7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
147 position_x -= 2 / 3 * strlen(text) * scale_x;
148 drawstring(position, text, scale, rgb, theAlpha, flag);
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
153 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154 drawstring(position, text, scale, rgb, theAlpha, flag);
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
166 return sprintf(_("%dth"), pos);
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
178 if(histime == 0) // goal hit
182 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
192 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
198 lapstr = sprintf(_(" (-%dL)"), lapdelta);
201 else if(lapdelta < 0)
203 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
207 else if(histime > 0) // anticipation
209 if(mytime >= histime)
210 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
212 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
219 cpname = _("Start line");
221 cpname = _("Finish line");
223 cpname = sprintf(_("Intermediate %d"), cp);
225 cpname = _("Finish line");
228 return strcat(col, cpname);
229 else if(hisname == "")
230 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
232 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
238 for (i=RANKINGS_CNT-1;i>=0;--i)
239 if(grecordholder[i] == net_name)
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
253 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
258 if(!length_ratio || !theAlpha)
264 if(length_ratio < -1)
267 else if(length_ratio < 0)
271 vector width, height;
273 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274 if(precache_pic(pic) == "") {
275 pic = "gfx/hud/default/progressbar_vertical";
278 if (baralign == 1) // bottom align
279 theOrigin_y += (1 - length_ratio) * theSize_y;
280 else if (baralign == 2) // center align
281 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282 else if (baralign == 3) // center align, positive values down, negative up
285 if (length_ratio > 0)
286 theOrigin_y += theSize_y;
289 theOrigin_y += (1 + length_ratio) * theSize_y;
290 length_ratio = -length_ratio;
293 theSize_y *= length_ratio;
296 width = eX * theSize_x;
297 height = eY * theSize_y;
298 if(theSize_y <= theSize_x * 2)
300 // button not high enough
301 // draw just upper and lower part then
302 square = eY * theSize_y * 0.5;
303 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309 square = eY * theSize_x;
310 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
311 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
312 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
315 pic = strcat(hud_skin_path, "/", pic);
316 if(precache_pic(pic) == "") {
317 pic = "gfx/hud/default/progressbar";
320 if (baralign == 1) // right align
321 theOrigin_x += (1 - length_ratio) * theSize_x;
322 else if (baralign == 2) // center align
323 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324 else if (baralign == 3) // center align, positive values on the right, negative on the left
327 if (length_ratio > 0)
328 theOrigin_x += theSize_x;
331 theOrigin_x += (1 + length_ratio) * theSize_x;
332 length_ratio = -length_ratio;
335 theSize_x *= length_ratio;
338 width = eX * theSize_x;
339 height = eY * theSize_y;
340 if(theSize_x <= theSize_y * 2)
342 // button not wide enough
343 // draw just left and right part then
344 square = eX * theSize_x * 0.5;
345 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351 square = eX * theSize_y;
352 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
354 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
365 pic = strcat(hud_skin_path, "/num_leading");
366 if(precache_pic(pic) == "") {
367 pic = "gfx/hud/default/num_leading";
370 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371 if(mySize_x/mySize_y > 2)
372 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
383 weaponorder[i] = weaponorder[j];
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
391 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
396 float GetAmmoStat(float i)
400 case 0: return STAT_SHELLS;
401 case 1: return STAT_NAILS;
402 case 2: return STAT_ROCKETS;
403 case 3: return STAT_CELLS;
404 case 4: return STAT_FUEL;
409 float GetAmmoTypeForWep(float i)
413 case WEP_SHOTGUN: return 0;
414 case WEP_UZI: return 1;
415 case WEP_GRENADE_LAUNCHER: return 2;
416 case WEP_MINE_LAYER: return 2;
417 case WEP_ELECTRO: return 3;
418 case WEP_CRYLINK: return 3;
419 case WEP_HLAC: return 3;
420 case WEP_MINSTANEX: return 3;
421 case WEP_NEX: return 3;
422 case WEP_RIFLE: return 1;
423 case WEP_HAGAR: return 2;
424 case WEP_ROCKET_LAUNCHER: return 2;
425 case WEP_SEEKER: return 2;
426 case WEP_FIREBALL: return 4;
427 case WEP_HOOK: return 3;
432 void HUD_Weapons(void)
435 WEPSET_DECLARE_A(weapons_stat);
436 WEPSET_COPY_AS(weapons_stat);
437 float i, f, a, j, factor;
438 float screen_ar, center_x, center_y;
439 float weapon_count, weapon_id, weapon_alpha;
440 float row, column, rows, columns;
441 float aspect = autocvar_hud_panel_weapons_aspect;
443 float show_accuracy, panel_weapon_accuracy;
445 float timeout = autocvar_hud_panel_weapons_timeout;
446 float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
447 float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
449 float ammo_type, ammo_full, ammo_alpha;
450 float barsize_x, barsize_y, baroffset_x, baroffset_y;
452 float when = autocvar_hud_panel_weapons_complainbubble_time;
453 float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
455 vector weapon_pos, weapon_size;
456 local noref vector old_panel_size; // fteqcc sucks
457 vector color, ammo_color;
459 // check to see if we want to continue
460 if(hud != HUD_NORMAL) { return; }
462 if(!autocvar__hud_configure)
464 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
466 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
468 weaponprevtime = time;
473 hud_configure_active_panel = HUD_PANEL_WEAPONS;
475 // update generic hud functions
476 HUD_Panel_UpdateCvars(weapons);
477 HUD_Panel_ApplyFadeAlpha();
479 draw_beginBoldFont();
481 // calculate fading effect to weapon images for when the panel is idle
482 if(autocvar_hud_panel_weapons_fade)
484 weapon_alpha = 3.2 - 2 * (time - weapontime);
485 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
488 weapon_alpha = panel_fg_alpha;
490 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
491 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
494 if(weaponorder_bypriority)
495 strunzone(weaponorder_bypriority);
496 if(weaponorder_byimpulse)
497 strunzone(weaponorder_byimpulse);
499 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
500 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
501 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
504 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
506 self = get_weaponinfo(i);
507 if(self.impulse >= 0)
509 weaponorder[weapon_cnt] = self;
513 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
514 weaponorder[i] = world;
515 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
517 weaponorder_cmp_str = string_null;
520 // determine which weapons are going to be shown
521 if (autocvar_hud_panel_weapons_onlyowned)
523 if(autocvar__hud_configure)
525 if (WEPSET_EMPTY_A(weapons_stat))
526 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
527 WEPSET_OR_AW(weapons_stat, i);
529 if(menu_enabled != 2)
530 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
533 // do we own this weapon?
534 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
535 if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
538 // add it anyway if weaponcomplain is shown
539 if((!autocvar__hud_configure)
540 && (autocvar_hud_panel_weapons_complainbubble
541 && time - complain_weapon_time < when + fadetime))
544 // might as well commit suicide now, no reason to live ;)
545 if (weapon_count == 0) { return; }
547 // reduce size of the panel
548 if (panel_size_y > panel_size_x)
550 old_panel_size_y = panel_size_y;
551 panel_size_y *= weapon_count / WEP_COUNT;
552 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
556 old_panel_size_x = panel_size_x;
557 panel_size_x *= weapon_count / WEP_COUNT;
558 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
562 weapon_count = WEP_COUNT;
564 // animation for fading in/out the panel respectively when not in use
565 if(!autocvar__hud_configure)
567 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
569 f = (time - (weapontime + timeout)) / timeout_effect_length;
570 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
572 panel_bg_alpha *= (1 - f);
573 panel_fg_alpha *= (1 - f);
575 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
577 f *= f; // for a cooler movement
578 center_x = panel_pos_x + panel_size_x/2;
579 center_y = panel_pos_y + panel_size_y/2;
580 screen_ar = vid_conwidth/vid_conheight;
581 if (center_x/center_y < screen_ar) //bottom left
583 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
584 panel_pos_y += f * (vid_conheight - panel_pos_y);
586 panel_pos_x -= f * (panel_pos_x + panel_size_x);
590 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
591 panel_pos_x += f * (vid_conwidth - panel_pos_x);
593 panel_pos_y -= f * (panel_pos_y + panel_size_y);
596 weaponprevtime = time - (1 - f) * timein_effect_length;
598 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
600 f = (time - weaponprevtime) / timein_effect_length;
601 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
603 panel_bg_alpha *= (f);
604 panel_fg_alpha *= (f);
606 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
608 f *= f; // for a cooler movement
610 center_x = panel_pos_x + panel_size_x/2;
611 center_y = panel_pos_y + panel_size_y/2;
612 screen_ar = vid_conwidth/vid_conheight;
613 if (center_x/center_y < screen_ar) //bottom left
615 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
616 panel_pos_y += f * (vid_conheight - panel_pos_y);
618 panel_pos_x -= f * (panel_pos_x + panel_size_x);
622 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
623 panel_pos_x += f * (vid_conwidth - panel_pos_x);
625 panel_pos_y -= f * (panel_pos_y + panel_size_y);
631 // draw the background, then change the virtual size of it to better fit other items inside
635 panel_pos += '1 1 0' * panel_bg_padding;
636 panel_size -= '2 2 0' * panel_bg_padding;
639 // after the sizing and animations are done, update the other values
640 rows = panel_size_y/panel_size_x;
641 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
642 columns = ceil(weapon_count/rows);
643 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
645 // calculate position/size for visual bar displaying ammount of ammo status
646 if (autocvar_hud_panel_weapons_ammo)
648 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
649 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
651 if(weapon_size_x/weapon_size_y > aspect)
653 barsize_x = aspect * weapon_size_y;
654 barsize_y = weapon_size_y;
655 baroffset_x = (weapon_size_x - barsize_x) / 2;
659 barsize_y = 1/aspect * weapon_size_x;
660 barsize_x = weapon_size_x;
661 baroffset_y = (weapon_size_y - barsize_y) / 2;
665 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
667 show_accuracy = true;
668 if (acc_col[0] == '-1 0 0')
669 for (i = 0; i < acc_levels; ++i)
670 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
673 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
675 // retrieve information about the current weapon to be drawn
676 self = weaponorder[i];
677 weapon_id = self.impulse;
679 // skip if this weapon doesn't exist
680 if (!self || self.impulse < 0) { continue; }
682 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
683 if (autocvar_hud_panel_weapons_onlyowned
684 && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon)
685 || (self.weapon == complain_weapon
686 && time - complain_weapon_time < when + fadetime
687 && autocvar_hud_panel_weapons_complainbubble)))
690 // figure out the drawing position of weapon
691 weapon_pos = (panel_pos
692 + eX * column * weapon_size_x
693 + eY * row * weapon_size_y);
695 // draw background behind currently selected weapon
696 if(self.weapon == switchweapon)
697 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
699 // draw the weapon accuracy
702 panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
703 if(panel_weapon_accuracy >= 0)
705 // find the max level lower than weapon_accuracy
707 while ( j && panel_weapon_accuracy < acc_lev[j] )
710 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
711 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
713 color = color + factor * (acc_col[j+1] - color);
715 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
719 // drawing all the weapon items
720 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
722 // draw the weapon image
723 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
725 // draw weapon label string
726 switch(autocvar_hud_panel_weapons_label)
728 case 1: // weapon number
729 drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
736 case 3: // weapon name
737 drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
744 // draw ammo status bar
745 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
748 ammo_type = GetAmmoTypeForWep(self.weapon);
750 a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
755 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
756 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
757 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
758 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
759 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
760 default: ammo_full = 60;
764 weapon_pos_x + baroffset_x,
765 weapon_pos_y + baroffset_y,
766 barsize_x * bound(0, a/ammo_full, 1),
768 drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
773 else // draw a "ghost weapon icon" if you don't have the weapon
775 drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
778 // draw the complain message
779 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
782 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
784 a = ((complain_weapon_time + when > time) ? 1 : 0);
788 if(complain_weapon_type == 0) {
789 s = _("Out of ammo");
790 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
792 else if(complain_weapon_type == 1) {
794 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
797 s = _("Unavailable");
798 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
800 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
801 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
802 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
805 // continue with new position for the next weapon
820 float GetAmmoItemCode(float i)
824 case 0: return IT_SHELLS;
825 case 1: return IT_NAILS;
826 case 2: return IT_ROCKETS;
827 case 3: return IT_CELLS;
828 case 4: return IT_FUEL;
833 string GetAmmoPicture(float i)
837 case 0: return "ammo_shells";
838 case 1: return "ammo_bullets";
839 case 2: return "ammo_rockets";
840 case 3: return "ammo_cells";
841 case 4: return "ammo_fuel";
846 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
849 if(autocvar__hud_configure)
851 currently_selected = (itemcode == 2); //rockets always selected
852 a = 31 + mod(itemcode*93, 128);
855 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
859 color = '0 0.5 0.75';
866 if(currently_selected)
871 vector picpos, numpos;
872 if(autocvar_hud_panel_ammo_iconalign)
875 picpos = myPos + eX * 2 * mySize_y;
879 numpos = myPos + eX * mySize_y;
883 if (currently_selected)
884 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
886 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
