7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
19 // draw only the central part
20 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
27 //pic = draw_UseSkinFor(pic);
28 width = eX * theSize_x;
29 height = eY * theSize_y;
30 if(theSize_x <= theBorderSize_x * 2)
32 // not wide enough... draw just left and right then
33 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34 if(theSize_y <= theBorderSize_y * 2)
36 // not high enough... draw just corners
37 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
39 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
45 dY = theBorderSize_x * eY;
46 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
47 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
49 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
50 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
51 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
56 if(theSize_y <= theBorderSize_y * 2)
58 // not high enough... draw just top and bottom then
59 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60 dX = theBorderSize_x * eX;
61 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
62 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
63 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
64 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
66 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 dX = theBorderSize_x * eX;
71 dY = theBorderSize_x * eY;
72 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
74 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
75 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
76 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
85 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
86 // TODO: make a default skin, and fallback to these!
88 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
89 void drawpic_aspect_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
90 pic = strcat(hud_skin_path, "/", pic);
93 imgsize = drawgetimagesize(pic);
95 imgaspect = imgsize_x/imgsize_y;
102 if(aspect > imgaspect) {
103 sz_x = sz_y * imgaspect;
104 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
106 sz_y = sz_x / imgaspect;
107 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
111 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
112 void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
114 imgsize = drawgetimagesize(pic);
116 imgaspect = imgsize_x/imgsize_y;
123 if(aspect > imgaspect) {
124 sz_x = sz_y * imgaspect;
125 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
127 sz_y = sz_x / imgaspect;
128 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
133 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
135 //drawpic_aspect_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
138 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
140 //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
143 // return HUD background color
144 vector HUD_GetBgColor()
148 GetTeamRGB(myteam) * hud_color_bg_team;
150 // allow custom HUD colors in non-teamgames
151 color_x = cvar("hud_color_bg_r");
152 color_y = cvar("hud_color_bg_g");
153 color_z = cvar("hud_color_bg_b");
158 // return accuracy text color
159 vector HUD_AccuracyColor(float accuracy)
162 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
163 if(accuracy >= 100) {
167 else if(accuracy > yellow_accuracy) {
168 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
173 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
179 vector HUD_Get_Num_Color (float x, float maxvalue)
187 else if(x > maxvalue * 0.75) {
188 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
189 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
192 else if(x > maxvalue * 0.5) {
193 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
194 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
195 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
197 else if(x > maxvalue * 0.25) {
200 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
202 else if(x > maxvalue * 0.1) {
204 color_y = (x-20)*90/27/100; // green value between 0 -> 1
205 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
215 float stringwidth_colors(string s, vector theSize)
217 return stringwidth(s, TRUE, theSize);
220 float stringwidth_nocolors(string s, vector theSize)
222 return stringwidth(s, FALSE, theSize);
225 #define CENTERPRINT_MAX_LINES 30
226 string centerprint_messages[CENTERPRINT_MAX_LINES];
227 float centerprint_width[CENTERPRINT_MAX_LINES];
228 vector centerprint_start;
229 float centerprint_expire;
230 float centerprint_num;
231 float centerprint_offset_hint;
232 vector centerprint_fontsize;
234 void centerprint(string strMessage)
236 float i, j, n, hcount;
239 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
241 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
243 if(cvar("scr_centertime") <= 0)
249 // strip trailing newlines
250 j = strlen(strMessage) - 1;
251 while(substring(strMessage, j, 1) == "\n" && j >= 0)
253 strMessage = substring(strMessage, 0, j + 1);
258 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
260 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
262 strMessage = substring(strMessage, j, strlen(strMessage) - j);
263 centerprint_offset_hint = j;
268 // if we get here, we have a message. Initialize its height.
271 n = tokenizebyseparator(strMessage, "\n");
273 for(j = 0; j < n; ++j)
275 getWrappedLine_remaining = argv(j);
276 while(getWrappedLine_remaining)
278 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
279 if(centerprint_messages[i])
280 strunzone(centerprint_messages[i]);
281 centerprint_messages[i] = strzone(s);
282 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
285 // half height for empty lines looks better
291 if(i >= CENTERPRINT_MAX_LINES)
297 h = centerprint_fontsize_y*hcount;
299 havail = vid_conheight;
300 if(cvar("con_chatpos") < 0)
301 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
302 if(havail > vid_conheight - 70)
303 havail = vid_conheight - 70; // avoid overlapping HUD
305 centerprint_start_x = 0;
308 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
310 // here, the centerprint would cover the crosshair. REALLY BAD.
311 forbiddenmin = vid_conheight * 0.5 - h - 16;
312 forbiddenmax = vid_conheight * 0.5 + 16;
314 allowedmin = scoreboard_bottom;
315 allowedmax = havail - h;
316 preferred = (havail - h)/2;
319 // possible orderings (total: 4! / 4 = 6)
320 // allowedmin allowedmax forbiddenmin forbiddenmax
321 // forbiddenmin forbiddenmax allowedmin allowedmax
322 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
324 // forbidden doesn't matter in this case
325 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
327 // allowedmin forbiddenmin allowedmax forbiddenmax
328 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
330 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
332 // allowedmin forbiddenmin forbiddenmax allowedmax
333 else if(allowedmin < forbiddenmin)
335 // make sure the forbidden zone is not covered
336 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
337 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
339 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
341 // forbiddenmin allowedmin allowedmax forbiddenmax
342 else if(allowedmax < forbiddenmax)
344 // it's better to leave the allowed zone (overlap with scoreboard) than
345 // to cover the forbidden zone (crosshair)
346 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
347 centerprint_start_y = forbiddenmax;
349 centerprint_start_y = forbiddenmin;
351 // forbiddenmin allowedmin forbiddenmax allowedmax
354 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
357 centerprint_start_y =
360 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
368 centerprint_expire = time + cvar("scr_centertime");
371 void HUD_DrawCenterPrint (void)
378 //if(time > centerprint_expire)
381 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
382 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
383 //sz = 1.2 / (a + 0.2);
388 pos = centerprint_start;
389 for (i=0; i<centerprint_num; i = i + 1)
391 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
392 ts = centerprint_messages[i];
395 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
396 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
397 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
398 pos_y = pos_y + centerprint_fontsize_y;
401 // half height for empty lines looks better
402 pos_y = pos_y + centerprint_fontsize_y * 0.5;
406 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
408 position_x -= 2 / 3 * strlen(text) * scale_x;
409 drawstring(position, text, scale, rgb, alpha, flag);
412 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
414 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
415 drawstring(position, text, scale, rgb, alpha, flag);
418 // return the string of the given race place
419 string race_PlaceName(float pos) {
427 return strcat(ftos(pos), "th");
430 // return the string of the onscreen race timer
431 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
439 if(histime == 0) // goal hit
443 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
453 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
459 lapstr = strcat(" (-", ftos(lapdelta), "L)");
462 else if(lapdelta < 0)
464 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
468 else if(histime > 0) // anticipation
470 if(mytime >= histime)
471 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
473 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
480 cpname = "Start line";
482 cpname = "Finish line";
484 cpname = strcat("Intermediate ", ftos(cp));
486 cpname = "Finish line";
489 return strcat(col, cpname);
490 else if(hisname == "")
491 return strcat(col, cpname, " (", timestr, ")");
493 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
496 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
497 float race_CheckName(string net_name) {
499 for (i=RANKINGS_CNT-1;i>=0;--i)
500 if(grecordholder[i] == net_name)
512 void HUD_Panel_ExportCfg(string cfgname)
515 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
518 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
519 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
520 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
521 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
522 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
523 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
524 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
525 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
528 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
529 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
530 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
531 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
534 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
535 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
536 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
537 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
538 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
539 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
540 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
543 // common cvars for all panels
545 for (i = 0; i < HUD_PANEL_NUM; ++i)
547 // HUD_Panel_GetName(i)
548 // HUD_Panel_UpdateCvarsForId(i)
550 fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
551 fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
552 fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
553 fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
554 fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
555 fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
556 fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
557 fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
558 fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
560 case HUD_PANEL_WEAPONICONS:
561 fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
563 case HUD_PANEL_INVENTORY:
564 fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
565 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
567 case HUD_PANEL_POWERUPS:
568 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
569 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
570 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
572 case HUD_PANEL_HEALTHARMOR:
573 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
574 fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
575 fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
577 case HUD_PANEL_NOTIFY:
578 fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
579 fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
581 case HUD_PANEL_RADAR:
582 fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
585 fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
591 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
596 // return smoothly faded size of given panel when a dialog is active
597 vector HUD_Panel_GetMenuSize(float id)
600 mySize = stov(cvar_string(strcat("hud_", panel_name, "_size")));
602 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
604 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
606 vector menu_enable_maxsize, menu_enable_size;
607 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
608 menu_enable_maxsize_x = 0.3 * vid_conwidth;
609 menu_enable_maxsize_y = 0.18 * vid_conheight;
610 if(mySize_x > mySize_y)
612 if(mySize_y > menu_enable_maxsize_y)
614 menu_enable_size_y = menu_enable_maxsize_y;
615 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
616 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
621 if(mySize_x > menu_enable_maxsize_x)
623 menu_enable_size_x = menu_enable_maxsize_x;
624 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
625 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
632 // return smoothly faded pos of given panel when a dialog is active
633 vector HUD_Panel_GetMenuPos(float id)
636 pos = stov(cvar_string(strcat("hud_", panel_name, "_pos")));
638 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
640 if(disable_menu_alphacheck == 2 && id == highlightedPanel)
642 vector mySize, menu_enable_panelpos;
643 mySize = HUD_Panel_GetMenuSize(id);
644 if(mySize_x > mySize_y)
645 menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
647 menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
648 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
653 // draw the background/borders
654 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
662 // fetch per-panel color
663 if(teamplay && cvar_string(strcat("hud_", panel_name, "_bg_color_team")) != "") {
664 f = stof(getplayerkey(player_localentnum - 1, "colors"));
665 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", panel_name, "_bg_color_team")));
668 color = cvar_string(strcat("hud_", panel_name, "_bg_color"));
669 color_vec = stov(color);
671 if(color == "") { // fetch default color
672 color = cvar_string("hud_bg_color");
673 color_vec = stov(color);
674 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
675 f = stof(getplayerkey(player_localentnum - 1, "colors"));
676 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
678 else if(color == "shirt") {
679 f = stof(getplayerkey(player_localentnum - 1, "colors"));
680 color_vec = colormapPaletteColor(floor(f / 16), 0);
682 else if(color == "pants") {
683 f = stof(getplayerkey(player_localentnum - 1, "colors"));
684 color_vec = colormapPaletteColor(mod(f, 16), 1);
687 else if(color == "shirt") {
688 f = stof(getplayerkey(player_localentnum - 1, "colors"));
689 color_vec = colormapPaletteColor(floor(f / 16), 0);
691 else if(color == "pants") {
692 f = stof(getplayerkey(player_localentnum - 1, "colors"));
693 color_vec = colormapPaletteColor(mod(f, 16), 1);
696 draw_BorderPicture(pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), mySize + '1 1 0' * 2 * panel_bg_border, color_vec, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));
699 if(highlightedPanel_prev == id && autocvar__hud_configure)
700 drawfill(pos - '1 1 0' * panel_bg_border, mySize + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - cvar("_menu_alpha")), DRAWFLAG_ADDITIVE);
703 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
709 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
711 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
712 if(mySize_y/mySize_x > 2)
713 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
714 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
716 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
717 if(mySize_x/mySize_y > 2)
718 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
719 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
724 #define HUD_Panel_GetProgressBarColor(item) \
725 stov(cvar_string(strcat("hud_progressbar_", item, "_color")))
727 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
728 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
739 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
740 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
742 for (i = 0; i < HUD_PANEL_NUM; ++i) {
743 HUD_Panel_UpdateCvarsForId(i)
745 if(i == id || !panel_enabled)
749 targSize = panel_size;
751 if(myPos_y + mySize_y < targPos_y)
753 if(myPos_y > targPos_y + targSize_y)
756 if(myPos_x + mySize_x < targPos_x)
758 if(myPos_x > targPos_x + targSize_x)
761 // OK, there IS a collision.
