_INFOMESSAGES;
4640         HUD_Panel_UpdateCvars(infomessages);
4641         vector pos, mySize;
4642         pos = panel_pos;
4643         mySize = panel_size;
4644
4645         HUD_Panel_DrawBg(1);
4646         if(panel_bg_padding)
4647         {
4648                 pos += '1 1 0' * panel_bg_padding;
4649                 mySize -= '2 2 0' * panel_bg_padding;
4650         }
4651
4652         // always force 5:1 aspect
4653         vector newSize;
4654         if(mySize_x/mySize_y > 5)
4655         {
4656                 newSize_x = 5 * mySize_y;
4657                 newSize_y = mySize_y;
4658
4659                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4660         }
4661         else
4662         {
4663                 newSize_y = 1/5 * mySize_x;
4664                 newSize_x = mySize_x;
4665
4666                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4667         }
4668
4669         mySize = newSize;
4670         entity tm;
4671         vector o;
4672         o = pos;
4673
4674         vector fontsize;
4675         fontsize = '0.20 0.20 0' * mySize_y;
4676         
4677         float a;
4678         if(spectatee_status != 0)
4679                 a = 1;
4680         else
4681                 a = panel_fg_alpha;
4682
4683         string s;
4684         if(!autocvar__hud_configure)
4685         {
4686                 if(spectatee_status && !intermission)
4687                 {
4688                         if(spectatee_status == -1)
4689                                 s = "^1Observing";
4690                         else
4691                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4692                         drawInfoMessage(s)
4693
4694                         if(spectatee_status == -1)
4695                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4696                         else
4697                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4698                         drawInfoMessage(s)
4699
4700                         if(spectatee_status == -1)
4701                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4702                         else
4703                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4704                         drawInfoMessage(s)
4705
4706                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4707                         drawInfoMessage(s)
4708
4709                         if(gametype == GAME_ARENA)
4710                                 s = "^1Wait for your turn to join";
4711                         else if(gametype == GAME_LMS)
4712                         {
4713                                 entity sk;
4714                                 sk = playerslots[player_localentnum - 1];
4715                                 if(sk.(scores[ps_primary]) >= 666)
4716                                         s = "^1Match has already begun";
4717                                 else if(sk.(scores[ps_primary]) > 0)
4718                                         s = "^1You have no more lives left";
4719                                 else
4720                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4721                         }
4722                         else
4723                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4724                         drawInfoMessage(s)
4725
4726                         //show restart countdown:
4727                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4728                                 float countdown;
4729                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4730                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4731                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4732                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4733                                 o_y += fontsize_y;
4734                         }
4735                 }
4736                 if(warmup_stage && !intermission)
4737                 {
4738                         s = "^2Currently in ^1warmup^2 stage!";
4739                         drawInfoMessage(s)
4740                 }
4741
4742                 string blinkcolor;
4743                 if(mod(time, 1) >= 0.5)
4744                         blinkcolor = "^1";
4745                 else
4746                         blinkcolor = "^3";
4747
4748                 if(ready_waiting && !intermission && !spectatee_status)
4749                 {
4750                         if(ready_waiting_for_me)
4751                         {
4752                                 if(warmup_stage)
4753                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4754                                 else
4755                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4756                         }
4757                         else
4758                         {
4759                                 if(warmup_stage)
4760                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4761                                 else
4762                                         s = strcat("^2Waiting for others to ready up...");
4763                         }
4764                         drawInfoMessage(s)
4765                 }
4766                 else if(warmup_stage && !intermission && !spectatee_status)
4767                 {
4768                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4769                         drawInfoMessage(s)
4770                 }
4771
4772                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4773                 {
4774                         float ts_min, ts_max;
4775                         tm = teams.sort_next;
4776                         if (tm)
4777                         {
4778                                 for(; tm.sort_next; tm = tm.sort_next)
