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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/12; // 1/12 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1165 {
1166         if(!hud_configure)
1167                 return false;
1168
1169         prevMouseClicked = mouseClicked;
1170         if(nPrimary == K_MOUSE1)
1171         {
1172                 if(bInputType == 0) { // key pressed
1173                         mouseClicked = 1;
1174                         return true;
1175                 }
1176                 else if(bInputType == 1) {// key released
1177                         mouseClicked = 0;
1178                         return true;
1179                 }
1180         }
1181         else if(nPrimary == K_ESCAPE)
1182                 cvar_set("_hud_configure", "0");
1183
1184         return true; // Suppress ALL other input
1185 }
1186
1187 void HUD_Panel_Mouse()
1188 {
1189         if(mouseClicked == 0) {
1190                 highlightedPanel = -1;
1191                 highlightedAction = 0;
1192         }
1193
1194         mousepos = mousepos + getmousepos();
1195
1196         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1197         mousepos_y = bound(0, mousepos_y, vid_conheight);
1198
1199         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1200
1201         if(mouseClicked)
1202         {
1203                 float i, border;
1204                 vector panelPos;
1205                 vector panelSize;
1206
1207                 for(i = 0; i <= panel_cnt; ++i)
1208                 {
1209                         panelPos = HUD_Panel_GetPos(i);
1210                         panelSize = HUD_Panel_GetSize(i);
1211                         border = HUD_Panel_GetBorder(i);
1212                         if(prevMouseClicked == 0) {
1213                                 // move
1214                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1215                                 {
1216                                         highlightedPanel = i;
1217                                         highlightedAction = 1;
1218                                 }
1219                                 // resize from topleft border
1220                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1221                                 {
1222                                         highlightedPanel = i;
1223                                         highlightedAction = 2;
1224                                         resizeCorner = 1;
1225                                 }
1226                                 // resize from topright border
1227                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1228                                 {
1229                                         highlightedPanel = i;
1230                                         highlightedAction = 2;
1231                                         resizeCorner = 2;
1232                                 }
1233                                 // resize from bottomleft border
1234                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1235                                 {
1236                                         highlightedPanel = i;
1237                                         highlightedAction = 2;
1238                                         resizeCorner = 3;
1239                                 }
1240                                 // resize from bottomright border
1241                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1242                                 {
1243                                         highlightedPanel = i;
1244                                         highlightedAction = 2;
1245                                         resizeCorner = 4;
1246                                 }
1247                         }
1248
1249                         if(highlightedPanel == i)
1250                         {
1251                                 if(prevMouseClicked == 0)
1252                                 {
1253                                         if(highlightedAction == 1)
1254                                                 panel_click_distance = mousepos - panelPos;
1255                                         else if(highlightedAction == 2)
1256                                         {
1257                                                 if(resizeCorner == 1) {
1258                                                         panel_click_distance = mousepos - panelPos;
1259                                                         panel_click_resizeorigin = panelPos + panelSize;
1260                                                 } else if(resizeCorner == 2) {
1261                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1262                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1263                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1264                                                 } else if(resizeCorner == 3) {
1265                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1266                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1267                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1268                                                 } else if(resizeCorner == 4) {
1269                                                         panel_click_distance = panelSize - mousepos + panelPos;
1270                                                         panel_click_resizeorigin = panelPos;
1271                                                 }
1272                                         }       
1273                                 }
1274
1275                                 if(highlightedAction == 1)
1276                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1277                                 else if(highlightedAction == 2)
1278                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1279                         }
1280                 }
1281         }
1282         prevMouseClicked = mouseClicked;
1283 }
1284
1285 // Weapon icons (#0)
1286 //
1287 float weaponspace[10];
1288 void HUD_WeaponIcons_Clear()
1289 {
1290         float idx;
1291         for(idx = 0; idx < 10; ++idx)
1292                 weaponspace[idx] = 0;
1293 }
1294
1295 entity weaponorder[WEP_MAXCOUNT];
1296
1297 void weaponorder_swap(float i, float j, entity pass)
1298 {
1299         entity h;
1300         h = weaponorder[i];
1301         weaponorder[i] = weaponorder[j];
1302         weaponorder[j] = h;
1303 }
1304
1305 float weaponorder_cmp(float i, float j, entity pass)
1306 {
1307         float d;
1308         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1309         if(d)
1310                 return d;
1311         d = weaponorder[i].weapon - weaponorder[j].weapon;
1312         return d;
1313 }
1314
1315 void HUD_WeaponIcons()
1316 {
1317         float id = 0;
1318         float alpha, stat_weapons; // "constants"
1319         vector pos, mySize, accuracy_color;
1320         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1321
1322         pos = HUD_Panel_GetPos(id);
1323         mySize = HUD_Panel_GetSize(id);
1324
1325         stat_weapons = getstati(STAT_WEAPONS);
1326         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1327         {
1328                 self = get_weaponinfo(i);
1329                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1330                 {
1331                         weaponorder[weapon_cnt] = self;
1332                         ++weapon_cnt;
1333                 }
1334         }
1335         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1336
1337         HUD_Panel_DrawBg(id, pos, mySize, 0);
1338         float padding;
1339         padding = HUD_Panel_GetPadding(id);
1340         if(padding)
1341         {
1342                 pos += '1 1 0' * padding;
1343                 mySize -= '2 2 0' * padding;
1344         }
1345
1346         // hits
1347         weapon_stats = getstati(STAT_DAMAGE_HITS);
1348         weapon_number = weapon_stats & 63;
1349         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1350         // fired
1351         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1352         weapon_number = weapon_stats & 63;
1353         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1354
1355         if(cvar_or("hud_weaponicons_fade", 1))
1356         {
1357                 fade = 3.2 - 2 * (time - weapontime);
1358                 fade = bound(0.7, fade, 1);
1359         }
1360         else
1361                 fade = 1;
1362
1363         HUD_WeaponIcons_Clear();
1364
1365         float rows, columns;
1366         rows = mySize_y/mySize_x;
1367         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1368         //                               ^^^ weapon icon aspect goes here
1369
1370         columns = ceil(WEP_COUNT/rows);
1371         float row, column;
1372         for(i = 0; i < weapon_cnt; ++i)
1373         {
1374                 self = weaponorder[i];
1375                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1376                 {
1377                         weapid = self.impulse;
1378
1379                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1380
1381                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1382                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1383
1384                         // draw background behind currently selected weapon
1385                         if(self.weapon == activeweapon)
1386                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1387
1388                         // draw the weapon accuracy on the HUD
1389                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1390                         {
1391                                 if(weapon_damage)
1392                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1393
1394                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1395                                 if(weapon_damage)
1396                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1397                         }
1398
1399                         // draw the weapon icon
1400                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1401
1402                         if(cvar_or("hud_weaponicons_number", 1))
1403                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1404                 }
1405
1406                 ++row;
1407                 if(row >= rows)
1408                 {
1409                         row = 0;
1410                         ++column;
1411                 }
1412         }
1413
1414 }
1415
1416 // Inventory (#1)
1417 //
1418 float GetAmmoStat(float i)
1419 {
1420         switch(i)
1421         {
1422                 case 0: return STAT_SHELLS;
1423                 case 1: return STAT_NAILS;
1424                 case 2: return STAT_ROCKETS;
1425                 case 3: return STAT_CELLS;
1426                 case 4: return STAT_FUEL;
1427                 default: return -1;
1428         }
1429 }
1430
1431 float GetAmmoItemCode(float i)
1432 {
1433         switch(i)
1434         {
1435                 case 0: return IT_SHELLS;
1436                 case 1: return IT_NAILS;
1437                 case 2: return IT_ROCKETS;
1438                 case 3: return IT_CELLS;
1439                 case 4: return IT_FUEL;
1440                 default: return -1;
1441         }
1442 }
1443
1444 string GetAmmoPicture(float i)
1445 {
1446         switch(i)
1447         {
1448                 case 0: return "ammo_shells";
1449                 case 1: return "ammo_bullets";
1450                 case 2: return "ammo_rockets";
1451                 case 3: return "ammo_cells";
1452                 case 4: return "ammo_fuel";
1453                 default: return "";
1454         }
1455 }
1456
1457 void HUD_Inventory()
1458 {
1459         float id = 1;
1460         float i;
1461         float stat_items;
1462
1463         vector pos, mySize, mysize, mypos;
1464         pos = HUD_Panel_GetPos(id);
1465         mySize = HUD_Panel_GetSize(id);
1466
1467         HUD_Panel_DrawBg(id, pos, mySize, 0);
1468         float padding;
1469         padding = HUD_Panel_GetPadding(id);
1470         if(padding)
1471         {
1472                 pos += '1 1 0' * padding;
1473                 mySize -= '2 2 0' * padding;
1474         }
1475
1476         // ammo
1477         stat_items = getstati(STAT_ITEMS);
1478         for (i = 0; i < 4; ++i) {
1479                 float a;
1480                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1481                 if(hud_configure)
1482                         a = 100;
1483
1484                 if(cvar("hud_inventory_onlycurrent")) {
1485                         if(hud_configure)
1486                                 i = 2;
1487                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1488                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1489                                 if(a < 10)
1490                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1491                                 else
1492                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1493                         }
1494                         if(hud_configure)
1495                                 break;
1496                 } else {
1497                         if (a > 0) {
1498                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1499                                         switch (i) {
1500                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1501                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1502                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1503                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1504                                         }
1505                                         mysize_x = 0.25 * mySize_x;
1506                                         mysize_y = mySize_y;
1507                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1508                                         switch (i) {
1509                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1510                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1511                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1512                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1513                                         }
1514                                         mysize_x = 0.5 * mySize_x;
1515                                         mysize_y = 0.5 * mySize_y;
1516                                 } else { // arrange vertically
1517                                         switch (i) {
1518                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1519                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1520                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1521                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1522                                         }
1523                                         mysize_x = mySize_x;
1524                                         mysize_y = 0.25 * mySize_y;
1525                                 }
1526
1527                                 if (stat_items & GetAmmoItemCode(i))
1528                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1529                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1530                                 if (a < 10) {
1531                                         if(stat_items & GetAmmoItemCode(i))
1532                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1533                                         else
1534                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1535                                 } else {
1536                                         if(stat_items & GetAmmoItemCode(i))
1537                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1538                                         else