763 myCenter_x = myPos_x + 0.5 * mySize_x;
764 myCenter_y = myPos_y + 0.5 * mySize_y;
766 targCenter_x = targPos_x + 0.5 * targSize_x;
767 targCenter_y = targPos_y + 0.5 * targSize_y;
769 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
771 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
772 myTarget_x = targPos_x - mySize_x;
773 else // push it upwards
774 myTarget_y = targPos_y - mySize_y;
776 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
778 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
779 myTarget_x = targPos_x + targSize_x;
780 else // push it upwards
781 myTarget_y = targPos_y - mySize_y;
783 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
785 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
786 myTarget_x = targPos_x - mySize_x;
787 else // push it downwards
788 myTarget_y = targPos_y + targSize_y;
790 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
792 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
793 myTarget_x = targPos_x + targSize_x;
794 else // push it downwards
795 myTarget_y = targPos_y + targSize_y;
802 void HUD_Panel_SetPos(float id, vector pos)
810 if(autocvar_hud_configure_checkcollisions)
811 pos = HUD_Panel_CheckMove(id, pos, mySize);
813 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
814 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
816 if(autocvar_hud_configure_grid)
818 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
819 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
823 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
825 cvar_set(strcat("hud_", panel_name, "_pos"), s);
828 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
829 vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin) {
839 ratio = mySize_x/mySize_y;
841 for (i = 0; i < HUD_PANEL_NUM; ++i) {
842 if(i == id || !panel_enabled)
846 targSize = panel_size;
847 targEndPos = targPos + targSize;
849 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
850 if(resizeorigin_x > targPos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > targPos_y && resizeorigin_y < targEndPos_y)
853 if (resizeCorner == 1)
855 // check if this panel is on our way
856 if (resizeorigin_x <= targPos_x)
858 if (resizeorigin_y <= targPos_y)
860 if (targEndPos_x <= resizeorigin_x - mySize_x)
862 if (targEndPos_y <= resizeorigin_y - mySize_y)
865 // there is a collision:
866 // detect which side of the panel we are facing is actually limiting the resizing
867 // (which side the resize direction finds for first) and reduce the size up to there
869 // dist is the distance between resizeorigin and the "analogous" point of the panel
870 // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
871 dist_x = resizeorigin_x - targEndPos_x;
872 dist_y = resizeorigin_y - targEndPos_y;
873 if (dist_y < 0 || dist_x / dist_y > ratio)
874 mySize_x = min(mySize_x, dist_x);
876 mySize_y = min(mySize_y, dist_y);
878 else if (resizeCorner == 2)
880 if (resizeorigin_x >= targEndPos_x)
882 if (resizeorigin_y <= targPos_y)
884 if (targPos_x >= resizeorigin_x + mySize_x)
886 if (targEndPos_y <= resizeorigin_y - mySize_y)
889 dist_x = targPos_x - resizeorigin_x;
890 dist_y = resizeorigin_y - targEndPos_y;
891 if (dist_y < 0 || dist_x / dist_y > ratio)
892 mySize_x = min(mySize_x, dist_x);
894 mySize_y = min(mySize_y, dist_y);
896 else if (resizeCorner == 3)
898 if (resizeorigin_x <= targPos_x)
900 if (resizeorigin_y >= targEndPos_y)
902 if (targEndPos_x <= resizeorigin_x - mySize_x)
904 if (targPos_y >= resizeorigin_y + mySize_y)
907 dist_x = resizeorigin_x - targEndPos_x;
908 dist_y = targPos_y - resizeorigin_y;
909 if (dist_y < 0 || dist_x / dist_y > ratio)
910 mySize_x = min(mySize_x, dist_x);
912 mySize_y = min(mySize_y, dist_y);
914 else if (resizeCorner == 4)
916 if (resizeorigin_x >= targEndPos_x)
918 if (resizeorigin_y >= targEndPos_y)
920 if (targPos_x >= resizeorigin_x + mySize_x)
922 if (targPos_y >= resizeorigin_y + mySize_y)
925 dist_x = targPos_x - resizeorigin_x;
926 dist_y = targPos_y - resizeorigin_y;
927 if (dist_y < 0 || dist_x / dist_y > ratio)
928 mySize_x = min(mySize_x, dist_x);
930 mySize_y = min(mySize_y, dist_y);
932 if(cvar("hud_configure_checkcollisions_debug"))
933 drawfill(targPos, targSize, '1 1 0', .3, DRAWFLAG_NORMAL);
939 void HUD_Panel_SetPosSize(float id, vector mySize)
942 resizeorigin = panel_click_resizeorigin;
945 // minimum panel size cap
946 mySize_x = max(0.025 * vid_conwidth, mySize_x);
947 mySize_y = max(0.025 * vid_conheight, mySize_y);
949 if(id == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
951 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
952 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
955 // collision testing|
956 // -----------------+
958 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
959 if(resizeCorner == 1) {
960 myPos_x = resizeorigin_x - mySize_x;
961 myPos_y = resizeorigin_y - mySize_y;
962 } else if(resizeCorner == 2) {
963 myPos_x = resizeorigin_x;
964 myPos_y = resizeorigin_y - mySize_y;
965 } else if(resizeCorner == 3) {
966 myPos_x = resizeorigin_x - mySize_x;
967 myPos_y = resizeorigin_y;
968 } else { // resizeCorner == 4
969 myPos_x = resizeorigin_x;
970 myPos_y = resizeorigin_y;
973 // left/top screen edges
975 mySize_x = mySize_x + myPos_x;
977 mySize_y = mySize_y + myPos_y;
979 // bottom/right screen edges
980 if(myPos_x + mySize_x > vid_conwidth)
981 mySize_x = vid_conwidth - myPos_x;
982 if(myPos_y + mySize_y > vid_conheight)
983 mySize_y = vid_conheight - myPos_y;
985 if(cvar("hud_configure_checkcollisions_debug"))
986 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
988 // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
989 if(autocvar_hud_configure_grid)
991 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_x, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
992 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_y, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
995 if(autocvar_hud_configure_checkcollisions)
996 mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin);
998 // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
999 mySize_x = max(0.025 * vid_conwidth, mySize_x);
1000 mySize_y = max(0.025 * vid_conheight, mySize_y);
1002 // do another pos check, as size might have changed by now
1003 if(resizeCorner == 1) {
1004 myPos_x = resizeorigin_x - mySize_x;
1005 myPos_y = resizeorigin_y - mySize_y;
1006 } else if(resizeCorner == 2) {
1007 myPos_x = resizeorigin_x;
1008 myPos_y = resizeorigin_y - mySize_y;
1009 } else if(resizeCorner == 3) {
1010 myPos_x = resizeorigin_x - mySize_x;
1011 myPos_y = resizeorigin_y;
1012 } else { // resizeCorner == 4
1013 myPos_x = resizeorigin_x;
1014 myPos_y = resizeorigin_y;
1017 if(cvar("hud_configure_checkcollisions_debug"))
1018 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
1021 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1022 cvar_set(strcat("hud_", panel_name, "_size"), s);
1024 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1025 cvar_set(strcat("hud_", panel_name, "_pos"), s);
1029 float prevMouseClicked; // previous state
1030 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1031 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1034 float menu_enabled_time;
1035 float pressed_key_time;
1036 void HUD_Panel_Arrow_Action(float nPrimary)
1038 if (highlightedPanel_prev == -1 || mouseClicked)
1041 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1044 if(autocvar_hud_configure_grid)
1046 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1048 if (hudShiftState & S_SHIFT)
1049 step = bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1051 step = 2 * bound(0.005, autocvar_hud_configure_grid_y, 0.2) * vid_conheight;
1055 if (hudShiftState & S_SHIFT)
1056 step = bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1058 step = 2 * bound(0.005, autocvar_hud_configure_grid_x, 0.2) * vid_conwidth;
1063 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1064 step = vid_conheight;
1066 step = vid_conwidth;
1067 if (hudShiftState & S_SHIFT)
1068 step = (step / 256); // more precision
1070 step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1073 highlightedPanel = highlightedPanel_prev;
1075 HUD_Panel_UpdateCvarsForId(highlightedPanel)
1077 if (hudShiftState & S_ALT) // resize
1079 highlightedAction = 1;
1080 if(nPrimary == K_UPARROW)
1082 else if(nPrimary == K_RIGHTARROW)
1084 else if(nPrimary == K_LEFTARROW)
1086 else // if(nPrimary == K_DOWNARROW)
1089 // ctrl+arrow reduces the size, instead of increasing it
1090 // Note that ctrl disables collisions check too, but it's fine
1091 // since we don't collide with anything reducing the size
1092 if (hudShiftState & S_CTRL) {
1094 resizeCorner = 5 - resizeCorner;
1098 mySize = panel_size;
1099 panel_click_resizeorigin = panel_pos;
1100 if(resizeCorner == 1) {
1101 panel_click_resizeorigin += mySize;
1103 } else if(resizeCorner == 2) {
1104 panel_click_resizeorigin_y += mySize_y;
1106 } else if(resizeCorner == 3) {
1107 panel_click_resizeorigin_x += mySize_x;
1109 } else { // resizeCorner == 4
1112 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1116 highlightedAction = 2;
1119 if(nPrimary == K_UPARROW)
1121 else if(nPrimary == K_DOWNARROW)
1123 else if(nPrimary == K_LEFTARROW)
1125 else // if(nPrimary == K_RIGHTARROW)
1128 HUD_Panel_SetPos(highlightedPanel, pos);
1132 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1134 if(!autocvar__hud_configure)
1137 // allow console bind to work
1140 con_keys = findkeysforcommand("toggleconsole");
1141 keys = tokenize(con_keys);
1143 float hit_con_bind, i;
1144 for (i = 0; i < keys; ++i)
1146 if(nPrimary == stof(argv(i)))
1150 if(bInputType == 0) {
1151 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1152 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1153 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1155 else if(bInputType == 1) {
1156 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1157 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1158 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1161 if(nPrimary == K_MOUSE1)
1163 if(bInputType == 0) { // key pressed
1167 else if(bInputType == 1) {// key released
1172 else if(nPrimary == K_ESCAPE)
1174 if (bInputType == 1)
1176 disable_menu_alphacheck = 1;
1178 menu_enabled_time = time;
1179 localcmd("menu_showhudexit\n");
1181 else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1183 if (bInputType == 1)
1185 pressed_key_time = 0;
1188 else if (pressed_key_time == 0)
1189 pressed_key_time = time;
1191 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1193 else if(hit_con_bind)
1196 return true; // Suppress ALL other input
1199 float HUD_Panel_HighlightCheck()
1205 for(i = 0; i < HUD_PANEL_NUM; ++i)
1207 panelPos = panel_pos;
1208 panelSize = panel_size;
1209 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1212 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1216 // resize from topleft border
1217 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1221 // resize from topright border
1222 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1226 // resize from bottomleft border
1227 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1231 // resize from bottomright border
1232 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1240 void HUD_Panel_Highlight()
1246 for(i = 0; i < HUD_PANEL_NUM; ++i)
1248 panelPos = panel_pos;
1249 panelSize = panel_size;
1250 border = 10; // FORCED border so a small border size doesn't mean you can't resize
1253 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1255 highlightedPanel = i;
1256 highlightedAction = 1;
1257 panel_click_distance = mousepos - panelPos;
1260 // resize from topleft border
1261 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1263 highlightedPanel = i;
1264 highlightedAction = 2;
1266 panel_click_distance = mousepos - panelPos;
1267 panel_click_resizeorigin = panelPos + panelSize;
1270 // resize from topright border
1271 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1273 highlightedPanel = i;
1274 highlightedAction = 2;
1276 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1277 panel_click_distance_y = mousepos_y - panelPos_y;
1278 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1281 // resize from bottomleft border
1282 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1284 highlightedPanel = i;
1285 highlightedAction = 2;
1287 panel_click_distance_x = mousepos_x - panelPos_x;
1288 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1289 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1292 // resize from bottomright border