887 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
889 if(autocvar_hud_panel_ammo_text)
891 if(a > 0 || infinite_ammo)
892 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893 else // "ghost" ammo count
894 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
896 if(a > 0 || infinite_ammo)
897 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
898 else // "ghost" ammo icon
899 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
904 if(hud != HUD_NORMAL) return;
905 if(!autocvar__hud_configure)
907 if(!autocvar_hud_panel_ammo) return;
908 if(spectatee_status == -1) return;
911 hud_configure_active_panel = HUD_PANEL_AMMO;
913 HUD_Panel_UpdateCvars(ammo);
914 HUD_Panel_ApplyFadeAlpha();
916 draw_beginBoldFont();
925 pos += '1 1 0' * panel_bg_padding;
926 mySize -= '2 2 0' * panel_bg_padding;
929 float rows, columns, row, column;
931 if (autocvar_hud_panel_ammo_onlycurrent)
935 rows = mySize_y/mySize_x;
936 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
937 // ^^^ ammo item aspect goes here
939 columns = ceil(AMMO_COUNT/rows);
941 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
944 local noref vector offset; // fteqcc sucks
946 if(ammo_size_x/ammo_size_y > 3)
948 newSize = 3 * ammo_size_y;
949 offset_x = ammo_size_x - newSize;
951 ammo_size_x = newSize;
955 newSize = 1/3 * ammo_size_x;
956 offset_y = ammo_size_y - newSize;
958 ammo_size_y = newSize;
961 float i, stat_items, currently_selected, infinite_ammo;
962 infinite_ammo = FALSE;
963 if (autocvar_hud_panel_ammo_onlycurrent)
965 if(autocvar__hud_configure)
967 DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
971 stat_items = getstati(STAT_ITEMS, 0, 24);
972 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
973 infinite_ammo = TRUE;
974 for (i = 0; i < AMMO_COUNT; ++i) {
975 currently_selected = stat_items & GetAmmoItemCode(i);
976 if (currently_selected)
978 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
986 stat_items = getstati(STAT_ITEMS, 0, 24);
987 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
988 infinite_ammo = TRUE;
989 for (i = 0; i < AMMO_COUNT; ++i) {
990 currently_selected = stat_items & GetAmmoItemCode(i);
991 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1004 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1006 vector newPos, newSize;
1007 vector picpos, numpos;
1011 if(mySize_y/mySize_x > 2)
1013 newSize_y = 2 * mySize_x;
1014 newSize_x = mySize_x;
1016 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1021 newSize_x = 1/2 * mySize_y;
1022 newSize_y = mySize_y;
1024 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1028 if(icon_right_align)
1031 picpos = newPos + eY * newSize_x;
1036 numpos = newPos + eY * newSize_x;
1040 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1041 // make number smaller than icon, it looks better
1042 // reduce only y to draw numbers with different number of digits with the same y size
1043 numpos_y += newSize_y * ((1 - 0.7) / 2);
1045 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1049 if(mySize_x/mySize_y > 3)
1051 newSize_x = 3 * mySize_y;
1052 newSize_y = mySize_y;
1054 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1059 newSize_y = 1/3 * mySize_x;
1060 newSize_x = mySize_x;
1062 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1066 if(icon_right_align) // right align
1069 picpos = newPos + eX * 2 * newSize_y;
1073 numpos = newPos + eX * newSize_y;
1077 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1078 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1079 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1080 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1083 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1085 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1090 void HUD_Powerups(void)
1092 float strength_time, shield_time, superweapons_time;
1093 if(!autocvar__hud_configure)
1095 if(!autocvar_hud_panel_powerups) return;
1096 if(spectatee_status == -1) return;
1097 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1098 if (getstati(STAT_HEALTH) <= 0) return;
1100 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1101 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1102 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1104 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1105 superweapons_time = 99; // force max
1107 // prevent stuff to show up on mismatch that will be fixed next frame
1108 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1109 superweapons_time = 0;
1113 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1117 superweapons_time = 13;
1120 HUD_Panel_UpdateCvars(powerups);
1121 HUD_Panel_ApplyFadeAlpha();
1123 draw_beginBoldFont();
1127 mySize = panel_size;
1129 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1130 if(panel_bg_padding)
1132 pos += '1 1 0' * panel_bg_padding;
1133 mySize -= '2 2 0' * panel_bg_padding;
1136 float panel_ar = mySize_x/mySize_y;
1137 float is_vertical = (panel_ar < 1);
1138 vector shield_offset, strength_offset, superweapons_offset;
1140 float superweapons_is = -1;
1142 if(superweapons_time)
1147 superweapons_is = 0;
1149 superweapons_is = 2;
1154 superweapons_is = 1;
1156 superweapons_is = 2;
1160 // FIXME handle superweapons here
1161 if(superweapons_is == 0)
1163 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1165 mySize_x *= (1.0 / 3.0);
1166 superweapons_offset_x = mySize_x;
1167 if (autocvar_hud_panel_powerups_flip)
1168 shield_offset_x = 2*mySize_x;
1170 strength_offset_x = 2*mySize_x;
1174 mySize_y *= (1.0 / 3.0);
1175 superweapons_offset_y = mySize_y;
1176 if (autocvar_hud_panel_powerups_flip)
1177 shield_offset_y = 2*mySize_y;
1179 strength_offset_y = 2*mySize_y;
1184 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1187 if (autocvar_hud_panel_powerups_flip)
1188 shield_offset_x = mySize_x;
1190 strength_offset_x = mySize_x;
1195 if (autocvar_hud_panel_powerups_flip)
1196 shield_offset_y = mySize_y;
1198 strength_offset_y = mySize_y;
1202 float shield_baralign, strength_baralign, superweapons_baralign;
1203 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1205 if (autocvar_hud_panel_powerups_flip)
1207 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1208 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1209 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1210 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1214 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1215 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1216 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1217 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1220 if(superweapons_is == 0)
1222 superweapons_iconalign = strength_iconalign;
1223 superweapons_baralign = 2;
1225 else if(superweapons_is == 1)
1227 superweapons_offset = strength_offset;
1228 superweapons_iconalign = strength_iconalign;
1229 superweapons_baralign = strength_baralign;
1231 else if(superweapons_is == 2)
1233 superweapons_offset = shield_offset;
1234 superweapons_iconalign = shield_iconalign;
1235 superweapons_baralign = shield_baralign;
1240 const float maxshield = 30;
1241 float shield = ceil(shield_time);
1242 if(autocvar_hud_panel_powerups_progressbar)
1244 HUD_Panel_GetProgressBarColor(shield);
1245 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1247 if(autocvar_hud_panel_powerups_text)
1250 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1252 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1258 const float maxstrength = 30;
1259 float strength = ceil(strength_time);
1260 if(autocvar_hud_panel_powerups_progressbar)
1262 HUD_Panel_GetProgressBarColor(strength);
1263 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1265 if(autocvar_hud_panel_powerups_text)
1268 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1270 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1274 if(superweapons_time)
1276 const float maxsuperweapons = 30;
1277 float superweapons = ceil(superweapons_time);
1278 if(autocvar_hud_panel_powerups_progressbar)
1280 HUD_Panel_GetProgressBarColor(superweapons);
1281 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283 if(autocvar_hud_panel_powerups_text)
1285 if(superweapons > 1)
1286 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1287 if(superweapons <= 5)
1288 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1295 // Health/armor (#3)
1298 // prev_* vars contain the health/armor at the previous FRAME
1299 // set to -1 when player is dead or was not playing
1300 float prev_health, prev_armor;
1301 float health_damagetime, armor_damagetime;
1302 float health_beforedamage, armor_beforedamage;
1303 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1304 float old_p_health, old_p_armor;
1305 float old_p_healthtime, old_p_armortime;
1306 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1307 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1308 float prev_p_health, prev_p_armor;
1310 void HUD_HealthArmor(void)
1312 float armor, health, fuel;
1313 if(!autocvar__hud_configure)
1315 if(!autocvar_hud_panel_healtharmor) return;
1316 if(hud != HUD_NORMAL) return;
1317 if(spectatee_status == -1) return;
1319 health = getstati(STAT_HEALTH);
1325 armor = getstati(STAT_ARMOR);
1327 // code to check for spectatee_status changes is in Ent_ClientData()
1328 // prev_p_health and prev_health can be set to -1 there
1330 if (prev_p_health == -1)
1333 health_beforedamage = 0;
1334 armor_beforedamage = 0;
1335 health_damagetime = 0;
1336 armor_damagetime = 0;
1337 prev_health = health;
1339 old_p_health = health;
1340 old_p_armor = armor;
1341 prev_p_health = health;
1342 prev_p_armor = armor;
1344 else if (prev_health == -1)
1346 //start the load effect
1347 health_damagetime = 0;
1348 armor_damagetime = 0;
1352 fuel = getstati(STAT_FUEL);
1356 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1363 HUD_Panel_UpdateCvars(healtharmor);
1364 HUD_Panel_ApplyFadeAlpha();
1367 mySize = panel_size;
1369 HUD_Panel_DrawBg(1);
1370 if(panel_bg_padding)
1372 pos += '1 1 0' * panel_bg_padding;
1373 mySize -= '2 2 0' * panel_bg_padding;
1376 float baralign = autocvar_hud_panel_healtharmor_baralign;
1377 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1379 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1380 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1381 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1384 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1389 float maxtotal = maxhealth + maxarmor;
1391 if(v_z) // NOT fully armored
1393 biggercount = "health";
1394 if(autocvar_hud_panel_healtharmor_progressbar)
1396 HUD_Panel_GetProgressBarColor(health);
1397 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1400 if(autocvar_hud_panel_healtharmor_text)
1401 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1405 biggercount = "armor";
1406 if(autocvar_hud_panel_healtharmor_progressbar)
1408 HUD_Panel_GetProgressBarColor(armor);
1409 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1412 if(autocvar_hud_panel_healtharmor_text)
1413 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1415 if(autocvar_hud_panel_healtharmor_text)
1416 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1420 HUD_Panel_GetProgressBarColor(fuel);
1421 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1426 float panel_ar = mySize_x/mySize_y;
1427 float is_vertical = (panel_ar < 1);
1428 vector health_offset, armor_offset;
1429 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1432 if (autocvar_hud_panel_healtharmor_flip)
1433 health_offset_x = mySize_x;
1435 armor_offset_x = mySize_x;
1440 if (autocvar_hud_panel_healtharmor_flip)
1441 health_offset_y = mySize_y;
1443 armor_offset_y = mySize_y;
1446 float health_baralign, armor_baralign, fuel_baralign;
1447 float health_iconalign, armor_iconalign;
1448 if (autocvar_hud_panel_healtharmor_flip)
1450 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1451 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1452 fuel_baralign = health_baralign;
1453 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1454 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1458 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1459 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1460 fuel_baralign = armor_baralign;
1461 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1467 if(autocvar_hud_panel_healtharmor_progressbar)
1469 HUD_Panel_GetProgressBarColor(health);
1470 float p_health, pain_health_alpha;
1472 pain_health_alpha = 1;
1473 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1475 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1477 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1479 if (time - old_p_healthtime < 1)
1480 old_p_health = prev_p_health;
1482 old_p_health = prev_health;
1483 old_p_healthtime = time;
1485 if (time - old_p_healthtime < 1)
1487 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1488 prev_p_health = p_health;
1491 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1493 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1495 if (time - health_damagetime >= 1)
1496 health_beforedamage = prev_health;
1497 health_damagetime = time;
1499 if (time - health_damagetime < 1)
1501 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1502 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1505 prev_health = health;
1507 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1509 float BLINK_FACTOR = 0.15;
1510 float BLINK_BASE = 0.85;
1511 float BLINK_FREQ = 9;
1512 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1515 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1517 if(autocvar_hud_panel_healtharmor_text)
1518 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1523 if(autocvar_hud_panel_healtharmor_progressbar)
1525 HUD_Panel_GetProgressBarColor(armor);
1528 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1530 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1532 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1534 if (time - old_p_armortime < 1)
1535 old_p_armor = prev_p_armor;
1537 old_p_armor = prev_armor;
1538 old_p_armortime = time;
1540 if (time - old_p_armortime < 1)
1542 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1543 prev_p_armor = p_armor;
1546 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1548 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1550 if (time - armor_damagetime >= 1)
1551 armor_beforedamage = prev_armor;
1552 armor_damagetime = time;
1554 if (time - armor_damagetime < 1)
1556 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1557 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1562 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1564 if(autocvar_hud_panel_healtharmor_text)
1565 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1571 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1575 mySize_x *= 2; //restore full panel size
1576 else if (panel_ar < 1/4)
1577 mySize_y *= 2; //restore full panel size
1578 HUD_Panel_GetProgressBarColor(fuel);
1579 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1584 // Notification area (#4)
1587 string Weapon_SuicideMessage(float deathtype)
1589 w_deathtype = deathtype;
1590 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1591 return w_deathtypestring;
1594 string Weapon_KillMessage(float deathtype)
1596 w_deathtype = deathtype;
1597 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1598 return w_deathtypestring;
1602 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1606 float alsoprint, gentle;