1539                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1540                                 }
1541                         }
1542                 }
1543         }
1544 }
1545
1546
1547 // Powerups (#2)
1548 //
1549 void HUD_Powerups() {
1550         float id = 2;
1551         float stat_items;
1552         stat_items = getstati(STAT_ITEMS);
1553
1554         if(!hud_configure)
1555         {
1556                 if not(stat_items & IT_STRENGTH)
1557                         if not(stat_items & IT_INVINCIBLE)
1558                                 return;
1559
1560                 if (getstati(STAT_HEALTH) <= 0)
1561                         return;
1562         }
1563
1564         vector pos, mySize;
1565         pos = HUD_Panel_GetPos(id);
1566         mySize = HUD_Panel_GetSize(id);
1567
1568         HUD_Panel_DrawBg(id, pos, mySize, 0);
1569         float padding;
1570         padding = HUD_Panel_GetPadding(id);
1571         if(padding)
1572         {
1573                 pos += '1 1 0' * padding;
1574                 mySize -= '2 2 0' * padding;
1575         }
1576
1577         float strength_time, shield_time;
1578
1579         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1580         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1581
1582         if(hud_configure)
1583         {
1584                 strength_time = 15;
1585                 shield_time = 27;
1586         }
1587
1588         float len;
1589
1590         vector barpos, barsize;
1591         vector picpos;
1592         vector numpos;
1593
1594         string leftname, rightname;
1595         float leftcnt, rightcnt;
1596         float leftexact, rightexact;
1597         float leftalpha, rightalpha;
1598         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1599                 leftname = "strength";
1600                 leftcnt = ceil(strength_time);
1601                 leftexact = strength_time;
1602
1603                 rightname = "shield";
1604                 rightcnt = ceil(shield_time);
1605                 rightexact = shield_time;
1606         } else {
1607                 leftname = "shield";
1608                 leftcnt = ceil(shield_time);
1609                 leftexact = shield_time;
1610
1611                 rightname = "strength";
1612                 rightcnt = ceil(strength_time);
1613                 rightexact = strength_time;
1614         }
1615         leftalpha = bound(0, leftexact, 1);
1616         rightalpha = bound(0, rightexact, 1);
1617
1618         if (mySize_x/mySize_y > 4)
1619         {
1620                 if(leftcnt)
1621                 {
1622                         len = strlen(ftos(leftcnt));
1623
1624                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1625                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1626                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1627                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1628                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1629                         } else {
1630                                 barpos = pos;
1631                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1632                                 picpos = pos;
1633                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1634                         }
1635
1636                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1637                         if(leftcnt <= 5)
1638                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1639                         else
1640                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1641                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1642                 }
1643
1644                 if(rightcnt)
1645                 {
1646                         len = strlen(ftos(rightcnt));
1647
1648                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1649                                 barpos = pos + eX * 0.5 * mySize_x;
1650                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1651                                 picpos = pos + eX * 0.5 * mySize_x;
1652                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1653                         } else {
1654                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1655                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1656                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1657                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1658                         }
1659
1660                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1661                         if(rightcnt <= 5)
1662                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1663                         else
1664                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1665                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1666                 }
1667         }
1668         else if (mySize_x/mySize_y > 1.5)
1669         {
1670                 if(leftcnt)
1671                 {
1672                         len = strlen(ftos(leftcnt));
1673
1674                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1675                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1676                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1677                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1678                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1679                         } else {
1680                                 barpos = pos;
1681                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1682                                 picpos = pos;
1683                                 numpos = picpos + eX * 0.5 * mySize_y;
1684                         }
1685
1686                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1687                         if(leftcnt <= 5)
1688                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1689                         else
1690                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1691                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1692                 }
1693
1694                 if(rightcnt)
1695                 {
1696                         len = strlen(ftos(rightcnt));
1697
1698                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1699                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1700                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1701                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1702                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1703                         } else {
1704                                 barpos = pos + eY * 0.5 * mySize_y;
1705                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1706                                 picpos = pos + eY * 0.5 * mySize_y;
1707                                 numpos = picpos + eX * 0.5 * mySize_y;
1708                         }
1709
1710                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1711                         if(rightcnt <= 5)
1712                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1713                         else
1714                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1715                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1716                 }
1717         }
1718         else
1719         {
1720                 if(leftcnt)
1721                 {
1722                         len = strlen(ftos(leftcnt));
1723
1724                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1725                                 barpos = pos;
1726                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1727                                 picpos = pos + eX * 0.05 * mySize_x;
1728                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1729                         } else {
1730                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1731                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1732                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1733                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1734                         }
1735
1736                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1737                         if(leftcnt <= 5)
1738                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1739                         else
1740                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1741                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1742                 }
1743
1744                 if(rightcnt)
1745                 {
1746                         len = strlen(ftos(rightcnt));
1747
1748                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1749                                 barpos = pos + eX * 0.5 * mySize_x;
1750                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1751                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1752                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1753                         } else {
1754                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1755                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1756                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1757                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1758                         }
1759
1760                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1761                         if(rightcnt <= 5)
1762                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1763                         else
1764                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1765                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1766                 }
1767         }
1768 }
1769
1770 // Health/armor (#3)
1771 //
1772 void HUD_HealthArmor(void)
1773 {
1774         float id = 3;
1775         vector pos, mySize;
1776         pos = HUD_Panel_GetPos(id);
1777         mySize = HUD_Panel_GetSize(id);
1778
1779         HUD_Panel_DrawBg(id, pos, mySize, 0);
1780         float padding;
1781         padding = HUD_Panel_GetPadding(id);
1782         if(padding)
1783         {
1784                 pos += '1 1 0' * padding;
1785                 mySize -= '2 2 0' * padding;
1786         }
1787
1788         float armor, health;
1789         armor = getstati(STAT_ARMOR);
1790         health = getstati(STAT_HEALTH);
1791
1792         float fuel;
1793         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1794
1795         if(hud_configure)
1796         {
1797                 armor = 150;
1798                 health = 100;
1799                 fuel = 70;
1800         }
1801
1802         if(health <= 0)
1803                 return;
1804
1805         float len;
1806
1807         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1808         {
1809                 vector v;
1810                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1811
1812                 float x;
1813                 x = floor(v_x + 1);
1814
1815                 if(v_z) // NOT fully armored
1816                 {
1817                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1818                         if(armor)
1819                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1820                 }
1821                 else
1822                 {
1823                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1824                         if(armor)
1825                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1826                 }
1827                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1828         }
1829
1830         else
1831         {
1832                 vector barpos, barsize;
1833                 vector picpos;
1834                 vector numpos;
1835
1836                 string leftname, rightname;
1837                 float leftcnt, rightcnt;
1838                 float leftactive, rightactive;
1839                 float leftalpha, rightalpha;
1840                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1841                         leftname = "armor";
1842                         leftcnt = armor;
1843                         if(leftcnt)
1844                                 leftactive = 1;
1845                         leftalpha = min((armor+10)/55, 1);
1846
1847                         rightname = "health";
1848                         rightcnt = health;
1849                         rightactive = 1;
1850                         rightalpha = 1;
1851                 } else {
1852                         leftname = "health";
1853                         leftcnt = health;
1854                         leftactive = 1;
1855                         leftalpha = 1;
1856
1857                         rightname = "armor";
1858                         rightcnt = armor;
1859                         if(rightcnt)
1860                                 rightactive = 1;
1861                         rightalpha = min((armor+10)/55, 1);
1862                 }
1863
1864                 if (mySize_x/mySize_y > 5)
1865                 {
1866                         if(leftactive)
1867                         {
1868                                 len = strlen(ftos(leftcnt));
1869
1870                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1871                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1872                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1873                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1874                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1875                                 } else {
1876                                         barpos = pos;
1877                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1878                                         picpos = pos;
1879                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1880                                 }
1881
1882                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1883                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1884                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1885                         }
1886
1887                         if(rightactive)
1888                         {
1889                                 len = strlen(ftos(rightcnt));
1890
1891                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1892                                         barpos = pos + eX * 0.5 * mySize_x;
1893                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1894                                         picpos = pos + eX * 0.5 * mySize_x;
1895                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1896                                 } else {
1897                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1898                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1899                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1900                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1901                                 }
1902
1903                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1904                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1905                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1906                         }
1907
1908                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1909                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1910                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1911                         } else {
1912                                 barpos = pos;