1293 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1295 highlightedPanel = i;
1296 highlightedAction = 2;
1298 panel_click_distance = panelSize - mousepos + panelPos;
1299 panel_click_resizeorigin = panelPos;
1305 float highlightcheck;
1306 void HUD_Panel_Mouse()
1308 // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1309 if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1310 disable_menu_alphacheck = 0;
1311 if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1315 print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1316 print("Highlighted: ", ftos(highlightedPanel), "\n");
1317 print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1320 if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1321 highlightedPanel_prev = highlightedPanel;
1322 highlightedPanel = -1;
1323 highlightedAction = 0;
1326 mousepos = mousepos + getmousepos();
1328 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1329 mousepos_y = bound(0, mousepos_y, vid_conheight);
1333 if(prevMouseClicked == 0)
1334 HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1336 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1338 if(highlightedAction == 1)
1339 HUD_Panel_SetPos(highlightedPanel, mousepos - panel_click_distance);
1340 else if(highlightedAction == 2)
1343 if(resizeCorner == 1) {
1344 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1345 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1346 } else if(resizeCorner == 2) {
1347 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1348 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1349 } else if(resizeCorner == 3) {
1350 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1351 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1352 } else { // resizeCorner == 4
1353 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1354 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1356 HUD_Panel_SetPosSize(highlightedPanel, mySize);
1359 // doubleclick check
1360 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1362 mouseClicked = 0; // to prevent spam, I guess.
1363 disable_menu_alphacheck = 2;
1365 menu_enabled_time = time;
1366 localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1369 if(prevMouseClicked == 0)
1371 prevMouseClickedTime = time;
1372 prevMouseClickedPos = mousepos;
1377 highlightcheck = HUD_Panel_HighlightCheck();
1379 // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1382 cursorsize = '32 32 0';
1384 if(highlightcheck == 0)
1385 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1386 else if(highlightcheck == 1)
1387 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1388 else if(highlightcheck == 2)
1389 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1391 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1393 prevMouseClicked = mouseClicked;
1396 // Weapon icons (#0)
1398 float weaponspace[10];
1399 void HUD_WeaponIcons_Clear()
1402 for(idx = 0; idx < 10; ++idx)
1403 weaponspace[idx] = 0;
1406 entity weaponorder[WEP_MAXCOUNT];
1407 void weaponorder_swap(float i, float j, entity pass)
1411 weaponorder[i] = weaponorder[j];
1415 string weaponorder_cmp_str_save;
1416 string weaponorder_cmp_str;
1417 float weaponorder_cmp(float i, float j, entity pass)
1420 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1421 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1422 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1425 void HUD_WeaponIcons(void)
1427 float id = HUD_PANEL_WEAPONICONS;
1428 HUD_Panel_UpdateCvarsForId(id);
1429 float alpha, stat_weapons; // "constants"
1430 vector pos, mySize, accuracy_color;
1431 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1433 pos = stov(cvar_string("hud_weaponicons_pos"));
1434 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
1436 mySize = panel_size;
1438 stat_weapons = getstati(STAT_WEAPONS);
1440 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1442 self = get_weaponinfo(i);
1443 if(self.impulse >= 0)
1447 // TODO make this configurable
1448 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1450 if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1452 if(weaponorder_cmp_str_save)
1453 strunzone(weaponorder_cmp_str_save);
1454 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1456 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1458 self = get_weaponinfo(i);
1459 if(self.impulse >= 0)
1461 weaponorder[weapon_cnt] = self;
1465 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1468 HUD_Panel_DrawBg(id, pos, mySize, 0);
1469 if(panel_bg_padding)
1471 pos += '1 1 0' * panel_bg_padding;
1472 mySize -= '2 2 0' * panel_bg_padding;
1476 weapon_stats = getstati(STAT_DAMAGE_HITS);
1477 weapon_number = weapon_stats & 63;
1478 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1480 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1481 weapon_number = weapon_stats & 63;
1482 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1484 if(cvar_or("hud_weaponicons_fade", 1))
1486 fade = 3.2 - 2 * (time - weapontime);
1487 fade = bound(0.7, fade, 1);
1492 HUD_WeaponIcons_Clear();
1494 float rows, columns;
1495 rows = mySize_y/mySize_x;
1496 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1497 // ^^^ weapon icon aspect goes here
1499 columns = ceil(WEP_COUNT/rows);
1504 when = cvar("hud_weaponicons_complainbubble_time");
1506 fadetime = cvar("hud_weaponicons_complainbubble_fadetime");
1508 for(i = 0; i < weapon_cnt; ++i)
1510 self = weaponorder[i];
1511 weapid = self.impulse;
1513 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1515 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1516 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1518 // draw background behind currently selected weapon
1519 if(self.weapon == activeweapon)
1520 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1522 // draw the weapon accuracy on the HUD
1523 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1526 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1528 accuracy_color = HUD_AccuracyColor(weapon_stats);
1530 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1533 // draw the weapon icon
1534 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1536 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1538 if(cvar_or("hud_weaponicons_number", 1))
1539 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1541 // draw a "ghost weapon icon" if you don't have the weapon
1544 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1547 // draw the complain message
1548 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_weaponicons_complainbubble"))
1552 if(complain_weapon_time + when > time)
1555 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1559 if(complain_weapon_time + when > time)
1565 vector complain_bubble_size = '100 50 0' * bound(0.25, cvar("hud_weaponicons_complainbubble_size"), 2);
1566 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1570 if(complain_weapon_type == 0) {
1571 s = "Out of ammo for the";
1574 else if(complain_weapon_type == 1) {
1575 s = "You don't have the";
1579 s = "Map doesn't have the";
1582 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1583 drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1599 float GetAmmoStat(float i)
1603 case 0: return STAT_SHELLS;
1604 case 1: return STAT_NAILS;
1605 case 2: return STAT_ROCKETS;
1606 case 3: return STAT_CELLS;
1607 case 4: return STAT_FUEL;
1612 float GetAmmoItemCode(float i)
1616 case 0: return IT_SHELLS;
1617 case 1: return IT_NAILS;
1618 case 2: return IT_ROCKETS;
1619 case 3: return IT_CELLS;
1620 case 4: return IT_FUEL;
1625 string GetAmmoPicture(float i)
1629 case 0: return "ammo_shells";
1630 case 1: return "ammo_bullets";
1631 case 2: return "ammo_rockets";
1632 case 3: return "ammo_cells";
1633 case 4: return "ammo_fuel";
1638 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1641 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1642 if(autocvar__hud_configure)
1652 if(currently_selected)
1657 vector newSize, newPos;
1658 if(mySize_x/mySize_y > 3)
1660 newSize_x = 3 * mySize_y;
1661 newSize_y = mySize_y;
1663 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1668 newSize_y = 1/3 * mySize_x;
1669 newSize_x = mySize_x;
1671 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1675 vector picpos, numpos;
1676 if(cvar("hud_inventory_iconalign"))
1679 picpos = newPos + eX * 2 * newSize_y;
1683 numpos = newPos + eX * newSize_y;
1687 if (currently_selected)
1688 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1690 drawfont = hud_bigfont;
1691 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1692 drawfont = hud_font;
1693 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1696 void HUD_Inventory(void)
1698 float id = HUD_PANEL_INVENTORY;
1699 HUD_Panel_UpdateCvarsForId(id);
1700 float i, currently_selected;
1704 mySize = panel_size;
1706 HUD_Panel_DrawBg(id, pos, mySize, 0);
1707 if(panel_bg_padding)
1709 pos += '1 1 0' * panel_bg_padding;
1710 mySize -= '2 2 0' * panel_bg_padding;
1713 float rows, columns;
1714 rows = mySize_y/mySize_x;
1715 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1716 // ^^^ ammo item aspect goes here
1718 columns = ceil(AMMO_COUNT/rows);
1722 for (i = 0; i < AMMO_COUNT; ++i) {
1723 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1724 if(cvar("hud_inventory_onlycurrent")) {
1725 if(autocvar__hud_configure)
1727 if (currently_selected || autocvar__hud_configure)
1728 DrawAmmoItem(pos, mySize, i, currently_selected);
1731 DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1736 column = column + 1;
1742 void DrawNumIcon(float id, vector myPos, vector mySize, float x, string icon, float left, vector color)
1744 vector newSize, newPos;
1745 if(mySize_x/mySize_y > 3)
1747 newSize_x = 3 * mySize_y;
1748 newSize_y = mySize_y;
1750 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1755 newSize_y = 1/3 * mySize_x;
1756 newSize_x = mySize_x;
1758 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1762 vector picpos, numpos;
1764 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1767 if(iconalign == 1 || iconalign == 3) // right align
1770 picpos = newPos + eX * 2 * newSize_y;
1774 numpos = newPos + eX * newSize_y;
1780 if(iconalign == 0 || iconalign == 3) // left align
1782 numpos = newPos + eX * newSize_y;
1788 picpos = newPos + eX * 2 * newSize_y;
1792 drawfont = hud_bigfont;
1793 drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1794 drawfont = hud_font;
1795 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1800 void HUD_Powerups(void) {
1801 float id = HUD_PANEL_POWERUPS;
1802 HUD_Panel_UpdateCvarsForId(id);
1804 stat_items = getstati(STAT_ITEMS);
1806 if(!autocvar__hud_configure)
1808 if not(stat_items & IT_STRENGTH)
1809 if not(stat_items & IT_INVINCIBLE)
1812 if (getstati(STAT_HEALTH) <= 0)
1818 mySize = panel_size;
1820 HUD_Panel_DrawBg(id, pos, mySize, 0);
1821 if(panel_bg_padding)
1823 pos += '1 1 0' * panel_bg_padding;
1824 mySize -= '2 2 0' * panel_bg_padding;
1827 float strength_time, shield_time;
1829 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1830 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1832 if(autocvar__hud_configure)
1838 vector barpos, barsize;
1842 string leftname, rightname;
1843 float leftcnt, rightcnt;
1844 float leftexact, rightexact;
1845 float leftalpha, rightalpha;
1846 if (cvar(strcat("hud_", panel_name, "_flip"))) {
1847 leftname = "strength";
1848 leftcnt = ceil(strength_time);
1849 leftexact = strength_time;
1851 rightname = "shield";
1852 rightcnt = ceil(shield_time);
1853 rightexact = shield_time;
1855 leftname = "shield";
1856 leftcnt = ceil(shield_time);
1857 leftexact = shield_time;
1859 rightname = "strength";
1860 rightcnt = ceil(strength_time);
1861 rightexact = strength_time;
1863 leftalpha = bound(0, leftexact, 1);
1864 rightalpha = bound(0, rightexact, 1);
1866 float baralign, iconalign;
1867 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
1868 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
1870 if (mySize_x/mySize_y > 4)
1874 if(baralign == 1 || baralign == 3) { // right align
1875 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1876 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1877 } else { // left align
1879 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1882 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1883 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1886 // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1888 // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1893 if(baralign == 0 || baralign == 3) { // left align