1607 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1608 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1610 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1613 if(msg == MSG_SUICIDE) {
1614 w = DEATH_WEAPONOF(type);
1616 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1618 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1619 } else if (type == DEATH_KILL) {
1620 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1622 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1623 } else if (type == DEATH_ROT) {
1624 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1626 print (sprintf(_("^1%s^1 died\n"), s1));
1627 } else if (type == DEATH_NOAMMO) {
1628 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1630 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1631 } else if (type == DEATH_CAMP) {
1632 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1634 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1635 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1636 HUD_KillNotify_Push(s1, "", 0, type);
1638 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1639 } else if (type == DEATH_CHEAT) {
1640 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1642 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1643 } else if (type == DEATH_FIRE) {
1644 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1646 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1647 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1648 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1650 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1653 if (stof(s2) > 2) // killcount > 2
1654 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1655 } else if(msg == MSG_KILL) {
1656 w = DEATH_WEAPONOF(type);
1658 HUD_KillNotify_Push(s1, s2, 1, type);
1660 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1662 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1663 HUD_KillNotify_Push(s1, s2, 1, type);
1667 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1669 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1672 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1674 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1676 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1678 else if (stof(s2) > 2) {
1680 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1682 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1685 else if(type == KILL_FIRST_BLOOD)
1686 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1687 else if (type == DEATH_TELEFRAG) {
1688 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1690 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1692 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1694 else if (type == DEATH_DROWN) {
1695 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1697 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1699 else if (type == DEATH_SLIME) {
1700 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1702 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1704 else if (type == DEATH_LAVA) {
1705 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1707 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1709 else if (type == DEATH_FALL) {
1710 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1712 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1714 else if (type == DEATH_SHOOTING_STAR) {
1715 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1717 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1719 else if (type == DEATH_SWAMP) {
1720 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1722 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1724 else if (type == DEATH_HURTTRIGGER)
1726 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1728 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1729 } else if(type == DEATH_VHCRUSH) {
1730 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1732 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1733 } else if(type == DEATH_SBMINIGUN) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1736 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1737 } else if(type == DEATH_SBROCKET) {
1738 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1740 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1741 } else if(type == DEATH_SBBLOWUP) {
1742 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1744 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1745 } else if(type == DEATH_WAKIGUN) {
1746 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1748 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1749 } else if(type == DEATH_BUMB_GUN) {
1750 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1752 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1753 } else if(type == DEATH_WAKIROCKET) {
1754 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1756 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1757 } else if(type == DEATH_WAKIBLOWUP) {
1758 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1761 } else if(type == DEATH_RAPTOR_CANNON) {
1762 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1764 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1765 } else if(type == DEATH_RAPTOR_BOMB) {
1766 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1768 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1769 } else if(type == DEATH_RAPTOR_DEATH) {
1770 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1772 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1773 } else if(type == DEATH_TURRET) {
1774 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1776 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1777 } else if(type == DEATH_TOUCHEXPLODE) {
1778 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1780 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1781 } else if(type == DEATH_CHEAT) {
1782 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1784 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1785 } else if (type == DEATH_FIRE) {
1786 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1788 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1789 } else if (type == DEATH_CUSTOM) {
1790 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1792 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1793 } else if (type == DEATH_HURTTRIGGER) {
1794 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1796 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1798 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1800 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1802 } else if(msg == MSG_SPREE) {
1803 if(type == KILL_END_SPREE) {
1805 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1807 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1808 } else if(type == KILL_SPREE) {
1810 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1812 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1813 } else if(type == KILL_SPREE_3) {
1815 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1817 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1818 } else if(type == KILL_SPREE_5) {
1820 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1822 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1823 } else if(type == KILL_SPREE_10) {
1825 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1827 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1828 } else if(type == KILL_SPREE_15) {
1830 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1832 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1833 } else if(type == KILL_SPREE_20) {
1835 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1837 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1838 } else if(type == KILL_SPREE_25) {
1840 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1842 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1843 } else if(type == KILL_SPREE_30) {
1845 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1847 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1849 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1850 if (type == DEATH_DROWN) {
1851 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1855 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1857 print (sprintf(_("^1%s^1 drowned\n"), s1));
1859 } else if (type == DEATH_SLIME) {
1860 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1862 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1863 } else if (type == DEATH_LAVA) {
1864 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1868 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1870 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1872 } else if (type == DEATH_FALL) {
1873 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1877 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1879 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1881 } else if (type == DEATH_SHOOTING_STAR) {
1882 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1884 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1885 } else if (type == DEATH_SWAMP) {
1886 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1890 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1892 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1894 } else if(DEATH_ISTURRET(type)) {
1895 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1899 print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1904 case DEATH_TURRET_EWHEEL:
1905 print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1907 case DEATH_TURRET_FLAC:
1908 print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1910 case DEATH_TURRET_MACHINEGUN:
1911 print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1913 case DEATH_TURRET_WALKER_GUN:
1914 print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1916 case DEATH_TURRET_WALKER_MEELE:
1917 print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1919 case DEATH_TURRET_WALKER_ROCKET:
1920 print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1922 case DEATH_TURRET_HELLION:
1923 print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1925 case DEATH_TURRET_HK:
1926 print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1928 case DEATH_TURRET_MLRS:
1929 print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1931 case DEATH_TURRET_PLASMA:
1932 print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1934 case DEATH_TURRET_PHASER:
1935 print (sprintf(_("^1%s^1 was phased out \n"), s1));
1937 case DEATH_TURRET_TESLA:
1938 print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1943 } else if (type == DEATH_CUSTOM) {
1944 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1946 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1947 } else if (type == DEATH_HURTTRIGGER) {
1948 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1950 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1951 } else if(type == DEATH_TOUCHEXPLODE) {
1952 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1954 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1955 } else if(type == DEATH_CHEAT) {
1956 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1958 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1959 } else if(type == DEATH_FIRE) {
1960 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1964 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1966 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1969 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1973 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1975 print (sprintf(_("^1%s^1 died\n"), s1));
1978 } else if(msg == MSG_KILL_ACTION_SPREE) {
1980 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1982 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1983 } else if(msg == MSG_INFO) {
1984 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1985 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1986 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1987 } else if(type == INFO_LOSTFLAG) {
1988 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1989 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1990 } else if(type == INFO_PICKUPFLAG) {
1991 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1992 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1993 } else if(type == INFO_RETURNFLAG) {
1994 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1995 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1996 } else if(type == INFO_CAPTUREFLAG) {
1997 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1998 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2000 } else if(msg == MSG_RACE) {
2001 if(type == RACE_SERVER_RECORD) {
2002 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2004 else if(type == RACE_NEW_RANK) {
2005 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2007 else if(type == RACE_NEW_TIME) {
2008 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2010 else if(type == RACE_FAIL) {
2011 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2013 } else if(msg == MSG_KA) {
2014 if(type == KA_PICKUPBALL) {
2015 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2017 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2019 else if(type == KA_DROPBALL) {
2020 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2022 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2027 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2030 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2031 if(msg == MSG_SUICIDE) {
2032 if (type == DEATH_TEAMCHANGE) {
2033 centerprint_hud(sprintf(_("You are now on: %s"), s1));
2034 } else if (type == DEATH_AUTOTEAMCHANGE) {
2035 centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2036 } else if (type == DEATH_CAMP) {
2038 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2040 centerprint_hud(_("^1Die camper!"));
2041 } else if (type == DEATH_NOAMMO) {
2043 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2045 centerprint_hud(_("^1You were killed for running out of ammo..."));
2046 } else if (type == DEATH_ROT) {
2048 centerprint_hud(_("^1You need to preserve your health"));
2050 centerprint_hud(_("^1You grew too old without taking your medicine"));
2051 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2053 centerprint_hud(_("^1Don't go against team mates!"));
2055 centerprint_hud(_("^1Don't shoot your team mates!"));
2056 } else if (type == DEATH_QUIET) {
2058 } else { // generic message
2060 centerprint_hud(_("^1You need to be more careful!"));
2062 centerprint_hud(_("^1You killed your own dumb self!"));
2064 } else if(msg == MSG_KILL) {
2065 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2067 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2069 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2071 } else if (type == KILL_FIRST_BLOOD) {
2073 centerprint_hud(_("^1First score"));
2075 centerprint_hud(_("^1First blood"));
2077 } else if (type == KILL_FIRST_VICTIM) {
2079 centerprint_hud(_("^1First casualty"));
2081 centerprint_hud(_("^1First victim"));
2083 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2085 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2087 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2089 } else if (type == KILL_TYPEFRAGGED) {
2091 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2093 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2095 } else if (type == KILL_FRAG) {
2097 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2099 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2101 } else { // generic message
2103 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2105 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2108 } else if(msg == MSG_KILL_ACTION) {
2109 // TODO: invent more centerprints here?