1913                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1914                         }
1915                         if(fuel)
1916                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1917                 }
1918                 else if (mySize_x/mySize_y > 2)
1919                 {
1920                         if(leftactive)
1921                         {
1922                                 len = strlen(ftos(leftcnt));
1923
1924                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1925                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1926                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1927                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1928                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1929                                 } else {
1930                                         barpos = pos;
1931                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1932                                         picpos = pos;
1933                                         numpos = picpos + eX * 0.5 * mySize_y;
1934                                 }
1935
1936                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1937                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1938                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1939                         }
1940
1941                         if(rightactive)
1942                         {
1943                                 len = strlen(ftos(rightcnt));
1944
1945                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1946                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1947                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1948                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1949                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1950                                 } else {
1951                                         barpos = pos + eY * 0.5 * mySize_y;
1952                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1953                                         picpos = pos + eY * 0.5 * mySize_y;
1954                                         numpos = picpos + eX * 0.5 * mySize_y;
1955                                 }
1956
1957                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1958                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1959                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1960                         }
1961
1962                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1963                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1964                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1965                         } else {
1966                                 barpos = pos;
1967                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1968                         }
1969                         if(fuel)
1970                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1971                 }
1972                 else
1973                 {
1974                         if(leftactive)
1975                         {
1976                                 len = strlen(ftos(leftcnt));
1977
1978                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1979                                         barpos = pos;
1980                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1981                                         picpos = pos + eX * 0.05 * mySize_x;
1982                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1983                                 } else {
1984                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1985                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1986                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1987                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1988                                 }
1989
1990                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1991                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1992                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
1993                         }
1994
1995                         if(rightactive)
1996                         {
1997                                 len = strlen(ftos(rightcnt));
1998
1999                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2000                                         barpos = pos + eX * 0.5 * mySize_x;
2001                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2002                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2003                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2004                                 } else {
2005                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2006                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2007                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2008                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2009                                 }
2010
2011                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2012                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2013                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2014                         }
2015
2016                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2017                                 barpos = pos;
2018                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2019                         } else {
2020                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2021                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2022                         }
2023                         if(fuel)
2024                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2025                 }
2026         }
2027 }
2028
2029 // ___TODO___ !!!
2030 // Notification area (#4)
2031 //
2032
2033 string Weapon_SuicideMessage(float deathtype)
2034 {
2035         w_deathtype = deathtype;
2036         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2037         return w_deathtypestring;
2038 }
2039
2040 string Weapon_KillMessage(float deathtype)
2041 {
2042         w_deathtype = deathtype;
2043         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2044         return w_deathtypestring;
2045 }
2046
2047 float killnotify_times[10];
2048 float killnotify_deathtype[10];
2049 string killnotify_attackers[10];
2050 string killnotify_victims[10];
2051 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2052 {
2053         float i;
2054         for (i = 9; i > 0; --i) {
2055                 killnotify_times[i] = killnotify_times[i-1];
2056                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2057                 if(killnotify_attackers[i])
2058                         strunzone(killnotify_attackers[i]);
2059                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2060                 if(killnotify_victims[i])
2061                         strunzone(killnotify_victims[i]);
2062                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2063         }
2064         killnotify_times[0] = time;
2065         killnotify_deathtype[0] = wpn;
2066         if(killnotify_attackers[0])
2067                 strunzone(killnotify_attackers[0]);
2068         killnotify_attackers[0] = strzone(attacker);
2069         if(killnotify_victims[0])
2070                 strunzone(killnotify_victims[0]);
2071         killnotify_victims[0] = strzone(victim);
2072 }
2073
2074 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2075 {
2076         float w;
2077         if(msg == MSG_SUICIDE) {
2078                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2079
2080                 // TODO: cl_gentle
2081                 w = DEATH_WEAPONOF(type);
2082                 if(WEP_VALID(w)) {
2083                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2084                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2085                 }
2086                 else if (type == DEATH_KILL)
2087                         print ("^1",s1, "^1 couldn't take it anymore\n");
2088                 else if (type == DEATH_ROT)
2089                         print ("^1",s1, "^1 died\n");
2090                 else if (type == DEATH_NOAMMO)
2091                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2092                 else if (type == DEATH_CAMP)
2093                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2094                 else if (type == DEATH_MIRRORDAMAGE)
2095                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2096                 else if (type == DEATH_CHEAT)
2097                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2098                 else if (type == DEATH_FIRE)
2099                         print ("^1",s1, "^1 burned to death\n");
2100                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2101                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2102                 if (stof(s2) > 2) // killcount > 2
2103                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2104         } else if(msg == MSG_KILL) {
2105                 w = DEATH_WEAPONOF(type);
2106                 if(WEP_VALID(w)) {
2107                         HUD_KillNotify_Push(s2, s1, w);
2108                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2109                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2110                 }
2111                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2112                                 if(cvar("cl_gentle")) {
2113                                         print ("^1", s1, "^1 took action against a team mate\n");
2114                                 } else {
2115                                         print ("^1", s1, "^1 mows down a team mate\n");
2116                                 }
2117                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2118                                         if(cvar("cl_gentle"))
2119                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2120                                         else
2121                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2122                                 }
2123                                 else if (stof(s2) > 2) {
2124                                         if(cvar("cl_gentle"))
2125                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2126                                         else
2127                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2128                                 }
2129                 }
2130                 else if(type == KILL_FIRST_BLOOD)
2131                         print("^1",s1, "^1 drew first blood", "\n");
2132                 else if (type == DEATH_TELEFRAG)
2133                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2134                 else if (type == DEATH_DROWN) {
2135                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2136                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2137                 }
2138                 else if (type == DEATH_SLIME) {
2139                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2140                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2141                 }
2142                 else if (type == DEATH_LAVA) {
2143                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2144                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2145                 }
2146                 else if (type == DEATH_FALL) {
2147                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2148                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2149                 }
2150                 else if (type == DEATH_SHOOTING_STAR) {
2151                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2152                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2153                 }
2154                 else if (type == DEATH_SWAMP) {
2155                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2156                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2157                 }
2158                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2159                 {
2160                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2161                         // p ?!?! :o
2162                         //if(p < 0)
2163                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2164                         //else
2165                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2166                 }
2167                 else if(type == DEATH_SBCRUSH)
2168                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2169                 else if(type == DEATH_SBMINIGUN)
2170                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2171                 else if(type == DEATH_SBROCKET)
2172                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2173                 else if(type == DEATH_SBBLOWUP)
2174                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2175
2176                 else if(type == DEATH_WAKIGUN)
2177                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2178                 else if(type == DEATH_WAKIROCKET)
2179                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2180                 else if(type == DEATH_WAKIBLOWUP)
2181                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2182
2183                 else if(type == DEATH_TURRET)
2184                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2185                 else if(type == DEATH_TOUCHEXPLODE)
2186                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2187                 else if(type == DEATH_CHEAT)
2188                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2189                 else if (type == DEATH_FIRE)
2190                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2191                 else if (type == DEATH_CUSTOM)
2192                         print ("^1",s1, "^1 ", s2, "\n");
2193                 else
2194                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2195         } else if(msg == MSG_SPREE) {
2196                 if(type == KILL_END_SPREE) {
2197                         if(cvar("cl_gentle"))
2198                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2199                         else
2200                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2201                 } else if(type == KILL_SPREE) {
2202                         if(cvar("cl_gentle"))
2203                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2204                         else
2205                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2206                 } else if(type == KILL_SPREE_3) {
2207                         if(cvar("cl_gentle"))
2208                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2209                         else
2210                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2211                 } else if(type == KILL_SPREE_5) {
2212                         if(cvar("cl_gentle"))
2213                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2214                         else
2215                                 print (s1,"^7 unleashes ^1RAGE\n");
2216                 } else if(type == KILL_SPREE_10) {
2217                         if(cvar("cl_gentle"))
2218                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2219                         else
2220                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2221                 } else if(type == KILL_SPREE_15) {
2222                         if(cvar("cl_gentle"))