1894 barpos = pos + eX * 0.5 * mySize_x;
1895 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1896 } else { // right align
1897 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1898 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1901 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1902 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1905 else if (mySize_x/mySize_y > 1.5)
1909 if(baralign == 1 || baralign == 3) { // right align
1910 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1911 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1912 } else { // left align
1914 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1917 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1918 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1923 if(baralign == 0 || baralign == 3) { // left align
1924 barpos = pos + eY * 0.5 * mySize_y;
1925 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1926 } else { // right align
1927 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1928 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1931 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1932 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1939 if(baralign == 1 || baralign == 3) { // down align
1940 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1941 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1942 } else { // up align
1944 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1947 if(iconalign == 1 || iconalign == 3) { // down align
1948 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1949 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1950 } else { // up align
1951 picpos = pos + eX * 0.05 * mySize_x;
1952 numpos = pos + eY * 0.4 * mySize_x;
1955 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1957 drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1959 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1960 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1965 if(baralign == 0 || baralign == 3) { // up align
1966 barpos = pos + eX * 0.5 * mySize_x;
1967 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1968 } else { // down align
1969 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1970 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1973 if(iconalign == 0 || iconalign == 3) { // up align
1974 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1975 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1976 } else { // down align
1977 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
1978 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1981 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
1983 drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1985 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1986 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1991 // Health/armor (#3)
1993 void HUD_HealthArmor(void)
1995 float id = HUD_PANEL_HEALTHARMOR;
1996 HUD_Panel_UpdateCvarsForId(id);
1999 mySize = panel_size;
2001 HUD_Panel_DrawBg(id, pos, mySize, 0);
2002 if(panel_bg_padding)
2004 pos += '1 1 0' * panel_bg_padding;
2005 mySize -= '2 2 0' * panel_bg_padding;
2008 float armor, health;
2009 armor = getstati(STAT_ARMOR);
2010 health = getstati(STAT_HEALTH);
2013 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2015 if(autocvar__hud_configure)
2025 vector barpos, barsize;
2029 float baralign, iconalign;
2030 baralign = cvar(strcat("hud_", panel_name, "_baralign"));
2031 iconalign = cvar(strcat("hud_", panel_name, "_iconalign"));
2033 if(cvar("hud_healtharmor") == 2) // combined health and armor display
2036 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2041 if(baralign == 1 || baralign == 3) { // right align
2042 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2043 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2044 } else { // left align
2046 barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2050 if(v_z) // NOT fully armored
2052 biggercount = "health";
2053 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2055 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2059 biggercount = "armor";
2060 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2062 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2064 DrawNumIcon(id, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2069 if(baralign == 0 || baralign == 3) { // left align
2070 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2071 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2074 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2076 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2081 string leftname, rightname;
2082 float leftcnt, rightcnt;
2083 float leftactive, rightactive;
2084 float leftalpha, rightalpha;
2085 if (cvar(strcat("hud_", panel_name, "_flip"))) { // old style layout with armor left/top of health
2090 leftalpha = min((armor+10)/55, 1);
2092 rightname = "health";
2097 leftname = "health";
2102 rightname = "armor";
2106 rightalpha = min((armor+10)/55, 1);
2109 if (mySize_x/mySize_y > 4)
2113 if(baralign == 1 || baralign == 3) { // right align
2114 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2115 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2116 } else { // left align
2118 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2121 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2122 DrawNumIcon(id, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2127 if(baralign == 0 || baralign == 3) { // left align
2128 barpos = pos + eX * 0.5 * mySize_x;
2129 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2130 } else { // right align
2131 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2132 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2135 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2136 DrawNumIcon(id, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2141 if(baralign == 0 || baralign == 3) { // left align
2142 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2143 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2146 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2148 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2151 else if (mySize_x/mySize_y > 1.5)
2155 if(baralign == 1 || baralign == 3) { // right align
2156 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2157 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2158 } else { // left align
2160 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2163 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2164 DrawNumIcon(id, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2169 if(baralign == 0 || baralign == 3) { // left align
2170 barpos = pos + eY * 0.5 * mySize_y;
2171 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2172 } else { // right align
2173 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2174 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2177 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2178 DrawNumIcon(id, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2183 if(baralign == 0 || baralign == 3) { // left align
2184 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2185 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2188 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2190 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2197 if(baralign == 1 || baralign == 3) { // down align
2198 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2199 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2200 } else { // up align
2202 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2205 if(iconalign == 1 || iconalign == 3) { // down align
2206 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2207 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2208 } else { // up align
2209 picpos = pos + eX * 0.05 * mySize_x;
2210 numpos = pos + eY * 0.4 * mySize_x;
2213 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2214 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2215 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2220 if(baralign == 0 || baralign == 3) { // up align
2221 barpos = pos + eX * 0.5 * mySize_x;
2222 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2223 } else { // down align
2224 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2225 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2228 if(iconalign == 0 || iconalign == 3) { // up align
2229 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2230 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2231 } else { // down align
2232 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2233 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2236 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
2237 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2238 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2243 if(baralign == 0 || baralign == 3) { // left align
2245 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2247 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2248 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2250 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2257 // Notification area (#4)
2260 string Weapon_SuicideMessage(float deathtype)
2262 w_deathtype = deathtype;
2263 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2264 return w_deathtypestring;
2267 string Weapon_KillMessage(float deathtype)
2269 w_deathtype = deathtype;
2270 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2271 return w_deathtypestring;
2274 float killnotify_times[10];
2275 float killnotify_deathtype[10];
2276 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2277 string killnotify_attackers[10];
2278 string killnotify_victims[10];
2279 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2282 for (i = 9; i > 0; --i) {
2283 killnotify_times[i] = killnotify_times[i-1];
2284 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2285 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2286 if(killnotify_attackers[i])
2287 strunzone(killnotify_attackers[i]);
2288 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2289 if(killnotify_victims[i])
2290 strunzone(killnotify_victims[i]);
2291 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2293 killnotify_times[0] = time;
2294 killnotify_deathtype[0] = wpn;
2295 killnotify_actiontype[0] = actiontype;
2296 if(killnotify_attackers[0])
2297 strunzone(killnotify_attackers[0]);
2298 killnotify_attackers[0] = strzone(attacker);
2299 if(killnotify_victims[0])
2300 strunzone(killnotify_victims[0]);
2301 killnotify_victims[0] = strzone(victim);
2304 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2308 alsoprint = (cvar("hud_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2310 if(msg == MSG_SUICIDE) {
2312 w = DEATH_WEAPONOF(type);
2314 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2316 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2317 } else if (type == DEATH_KILL) {
2318 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2320 print ("^1",s1, "^1 couldn't take it anymore\n");
2321 } else if (type == DEATH_ROT) {
2322 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2324 print ("^1",s1, "^1 died\n");
2325 } else if (type == DEATH_NOAMMO) {
2326 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2328 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2329 } else if (type == DEATH_CAMP) {
2330 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2332 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2333 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2334 HUD_KillNotify_Push(s1, "", 0, type);
2336 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2337 } else if (type == DEATH_CHEAT) {
2338 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2340 print ("^1",s1, "^1 unfairly eliminated themself\n");
2341 } else if (type == DEATH_FIRE) {
2342 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2344 print ("^1",s1, "^1 burned to death\n");
2345 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2346 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2348 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2351 if (stof(s2) > 2) // killcount > 2
2352 print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2353 } else if(msg == MSG_KILL) {
2354 w = DEATH_WEAPONOF(type);
2356 HUD_KillNotify_Push(s2, s1, 1, w);
2358 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2360 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2361 HUD_KillNotify_Push(s1, s2, 1, type);
2364 if(cvar("cl_gentle")) {
2365 print ("^1", s1, "^1 took action against a team mate\n");
2367 print ("^1", s1, "^1 mows down a team mate\n");