2110 centerprint_hud(_("^1Watch your step!"));
2114 void HUD_Notify(void)
2116 if(!autocvar__hud_configure)
2118 if(!autocvar_hud_panel_notify) return;
2121 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2123 HUD_Panel_UpdateCvars(notify);
2124 HUD_Panel_ApplyFadeAlpha();
2127 mySize = panel_size;
2129 HUD_Panel_DrawBg(1);
2130 if(panel_bg_padding)
2132 pos += '1 1 0' * panel_bg_padding;
2133 mySize -= '2 2 0' * panel_bg_padding;
2136 float entries, height;
2137 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2138 height = mySize_y/entries;
2141 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2142 fontsize = '0.5 0.5 0' * fontheight;
2146 when = autocvar_hud_panel_notify_time;
2148 fadetime = autocvar_hud_panel_notify_fadetime;
2150 vector pos_attacker, pos_victim, pos_icon;
2151 float width_attacker;
2152 string attacker, victim, icon;
2154 float i, j, w, type, step, limit;
2155 if(autocvar_hud_panel_notify_flip) //order items from the top down
2161 else //order items from the bottom up
2168 for(j = kn_index; i != limit; i += step, ++j)
2170 if(autocvar__hud_configure)
2174 else // inverse order
2175 a = entries - 1 - i;
2176 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2177 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2178 icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2179 a = bound(0, (when - a) / 4, 1);
2180 goto hud_config_notifyprint;
2184 if (j == KN_MAX_ENTRIES)
2187 if(killnotify_times[j] + when > time)
2191 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2202 attacker = killnotify_attackers[j];
2203 victim = killnotify_victims[j];
2204 icon = killnotify_icon[j];
2207 //type = killnotify_deathtype[j];
2208 //w = DEATH_WEAPONOF(type);
2212 if((attacker != "") && (victim == ""))
2215 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
2216 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2217 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
2219 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2220 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2222 else if((attacker != "") && (victim != ""))
2224 // X [did action to] Y
2225 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2226 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2227 :hud_config_notifyprint
2228 width_attacker = stringwidth(attacker, TRUE, fontsize);
2229 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2230 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2231 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2233 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2234 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2235 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2244 string seconds_tostring(float sec)
2247 minutes = floor(sec / 60);
2249 sec -= minutes * 60;
2250 return sprintf("%d:%02d", minutes, sec);
2253 void HUD_Timer(void)
2255 if(!autocvar__hud_configure)
2257 if(!autocvar_hud_panel_timer) return;
2260 hud_configure_active_panel = HUD_PANEL_TIMER;
2262 HUD_Panel_UpdateCvars(timer);
2263 HUD_Panel_ApplyFadeAlpha();
2265 draw_beginBoldFont();
2269 mySize = panel_size;
2271 HUD_Panel_DrawBg(1);
2272 if(panel_bg_padding)
2274 pos += '1 1 0' * panel_bg_padding;
2275 mySize -= '2 2 0' * panel_bg_padding;
2279 float timelimit, elapsedTime, timeleft, minutesLeft;
2281 timelimit = getstatf(STAT_TIMELIMIT);
2283 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2284 timeleft = ceil(timeleft);
2286 minutesLeft = floor(timeleft / 60);
2289 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2290 timer_color = '1 1 1'; //white
2291 else if(minutesLeft >= 1)
2292 timer_color = '1 1 0'; //yellow
2294 timer_color = '1 0 0'; //red
2296 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2297 if (time < getstatf(STAT_GAMESTARTTIME)) {
2298 //while restart is still active, show 00:00
2299 timer = seconds_tostring(0);
2301 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2302 timer = seconds_tostring(elapsedTime);
2305 timer = seconds_tostring(timeleft);
2308 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2315 void HUD_Radar(void)
2317 if (!autocvar__hud_configure)
2319 if (hud_panel_radar_maximized)
2321 if (!hud_draw_maximized) return;
2325 if (autocvar_hud_panel_radar == 0) return;
2326 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2330 hud_configure_active_panel = HUD_PANEL_RADAR;
2332 HUD_Panel_UpdateCvars(radar);
2333 HUD_Panel_ApplyFadeAlpha();
2335 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2337 panel_size = autocvar_hud_panel_radar_maximized_size;
2338 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2339 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2340 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2341 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2343 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2344 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2349 mySize = panel_size;
2351 HUD_Panel_DrawBg(1);
2352 if(panel_bg_padding)
2354 pos += '1 1 0' * panel_bg_padding;
2355 mySize -= '2 2 0' * panel_bg_padding;
2360 float scale2d, normalsize, bigsize;
2363 teamradar_origin2d = pos + 0.5 * mySize;
2364 teamradar_size2d = mySize;
2366 if(minimapname == "")
2369 teamradar_loadcvars();
2371 switch(hud_panel_radar_zoommode)
2375 f = current_zoomfraction;
2378 f = 1 - current_zoomfraction;
2388 switch(hud_panel_radar_rotation)
2391 teamradar_angle = view_angles_y - 90;
2394 teamradar_angle = 90 * hud_panel_radar_rotation;
2398 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2399 teamradar_size2d = mySize;
2401 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2403 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2404 if(hud_panel_radar_rotation == 0)
2406 // max-min distance must fit the radar in any rotation
2407 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2411 vector c0, c1, c2, c3, span;
2412 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2413 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2414 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2415 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2417 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2418 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2420 // max-min distance must fit the radar in x=x, y=y
2422 teamradar_size2d_x * scale2d / (1.05 * span_x),
2423 teamradar_size2d_y * scale2d / (1.05 * span_y)
2427 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2428 if(bigsize > normalsize)
2429 normalsize = bigsize;
2433 + (1 - f) * normalsize;
2434 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2436 + (1 - f) * view_origin);
2445 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2447 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2448 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2449 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2450 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2451 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2453 color2 = GetPlayerColor(tm.sv_entnum);
2454 //if(color == FL_SPECTATOR || color == color2)
2455 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2457 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2459 drawresetcliparea();
2464 void HUD_UpdatePlayerTeams();
2465 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2469 #define SCOREPANEL_MAX_ENTRIES 6
2470 #define SCOREPANEL_ASPECTRATIO 2
2471 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2472 vector fontsize = '1 1 0' * (mySize_y/entries);
2474 vector rgb, score_color;
2476 score_color = '1 1 1';
2478 float name_size = mySize_x*0.75;
2479 float spacing_size = mySize_x*0.04;
2480 const float highlight_alpha = 0.2;
2481 float i, me_printed, first_pl;
2485 if (autocvar__hud_configure)
2487 float players_per_team;
2490 // show team scores in the first line
2491 float score_size = mySize_x / team_count;
2492 players_per_team = max(2, ceil((entries - 1) / team_count));
2493 for(i=0; i<team_count; ++i) {
2494 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2495 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2496 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2499 pos_y += fontsize_y;
2501 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2502 for (i=first_pl; i<entries; ++i)
2504 //simulate my score is lower than all displayed players,
2505 //so that I don't appear at all showing pure rankings.