2223                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2224                         else
2225                                 print (s1,"^7 executes ^1MAYHEM!\n");
2226                 } else if(type == KILL_SPREE_20) {
2227                         if(cvar("cl_gentle"))
2228                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2229                         else
2230                                 print (s1,"^7 is a ^1BERSERKER!\n");
2231                 } else if(type == KILL_SPREE_25) {
2232                         if(cvar("cl_gentle"))
2233                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2234                         else
2235                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2236                 } else if(type == KILL_SPREE_30) {
2237                         if(cvar("cl_gentle"))
2238                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2239                         else
2240                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2241                 }
2242         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2243                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2244                 if (type == DEATH_DROWN) {
2245                         if(cvar("cl_gentle"))
2246                                 print ("^1",s1, "^1 was in the water for too long\n");
2247                         else
2248                                 print ("^1",s1, "^1 drowned\n");
2249                 }
2250                 else if (type == DEATH_SLIME)
2251                         print ("^1",s1, "^1 was slimed\n");
2252                 else if (type == DEATH_LAVA) {
2253                         if(cvar("cl_gentle"))
2254                                 print ("^1",s1, "^1 found a hot place\n");
2255                         else
2256                                 print ("^1",s1, "^1 turned into hot slag\n");
2257                 }
2258                 else if (type == DEATH_FALL) {
2259                         if(cvar("cl_gentle"))
2260                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2261                         else
2262                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2263                 }
2264                 else if (type == DEATH_SHOOTING_STAR)
2265                         print ("^1",s1, "^1 became a shooting star\n");
2266                 else if (type == DEATH_SWAMP) {
2267                         if(cvar("cl_gentle"))
2268                                 print ("^1",s1, "^1 discovered a swamp\n");
2269                         else
2270                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2271                 }
2272                 else if(type == DEATH_TURRET)
2273                         print ("^1",s1, "^1 was mowed down by a turret \n");
2274                 else if (type == DEATH_CUSTOM)
2275                         print ("^1",s1, "^1 ", s2, "\n");
2276                 else if(type == DEATH_TOUCHEXPLODE)
2277                         print ("^1",s1, "^1 died in an accident\n");
2278                 else if(type == DEATH_CHEAT)
2279                         print ("^1",s1, "^1 was unfairly eliminated\n");
2280                 else if(type == DEATH_FIRE) {
2281                         if(cvar("cl_gentle"))
2282                                 print ("^1",s1, "^1 felt a little hot\n");
2283                         else
2284                                 print ("^1",s1, "^1 burnt to death\n");
2285                 }
2286                 else {
2287                         if(cvar("cl_gentle"))
2288                                 print ("^1",s1, "^1 needs a restart\n");
2289                         else
2290                                 print ("^1",s1, "^1 died\n");
2291                 }
2292         } else if(msg == MSG_KILL_ACTION_SPREE) {
2293                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2294                 if(cvar("cl_gentle"))
2295                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2296                 else
2297                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2298         } else if(msg == MSG_INFO) {
2299                 if(type == INFO_GOTFLAG) {
2300                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2301                         print(s1, "^7 got the ", s2, "\n");
2302                 } else if(type == INFO_LOSTFLAG) {
2303                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2304                         print(s1, "^7 lost the ", s2, "\n");
2305                 } else if(type == INFO_PICKUPFLAG) {
2306                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2307                         print(s1, "^7 picked up the ", s2, "\n");
2308                 } else if(type == INFO_RETURNFLAG) {
2309                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2310                         print(s1, "^7 returned the ", s2, "\n");
2311                 }
2312         }
2313
2314 }
2315
2316 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2317
2318 void HUD_Centerprint(string s1, float type, float msg)
2319 {
2320         if(msg == MSG_SUICIDE) {
2321                 if (type == DEATH_TEAMCHANGE) {
2322                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2323                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2324                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2325                 } else if (type == DEATH_CAMP) {
2326                         if(cvar("cl_gentle"))
2327                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2328                         else
2329                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2330                 } else if (type == DEATH_NOAMMO) {
2331                         if(cvar("cl_gentle"))
2332                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2333                         else
2334                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2335                 } else if (type == DEATH_ROT) {
2336                         if(cvar("cl_gentle"))
2337                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2338                         else
2339                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2340                 } else if (type == DEATH_MIRRORDAMAGE) {
2341                         if(cvar("cl_gentle"))
2342                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2343                         else
2344                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2345                 } else if (type == DEATH_QUIET) {
2346                         // do nothing
2347                 } else if (type == DEATH_KILL) {
2348                         if(cvar("cl_gentle"))
2349                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2350                         else
2351                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2352                 }
2353         } else if(msg == MSG_KILL) {
2354                 if (type == KILL_TEAM) {
2355                         if(cvar("cl_gentle")) {
2356                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2357                         } else {
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2359                         }
2360                 } else if (type == KILL_FIRST_BLOOD) {
2361                         if(cvar("cl_gentle")) {
2362                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2363                         } else {
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2365                         }
2366                 } else if (type == KILL_FIRST_VICTIM) {
2367                         if(cvar("cl_gentle")) {
2368                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2369                         } else {
2370                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2371                         }
2372                 } else if (type == KILL_TYPEFRAG) {
2373                         if(cvar("cl_gentle")) {
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2375                         } else {
2376                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2377                         }
2378                 } else if (type == KILL_TYPEFRAGGED) {
2379                         if(cvar("cl_gentle")) {
2380                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2381                         } else {
2382                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2383                         }
2384                 } else if (type == KILL_FRAG) {
2385                         if(cvar("cl_gentle")) {
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2387                         } else {
2388                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2389                         }
2390                 } else if (type == KILL_FRAGGED) {
2391                         if(cvar("cl_gentle")) {
2392                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2393                         } else {
2394                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2395                         }
2396                 }
2397         } else if(msg == MSG_KILL_ACTION) {
2398                 // TODO: invent more centerprints here?
2399                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2400         }
2401 }
2402
2403 void HUD_Notify (void)
2404 {
2405         float id = 4;
2406         vector pos, mySize;
2407         pos = HUD_Panel_GetPos(id);
2408         mySize = HUD_Panel_GetSize(id);
2409
2410         HUD_Panel_DrawBg(id, pos, mySize, 0);
2411         float padding;
2412         padding = HUD_Panel_GetPadding(id);
2413         if(padding)
2414         {
2415                 pos += '1 1 0' * padding;
2416                 mySize -= '2 2 0' * padding;
2417         }
2418
2419         float entries, height;
2420         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2421         height = mySize_y/entries;
2422         
2423         vector fontsize;
2424         fontsize = '0.5 0.5 0' * height;
2425
2426         float a;
2427         float when;
2428         when = cvar("hud_notify_time");
2429         float fadetime;
2430         fadetime = cvar("hud_notify_fadetime");
2431
2432         string s;
2433
2434         vector pos_attacker, pos_victim;
2435         vector weap_pos;
2436         float width_attacker, width_victim;
2437         string attacker, victim;
2438
2439         float i, j;
2440         for(j = 0; j < entries; ++j)
2441         {
2442                 if(cvar("hud_notify_flip"))
2443                         i = j;
2444                 else // rather nasty hack for ordering items from the bottom up
2445                         i = entries - j - 1;
2446
2447                 if(fadetime)
2448                 {
2449                         if(killnotify_times[j] + when > time)
2450                                 a = 1;
2451                         else
2452                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2453                 }
2454                 else
2455                 {
2456                         if(killnotify_times[j] + when > time)
2457                                 a = 1;
2458                         else
2459                                 a = 0;
2460                 }
2461
2462                 // TODO: maybe print in team colors?
2463                 // TODO: maybe this could be cleaned up somehow...
2464                 //
2465                 // X [did action to] Y
2466                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2467                 {
2468                         if(hud_configure)
2469                         {
2470                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2471                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2472                         }
2473                         else
2474                         {
2475                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2476                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2477                         }
2478                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2479                         width_victim = stringwidth(victim, TRUE, fontsize);
2480                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2481                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2482                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2483
2484                         if(hud_configure) // example actions for config mode
2485                         {
2486                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2487                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2488                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2489                         }
2490                         else if(WEP_VALID(killnotify_deathtype[j]))
2491                         {
2492                                 self = get_weaponinfo(killnotify_deathtype[j]);
2493                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2494                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2495                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2496                         }
2497                         else if(killnotify_deathtype[j] == DEATH_FALL)
2498                         {
2499                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2500                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2501                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2502                         }
2503                 }
2504
2505                 // Y [used by] X
2506                 else
2507                 {
2508                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2509
2510                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2511                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2512
2513                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2514                         if(killnotify_deathtype[j] == DEATH_KILL)
2515                         {
2516                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2517                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2518                         }
2519                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2520                         {
2521                                 if(killnotify_victims[j] == "^1RED^7 flag")
2522                                         s = "red";
2523                                 else
2524                                         s = "blue";
2525                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2526                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2527                         }
2528                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2529                         {
2530                                 if(killnotify_victims[j] == "^1RED^7 flag")
2531                                         s = "red";
2532                                 else
2533                                         s = "blue";
2534                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2535                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2536                         }
2537                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2538                         {
2539                                 if(killnotify_victims[j] == "^1RED^7 flag")
2540                                         s = "red";
2541                                 else
2542                                         s = "blue";
2543                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2544                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2545                         }
2546                 }
2547         }
2548         /* This will come later.