2370 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2371 if(cvar("cl_gentle"))
2372 print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2374 print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2376 else if (stof(s2) > 2) {
2377 if(cvar("cl_gentle"))
2378 print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2380 print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2383 else if(type == KILL_FIRST_BLOOD)
2384 print("^1",s1, "^1 drew first blood", "\n");
2386 else if (type == DEATH_TELEFRAG)
2387 print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2388 else if (type == DEATH_DROWN) {
2389 HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2391 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2393 else if (type == DEATH_SLIME) {
2394 HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2396 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2398 else if (type == DEATH_LAVA) {
2399 HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2401 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2403 else if (type == DEATH_FALL) {
2404 HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2406 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2408 else if (type == DEATH_SHOOTING_STAR) {
2409 HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2411 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2413 else if (type == DEATH_SWAMP) {
2414 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2416 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2418 else if (type == DEATH_HURTTRIGGER)
2420 HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2422 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2423 } else if(type == DEATH_SBCRUSH) {
2424 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2426 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2427 } else if(type == DEATH_SBMINIGUN) {
2428 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2430 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2431 } else if(type == DEATH_SBROCKET) {
2432 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2434 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2435 } else if(type == DEATH_SBBLOWUP) {
2436 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2438 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2439 } else if(type == DEATH_WAKIGUN) {
2440 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2442 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2443 } else if(type == DEATH_WAKIROCKET) {
2444 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2446 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2447 } else if(type == DEATH_WAKIBLOWUP) {
2448 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2450 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2451 } else if(type == DEATH_TURRET) {
2452 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2454 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2455 } else if(type == DEATH_TOUCHEXPLODE) {
2456 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2458 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2459 } else if(type == DEATH_CHEAT) {
2460 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2462 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2463 } else if (type == DEATH_FIRE) {
2464 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2466 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2467 } else if (type == DEATH_CUSTOM) {
2468 HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2470 print ("^1",s1, "^1 ", s2, "\n");
2472 HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2474 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2476 } else if(msg == MSG_SPREE) {
2477 if(type == KILL_END_SPREE) {
2478 if(cvar("cl_gentle"))
2479 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2481 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2482 } else if(type == KILL_SPREE) {
2483 if(cvar("cl_gentle"))
2484 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2486 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2487 } else if(type == KILL_SPREE_3) {
2488 if(cvar("cl_gentle"))
2489 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2491 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2492 } else if(type == KILL_SPREE_5) {
2493 if(cvar("cl_gentle"))
2494 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2496 print (s1,"^7 unleashes ^1RAGE\n");
2497 } else if(type == KILL_SPREE_10) {
2498 if(cvar("cl_gentle"))
2499 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2501 print (s1,"^7 starts the ^1MASSACRE!\n");
2502 } else if(type == KILL_SPREE_15) {
2503 if(cvar("cl_gentle"))
2504 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2506 print (s1,"^7 executes ^1MAYHEM!\n");
2507 } else if(type == KILL_SPREE_20) {
2508 if(cvar("cl_gentle"))
2509 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2511 print (s1,"^7 is a ^1BERSERKER!\n");
2512 } else if(type == KILL_SPREE_25) {
2513 if(cvar("cl_gentle"))
2514 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2516 print (s1,"^7 inflicts ^1CARNAGE!\n");
2517 } else if(type == KILL_SPREE_30) {
2518 if(cvar("cl_gentle"))
2519 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2521 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2523 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2524 if (type == DEATH_DROWN) {
2525 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2528 if(cvar("cl_gentle"))
2529 print ("^1",s1, "^1 was in the water for too long\n");
2531 print ("^1",s1, "^1 drowned\n");
2533 } else if (type == DEATH_SLIME) {
2534 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2536 print ("^1",s1, "^1 was slimed\n");
2537 } else if (type == DEATH_LAVA) {
2538 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2541 if(cvar("cl_gentle"))
2542 print ("^1",s1, "^1 found a hot place\n");
2544 print ("^1",s1, "^1 turned into hot slag\n");
2546 } else if (type == DEATH_FALL) {
2547 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2550 if(cvar("cl_gentle"))
2551 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2553 print ("^1",s1, "^1 hit the ground with a crunch\n");
2555 } else if (type == DEATH_SHOOTING_STAR) {
2556 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2558 print ("^1",s1, "^1 became a shooting star\n");
2559 } else if (type == DEATH_SWAMP) {
2560 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2563 if(cvar("cl_gentle"))
2564 print ("^1",s1, "^1 discovered a swamp\n");
2566 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2568 } else if(type == DEATH_TURRET) {
2569 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2571 print ("^1",s1, "^1 was mowed down by a turret \n");
2572 } else if (type == DEATH_CUSTOM) {
2573 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2575 print ("^1",s1, "^1 ", s2, "\n");
2576 } else if (type == DEATH_HURTTRIGGER) {
2577 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2579 print ("^1",s1, "^1 was in the wrong place\n");
2580 } else if(type == DEATH_TOUCHEXPLODE) {
2581 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2583 print ("^1",s1, "^1 died in an accident\n");
2584 } else if(type == DEATH_CHEAT) {
2585 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2587 print ("^1",s1, "^1 was unfairly eliminated\n");
2588 } else if(type == DEATH_FIRE) {
2589 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2592 if(cvar("cl_gentle"))
2593 print ("^1",s1, "^1 felt a little hot\n");
2595 print ("^1",s1, "^1 burnt to death\n");
2598 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2601 if(cvar("cl_gentle"))
2602 print ("^1",s1, "^1 needs a restart\n");
2604 print ("^1",s1, "^1 died\n");
2607 } else if(msg == MSG_KILL_ACTION_SPREE) {
2608 if(cvar("cl_gentle"))
2609 print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2611 print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2612 } else if(msg == MSG_INFO) {
2613 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2614 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2615 print(s1, "^7 got the ", s2, "\n");
2616 } else if(type == INFO_LOSTFLAG) {
2617 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2618 print(s1, "^7 lost the ", s2, "\n");
2619 } else if(type == INFO_PICKUPFLAG) {
2620 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2621 print(s1, "^7 picked up the ", s2, "\n");
2622 } else if(type == INFO_RETURNFLAG) {
2623 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2624 print(s1, "^7 returned the ", s2, "\n");
2629 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2631 void HUD_Centerprint(string s1, string s2, float type, float msg)
2633 if(msg == MSG_SUICIDE) {
2634 if (type == DEATH_TEAMCHANGE) {
2635 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2636 } else if (type == DEATH_AUTOTEAMCHANGE) {
2637 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2638 } else if (type == DEATH_CAMP) {
2639 if(cvar("cl_gentle"))
2640 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2642 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2643 } else if (type == DEATH_NOAMMO) {
2644 if(cvar("cl_gentle"))
2645 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2647 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2648 } else if (type == DEATH_ROT) {
2649 if(cvar("cl_gentle"))
2650 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2652 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2653 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2654 if(cvar("cl_gentle"))
2655 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2657 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2658 } else if (type == DEATH_QUIET) {
2660 } else if (type == DEATH_KILL) {
2661 if(cvar("cl_gentle"))
2662 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2664 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2666 } else if(msg == MSG_KILL) {
2667 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2668 if(cvar("cl_gentle")) {
2669 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2671 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2673 } else if (type == KILL_FIRST_BLOOD) {
2674 if(cvar("cl_gentle")) {
2675 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2677 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2679 } else if (type == KILL_FIRST_VICTIM) {
2680 if(cvar("cl_gentle")) {
2681 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2683 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2685 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2686 if(cvar("cl_gentle")) {
2687 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2689 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2691 } else if (type == KILL_TYPEFRAGGED) {
2692 if(cvar("cl_gentle")) {
2693 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2695 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2697 } else if (type == KILL_FRAG) {
2698 if(cvar("cl_gentle")) {
2699 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2701 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2703 } else if (type == KILL_FRAGGED) {
2704 if(cvar("cl_gentle")) {
2705 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2707 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2710 } else if(msg == MSG_KILL_ACTION) {
2711 // TODO: invent more centerprints here?
2712 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2716 void HUD_Notify (void)
2718 float id = HUD_PANEL_NOTIFY;
2719 HUD_Panel_UpdateCvarsForId(id);
2722 mySize = panel_size;
2724 HUD_Panel_DrawBg(id, pos, mySize, 0);
2725 if(panel_bg_padding)
2727 pos += '1 1 0' * panel_bg_padding;
2728 mySize -= '2 2 0' * panel_bg_padding;
2731 float entries, height;
2732 entries = bound(1, floor(14 * mySize_y/mySize_x), 12);
2733 height = mySize_y/entries;
2734 entries -= 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2737 fontsize = '0.5 0.5 0' * height;
2741 when = cvar("hud_notify_time");
2743 fadetime = cvar("hud_notify_fadetime");
2747 vector pos_attacker, pos_victim;
2749 float width_attacker, width_victim;
2750 string attacker, victim;
2753 for(j = 0; j < entries; ++j)
2755 if(cvar("hud_notify_flip"))
2757 else // rather nasty hack for ordering items from the bottom up
2758 i = entries - j - 1;
2759 if(cvar("hud_notify_info_top"))
2760 i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
2764 if(killnotify_times[j] + when > time)
2767 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2771 if(killnotify_times[j] + when > time)
2777 // TODO: maybe print in team colors?
2778 // TODO: maybe this could be cleaned up somehow...