2506 //This is to better show the difference between the 2 ranking views
2507 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2510 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2511 s = GetPlayerName(pl.sv_entnum);
2516 s = sprintf(_("Player %d"), i + 1 - first_pl);
2521 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2522 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2523 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2524 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2525 pos_y += fontsize_y;
2530 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2531 HUD_UpdatePlayerTeams();
2534 // show team scores in the first line
2535 float score_size = mySize_x / team_count;
2536 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2537 if(tm.team == FL_SPECTATOR)
2539 if (tm.team == myteam)
2540 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2541 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2545 pos_y += fontsize_y;
2546 tm = teams.sort_next;
2551 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2553 if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
2556 if (i == entries-1 && !me_printed && pl != me)
2557 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2559 for (pl = me.sort_next; pl; pl = pl.sort_next)
2560 if (pl.team != FL_SPECTATOR)
2564 rgb = '1 1 0'; //not last but not among the leading players: yellow
2566 rgb = '1 0 0'; //last: red
2573 rgb = '0 1 0'; //first: green
2575 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2578 score_color = GetTeamRGB(pl.team) * 0.8;
2579 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2580 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2581 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2582 pos_y += fontsize_y;
2585 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
2588 void HUD_Score(void)
2590 if(!autocvar__hud_configure)
2592 if(!autocvar_hud_panel_score) return;
2593 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2596 hud_configure_active_panel = HUD_PANEL_SCORE;
2598 HUD_Panel_UpdateCvars(score);
2599 HUD_Panel_ApplyFadeAlpha();
2602 mySize = panel_size;
2604 HUD_Panel_DrawBg(1);
2605 if(panel_bg_padding)
2607 pos += '1 1 0' * panel_bg_padding;
2608 mySize -= '2 2 0' * panel_bg_padding;
2611 float score, distribution;
2613 vector distribution_color;
2616 #ifdef COMPAT_XON050_ENGINE
2617 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2619 me = playerslots[player_localentnum - 1];
2622 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2623 string timer, distrtimer;
2625 pl = players.sort_next;
2628 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2629 if(pl.scores[ps_primary] == 0)
2632 score = me.(scores[ps_primary]);
2633 timer = TIME_ENCODED_TOSTRING(score);
2635 draw_beginBoldFont();
2636 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2637 // distribution display
2638 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2640 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2642 if (distribution <= 0) {
2643 distribution_color = '0 1 0';
2647 distribution_color = '1 0 0';
2650 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2652 // race record display
2653 if (distribution <= 0)
2654 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2655 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2657 } else if (!teamplay) { // non-teamgames
2658 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2660 HUD_Score_Rankings(pos, mySize, me, 0);
2663 // me vector := [team/connected frags id]
2664 pl = players.sort_next;
2668 if(autocvar__hud_configure)
2671 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2675 score = me.(scores[ps_primary]);
2676 if(autocvar__hud_configure)
2679 if(distribution >= 5)
2680 distribution_color = eY;
2681 else if(distribution >= 0)
2682 distribution_color = '1 1 1';
2683 else if(distribution >= -5)
2684 distribution_color = '1 1 0';
2686 distribution_color = eX;
2688 string distribution_str;
2689 distribution_str = ftos(distribution);
2690 draw_beginBoldFont();
2691 if (distribution >= 0)
2693 if (distribution > 0)
2694 distribution_str = strcat("+", distribution_str);
2695 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2697 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2698 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2700 } else { // teamgames
2701 float scores_count, row, column, rows, columns;
2702 local noref vector offset; // fteqcc sucks
2703 vector score_pos, score_size; //for scores other than myteam
2704 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2706 for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
2708 if (autocvar_hud_panel_score_rankings)
2710 HUD_Score_Rankings(pos, mySize, me, scores_count);
2713 rows = mySize_y/mySize_x;
2714 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2715 // ^^^ ammo item aspect goes here
2717 columns = ceil(scores_count/rows);
2719 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2722 if(score_size_x/score_size_y > 3)
2724 newSize = 3 * score_size_y;
2725 offset_x = score_size_x - newSize;
2726 pos_x += offset_x/2;
2727 score_size_x = newSize;
2731 newSize = 1/3 * score_size_x;
2732 offset_y = score_size_y - newSize;
2733 pos_y += offset_y/2;
2734 score_size_y = newSize;
2738 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2740 float max_fragcount;
2741 max_fragcount = -99;
2742 draw_beginBoldFont();
2743 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2744 if(tm.team == FL_SPECTATOR)
2746 score = tm.(teamscores[ts_primary]);
2747 if(autocvar__hud_configure)
2750 if (score > max_fragcount)
2751 max_fragcount = score;
2753 if (spectatee_status == -1)
2755 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2756 if (max_fragcount == score)
2757 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2758 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2766 else if(tm.team == myteam) {
2767 if (max_fragcount == score)
2768 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2769 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2771 if (max_fragcount == score)
2772 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2773 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2783 void HUD_RaceTimer (void)
2785 if(!autocvar__hud_configure)
2787 if(!autocvar_hud_panel_racetimer) return;
2788 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2789 if(spectatee_status == -1) return;
2792 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2794 HUD_Panel_UpdateCvars(racetimer);
2795 HUD_Panel_ApplyFadeAlpha();
2797 draw_beginBoldFont();
2801 mySize = panel_size;
2803 HUD_Panel_DrawBg(1);
2804 if(panel_bg_padding)
2806 pos += '1 1 0' * panel_bg_padding;
2807 mySize -= '2 2 0' * panel_bg_padding;
2810 // always force 4:1 aspect
2812 if(mySize_x/mySize_y > 4)
2814 newSize_x = 4 * mySize_y;
2815 newSize_y = mySize_y;
2817 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2821 newSize_y = 1/4 * mySize_x;
2822 newSize_x = mySize_x;
2824 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2829 string s, forcetime;
2831 if(autocvar__hud_configure)
2834 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2835 s = _("^1Intermediate 1 (+15.42)");
2836 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2837 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2838 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2840 else if(race_checkpointtime)
2842 a = bound(0, 2 - (time - race_checkpointtime), 1);
2845 if(a > 0) // just hit a checkpoint?
2847 if(race_checkpoint != 254)
2849 if(race_time && race_previousbesttime)
2850 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2852 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2854 forcetime = TIME_ENCODED_TOSTRING(race_time);
2859 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2861 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2862 if(a > 0) // next one?
2864 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2869 if(s != "" && a > 0)
2871 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2874 if(race_penaltytime)
2876 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2879 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2880 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2886 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2887 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2892 if(race_laptime && race_checkpoint != 255)
2894 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2895 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2900 if(race_mycheckpointtime)
2902 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2903 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2904 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2906 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2908 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2909 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2910 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2913 if(race_penaltytime && !race_penaltyaccumulator)
2915 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2916 a = bound(0, (1 + t - time), 1);
2920 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2922 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2923 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2933 float vote_yescount;
2936 float vote_highlighted; // currently selected vote
2938 float vote_active; // is there an active vote?
2939 float vote_prev; // previous state of vote_active to check for a change
2941 float vote_change; // "time" when vote_active changed
2943 void HUD_VoteWindow(void)
2945 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2948 if (autocvar__hud_configure)
2952 print(_("^1You must answer before entering hud configure mode\n"));
2953 cvar_set("_hud_configure", "0");
2955 if(vote_called_vote)
2956 strunzone(vote_called_vote);
2957 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2958 uid2name_dialog = 1;
2961 if(!autocvar__hud_configure)
2963 if(!autocvar_hud_panel_vote) return;
2965 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2966 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2968 if(panel_bg_alpha_str == "") {
2969 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2971 panel_bg_alpha = stof(panel_bg_alpha_str);
2975 hud_configure_active_panel = HUD_PANEL_VOTE;
2984 if(vote_active != vote_prev) {
2986 vote_prev = vote_active;
2989 if(vote_active || autocvar__hud_configure)
2990 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2992 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2997 HUD_Panel_UpdateCvars(vote);
2998 HUD_Panel_ApplyFadeAlpha();
3002 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3003 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3006 // these must be below above block
3009 mySize = panel_size;
3011 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3012 HUD_Panel_DrawBg(a);
3013 a = panel_fg_alpha * a;
3015 if(panel_bg_padding)
3017 pos += '1 1 0' * panel_bg_padding;
3018 mySize -= '2 2 0' * panel_bg_padding;
3021 // always force 3:1 aspect
3023 if(mySize_x/mySize_y > 3)
3025 newSize_x = 3 * mySize_y;
3026 newSize_y = mySize_y;
3028 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3032 newSize_y = 1/3 * mySize_x;
3033 newSize_x = mySize_x;
3035 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3039 s = _("A vote has been called for:");
3041 s = _("Allow servers to store and display your name?");
3042 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3043 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3044 if(autocvar__hud_configure)
3045 s = _("^1Configure the HUD");
3046 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3048 // print the yes/no counts
3049 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3050 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3051 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3052 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3054 // draw the progress bar backgrounds
3055 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3057 // draw the highlights
3058 if(vote_highlighted == 1) {
3059 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3060 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3062 else if(vote_highlighted == -1) {
3063 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3064 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3067 // draw the progress bars
3068 if(vote_yescount && vote_needed)
3070 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3071 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3074 if(vote_nocount && vote_needed)
3076 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3077 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3080 drawresetcliparea();
3083 // Mod icons panel (#10)
3086 float mod_active; // is there any active mod icon?
3088 // Clan Arena HUD modicons
3089 void HUD_Mod_CA(vector pos, vector mySize)
3091 mod_active = 1; // CA should never hide the mod icons panel
3092 float redalive, bluealive;
3093 redalive = getstati(STAT_REDALIVE);
3094 bluealive = getstati(STAT_BLUEALIVE);
3096 vector redpos, bluepos;
3097 if(mySize_x > mySize_y)
3100 bluepos = pos + eY * 0.5 * mySize_y;
3101 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3102 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3103 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3104 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3109 bluepos = pos + eY * 0.5 * mySize_y;
3110 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3111 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3112 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3113 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3117 // CTF HUD modicon section
3118 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3119 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3120 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3122 void HUD_Mod_CTF_Reset(void)
3124 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3127 void HUD_Mod_CTF(vector pos, vector mySize)
3129 vector redflag_pos, blueflag_pos;
3131 float f; // every function should have that
3133 float redflag, blueflag; // current status
3134 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3137 stat_items = getstati(STAT_ITEMS, 0, 24);