2549         string s;
2550         entity tm;
2551         if(spectatee_status && !intermission)
2552         {
2553                 drawfont = hud_bigfont;
2554                 if(spectatee_status == -1)
2555                         s = "^1Observing";
2556                 else
2557                         s = GetPlayerName(spectatee_status - 1);
2558                 // spectated player name between HUD and chat area, aligned to the left
2559                 pos_x = 0;
2560                 pos_y = - 50 - hud_fontsize_spec_y;
2561                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2562                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2563                 drawfont = hud_font;
2564
2565                 // spectator text in the upper right corner
2566                 if(spectatee_status == -1)
2567                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2568                 else
2569                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2570
2571                 if(spectatee_status == -1)
2572                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2573                 else
2574                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2575
2576                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2577
2578                 if(gametype == GAME_ARENA)
2579                         s = "^1Wait for your turn to join";
2580                 else if(gametype == GAME_LMS)
2581                 {
2582                         entity sk;
2583                         sk = playerslots[player_localentnum - 1];
2584                         if(sk.(scores[ps_primary]) >= 666)
2585                                 s = "^1Match has already begun";
2586                         else if(sk.(scores[ps_primary]) > 0)
2587                                 s = "^1You have no more lives left";
2588                         else
2589                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2590                 }
2591                 else
2592                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2593
2594                 //show restart countdown:
2595                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2596                         float countdown;
2597                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2598                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2599                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2600                 }
2601         }
2602         if(warmup_stage && !intermission)
2603         {
2604                 s = "^2Currently in ^1warmup^2 stage!";
2605         }
2606
2607         // move more important stuff more to the middle so its more visible
2608
2609         string blinkcolor;
2610         if(mod(time, 1) >= 0.5)
2611                 blinkcolor = "^1";
2612         else
2613                 blinkcolor = "^3";
2614
2615         if(ready_waiting && !intermission && !spectatee_status)
2616         {
2617                 if(ready_waiting_for_me)
2618                 {
2619                         if(warmup_stage)
2620                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2621                         else
2622                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2623                 }
2624                 else
2625                 {
2626                         if(warmup_stage)
2627                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2628                         else
2629                                 s = strcat("^2Waiting for others to ready up...");
2630                 }
2631         }
2632         else if(warmup_stage && !intermission && !spectatee_status)
2633         {
2634                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2635         }
2636
2637         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2638         {
2639                 float ts_min, ts_max;
2640                 tm = teams.sort_next;
2641                 if (tm)
2642                 {
2643                         for(; tm.sort_next; tm = tm.sort_next)
2644                         {
2645                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2646                                         continue;
2647                                 if(!ts_min) ts_min = tm.team_size;
2648                                 else ts_min = min(ts_min, tm.team_size);
2649                                 if(!ts_max) ts_max = tm.team_size;
2650                                 else ts_max = max(ts_max, tm.team_size);
2651                         }
2652                         if ((ts_max - ts_min) > 1)
2653                         {
2654                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2655                                 tm = GetTeam(myteam, false);
2656                                 if (tm)
2657                                 if (tm.team != COLOR_SPECTATOR)
2658                                 if (tm.team_size == ts_max)
2659                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2660
2661                         }
2662                 }
2663         }
2664         */
2665 }
2666
2667 // Timer (#5)
2668 //
2669 void HUD_Timer()
2670 {
2671         float id = 5;
2672         vector pos, mySize;
2673         pos = HUD_Panel_GetPos(id);
2674         mySize = HUD_Panel_GetSize(id);
2675
2676         HUD_Panel_DrawBg(id, pos, mySize, 0);
2677         float padding;
2678         padding = HUD_Panel_GetPadding(id);
2679         if(padding)
2680         {
2681                 pos += '1 1 0' * padding;
2682                 mySize -= '2 2 0' * padding;
2683         }
2684
2685         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2686
2687         timelimit = getstatf(STAT_TIMELIMIT);
2688
2689         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2690         timeleft = ceil(timeleft);
2691         minutesLeft = floor(timeleft / 60);
2692         secondsLeft = timeleft - minutesLeft*60;
2693
2694         vector timer_color;
2695         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2696                 timer_color = '1 1 1'; //white
2697         else if(minutesLeft >= 1)
2698                 timer_color = '1 1 0'; //yellow
2699         else
2700                 timer_color = '1 0 0'; //red
2701
2702         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2703                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2704                         //while restart is still active, show 00:00
2705                         minutes = seconds = 0;
2706                 } else {
2707                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2708                         minutes = floor(elapsedTime / 60);
2709                         seconds = elapsedTime - minutes*60;
2710                 }
2711         } else {
2712                 minutes = minutesLeft;
2713                 seconds = secondsLeft;
2714         }
2715
2716         if(minutes > 999)
2717                 seconds = 99;
2718         minutes = min(minutes, 999);
2719         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2720                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2721                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2722         }
2723         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2724 }
2725
2726 // Radar (#6)
2727 //
2728 void HUD_Radar(void)
2729 {
2730         float id = 6;
2731         vector pos, mySize;
2732         pos = HUD_Panel_GetPos(id);
2733         mySize = HUD_Panel_GetSize(id);
2734
2735         HUD_Panel_DrawBg(id, pos, mySize, 0);
2736         float padding;
2737         padding = HUD_Panel_GetPadding(id);
2738         if(padding)
2739         {
2740                 pos += '1 1 0' * padding;
2741                 mySize -= '2 2 0' * padding;
2742         }
2743
2744         local float color1, color2; // color already declared as a global in hud.qc
2745         local vector rgb;
2746         local entity tm;
2747         float scale2d, normalsize, bigsize;
2748         float f;
2749
2750         teamradar_origin2d = pos + 0.5 * mySize;
2751         teamradar_size2d = mySize;
2752
2753         if(minimapname == "")
2754                 return;
2755
2756         teamradar_loadcvars();
2757
2758         switch(hud_radar_zoommode)
2759         {
2760                 default:
2761                 case 0:
2762                         f = current_zoomfraction;
2763                         break;
2764                 case 1:
2765                         f = 1 - current_zoomfraction;
2766                         break;
2767                 case 2:
2768                         f = 0;
2769                         break;
2770                 case 3:
2771                         f = 1;
2772                         break;
2773         }
2774
2775         switch(hud_radar_rotation)
2776         {
2777                 case 0:
2778                         teamradar_angle = view_angles_y - 90;
2779                         break;
2780                 default:
2781                         teamradar_angle = 90 * hud_radar_rotation;
2782                         break;
2783         }
2784
2785         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2786         teamradar_size2d = mySize;
2787
2788         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2789
2790         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2791         if(hud_radar_rotation == 0)
2792         {
2793                 // max-min distance must fit the radar in any rotation
2794                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2795         }
2796         else
2797         {
2798                 vector c0, c1, c2, c3, span;
2799                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2800                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2801                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2802                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2803                 span = '0 0 0';
2804                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2805                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2806
2807                 // max-min distance must fit the radar in x=x, y=y
2808                 bigsize = min(
2809                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2810                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2811                 );
2812         }
2813
2814         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2815         if(bigsize > normalsize)
2816                 normalsize = bigsize;
2817
2818         teamradar_size =
2819                   f * bigsize
2820                 + (1 - f) * normalsize;
2821         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2822                   f * (mi_min + mi_max) * 0.5
2823                 + (1 - f) * view_origin);
2824
2825         color1 = GetPlayerColor(player_localentnum-1);
2826         rgb = GetTeamRGB(color1);
2827
2828         drawsetcliparea(
2829                 pos_x,
2830                 pos_y,
2831                 mySize_x,
2832                 mySize_y
2833         );
2834
2835         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2836
2837         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2838                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2839         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2840                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2841         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2842         {
2843                 color2 = GetPlayerColor(tm.sv_entnum);
2844                 //if(color == COLOR_SPECTATOR || color == color2)
2845                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2846         }
2847         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2848
2849         drawresetcliparea();
2850 };
2851
2852 // Score (#7)
2853 //
2854 void HUD_Score()
2855 {
2856         float id = 7;
2857         vector pos, mySize;
2858         pos = HUD_Panel_GetPos(id);
2859         mySize = HUD_Panel_GetSize(id);
2860
2861         HUD_Panel_DrawBg(id, pos, mySize, 0);
2862         float padding;
2863         padding = HUD_Panel_GetPadding(id);
2864         if(padding)
2865         {
2866                 pos += '1 1 0' * padding;
2867                 mySize -= '2 2 0' * padding;
2868         }
2869
2870         float score, distribution, leader;
2871         float score_len, distr_len;
2872         vector distribution_color;
2873         entity tm, pl, me;
2874         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2875
2876         // TODO... this (race part) still uses constant coordinates :/
2877         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2878                 /*pl = players.sort_next;
2879                 if(pl == me)
2880                         pl = pl.sort_next;
2881                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2882                         if(pl.scores[ps_primary] == 0)
2883                                 pl = world;
2884
2885                 score = me.(scores[ps_primary]);
2886
2887                 float racemin, racesec, racemsec;
2888                 float distsec, distmsec, minusplus;
2889
2890                 racemin = floor(score/(60 * TIME_FACTOR));
2891                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2892                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2893
2894                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2895                         // distribution display
2896                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2897