2779 // TODO: less copypaste code below
2782 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
2784 attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2786 width_attacker = stringwidth(attacker, TRUE, fontsize);
2787 pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2789 weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2790 if(killnotify_deathtype[j] == DEATH_GENERIC)
2792 drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2793 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2795 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2797 drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2798 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2800 else if(killnotify_deathtype[j] == DEATH_KILL)
2802 drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2803 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2805 else if(killnotify_deathtype[j] == DEATH_CAMP)
2807 drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2808 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2810 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2812 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2813 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2815 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2817 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2818 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2820 else if(killnotify_deathtype[j] == DEATH_DROWN)
2822 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2823 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2825 else if(killnotify_deathtype[j] == DEATH_SLIME)
2827 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2828 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2830 else if(killnotify_deathtype[j] == DEATH_LAVA)
2832 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2833 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2835 else if(killnotify_deathtype[j] == DEATH_FALL)
2837 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2838 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2840 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2842 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2843 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2845 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2847 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2848 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2850 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2852 if(killnotify_victims[j] == "^1RED^7 flag")
2856 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2857 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2859 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2861 if(killnotify_victims[j] == "^1RED^7 flag")
2865 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2866 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2868 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2870 if(killnotify_victims[j] == "^1RED^7 flag")
2874 drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2875 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2878 // X [did action to] Y
2881 if(autocvar__hud_configure)
2883 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2884 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2885 a = bound(0, (when - j) / 4, 1);
2889 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2890 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2892 width_attacker = stringwidth(attacker, TRUE, fontsize);
2893 width_victim = stringwidth(victim, TRUE, fontsize);
2894 pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2895 pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2896 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2898 if(autocvar__hud_configure) // example actions for config mode
2900 drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2901 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2902 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2904 else if(WEP_VALID(killnotify_deathtype[j]))
2906 self = get_weaponinfo(killnotify_deathtype[j]);
2907 drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2908 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2909 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2911 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2913 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2914 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2915 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2917 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2919 drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2920 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2921 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2923 else if(killnotify_deathtype[j] == DEATH_DROWN)
2925 drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2926 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2927 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929 else if(killnotify_deathtype[j] == DEATH_SLIME)
2931 drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2932 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2933 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2935 else if(killnotify_deathtype[j] == DEATH_LAVA)
2937 drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2938 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2939 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2941 else if(killnotify_deathtype[j] == DEATH_FALL)
2943 drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2944 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2945 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2947 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2949 drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2950 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2951 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2953 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2955 drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2956 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2957 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2963 // TODO: separate panel for these?
2969 if(cvar("hud_notify_info_top"))
2972 o = pos + eY * mySize_y - eY * 2 * height;
2974 if(spectatee_status && !intermission)
2976 //drawfont = hud_bigfont;
2977 if(spectatee_status == -1)
2980 s = GetPlayerName(spectatee_status - 1);
2982 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
2983 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
2984 //drawfont = hud_font;
2986 // spectator text in the upper right corner
2987 if(spectatee_status == -1)
2988 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2990 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2991 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2992 o += eY * fontsize_y;
2994 if(spectatee_status == -1)
2995 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2997 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2998 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2999 o += eY * fontsize_y;
3001 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
3002 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3003 o += eY * fontsize_y;
3005 if(gametype == GAME_ARENA)
3006 s = "^1Wait for your turn to join";
3007 else if(gametype == GAME_LMS)
3010 sk = playerslots[player_localentnum - 1];
3011 if(sk.(scores[ps_primary]) >= 666)
3012 s = "^1Match has already begun";
3013 else if(sk.(scores[ps_primary]) > 0)
3014 s = "^1You have no more lives left";
3016 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3019 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
3020 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3021 o += eY * fontsize_y;
3023 //show restart countdown:
3024 if (time < getstatf(STAT_GAMESTARTTIME)) {
3026 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3027 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3028 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
3029 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3030 o += eY * fontsize_y;
3033 if(warmup_stage && !intermission)
3035 s = "^2Currently in ^1warmup^2 stage!";
3036 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3037 o += eY * fontsize_y;
3041 if(mod(time, 1) >= 0.5)
3046 if(ready_waiting && !intermission && !spectatee_status)
3048 if(ready_waiting_for_me)
3051 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
3053 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
3058 s = strcat("^2Waiting for others to ready up to end warmup...");
3060 s = strcat("^2Waiting for others to ready up...");
3062 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3063 o += eY * fontsize_y;
3065 else if(warmup_stage && !intermission && !spectatee_status)
3067 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
3068 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3069 o += eY * fontsize_y;
3072 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
3074 float ts_min, ts_max;
3075 tm = teams.sort_next;
3078 for(; tm.sort_next; tm = tm.sort_next)
3080 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
3082 if(!ts_min) ts_min = tm.team_size;
3083 else ts_min = min(ts_min, tm.team_size);
3084 if(!ts_max) ts_max = tm.team_size;
3085 else ts_max = max(ts_max, tm.team_size);
3087 if ((ts_max - ts_min) > 1)
3089 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
3090 tm = GetTeam(myteam, false);
3092 if (tm.team != COLOR_SPECTATOR)
3093 if (tm.team_size == ts_max)
3094 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
3096 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3097 o += eY * fontsize_y;
3101 if(autocvar__hud_configure)
3103 s = "^7Press ^3ESC ^7to show HUD options.";
3104 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3105 o += eY * fontsize_y;
3106 s = "^3Doubleclick a panel for panel-specific options.";
3107 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
3108 o += eY * fontsize_y;
3114 string seconds_tostring(float sec)
3117 minutes = floor(sec / 60);
3119 sec -= minutes * 60;
3122 s = ftos(100 + sec);
3124 return strcat(ftos(minutes), ":", substring(s, 1, 3));
3127 void HUD_Timer(void)
3129 float id = HUD_PANEL_TIMER;
3130 HUD_Panel_UpdateCvarsForId(id);
3133 mySize = panel_size;
3135 HUD_Panel_DrawBg(id, pos, mySize, 0);
3136 if(panel_bg_padding)
3138 pos += '1 1 0' * panel_bg_padding;
3139 mySize -= '2 2 0' * panel_bg_padding;
3143 float timelimit, elapsedTime, timeleft, minutesLeft;
3145 timelimit = getstatf(STAT_TIMELIMIT);
3147 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3148 timeleft = ceil(timeleft);
3150 minutesLeft = floor(timeleft / 60);
3153 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3154 timer_color = '1 1 1'; //white
3155 else if(minutesLeft >= 1)
3156 timer_color = '1 1 0'; //yellow
3158 timer_color = '1 0 0'; //red
3160 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
3161 if (time < getstatf(STAT_GAMESTARTTIME)) {
3162 //while restart is still active, show 00:00
3163 timer = seconds_tostring(0);
3165 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3166 timer = seconds_tostring(elapsedTime);
3169 timer = seconds_tostring(timeleft);
3172 drawfont = hud_bigfont;
3173 drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3174 drawfont = hud_font;
3179 void HUD_Radar(void)
3181 float id = HUD_PANEL_RADAR;
3182 HUD_Panel_UpdateCvarsForId(id);
3185 mySize = panel_size;
3187 HUD_Panel_DrawBg(id, pos, mySize, 0);
3188 if(panel_bg_padding)
3190 pos += '1 1 0' * panel_bg_padding;
3191 mySize -= '2 2 0' * panel_bg_padding;
3194 local float color1, color2; // color already declared as a global in hud.qc
3197 float scale2d, normalsize, bigsize;
3200 teamradar_origin2d = pos + 0.5 * mySize;
3201 teamradar_size2d = mySize;
3203 if(minimapname == "")
3206 teamradar_loadcvars();
3208 switch(hud_radar_zoommode)
3212 f = current_zoomfraction;
3215 f = 1 - current_zoomfraction;
3225 switch(hud_radar_rotation)
3228 teamradar_angle = view_angles_y - 90;
3231 teamradar_angle = 90 * hud_radar_rotation;
3235 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3236 teamradar_size2d = mySize;
3238 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3240 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3241 if(hud_radar_rotation == 0)
3243 // max-min distance must fit the radar in any rotation
3244 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3248 vector c0, c1, c2, c3, span;
3249 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3250 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3251 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3252 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3254 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3255 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3257 // max-min distance must fit the radar in x=x, y=y
3259 teamradar_size2d_x * scale2d / (1.05 * span_x),
3260 teamradar_size2d_y * scale2d / (1.05 * span_y)
3264 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3265 if(bigsize > normalsize)
3266 normalsize = bigsize;
3270 + (1 - f) * normalsize;
3271 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3272 f * (mi_min + mi_max) * 0.5
3273 + (1 - f) * view_origin);
3275 color1 = GetPlayerColor(player_localentnum-1);
3276 rgb = GetTeamRGB(color1);
3285 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3287 for(tm = world; (tm = find(tm, classname, "radarlink")); )
3288 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3289 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3290 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3291 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3293 color2 = GetPlayerColor(tm.sv_entnum);
3294 //if(color == COLOR_SPECTATOR || color == color2)
3295 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3297 draw_teamradar_player(view_origin, view_angles, '1 1 1');
3299 drawresetcliparea();
3304 void HUD_Score(void)
3306 float id = HUD_PANEL_SCORE;
3307 HUD_Panel_UpdateCvarsForId(id);
3310 mySize = panel_size;
3312 HUD_Panel_DrawBg(id, pos, mySize, 0);
3313 if(panel_bg_padding)
3315 pos += '1 1 0' * panel_bg_padding;
3316 mySize -= '2 2 0' * panel_bg_padding;
3319 float score, distribution, leader;
3321 vector distribution_color;
3323 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3325 // TODO... this (race part) still uses constant coordinates :/
3326 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3327 /*pl = players.sort_next;
3330 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3331 if(pl.scores[ps_primary] == 0)
3334 score = me.(scores[ps_primary]);
3336 float racemin, racesec, racemsec;
3337 float distsec, distmsec, minusplus;
3339 racemin = floor(score/(60 * TIME_FACTOR));
3340 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3341 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3343 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3344 // distribution display
3345 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3347 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3348 distmsec = fabs(distribution);
3350 distsec = floor(fabs(distribution)/TIME_FACTOR);
3351 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3352 if (distribution < 0)
3356 if (distribution <= 0) {
3357 distribution_color = eY;
3358 minusplus = 1; // minusplus 1: always prefix with minus sign
3361 distribution_color = eX;
3362 minusplus = 2; // minusplus 1: always prefix with plus sign
3364 //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3365 //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3366 drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3368 // race record display
3369 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3370 drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3372 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3373 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3374 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3376 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3377 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3379 } else if (!teamplay) { // non-teamgames
3380 // me vector := [team/connected frags id]
3381 pl = players.sort_next;
3385 if(autocvar__hud_configure)
3388 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3392 score = me.(scores[ps_primary]);
3393 if(autocvar__hud_configure)
3396 if(distribution >= 5) {
3397 distribution_color = eY;
3399 } else if(distribution >= 0) {
3400 distribution_color = '1 1 1';
3402 } else if(distribution >= -5)
3403 distribution_color = '1 1 0';
3405 distribution_color = eX;
3407 score_len = strlen(ftos(score));
3409 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3411 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3412 drawfont = hud_bigfont;
3413 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3414 drawfont = hud_font;
3415 } else { // teamgames
3416 float max_fragcount;
3417 max_fragcount = -99;
3420 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3421 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3423 score = tm.(teamscores[ts_primary]);
3424 if(autocvar__hud_configure)
3428 score_len = strlen(ftos(score));
3430 if (score > max_fragcount)
3431 max_fragcount = score;
3433 if(tm.team == myteam) {
3434 if (max_fragcount == score)
3437 drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3438 drawfont = hud_bigfont;
3439 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3440 drawfont = hud_font;
3442 if (max_fragcount == score)
3445 drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3455 void HUD_RaceTimer (void) {
3456 float id = HUD_PANEL_RACETIMER;
3457 HUD_Panel_UpdateCvarsForId(id);
3460 mySize = panel_size;
3462 HUD_Panel_DrawBg(id, pos, mySize, 0);
3463 if(panel_bg_padding)
3465 pos += '1 1 0' * panel_bg_padding;
3466 mySize -= '2 2 0' * panel_bg_padding;
3469 // always force 2:1 aspect
3471 if(mySize_x/mySize_y > 2)
3473 newSize_x = 2 * mySize_y;
3474 newSize_y = mySize_y;
3476 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3480 newSize_y = 1/2 * mySize_x;
3481 newSize_x = mySize_x;
3483 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3487 drawfont = hud_bigfont;
3489 string s, forcetime;
3491 if(autocvar__hud_configure)
3494 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3495 s = "^1Intermediate 1 (+15.42)";
3496 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3497 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3498 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3500 else if(race_checkpointtime)
3502 a = bound(0, 2 - (time - race_checkpointtime), 1);
3505 if(a > 0) // just hit a checkpoint?