4779                                 {
4780                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4781                                                 continue;
4782                                         if(!ts_min) ts_min = tm.team_size;
4783                                         else ts_min = min(ts_min, tm.team_size);
4784                                         if(!ts_max) ts_max = tm.team_size;
4785                                         else ts_max = max(ts_max, tm.team_size);
4786                                 }
4787                                 if ((ts_max - ts_min) > 1)
4788                                 {
4789                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4790                                         tm = GetTeam(myteam, false);
4791                                         if (tm)
4792                                         if (tm.team != COLOR_SPECTATOR)
4793                                         if (tm.team_size == ts_max)
4794                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4795                                         drawInfoMessage(s)
4796                                 }
4797                         }
4798                 }
4799         }
4800         else 
4801         {
4802                 s = "^7Press ^3ESC ^7to show HUD options.";
4803                 drawInfoMessage(s)
4804                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4805                 drawInfoMessage(s)
4806                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4807                 drawInfoMessage(s)
4808                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4809                 drawInfoMessage(s)
4810         }
4811 }
4812
4813 /*
4814 ==================
4815 Main HUD system
4816 ==================
4817 */
4818
4819 void HUD_ShowSpeed(void)
4820 {
4821         vector numsize;
4822         float pos, conversion_factor;
4823         string speed, zspeed, unit;
4824
4825         switch(cvar("cl_showspeed_unit"))
4826         {
4827                 default:
4828                 case 0:
4829                         unit = "";
4830                         conversion_factor = 1.0;
4831                         break;
4832                 case 1:
4833                         unit = " qu/s";
4834                         conversion_factor = 1.0;
4835                         break;
4836                 case 2:
4837                         unit = " m/s";
4838                         conversion_factor = 0.0254;
4839                         break;
4840                 case 3:
4841                         unit = " km/h";
4842                         conversion_factor = 0.0254 * 3.6;
4843                         break;
4844                 case 4:
4845                         unit = " mph";
4846                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4847                         break;
4848                 case 5:
4849                         unit = " knots";
4850                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4851                         break;
4852         }
4853
4854         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4855
4856         numsize_x = numsize_y = cvar("cl_showspeed_size");
4857         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4858
4859         drawfont = hud_bigfont;
4860         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4861
4862         if (cvar("cl_showspeed_z") == 1) {
4863                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4864                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4865         }
4866
4867         drawfont = hud_font;
4868 }
4869
4870 vector acc_prevspeed;
4871 float acc_prevtime;
4872 float acc_avg;
4873
4874 void HUD_ShowAcceleration(void)
4875 {
4876         float acceleration, sz, scale, alpha, f;
4877         vector pos, top, rgb;
4878         top_x = vid_conwidth/2;
4879         top_y = 0;
4880
4881         f = time - acc_prevtime;
4882         if(cvar("cl_showacceleration_z"))
4883                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4884         else
4885                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4886         acc_prevspeed = pmove_vel;
4887         acc_prevtime = time;
4888
4889         f = bound(0, f * 10, 1);
4890         acc_avg = acc_avg * (1 - f) + acceleration * f;
4891         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4892         if (acceleration == 0)
4893                 return;
4894
4895         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4896
4897         sz = cvar("cl_showacceleration_size");
4898         scale = cvar("cl_showacceleration_scale");
4899         alpha = cvar("cl_showacceleration_alpha");
4900         if (cvar("cl_showacceleration_color_custom"))
4901                 rgb = stov(cvar_string("cl_showacceleration_color"));
4902         else {
4903                 if (acceleration < 0)
4904                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4905                 else
4906                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4907         }
4908
4909         if (acceleration > 0)
4910                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4911         else
4912                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4913 }
4914
4915 void HUD_Reset (void)
4916 {
4917         // reset gametype specific icons
4918         if(gametype == GAME_KEYHUNT)
4919                 HUD_Mod_KH_Reset();
4920         else if(gametype == GAME_CTF)
4921                 HUD_Mod_CTF_Reset();
4922 }
4923
4924 #define HUD_DrawPanel(id)\
4925 switch (id) {\
4926         case (HUD_PANEL_RADAR):\
4927                 HUD_Radar(); break;\
4928         case (HUD_PANEL_WEAPONS):\
4929                 HUD_Weapons(); break;\