2898                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2899                                 distmsec = fabs(distribution);
2900                         else {
2901                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2902                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2903                                 if (distribution < 0)
2904                                         distsec = -distsec;
2905                         }
2906
2907                         if (distribution <= 0) {
2908                                 distribution_color = eY;
2909                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2910                         }
2911                         else {
2912                                 distribution_color = eX;
2913                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2914                         }
2915                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2916                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2917                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2918                 }
2919                 // race record display
2920                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2921                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2922
2923                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2924                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2925                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2926
2927                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2928                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2929                 */
2930         } else if (!teamplay) { // non-teamgames
2931                 // me vector := [team/connected frags id]
2932                 pl = players.sort_next;
2933                 if(pl == me)
2934                         pl = pl.sort_next;
2935
2936                 if(hud_configure)
2937                         distribution = 42;
2938                 else if(pl)
2939                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2940                 else
2941                         distribution = 0;
2942
2943                 score = me.(scores[ps_primary]);
2944                 if(hud_configure)
2945                         score = 123;
2946
2947                 if(distribution >= 5) {
2948                         distribution_color = eY;
2949                         leader = 1;
2950                 } else if(distribution >= 0) {
2951                         distribution_color = '1 1 1';
2952                         leader = 1;
2953                 } else if(distribution >= -5)
2954                         distribution_color = '1 1 0';
2955                 else
2956                         distribution_color = eX;
2957
2958                 score_len = strlen(ftos(score));
2959                 distr_len = strlen(ftos(distribution));
2960
2961                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2962                 if (leader)
2963                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2964                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2965         } else { // teamgames
2966                 float max_fragcount;
2967                 max_fragcount = -99;
2968
2969                 float teamnum;
2970                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2971                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2972                                 continue;
2973                         score = tm.(teamscores[ts_primary]);
2974                         if(hud_configure)
2975                                 score = 123;
2976                         leader = 0;
2977                         
2978                         score_len = strlen(ftos(score));
2979
2980                         if (score > max_fragcount)
2981                                 max_fragcount = score;
2982
2983                         if(tm.team == myteam) {
2984                                 if (max_fragcount == score)
2985                                         leader = 1;
2986                                 if (leader)
2987                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2988                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2989                         } else {
2990                                 if (max_fragcount == score)
2991                                         leader = 1;
2992                                 if (leader)
2993                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2994                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2995                                 teamnum += 1;
2996                         }
2997                 }
2998         }
2999 }
3000
3001 // Race timer (#8)
3002 //
3003 void HUD_RaceTimer (void) {
3004         float id = 8;
3005         vector pos, mySize;
3006         pos = HUD_Panel_GetPos(id);
3007         mySize = HUD_Panel_GetSize(id);
3008
3009         HUD_Panel_DrawBg(id, pos, mySize, 0);
3010         float padding;
3011         padding = HUD_Panel_GetPadding(id);
3012         if(padding)
3013         {
3014                 pos += '1 1 0' * padding;
3015                 mySize -= '2 2 0' * padding;
3016         }
3017
3018         drawfont = hud_bigfont;
3019         float a, t;
3020         string s, forcetime;
3021
3022         if(hud_configure)
3023         {
3024                 s = "0:13:37";
3025                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3026                 s = "^1Intermediate 1 (+15.42)";
3027                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3028         }
3029         else if(race_checkpointtime)
3030         {
3031                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3032                 s = "";
3033                 forcetime = "";
3034                 if(a > 0) // just hit a checkpoint?
3035                 {
3036                         if(race_checkpoint != 254)
3037                         {
3038                                 if(race_time && race_previousbesttime)
3039                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3040                                 else
3041                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3042                                 if(race_time)
3043                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3044                         }
3045                 }
3046                 else
3047                 {
3048                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3049                         {
3050                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3051                                 if(a > 0) // next one?
3052                                 {
3053                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3054                                 }
3055                         }
3056                 }
3057
3058                 if(s != "" && a > 0)
3059                 {
3060                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3061                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3062                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3063                 }
3064
3065                 // ___ TODO!!!___
3066                 if(race_penaltytime)
3067                 {
3068                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3069                         if(a > 0)
3070                         {
3071                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3072                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3073                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3074                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3075                         }
3076                 }
3077
3078                 if(forcetime != "")
3079                 {
3080                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3081                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3082                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3083                 }
3084                 else
3085                         a = 1;
3086
3087                 if(race_laptime && race_checkpoint != 255)
3088                 {
3089                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3090                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3091                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3092                 }
3093         }
3094         else
3095         {
3096                 if(race_mycheckpointtime)
3097                 {
3098                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3099                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3100                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3101                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3102                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3103                 }
3104                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3105                 {
3106                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3107                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3108                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3109                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3110                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3111                 }
3112
3113                 if(race_penaltytime && !race_penaltyaccumulator)
3114                 {
3115                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3116                         a = bound(0, (1 + t - time), 1);
3117                         if(a > 0)
3118                         {
3119                                 if(time < t)
3120                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3121                                 else
3122                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3123                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3124                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3125                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3126                         }
3127                 }
3128         }
3129
3130         drawfont = hud_font;
3131 }
3132
3133 // Vote window (#9)
3134 //
3135 float vote_yescount;
3136 float vote_nocount;
3137 float vote_needed;
3138 float vote_highlighted; // currently selected vote
3139
3140 float vote_active; // is there an active vote?
3141 float vote_prev; // previous state of vote_active to check for a change
3142 float vote_alpha;
3143 float vote_change; // "time" when vote_active changed
3144
3145 void HUD_VoteWindow(void) 
3146 {
3147         float id = 9;
3148         vector pos, mySize;
3149         pos = HUD_Panel_GetPos(id);
3150         mySize = HUD_Panel_GetSize(id);
3151
3152         string s;
3153         float a;
3154         if(vote_active != vote_prev) {
3155                 vote_change = time;
3156                 vote_prev = vote_active;
3157         }
3158
3159         if(vote_active || hud_configure)
3160                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3161         else
3162                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3163
3164         if(hud_configure)
3165         {
3166                 vote_yescount = 3;
3167                 vote_nocount = 2;
3168                 vote_needed = 4;
3169         }
3170
3171         if(!vote_alpha)
3172                 return;
3173
3174         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3175
3176         HUD_Panel_DrawBg(id, pos, mySize, a);
3177         float padding;
3178         padding = HUD_Panel_GetPadding(id);
3179         if(padding)
3180         {
3181                 pos += '1 1 0' * padding;
3182                 mySize -= '2 2 0' * padding;
3183         }
3184
3185         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3186
3187         s = "A vote has been called for: ";
3188         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3189         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3190         if(hud_configure)
3191                 s = "Configure the HUD";
3192         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3193
3194         // print the yes/no counts
3195         s = strcat("Yes: ", ftos(vote_yescount));
3196         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3197         s = strcat("No: ", ftos(vote_nocount));
3198         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3199
3200         // draw the progress bars
3201         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3202         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3203
3204         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3205         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3206
3207         // draw the highlights
3208         if(vote_highlighted == 1) {
3209                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3210                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3211         }
3212         else if(vote_highlighted == 2) {
3213                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3214                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3215         }
3216
3217         drawresetcliparea();
3218
3219         if(!vote_active) {
3220                 vote_highlighted = 0;
3221         }
3222 }
3223
3224 // Mod icons panel (#10)
3225 //
3226
3227 float mod_active; // is there any active mod icon?