3507 if(race_checkpoint != 254)
3509 if(race_time && race_previousbesttime)
3510 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3512 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3514 forcetime = TIME_ENCODED_TOSTRING(race_time);
3519 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3521 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3522 if(a > 0) // next one?
3524 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3529 if(s != "" && a > 0)
3531 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3532 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3533 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3536 if(race_penaltytime)
3538 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3541 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3542 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3543 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3544 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3550 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3551 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3552 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3557 if(race_laptime && race_checkpoint != 255)
3559 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3560 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3561 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3566 if(race_mycheckpointtime)
3568 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3569 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3570 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3571 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3572 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3574 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3576 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3577 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3578 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3579 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3580 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3583 if(race_penaltytime && !race_penaltyaccumulator)
3585 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3586 a = bound(0, (1 + t - time), 1);
3590 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3592 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3593 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3594 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3595 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3600 drawfont = hud_font;
3605 float vote_yescount;
3608 float vote_highlighted; // currently selected vote
3610 float vote_active; // is there an active vote?
3611 float vote_prev; // previous state of vote_active to check for a change
3613 float vote_change; // "time" when vote_active changed
3615 void HUD_VoteWindow(void)
3617 float id = HUD_PANEL_VOTE;
3618 HUD_Panel_UpdateCvarsForId(id);
3621 mySize = panel_size;
3625 if(vote_active != vote_prev) {
3627 vote_prev = vote_active;
3630 if(vote_active || autocvar__hud_configure)
3631 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3633 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3635 if(autocvar__hud_configure)
3645 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3647 HUD_Panel_DrawBg(id, pos, mySize, a);
3648 if(panel_bg_padding)
3650 pos += '1 1 0' * panel_bg_padding;
3651 mySize -= '2 2 0' * panel_bg_padding;
3654 // always force 2:1 aspect
3656 if(mySize_x/mySize_y > 2)
3658 newSize_x = 2 * mySize_y;
3659 newSize_y = mySize_y;
3661 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3665 newSize_y = 1/2 * mySize_x;
3666 newSize_x = mySize_x;
3668 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3672 drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3674 s = "A vote has been called for: ";
3675 drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3676 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
3677 if(autocvar__hud_configure)
3678 s = "Configure the HUD";
3679 drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3681 // print the yes/no counts
3682 s = strcat("Yes: ", ftos(vote_yescount));
3683 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3684 s = strcat("No: ", ftos(vote_nocount));
3685 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3687 // draw the progress bars
3688 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3689 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3691 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3692 drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3694 // draw the highlights
3695 if(vote_highlighted == 1) {
3696 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3697 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3699 else if(vote_highlighted == 2) {
3700 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3701 drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3704 drawresetcliparea();
3707 vote_highlighted = 0;
3711 // Mod icons panel (#10)
3714 float mod_active; // is there any active mod icon?
3716 // CTF HUD modicon section
3717 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3718 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3719 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3721 void HUD_Mod_CTF_Reset(void)
3723 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3726 void HUD_Mod_CTF(vector pos, vector mySize)
3728 vector redflag_pos, blueflag_pos;
3730 float f; // every function should have that
3732 float redflag, blueflag; // current status
3733 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3736 stat_items = getstati(STAT_ITEMS);
3737 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3738 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3740 if(redflag || blueflag)
3745 if(autocvar__hud_configure)
3751 // when status CHANGES, set old status into prevstatus and current status into status
3752 if (redflag != redflag_prevframe)
3754 redflag_statuschange_time = time;
3755 redflag_prevstatus = redflag_prevframe;
3756 redflag_prevframe = redflag;
3759 if (blueflag != blueflag_prevframe)
3761 blueflag_statuschange_time = time;
3762 blueflag_prevstatus = blueflag_prevframe;
3763 blueflag_prevframe = blueflag;
3766 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3767 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3769 float BLINK_FACTOR = 0.15;
3770 float BLINK_BASE = 0.85;
3772 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3774 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3776 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3778 string red_icon, red_icon_prevstatus;
3779 float red_alpha, red_alpha_prevstatus;
3780 red_alpha = red_alpha_prevstatus = 1;
3782 case 1: red_icon = "flag_red_taken"; break;
3783 case 2: red_icon = "flag_red_lost"; break;
3784 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3786 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3787 red_icon = "flag_red_shielded";
3789 red_icon = string_null;
3792 switch(redflag_prevstatus) {
3793 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3794 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3795 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3798 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3799 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3800 red_icon_prevstatus = "flag_red_shielded";
3802 red_icon_prevstatus = string_null;
3806 string blue_icon, blue_icon_prevstatus;
3807 float blue_alpha, blue_alpha_prevstatus;
3808 blue_alpha = blue_alpha_prevstatus = 1;
3810 case 1: blue_icon = "flag_blue_taken"; break;
3811 case 2: blue_icon = "flag_blue_lost"; break;
3812 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3814 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3815 blue_icon = "flag_blue_shielded";
3817 blue_icon = string_null;
3820 switch(blueflag_prevstatus) {
3821 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3822 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3823 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3826 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3827 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3828 blue_icon_prevstatus = "flag_blue_shielded";
3830 blue_icon_prevstatus = string_null;
3834 if(mySize_x > mySize_y) {
3835 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3837 blueflag_pos = pos + eX * 0.5 * mySize_x;
3840 redflag_pos = pos + eX * 0.5 * mySize_x;
3842 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3844 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3846 blueflag_pos = pos + eY * 0.5 * mySize_y;
3849 redflag_pos = pos + eY * 0.5 * mySize_y;
3851 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3854 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3855 if(red_icon_prevstatus && f < 1)
3856 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3858 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3860 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3861 if(blue_icon_prevstatus && f < 1)
3862 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3864 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3867 // Keyhunt HUD modicon section
3868 float kh_runheretime;
3870 void HUD_Mod_KH_Reset(void)
3875 void HUD_Mod_KH(vector pos, vector mySize)
3877 mod_active = 1; // keyhunt should never hide the mod icons panel
3881 vector p, pa, kh_size, kh_asize;
3883 kh_keys = getstati(STAT_KH_KEYS);
3886 if(mySize_x > mySize_y)
3888 p_y = pos_y + 0.25 * mySize_y;
3889 pa = p - eY * 0.25 * mySize_y;
3891 kh_size_x = mySize_x * 0.25;
3892 kh_size_y = 0.75 * mySize_y;
3893 kh_asize_x = mySize_x * 0.25;
3894 kh_asize_y = mySize_y * 0.25;
3898 p_y = pos_y + 0.125 * mySize_y;
3899 pa = p - eY * 0.125 * mySize_y;
3901 kh_size_x = mySize_x * 0.5;
3902 kh_size_y = 0.375 * mySize_y;
3903 kh_asize_x = mySize_x * 0.5;
3904 kh_asize_y = mySize_y * 0.125;
3911 for(i = 0; i < 4; ++i)
3913 key = floor(kh_keys / pow(32, i)) & 31;
3915 if(keyteam == 30 && keycount <= 4)
3917 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3921 // this yields 8 exactly if "RUN HERE" shows
3926 kh_runheretime = time;
3927 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3932 for(i = 0; i < 4; ++i)
3934 key = floor(kh_keys / pow(32, i)) & 31;
3947 default: // owned or dropped
3952 a = a * panel_fg_alpha;
3953 aa = aa * panel_fg_alpha;
3959 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3962 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3965 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3968 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3973 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3976 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3979 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3982 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3985 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3989 if(mySize_x > mySize_y)
3991 p_x += 0.25 * mySize_x;
3992 pa_x += 0.25 * mySize_x;
3998 p_y = pos_y + 0.625 * mySize_y;
3999 pa_y = pos_y + 0.5 * mySize_y;
4005 p_x += 0.5 * mySize_x;
4006 pa_x += 0.5 * mySize_x;
4012 // Nexball HUD mod icon
4013 void HUD_Mod_NexBall(vector pos, vector mySize)
4015 float stat_items, nb_pb_starttime, dt, p;
4017 stat_items = getstati(STAT_ITEMS);
4018 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4020 if (stat_items & IT_KEY1)
4025 //Manage the progress bar if any
4026 if (nb_pb_starttime > 0)
4028 dt = mod(time - nb_pb_starttime, nb_pb_period);
4029 // one period of positive triangle
4030 p = 2 * dt / nb_pb_period;
4037 if(mySize_x > mySize_y)
4039 barsize = eX * p * mySize_x + eY * mySize_y;
4044 barsize = eX * mySize_x + eY * p * mySize_y;
4047 HUD_Panel_DrawProgressBar(pos, vertical, barsize, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * panel_fg_alpha, DRAWFLAG_NORMAL);
4050 if (stat_items & IT_KEY1)
4051 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4054 // Race/CTS HUD mod icons
4055 float crecordtime_prev; // last remembered crecordtime
4056 float crecordtime_change_time; // time when crecordtime last changed
4057 float srecordtime_prev; // last remembered srecordtime
4058 float srecordtime_change_time; // time when srecordtime last changed
4060 float race_status_time;
4061 float race_status_prev;
4062 string race_status_name_prev;
4063 void HUD_Mod_Race(vector pos, vector mySize)
4065 mod_active = 1; // race should never hide the mod icons panel
4067 me = playerslots[player_localentnum - 1];
4069 float f; // yet another function has this
4070 score = me.(scores[ps_primary]);
4072 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4073 return; // no records in the actual race