3138 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3139 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3141 if(redflag || blueflag)
3146 if(autocvar__hud_configure)
3152 // when status CHANGES, set old status into prevstatus and current status into status
3153 if (redflag != redflag_prevframe)
3155 redflag_statuschange_time = time;
3156 redflag_prevstatus = redflag_prevframe;
3157 redflag_prevframe = redflag;
3160 if (blueflag != blueflag_prevframe)
3162 blueflag_statuschange_time = time;
3163 blueflag_prevstatus = blueflag_prevframe;
3164 blueflag_prevframe = blueflag;
3167 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3168 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3170 float BLINK_FACTOR = 0.15;
3171 float BLINK_BASE = 0.85;
3173 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3175 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3177 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3179 string red_icon, red_icon_prevstatus;
3180 float red_alpha, red_alpha_prevstatus;
3181 red_alpha = red_alpha_prevstatus = 1;
3183 case 1: red_icon = "flag_red_taken"; break;
3184 case 2: red_icon = "flag_red_lost"; break;
3185 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3187 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3188 red_icon = "flag_red_shielded";
3190 red_icon = string_null;
3193 switch(redflag_prevstatus) {
3194 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3195 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3196 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3199 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3200 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
3201 red_icon_prevstatus = "flag_red_shielded";
3203 red_icon_prevstatus = string_null;
3207 string blue_icon, blue_icon_prevstatus;
3208 float blue_alpha, blue_alpha_prevstatus;
3209 blue_alpha = blue_alpha_prevstatus = 1;
3211 case 1: blue_icon = "flag_blue_taken"; break;
3212 case 2: blue_icon = "flag_blue_lost"; break;
3213 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3215 if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3216 blue_icon = "flag_blue_shielded";
3218 blue_icon = string_null;
3221 switch(blueflag_prevstatus) {
3222 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3223 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3224 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3227 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3228 else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
3229 blue_icon_prevstatus = "flag_blue_shielded";
3231 blue_icon_prevstatus = string_null;
3235 if(mySize_x > mySize_y) {
3236 if (myteam == FL_TEAM_1) { // always draw own flag on left
3238 blueflag_pos = pos + eX * 0.5 * mySize_x;
3241 redflag_pos = pos + eX * 0.5 * mySize_x;
3243 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3245 if (myteam == FL_TEAM_1) { // always draw own flag on left
3247 blueflag_pos = pos + eY * 0.5 * mySize_y;
3250 redflag_pos = pos + eY * 0.5 * mySize_y;
3252 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3255 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3256 if(red_icon_prevstatus && f < 1)
3257 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3259 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3261 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3262 if(blue_icon_prevstatus && f < 1)
3263 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3265 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3268 // Keyhunt HUD modicon section
3269 float kh_runheretime;
3271 void HUD_Mod_KH_Reset(void)
3276 void HUD_Mod_KH(vector pos, vector mySize)
3278 mod_active = 1; // keyhunt should never hide the mod icons panel
3282 vector p, pa, kh_size, kh_asize;
3284 kh_keys = getstati(STAT_KH_KEYS);
3287 if(mySize_x > mySize_y)
3289 p_y = pos_y + 0.25 * mySize_y;
3290 pa = p - eY * 0.25 * mySize_y;
3292 kh_size_x = mySize_x * 0.25;
3293 kh_size_y = 0.75 * mySize_y;
3294 kh_asize_x = mySize_x * 0.25;
3295 kh_asize_y = mySize_y * 0.25;
3299 p_y = pos_y + 0.125 * mySize_y;
3300 pa = p - eY * 0.125 * mySize_y;
3302 kh_size_x = mySize_x * 0.5;
3303 kh_size_y = 0.375 * mySize_y;
3304 kh_asize_x = mySize_x * 0.5;
3305 kh_asize_y = mySize_y * 0.125;
3312 for(i = 0; i < 4; ++i)
3314 key = floor(kh_keys / pow(32, i)) & 31;
3316 if(keyteam == 30 && keycount <= 4)
3318 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3322 // this yields 8 exactly if "RUN HERE" shows
3327 kh_runheretime = time;
3328 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3333 for(i = 0; i < 4; ++i)
3335 key = floor(kh_keys / pow(32, i)) & 31;
3348 default: // owned or dropped
3353 a = a * panel_fg_alpha;
3354 aa = aa * panel_fg_alpha;
3360 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3363 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3366 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3369 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
3374 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3377 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3380 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3383 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3386 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
3390 if(mySize_x > mySize_y)
3392 p_x += 0.25 * mySize_x;
3393 pa_x += 0.25 * mySize_x;
3399 p_y = pos_y + 0.625 * mySize_y;
3400 pa_y = pos_y + 0.5 * mySize_y;
3406 p_x += 0.5 * mySize_x;
3407 pa_x += 0.5 * mySize_x;
3413 // Keepaway HUD mod icon
3414 float kaball_prevstatus; // last remembered status
3415 float kaball_statuschange_time; // time when the status changed
3417 // we don't need to reset for keepaway since it immediately
3418 // autocorrects prevstatus as to if the player has the ball or not
3420 void HUD_Mod_Keepaway(vector pos, vector mySize)
3422 mod_active = 1; // keepaway should always show the mod HUD
3424 float BLINK_FACTOR = 0.15;
3425 float BLINK_BASE = 0.85;
3426 float BLINK_FREQ = 5;
3427 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3429 float stat_items = getstati(STAT_ITEMS, 0, 24);
3430 float kaball = (stat_items/IT_KEY1) & 1;
3432 if(kaball != kaball_prevstatus)
3434 kaball_statuschange_time = time;
3435 kaball_prevstatus = kaball;
3438 vector kaball_pos, kaball_size;
3440 if(mySize_x > mySize_y) {
3441 kaball_pos = pos + eX * 0.25 * mySize_x;
3442 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3444 kaball_pos = pos + eY * 0.25 * mySize_y;
3445 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3448 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3449 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3451 if(kaball_prevstatus && f < 1)
3452 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3455 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3459 // Nexball HUD mod icon
3460 void HUD_Mod_NexBall(vector pos, vector mySize)
3462 float stat_items, nb_pb_starttime, dt, p;
3464 stat_items = getstati(STAT_ITEMS, 0, 24);
3465 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3467 if (stat_items & IT_KEY1)
3472 //Manage the progress bar if any
3473 if (nb_pb_starttime > 0)
3475 dt = mod(time - nb_pb_starttime, nb_pb_period);
3476 // one period of positive triangle
3477 p = 2 * dt / nb_pb_period;
3482 HUD_Panel_GetProgressBarColor(nexball);
3483 if(mySize_x > mySize_y)
3484 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3486 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3489 if (stat_items & IT_KEY1)
3490 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3493 // Race/CTS HUD mod icons
3494 float crecordtime_prev; // last remembered crecordtime
3495 float crecordtime_change_time; // time when crecordtime last changed
3496 float srecordtime_prev; // last remembered srecordtime
3497 float srecordtime_change_time; // time when srecordtime last changed
3499 float race_status_time;
3500 float race_status_prev;
3501 string race_status_name_prev;
3502 void HUD_Mod_Race(vector pos, vector mySize)
3504 mod_active = 1; // race should never hide the mod icons panel
3506 me = playerslots[player_localnum];
3508 float f; // yet another function has this
3509 score = me.(scores[ps_primary]);
3511 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3512 return; // no records in the actual race
3514 // clientside personal record
3516 if(gametype == MAPINFO_TYPE_CTS)
3520 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3522 if(score && (score < t || !t)) {
3523 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3524 if(autocvar_cl_autodemo_delete_keeprecords)
3526 f = autocvar_cl_autodemo_delete;
3528 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3532 if(t != crecordtime_prev) {
3533 crecordtime_prev = t;
3534 crecordtime_change_time = time;
3537 vector textPos, medalPos;
3539 if(mySize_x > mySize_y) {
3540 // text on left side
3541 squareSize = min(mySize_y, mySize_x/2);
3542 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3543 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3546 squareSize = min(mySize_x, mySize_y/2);
3547 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3548 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3551 f = time - crecordtime_change_time;
3554 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3555 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3557 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3558 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3559 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3560 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3564 t = race_server_record;
3565 if(t != srecordtime_prev) {
3566 srecordtime_prev = t;
3567 srecordtime_change_time = time;
3569 f = time - srecordtime_change_time;
3572 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3575 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3578 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3581 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3582 race_status_time = time + 5;
3583 race_status_prev = race_status;
3584 if (race_status_name_prev)
3585 strunzone(race_status_name_prev);
3586 race_status_name_prev = strzone(race_status_name);
3591 a = bound(0, race_status_time - time, 1);
3594 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3598 rank = race_CheckName(race_status_name);
3600 rankname = race_PlaceName(rank);
3603 namepos = medalPos + '0 0.8 0' * squareSize;
3605 rankpos = medalPos + '0 0.15 0' * squareSize;
3607 if(race_status == 0)
3608 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3609 else if(race_status == 1) {
3610 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3611 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3612 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3613 } else if(race_status == 2) {
3614 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3615 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3617 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3618 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3619 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3620 } else if(race_status == 3) {
3621 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3622 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3623 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3626 if (race_status_time - time <= 0) {
3627 race_status_prev = -1;
3629 if(race_status_name)
3630 strunzone(race_status_name);
3631 race_status_name = string_null;
3632 if(race_status_name_prev)
3633 strunzone(race_status_name_prev);
3634 race_status_name_prev = string_null;
3638 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3640 float stat, pps_ratio;
3646 stat = getstatf(STAT_DOM_PPS_RED);
3647 pic = "dom_icon_red";
3651 stat = getstatf(STAT_DOM_PPS_BLUE);
3652 pic = "dom_icon_blue";
3656 stat = getstatf(STAT_DOM_PPS_YELLOW);
3657 pic = "dom_icon_yellow";
3661 stat = getstatf(STAT_DOM_PPS_PINK);
3662 pic = "dom_icon_pink";
3665 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3667 if(mySize_x/mySize_y > aspect_ratio)
3669 i = aspect_ratio * mySize_y;
3670 myPos_x = myPos_x + (mySize_x - i) / 2;
3675 i = 1/aspect_ratio * mySize_x;
3676 myPos_y = myPos_y + (mySize_y - i) / 2;
3680 if (layout) // show text too
3683 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3684 if (layout == 2) // average pps
3685 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3686 else // percentage of average pps
3687 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3691 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3695 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3696 drawresetcliparea();
3700 void HUD_Mod_Dom(vector myPos, vector mySize)
3702 mod_active = 1; // required in each mod function that always shows something
3705 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3706 if(tm.team != FL_SPECTATOR)
3709 float layout = autocvar_hud_panel_modicons_dom_layout;
3710 float rows, columns, aspect_ratio;
3711 rows = mySize_y/mySize_x;
3712 aspect_ratio = (layout) ? 3 : 1;
3713 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3714 columns = ceil(teams_count/rows);
3718 for(i=0; i<teams_count; ++i)
3720 vector pos, itemSize;
3721 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3722 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3724 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3735 float mod_prev; // previous state of mod_active to check for a change
3737 float mod_change; // "time" when mod_active changed
3739 void HUD_ModIcons(void)
3741 if(!autocvar__hud_configure)
3743 if(!autocvar_hud_panel_modicons) return;
3744 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3747 hud_configure_active_panel = HUD_PANEL_MODICONS;
3749 HUD_Panel_UpdateCvars(modicons);
3750 HUD_Panel_ApplyFadeAlpha();
3752 draw_beginBoldFont();
3756 mySize = panel_size;
3758 if(mod_active != mod_prev) {
3760 mod_prev = mod_active;
3763 if(mod_active || autocvar__hud_configure)
3764 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3766 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3769 HUD_Panel_DrawBg(mod_alpha);
3771 if(panel_bg_padding)
3773 pos += '1 1 0' * panel_bg_padding;
3774 mySize -= '2 2 0' * panel_bg_padding;
3777 // these MUST be ran in order to update mod_active
3778 if(gametype == MAPINFO_TYPE_KEYHUNT)
3779 HUD_Mod_KH(pos, mySize);