3228
3229 // CTF HUD modicon section
3230 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3231 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3232 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3233
3234 void HUD_Mod_CTF_Reset(void)
3235 {
3236         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3237 }
3238
3239 void HUD_Mod_CTF(vector pos, vector mySize)
3240 {
3241         vector redflag_pos, blueflag_pos;
3242         float f; // every function should have that
3243
3244         float redflag, blueflag; // current status
3245         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3246         float stat_items;
3247
3248         stat_items = getstati(STAT_ITEMS);
3249         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3250         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3251         
3252         if(redflag || blueflag)
3253                 mod_active = 1;
3254         else
3255                 mod_active = 0;
3256
3257         if(hud_configure)
3258         {
3259                 redflag = 1;
3260                 blueflag = 2;
3261         }
3262
3263         // when status CHANGES, set old status into prevstatus and current status into status
3264         if (redflag != redflag_prevframe)
3265         {
3266                 redflag_statuschange_time = time;
3267                 redflag_prevstatus = redflag_prevframe;
3268                 redflag_prevframe = redflag;
3269         }
3270
3271         if (blueflag != blueflag_prevframe)
3272         {
3273                 blueflag_statuschange_time = time;
3274                 blueflag_prevstatus = blueflag_prevframe;
3275                 blueflag_prevframe = blueflag;
3276         }
3277
3278         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3279         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3280
3281         float BLINK_FACTOR = 0.15;
3282         float BLINK_BASE = 0.85;
3283         // note:
3284         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3285         // thus
3286         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3287         // ensure RMS == 1
3288         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3289
3290         string red_icon, red_icon_prevstatus;
3291         float red_alpha, red_alpha_prevstatus;
3292         red_alpha = red_alpha_prevstatus = 1;
3293         switch(redflag) {
3294                 case 1: red_icon = "flag_red_taken"; break;
3295                 case 2: red_icon = "flag_red_lost"; break;
3296                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3297                 default:
3298                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3299                                 red_icon = "flag_red_shielded";
3300                         else
3301                                 red_icon = string_null;
3302                         break;
3303         }
3304         switch(redflag_prevstatus) {
3305                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3306                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3307                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3308                 default:
3309                         if(redflag == 3)
3310                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3311                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3312                                 red_icon_prevstatus = "flag_red_shielded";
3313                         else
3314                                 red_icon_prevstatus = string_null;
3315                         break;
3316         }
3317
3318         string blue_icon, blue_icon_prevstatus;
3319         float blue_alpha, blue_alpha_prevstatus;
3320         blue_alpha = blue_alpha_prevstatus = 1;
3321         switch(blueflag) {
3322                 case 1: blue_icon = "flag_blue_taken"; break;
3323                 case 2: blue_icon = "flag_blue_lost"; break;
3324                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3325                 default:
3326                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3327                                 blue_icon = "flag_blue_shielded";
3328                         else
3329                                 blue_icon = string_null;
3330                         break;
3331         }
3332         switch(blueflag_prevstatus) {
3333                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3334                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3335                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3336                 default:
3337                         if(blueflag == 3)
3338                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3339                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3340                                 blue_icon_prevstatus = "flag_blue_shielded";
3341                         else
3342                                 blue_icon_prevstatus = string_null;
3343                         break;
3344         }
3345
3346         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3347                 redflag_pos = pos;
3348                 blueflag_pos = pos + eX * mySize_y;
3349         } else {
3350                 blueflag_pos = pos;
3351                 redflag_pos = pos + eX * mySize_y;
3352         }
3353
3354         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3355         if(red_icon_prevstatus && f < 1)
3356                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3357         if(red_icon)
3358                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3359
3360         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3361         if(blue_icon_prevstatus && f < 1)
3362                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3363         if(blue_icon)
3364                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3365 }
3366
3367 // Keyhunt HUD modicon section
3368 float kh_runheretime;
3369
3370 void HUD_Mod_KH_Reset(void)
3371 {
3372         kh_runheretime = 0;
3373 }
3374
3375 void HUD_Mod_KH(vector pos, vector mySize)
3376 {
3377         mod_active = 1; // keyhunt should never hide the mod icons panel
3378         float kh_keys;
3379         float keyteam;
3380         float a, aa;
3381         vector p, pa, kh_size, kh_asize;
3382
3383         p_x = pos_x;
3384         p_y = pos_y + 0.25 * mySize_y;
3385
3386         kh_keys = getstati(STAT_KH_KEYS);
3387
3388         kh_size_x = mySize_x * 0.25;
3389         kh_size_y = 0.75 * mySize_y;
3390
3391         pa = p - eY * 0.25 * mySize_y;
3392
3393         kh_asize_x = mySize_x * 0.25;
3394         kh_asize_y = mySize_y * 0.25;
3395
3396         float i, key;
3397
3398         float keycount;
3399         keycount = 0;
3400         for(i = 0; i < 4; ++i)
3401         {
3402                 key = floor(kh_keys / pow(32, i)) & 31;
3403                 keyteam = key - 1;
3404                 if(keyteam == 30 && keycount <= 4)
3405                         keycount += 4;
3406                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3407                         keycount += 1;
3408         }
3409
3410         // this yields 8 exactly if "RUN HERE" shows
3411
3412         if(keycount == 8)
3413         {
3414                 if(!kh_runheretime)
3415                         kh_runheretime = time;
3416                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3417         }
3418         else
3419                 kh_runheretime = 0;
3420
3421         for(i = 0; i < 4; ++i)
3422         {
3423                 key = floor(kh_keys / pow(32, i)) & 31;
3424                 keyteam = key - 1;
3425                 switch(keyteam)
3426                 {
3427                         case 30: // my key
3428                                 keyteam = myteam;
3429                                 a = 1;
3430                                 aa = 1;
3431                                 break;
3432                         case -1: // no key
3433                                 a = 0;
3434                                 aa = 0;
3435                                 break;
3436                         default: // owned or dropped
3437                                 a = 0.2;
3438                                 aa = 0.5;
3439                                 break;
3440                 }
3441                 a = a * hud_fg_alpha;
3442                 aa = aa * hud_fg_alpha;
3443                 if(a > 0)
3444                 {
3445                         switch(keyteam)
3446                         {
3447                                 case COLOR_TEAM1:
3448                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3449                                         break;
3450                                 case COLOR_TEAM2:
3451                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3452                                         break;
3453                                 case COLOR_TEAM3:
3454                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3455                                         break;
3456                                 case COLOR_TEAM4:
3457                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3458                                         break;
3459                                 default:
3460                                         break;
3461                         }
3462                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3463                         {
3464                                 case 0:
3465                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3466                                         break;
3467                                 case 1:
3468                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3469                                         break;
3470                                 case 2:
3471                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3472                                         break;
3473                                 case 3:
3474                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3475                                         break;
3476                         }
3477                 }
3478                 p_x += 0.25 * mySize_x;
3479                 pa_x += 0.25 * mySize_x;
3480         }
3481 }
3482
3483 // Nexball HUD mod icon
3484 void HUD_Mod_NexBall(vector pos, vector mySize)
3485 {
3486         float stat_items, nb_pb_starttime, dt, p;
3487
3488         stat_items = getstati(STAT_ITEMS);
3489         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3490
3491         if (stat_items & IT_KEY1)
3492                 mod_active = 1;
3493         else
3494                 mod_active = 0;
3495
3496         //Manage the progress bar if any
3497         if (nb_pb_starttime > 0)
3498         {
3499                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3500                 // one period of positive triangle
3501                 p = 2 * dt / nb_pb_period;
3502                 if (p > 1)
3503                         p = 2 - p;
3504
3505                 //Draw the filling
3506                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3507         }
3508
3509         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3510
3511         if (stat_items & IT_KEY1)
3512                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3513 }
3514
3515 // Race/CTS HUD mod icons
3516 float crecordtime_prev; // last remembered crecordtime
3517 float crecordtime_change_time; // time when crecordtime last changed
3518 float srecordtime_prev; // last remembered srecordtime
3519 float srecordtime_change_time; // time when srecordtime last changed
3520
3521 float race_status_time;
3522 float race_status_prev;
3523 string race_status_name_prev;
3524 void HUD_Mod_Race(vector pos, vector mySize)
3525 {
3526         mod_active = 1; // race should never hide the mod icons panel
3527         entity me;
3528         me = playerslots[player_localentnum - 1];
3529         float t, score;
3530         float f; // yet another function has this
3531         score = me.(scores[ps_primary]);
3532
3533         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3534                 return; // no records in the actual race
3535
3536         drawfont = hud_bigfont;
3537
3538         // clientside personal record
3539         string rr;
3540         if(gametype == GAME_CTS)
3541                 rr = CTS_RECORD;
3542         else
3543                 rr = RACE_RECORD;
3544         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3545
3546         if(score && (score < t || !t)) {
3547                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3548                 if(cvar("cl_autodemo_delete_keeprecords"))
3549                 {
3550                         f = cvar("cl_autodemo_delete");
3551                         f &~= 1;
3552                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3553                 }
3554         }
3555
3556         if(t != crecordtime_prev) {
3557                 crecordtime_prev = t;
3558                 crecordtime_change_time = time;
3559         }
3560         f = time - crecordtime_change_time;
3561
3562         if (f > 1) {
3563                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3564                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3565         } else {
3566                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3567                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3568                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3569                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3570         }
3571
3572         // server record
3573         t = race_server_record;
3574         if(t != srecordtime_prev) {
3575                 srecordtime_prev = t;
3576                 srecordtime_change_time = time;