4075 drawfont = hud_bigfont;
4077 // clientside personal record
4079 if(gametype == GAME_CTS)
4083 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4085 if(score && (score < t || !t)) {
4086 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4087 if(cvar("cl_autodemo_delete_keeprecords"))
4089 f = cvar("cl_autodemo_delete");
4091 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4095 if(t != crecordtime_prev) {
4096 crecordtime_prev = t;
4097 crecordtime_change_time = time;
4099 f = time - crecordtime_change_time;
4102 drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4103 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4105 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4106 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4107 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4108 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4112 t = race_server_record;
4113 if(t != srecordtime_prev) {
4114 srecordtime_prev = t;
4115 srecordtime_change_time = time;
4117 f = time - srecordtime_change_time;
4120 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4121 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4123 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4124 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4125 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4126 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4129 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4130 race_status_time = time + 5;
4131 race_status_prev = race_status;
4132 if (race_status_name_prev)
4133 strunzone(race_status_name_prev);
4134 race_status_name_prev = strzone(race_status_name);
4137 pos_x += mySize_x/2;
4140 a = bound(0, race_status_time - time, 1);
4143 s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4147 rank = race_CheckName(race_status_name);
4149 rankname = race_PlaceName(rank);
4152 namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4154 rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4156 if(race_status == 0)
4157 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4158 else if(race_status == 1) {
4159 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4160 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4161 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4162 } else if(race_status == 2) {
4163 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4164 drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4166 drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4167 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4168 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4169 } else if(race_status == 3) {
4170 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4171 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4172 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4175 if (race_status_time - time <= 0) {
4176 race_status_prev = -1;
4178 if(race_status_name)
4179 strunzone(race_status_name);
4180 race_status_name = string_null;
4181 if(race_status_name_prev)
4182 strunzone(race_status_name_prev);
4183 race_status_name_prev = string_null;
4185 drawfont = hud_font;
4188 float mod_prev; // previous state of mod_active to check for a change
4190 float mod_change; // "time" when mod_active changed
4192 void HUD_ModIcons(void)
4194 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4197 float id = HUD_PANEL_MODICONS;
4198 HUD_Panel_UpdateCvarsForId(id);
4201 mySize = panel_size;
4203 if(mod_active != mod_prev) {
4205 mod_prev = mod_active;
4208 if(mod_active || autocvar__hud_configure)
4209 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4211 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4214 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
4216 if(panel_bg_padding)
4218 pos += '1 1 0' * panel_bg_padding;
4219 mySize -= '2 2 0' * panel_bg_padding;
4222 // these MUST be ran in order to update mod_active
4223 if(gametype == GAME_KEYHUNT)
4224 HUD_Mod_KH(pos, mySize);
4225 else if(gametype == GAME_CTF || autocvar__hud_configure)
4226 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4227 else if(gametype == GAME_NEXBALL)
4228 HUD_Mod_NexBall(pos, mySize);
4229 else if(gametype == GAME_CTS || gametype == GAME_RACE)
4230 HUD_Mod_Race(pos, mySize);
4233 // Draw pressed keys (#11)
4235 void HUD_DrawPressedKeys(void)
4237 float id = HUD_PANEL_PRESSEDKEYS;
4238 HUD_Panel_UpdateCvarsForId(id);
4241 mySize = panel_size;
4243 HUD_Panel_DrawBg(id, pos, mySize, 0);
4244 if(panel_bg_padding)
4246 pos += '1 1 0' * panel_bg_padding;
4247 mySize -= '2 2 0' * panel_bg_padding;
4251 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4254 pressedkeys = getstatf(STAT_PRESSED_KEYS);
4255 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4256 drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4257 drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4258 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4259 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4260 drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4263 // Handle chat as a panel (#12)
4267 float id = HUD_PANEL_CHAT;
4268 HUD_Panel_UpdateCvarsForId(id);
4271 mySize = panel_size;
4273 HUD_Panel_DrawBg(id, pos, mySize, 0);
4274 if(panel_bg_padding)
4276 pos += '1 1 0' * panel_bg_padding;
4277 mySize -= '2 2 0' * panel_bg_padding;
4280 cvar_set("con_chatrect", "1");
4282 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4283 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4285 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4286 cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4288 if(autocvar__hud_configure)
4291 chatsize = cvar("con_chatsize");
4292 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4294 for(i = 0; i < cvar("con_chat"); ++i)
4296 if(i == cvar("con_chat") - 1)
4299 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4300 drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4305 // Engine info panel (#13)
4312 float frametimeavg1; // 1 frame ago
4313 float frametimeavg2; // 2 frames ago
4314 void HUD_EngineInfo(void)
4316 float id = HUD_PANEL_ENGINEINFO;
4317 HUD_Panel_UpdateCvarsForId(id);
4320 mySize = panel_size;
4322 HUD_Panel_DrawBg(id, pos, mySize, 0);
4323 if(panel_bg_padding)
4325 pos += '1 1 0' * panel_bg_padding;
4326 mySize -= '2 2 0' * panel_bg_padding;
4329 if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4331 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4332 frametimeavg2 = frametimeavg1;
4333 frametimeavg1 = frametimeavg;
4336 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4337 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4339 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4340 prevfps = (1/frametime);
4341 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4347 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4349 prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4351 prevfps_time = time;
4356 color = HUD_Get_Num_Color (prevfps, 100);
4357 drawfont = hud_bigfont;
4358 drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4359 drawfont = hud_font;
4367 void HUD_ShowSpeed(void)
4370 float pos, conversion_factor;
4371 string speed, zspeed, unit;
4373 switch(cvar("cl_showspeed_unit"))
4378 conversion_factor = 1.0;
4382 conversion_factor = 1.0;
4386 conversion_factor = 0.0254;
4390 conversion_factor = 0.0254 * 3.6;
4394 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4398 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4402 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4404 numsize_x = numsize_y = cvar("cl_showspeed_size");
4405 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4407 drawfont = hud_bigfont;
4408 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4410 if (cvar("cl_showspeed_z") == 1) {
4411 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4412 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4415 drawfont = hud_font;
4418 vector acc_prevspeed;
4422 void HUD_ShowAcceleration(void)
4424 float acceleration, sz, scale, alpha, f;
4425 vector pos, top, rgb;
4426 top_x = vid_conwidth/2;
4429 f = time - acc_prevtime;
4430 if(cvar("cl_showacceleration_z"))
4431 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4433 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4434 acc_prevspeed = pmove_vel;
4435 acc_prevtime = time;
4437 f = bound(0, f * 10, 1);
4438 acc_avg = acc_avg * (1 - f) + acceleration * f;
4439 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4441 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4443 sz = cvar("cl_showacceleration_size");
4444 scale = cvar("cl_showacceleration_scale");
4445 alpha = cvar("cl_showacceleration_alpha");
4446 if (cvar("cl_showacceleration_color_custom"))
4447 rgb = stov(cvar_string("cl_showacceleration_color"));
4450 if (acceleration < 0) {
4451 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4452 } else if (acceleration > 0) {
4453 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4457 if (acceleration > 0)
4458 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4459 else if (acceleration < 0)
4460 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4463 void HUD_Reset (void)
4465 // reset gametype specific icons
4466 if(gametype == GAME_KEYHUNT)
4468 else if(gametype == GAME_CTF)
4469 HUD_Mod_CTF_Reset();
4472 void HUD_Main (void)
4474 hud_skin_path = strcat("gfx/hud/", cvar_string("hud_skin"));
4476 if(disable_menu_alphacheck == 1)
4477 menu_fade_alpha = 1;
4479 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4480 hud_fg_alpha = cvar("hud_fg_alpha");
4482 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4483 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4484 hud_color_bg_team = cvar("hud_color_bg_team");
4486 hud_fontsize = HUD_GetFontsize("hud_fontsize");
4487 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4491 // HUD configure visible grid
4492 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4496 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_x, 0.2); ++i)
4498 drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_x, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4501 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_y, 0.2); ++i)
4503 drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_y, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4510 color = cvar_string("hud_dock_color");
4511 color_vec = stov(color);
4512 if(teamplay && cvar(strcat("hud_dock_color_team"))) {
4513 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4514 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
4516 else if(color == "shirt") {
4517 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4518 color_vec = colormapPaletteColor(floor(f / 16), 0);
4520 else if(color == "pants") {
4521 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4522 color_vec = colormapPaletteColor(mod(f, 16), 1);
4525 if(cvar_string("hud_dock") != "" && cvar_string("hud_dock") != "0")
4526 drawpic('0 0 0', strcat("gfx/hud/", cvar_string("hud_skin"), "/", cvar_string("hud_dock")), eX * vid_conwidth + eY * vid_conheight, color_vec, cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4528 if(autocvar_hud_radar || autocvar__hud_configure)
4529 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4531 if(autocvar_hud_weaponicons || autocvar__hud_configure)
4533 if(autocvar_hud_inventory || autocvar__hud_configure)
4535 if(autocvar_hud_powerups || autocvar__hud_configure)
4537 if(autocvar_hud_healtharmor || autocvar__hud_configure)
4539 if(autocvar_hud_notify || autocvar__hud_configure)
4541 if(autocvar_hud_timer || autocvar__hud_configure)
4543 if(autocvar_hud_score || autocvar__hud_configure)
4545 if(autocvar_hud_racetimer || autocvar__hud_configure)
4546 if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
4548 if(autocvar_hud_vote || autocvar__hud_configure)
4550 if(autocvar_hud_modicons || autocvar__hud_configure)
4552 if(autocvar_hud_pressedkeys || autocvar__hud_configure)
4553 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || autocvar__hud_configure)
4554 HUD_DrawPressedKeys();
4555 if(autocvar_hud_chat || autocvar__hud_configure)
4558 cvar_set("con_chatrect", "0");
4559 if(autocvar_hud_engineinfo || autocvar__hud_configure)
4562 // TODO hud_'ify these
4563 if (cvar("cl_showspeed"))
4565 if (cvar("cl_showacceleration"))
4566 HUD_ShowAcceleration();
4568 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4569 localcmd("cmd selectteam auto; cmd join\n");
4571 hud_configure_prev = autocvar__hud_configure;
4573 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4574 disable_menu_alphacheck = 0;