3780 else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3781 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3782 else if(gametype == MAPINFO_TYPE_NEXBALL)
3783 HUD_Mod_NexBall(pos, mySize);
3784 else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3785 HUD_Mod_Race(pos, mySize);
3786 else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3787 HUD_Mod_CA(pos, mySize);
3788 else if(gametype == MAPINFO_TYPE_DOMINATION)
3789 HUD_Mod_Dom(pos, mySize);
3790 else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3791 HUD_Mod_Keepaway(pos, mySize);
3796 // Draw pressed keys (#11)
3798 void HUD_DrawPressedKeys(void)
3800 if(!autocvar__hud_configure)
3802 if(!autocvar_hud_panel_pressedkeys) return;
3803 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3806 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3809 HUD_Panel_UpdateCvars(pressedkeys);
3810 HUD_Panel_ApplyFadeAlpha();
3813 mySize = panel_size;
3815 HUD_Panel_DrawBg(1);
3816 if(panel_bg_padding)
3818 pos += '1 1 0' * panel_bg_padding;
3819 mySize -= '2 2 0' * panel_bg_padding;
3822 // force custom aspect
3823 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3827 if(mySize_x/mySize_y > aspect)
3829 newSize_x = aspect * mySize_y;
3830 newSize_y = mySize_y;
3832 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3836 newSize_y = 1/aspect * mySize_x;
3837 newSize_x = mySize_x;
3839 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3845 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3847 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3849 if(autocvar_hud_panel_pressedkeys_attack)
3851 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3852 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3856 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3857 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3858 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3860 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3861 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3862 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3865 // Handle chat as a panel (#12)
3869 if(!autocvar__hud_configure)
3871 if (!autocvar_hud_panel_chat)
3873 if (!autocvar_con_chatrect)
3874 cvar_set("con_chatrect", "0");
3877 if(autocvar__con_chat_maximized)
3878 if(!hud_draw_maximized) return;
3881 hud_configure_active_panel = HUD_PANEL_CHAT;
3883 HUD_Panel_UpdateCvars(chat);
3884 HUD_Panel_ApplyFadeAlpha();
3886 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3888 panel_pos_y = panel_bg_border;
3889 panel_size_y = vid_conheight - panel_bg_border * 2;
3890 if(panel_bg == "0") // force a border when maximized
3892 if(precache_pic(panel_bg) == "") {
3893 panel_bg = strcat(hud_skin_path, "/border_default");
3894 if(precache_pic(panel_bg) == "") {
3895 panel_bg = "gfx/hud/default/border_default";
3899 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3904 mySize = panel_size;
3906 HUD_Panel_DrawBg(1);
3908 if(panel_bg_padding)
3910 pos += '1 1 0' * panel_bg_padding;
3911 mySize -= '2 2 0' * panel_bg_padding;
3914 if (!autocvar_con_chatrect)
3915 cvar_set("con_chatrect", "1");
3917 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3918 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3920 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3921 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3923 if(autocvar__hud_configure)
3926 chatsize = '1 1 0' * autocvar_con_chatsize;
3927 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3929 for(i = 0; i < autocvar_con_chat; ++i)
3931 if(i == autocvar_con_chat - 1)
3934 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3935 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3936 pos_y += chatsize_y;
3941 // Engine info panel (#13)
3948 float frametimeavg1; // 1 frame ago
3949 float frametimeavg2; // 2 frames ago
3950 void HUD_EngineInfo(void)
3952 if(!autocvar__hud_configure)
3954 if(!autocvar_hud_panel_engineinfo) return;
3957 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3959 HUD_Panel_UpdateCvars(engineinfo);
3960 HUD_Panel_ApplyFadeAlpha();
3963 mySize = panel_size;
3965 HUD_Panel_DrawBg(1);
3966 if(panel_bg_padding)
3968 pos += '1 1 0' * panel_bg_padding;
3969 mySize -= '2 2 0' * panel_bg_padding;
3972 float currentTime = gettime(GETTIME_REALTIME);
3973 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3975 float currentframetime = currentTime - prevfps_time;
3976 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3977 frametimeavg2 = frametimeavg1;
3978 frametimeavg1 = frametimeavg;
3981 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3982 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3984 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3985 prevfps = (1/currentframetime);
3986 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3988 prevfps_time = currentTime;
3993 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3995 prevfps = framecounter/(currentTime - prevfps_time);
3997 prevfps_time = currentTime;
4002 color = HUD_Get_Num_Color (prevfps, 100);
4003 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4006 // Info messages panel (#14)
4008 #define drawInfoMessage(s)\
4009 if(autocvar_hud_panel_infomessages_flip)\
4010 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4011 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4013 void HUD_InfoMessages(void)
4015 if(!autocvar__hud_configure)
4017 if(!autocvar_hud_panel_infomessages) return;
4020 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4022 HUD_Panel_UpdateCvars(infomessages);
4023 HUD_Panel_ApplyFadeAlpha();
4026 mySize = panel_size;
4028 HUD_Panel_DrawBg(1);
4029 if(panel_bg_padding)
4031 pos += '1 1 0' * panel_bg_padding;
4032 mySize -= '2 2 0' * panel_bg_padding;
4035 // always force 5:1 aspect
4037 if(mySize_x/mySize_y > 5)
4039 newSize_x = 5 * mySize_y;
4040 newSize_y = mySize_y;
4042 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4046 newSize_y = 1/5 * mySize_x;
4047 newSize_x = mySize_x;
4049 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4058 fontsize = '0.20 0.20 0' * mySize_y;
4064 if(!autocvar__hud_configure)
4066 if(spectatee_status && !intermission)
4069 if(spectatee_status == -1)
4070 s = _("^1Observing");
4072 #ifdef COMPAT_XON050_ENGINE
4073 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4075 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4079 if(spectatee_status == -1)
4080 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4082 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4085 if(spectatee_status == -1)
4086 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4088 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4091 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4094 if(gametype == MAPINFO_TYPE_ARENA)
4095 s = _("^1Wait for your turn to join");
4096 else if(gametype == MAPINFO_TYPE_LMS)
4099 sk = playerslots[player_localnum];
4100 if(sk.(scores[ps_primary]) >= 666)
4101 s = _("^1Match has already begun");
4102 else if(sk.(scores[ps_primary]) > 0)
4103 s = _("^1You have no more lives left");
4105 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4108 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4111 //show restart countdown:
4112 if (time < getstatf(STAT_GAMESTARTTIME)) {
4114 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4115 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4116 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4117 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4121 if(warmup_stage && !intermission)
4123 s = _("^2Currently in ^1warmup^2 stage!");
4128 if(mod(time, 1) >= 0.5)
4133 if(ready_waiting && !intermission && !spectatee_status)
4135 if(ready_waiting_for_me)
4138 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4140 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4145 s = _("^2Waiting for others to ready up to end warmup...");
4147 s = _("^2Waiting for others to ready up...");
4151 else if(warmup_stage && !intermission && !spectatee_status)
4153 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4157 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4159 float ts_min, ts_max;
4160 tm = teams.sort_next;
4163 for(; tm.sort_next; tm = tm.sort_next)
4165 if(!tm.team_size || tm.team == FL_SPECTATOR)
4167 if(!ts_min) ts_min = tm.team_size;
4168 else ts_min = min(ts_min, tm.team_size);
4169 if(!ts_max) ts_max = tm.team_size;
4170 else ts_max = max(ts_max, tm.team_size);
4172 if ((ts_max - ts_min) > 1)
4174 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4175 tm = GetTeam(myteam, false);
4177 if (tm.team != FL_SPECTATOR)
4178 if (tm.team_size == ts_max)
4179 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4187 s = _("^7Press ^3ESC ^7to show HUD options.");
4189 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4191 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4193 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4198 // Physics panel (#15)
4200 vector acc_prevspeed;
4201 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4202 void HUD_Physics(void)
4204 if(!autocvar__hud_configure)
4206 if(!autocvar_hud_panel_physics) return;
4207 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4208 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4211 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4213 HUD_Panel_UpdateCvars(physics);
4214 HUD_Panel_ApplyFadeAlpha();
4216 draw_beginBoldFont();
4218 HUD_Panel_DrawBg(1);
4219 if(panel_bg_padding)
4221 panel_pos += '1 1 0' * panel_bg_padding;
4222 panel_size -= '2 2 0' * panel_bg_padding;
4225 float acceleration_progressbar_scale;
4226 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4227 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4230 if (autocvar_hud_panel_physics_text_scale <= 0)
4233 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4236 float speed, conversion_factor;
4239 switch(autocvar_hud_panel_physics_speed_unit)
4244 conversion_factor = 1.0;
4248 conversion_factor = 0.0254;
4252 conversion_factor = 0.0254 * 3.6;
4256 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4260 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4264 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4266 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4267 if (autocvar__hud_configure)
4268 speed = floor( max_speed * 0.65 + 0.5 );
4269 else if(autocvar_hud_panel_physics_speed_vertical)
4270 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4272 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4274 //compute acceleration
4275 float acceleration, f;
4276 if (autocvar__hud_configure)
4277 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4280 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4281 f = time - acc_prevtime;
4282 if(autocvar_hud_panel_physics_acceleration_vertical)
4283 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4285 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4287 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4289 acc_prevspeed = vel;
4290 acc_prevtime = time;
4292 f = bound(0, f * 10, 1);
4293 acc_avg = acc_avg * (1 - f) + acceleration * f;
4297 float panel_ar = panel_size_x/panel_size_y;
4298 vector speed_offset, acceleration_offset;
4299 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4301 panel_size_x *= 0.5;
4302 if (autocvar_hud_panel_physics_flip)
4303 speed_offset_x = panel_size_x;
4305 acceleration_offset_x = panel_size_x;
4309 panel_size_y *= 0.5;
4310 if (autocvar_hud_panel_physics_flip)
4311 speed_offset_y = panel_size_y;
4313 acceleration_offset_y = panel_size_y;
4315 float speed_baralign, acceleration_baralign;
4316 if (autocvar_hud_panel_physics_baralign == 1)
4317 acceleration_baralign = speed_baralign = 1;
4318 else if(autocvar_hud_panel_physics_baralign == 4)
4319 acceleration_baralign = speed_baralign = 2;
4320 else if (autocvar_hud_panel_physics_flip)
4322 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4323 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4327 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4328 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4330 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4331 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4335 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4337 HUD_Panel_GetProgressBarColor(speed);
4338 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4340 vector tmp_offset, tmp_size;
4341 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4343 tmp_size_x = panel_size_x * 0.75;
4344 tmp_size_y = panel_size_y * text_scale;
4346 tmp_offset_x = panel_size_x - tmp_size_x;
4349 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4350 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4356 tmp_offset_x = tmp_size_x;
4357 if (autocvar_hud_panel_physics_speed_unit_show)
4360 tmp_size_x = panel_size_x * (1 - 0.75);
4361 tmp_size_y = panel_size_y * 0.4 * text_scale;
4362 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4363 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4367 //compute and draw top speed
4368 if (autocvar_hud_panel_physics_topspeed)
4369 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4371 if (autocvar__hud_configure)
4373 top_speed = floor( max_speed * 0.75 + 0.5 );
4378 if (speed >= top_speed)
4381 top_speed_time = time;
4385 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4386 // divide by f to make it start from 1
4387 f = cos( ((time - top_speed_time) / f) * PI/2 );
4389 else //hide top speed 0, it would be stupid
4394 //top speed progressbar peak
4395 if(speed < top_speed)
4396 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4398 float peak_offset_x;
4400 if (speed_baralign == 0)
4401 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4402 else if (speed_baralign == 1)
4403 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4404 else if (speed_baralign == 2)
4405 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4406 //if speed is not 0 the speed progressbar already fetched the color
4408 HUD_Panel_GetProgressBarColor(speed);
4409 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4410 peak_size_y = panel_size_y;
4411 if (speed_baralign == 2) // draw two peaks, on both sides
4413 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4414 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4417 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4421 tmp_offset_y = panel_size_y * 0.4;