3577         }
3578         f = time - srecordtime_change_time;
3579
3580         if (f > 1) {
3581                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3582                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3583         } else {
3584                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3585                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3586                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3587                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3588         }
3589
3590         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3591                 race_status_time = time + 5;
3592                 race_status_prev = race_status;
3593                 if (race_status_name_prev)
3594                         strunzone(race_status_name_prev);
3595                 race_status_name_prev = strzone(race_status_name);
3596         }
3597
3598         pos_x += mySize_x/2;
3599         // race "awards"
3600         float a;
3601         a = bound(0, race_status_time - time, 1);
3602
3603         string s;
3604         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3605
3606         float rank;
3607         if(race_status > 0)
3608                 rank = race_CheckName(race_status_name);
3609         string rankname;
3610         rankname = race_PlaceName(rank);
3611
3612         if(race_status == 0)
3613                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3614         else if(race_status == 1) {
3615                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3616                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3617                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3618         } else if(race_status == 2) {
3619                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3620                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3621                 else
3622                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3623                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3624                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3625         } else if(race_status == 3) {
3626                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3627                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3628                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3629         }
3630
3631         if (race_status_time - time <= 0) {
3632                 race_status_prev = -1;
3633                 race_status = -1;
3634                 if(race_status_name)
3635                         strunzone(race_status_name);
3636                 race_status_name = string_null;
3637                 if(race_status_name_prev)
3638                         strunzone(race_status_name_prev);
3639                 race_status_name_prev = string_null;
3640         }
3641         drawfont = hud_font;
3642 }
3643
3644 float mod_prev; // previous state of mod_active to check for a change
3645 float mod_alpha;
3646 float mod_change; // "time" when mod_active changed
3647
3648 void HUD_ModIcons(void)
3649 {
3650         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3651                 return;
3652
3653         float id = 10;
3654         vector pos, mySize;
3655         pos = HUD_Panel_GetPos(id);
3656         mySize = HUD_Panel_GetSize(id);
3657
3658         if(mod_active != mod_prev) {
3659                 mod_change = time;
3660                 mod_prev = mod_active;
3661         }
3662
3663         if(mod_active || hud_configure)
3664                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3665         else
3666                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3667
3668         if(mod_alpha)
3669                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3670
3671         float padding;
3672         padding = HUD_Panel_GetPadding(id);
3673         if(padding)
3674         {
3675                 pos += '1 1 0' * padding;
3676                 mySize -= '2 2 0' * padding;
3677         }
3678
3679         // these MUST be ran in order to update mod_active
3680         if(gametype == GAME_KEYHUNT)
3681                 HUD_Mod_KH(pos, mySize);
3682         else if(gametype == GAME_CTF || hud_configure)
3683                 HUD_Mod_CTF(pos, mySize);
3684         else if(gametype == GAME_NEXBALL)
3685                 HUD_Mod_NexBall(pos, mySize);
3686         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3687                 HUD_Mod_Race(pos, mySize);
3688 }
3689
3690 // Draw pressed keys (#11)
3691 //
3692 void HUD_DrawPressedKeys(void)
3693 {
3694         float id = 11;
3695         vector pos, mySize;
3696         pos = HUD_Panel_GetPos(id);
3697         mySize = HUD_Panel_GetSize(id);
3698
3699         HUD_Panel_DrawBg(id, pos, mySize, 0);
3700         float padding;
3701         padding = HUD_Panel_GetPadding(id);
3702         if(padding)
3703         {
3704                 pos += '1 1 0' * padding;
3705                 mySize -= '2 2 0' * padding;
3706         }
3707
3708         float pressedkeys;
3709
3710         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3711         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3712         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3713         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3714         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3715         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3716         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3717         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3718 }
3719
3720 // Handle chat as a panel (#12)
3721 //
3722 float chat_prevtime;
3723 void HUD_Chat(void)
3724 {
3725         float id = 12;
3726         vector pos, mySize;
3727         pos = HUD_Panel_GetPos(id);
3728         mySize = HUD_Panel_GetSize(id);
3729
3730         HUD_Panel_DrawBg(id, pos, mySize, 0);
3731         float padding;
3732         padding = HUD_Panel_GetPadding(id);
3733         if(padding)
3734         {
3735                 pos += '1 1 0' * padding;
3736                 mySize -= '2 2 0' * padding;
3737         }
3738
3739         cvar_set("con_csqcpositioning", "1");
3740
3741         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3742         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3743
3744         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3745         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3746
3747         if(hud_configure)
3748         {
3749                 if(chat_prevtime != floor(time/5))
3750                 {
3751                         chat_prevtime = floor(time/5);
3752
3753                         float sound_prev;
3754                         sound_prev = cvar("con_chatsound");
3755
3756                         // disable chat bleep
3757                         cvar_set("con_chatsound", "0");
3758                         print("\x01Player^7: This is the chat area\n");
3759                         cvar_set("con_chatsound", ftos(sound_prev));
3760                 }
3761         }
3762 }
3763
3764 /*
3765 ==================
3766 Main HUD system
3767 ==================
3768 */
3769
3770 void HUD_ShowSpeed(void)
3771 {
3772         vector numsize;
3773         float pos, conversion_factor;
3774         string speed, zspeed, unit;
3775
3776         switch(cvar("cl_showspeed_unit"))
3777         {
3778                 default:
3779                 case 0:
3780                         unit = "";
3781                         conversion_factor = 1.0;
3782                         break;
3783                 case 1:
3784                         unit = " qu/s";
3785                         conversion_factor = 1.0;
3786                         break;
3787                 case 2:
3788                         unit = " m/s";
3789                         conversion_factor = 0.0254;
3790                         break;
3791                 case 3:
3792                         unit = " km/h";
3793                         conversion_factor = 0.0254 * 3.6;
3794                         break;
3795                 case 4:
3796                         unit = " mph";
3797                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3798                         break;
3799                 case 5:
3800                         unit = " knots";
3801                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3802                         break;
3803         }
3804
3805         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3806
3807         numsize_x = numsize_y = cvar("cl_showspeed_size");
3808         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3809
3810         drawfont = hud_bigfont;
3811         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3812
3813         if (cvar("cl_showspeed_z") == 1) {
3814                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3815                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3816         }
3817
3818         drawfont = hud_font;
3819 }
3820
3821 vector acc_prevspeed;
3822 float acc_prevtime;
3823 float acc_avg;
3824
3825 void HUD_ShowAcceleration(void)
3826 {
3827         float acceleration, sz, scale, alpha, f;
3828         vector pos, top, rgb;
3829         top_x = vid_conwidth/2;
3830         top_y = 0;
3831
3832         f = time - acc_prevtime;
3833         if(cvar("cl_showacceleration_z"))
3834                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3835         else
3836                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3837         acc_prevspeed = pmove_vel;
3838         acc_prevtime = time;
3839
3840         f = bound(0, f * 10, 1);
3841         acc_avg = acc_avg * (1 - f) + acceleration * f;
3842         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3843
3844         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3845
3846         sz = cvar("cl_showacceleration_size");
3847         scale = cvar("cl_showacceleration_scale");
3848         alpha = cvar("cl_showacceleration_alpha");
3849         if (cvar("cl_showacceleration_color_custom"))
3850                 rgb = stov(cvar_string("cl_showacceleration_color"));
3851         else {
3852                 rgb = '1 1 1';
3853                 if (acceleration < 0) {
3854                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3855                 } else if (acceleration > 0) {
3856                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3857                 }
3858         }
3859
3860         if (acceleration > 0)
3861                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3862         else if (acceleration < 0)
3863                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3864 }
3865
3866 void HUD_Reset (void)
3867 {
3868         // reset gametype specific icons
3869         if(gametype == GAME_KEYHUNT)
3870                 HUD_Mod_KH_Reset();
3871         else if(gametype == GAME_CTF)
3872                 HUD_Mod_CTF_Reset();
3873 }
3874
3875 void HUD_Main (void)
3876 {
3877         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3878
3879         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3880         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3881         hud_color_bg_team = cvar("hud_color_bg_team");
3882
3883         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3884         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3885
3886         hud_configure = cvar("_hud_configure");
3887
3888         // Drawing stuff
3889
3890         // HUD configure visible grid
3891         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3892         {
3893                 float i;
3894                 // x-axis
3895                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3896                 {
3897                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3898                 }
3899                 // y-axis
3900                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3901                 {
3902                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3903                 }
3904         }
3905
3906         if(cvar_string("hud_dock") != "")
3907                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3908
3909         if(HUD_Panel_CheckActive(0))
3910                 HUD_WeaponIcons();
3911         if(HUD_Panel_CheckActive(1))
3912                 HUD_Inventory();
3913         if(HUD_Panel_CheckActive(2))
3914                 HUD_Powerups();
3915         if(HUD_Panel_CheckActive(3))
3916                 HUD_HealthArmor();
3917         if(HUD_Panel_CheckActive(4))
3918                 HUD_Notify();
3919         if(HUD_Panel_CheckActive(5))
3920                 HUD_Timer();
3921         // TODO hud'ify
3922         if(HUD_Panel_CheckActive(6))
3923                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3924                         HUD_Radar();
3925         if(HUD_Panel_CheckActive(7))
3926                 HUD_Score();
3927         if(HUD_Panel_CheckActive(8))
3928                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3929                         HUD_RaceTimer();
3930         if(HUD_Panel_CheckActive(9))
3931                 HUD_VoteWindow();
3932         if(HUD_Panel_CheckActive(10))
3933                 HUD_ModIcons();
3934         // TODO hud'ify
3935         if(HUD_Panel_CheckActive(11))
3936                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3937                         HUD_DrawPressedKeys();
3938         if(HUD_Panel_CheckActive(12))
3939                 HUD_Chat();
3940         else
3941                 cvar_set("con_csqcpositioning", "0");
3942
3943         // TODO hud_'ify these
3944         if (cvar("cl_showspeed"))
3945                 HUD_ShowSpeed();
3946         if (cvar("cl_showacceleration"))
3947                 HUD_ShowAcceleration();
3948 }