4930         case (HUD_PANEL_AMMO):\
4931                 HUD_Ammo(); break;\
4932         case (HUD_PANEL_POWERUPS):\
4933                 HUD_Powerups(); break;\
4934         case (HUD_PANEL_HEALTHARMOR):\
4935                 HUD_HealthArmor(); break;\
4936         case (HUD_PANEL_NOTIFY):\
4937                 HUD_Notify(); break;\
4938         case (HUD_PANEL_TIMER):\
4939                 HUD_Timer(); break;\
4940         case (HUD_PANEL_SCORE):\
4941                 HUD_Score(); break;\
4942         case (HUD_PANEL_RACETIMER):\
4943                 HUD_RaceTimer(); break;\
4944         case (HUD_PANEL_VOTE):\
4945                 HUD_VoteWindow(); break;\
4946         case (HUD_PANEL_MODICONS):\
4947                 HUD_ModIcons(); break;\
4948         case (HUD_PANEL_PRESSEDKEYS):\
4949                 HUD_DrawPressedKeys(); break;\
4950         case (HUD_PANEL_CHAT):\
4951                 HUD_Chat(); break;\
4952         case (HUD_PANEL_ENGINEINFO):\
4953                 HUD_EngineInfo(); break;\
4954         case (HUD_PANEL_INFOMESSAGES):\
4955                  HUD_InfoMessages(); break;\
4956 } ENDS_WITH_CURLY_BRACE
4957
4958 void HUD_Main (void)
4959 {
4960         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4961
4962         // global hud alpha fade
4963         if(menu_enabled == 1)
4964                 hud_fade_alpha = 1;
4965         else
4966                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4967
4968         if(scoreboard_fade_alpha)
4969                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4970
4971         if(intermission == 2) // no hud during mapvote
4972                 hud_fade_alpha = 0;
4973         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4974                 hud_fade_alpha = 1;
4975
4976         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4977
4978         if(!autocvar__hud_configure && !hud_fade_alpha)
4979                 return;
4980
4981         // Drawing stuff
4982
4983         // HUD configure visible grid
4984         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4985         {
4986                 float i;
4987                 // x-axis
4988                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4989                 {
4990                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4991                 }
4992                 // y-axis
4993                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4994                 {
4995                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4996                 }
4997         }
4998
4999         // draw the dock
5000         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5001         {
5002                 float f;
5003                 vector color;
5004                 if((teamplay) && autocvar_hud_dock_color_team) {
5005                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5006                         color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
5007                 }
5008                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
5009                         color = '1 0 0' * autocvar_hud_dock_color_team;
5010                 }
5011                 else if(autocvar_hud_dock_color == "shirt") {
5012                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5013                         color = colormapPaletteColor(floor(f / 16), 0);
5014                 }
5015                 else if(autocvar_hud_dock_color == "pants") {
5016                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5017                         color = colormapPaletteColor(mod(f, 16), 1);
5018                 }
5019                 else
5020                         color = stov(autocvar_hud_dock_color);
5021
5022                 string pic;
5023                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5024                 if(precache_pic(pic) == "") {
5025                         pic = strcat(hud_skin_path, "/dock_medium");
5026                         if(precache_pic(pic) == "") {
5027                                 pic = "gfx/hud/default/dock_medium";
5028                         }
5029                 }
5030                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5031         }
5032
5033         // cache the panel order into the panel_order array
5034         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5035                 if(hud_panelorder_prev)
5036                         strunzone(hud_panelorder_prev);
5037                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5038                 tokenize_console(autocvar__hud_panelorder);
5039                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5040                         panel_order[i] = stof(argv(i));
5041                 }
5042         }
5043         // draw panels in order specified by panel_order array
5044         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5045                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5046                         HUD_DrawPanel(panel_order[i]);
5047         }
5048
5049         // draw chat panel on top if it is maximized
5050         if(autocvar__con_chat_maximized)
5051                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5052
5053         // TODO hud_'ify these
5054         if (cvar("cl_showspeed"))
5055                 HUD_ShowSpeed();
5056         if (cvar("cl_showacceleration"))
5057                 HUD_ShowAcceleration();
5058
5059         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5060                 localcmd("cmd selectteam auto; cmd join\n");
5061
5062         hud_configure_prev = autocvar__hud_configure;
5063
5064         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5065                 if (menu_enabled)
5066                         menu_enabled = 0;
5067 }