4422 tmp_size_x = panel_size_x * (1 - 0.75);
4423 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4424 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4425 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4433 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4435 if (acceleration < 0)
4436 HUD_Panel_GetProgressBarColor(acceleration_neg);
4438 HUD_Panel_GetProgressBarColor(acceleration);
4440 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4441 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4444 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4446 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4448 if (acceleration_baralign == 1)
4449 tmp_offset_x = panel_size_x - tmp_size_x;
4450 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4451 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4458 tmp_size = panel_size;
4459 tmp_offset = '0 0 0';
4462 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4464 tmp_size_x = panel_size_x;
4465 tmp_size_y = panel_size_y * text_scale;
4467 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4468 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4469 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4474 // CenterPrint (#16)
4476 #define CENTERPRINT_MAX_MSGS 10
4477 #define CENTERPRINT_MAX_ENTRIES 50
4478 #define CENTERPRINT_SPACING 0.7
4480 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4481 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4482 float centerprint_time[CENTERPRINT_MAX_MSGS];
4483 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4484 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4485 float centerprint_showing;
4487 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4491 if(strMessage == "" && new_id == 0)
4494 // strip trailing newlines
4495 j = strlen(strMessage) - 1;
4496 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4498 if (j < strlen(strMessage) - 1)
4499 strMessage = substring(strMessage, 0, j + 1);
4501 if(strMessage == "" && new_id == 0)
4504 // strip leading newlines
4506 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4509 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4511 if(strMessage == "" && new_id == 0)
4514 if (!centerprint_showing)
4515 centerprint_showing = TRUE;
4517 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4519 if (j == CENTERPRINT_MAX_MSGS)
4521 if (new_id && new_id == centerprint_msgID[j])
4523 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4525 // fade out the current msg (duration and countdown_num are ignored)
4526 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4527 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4528 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4531 break; // found a msg with the same id, at position j
4535 if (i == CENTERPRINT_MAX_MSGS)
4537 // a msg with the same id was not found, add the msg at the next position
4539 if (cpm_index == -1)
4540 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4543 if(centerprint_messages[j])
4544 strunzone(centerprint_messages[j]);
4545 centerprint_messages[j] = strzone(strMessage);
4546 centerprint_msgID[j] = new_id;
4548 centerprint_time[j] = -1;
4552 duration = max(1, autocvar_hud_panel_centerprint_time);
4553 centerprint_time[j] = duration;
4554 centerprint_expire_time[j] = time + duration;
4556 centerprint_countdown_num[j] = countdown_num;
4559 void centerprint_hud(string strMessage)
4561 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4564 void reset_centerprint_messages(void)
4567 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4569 centerprint_expire_time[i] = 0;
4570 centerprint_time[i] = 1;
4571 centerprint_msgID[i] = 0;
4572 if(centerprint_messages[i])
4573 strunzone(centerprint_messages[i]);
4574 centerprint_messages[i] = string_null;
4577 float hud_configure_cp_generation_time;
4578 void HUD_CenterPrint (void)
4580 if(!autocvar__hud_configure)
4582 if(!autocvar_hud_panel_centerprint) return;
4584 if (hud_configure_prev && hud_configure_prev != -1)
4585 reset_centerprint_messages();
4589 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4591 if (!hud_configure_prev)
4592 reset_centerprint_messages();
4593 if (time > hud_configure_cp_generation_time)
4598 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4600 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4602 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4603 hud_configure_cp_generation_time = time + 1 + random()*4;
4607 HUD_Panel_UpdateCvars(centerprint);
4609 // this panel doesn't fade when showing the scoreboard
4610 if(autocvar__menu_alpha)
4611 HUD_Panel_ApplyFadeAlpha();
4613 if(scoreboard_fade_alpha)
4615 // move the panel below the scoreboard
4616 if (scoreboard_bottom >= 0.96 * vid_conheight)
4620 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4622 if(target_pos_y > panel_pos_y)
4624 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4625 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4629 HUD_Panel_DrawBg(1);
4631 if (!centerprint_showing)
4634 if(panel_bg_padding)
4636 panel_pos += '1 1 0' * panel_bg_padding;
4637 panel_size -= '2 2 0' * panel_bg_padding;
4640 float entries, height;
4642 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4643 // height = panel_size_y/entries;
4644 // fontsize = '1 1 0' * height;
4645 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4646 fontsize = '1 1 0' * height;
4647 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4650 float a, sz, align, current_msg_pos_y, msg_size;
4654 n = -1; // if no msg will be displayed, n stays -1
4657 if (autocvar_hud_panel_centerprint_flip)
4658 pos_y += panel_size_y;
4659 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4660 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4662 if (j == CENTERPRINT_MAX_MSGS)
4664 if (centerprint_expire_time[j] <= time)
4666 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4668 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4669 if (centerprint_countdown_num[j] == 0)
4671 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4677 // fade the centerprint_hud in/out
4678 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4679 a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4680 else if (centerprint_expire_time[j] > time)
4681 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4683 // set the size from fading in/out before subsequent fading
4684 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4686 // also fade it based on positioning
4687 if(autocvar_hud_panel_centerprint_fade_subsequent)
4689 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4690 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4693 // finally set the size based on the new theAlpha from subsequent fading
4694 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4695 drawfontscale = sz * '1 1 0';
4697 if (centerprint_countdown_num[j])
4698 n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4700 n = tokenizebyseparator(centerprint_messages[j], "\n");
4702 if (autocvar_hud_panel_centerprint_flip)
4704 // check if the message can be entirely shown
4705 for(k = 0; k < n; ++k)
4707 getWrappedLine_remaining = argv(k);
4708 while(getWrappedLine_remaining)
4710 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4712 pos_y -= fontsize_y;
4714 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4717 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4721 for(k = 0; k < n; ++k)
4723 getWrappedLine_remaining = argv(k);
4724 while(getWrappedLine_remaining)
4726 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4730 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4731 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4732 pos_y += fontsize_y;
4735 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4738 msg_size = pos_y - msg_size;
4739 if (autocvar_hud_panel_centerprint_flip)
4741 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4742 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4743 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4745 if (pos_y < panel_pos_y) // check if the next message can be shown
4747 drawfontscale = '1 1 0';
4753 pos_y += CENTERPRINT_SPACING * fontsize_y;
4754 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4755 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4757 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4759 drawfontscale = '1 1 0';
4764 drawfontscale = '1 1 0';
4767 centerprint_showing = FALSE;
4768 reset_centerprint_messages();
4778 void HUD_Reset (void)
4780 // reset gametype specific icons
4781 if(gametype == MAPINFO_TYPE_KEYHUNT)
4783 else if(gametype == MAPINFO_TYPE_CTF)
4784 HUD_Mod_CTF_Reset();
4787 #define HUD_DrawPanel(id)\
4789 case (HUD_PANEL_RADAR):\
4790 HUD_Radar(); break;\
4791 case (HUD_PANEL_WEAPONS):\
4792 HUD_Weapons(); break;\
4793 case (HUD_PANEL_AMMO):\
4795 case (HUD_PANEL_POWERUPS):\
4796 HUD_Powerups(); break;\
4797 case (HUD_PANEL_HEALTHARMOR):\
4798 HUD_HealthArmor(); break;\
4799 case (HUD_PANEL_NOTIFY):\
4800 HUD_Notify(); break;\
4801 case (HUD_PANEL_TIMER):\
4802 HUD_Timer(); break;\
4803 case (HUD_PANEL_SCORE):\
4804 HUD_Score(); break;\
4805 case (HUD_PANEL_RACETIMER):\
4806 HUD_RaceTimer(); break;\
4807 case (HUD_PANEL_VOTE):\
4808 HUD_VoteWindow(); break;\
4809 case (HUD_PANEL_MODICONS):\
4810 HUD_ModIcons(); break;\
4811 case (HUD_PANEL_PRESSEDKEYS):\
4812 HUD_DrawPressedKeys(); break;\
4813 case (HUD_PANEL_CHAT):\
4815 case (HUD_PANEL_ENGINEINFO):\
4816 HUD_EngineInfo(); break;\
4817 case (HUD_PANEL_INFOMESSAGES):\
4818 HUD_InfoMessages(); break;\
4819 case (HUD_PANEL_PHYSICS):\
4820 HUD_Physics(); break;\
4821 case (HUD_PANEL_CENTERPRINT):\
4822 HUD_CenterPrint(); break;\
4823 } ENDS_WITH_CURLY_BRACE
4825 void HUD_Main (void)
4828 // global hud theAlpha fade
4829 if(menu_enabled == 1)
4832 hud_fade_alpha = (1 - autocvar__menu_alpha);
4834 if(scoreboard_fade_alpha)
4835 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4837 if(autocvar__hud_configure)
4839 HUD_Configure_Exit_Force();
4841 if(intermission == 2) // no hud during mapvote
4843 if (autocvar__hud_configure)
4844 HUD_Configure_Exit_Force();
4847 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4850 // panels that we want to be active together with the scoreboard
4851 // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4852 if(scoreboard_fade_alpha == 1)
4858 if(!autocvar__hud_configure && !hud_fade_alpha)
4862 if (hud_skin_path != autocvar_hud_skin)
4865 strunzone(hud_skin_path);
4866 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4869 // HUD configure visible grid
4870 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4872 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4873 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4874 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4875 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4878 s = eX + eY * vid_conheight;
4879 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4880 drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4882 s = eY + eX * vid_conwidth;
4883 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4884 drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4887 #ifdef COMPAT_XON050_ENGINE
4888 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4890 current_player = player_localentnum;
4894 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4898 float hud_dock_color_team = autocvar_hud_dock_color_team;
4899 if((teamplay) && hud_dock_color_team) {
4900 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4901 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4903 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4904 color = '1 0 0' * hud_dock_color_team;
4908 string hud_dock_color = autocvar_hud_dock_color;
4909 if(hud_dock_color == "shirt") {
4910 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4911 color = colormapPaletteColor(floor(f / 16), 0);
4913 else if(hud_dock_color == "pants") {
4914 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4915 color = colormapPaletteColor(mod(f, 16), 1);
4918 color = stov(hud_dock_color);
4922 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4923 if(precache_pic(pic) == "") {
4924 pic = strcat(hud_skin_path, "/dock_medium");
4925 if(precache_pic(pic) == "") {
4926 pic = "gfx/hud/default/dock_medium";
4929 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4932 // cache the panel order into the panel_order array
4933 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4934 for(i = 0; i < HUD_PANEL_NUM; ++i)
4935 panel_order[i] = -1;
4937 float p_num, warning;
4938 float argc = tokenize_console(autocvar__hud_panelorder);
4939 if (argc > HUD_PANEL_NUM)
4941 //first detect wrong/missing panel numbers
4942 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4943 p_num = stof(argv(i));
4944 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4945 if (panel_order[p_num] == -1) //found for the first time?
4946 s = strcat(s, ftos(p_num), " ");
4947 panel_order[p_num] = 1; //mark as found
4952 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4953 if (panel_order[i] == -1) {
4955 s = strcat(s, ftos(i), " "); //add missing panel number
4959 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4961 cvar_set("_hud_panelorder", s);
4962 if(hud_panelorder_prev)
4963 strunzone(hud_panelorder_prev);
4964 hud_panelorder_prev = strzone(s);
4966 //now properly set panel_order
4967 tokenize_console(s);
4968 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4969 panel_order[i] = stof(argv(i));
4973 hud_draw_maximized = 0;
4974 // draw panels in order specified by panel_order array
4975 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4976 HUD_DrawPanel(panel_order[i]);
4978 hud_draw_maximized = 1; // panels that may be maximized must check this var
4979 // draw maximized panels on top
4980 if(hud_panel_radar_maximized)
4982 if(autocvar__con_chat_maximized)
4985 if(autocvar__hud_configure)
4989 HUD_Panel_UpdatePosSizeForId(tab_panel)
4990 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4992 if(highlightedPanel != -1)
4994 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4995 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4997 if (!hud_configure_prev)
5001 hud_configure_prev = autocvar__hud_configure;
5003 if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again